Interaction method and device of near-to-eye display equipment, equipment and storage medium

By installing a pressure sensor on the near-eye display device, the user's pressing operation is detected and the event is automatically confirmed within a preset time period, which solves the problem of cumbersome operation of the interactive interface and improves the convenience of the interactive interface.

CN121597094APending Publication Date: 2026-03-03ZHUHAI MOJIE TECH CO LTD
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Patent Information

Application Number
CN202511493819.0
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-10-17
Publication Date
2026-03-03

AI Technical Summary

Technical Problem

When users interact with the interface displayed on near-eye display devices, the interactive operations are cumbersome, resulting in poor user convenience.

Method used

A pressure sensor is installed on the near-eye display device or its control device to control the scrolling of the interactive interface and the determination of the target interactive object by detecting the user's pressing operation, and to automatically confirm the event when there is no pressing operation within a preset time period.

Benefits of technology

The user interface has been improved in terms of ease of use, reducing the need for users to repeatedly press the pressure sensor and enhancing the convenience of scrolling control and target confirmation.

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Abstract

The invention relates to an equipment interaction technology, and provides an interaction method and device of near-eye display equipment, the equipment and a storage medium, the near-eye display equipment is provided with a pressure sensor, and / or control equipment in communication connection with the near-eye display equipment is provided with a pressure sensor; the interaction method comprises the steps that when a first pressing operation is detected based on a pressure sensor, an interaction interface currently displayed by near-eye display equipment is controlled to roll; and when the second pressing operation is not detected based on the pressure sensor within the preset time period after the first pressing operation is finished, determining a target interaction object from the interaction objects of the interaction interface, and / or skipping to a target interface corresponding to the interaction interface from the interaction interface, so as to improve the interaction convenience of the interaction interface.
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Description

Technical Field

[0001] This application relates to the field of device interaction technology, and in particular to an interaction method, apparatus, device and storage medium for a near-eye display device. Background Technology

[0002] With the development of near-eye display devices, they can be applied to a wide range of scenarios. However, in related technologies, users often find the interactive operations on the interface of near-eye display devices to be cumbersome, resulting in poor user convenience. Summary of the Invention

[0003] This application provides an interaction method, apparatus, device, and storage medium for a near-eye display device, aiming to solve the technical problem of poor interaction convenience caused by the cumbersome operation of the interactive interface displayed on the near-eye display device.

[0004] In a first aspect, this application provides an interaction method for a near-eye display device, wherein a pressure sensor is provided on the near-eye display device, and / or a pressure sensor is provided on a control device that is communicatively connected to the near-eye display device; The interaction method includes: When the pressure sensor detects a first press operation, the interactive interface currently displayed on the near-eye display device is controlled to scroll. If no second pressing operation is detected by the pressure sensor within a preset time period after the first pressing operation ends, a target interactive object is determined from the interactive objects of the interactive interface, and / or the interactive interface jumps to the target interface corresponding to the interactive interface.

[0005] Secondly, this application provides an interactive device for a near-eye display device, the interactive device comprising: The first control module is used to control the scrolling of the interactive interface currently displayed by the near-eye display device when a first pressing operation is detected based on the pressure sensor. The second control module is used to determine a target interactive object from the interactive objects of the interactive interface and / or jump from the interactive interface to the target interface corresponding to the interactive interface when no second pressing operation is detected based on the pressure sensor within a preset time period after the first pressing operation ends.

[0006] Thirdly, this application provides a near-eye display device, wherein a pressure sensor is provided on the near-eye display device, and / or a pressure sensor is provided on a control device that is communicatively connected to the near-eye display device; the near-eye display device includes a memory and a processor; The memory is used to store computer programs; The processor is configured to execute the computer program and, in executing the computer program, implement the steps of the interaction method for the near-eye display device as described above.

[0007] Fourthly, this application provides a computer-readable storage medium storing a computer program that, when executed by a processor, implements the steps of the interaction method for a near-eye display device as described above.

[0008] This application provides an interaction method, apparatus, device, and storage medium for a near-eye display device. A pressure sensor is provided on the near-eye display device, and / or a pressure sensor is provided on a control device communicatively connected to the near-eye display device. The interaction method includes: when a first press operation is detected based on the pressure sensor, controlling the currently displayed interactive interface of the near-eye display device to scroll; when no second press operation is detected based on the pressure sensor within a preset time period after the first press operation ends, determining a target interactive object from the interactive objects of the interactive interface, and / or jumping from the interactive interface to the target interface corresponding to the interactive interface.

[0009] When a pressure sensor is installed on the near-eye display device or its control device, the interactive interface can be scrolled based on a first press operation detected by the pressure sensor. Correspondingly, if no second press operation is detected by the pressure sensor within a preset time period after the first press operation, the near-eye display device can automatically respond to confirmation events related to the interactive interface, such as identifying a target interactive object from the interactive objects on the interface, and / or jumping from the interactive interface to the target interface, without waiting for the pressure sensor to detect the second press operation. The first and second press operations detected by the pressure sensor can be determined in response to the user pressing the pressure sensor. Therefore, the near-eye display device can control the interactive interface to perform different interactive operations, such as at least one of interactive interface scrolling, target interactive object identification, and target interface jumping, without requiring the user to repeatedly press the pressure sensor, thereby improving the ease of interaction with the interactive interface. Attached Figure Description

[0010] To more clearly illustrate the technical solutions of the embodiments of this application, the drawings used in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are some embodiments of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0011] Figure 1 This is a flowchart illustrating an interaction method for a near-eye display device provided in an embodiment of this application; Figure 2 This is a schematic diagram of the scrolling of an interactive interface according to an embodiment of this application; Figure 3 This is a schematic diagram illustrating the jump and return of an interactive interface according to an embodiment of this application; Figure 4 This is a flowchart illustrating an interaction method for a near-eye display device according to an embodiment of this application; Figure 5 This is a schematic block diagram of an interactive device for a near-eye display provided in an embodiment of this application; Figure 6 This is a schematic block diagram of a near-eye display device provided in an embodiment of this application. Detailed Implementation

[0012] The technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, not all embodiments. Based on the embodiments of this application, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this application.

[0013] The flowchart shown in the attached diagram is for illustrative purposes only and does not necessarily include all content and operations / steps, nor does it necessarily have to be performed in the order described. For example, some operations / steps can be broken down, combined, or partially merged, so the actual execution order may change depending on the actual situation.

[0014] This application provides an interaction method, apparatus, device, and storage medium for a near-eye display device. The interaction method for this near-eye display device can be applied to near-eye display devices. Near-eye display devices may include augmented reality (AR) glasses, virtual reality (VR) glasses, mixed reality (MR) glasses, AR headsets, VR headsets, MR headsets, etc., and are not limited thereto. The interaction method for this near-eye display device can also be applied to a server, which can be a standalone server or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and big data and artificial intelligence platforms.

[0015] The following detailed description of some embodiments of this application is provided in conjunction with the accompanying drawings. Unless otherwise specified, the following embodiments and features can be combined with each other.

[0016] Please see Figure 1 , Figure 1 This is a flowchart illustrating an interaction method for a near-eye display device according to an embodiment of this application. It should be noted that the interaction method for a near-eye display device provided in this embodiment can be used in a near-eye display device or on a server, and is not limited thereto.

[0017] For example, a pressure sensor is provided on the near-eye display device. For instance, the near-eye display device may include a device holder. Taking AR glasses as an example, the device holder of the AR glasses may include temples. Pressure sensors may be provided on the temples of the AR glasses, but this is not a limitation and is not specified herein. The near-eye display device can detect user pressure on the pressure sensor. Upon detecting user pressure on the pressure sensor, the near-eye display device can obtain information related to the pressure operation through the pressure sensor.

[0018] For example, a pressure sensor is provided on a control device that is communicatively connected to the near-eye display device. For instance, the control device may include a ring, remote control, wristband, etc., and is not limited thereto. When a communication connection is established between the control device and the near-eye display device, the near-eye display device can detect the user's pressing operation on the pressure sensor via the pressure sensor provided on the control device. Accordingly, the near-eye display device can obtain information related to the pressing operation through the pressure sensor provided on the control device.

[0019] In some implementations, the information related to the pressing operation includes at least one of the following: the pressing force corresponding to the pressing operation, the number of pressing operations, the duration of the pressing operation, and the duration after the pressing operation ends, etc., without limitation.

[0020] When a pressure sensor installed on a near-eye display device can detect a user's pressing operation on the pressure sensor via a pressure sensor installed on the near-eye display device and / or a pressure sensor installed on a control device that is communicatively connected to the near-eye display device, the pressing operation can be used by the near-eye display device to control the currently displayed interactive interface to perform corresponding interactive operations.

[0021] like Figure 1 As shown, the interaction method of the near-eye display device includes steps S101 to S102.

[0022] S101. When the pressure sensor detects the first pressing operation, control the scrolling of the currently displayed interactive interface of the near-eye display device.

[0023] For example, when displaying an interactive interface, a near-eye display device may have the ability to control the scrolling of the interactive interface.

[0024] For example, when a user presses the pressure sensor, the near-eye display device can detect the first press operation based on the pressure sensor. If the near-eye display device is currently displaying an interactive interface, it can determine, based on the first press operation detected by the pressure sensor, that the user needs to scroll through the interactive interface, and thus the near-eye display device can control the scrolling of the currently displayed interactive interface.

[0025] In one exemplary implementation, when a user continuously presses the pressure sensor, the near-eye display device can determine that a first press operation has been detected, and then, in response to the first press operation, control the scrolling of the currently displayed interactive interface of the near-eye display device.

[0026] When the pressure sensor detects the first press operation, the near-eye display device can control the scrolling of the currently displayed interactive interface, which helps to improve the convenience of scrolling control of the interactive interface, and thus improves the convenience of interaction with the interactive interface.

[0027] For example, when a near-eye display device is displaying an interactive interface and controlling the scrolling of the currently displayed interactive interface, the near-eye display device may have the ability to control the interactive interface to stop scrolling.

[0028] For example, after detecting the user's first press on the pressure sensor, the near-eye display device can continue to detect whether the first press has ended. While the user continues to press the pressure sensor, the near-eye display device can continuously detect the first press based on the pressure sensor. Correspondingly, when the user stops pressing the pressure sensor, the near-eye display device can detect the end of the first press based on the pressure sensor. If the near-eye display device controls the scrolling of the currently displayed interactive interface based on the first press detected by the pressure sensor, and if the near-eye display device detects the end of the first press based on the pressure sensor, then the near-eye display device can determine that the user needs the interactive interface to stop scrolling in order to view the specific content displayed on the interactive interface, and thus the near-eye display device can control the interactive interface to stop scrolling.

[0029] In one exemplary embodiment, when a user stops pressing the pressure sensor after continuously pressing it, the near-eye display device can detect the end of the first pressing operation based on the pressure sensor, and then control the currently displayed interactive interface of the near-eye display device to stop scrolling in response to the end of the first pressing operation.

[0030] Once the first press operation is detected to have ended, the near-eye display device can control the currently displayed interactive interface to stop scrolling, which improves the ease of controlling the stopping of scrolling of the interactive interface, and thus improves the ease of interaction with the interactive interface.

[0031] S102. When no second pressing operation is detected by the pressure sensor within a preset time period after the first pressing operation ends, determine the target interactive object from the interactive objects of the interactive interface, and / or jump from the interactive interface to the target interface corresponding to the interactive interface.

[0032] For example, when displaying an interactive interface, the near-eye display device may have the ability to determine the target interactive object from the interactive objects of the interactive interface, and / or the near-eye display device may have the ability to control the interactive interface to jump to the target interface corresponding to the interactive interface.

[0033] For example, after a near-eye display device detects a first press operation based on a pressure sensor, it can continue to detect whether the user presses the pressure sensor again within a preset time period after the first press operation ends. This is equivalent to detecting whether the user has performed a second press operation on the pressure sensor. If the near-eye display device responds to the end of the first press operation and stops scrolling the interactive interface, and if the near-eye display device does not detect a second press operation within the preset time period after the first press operation, it can determine that the user implicitly requires the near-eye display device to perform the next interactive operation on the interactive interface. The near-eye display device can then automatically respond to a confirmation event to determine the target interactive object from the interactive objects on the interactive interface and / or jump from the interactive interface to the corresponding target interface. The preset time period can include 1 second, 2 seconds, 5 seconds, 10 seconds, 50 seconds, etc., and can be pre-set or user-defined; there are no restrictions on this.

[0034] In some implementations, the interactive interface includes multiple interactive objects. Interactive objects can be displayed on the interactive interface in at least one form, such as icons, text, or shapes. When the near-eye display device controls the interactive interface to scroll based on a first press operation detected by a pressure sensor, the interactive interface can scroll and display different interactive objects during the scrolling process. Correspondingly, when the near-eye display device controls the interactive interface to stop scrolling based on the end of the first press operation detected by the pressure sensor, the interactive interface can display at least one interactive object. If the near-eye display device does not detect a second press operation based on the pressure sensor within a preset time period after the end of the first press operation, the near-eye display device can determine the target interactive object from the at least one interactive object displayed on the interactive interface. For example, the near-eye display device can determine the target interactive object from the at least one interactive object displayed when the interactive interface stops scrolling.

[0035] For example, if no second press operation is detected by the pressure sensor within a preset time period after the first press operation ends, and if there is an interactive object in the target area of ​​the interactive interface, then the interactive object in the target area is determined to be the target interactive object.

[0036] like Figure 2 As shown, taking an interactive interface with two adjacent objects (object 1, object 2, object 3, object 4, and object 5) as an example, before the near-eye display device detects a first press operation based on a pressure sensor, object 1 is, for example, located in the target area of ​​the interactive interface. When the near-eye display device detects the first press operation based on the pressure sensor, it can control the scrolling of the interactive interface in response to the first press operation. During the scrolling process, objects 1, 2, 3, 4, and 5 are, for example, sequentially located in the target area of ​​the interactive interface. Correspondingly, if the near-eye display device detects the end of the first press operation based on the pressure sensor, and no second press operation is detected based on the pressure sensor within a preset time period after the end of the first press operation, and if object 4 is located in the target area of ​​the interactive interface, then the near-eye display device can determine that object 4 is the target interactive object. The target area of ​​the interactive interface can include the central area of ​​the interactive interface, or it can include other areas of the interactive interface. Of course, it is not limited to this; the target area can be preset or set by the user, and there is no restriction here.

[0037] For example, when identifying a target interactive object from among the interactive objects in an interactive interface, a near-eye display device may magnify the target interactive object and display it on the interactive interface, and / or highlight the target interactive object among the interactive objects to distinguish it from other interactive objects, thereby prompting the user to identify the target interactive object currently being interacted with.

[0038] For example, when a target interactive object is identified from the interactive objects on the interactive interface, the near-eye display device can also jump from the interactive interface to the details page of the target interactive object. The details page of the target interactive object can serve as the target interface corresponding to the interactive interface. For instance, if the target interactive object is an application icon, the details page of the target interactive object can be the application interface of that application icon. As another example, if the target interactive object is a product image, the details page of the target interactive object can be the product details page indicated by the product image. Of course, this is not a limitation and is not set forth here.

[0039] In some implementations, the interactive interface may have at least one of a parent interface and a child interface. The near-eye display device may have the ability to control the interactive interface to jump to the parent interface and the ability to control the interactive interface to jump to the child interface. Therefore, either the parent interface or the child interface can be determined as the target interface corresponding to the interactive interface. When the near-eye display device detects a first press operation based on a pressure sensor and controls the interactive interface to scroll, the interactive interface can traverse its relevant display content during the scrolling process. Correspondingly, when the near-eye display device detects the end of the first press operation based on a pressure sensor and controls the interactive interface to stop scrolling, the user can, for example, complete viewing the interactive interface. If the near-eye display device does not detect a second press operation based on a pressure sensor within a preset time period after the end of the first press operation, the near-eye display device can determine that the user needs to view the target interface corresponding to the interactive interface, and then jump from the interactive interface to the target interface so that the user can continue to view the relevant display content of the target interface.

[0040] Taking the interactive interface as the current-level navigation menu and the corresponding target interface as the next-level navigation menu as an example, the near-eye display device can control the scrolling of the current-level navigation menu based on the first press operation detected by the pressure sensor, and control the scrolling of the current-level navigation menu to stop based on the end of the first press operation detected by the pressure sensor. If no second press operation is detected by the pressure sensor within a preset time period after the end of the first press operation, the near-eye display device can infer that the user has finished viewing the current-level navigation menu and that the user is interested in the next-level navigation menu, and then the near-eye display device controls the current-level navigation menu to jump to the next-level navigation menu.

[0041] Of course, this is not limited to this. Taking the interactive interface as the current level navigation menu and the target interface corresponding to the interactive interface as the parent navigation menu of the current level navigation menu as an example, if the near-eye display device does not detect a second press operation based on the pressure sensor within a preset time period after the first press operation ends, it can be inferred that the user has completed viewing the current level navigation menu and is interested in the parent navigation menu of the current level navigation menu. Therefore, the near-eye display device controls the current level navigation menu to jump to the parent navigation menu of the current level navigation menu, without any restrictions.

[0042] like Figure 3As shown, taking the interactive objects in the interactive interface as including objects 1 to 5, and the near-eye display device determining object 1 as the target interactive object based on the first press operation as an example. If the near-eye display device does not detect a second press operation based on the pressure sensor within a preset time period after the first press operation ends, it can determine that the user is interested in the details interface of object 1. In this case, the near-eye display device can determine the details interface of object 1 as the target interface corresponding to the interactive interface, and then jump from the interactive interface to the target interface corresponding to the interactive interface.

[0043] If no second press operation is detected by the pressure sensor within a preset time period after the first press operation ends, the near-eye display device can determine the target interactive object from the interactive objects on the interactive interface, and / or jump from the interactive interface to the corresponding target interface, without requiring the user to press the pressure sensor again to determine whether to perform the target object confirmation operation and / or target interface jump operation. This helps to improve the convenience of target object confirmation on the interactive interface and the convenience of prompting the target interface jump, thereby improving the interactive convenience of the interactive interface.

[0044] In some implementations, when a second pressing operation is detected by a pressure sensor within a preset time period after the first pressing operation ends, the user is redirected from the interactive interface to a preset interface corresponding to the interactive interface.

[0045] For example, the interactive interface can have at least one of a parent interface and a child interface. The near-eye display device can have the ability to control the interactive interface to jump to the parent interface and the ability to control the interactive interface to jump to the child interface. Therefore, if one of the parent interface or the child interface is determined as the target interface, the other of the parent interface or the child interface can be determined as the preset interface. When the near-eye display device detects a first press operation based on a pressure sensor and controls the interactive interface to scroll, the user can, for example, browse and view the relevant displayed content of the interactive interface during the scrolling process. Correspondingly, when the near-eye display device detects the end of the first press operation based on a pressure sensor and controls the interactive interface to stop scrolling, the user can, for example, complete the viewing of the interactive interface. When the near-eye display device detects a second press operation within a preset time period after the first press operation ends, the second press operation can be used to indicate that the user is not interested in the interactive interface. The near-eye display device can then determine that the user does not need to continue viewing the interactive interface and jump from the interactive interface to the preset interface corresponding to the interactive interface, so that the user can reselect the relevant content to be viewed.

[0046] Taking the interactive interface as the current-level navigation menu and the corresponding preset interface as the parent navigation menu as an example, if a second press operation is detected by the pressure sensor within a preset time period after the first press operation ends, the near-eye display device can infer that the user is not interested in the current-level navigation menu. Consequently, the near-eye display device can control the current-level navigation menu to jump to the parent navigation menu.

[0047] Of course, this is not limited to this. Taking the interactive interface as the current level navigation menu and the corresponding preset interface as the next level navigation menu as an example, if a second press operation is detected by the pressure sensor within a preset time period after the first press operation ends, the near-eye display device can infer that the user is not interested in the current level navigation menu. Therefore, the near-eye display device can control the current level navigation menu to jump to the next level navigation menu, without any restrictions.

[0048] It is understandable that the target interface and the preset interface corresponding to the interactive interface can be pre-set or set or adjusted by the user, and there are no restrictions here.

[0049] For example, when a near-eye display device switches from an interactive interface to a target interface corresponding to the interactive interface, the target interface can serve as the new interactive interface, and correspondingly, the original interactive interface can serve as the preset interface corresponding to the new interactive interface. For example... Figure 3 As shown, taking the interactive interface as an example, which includes the details interface of object 1, and the preset interface corresponding to the interactive interface as the interface of interactive objects including objects 1 to 5, if the near-eye display device detects a second press operation within a preset time period after the first press operation ends, it can determine that the user is not interested in the details interface of object 1. Therefore, it returns from the details interface of object 1 to the interface of interactive objects including objects 1 to 5, and then jumps from the interactive interface to the preset interface corresponding to the interactive interface.

[0050] If a second press operation by the user is detected on the pressure sensor within a preset time period after the first press operation ends, the near-eye display device can jump from the interactive interface to the preset interface corresponding to the interactive interface to adapt to the user's interactive needs. This improves the convenience of the near-eye display device in controlling the interactive interface to jump to the preset interface, and thus improves the interactivity of the interactive interface.

[0051] For example, before controlling the scrolling of the currently displayed interactive interface of the near-eye display device, the near-eye display device can determine whether the first press operation is a mis-touch operation, so as to avoid controlling the interactive interface to perform the corresponding interactive operation if the first press operation is a mis-touch operation.

[0052] In some implementations, when the pressure applied to the first pressing operation is greater than or equal to a first force threshold, and the pressure changes from being greater than or equal to the first force threshold to being greater than or equal to a second force threshold, the first pressing operation is determined not to be a mis-touch operation; the second force threshold is greater than the first force threshold.

[0053] If it is determined that the first press operation is not a mis-touch operation, control the scrolling of the interactive interface.

[0054] For example, in determining whether the first press operation is a mis-touch operation, near-eye display devices can introduce multi-level threshold judgment to distinguish between the user's intentional operation and unintentional touch, that is, to identify non-mis-touch operations and mis-touch operations.

[0055] The near-eye display device can use a first force threshold to perform a first-level threshold judgment on the first press operation. If the pressing force corresponding to the first press operation is greater than or equal to the first force threshold, the near-eye display device can infer that the first press operation may or may not be a mis-touch operation, meaning that a further threshold judgment is still needed to determine whether the first press operation is a mis-touch operation. Correspondingly, if the pressing force corresponding to the first press operation is greater than or equal to the first force threshold, the near-eye display device can enter a standby state so that if the first press operation is not a mis-touch operation, the near-eye display device can quickly respond to the first press operation to control the scrolling of the interactive interface. Of course, it is not limited to this; if the pressing force corresponding to the first press operation is less than the first force threshold, the near-eye display device can directly determine that the first press operation is a mis-touch operation.

[0056] The near-eye display device can use a second force threshold to perform a secondary threshold judgment on the first press operation. If the pressing force corresponding to the first press operation is greater than or equal to the first force threshold, and if the pressing force changes from greater than or equal to the first force threshold to greater than or equal to the second force threshold, then, if the second force threshold is greater than the first force threshold, the near-eye display device can determine that the user is continuously pressing the pressure sensor, and the pressing force on the pressure sensor is increasing. For accidental touch operations, if the user unintentionally touches the pressure sensor, the user's pressing force on the pressure sensor should show a decreasing trend, such as decreasing from greater than or equal to the first force threshold to less than the fourth force threshold. Based on this, if the pressing force corresponding to the first press operation is greater than or equal to the first force threshold, and the pressing force changes from greater than or equal to the first force threshold to greater than or equal to the second force threshold, the near-eye display device can determine that the first press operation is not an accidental touch operation. Of course, it is not limited to this. If the near-eye display device determines that the pressing force corresponding to the first pressing operation is greater than or equal to the first force threshold, and the pressing force changes from greater than or equal to the first force threshold to less than the second force threshold, the near-eye display device can determine that the first pressing operation is a mis-touch operation.

[0057] If the first press is not a mis-touch operation, the near-eye display device can respond to the first press and control the scrolling of the interactive interface. If the first press is a mis-touch operation, the near-eye display device does not need to respond to the first press and therefore does not need to control the scrolling of the interactive interface.

[0058] Introducing multi-level threshold judgments into near-eye display devices to identify whether the first press operation is a mis-touch operation helps improve the accuracy of mis-touch judgment of pressure sensors, which in turn helps improve the accuracy of control over the interactive interface.

[0059] In some implementations, when the pressure sensor is detected to be in a jittering state, the first force threshold and the second force threshold are increased to obtain the increased first force threshold and the increased second force threshold; the increased second force threshold is greater than the increased first force threshold.

[0060] When the pressure applied to the first press operation is greater than or equal to the increased first pressure threshold, and the pressure changes from being greater than or equal to the increased first pressure threshold to being greater than or equal to the increased second pressure threshold, the first press operation is determined not to be a mis-touch operation.

[0061] For example, in the case of a pressure sensor on a near-eye display device, since the device is worn on the user's head, the pressure sensor will vibrate when the user is moving or turning their head. Similarly, in the case of a pressure sensor on a control device, if the control device is carried by the user (e.g., a ring, wristband, remote control), the pressure sensor will vibrate when the user is moving. In some exemplary embodiments, the near-eye display device with the pressure sensor may also include an accelerometer or gyroscope, allowing the device to detect vibration by collecting data from the accelerometer or gyroscope. In other exemplary embodiments, the control device with the pressure sensor may also include an accelerometer or gyroscope, allowing the near-eye display device to obtain data from the accelerometer or gyroscope via a communication connection with the control device, thereby detecting vibration.

[0062] When the pressure sensor is vibrating, the likelihood of a user accidentally touching it increases. Consequently, the probability that the near-eye display device detects the user's first press on the pressure sensor as a false touch also increases. Furthermore, the pressure applied during a false touch may increase when the user is moving or turning their head. To improve the accuracy of detecting false touches, the near-eye display device can dynamically adjust the first and second force thresholds during the process of detecting the first press and determining whether it is a false touch.

[0063] For example, when a near-eye display device detects that the pressure sensor is jittering, it can increase both the first and second pressure thresholds to obtain the increased first and second pressure thresholds. Since the original second pressure threshold is greater than the original first pressure threshold, the increased second pressure threshold is still greater than the increased first pressure threshold.

[0064] Having determined the first and second increased force thresholds, the near-eye display device can determine whether the pressure applied during the first press operation is greater than or equal to the increased first force threshold. If the pressure applied is greater than or equal to the increased first force threshold, the near-eye display device can further determine whether the pressure applied changes from being greater than or equal to the increased first force threshold to being greater than or equal to the increased second force threshold. If the near-eye display device determines that the pressure applied changes from being greater than or equal to the increased first force threshold to being greater than or equal to the increased second force threshold, it can determine that the first press operation is not a mis-touch operation. The first press operation, which is not a mis-touch operation, can then be used by the near-eye display device to control the interactive interface to perform the corresponding interactive operation.

[0065] By introducing multi-level threshold judgment in near-eye display devices, and when the near-eye display device detects that the pressure sensor is in a jittering state, the near-eye display device can dynamically adjust the multi-level thresholds. In this way, the adjusted multi-level thresholds can be combined to identify whether the first press operation is a mis-touch operation. This helps to improve the accuracy of the near-eye display device in judging the pressure sensor mis-touch when the pressure sensor is in a jittering state, and thus helps to improve the accuracy of the control of the interactive interface.

[0066] In some implementations, the interactive interface is controlled to scroll when the pressure corresponding to the first pressing operation is greater than or equal to the third pressure threshold.

[0067] For example, when a near-eye display device detects a user's first press on a pressure sensor, it can determine whether the pressure applied during the first press is greater than or equal to a third pressure threshold. If the pressure applied is greater than or equal to the third pressure threshold, the near-eye display device can determine that the user needs to control the scrolling of the interactive interface, and thus control the scrolling of the interactive interface.

[0068] For example, a near-eye display device can detect a user's first press operation on a pressure sensor and determine that the first press operation is not a mis-touch operation. It can then determine whether the pressure intensity of the first press operation is greater than or equal to a third pressure threshold. If the pressure intensity is greater than or equal to the third pressure threshold, it can control the scrolling of the interactive interface. In determining whether the first press operation is not a mis-touch operation, the near-eye display device may need to combine the first and second pressure thresholds for judgment. When determining whether to control the scrolling of the interactive interface based on the third pressure threshold, regardless of whether the third pressure is greater than or equal to at least one of the first and second pressure thresholds, the near-eye display device can ensure that the first press operation is not a mis-touch operation. Therefore, the interactive operation performed by the near-eye display device based on the third pressure threshold is effective. Based on this, the third pressure threshold can be greater than or equal to at least one of the first and second pressure thresholds, or it can be less than at least one of the first and second pressure thresholds; this is not limited.

[0069] When the pressure applied during the first press operation is greater than or equal to the third pressure threshold, controlling the scrolling of the interactive interface will improve the ease of scrolling control of the interactive interface on near-eye display devices, thereby improving the ease of interaction with the interactive interface.

[0070] In some implementations, when the difference between the pressure applied and the third pressure threshold is less than or equal to the first difference threshold, the interactive interface is controlled to scroll at a first scrolling speed; when the difference between the pressure applied and the third pressure threshold is greater than the second difference threshold, the interactive interface is controlled to scroll at a second scrolling speed; the second difference threshold is greater than the first difference threshold, and the second scrolling speed is greater than the first scrolling speed.

[0071] For example, when controlling the scrolling of the interactive interface, a near-eye display device can dynamically adjust the scrolling speed of the interactive interface based on the magnitude of the pressure applied during the first press operation.

[0072] For example, when a near-eye display device controls the scrolling of the interactive interface based on the fact that the pressure corresponding to the first pressing operation is greater than or equal to the third force threshold, it can determine the difference between the pressure corresponding to the first pressing operation and the third force threshold.

[0073] When the near-eye display device determines that the difference between the pressure intensity corresponding to the first pressing operation and the third force threshold is less than or equal to the first difference threshold, since the first difference threshold is less than the second difference threshold, the near-eye display device can determine that the user needs to slowly browse the interactive interface, and then the near-eye display device can control the interactive interface to scroll at the first scrolling speed.

[0074] When the near-eye display device determines that the difference between the pressure applied during the first press operation and the third force threshold is greater than the second difference threshold, since the second difference threshold is greater than the first difference threshold, the near-eye display device can determine that the user needs to quickly browse the interactive interface. Therefore, the near-eye display device can control the interactive interface to scroll at a second scrolling speed. The second scrolling speed is greater than the first scrolling speed.

[0075] The first difference threshold, the second difference threshold, the first scrolling speed, and the second scrolling speed can be preset or set by the user; no restrictions are imposed here.

[0076] When a near-eye display device can determine the magnitude comparison relationship between the difference between the pressing force corresponding to the first pressing operation and the third force threshold, as well as one of the first difference threshold and the second difference threshold, and thus determine the scrolling speed of the interactive interface to be one of the first speed and the second speed, it is beneficial to improve the convenience and flexibility of the near-eye display device in determining the scrolling speed of the interactive interface, thereby improving the convenience of the interactive interface.

[0077] In some implementations, when the pressure corresponding to the first pressing operation changes from greater than or equal to the third pressure threshold to less than the fourth pressure threshold, the first pressing operation is determined to have ended, and the interactive interface is controlled to stop scrolling; the fourth pressure threshold is less than the third pressure threshold.

[0078] For example, when controlling the scrolling of the interactive interface, a near-eye display device can determine whether the first pressing operation has ended based on the change in the magnitude of the pressing force corresponding to the first pressing operation. Then, when the first pressing operation ends, it can immediately control the interactive interface to stop scrolling in order to respond to the user's interactive needs.

[0079] During the scrolling of the interactive interface controlled by the near-eye display device, if the near-eye display device detects that the pressure intensity corresponding to the first press operation changes from greater than or equal to a third pressure threshold to less than a fourth pressure threshold, the near-eye display device can determine that the user has stopped pressing the pressure sensor, i.e., the first press operation has ended, and thus the near-eye display device can control the interactive interface to stop scrolling. The fourth pressure threshold is less than the third pressure threshold. For example, the fourth pressure threshold can infinitely approach 0, but it is not limited to this. The fourth pressure threshold can be preset or set by the user, and there is no restriction here.

[0080] When a near-eye display device can determine the end of the first pressing operation and control the interactive interface to stop scrolling based on the change in pressing force corresponding to the first pressing operation from greater than or equal to the third force threshold to less than the fourth force threshold, it is beneficial to improve the convenience of controlling the stopping of scrolling of the interactive interface by the near-eye display device, thereby improving the convenience of interaction of the interactive interface by the near-eye display device.

[0081] In some exemplary implementations, such as Figure 4 As shown, the steps involved in the interaction method of the near-eye display device include: S201. When the pressure sensor detects the first pressing operation, the pressing force corresponding to the first pressing operation is obtained.

[0082] For example, when a near-eye display device detects a user's first press operation on a pressure sensor, it can determine the pressure level corresponding to the first press operation based on the data collected by the pressure sensor.

[0083] S202. Determine whether the pressing force is greater than or equal to the first force threshold. If yes, proceed to step S203; otherwise, proceed to step S204.

[0084] Having obtained the pressure level corresponding to the first press operation, the device can determine whether the first press operation was a mis-touch operation based on the pressure level. For example, a near-eye display device can determine whether the pressure level is greater than or equal to a first force threshold. If the pressure level is greater than or equal to the first force threshold, the near-eye display device can further determine whether the first press operation was a mis-touch operation. If the pressure level is less than the first force threshold, the near-eye display device can determine that the first press operation was a mis-touch operation.

[0085] S203. Determine whether the pressure has changed from greater than or equal to the first pressure threshold to greater than or equal to the second pressure threshold. If yes, proceed to step S205; otherwise, proceed to step S204.

[0086] If the near-eye display device determines that the pressure applied is greater than or equal to a first force threshold, it can further determine whether the user is continuously applying force to the pressure sensor, thereby determining whether the first press operation is a false touch. If the user is continuously applying force to the pressure sensor, it can be determined that the first press operation is not a false touch. If the user is not continuously applying force to the pressure sensor, it can be determined that the first press operation is a false touch.

[0087] For example, when a near-eye display device determines that the pressure applied is greater than or equal to a first pressure threshold, it can then determine whether the pressure has changed from being greater than or equal to the first pressure threshold to being greater than or equal to a second pressure threshold. Since the second pressure threshold is greater than the first pressure threshold, if the pressure changes to be greater than or equal to the second pressure threshold, it can be determined that the user is continuously applying force to the pressure sensor, thus determining that the first press operation is not a mis-touch operation. Conversely, if the pressure does not change to be greater than or equal to the second pressure threshold, it can be determined that the user is not continuously applying force to the pressure sensor, thus determining that the first press operation is a mis-touch operation.

[0088] S204. The near-eye display device does not respond to the first press operation.

[0089] If a near-eye display device determines that the first press operation was a mistaken touch, it may not need to respond to the first press operation. For example, the near-eye display device can continue to detect the next first press operation.

[0090] S205, Control the scrolling of the interactive interface.

[0091] If a near-eye display device determines that the first press operation is not an accidental touch, it may respond to the first press operation. For example, the near-eye display device may respond to the first press operation by controlling the scrolling of the interactive interface. The near-eye display device's action of controlling the scrolling of the interactive interface is equivalent to responding to a scrolling event, and this is not limited to that.

[0092] S206. Determine if the first pressing operation has ended. If so, jump to S207.

[0093] During the scrolling of the interactive interface, the near-eye display device can detect whether the first pressing operation has ended, so that when the first pressing operation ends, it can immediately respond to the end of the first pressing operation and control the interactive interface to stop scrolling.

[0094] S207. Determine whether a second press operation is detected within a preset time period after the first press operation ends. If yes, proceed to S208; otherwise, proceed to S209.

[0095] In response to the end of the first press operation and the control interface stopping scrolling, the near-eye display device can continue to detect whether the user performs a second press operation on the pressure sensor within a preset time period after the end of the first press operation, so as to clarify the user's interaction needs for the interface.

[0096] S208. Jump from the interactive interface to the preset interface corresponding to the interactive interface.

[0097] If a near-eye display device detects a second press within a preset event period following the first press, and this second press indicates the user is not interested in the interface, the near-eye display device can determine that the user does not need to continue viewing the interface. It can then jump from the interface to a corresponding preset interface to accommodate the user's interaction needs. This jump is essentially a response to a return event and is not restricted in this context.

[0098] S209. Determine the target interactive object from the interactive objects in the interactive interface, and / or jump from the interactive interface to the target interface corresponding to the interactive interface.

[0099] If the near-eye display device does not detect a second press operation within a preset event period after the first press operation, it may determine, for example, that the user is interested in an interactive object in the interface. In this case, the near-eye display device can identify the target interactive object from among the interactive objects in the interface. Similarly, if the near-eye display device does not detect a second press operation within the preset event period after the first press operation, it may determine, for example, that the user is interested in the target interface corresponding to the interactive interface. In this case, the near-eye display device can jump from the interactive interface to the target interface corresponding to the interactive interface. The near-eye display device's actions of identifying the target interactive object from among the interactive objects in the interactive interface and / or jumping from the interactive interface to the target interface corresponding to the interactive interface are essentially responses to confirmation events and are not limited here.

[0100] The interaction method of the near-eye display device provided in the above embodiments includes: when a first pressing operation is detected based on a pressure sensor, controlling the currently displayed interactive interface of the near-eye display device to scroll; when no second pressing operation is detected based on a pressure sensor within a preset time period after the end of the first pressing operation, determining a target interactive object from the interactive objects of the interactive interface, and / or jumping from the interactive interface to the target interface corresponding to the interactive interface.

[0101] When a pressure sensor is installed on the near-eye display device or its control device, the interactive interface can be scrolled based on a first press operation detected by the pressure sensor. Correspondingly, if no second press operation is detected by the pressure sensor within a preset time period after the first press operation, the near-eye display device can automatically respond to confirmation events related to the interactive interface, such as identifying a target interactive object from the interactive objects on the interface, and / or jumping from the interactive interface to the target interface, without waiting for the pressure sensor to detect the second press operation. The first and second press operations detected by the pressure sensor can be determined in response to the user pressing the pressure sensor. Therefore, the near-eye display device can control the interactive interface to perform different interactive operations, such as at least one of interactive interface scrolling, target interactive object identification, and target interface jumping, without requiring the user to repeatedly press the pressure sensor, thereby improving the ease of interaction with the interactive interface.

[0102] Please see Figure 5 , Figure 5 This is a schematic block diagram of an interaction device for a near-eye display device provided in an embodiment of this application. The interaction device for the near-eye display device can be configured in the near-eye display device or a server to execute the aforementioned interaction method for the near-eye display device. The near-eye display device may include AR glasses, VR glasses, MR glasses, AR helmets, VR helmets, MR helmets, etc., and is not limited thereto. The server can be a standalone server or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks, and big data and artificial intelligence platforms.

[0103] like Figure 5 As shown, the interactive device of the near-eye display includes a first control module 110 and a second control module 120.

[0104] The first control module 110 is used to control the scrolling of the interactive interface currently displayed by the near-eye display device when a first pressing operation is detected based on a pressure sensor. The second control module 120 is used to determine a target interactive object from the interactive objects of the interactive interface and / or jump from the interactive interface to the target interface corresponding to the interactive interface when no second pressing operation is detected based on the pressure sensor within a preset time period after the first pressing operation ends.

[0105] For example, the interactive device includes an interface return submodule.

[0106] The interface return submodule is used to jump from the interactive interface to the preset interface corresponding to the interactive interface when a second pressing operation is detected by the pressure sensor within a preset time period after the first pressing operation ends.

[0107] For example, the interactive device includes a first accidental touch detection submodule.

[0108] The first accidental touch detection submodule is used to determine that the first pressing operation is not an accidental touch operation when the pressing force corresponding to the first pressing operation is greater than or equal to a first force threshold, and the pressing force changes from greater than or equal to the first force threshold to greater than or equal to a second force threshold; the second force threshold is greater than the first force threshold.

[0109] The first control module 110 includes a first rolling control submodule.

[0110] The first scrolling control submodule is used to control the scrolling of the interactive interface when it is determined that the first press operation is not a mis-touch operation.

[0111] For example, the interactive device includes a threshold adjustment submodule.

[0112] The threshold adjustment submodule is used to increase the first force threshold and the second force threshold when the pressure sensor is detected to be in a jittering state, so as to obtain the increased first force threshold and the increased second force threshold; the increased second force threshold is greater than the increased first force threshold.

[0113] The first accidental touch detection submodule includes the second accidental touch detection submodule.

[0114] The second accidental touch detection submodule is used to determine that the first pressing operation is not an accidental touch operation when the pressing force corresponding to the first pressing operation is greater than or equal to the first force threshold after adjustment, and the pressing force changes from being greater than or equal to the first force threshold after adjustment to being greater than or equal to the second force threshold after adjustment.

[0115] For example, the first control module 110 includes a second scrolling control submodule.

[0116] The second scrolling control submodule is used to control the scrolling of the interactive interface when the pressing force corresponding to the first pressing operation is greater than or equal to the third force threshold.

[0117] For example, the second rolling control submodule includes a first rolling speed control submodule and a second rolling speed control submodule.

[0118] The first scrolling speed control submodule is used to control the interactive interface to scroll at a first scrolling speed when the difference between the pressing force and the third force threshold is less than or equal to the first difference threshold. The second scrolling speed control submodule is used to control the interactive interface to scroll at a second scrolling speed when the difference between the pressing force and the third force threshold is greater than a second difference threshold; the second difference threshold is greater than the first difference threshold, and the second scrolling speed is greater than the first scrolling speed.

[0119] For example, the interactive device includes an operation end determination submodule.

[0120] The operation end judgment submodule is used to determine the end of the first pressing operation when the pressing force corresponding to the first pressing operation changes from greater than or equal to the third force threshold to less than the fourth force threshold, and to control the interactive interface to stop scrolling; the fourth force threshold is less than the third force threshold.

[0121] It should be noted that those skilled in the art will understand that, for the sake of convenience and brevity, the specific working processes of the above-described apparatus and its modules and units can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here.

[0122] The method of this application can be used in a wide variety of general-purpose or special-purpose computer system environments or configurations. Examples include: personal computers, server computers, handheld or portable devices, tablet devices, multiprocessor systems, microprocessor-based systems, set-top boxes, programmable consumer electronics devices, network PCs, minicomputers, mainframe computers, and distributed computing environments including any of the above systems or devices. This application can be described in the general context of computer-executable instructions executed by a computer, such as program modules. Generally, program modules include routines, programs, objects, components, data structures, etc., that perform specific tasks or implement specific abstract data types. This application can also be practiced in distributed computing environments where tasks are performed by remote processing devices connected via a communication network. In distributed computing environments, program modules can reside in local and remote computer storage media, including storage devices.

[0123] For example, the above-described method and apparatus can be implemented as a computer program that can run on a near-eye display device or a server to control the near-eye display device. For example, the near-eye display device may include AR glasses, VR glasses, MR glasses, AR helmets, VR helmets, MR helmets, etc., without limitation. The server can be a standalone server or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks, and big data and artificial intelligence platforms.

[0124] Please see Figure 6 , Figure 6 This is a schematic block diagram illustrating the structure of a near-eye display device provided in an embodiment of this application. Figure 6 As shown, a pressure sensor is installed on the near-eye display device. However, this is not the only possibility; a pressure sensor (not shown in the figure) can also be installed on the control device that is communicatively connected to the near-eye display device.

[0125] The near-eye display device is equipped with a pressure sensor, and / or a control device communicatively connected to the near-eye display device is equipped with a pressure sensor; the near-eye display device includes a memory and a processor. The memory and processor can be connected via a system bus, and the memory may include a storage medium and internal memory.

[0126] The storage medium can store the operating system and computer programs. When the computer program is executed, it enables the processor to perform any interactive method of the near-eye display device.

[0127] The processor provides computing and control capabilities to support the operation of the entire near-eye display device.

[0128] Internal memory provides an environment for the execution of computer programs stored in storage media. When these computer programs are executed by a processor, the processor can perform any interactive method of a near-eye display device.

[0129] Those skilled in the art will understand that Figure 6 The structure shown is merely a block diagram of a portion of the structure related to the present application and does not constitute a limitation on the near-eye display device to which the present application is applied. A specific near-eye display device may include more or fewer components than those shown in the figure, or combine certain components, or have different component arrangements.

[0130] It should be understood that a processor can be a Central Processing Unit (CPU), but it can also be other general-purpose processors, digital signal processors (DSPs), application-specific integrated circuits (ASICs), field-programmable gate arrays (FPGAs), or other convertible logic devices, discrete gate or transistor logic devices, discrete hardware components, etc. Among these, a general-purpose processor can be a microprocessor or any conventional processor.

[0131] In one embodiment, the processor is configured to execute a computer program and, when executing the computer program, perform the following steps: When the pressure sensor detects a first press operation, the interactive interface currently displayed on the near-eye display device is controlled to scroll. If no second pressing operation is detected by the pressure sensor within a preset time period after the first pressing operation ends, a target interactive object is determined from the interactive objects of the interactive interface, and / or the interactive interface jumps to the target interface corresponding to the interactive interface.

[0132] It should be noted that those skilled in the art will understand that, for the sake of convenience and brevity, the specific working process of the interaction of the near-eye display device described above can be referred to the corresponding process in the aforementioned embodiments of the interaction method of the near-eye display device, and will not be repeated here.

[0133] This application also provides a computer-readable storage medium storing a computer program. When the computer program is executed by a processor, the method implemented can be referred to various embodiments of the interaction method of the near-eye display device of this application.

[0134] The computer-readable storage medium can be an internal storage unit of the near-eye display device described in the foregoing embodiments, such as the hard disk or memory of the near-eye display device. Alternatively, the computer-readable storage medium can be an external storage device of the near-eye display device, such as a plug-in hard disk, smart media card (SMC), secure digital (SD) card, flash card, etc., provided on the near-eye display device.

[0135] It should be understood that the terminology used in this specification is for the purpose of describing particular embodiments only and is not intended to limit the scope of the application. As used in this specification and the appended claims, the singular forms “a,” “an,” and “the” are intended to include the plural forms unless the context clearly indicates otherwise.

[0136] It should also be understood that the term "and / or" as used in this specification and the appended claims refers to any combination and all possible combinations of one or more of the associated listed items, and includes such combinations. It should be noted that, herein, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or system that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or system. Without further limitation, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or system that includes that element.

[0137] The sequence numbers of the embodiments in this application are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments. The above descriptions are merely specific implementations of this application, but the scope of protection of this application is not limited thereto. Any person skilled in the art can easily conceive of various equivalent modifications or substitutions within the technical scope disclosed in this application, and these modifications or substitutions should all be covered within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. An interaction method for a near-eye display device, characterized in that, A pressure sensor is provided on the near-eye display device, and / or a pressure sensor is provided on the control device that is communicatively connected to the near-eye display device; The interaction method includes: When the pressure sensor detects a first press operation, the interactive interface currently displayed on the near-eye display device is controlled to scroll. If no second pressing operation is detected by the pressure sensor within a preset time period after the first pressing operation ends, a target interactive object is determined from the interactive objects of the interactive interface, and / or the interactive interface jumps to the target interface corresponding to the interactive interface.

2. The interaction method according to claim 1, characterized in that, After controlling the scrolling of the currently displayed interactive interface of the near-eye display device when the pressure sensor detects a first press operation, the interaction method further includes: When a second pressing operation is detected by the pressure sensor within a preset time period after the first pressing operation ends, the user is redirected from the interactive interface to the preset interface corresponding to the interactive interface.

3. The interaction method according to claim 1 or 2, characterized in that, Before controlling the scrolling of the currently displayed interactive interface of the near-eye display device, the interaction method further includes: When the pressure intensity corresponding to the first pressing operation is greater than or equal to the first force threshold, and the pressure intensity changes from greater than or equal to the first force threshold to greater than or equal to the second force threshold, it is determined that the first pressing operation is not a mis-touch operation; the second force threshold is greater than the first force threshold. The control of scrolling the currently displayed interactive interface of the near-eye display device includes: When it is determined that the first press operation is not a mis-touch operation, the interactive interface is controlled to scroll.

4. The interaction method according to claim 3, characterized in that, The interaction method also includes: When the pressure sensor is detected to be in a jittering state, the first force threshold and the second force threshold are increased to obtain the increased first force threshold and the increased second force threshold; the increased second force threshold is greater than the increased first force threshold. The step of determining that the first pressing operation is not a mis-touch operation when the pressing force corresponding to the first pressing operation is greater than or equal to a first force threshold, and the pressing force changes from greater than or equal to the first force threshold to greater than or equal to a second force threshold, includes: When the pressure applied to the first pressing operation is greater than or equal to the increased first pressure threshold, and the pressure applied changes from being greater than or equal to the increased first pressure threshold to being greater than or equal to the increased second pressure threshold, it is determined that the first pressing operation is not a mis-touch operation.

5. The interaction method according to claim 3, characterized in that, The control of scrolling the interactive interface includes: When the pressure corresponding to the first pressing operation is greater than or equal to the third force threshold, the interactive interface is controlled to scroll.

6. The interaction method according to claim 5, characterized in that, The step of controlling the scrolling of the interactive interface when the pressure intensity corresponding to the first pressing operation is greater than or equal to the third force threshold includes: When the difference between the pressing force and the third force threshold is less than or equal to the first difference threshold, the interactive interface is controlled to scroll at the first scrolling speed. When the difference between the pressing force and the third force threshold is greater than the second difference threshold, the interactive interface is controlled to scroll at a second scrolling speed; the second difference threshold is greater than the first difference threshold, and the second scrolling speed is greater than the first scrolling speed.

7. The interaction method according to claim 5, characterized in that, After controlling the interactive interface to scroll when the pressure corresponding to the first pressing operation is greater than or equal to the third force threshold, the method further includes: When the pressure corresponding to the first pressing operation changes from greater than or equal to the third pressure threshold to less than the fourth pressure threshold, the first pressing operation is determined to end, and the interactive interface is controlled to stop scrolling; the fourth pressure threshold is less than the third pressure threshold.

8. An interactive device for a near-eye display device, characterized in that, The interactive device includes: The first control module is used to control the scrolling of the interactive interface currently displayed by the near-eye display device when a first pressing operation is detected based on the pressure sensor. The second control module is used to determine a target interactive object from the interactive objects of the interactive interface and / or jump from the interactive interface to the target interface corresponding to the interactive interface when no second pressing operation is detected based on the pressure sensor within a preset time period after the first pressing operation ends.

9. A near-eye display device, characterized in that, A pressure sensor is provided on the near-eye display device, and / or a pressure sensor is provided on a control device that is communicatively connected to the near-eye display device; the near-eye display device includes a memory and a processor; The memory is used to store computer programs; The processor is configured to execute the computer program and, in executing the computer program, implement the steps of the interaction method of the near-eye display device as described in any one of claims 1 to 7.

10. A computer-readable storage medium storing a computer program thereon, characterized in that, When the computer program is executed by the processor, it implements the steps of the interaction method of the near-eye display device as described in any one of claims 1 to 7.