Network security competition system integrating competitive games and secret room decryption elements

By integrating competitive gaming with escape room puzzle elements, the cybersecurity competition system utilizes 3D modeling and network environment simulation to construct the competition world. Players engage in teamwork and real-time competition, solving the problems of monotony and lack of innovation in existing competition modes, and enhancing players' immersion and comprehensive abilities.

CN121081925APending Publication Date: 2025-12-09苏沐
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Patent Information

Application Number
CN202511268797.8
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-09-06
Publication Date
2025-12-09

AI Technical Summary

Technical Problem

The specific problems that existing technologies cannot effectively solve in cybersecurity competitions are that they cannot effectively simulate real and complex cybersecurity confrontation environments. In recent years, existing technologies have failed to fully integrate with cybersecurity confrontation environments and network devices. Furthermore, existing competition models lack innovation in guiding contestants to acquire problem-solving strategies and fail to effectively stimulate contestants' desire for exploration and creativity.

Method used

It blends competitive gaming with escape room puzzle elements, constructs a competition world using 3D modeling technology and network environment simulation algorithms, designs cybersecurity puzzles, and allows contestants to observe virtual network devices and collect clues, engage in teamwork and real-time competition, and evaluate the contestants' comprehensive abilities.

Benefits of technology

It enhanced the participants' immersion and enthusiasm, increased the fun and interactivity of the competition, promoted their understanding and application of cybersecurity knowledge, and comprehensively improved their overall qualities.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to the technical field of network security competition, in particular to a network security competition system integrating competitive games and secret room decryption elements. Comprising a scene construction module, an element fusion module, an interaction module and an evaluation module, the scene construction module comprises a 3D modeling technology, a network environment simulation algorithm, a virtual network device and a prop for hiding clues, and the element fusion module comprises competitive game elements and secret room decryption elements. The competitive game element comprises an integral system, a ranking mechanism and real-time confrontation, and the secret room decryption element comprises a puzzle solving mechanism and clue collection. The method has the advantages that the observation ability, the logical reasoning ability and the problem solving ability of players can be exercised through the secret room decryption game by means of the unique puzzle solving mechanism and immersive experience of the secret room decryption game, if skills and elements of the players are fused into network security competitions, new vitality and challenges are expected to be brought to the competitions, and the competitive experience and the learning effect of the players are improved.
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Description

Technical Field

[0001] This invention relates to the field of cybersecurity competition technology, specifically to a cybersecurity competition system that integrates competitive games and escape room puzzle elements. Background Technology

[0002] Traditional cybersecurity competitions are mostly screen-based question-and-answer sessions, which are relatively monotonous and lack immersive experience for participants. They fail to simulate the complex and realistic cybersecurity adversarial environment. In recent years, although there have been attempts to introduce gamification elements, most of these efforts have remained superficial and have not fully integrated the characteristics of cybersecurity knowledge with fun elements. At the same time, the existing competition models lack innovation in guiding participants to develop problem-solving strategies and fail to effectively stimulate their desire for exploration and creativity.

[0003] To address the above issues, a cybersecurity competition system that integrates competitive gaming and escape room puzzle elements is proposed. Summary of the Invention

[0004] The purpose of this invention is to solve the problems in the aforementioned background technology and provide a network security competition system that integrates competitive games and escape room puzzle elements. The system is characterized by comprising a scene construction module, an element fusion module, an interaction module, and an evaluation module. The scene construction module includes 3D modeling technology, network environment simulation algorithms, virtual network devices, and props containing hidden clues. The element fusion module includes competitive game elements and escape room puzzle elements. The competitive game elements include a scoring system, ranking mechanism, and real-time competition. The escape room puzzle elements include puzzle-solving mechanisms, clue collection, and scene exploration. The interaction module includes real-time competition and interaction, which includes teamwork, information sharing, and competitive duels. The evaluation module includes performance evaluation, which includes application ability, observation ability, logical reasoning ability, and teamwork ability.

[0005] A cybersecurity competition system that integrates competitive gaming and escape room puzzle elements includes the following steps:

[0006] S1: Scene Construction and Puzzle Design: Using 3D modeling technology and network environment simulation algorithms, construct the competition world and escape room scenes, design the network security simulation environment and puzzle logic for each scene, and the puzzles need to combine network security knowledge characteristics with fun elements;

[0007] S2: Grouping and Initialization of Participants: Group the participants into individual groups or team groups;

[0008] S3: Competition Begins and Scene Exploration: Contestants enter the competition world and explore the escape room scene, collecting hidden clues by observing the buildings, virtual network devices, props, etc. in the scene.

[0009] S4: Puzzle Solving and Competitive Battle: Players solve cybersecurity puzzles in a locked room based on collected clues;

[0010] S5: Teamwork and Strategy Formulation: Team members need to work closely together, share clues and problem-solving ideas, and formulate reasonable strategies to deal with puzzles and compete against other teams.

[0011] S6: Progression and Scene Switching: After solving the puzzle in the current escape room, the contestant progresses according to the competition rules, switching to the next escape room scene or starting a new competition segment.

[0012] S7: Competition End and Evaluation Summary: After all competition stages are completed, the evaluation module will conduct a comprehensive evaluation of the contestants' performance and generate an evaluation report.

[0013] Preferably, the scenario construction module further includes configuring a network security simulation environment and puzzle logic.

[0014] Preferably, the player grouping and initialization in S2 includes assigning initial resources and roles to each player or team, such as setting initial scores and skill points in competitive game elements.

[0015] Preferably, the start of the competition and scene exploration in S3 also includes clues such as digital passwords, network code snippets, and image information, which require contestants to use their observation skills and cybersecurity knowledge to interpret.

[0016] Preferably, in step S4, the puzzle-solving and competitive battle also includes real-time competition with other players or teams during the puzzle-solving process. This could involve attacking other teams' virtual network devices to disrupt their puzzle-solving process while simultaneously protecting one's own team's devices from attack. During the competitive battle, the scores and skill points of players or teams are updated in real-time based on the effectiveness of the attacks and defenses.

[0017] Preferably, the progress advancement and scene switching in S6 also include a gradual increase in the difficulty of each scene, and the form of the puzzles and the network security knowledge points are constantly changing, so as to comprehensively train the contestants' abilities.

[0018] Preferably, the competition conclusion and evaluation summary in S7 also includes a report on the contestants' scores and performance in various aspects, their mastery of cybersecurity knowledge, problem-solving abilities, and teamwork skills.

[0019] The beneficial effects of this invention are:

[0020] Escape room puzzle games, with their unique puzzle-solving mechanisms and immersive experience, can train players' observation, logical reasoning and problem-solving abilities. If their skills and elements are integrated into cybersecurity competitions, it is expected to bring new vitality and challenges to the competitions and improve the contestants' competitive experience and learning outcomes.

[0021] Enhancing the fun and immersion of the competition: By combining competitive games with escape room puzzle elements, a competitive environment full of challenges and surprises is created for the contestants, which greatly enhances their enthusiasm and immersion, and makes them more actively involved in the competition.

[0022] Promote knowledge understanding and application: By combining escape room decryption skills with cybersecurity knowledge, participants are guided to think about and solve problems from different perspectives, deepening their understanding and application of cybersecurity knowledge and enhancing the educational value of the competition;

[0023] Developing comprehensive abilities: During the competition, participants need to use their observation skills, logical reasoning skills, teamwork skills, and cybersecurity skills, which comprehensively develops their overall qualities and is more in line with the needs of modern cybersecurity talent training.

[0024] Enhanced competition interactivity: Real-time competition and interaction between players increases the uncertainty and fun of the competition, promotes communication and learning among players, and creates a positive competitive atmosphere.

[0025] Obviously, based on the above description of the present invention, and according to common technical knowledge and conventional methods in the field, various other modifications, substitutions or alterations can be made without departing from the basic technical concept of the present invention.

[0026] The following detailed embodiments further illustrate the above-described content of the present invention. However, this should not be construed as limiting the scope of the present invention to the following examples. All technologies implemented based on the above-described content of the present invention fall within the scope of the present invention. Attached Figure Description

[0027] Figure 1 This is a schematic diagram of the structure of the present invention. Detailed Implementation

[0028] The present invention is illustrated below with specific embodiments, which are not intended to limit the scope of the invention.

[0029] like Figure 1As shown, a cybersecurity competition system integrating competitive gaming and escape room puzzle elements includes a scene construction module, an element fusion module, an interaction module, and an evaluation module. The scene construction module includes 3D modeling technology, network environment simulation algorithms, virtual network devices, and props containing hidden clues. It also includes configuring a cybersecurity simulation environment and puzzle logic. The element fusion module includes competitive gaming elements and escape room puzzle elements. The competitive gaming elements include a scoring system, ranking mechanism, and real-time competition. The escape room puzzle elements include puzzle-solving mechanisms, clue collection, and scene exploration. The interaction module includes real-time competition and interaction, which includes teamwork, information sharing, and competitive duels. The evaluation module includes performance evaluation, which includes application ability, observation ability, logical reasoning ability, and teamwork ability.

[0030] A cybersecurity competition system that integrates competitive gaming and escape room puzzle elements includes the following steps:

[0031] S1: Scene Construction and Puzzle Design: Using 3D modeling technology and network environment simulation algorithms, construct the competition world and escape room scenes, design the network security simulation environment and puzzle logic for each scene, and the puzzles need to combine network security knowledge characteristics with fun elements;

[0032] S2: Player Grouping and Initialization: The players are grouped into individual groups or team groups. Player grouping and initialization includes assigning initial resources and roles to each player or team, such as setting initial scores and skill points in competitive game elements.

[0033] S3: Competition Start and Scene Exploration: Contestants enter the competition world and explore a secret room scene. By observing the buildings, virtual network devices, props, etc. in the scene, they collect hidden clues. The competition start and scene exploration also include clues that can be digital passwords, network code snippets, image information, etc., which require contestants to use their observation skills and network security knowledge to decipher.

[0034] S4: Puzzle Solving and Competitive Battles: Players solve cybersecurity puzzles within an escape room based on collected clues. This includes real-time battles against other players or teams during the puzzle-solving process, such as attacking other teams' virtual network devices to disrupt their problem-solving while protecting their own team's devices. During the competitive battles, player or team scores and skill points are updated in real-time based on the effectiveness of attacks and defenses.

[0035] S5: Teamwork and Strategy Formulation: Team members need to work closely together, share clues and problem-solving ideas, and formulate reasonable strategies to deal with puzzles and compete against other teams.

[0036] S6: Progression and Scene Switching: After solving the puzzles in the current escape room, the contestants advance according to the competition rules, switching to the next escape room scene or starting a new competition segment. Progression and scene switching also include a gradual increase in the difficulty of each scene, and the form of the puzzles and cybersecurity knowledge points are constantly changing, in order to comprehensively train the contestants' abilities.

[0037] S7: Competition End and Evaluation Summary: After all competition stages are completed, the evaluation module will conduct a comprehensive evaluation of the contestants' performance and generate an evaluation report. The competition end and evaluation summary also includes the contestants' scores and performance in various aspects, their mastery of cybersecurity knowledge, problem-solving abilities, and teamwork skills. Detailed implementation method:

[0039] Scene construction module implementation: Using professional 3D modeling software such as Maya and 3ds Max, different styles of buildings are constructed, such as ancient castles and modern high-tech buildings, as the external scenes of the escape rooms. Inside the buildings, various virtual network devices are set up, such as routers, servers, and firewalls, and laid out according to the real network architecture. For props that hide clues, they can be designed to match the scene style, such as a mysterious map in an ancient castle and a USB flash drive in a modern building. The network environment simulation algorithm adopts advanced network simulation technology, such as OPNET and NS-3, to simulate different network security environments, such as vulnerable local area networks and complex wide area networks. Each escape room scene is configured with unique puzzle logic, such as puzzles based on network protocol analysis and puzzles based on cryptography.

[0040] The element fusion module is implemented as follows: The scoring system is designed to calculate points based on factors such as the contestants' speed in solving puzzles and their performance in the competition. The ranking mechanism displays the score rankings of each contestant or team in real time. The real-time competition function is implemented through network communication technology, allowing contestants to send attack data packets to other teams' virtual network devices. Attack types include port scanning and vulnerability exploitation. At the same time, defense mechanisms are set up, such as firewall rule settings and intrusion detection systems, so that contestants can experience real network security attack and defense in the competition. The puzzle-solving mechanism in the escape room puzzle-solving element is combined with network security knowledge.

[0041] Interactive module implementation: Real-time communication technologies such as WebSocket and RTC are used to enable real-time voice and text communication between players. The team collaboration function supports players to share clues and assign tasks. The competitive duel function sets different confrontation modes, such as one-on-one duels and team battles, allowing players to experience the fun of competition in different modes.

[0042] Assessment Module Implementation: A detailed assessment indicator system was developed, including the level of cybersecurity knowledge, problem-solving ability, observation skills, logical reasoning ability, and teamwork ability. The assessment method combines automatic and manual assessment. Automatic assessment analyzes the contestants' operation data recorded by the system, such as problem-solving time, number of successful attacks, and defense effectiveness. Manual assessment involves professional judges providing subjective evaluations of the contestants' performance, such as the strategy formulation and execution during teamwork.

[0043] Competition Methodology: During the scenario construction and puzzle design phase, cybersecurity experts and game design experts will be invited to participate to ensure the professionalism and fun of the puzzles. Participant groups can be flexibly set according to the number of participants and competition objectives; for example, individual groups are suitable for participants with strong individual abilities, while team groups are suitable for cultivating teamwork skills. During the competition, a real-time monitoring system will record and manage the participants' actions to ensure fairness and security. In the post-competition evaluation and summary phase, awards will be presented to outstanding participants and teams, and evaluation reports will be provided to the participants to help them understand their strengths and weaknesses, providing a reference for future learning and improvement.

[0044] It should be noted that, in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such process, method, article, or apparatus.

[0045] The above description is merely a preferred embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent structural transformations made using the contents of the present invention's specification and drawings under the inventive concept of the present invention, or direct / indirect applications in other related technical fields, are included within the patent protection scope of the present invention.

[0046] Although embodiments of the invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the invention, the scope of which is defined by the appended claims and their equivalents.

Claims

1. A cybersecurity competition system that integrates competitive gaming and escape room puzzle elements, characterized in that, It includes a scene construction module, an element fusion module, an interaction module, and an evaluation module. The scene construction module includes 3D modeling technology, network environment simulation algorithms, and virtual network design. The props containing hidden clues, and the element fusion module includes competitive game elements and escape room puzzle elements. The competitive game elements include a points system, ranking mechanism, and real-time competition; the escape room puzzle elements include puzzle-solving mechanism, clue collection, and scene exploration; the interaction module includes real-time competition and interaction, which includes teamwork, information sharing, and competitive duels; and the evaluation module includes performance evaluation, which includes application ability, observation ability, logical reasoning ability, and teamwork ability.

2. A cybersecurity competition system that integrates competitive gaming and escape room puzzle elements, comprising the following steps: S1: Scene Construction and Puzzle Design: Using 3D modeling technology and network environment simulation algorithms, construct the competition world and escape room scenes, design the network security simulation environment and puzzle logic for each scene, and the puzzles need to combine network security knowledge characteristics with fun elements; S2: Grouping and Initialization of Participants: Group the participants into individual groups or team groups; S3: Competition Begins and Scene Exploration: Contestants enter the competition world and explore the escape room scene, collecting hidden clues by observing the buildings, virtual network devices, props, etc. in the scene. S4: Puzzle Solving and Competitive Battle: Players solve cybersecurity puzzles in a locked room based on collected clues; S5: Teamwork and Strategy Formulation: Team members need to work closely together, share clues and problem-solving ideas, and formulate reasonable strategies to deal with puzzles and compete against other teams. S6: Progression and Scene Switching: After solving the puzzle in the current escape room, the contestant progresses according to the competition rules, switching to the next escape room scene or starting a new competition segment. S7: Competition End and Evaluation Summary: After all competition stages are completed, the evaluation module will conduct a comprehensive evaluation of the contestants' performance and generate an evaluation report.

3. The cybersecurity competition system integrating competitive games and escape room puzzle elements as described in claim 1, characterized in that, The scenario building module also includes configuring a network security simulation environment and puzzle logic.

4. The cybersecurity competition system integrating competitive games and escape room puzzle elements as described in claim 2, characterized in that, The player grouping and initialization in S2 includes assigning initial resources and roles to each player or team, such as setting initial scores and skill points in competitive game elements.

5. The cybersecurity competition system integrating competitive games and escape room puzzle elements as described in claim 2, characterized in that, The S3 competition start and scenario exploration also include clues such as digital passwords, network code snippets, and image information, which require contestants to use their observation skills and cybersecurity knowledge to decipher.

6. The cybersecurity competition system integrating competitive games and escape room puzzle elements as described in claim 2, characterized in that, The puzzle-solving and competitive aspect of S4 also includes real-time battles against other players or teams during puzzle-solving. This includes attacking other teams' virtual network devices to disrupt their problem-solving process while protecting one's own team's devices from attack. During the competitive battles, the scores and skill points of players or teams are updated in real-time based on the effectiveness of their attacks and defenses.

7. The cybersecurity competition system integrating competitive games and escape room puzzle elements as described in claim 2, characterized in that, The progress and scene switching in S6 also include a gradual increase in the difficulty of each scene, and the form of the puzzles and the cybersecurity knowledge points are constantly changing, in order to comprehensively train the contestants' abilities.

8. The cybersecurity competition system integrating competitive games and escape room puzzle elements as described in claim 2, characterized in that, The S7 competition conclusion and evaluation summary also includes a report on the contestants' scores and performance in various aspects, their mastery of cybersecurity knowledge, problem-solving abilities, and teamwork skills.