Method and system for high-quality simulation of golf sports based on virtual reality

By collecting shot parameters and combining them with spatial positioning data from a head-mounted display device, a virtual trajectory of a golf ball is generated and displayed, solving the problems of viewpoint alignment and display discontinuity in existing technologies and achieving a high-quality virtual reality golf simulation experience.

CN121714904APending Publication Date: 2026-03-24SHENZHEN GREENJOY GOLF TECH CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-12-26
Publication Date
2026-03-24

AI Technical Summary

Technical Problem

In existing golf simulation training, it is difficult to stably align the simulation results with the user's perspective, the occlusion and switching of the fused display are not smooth, and the presentation results of the same shot are inconsistent on different terminals or platforms, making it difficult to achieve a high-quality virtual reality simulation experience.

Method used

The initial motion parameters of the ball are acquired by the ball motion parameter acquisition device, and a ball impact marker is generated. Combined with the spatial positioning and attitude data of the head-mounted near-eye display device, the ball flight trajectory data is generated by the simulation computing terminal. The perspective is transformed and reprojected, and finally the real environment and virtual scene are fused and displayed on the head-mounted near-eye display device. The real golf ball is kept visible and replaced by a virtual ball after the ball takes off.

Benefits of technology

It achieves a high-quality simulation effect that is consistent between virtual and real space, continuous display, and more immersive, ensuring natural continuity and consistency in the display before and after the ball is hit.

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Abstract

The invention discloses a virtual reality-based high-quality golf motion simulation method and system, and the method comprises the steps: collecting a golf ball initial motion parameter corresponding to a ball hitting, generating a ball hitting identifier, and transmitting the initial motion parameter and the ball hitting identifier to a simulation calculation terminal; acquiring spatial positioning and attitude data of the simulation calculation terminal, acquiring a real environment perspective image, and sending the spatial positioning and attitude data to the simulation calculation terminal; the simulation calculation terminal generates ball flight path data and / or drop point data associated with the ball hitting identifier according to a preset trajectory calculation rule, performs visual angle conversion and re-projection on the ball flight path data based on pre-stored calibration information and spatial positioning and attitude data, and sends the data to the head-mounted near-to-eye display device; and the head-mounted near-to-eye display device renders the virtual court scene, and performs fusion display on the perspective image, the virtual court scene and the re-projection result. According to the invention, a high-quality simulation effect with consistent virtual space and real space, continuous display and stronger immersion can be provided.
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