Display method, device and equipment for race season rewards and storage medium

By displaying the season collection interface in the game and showing season progress and reward information, the problem of unreasonable distribution of game season rewards is solved, user activity and retention rate are improved, and resource waste is avoided.

CN120789650APending Publication Date: 2025-10-17TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202510451197.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-04-10
Publication Date
2025-10-17

AI Technical Summary

Technical Problem

In the existing technology, the distribution of game season rewards is unreasonable, resulting in insufficient user activity in the game and a waste of server resources.

Method used

Provides a method for displaying season rewards. By displaying the season collection interface, it shows the progress information and reward information of the current season, which is divided into multiple season stages, and displays the identification information and stage reward information of each stage, encouraging users to achieve task goals within the season stage and obtain reward items.

Benefits of technology

By clearly displaying the season progress and rewards, users are encouraged to actively participate in the game, which improves user retention and avoids wasting server resources.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a race season award display method and device, equipment and a storage medium, and relates to the technical field of computers and the Internet. The method comprises the following steps: displaying an entrance control of a race season collection interface, wherein the entrance control is used for triggering and displaying the race season collection interface; in response to an operation for the entry control, displaying a race season collection interface, the race season collection interface being used for displaying progress information and reward information of a current race season, and the current race season being divided into a plurality of race season stages according to time; in the race season collection interface, the identification information and the stage reward information corresponding to the multiple race season stages are displayed, and the stage reward information corresponding to each race season stage is used for displaying reward items capable of being obtained by achieving the task target in the race season stage. According to the method, the progress condition of the race season and the receiving condition of the rewards are clearly displayed to the user, the user retention rate of the user in each race season stage in the race season can be improved, and waste of server resources can be avoided.
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Description

[0001] This application is a divisional application of the patent application No. 202410433464.5 titled "Seasonal Reward Display Method, Device, Equipment and Storage Medium" filed on April 10, 2024. TECHNICAL FIELD

[0002] Embodiments of the present application relate to the fields of computer and Internet technology, in particular to a seasonal reward display method, device, equipment and storage medium. BACKGROUND

[0003] With the development of computer technology, games have gradually become one of the main entertainment projects favored by people. There are many types of games today, and different games use different reward mechanisms to encourage users to be active in the game.

[0004] In related technologies, games will set game seasons to encourage users to be active in the game. A game season refers to a period of competitive activities in which users improve their levels by participating in battles. In each game season, users will receive different rewards after reaching different conditions in different game progress. This approach provides activity and competitiveness for games.

[0005] However, in related technologies, the distribution of rewards of different values in the game progress is unreasonable, which leads to the inability to well stimulate the activity of users in the game season, thereby wasting server resources. SUMMARY

[0006] Embodiments of the present application provide a seasonal reward display method, device, equipment and storage medium. The technical solutions provided by the embodiments of the present application are as follows:

[0007] According to an aspect of the embodiments of the present application, a seasonal reward display method is provided, the method comprising:

[0008] displaying an entry control of a season collection interface, the entry control being used to trigger the display of the season collection interface;

[0009] in response to an operation on the entry control, displaying the season collection interface, the season collection interface being used to display progress information and reward information of a current season, the current season being divided into a plurality of season stages according to time;

[0010] in the season collection interface, displaying identification information and stage reward information corresponding to the plurality of season stages respectively, wherein the stage reward information corresponding to each season stage is used to show reward items that can be obtained within the season stage.

[0011] According to an aspect of the embodiment of the present application, a display device of season rewards is provided, the device comprises:

[0012] An entry display module is configured to display an entry control of a season collection interface, the entry control being configured to trigger display of the season collection interface;

[0013] A collection display module is configured to display the season collection interface in response to operation of the entry control, the season collection interface being configured to display progress information and reward information of a current season, the current season being divided into a plurality of season stages according to time;

[0014] An information display module is configured to display, in the season collection interface, identification information and stage reward information corresponding to each of the plurality of season stages, wherein the stage reward information corresponding to each of the season stages is configured to show reward items that can be obtained by achieving a task target within the season stage.

[0015] According to an aspect of the embodiment of the present application, a terminal device is provided, the terminal device comprising a processor and a memory, the memory storing a computer program, the computer program being loaded and executed by the processor to implement the above-mentioned display method of season rewards.

[0016] According to an aspect of the embodiment of the present application, a computer readable storage medium is provided, the readable storage medium storing a computer program, the computer program being loaded and executed by a processor to implement the above-mentioned display method of season rewards.

[0017] According to an aspect of the embodiment of the present application, a computer program product is provided, the computer program product comprising a computer program, the computer program being loaded and executed by a processor to implement the above-mentioned display method of season rewards.

[0018] The technical solutions provided by the embodiments of the present application have at least the following beneficial effects:

[0019] By displaying the season collection interface in response to operation of the season collection interface, the identification information and stage reward information corresponding to the plurality of season stages of the current season are displayed to the user in the season collection interface, so as to show the reward items that can be obtained by achieving a task target within the season stage. The method clearly shows the progress of the season and the collection of the rewards to the user, which is conducive to encouraging the user to actively participate in the game to obtain the above-mentioned reward items, improving the user retention rate of the user in each season stage of the season, thereby helping to avoid waste of server resources. BRIEF DESCRIPTION OF DRAWINGS

[0020] Figure 1 is a schematic diagram of a scheme implementation environment provided by an embodiment of the present application;

[0021] Figure 2 is a schematic diagram of ranking race rewards provided by an embodiment of the present application;

[0022] Figure 3 is a schematic diagram of a game growth line provided by an embodiment of the present application;

[0023] Figure 4 is a flowchart of a display method of season rewards provided by an embodiment of the present application;

[0024] Figure 5 is a schematic diagram of a game main interface provided by an embodiment of the present application;

[0025] Figure 6 is a schematic diagram of a season collection interface provided by an embodiment of the present application;

[0026] Figure 7 is a flowchart of determining a proceeding state of a season stage provided by an embodiment of the present application;

[0027] Figure 8 is a flowchart of determining a receiving state of a reward item provided by an embodiment of the present application;

[0028] Figure 9 is a flowchart of determining a receiving state of a reward prop provided by an embodiment of the present application;

[0029] Figure 10 is a block diagram of a display device of season rewards provided by an embodiment of the present application;

[0030] Figure 11 is a structural block diagram of a terminal device provided by an embodiment of the present application. DETAILED DESCRIPTION

[0031] In order to make the purpose, technical scheme and advantages of the present application clearer, the embodiments of the present application will be further described in detail below with reference to the drawings.

[0032] Reference is made to Figure 1 which shows a schematic diagram of a scheme implementation environment provided by an embodiment of the present application. The implementation scheme environment can include: a terminal device 10 and a server 20.

[0033] The terminal device 10 includes, but is not limited to, a mobile phone, a tablet computer, a smart voice interaction device, a game console, a wearable device, a multimedia playing device, a PC (Personal Computer), a vehicle-mounted terminal, a smart home appliance, an AR (Augmented Reality) device, a VR (Virtual Reality) device, and the like. The terminal device 10 can run a client of a target application (such as a game application). Alternatively, the target application can be an application that needs to be downloaded and installed, or can be in the form of a webpage or a mini-program, and the embodiments of the present application do not limit this.

[0034] In the embodiments of the present application, the target application can include, but is not limited to, any one of a MOBA (Multiplayer Online Battle Arena) game application, a city construction and management simulation game application, an action adventure game application, a social application, an interactive entertainment application, and the like.

[0035] In some embodiments, the target application is a MOBA game application. The MOBA game application is a type of game that allows users to select a type that they are good at from various types of characters, and form a camp with other users, and the game is played in two opposing camps (for example, a five-person camp against a five-person camp), and the condition for winning the game is that one of the camps breaks through the defense line of the other camp and destroys the building guarded by the other camp.

[0036] The server 20 is configured to provide background services for the client of the target application in the terminal device 10. For example, the server 20 can be a standalone physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs (Content Delivery Networks), and big data and artificial intelligence platforms, but is not limited thereto.

[0037] The terminal device 10 and the server 20 can communicate with each other through a network. The network can be a wired network or a wireless network.

[0038] In the related art, a MOBA game will push a ranking match and a matching mode as a core mode of game play. In order to encourage more users to participate in the ranking match mode, a planner will design certain rewards to encourage users to obtain the rewards by participating in the game match of the ranking match mode. For example, as shown in FIG. 1, a user can obtain a certain number of game currency by participating in a game match of a ranking match mode, and the game currency can be used to exchange for a certain number of game characters, game equipment, or game props. Figure 2As shown in the figure, it shows a schematic diagram of the ranking match reward provided by one embodiment of the present application. If the game match of the ranking match mode in the current season reaches certain conditions, the user can obtain Figure 2 The dressing reward of the virtual object in the interface 21, which can also be called skin reward, is one of the most important rewards in a season. The planner designs a growth line. After the user reaches a certain rank, that is, reaches the reward node, the user obtains the corresponding reward. For example, as shown in the figure, the user obtains the skin reward 22 after participating in 20 ranking matches. Figure 3 As shown in the figure, it shows a schematic diagram of the match growth line provided by one embodiment of the present application. The match growth line and the corresponding reward node are displayed in the interface 31. The user can obtain an integral after participating in one ranking match. That is, the user can obtain the ranking match reward 32 after participating in 20 ranking matches, which corresponds to Figure 3 the skin reward displayed in the figure. Because the reward importance of the reward node on the growth line is unevenly distributed, the user will lack the motivation to obtain other rewards after obtaining the relatively important reward, which is not conducive to maintaining the user's activity in the current season.

[0039] Among them, the ranking match is a mode of play in the MOBA game. The user can obtain a rank honor certificate by playing this mode, which is usually the main growth pursuit goal of the user in the MOBA game. The growth pursuit goal is a series of growth goals set in the game for the user to choose and pursue in order to make the user have a sense of achievement and target.

[0040] Please refer to Figure 4 , which shows a flowchart of a display method of a season reward provided by one embodiment of the present application. The execution subject of each step of the method can be Figure 1 The terminal device 10 in the solution implementation environment, such as the execution subject of each step, can be the client of the target application. In the following embodiments, in order to facilitate description, only the execution subject of each step is introduced as "client". The method can include at least one of the following steps (410-430):

[0041] Step 410, display an entry control of a season collection interface, the entry control is used to trigger the display of the season collection interface.

[0042] In some embodiments, the season collection interface can include a picture layer and a control layer, wherein the display level of the control layer is above the picture layer. The picture layer is used to display the picture related to the season collection, and the control layer is used to display the user interface (User Interface, referred to as UI) control.

[0043] In some embodiments, the entry control of the season collection interface can be an explicit control, which can be implemented by using interactive elements including but not limited to icons, buttons, menus, etc. The entry control of the season collection interface can also be implemented by using other interactive elements, which are not limited in the present application.

[0044] In some embodiments, the entry control of the season collection interface can be an implicit control. For example, the season collection interface can be triggered to be displayed by controlling a virtual object in the game. For example, the season collection interface can be triggered to be displayed by an AI (Artificial Intelligence) assistant in the game, where the AI assistant is used to provide services such as tips, suggestions, and help to the user.

[0045] A virtual object refers to an interactive element in a target application. Taking a game application as an example, the virtual object refers to a virtual character controlled by a user or a server in the game application. For example, the virtual object is a hero selected by the user before the start of a game match, and the user controls the hero to act in the game during the game match. The virtual object can be in the form of a person, an animal, a cartoon, or other forms, which are not limited in the embodiments of the present application. The virtual object can be displayed in three-dimensional form or two-dimensional form, which are not limited in the embodiments of the present application. Alternatively, when the virtual environment is a three-dimensional virtual environment, the virtual object is a three-dimensional model, such as a three-dimensional model created based on animation skeleton technology. Each virtual object has its own shape and volume in the three-dimensional virtual environment, and occupies a part of the space in the three-dimensional virtual environment. The activities of the virtual object include but are not limited to at least one of adjusting a body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing, etc. Illustratively, the virtual object is a virtual person, such as a simulated character or an animation character. In some implementations, the virtual object can also be implemented in a 2.5-dimensional or 2-dimensional model, which are not limited in the embodiments of the present application. The virtual object can be controlled by the server or controlled by the user through the client, which are not limited in the present application.

[0046] In some embodiments, the entry control of the season collection interface is displayed in a game main interface. The game main interface further includes entry controls of other function interfaces in the game, and the layout of the entry controls in the game main interface is designed by relevant personnel, which are not limited in the present application.

[0047] In some embodiments, the entry control of the season collection interface is displayed in a game match interface, which is used to display information related to the game match.

[0048] Illustratively, refer to Figure 5 which shows a schematic diagram of a game main interface provided by an embodiment of the present application, Figure 5The game main interface 51 in the game includes an entry control 52 of a season collection interface.

[0049] At step 420, in response to an operation on the entry control, a season collection interface is displayed, the season collection interface being used to display progress information and reward information of a current season, the current season being divided into a plurality of season stages according to time.

[0050] The operation on the entry control refers to an operation performed by a user for displaying the season collection interface. For example, when the entry control is an icon or a button, the user displays the season collection interface by clicking the entry control. For example, when the entry control is a menu, the user displays the season collection interface by clicking a menu selection control of the season collection interface. For example, the entry control is implemented by controlling a virtual object in the game, the virtual object is controlled to move to a specified position, and the season collection interface is displayed. For example, the entry control is implemented by an AI assistant in the game, a request for displaying the season collection interface is sent to the AI assistant, and the season collection interface is displayed.

[0051] A season refers to a period of game activities in the game within a period of time, and the season ends and the next season starts according to a fixed period, such as a month, three months, or half a year. Season transition refers to the process of settling the game results of the last season for the user and displaying the content of the current season when the season is switched.

[0052] The progress information of the current season is used to indicate the season stage to which the current season proceeds. Optionally, the progress information of the current season can include but is not limited to the following information: season node information, season activity information, achievement achievement information, and game data information. The season node information refers to the mark information of a specific event or a game activity started at a certain time in the current season. The season activity information refers to the relevant information of the activities in the current season. The achievement achievement information refers to the information of the achievements achieved by the user in the current season. The game data information is used to indicate the game performance and progress of the user in the season, and can include but is not limited to the following information: game times, winning times, losing times, game scores, kill times, and death times.

[0053] In some embodiments, the season progress information can be displayed by using the following controls: a time axis, a progress bar, a progress list, a time countdown, a progress panel, and the like. The season progress information can also be displayed by using other controls, which are designed by relevant technical personnel, and the application is not limited in this regard.

[0054] The current season reward information is used to indicate the rewards that the user can obtain after completing a season activity or reaching a certain progress in the current season. Optionally, the current season reward information can include, but is not limited to, the following information: reward content information, reward type information, reward condition information, etc. Among them, the reward content information refers to the specific content information of the reward, such as the name of the reward, the role of the reward, the picture of the reward, etc.; the reward type information is used to indicate the type to which the reward belongs, such as item rewards, currency rewards, title rewards, appearance rewards, etc., and for example, time-limited rewards, non-time-limited rewards, etc., and for example, stage rewards, season rewards; the reward condition refers to the condition that needs to be met to obtain the reward.

[0055] In some embodiments, the current season reward information can be displayed by the following controls: icons, text labels, drop-down boxes, buttons, reward lists, reward panels, etc., which are designed by relevant technical personnel, and are not limited by the present application.

[0056] In some embodiments, different season stages correspond to different season activities and reward information. That is, when the season stage is opened, the corresponding season activity is opened, and the user can obtain the corresponding reward only when the user meets the corresponding condition in the season stage.

[0057] In some embodiments, in the season collection interface, the theme story of the current season is displayed, and the theme story is displayed according to the opening time of the multiple season stages.

[0058] In some embodiments, different seasons correspond to different theme stories; and the opening nodes of the multiple season stages of the current season can correspond to key time nodes in the theme story of the current season.

[0059] Optionally, according to the theme story of different seasons, one season can be divided into different number of season stages, which is set by relevant technical personnel, and is not limited by the present application.

[0060] In the above manner, as the season stage is opened, the user simultaneously enters the plot corresponding to the theme story, which can make the user more deeply immersed in the theme story; moreover, by introducing different theme stories in different seasons, it is helpful to construct a complete game world view for the user, and it can also increase the user's interest in the theme story, and increase the user's activity in the subsequent seasons of the game.

[0061] In some embodiments, in the season collection interface, the theme background of the current season is displayed, and the theme background includes a display picture of a reward item related to the theme story of the current season. The reward item related to the theme story is one of the most important reward items of the current season, such as the skin of a virtual character, the equipment of a virtual character, etc., which are not limited by the present application.

[0062] In some embodiments, the above subject matter is displayed in a picture layer of the season collection interface.

[0063] In this way, the most important reward items in the current season are displayed in the form of a theme background, which helps attract users to participate in game matches to obtain the reward items, and improves the activity of users in the game.

[0064] In some embodiments, in the current season, if it is the first time to enter the game, the season collection interface is directly displayed.

[0065] For example, after the start of a season, when a user opens the game for the first time, instead of displaying the game main interface, the season collection interface is directly displayed.

[0066] In step 430, in the season collection interface, display the identification information and stage reward information corresponding to each season stage, wherein the stage reward information corresponding to each season stage is used to show the reward items that can be obtained by achieving the task target in the season stage.

[0067] The identification information corresponding to the season stage is used to distinguish different season stages in the current season. Alternatively, the identification information corresponding to the season stage can be represented in one or more of the following forms: name, icon, serial number, etc., and other ways of representing the identification information corresponding to the season stage can also be used, which are designed by relevant technical personnel, and the present application is not limited thereto. It should be noted that in the season collection interface, the identification information for indicating a season stage can be more than one. For example, assuming that the identification information corresponding to the season stage is represented in the form of a name, and a season is divided into three stages, the identification information corresponding to the first stage is "Dragon Descendants", the identification information corresponding to the second stage is "Dragon Footprints", and the identification information corresponding to the third stage is "Dragon Crown". Based on the above example, in the season collection interface, the identification information corresponding to the season stage can also be represented by a serial number, the identification information corresponding to the first stage can also be "First Stage", the identification information corresponding to the second stage can also be "Second Stage", and the identification information corresponding to the third stage can also be "Third Stage".

[0068] In some embodiments, the identification information corresponding to the season stage is related to the theme story corresponding to the current season.

[0069] The stage reward information corresponding to the season stage can be represented in one or more of the following forms: icons, text labels, lists, grids, cards, scroll view controls, carousel controls, and the like, or in other manners, as designed by those skilled in the art, which are not limited in the present application. For example, assuming that the stage reward information corresponding to the season stage is represented in the form of icons, for a season stage, one icon corresponds to one obtainable reward item. For example, assuming that the season reward information corresponding to the season stage is represented in the form of a list, in which the reward items obtainable in the season stage of the current season can be listed. For example, assuming that the stage reward information corresponding to the season stage is represented in the form of a carousel control, in which the reward items obtainable in the season stage are displayed.

[0070] The task target refers to the requirement of obtaining the corresponding reward item in the corresponding season stage.

[0071] In some embodiments, the task target includes that the level of the user account reaches a required level in the season stage. The level is related to the performance of the user account in the season stage, that is, the better the user account performs in the season stage, the faster the level of the user account is promoted. Optionally, the required level in the season stage is the highest level that the user account can reach in the season stage. Optionally, the required level in the season stage can also be other preset level thresholds, which are set by relevant personnel according to game requirements, which are not limited in the present application.

[0072] In some embodiments, the task target includes that the required match points are obtained in the season stage. The match points are related to the performance of the user account in the season stage, that is, the better the user account performs in the season stage, the more match points the user account obtains after the match ends. Optionally, the required match points in the season stage are the highest match points that the user account can obtain in the season stage. Optionally, the required match points in the season stage can also be other preset point thresholds, which are set by relevant personnel according to game requirements, which are not limited in the present application.

[0073] In some embodiments, the task target includes that the specified task is completed in the season stage. The content of the specified task is related to the match in the season stage, that is, the task to be completed when the user account plays the match in the season stage. For example, the specified task is that the user account uses a virtual object to hit a perfect attack for 10 times in the season stage.

[0074] In some embodiments, the task target comprises: reaching a required level of the level of the user account within a season phase, wherein the level is determined based on match points obtained by the user account participating in game matches, and the match points are related to match performance of the user account in the game matches.

[0075] In some embodiments, the level of the user account is reset at the end of the current season. That is, the level of the user account is related to game matches participated in by the user account in the current season.

[0076] Optionally, the level of the user account is related to all game matches participated in by the user account. That is, the level of the user account is not reset with the change of the season.

[0077] In some embodiments, the game matches refer to matches in a ranked mode of a MOBA game.

[0078] The match performance is used to indicate the performance of the user account in the game matches, and can be evaluated by various match indicators and data. Optionally, the match performance can be evaluated by one or more of the following match indicators: number of victories, number of defeats, number of assists, damage output, amount of healing, number of resources obtained, number of times and duration of control point occupation, game duration, match result, number of matches, and the like, and can also be evaluated according to other indicators related to matches, which are not limited by the present application.

[0079] In some embodiments, if the level of the user account reaches the highest level that can be reached in the current season phase, the second reward item is used instead of the match points obtained in the game matches within the current season phase. That is, the level of the user account can continue to be improved only after the next season phase of the current season is started. Optionally, the second reward item can be a specified item randomly obtained by the user after use.

[0080] In some embodiments, different task targets are set for different season phases.

[0081] For example, it is assumed that the current season is divided into three season phases, the task target of the first season phase is to reach level 15 of the level of the user account within the season phase, the task target of the second season phase is to reach level 30 of the level of the user account within the season phase, and the task target of the third season phase is to reach level 45 of the level of the user account within the season phase.

[0082] In some embodiments, the total value of the reward items that can be obtained in different season phases is equivalent.

[0083] In this way, in the season phase, the reward items available to the user account are highly relevant to the performance of the user account in the game matches in the season phase, which helps to improve the user's enthusiasm in the game matches.

[0084] The reward item refers to an item obtained by the user in the game under certain conditions. The types of reward items are various, and can include but are not limited to the following types: equipment, skin, appearance, prop, currency, title, special effect, decoration, treasure chest, etc., and can also include other types of items, which are designed by relevant technical personnel according to the game requirements, and the present application is not limited to this. Among them, the skin refers to the outfit or part of the outfit of a virtual character, or the equipment for a virtual character. Alternatively, the user uses the skin in the match, which can produce a specified special effect, or can strengthen the corresponding virtual character, and the present application is not limited to this.

[0085] In some embodiments, the reward item includes a first reward item, and the first reward item is used to increase the match points in the next season of the current season.

[0086] Alternatively, the first reward item is a reward prop used before the start of the game match to increase the match points obtained in the game match.

[0087] For example, in the next season of the current season, before starting a game match, the user uses the first reward item described above, and when the game match is settled, the match points obtained are doubled based on the match points that should be obtained.

[0088] In some embodiments, the first reward item is used to protect the rating points in the next season of the current season from being reduced under certain conditions, while increasing the match points in the next season of the current season.

[0089] The rating is used to measure the competitive level of the user in the current season, and the rating points are the points obtained by the user through the game matches in the ranked mode, which are used to measure the competitive level of the user in the game matches. The rating is related to the ranking of the user in the current season, and the higher the rating or the higher the rating points of the user, the higher the ranking of the user in the current season.

[0090] For example, in the next season of the current season, before starting a game match, the user uses the first reward item described above, and if the game match result is a failure, the first reward item guarantees that the rating points corresponding to the user account will not be reduced, and the match points are increased according to the game match result as a victory when the game match is settled.

[0091] By using the above method, the usage period of the first reward item obtained in the current season is set in the subsequent season, which is conducive to motivating users to continue to be active in the subsequent season.

[0092] In some embodiments, the game points are updated based on the completion of interactive tasks in the current season, and the interactive tasks include at least one of the following: a team invitation task and a friend login invitation task.

[0093] Interactive tasks are tasks that involve interacting with other users. Team invitation tasks involve inviting other friends to join a game, and friend login tasks involve inviting offline friends to log in. Interactive tasks can also include other tasks that involve interacting with other users, which is not limited in this application.

[0094] Through the above method, by encouraging users to complete interactive tasks, on the one hand, the user's active participation in the game is increased, and on the other hand, the number of active users of the game can be increased.

[0095] In some embodiments, in the season collection interface, identification information corresponding to multiple season stages is displayed along the timeline; for each season stage, the stage reward information corresponding to the season stage is displayed corresponding to the identification information corresponding to the season stage, wherein the stage reward information corresponding to the season stage includes at least one stage reward icon, and each stage reward icon is used to display at least one reward item that can be obtained by achieving the task goal within the season stage.

[0096] The timeline is determined by the order of the opening times corresponding to multiple season stages.

[0097] For example, Figure 6 As shown, it shows a schematic diagram of the season collection interface provided by an embodiment of the present application. The stage display area 62 in the season collection interface 61 includes identification information of the three season stages, namely the first season stage "Descendants of the Dragon", the second season stage "Dragon's Footprints" and the third season stage "Dragon's Crown".

[0098] In some embodiments, the season collection interface displays time information corresponding to multiple season stages, wherein the time information corresponding to the season stage is used to indicate the time period of the season stage.

[0099] In some embodiments, the time information corresponding to the season stage is the start time and / or end time corresponding to the season.

[0100] In some embodiments, the time information corresponding to the season phase is used for the progress state of the season phase. The progress state of the season phase includes an end state, a progress state, and a to-be-started state. Optionally, the to-be-started state can be displayed in a countdown manner.

[0101] As shown in FIG. 6, the progress state of the season phase “Dragon Descendants” is the end state, so the season phase is displayed as “Finished”; the progress state of the season phase “Dragon Trail” is the progress state, so the season phase is displayed as “In Progress”; and the progress state of the season phase “Dragon Crown” is the to-be-started state, so the season phase is displayed as “Starts in 50 days”. Figure 6

[0102] In this way, by displaying the time information of multiple season phases of the current season, the player can more reasonably arrange the time for participating in the game session of each season phase.

[0103] In some embodiments, the current time information is obtained; for a season phase, if the current time information is greater than or equal to the start time of the next season phase of the season phase, the progress state of the season phase is determined as the end state; if the current time information is greater than or equal to the start time of the season phase and less than the start time of the next season phase of the season phase, the progress state of the season phase is determined as the progress state; and if the current time information is less than or equal to the start time of the season phase, the progress state of the season phase is determined as the to-be-started state.

[0104] As shown in FIG. 6, the progress state of the season phase “Dragon Descendants” is the end state, so the season phase is displayed as “Finished”; the progress state of the season phase “Dragon Trail” is the progress state, so the season phase is displayed as “In Progress”; and the progress state of the season phase “Dragon Crown” is the to-be-started state, so the season phase is displayed as “Starts in 50 days”. Figure 7 In some embodiments, one stage reward icon corresponds to one reward item. Optionally, the stage reward icon includes preview information of the corresponding reward item.

[0105] In some embodiments, for each stage reward icon, the stage reward icon is displayed according to the collection state of the reward item corresponding to the stage reward icon.

[0106]

[0107] ​​(1) If the reward item corresponding to the stage reward icon is available for collection, the stage reward icon is displayed in the first display style;

[0108] (2) If the reward item corresponding to the stage reward icon is in the received state, the stage reward icon is displayed in the second display style;

[0109] (3) If the reward item corresponding to the stage reward icon is not available for collection, the stage reward icon is displayed in the third display style;

[0110] The first display style, the second display style and the third display style are different from each other.

[0111] The display style refers to how the stage reward icon is presented in the season collection interface, and may include, but is not limited to, at least one of the following: no additional marking, highlighted marking, transparent area, icon, symbol, text prompt, color marking, etc. The first, second, and third display styles can use any of the above styles to distinguish the different claiming statuses of the reward items corresponding to the stage reward icons.

[0112] For example, Figure 6 As shown, in the achievement reward area 64, if the reward item corresponding to the stage reward icon 65 corresponding to the first stage has been collected, it will be displayed in the second display style, and the second display style is to use an additional icon to display on the stage reward icon 65. If the reward item corresponding to the stage reward icon 66 corresponding to the second stage is in a collectible state, it will be displayed in the first display style, and the first display style is displayed in the form of a highlight mark. If the reward item corresponding to the stage reward icon 67 corresponding to the second stage is not in a collectible state, it will be displayed in the third display style, and the third display style is displayed without an additional mark.

[0113] In some embodiments, for a season stage, if the task goal is achieved and the reward item corresponding to the stage reward icon has not been collected, the collection status of the reward item corresponding to the season stage is determined to be a collectible status; if the task goal is achieved and the reward item corresponding to the stage reward icon has been collected, the collection status of the reward item corresponding to the season stage is determined to be a collected status; if the task goal is not achieved or the season stage has ended when the task goal is achieved, the collection status of the reward item corresponding to the season stage is determined to be an uncollectible status.

[0114] For example, Figure 8As shown, it shows a flow chart for determining the taking state of the reward item provided by one embodiment of the present application. For any one stage reward icon corresponding to a reward item, it is judged whether the task target in the corresponding season stage is achieved. If yes, it is judged whether the reward item is taken. If yes, the state of the reward item is determined as taken state. If no, the taking state of the reward item is determined as available state. Otherwise, the taking state of the reward item is determined as unavailable state.

[0115] In some embodiments, in response to the taking operation for the stage reward icon, the successful taking of the reward item information is displayed; and the taking state of the reward item corresponding to the stage reward icon changes from the available state to the taken state. The taking operation refers to the operation of taking the reward item performed by the user, which can be performed by clicking the stage reward icon, keyboard shortcut, etc. The successful taking of the reward item information can be implemented in one of the following ways: pop-up window, dialog box, dynamic icon, etc., and can also be other ways, which are not limited by the present application.

[0116] In the above manner, the stage reward icon is displayed in different display styles, which is conducive to clearly distinguishing the different taking states of the reward item corresponding to the stage reward icon for the user.

[0117] In some embodiments, in response to the operation on the stage reward icon, the reward detail information corresponding to the stage reward icon is displayed, and the reward detail information is used to show at least one of the taking condition, item introduction, item picture, and item use effect of the reward item corresponding to the stage reward icon.

[0118] The operation on the stage reward icon refers to the operation of viewing the reward details performed by the user, which can be performed by long-pressing the stage reward icon, keeping the mouse cursor on the stage reward icon for a certain period of time, double-clicking the stage reward icon, or other ways, which are not limited by the present application.

[0119] The reward detail information is used to show the related information of the reward item, which includes the above-mentioned information, and can also include dressing try-on preview information, virtual object information to which the item belongs, and whether the information is owned, etc., which is set by the relevant technical personnel, and is not limited by the present application.

[0120] In the above manner, the user can be clearly shown the rewards that can be obtained in different season stages, which helps to increase the enthusiasm of the user in participating in the game match.

[0121] In some embodiments, in the season collection interface, a plurality of season stages are displayed respectively corresponding to prop reward information, wherein the prop reward information corresponding to each season stage is used to show the reward props that can be obtained by meeting the prop taking condition in the current season or season stage.

[0122] The prop reward information can be represented in one or more of the following forms: icon, text label, list, grid, card, scroll view control, carousel control, etc. It can also be represented in other ways, which is designed by related technical personnel and is not limited in this application.

[0123] The prop reward taking condition refers to the condition that the user needs to meet to obtain the reward prop, which can include at least one of the following conditions: reaching the required number of levels in the current season or season stage, completing the specified task in the current season or season stage, reaching the required match points in the current season or season stage, etc. It can also be other conditions, which is designed by related technical personnel according to the game requirements and is not limited in this application.

[0124] For example, as shown in Figure 9 , it shows the flowchart for determining the taking state of the reward prop provided by an embodiment of the present application. For any reward prop, it is judged whether the prop taking condition in the corresponding season stage is met. If yes, it is judged whether the reward prop is taken. If yes, the state of the reward prop is determined as taken. If no, the taking state of the reward prop is determined as available. Otherwise, the taking state of the reward prop is determined as unavailable.

[0125] In the case where the reward prop can be taken by meeting the prop taking condition in the current season, if the user fails to meet the prop taking condition in the current season stage, but meets the prop taking condition in the subsequent season stage, the reward prop can still be taken.

[0126] In the case where the reward prop can be taken by meeting the prop taking condition in the current season stage, if the user fails to meet the prop taking condition in the current season stage, even if the prop taking condition is met in the subsequent season stage, the reward prop cannot be taken.

[0127] For example, as shown in Figure 6 , in the prop reward area 63, there are 9 prop reward icons, wherein the reward props corresponding to the prop reward icons of the first stage and the second stage have been taken, and the prop reward icon of the third stage is displayed as unavailable because the third stage has not been opened.

[0128] In the above manner, more available rewards are displayed for the user, which is conducive to increasing the activity of the user in the current season.

[0129] In some embodiments, the task planning information corresponding to a first season phase in the plurality of season phases is displayed, and the task planning information is used to show a task plan for achieving a task target corresponding to the first season phase, and a required number of game sessions.

[0130] The first season phase is a season phase that is currently ongoing. The task planning information can be displayed in the form of a dialog box, a scrollable text box, or a pop-up window.

[0131] In some embodiments, the task planning information is updated according to the progress of the first season phase and the achievement of the task target. Optionally, the task planning information can be updated in real time or at a certain period, for example, once an hour or once a day, without limitation.

[0132] In some embodiments, the task planning information is updated according to the achievement of the task target in a season phase before the first season phase.

[0133] For example, the task planning information is “from April 9 to May 1, 5 game sessions are required every day”, if the number of game sessions played on a certain day during this period exceeds the required number of sessions per day, the required number of sessions per day can be reduced, and if the number of game sessions played on a certain day during this period exceeds the required number of sessions per day, the required number of sessions per day can be increased.

[0134] In this way, the user can plan the number of sessions to participate in each season phase, which can help the user to more reasonably arrange the participation time of the ranking match to achieve the task target and thus obtain the phase reward, which helps to ensure the daily user activity of the game.

[0135] In some embodiments, at least one candidate reward item corresponding to a first season phase in the plurality of season phases is displayed, wherein the candidate reward item is determined according to preference data of a user account in a previous season phase or a previous season of the first season phase; and in response to an operation of selecting a first reward item in the at least one candidate reward item, the first reward item is determined as a reward item that can be obtained by achieving a task target in the first season phase.

[0136] The candidate reward item is a reward item that can be selected by the user after achieving the task target of the season phase. The at least one candidate reward item can be different types of reward items, or the same type of reward item. For example, the at least one candidate reward item is different types of reward items belonging to the same virtual object. For example, the at least one candidate reward item is the same type of reward item belonging to different virtual objects. Optionally, it can also be other combinations of reward items, without limitation.

[0137] The preference data is used to indicate the user's tendency for the type of reward item.

[0138] In some embodiments, the preference data can be determined by the virtual object selected by the user account in a game session in a previous season phase of the first season phase, or in a previous season of the current season; or the preference data can be determined by the candidate reward item selected by the user account in a previous season phase of the first season phase, or in a previous season of the current season.

[0139] For example, in a game session in a previous season phase of the first season phase, or in a previous season of the current season, if the user prefers to select a virtual character A to participate in the game session, it means that the user will tend to select a candidate reward item related to the virtual character A as a reward item that can be obtained by achieving a task goal within the first season phase.

[0140] Optionally, the preference data can also be obtained by the user's selection when the first season phase starts.

[0141] For example, when the first season phase starts, multiple virtual characters are provided for the user to select, and candidate reward items are provided for the user based on the virtual character selected by the user.

[0142] The first reward item is at least one reward item in the at least one candidate reward item.

[0143] In some embodiments, the candidate reward item that is not selected in the first season phase can be accumulated for collection in a subsequent season phase.

[0144] In the above manner, candidate reward items are provided for the user according to the user's preference data, and the user is allowed to autonomously select a reward item, so as to attract the user to participate in the game to a greater extent, and thereby improve the number of active users in the game.

[0145] In some embodiments, a season phase configuration interface for the current season is displayed, and the season phase configuration interface is used to configure the start and end times of each of the multiple season phases included in the current season; and the start and end times of each of the multiple season phases configured in the season phase configuration interface are obtained.

[0146] It should be noted that the start and end times of each of the multiple season phases of the current season are within the current season.

[0147] Optionally, the start and end times of each of the multiple season phases of the current season can be configured by the user. Optionally, the start time of the first season phase and the end time of the last season phase of the current season do not support user self-configuration.

[0148] In some embodiments, the number of times that the start and end times of each season phase included in the current season can be configured in a season.

[0149] For example, it is assumed that the current season is from April 1 to June 30, and the user configures the start and end times of each season phase according to the actual situation.

[0150] In the above manner, the user can plan the time when each season phase is carried out according to the actual situation in the season, so that the user can successfully obtain the phase rewards of each season phase, and the user activity in the entire game season is effectively improved.

[0151] To sum up, through the technical solutions provided in the present application, the progress of the season and the collection of rewards are clearly displayed to the user by displaying the season collection interface in response to an operation on the season collection interface, displaying identification information and phase reward information of a plurality of season phases in the current season to the user, and showing the reward items that can be obtained by achieving the task target in the season phase. This method is beneficial to encouraging users to actively participate in game matches to obtain the above reward items, improving the user retention rate of users in each season phase in the season, thereby helping to avoid waste of server resources.

[0152] The following is an embodiment of the device of the present application, which can be used to execute the method embodiments of the present application. For details not disclosed in the device embodiments of the present application, please refer to the method embodiments of the present application.

[0153] Please refer to Figure 10 which shows a block diagram of a season reward display device provided by an embodiment of the present application. The device has the functions of implementing the above method examples, which can be implemented by hardware or corresponding software executed by hardware. The device can be the terminal device 10 introduced above, or can be arranged in the terminal device 10. As Figure 10 shown, the device 1000 can include an entry display module 1010, a collection display module 1020, and an information display module 1030.

[0154] The entry display module 1010 is configured to display an entry control of a season collection interface, and the entry control is used to trigger the display of the season collection interface.

[0155] The collection display module 1020 is configured to display the season collection interface in response to an operation on the entry control, and the season collection interface is used to display progress information and reward information of a current season, and the current season is divided into a plurality of season phases according to time.

[0156] The information display module 1030 is configured to display, in the season collection interface, identification information and stage reward information corresponding to each of the plurality of season stages, wherein the stage reward information corresponding to each of the season stages is used to show the reward items that can be obtained by achieving the task target in the season stage.

[0157] In some embodiments, the information display module 1030 is further configured to display, in the season collection interface, the identification information corresponding to each of the plurality of season stages along a time axis; and display, for each of the season stages, the stage reward information corresponding to the season stage in correspondence with the identification information corresponding to the season stage, wherein the stage reward information corresponding to each of the season stages includes at least one stage reward icon, and each of the stage reward icons is used to show at least one reward item that can be obtained by achieving the task target in the season stage.

[0158] In some embodiments, the apparatus 1000 further includes an icon display module (not shown in the figures) configured to, for each of the stage reward icons, display the stage reward icon in a first display style if the reward item corresponding to the stage reward icon is in a receivable state, display the stage reward icon in a second display style if the reward item corresponding to the stage reward icon is in a received state, and display the stage reward icon in a third display style if the reward item corresponding to the stage reward icon is in an unreceivable state, wherein the first display style, the second display style, and the third display style are different from each other. Figure 10

[0159] In some embodiments, the apparatus 1000 further includes a reward detail display module (not shown in the figures) configured to, in response to an operation on the stage reward icon, display reward detail information corresponding to the stage reward icon, wherein the reward detail information is used to show at least one of a receiving condition, an item introduction, an item picture, and an item use effect of the reward item corresponding to the stage reward icon. Figure 10

[0160] In some embodiments, the task target includes that a level of a user account reaches a required level in the season stage, wherein the level is determined based on a game session score obtained by the user account in a game session, and the game session score is related to a game session performance of the user account in the game session.

[0161] In some embodiments, the apparatus 1000 further includes a score updating module (not shown in the figures) configured to update the game session score according to a completion condition of an interactive task of the current season, wherein the interactive task includes at least one of a team formation invitation task and an invitation friend login task. Figure 10 In some embodiments, the apparatus 1000 further includes a score updating module (not shown in the figures) configured to update the game session score according to a completion condition of an interactive task of the current season, wherein the interactive task includes at least one of a team formation invitation task and an invitation friend login task.​​

[0162] In some embodiments, the device 1000 further includes a season information display module (in Figure 10 (not shown in the figure), used for at least one of the following: in the season collection interface, displaying the time information corresponding to the multiple season stages respectively; in the season collection interface, displaying the prop reward information corresponding to the multiple season stages respectively, wherein the prop reward information corresponding to each of the season stages is used to display the reward props that can be obtained by meeting the prop collection conditions within the current season or the season stage; in the season collection interface, displaying the theme background of the current season, the theme background including display pictures of reward items related to the theme story of the current season.

[0163] In some embodiments, the reward item includes a first reward item, and the first reward item is used to increase the game points of the next season of the current season.

[0164] In some embodiments, the device 1000 further includes a task planning module (in Figure 10 (not shown) is used to display the task planning information corresponding to the first season stage among the multiple season stages, and the task planning information is used to display the task planning of the game matches that need to be participated in to achieve the task goals corresponding to the first season stage.

[0165] In some embodiments, the device 1000 further includes a reward selection module (in Figure 10 ), for displaying at least one candidate reward item corresponding to a first season stage among the multiple season stages, wherein the candidate reward item is determined based on preference data of the user account in a season stage before the first season stage or a season before the current season; in response to an operation of selecting a first reward item among the at least one candidate reward item, the first reward item is determined as a reward item that can be obtained by achieving a task goal within the first season stage.

[0166] In some embodiments, the apparatus 1000 further includes a stage configuration module (in Figure 10 (not shown) is used to display the season stage configuration interface for the current season, and the season stage configuration interface is used to configure the start and end time of each of the multiple season stages included in the current season; obtain the start and end time of each of the multiple season stages configured in the season stage configuration interface.

[0167] In some embodiments, the device 1000 further includes a story display module (in Figure 10 ), is used to display the theme story of the current season in the season collection interface, and the theme story is displayed according to the opening time of the multiple season stages.

[0168] To sum up, by the technical scheme provided in the application, the season collection interface is displayed in response to the operation on the season collection interface, and the identification information and stage reward information corresponding to the plurality of season stages of the current season are displayed to the user in the season collection interface, so as to show the reward items that can be obtained by achieving the task target in the season stage. The method clearly shows the progress of the season and the collection of the rewards to the user, which is conducive to encouraging the user to actively participate in the game match to obtain the above reward items, improving the user retention rate of the user in each season stage of the season, thereby helping to avoid waste of server resources.

[0169] It should be noted that the device provided in the above embodiments is only exemplified by the division of the above functional modules when realizing its functions. In actual application, the above functions can be completed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules to complete all or part of the above described functions. In addition, the device and method embodiments provided in the above embodiments belong to the same concept, and the specific implementation process is detailed in the method embodiments, which will not be described here.

[0170] Please refer to Figure 11 which shows a structural block diagram of a terminal device 1100 provided in an embodiment of the application. The terminal device 1100 can be a terminal device 10 in the implementation environment shown in Figure 1 to implement the display method of the season rewards provided in the above embodiments. Specifically:

[0171] Generally, the terminal device 1100 includes a processor 1110 and a memory 1120.

[0172] The processor 1110 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 1110 may be implemented in at least one hardware form of digital signal processing (DSP), field programmable gate array (FPGA), and programmable logic array (PLA). The processor 1110 may also include a main processor and a coprocessor. The main processor is a processor for processing data in an awake state, also known as a central processing unit (CPU); the coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1110 may be integrated with a graphics processing unit (GPU), which is responsible for rendering and drawing the content to be displayed on the display screen. In some embodiments, the processor 1110 may also include an AI processor for processing computing operations related to machine learning.

[0173] Memory 1120 may include one or more computer-readable storage media, which may be non-transitory. Memory 1120 may also include high-speed random access memory and non-volatile memory, such as one or more magnetic disk storage devices or flash memory storage devices. In some embodiments, the non-transitory computer-readable storage media in memory 1120 is used to store a computer program, which is configured to be executed by one or more processors to implement the above-described method for displaying season rewards.

[0174] In some embodiments, terminal device 1100 may optionally include a peripheral device interface 1130 and at least one peripheral device. Processor 1110, memory 1120, and peripheral device interface 1130 may be connected via a bus or signal lines. Each peripheral device may be connected to peripheral device interface 1130 via a bus, signal lines, or circuit boards. Specifically, the peripheral device may include at least one of a radio frequency circuit 1140, a display screen 1150, an audio circuit 1160, and a power supply 1170.

[0175] Those skilled in the art will understand that Figure 11 The structure shown in the figure does not constitute a limitation on the terminal device 1100, and may include more or fewer components than shown in the figure, or combine certain components, or adopt a different component arrangement.

[0176] In an example embodiment, a computer readable storage medium is also provided, and the computer readable storage medium stores a computer program, and the computer program is executed by a processor to implement the display method of the season award. Optionally, the computer readable storage medium can include a read-only memory (ROM), a random access memory (RAM), a solid state disk (SSD), an optical disk, or the like. The random access memory can include a resistance random access memory (ReRAM) and a dynamic random access memory (DRAM).

[0177] In an example embodiment, a computer program product is also provided, and the computer program product includes a computer program stored in a computer readable storage medium. A processor of a terminal device reads the computer program from the computer readable storage medium, and the processor executes the computer program to enable the terminal device to perform the display method of the season award.

[0178] It should be noted that the related data collection and processing in the present application should be strictly in accordance with the requirements of relevant national laws and regulations, and the informed consent or separate consent of the personal information subject should be obtained, and the subsequent data use and processing behavior should be carried out within the scope of authorization of laws and regulations and personal information subject.

[0179] It should be understood that "multiple" referred to in the present application means two or more. "And / or" describes the association between the associated objects, which means that there can be three relationships, for example, A and / or B can mean that A exists alone, A and B exist together, and B exists alone. The character " / " generally represents that the associated objects before and after it are in an "or" relationship. In addition, the step numbers described in the present application are only used to illustrate a possible execution order between steps, and in some other embodiments, the above steps can also be executed in a different order from the numbering order, such as executing two different numbered steps at the same time, or executing two different numbered steps in an order opposite to the illustration, and the embodiments of the present application do not limit this.

[0180] The above only describes optional embodiments of the present application, and does not limit the present application. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims

1. A method for displaying season rewards, characterized in that: The method comprises: Displaying a game interface, wherein the game interface is a main game interface or a game interface; Jumping from the game interface to display the season collection interface of the current season, the current season is divided into multiple season stages according to time; In the season collection interface, the progress information and reward information of the current season are displayed. The progress information of the current season is used to indicate the season stage of the current season. The reward information of the current season includes the stage reward information corresponding to the multiple season stages, wherein the stage reward information corresponding to each of the season stages is used to display the reward items obtained by achieving the task goals within the season stage.

2. The method according to claim 1, characterized in that In the season collection interface, the progress information and reward information of the current season are displayed, including: In the season collection interface, identification information and time information corresponding to the multiple season stages are displayed along the time axis, and the time information corresponding to the season stage is used to indicate the progress status of the season stage in the current season; For each of the season stages, the stage reward information corresponding to the season stage is displayed in correspondence with the identification information corresponding to the season stage, wherein the stage reward information corresponding to the season stage includes at least one stage reward icon, and each of the stage reward icons is used to display at least one reward item obtained by achieving the task goal within the season stage.

3. The method according to claim 1 or 2, characterized in that The method further comprises: For stage reward information corresponding to any one of the multiple season stages, if the reward item corresponding to the stage reward information is available for collection, displaying the stage reward information in a first display style; If the reward item corresponding to the stage reward information is in the received state, display the stage reward information in the second display style; If the reward item corresponding to the stage reward information is in an unclaimable state, displaying the stage reward information in a third display style; The first display style, the second display style and the third display style are different from each other.

4. The method according to any one of claims 1 to 3, characterized in that The method further comprises: In response to the operation on the stage reward information, the reward detail information corresponding to the stage reward information is displayed, and the reward detail information is used to display one or more of the collection conditions, item introduction, item picture, and item usage effect of the reward item corresponding to the stage reward icon.

5. The method according to any one of claims 1 to 4, characterized in that The task objectives include: the level of the user account reaches the required level within the season stage, wherein the level is determined based on the game points obtained by the user account participating in the game, and the game points are related to the game performance of the user account in the game.

6. The method according to claim 5, characterized in that The method further comprises: The game points are updated according to the completion of the interactive tasks of the current season, and the interactive tasks include at least one of the following: a team invitation task and a friend login invitation task.

7. The method according to any one of claims 1 to 6, characterized in that The method further comprises at least one of the following: In the season collection interface, the prop reward information corresponding to the multiple season stages is displayed, wherein the prop reward information corresponding to each season stage is used to display the reward props obtained by meeting the prop claiming conditions in the current season or the season stage; In the season collection interface, the theme background of the current season is displayed, and the theme background includes display pictures of reward items related to the theme story of the current season.

8. The method according to any one of claims 1 to 7, characterized in that The reward item includes a first reward item, and the first reward item is used to increase the game points of the next season of the current season.

9. The method according to any one of claims 1 to 8, characterized in that The method further comprises: The task planning information corresponding to the first season stage among the multiple season stages is displayed, where the task planning information is used to indicate the task planning for achieving the task goal corresponding to the first season stage.

10. The method according to any one of claims 1 to 9, characterized in that The method further comprises: displaying at least one candidate reward item corresponding to a first season stage among the multiple season stages, wherein the candidate reward item is determined based on preference data of the user account in a season stage before the first season stage or a season before the current season; In response to an operation of selecting a first reward item from the at least one candidate reward item, the first reward item is determined as a reward item obtained by achieving a mission goal within the first season stage.

11. The method according to any one of claims 1 to 10, characterized in that The method further comprises: Displaying a season stage configuration interface for the current season, wherein the season stage configuration interface is used to configure the season stage of the current season and the corresponding start and end times of the season stage; The current season is divided according to the season stages configured in the season stage configuration interface and the start and end times corresponding to the season stages to obtain the multiple season stages.

12. The method according to any one of claims 1 to 11, characterized in that The method further comprises: In the season collection interface, the theme story of the current season is displayed, and the theme story is displayed according to the start and end time of the multiple season stages.

13. A display device for season rewards, characterized in that: The device comprises: A collection display module is used to display a game interface, wherein the game interface is the main game interface or the game interface; The collection display module is further configured to jump from the game interface to display the season collection interface of the current season, where the current season is divided into multiple season stages according to time; An information display module is used to display the progress information and reward information of the current season in the season collection interface, wherein the progress information of the current season is used to indicate the season stage to which the current season has reached, and the reward information of the current season includes the stage reward information corresponding to the multiple season stages, wherein the stage reward information corresponding to each of the season stages is used to display the reward items obtained by achieving the task goals within the season stage.

14. A terminal device, characterized in that: The terminal device includes a processor and a memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor to implement the method according to any one of claims 1 to 12.

15. A computer-readable storage medium, characterized in that The storage medium stores a computer program, and the computer program is configured to be executed by a processor to implement the method according to any one of claims 1 to 12.

16. A computer program product, characterized in that The computer program product comprises a computer program, which is loaded and executed by a processor to implement the method according to any one of claims 1 to 12.