Finite-state agent behavior decision-making method, device and equipment, medium and product
By constructing a system action graph and a set of logical mappings, and combining task description information, the initial decisions of the agent are generated, which solves the problems of insufficient interpretability, reliability and scalability of existing agent behavior decision-making methods, and realizes automated processing from natural language to task execution.
Patent Information
- Application Number
- CN202511668657.X
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-11-14
- Publication Date
- 2026-02-17
AI Technical Summary
Existing methods for agent behavior decision-making have shortcomings in terms of interpretability, reliability, automation, and scalability. In particular, deep reinforcement learning based on end-to-end training is costly and has low sample utilization efficiency, planning based on large language models has poor reliability, and planning based on traditional symbolic methods is costly and not easily scalable.
A method for making decisions about the behavior of intelligent agents in finite states is proposed. By acquiring relevant system information, an Action Graph is constructed, which includes nodes and edges. Nodes contain functions, operations, and tasks, while edges contain dependencies. By combining a set of logical mappings and task description information, the initial decision is determined, including task identification, operation sequence, data dependency constraints, and cost evaluation metrics.
It achieves fully automated processing from natural language task description to task execution, and the generated decisions are theoretically correct and practically executable, improving operational efficiency and resource utilization while reducing knowledge construction costs.