Urban inland inundation full-scene simulation facility

By designing full-scene simulation facilities for urban flooding, including river channels, flooding squares, flooding street scene simulation areas and circulation purification machine rooms, the problem of water resources waste in the existing technology has been solved, and the recycling and purification treatment of water resources has been realized.

CN222801307UActive Publication Date: 2025-04-25YESALA (ZHAOTONG) EMERGENCY RESCUE CO LTD
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Patent Information

Application Number
CN202422138435.4
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-09-02
Publication Date
2025-04-25
Estimated Expiration
2034-09-02

AI Technical Summary

Technical Problem

After the simulation is completed, the water used in the simulation is treated through infiltration or discharge, resulting in waste of water resources and the water resources cannot be reused.

Method used

A full-scene simulation facility for urban flooding was designed, including river channels, flooding squares, flooding street scene simulation area and circulation purification machine room. The water in the river channel is pumped to the waterlogging street scene simulation area through the circulation pump room to simulate waterlogging. After the simulation is completed, the water flows back into the river through the drainage port, completes the circulation, and is purified in the circulation purification machine room.

Benefits of technology

The recycling of water resources is realized, the waste of water resources is avoided, and the water body is purified through the recycling purification machine room to ensure excellent water quality.

✦ Generated by Eureka AI based on patent content.

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    Figure CN222801307U_ABST
Patent Text Reader

Abstract

The utility model discloses an urban waterlogging full-scene simulation facility which comprises a river channel, a wharf is arranged on one side of the river channel, a circulating pump room is arranged on one side of the wharf, a waterlogging square is arranged on one side of the wharf, a waterlogging streetscape simulation area is arranged on one side of the waterlogging square, and a retaining dam is arranged at the joint of the waterlogging square and the waterlogging streetscape simulation area. One end of the waterlogging street view simulation area is provided with a water outlet which is communicated with a river channel, a wide and calm water surface is formed in the waterlogging square area, a retaining dam is arranged below the waterlogging square, after the water level rises, water flows to the waterlogging street view simulation area through the retaining dam, and different water flow changes in a real street view state can be simulated. After simulation is finished, water enters the river channel through a water outlet of the waterlogging streetscape simulation area and flows back to the circulating pump room area along the river channel, circulation is completed, follow-up continuous utilization is facilitated, a circulating purification machine room is arranged in the waterlogging streetscape simulation area, water is filtered and purified through a sand cylinder, and the water in the river channel is subjected to circulating purification treatment.
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Description

Technical Field

[0001] The utility model belongs to the technical field of urban waterlogging simulation, and in particular relates to a full-scene simulation facility for urban waterlogging. Background Art

[0002] With the acceleration of urbanization, urban areas are expanding, lake areas are shrinking, and a large number of permeable surfaces are transformed into impermeable surfaces. The drastic changes in urban underlying surfaces have changed the urban water cycle process, increased the runoff coefficient and accelerated the confluence time, leading to frequent urban waterlogging. Urban waterlogging simulation is an important method to clarify the occurrence and development process of urban waterlogging, and it has important practical significance for identifying the inundation range of urban waterlogging.

[0003] Currently, the urban environment is simulated through a 1:1 model. When simulating urban waterlogging, a certain amount of water needs to be discharged into the urban area after calculation to simulate urban waterlogging. However, when simulating urban waterlogging, the simulation area is open and has enough space. The simulated water will infiltrate into the ground or be discharged after the simulation, which is easy to cause direct waste of water resources and cannot be reused. Utility Model Content

[0004] The purpose of the utility model is to provide a full-scene simulation facility for urban waterlogging to solve the problems raised in the above-mentioned background technology.

[0005] To achieve the above purpose, the utility model provides the following technical solutions: a full-scene simulation facility for urban waterlogging, comprising:

[0006] A river channel, a wharf is provided on one side of the river channel and a circulation pump room is provided on one side of the wharf, a waterlogging plaza is provided on one side of the wharf, a waterlogging street scene simulation area is provided on one side of the waterlogging plaza, a water retaining dam made of sandbags is provided at the connection between the waterlogging plaza and the waterlogging street scene simulation area, a drainage outlet is provided at one end of the waterlogging street scene simulation area and the drainage outlet is connected to the river channel, water in the river channel is pumped to the waterlogging street scene simulation area through the circulation pump room to simulate waterlogging, so that the water in the waterlogging street scene simulation area can flow back to the river channel through the drainage outlet after the waterlogging is finished, thus completing the cycle;

[0007] The circulating purification room has two groups, which are respectively arranged at the drainage outlet and the dock, and are used for circulating and purifying the water in the waterlogged street scene simulation area.

[0008] Preferably, a plurality of movable obstacles for changing the water flow state are provided in the river channel, and a plurality of buoys are also provided in the river channel.

[0009] Preferably, the waterlogging street scene simulation area is provided with an overpass, street lamps, cars, and buildings, and a wave-making room is provided at one group of the buildings.

[0010] Preferably, a pipe gallery is provided between the two groups of circulation purification rooms, a water supply pipe is provided in the pipe gallery, and both ends of the water supply pipe are respectively connected to the two groups of circulation purification rooms.

[0011] Preferably, a plurality of circulating water pumps are arranged in the circulating pump room, and the water outlets of the circulating water pumps are all connected to water outlet pipes. A circulating purification water distribution tank is also arranged in the circulating pump room.

[0012] Compared with the prior art, the beneficial effects of the utility model are as follows: the facility is a rectangular pool body, with a pump room, a parking lot and a square area, a waterlogging simulation block and a river channel arranged along the long side. The slope of the pool bottom in the waterlogging area along the long side is 5-10%, and the water depth is 1.2-2.5m. The slope of the river channel is opposite to that of the waterlogging pool, and the water depth is 1.5-1.7m. The circulating water pump in the circulating pump room pumps water out of the outlet pipe to form a rapids area, forming a wide and relatively calm water surface in the waterlogging square area. A water retaining dam is arranged under the waterlogging square to raise the water level, causing a water level drop between the upstream and downstream to simulate the tumbling caused by the rolling dam. The water level rises and flows through the dam to the waterlogging street scene simulation area. The overpasses, buildings, roads and other facilities set up in the waterlogging street scene simulation area can simulate different water flow changes under real street scene conditions. When the simulation is over, the water enters the river through the drainage outlet of the waterlogging street scene simulation area, and flows back to the circulation pump room area along the river to complete the circulation, which is convenient for subsequent use. A circulation purification room is set up in the waterlogging street scene simulation area, which adopts a downstream circulation method, with aeration water distribution at the starting end and water return from the deep water area at the end. Sand cylinder is used to filter and purify the water body, and the water body in the river is circulated and purified. BRIEF DESCRIPTION OF THE DRAWINGS

[0013] Figure 1 It is a structural schematic diagram of the utility model;

[0014] Figure 2 It is a front view of the utility model;

[0015] Figure 3 It is a side view of the utility model.

[0016] In the figure: 1. River; 2. Wharf; 3. Circulating pump room; 4. Waterlogging square; 5. Waterlogging street scene simulation area; 6. Dam; 7. Drainage outlet; 8. Circulating purification room; 9. Moving obstacle; 10. Floating ball; 11. Overpass; 12. Street light; 13. Car; 14. Building; 15. Pipe gallery; 17. Wave-making room; 18. Circulating water pump; 19. Outlet pipe; 20. Circulating purification water distribution tank. DETAILED DESCRIPTION

[0017] The following will be combined with the drawings in the embodiments of the utility model to clearly and completely describe the technical solutions in the embodiments of the utility model. Obviously, the described embodiments are only part of the embodiments of the utility model, not all of the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of the utility model.

[0018] The utility model provides Figure 1-3 A full-scenario simulation facility for urban flooding is shown, including:

[0019] A river channel 1, a wharf 2 is provided on one side of the river channel 1 and a circulation pump room 3 is provided on one side of the wharf 2, a waterlogging plaza 4 is provided on one side of the wharf 2, a waterlogging street scene simulation area 5 is provided on one side of the waterlogging plaza 4, a water retaining dam 6 made of sandbags is provided at the connection between the waterlogging plaza 4 and the waterlogging street scene simulation area 5, a drainage port 7 is provided at one end of the waterlogging street scene simulation area 5 and the drainage port 7 is connected to the river channel 1, water in the river channel 1 is pumped to the waterlogging street scene simulation area 5 through the circulation pump room 3 to simulate waterlogging, so that the water in the waterlogging street scene simulation area 5 can flow back to the river channel 1 through the drainage port 7 after the waterlogging is finished, thus completing the circulation;

[0020] The circulating purification room 8 has two groups and is respectively arranged at the drainage outlet 7 and the dock 2 , and is used for circulating and purifying the water in the waterlogged street scene simulation area 5 .

[0021] The river channel 1 is provided with a plurality of movable obstacles 9 for changing the state of water flow, and a plurality of buoys 10 are also provided in the river channel 1. The width of the river channel 1 is 6-8m, which meets the minimum turning operation requirements of boats. The movable obstacles 9 provided in the river channel 1 can change the state of water flow when moving, forming local rapids, vortex flows and other flow states. The plurality of buoys 10 provided in the rear section of the river channel 1 can be used for S-bend operation training of boats.

[0022] The waterlogged street scene simulation area 5 is provided with an overpass 11, street lights 12, cars 13, and buildings 14. The waterlogged street scene simulation area 5 simulates a real city scene, and is provided with multiple single-story and multi-story buildings 14, roads and ancillary facilities. Furniture and partitions are arranged in the buildings 14 according to different scenes, and roads of different widths, intersections, bus stops, street lights 12, roadside trees, and billboards are arranged. A wave-making room 17 is arranged at one group of buildings 14. By arranging the wave-making room 17 in the terminal building of the waterlogged street scene simulation area 5, waves can be made in the waterlogged street scene simulation area 5 to form surges with different waveforms of 0-1m.

[0023] A pipe gallery 15 is provided between the two groups of circulation purification rooms 8. A water supply pipe is provided in the pipe gallery 15, and both ends of the water supply pipe are respectively connected to the two groups of circulation purification rooms 8. After being purified in the circulation purification room 8, the water is transported to the circulation pump room 3 along the pipe gallery 15 through the water supply pipe in the pipe gallery 15. The pipe gallery 15 also separates the waterlogging street scene simulation area 5 from the river 1, and the top can be used as a training walkway.

[0024] The circulating pump room 3 is provided with a plurality of circulating water pumps 18 and the water outlets of the circulating water pumps 18 are all connected with water outlet pipes 19. The circulating pump room 3 is also provided with a circulating purification water distribution tank 20. The circulating pump room 3 is provided with a large-flow and low-lift axial-flow circulating water pump 18 along the short side of the waterlogging pool to lift water to the waterlogging area to form a plug flow. The circulating water pump 18 is arranged one-to-one with the control cabinet, and different numbers of circulating water pumps 18 can be flexibly opened to generate plug flows with different flow rates and flow rates. Each circulating water pump 18 is connected to an independent water outlet pipe 19, and the water outlet pipes 19 are alternately arranged up and down, and water is discharged from the water surface and underwater respectively, forming an open flow on the water surface and an underwater undercurrent.

[0025] This facility is a full-scene simulation facility for urban waterlogging. This facility is a rectangular pool with a pump house, parking lot and square area, waterlogging simulation block and river 1 set up along the long side. The slope of the pool bottom in the waterlogging area is 5-10% along the long side, and the water depth is 1.2-2.5m. The slope of the river 1 is opposite to that of the waterlogging pool, and the water depth is 1.5-1.7m. The circulating water pump 18 in the circulating pump room 3 pumps water out from the outlet pipe 19 to form a rapids area, forming a wide and relatively calm water surface in the waterlogging square 4. A water retaining dam 6 is set under the waterlogging square 4 to raise the water level, causing a water level drop between upstream and downstream, simulating the tumbling flow and boiling line generated by the rolling dam. After the water level rises, it flows through the water retaining dam 6 to the waterlogging street scene simulation area 5. The overpass 11, buildings, roads and other facilities set in the waterlogging street scene simulation area 5 can simulate different water flow changes under the real street scene state. When the simulation is over, the water enters the river channel 1 through the drainage outlet 7 of the waterlogging street scene simulation area 5, and flows back to the circulation pump room 3 along the river channel 1 to complete the circulation, which is convenient for subsequent use. A circulation purification room 8 is set in the waterlogging street scene simulation area 5, which adopts a downstream circulation method, with aeration water distribution at the starting end and water return from the deep water area at the end. Sand cylinder filtration is used to purify the water body, and the water body in the river channel 1 is circulated and purified.

[0026] Finally, it should be noted that the above is only a preferred embodiment of the present invention and is not intended to limit the present invention. Although the present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art can still modify the technical solutions described in the aforementioned embodiments or make equivalent substitutions for some of the technical features therein. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and principles of the present invention should be included in the protection scope of the present invention.

Claims

1. A full-scene simulation facility for urban flooding, characterized in that: include: A river channel (1), wherein a wharf (2) is provided on one side of the river channel (1) and a circulation pump room (3) is provided on one side of the wharf (2), a waterlogging plaza (4) is provided on one side of the wharf (2), a waterlogging street scene simulation area (5) is provided on one side of the waterlogging plaza (4), a water retaining dam (6) made of sandbags is provided at the connection between the waterlogging plaza (4) and the waterlogging street scene simulation area (5), a drainage outlet (7) is provided at one end of the waterlogging street scene simulation area (5), and the drainage outlet (7) is connected to the river channel (1), and water in the river channel (1) is pumped to the waterlogging street scene simulation area (5) through the circulation pump room (3) to simulate waterlogging, so that the water in the waterlogging street scene simulation area (5) can flow back to the river channel (1) through the drainage outlet (7) after the waterlogging is finished, thereby completing the circulation; A circulation purification room (8), wherein the circulation purification room (8) is provided with two groups and is respectively arranged at the drainage outlet (7) and the dock (2), and is used for circulation purification of the water body in the waterlogged street scene simulation area (5).

2. The urban flooding full-scene simulation facility according to claim 1, characterized in that: A plurality of movable obstacles (9) for changing the state of water flow are arranged in the river channel (1), and a plurality of floating balls (10) are also arranged in the river channel (1).

3. The urban flooding full-scene simulation facility according to claim 1 is characterized by: The waterlogging street scene simulation area (5) is provided with an overpass (11), street lights (12), cars (13), and buildings (14), and a wave-making room (17) is provided at one group of buildings (14).

4. The urban flooding full-scene simulation facility according to claim 1 is characterized by: A pipe gallery (15) is provided between the two groups of circulation purification machine rooms (8), and a water supply pipe is provided in the pipe gallery (15), and both ends of the water supply pipe are respectively connected to the two groups of circulation purification machine rooms (8).

5. The urban flooding full-scene simulation facility according to claim 1 is characterized by: A plurality of circulating water pumps (18) are arranged in the circulating pump room (3), and the water outlets of the circulating water pumps (18) are all connected to water outlet pipes (19). A circulating purification water distribution tank (20) is also arranged in the circulating pump room (3).