Button sinking and floating mechanism of gamepad
Through the combination of motor drive and guide structure, the multi-speed up and down adjustment of game controller keys is realized, solving the problem of inconvenient operation of keys in the existing technology, and improving the operating experience of game controllers.
Patent Information
- Application Number
- CN202422012169.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-20
- Publication Date
- 2025-07-22
- Estimated Expiration
- 2034-08-20
AI Technical Summary
The sinking and floating structure of the existing gamepad keys can only achieve two gears completely sinking or completely floating, and requires manual operation, which is inconvenient to use.
The motor drives the key module to lift and lower, combined with the guide structure and positioning card board, realizes the multi-speed up and down adjustment of the key, and fixes the key height through manual dialing buttons.
It realizes flexible adjustment of button height, meets players' personalized needs, and improves the operating comfort and convenience of the gamepad.
Smart Images

Figure CN223127217U_ABST
Abstract
Description
Technical Field
[0001] The utility model relates to a game handle button, in particular to a floating and sinking mechanism for a game handle button. Background Art
[0002] At present, the floating and sinking structure of the existing game handle buttons adopts a manual switch mode. For example, the back button locking structure disclosed in the utility model with the Chinese patent publication number CN 220404792 U and the name of "a back button locking structure and a game handle" includes a first limiting part, a second limiting part, a third limiting part and a toggle. The first limiting part and the second limiting part have a first matching position and a second matching position. The user can drive the back button lock body to slide by toggling the toggle. When the first limiting part and the second limiting part are in the first matching position, the third limiting part is connected to the back button to lock the back button, that is, the back button cannot stretch relative to the shell and the end face of the second end of the back button is flush with the outer surface of the shell, which can prevent the player from accidentally touching the back button. And when the back button is in the locked state, the back button is flush with the outer surface of the game handle, avoiding the player feeling uncomfortable with the back button cutting the hand during use and improving the user's game experience and pleasure. When the first limiting part and the second limiting part are in the second matching position, the third limiting part is separated from the back button to unlock the back button, that is, the back button can stretch relative to the shell. However, the button floating and sinking formed by this structure only has two gears of completely sinking or completely floating, and at the same time, it also needs to manually toggle the switch to control, which is relatively inconvenient. Therefore, developing a floating and sinking mechanism for game handle buttons and improving the accuracy of magnet movement have become problems that need to be solved urgently by those skilled in the art. Content of the Utility Model
[0003] The utility model is to solve the above deficiencies and provides a floating and sinking mechanism for game handle buttons.
[0004] The above object of the utility model is achieved by the following technical solutions: A floating and sinking mechanism for game handle buttons includes a button module. A motor is provided at the bottom of the button module. A threaded hole is provided on the button module. A threaded socket is installed in the threaded hole. The threaded socket is fixedly connected to the output shaft of the motor. The rotation of the motor drives the button body to rise and fall.
[0005] Further, a guiding structure is provided between the button module and the game handle shell.
[0006] Further, a positioning bayonet is provided on the button module, and a positioning card plate is installed at the positioning bayonet. A positioning protrusion for clamping the positioning bayonet is provided on the positioning card plate, and a manual toggle is provided on the positioning card plate.
[0007] Further, the positioning protrusion has a stepped structure, forming multiple gears.
[0008] Further, the button module includes a housing, a PCB board, and a keycap / joystick cap. The PCB board is installed on the housing, and a button / joystick potentiometer corresponding to the position of the keycap is provided on the PCB board.
[0009] The advantages of the present utility model compared with the prior art are as follows: The present utility model can realize the floating adjustment of the function keys or joystick keys of the game handle, which is convenient to control the lifting or sinking height of the buttons according to the individual needs of players. BRIEF DESCRIPTION OF THE DRAWINGS
[0010] Figure 1 is a schematic perspective view of the first embodiment of the present utility model.
[0011] Figure 2 is a schematic top view of the first embodiment of the present utility model.
[0012] Figure 3 is Figure 2 a cross-sectional view taken along line A-A in
[0013] Figure 4 is a schematic perspective view of the second embodiment of the present utility model.
[0014] Figure 5 is a schematic top view of the second embodiment of the present utility model.
[0015] Figure 6 is Figure 5 a cross-sectional view taken along line B-B in
[0016] Figure 7 is a schematic external view of the first and third embodiments of the present utility model applied to a game handle.
[0017] Figure 8 is a schematic external view of the second embodiment of the present utility model applied to a game handle. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0018] The present utility model will be further described in detail below with reference to the accompanying drawings.
[0019] As Figure 1 , Figure 2 and Figure 3As shown, a game controller key sinking and floating mechanism includes a key module, the key module includes a shell 1, a PCB board 2 and a key cap 3, the PCB board 2 is provided with a connecting line 8 connected to the game controller main control circuit board, the PCB board 2 is installed on the shell 1, and the PCB board 2 is provided with a key 4 corresponding to the position of the key cap 3, the key 4 is an "ABXY key group" including multiple keys in the game controller, a motor 5 is provided at the bottom of the key module, a threaded hole 6 is provided on the shell 1 of the key module, a threaded sleeve 7 is provided in the threaded hole 6, the threaded sleeve 7 is fixedly connected to the output shaft of the motor 5, and the rotation of the motor 5 drives the main body of the key 4 to rise and fall.
[0020] When working, the motor 5 in the utility model is installed and connected to the main control circuit board of the game controller, and the main control circuit board is provided with a motor 5 control key (which can be a multi-speed control knob, or a plurality of buttons 4 with different gears, etc.), and the button module of the utility model is docked with the output shaft of the motor 5 through the threaded sleeve 7, and the button 4 key cap 3 and the button 4 hole of the game controller housing 1 form a guiding effect. When the motor 5 rotates, the entire button module can be raised and lowered to achieve the sinking and floating effect of the game controller button 4. In addition, the button module can be raised and lowered to the required height according to the individual needs of the player.
[0021] In order to further stabilize the lifting and lowering of the button module, a guide structure is provided between the button module and the game controller housing 1. Specifically, a guide column is provided on the game controller housing 1, and a guide hole is provided on the button module, and the two cooperate to ensure stable lifting and lowering of the button module. Alternatively, a guide groove is provided on the game controller housing 1, and the button module is installed as a whole in the guide groove.
[0022] In order to prevent the player from exerting too much force and affecting the stability of the output shaft of the motor 5, a positioning socket 9 is provided on the button module, and a positioning card plate 10 is installed at the positioning socket 9. The positioning card plate 10 is provided with a positioning protrusion 11 for clamping the positioning socket 9. The positioning protrusion 11 is in a stepped structure to form a plurality of gears. The positioning card plate 10 is provided with a manual dial button 12. When in use, when the motor 5 drives the button module to rise to the required height, the "manual dial button 12" is manually dialed to drive the positioning card plate 10 to fix the housing 1 of the button module. At this time, the positioning card plate 10 bears the pressing force when the button 4 is operated, and does not affect the stability of the output shaft of the motor 5.
[0023] Example 2: Figure 4 , Figure 5 and Figure 6As shown in the figure, a floating mechanism for a game controller button includes a button module. The button module includes a housing 1, a PCB board 2, and a keycap 3. A connecting wire 8 for connecting to the main control circuit board of the game controller is provided on the PCB board 2. The PCB board 2 is installed on the housing 1. A button 4 corresponding to the position of the keycap 3 is provided on the PCB board 2. The button 4 is the "BACK key" of a single button in the game controller, and in other embodiments, it can also be other function keys. A motor 5 is provided at the bottom of the button module. A threaded hole 6 is provided on the housing 1 of the button module. A threaded socket 7 is provided in the threaded hole 6. The threaded socket 7 is fixedly connected to the output shaft of the motor 5. The rotation of the motor 5 drives the main body of the button 4 to move up and down. The rest of the structural design and working principle are the same as those in Embodiment 1.
[0024] Embodiment 3: A floating mechanism for a game controller button includes a button module. The button module includes a housing, a PCB board, and a joystick cap. A connecting wire for connecting to the main control circuit board of the game controller is provided on the PCB board. The PCB board is installed on the housing. A joystick potentiometer corresponding to the joystick cap is provided on the PCB board. A motor is provided at the bottom of the button module. A threaded hole is provided on the housing of the button module. A threaded socket is provided in the threaded hole. The threaded socket is fixedly connected to the output shaft of the motor. The rotation of the motor drives the main body of the button to move up and down. The rest of the structural design and working principle are the same as those in Embodiment 1.
[0025] As Figure 7 shown, the positions C and D in the figure are respectively the external view diagrams of Embodiment 1 and Embodiment 3 applied to the game controller. As Figure 8 shown, the positions E and F where it is located are the external view diagrams of Embodiment 2 applied to the game controller.
[0026] The above are only the embodiments of the present invention, and do not limit the patent scope of the present invention. Any equivalent structural or equivalent process transformation made by using the content of the specification and drawings of the present invention, or directly or indirectly applied to other related technical fields, shall be equally included in the patent protection scope of the present invention.
Claims
1. A floating and sinking mechanism for a game controller button, comprising a button module, characterized in that: A motor is provided at the bottom of the key module. A threaded hole is provided on the key module, and a threaded socket is installed in the threaded hole. The threaded socket is fixedly connected to the output shaft of the motor, and the rotation of the motor drives the lifting of the key body.
2. The key floating and sinking mechanism of a game controller according to claim 1, characterized in that: A guiding structure is provided between the key module and the game handle housing.
3. The key floating and sinking mechanism of a game controller according to claim 1, wherein: The key module is provided with a positioning bayonet, and a positioning card is installed at the positioning bayonet. The positioning card is provided with a positioning protrusion for engaging with the positioning bayonet, and a manual dial is provided on the positioning card.
4. The key floating and sinking mechanism of a game handle according to claim 3, characterized in that: The positioning protrusion has a stepped structure, forming multiple gears.
5. The key floating and sinking mechanism of a game controller according to claim 1, characterized in that: The key module includes a housing, a PCB board, and a keycap / joystick cap. The PCB board is installed on the housing, and key / joystick potentiometers corresponding to the positions of the keycaps are provided on the PCB board.
Citation Information
Patent Citations
Back key locking structure and gamepad
CN220404792U