Game controller

By setting arc-shaped shortcut keys next to the direction keys of the game controller, the problem of large finger movement distance in traditional shortcut key design is solved, and the operation speed and fighting game operation experience are improved.

CN223336755UActive Publication Date: 2025-09-16SHENZHEN ONEBITDO TECH CO LTD
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Patent Information

Application Number
CN202422068614.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-08-23
Publication Date
2025-09-16
Estimated Expiration
2034-08-23

AI Technical Summary

Technical Problem

The shortcut keys and directional buttons of traditional game controllers require fingers to move a long distance when pressed, which affects the operation speed, especially in fighting games, resulting in poor response and operation experience.

Method used

A first shortcut key is arranged beside the direction key, so that it is in an arc shape extending along the circumference of the direction key, increasing the surface area of ​​the shortcut key and making its edge facing the direction key in a concave arc shape, thereby reducing the movement distance of the finger when pressing.

Benefits of technology

By reducing the distance your fingers move when pressing shortcut keys, the operating speed and experience are improved, especially the reaction and operating efficiency in fighting games.

✦ Generated by Eureka AI based on patent content.

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  • Figure CN223336755U_ABST
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Abstract

The utility model discloses a game controller which comprises a shell, a plurality of basic keys, a plurality of direction keys and at least one first shortcut key, the shell is provided with an operation surface, and the operation surface is provided with a basic key area and a direction key area; a plurality of basic keys are arranged in the basic key area; a plurality of direction keys are arranged in the direction key area; the first shortcut key is arranged on the side of the direction key and is in an arc shape extending in the circumferential direction of the direction key. According to the technical scheme, the moving distance of a finger pressing the shortcut key can be reduced, and the operation speed is increased.
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Description

Technical Field

[0001] The utility model relates to the field of electronic game input equipment, in particular to a game controller. Background Art

[0002] A game controller is a device used to control video games. Traditional game controllers generally use a joystick or cross key to control the direction of movement of the game character. However, in fighting games, the operation experience of the joystick or cross key is not good. Currently, a hitbox controller has appeared on the market, which mainly uses four independent directional buttons (up, down, left, and right) to replace the traditional joystick or cross key to control the direction of movement of the game character. On this basis, some hitbox controllers will set shortcut keys (shortcut keys are usually custom keys) next to some directional buttons, which is convenient for nearby operation during game operation. However, the current shortcut keys and directional buttons are both circular, and generally you need to move your finger to the center of the shortcut key to effectively press down to trigger the shortcut key. This causes the finger to move a long distance when pressing the shortcut key, and the hand to adjust the amplitude. This in turn affects the operation speed. In particular, the experience is not good when playing fighting games that require reactions and operations in a very short time. Utility Model Content

[0003] The main purpose of the utility model is to provide a game controller, which aims to reduce the moving distance of the finger when pressing the shortcut key, so as to improve the operation speed.

[0004] To achieve the above-mentioned purpose, the game controller proposed by the present invention includes:

[0005] The housing has an operating surface, wherein the operating surface has a basic key area and a direction key area;

[0006] A plurality of basic keys are provided in the basic key area;

[0007] A plurality of direction keys are provided in the direction key area; and

[0008] At least one first shortcut key is provided beside the direction key and is in an arc shape extending along the circumference of the direction key.

[0009] Optionally, the plurality of direction keys include an up key, a down key, a left key and a right key, and at least one of the first shortcut keys is provided next to the up key and the down key.

[0010] Optionally, the operating surface has relative upper and lower sides, the lower key is arranged close to the upper side, and the upper key is arranged close to the lower side; wherein, the first shortcut key next to the lower key is located between the lower key and the upper side; and / or, the first shortcut key next to the upper key is located on the left or right side of the upper key.

[0011] Optionally, the game controller further includes a second shortcut key, which is arranged beside the basic key and is in the shape of an arc extending along the circumference of the basic key.

[0012] Optionally, the basic button area is arranged in an arc shape, and multiple basic keys are arranged in an arc shape in the basic button area. The game controller also includes a third shortcut key, which is located on the concave side of the basic button area and is in an arc shape adapted to the basic button area.

[0013] Optionally, the operation surface has relative upper and lower sides, and the operation surface has at least one of a system key area and a mapping key area; wherein, the system key area is closer to the upper side than the basic key area or the direction key area, and the system key area is provided with a plurality of function keys, and the plurality of function keys are arranged in sequence along the length direction of the upper side; the mapping key area is closer to the upper side than the basic key area or the direction key area, and the system key area is provided with a plurality of mapping keys, and the plurality of mapping keys are arranged in sequence along the length direction of the upper side.

[0014] Optionally, when the operation surface has the system key area and the basic key area, the system key area and the mapping key area are arranged in the length direction of the upper side.

[0015] Optionally, the shell includes a shell body and a front panel, the front panel covers the shell body, the basic keys, the direction keys and the first shortcut keys are all installed on the shell body, and the front panel is provided with through holes corresponding to the positions of the basic keys, the direction keys and the first shortcut keys; the front panel is detachably connected to the shell body.

[0016] Optionally, a magnet is provided on the shell body, the front panel includes a magnetic plate and a contact panel covering the magnetic plate, the magnetic plate is magnetically connected to the magnet, and both the contact panel and the magnetic plate are provided with the via hole.

[0017] Optionally, the touch panel is a tempered glass plate, a plastic plate, a ceramic plate or a metal plate.

[0018] Optionally, the shell body is provided with a mounting groove, and the front panel is provided in the mounting groove.

[0019] Optionally, the game controller further includes a receiver, the shell is provided with a receiving slot, the receiving slot is spaced apart from the operating surface, and the receiver is detachably plugged into the receiving slot.

[0020] Optionally, the shell has a back side opposite to the operating surface, and a storage slot is provided on the upper side of the back side. The game controller also includes a support foot, which can be rotatably installed in the storage slot and has a storage state of being stored in the storage slot and a support state of being flipped to partially extend out of the storage slot.

[0021] Optionally, the supporting foot is provided with a slot, and the game controller further includes a rubber pad, the rubber pad having a plug-in portion and an anti-slip portion connected to the plug-in portion, the plug-in portion is plugged into the slot, and the anti-slip portion is at least partially located outside the slot. In the supporting state, the anti-slip portion is located on the side of the supporting foot away from the operating surface.

[0022] Optionally, the back side is provided with an anti-slip pad.

[0023] The technical solution of the utility model is to set a first shortcut key beside at least one direction key, and make the first shortcut key an arc extending along the circumference of the direction key. On the one hand, it can increase the surface area of ​​the first shortcut key, and on the other hand, make the edge of the first shortcut key facing the corresponding direction key have a concave arc shape. Compared with circular shortcut keys, when the finger is moved to the concave arc edge of the first shortcut key, the contact area between the finger and the first shortcut key is larger, and the finger can be fully contacted and effectively pressed down to trigger the first shortcut key without moving the finger to the center area of ​​the first shortcut key. It effectively reduces the distance the finger moves when pressing the first shortcut key, thereby reducing the adjustment range of the hand when pressing the first shortcut key, which can improve the operation speed and effectively improve the operation speed when playing fighting games. BRIEF DESCRIPTION OF THE DRAWINGS

[0024] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for use in the embodiments or the description of the prior art. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on the structures shown in these drawings without paying any creative work.

[0025] Figure 1 This is a structural diagram of an embodiment of a game controller of the present utility model;

[0026] Figure 2 for Figure 1 Exploded view of the game controller in [Image file name];

[0027] Figure 3 for Figure 1 A schematic diagram of the structure on the back of the game controller;

[0028] Figure 4 for Figure 3Schematic diagram of the structure when the middle support leg is in the supporting state and the receiver is taken out of the receiving slot;

[0029] Figure 5 for Figure 3 Exploded view of the middle support leg;

[0030] Figure 6 for Figure 5 Enlarged view of point A in the middle;

[0031] Figure 7 for Figure 3 A cross-sectional view of a game controller in [Image file name].

[0032] Figure 8 for Figure 7 Enlarged view of point B in the middle.

[0033] Description of Figure Numbers:

[0034] 10. Shell; 101. Operation surface; 102. Upper side; 103. Lower side; 104. Receiving slot; 105. Back; 106. Storage slot; 11. Shell body; 111. Installation slot; 112. Bottom shell; 113. Surface shell; 12. Front panel; 121. Via hole; 122. Magnetic plate; 123. Touch panel; 13. Magnet; 21. Basic keys; 22. Direction keys; 221. Up key; 222. Down key; 223. Left key; 224. Right key; 23. First shortcut key; 24. Second shortcut key; 25. Third shortcut key; 26. Function key; 27. Mapping key; 30. Receiver; 40. Support foot; 41. Slot; 50. Rubber pad; 51. Connecting part; 52. Anti-slip part

[0035] The realization of the purpose, functional features and advantages of the present invention will be further explained in conjunction with embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION

[0036] The following will be combined with the drawings in the embodiments of the present invention to clearly and completely describe the technical solutions in the embodiments of the present invention. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative efforts are within the scope of protection of the present invention.

[0037] It should be noted that if the embodiments of the present invention involve directional indications (such as up, down, left, right, front, back, etc.), the directional indications are only used to explain the relative position relationship, movement status, etc. between the various components under a certain specific posture (as shown in the accompanying drawings). If the specific posture changes, the directional indications will also change accordingly.

[0038] In addition, if there are descriptions involving "first", "second", etc. in the embodiments of the present invention, the descriptions of "first", "second", etc. are only for descriptive purposes and cannot be understood as indicating or suggesting their relative importance or implicitly indicating the number of the indicated technical features. Therefore, the features defined as "first" and "second" may explicitly or implicitly include at least one of such features. In addition, the meaning of "and / or" appearing throughout the text is to include three parallel solutions. Taking "A and / or B as an example", it includes solution A, or solution B, or solutions that satisfy both A and B. In addition, the technical solutions between the various embodiments can be combined with each other, but this must be based on the ability of ordinary technicians in this field to implement. When the combination of technical solutions is mutually contradictory or cannot be implemented, it should be deemed that such a combination of technical solutions does not exist and is not within the scope of protection required by the present invention.

[0039] The utility model provides a game controller.

[0040] In the embodiment of the present utility model, Figures 1 to 8 As shown, the game controller includes a shell 10, multiple basic keys 21, multiple direction keys 22 and at least one first shortcut key 23. The shell 10 has an operating surface 101, and the operating surface 101 has a basic key area and a direction key area; multiple basic keys 21 are arranged in the basic key area; multiple direction keys 22 are arranged in the direction key area; the first shortcut key 23 is arranged next to the direction key 22, and is in the shape of an arc extending along the circumference of the direction key 22.

[0041] In this embodiment, the game controller further includes a main control board, and the basic keys 21, the direction keys 22, and the first shortcut key 23 are all electrically connected to the main control board so that corresponding signals can be input when the basic keys 21, the direction keys 22, and the first shortcut key 23 are pressed. Optionally, the basic keys 21, the direction keys 22, and the first shortcut key 23 can all be customized.

[0042] The number of basic keys 21 can be set according to actual needs, and can be four, five, six, seven, eight, nine, ten, etc. Generally speaking, the number of basic keys 21 is eight. Taking some fighting games as an example, the basic keys 21 are used as attack keys, for example, a light punch key (LP), a medium punch key (MP), a heavy punch key (HP), a light kick key (LK), a medium kick key (MK), a heavy kick key (HK), a 3K key (pressing three kick keys simultaneously), and a 3P key (pressing three punch keys simultaneously). The first shortcut key 23 can be set according to actual needs.

[0043] The number of direction keys 22 can be but is not limited to four, for example, they can be an up key 221 (control the game character to jump or move up), a down key 222 (control the game character to squat or move down), a left key 223 (control the game character to move to the left) and a right key 224 (control the game character to move to the right).

[0044] It is understandable that when a circular shortcut key is used, the edge of the circular shortcut key facing the direction key 22 is convexly curved. During actual operation, since the edge of the finger is also convexly curved, the actual contact area between the finger and the circular shortcut key is small when the finger moves from the corresponding direction key 22 to the edge of the circular shortcut key. In contrast, when a curved first shortcut key 23 is used that extends circumferentially along the direction key 22, the edge of the first shortcut key 23 facing the corresponding direction key 22 is concavely curved. When the finger moves from the corresponding direction key 22 to the concavely curved edge of the first shortcut key 23, the finger covers a wider area of ​​the concavely curved edge of the first shortcut key 23. In other words, when the finger moves from the corresponding direction key 22 to the concavely curved edge of the first shortcut key 23, the contact area between the finger and the first shortcut key 23 is larger, and the first shortcut key 23 can be effectively pressed down to trigger without having to move the finger to the center of the first shortcut key 23.

[0045] This utility model's technical solution arranges a first shortcut key 23 adjacent to at least one directional key 22, forming an arc extending along the circumference of the directional key 22. This not only increases the surface area of ​​the first shortcut key 23, but also creates a concave arc at the edge of the first shortcut key 23 facing the corresponding directional key 22. Compared to circular shortcut keys, this increases the contact area between the finger and the first shortcut key 23 when the finger reaches the concave arc edge, allowing for full contact and effective pressing to trigger the first shortcut key 23 without having to move the finger to the center of the first shortcut key 23. This effectively reduces the distance the finger must travel when pressing the first shortcut key 23, thereby reducing the adjustment range required by the hand when pressing the first shortcut key 23, improving operational speed and effectively enhancing the speed of operation when playing fighting games.

[0046] In some embodiments, the multiple directional keys 22 include an up key 221, a down key 222, a left key 223, and a right key 224. At least one first shortcut key 23 is provided next to each of the up key 221 and the down key 222. This increases the number of first shortcut keys 23, making it easier for players to select and use them, and allows for better combination of the up key 221 and the down key 222, improving operability.

[0047] In some embodiments, the operating surface 101 has an upper side 102 and a lower side 103, with the lower key 222 positioned near the upper side 102 and the upper key 221 positioned near the lower side 103. Specifically, the left key 223 and the right key 224 are positioned on opposite sides of the lower key 222 and spaced apart along the length of the upper side 102, i.e., both the left key 223 and the right key 224 are positioned near the upper side 102. The lower key 222, the left key 223, and the right key 224 can be arranged in a straight line or in an arc.

[0048] In some embodiments, the first shortcut key 23 next to the lower key 222 is located between the lower key 222 and the upper side 102 , which can reduce the risk of accidentally touching the first shortcut key 23 .

[0049] In some embodiments, the first shortcut key 23 next to the upper key 221 is located on the left or right side of the upper key 221. Specifically, the key positions on the game controller can be adjusted according to the dominant hand of different users. For example, for right-handed users, the first shortcut key 23 next to the upper key 221 can be located on the left side of the upper key 221. For left-handed users, the first shortcut key 23 next to the upper key 221 can be located on the right side of the upper key 221 (not shown). This can make room for the basic key 21 and reduce accidental touches. Of course, in other embodiments, for right-handed users, the first shortcut key 23 next to the upper key 221 can also be located on the right side of the upper key 221.

[0050] In some embodiments, the game controller further includes a second shortcut key 24, which is provided beside the basic key 21 and is in the shape of an arc extending along the circumference of the basic key 21. Specifically, the number of the second shortcut keys 24 can be one or more, and the second shortcut keys 24 can be customized. By setting the second shortcut key 24 in this way, on the one hand, the surface area of ​​the second shortcut key 24 can be increased, and on the other hand, the edge of the second shortcut key 24 facing the corresponding basic key 21 is concavely arc-shaped. The movement distance of the finger when pressing the second shortcut key 24 can be reduced, thereby reducing the adjustment amplitude when the hand presses the second shortcut key 24, and improving the operation speed. Moreover, adding the second shortcut key 24 can facilitate the user's needs to set up and use, so as to enhance the operating experience.

[0051] In some embodiments, the basic keypad is configured in an arc shape, with multiple basic keys 21 arranged in an arc shape within the basic keypad. The game controller further includes a third shortcut key 25, which is located on the concave side of the basic keypad and is arranged in an arc shape that matches the basic keypad. The addition of the third shortcut key 25 facilitates user configuration and usage, enhancing the user experience. Furthermore, the arc shape of the second shortcut key 24 increases the surface area of ​​the second shortcut key 24, making it easier for the user to press.

[0052] The operating surface 101 has an upper side 102 and a lower side 103 opposite to each other. When in use, the lower side 103 is close to the operator and the upper side 102 is away from the operator.

[0053] In some embodiments, the operating surface 101 has a system button area, which is closer to the upper side 102 than the basic button area or the direction button area. The system button area is provided with a plurality of (at least two) function keys 26, and the plurality of function keys 26 are arranged in sequence along the length direction of the upper side 102. Optionally, the number of function keys 26 is five, of which the two on the left are knobs, which can be three-stage knobs for adjusting the three-mode connection, or stepless knobs for adjusting the volume, etc., or two-stage knobs for locking / unlocking the system function keys 26 to avoid misoperation during play. The three on the right are ordinary buttons, which can be configured as a home button, a wake-up button, a pairing button, a screenshot button, etc. In this way, by arranging a plurality of function keys 26 near the upper side 102, on the one hand, it can be convenient for users to operate and use, and on the other hand, it can reduce the risk of the function keys 26 being accidentally touched during the game.

[0054] In some embodiments, the operating surface 101 includes a mapping key area, which is located closer to the upper side 102 than the basic key area or the directional key area. The system key area includes multiple (at least two) mapping keys 27, which are arranged sequentially along the length of the upper side 102. Specifically, the mapping keys 27 can be used to map the controller's select key or start key, or configured as macro keys, lighting control keys, etc. This increases the functionality of the game controller and reduces the risk of accidentally pressing the mapping keys 27 during gaming.

[0055] That is, the operation surface 101 has at least one of a system key area and a mapping key area. For example, the operation surface 101 may be provided with only the system key area, or only the mapping key area, or both the system key area and the mapping key area.

[0056] In some embodiments, when the operating surface 101 includes a system key area and a mapped key area, the system key area and the mapped key area are arranged along the length of the upper side 102. This fully utilizes the space along the length of the upper side 102 of the game controller, improving space utilization. It also separates the system key area and the mapped key area, reducing the risk of accidental touches. Of course, in other embodiments, the system key area and the mapped key area can also be located in the upper left or upper right corner of the operating surface 101.

[0057] In some embodiments, the housing 10 includes a housing body 11 and a front panel 12. The front panel 12 covers the housing body 11. The basic keys 21, the direction keys 22, and the first shortcut key 23 are all mounted on the housing body 11. The front panel 12 is provided with through-holes 121 at positions corresponding to the basic keys 21, the direction keys 22, and the first shortcut key 23. The front panel 12 is detachably connected to the housing body 11. This allows users to easily replace the front panel 12 according to their preferences, allowing for a DIY experience in the game controller and facilitating user use. The front panel 12 can completely cover the housing body 11, i.e., the length and width of the front panel 12 are equal to the length and width of the housing body 11. In this case, the surface of the front panel 12 facing away from the housing body 11 serves as the operating surface 101. Alternatively, the front panel 12 can partially cover the housing body 11, i.e., the length and / or width of the front panel 12 is less than the length and / or width of the housing body 11. In this case, the operating surface 101 comprises the surface of the front panel 12 facing away from the housing body 11 and the portion of the housing body 11 not covered by the front panel 12.

[0058] In some embodiments, a magnet 13 is provided on the shell body 11, and the front panel 12 includes a magnetic plate 122 and a touch panel 123 covering the magnetic plate 122. The magnetic plate 122 is magnetically connected to the magnet 13, and both the touch panel 123 and the magnetic plate 122 are provided with a through hole 121; specifically, the touch panel 123 is located on the side of the magnetic plate 122 away from the shell body 11, and contacts the operator's hand when in use. The magnetic plate 122 and the touch panel 123 can be fixed together by bonding or other means, and the material of the magnetic plate 122 can be steel or other ferromagnetic materials. This makes it easy for users to disassemble and replace. Among them, the touch panel 123 is a plate made of tempered glass, plastic, ceramic, metal or other materials to meet the requirements of different users for hand feel.

[0059] The touch panel 123 may be made of frosted tempered glass, which can reduce the adhesion of dirt such as fingerprints and improve the feel.

[0060] Optionally, there are multiple magnets 13 , and the multiple magnets 13 are distributed in sequence along the circumference of the shell body 11 .

[0061] In some embodiments, the housing body 11 is provided with a mounting groove 111, and the front panel 12 is provided in the mounting groove 111, so as to facilitate the positioning and installation of the front panel 12. The depth of the mounting groove 111 can be greater than, less than, or equal to the thickness of the front panel 12.

[0062] In some embodiments, the game controller further includes a receiver 30. The housing 10 is provided with a receiving slot 104, which is spaced apart from the operating surface 101. The receiver 30 is detachably plugged into the receiving slot 104. Specifically, the receiving slot 104 has a socket formed on the surface of the housing 10, and the receiver 30 is detachably plugged into the receiving slot 104 from the socket, thereby facilitating storage of the receiver 30.

[0063] In some embodiments, the housing 10 has a back surface 105 opposite the operating surface 101. A storage slot 106 is provided on the upper side of the back surface 105. The game controller further includes support feet 40, which are rotatably mounted in the storage slots 106 and have a storage state in which they are stored in the storage slots 106 and a support state in which they are flipped over and partially extend outside the storage slots 106. Specifically, when the support feet 40 are flipped over to the support state, the game controller can be supported in an inclined state. When the support feet 40 are flipped over to the storage state, they are stored in the storage slots 106, allowing the game controller to be placed flat on a desktop for use, making it easy for the user to adjust the position according to actual needs.

[0064] The number of the supporting legs 40 can be one or more. For example, in some embodiments, two receiving slots 106 are provided on the upper side of the back surface 105, and each receiving slot 106 contains a supporting leg 40. This allows for effective support while reducing the size of the supporting legs 40 and the space they occupy on the housing 10. In other embodiments, both the receiving slots 106 and the supporting legs 40 are in the form of long strips extending along the length of the upper side 102 of the back surface 105.

[0065] In some embodiments, the support foot 40 is provided with a slot 41, and the game controller further includes a rubber pad 50. The rubber pad 50 includes a plug-in portion 51 and an anti-slip portion 52 connected to the plug-in portion 51. The plug-in portion 51 is plugged into the slot 41, and the anti-slip portion 52 is at least partially located outside the slot 41. In the supported state, the anti-slip portion 52 is located on the side of the support foot 40 away from the operating surface 101. In other words, in the supported state, the anti-slip portion 52 can contact the desktop, thereby reducing the risk of the game controller sliding during use and affecting operation. Furthermore, by plugging the plug-in portion 51 into the slot 41, the contact area between the rubber pad 50 and the support foot 40 can be increased, improving installation stability.

[0066] In some embodiments, the shell 10 has a back surface 105 opposite to the operating surface 101, and the back surface 105 is provided with an anti-slip pad. In this way, when the game controller is placed on a desktop for use, the anti-slip performance can be improved, reducing the risk of the game controller sliding during use and affecting operation.

[0067] Optionally, the housing body 11 includes a bottom housing 112 and a top housing 113 covering the bottom housing 112. The panel is mounted on a side of the top housing 113 facing away from the bottom housing 112. The bottom housing 112 is provided with screw holes, through which screws are screwed to the top housing 113. When an anti-slip mat is provided, the screw holes can also be covered by the anti-slip mat.

[0068] The above description is only a preferred embodiment of the present invention and does not limit the patent scope of the present invention. All equivalent structural transformations made by using the contents of the present invention specification and drawings under the inventive concept of the present invention, or direct / indirect application in other related technical fields are included in the patent protection scope of the present invention.

Claims

1. A game controller, characterized in that: include: The housing has an operating surface, wherein the operating surface has a basic key area and a direction key area; A plurality of basic keys are provided in the basic key area; A plurality of direction keys are provided in the direction key area; as well as At least one first shortcut key is provided beside the direction key and is in an arc shape extending along the circumference of the direction key.

2. The game controller according to claim 1, wherein The plurality of direction keys include an up key, a down key, a left key, and a right key, and at least one first shortcut key is provided beside each of the up key and the down key.

3. The game controller according to claim 2, wherein: The operation surface has an upper side and a lower side opposite to each other, the lower key is arranged close to the upper side, and the upper key is arranged close to the lower side; Wherein, the first shortcut key beside the lower key is located between the lower key and the upper side; and / or, the first shortcut key beside the upper key is located on the left or right side of the upper key.

4. The game controller according to claim 1, wherein The game controller further includes a second shortcut key, which is arranged beside the basic key and is in an arc shape extending along the circumference of the basic key.

5. The game controller according to claim 1, wherein The basic key area is arranged in an arc shape, and multiple basic keys are arranged in an arc shape in the basic key area. The game controller also includes a third shortcut key, which is located on the concave side of the basic key area and is in an arc shape adapted to the basic key area.

6. The game controller according to claim 1, wherein: The operation surface has an upper side and a lower side opposite to each other, and the operation surface has at least one of a system key area and a mapping key area; wherein, The system key area is closer to the upper side than the basic key area or the direction key area, and the system key area is provided with a plurality of function keys, and the plurality of function keys are sequentially arranged along the length direction of the upper side; the mapping key area is closer to the upper side than the basic key area or the direction key area, and the system key area is provided with a plurality of mapping keys, and the plurality of mapping keys are sequentially arranged along the length direction of the upper side; When the operation surface has the system key area and the basic key area, the system key area and the mapping key area are arranged in the length direction of the upper side.

7. The game controller according to claim 1, wherein: The housing includes a housing body and a front panel, the front panel covers the housing body, the basic keys, the direction keys, and the first shortcut keys are all mounted on the housing body, and the front panel is provided with through holes at positions corresponding to the basic keys, the direction keys, and the first shortcut keys; The front panel is detachably connected to the shell body.

8. The game controller according to claim 7, wherein: The shell body is provided with a magnet, the front panel includes a magnetic plate and a touch panel covering the magnetic plate, the magnetic plate is magnetically connected to the magnet, and both the touch panel and the magnetic plate are provided with the through hole; The shell body is provided with a mounting groove, and the front panel is arranged in the mounting groove.

9. The game controller according to claim 1, wherein: The game controller further includes a receiver. The housing is provided with a receiving slot, the receiving slot is spaced apart from the operating surface, and the receiver is detachably plugged into the receiving slot.

10. The game controller according to claim 1, wherein The housing has a back surface opposite to the operating surface, and a storage slot is provided on the upper side of the back surface. The game controller further includes a support foot, which is rotatably mounted in the storage slot and has a storage state in which the support foot is stored in the storage slot and a support state in which the support foot is flipped to partially extend outside the storage slot. The support foot is provided with a slot, and the game controller further comprises a rubber pad, the rubber pad having an inserting portion and an anti-slip portion connected to the inserting portion, the inserting portion being inserted into the slot, the anti-slip portion being at least partially located outside the slot, and in the supporting state, the anti-slip portion being located on a side of the support foot away from the operating surface; The back side is provided with an anti-slip pad.