Entertainment driving interaction method and electronic device

By generating entertainment and interactive elements associated with vehicle driving information on the AR-HUD display interface, and updating these elements based on driving information to reward or warn driving behavior, the problem of driver anxiety in long-term traffic jam scenarios is solved, thereby improving driving pleasure and safety.

CN121004890BActive Publication Date: 2026-08-25SZ ZHUOYU TECH CO LTD
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Patent Information

Application Number
CN202511099599.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2025-08-06
Publication Date
2026-08-25
Estimated Expiration
2045-08-06

AI Technical Summary

Technical Problem

Existing technologies cannot effectively alleviate driver anxiety in long-term traffic jams and may even cause driver distraction, increasing safety hazards.

Method used

By generating entertainment and driving interaction elements associated with vehicle driving information on the vehicle's AR-HUD display interface, and updating these elements based on driving information to reward or warn driving behavior, driving pleasure and concentration can be enhanced.

Benefits of technology

It enhances driving pleasure, improves driver focus during driving, and increases driving safety.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application discloses an entertainment driving interaction method and an electronic device, and the method comprises the following steps: entering an entertainment driving interaction mode in response to a user control instruction; generating an entertainment driving interaction element on a virtual display interface of a vehicle, wherein the virtual display interface is an AR-HUD display interface of the vehicle; and updating the entertainment driving interaction element according to vehicle driving information. The entertainment driving interaction method of the embodiment of the application generates and displays the entertainment driving interaction element on the AR-HUD display interface of the vehicle, and associates the update of the entertainment driving interaction element with the vehicle driving information, so that the interaction fun of driving is enhanced, the concentration of the user on the driving process is improved due to the close association between the entertainment interaction process and the vehicle driving information, and the driving safety is improved.
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Description

Technical Field

[0001] This application relates to the field of automotive driver assistance technology, and more particularly to an entertainment driving interaction method and electronic device. Background Technology

[0002] Drivers often experience significant anxiety during prolonged traffic jams, and they frequently try to alleviate this anxiety through in-car entertainment systems such as listening to music, listening to the radio, and watching short videos. However, these solutions require the user to focus their gaze on the screen, and overly complex content can actually increase psychological burden. Therefore, they are ineffective in alleviating driver anxiety and may even easily distract the driver, leading to safety hazards. Summary of the Invention

[0003] This application provides an entertainment driving interaction method and electronic device to at least solve one of the above-mentioned technical problems.

[0004] In a first aspect, embodiments of this application provide an entertainment driving interaction method, including:

[0005] Enters the entertainment driving interaction mode in response to user control commands;

[0006] Entertainment driving interaction elements are generated on the vehicle's virtual display interface, which is the vehicle's AR-HUD display interface;

[0007] The entertainment and driving interaction elements are updated based on vehicle driving information.

[0008] In some embodiments, updating the entertainment driving interaction element based on vehicle driving information includes:

[0009] Determine whether the vehicle driving information meets preset conditions;

[0010] If so, the entertainment driving interaction element is controlled to perform a first update to reward the current driving behavior;

[0011] If not, the entertainment driving interaction element is controlled to perform a second update to warn of the current driving behavior.

[0012] In some embodiments, the method further includes the following prior to entering the entertainment driving interaction mode in response to a user control command:

[0013] Determine if the current driving scenario meets the conditions for responsive driving; if so, ask the driver whether to enter responsive driving interaction mode; and / or,

[0014] The method further includes: automatically exiting the entertainment driving interaction mode when the latest driving scenario is detected to be inconsistent with the conditions for entertainment driving.

[0015] In some embodiments, the vehicle driving information includes at least one of the following: the driving distance between the vehicle and the vehicle in front, the vehicle's position information, and the vehicle's turning information; determining whether the vehicle driving information meets preset conditions includes:

[0016] When all information in the vehicle driving information meets the conditions for safe driving, the vehicle driving information is determined to meet the preset conditions.

[0017] If any of the information in the vehicle driving information does not meet the conditions for safe driving, the vehicle driving information is determined to not meet the preset conditions.

[0018] In some embodiments, the entertainment driving interaction elements include a first interaction element and at least one second interaction element, wherein the first and second interaction elements are distributed at intervals along the direction from the vehicle to the vehicle in front.

[0019] Vehicle driving information includes the driving distance between the vehicle and the vehicle in front. Updating the entertainment driving interaction elements based on the vehicle driving information includes:

[0020] As the driving distance decreases, the distance between the first interactive element and the at least one second interactive element decreases.

[0021] In some embodiments, the method further includes: when the first interactive element overlaps with the at least one second interactive element, the second interactive element overlapping with the first interactive element disappears.

[0022] In some embodiments, updating the entertainment driving interaction elements based on vehicle driving information includes:

[0023] When the vehicle driving information meets the preset conditions, additional interactive elements of the entertainment driving interactive elements are generated.

[0024] In some embodiments, the vehicle driving information includes the driving distance between the vehicle and the vehicle in front;

[0025] The step of updating the entertainment driving interaction elements according to vehicle driving information includes: adjusting the clarity of the entertainment driving interaction elements according to the driving distance; when the driving distance is within a preset range, the entertainment driving interaction elements are in a clear state; when the driving distance exceeds the preset range, the entertainment driving interaction elements are in a blurred state.

[0026] And / or, the method further includes: generating a new entertainment driving interaction element when it is detected that a user speaks voice content corresponding to the entertainment driving interaction element.

[0027] In some embodiments, the method further includes: creating a virtual entertainment space for displaying the interaction status of multiple vehicles within a preset range that have entered the entertainment driving interaction mode.

[0028] Secondly, embodiments of this application provide a storage medium storing one or more programs including execution instructions, which can be read and executed by electronic devices (including but not limited to computers, servers, or network devices) to perform any of the above-described entertainment driving interaction methods of this application.

[0029] Thirdly, an electronic device is provided, comprising: at least one processor, and a memory communicatively connected to the at least one processor, wherein the memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to perform any of the above-described entertainment driving interaction methods of this application.

[0030] Fourthly, embodiments of this application also provide a computer program product, the computer program product including a computer program stored on a storage medium, the computer program including program instructions, which, when executed by a computer, cause the computer to execute any of the above-described entertainment driving interaction methods.

[0031] The entertainment driving interaction method of this application generates and displays entertainment driving interaction elements on the vehicle's AR-HUD display interface, and associates the updates of entertainment driving interaction elements with vehicle driving information. This not only enhances the user's driving interaction enjoyment, but also improves the user's focus on the driving process and enhances driving safety because the entertainment interaction process is closely related to vehicle driving information. Attached Figure Description

[0032] To more clearly illustrate the technical solutions of the embodiments of this application, the drawings used in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0033] Figure 1 A flowchart of an embodiment of the entertainment driving interaction method of this application;

[0034] Figure 2 A flowchart of another embodiment of the entertainment driving interaction method of this application;

[0035] Figure 3 This is a schematic diagram of the AR-HUD display interface in the entertainment driving interaction method of this application;

[0036] Figure 4 This is a schematic diagram of the structure of an embodiment of the electronic device of this application. Detailed Implementation

[0037] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application. It should be noted that, unless otherwise specified, the embodiments and features in the embodiments of this application can be combined with each other.

[0038] It should also be noted that, in this document, the terms "comprising" or "including" include not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or apparatus. Unless otherwise specified, an element defined by the phrase "comprising..." does not exclude the presence of other identical elements in the process, method, article, or apparatus that includes said element.

[0039] This application provides an entertainment driving interaction method, which can be executed by an electronic device installed in a vehicle. The electronic device can be a vehicle infotainment system, a processor device installed in the vehicle, or other hardware devices. This application does not limit the specific form of the electronic device.

[0040] like Figure 1 The diagram shows a flowchart of another embodiment of the entertainment driving interaction method of this application. This embodiment's method can be executed by an electronic device in a vehicle. In this embodiment, the entertainment driving interaction method includes the following steps:

[0041] S10, enters the entertainment driving interaction mode in response to user control commands.

[0042] For example, during driving, a user can actively generate user control commands to control the vehicle to enter the entertainment driving interaction mode. For instance, the user can trigger the generation of user control commands through voice control, button control, or gesture control. After the electronic device detects the user control command, it controls the vehicle to enter the entertainment driving interaction mode.

[0043] For example, during driving, the vehicle's electronic devices may actively detect that the current driving scenario meets the conditions for entertainment driving. At this time, the electronic devices will ask the user (for example, "The current driving scenario meets the conditions for entertainment driving mode. Would you like to activate entertainment driving mode?"). After receiving an affirmative answer from the user, the electronic devices will control the vehicle to enter the entertainment driving interactive mode.

[0044] S20. Generate entertainment driving interaction elements on the vehicle's virtual display interface, wherein the virtual display interface is the vehicle's AR-HUD display interface.

[0045] For example, after entering the entertainment driving interaction mode, entertainment driving interaction elements are generated and displayed using the vehicle's AR-HUD display interface to achieve interaction with the user's driving behavior. The AR-HUD display interface can display at least one of the following: vehicle speed, lane information, lane change guidance information, steering guidance information, navigation route, etc. After entering the entertainment driving mode, entertainment driving interaction elements are further generated and displayed on the AR-HUD display interface.

[0046] S30. Update the entertainment driving interaction elements based on vehicle driving information.

[0047] For example, vehicle driving information includes at least one of the following: the distance between the vehicle and the vehicle in front, the vehicle's position information, and the vehicle's steering information.

[0048] In this embodiment, the entertainment driving interaction method generates and displays entertainment driving interaction elements on the vehicle's AR-HUD display interface, and associates the updates of the entertainment driving interaction elements with the vehicle's driving information. This not only enhances the user's driving interaction enjoyment, but also improves the user's focus on the driving process and enhances driving safety because the entertainment interaction process is closely related to the vehicle's driving information.

[0049] In some embodiments, before entering the entertainment driving interaction mode in response to a user control command, the method further includes: determining whether the current driving scenario meets the entertainment driving conditions; if so, inquiring with the driver whether to enter the entertainment driving interaction mode. For example, the entertainment driving conditions can be any of the following: vehicle speed <10km / h for >3 minutes, or a traffic jam or a red light stop detected ahead based on navigation information. Wherein, a vehicle speed <10km / h for >3 minutes indicates that the vehicle is in a congested area; detecting a traffic jam ahead based on navigation information can be achieved, for example, by using the vehicle's own navigation device to determine whether or not the vehicle is about to enter a congested area or is about to enter a red light stop.

[0050] For example, while the vehicle is in motion, the system monitors vehicle speed and navigation information in real time. When the current driving scenario is determined to meet the conditions for recreational driving based on the vehicle speed and / or navigation information, a prompt is generated to ask the user whether to enter recreational driving mode. This process enables the automatic triggering of recreational driving interaction mode, which helps to enhance driving pleasure and driving safety.

[0051] In some embodiments, the entertainment driving interaction method further includes: automatically exiting the entertainment driving interaction mode when the latest driving scenario is detected to be inconsistent with the entertainment driving conditions.

[0052] For example, if the latest driving scenario does not meet any of the following conditions, it is determined that the recreational driving conditions are not met: vehicle speed <10km / h for more than 3 minutes, traffic congestion is detected ahead according to navigation information, or there is a red light ahead.

[0053] In some embodiments, when automatically exiting the entertainment driving interaction mode, the entertainment driving interaction elements on the AR-HUD display disappear. Furthermore, the driver can be reminded to drive normally via seat vibration and / or sound cues (e.g., "Road ahead is clear, ready to depart").

[0054] The entertainment driving interaction method in this embodiment can exit the entertainment driving mode in a timely manner when it detects that the conditions for entertainment driving are not met. That is, when entertainment interaction is not suitable, the user can stop entertainment interaction and focus on driving, thereby improving driving safety.

[0055] like Figure 2 The diagram shows a flowchart of another embodiment of the entertainment driving interaction method of this application. In this embodiment, updating the entertainment driving interaction elements according to vehicle driving information includes:

[0056] S31. Determine whether the vehicle driving information meets the preset conditions.

[0057] For example, the vehicle driving information includes at least one of the following: the driving distance between the vehicle and the vehicle in front, the vehicle's position information, and the vehicle's turning information; the step of determining whether the vehicle driving information meets the preset conditions includes: when all the information in the vehicle driving information meets the safe driving conditions, the vehicle driving information is determined to meet the preset conditions; when any one of the information in the vehicle driving information does not meet the safe driving conditions, the vehicle driving information is determined to not meet the preset conditions.

[0058] S32. If it is determined that the vehicle driving information meets the preset conditions, the entertainment driving interaction element is controlled to perform a first update to reward the current driving behavior.

[0059] For example, when the driving distance is greater than the safe distance, the vehicle is positioned in the middle of the lane, and the vehicle's steering change rate is less than the safe change rate (e.g., the steering wheel angle change rate is within the calibrated range), the vehicle's driving information is considered to meet preset conditions, and the entertainment driving interaction element is controlled to perform a first update to reward the current driving behavior. Furthermore, points can be awarded to the user for the current driving performance.

[0060] S33. If it is determined that the vehicle driving information does not meet the preset conditions, the entertainment driving interaction element is controlled to perform a second update to warn the current driving behavior.

[0061] For example, if any one of the following conditions is not met: the driving distance is greater than the safe distance, the vehicle's position is in the middle of the lane, or the vehicle's steering change rate is less than the safe change rate, the vehicle's driving information is considered to fail to meet preset conditions. The entertainment driving interaction element is then controlled to perform a second update to warn the user of the current driving behavior. Furthermore, points can be deducted from the user's score for the current driving behavior.

[0062] In this embodiment, rewards and penalties for a user's driving behavior are determined based on whether the vehicle's driving information meets preset conditions. When the vehicle's driving information meets the preset conditions, it indicates that the current driving behavior complies with driving regulations. In this case, the current driving behavior is rewarded by updating the entertainment driving interaction elements in the first way, which positively encourages the user's current driving behavior and helps the user maintain driving regulations, thus improving driving safety. When the vehicle's driving information does not meet the preset conditions, it indicates that the current driving behavior does not comply with driving regulations. In this case, the current driving behavior is warned by updating the entertainment driving interaction elements in the second way, which penalizes the user's current driving behavior. This helps remind the user to correct the current non-standard driving behavior, thereby avoiding potential safety hazards caused by non-standard driving.

[0063] In some embodiments, when it is detected that the driving distance is less than the safe distance due to a new vehicle cutting in front, the user's points are not deducted. For example, the vehicle's camera can capture images of the vehicle in front. If the driving distance between the current vehicle and the vehicle in front is less than the safe distance, it is further determined whether the current image of the vehicle in front is consistent with the previous image. If they are inconsistent, it can be determined that the driving distance is less than the safe distance due to cutting in front, and the user's points are not deducted. This embodiment avoids the situation where a driving distance less than the safe distance due to cutting in front is mistakenly judged as irregular driving behavior of the user and points are added.

[0064] Furthermore, once a vehicle cuts in, it becomes the new vehicle in front, and the safe distance is determined based on the distance between your vehicle and this new vehicle. At this point, you can remind the user to maintain a safe following distance.

[0065] In some embodiments, the entertainment driving interaction elements include a first interaction element and at least one second interaction element, the first and second interaction elements being spaced apart along the direction from the vehicle to the preceding vehicle. Vehicle driving information includes the driving distance between the vehicle and the preceding vehicle, and updating the entertainment driving interaction elements based on the vehicle driving information includes: as the driving distance decreases, the distance between the first interaction element and the at least one second interaction element decreases.

[0066] For example, after activating the entertainment driving interaction mode, a first interactive element and at least one second interactive element are generated on the vehicle's AR-HUD display interface. These interactive elements are distributed sequentially and at intervals from the vehicle itself towards the front vehicle, with the first interactive element being closest to the vehicle. A second interactive element is then displayed at a certain distance. Further, another second interactive element is displayed at a certain distance, and so on, to display multiple second interactive elements.

[0067] like Figure 3 The diagram shows the AR-HUD display interface in the entertainment driving interaction method of this application. In this embodiment, the first interactive element is presented as a ring (e.g., the green ring in the figure), and the second interactive element is presented as a coin (e.g., the yellow circular icon in the figure).

[0068] In this embodiment, the distance between the first interactive element and the second interactive element is configured to decrease as the driving distance decreases. This visualizes the driving distance between the vehicle and the vehicle in front in the distance between the first interactive element and the second interactive element, thereby facilitating the maintenance of a safe driving distance between the vehicle and the vehicle in front at all times.

[0069] In some embodiments, the method further includes: when the first interactive element overlaps with the at least one second interactive element, the second interactive element overlapping with the first interactive element disappears.

[0070] In some embodiments, the method of this application further includes configuring the first interactive element, the second interactive element, and the driving distance between the vehicle and the preceding vehicle such that when the first interactive element and the second interactive element overlap, the driving distance between the vehicle and the preceding vehicle is greater than a safe distance.

[0071] like Figure 3 As shown, the first interactive element is a ring toss, and the second interactive element is a coin. As the distance between the vehicle and the vehicle in front decreases, the ring toss gradually moves closer to the coin. When the ring toss and the coin overlap, the coin disappears.

[0072] In this embodiment, the change in the driving distance between the vehicle and the vehicle in front is used to control the changes in the first and second interactive elements, enhancing the entertainment value of the driving interaction. Furthermore, by configuring the driving distance between the vehicle and the vehicle in front to be greater than a safe distance when the first and second interactive elements overlap, it ensures that the user can maintain a safe distance from the vehicle in front at all times during entertaining interactive driving.

[0073] In some embodiments, updating the entertainment driving interaction element based on vehicle driving information includes: generating additional interaction elements for the entertainment driving interaction element when the vehicle driving information meets preset conditions. For example, the vehicle driving information may be the driving distance between the vehicle and the vehicle in front, the entertainment driving interaction element is a virtual character, and the additional interaction elements are rewards for the virtual character (e.g., skill activation for the virtual character). When the driving distance remains within a safe distance, the skill activation is performed on the virtual character.

[0074] In some embodiments, the control of driving distance can be linked to the "skill release" effect of the virtual character, and the corresponding sound effects can be played in conjunction with the cockpit sound zone system, so as to achieve the same effect while increasing the fun and immersion of the game.

[0075] In this embodiment, by rewarding the user's driving behavior by releasing skills for the virtual character while maintaining a safe distance between the vehicle and the vehicle in front, the user will control the vehicle to always drive within a safe distance in order to obtain skill releases. This helps the user maintain this standardized driving behavior and continuously obtain rewards, thereby improving driving safety.

[0076] In some embodiments, the vehicle driving information includes the driving distance between the vehicle and the vehicle in front; updating the entertainment driving interaction element according to the vehicle driving information includes: adjusting the clarity of the entertainment driving interaction element according to the driving distance; when the driving distance is within a preset range, the entertainment driving interaction element is in a clear state; when the driving distance exceeds the preset range, the entertainment driving interaction element is in a blurred state.

[0077] And / or, the method further includes: generating a new entertainment driving interaction element when it is detected that a user speaks voice content corresponding to the entertainment driving interaction element.

[0078] For example, the interactive element for entertainment driving can be a word projected onto the vehicle in front. When the distance is within a preset range, the word is adjusted to a clear state so that the user in the vehicle can clearly see it; when the distance exceeds the preset range, the word is adjusted to a blurred state. In this way, in order to see the word clearly, the user will try to keep the vehicle within the preset range, which helps the user maintain this compliant driving behavior and continuously receive rewards, thereby improving driving safety.

[0079] Furthermore, if a user can pronounce a word after clearly seeing it, a new word is generated for the user to continue the challenge when the user correctly pronounces the word. Additionally, a reward is generated for the user when the user correctly pronounces a word (e.g., awarding the user a corresponding score).

[0080] For example, the license plates of vehicles ahead in real life can be automatically converted into words. The clarity of the displayed words is linked to the safe following distance. As long as users maintain a safe and stable following distance, they can see these words clearly. If they can pronounce these words correctly, they can get corresponding points. This design increases the challenge of the game and allows players to learn and consolidate knowledge while playing.

[0081] In addition, to ensure that the words fall on the license plate of the vehicle in front of the driver, regardless of height or seating position, the following adjustments can be made: 1. The AR-HUD can be combined with the in-vehicle DMS to obtain the driver's eye level and automatically adjust (usually by using a small motor to adjust the height and tilt the light position upwards or downwards); 2. Users can manually adjust it according to their needs in the vehicle's settings.

[0082] The entertainment driving interaction method in this embodiment not only enhances the entertainment value in traffic jams or when waiting at red lights, but also improves the user's focus on driving, thereby improving driving safety.

[0083] In some embodiments, the method further includes: creating a virtual entertainment space for displaying the interaction status of multiple vehicles within a preset range that have entered the entertainment driving interaction mode.

[0084] For example, V2V communication technology can be used to quickly create temporary game rooms for vehicles on the same congested road segment. In this room, multiple virtual vehicles can simultaneously compete or cooperate online. For instance, the rewards and penalties received by multiple vehicles can be displayed in the virtual entertainment space, and they can be ranked according to these rewards and penalties. For example, the driving behavior of multiple vehicles can be scored according to the method in the aforementioned embodiments, with vehicles scoring higher points ranking higher.

[0085] For example, when in traffic jams or waiting at red lights, the system can search for nearby vehicles also in the entertainment driving interaction mode and create a virtual entertainment space to display the interaction between the user's vehicle and other vehicles within a preset range, thus realizing a multi-vehicle online entertainment driving interaction mode. This embodiment not only enables entertainment driving interaction within the user's own vehicle but also allows for entertainment driving interaction among multiple vehicles in the same virtual space. This further enhances the entertainment value and focus on driving in congested traffic or while waiting at red lights, thereby improving driving safety.

[0086] In another embodiment of the entertainment driving interaction method of this application, the following steps are included:

[0087] 1. Scene Activation: When the driver's speed is <10km / h for more than 3 minutes, a voice prompt will be automatically triggered, such as "The traffic jam ahead is expected to last 20 minutes. Shall we start the Gold Coin Battle?" The user can reply by voice or confirm the start by operating the steering wheel.

[0088] 2. AR Interaction: Projecting "gold coins" (such as...) onto the taillights of the car in front via an AR-HUD screen. Figure 3 The yellow circular markers in the image indicate that the closer the coin is to the front, the larger it is (the coin is a ring at the front of the vehicle that "eats" coins). Figure 3 (The green ring in the middle) Only when maintaining a safe distance can the "coin" be eaten and the corresponding score be obtained; at the same time, the lane lines generate dynamic light trails, and when the vehicle is driving in the center, a combo bonus is triggered.

[0089] For example, as the car approaches the car in front and remains within the safe following distance, it collects a coin. Furthermore, when the car exceeds the safe following distance, the coin reappears, prompting the user to maintain a safe following distance. When the car and the car in front re-enter the safe following distance, the coin is collected again.

[0090] The safe following distance range includes an upper limit and a lower limit. The upper limit ensures a safe distance from the vehicle in front, while the lower limit is conducive to efficient and smooth road traffic (and can prevent vehicles in adjacent lanes from cutting in).

[0091] In some embodiments, after a coin is caught, a warning sign (e.g., a red coin) appears in front of the vehicle. The closer the ring that catches the coin is to the warning sign, the more conspicuous the warning sign becomes, reminding the driver to maintain a safe distance.

[0092] Furthermore, a multimodal attention system design can be employed to remind drivers. For example, integrating haptic (seat vibration), visual (AR projection), and auditory (3D sound field effects) multimodal reminders can remind drivers to maintain a safe distance, effectively managing the user's attention while playing games in congested traffic.

[0093] 3. Game Rules: The basic scoring items in this game include: 1) Maintaining a safe following distance; 2) Centering in the lane; 3) Linear lane changes (steering wheel angle change rate within the specified range). Completing the above actions in the AR game interaction will earn corresponding rewards. The penalty mechanism includes: 1) Triggering an alarm and pausing the game when the following distance is less than 1m; 2) Deducting corresponding points when the user is detected to be accelerating suddenly; 3) Not receiving the corresponding combo reward if the user is detected to be veering out of the lane.

[0094] 4. Game ends based on the starting of the vehicle in front and corresponding road conditions: When the vehicle in front starts moving or when there are only 30 seconds left in the traffic jam, it means that the traffic jam is about to end. At this time, control the corresponding game element in the AR-HUD to fade out; when it ends, a seat vibration + sound prompt will be given: "The road ahead is clear, get ready to go!"

[0095] In some embodiments, the following conditions can also be used to determine whether the traffic congestion has ended: based on the vehicle's movement status (duration of continuous movement), such as the vehicle needing to move continuously for more than 8 seconds after the vehicle in front starts moving; or stopping less than twice within 3 minutes; auxiliary judgment conditions can also be set: for example, it can be combined with vehicle navigation data, such as the congestion level dropping to below yellow.

[0096] The entertainment driving interaction method proposed in this application integrates vehicle driving information (e.g., vehicle speed, acceleration, braking, throttle, steering angle and other on-board sensor data), AR projection technology and gamified interactive design, to achieve a dual improvement in safety and entertainment during driving. It is especially suitable for driver attention management and emotion regulation in long-term traffic jams on highways.

[0097] It should be noted that, for the sake of simplicity, the foregoing method embodiments are all described as a series of combined actions. However, those skilled in the art should understand that this application is not limited to the described order of actions, as some steps may be performed in other orders or simultaneously according to this application. Secondly, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions and modules involved are not necessarily essential to this application. In the above embodiments, the descriptions of each embodiment have their own emphasis; for parts not described in detail in a certain embodiment, please refer to the relevant descriptions of other embodiments.

[0098] In some embodiments, this application provides a non-volatile computer-readable storage medium storing one or more programs including execution instructions, which can be read and executed by electronic devices (including but not limited to computers, servers, or network devices) to perform any of the above-described entertainment driving interaction methods of this application.

[0099] In some embodiments, this application also provides a computer program product, the computer program product including a computer program stored on a non-volatile computer-readable storage medium, the computer program including program instructions, which, when executed by a computer, cause the computer to perform any of the above-described entertainment driving interaction methods.

[0100] In some embodiments, this application also provides an electronic device, comprising: at least one processor, and a memory communicatively connected to the at least one processor, wherein the memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to perform an entertainment driving interaction method.

[0101] Figure 4 This is a schematic diagram of the hardware structure of an electronic device for performing an entertainment driving interaction method according to another embodiment of this application, as shown below. Figure 4 As shown, the device includes:

[0102] One or more processors 410 and memory 420, Figure 4 Take a processor 410 as an example.

[0103] The device for performing the entertainment driving interaction method may also include an input device 430 and an output device 440.

[0104] The processor 410, memory 420, input device 430, and output device 440 can be connected via a bus or other means. Figure 4 Taking the example of a connection between China and Israel via a bus.

[0105] The memory 420, as a non-volatile computer-readable storage medium, can be used to store non-volatile software programs, non-volatile computer-executable programs, and modules, such as the program instructions / modules corresponding to the entertainment driving interaction method in the embodiments of this application. The processor 410 executes various functional applications and data processing of the server by running the non-volatile software programs, instructions, and modules stored in the memory 420, thereby implementing the entertainment driving interaction method of the above-described method embodiments.

[0106] The memory 420 may include a program storage area and a data storage area. The program storage area may store the operating system and applications required for at least one function; the data storage area may store data created based on the use of the infotainment driving interaction device. Furthermore, the memory 420 may include high-speed random access memory and may also include non-volatile memory, such as at least one disk storage device, flash memory device, or other non-volatile solid-state storage device. In some embodiments, the memory 420 may optionally include memory remotely located relative to the processor 410, and this remote memory may be connected to the infotainment driving interaction device via a network. Examples of such networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof.

[0107] Input device 430 can receive input digital or character information and generate signals related to user settings and function control of the infotainment driving interaction device. Output device 440 may include display devices such as a display screen.

[0108] The one or more modules are stored in the memory 420, and when executed by the one or more processors 410, they execute the entertainment driving interaction method in any of the above method embodiments.

[0109] The above-described product can perform the methods provided in the embodiments of this application, and has the corresponding functional modules and beneficial effects for performing the methods. Technical details not described in detail in this embodiment can be found in the methods provided in the embodiments of this application.

[0110] The device embodiments described above are merely illustrative. The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the modules can be selected to achieve the purpose of this embodiment according to actual needs.

[0111] Through the above description of the embodiments, those skilled in the art can clearly understand that each embodiment can be implemented using software plus a general-purpose hardware platform, or of course, using hardware. Based on this understanding, the above technical solutions, in essence or the parts that contribute to the related technology, can be embodied in the form of a software product. This computer software product can be stored in a computer-readable storage medium, such as ROM / RAM, magnetic disk, optical disk, etc., and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute the methods described in the various embodiments or some parts of the embodiments.

[0112] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of this application, and are not intended to limit them. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features. Such modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this application.

Claims

1. A method for interactive driving entertainment, comprising: Enters the entertainment driving interaction mode in response to user control commands; Entertainment driving interaction elements are generated on the vehicle's virtual display interface, which is the vehicle's AR-HUD display interface; The entertainment and driving interaction elements are updated based on vehicle driving information; The vehicle driving information includes the driving distance between the vehicle and the vehicle in front; The step of updating the entertainment driving interaction elements according to vehicle driving information includes: adjusting the clarity of the entertainment driving interaction elements according to the driving distance; When the driving distance is within a preset range, the entertainment driving interaction element is in a clear state; when the driving distance exceeds the preset range, the entertainment driving interaction element is in a blurred state.

2. The method according to claim 1, characterized in that, The step of updating the entertainment driving interaction elements based on vehicle driving information includes: Determine whether the vehicle driving information meets preset conditions; If so, the entertainment driving interaction element is controlled to perform a first update to reward the current driving behavior; If not, the entertainment driving interaction element is controlled to perform a second update to warn of the current driving behavior.

3. The method according to claim 1, characterized in that, Before entering the entertainment driving interaction mode in response to user control commands, it also includes: Determine if the current driving scenario meets the conditions for responsive driving; if so, ask the driver whether to enter responsive driving interaction mode; and / or, The method further includes: automatically exiting the entertainment driving interaction mode when the latest driving scenario is detected to be inconsistent with the conditions for entertainment driving.

4. The method according to claim 2, characterized in that, The vehicle driving information includes at least one of the following: the driving distance between the vehicle and the vehicle in front, the vehicle's position information, and the vehicle's turning information; the step of determining whether the vehicle driving information meets preset conditions includes: When all information in the vehicle driving information meets the conditions for safe driving, the vehicle driving information is determined to meet the preset conditions. If any of the information in the vehicle driving information does not meet the conditions for safe driving, the vehicle driving information is determined to not meet the preset conditions.

5. The method according to any one of claims 1-4, characterized in that, The entertainment driving interaction elements include a first interaction element and at least one second interaction element, wherein the first and second interaction elements are distributed at intervals along the direction from the vehicle to the vehicle in front. The vehicle driving information includes the driving distance between the current vehicle and the vehicle in front. Updating the entertainment driving interaction elements based on the vehicle driving information includes: As the driving distance decreases, the distance between the first interactive element and the at least one second interactive element decreases.

6. The method according to claim 5, characterized in that, Also includes: When the first interactive element overlaps with at least one second interactive element, the second interactive element that overlaps with the first interactive element disappears.

7. The method according to any one of claims 1-4, characterized in that, The step of updating the entertainment driving interaction elements based on vehicle driving information includes: When the vehicle driving information meets the preset conditions, additional interactive elements of the entertainment driving interactive elements are generated.

8. The method according to any one of claims 1-4, characterized in that, The method further includes generating a new entertainment driving interaction element when it detects that a user speaks voice content corresponding to the entertainment driving interaction element.

9. The method according to any one of claims 1-4, characterized in that, Also includes: Create a virtual entertainment space to display the interaction status of multiple vehicles within a preset range that have entered the entertainment driving interaction mode.

10. An electronic device comprising: At least one processor, and a memory communicatively connected to the at least one processor, wherein the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the steps of the method according to any one of claims 1-9.

Citation Information

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