Virtual object battle configuration method and device, equipment and medium

By displaying a battle configuration interface in strategy games, allowing users to set turn bonuses before each round, the problem of limited strategy adjustments in existing technologies is solved, thus improving the gaming experience and the combat power of virtual objects.

CN121775451APending Publication Date: 2026-04-03YIDIAN LINGXI INFORMATION TECHNOLOGY (GUANGZHOU) CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-12-12
Publication Date
2026-04-03

AI Technical Summary

Technical Problem

In existing strategy games, players can only improve their team's strength by adjusting the attributes of virtual characters, resulting in a limited range of strategies and a poor gaming experience.

Method used

This paper provides a method for configuring virtual objects in battle. By displaying a turn bonus configuration interface for a specified round before the start of the game, users can match the virtual object's attributes with corresponding turn bonuses to improve the overall strength of the virtual object.

Benefits of technology

It enriches the user's adjustment strategies, enhances the gaming experience, and strengthens the combat power and fun of virtual objects.

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Abstract

The invention relates to a battle configuration method and device of a virtual object, equipment and a medium, and belongs to the technical field of game programs.The method comprises the steps that in response to configuration operation of a user on a target virtual object, the target virtual object is displayed to configure a target round gain in an appointed game round of a game; and responding to the target virtual object to participate in the target game, and obtaining the target round gain by the target virtual object according to the specified game round displayed in the target game.
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Description

Technical Field

[0001] This disclosure relates to the technical field of game programs, and more specifically, to a method, apparatus, device, and medium for configuring virtual objects in battle. Background Technology

[0002] With the rapid development of gaming applications, strategy games (SLGs) not only provide players with enjoyment but also hone their thinking skills. In existing strategy games, players need to configure virtual characters in their team. These virtual characters, based on their unique characteristics, can unleash passive skills at the start of the game to enhance their attributes. Players can only improve their team's strength by adjusting the virtual characters, resulting in a limited strategic approach and a less-than-ideal gaming experience. Summary of the Invention

[0003] One objective of this disclosure is to provide a new technical solution for the configuration of virtual object battles.

[0004] According to a first aspect of this disclosure, a method for configuring virtual objects in battle is provided, the method comprising: In response to the user's configuration operation on the target virtual object, display the target virtual object's configuration target round gain in a specified round of the game; In response to the target virtual object participating in the target game, the target virtual object is shown to receive the target round gain in the specified round of the target game.

[0005] Optionally, the method further includes: The configuration interface includes multiple gain display items associated with different round gains and a round display item representing a specific round of the game. The step of responding to the user's configuration operation on the target virtual object and displaying the target virtual object with a target round gain configured in a specified round of the game includes: In response to the user establishing a set association between the target gain display item and the target round display item, the target virtual object is displayed with a target round gain configured in a specified round of the game; wherein, the round gain associated with the target gain display item is the target round gain, and the target round display item corresponds to the specified round of the game.

[0006] Optionally, the target gain display item is a target display card, the target round display item is a target display card slot, and the display order of the target display card slots in the configuration interface corresponds to the order of the specified game rounds in the game; the method further includes: In response to the user establishing a set association between the target display card and the target display card slot, the target display card is displayed and placed in the target display card slot.

[0007] Optionally, the method further includes: In response to a user's instruction in the configuration interface to designate certain rounds in a match as specified rounds, the configuration interface displays a round display item representing the specified rounds of the match.

[0008] Optionally, the configuration interface includes multiple attribute configuration windows, each corresponding to at least one virtual feature; the gain display item corresponds to the target virtual feature; the method further includes: In response to the user's selection operation of the first attribute configuration window among the plurality of attribute configuration windows, the configuration interface displays the gain display item; wherein, the virtual element corresponding to the first attribute configuration window includes the target virtual element.

[0009] Optionally, the virtual object includes a virtual character, and different attribute configuration windows have attribute gain coefficients for different character attributes; the method further includes: In response to the target virtual object participating in the target game, the virtual character's first character attribute is displayed to gain a first attribute gain before participating in the target game; wherein, the first attribute gain is positively correlated with the first attribute gain coefficient of the first attribute configuration window and the number of target gain display items.

[0010] Optionally, the target gain display item is configured with a first production efficiency, and the target round display item is configured with a second production efficiency; the virtual object includes a virtual character; the step of displaying the target virtual object obtaining the target round gain in the specified round of the target game in response to the target virtual object participating in the target game includes: In response to the target virtual object participating in the target game, based on the first production efficiency and / or the second production efficiency, it is determined whether the target virtual object obtains the target round gain in the specified game round of the target game; When it is determined that the target virtual object obtains the target round gain in the specified round of the target game, it participates in the specified round of the target game after the target virtual object obtains the target round gain. If it is determined that the target virtual object does not receive the target round gain in the specified round of the target game, the target virtual object is displayed to directly participate in the specified round of the target game.

[0011] According to a second aspect of this disclosure, a virtual object battle configuration device is also provided, the device comprising: The configuration display module is used to respond to the user's configuration operation on the target virtual object and display the target virtual object's configuration target round gain in a specified game round. The game display module is used to respond to the target virtual object participating in the target game and display the target virtual object obtaining the target round gain in the specified game round of the target game.

[0012] According to a third aspect of this disclosure, a computer system is also provided, the computer system including a processor, which implements the method of the first aspect when the processor executes program instructions or code.

[0013] For example, the computer system also includes a memory for storing program instructions or code.

[0014] According to a fourth aspect of this disclosure, a computer-readable storage medium is also provided, wherein a game program is stored therein, wherein the game program is configured to execute the aforementioned virtual object's battle configuration method at runtime.

[0015] According to a fifth aspect of this disclosure, a computer program product is also provided, comprising a game program, which, when executed, causes a computer to perform the aforementioned virtual object battle configuration method steps.

[0016] According to a sixth aspect of this disclosure, an electronic device is also provided, including a memory and a processor, wherein the memory stores a game program, and the processor is configured to execute a battle configuration method for the virtual object through the game program.

[0017] One beneficial effect of this disclosure is that the virtual object configuration method provided by the present invention can, under the user's configuration operation on the virtual object, display the configuration of the virtual object in a specified round of the game, so that the virtual object can participate in the game with the configured round buff in a specified round of the subsequent game. By providing the user with additional game configuration to set the virtual object to gain buffs in specific rounds before the start of the game, the user can match the virtual object's attributes with corresponding round buffs to improve the overall strength of the virtual object, enrich the user's adjustment strategy, and effectively improve the user's gaming experience.

[0018] Other features and advantages of the embodiments of this disclosure will become clear from the following detailed description of exemplary embodiments with reference to the accompanying drawings. Attached Figure Description

[0019] The accompanying drawings, which are incorporated in and form a part of this specification, illustrate embodiments of the present disclosure and, together with their description, serve to explain the principles of the embodiments of the present disclosure.

[0020] Figure 1 A schematic diagram of the hardware structure of an electronic device that can be used to implement a battle configuration method for virtual objects according to embodiments of the present disclosure is shown. Figure 2 A flowchart illustrating a method for configuring virtual objects in battle according to some embodiments is shown; Figure 3 A schematic diagram of a configuration interface according to some embodiments is shown; Figure 4 A schematic diagram of a configuration interface according to some other embodiments is shown; Figure 5 A schematic diagram of a configuration interface according to some other embodiments is shown; Figure 6 A schematic diagram illustrating the participation of virtual objects in a game according to some embodiments is shown; Figure 7 A schematic diagram of the structure of a virtual object battle configuration device according to some embodiments is shown; Figure 8 A schematic diagram of the hardware structure of an electronic device according to some embodiments is shown. Detailed Implementation

[0021] Various exemplary embodiments of this specification will now be described in detail with reference to the accompanying drawings.

[0022] The following description of at least one exemplary embodiment is merely illustrative and is in no way intended to limit the embodiments of this specification or their application or use.

[0023] It should be noted that similar labels and letters in the following figures indicate similar items; therefore, once an item is defined in one figure, it does not need to be discussed further in subsequent figures.

[0024] It should be noted that all actions involving the acquisition of signals, information, or data in this embodiment are carried out in compliance with the relevant data protection laws and regulations of the country where the location is situated, and with authorization from the owner of the relevant equipment.

[0025] This disclosure provides a new battle configuration scheme for virtual objects, which allows users to additionally set game configurations that grant virtual objects buffs in specific rounds. Users can match corresponding round buffs according to the object attributes of virtual objects to enhance the overall strength of virtual objects, enriching users' adjustment strategies and effectively improving the user's gaming experience.

[0026] Figure 1 A schematic diagram of the hardware structure of an electronic device that can be used to implement a virtual object battle configuration method according to embodiments of the present disclosure is shown.

[0027] The electronic device 1000 is a device capable of running game programs. These game programs can be local applications installed on the electronic device, or web applications, lightweight applications, or mini-programs, etc., without limitation. The electronic device 1000 can be a mobile phone, tablet computer, PC, etc., without limitation.

[0028] like Figure 1 As shown, the electronic device 1000 may include a processor 1101, a memory 1102, an interface device 1103, a communication device 1104, an output device 1105, an input device 1106, etc. Figure 1 The hardware configuration shown is illustrative only and is not intended to limit this disclosure, its application, or its use.

[0029] The processor 1101 is used to execute a game program, which can be written using instruction sets of architectures such as x86, Arm, RISC, MIPS, and SSE. The memory 1102 includes, for example, ROM (Read-Only Memory), RAM (Random Access Memory), and non-volatile memory such as a hard disk. The interface device 1103 includes, for example, a USB interface, a network cable interface, and a headphone jack. The communication device 1104 is capable of wired or wireless communication. The communication device 1104 may include at least one short-range communication module, such as any module for short-range wireless communication based on short-range wireless communication protocols such as Hilink, WiFi (IEEE 802.11), Mesh, Bluetooth, ZigBee, Thread, Z-Wave, NFC, UWB, and LiFi. The communication device 1104 may also include a long-range communication module, such as any module for WLAN, GPRS, or 2G / 3G / 4G / 5G long-range communication. The output device 1105 may include, for example, an LCD screen or touch screen, and a speaker. Input device 1106 may include, for example, a touch screen, a keyboard, a microphone, various sensors, etc.

[0030] In this embodiment, the memory 1102 of the electronic device 1000 is used to store a game program, which is used to control the processor 1101 to perform a virtual object battle configuration method according to any embodiment of the present disclosure.

[0031] Next, as Figure 1 Taking an electronic device 1000 as an example, various embodiments of the game program update method are explained.

[0032] <First Embodiment> Figure 2 A method for configuring virtual objects in battle according to some embodiments is shown, which may include the following steps S210 and S220: Step S210: In response to the user's configuration operation on the target virtual object, display the target virtual object and configure the target round gain for the specified round of the game.

[0033] In this embodiment, the target virtual object can be a virtual character or a game team composed of multiple virtual characters. The target virtual object can participate in multiple matches under the user's instructions. In matches prior to the user completing the configuration operation for the target virtual object, the target virtual object participates with its object configuration. This object configuration includes the target virtual object's object attribute configuration and object skill configuration. Object attribute configuration includes, for example, the target virtual object's health, attack power, attack range, and defense. Object skill configuration includes, for example, the target virtual object's skill range, skill strength, and skill cooldown time.

[0034] Step S220: In response to the target virtual object participating in the target game, display the target virtual object gaining a target round gain in the specified round of the target game.

[0035] In this embodiment, the target match has multiple rounds, and the designated match round can be one or more rounds within the target match. For example, if the target match has 5 rounds, the designated match rounds could be round two, round three, and round four. The participation of the target virtual object in the target match can be triggered by the user or the game system. For example, the user instructs the target virtual character to attack a city in the game scene, causing the target virtual character to join a match where it attacks virtual characters in that city.

[0036] In this embodiment, the target virtual object obtaining the target round buff can be achieved by the target virtual object becoming the release target of the target round buff and releasing the target round buff to the release target. The release target can be at least one of the following: the target virtual object itself, a virtual object that is hostile to the target virtual object, a virtual object that is in the same team as the target virtual object, and a virtual object that is allied with the target virtual object. The release target can be determined by the buff characteristics of the target round buff. For example, if the buff characteristics of the target round buff are to produce a negative buff to a hostile virtual object, then the release target is a virtual object that is hostile to the target virtual object.

[0037] In this embodiment, the target match is the match after the user completes the configuration operation on the target object. In the match after the user completes the configuration operation on the target object, the target virtual object receives a target round buff in a specified match round. This buff is granted by the target virtual object's object attribute configuration and / or object skill configuration when the match reaches the specified match round. Alternatively, the buff is granted by the object attribute configuration and / or object skill configuration of a virtual object that is hostile to the target virtual object, or by the object attribute configuration and / or object skill configuration of a virtual object that is on the same team as the target virtual object, or by the object attribute configuration and / or object skill configuration of a virtual object that is allied with the target virtual object.

[0038] The virtual object battle configuration method according to the first embodiment of the present invention solves the problem that players can only improve their team's strength by adjusting the attributes of virtual objects, resulting in a relatively limited strategy. Based on this method, under the user's configuration operation on the virtual object, the method displays the corresponding round buffs configured for the virtual object in a specified round of the game, so that the virtual object can participate in the battle with these round buffs in a subsequent specified round of a game. By providing users with additional game configuration options to grant virtual objects buffs in specific rounds before the start of the game, users can match the virtual object's attributes with corresponding round buffs to improve the virtual object's overall strength, enriching the user's adjustment strategies and effectively enhancing the user's gaming experience.

[0039] <Second Embodiment> In this embodiment, in order to enable users to adjust a specified game round and the round gain of a specified game round with flexibility, a configuration interface is set up. This configuration interface can display multiple gain display items and round display items, which allows users to obtain the target round gain for the target virtual object in a specified game round by configuring a relationship between a gain display item and a round display item.

[0040] In these embodiments, relative to the first embodiment described above, the method further includes the following step S310 before step S210: Step S310: Display the configuration interface; wherein, the configuration interface includes multiple gain display items associated with different round gains and round display items representing a specified round of the game.

[0041] In this embodiment, the buff display item can be an option to present a corresponding round buff. For example, a buff display item is a display card on the configuration interface, and the round buff presented on the display card is the user's attack range +2. A round display item can also be an option to present a round number. For example, a round display item can be a blank area on the configuration interface, with the number "2" displayed above it, indicating that the blank area represents the round display item for round two. Another example is that a round display item can be the number of times different buff display items are clicked after triggering the round editing control on the configuration interface. That is, if the user clicks buff display item 1, buff display item 3, and buff display item 5 in sequence, then buff display item 1 is configured for round one of the game, buff display item 3 is configured for round two, and buff display item 5 is configured for round three.

[0042] Based on this, step S210 may include the following step S320: Step S320: In response to the user establishing a set association between the target gain display item and the target round display item, the target virtual object is displayed with the target round gain configured in the specified round of the game; wherein, the round gain associated with the target gain display item is the target round gain, and the target round display item corresponds to the specified round of the game.

[0043] In some examples, such as Figure 3 As shown, one gain display item is display card 1, and one round display item is the "+" area below "Round Two". Users can drag display card 1 to the "+" area below "Round Two", that is, by dragging, display card 1 and round two are established with a set relationship.

[0044] In some examples, the number of times a round's display item is clicked after the round editing control is triggered on the configuration interface is set. That is, if the user clicks on display item 1, display item 3, and display item 5 in sequence, then display item 1 is configured for round 1 of the game, display item 3 is configured for round 2 of the game, and display item 5 is configured for round 3 of the game. In other words, by clicking, the display item is associated with a specified game round.

[0045] In other words, by setting up this configuration interface, users can associate turn bonuses with a turn in a game, thus enabling users to flexibly adjust a specific game turn and the turn bonus for that specific game turn.

[0046] <Third Embodiment> In this embodiment, to more intuitively associate a gain display item and a round display item, the target gain display item is the target display card, and the target round display item is the target display card slot. The display order of the target display card slot in the configuration interface corresponds to the order of the specified game round in the game. By displaying cards and displaying card slots, users can place the required cards in a card slot to quickly configure the corresponding round gain for the specified game round.

[0047] In these embodiments, relative to the second embodiment described above, after step S310, the method further includes the following step S410: In step S410, in response to the user establishing a set association between the target display card and the target display card slot, the target display card is placed in the target display card slot.

[0048] In some examples, such as Figure 3 As shown, the target display card is display card 1, and the target display card slot is the "+" area below "Round Two". Users can drag and drop display card 1 to the "+" area below "Round Two" to place the target display card in the target display card slot.

[0049] <Fourth Embodiment> In this embodiment, in order to further enhance the strategic nature of the game, users can only set turn bonuses for the target virtual object for a portion of the rounds in the game.

[0050] In these embodiments, relative to the second embodiment described above, the method further includes the following step S510 before step S310: In step S510, in response to the user indicating in the configuration interface that a portion of the game rounds are designated game rounds, the configuration interface displays a round display item representing the designated game rounds.

[0051] In some examples, the game rounds are rounds one through six. Some game rounds can be rounds one through four, rounds two through five, or rounds one, three, and five, etc., without any restrictions.

[0052] In some examples, such as Figure 3 As shown, the game rounds are rounds one through six, and the designated game rounds are rounds two through six. In round one, the target virtual object cannot be configured with any round buff.

[0053] <Fifth Embodiment> In this embodiment, to further enhance the strategic nature of the game, the configuration interface includes multiple attribute configuration windows, each corresponding to at least one virtual element; the gain display item corresponds to the target virtual element, and the user needs to adjust different attribute configuration windows to adapt to the target virtual object so that when the gain display item associated with the attribute configuration window is applied to the target virtual character, the target virtual character can have strong combat power.

[0054] In these embodiments, relative to the second embodiment described above, the method further includes the following step S610 before step S310: In step S610, in response to the user's selection operation of the first attribute configuration window among multiple attribute configuration windows, the configuration interface displays the gain display item; wherein, the virtual feature corresponding to the first attribute configuration window includes the target virtual feature.

[0055] In some examples, virtual elements can be wind, water, thunder, and lightning, or they can be magic, physics, intelligence, force, strategy, etc., without any limitation.

[0056] In some examples, in the configuration interface, click Figure 3 Control 1 in the configuration screen shown is switched to Figure 4 The configuration screen shown displays multiple attribute configuration windows, including Attribute Configuration Window 1, Attribute Configuration Window 2, and Attribute Configuration Window 3. When the user selects Attribute Configuration Window 1, the display cards for Element 1 and Element 2 can be dragged to any of the slots above, from "Round Two" to "Round Six." However, the display card for Element 3 cannot be displayed in this configuration interface. Only when the user changes Attribute Configuration Window 1 to Attribute Configuration Window 2 or Attribute Configuration Window 3 will the display card for Element 3 be displayed in this configuration interface.

[0057] <Sixth Embodiment> In this embodiment, in order to further enhance the strategic nature of the game, the virtual objects include virtual characters. Different attribute configuration windows have different attribute gain coefficients for different character attributes. The attribute configuration window selected by the user not only limits the turn gains that the virtual objects can choose, but also different attribute configuration windows can provide different character attribute bonuses to the virtual objects.

[0058] In these embodiments, relative to the fifth embodiment described above, after step S310, the method further includes the following step S710: Step S710: In response to the target virtual object participating in the target game, the virtual character's first attribute is displayed and the first attribute gain is obtained before participating in the target game; wherein, the first attribute gain is positively correlated with the first attribute gain coefficient in the first attribute configuration window and the number of target gain display items.

[0059] In some examples, such as Figure 4 As shown, the virtual object includes virtual character 1. In the attribute configuration window 1, the attribute of virtual character 1 is intelligence, and the attribute gain coefficient is 5. When the number of cards displayed is 5, the intelligence of virtual character 1 increases by 25 points.

[0060] <Seventh Embodiment> In this embodiment, to further enhance the game's fun and randomness, the target buff display item is configured with a first generation efficiency, and the target round display item is configured with a second generation efficiency. The virtual object includes a virtual character. The round buff of the virtual character in a specified game round may or may not be released due to the first and second generation efficiencies.

[0061] In these embodiments, relative to the first embodiment described above, step S220 may include the following steps S810 to S830: Step S810: In response to the target virtual object participating in the target game, based on the first generation efficiency and / or the second generation efficiency, determine whether the target virtual object receives the target round gain in the specified game round of the target game.

[0062] In some examples, the game round is specified as round two, the target round buff is attack range +3, the first success rate is 35%, the second success rate is 80%, the target virtual object has a 28% probability of gaining the attack range +3 round buff in round two, and a 72% probability of not gaining the attack range +3 round buff.

[0063] Step S820: When it is determined that the target virtual object will receive the target round buff in the specified round of the target game, the target virtual object will participate in the specified round after receiving the target round buff.

[0064] Step S830: When it is determined that the target virtual object does not receive the target round gain in the specified round of the target game, the target virtual object is displayed to directly participate in the specified round of the target game.

[0065] In some examples, the target virtual objects include virtual character 2 and virtual character 3, the specified round is round three, the target round buff is attack power +3, the first success rate is 50%, the second success rate is 80%, both virtual character 2 and virtual character 3 have a 40% probability of receiving the attack power +3 round buff in round three, and a 60% probability of not receiving the attack power +3 round buff. That is to say, in round three, it is possible that both virtual character 2 and virtual character 3 receive the attack power +3 round buff, it is possible that neither virtual character 2 nor virtual character 3 receives the attack power +3 round buff, or it is possible that one of virtual character 2 and virtual character 3 receives the attack power +3 round buff.

[0066] In some examples, such as Figure 5 As shown, users can choose to display the actions of virtual character A2 in round two on the battle results interface. The round buffs of virtual character A1 on virtual character A2 in round two do not take effect due to probability. The round buffs released by virtual character A2 itself in round two take effect and restore 20 HP to virtual character A2.

[0067] In some examples, such as Figure 6 As shown, the target virtual objects include virtual characters A1, A2, and A3. The virtual characters that are hostile to the target virtual objects are virtual characters B1, B2, and B3. In round three, virtual character A2 can release a round buff of +3 attack power to virtual character A1, so that virtual character A2 can fight against virtual character B1 with +3 attack power.

[0068] <Device Embodiment> Figure 7 A schematic diagram of the composition structure of a virtual object battle configuration device according to an embodiment of the present disclosure is shown. Figure 7 As shown, the game program update device 700 includes a configuration display module 710 and a game display module 720.

[0069] The configuration display module 710 is used to respond to the user's configuration operation on the target virtual object and display the target virtual object's configuration target round gain in a specified round of the game. The game display module 720 is used to respond to the target virtual object participating in the target game and display the target virtual object gaining the target round gain in a specified round of the target game.

[0070] In some embodiments, the game program update device 700 further includes an interface display module for displaying a configuration interface; wherein the configuration interface includes multiple gain display items associated with different round gains and round display items representing a specified round of the game.

[0071] The configuration display module 710 is also used to respond to the user establishing a set association between the target gain display item and the target round display item, and to display the target virtual object in the specified round of the game to configure the target round gain; wherein, the round gain associated with the target gain display item is the target round gain, and the target round display item corresponds to the specified round of the game.

[0072] In some embodiments, the game program update device 700 further includes a card display module, which is used to display the target display card in the target display card slot in response to the user establishing a set association between the target display card and the target display card slot.

[0073] In some embodiments, the game program update device 700 further includes a round display module, which is used to display a round display item representing the specified rounds of the game in response to the user indicating in the configuration interface that a portion of the game rounds are designated as specified game rounds.

[0074] In some embodiments, the game program update device 700 further includes a window display module, which is used to display gain display items in the configuration interface in response to a user's selection operation of a first attribute configuration window of multiple attribute configuration windows; wherein the virtual element corresponding to the first attribute configuration window includes the target virtual element.

[0075] In some embodiments, the game program update device 700 further includes an attribute display module, which is used to display the first attribute of the virtual character after it has gained a first attribute gain in response to the target virtual object participating in the target game; wherein the first attribute gain is positively correlated with the first attribute gain coefficient of the first attribute configuration window and the number of target gain display items.

[0076] In some embodiments, the game program update device 700 further includes an effect display module, which is configured to, in response to a target virtual object participating in a target game, determine whether the target virtual object receives a target round gain in a specified round of the target game based on a first survival efficiency and / or a second survival efficiency; when it is determined that the target virtual object receives a target round gain in a specified round of the target game, display that the target virtual object participates in the specified round of the target game after receiving the target round gain; when it is determined that the target virtual object does not receive a target round gain in a specified round of the target game, display that the target virtual object directly participates in the specified round of the target game.

[0077] <Equipment Example> Figure 8 A schematic diagram of the hardware structure of an electronic device according to some other embodiments is shown. For example... Figure 8 As shown, the electronic device 800 includes a processor 810 and a memory 820. The memory 820 is used to store a game program, which is used to control the processor 810 to operate in order to control the electronic device 800 to execute a game program update method according to any embodiment of the present disclosure.

[0078] This disclosure also provides a computer-readable storage medium that stores a game program, which, when executed by a processor, implements a game program update method according to any embodiment of this disclosure.

[0079] This disclosure also provides a computer program product, including a game program or instructions, which, when executed by a processor, implement a method for updating the game program according to any embodiment of the disclosure.

[0080] The various embodiments in this specification are described in a progressive manner. Similar or identical parts between embodiments can be referred to mutually. Each embodiment focuses on describing the differences from other embodiments. In particular, the device and apparatus embodiments are basically similar to the method embodiments, so the descriptions are relatively simple; relevant parts can be referred to the descriptions of the method embodiments.

[0081] The foregoing has described specific embodiments of this specification. Other embodiments are within the scope of the appended claims. In some cases, the actions or steps recited in the claims may be performed in a different order than that shown in the embodiments and may still achieve the desired result. Furthermore, the processes depicted in the drawings do not necessarily require the specific or sequential order shown to achieve the desired result. In some embodiments, multitasking and parallel processing are possible or may be advantageous.

[0082] Embodiments of this specification may be devices, methods, and / or computer program products. A computer program product may include a computer-readable storage medium having computer-readable program instructions loaded thereon for causing a processor to implement various aspects of the embodiments of this specification.

[0083] Computer-readable storage media can be tangible devices capable of holding and storing instructions for use by an instruction execution device. Computer-readable storage media can be, for example—but not limited to—electrical storage devices, magnetic storage devices, optical storage devices, electromagnetic storage devices, semiconductor storage devices, or any suitable combination of the foregoing. More specific examples (a non-exhaustive list) of computer-readable storage media include: portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), static random access memory (SRAM), portable compact disc read-only memory (CD-ROM), digital multifunction disc (DVD), memory sticks, floppy disks, mechanical encoding devices, such as punch cards or recessed protrusions storing instructions thereon, and any suitable combination of the foregoing. The computer-readable storage media used herein are not to be construed as transient signals themselves, such as radio waves or other freely propagating electromagnetic waves, electromagnetic waves propagating through waveguides or other transmission media (e.g., light pulses through fiber optic cables), or electrical signals transmitted through wires.

[0084] The computer-readable program instructions described herein can be downloaded from computer-readable storage media to various computing / processing devices, or downloaded via a network, such as the Internet, local area network, wide area network, and / or wireless network, to an external computer or external storage device. The network may include copper transmission cables, fiber optic transmission, wireless transmission, routers, firewalls, switches, gateway computers, and / or edge servers. A network adapter card or network interface in each computing / processing device receives the computer-readable program instructions from the network and forwards them to the computer-readable storage media in the respective computing / processing device.

[0085] Game program instructions used to perform the operations of the embodiments described herein may be assembly instructions, instruction set architecture (ISA) instructions, machine instructions, machine-dependent instructions, microcode, firmware instructions, state setting data, or source code or first code written in any combination of one or more programming languages, including object-oriented programming languages ​​such as Smalltalk, C++, etc., and conventional procedural programming languages ​​such as the "C" language or similar programming languages. The computer-readable program instructions may execute entirely on the first user's computer, partially on the first user's computer, as a standalone software package, partially on the first user's computer and partially on a remote computer, or entirely on a remote computer or server. In cases involving a remote computer, the remote computer may be connected to the first user's computer via any type of network—including a local area network (LAN) or a wide area network (WAN)—or may be connected to an external computer (e.g., via the Internet using an Internet service provider). In some embodiments, electronic circuitry, such as programmable logic circuitry, field-programmable gate arrays (FPGAs), or programmable logic arrays (PLAs), is personalized by utilizing state information from the computer-readable program instructions. This electronic circuitry can execute the computer-readable program instructions to implement various aspects of the embodiments described herein.

[0086] Various aspects of embodiments of this specification are described herein with reference to flowchart illustrations and / or block diagrams of methods, apparatus (devices), and computer program products according to embodiments of this specification. It should be understood that each block of the flowchart illustrations and / or block diagrams, and combinations of blocks in the flowchart illustrations and / or block diagrams, can be implemented by computer-readable program instructions.

[0087] These computer-readable program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, or other programmable data processing apparatus to produce a machine such that, when executed by the processor of the computer or other programmable data processing apparatus, they create means for implementing the functions / actions specified in one or more blocks of the flowchart and / or block diagram. These computer-readable program instructions can also be stored in a computer-readable storage medium that causes a computer, programmable data processing apparatus, and / or other device to operate in a particular manner; thus, the computer-readable medium storing the instructions comprises an article of manufacture that includes instructions for implementing aspects of the functions / actions specified in one or more blocks of the flowchart and / or block diagram.

[0088] Computer-readable program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable data processing apparatus, or other device to produce a computer-implemented process, thereby causing the instructions executed on the computer, other programmable data processing apparatus, or other device to perform the functions / actions specified in one or more boxes of a flowchart and / or block diagram.

[0089] The flowcharts and block diagrams in the accompanying drawings illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various embodiments of this specification. In this regard, each block in a flowchart or block diagram may represent a module, segment, or portion of an instruction, which contains one or more executable instructions for implementing a specified logical function. In some alternative implementations, the functions marked in the blocks may occur in a different order than those marked in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved. It should also be noted that each block in the block diagrams and / or flowcharts, and combinations of blocks in the block diagrams and / or flowcharts, can be implemented using a dedicated hardware-based system that performs the specified function or action, or using a combination of dedicated hardware and computer instructions. It will be well known to those skilled in the art that implementation in hardware, implementation in software, and implementation using a combination of software and hardware are equivalent.

[0090] Various embodiments of this specification have been described above. These descriptions are exemplary and not exhaustive, nor are they limited to the disclosed embodiments. Many modifications and variations will be apparent to those skilled in the art without departing from the scope of the described embodiments. The terminology used herein is chosen to best explain the principles, practical application, or improvement of the technology in the market, or to enable others skilled in the art to understand the embodiments disclosed herein.

Claims

1. A method for configuring virtual object battles, characterized in that, The method includes: In response to the user's configuration operation on the target virtual object, display the target virtual object's configuration target round gain in a specified round of the game; In response to the target virtual object participating in the target game, the target virtual object is shown to receive the target round gain in the specified round of the target game.

2. The method according to claim 1, characterized in that, The method further includes: The configuration interface includes multiple gain display items associated with different round gains and a round display item representing a specific round of the game. The step of responding to the user's configuration operation on the target virtual object and displaying the target virtual object with a target round gain configured in a specified round of the game includes: In response to the user establishing a set association between the target gain display item and the target round display item, the target virtual object is displayed with a target round gain configured in a specified round of the game; wherein, the round gain associated with the target gain display item is the target round gain, and the target round display item corresponds to the specified round of the game.

3. The method according to claim 2, characterized in that, The target gain display item is a target display card, the target round display item is a target display card slot, and the display order of the target display card slots in the configuration interface corresponds to the order of the specified game rounds in the game; the method further includes: In response to the user establishing a set association between the target display card and the target display card slot, the target display card is displayed and placed in the target display card slot.

4. The method according to claim 2, characterized in that, The method further includes: In response to a user's instruction in the configuration interface to designate certain rounds in a match as specified rounds, the configuration interface displays a round display item representing the specified rounds of the match.

5. The method according to claim 2, characterized in that, The configuration interface includes multiple attribute configuration windows, each corresponding to at least one virtual feature; the gain display item corresponds to the target virtual feature; the method further includes: In response to the user's selection operation of the first attribute configuration window among the plurality of attribute configuration windows, the configuration interface displays the gain display item; wherein, the virtual element corresponding to the first attribute configuration window includes the target virtual element.

6. The method according to claim 5, characterized in that, The virtual object includes a virtual character, and different attribute configuration windows have attribute gain coefficients for different character attributes; the method also includes: In response to the target virtual object participating in the target game, the virtual character's first character attribute is displayed to gain a first attribute gain before participating in the target game; wherein, the first attribute gain is positively correlated with the first attribute gain coefficient of the first attribute configuration window and the number of target gain display items.

7. The method according to claim 1, characterized in that, The target gain display item is configured with a first production efficiency, and the target round display item is configured with a second production efficiency; the virtual object includes a virtual character; the step of displaying the target virtual object gaining the target round gain in the specified round of the target match in response to the target virtual object participating in the target game includes: In response to the target virtual object participating in the target game, based on the first production efficiency and / or the second production efficiency, it is determined whether the target virtual object obtains the target round gain in the specified game round of the target game; When it is determined that the target virtual object obtains the target round gain in the specified round of the target game, it participates in the specified round of the target game after the target virtual object obtains the target round gain. If it is determined that the target virtual object does not receive the target round gain in the specified round of the target game, the target virtual object is displayed to directly participate in the specified round of the target game.

8. A virtual object battle configuration device, characterized in that, The device includes: The configuration display module is used to respond to the user's configuration operation on the target virtual object and display the target virtual object's configuration target round gain in a specified game round. The game display module is used to respond to the target virtual object participating in the target game and display the target virtual object obtaining the target round gain in the specified game round of the target game.

9. An electronic device, characterized in that, The system includes a memory and a processor, the memory being used to store a game program; the processor being used to execute the game program to implement the method according to any one of claims 1 to 7.

10. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a game program, which, when executed by a processor, implements the method according to any one of claims 1 to 7.