Method and system for high-quality simulation of golf sports based on virtual reality
By collecting shot parameters and combining them with spatial positioning data from a head-mounted display device, a virtual trajectory of a golf ball is generated and displayed, solving the problems of viewpoint alignment and display discontinuity in existing technologies and achieving a high-quality virtual reality golf simulation experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-12-26
- Publication Date
- 2026-03-24
AI Technical Summary
In existing golf simulation training, it is difficult to stably align the simulation results with the user's perspective, the occlusion and switching of the fused display are not smooth, and the presentation results of the same shot are inconsistent on different terminals or platforms, making it difficult to achieve a high-quality virtual reality simulation experience.
The initial motion parameters of the ball are acquired by the ball motion parameter acquisition device, and a ball impact marker is generated. Combined with the spatial positioning and attitude data of the head-mounted near-eye display device, the ball flight trajectory data is generated by the simulation computing terminal. The perspective is transformed and reprojected, and finally the real environment and virtual scene are fused and displayed on the head-mounted near-eye display device. The real golf ball is kept visible and replaced by a virtual ball after the ball takes off.
It achieves a high-quality simulation effect that is consistent between virtual and real space, continuous display, and more immersive, ensuring natural continuity and consistency in the display before and after the ball is hit.
Smart Images

Figure CN121714904A_ABST