Mind map display method and system, device and medium

By combining exercises and interactive games into mind maps and dynamically adjusting node brightness based on answer performance, the problem of insufficient appeal in the review phase of digital teaching platforms has been solved, achieving an efficient and personalized learning experience and feedback.

CN122133764APending Publication Date: 2026-06-02JIANGXI RICHEN EDUCATION TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
JIANGXI RICHEN EDUCATION TECH CO LTD
Filing Date
2024-11-30
Publication Date
2026-06-02

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Abstract

This invention provides a method, system, device, and medium for displaying mind maps. The nodes of the mind map are set according to corresponding knowledge points, and each knowledge point includes at least one corresponding exercise. The rendering parameter value of a node is set to a first parameter value when the answer information of the exercise corresponding to the knowledge point meets preset answer conditions. The display method includes: obtaining the first time when the node's rendering parameter value was last set to the first parameter value; updating the node's rendering parameter value according to the interval between the current time and the first time; and rendering and displaying the node based on the rendering parameter value. The rendering parameter value includes a brightness value and / or a luminance value. This invention, based on the detection and judgment of the learning and review status of knowledge points in the mind map, can update the rendering parameter value of the corresponding nodes of knowledge points according to the judgment result, thereby providing users with intuitive, timely, and effective review prompts through the mind map, which is beneficial for better controlling the user's learning progress.
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Description

Technical Field

[0001] This invention relates to the field of intelligent education technology, and in particular to a method, system, device, and medium for displaying mind maps. Background Technology

[0002] With the rapid development of information technology, the education sector has also undergone a digital transformation. The digitization of teaching platforms has not only changed the way knowledge is transmitted but also provided schools with more efficient and flexible teaching management tools. In this transformation, mind mapping, as an innovative knowledge organization tool, has gained widespread popularity among educators. It presents information visually, helping students and teachers understand knowledge structures more intuitively and promoting knowledge integration and internalization. Although digital teaching platforms and mind mapping have facilitated knowledge transmission, existing technologies still have shortcomings in the crucial aspect of student review. Traditional review methods, such as timed reminders, often lack appeal and fail to motivate students. Therefore, it is necessary to explore a new technological solution to address this issue and improve the effectiveness of review and student engagement. Summary of the Invention

[0003] The technical problem to be solved by the present invention is to overcome the above-mentioned defects in the prior art, and to provide a method for displaying a mind map. The nodes of the mind map are set according to corresponding knowledge points, and each knowledge point includes at least one corresponding exercise. The rendering parameter value of the node is set to a first parameter value when the answer information of the exercise corresponding to the knowledge point meets preset answer conditions. The display method includes the following steps:

[0004] The first time when the rendering parameter value of the node was last set to the first parameter value;

[0005] Update the rendering parameter values ​​of the node according to the current time and the interval of the first time.

[0006] The node is rendered and displayed based on the rendered parameter values;

[0007] The rendering parameter values ​​include brightness and / or luminance values.

[0008] Preferably, the rendering parameter value is a brightness value; the step of updating the rendering parameter value of the node according to the interval between the current time and the first time includes:

[0009] Get the first day number corresponding to the preset review cycle;

[0010] Get the number of days corresponding to the interval between the current time and the first time.

[0011] The brightness value of the node is reduced based on the ratio of the second day number to the first day number.

[0012] Preferably, the exercises corresponding to the knowledge points are displayed in association with game characters in a learning platform based on battle games, and the display method further includes:

[0013] The rendering parameter values ​​of each node in the mind map are compared with the preset prompt standard values.

[0014] If the number of nodes whose rendering parameter values ​​do not conform to the preset prompt standard value exceeds a preset number, then the parameters of the game character in the battle game are updated.

[0015] Preferably, the display method further includes:

[0016] If the rendering parameter value of a node in the mind map has been set to the first parameter value at least once, the exercise corresponding to the node is pushed through the battle game and / or directly.

[0017] And / or,

[0018] The step of updating the node's rendering parameter values ​​according to the interval between the current time and the first time also includes:

[0019] If the number of nodes whose rendering parameter values ​​do not conform to the preset prompt standard value is less than or equal to the preset number, then the parameters of the game character in the battle game are updated; the parameters of the game character include at least one of the attack effect value when attacked and the character level value;

[0020] And / or,

[0021] If the nodes of the mind map include child nodes, the rendering parameter value of the node can be set to the first parameter value only if the rendering parameter values ​​of all corresponding child nodes are the first parameter value.

[0022] And / or,

[0023] The rendering method further includes: synchronously displaying the percentage value and / or grade value corresponding to the rendering parameter value on the mind map.

[0024] This invention also provides a mind map display system, wherein the nodes of the mind map are set according to knowledge points, each knowledge point includes at least one corresponding exercise, and the rendering parameter value of the node is set to a first parameter value when the answer information of the exercise corresponding to the knowledge point meets the preset answer conditions; the display system includes:

[0025] The acquisition module is used to acquire the first time when the rendering parameter value of the node was last set to the first parameter value;

[0026] The setting module is used to update the rendering parameter values ​​of the node according to the interval between the current time and the first time.

[0027] The display module is used to render and display the node based on the rendering parameter values;

[0028] The rendering parameter values ​​include brightness and / or luminance values.

[0029] Preferably, the rendering parameter value is a brightness value; the setting module is used for:

[0030] Obtain the first day number corresponding to the preset review cycle; obtain the second day number corresponding to the interval between the current time and the first time; reduce the brightness value of the node according to the ratio of the second day number to the first day number.

[0031] Preferably, the exercises corresponding to the knowledge points are displayed in association with game characters in a learning platform based on battle games, and the settings module is further used for:

[0032] The rendering parameter values ​​of each node in the mind map are compared with the preset prompt standard values.

[0033] If the number of nodes whose rendering parameter values ​​do not conform to the preset prompt standard value exceeds a preset number, then the parameters of the game character in the battle game are updated.

[0034] Preferably, if the rendering parameter value of a node in the mind map has been set to the first parameter value at least once, the exercise corresponding to the node is pushed through the battle game and / or directly.

[0035] And / or,

[0036] The setting module is also used to update the parameters of the game character in the battle game when the number of nodes whose rendering parameter values ​​do not conform to the preset standard value is less than or equal to the preset number; the parameters of the game character include at least one of the attack effect value when attacked and the character level value;

[0037] And / or,

[0038] If the nodes of the mind map include child nodes, the rendering parameter value of the node can be set to the first parameter value only if the rendering parameter values ​​of all corresponding child nodes are the first parameter value.

[0039] And / or,

[0040] The display module is also used to synchronously display the percentage value and / or grade value corresponding to the rendering parameter value on the mind map.

[0041] The present invention also provides an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the computer program to implement the above-described method for displaying mind maps.

[0042] The present invention also provides a computer-readable storage medium having a computer program stored thereon, wherein the computer program, when executed by a processor, implements the above-described method for displaying mind maps.

[0043] The positive and progressive effects of this invention are as follows: This invention provides a method, system, device, and medium for displaying mind maps. Based on the detection and judgment of the learning and review status of knowledge points in the mind map, it can update the rendering parameter values ​​of the corresponding nodes of the knowledge points according to the judgment results. This allows for intuitive, timely, and effective provision of review prompts to users through the mind map, facilitating better control over the user's learning progress. Specifically, the technical effects of this invention include:

[0044] 1. Improve user review efficiency: By combining knowledge point exercises with gamification elements in the teaching platform, students can be more focused and engaged during review, thereby improving review efficiency.

[0045] 2. Enhance user learning motivation: Gamified learning environments can stimulate users' interest in learning, enabling them to review knowledge points naturally while enjoying the fun of the game.

[0046] 3. Dynamic review prompts: The knowledge point brightness decay mechanism provides intuitive review prompts, making it easier for users to identify the knowledge points that need to be reviewed and better grasp the review rhythm and learning progress.

[0047] 4. Provide a personalized learning experience: Provide personalized review suggestions and learning paths based on the user's answer performance and mastery of knowledge points, so that each user can review according to their own needs.

[0048] 5. Improve mastery of knowledge points: By continuously reviewing and highlighting key knowledge points, users can gain a more comprehensive understanding of the teaching content and improve their long-term memory and application abilities.

[0049] 6. Optimized learning feedback mechanism: By updating brightness and removing restrictions on game characters, users are provided with instant learning feedback to help them understand their learning progress and effectiveness.

[0050] 7. Promote knowledge structuring: The use of mind maps helps students better understand and organize knowledge points, forming a clear knowledge structure that is easy to remember and apply.

[0051] 8. Enhance learning interactivity: Users interact with knowledge points during game battles, which not only increases the fun of learning but also improves the understanding and memorization of knowledge points. Attached Figure Description

[0052] Figure 1 This is a flowchart of the mind map display method according to Embodiment 1 of the present invention.

[0053] Figure 2 This is a schematic diagram of the mind map display system according to Embodiment 2 of the present invention.

[0054] Figure 3 This is a structural block diagram of the electronic product according to Embodiment 3 of the present invention. Detailed Implementation

[0055] The mind map display method provided in this embodiment can be executed in a smart terminal, computer terminal, network device, chip, chip module, or similar computing device. The reference to "embodiment" in this application means that a specific feature, structure, or characteristic described in connection with an embodiment can be included in at least one embodiment of this application. The appearance of this phrase in various places in the specification does not necessarily refer to the same embodiment, nor is it a mutually exclusive, independent, or alternative embodiment. Those skilled in the art will explicitly and implicitly understand that the embodiments described in this application can be combined with other embodiments.

[0056] Example 1

[0057] See Figure 1 As shown, this embodiment specifically provides a method for displaying a mind map. The nodes of the mind map are set according to the corresponding knowledge points. Each knowledge point includes at least one corresponding exercise. The rendering parameter value of the node is set to the first parameter value when the answer information of the exercise corresponding to the knowledge point meets the preset answer conditions. The display method includes the following steps:

[0058] S1. Get the first moment when the node's rendering parameter value was last set to the first parameter value;

[0059] S2. Update the node's rendering parameter values ​​based on the current time and the interval between the first and last times;

[0060] S3. Render and display nodes based on rendering parameter values;

[0061] The rendering parameter values ​​include brightness and / or luminance values.

[0062] The mind map of this invention is a visual thinking tool. Knowledge points can be information from different teaching subjects. For each knowledge point, one or more corresponding exercises are provided for users to practice. Preferably, the exercises are managed and used through a database. Answer information refers to the user's input when answering the exercises, such as the input content for different types of exercises. Rendering technology is the coloring process in digital image processing. Rendering parameter values ​​determine the final coloring effect. In this invention, rendering parameter values ​​can be expressed through at least one of brightness and luminance values. Luminance value refers to the brightness, color level, or illuminance of a color. Brightness value is characterized by grayscale values ​​and illuminance, and is a combination of the three primary colors with different weights. Both brightness and luminance values ​​can quantify the visual effect of nodes, especially their prominence. When the rendering parameter value reaches a certain level, such as reaching the first parameter value, the node can be made to appear fully lit and prominent. It can be understood that there is an intermediate transition state between a node being fully lit and completely dark. This embodiment uses brightness values ​​as an example to illustrate the lighting process of a node, aiming to reflect the prompting function that a node can play through visual effects, and does not limit the concept of the present invention.

[0063] In this embodiment, it is assumed that the node has been set to the first parameter value, meaning it has already reached the lit state. The node lighting process can be implemented by detecting the user's answer performance; for example, the node is lit when the user's accuracy and number of answers meet the requirements. Optionally, if the mind map nodes include child nodes, the rendering parameter value of the parent node can only be set to the first parameter value when the rendering parameter values ​​of all corresponding child nodes are the first parameter value, that is, after all child nodes are lit. In other words, the brightness of the parent node is affected by the proportion of lit child nodes; the parent node can only be lit when all child nodes are lit, and only then can the brightness / luminosity value reach its peak.

[0064] Step S1 obtains the first time when the node's rendering parameter value was last set to the first parameter value, which is the last time the node's brightness / luminosity value was modified. Step S2 calculates the interval between the current time and the first time, and updates the node's rendering parameter value according to the interval. Step S3 renders and displays the node based on the rendering parameter value. In a preferred implementation, step S2 includes:

[0065] Get the first day number corresponding to the preset review cycle;

[0066] Get the number of days between the current time and the first time.

[0067] Based on the ratio of the number of nodes on the second day to the number of nodes on the first day, the brightness value of the nodes is reduced.

[0068] In this implementation, the node brightness is set based on the number of days since the node was lit, gradually decreasing as the number of days increases. For example, if a knowledge point corresponds to 10 questions, the brightness of the corresponding node increases by 10% for each question answered correctly, until May 1st of a certain year, when all questions are answered correctly, the brightness reaches 100%, meaning the node is fully lit. If the preset review period for the knowledge point corresponding to this node (i.e., the first day) is 60 days, then on May 31st of that year, the ratio of the second day (30 days) to the first day is 50%. Therefore, the node's brightness is adjusted to 50% based on this ratio. Of course, the above adjustment ratio is just an example; other ratios and weights can also be used to decrease the brightness value, thus prompting the user to review.

[0069] As a preferred implementation, the exercises corresponding to the knowledge points are displayed in association with game characters on a game-based learning platform. The display methods also include:

[0070] Compare the rendering parameter values ​​of each node in the mind map with the preset prompt standard values;

[0071] If the number of nodes whose rendering parameter values ​​do not conform to the preset prompt standard value exceeds the preset number, then update the parameters of the game character in the battle game.

[0072] The question-answering process of the teaching platform of this invention is based on a battle game scenario. Several questions, including those of different types, can be bound to game characters such as monsters. After the learner (user) enters the game, they control a player character to battle against monsters. During this process, the game interface displays questions bound to the monsters. In this embodiment, when the brightness of multiple mind map nodes falls below a preset prompt standard value (i.e., multiple lit nodes experience brightness decay to a certain extent), and the number of such nodes exceeds a preset number, a prompt needs to be given to the user. Specifically, this is achieved by modifying and updating the parameters of the game character in the battle game. Preferably, the game character parameters include at least one of the attack effect value when the game character is attacked and the character's level value. Optionally, after the step of updating the node rendering parameter values ​​according to the current time and the interval of the first time, the method further includes: if the number of nodes whose rendering parameter values ​​do not meet the preset prompt standard value is less than or equal to the preset number, then the parameters of the game character in the battle game are updated, i.e., brightness increase and restriction removal are set corresponding to brightness decay and game restrictions. Specifically, the brightness of the mind map nodes can be updated and increased again based on the user's answer, and the restrictions on the game character can be removed when specific conditions are detected.

[0073] As a preferred implementation, the display method further includes: if the rendering parameter value of a node of the mind map has been set to the first parameter value at least once, then the exercises corresponding to the node are directly pushed and / or pushed through the battle game.

[0074] This implementation method targets a teaching platform for battle games. When users need to review, i.e., after the knowledge points have been activated, they can practice exercises through the game or directly. This ensures that users can review in a fun way through the game, while also allowing for quick and direct review in some situations. It can be understood that after reviewing the knowledge points, the corresponding game characters can have their parameters adjusted in the manner described above.

[0075] As a preferred implementation, the percentage values ​​and / or grade values ​​corresponding to the rendering parameters can be displayed synchronously on the mind map. The percentage values ​​and grade values ​​can be obtained by corresponding conversion based on the values ​​of brightness and saturation. The grade system can be represented by stars, for example, divided into five levels, from one star to five stars, to represent the rendering status of the mind map nodes.

[0076] The mind map display method in this embodiment, based on the detection and judgment of the learning and review status of knowledge points in the mind map, can update the rendering parameter values ​​of the corresponding nodes of knowledge points according to the judgment results. This provides users with intuitive, timely, and effective review prompts through the mind map, facilitating better control over the user's learning progress. Furthermore, by combining knowledge point exercises with gamified elements in the teaching platform, it stimulates users' learning interest and enables students to be more focused and engaged during review, thereby improving review efficiency. The knowledge point brightness decay mechanism provides intuitive review prompts, making it easier for users to grasp the pace and progress of review. It can also provide personalized review suggestions and learning paths based on the user's answer performance and mastery of knowledge points, allowing each user to review according to their own needs. Through continuous review and the illumination of knowledge point nodes, users can more comprehensively master the teaching content, improve long-term memory and application abilities, and the use of mind maps helps students better understand and organize knowledge points, forming a clear knowledge structure that facilitates memorization and application. In addition, by updating brightness and removing restrictions on game characters, users are provided with real-time learning feedback, enabling them to interact with knowledge points during game battles. This increases the fun of learning while improving understanding and memorization of knowledge points, resulting in a better learning experience and outcome.

[0077] Example 2

[0078] See Figure 2 This embodiment also provides a mind map display system. The nodes of the mind map are set according to the corresponding knowledge points. Each knowledge point includes at least one corresponding exercise. The rendering parameter value of the node is set to a first parameter value when the answer information of the exercise corresponding to the knowledge point meets the preset answer conditions. The display system includes:

[0079] Module 1 is used to obtain the first time when the rendering parameter value of a node was last set to the first parameter value;

[0080] Module 2 is used to update the rendering parameter values ​​of nodes based on the current time and the interval between the first and last times.

[0081] Display module 3 is used to render and display nodes based on rendering parameter values;

[0082] The rendering parameter values ​​include brightness and / or luminance values.

[0083] In this embodiment, it is assumed that the node has been set to the first parameter value, meaning it has already reached the lit state. The node lighting process can be implemented by detecting the user's answer performance; for example, the node is lit when the user's accuracy and number of answers meet the requirements. Optionally, if the mind map nodes include child nodes, the rendering parameter value of the parent node can only be set to the first parameter value when the rendering parameter values ​​of all corresponding child nodes are the first parameter value, that is, after all child nodes are lit. In other words, the brightness of the parent node is affected by the proportion of lit child nodes; the parent node can only be lit when all child nodes are lit, and only then can the brightness / luminosity value reach its peak.

[0084] Module 1 acquires the first time when the node's rendering parameter value was last set to the first parameter value, which is the last time the node's brightness / luminosity value was modified. Module 2 calculates the interval between the current time and the first time, and updates the node's rendering parameter value according to the interval. Module 3 renders and displays the node based on the rendering parameter value. In a preferred implementation, module 2 is used for:

[0085] Get the first day number corresponding to the preset review cycle; get the second day number corresponding to the interval between the current time and the first time; reduce the brightness value of the node based on the ratio of the second day number to the first day number.

[0086] In this implementation, the node brightness is set based on the number of days since the node was lit, gradually decreasing as the number of days increases. For example, if a knowledge point corresponds to 10 questions, the brightness of the corresponding node increases by 10% for each question answered correctly, until May 1st of a certain year, when all questions are answered correctly, the brightness reaches 100%, meaning the node is fully lit. If the preset review period for the knowledge point corresponding to this node (i.e., the first day) is 60 days, then on May 31st of that year, the ratio of the second day (30 days) to the first day is 50%. Therefore, the node's brightness is adjusted to 50% based on this ratio. Of course, the above adjustment ratio is just an example; other ratios and weights can also be used to decrease the brightness value, thus prompting the user to review.

[0087] As a preferred implementation, the exercises corresponding to the knowledge points are displayed in association with game characters in a learning platform based on battle games. Module 2 is also used for:

[0088] Compare the rendering parameter values ​​of each node in the mind map with the preset prompt standard values;

[0089] If the number of nodes whose rendering parameter values ​​do not conform to the preset prompt standard value exceeds the preset number, then update the parameters of the game character in the battle game.

[0090] The question-answering process of the teaching platform of this invention is based on a battle game scenario. Several questions, including those of different types, can be bound to game characters such as monsters. After the learner (user) enters the game, they control a player character to battle against the monsters. During this process, the game interface displays questions bound to the monsters. In this embodiment, when the brightness of multiple mind map nodes falls below a preset prompt standard value, i.e., multiple lit nodes experience brightness decay to a certain extent, a prompt needs to be given to the user when the number of such nodes exceeds a preset number. Specifically, this is achieved by modifying and updating the parameters of the game character in the battle game. Preferably, the game character parameters include at least one of the attack effect value when the game character is attacked and the character's level value. Optionally, the setting module 2 is also used to update the parameters of the game character in the battle game when the number of nodes whose rendering parameter values ​​do not meet the preset prompt standard value is less than or equal to a preset number. That is, it sets brightness increases and restrictions to be lifted corresponding to brightness decay and game restrictions. Specifically, the brightness of the mind map nodes can be updated and increased based on the user's answer, and restrictions on the game character can be removed when specific conditions are detected.

[0091] As a preferred implementation, if the rendering parameter value of a node in the mind map has been set to the first parameter value at least once, the exercises corresponding to the node are pushed directly and / or pushed through the battle game.

[0092] This implementation method targets a teaching platform for battle games. When users need to review, i.e., after the knowledge points have been activated, they can practice exercises through the game or directly. This ensures that users can review in a fun way through the game, while also allowing for quick and direct review in some situations. It can be understood that after reviewing the knowledge points, the corresponding game characters can have their parameters adjusted in the manner described above.

[0093] As a preferred implementation, the percentage values ​​and / or grade values ​​corresponding to the rendering parameters can be displayed synchronously on the mind map. The percentage values ​​and grade values ​​can be obtained by corresponding conversion based on the values ​​of brightness and saturation. The grade system can be represented by stars, for example, divided into five levels, from one star to five stars, to represent the rendering status of the mind map nodes.

[0094] The mind map display system in this embodiment, based on the detection and judgment of the learning and review status of knowledge points in the mind map, can update the rendering parameter values ​​of the corresponding nodes of knowledge points according to the judgment results. This provides users with intuitive, timely, and effective review prompts through the mind map, facilitating better control over the user's learning progress. Furthermore, by combining knowledge point exercises with gamified elements in the teaching platform, it stimulates users' learning interest and enables students to be more focused and engaged during review, thereby improving review efficiency. The knowledge point brightness decay mechanism provides intuitive review prompts, making it easier for users to better grasp the pace and progress of their review. It can also provide personalized review suggestions and learning paths based on the user's answer performance and mastery of knowledge points, allowing each user to review according to their own needs. Through continuous review and the illumination of knowledge point nodes, users can more comprehensively master the teaching content, improve long-term memory and application abilities, and the use of mind maps helps students better understand and organize knowledge points, forming a clear knowledge structure that facilitates memorization and application. In addition, by updating brightness and removing restrictions on game characters, users are provided with real-time learning feedback, enabling them to interact with knowledge points during game battles. This increases the fun of learning while improving understanding and memorization of knowledge points, resulting in a better learning experience and outcome.

[0095] Example 3

[0096] Figure 3 This is a structural block diagram of an electronic device provided in this embodiment. The electronic device includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor executes the program, it implements the mind map display method described in the above embodiment. Figure 3 The electronic device 30 shown is merely an example and should not impose any limitation on the functionality and scope of use of the embodiments of the present invention.

[0097] like Figure 3 As shown, the electronic device 30 can be manifested as a general-purpose computing device, such as a server device. The components of the electronic device 30 may include, but are not limited to: at least one processor 31, at least one memory 32, and a bus 33 connecting different system components (including memory 32 and processor 31).

[0098] Bus 33 includes a data bus, an address bus, and a control bus.

[0099] The memory 32 may include volatile memory, such as random access memory (RAM) 321 and / or cache memory 322, and may further include read-only memory (ROM) 323.

[0100] The memory 32 may also include a program / utility 325 having a set (at least one) of program modules 324, including but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of these examples may include an implementation of a network environment.

[0101] The processor 31 executes various functional applications and data processing by running computer programs stored in the memory 32, such as the mind map display method of the present invention as described above.

[0102] Electronic device 30 can also communicate with one or more devices 34 (e.g., keyboard, pointing device, etc.). This communication can be performed via input / output (I / O) interface 35. Furthermore, the model-generating device 30 can also communicate with one or more networks (e.g., local area network (LAN), wide area network (WAN), and / or public networks, such as the Internet) via network adapter 36. Figure 3 As shown, network adapter 36 communicates with other modules of the model-generated device 30 via bus 33. It should be understood that, although not shown in the figure, other hardware and / or software modules can be used in conjunction with the model-generated device 30, including but not limited to: microcode, device drivers, redundant processors, disk drive arrays, RAID (disk array) systems, tape drives, and data backup storage systems.

[0103] It should be noted that although several units / modules or sub-units / modules of the electronic device have been mentioned in the detailed description above, this division is merely exemplary and not mandatory. In fact, according to embodiments of the present invention, the features and functions of two or more units / modules described above can be embodied in one unit / module. Conversely, the features and functions of one unit / module described above can be further divided and embodied by multiple units / modules.

[0104] Example 4

[0105] This embodiment also provides a computer-readable storage medium storing a computer program thereon. When the program is executed by a processor, it implements the steps in the mind map display method of the above embodiment. The readable storage medium may specifically include, but is not limited to, a portable disk, a hard disk, a random access memory, a read-only memory, an erasable programmable read-only memory, an optical storage device, a magnetic storage device, or any suitable combination thereof.

[0106] In a possible implementation, the present invention can also be implemented as a program product comprising program code that, when run on a terminal device, causes the terminal device to perform the steps in the mind map display method described above. The program code for executing the present invention can be written in any combination of one or more programming languages, and can be executed entirely on the user device, partially on the user device, as a standalone software package, partially on the user device and partially on a remote device, or entirely on a remote device.

[0107] While specific embodiments of the present invention have been described above, those skilled in the art should understand that these are merely illustrative examples, and the scope of protection of the present invention is defined by the appended claims. Those skilled in the art can make various changes or modifications to these embodiments without departing from the principles and essence of the present invention, but all such changes and modifications fall within the scope of protection of the present invention.

Claims

1. A method for displaying mind maps, characterized in that, The nodes of the mind map are set according to knowledge points, and each knowledge point includes at least one corresponding exercise. The rendering parameter value of the node is set to a first parameter value when the answer information of the exercise corresponding to the knowledge point meets the preset answer conditions. The display method includes the following steps: The first time when the rendering parameter value of the node was last set to the first parameter value; Update the rendering parameter values ​​of the node according to the current time and the interval of the first time. The node is rendered and displayed based on the rendered parameter values; The rendering parameter values ​​include brightness values ​​and / or luminance values.

2. The method for displaying a mind map as described in claim 1, characterized in that, The rendering parameter value is the brightness value; The step of updating the rendering parameter values ​​of the node according to the interval between the current time and the first time includes: Get the first day number corresponding to the preset review cycle; Get the number of days corresponding to the interval between the current time and the first time. The brightness value of the node is reduced based on the ratio of the second day number to the first day number.

3. The method for displaying a mind map as described in claim 1, characterized in that, The exercises corresponding to the knowledge points are used to be displayed in association with game characters on a learning platform based on battle games. The display method further includes: The rendering parameter values ​​of each node in the mind map are compared with the preset prompt standard values. If the number of nodes whose rendering parameter values ​​do not conform to the preset prompt standard value exceeds a preset number, then the parameters of the game character in the battle game are updated.

4. The method for displaying a mind map as described in claim 3, characterized in that, The display method further includes: If the rendering parameter value of a node in the mind map has been set to the first parameter value at least once, the exercise corresponding to the node is pushed through the battle game and / or directly. And / or, The step of updating the node's rendering parameter values ​​according to the interval between the current time and the first time also includes: If the number of nodes whose rendering parameter values ​​do not conform to the preset prompt standard value is less than or equal to the preset number, then the parameters of the game character in the battle game are updated; the parameters of the game character include at least one of the attack effect value when attacked and the character level value; And / or, If the nodes of the mind map include child nodes, the rendering parameter value of the node can be set to the first parameter value only if the rendering parameter values ​​of all corresponding child nodes are the first parameter value. And / or, The rendering method further includes: synchronously displaying the percentage value and / or grade value corresponding to the rendering parameter value on the mind map.

5. A mind map display system, characterized in that, The nodes of the mind map are set according to the knowledge points. Each knowledge point includes at least one corresponding exercise. The rendering parameter value of the node is set to the first parameter value when the answer information of the exercise corresponding to the knowledge point meets the preset answer conditions. The display system includes: The acquisition module is used to acquire the first time when the rendering parameter value of the node was last set to the first parameter value; The setting module is used to update the rendering parameter values ​​of the node according to the interval between the current time and the first time. The display module is used to render and display the node based on the rendering parameter values; The rendering parameter values ​​include brightness and / or luminance values.

6. The mind map display system as described in claim 5, characterized in that, The rendering parameter value is a brightness value; the setting module is used for: Obtain the first day number corresponding to the preset review cycle; obtain the second day number corresponding to the interval between the current time and the first time; reduce the brightness value of the node according to the ratio of the second day number to the first day number.

7. The mind map display system as described in claim 5, characterized in that, The exercises corresponding to the knowledge points are used to be displayed in association with game characters in a learning platform based on battle games. The settings module is also used for: The rendering parameter values ​​of each node in the mind map are compared with the preset prompt standard values. If the number of nodes whose rendering parameter values ​​do not conform to the preset prompt standard value exceeds a preset number, then the parameters of the game character in the battle game are updated.

8. The mind map display system as described in claim 7, characterized in that, If the rendering parameter value of a node in the mind map has been set to the first parameter value at least once, the exercise corresponding to the node is pushed through the battle game and / or directly. And / or, The setting module is also used to update the parameters of the game character in the battle game when the number of nodes whose rendering parameter values ​​do not conform to the preset standard value is less than or equal to the preset number; the parameters of the game character include at least one of the attack effect value when attacked and the character level value; And / or, If the nodes of the mind map include child nodes, the rendering parameter value of the node can be set to the first parameter value only if the rendering parameter values ​​of all corresponding child nodes are the first parameter value. And / or, The display module is also used to synchronously display the percentage value and / or grade value corresponding to the rendering parameter value on the mind map.

9. An electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that, When the processor executes a computer program, it implements the method for displaying mind maps as described in any one of claims 1-4.

10. A computer-readable storage medium having a computer program stored thereon, characterized in that, When the computer program is executed by the processor, it implements the method for displaying the mind map as described in any one of claims 1-4.