Display method, device and equipment for race season rewards and storage medium

By displaying the season collection interface in the game, showing season progress and reward information, users are encouraged to complete task goals and obtain rewards. This solves the problem of insufficient activity caused by an unreasonable reward mechanism and improves user participation and resource utilization efficiency.

CN120789648APending Publication Date: 2025-10-17TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202410433464.5
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-04-10
Publication Date
2025-10-17

AI Technical Summary

Technical Problem

The distribution of reward mechanisms in existing games is unreasonable, resulting in insufficient user activity during the game season and a waste of server resources.

Method used

Provides a method for displaying season rewards. By displaying the season collection interface, it shows the progress information and reward information of the current season, which is divided into multiple season stages. The identification information and stage reward information of each stage are displayed in the interface to encourage users to complete task goals to obtain reward items.

Benefits of technology

It increases user activity during the season, improves user retention rate, and avoids waste of server resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a race season award display method and device, equipment and a storage medium, and relates to the technical field of computers and the Internet. The method comprises the following steps: displaying an entrance control of a race season collection interface, wherein the entrance control is used for triggering and displaying the race season collection interface; in response to an operation for the entry control, displaying a race season collection interface, the race season collection interface being used for displaying progress information and reward information of a current race season, and the current race season being divided into a plurality of race season stages according to time; in the race season collection interface, the identification information and the stage reward information corresponding to the multiple race season stages are displayed, and the stage reward information corresponding to each race season stage is used for displaying reward items capable of being obtained by achieving the task target in the race season stage. According to the method, the progress condition of the race season and the receiving condition of the rewards are clearly displayed to the user, the user retention rate of the user in each race season stage in the race season can be improved, and waste of server resources can be avoided.
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Description

TECHNICAL FIELD

[0001] Embodiments of the present application relate to the technical field of computers and Internet, and particularly relate to a method and apparatus for displaying season rewards, a device and a storage medium. BACKGROUND

[0002] With the development of computer technology, games have gradually become one of the main entertainment projects favored by people. There are many types of games today, and different games use different reward mechanisms to encourage users to be active in the game.

[0003] In related technologies, games encourage users to be active in the game by setting game seasons. A game season refers to a period of competitive activities in which users improve their levels by participating in battles. In each game season, users will receive different rewards after reaching different conditions in different game progress. This approach provides activity and competitiveness for games.

[0004] However, in related technologies, the distribution of rewards of different values in the game progress is unreasonable, which leads to the inability to well stimulate the activity of users in the game season, thereby wasting server resources. SUMMARY

[0005] Embodiments of the present application provide a method and apparatus for displaying season rewards, a device and a storage medium. The technical solutions provided by embodiments of the present application are as follows:

[0006] According to an aspect of the present application, a method for displaying season rewards is provided, the method comprising:

[0007] displaying an entry control of a season collection interface, the entry control being used to trigger the display of the season collection interface;

[0008] in response to an operation on the entry control, displaying the season collection interface, the season collection interface being used to display progress information and reward information of a current season, the current season being divided into a plurality of season stages according to time;

[0009] in the season collection interface, displaying identification information and stage reward information corresponding to the plurality of season stages respectively, wherein the stage reward information corresponding to each season stage is used to show reward items that can be obtained by achieving a task target within the season stage.

[0010] According to an aspect of the present application, a display apparatus for season rewards is provided, the apparatus comprising:

[0011] an entry display module configured to display an entry control of a season collection interface, the entry control being used to trigger the display of the season collection interface;

[0012] The collection display module is configured to display the season collection interface in response to an operation on the entry control, the season collection interface being configured to display progress information and reward information of a current season, the current season being divided into a plurality of season stages according to time;

[0013] The information display module is configured to display, in the season collection interface, identification information and stage reward information corresponding to each of the plurality of season stages, wherein the stage reward information corresponding to each of the season stages is configured to show reward items that can be obtained by achieving a task target in the season stage.

[0014] According to an aspect of an embodiment of the present application, a terminal device is provided, the terminal device comprising a processor and a memory, the memory storing a computer program, the computer program being loaded and executed by the processor to implement the above-mentioned season reward display method.

[0015] According to an aspect of an embodiment of the present application, a computer readable storage medium is provided, the readable storage medium storing a computer program, the computer program being loaded and executed by a processor to implement the above-mentioned season reward display method.

[0016] According to an aspect of an embodiment of the present application, a computer program product is provided, the computer program product comprising a computer program, the computer program being loaded and executed by a processor to implement the above-mentioned season reward display method.

[0017] The technical solutions provided by the embodiments of the present application have at least the following beneficial effects:

[0018] By responding to an operation on the season collection interface, the season collection interface is displayed, and in the season collection interface, identification information and stage reward information corresponding to a plurality of season stages of a current season are displayed to a user to show reward items that can be obtained by achieving a task target in a season stage. This method clearly shows the progress of the season and the collection of rewards to the user, which is conducive to encouraging users to actively participate in game matches to obtain the above-mentioned reward items, improving the user retention rate of users in each season stage in the season, thereby helping to avoid waste of server resources. BRIEF DESCRIPTION OF DRAWINGS

[0019] Figure 1 is a schematic diagram of a scheme implementation environment provided by an embodiment of the present application;

[0020] Figure 2 is a schematic diagram of a ranking match reward provided by an embodiment of the present application;

[0021] Figure 3 is a schematic diagram of a match growth line provided by an embodiment of the present application;

[0022] Figure 4 FIG. 1 is a flowchart of a method for displaying a season reward according to an embodiment of the present application;

[0023] Figure 5 FIG. 2 is a schematic diagram of a game main interface according to an embodiment of the present application;

[0024] Figure 6 FIG. 3 is a schematic diagram of a season collection interface according to an embodiment of the present application;

[0025] Figure 7 FIG. 4 is a flowchart of a method for determining a progress state of a season stage according to an embodiment of the present application;

[0026] Figure 8 FIG. 5 is a flowchart of a method for determining a collection state of a reward item according to an embodiment of the present application;

[0027] Figure 9 FIG. 6 is a flowchart of a method for determining a collection state of a reward prop according to an embodiment of the present application;

[0028] Figure 10 FIG. 7 is a block diagram of a display device for a season reward according to an embodiment of the present application;

[0029] Figure 11 FIG. 8 is a structural block diagram of a terminal device according to an embodiment of the present application. DETAILED DESCRIPTION

[0030] In order to make the objectives, technical solutions and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the drawings.

[0031] Reference is made to Figure 1 FIG. 1 shows a schematic diagram of a scheme implementation environment according to an embodiment of the present application. The implementation scheme environment can include a terminal device 10 and a server 20.

[0032] The terminal device 10 includes but is not limited to a mobile phone, a tablet computer, a smart voice interactive device, a game console, a wearable device, a multimedia playing device, a PC (Personal Computer), a vehicle-mounted terminal, a smart home appliance, an AR (Augmented Reality) device, a VR (Virtual Reality) device, and the like. The terminal device 10 can run a client of a target application (such as a game application). Alternatively, the target application can be an application that needs to be downloaded and installed, or can be in the form of a webpage or an applet, and the embodiments of the present application do not limit this.

[0033] In the embodiments of the present application, the target application program can include, but is not limited to, any one of a MOBA (Multiplayer Online Battle Arena) game application program, a city construction and management simulation game application program, an action adventure game application program, a social application program, an interactive entertainment application program, and the like.

[0034] In some embodiments, the target application program is a MOBA game application program. The MOBA game application program is a kind of game that allows users to select their own type of skill from various types of roles, and form a camp with other users, and the game is played in two opposing camps (for example, a five-person camp against a five-person camp), and the condition for winning the game is that one of the camps breaks through the defense line of the other camp and destroys the building guarded by the other camp.

[0035] The server 20 is configured to provide background services for the client of the target application program in the terminal device 10. For example, the server 20 can be a stand-alone physical server, a server cluster or a distributed system composed of multiple physical servers, a cloud server providing basic cloud computing services such as cloud service, cloud database, cloud computing, cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN (Content Delivery Network), and big data and artificial intelligence platform, but is not limited thereto.

[0036] The terminal device 10 and the server 20 can communicate with each other through a network. The network can be a wired network or a wireless network.

[0037] In the related art, the MOBA game will push the ranking match and the matching mode as the core mode of the game. In order to encourage more users to participate in the ranking match mode, the planners will design certain rewards to encourage users to obtain the rewards by participating in the game of the ranking match mode. For example, as shown in Figure 2 Fig. 1 shows a schematic diagram of ranking match rewards provided by an embodiment of the present application. When the game of the ranking match mode reaches a certain condition in the current season, the user can obtain the Figure 2 The dressing reward of the virtual object in the interface 21, which can also be called skin reward, is one of the most important rewards in a season. The planners design a growth line, and after the user reaches a certain rank, that is, reaches the reward node, the corresponding reward is obtained. For example, as shown in Figure 3As shown in FIG. 13, it shows a growth line of a match provided by an embodiment of the present application, and the growth line of the match and the corresponding reward nodes are displayed in the interface 31. The user can obtain an integral for each participating in a ranking match, that is, the user can obtain a ranking match reward 32 after participating in 20 ranking matches, which corresponds to Figure 3 The skin reward displayed in FIG. 13. Because the reward nodes on the growth line correspond to an unbalanced reward importance distribution, the user will lack motivation to obtain other rewards after obtaining a relatively important reward, which is not conducive to maintaining the user's activity in the current season.

[0038] The ranking match is a mode of play in the MOBA game, and the user can obtain a rating honor certificate by playing this mode, which is usually the main growth pursuit goal of the user in the MOBA game. The growth pursuit goal is a series of growth goals set in the game for the user to have a sense of achievement and target, which are selected and pursued by the user.

[0039] Please refer to Figure 4 As shown in FIG. 13, it shows a flowchart of a display method of a season reward provided by an embodiment of the present application. The execution subject of each step of the method can be Figure 1 The terminal device 10 in the solution implementation environment, such as the execution subject of each step, can be a client of a target application. In the following embodiments, in order to facilitate description, only the execution subject of each step is introduced as a "client". The method can include at least one of the following steps (410-430):

[0040] Step 410, display an entry control of a season collection interface, the entry control is used to trigger the display of the season collection interface.

[0041] In some embodiments, the season collection interface can include a picture layer and a control layer, wherein the display level of the control layer is above the picture layer. The picture layer is used to display a picture related to the season collection, and the control layer is used to display a user interface (User Interface, referred to as UI) control.

[0042] In some embodiments, the above-mentioned entry control can be an explicit control, which can be implemented by using the following interactive elements, but is not limited to: icons, buttons, menus, etc., and can also be implemented by other interactive elements, which are not limited by the present application.

[0043] In some embodiments, the above-mentioned entry control can be an implicit control. For example, the display of the season collection interface is triggered by controlling a virtual object in the game. For example, the display of the season collection interface is triggered by an AI (Artificial Intelligence) assistant in the game, wherein the AI assistant is used to provide services such as prompts, suggestions and help to the user.

[0044] A virtual object refers to an interactive element in a target application. Taking a game application as an example, a virtual object refers to a virtual character controlled by a user or a server in a game application. For example, a virtual object is a hero selected by a user before a game session starts, and the user controls the hero to act in the game during the game session. A virtual object can be in the form of a person, an animal, a cartoon, or other forms, which are not limited in the embodiments of the present application. A virtual object can be displayed in three-dimensional form or two-dimensional form, which are not limited in the embodiments of the present application. Alternatively, when a virtual environment is a three-dimensional virtual environment, a virtual object is a three-dimensional model, such as a three-dimensional model created based on an animation skeleton technology. Each virtual object has its own shape and volume in a three-dimensional virtual environment, and occupies a part of the space in the three-dimensional virtual environment. Activities of a virtual object include, but are not limited to, at least one of adjusting a body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing, and the like. Illustratively, a virtual object is a virtual person, such as a simulated character or an animation character. In some implementations, a virtual object can also be implemented in a 2.5-dimensional or 2-dimensional model, which are not limited in the embodiments of the present application. A virtual object can be controlled by a server or controlled by a user through a client, which are not limited in the present application.

[0045] In some embodiments, the entry control of the season collection interface is displayed in a game main interface. The game main interface further includes entry controls of other function interfaces in the game, and a layout of the entry controls in the game main interface is designed by relevant personnel, which are not limited in the present application.

[0046] In some embodiments, the entry control of the season collection interface is displayed in a game session interface for displaying information related to a game session.

[0047] Illustratively, refer to Figure 5 which shows a schematic diagram of a game main interface provided by an embodiment of the present application, Figure 5 The game main interface 51 in

[0048] In step 420, in response to an operation on the entry control, a season collection interface is displayed, the season collection interface is used to display progress information and reward information of a current season, and the current season is divided into multiple season stages according to time.

[0049] The operation on the entry control refers to an operation performed by a user for displaying a season collection interface. For example, when the entry control is an icon or a button, the user displays the season collection interface by clicking the entry control. For example, when the entry control is a menu, the user displays the season collection interface by clicking a menu selection control corresponding to the season collection interface. For example, the entry control is implemented by controlling a virtual object in the game, the virtual object is controlled to move to a specified position, and the season collection interface is displayed. For example, the entry control is implemented by an AI assistant in the game, a request for displaying the season collection interface is sent to the AI assistant, and the season collection interface is displayed.

[0050] A season refers to a period of game activities in a game, and the season ends and a next season starts according to a fixed period, for example, a month, three months, or half a year.

[0051] The progress information of the current season is used to indicate a season phase to which the current season progresses. Optionally, the progress information of the current season can include, but is not limited to, the following information: season node information, season activity information, achievement achievement information, and game data information. The season node information refers to the mark information of a specific event or a game activity started at a certain time in the current season. The season activity information refers to the related information of an activity occurring in the current season. The achievement achievement information refers to the information of an achievement achieved by the user in the current season. The game data information is used to indicate the game performance and progress of the user in the season, and can include, but is not limited to, the following information: game times, winning times, losing times, game scores, kill times, and death times.

[0052] In some embodiments, the season progress information can be displayed by using the following controls: a timeline, a progress bar, a progress list, a time countdown, a progress panel, and the like. The season progress information can also be displayed by using other controls, which are designed by relevant technical personnel, and the application is not limited in this regard.

[0053] The reward information of the current season is used to indicate a reward that can be obtained by the user after completing a season activity or achieving a certain progress in the current season. Optionally, the reward information of the current season can include, but is not limited to, the following information: reward content information, reward type information, and reward condition information. The reward content information refers to specific content information of the reward, for example, a name of the reward, an effect of the reward, a picture of the reward, and the like. The reward type information is used to indicate a type to which the reward belongs, for example, an item reward, a currency reward, a title reward, an appearance reward, and the like, for example, a time-limited reward, a non-time-limited reward, and the like, for example, a phase reward and a season reward. The reward condition refers to a condition that needs to be met to obtain the reward.

[0054] In some embodiments, the reward information of the current season can be displayed in the following controls: icons, text labels, drop-down boxes, buttons, reward lists, reward panels, etc., which are designed by relevant technical personnel, and the present application is not limited thereto.

[0055] In some embodiments, different season stages correspond to different season activities and reward information. That is, the corresponding season activity is started only when the season stage is started, and the user can obtain the corresponding reward only when the user meets the corresponding conditions in the season stage.

[0056] In some embodiments, in the season collection interface, the theme story of the current season is displayed, and the theme story is displayed according to the start time of the multiple season stages.

[0057] In some embodiments, different seasons correspond to different theme stories, and the start nodes of the multiple season stages of the current season can correspond to the key time nodes in the theme story of the current season.

[0058] Optionally, according to the theme story of different seasons, one season can be divided into different numbers of season stages, which are set by relevant technical personnel, and the present application is not limited thereto.

[0059] In the above manner, the user can enter the corresponding plot of the theme story as the season stage is started, which can make the user more deeply immersed in the theme story. Furthermore, by introducing different theme stories in different seasons, a complete game world view can be constructed for the user, and the interest of the user in the theme story can be increased, and the activity of the user in the subsequent seasons of the game can be increased.

[0060] In some embodiments, in the season collection interface, the theme background of the current season is displayed, and the theme background includes a display picture of a reward item related to the theme story of the current season. The reward item related to the theme story is one of the most important reward items in the current season, such as the skin of a virtual character, the equipment of a virtual character, etc., and the present application is not limited thereto.

[0061] In some embodiments, the above theme background is displayed on the picture layer of the season collection interface.

[0062] In the above manner, the most important reward item in the current season is displayed in the form of a theme background, which can help attract the user to participate in the game to obtain the reward item and improve the activity of the user in the game.

[0063] In some embodiments, in the current season, if it is the first time to enter the game, the above season collection interface is directly displayed.

[0064] Exemplarily, after a season starts, when a user opens the game for the first time, instead of displaying the game main interface, the season collection interface is directly displayed.

[0065] In step 430, in the season collection interface, display the identification information and the stage reward information corresponding to each season stage respectively. The stage reward information corresponding to each season stage is used to show the reward items that can be obtained by achieving the task target in the season stage.

[0066] The identification information corresponding to the season stage is used to distinguish different season stages in the current season. Alternatively, the identification information corresponding to the season stage can be represented in one or more of the following forms: name, icon, serial number, etc. Other ways of representing the identification information corresponding to the season stage can also be used, which are designed by relevant technical personnel and are not limited by the present application. It should be noted that in the season collection interface, the identification information for indicating a season stage can be more than one. Exemplarily, assuming that the identification information corresponding to the season stage is represented by name, and a season is divided into three stages, the identification information corresponding to the first stage is “Dragon Descendants”, the identification information corresponding to the second stage is “Dragon Footprints”, and the identification information corresponding to the third stage is “Dragon Crown”. Based on the above example, in the season collection interface, the identification information corresponding to the season stage can also be represented by serial number. The identification information corresponding to the first stage can also be “First Stage”, the identification information corresponding to the second stage can also be “Second Stage”, and the identification information corresponding to the third stage can also be “Third Stage”.

[0067] In some embodiments, the identification information corresponding to the season stage is related to the theme story corresponding to the current season.

[0068] The stage reward information corresponding to the season stage can be represented in one or more of the following forms: icon, text label, list, grid, card, scroll view control, carousel control, etc. Other ways of representing the stage reward information corresponding to the season stage can also be used, which are designed by relevant technical personnel and are not limited by the present application. Exemplarily, assuming that the stage reward information corresponding to the season stage is represented by icon, for a season stage, an icon corresponds to an obtainable reward item. Exemplarily, assuming that the stage reward information corresponding to the season stage is represented by list, in the list, the reward items that can be obtained in each season stage in the current season can be listed. Exemplarily, assuming that the stage reward information corresponding to the season stage is represented by carousel control, in the carousel control, the reward items that can be obtained in the season stage are displayed.

[0069] The task target refers to the requirement of obtaining the corresponding reward item in the corresponding season stage.

[0070] In some embodiments, the task target comprises: reaching a required level of the user account in the season phase. The level is related to the performance of the user account in the season phase, i.e., the better the user account performs in the season phase, the faster the level of the user account is promoted. Optionally, the required level of the season phase is the highest level that the user account can reach in the season phase. Alternatively, the required level of the season phase can be other preset level threshold, which is set by relevant personnel according to the game requirements, and the present application is not limited thereto.

[0071] In some embodiments, the task target comprises: obtaining required match points in the season phase. The match points are related to the performance of the user account in the season phase, i.e., the better the user account performs in the season phase, the more match points the user account obtains after the match ends. Optionally, the required match points of the season phase are the highest match points that the user account can obtain in the season phase. Alternatively, the required match points of the season phase can be other preset points threshold, which is set by relevant personnel according to the game requirements, and the present application is not limited thereto.

[0072] In some embodiments, the task target comprises: completing a specified task in the season phase. The content of the specified task is related to the match in the season phase, i.e., the task that the user account needs to complete in the season phase. For example, the specified task is that the user account uses a virtual object to hit a perfect attack for 10 times in the season phase.

[0073] In some embodiments, the task target comprises: reaching a required level of the user account in the season phase, wherein the level is determined based on match points obtained by the user account in the game match, and the match points are related to the performance of the user account in the game match.

[0074] In some embodiments, the level of the user account is reset at the end of the current season, i.e., the level of the user account is related to the game match participated by the user account in the current season.

[0075] Optionally, the level of the user account is related to all game matches participated by the user account, i.e., the level of the user account is not reset with the change of the season.

[0076] In some embodiments, the game match refers to the match in the ranked mode of the MOBA game.

[0077] The match performance is used to indicate the performance of the user account in the game match, which can be evaluated by various match indicators and data. Alternatively, the match performance can be evaluated by one or more of the following match indicators: number of victories, number of defeats, number of assists, damage output, amount of healing, number of resource acquisition, number of control point occupation and duration, game duration, match result, number of matches, etc. It can also be evaluated according to other indicators related to the match, which is not limited by the present application.

[0078] In some embodiments, if the level of the user account reaches the highest level that can be reached in the current season stage, the second reward item is used instead of the match points obtained in the game match within the current season stage. That is, after the next season stage of the current season starts, the level of the user account can continue to be improved. Alternatively, the second reward item can be a specified item that the user randomly obtains after use.

[0079] In some embodiments, different task targets are set for different season stages.

[0080] For example, assume that the current season is divided into three season stages, the task target of the first season stage is that the level of the user account reaches 15 levels within the season stage, the task target of the second season stage is that the level of the user account reaches 30 levels within the season stage, and the task target of the third season stage is that the level of the user account reaches 45 levels within the season stage.

[0081] In some embodiments, the total value of the reward items that can be obtained in different season stages is equivalent.

[0082] In this way, in the season stage, the reward items that the user account can obtain are highly relevant to the match performance of the user account in the game match in the season stage, which helps to improve the user's enthusiasm in the game match.

[0083] The reward item refers to an item obtained by the user in the game under certain conditions. The types of reward items are various, which can include but are not limited to the following types: equipment, skin, appearance, item, currency, title, special effect, decoration, treasure chest, etc. Other types of items can also be included, which are designed by relevant technical personnel according to the game requirements, which are not limited by the present application. Among them, the skin refers to the outfit or part of the outfit of a virtual character, or the equipment for a virtual character. Alternatively, the user can use the skin in the match to produce a specified special effect, or to strengthen the corresponding virtual character, which is not limited by the present application.

[0084] In some embodiments, the reward item includes a first reward item, and the first reward item is used to increase the match points of the next season of the current season.

[0085] Optionally, the first reward item is used before a game match starts, and the reward item increases the match points obtained in the game match.

[0086] For example, in the next season of the current season, the user uses the first reward item before starting a game match, and when the game match is settled, the match points obtained are doubled based on the match points that should be obtained.

[0087] In some embodiments, the first reward item is used to protect the rating points in the next season of the current season from being reduced under certain conditions, while increasing the match points in the next season of the current season.

[0088] The rating is used to measure the user's competitive level in the current season, and the rating points are the points obtained by the user through the game match in the ranked mode, which are used to measure the user's competitive level in the game match. The rating is related to the user's ranking in the current season, and the higher the rating or the higher the rating points, the higher the user's ranking in the current season.

[0089] For example, in the next season of the current season, the user uses the first reward item before starting a game match, and if the game match result is a loss, the first reward item guarantees that the rating points corresponding to the user account will not be reduced, and when the match is settled, the match points are increased according to the game match result.

[0090] In this way, the use period of the first reward item obtained in the current season is set in the subsequent season, which is conducive to encouraging the user to continue to be active in the subsequent season.

[0091] In some embodiments, the match points are updated according to the completion of the interactive task in the current season, and the interactive task includes at least one of the following: a team invitation task, an invitation of friends to log in task.

[0092] The interactive task refers to a task of interacting with other users. The team invitation task refers to a task of inviting other friend users to participate in a game match together, and the invitation of friends to log in task refers to a task of inviting an offline friend user to log in to the game. Optionally, the interactive task can also be other tasks that increase interaction with other users, which are not limited by the present application.

[0093] In this way, by encouraging users to complete interactive tasks, on the one hand, the user's participation in the game is increased, and on the other hand, the active users of the game can also be increased.

[0094] In some embodiments, in the season collection interface, identification information corresponding to each of the plurality of season stages is displayed along a time axis; for each season stage, stage reward information corresponding to the season stage is displayed in correspondence with the identification information corresponding to the season stage, wherein the stage reward information corresponding to the season stage includes at least one stage reward icon, and each stage reward icon is used to show at least one reward item that can be obtained by achieving a task target within the season stage.

[0095] The time axis refers to the order determined according to the start times corresponding to the plurality of season stages.

[0096] For example, as shown in FIG. 6, a schematic diagram of a season collection interface provided by an embodiment of the present application is shown, and a stage display area 62 in the season collection interface 61 includes identification information of three season stages, i.e., a first season stage “Dragon’s Descendants”, a second season stage “Dragon’s Footprint”, and a third season stage “Dragon’s Crown”. Figure 6

[0097] In some embodiments, in the season collection interface, time information corresponding to each of the plurality of season stages is displayed. The time information corresponding to the season stage is used to indicate a time period in which the season stage is performed.

[0098] In some embodiments, the time information corresponding to the season stage is a start time and / or an end time corresponding to the season stage.

[0099] In some embodiments, the time information corresponding to the season stage is used to indicate a performance state of the season stage. The performance state of the season stage includes an end state, a performance state, and a to-be-started state. Optionally, the to-be-started state can be displayed in a countdown manner.

[0100] For example, as shown in FIG. 6, the performance state of the season stage “Dragon’s Descendants” is an end state, so the season stage is displayed as “ended”, the performance state of the season stage “Dragon’s Footprint” is a performance state, so the season stage is displayed as “in progress”, and the performance state of the season stage “Dragon’s Crown” is a to-be-started state, so the season stage is displayed as “to be started in 50 days”. Figure 6

[0101] By the above manner, by showing the time information of the plurality of season stages of the current season, it is beneficial for the player to more reasonably arrange the time for participating in a game session of each season stage.

[0102] ​​In some embodiments, current time information is obtained; for a season stage, if the current time information is greater than or equal to the start time of the next season stage of the season stage, the progress status of the season stage is determined to be the end state; if the current time information is greater than or equal to the start time of the season stage, and less than the start time of the next season stage of the season stage, the progress status of the season stage is determined to be the progress state; if the current time information is less than or equal to the start time of the season stage, the progress status of the season stage is determined to be the to-be-started state.

[0103] For example, Figure 7 As shown, it shows a flowchart for determining the progress status of a season stage provided by an embodiment of the present application, obtaining current time information, and for each season stage, determining whether the current time reaches the start time of the season stage based on the current time information and the start time of the season stage. If so, determining whether it exceeds the end time of the season stage, that is, determining whether it exceeds the start time of the next season stage of the season stage. If so, determining the progress status of the season stage as the end state; if not, determining the progress status of the season stage as the progress state; otherwise, determining the progress status of the season stage as the to-be-started state.

[0104] In some embodiments, a stage reward icon corresponds to a reward item. Optionally, the stage reward icon includes preview information of the corresponding reward item.

[0105] In some embodiments, for each stage reward icon, the following is displayed based on the claim status of the reward item corresponding to the stage reward icon:

[0106] (1) If the reward item corresponding to the stage reward icon is available for collection, the stage reward icon is displayed in the first display style;

[0107] (2) If the reward item corresponding to the stage reward icon is in the received state, the stage reward icon is displayed in the second display style;

[0108] (3) If the reward item corresponding to the stage reward icon is not available for collection, the stage reward icon is displayed in the third display style;

[0109] The first display style, the second display style and the third display style are different from each other.

[0110] The display style refers to the presentation of the stage reward icon in the season collection interface, and can include at least one of the following styles: no additional mark, highlight mark, transparent area, icon, symbol, text prompt, color mark, etc. The first display style, the second display style, and the third display style can be distinguished by any of the above styles to distinguish the different taking states of the reward items corresponding to the stage reward icon.

[0111] As shown in the first display style 61, the second display style 62, and the third display style 63 in FIG. 6, the first display style 61 is a highlight mark, the second display style 62 is an additional icon, and the third display style 63 is no additional mark. Figure 6 As shown in the first display style 61, the second display style 62, and the third display style 63 in FIG. 6, the first display style 61 is a highlight mark, the second display style 62 is an additional icon, and the third display style 63 is no additional mark.

[0112] In some embodiments, for a season stage, if the task target is achieved and the reward item corresponding to the stage reward icon has not been taken, the taking state of the reward item corresponding to the season stage is determined as a takeable state; if the task target is achieved and the reward item corresponding to the stage reward icon has been taken, the taking state of the reward item corresponding to the season stage is determined as a taken state; if the task target is not achieved or the season stage has ended when the task target is achieved, the taking state of the reward item corresponding to the season stage is determined as an untakeable state.

[0113] As shown in the first display style 61, the second display style 62, and the third display style 63 in FIG. 6, the first display style 61 is a highlight mark, the second display style 62 is an additional icon, and the third display style 63 is no additional mark. Figure 8 As shown in the first display style 61, the second display style 62, and the third display style 63 in FIG. 6, the first display style 61 is a highlight mark, the second display style 62 is an additional icon, and the third display style 63 is no additional mark.

[0114] In some embodiments, in response to a taking operation on the stage reward icon, the success of taking the reward item is displayed; and the taking state of the reward item corresponding to the stage reward icon changes from the takeable state to the taken state. The taking operation refers to an operation of taking the reward item performed by the user, which can be performed by clicking the stage reward icon, a keyboard shortcut, etc. The success of taking the reward item can be implemented in one of the following ways: a pop-up window, a dialog box, a dynamic icon, etc., and can also be other ways, which are not limited by the present application.

[0115] In the above manner, the stage reward icons are displayed in different display styles, which is conducive to clearly distinguishing the different obtaining states of the reward items corresponding to the stage reward icons for the user.

[0116] In some embodiments, in response to an operation on the stage reward icon, display reward detail information corresponding to the stage reward icon, the reward detail information being used to show at least one of the obtaining condition, item introduction, item picture, and item use effect of the reward item corresponding to the stage reward icon.

[0117] The operation on the stage reward icon refers to an operation of viewing reward details performed by the user. The user can perform the operation on the stage reward icon in the following ways: long-pressing the stage reward icon, keeping the mouse cursor on the stage reward icon for a certain period of time, double-clicking the stage reward icon, or in other ways, which are not limited by the present application.

[0118] The reward detail information is used to show the related information of the reward item, in addition to the information mentioned above, can also include dressing try-on preview information, virtual object information to which the item belongs, whether the user has the item or not, and the like, which are set by the relevant technical personnel, and are not limited by the present application.

[0119] In the above manner, the user can be clearly shown the rewards that can be obtained in different season stages, which helps to increase the enthusiasm of the user in participating in the game match.

[0120] In some embodiments, in the season collection interface, display prop reward information corresponding to a plurality of season stages respectively, wherein the prop reward information corresponding to each season stage is used to show the reward props that can be obtained by satisfying the prop obtaining condition in the current season or season stage.

[0121] The prop reward information can be represented in one or more of the following forms: icon, text label, list, grid, card, scroll view control, carousel control, and the like, or in other forms, which are designed by the relevant technical personnel, and are not limited by the present application.

[0122] The prop reward obtaining condition refers to the condition that needs to be satisfied by the user to obtain the reward prop, which can include at least one of the following conditions: reaching a required number of stages in the current season or season stage, completing a specified task in the current season or season stage, reaching a required match score in the current season or season stage, and the like, or other conditions, which are designed by the relevant technical personnel according to the game requirements, and are not limited by the present application.

[0123] Exemplarily, as shown in FIG. 6, the prop reward information 601 corresponding to the season stage 1 is displayed in the season collection interface 600, and the prop reward information 602 corresponding to the season stage 2 is displayed in the season collection interface 600. Figure 9As shown, it shows a flowchart for determining the collection status of reward props provided by an embodiment of the present application. For any reward prop, it is determined whether the prop collection conditions in the corresponding season stage are met. If so, it is determined whether the reward prop is collected. If so, the status of the reward prop is determined to be collected; if not, the collection status of the reward prop is determined to be collectible; otherwise, the collection status of the reward prop is determined to be uncollectible.

[0124] If the reward item can be obtained by meeting the item collection conditions within the current season, if the user fails to meet the item collection conditions within the current season, but meets the item collection conditions in the subsequent season, he or she can still receive the reward item.

[0125] If the reward item can be claimed by satisfying the claiming conditions within the current season, if the user fails to satisfy the claiming conditions within the current season, the reward item cannot be claimed even if the user satisfies the claiming conditions in subsequent seasons.

[0126] For example, Figure 6 As shown, in the prop reward area 63, there are 9 prop reward icons displayed, among which the reward props corresponding to the prop reward icons of the first and second stages have been collected, and since the third stage has not yet been opened, the prop reward icon of the third stage is displayed as uncollectible.

[0127] By using the above methods, more available rewards can be shown to users, which helps increase user activity in the current season.

[0128] In some embodiments, task planning information corresponding to the first season stage among multiple season stages is displayed, and the task planning information is used to show the task planning of the game matches required to achieve the task goals corresponding to the first season stage.

[0129] The first season is the current season. Mission planning information can be displayed in dialog boxes, scrolling text boxes, or pop-up windows.

[0130] In some embodiments, the task planning information is updated based on the progress of the first season and the achievement of the task objectives. Optionally, the task planning information can be updated in real time or at a certain period, for example, once an hour, once a day, etc., which is not limited by this application.

[0131] In some embodiments, the mission planning information is updated based on the achievement of mission objectives in the season stage before the first season stage.

[0132] For example, the task planning information is "5 game matches need to be played every day from April 9 to May 1", if the number of game matches played on a certain day exceeds the required number of matches per day, the required number of matches per day can be reduced, and if the number of game matches played on a certain day exceeds the required number of matches per day, the required number of matches per day can be increased.

[0133] In this way, the user is helped to plan the number of matches in each season stage, which can help the user to more reasonably arrange the participation time of the ranking match to achieve the task goal, and then obtain the stage reward, which helps to ensure the user activity of the game every day.

[0134] In some embodiments, at least one candidate reward item corresponding to a first season stage in a plurality of season stages is displayed, wherein the candidate reward item is determined according to preference data of the user account in a previous season stage of the first season stage or a previous season of the current season; and in response to an operation of selecting a first reward item in the at least one candidate reward item, the first reward item is determined as a reward item that can be obtained by achieving a task goal in the first season stage.

[0135] The candidate reward item is a reward item that can be selected by the user after achieving the task goal of the season stage. The at least one candidate reward item can be different types of reward items, or the same type of reward item. For example, the at least one candidate reward item is different types of reward items belonging to the same virtual object. For another example, the at least one candidate reward item is the same type of reward item belonging to different virtual objects. Alternatively, it can also be other combination of reward items, which is not limited in the present application.

[0136] The preference data is used to indicate the user's tendency to the type of reward item.

[0137] In some embodiments, the preference data can be determined by the virtual object selected by the user account in the game match in the previous season stage of the first season stage or the previous season of the current season; or the preference data can be determined by the candidate reward item selected by the user account in the previous season stage of the first season stage or the previous season of the current season.

[0138] For example, in the game match in the previous season stage of the first season stage or the previous season of the current season, the user prefers to select a virtual character A to participate in the game match, which means that the user will tend to select the candidate reward item related to the virtual character A as the reward item that can be obtained by achieving the task goal in the first season stage.

[0139] Alternatively, the preference data can also be obtained by the user's selection when the first season stage is started.

[0140] Exemplarily, when the first season phase starts, a plurality of virtual roles are provided for the user to select, and the candidate reward items are provided for the user according to the virtual role selected by the user.

[0141] The first reward item is at least one reward item in the at least one candidate reward item.

[0142] In some embodiments, the candidate reward items that are not selected in the first season phase can be accumulated for collection in a subsequent season phase.

[0143] In the above manner, the candidate reward items are provided for the user according to the preference data of the user, and the user is allowed to autonomously select the reward items, so as to attract the user to participate in the game to a greater extent, and thus the number of active users in the game is increased.

[0144] In some embodiments, a season phase configuration interface for the current season is displayed, and the season phase configuration interface is used to configure the start and end times of each of the plurality of season phases included in the current season; and the start and end times of each of the plurality of season phases configured in the season phase configuration interface are obtained.

[0145] It should be noted that the start and end times of each of the plurality of season phases in the current season are within the current season.

[0146] Optionally, the start and end times of each of the plurality of season phases in the current season can be configured by the user. Optionally, the start time of the first season phase and the end time of the last season phase in the current season do not support user customization.

[0147] In some embodiments, the number of times of configuring the start and end times of each of the plurality of season phases included in the current season in a season is limited.

[0148] Exemplarily, assuming that the current season is from April 1 to June 30, the user configures the start and end times of each season phase according to the actual situation of the user.

[0149] In the above manner, the user is allowed to plan the time of each season phase in the season according to the actual situation of the user, so that the user can successfully obtain the phase rewards of each season phase, and the user activity in the entire game season is effectively improved.

[0150] To sum up, by the technical solution provided in the present application, the season collection interface is displayed in response to the operation on the season collection interface, and the identification information and stage reward information corresponding to the plurality of season stages of the current season are displayed to the user in the season collection interface, so as to show the reward items that can be obtained by achieving the task target in the season stage. The method clearly shows the progress of the season and the collection of the rewards to the user, which is conducive to encouraging the user to actively participate in the game to obtain the above reward items and improving the user retention rate of the user in each season stage of the season, thereby helping to avoid waste of server resources.

[0151] The following is an apparatus embodiment of the present application, which can be used to execute the method embodiments of the present application. For details not disclosed in the apparatus embodiments of the present application, please refer to the method embodiments of the present application.

[0152] Please refer to Figure 10 which shows a block diagram of a display device for season rewards provided by an embodiment of the present application. The device has the functions of implementing the above method examples, which can be implemented by hardware or corresponding software executed by hardware. The device can be the terminal device 10 introduced above or can be arranged in the terminal device 10. As Figure 10 shown, the device 1000 can include an entry display module 1010, a collection display module 1020, and an information display module 1030.

[0153] The entry display module 1010 is configured to display an entry control of a season collection interface, and the entry control is used to trigger the display of the season collection interface.

[0154] The collection display module 1020 is configured to display the season collection interface in response to the operation on the entry control, and the season collection interface is used to display progress information and reward information of a current season, and the current season is divided into a plurality of season stages according to time.

[0155] The information display module 1030 is configured to display identification information and stage reward information corresponding to the plurality of season stages in the season collection interface, and the stage reward information corresponding to each season stage is used to show the reward items that can be obtained by achieving the task target in the season stage.

[0156] In some embodiments, the information display module 1030 is further configured to display, in the season collection interface, identification information corresponding to each of the plurality of season stages along a time axis; and display, for each of the season stages, stage reward information corresponding to the season stage in association with the identification information corresponding to the season stage, wherein the stage reward information corresponding to the season stage includes at least one stage reward icon, and each of the stage reward icons is used to show at least one reward item that can be obtained by achieving the task target in the season stage.

[0157] In some embodiments, the apparatus 1000 further includes an icon display module (not shown in the figures) configured to, for each of the stage reward icons, display the stage reward icon in a first display style if the reward item corresponding to the stage reward icon is in a collectible state, display the stage reward icon in a second display style if the reward item corresponding to the stage reward icon is in a collected state, and display the stage reward icon in a third display style if the reward item corresponding to the stage reward icon is in an uncollectible state, wherein the first display style, the second display style, and the third display style are different from each other. Figure 10

[0158] In some embodiments, the apparatus 1000 further includes a reward detail display module (not shown in the figures) configured to, in response to an operation on the stage reward icon, display reward detail information corresponding to the stage reward icon, wherein the reward detail information is used to show at least one of a collection condition, an item introduction, an item picture, and an item use effect of the reward item corresponding to the stage reward icon. Figure 10

[0159] In some embodiments, the task target includes that a level of a user account reaches a required level in the season stage, wherein the level is determined based on a game session score obtained by the user account in a game session, and the game session score is related to a game session performance of the user account in the game session.

[0160] In some embodiments, the apparatus 1000 further includes a score updating module (not shown in the figures) configured to update the game session score according to a completion of an interactive task of the current season, wherein the interactive task includes at least one of a team formation invitation task and an invitation friend login task. Figure 10

[0161] In some embodiments, the apparatus 1000 further includes a season information display module (not shown in the figures) configured to display, in the season collection interface, season information corresponding to each of the plurality of seasons, wherein the season information corresponding to each of the seasons includes at least one of a season name, a season start time, a season end time, and a season theme. Figure 10 ​​​(not shown in the figure), used for at least one of the following: in the season collection interface, displaying the time information corresponding to the multiple season stages respectively; in the season collection interface, displaying the prop reward information corresponding to the multiple season stages respectively, wherein the prop reward information corresponding to each of the season stages is used to display the reward props that can be obtained by meeting the prop collection conditions within the current season or the season stage; in the season collection interface, displaying the theme background of the current season, the theme background including display pictures of reward items related to the theme story of the current season.

[0162] In some embodiments, the reward item includes a first reward item, and the first reward item is used to increase the game points of the next season of the current season.

[0163] In some embodiments, the device 1000 further includes a task planning module (in Figure 10 (not shown) is used to display the task planning information corresponding to the first season stage among the multiple season stages, and the task planning information is used to display the task planning of the game matches that need to be participated in to achieve the task goals corresponding to the first season stage.

[0164] In some embodiments, the device 1000 further includes a reward selection module (in Figure 10 ), for displaying at least one candidate reward item corresponding to a first season stage among the multiple season stages, wherein the candidate reward item is determined based on preference data of the user account in a season stage before the first season stage or a season before the current season; in response to an operation of selecting a first reward item among the at least one candidate reward item, the first reward item is determined as a reward item that can be obtained by achieving a task goal within the first season stage.

[0165] In some embodiments, the apparatus 1000 further includes a stage configuration module (in Figure 10 (not shown) is used to display the season stage configuration interface for the current season, and the season stage configuration interface is used to configure the start and end time of each of the multiple season stages included in the current season; obtain the start and end time of each of the multiple season stages configured in the season stage configuration interface.

[0166] In some embodiments, the device 1000 further includes a story display module (in Figure 10 ), is used to display the theme story of the current season in the season collection interface, and the theme story is displayed according to the opening time of the multiple season stages.

[0167] To sum up, by the technical scheme provided in the application, the season collection interface is displayed in response to the operation on the season collection interface, and the identification information and stage reward information corresponding to the plurality of season stages of the current season are displayed to the user in the season collection interface, so as to show the reward items that can be obtained by achieving the task target in the season stage. The method clearly shows the progress of the season and the collection of the rewards to the user, which is conducive to encouraging the user to actively participate in the game match to obtain the above reward items, improving the user retention rate of the user in each season stage of the season, thereby helping to avoid waste of server resources.

[0168] It should be noted that the device provided in the above embodiments is only exemplified by the division of the above functional modules when realizing its functions. In actual application, the above functions can be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to complete all or part of the above described functions. In addition, the device and method embodiments provided in the above embodiments belong to the same concept, and the specific implementation process is detailed in the method embodiments, which will not be described here.

[0169] Please refer to Figure 11 which shows a structural block diagram of a terminal device 1100 provided in an embodiment of the application. The terminal device 1100 can be a terminal device 10 in the implementation environment shown in Figure 1 to implement the display method of the season rewards provided in the above embodiments. Specifically:

[0170] Generally, the terminal device 1100 includes a processor 1110 and a memory 1120.

[0171] The processor 1110 can include one or more processing cores, such as a 4-core processor, an 11-core processor, etc. The processor 1110 can be implemented in at least one of a hardware form of a digital signal processor (DSP), a field programmable gate array (FPGA), a programmable logic array (PLA), etc. The processor 1110 can also include a main processor and a co-processor, the main processor being a processor for processing data in an awake state, also referred to as a central processing unit (CPU), and the co-processor being a low-power processor for processing data in a standby state. In some embodiments, the processor 1110 can be integrated with a graphics processor (GPU) for rendering and drawing content to be displayed by a display screen. In some embodiments, the processor 1110 can further include an AI processor for processing computing operations related to machine learning.

[0172] The memory 1120 can include one or more computer-readable storage media that can be non-transitory. The memory 1120 can also include a high-speed random access memory, and a nonvolatile memory such as one or more disk storage devices, flash storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1120 is configured to store a computer program configured to be executed by one or more processors to implement the above-mentioned display method of a season award.

[0173] In some embodiments, the terminal device 1100 can also optionally include a peripheral device interface 1130 and at least one peripheral device. The processor 1110, the memory 1120, and the peripheral device interface 1130 can be connected through a bus or a signal line. Each peripheral device can be connected to the peripheral device interface 1130 through a bus, a signal line, or a circuit board. Specifically, the peripheral device includes at least one of a radio frequency circuit 1140, a display screen 1150, an audio circuit 1160, and a power supply 1170.

[0174] Those skilled in the art can understand that the structure shown in FIG. 11 is not a limitation on the terminal device 1100, and can include more or fewer components than shown, or combine certain components, or use different arrangements of components. Figure 11

[0175] ​In an example embodiment, a computer readable storage medium is also provided, and the computer readable storage medium stores a computer program. The computer program is executed by a processor to implement the method for displaying the season reward. Optionally, the computer readable storage medium can include a Read-Only Memory (ROM), a Random Access Memory (RAM), a Solid State Drives (SSD), an optical disc, or the like. The Random Access Memory can include a Resistance Random Access Memory (ReRAM) and a Dynamic Random Access Memory (DRAM).

[0176] In an example embodiment, a computer program product is also provided, and the computer program product includes a computer program stored in a computer readable storage medium. A processor of a terminal device reads the computer program from the computer readable storage medium, and executes the computer program to enable the terminal device to perform the method for displaying the season reward.

[0177] It should be noted that the related data collection and processing in the present application should be strictly in accordance with the requirements of relevant national laws and regulations, and the informed consent or separate consent of the personal information subject should be obtained. Within the scope of authorization of laws and regulations and the personal information subject, subsequent data use and processing behavior should be carried out.

[0178] It should be understood that "multiple" referred to in the present application means two or more. "And / or" describes the association between the associated objects, which means that there can be three relationships, for example, A and / or B can mean that A exists alone, A and B exist together, and B exists alone. The character " / " generally represents that the associated objects before and after it are in an "or" relationship. In addition, the step numbers described in the present application are only used to illustrate a possible execution order between steps. In some other embodiments, the above steps can also be executed in a different order, such as executing two different numbered steps at the same time, or executing two different numbered steps in an order opposite to the illustration. The embodiments of the present application do not limit this.

[0179] The above only describes optional embodiments of the present application and does not limit the present application. Any modification, equivalent replacement, improvement, etc. made within the spirit and principles of the present application should be included in the protection scope of the present application.

Claims

1. A method for displaying season rewards, characterized in that: The method comprises: An entry control for displaying a season collection interface, wherein the entry control is used to trigger the display of the season collection interface; In response to an operation on the entry control, displaying the season collection interface, wherein the season collection interface is used to display progress information and reward information of the current season, wherein the current season is divided into multiple season stages according to time; In the season collection interface, identification information and stage reward information corresponding to the multiple season stages are displayed, wherein the stage reward information corresponding to each season stage is used to display the reward items that can be obtained by achieving the task goals within the season stage.

2. The method according to claim 1, characterized in that In the season collection interface, the identification information and stage reward information corresponding to the multiple season stages are displayed, including: In the season collection interface, identification information corresponding to the multiple season stages is displayed along the time axis; For each of the season stages, the stage reward information corresponding to the season stage is displayed in correspondence with the identification information corresponding to the season stage, wherein the stage reward information corresponding to the season stage includes at least one stage reward icon, and each of the stage reward icons is used to display at least one reward item that can be obtained by achieving the task goal within the season stage.

3. The method according to claim 2, characterized in that The method further comprises: For each of the stage reward icons, if the reward item corresponding to the stage reward icon is in a collectible state, the stage reward icon is displayed in a first display style; If the reward item corresponding to the stage reward icon is in the received state, the stage reward icon is displayed in the second display style; If the reward item corresponding to the stage reward icon is in an unclaimable state, displaying the stage reward icon in a third display style; The first display style, the second display style and the third display style are different from each other.

4. The method according to claim 2, characterized in that The method further comprises: In response to the operation on the stage reward icon, the reward detail information corresponding to the stage reward icon is displayed, and the reward detail information is used to display at least one of the collection conditions, item introduction, item picture, and item usage effect of the reward item corresponding to the stage reward icon.

5. The method according to claim 1, characterized in that The task objectives include: the level of the user account reaches the required level within the season stage, wherein the level is determined based on the game points obtained by the user account participating in the game, and the game points are related to the game performance of the user account in the game.

6. The method according to claim 5, characterized in that The method further comprises: The game points are updated according to the completion of the interactive tasks of the current season, and the interactive tasks include at least one of the following: a team invitation task and a friend login invitation task.

7. The method according to claim 1, characterized in that The method further comprises at least one of the following: In the season collection interface, time information corresponding to the multiple season stages is displayed; In the season collection interface, the item reward information corresponding to the multiple season stages is displayed, wherein the item reward information corresponding to each season stage is used to display the reward items that can be obtained by meeting the item claiming conditions in the current season or the season stage; In the season collection interface, the theme background of the current season is displayed, and the theme background includes display pictures of reward items related to the theme story of the current season.

8. The method according to claim 1, characterized in that The reward item includes a first reward item, and the first reward item is used to increase the game points of the next season of the current season.

9. The method according to claim 1, characterized in that The method further comprises: The task planning information corresponding to the first season stage among the multiple season stages is displayed, and the task planning information is used to show the task planning of the game matches required to achieve the task goals corresponding to the first season stage.

10. The method according to claim 1, characterized in that The method further comprises: displaying at least one candidate reward item corresponding to a first season stage among the multiple season stages, wherein the candidate reward item is determined based on preference data of the user account in a season stage prior to the first season stage or a season prior to the current season; In response to an operation of selecting a first reward item from the at least one candidate reward item, the first reward item is determined as a reward item obtainable by achieving a mission objective within the first season stage.

11. The method according to claim 1, wherein The method further comprises: Displaying a season stage configuration interface for the current season, wherein the season stage configuration interface is used to configure the start and end times of the respective season stages included in the current season; Get the start and end times of each of the multiple season stages configured in the season stage configuration interface.

12. The method according to claim 1, characterized in that The method further comprises: In the season collection interface, the theme story of the current season is displayed, and the theme story is displayed according to the opening time of the multiple season stages.

13. A display device for season rewards, characterized in that: The device comprises: An entry display module, configured to display an entry control of a season collection interface, wherein the entry control is configured to trigger the display of the season collection interface; A collection display module, configured to display the season collection interface in response to an operation on the entry control, wherein the season collection interface is configured to display progress information and reward information of the current season, wherein the current season is divided into multiple season stages according to time; An information display module is used to display the identification information and stage reward information corresponding to the multiple season stages in the season collection interface, wherein the stage reward information corresponding to each season stage is used to display the reward items that can be obtained by achieving the task goals within the season stage.

14. A terminal device, characterized in that: The terminal device includes a processor and a memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor to implement the method according to any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that The storage medium stores a computer program, and the computer program is configured to be executed by a processor to implement the method according to any one of claims 1 to 12.

16. A computer program product, characterized in that The computer program product comprises a computer program, which is loaded and executed by a processor to implement the method according to any one of claims 1 to 12.