Method, device and equipment for previewing appearance of virtual equipment and storage medium

By providing a virtual equipment appearance preview method in the game, and using multiple virtual controls to adjust multiple dimensions of the equipment appearance to generate appearance switching schemes, the problem that the equipment appearance preview method in the existing technology cannot meet the needs of players is solved, realizing flexible and diversified preview of equipment appearance and meeting personalized needs.

CN121846672APending Publication Date: 2026-04-14NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2026-02-04
Publication Date
2026-04-14

AI Technical Summary

Technical Problem

The existing equipment appearance preview method in the game cannot meet the actual needs of players, resulting in the appearance of equipment obtained by players through refinement often being different from that of rare equipment, thus failing to meet the personalized preview requirements.

Method used

A method for previewing the appearance of virtual equipment is provided. The user jumps to the appearance preview interface through a graphical user interface, uses multiple virtual controls to adjust multiple dimensions of the equipment appearance, generates an appearance switching scheme, and randomly adjusts the equipment appearance according to the adjustment operation to display the target equipment appearance that meets the player's preferences.

Benefits of technology

It improves the flexibility and diversity of equipment appearance previews, meets the personalized preview needs of different players, and enhances the equipment appearance preview experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

The invention provides a virtual equipment appearance previewing method and device, equipment and a storage medium, the previewing method can support a player to adjust a plurality of dimensions influencing a first equipment appearance on the basis of the currently previewed first equipment appearance, an appearance switching scheme conforming to the personal preference of the player is obtained, and the user experience is improved. Therefore, the first equipment appearance is randomly adjusted according to the appearance switching scheme, the target equipment appearance obtained after random adjustment is displayed to the player, the preview flexibility and preview diversity of the equipment appearance are effectively improved, and personalized preview requirements of different players can be met.
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Description

Technical Field

[0001] This application relates to the field of game technology, and more specifically, to a method, apparatus, device, and storage medium for previewing the appearance of virtual equipment. Background Technology

[0002] In existing games, players can refine the appearance of virtual equipment (such as weapons, clothing for game characters, and wearable decorations for game characters) by consuming specific virtual items, thereby randomly obtaining different equipment appearances through the refinement process.

[0003] Currently, in existing games, only some of the rarer equipment appearances are previewed to players. However, due to the randomness of the refining process, the equipment appearances that players actually obtain through refining are usually different from the aforementioned rare equipment appearances (e.g., a common equipment appearance with only one accessory that is the same as the rare equipment appearance). As a result, the current preview method for equipment appearances in games cannot meet the actual preview needs of players. Summary of the Invention

[0004] In view of this, this application provides a method, apparatus, device, and storage medium for previewing the appearance of virtual equipment. It can support players to adjust multiple dimensions affecting the appearance of the first equipment based on the currently previewed first equipment appearance, to obtain an appearance switching scheme that conforms to the player's personal preferences. The appearance of the first equipment is then randomly adjusted according to the above appearance switching scheme, and the player is shown the target equipment appearance after random adjustment. This effectively improves the flexibility and diversity of equipment appearance preview, and helps to meet the personalized preview needs of different players.

[0005] To make the above-mentioned objectives, features and advantages of this application more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings.

[0006] In a first aspect, embodiments of this application provide a method for previewing the appearance of virtual equipment, the preview method comprising: In response to a target trigger operation, the graphical user interface is controlled to jump to the appearance preview interface corresponding to the target virtual equipment; wherein, the appearance preview interface includes a first equipment appearance associated with the target virtual equipment and multiple virtual controls, the multiple virtual controls respectively corresponding to multiple dimensions affecting the appearance of the first equipment; In response to adjustment operations on the plurality of virtual controls, an appearance switching scheme matching the adjustment operations is generated; wherein, the appearance switching scheme includes the degree of random transformation corresponding to the plurality of dimensions respectively; In response to a target control operation on the appearance preview interface, the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, and the appearance of the first equipment displayed in the appearance preview interface is switched to the target equipment appearance.

[0007] Secondly, embodiments of this application provide a preview device for the appearance of virtual equipment, the preview device comprising: The interface jump module is used to respond to the target trigger operation and control the graphical user interface to jump to the appearance preview interface corresponding to the target virtual equipment; wherein, the appearance preview interface includes the first equipment appearance associated with the target virtual equipment and multiple virtual controls, the multiple virtual controls respectively corresponding to multiple dimensions affecting the appearance of the first equipment; An appearance adjustment module is used to generate an appearance switching scheme that matches the adjustment operation in response to the adjustment operation of the plurality of virtual controls; wherein, the appearance switching scheme includes the degree of random transformation corresponding to the plurality of dimensions respectively; The appearance preview module is used to respond to a target control operation on the appearance preview interface, randomly adjust the appearance of the first equipment according to the appearance switching scheme to obtain the appearance of the target equipment, and switch the appearance of the first equipment displayed in the appearance preview interface to the appearance of the target equipment.

[0008] Thirdly, embodiments of this application provide an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement the steps of the above-described virtual equipment appearance preview method.

[0009] Fourthly, embodiments of this application provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the above-described method for previewing the appearance of virtual equipment.

[0010] The technical solutions provided by the embodiments of this application may include the following beneficial effects: This application provides a method, apparatus, device, and storage medium for previewing the appearance of virtual equipment. In response to a target trigger operation, it controls the graphical user interface to jump to the appearance preview interface corresponding to the target virtual equipment. In response to adjustment operations on multiple virtual controls, it generates an appearance switching scheme matching the adjustment operations. In response to a target control operation on the appearance preview interface, it randomly adjusts the appearance of a first piece of equipment according to the appearance switching scheme to obtain the target equipment appearance, and then switches the first equipment appearance displayed in the appearance preview interface to the target equipment appearance. Thus, this application allows players to adjust multiple dimensions affecting the appearance of the first piece of equipment based on the currently previewed appearance, obtaining an appearance switching scheme that matches the player's personal preferences. By randomly adjusting the first equipment appearance according to the aforementioned appearance switching scheme and displaying the randomly adjusted target equipment appearance to the player, it effectively improves the flexibility and diversity of equipment appearance previews, thus meeting the personalized preview needs of different players. Attached Figure Description

[0011] To more clearly illustrate the technical solutions of the embodiments of this application, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of this application and should not be regarded as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0012] Figure 1 A flowchart illustrating a method for previewing the appearance of a virtual equipment according to an embodiment of this application is shown. Figure 2a This illustration shows an interactive diagram of triggering entry into the appearance preview interface according to an embodiment of this application; Figure 2b This illustration shows another interactive diagram of triggering entry into the appearance preview interface provided by an embodiment of this application; Figure 3a This illustration shows an interactive diagram of locking the appearance features of a first piece of equipment in one dimension, according to an embodiment of this application. Figure 3b This illustration shows an interactive diagram of unlocking a locked first dimension according to an embodiment of this application; Figure 4a This illustration shows another interactive diagram of locking the appearance features of the first equipment in one dimension, provided by an embodiment of this application. Figure 4b This illustration shows an interactive diagram of unlocking a locked target dimension according to an embodiment of this application; Figure 5This illustration shows an interactive diagram of adjusting the degree of random transformation corresponding to the second dimension by adjusting the identifier, according to an embodiment of this application. Figure 6a This illustration shows a schematic diagram of an interface interaction for triggering the display of parameter identifiers according to an embodiment of this application; Figure 6b This illustration shows a schematic diagram of an interface interaction for locking target appearance parameters according to an embodiment of this application; Figure 7 This illustration shows a schematic diagram of an interface for switching the appearance of a target equipment according to an embodiment of this application; Figure 8 A schematic diagram of the structure of a virtual equipment appearance preview device provided in an embodiment of this application is shown; Figure 9 This is a schematic diagram of the structure of an electronic device 900 provided in an embodiment of this application. Detailed Implementation

[0013] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. It should be understood that the accompanying drawings in this application are for illustrative and descriptive purposes only and are not intended to limit the scope of protection of this application. Furthermore, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of this application. It should be understood that the operations in the flowcharts may not be implemented in sequence, and steps without logical contextual relationships may be reversed or implemented simultaneously. In addition, those skilled in the art, guided by the content of this application, may add one or more other operations to the flowcharts, or remove one or more operations from the flowcharts.

[0014] Furthermore, the described embodiments are merely some, not all, of the embodiments of this application. The components of the embodiments of this application described and illustrated herein can typically be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely to illustrate selected embodiments of the application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.

[0015] It should be noted that the term "comprising" will be used in the embodiments of this application to indicate the presence of the features declared thereafter, but does not exclude the addition of other features.

[0016] Currently, in existing games, only some of the rarer equipment appearances are previewed to players. However, due to the randomness of the refining process, the equipment appearances that players actually obtain through refining are usually different from the aforementioned rare equipment appearances (e.g., a common equipment appearance with only one accessory that is the same as the rare equipment appearance). As a result, the current preview method for equipment appearances in games cannot meet the actual preview needs of players.

[0017] Based on this, embodiments of this application provide a method, apparatus, device, and storage medium for previewing the appearance of virtual equipment. This allows players to adjust multiple dimensions affecting the appearance of the first equipment based on the currently previewed first equipment appearance, thereby obtaining an appearance switching scheme that conforms to the player's personal preferences. The appearance of the first equipment is then randomly adjusted according to the above appearance switching scheme, and the player is shown the target equipment appearance obtained after the random adjustment. This effectively improves the flexibility and diversity of equipment appearance previews, and helps to meet the personalized preview needs of different players.

[0018] In one embodiment of this application, a method for previewing the appearance of virtual equipment can run on a terminal device or a server. The terminal device can be a local terminal device. When the method for previewing the appearance of virtual equipment runs on a server, it can be implemented and executed based on a cloud interaction system, which includes a server and client devices (i.e., terminal devices).

[0019] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separate. The storage and execution of the virtual equipment appearance preview method are completed on the cloud gaming server. The client device's role is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission capabilities close to the user, such as a mobile terminal, television, computer, or PDA; however, the terminal device for information processing is the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0020] In an alternative implementation, the terminal device can be a local terminal device. Taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, conventionally downloading, installing, and running the game program via an electronic device. The local terminal device can provide the graphical user interface to the player in various ways, such as rendering it on the terminal's display screen, or providing it to the player through holographic projection. For example, the local terminal device can include a display screen for displaying the graphical user interface, which includes game screens, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.

[0021] To facilitate understanding of the embodiments of this application, the following provides a detailed description of a method, apparatus, device, and storage medium for previewing the appearance of virtual equipment.

[0022] Reference Figure 1 As shown, Figure 1 The diagram illustrates a flowchart of a method for previewing the appearance of virtual equipment according to an embodiment of this application. The preview method includes steps S101-S103; specifically: S101, in response to the target trigger operation, controls the graphical user interface to jump to the appearance preview interface corresponding to the target virtual equipment.

[0023] Here, the target virtual equipment is the virtual equipment that a controlled virtual character (i.e., the player controls in the game) can equip in the game scene; the specific equipment types of the target virtual equipment include, but are not limited to: virtual weapons, virtual vehicles, character clothing that the controlled virtual character can wear, and virtual decorations (such as virtual wings), etc. This application embodiment does not limit the specific equipment types of the above-mentioned target virtual equipment.

[0024] In this embodiment, players can obtain the appearance of the target virtual equipment in the game through different methods. The terminal device will associate the obtained equipment appearance with the target virtual equipment so that players can choose the specific equipment appearance to be applied to the target virtual equipment. Since the specific equipment appearance that players can obtain in the game is random (e.g., players can control a controlled virtual character to pick up equipment appearances from the game scene, but the equipment appearances appearing in the game scene are randomly refreshed, and players cannot predict in advance what style of equipment appearance the controlled virtual character will pick up in the game scene), in order to facilitate players to view the specific appearance of the equipment appearances that can be obtained in the game, players can preview the equipment appearances that can be obtained in the game by triggering the above-mentioned appearance preview interface.

[0025] It should be noted that there is no single way to obtain the above-mentioned equipment appearance. Players can obtain the appearance of target virtual equipment from the game through targeted methods, which include at least one of the following: the refinement method by consuming specified virtual items to obtain the equipment appearance, the pickup method by controlling the controlled virtual character to pick up the equipment appearance in the game scene, and the trading method by trading to obtain the equipment appearance.

[0026] For example, players can acquire specific virtual items in the game by completing designated game tasks or purchasing them. Each time a certain number of these virtual items are consumed, the target virtual equipment can be refined once (e.g., each refinement in the game requires 10 specific virtual items). Each refinement will randomly obtain one of the equipment appearances of the target virtual equipment (e.g., if the target virtual equipment is virtual wings that a controlled virtual character can equip in the game, then one refinement can randomly change the appearance parameters of the virtual wings, such as color, material, and shape, to obtain a wing appearance). Players can choose whether to save the equipment appearance obtained from the current refinement. At this time, the equipment appearance that the player chooses to save will be associated with the target virtual equipment, thus obtaining one of the equipment appearances associated with the target virtual equipment.

[0027] Here, there is no single way for players to trigger their terminal devices to enter the aforementioned appearance preview interface. That is, there is no single specific way to trigger the target operation. For example, players can control their terminal devices to enter the aforementioned appearance preview interface by triggering the preview control displayed on the graphical user interface (i.e., the specified virtual control used to trigger entry into the aforementioned appearance preview interface). (That is, the target trigger operation can be a mouse click operation, a finger touch operation, etc., on the aforementioned preview control.) In addition, players can also control their terminal devices to enter the aforementioned appearance preview interface through specified shortcut operations. (That is, the target trigger operation can also be a trigger operation on a specified shortcut key on the keyboard, etc.)

[0028] Specifically, upon entering the aforementioned appearance preview interface, the interface displays the first equipment appearance associated with the target virtual equipment, along with multiple virtual controls (i.e., the appearance preview interface includes the first equipment appearance associated with the target virtual equipment and multiple virtual controls). These virtual controls correspond to multiple dimensions affecting the first equipment appearance, allowing players to adjust these dimensions based on the currently previewed first equipment appearance. This enables players to preview other equipment appearances different from the first equipment appearance (i.e., the adjusted first equipment appearance) in the appearance preview interface. The equipment appearances seen in this preview are also among the equipment appearances that players can randomly obtain in the game.

[0029] It should be noted that the above-mentioned multiple dimensions may include at least one of the following: shape dimension, color dimension, material dimension, special effects dimension, etc. The specific dimensions indicated by the above-mentioned multiple dimensions are not limited in this application embodiment.

[0030] Here, as an optional embodiment, the first equipment appearance displayed in the appearance preview interface may be a single equipment appearance randomly determined by the terminal device from among multiple equipment appearances associated with the target virtual equipment in the game (i.e., multiple equipment appearances that the player can randomly obtain in the game) (equivalent to the first equipment appearance initially displayed in the appearance preview interface not being selected by the player).

[0031] An exemplary description, Figure 2a This illustration shows an interactive diagram of triggering entry into the appearance preview interface according to an embodiment of this application, such as... Figure 2a As shown, the graphical user interface 200 displays a target virtual equipment 210 (a virtual wing that can be worn by a virtual character in the game) and a preview control 220 (a virtual control used to trigger entry into the appearance preview interface). When a player clicks the preview control 220 (i.e., the target trigger operation is a click operation on the preview control 220), the terminal device can be redirected to the appearance preview interface 300 corresponding to the target virtual equipment 210. Taking the aforementioned dimensions as shape, color, and material dimensions as examples, the appearance preview interface 300 can display the first piece of the target virtual equipment 210. The appearance 211 and the multiple virtual controls corresponding to the above-mentioned dimensions (virtual control 201 for influencing the shape dimension, virtual control 202 for influencing the color dimension, and virtual control 203 for influencing the material dimension) allow players to adjust the above-mentioned dimensions affecting the appearance 211 of the first equipment through the above-mentioned virtual controls. When the player clicks to switch controls 230, it indicates that the current adjustment method is confirmed, thereby instructing the terminal device to adjust the appearance 211 of the first equipment according to the currently confirmed adjustment method, and display the adjusted equipment appearance in the appearance preview interface 300.

[0032] Here, as another optional embodiment, multiple tabs can also be displayed in the appearance preview interface (i.e., the appearance preview interface also includes multiple tabs); wherein, the multiple tabs correspond to multiple equipment appearances that the target virtual equipment needs to be unlocked and obtained (i.e., multiple equipment appearances of the target virtual equipment that the player can randomly obtain in the game). At this time, the player can select the target tab that he or she is interested in from the multiple tabs, thereby instructing the terminal device to display the equipment appearance that matches the currently selected target tab in the appearance preview interface as the first equipment appearance. That is, the terminal device responds to the trigger operation for the target tab among the multiple tabs and displays the first equipment appearance that matches the target tab in the appearance preview interface (equivalent to the first equipment appearance initially displayed in the appearance preview interface can also be selected by the player).

[0033] It should be noted that the specific operation type of the above-mentioned triggering operation is not unique. For example, the above-mentioned triggering operation can be a click operation (mouse click operation, finger click operation, etc.), long press operation, swipe operation, etc. This application embodiment does not limit the specific operation type of the above-mentioned triggering operation.

[0034] An exemplary description, Figure 2b This illustration shows another interactive diagram of triggering entry into the appearance preview interface provided by an embodiment of this application, such as... Figure 2b As shown, with Figure 2a Unlike the appearance preview interface shown, when the player clicks the preview control 220 (i.e., the target trigger operation is a click operation on the preview control 220) to trigger the terminal device to jump to the appearance preview interface 300 corresponding to the target virtual equipment 210, the terminal device can also first display the target virtual equipment 210 and multiple tabs corresponding to the multiple equipment appearances of the target virtual equipment 210 in the appearance preview interface 300 (such as... Figure 2a (As shown in the diagram, tabs A, B, ..., N). Taking a player clicking tab B as an example, the terminal device responds to the click operation on tab B (i.e., tab B is the target tab, and the triggering operation is a click operation on tab B), and can display the equipment appearance matching tab B in the appearance preview interface 300 (equivalent to the first equipment appearance 211 displayed in the appearance preview interface 300 at this time being the equipment appearance matching the player's selected tab B) and... Figure 2a The above-mentioned virtual controls with the same content (virtual control 201 for influencing the shape dimension, virtual control 202 for influencing the color dimension, and virtual control 203 for influencing the material dimension).

[0035] S102, in response to the adjustment operation for the plurality of virtual controls, generate an appearance switching scheme that matches the adjustment operation.

[0036] Here, the appearance switching scheme includes the degree of random transformation corresponding to the multiple dimensions respectively; wherein, the degree of random transformation corresponding to each dimension represents the probability that the appearance feature of the first equipment appearance (that is, the equipment appearance currently displayed in the appearance preview interface) changes under that dimension.

[0037] For example, taking the shape dimension as an example, if a player adjusts the randomness of the shape dimension to 60% using the virtual control corresponding to the shape dimension, it means that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the shape of the first equipment has a 60% probability of changing and a 40% probability of remaining unchanged. This allows the terminal device to randomly adjust the appearance of the first equipment currently displayed in the appearance preview interface according to the appearance switching scheme indicated by the player, and show the player the target equipment appearance after the random adjustment. This effectively improves the flexibility and diversity of the equipment appearance preview, which is conducive to meeting the personalized preview needs of different players (equivalent to the equipment appearance displayed in the appearance preview interface not only conforming to the appearance switching scheme set by the player according to personal preferences, but also having randomness).

[0038] It should be noted that when a player wants to keep the appearance features of the first equipment unchanged in a certain dimension (e.g., the player wants to randomly preview other equipment appearances with the same shape as the first equipment appearance), in this embodiment of the application, it is also supported for the player to lock any selected dimension in different ways. At this time, the degree of random change corresponding to the locked dimension is zero (equivalent to the probability that the appearance features of the first equipment appearance will change in the locked dimension when the first equipment appearance is randomly adjusted according to the appearance switching scheme).

[0039] Specifically, as an optional embodiment, players can lock any dimension affecting the appearance of the first equipment using the method shown in step a1 below: Step a1: In response to the locking operation of the first virtual control among the plurality of virtual controls, determine that the first dimension is configured as the first locked state in the appearance switching scheme.

[0040] Here, the first dimension refers to the dimension that the first virtual control corresponds to and affects the appearance of the first equipment. The first locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the first dimension remains unchanged.

[0041] It should be noted that the above-mentioned locking operation may include, but is not limited to: double-click operation on the first virtual control (e.g., double-clicking the first virtual control with a mouse, double-clicking the first virtual control with a finger), long-press operation, etc. The specific operation type of the above-mentioned locking operation is not limited in this application embodiment.

[0042] Here, as an optional embodiment, in response to the first dimension being configured to the first locked state (which is also equivalent to responding to the locking operation for the first virtual control mentioned above), the terminal device can also switch the display of the first virtual control on the appearance preview interface to the first locked indicator; wherein, the first locked indicator is used to indicate that the first dimension is configured to the first locked state, so that players can more timely and accurately determine the degree of random change corresponding to the above multiple dimensions through intuitive interface changes (which is also equivalent to more intuitively determining the currently generated appearance switching scheme).

[0043] An exemplary illustration, to Figure 2a Taking the aforementioned virtual controls (virtual control 201 for influencing the shape dimension, virtual control 202 for influencing the color dimension, and virtual control 203 for influencing the material dimension) as an example, Figure 3a This illustration shows an interactive diagram of locking the appearance features of a first piece of equipment in one dimension, as provided in an embodiment of this application. Figure 3a As shown, if a player double-clicks the virtual control 201 that affects the shape dimension, the terminal device responds to the double-click operation on the virtual control 201 (i.e., the first virtual control is the virtual control 201, and the locking operation is the double-click operation on the virtual control 201). The virtual control 201 (i.e., the first virtual control) displayed on the appearance preview interface 300 can be switched to display the first lock icon 301, so that the player can determine that in the current appearance switching scheme, the appearance features of the first equipment appearance 211 in the shape dimension (i.e., the first dimension) are locked (i.e., configured as the first locked state). If the player clicks the switch control 230 at this time, other equipment appearances with the same shape as the first equipment appearance 211 can be randomly previewed in the appearance preview interface 300.

[0044] Here, to facilitate players' flexible adjustment of the above multiple dimensions, as another optional embodiment, in response to the player's unlocking operation on the above first lock icon, the terminal device can also switch the display of the above first lock icon on the appearance preview interface to the display of the first virtual control, and unlock the above first dimension (equivalent to canceling the configuration of the first dimension as the first lock state in the appearance switching scheme).

[0045] It should be noted that, since the target of the above-mentioned unlocking operation is different from the target of the above-mentioned locking operation (i.e., the above-mentioned unlocking operation is aimed at the above-mentioned first locking identifier, while the above-mentioned locking operation is aimed at the above-mentioned first virtual control), the specific operation type of the above-mentioned unlocking operation can be the same as the above-mentioned locking operation (e.g., the above-mentioned unlocking operation can also be a double-click operation, a long-press operation, etc.), or it can be different from the above-mentioned locking operation (e.g., the above-mentioned unlocking operation can be a click operation on the first locking identifier, etc.). This application embodiment does not limit the specific operation type of the above-mentioned unlocking operation.

[0046] An exemplary illustration, in Figure 3a Based on the content shown, Figure 3b This illustration shows an interactive diagram of unlocking a locked first dimension according to an embodiment of this application. Figure 3b As shown, when a player clicks the first lock icon 301, the terminal device responds to the click operation (i.e., unlock operation) on the first lock icon 301 and switches the display of the first lock icon 301 on the appearance preview interface 300 to a virtual control 201 (i.e., the first virtual control is the virtual control 201 corresponding to the previously locked shape dimension), and unlocks the above-mentioned shape dimension. If the player clicks the switch control 230 at this time, other equipment appearances that are different from the shape of the first equipment appearance 211 can be randomly previewed in the appearance preview interface 300 (equivalent to no longer keeping the appearance features corresponding to the first dimension unchanged when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme).

[0047] Specifically, when the appearance preview interface contains the aforementioned multiple tabs, as another optional embodiment, after responding to the trigger operation for the target tab among the multiple tabs, the terminal device can also display a target lock indicator in the appearance preview interface; wherein, the target lock indicator indicates that the target dimension affecting the appearance of the first equipment is in a third lock state, and the third lock state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance features corresponding to the target dimension remain unchanged.

[0048] It should be noted that, unlike the first dimension mentioned above, the target dimension is a dimension that affects the appearance of the first equipment and is associated with the currently selected target tab (i.e., the target dimension is determined based on the target tab). Furthermore, the target dimension is configured to be locked (i.e., the third locked state mentioned above) as soon as the player triggers the target tab. In other words, the target dimension is a dimension that is pre-locked by the terminal device and does not support the player to adjust the degree of random change through virtual controls. Therefore, while the terminal device displays the target lock indicator in the appearance preview interface, it does not display the virtual control corresponding to the target dimension (i.e., the target dimension does not belong to the multiple dimensions corresponding to the aforementioned multiple virtual controls).

[0049] Here, as an optional embodiment, while displaying the target lock icon and the aforementioned multiple virtual controls in the appearance preview interface, the terminal device can also display multiple indicator icons corresponding to the aforementioned multiple dimensions (i.e., the multiple dimensions corresponding to the aforementioned multiple virtual controls) in the appearance preview interface, so that players can more intuitively determine the configuration status of different dimensions in the current appearance switching scheme (equivalent to being able to intuitively determine whether a dimension is in a locked state).

[0050] An exemplary illustration, in Figure 2b Based on the content shown, and still taking the selected tab B as an example, Figure 4a This illustration shows another interactive diagram of locking the appearance features of the first equipment in one dimension, as provided in an embodiment of this application. Figure 4a As shown, if the target dimension associated with tab B is the shape dimension, the terminal device, in response to the player's trigger operation on tab B (i.e., the target tab), can display the first equipment appearance 211 matching tab B, the target lock indicator 400 indicating that the shape dimension associated with tab B is locked (i.e., the target dimension is in the third locked state), the color indicator 410 corresponding to the color dimension, the material indicator 420 corresponding to the material dimension, the virtual control 401 corresponding to the color dimension, and the virtual control 402 corresponding to the material dimension (equivalent to the multiple dimensions corresponding to the multiple virtual controls at this time being the color dimension and the material dimension). At this time, the shape dimension is a dimension that is pre-locked by the terminal device and does not support the player to adjust the corresponding random change degree through the virtual control. This means that the player cannot adjust the random change degree of the shape dimension in the appearance switching scheme through the virtual control at this time.

[0051] Here, to facilitate players' flexible adjustment of the degree of random transformation of different dimensions in the above appearance switching scheme, as another optional embodiment, players can also unlock the target dimension currently in the third locked state through the method shown in steps b1-b2 below, and flexibly adjust the specific dimension in the locked state in the appearance switching scheme: Step b1: In response to a movement operation on the target virtual control, control the target virtual control to move in the appearance preview interface following the movement operation.

[0052] Here, the target virtual control belongs to the aforementioned multiple virtual controls; that is, the dimension that the target virtual control corresponds to and affects the appearance of the first equipment belongs to other dimensions besides the currently locked target dimension.

[0053] Exemplary illustrations, such as Figure 4a As shown, when the target dimension is the shape dimension, the aforementioned target virtual control can be a virtual control corresponding to the currently unlocked color dimension or material dimension.

[0054] It should be noted that the above-mentioned movement operation can be a drag operation, a slide operation, etc., targeting a virtual control. This application embodiment does not limit the specific operation type of the above-mentioned movement operation.

[0055] Step b2: In response to the target virtual control being moved into the target display area, update the dimension corresponding to the target virtual control to the target dimension, and update the dimension in the third locked state from the target dimension to the dimension originally corresponding to the target virtual control.

[0056] Here, the target display area refers to the display area where the distance between the target lock mark and the target lock mark is less than or equal to a preset distance threshold. That is, the target display area can refer to the area in the appearance preview interface that is close to the target lock mark. Players can flexibly adjust the locked dimension from the target dimension corresponding to the target lock mark to the original dimension corresponding to the target virtual control by moving the target virtual control to the vicinity of the target lock mark.

[0057] It should be noted that after updating the dimension corresponding to the target virtual control to the target dimension, the terminal device responds to the player's adjustment operation on the target virtual control by adjusting the degree of random change of the target dimension in the appearance switching scheme.

[0058] It should be noted that the specific value of the above-mentioned preset distance threshold can be flexibly adjusted according to the actual game configuration requirements, and this application embodiment does not impose any limitations on this.

[0059] An exemplary illustration, in Figure 4aBased on the content shown, Figure 4b This illustration shows an interactive diagram of unlocking a locked target dimension according to an embodiment of this application. Figure 4b As shown, taking the target virtual control as an example, which is the virtual control 401 corresponding to the color dimension, after the player selects the virtual control 401 with their finger, they can drag the selected virtual control 401 to move it in the appearance preview interface 300. When the player moves the virtual control 401 to the vicinity of the target lock mark 400 (i.e., it is moved into the target display area), the terminal device can update the dimension corresponding to the virtual control 401 from the previous color dimension to the shape dimension (i.e., the target dimension corresponding to the target lock mark 400), and update the dimension in the locked state (i.e., the third locked state) from the previous shape dimension to the color dimension. At this time, the terminal device can display the lock mark on the color indicator mark 410 corresponding to the color dimension (so that the player can determine that the currently locked dimension has been updated to the color dimension), and switch the target lock mark 400 to the shape indicator mark 411 corresponding to the shape dimension (i.e., the target dimension) (so that the player can intuitively determine that what can be adjusted by the virtual control 401 is the degree of random change of the shape dimension in the appearance switching scheme).

[0060] Here, in the appearance preview interface, the aforementioned virtual controls may also include adjustment indicators. In this case, as an optional embodiment, the player can adjust the specific value of the random transformation degree corresponding to each dimension by means of the adjustment indicators included on the virtual controls corresponding to each dimension, as shown in step c1 below. Specifically: Step c1: In response to the trigger operation of the adjustment identifier in the second virtual control, adjust the degree of random transformation of the second dimension in the appearance switching scheme according to the operation parameters of the trigger operation.

[0061] Here, the second virtual control belongs to the plurality of virtual controls, that is, the second virtual control can be any virtual control displayed in the appearance preview interface; wherein, the second dimension represents the dimension that the second virtual control corresponds to and affects the appearance of the first equipment.

[0062] It should be noted that the specific style of the above-mentioned adjustment mark can be flexibly adjusted according to the actual game configuration requirements, and this application embodiment does not impose any limitations on this.

[0063] It should be noted that the above operating parameters include at least one of the following: operating direction, number of operations, and operating position.

[0064] Specifically, taking the example that the specific style of the adjustment mark does not contain any directional indicator marks (e.g., the adjustment mark is a circle, rectangle, or custom geometric shape), the trigger operation can be a click operation on the adjustment mark. The terminal device can respond to the player's click operation on the adjustment mark and control the degree of random change of the second dimension in the appearance switching scheme to change with the number of clicks, based on the number of clicks by the player on the adjustment mark (i.e., the operation parameter can be the number of operations).

[0065] For example, taking the shape dimension as the second dimension, if the player does not click the adjustment icon on the virtual control (i.e., the second virtual control) corresponding to the shape dimension, the degree of random change of the shape dimension in the appearance switching scheme is 100% (equivalent to the shape of the first equipment appearance will inevitably change in the appearance switching scheme). Every time the player clicks the adjustment icon, the degree of random change of the shape dimension in the appearance switching scheme will decrease by a preset percentage (e.g., every time the player clicks the adjustment icon, the degree of random change of the shape dimension in the appearance switching scheme will decrease by 10%).

[0066] Specifically, taking the example that the specific style of the adjustment mark does not contain any directional indicator mark (e.g., the adjustment mark is a circle, rectangle or custom geometric shape), the trigger operation can also be a sliding operation on the adjustment mark. The terminal device can respond to the player's sliding operation on the adjustment mark and, according to the sliding direction of the sliding operation (i.e. the operation parameter can be the operation direction), control the degree of random change of the second dimension in the appearance switching scheme to change with the change of the sliding direction.

[0067] For example, taking the shape dimension as the second dimension, if the player does not touch the adjustment indicator on the virtual control (i.e., the second virtual control) corresponding to the shape dimension, the random change degree of the shape dimension in the appearance switching scheme is 100% (equivalent to the shape of the first equipment appearance will inevitably change in the appearance switching scheme). If the player slides to the right on the adjustment indicator (or to the left, the specific direction can be flexibly set according to actual needs), the random change degree of the shape dimension in the appearance switching scheme will continuously decrease with the player's right swipe operation (e.g., if the player slides to the right on the adjustment indicator, the random change degree of the shape dimension in the appearance switching scheme will continuously decrease from 100%). If the player changes the swipe direction midway and slides to the left, the random change degree of the shape dimension in the appearance switching scheme will continuously increase with the player's left swipe operation (e.g., if the player slides to the left on the adjustment indicator when the random change degree drops to 30%, the random change degree of the shape dimension in the appearance switching scheme will continuously increase from 30%).

[0068] Specifically, when the specific style of the aforementioned adjustment mark includes directional indicator marks (e.g., the adjustment mark includes arrow marks indicating different directions), the aforementioned triggering operation can be a click operation on different directional indicator marks on the adjustment mark. The terminal device can respond to the player's click operation on the aforementioned directional indicator marks and control the degree of random change of the second dimension in the appearance switching scheme to change according to the direction of change indicated by the directional indicator mark clicked by the player.

[0069] An exemplary illustration, in Figure 3a Based on the content shown, Figure 5 This illustration shows an interactive diagram of adjusting the degree of random transformation corresponding to the second dimension by adjusting the identifier, as provided in an embodiment of this application. Figure 5 As shown, taking the second virtual control as an example, which is the virtual control 202 corresponding to the color dimension, the terminal device, in response to the player's trigger operation on the virtual control 202, can display a downward first arrow (belonging to the aforementioned adjustment indicator) on the virtual control 202. This prompts the player to adjust the random change level corresponding to the color dimension downwards from 100% based on the first arrow (e.g., if the player clicks the first arrow once, the random change level corresponding to the color dimension will decrease by 30%). In response to the player's click operation on the first arrow, while adjusting the random change level corresponding to the color dimension downwards, the terminal device can also display an upward second arrow (also belonging to the aforementioned adjustment indicator) on the virtual control 202. This prompts the player to adjust the random change level corresponding to the color dimension upwards based on the second arrow (e.g., if the player clicks the second arrow, the random change level corresponding to the color dimension will increase by 30%).

[0070] In this embodiment, considering that the appearance features of the first equipment appearance (i.e., the equipment appearance displayed in the current appearance preview interface) in one dimension can be further subdivided (e.g., if three different color schemes appear in the first equipment appearance, the appearance features of the first equipment appearance in the color dimension can be further subdivided into the color subdivisions corresponding to the three different color schemes respectively), as another optional embodiment, the player can also lock the subdivided appearance features of the first equipment appearance in one dimension through the method shown in steps d1-d3 below, specifically: Step d1: Display multiple indicator icons in the appearance preview interface.

[0071] Here, the aforementioned indicators correspond to multiple dimensions that affect the appearance of the first equipment.

[0072] For example, taking the above-mentioned dimensions as wing dimension, color dimension and material dimension as an example, the terminal device can display the virtual controls corresponding to the above three dimensions in the appearance preview interface, and at the same time, it can also display the indicator icons corresponding to the above three dimensions in the appearance preview interface.

[0073] Step d2: In response to a trigger operation on the target indicator among the plurality of indicator icons, display the plurality of parameter icons in the appearance preview interface.

[0074] It should be noted that the specific operation type of the above-mentioned triggering operation is not unique. For example, the above-mentioned triggering operation can be a click operation (mouse click operation, finger click operation, etc.), long press operation, swipe operation, etc. This application embodiment does not limit the specific operation type of the above-mentioned triggering operation.

[0075] Here, the aforementioned multiple parameter identifiers correspond to multiple appearance parameters of the first equipment appearance in the third dimension, wherein the third dimension represents the dimension corresponding to the target indication identifier; the specific number and meaning of the aforementioned parameter identifiers can be determined based on the number and meaning of the specific appearance parameters of the first equipment appearance in the third dimension.

[0076] An exemplary illustration, in Figure 3a Based on the content shown, Figure 6a This illustration shows a schematic diagram of an interface interaction for triggering the display of parameter identifiers according to an embodiment of this application. Figure 6a As shown, the appearance preview interface 300 displays virtual controls 201 and wing dimension indicator 501 corresponding to the wing dimension, virtual controls 202 and color dimension indicator 502 corresponding to the color dimension, and virtual controls 203 and material dimension indicator 503 corresponding to the material dimension. When the player clicks on the color dimension indicator 502, the terminal device responds to the trigger operation for the color dimension indicator 502. Since the appearance parameters of the first equipment appearance 211 in the color dimension are two different color separations of white and orange, the terminal device can display the first parameter indicator 521 corresponding to the white color separation and the second parameter indicator 522 corresponding to the orange color separation in the appearance preview interface 300 respectively.

[0077] Step d3: In response to the locking operation of the target parameter identifier among the plurality of parameter identifiers, determine that the target appearance parameter corresponding to the target parameter identifier is configured to a second locked state in the appearance switching scheme.

[0078] Here, the second locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance features corresponding to the target appearance parameters remain unchanged. That is, when the player chooses to lock the above target appearance parameters, if the player adjusts the degree of random change corresponding to the third dimension in the manner shown in step c1 above, the adjusted degree of random change will only affect other appearance parameters that are not locked in the third dimension.

[0079] It should be noted that the above-mentioned locking operation may include, but is not limited to: double-click operation on the target parameter identifier (e.g., double-click the target parameter identifier with a mouse, double-click the target parameter identifier with a finger), long-press operation, etc. The specific operation type of the above-mentioned locking operation is not limited in this application embodiment.

[0080] An exemplary illustration, in Figure 6a Based on the content shown, Figure 6b This illustration shows a schematic diagram of an interface interaction for locking target appearance parameters according to an embodiment of this application. Figure 6b As shown, in response to the player's locking operation on the second parameter identifier 522, the terminal device can determine that in the appearance switching scheme, the color distribution ratio of orange in the first equipment appearance 211 (i.e., the target appearance parameter corresponding to the second parameter identifier 522) is configured to the second locked state (e.g., a lock identifier is displayed on the second parameter identifier 522). If the player adjusts the random change degree corresponding to the color dimension to 60% in the manner shown in step c1 above, it can be determined that the appearance switching scheme is: the color distribution ratio of orange in the first equipment appearance 211 remains unchanged, while the probability of the remaining colors in the first equipment appearance 211 (i.e., other colors in the first equipment appearance 211 besides orange) changing is 60%.

[0081] S103, in response to the target control operation of the appearance preview interface, the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, and the appearance of the first equipment displayed in the appearance preview interface is switched to the target equipment appearance.

[0082] It should be noted that the specific operation type of the above-mentioned target control operation is not unique. For example, players can trigger the switching control displayed on the appearance preview interface (i.e., the virtual control used to randomly adjust the appearance of the first equipment according to the appearance switching scheme, see reference). Figure 6bThe switching control 230 shown above is used to control the terminal device to perform the above step S103 (that is, the target control operation can be a mouse click operation, a finger touch operation, etc. on the switching control above); in addition, the player can also control the terminal device to perform the above step S103 through a specified shortcut operation (that is, the target control operation can also be a trigger operation of a specified shortcut key on the keyboard, etc.).

[0083] Specifically, when randomly adjusting the appearance of the first equipment according to the above appearance switching scheme, as an optional embodiment, the terminal device may randomly adjust the appearance of the first equipment within the adjustment range of all equipment appearances associated with the target virtual equipment (that is, the equipment appearance of the target virtual equipment that the player may obtain in the game). At this time, the target equipment appearance obtained by adjustment may be any one of the above equipment appearances that conforms to the above appearance switching scheme.

[0084] An exemplary illustration, in Figure 3a Based on the content shown, Figure 7 This illustration shows a schematic diagram of an interface for switching the appearance of a target equipment according to an embodiment of this application. Figure 7 As shown, if the player configures the shape dimension to a locked state (i.e., the first locked state) in the appearance switching scheme, when the player clicks the switching control 230, the terminal device responds to the player's click operation on the switching control 230 (i.e., the target control operation). When the first equipment appearance 211 is randomly adjusted according to the above appearance switching scheme, the shape of the first equipment appearance 211 can remain unchanged, thereby adjusting to obtain a target equipment appearance 700 with the same shape as the first equipment appearance 211, and switching the first equipment appearance 211 displayed in the appearance preview interface 300 to the target equipment appearance 700.

[0085] Specifically, when randomly adjusting the appearance of the first equipment according to the above appearance switching scheme, as another optional embodiment, the terminal device can also randomly adjust the multiple dimensions within the appearance theme range associated with the target tab according to the appearance switching scheme to obtain a target equipment appearance that conforms to the appearance theme range and is different from the appearance of the first equipment.

[0086] It should be noted that the appearance theme range associated with different tabs may be different. In this case, the terminal device is essentially determining the equipment appearances that belong to the above appearance theme range from all equipment appearances associated with the target virtual equipment (that is, the equipment appearances of the target virtual equipment that the player may obtain in the game) based on the appearance theme range associated with the target tab. Then, it randomly adjusts the first equipment appearance according to the above appearance switching scheme to obtain a target equipment appearance that belongs to both the above appearance theme range and conforms to the above appearance switching scheme.

[0087] Based on the virtual equipment appearance preview method provided in this application embodiment, in response to a target trigger operation, the graphical user interface is controlled to jump to the appearance preview interface corresponding to the target virtual equipment; in response to adjustment operations for multiple virtual controls, an appearance switching scheme matching the adjustment operation is generated; in response to a target control operation for the appearance preview interface, the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, and the appearance of the first equipment displayed in the appearance preview interface is switched to the target equipment appearance. Thus, this application enables players to adjust multiple dimensions affecting the appearance of the first equipment based on the currently previewed appearance, obtaining an appearance switching scheme that conforms to the player's personal preferences. This allows for random adjustment of the first equipment appearance according to the aforementioned appearance switching scheme, displaying the randomly adjusted target equipment appearance to the player, effectively improving the flexibility and diversity of equipment appearance previews, and helping to meet the personalized preview needs of different players.

[0088] Based on the same inventive concept, this application also provides a virtual equipment appearance preview device corresponding to the above-mentioned virtual equipment appearance preview method. Since the principle of the virtual equipment appearance preview device in the embodiments of this application is similar to the above-mentioned virtual equipment appearance preview method in the embodiments of this application, the implementation of the virtual equipment appearance preview device can refer to the implementation of the above-mentioned virtual equipment appearance preview method, and the repeated parts will not be described again.

[0089] Reference Figure 8 As shown, Figure 8 A schematic diagram of a virtual equipment appearance preview device provided in an embodiment of this application is shown, wherein the preview device includes: The interface jump module 801 is used to respond to the target trigger operation and control the graphical user interface to jump to the appearance preview interface corresponding to the target virtual equipment; wherein, the appearance preview interface includes the first equipment appearance associated with the target virtual equipment and multiple virtual controls, the multiple virtual controls respectively corresponding to multiple dimensions affecting the appearance of the first equipment. The appearance adjustment module 802 is used to generate an appearance switching scheme that matches the adjustment operation in response to the adjustment operation of the plurality of virtual controls; wherein, the appearance switching scheme includes the degree of random transformation corresponding to the plurality of dimensions respectively; The appearance preview module 803 is used to respond to a target control operation on the appearance preview interface, randomly adjust the appearance of the first equipment according to the appearance switching scheme to obtain the appearance of the target equipment, and switch the appearance of the first equipment displayed in the appearance preview interface to the appearance of the target equipment.

[0090] In one optional implementation, the appearance preview interface further includes multiple tabs; wherein the multiple tabs correspond to multiple equipment appearances that the target virtual equipment needs to unlock and obtain; the preview device further includes: an initial display module, wherein the initial display module is used for: In response to a trigger operation targeting a target tab among the plurality of tabs, the appearance of the first equipment matching the target tab is displayed in the appearance preview interface.

[0091] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the appearance adjustment module 802 is configured to: In response to a locking operation on the first virtual control among the plurality of virtual controls, it is determined that the first dimension is configured as a first locked state in the appearance switching scheme; wherein, the first dimension represents the dimension that the first virtual control corresponds to and affects the appearance of the first equipment, and the first locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the first dimension remains unchanged.

[0092] In an optional implementation, the virtual controls include adjustment identifiers, and when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation of the plurality of virtual controls, the appearance adjustment module 802 is further configured to: In response to a trigger operation on the adjustment identifier in the second virtual control, the degree of random change of the second dimension in the appearance switching scheme is adjusted according to the operation parameters of the trigger operation; wherein, the second virtual control belongs to the plurality of virtual controls, the second dimension represents the dimension of the second virtual control that affects the appearance of the first equipment, and the operation parameters include at least one of the following: operation direction, number of operations, and operation position.

[0093] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the appearance adjustment module 802 is configured to: The appearance preview interface displays multiple indicator icons; wherein, the multiple indicator icons correspond to the multiple dimensions respectively; In response to a trigger operation on the target indicator among the plurality of indicator icons, a plurality of parameter icons are displayed in the appearance preview interface; wherein, the plurality of parameter icons correspond to a plurality of appearance parameters of the first equipment appearance in a third dimension, and the third dimension represents the dimension corresponding to the target indicator icon; In response to a locking operation on a target parameter identifier among the plurality of parameter identifiers, it is determined that the target appearance parameter corresponding to the target parameter identifier is configured to a second locked state in the appearance switching scheme; wherein, the second locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the target appearance parameter remains unchanged.

[0094] In one alternative implementation, after the trigger operation in response to a target tab among the plurality of tabs, the appearance adjustment module 802 is configured to: A target lock indicator is displayed in the appearance preview interface; wherein, the target lock indicator indicates that the target dimension affecting the appearance of the first equipment is in a third lock state, the third lock state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the target dimension remains unchanged, the target dimension is determined according to the target tab and does not belong to the multiple dimensions.

[0095] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the appearance adjustment module 802 is configured to: In response to a movement operation on a target virtual control, the target virtual control is controlled to move in the appearance preview interface following the movement operation; wherein, the target virtual control belongs to the plurality of virtual controls; In response to the target virtual control being moved into the target display area, the dimension corresponding to the target virtual control is updated to the target dimension, and the dimension in the third locked state is updated from the target dimension to the dimension originally corresponding to the target virtual control; wherein, the target display area refers to the display area whose distance from the target lock identifier is less than or equal to a preset distance threshold.

[0096] In an optional implementation, when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the appearance of the target equipment, the appearance preview module 803 is used to: According to the appearance switching scheme, within the appearance theme range associated with the target tab, the multiple dimensions are randomly adjusted to obtain a target equipment appearance that conforms to the appearance theme range and is different from the appearance of the first equipment.

[0097] Based on the virtual equipment appearance preview device provided in this application embodiment, in response to a target trigger operation, the graphical user interface is controlled to jump to the appearance preview interface corresponding to the target virtual equipment; in response to adjustment operations for multiple virtual controls, an appearance switching scheme matching the adjustment operation is generated; in response to a target control operation for the appearance preview interface, the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, and the appearance of the first equipment displayed in the appearance preview interface is switched to the target equipment appearance. Thus, this application enables players to adjust multiple dimensions affecting the appearance of the first equipment based on the currently previewed first equipment appearance, obtaining an appearance switching scheme that conforms to the player's personal preferences. This allows for random adjustment of the first equipment appearance according to the aforementioned appearance switching scheme, displaying the randomly adjusted target equipment appearance to the player, effectively improving the flexibility and diversity of equipment appearance previews, and helping to meet the personalized preview needs of different players.

[0098] Based on the same inventive concept, this application also provides an electronic device corresponding to the above-mentioned virtual equipment appearance preview method. Since the principle of solving the problem by the electronic device in the embodiments of this application is similar to the above-mentioned virtual equipment appearance preview method in the embodiments of this application, the implementation of the electronic device can refer to the implementation of the above-mentioned virtual equipment appearance preview method, and the repeated parts will not be described again.

[0099] Figure 9 A schematic diagram of the structure of an electronic device 900 provided in this application embodiment includes: a processor 901, a memory 902, and a bus 903. The memory 902 stores machine-readable instructions executable by the processor 901. When the electronic device runs a virtual equipment appearance preview method as described in the embodiment, the processor 901 communicates with the memory 902 via the bus 903. The processor 901 executes the machine-readable instructions, wherein the processor 901 executes the following steps when executing the machine-readable instructions: In response to a target trigger operation, the graphical user interface is controlled to jump to the appearance preview interface corresponding to the target virtual equipment; wherein, the appearance preview interface includes a first equipment appearance associated with the target virtual equipment and multiple virtual controls, the multiple virtual controls respectively corresponding to multiple dimensions affecting the appearance of the first equipment; In response to adjustment operations on the plurality of virtual controls, an appearance switching scheme matching the adjustment operations is generated; wherein, the appearance switching scheme includes the degree of random transformation corresponding to the plurality of dimensions respectively; In response to a target control operation on the appearance preview interface, the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, and the appearance of the first equipment displayed in the appearance preview interface is switched to the target equipment appearance.

[0100] In one optional implementation, the appearance preview interface further includes multiple tabs; wherein the multiple tabs correspond to multiple equipment appearances that the target virtual equipment needs to unlock and obtain; the processor 901 is further configured to: In response to a trigger operation targeting a target tab among the plurality of tabs, the appearance of the first equipment matching the target tab is displayed in the appearance preview interface.

[0101] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the processor 901 is configured to: In response to a locking operation on the first virtual control among the plurality of virtual controls, it is determined that the first dimension is configured as a first locked state in the appearance switching scheme; wherein, the first dimension represents the dimension that the first virtual control corresponds to and affects the appearance of the first equipment, and the first locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the first dimension remains unchanged.

[0102] In an optional implementation, the virtual controls include an adjustment identifier, and when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation of the plurality of virtual controls, the processor 901 is further configured to: In response to a trigger operation on the adjustment identifier in the second virtual control, the degree of random change of the second dimension in the appearance switching scheme is adjusted according to the operation parameters of the trigger operation; wherein, the second virtual control belongs to the plurality of virtual controls, the second dimension represents the dimension of the second virtual control that affects the appearance of the first equipment, and the operation parameters include at least one of the following: operation direction, number of operations, and operation position.

[0103] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the processor 901 is configured to: The appearance preview interface displays multiple indicator icons; wherein, the multiple indicator icons correspond to the multiple dimensions respectively; In response to a trigger operation on the target indicator among the plurality of indicator icons, a plurality of parameter icons are displayed in the appearance preview interface; wherein, the plurality of parameter icons correspond to a plurality of appearance parameters of the first equipment appearance in a third dimension, and the third dimension represents the dimension corresponding to the target indicator icon; In response to a locking operation on a target parameter identifier among the plurality of parameter identifiers, it is determined that the target appearance parameter corresponding to the target parameter identifier is configured to a second locked state in the appearance switching scheme; wherein, the second locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the target appearance parameter remains unchanged.

[0104] In one alternative implementation, after the triggering operation in response to a target tab among the plurality of tabs, the processor 901 is configured to: A target lock indicator is displayed in the appearance preview interface; wherein, the target lock indicator indicates that the target dimension affecting the appearance of the first equipment is in a third lock state, the third lock state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the target dimension remains unchanged, the target dimension is determined according to the target tab and does not belong to the multiple dimensions.

[0105] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the processor 901 is configured to: In response to a movement operation on a target virtual control, the target virtual control is controlled to move in the appearance preview interface following the movement operation; wherein, the target virtual control belongs to the plurality of virtual controls; In response to the target virtual control being moved into the target display area, the dimension corresponding to the target virtual control is updated to the target dimension, and the dimension in the third locked state is updated from the target dimension to the dimension originally corresponding to the target virtual control; wherein, the target display area refers to the display area whose distance from the target lock identifier is less than or equal to a preset distance threshold.

[0106] In an optional implementation, when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, the processor 901 is used to: According to the appearance switching scheme, within the appearance theme range associated with the target tab, the multiple dimensions are randomly adjusted to obtain a target equipment appearance that conforms to the appearance theme range and is different from the appearance of the first equipment.

[0107] The electronic device provided in this application embodiment, in response to a target trigger operation, controls the graphical user interface to jump to the appearance preview interface corresponding to the target virtual equipment; in response to adjustment operations on multiple virtual controls, generates an appearance switching scheme matching the adjustment operation; in response to a target control operation on the appearance preview interface, randomly adjusts the appearance of the first equipment according to the appearance switching scheme to obtain the appearance of the target equipment, and switches the appearance of the first equipment displayed in the appearance preview interface to the appearance of the target equipment. Thus, this application enables players to adjust multiple dimensions affecting the appearance of the first equipment based on the currently previewed appearance, obtaining an appearance switching scheme that conforms to the player's personal preferences. This allows for random adjustment of the first equipment appearance according to the aforementioned appearance switching scheme, displaying the randomly adjusted target equipment appearance to the player, effectively improving the flexibility and diversity of equipment appearance previews, and helping to meet the personalized preview needs of different players.

[0108] Based on the same inventive concept, embodiments of this application also provide a computer-readable storage medium storing a computer program, which is executed by a processor, wherein the processor performs the following steps: In response to a target trigger operation, the graphical user interface is controlled to jump to the appearance preview interface corresponding to the target virtual equipment; wherein, the appearance preview interface includes a first equipment appearance associated with the target virtual equipment and multiple virtual controls, the multiple virtual controls respectively corresponding to multiple dimensions affecting the appearance of the first equipment; In response to adjustment operations on the plurality of virtual controls, an appearance switching scheme matching the adjustment operations is generated; wherein, the appearance switching scheme includes the degree of random transformation corresponding to the plurality of dimensions respectively; In response to a target control operation on the appearance preview interface, the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, and the appearance of the first equipment displayed in the appearance preview interface is switched to the target equipment appearance.

[0109] In one optional implementation, the appearance preview interface further includes multiple tabs; wherein the multiple tabs correspond to multiple equipment appearances that the target virtual equipment needs to unlock and obtain; the processor is further configured to: In response to a trigger operation targeting a target tab among the plurality of tabs, the appearance of the first equipment matching the target tab is displayed in the appearance preview interface.

[0110] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the processor is configured to: In response to a locking operation on the first virtual control among the plurality of virtual controls, it is determined that the first dimension is configured as a first locked state in the appearance switching scheme; wherein, the first dimension represents the dimension that the first virtual control corresponds to and affects the appearance of the first equipment, and the first locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the first dimension remains unchanged.

[0111] In one optional implementation, the virtual controls include an adjustment identifier, and when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation of the plurality of virtual controls, the processor is further configured to: In response to a trigger operation on the adjustment identifier in the second virtual control, the degree of random change of the second dimension in the appearance switching scheme is adjusted according to the operation parameters of the trigger operation; wherein, the second virtual control belongs to the plurality of virtual controls, the second dimension represents the dimension of the second virtual control that affects the appearance of the first equipment, and the operation parameters include at least one of the following: operation direction, number of operations, and operation position.

[0112] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the processor is configured to: The appearance preview interface displays multiple indicator icons; wherein, the multiple indicator icons correspond to the multiple dimensions respectively; In response to a trigger operation on the target indicator among the plurality of indicator icons, a plurality of parameter icons are displayed in the appearance preview interface; wherein, the plurality of parameter icons correspond to a plurality of appearance parameters of the first equipment appearance in a third dimension, and the third dimension represents the dimension corresponding to the target indicator icon; In response to a locking operation on a target parameter identifier among the plurality of parameter identifiers, it is determined that the target appearance parameter corresponding to the target parameter identifier is configured to a second locked state in the appearance switching scheme; wherein, the second locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the target appearance parameter remains unchanged.

[0113] In one alternative implementation, after the triggering operation in response to a target tab among the plurality of tabs, the processor is configured to: A target lock indicator is displayed in the appearance preview interface; wherein, the target lock indicator indicates that the target dimension affecting the appearance of the first equipment is in a third lock state, the third lock state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the target dimension remains unchanged, the target dimension is determined according to the target tab and does not belong to the multiple dimensions.

[0114] In one alternative implementation, when generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation for the plurality of virtual controls, the processor is configured to: In response to a movement operation on a target virtual control, the target virtual control is controlled to move in the appearance preview interface following the movement operation; wherein, the target virtual control belongs to the plurality of virtual controls; In response to the target virtual control being moved into the target display area, the dimension corresponding to the target virtual control is updated to the target dimension, and the dimension in the third locked state is updated from the target dimension to the dimension originally corresponding to the target virtual control; wherein, the target display area refers to the display area whose distance from the target lock identifier is less than or equal to a preset distance threshold.

[0115] In one optional implementation, when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, the processor is configured to: According to the appearance switching scheme, within the appearance theme range associated with the target tab, the multiple dimensions are randomly adjusted to obtain a target equipment appearance that conforms to the appearance theme range and is different from the appearance of the first equipment.

[0116] The computer-readable storage medium provided in this application embodiment, in response to a target trigger operation, controls the graphical user interface to jump to the appearance preview interface corresponding to the target virtual equipment; in response to adjustment operations on multiple virtual controls, generates an appearance switching scheme matching the adjustment operation; in response to a target control operation on the appearance preview interface, randomly adjusts the appearance of the first equipment according to the appearance switching scheme to obtain the appearance of the target equipment, and switches the appearance of the first equipment displayed in the appearance preview interface to the appearance of the target equipment. Thus, this application allows players to adjust multiple dimensions affecting the appearance of the first equipment based on the currently previewed appearance, obtaining an appearance switching scheme that conforms to the player's personal preferences. This allows for random adjustment of the first equipment appearance according to the aforementioned appearance switching scheme, displaying the randomly adjusted target equipment appearance to the player, effectively improving the flexibility and diversity of equipment appearance previews, and helping to meet the personalized preview needs of different players.

[0117] In this embodiment, the computer-readable storage medium can also execute other machine-readable instructions when the processor runs, to perform the virtual equipment appearance preview method as described in other embodiments. For the specific steps and principles of the virtual equipment appearance preview method, please refer to the description of the method-side embodiment, which will not be repeated here.

[0118] In the embodiments provided in this application, it should be understood that the disclosed systems and methods can be implemented in other ways. The system embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and there may be other division methods in actual implementation. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the coupling or direct coupling or communication connection shown or discussed may be through some communication interface; the indirect coupling or communication connection between systems or units may be electrical, mechanical, or other forms.

[0119] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0120] In addition, the functional units in the embodiments provided in this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0121] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0122] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are used only to distinguish descriptions and should not be construed as indicating or implying relative importance.

[0123] Finally, it should be noted that the above-described embodiments are merely specific implementations of this application, used to illustrate the technical solutions of this application, and not to limit them. The protection scope of this application is not limited thereto. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this application; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this application. All should be covered within the protection scope of this application. Therefore, the protection scope of this application should be determined by the protection scope of the claims.

Claims

1. A method for previewing the appearance of virtual equipment, characterized in that, The preview method includes: In response to a target trigger operation, the graphical user interface is controlled to jump to the appearance preview interface corresponding to the target virtual equipment; wherein, the appearance preview interface includes a first equipment appearance associated with the target virtual equipment and multiple virtual controls, the multiple virtual controls respectively corresponding to multiple dimensions affecting the appearance of the first equipment; In response to adjustment operations on the plurality of virtual controls, an appearance switching scheme matching the adjustment operations is generated; wherein, the appearance switching scheme includes the degree of random transformation corresponding to the plurality of dimensions respectively; In response to a target control operation on the appearance preview interface, the appearance of the first equipment is randomly adjusted according to the appearance switching scheme to obtain the target equipment appearance, and the appearance of the first equipment displayed in the appearance preview interface is switched to the target equipment appearance.

2. The preview method according to claim 1, characterized in that, The appearance preview interface also includes multiple tabs; wherein, the multiple tabs correspond to multiple equipment appearances that the target virtual equipment needs to unlock and obtain; the preview method also includes: In response to a trigger operation targeting a target tab among the plurality of tabs, the appearance of the first equipment matching the target tab is displayed in the appearance preview interface.

3. The preview method according to claim 1, characterized in that, The step of generating an appearance switching scheme that matches the adjustment operation in response to the adjustment operation of the plurality of virtual controls includes: In response to a locking operation on the first virtual control among the plurality of virtual controls, it is determined that the first dimension is configured as a first locked state in the appearance switching scheme; wherein, the first dimension represents the dimension that the first virtual control corresponds to and affects the appearance of the first equipment, and the first locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the first dimension remains unchanged.

4. The preview method according to claim 1, characterized in that, The virtual controls include adjustment indicators. The step of generating an appearance switching scheme matching the adjustment operation in response to an adjustment operation on the plurality of virtual controls includes: In response to a trigger operation on the adjustment identifier in the second virtual control, the degree of random change of the second dimension in the appearance switching scheme is adjusted according to the operation parameters of the trigger operation; wherein, the second virtual control belongs to the plurality of virtual controls, the second dimension represents the dimension of the second virtual control that affects the appearance of the first equipment, and the operation parameters include at least one of the following: operation direction, number of operations, and operation position.

5. The preview method according to claim 1, characterized in that, The step of generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation of the plurality of virtual controls further includes: The appearance preview interface displays multiple indicator icons; wherein, the multiple indicator icons correspond to the multiple dimensions respectively; In response to a trigger operation on the target indicator among the plurality of indicator icons, a plurality of parameter icons are displayed in the appearance preview interface; wherein, the plurality of parameter icons correspond to a plurality of appearance parameters of the first equipment appearance in a third dimension, and the third dimension represents the dimension corresponding to the target indicator icon; In response to a locking operation on a target parameter identifier among the plurality of parameter identifiers, it is determined that the target appearance parameter corresponding to the target parameter identifier is configured to a second locked state in the appearance switching scheme; wherein, the second locked state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the target appearance parameter remains unchanged.

6. The preview method according to claim 2, characterized in that, Following the triggering operation in response to a target tab among the plurality of tabs, the preview method further includes: A target lock indicator is displayed in the appearance preview interface; wherein, the target lock indicator indicates that the target dimension affecting the appearance of the first equipment is in a third lock state, the third lock state is used to indicate that when the appearance of the first equipment is randomly adjusted according to the appearance switching scheme, the appearance feature corresponding to the target dimension remains unchanged, the target dimension is determined according to the target tab and does not belong to the multiple dimensions.

7. The preview method according to claim 6, characterized in that, The step of generating an appearance switching scheme matching the adjustment operation in response to the adjustment operation of the plurality of virtual controls further includes: In response to a movement operation on a target virtual control, the target virtual control is controlled to move in the appearance preview interface following the movement operation; wherein, the target virtual control belongs to the plurality of virtual controls; In response to the target virtual control being moved into the target display area, the dimension corresponding to the target virtual control is updated to the target dimension, and the dimension in the third locked state is updated from the target dimension to the dimension originally corresponding to the target virtual control; wherein, the target display area refers to the display area whose distance from the target lock identifier is less than or equal to a preset distance threshold.

8. The preview method according to claim 2, characterized in that, The step of randomly adjusting the appearance of the first equipment according to the appearance switching scheme to obtain the appearance of the target equipment includes: According to the appearance switching scheme, within the appearance theme range associated with the target tab, the multiple dimensions are randomly adjusted to obtain a target equipment appearance that conforms to the appearance theme range and is different from the appearance of the first equipment.

9. A preview device for the appearance of virtual equipment, characterized in that, The preview device includes: The interface jump module is used to respond to the target trigger operation and control the graphical user interface to jump to the appearance preview interface corresponding to the target virtual equipment; wherein, the appearance preview interface includes the first equipment appearance associated with the target virtual equipment and multiple virtual controls, the multiple virtual controls respectively corresponding to multiple dimensions affecting the appearance of the first equipment; An appearance adjustment module is used to generate an appearance switching scheme that matches the adjustment operation in response to the adjustment operation of the plurality of virtual controls; wherein, the appearance switching scheme includes the degree of random transformation corresponding to the plurality of dimensions respectively; The appearance preview module is used to respond to a target control operation on the appearance preview interface, randomly adjust the appearance of the first equipment according to the appearance switching scheme to obtain the appearance of the target equipment, and switch the appearance of the first equipment displayed in the appearance preview interface to the appearance of the target equipment.

10. An electronic device, characterized in that, include: The device includes a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the electronic device is running, the processor communicates with the memory via the bus. When the machine-readable instructions are executed by the processor, the steps of the preview method for the appearance of a virtual device as described in any one of claims 1 to 8 are performed.

11. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the preview method for the appearance of a virtual equipment as described in any one of claims 1 to 8.