Display board for visual training and use method thereof

By integrating the card-playing area and the game area, and using multimodal interactive components and automated recognition technology, the problems of difficulty adjustment and monotonous feedback in visual training products have been solved, achieving efficient and personalized visual training results.

CN120998097AInactive Publication Date: 2025-11-21烟台畅源健康科技有限公司
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Patent Information

Application Number
CN202511399420.6
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-28
Publication Date
2025-11-21
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

Existing visual training products lack an integrated operating platform and a dynamic adjustment mechanism for training difficulty. The training feedback methods are also limited, making it difficult to match the difficulty level and affecting training efficiency and effectiveness.

Method used

By integrating the card-playing area and the game area, and using components such as pressure sensors, LED beads, and speaker modules, multimodal interactive training is achieved. Combined with motor-driven gear sets and camera recognition technology, the training difficulty and real-time feedback are automatically adjusted.

Benefits of technology

It improves the ease of operation and timely feedback of visual training, enhances the guidance and targeting of the training process, and adapts to the training needs of different users at different stages.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of medical instrument engineering, and discloses a display board for visual training and a using method thereof.The display board comprises a board body, the board body is provided with a board containing area and a game area separately, a board containing groove is formed in the board body, a loudspeaker module is arranged on the outer wall of the board body, LED lamp beads are arranged in the board body, and the LED lamp beads are arranged in the board body. A supporting plate is fixedly connected to the interior of the board, a first motor, a limiting seat and a vibration assembly are fixedly connected to the upper surface of the supporting plate, a first gear is arranged at the output end of the first motor, a second gear is connected to the tooth end of the first gear in a meshed mode, and a connecting shaft is fixedly connected to the interior of the second gear in a penetrating mode. The game area is matched with the card placing frame to rotate to adjust the direction of the card body, so that the visual search training difficulty is effectively improved; the pressure sensor monitors the pick-and-place state of the board body in real time, the LED lamp beads provide traffic light feedback according to the matching result, multi-mode interactive training is achieved jointly, and the guidance and feedback timeliness of the training process are enhanced.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of medical device engineering, in particular to a display board for visual training and a use method thereof. BACKGROUND

[0002] In visual training, whether it is for children's visual development assistance, adult visual concentration improvement, or specific population visual function rehabilitation, it is often necessary to train visual search ability, discrimination ability and reaction speed through card body recognition and matching training. The existing visual training tools mostly use dispersed paper cards, simple wooden boards or single-function display devices. The core purpose is to let the user find the target matching card body among multiple card bodies, so as to strengthen visual perception and information processing ability, and provide basic tool support for visual function training in different scenarios.

[0003] However, there is a key technical problem in the existing visual training products: lack of integrated operation platform and dynamically adaptive training difficulty adjustment mechanism, and single training feedback mode. Specifically, the dispersed card body storage easily leads to disordered use, and it is difficult to quickly realize the standard positioning and comparison of the card body. The fixed and unchanged card body placement orientation makes the training difficulty single, and cannot dynamically adjust the visual search challenge according to the user's ability improvement, which easily leads to saturated training effect or difficulty mismatching. At the same time, most products rely on manual judgment of matching results and feedback, not only there is feedback delay problem, but also lack of intuitive visual, auditory and other multi-modal guidance, which is difficult to effectively improve the continuity and pertinence of the training process, and finally affects the efficiency and effect of visual training. SUMMARY

[0004] In view of the deficiencies of the prior art, the present application provides a display board for visual training and a use method thereof, which solves the problem of lack of dynamic difficulty adjustment mechanism and single feedback in the existing visual training products, which leads to difficulty adaptation, affects the training efficiency and effect.

[0005] To achieve the above purpose, the present application is realized by the following technical scheme:

[0006] A display board for visual training and a method for using the same, comprising a board, the board is provided with a card area and a game area, the inside of the board is provided with a card slot, the outer wall of the board is provided with a loudspeaker module, the inside of the board is provided with an LED lamp bead, the inside of the board is fixedly connected with a support plate, the upper surface of the support plate is fixedly connected with a first motor, a limiting seat and a vibration assembly, the output end of the first motor is provided with a first gear, the tooth end of the first gear is engagedly connected with a second gear, the inside of the second gear is fixedly connected with a connecting shaft in a penetrating mode, the top end of the connecting shaft is fixedly connected with a card frame, the connecting shaft is rotatably connected in the inside of the limiting seat, the inside of the card frame is provided with a limiting slot, the inner wall of the board is fixedly connected with a limiting plate, and the inside of the card frame and the limiting plate is provided with a pressure sensor.

[0007] By adopting the above technical scheme: the card area and the game area are integrated on the board to form a stable operation platform, the card slot standardizes the storage position of the card body for easy taking and comparison, the game area cooperates with the card frame to rotate and adjust the orientation of the card body, the difficulty of visual search training is effectively improved; the pressure sensor monitors the taking and placing state of the card body in real time, the LED lamp bead provides red and green light feedback according to the matching result, the loudspeaker module plays voice instructions and prompts, and multi-modal interactive training is realized, so that the guidance and timeliness of the training process are enhanced.

[0008] Preferably, the vibration assembly comprises a limiting rod, the bottom end of the limiting rod is fixedly connected to the upper surface of the support plate, the outer wall of the support plate is fixedly connected with a push piece, and the outer wall of the second gear is slidably connected with the outer wall of the push piece.

[0009] Preferably, the outer wall of the board is fixedly connected with a connecting seat, the upper surface of the connecting seat is fixedly connected with a support frame, and the outer wall of the support frame is fixedly connected with a guide frame.

[0010] Preferably, the outer wall of the guide frame is fixedly connected with a card storage rack and a guide plate, the inside of the card storage rack is provided with a card outlet, and the outer wall of the card storage rack is provided with a first camera and a second camera.

[0011] Preferably, the inside of the support frame is fixedly connected with a second motor, the output end of the second motor is provided with a limiting shaft, and the outer wall of the limiting shaft is rotatably connected in the inside of the support frame.

[0012] Preferably, the outer wall of the limiting shaft is fixedly connected with a belt wheel, the outer wall of the belt wheel is provided with a belt, the outer wall of the belt is provided with a connecting frame, and the belt and the connecting frame pass through the inside of the guide frame.

[0013] Preferably, the upper surface of the connecting frame is provided with a limiting cylinder, a connecting head is slidably connected in the limiting cylinder, a spring is arranged in the limiting cylinder, one end of the spring is fixedly connected to the bottom end of the connecting head, the other end of the spring abuts against the inner wall of the limiting cylinder, and a rubber head is fixedly connected to the outer wall of the connecting head.

[0014] Preferably, a method for using a visual training display board, for the visual training display board, the method comprises the following steps:

[0015] S1, system initialization and identification: all game cards are randomly placed in each card slot in the game area; the system is started, the first camera automatically identifies and records the initial pattern, color and position distribution information of all game cards in the game area; after the complete set of bottom cards is shuffled, they are neatly placed in the card storage rack for preparation;

[0016] S2, issuing and identifying bottom cards: the user starts the game, and a single bottom card is automatically issued from the card outlet of the card storage rack; before the bottom card is taken away by the user, the second camera immediately captures the image of the bottom card, and then identifies the pattern, color and direction information thereof;

[0017] S3, user searching and matching: the user takes away the identified bottom card, and finds a game card that completely matches the bottom card in the numerous game cards in the game area according to the information of the bottom card;

[0018] S4, placing and triggering verification: after the user finds the game card that is considered to be matched, the bottom card is placed in the card slot of the corresponding card placement area;

[0019] S5, system verification: at this time, the first camera works again to identify the information of the game card placed in the card slot of the card placement area, and then compares the two;

[0020] S6, system feedback: if the two are completely matched, the LED light bead emits a green flashing signal, indicating success and the user's score; if the two are not matched, the LED light bead emits a red flashing signal, indicating an error;

[0021] S7, round end and cycle: this round ends, the system issues the next bottom card through the card outlet, and the process automatically returns to step S2 until all bottom cards are used up or the training time ends;

[0022] S8, score settlement: after the game ends, the control unit calculates and displays the final score of the user or generates a training report according to the number of successful matches.

[0023] Preferably, in step S6, when the user answers continuously, the system judges that the ability is higher than the current difficulty, and automatically promotes the challenge, at this time, the first motor drives the second gear to rotate through the first gear, the second gear drives the card frame to rotate through the connecting shaft, and then the game cards in the game area can be rotated, thereby increasing the search difficulty.

[0024] Preferably, in step S6, when the user answers continuously, the system judges that the ability is higher than the current difficulty, and automatically promotes the challenge, at this time, the first motor drives the second gear to rotate through the first gear, the second gear drives the card frame to rotate through the connecting shaft, and then the game cards in the game area can be rotated, thereby increasing the search difficulty.

[0025] The application provides a display board for visual training and a use method thereof.

[0026] 1、The card board integrates the card placement area and the game area to form a stable operation platform, the card slot standardizes the storage position of the card body for easy taking and comparison, the game area adjusts the orientation of the card body by rotating the card frame, effectively improves the difficulty of visual search training, the pressure sensor monitors the taking and placing state of the card body in real time, the LED lamp bead provides red and green light feedback according to the matching result, and the loudspeaker module plays voice instructions and prompts, so that multi-modal interactive training is realized, and the guidance and timeliness of the training process are enhanced.

[0027] 2、The first motor drives the gear set to rotate the card frame, a plurality of card frames can be controlled to rotate 90 degrees in the same or different directions each time, and the spatial orientation and distribution relationship of the game cards can be flexibly changed. The structure cooperates with the limiting groove and the limiting plate to keep the card body stable, while increasing the difficulty of visual recognition and spatial perception, and ensuring the reliable operation of the device, adapting to the training stage and ability improvement needs of different users.

[0028] 3、The second motor drives the belt transmission mechanism to push the bottom card out one by one, and the double cameras identify the image information of the game card and the bottom card respectively, realizing automatic card dealing and accurate comparison; the vibration assembly generates tactile and auditory prompts when the gear rotates, the guide frame and the buffer plate ensure that the bottom card slides stably, and the whole system cooperates to realize an efficient and automatic visual training process, improving the training efficiency and user experience. BRIEF DESCRIPTION OF DRAWINGS

[0029] Figure 1 It is a perspective view of the display board for visual training of the application;

[0030] Figure 2 It is a card board schematic view of the display board for visual training of the application;

[0031] Figure 3 It is a limiting plate schematic view of the display board for visual training of the application;

[0032] Figure 4It is the card frame diagram of the display board for visual training of the application;

[0033] Figure 5 It is the card frame diagram of the display board for visual training of the application;

[0034] Figure 6 It is the card frame diagram of the display board for visual training of the application;

[0035] Figure 7 It is the card frame diagram of the display board for visual training of the application;

[0036] Figure 8 It is the card frame diagram of the display board for visual training of the application;

[0037] Figure 9 It is the card frame diagram of the display board for visual training of the application;

[0038] Figure 10 It is the card frame diagram of the display board for visual training of the application;

[0039] Figure 11 It is the card frame diagram of the display board for visual training of the application;

[0040] 1, card plate; 2, card placement area; 3, game area; 4, loudspeaker module; 5, LED lamp bead; 6, pressure sensor; 7, card placement groove; 8, support plate; 9, first motor; 10, first gear; 11, second gear; 12, connecting shaft; 13, limiting seat; 14, vibration assembly; 141, card; 142, limiting rod; 15, card frame; 16, limiting plate; 17, limiting groove; 18, connecting seat; 19, support frame; 20, guide frame; 21, card storage rack; 22, first camera; 23, second camera; 24, guide plate; 25, limiting shaft; 26, belt wheel; 27, belt; 28, connecting frame; 29, limiting cylinder; 30, connecting head; 31, spring; 32, rubber head; 33, second motor; 34, card outlet. DETAILED DESCRIPTION

[0041] The technical solutions of the application will be described clearly and completely below with reference to the drawings of the application. Obviously, the described embodiments are only some of the embodiments of the application, not all the embodiments. Based on the embodiments in the application, all other embodiments obtained by those skilled in the art without creative work belong to the protection scope of the application.

[0042] Please refer to the drawings of the application Figure 1 - the drawings of the application Figure 6The embodiment of the present application provides a kind of display board for visual training and its using method, including board 1, and the game area 3 of being arranged with card area 2 in board 1, and the inside of board 1 is provided with card slot 7, and the outer wall of board 1 is provided with loudspeaker module 4, and the inside of board 1 is provided with LED lamp pearl 5, and the inside of board 1 is fixedly connected with support plate 8, the upper surface of support plate 8 is fixedly connected with first motor 9, limit seat 13 and vibration component 14, and the output end of first motor 9 is provided with first gear 10, and the tooth end of first gear 10 is engagedly connected with second gear 11, and the inside of second gear 11 is fixedly connected with connecting shaft 12, and the top of connecting shaft 12 is fixedly connected with card frame 15, and the inside of connecting shaft 12 is rotatably connected in limit seat 13, and the inside of card frame 15 is provided with limit slot 17, and the inner wall of board 1 is fixedly connected with limit plate 16, and the inside of card frame 15 and limit plate 16 is provided with pressure sensor 6.

[0043] Specifically, the card plate 1 is the basic frame of the entire display board, which bears all components such as the card placement area 2, the game area 3, the card placement slot 7, the loudspeaker module 4, the LED lamp bead 5, the support plate 8, etc., thereby integrating all components into a complete functional body and providing a stable operation platform for visual training; the card placement area 2 is arranged on the card plate 1 and cooperates with the game area 3 to place the bottom card, and the card placement slot 7 in the card placement area 2 corresponds to the card placement slot 7 in the game area 3, thereby standardizing the storage position of the bottom card and ensuring that the bottom card is more convenient to take and compare when cooperating with the game card in the game area 3 for subsequent training; the game area 3 is arranged on the card plate 1 and located between the two card placement areas 2, which plays a role in placing the game card, and the card placement slot 7 in the game area 3 is aligned with the limiting slot 17 hole of the card placement frame 15, thereby providing a storage space for the game card and adjusting the position of the game card by cooperating with the rotation of the card placement frame 15 to meet the search requirements in visual training; the loudspeaker module 4 is installed on the outer wall of the card plate 1 to play voice, such as playing instructions, prompts or feedback information during training, thereby assisting users to understand the training steps and obtain operation guidance, and improving the interactivity and convenience of the training process; the LED lamp bead 5 provides illumination, which can adjust the brightness according to the training requirements, illuminates both sides of the card placement slot 7 in the card placement area 2 and the game area 3, thereby ensuring that users can clearly identify the card content in different light environments, and avoiding the influence of insufficient light on the training effect; meanwhile, the pressure sensor 6 can produce linkage, and signal control is performed according to the matching result of the bottom card and the game card, if the matching is complete, a green flashing signal is sent, if the matching is not complete, a red flashing signal is sent, thereby ensuring clear identification of the card content and intuitive feedback of the training result, helping users to know the right and wrong operation in time, and improving the timeliness and interactivity of the training feedback; the pressure sensor 6 identifies whether the bottom card and the game card are taken out, when the card body is placed or taken out, the pressure sensor 6 senses the pressure change and transmits the signal, thereby monitoring the card taking state in real time, and facilitating the subsequent recording of the training process and the statistics of the operation data; the card placement slot 7 places the game card and the bottom card, and is aligned with the limiting slot 17 hole of the card placement frame 15, thereby fixing the initial position of the card body, avoiding the card body moving at will, and ensuring that the game card can accurately fall into the limiting slot 17; the support plate 8 supports and fixes the first motor 9, the limiting seat 13 and the vibration component 14, thereby preventing the first motor 9 and the limiting seat 13 from shaking during work, and ensuring the stable rotation of the card placement frame 15; the first motor 9 drives the first gear 10 to rotate, thereby providing power source for the rotation of the card placement frame 15, and ensuring that the position of the game card can be adjusted through gear transmission.The first gear 10 plays a role of transmitting power of the first motor 9 to the second gear 11, and then achieves the effect of realizing power steering and transmission, so that the second gear 11 can rotate following the rotation of the first motor 9; the second gear 11 plays a role of receiving power transmitted by the first gear 10 and driving the connecting shaft 12 to rotate, and then achieves the effect of converting motor power into rotational motion of the connecting shaft 12, providing direct driving force for the rotation of the card frame 15; the connecting shaft 12 plays a role of connecting the second gear 11 and the card frame 15, transmitting the rotation of the second gear 11 to the card frame 15, and then achieves the effect of driving the card frame 15 to rotate synchronously, realizing the adjustment of the position of the playing cards; the limiting seat 13 plays a role of supporting the limiting connecting shaft 12, limiting the shaking and deviation of the connecting shaft 12, and then achieves the effect of ensuring that the connecting shaft 12 always remains stable during rotation, avoiding the misalignment of the card frame 15 caused by the deviation of the connecting shaft 12; the card frame 15 plays a role of bearing the playing cards, and rotates following the connecting shaft 12, and then achieves the effect of driving the playing cards in the game area 3 to rotate, increasing the difficulty of searching for the playing cards in the visual training of the user, and improving the challenge and effectiveness of the training; in addition, the card frame 15 cooperates with the limiting plate 16 to play a role of supporting and fixing the pressure sensor 6, ensuring that the pressure sensor 6 can stably monitor the state of the card body; the limiting plate 16 plays a role of assisting in fixing the pressure sensor 6, and cooperates with the card frame 15 to limit the movement range of the card body, and then achieves the effect of ensuring that the pressure sensor 6 is installed stably and can accurately sense the state of the card body, and further standardizing the position of the card body; the limiting groove 17 plays a role of limiting the playing cards, limiting the playing cards in the groove, avoiding the displacement or falling of the playing cards when the card frame 15 rotates, and then achieves the effect of ensuring the stability of the playing cards during the rotation of the card frame 15, ensuring that the position of the card body is controllable during the training process, and not affecting the search training.

[0044] Please refer to the accompanying Figure 3 , the accompanying Figure 5 and the accompanying Figure 6 , the vibration assembly 14 includes a limiting rod 142, the bottom end of the limiting rod 142 is fixedly connected to the upper surface of the supporting plate 8, the outer wall of the supporting plate 8 is fixedly connected with a push piece 141, and the outer wall of the second gear 11 is slidingly connected with the outer wall of the push piece 141.

[0045] Specifically, the support plate 8 serves to support and fix the limiting rod 142, thereby providing a stable installation base for the limiting rod 142 and preventing displacement or shaking when the limiting rod 142 works with the paddle 141. The limiting rod 142 also supports and fixes the paddle 141, thus stably positioning the paddle 141 in a position compatible with the second gear 11, ensuring that the paddle 141 remains structurally stable during operation and does not shift or deform under force. When the second gear 11 rotates under the drive of the first gear 10, its outer wall slides in connection with the paddle 141, thus providing... The action of moving the paddle 141 achieves the effect of using the rotational power of the second gear 11 to cause the paddle 141 to generate mechanical vibration. At the same time, the rigid connection between the paddle 141 and the limit rod 142 produces a slight sound. The vibration and sound generated by the paddle 141 serve to remind the user, such as indicating that the current position of the game card has been adjusted and that identification and matching need to begin, or providing operation guidance when there has been no operation for a long time. This provides the user with tactile and auditory feedback in addition to visual feedback during visual training, preventing the user from ignoring the training process nodes due to focusing on card search, and improving the continuity and interactivity of the training process.

[0046] Please see the appendix Figure 1 Appendix Figure 2 and attached Figure 7 A connecting seat 18 is fixedly connected to the outer wall of the card plate 1. A support frame 19 is fixedly connected to the upper surface of the connecting seat 18. A guide frame 20 is fixedly connected to the outer wall of the support frame 19. A card storage rack 21 and a guide plate 24 are fixedly connected to the outer wall of the guide frame 20. A card outlet 34 is opened inside the card storage rack 21. A first camera 22 and a second camera 23 are provided on the outer wall of the card storage rack 21.

[0047] Specifically, the connecting seat 18 supports the fixing of the support frame 19, thereby providing a stable installation basis for the upper components such as the support frame 19 and the guide frame 20, avoiding the shaking of the upper components due to lack of stable support, and affecting the sliding path of the bottom card and the recognition accuracy of the camera; the support frame 19 supports the fixing of the guide frame 20, thereby serving as a bridge between the connecting seat 18 and the guide frame 20, ensuring that the guide frame 20 can maintain the preset installation height and horizontal position, and providing reliable path support for the subsequent stable sliding of the bottom card; the guide frame 20 is fixedly connected to the outer wall of the support frame 19, which on the one hand supports the storage of the card holder 21 and the guide plate 24, thereby ensuring the accurate and stable position of the card holder 21 and the guide plate 24, and preventing them from being deviated due to external force or sliding impact of the bottom card; on the other hand, when the bottom card slides out of the card outlet 34, the bottom card slides on the guide frame 20, at which time the guide frame 20 supports and limits the guide, thereby preventing the bottom card from deviating or falling off during sliding, and guiding the bottom card to move along the preset track to the guide plate 24; the card holder 21 stores the bottom card, thereby providing a centralized and orderly storage space for the bottom card, avoiding the scattering and loss of the bottom card, and ensuring the continuous supply of the bottom card during the training process; at the same time, the outer wall provides an installation carrier for the first camera 22 and the second camera 23, and supports the fixing of the two cameras, thereby ensuring the stable installation position of the cameras and not affecting the recognition function; the first camera 22 recognizes the game cards in the game area 3 and the bottom card placed by the user in the card placement area 2, thereby obtaining the information of the game cards and the user's placed bottom card in real time, providing data support for the subsequent matching and judgment of the bottom card and the game card, and ensuring the accurate matching result during the training; the second camera 23 recognizes the bottom card sliding out of the card outlet 34, thereby monitoring the information of the sliding bottom card in real time, confirming whether the bottom card has been successfully slid out, recording the content of the sliding bottom card, and providing a basis for the subsequent linkage comparison with the information recognized by the first camera 22, thereby avoiding the interruption of the training process caused by the missed recognition of the sliding bottom card; the guide plate 24 buffers the sliding bottom card, thereby slowing down the sliding speed of the bottom card from the guide frame 20, avoiding the direct impact of the bottom card on the connecting seat 18 due to the too fast sliding speed, and ensuring that the bottom card can be smoothly dropped on the connecting seat 18; the card outlet 34 is opened in the interior of the card holder 21, and its thickness is slightly larger than that of the bottom card, thereby controlling the number of sliding bottom cards, and thereby accurately limiting the sliding of only one bottom card from the card outlet 34 each time, avoiding the sliding of multiple bottom cards at the same time, ensuring that only one bottom card needs to be handled each time during the training process, and simplifying the user's operation process.

[0048] Please refer to the attached Figure 7 -attached Figure 9The inner part of the support frame 19 is fixedly connected with a second motor 33, the output end of the second motor 33 is provided with a limiting shaft 25, the outer wall of the limiting shaft 25 is rotationally connected in the inner part of the support frame 19; the outer wall of the limiting shaft 25 is fixedly connected with a belt wheel 26, the outer wall of the belt wheel 26 is provided with a belt 27, the outer wall of the belt 27 is provided with a connecting frame 28, and the belt 27 and the connecting frame 28 both pass through the inner part of the guide frame 20.

[0049] Specifically, the second motor 33 is fixedly connected in the inner part of the support frame 19, and the output end thereof is connected with the limiting shaft 25, so as to provide power to drive the limiting shaft 25 to rotate, thereby providing a power source for the belt wheel 26, the belt 27 and other transmission components, and ensuring stable operation of the entire bottom card pushing mechanism; the limiting shaft 25 plays a role in transmitting power of the second motor 33 to the belt wheel 26 on one hand, and plays a role in supporting the belt wheel 26 on the other hand, thereby ensuring that the belt wheel 26 does not deviate or shake during rotation, and ensuring transmission stability; the belt wheel 26 plays a role in rotating under the driving of the limiting shaft 25 and driving the belt 27 to rotate synchronously; the belt 27 plays a role in converting the rotary motion of the belt wheel 26 into linear sliding of the connecting frame 28, thereby ensuring stable movement of the connecting frame 28 in the guide frame 20; at the same time, with the limitation of the guide frame 20, the belt 27 is prevented from deviating, and the transmission path is ensured to be accurate; the connecting frame 28 plays a role in sliding with the belt 27 and pushing the bottom card in the card storage frame 21, thereby accurately pushing the bottom card to slide out of the card outlet 34, and cooperating with the thickness design of the card outlet 34 to ensure that only one bottom card is pushed out each time; in addition to the original role of supporting and fixing the guide frame 20, the support frame 19 also plays a role in supporting and limiting the second motor 33 and the limiting shaft 25 through the internal structure, and also plays a role in protecting the second motor 33, the belt wheel 26 and the limiting shaft 25 from external collision, dust and other interference during work, thereby ensuring stable installation and reliable operation environment of these transmission components, and reducing the occurrence of faults.

[0050] Please refer to the accompanying drawings Figure 8 - the accompanying drawings Figure 10 The upper surface of the connecting frame 28 is provided with a limiting cylinder 29, the inner part of the limiting cylinder 29 is slidably connected with a connecting head 30, the inner part of the limiting cylinder 29 is provided with a spring 31, one end of the spring 31 is fixedly connected with the bottom end of the connecting head 30, the other end abuts against the inner wall of the limiting cylinder 29, and the outer wall of the connecting head 30 is fixedly connected with a rubber head 32.

[0051] Specifically, the limiting cylinder 29 plays a role in supporting the limiting connector 30 and the spring 31, thereby achieving the effect of limiting the sliding track of the connector 30, preventing it from deviating or falling off, and ensuring that the connector 30 and the spring 31 always maintain stable cooperation during the compression and rebound process. The connector 30 plays a role in transferring the pressure of the bottom card to the spring 31. When the bottom card presses the rubber head 32, it can drive the connector 30 to slide in the limiting cylinder 29 and press the spring 31, thereby achieving the effect of converting the reaction force of the bottom card into the elastic potential energy of the spring 31, providing power for subsequent rebound pushing. The spring 31 plays a role in storing elastic potential energy when the connector 30 is compressed, and releasing potential energy when the pressure decreases, thereby achieving the effect of pushing the connector 30 and the rubber head 32 back to their original positions with the help of elastic force, and ensuring that the bottom card is smoothly sent out by the friction of the rubber head 32, avoiding the card jamming caused by insufficient pushing force. The rubber head 32 is fixedly connected to the outer wall of the connector 30 and directly contacts the bottom card in the card storage rack 21. By using the friction and elasticity of the rubber material, the contact surface friction with the bottom card is increased, and the rigid impact during pushing is buffered, thereby achieving the effects of reliably driving the bottom card to slide and avoiding damage to the bottom card caused by hard contact, and ensuring that only one bottom card is smoothly sent out each time.

[0052] Please refer to the attached Figure 1 -attached Figure 11 A method for using a display board for visual training, for the display board for visual training described above, the method comprising the following steps:

[0053] S1, system initialization and identification: all game cards are randomly placed in each card slot 7 of the game area 3; the system is started, and the first camera 22 automatically identifies and records the initial pattern, color and position distribution information of all game cards in the game area 3; after the entire set of bottom cards is shuffled, they are neatly placed in the card storage rack 21 for preparation;

[0054] S2, issuing and identifying bottom cards: the user starts the game, and a single bottom card is automatically issued from the card outlet 34 of the card storage rack 21; before the bottom card is taken away by the user, the second camera 23 immediately captures the image of the bottom card and then identifies the pattern, color and direction information thereof;

[0055] S3, user searching and matching: the user takes away the identified bottom card and finds a game card that completely matches it among the many game cards in the game area 3;

[0056] S4, placing and triggering verification: after the user finds the game card that is considered to be a match, the bottom card is placed in the card slot 7 of the card placement area 2 corresponding to it;

[0057] S5, system verification: at this time, the first camera 22 works again to identify the information of the game card placed in the card slot 7 of the card placement area 2, and then compares the two;

[0058] S6, system feedback: if complete match, control LED lamp bead 5 to send green flashing signal, indicate success, user score; if not match, control LED lamp bead 5 to send red flashing signal, indicate error;

[0059] S7, round end and cycle: this round ends, system sends next card through the card outlet 34, flow automatically returns to step S2 until all cards are used up or training time ends;

[0060] S8, score settlement: after the game, control unit according to the number of successful matching, calculate and display the final score or generate training report of user.

[0061] In step S6, when the user answers correctly in succession, the system judges that its ability is higher than the current difficulty, automatically promotes challenge, at this time, the first motor 9 drives the second gear 11 to rotate through the first gear 10, the second gear 11 drives the card frame 15 to rotate through the connecting shaft 12, and then the game cards in the game area 3 can be rotated, thereby increasing the search difficulty.

[0062] In step S6, when the user's matching time is shorter each time, it indicates that the user's reaction is generally faster, and the task is too simple for him, in the moment when the user picks up the card, the card frame 15 will immediately rotate, thereby increasing the search difficulty.

[0063] Although the embodiments of the present application have been shown and described, it can be understood by those skilled in the art that various changes, modifications, replacements and variations can be made to the embodiments without departing from the principles and spirit of the present application, and the scope of the present application is defined by the appended claims and their equivalents.

Claims

1. A visual training display board comprising a board (1), characterized in that: The card plate (1) is provided with a card area (2) and a game area (3), the inside of the card plate (1) is provided with a card slot (7), the outer wall of the card plate (1) is provided with a loudspeaker module (4), the inside of the card plate (1) is provided with an LED lamp bead (5), the inside of the card plate (1) is fixedly connected with a supporting plate (8), the upper surface of the supporting plate (8) is fixedly connected with a first motor (9), a limiting seat (13) and a vibration assembly (14), the output end of the first motor (9) is provided with a first gear (10), the tooth end of the first gear (10) is engagedly connected with a second gear (11), the inside of the second gear (11) is fixedly connected with a connecting shaft (12) in a penetrating mode, the top end of the connecting shaft (12) is fixedly connected with a card frame (15), the connecting shaft (12) is rotatably connected in the inside of the limiting seat (13), the inside of the card frame (15) is provided with a limiting groove (17), the inner wall of the card plate (1) is fixedly connected with a limiting plate (16), the inside of the card frame (15) and the limiting plate (16) is provided with a pressure sensor (6).

2. A display board for visual training according to claim 1, characterized in that: The vibration assembly (14) comprises a limiting rod (142), the bottom end of the limiting rod (142) is fixedly connected to the upper surface of the supporting plate (8), the outer wall of the supporting plate (8) is fixedly connected with a push piece (141), the outer wall of the second gear (11) is slidably connected with the outer wall of the push piece (141).

3. The display board of claim 1, wherein: The outer wall of the card plate (1) is fixedly connected with a connecting seat (18), the upper surface of the connecting seat (18) is fixedly connected with a supporting frame (19), the outer wall of the supporting frame (19) is fixedly connected with a guide frame (20).

4. A display board for visual training according to claim 3, characterized in that: The outer wall of the guide frame (20) is fixedly connected with a card storage frame (21) and a guide plate (24), the inside of the card storage frame (21) is provided with a card outlet (34), the outer wall of the card storage frame (21) is provided with a first camera (22) and a second camera (23).

5. A display board for visual training according to claim 3, characterized in that: The inside of the supporting frame (19) is fixedly connected with a second motor (33), the output end of the second motor (33) is provided with a limiting shaft (25), the outer wall of the limiting shaft (25) is rotatably connected in the inside of the supporting frame (19).

6. A display board for visual training according to claim 5, characterized in that: The outer wall of the limiting shaft (25) is fixedly connected with a belt wheel (26), the outer wall of the belt wheel (26) is provided with a belt (27), the outer wall of the belt (27) is provided with a connecting frame (28), the belt (27) and the connecting frame (28) all pass through the inside of the guide frame (20).

7. A display board for visual training according to claim 6, characterized in that: The upper surface of the connecting frame (28) is provided with a limiting cylinder (29), the inside of the limiting cylinder (29) is slidably connected with a connecting head (30), the inside of the limiting cylinder (29) is provided with a spring (31), one end of the spring (31) is fixedly connected to the bottom end of the connecting head (30), the other end is abutted to the inner wall of the limiting cylinder (29), the outer wall of the connecting head (30) is fixedly connected with a rubber head (32).

8. A method of using a display board for visual training, characterized in that A display board for visual training according to any one of claims 1-7, the method comprising the steps of: S1, system initialization and identification: all game cards are randomly placed in each card slot (7) of the game area (3); the system is started, the first camera (22) automatically identifies and records the initial pattern, color and position distribution information of all game cards in the game area (3); after the whole set of bottom cards is shuffled, it is placed neatly in the card storage rack (21) for preparation; S2, issue and identify the bottom card: the user starts the game, and a single bottom card is automatically issued from the card outlet (34) of the card storage rack (21); before the bottom card is taken away by the user, the second camera (23) immediately captures the image of the bottom card, and then identifies the pattern, color and direction information thereof; S3, user search and match: the user takes away the identified bottom card, and finds a game card that completely matches the bottom card in the game area (3) according to the information thereof; S4, placement and trigger verification: after the user finds the game card that is considered to be matched, the bottom card is placed in the card slot (7) of the card placement area (2) corresponding to the bottom card; S5, system verification, at this time the first camera (22) works again to identify the game card information currently placed in the card slot (7) of the card placement area (2), and then compare the two; S6, system feedback: if it is completely matched, the LED lamp bead (5) emits a green flashing signal, indicating success, and the user scores; if it is not matched, the LED lamp bead (5) emits a red flashing signal, indicating an error; S7, round end and cycle: this round is over, the system issues the next bottom card through the card outlet (34), and the process automatically returns to step S2 until all bottom cards are used up or the training time is over; S8, score settlement: after the game is over, the control unit calculates and displays the final score of the user or generates a training report according to the number of successful matches.

9. The method of using a display board for visual training of claim 8, wherein: In step S6, when the user answers correctly in succession, the system determines that the user's ability is higher than the current difficulty, and automatically increases the challenge, at this time the first motor (9) drives the second gear (11) to rotate through the first gear (10), the second gear (11) drives the card placement frame (15) to rotate through the connecting shaft (12), and then the game cards in the game area (3) can be rotated, thereby increasing the search difficulty.

10. The method of using a display board for visual training of claim 8, wherein: In step S6, when the user's matching time is shorter each time, it means that the user's reaction is generally faster, and the task is too simple for the user, at this moment the card placement frame (15) will immediately rotate, thereby increasing the search difficulty.