Vehicle-mounted screen 3D simulation seat adjustment interaction method and system and electronic equipment

By constructing a dynamic binding system between physical seats and virtual models and using bimodal feedback technology, the problem of excessively deep entry points for seat adjustment on the vehicle's armrest screen has been solved, achieving direct operation with zero levels and intuitive and accurate seat adjustment.

CN121105940APending Publication Date: 2025-12-12CHINA FAW CO LTD
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Patent Information

Application Number
CN202511486270.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-10-16
Publication Date
2025-12-12

AI Technical Summary

Technical Problem

The seat adjustment access points on the car's armrest screen are too deeply layered, requiring multiple clicks to reach core functions. The 2D planar controls cannot dynamically display the physical movement direction of the seat, and the spatial display is poor when adjusting multiple parts.

Method used

By constructing a dynamic binding system between physical seats and virtual models through a real-time interaction mechanism based on spatial vector mapping, a dual-modal feedback enhancement technology is adopted to achieve direct operation at zero level, and a multi-degree-of-freedom pose prediction algorithm is combined to predict seat adjustment.

Benefits of technology

It enables direct operation at zero level, reducing user adjustment time, lowering the error rate, and improving the intuitiveness and accuracy of adjustment. Visual and tactile feedback enhances the user's clear perception of the seat adjustment position.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a vehicle-mounted screen 3D simulation seat adjustment interaction method, and relates to the technical field of vehicle control, and the method comprises the steps: obtaining a 3D engine, and constructing a 3D virtual model corresponding to an automobile physical seat according to the 3D engine; displaying the 3D virtual model on a user interaction interface; establishing a dynamic binding relationship between the 3D virtual model and the seat unit, and completing initial calibration according to a spatial state; obtaining a touch operation of a user on a target adjusting part in the 3D virtual model, analyzing the type and track of the touch operation and target part information, and generating an interaction instruction; the target adjusting component comprises a headrest, a backrest and a leg support; the interaction instruction is converted into a seat motion control signal, the seat motion control signal is sent to a seat motion control module, and a physical seat is driven to execute corresponding adjusting actions; a highlight semitransparent guide rail projection is generated through the visual feedback unit, and continuous click type vibration is provided through the tactile feedback unit; the real-time state of the physical seat is obtained, and the 3D virtual model is driven to be synchronously updated.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of vehicle control, in particular to a vehicle screen 3D simulation seat adjustment interaction method, a vehicle screen 3D simulation seat adjustment interaction system, an electronic device and a storage medium. BACKGROUND

[0002] At present, the seat adjustment entry on the car armrest screen is often hidden in a menu of more than three levels, which is difficult to find due to too deep level and needs to be clicked multiple times to reach the core function. At the same time, the 2D plane control display is single and cannot dynamically display the direction of seat physical movement, so the adjustment result cannot be predicted. Moreover, when multiple parts need to be adjusted, it is difficult to better display all adjustment functions in a relatively limited space.

[0003] For example, Chinese patent, invention name: vehicle seat control device and method based on VR, application number: CN202311646971.9, specifically discloses a vehicle seat control device based on VR, which provides an immersive virtual reality experience and improves the entertainment and marketability of the vehicle, but the above technical solution cannot solve the above technical problems.

[0004] For example, Chinese patent, invention name: vehicle control system and method based on 3D model interaction and large screen information prompting, application number: CN202410335950.3, specifically discloses a vehicle control system based on 3D model interaction and large screen information prompting, which divides the trigger signal into condition-based, subjective-based and ordinary trigger signals, sets the corresponding control logic, uses the large screen for secondary confirmation and prompting, prevents accidental touch, and executes the action when the conditions are met.

[0005] The control logic of the condition-based trigger signal, the subjective-based trigger signal and the ordinary trigger signal prevents accidental touch of the large screen and improves driving safety. SUMMARY

[0006] Therefore, the purpose of the present application is to provide a vehicle screen 3D simulation seat adjustment interaction method, a vehicle screen 3D simulation seat adjustment interaction system, an electronic device and a storage medium, which realizes zero-level direct operation paradigm by constructing a dynamic binding system of physical seats and virtual models based on a real-time interaction mechanism based on space vector mapping, and solves the pain point that the rear seat user needs to click multiple times to complete seat adjustment when operating the armrest screen by using a dual-mode feedback enhancement technology, which effectively meets the technical problem of obvious perception of the user's preset adjustment direction.

[0007] The present application provides the following solutions:

[0008] According to one aspect of the present application, a vehicle screen 3D simulation seat adjustment interaction method is provided, which comprises the following steps:

[0009] An initialization configuration step: obtaining a 3D engine, and constructing a 3D virtual model corresponding to a physical seat of a vehicle according to the 3D engine;

[0010] Displaying the 3D virtual model on a user interaction interface;

[0011] Establishing a dynamic binding relationship between the 3D virtual model and a seat crew, determining a spatial state, and completing initial calibration according to the spatial state;

[0012] An interaction instruction receiving step: obtaining a touch operation of a user on a target adjusting component in the 3D virtual model, analyzing a type, a trajectory and target component information of the touch operation, and generating an interaction instruction; the target adjusting component includes a headrest, a backrest and a leg rest;

[0013] An adjusting control executing step: converting the interaction instruction into a seat motion control signal, sending the seat motion control signal to a seat motion control module, and driving the physical seat to perform a corresponding adjusting action;

[0014] A bimodal feedback and state synchronization step: generating a highlighted semi-transparent guide rail projection through a visual feedback unit, and providing continuous click-type vibration through a tactile feedback unit;

[0015] Obtaining a real-time state of the physical seat, and driving the 3D virtual model to update synchronously.

[0016] Further, comprising:

[0017] The initialization configuration step comprises:

[0018] Restoring actual sizes, joint connection structures and maximum adjusting degrees of freedom of the physical seat of the vehicle;

[0019] The 3D engine integrates a multi-degree-of-freedom pose prediction algorithm, which is used to predict a motion direction of the target adjusting component according to an initial touch position of the user;

[0020] And a guide rail preview in the direction is pre-displayed on the 3D virtual model;

[0021] The spatial state includes a spatial mapping relationship between the 3D virtual model and the physical seat.

[0022] Further, comprising:

[0023] In the interaction instruction receiving step, the touch operation includes a long press and drag operation;

[0024] When it is detected that the user performs a long press and drag on the target adjusting component, a continuous adjusting instruction is generated;

[0025] An adjusting parameter of the continuous adjusting instruction dynamically changes with a length or a speed of a drag trajectory;

[0026] The adjustment parameter includes a movement distance or an angle of the target adjustment component.

[0027] Further, comprising:

[0028] The adjustment control execution step includes checking the validity of the interactive instruction.

[0029] The physical seat adjustment range determined according to the initial calibration excludes the interactive instruction beyond the range.

[0030] Further, comprising:

[0031] The bimodal feedback and state synchronization step includes:

[0032] The highlight semi-transparent guide rail projection generated by the visual feedback unit is consistent with the preset movement direction of the target adjustment component, and the guide rail projection is marked with an adjustment stroke scale, which displays the distance between the current adjustment position and the limit position of the target adjustment component in real time.

[0033] Further, comprising:

[0034] The bimodal feedback and state synchronization step includes:

[0035] The synchronization update of the 3D virtual model is delayed by no more than 100 ms.

[0036] The position mark is displayed on the target adjustment component of the 3D virtual model during synchronization.

[0037] The actual position deviation of the position mark and the corresponding component of the physical seat is less than 5 mm.

[0038] Further, comprising:

[0039] The bimodal feedback and state synchronization step includes that the frequency of the continuous click vibration provided by the tactile feedback unit is positively correlated with the adjustment speed of the physical seat.

[0040] According to the two aspects of the present application, a vehicle-mounted screen 3D simulation seat adjustment interactive system is provided, comprising:

[0041] An initialization configuration module, an interactive instruction receiving module, a bimodal feedback and state synchronization module, and a seat movement control module.

[0042] The initialization configuration module is used to obtain a 3D engine and construct a 3D virtual model corresponding to the physical seat of the vehicle according to the 3D engine.

[0043] The 3D virtual model is displayed on a user interactive interface.

[0044] For establishing the dynamic binding relationship of 3D virtual model and seat crew, determining the space state, and completing initial calibration according to the space state;

[0045] The interactive instruction receiving module is configured to acquire a touch operation of a user on the target adjusting component in the 3D virtual model.

[0046] The interactive instruction receiving module is configured to acquire a touch operation of a user on the target adjusting component in the 3D virtual model.

[0047] The target adjusting component includes a headrest, a backrest and a leg rest.

[0048] The adjusting control executing module is configured to convert the interactive instruction into a seat motion control signal, send the seat motion control signal to the seat motion control module, and drive the physical seat to perform a corresponding adjusting action.

[0049] The bimodal feedback and state synchronization module is configured to generate a highlighted semi-transparent guide rail projection through the visual feedback unit and provide continuous click-type vibration through the tactile feedback unit.

[0050] The physical seat real-time state is acquired to drive the 3D virtual model to be updated synchronously.

[0051] The seat motion control module is configured to drive the physical seat to perform a corresponding adjusting action according to the seat motion control signal.

[0052] According to the three aspects of the present application, an electronic device is provided, which comprises a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory complete mutual communication through the communication bus.

[0053] The memory stores a computer program, and when the computer program is executed by the processor, the processor executes the steps of a vehicle-mounted screen 3D simulation seat adjusting interaction method.

[0054] According to the four aspects of the present application, a computer readable storage medium is provided, which stores a computer program executable by an electronic device, and when the computer program runs on the electronic device, the electronic device executes the steps of a vehicle-mounted screen 3D simulation seat adjusting interaction method.

[0055] Compared with the prior art, the present application has the following advantages:

[0056] The present application optimizes the interactive architecture of HMI by fusing human factors engineering analysis, improves the interactive level of high-frequency functions of seat adjustment, and dynamically realizes the adjustment prediction of the seat in multiple directions and multiple positions by using the multi-degree-of-freedom pose prediction algorithm technology in the 3D engine.

[0057] The application enhances the obvious perception of the user on the seat adjustment position through the bimodal feedback enhancement technology, according to the visual perception and the feedback of the tactile perception, the tactile perception motion direction, and the visual generation of the motion trajectory projection.

[0058] The application saves the user's seat adjustment time through the multi-degree-of-freedom pose prediction algorithm technology, through the continuous clicking of the user, and the continuous adjustment of the controller in the direction of the user's desired adjustment to reach the user's satisfied seat position.

[0059] The application improves the intuitiveness through the dynamic UI, such as the real-time synchronization of the seat state by the 3D model.

[0060] The application solves the problem of complex operation of the traditional physical button or knob through the screen clicking to automatically adjust the seat position. BRIEF DESCRIPTION OF DRAWINGS

[0061] In order to more clearly illustrate the specific embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the description of the specific embodiments or the prior art. Obviously, the drawings described below are some embodiments of the present application, and other drawings can also be obtained by those skilled in the art without creative labor.

[0062] Figure 1 is a flowchart of a vehicle-mounted screen 3D simulation seat adjustment interaction method provided by one or more embodiments of the present application.

[0063] Figure 2 is a structural diagram of a vehicle-mounted screen 3D simulation seat adjustment interaction system provided by one or more embodiments of the present application.

[0064] Figure 3 is a flowchart of a vehicle-mounted screen 3D simulation seat adjustment interaction method of one specific embodiment of the present application.

[0065] Figure 4 is a structural block diagram of an electronic device of a vehicle-mounted screen 3D simulation seat adjustment interaction method provided by one or more embodiments of the present application. DETAILED DESCRIPTION

[0066] The technical solutions of the present application will be described in detail below with reference to the drawings. Obviously, the described embodiments are some embodiments of the present application, not all embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative labor are within the scope of protection of the present application.

[0067] Figure 1is a flowchart of a vehicle-mounted screen 3D simulation seat adjustment interaction method provided by one or more embodiments of the present application.

[0068] As shown in Figure 1 , comprising the following steps:

[0069] Initialization configuration step S1: acquiring a 3D engine, and constructing a 3D virtual model corresponding to a physical seat of a vehicle according to the 3D engine;

[0070] Displaying the 3D virtual model on a user interaction interface;

[0071] Establishing a dynamic binding relationship between the 3D virtual model and a seat unit, determining a spatial state, and completing initial calibration according to the spatial state;

[0072] Interaction instruction receiving step S2: acquiring a touch operation of a user on a target adjustment component in the 3D virtual model, analyzing a type, a trajectory and target component information of the touch operation, and generating an interaction instruction; the target adjustment component includes a headrest, a backrest and a leg rest;

[0073] Adjustment control execution step S3: converting the interaction instruction into a seat motion control signal, sending the seat motion control signal to a seat motion control module, and driving the physical seat to perform a corresponding adjustment action;

[0074] Dual-mode feedback and state synchronization step S4: generating a highlighted semi-transparent guide rail projection through a visual feedback unit, and providing continuous click-type vibration through a tactile feedback unit;

[0075] Acquiring a real-time state of the physical seat, and driving the 3D virtual model to update synchronously.

[0076] Specifically, the 3D virtual model is used as an interaction intermediary to replace traditional physical buttons or single interface operations, and the dual-mode feedback and real-time state synchronization are combined to solve the problems of poor operation intuitiveness and untimely state perception in seat adjustment.

[0077] Specifically, the spatial state includes a spatial mapping relationship between the 3D virtual model and the physical seat.

[0078] The seat unit includes a seat driving motor, a sensor and a control unit.

[0079] Further, it includes:

[0080] The touch operation includes a long press and drag operation;

[0081] When the long press and drag of the user on the target adjustment component is detected, a continuous adjustment instruction is generated;

[0082] The adjustment parameter of the continuous adjustment instruction dynamically changes with the length or speed of the drag trajectory;

[0083] The adjustment parameter includes a movement distance or an angle of the target adjustment component.

[0084] Specifically, the intuitive linkage of the operation and the adjustment effect is realized, and the user interaction experience is improved.

[0085] Further, the method comprises the following steps.

[0086] The double-mode feedback and state synchronization step comprises that the highlight semi-transparent guide rail projection generated by the visual feedback unit is consistent with the preset movement direction of the target adjustment component, and the adjustment stroke scale is marked on the guide rail projection to display the distance between the current adjustment position and the limit position of the target adjustment component in real time.

[0087] Specifically, the adjustment stroke scale is added to the guide rail projection, and the scale needs to display the distance between the current adjustment position and the limit position in real time, so that the user can clearly know the remaining space of the seat adjustment, such as how many degrees the backrest can be reclined, and the seat limit protection triggered by excessive operation is avoided, and the interaction experience is further optimized.

[0088] Further, the method comprises the following steps.

[0089] The initialization configuration step comprises the following steps.

[0090] The actual size, joint connection structure and maximum adjustment freedom of the physical seat of the automobile are restored.

[0091] The 3D engine integrates a multi-degree-of-freedom pose prediction algorithm, which is used to predict the movement direction of the target adjustment component according to the initial touch position of the user; and a guide rail preview in the direction is pre-displayed on the 3D virtual model.

[0092] Specifically, by integrating the multi-degree-of-freedom pose prediction algorithm, the system can determine the possible movement direction of the component based on the initial touch position of the user, such as the headrest of the 3D model being touched by the finger, such as the up-down / forward-backward adjustment of the headrest, and the guide rail is pre-displayed, such as the transparent guide rail for up-down adjustment displayed beside the headrest to guide the user to operate, reduce the operation trial and error cost of the user, and improve the interaction efficiency, for example, the user does not need to repeatedly try, and can directly drag and adjust along the pre-displayed guide rail.

[0093] Further, the method comprises the following steps.

[0094] The adjustment control execution step comprises the following steps.

[0095] The adjustment range of the physical seat determined according to the initial calibration is excluded from the interaction instruction.

[0096] Specifically, by filtering invalid instructions in advance, the physical seat is prevented from performing actions beyond its own capabilities (such as hard pulling to the limit causing mechanical wear), while reducing invalid feedback caused by user errors, improving interaction reliability and seat device safety.

[0097] Further, comprising:

[0098] The dual-mode feedback and state synchronization step includes: the synchronization update of the 3D virtual model is delayed by no more than 100 ms; and the target adjusting component of the 3D virtual model is displayed with a position mark during synchronization, and the position mark has a deviation of less than 5 mm from the actual position of the corresponding component of the physical seat.

[0099] Specifically, it is ensured that the user can quickly see the state change of the virtual model after operation, avoiding operation perception disconnection caused by delay, and improving interaction fluency.

[0100] By requiring the target adjusting component (such as the headrest and the backrest) of the virtual model to display a position mark, and the deviation of the position mark from the actual position of the corresponding component of the physical seat being less than 5 mm, the precise mapping of the virtual model to the state of the physical seat is ensured by quantifying the accuracy standard, and the user's judgment error of the adjusting effect is reduced.

[0101] Further, comprising:

[0102] The dual-mode feedback and state synchronization step includes: the frequency of the continuous click-type vibration provided by the tactile feedback unit is positively correlated with the adjusting speed of the physical seat.

[0103] Specifically, the faster the adjusting speed of the physical seat, the higher the vibration frequency; when the physical seat reaches the adjusting limit position, the tactile feedback unit switches to a single strong vibration to prompt the adjusting boundary.

[0104] Figure 2 is a structural diagram of a vehicle-mounted screen 3D simulation seat adjusting interaction system provided by one or more embodiments of the present application.

[0105] As shown in Figure 2 , comprising:

[0106] An initialization configuration module, an interaction instruction receiving module, a dual-mode feedback and state synchronization module, and a seat motion control module;

[0107] The initialization configuration module is configured to obtain a 3D engine, and construct a 3D virtual model corresponding to a physical seat of a vehicle according to the 3D engine;

[0108] configured to display the 3D virtual model on a user interaction interface;

[0109] configured to establish a dynamic binding relationship between the 3D virtual model and the seat unit, determine a spatial state, and complete initial calibration according to the spatial state.

[0110] The interaction instruction receiving module is configured to acquire a touch operation of a user on a target adjustment component in the 3D virtual model;

[0111] The interaction instruction receiving module is configured to acquire a touch operation of a user on a target adjustment component in the 3D virtual model;

[0112] The target adjustment component includes a headrest, a backrest, and a leg rest.

[0113] The adjustment control executing module is configured to convert the interaction instruction into a seat motion control signal, send the seat motion control signal to the seat motion control module, and drive the physical seat to perform a corresponding adjustment action.

[0114] The bimodal feedback and state synchronizing module is configured to generate a highlighted semi-transparent guide rail projection through the visual feedback unit and provide continuous click-type vibration through the tactile feedback unit.

[0115] The bimodal feedback and state synchronizing module is configured to generate a highlighted semi-transparent guide rail projection through the visual feedback unit and provide continuous click-type vibration through the tactile feedback unit.

[0116] The seat motion control module is configured to drive the physical seat to perform a corresponding adjustment action according to the seat motion control signal.

[0117] It is worth noting that, although only some basic functional modules are disclosed in the embodiment, it does not mean that the composition of the system is limited to the above basic functional modules. On the contrary, the embodiment intends to express that one or more functional modules can be added by those skilled in the art on the basis of the above basic functional modules to form infinite embodiments or technical solutions. That is, the system is open rather than closed, and the protection scope of the present application claim cannot be limited to the disclosed basic functional modules. At the same time, for the convenience of description, the above device is described as various units and modules. Of course, the functions of the units and modules can be realized in the same software and / or hardware.

[0118] The above-described device embodiments are only schematic, and the units described as separate components can or can not be physically separate, and the components shown as units can or can not be physical units, that is, they can be located in one place or distributed on multiple network units. Part or all of the modules can be selected to achieve the purpose of the present embodiment according to actual needs. Those skilled in the art can understand and implement it without creative labor.

[0119] Figure 3 is a flowchart of a vehicle-mounted screen 3D simulation seat adjustment interaction method according to an embodiment of the present application.

[0120] As Figure 3 shown, the operation flow includes the following:

[0121] The user wakes up the system by double-clicking the armrest screen, and the screen displays a 3D overhead view of the vehicle interior, with the seat model highlighted in blue;

[0122] Click on the seat model to enter the adjustment interface, and the system automatically loads the current seat posture parameters, such as a backrest angle of 25° and a cushion height of 120mm, and labels them on the 3D model;

[0123] After selecting the seat movement function, a two-way sliding bar appears on the interface, such as a backrest angle of 0-180° and a cushion front and back of 0-200mm. When the user drags the sliding bar: the 3D model moves in real time and synchronously, with 60 frames refreshed per second;

[0124] The pressure sensor collects the cushion pressure distribution data and displays it in the form of a heat map in the lower right corner of the interface;

[0125] After confirming the adjustment parameters, the motion planner uses a trapezoidal velocity curve to plan the motor motion trajectory, and the drive motor executes the adjustment. The entire process takes ≤2.5 seconds.

[0126] In one embodiment, when the vehicle is in an autonomous driving scenario, the seat automatically adjusts to the relaxation / work mode.

[0127] After the vehicle enters autonomous driving mode, the system automatically triggers the intelligent adaptation mode, and the armrest screen displays the relaxation / work / rest three-mode options;

[0128] After the user selects the relaxation mode:

[0129] The millimeter wave radar scans the passenger's height and shoulder width, and generates a human body shape model combined with the seat pressure data;

[0130] The Tailor algorithm calculates the optimal posture: backrest angle 110°, leg support extension 50mm, and lateral support intensity adjusted to 60%;

[0131] The motion planner uses a fuzzy PID control strategy to convert the adjustment parameters into motor control signals, and the magnetorheological damper suppresses road vibrations in real time;

[0132] After the adjustment is complete, the armrest screen displays a comparison of the pressure distribution before and after the adjustment, and prompts that the optimal relaxation posture has been entered.

[0133] In another embodiment, the safety redundancy when the adjustment system is abnormal and the fault handling process are as follows:

[0134] When the motor is stuck and the current exceeds 150% of the rated value, the system immediately cuts off the power supply of the motor, and the handrail screen displays a red fault code E03-motor overload;

[0135] The buzzer emits intermittent alarms at a frequency of 2Hz, and a fault handling guide pops up: please try to manually adjust the emergency lever and contact the after-sales code E03;

[0136] If the sensor detects that the passenger's limbs are in a dangerous area (such as hands clamped in the seat gap) during adjustment, the system triggers an emergency stop, and the 3D interface highlights the dangerous area;

[0137] After troubleshooting, the system performs self-checking and restores the adjustment function after confirming normality.

[0138] Figure 4 An electronic device structure block diagram of a vehicle-mounted screen 3D simulation seat adjustment interaction method provided by one or more embodiments of the application.

[0139] As shown in Figure 4 The present application provides an electronic device, comprising: a processor, a communication interface, a memory and a communication bus, wherein the processor, the communication interface and the memory complete mutual communication through the communication bus;

[0140] The memory stores a computer program, and when the computer program is executed by the processor, the processor executes the steps of a vehicle-mounted screen 3D simulation seat adjustment interaction method.

[0141] The present application also provides a computer readable storage medium storing a computer program executable by an electronic device, and when the computer program runs on the electronic device, the electronic device executes the steps of a vehicle-mounted screen 3D simulation seat adjustment interaction method.

[0142] For the method embodiment, in order to simply describe, it is expressed as a series of action combinations, but those skilled in the art should know that the embodiments of the present application are not limited by the described action sequence, because according to the embodiments of the present application, certain steps can be performed in other order or simultaneously. Secondly, those skilled in the art should know that the embodiments described in the specification all belong to preferred embodiments, and the actions involved are not necessarily necessary for the embodiments of the present application.

[0143] Those skilled in the art can clearly understand the application by the description of the above embodiments that the application can be implemented by means of software and the necessary universal hardware platform. Based on such understanding, the technical solutions of the application can be embodied in the form of a software product, which can be stored in a storage medium, such as a ROM / RAM, a magnetic disk, an optical disk, and the like, and includes a number of instructions to make a computer device (which can be a personal computer, a server, or a network device, and the like) execute the methods described in each of the embodiments or some parts of the embodiments of the application.

[0144] Finally, it should be noted that: the above embodiments are only used to illustrate the technical solutions of the application, rather than limit them; although the application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: it can still modify the technical solutions recorded in the foregoing embodiments, or make equivalent replacement for part or all of the technical features; and these modifications or replacements do not make the essence of the corresponding technical solutions deviate from the scope of the technical solutions of the embodiments of the application.

Claims

1. A method for interactive adjustment of a vehicle-mounted 3D simulated seat on a screen, characterized in that, Includes the following steps: Initialization configuration steps: Obtain the 3D engine and construct a 3D virtual model corresponding to the physical car seat based on the 3D engine; The 3D virtual model is displayed on the user interface. Establish a dynamic binding relationship between the 3D virtual model and the seat unit, obtain the spatial status, and complete the initial calibration based on the spatial status; Interactive command receiving steps: Acquire user touch operations on target adjustment components in the 3D virtual model, parse the type, trajectory, and target component information of the touch operations, and generate interactive commands; the target adjustment components include headrests, backrests, and leg rests; Adjustment control execution steps: The interactive command is converted into a seat motion control signal and sent to the seat motion control module to drive the physical seat to perform the corresponding adjustment action; Dual-modal feedback and state synchronization steps: A bright semi-transparent guide rail projection is generated through the visual feedback unit, and continuous click-like vibration is provided through the tactile feedback unit; Obtain the real-time status of the physical seats and drive the 3D virtual model to update synchronously.

2. The in-vehicle screen 3D simulation seat adjustment and interaction method according to claim 1, characterized in that, The initialization configuration steps include: Reproduce the actual dimensions, joint connection structure, and maximum degree of adjustment of the physical car seat; The 3D engine integrates a multi-degree-of-freedom pose prediction algorithm, which is used to predict the movement direction of the target adjustment component based on the user's initial touch position. And display a preview of the guide rail in that direction on the 3D virtual model; The spatial state includes the spatial mapping relationship between the 3D virtual model and the physical seats.

3. The in-vehicle screen 3D simulation seat adjustment and interaction method according to claim 1, characterized in that, In the interactive instruction receiving step, the touch operation includes: long press and drag operation; When a user's long press and drag on the target adjustment component is detected, a continuous adjustment command is generated; The adjustment parameters of the continuous adjustment command change dynamically with the length or speed of the dragging trajectory; The adjustment parameters include the movement distance or angle of the target adjustment component.

4. The in-vehicle screen 3D simulation seat adjustment and interaction method according to claim 1, characterized in that, The adjustment and control execution steps include: validating the interaction instructions; Specifically, based on the physical seat adjustment range determined by the initial calibration, interactive commands that exceed this range are excluded.

5. The in-vehicle screen 3D simulation seat adjustment and interaction method according to claim 1, characterized in that, The dual-modal feedback and state synchronization steps include: The high-brightness semi-transparent guide rail projection generated by the visual feedback unit is consistent with the preset movement direction of the target adjustment component, and the guide rail projection is marked with adjustment stroke scale, which displays the distance between the current adjustment position and the limit position of the target adjustment component in real time.

6. The in-vehicle screen 3D simulation seat adjustment and interaction method according to claim 1, characterized in that, The dual-modal feedback and state synchronization steps include: The synchronization update delay of the 3D virtual model does not exceed 100ms; Position markers are displayed on the target adjustment components of the 3D virtual model during synchronization; The deviation between the location marker and the actual position of the corresponding component of the physical seat is less than 5mm.

7. The in-vehicle screen 3D simulation seat adjustment and interaction method according to claim 1, characterized in that, The dual-modal feedback and state synchronization steps include: the frequency of the continuous click-like vibration provided by the tactile feedback unit is positively correlated with the adjustment speed of the physical seat.

8. A vehicle-mounted 3D simulation seat adjustment and interaction system, characterized in that, include: Initialization configuration module, interactive command receiving module, dual-modal feedback and status synchronization module, and seat motion control module; An initialization configuration module is used to obtain a 3D engine and construct a 3D virtual model corresponding to the physical seats of the car based on the 3D engine. Used to display the 3D virtual model on the user interface; Used to establish a dynamic binding relationship between the 3D virtual model and the seat unit, determine the spatial state, and complete the initial calibration based on the spatial state; The interactive instruction receiving module is used to acquire the user's touch operation on the target adjustment component in the 3D virtual model; Used to parse the type, trajectory, and target component information of the touch operation, and generate interactive instructions; The target adjustment components include a headrest, a backrest, and a leg rest; The adjustment control execution module is used to convert the interactive command into a seat motion control signal and send it to the seat motion control module to drive the physical seat to perform the corresponding adjustment action; The dual-modal feedback and state synchronization module is used to generate a bright semi-transparent guide rail projection through the visual feedback unit and to provide continuous click-like vibration through the tactile feedback unit. Obtain the real-time status of the physical seats and drive the synchronous update of the 3D virtual model; The seat motion control module is used to drive the physical seat to perform corresponding adjustment actions based on the seat motion control signal.

9. An electronic device, characterized in that, include: The processor, communication interface, memory, and communication bus are connected, with the processor, communication interface, and memory communicating with each other via the communication bus. The memory stores a computer program, which, when executed by the processor, causes the processor to perform the steps of the in-vehicle screen 3D simulation seat adjustment interaction method according to any one of claims 1-7.

10. A computer-readable storage medium, characterized in that, It stores a computer program executable by an electronic device, which, when run on the electronic device, causes the electronic device to perform the steps of the in-vehicle screen 3D simulation seat adjustment interaction method as described in any one of claims 1-7.

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