Safety training system based on virtual reality
By designing a virtual reality-based safety training system and using VR equipment and somatosensory equipment to provide a realistic on-site experience, the problems of existing safety training methods being boring and uninteractive have been solved, and more efficient safety training results have been achieved.
Patent Information
- Application Number
- CN202422123188.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-08-30
- Publication Date
- 2025-09-19
- Estimated Expiration
- 2034-08-30
AI Technical Summary
Existing security training methods are boring, lack interactivity, and have unsatisfactory results, making it difficult to effectively improve users' security awareness and capabilities.
A virtual reality-based safety training system is designed, including VR output devices, VR input devices, VR position tracker devices, somatosensory devices, and a management platform. Through 3D model library management, visual editing, and application sub-platforms, a realistic on-site experience and immersion are achieved.
By simulating different experience scenarios, users can get a realistic sense of presence and increase the immersion of the VR experience, thereby significantly improving the effectiveness of safety training.
Smart Images

Figure CN223362730U_ABST
Abstract
Description
Technical Field
[0001] The utility model belongs to the technical field of safety management, and in particular relates to a safety training system based on virtual reality. Background Art
[0002] Safety training is an integral part of enterprise safety management and a key means of enhancing employees' safety awareness and capabilities. Lack of training or inadequate training poses the greatest safety risk. In recent years, enterprise safety training has evolved from simple text-based instruction to PowerPoint presentations and video tutorials. However, traditional safety training methods, such as classroom lectures and video viewing, are often tedious, lack interactivity, and produce suboptimal results. Summary of the Invention
[0003] In view of this, the utility model aims to overcome the shortcomings of the above-mentioned problems in the existing technology and proposes a safety training system based on virtual reality, so that users can have a realistic on-site experience, increase the immersiveness of the VR experience, and enhance the safety training effect.
[0004] In order to achieve the above-mentioned purpose, the technical solution of the utility model is achieved as follows:
[0005] A virtual reality-based safety training system, comprising a VR output device, a VR input device, a VR position tracker device, a somatosensory device, and a management platform;
[0006] The VR input device is connected to the VR output device, and the VR output device, VR position tracker device, and somatosensory device are all connected to the management platform. The VR output device and VR input device are respectively provided with a plurality of tracking sensors. The VR position tracker device detects the position of the tracking sensors and transmits the position to the management platform to realize the positioning of the VR output device and VR input device;
[0007] The management platform includes a 3D model library management sub-platform, a visual editing sub-platform and an application sub-platform. The 3D model library management sub-platform is used to store 3D models. The visual editing sub-platform obtains 3D models by accessing the 3D model library management sub-platform to assemble models and build 3D scenes. The application sub-platform provides management and application implementation of application scenes edited by the visual editing sub-platform.
[0008] Furthermore, the VR output device includes a VR helmet and multi-channel headphones to achieve visual and auditory simulation, and the VR input device includes a VR handheld operating handle.
[0009] Furthermore, the three-dimensional model library management sub-platform includes a MySQL database, which is built using a B / S structure.
[0010] Furthermore, the VR position tracking device includes at least two laser locators.
[0011] Furthermore, the application sub-platform is built using a B / S structure.
[0012] Furthermore, the somatosensory device includes a host, a dynamic seat, a lifting platform, sensors and equipment. The lifting platform includes a multi-degree-of-freedom motion cylinder and a bracket. The host and the dynamic seat communicate over the network through the UDP protocol. The host sends instructions to control the multi-degree-of-freedom motion cylinder to extend and retract, thereby driving the upper platform bracket to move, and then the upper platform bracket drives the upper platform experience seat to move.
[0013] Furthermore, the sensor and the device are used to achieve electric shock, blowing, water spraying, and hot air effects.
[0014] Furthermore, the management platform also includes a display.
[0015] Compared with the existing technology, the virtual reality-based safety training system described in this utility model has the following advantages:
[0016] This utility model can simulate different experience scenarios according to actual training needs, so that users can have a realistic on-site experience, increase the immersiveness of VR experience, and enhance the safety training effect. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] The accompanying drawings, which constitute part of the present invention, are intended to provide a further understanding of the present invention. The exemplary embodiments of the present invention and their descriptions are intended to explain the present invention and do not constitute an improper limitation of the present invention. In the accompanying drawings:
[0018] Figure 1 This is a schematic diagram of the principle of a virtual reality-based safety training system of the present invention;
[0019] Figure 2 This is a schematic diagram of the management platform of the present utility model.
[0020] Description of Reference Numerals
[0021] 1-VR output device; 2-VR input device; 3-VR position tracker device; 4-body sensing device; 5-management platform; 51-3D model library management sub-platform; 52-visual editing sub-platform; 53-application sub-platform; 54-display. DETAILED DESCRIPTION
[0022] It should be noted that, in the absence of conflict, the embodiments of the present invention and the features therein can be combined with each other.
[0023] In the description of the present invention, it should be understood that the terms "center", "longitudinal", "lateral", "up", "down", "front", "back", "left", "right", "vertical", "horizontal", "top", "bottom", "inside", "outside" and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings, and are only for the convenience of describing the present invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as limiting the present invention. In addition, the terms "first", "second", etc. are only used for descriptive purposes and cannot be understood as indicating or implying relative importance or implicitly indicating the number of the indicated technical features. Therefore, features defined as "first", "second", etc. may explicitly or implicitly include one or more of the features. In the description of the present invention, unless otherwise specified, "multiple" means two or more.
[0024] In the description of this utility model, it should be noted that, unless otherwise expressly specified or limited, the terms "installed," "connected," and "connected" should be understood in a broad sense. For example, they can refer to fixed connections, detachable connections, or integral connections; mechanical connections, electrical connections; direct connections, indirect connections through an intermediate medium, and internal communication between two components. Those skilled in the art will understand the specific meanings of the above terms in this utility model based on specific circumstances.
[0025] The present invention will be described in detail below with reference to the accompanying drawings and in combination with embodiments.
[0026] like Figure 1-2 As shown, the present invention provides a safety training system based on virtual reality, including a VR output device 1, a VR input device 2, a VR position tracker device 3, a somatosensory device 4 and a management platform 5;
[0027] The VR input device 2 is connected to the VR output device 1. The VR output device 1, the VR position tracker device 3, and the somatosensory device 4 are all connected to the management platform 5. The VR output device 1 and the VR input device 2 are respectively provided with a plurality of tracking sensors. The VR position tracker device 3 detects the position of the tracking sensors and transmits the position to the management platform 5 to realize the positioning of the VR output device 1 and the VR input device 2.
[0028] The management platform 5 includes a 3D model library management sub-platform 51, a visual editing sub-platform 52, and an application sub-platform 53. The 3D model library management sub-platform 51 is used to store 3D models. The visual editing sub-platform 52 accesses the 3D model library management sub-platform 51 to obtain 3D models and implement model assembly and 3D scene construction. The application sub-platform 53 manages and implements application scenarios edited by the visual editing sub-platform. The application sub-platform 53 is built using a B / S architecture. The 3D model management sub-platform 51 includes a MySQL database and is built using a B / S architecture. The management platform 5 also includes a display 54.
[0029] In the present invention, the VR output device 1 includes a VR helmet and multi-channel headphones to achieve visual and auditory simulation. The VR input device 2 includes a VR handheld operating handle, which blocks the experiencer's vision from the outside world and guides the user to feel like they are in a virtual environment by tracking eye and head movements. At the same time, it can sense the experiencer's displacement and trigger corresponding scenes.
[0030] In the present invention, the VR position tracking device 3 includes at least two laser locators. Several devices that can emit lasers are installed in the space to emit lasers that scan the space in both horizontal and vertical directions. Multiple laser sensing receivers are placed on the object to be located. By calculating the angular difference between the two beams of light reaching the located object, the three-dimensional coordinates of the object are obtained. When the object moves, the three-dimensional coordinates will also change, so the motion information is obtained and the motion capture is completed.
[0031] In addition to visual and auditory experiences, this utility model utilizes a somatosensory device 4 to enhance the user's actual experience. This somatosensory device incorporates a lifting platform composed of multi-degree-of-freedom electric cylinders. Network communication between the host computer and the dynamic chair is achieved via the UDP protocol. The host computer sends commands to control the extension and retraction of the multi-degree-of-freedom electric cylinders, which in turn drives the upper platform bracket, which in turn drives the upper platform experience chair. This allows for program-implemented actions such as walking, falling, and shaking. The addition of various sensors and devices enables special effects such as electric shock, air blowing, water spraying, and hot air, providing users with a realistic, immersive VR experience and enhancing safety training.
[0032] The above description is only a preferred embodiment of the present invention and is not intended to limit the present invention. Any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of the present invention should be included in the scope of protection of the present invention.
Claims
1. A safety training system based on virtual reality, characterized by: It includes a VR output device (1), a VR input device (2), a VR position tracker device (3), a somatosensory device (4), and a management platform (5); The VR input device (2) is connected to the VR output device (1), and the VR output device (1), the VR position tracker device (3), and the somatosensory device (4) are all connected to the management platform (5). The VR output device (1) and the VR input device (2) are respectively provided with a plurality of tracking sensors. The VR position tracker device (3) detects the position of the tracking sensors and transmits the position to the management platform (5) to realize the positioning of the VR output device (1) and the VR input device (2); The management platform (5) includes a three-dimensional model library management sub-platform (51), a visual editing sub-platform (52) and an application sub-platform (53). The three-dimensional model library management sub-platform (51) is used to store three-dimensional models. The visual editing sub-platform (52) obtains three-dimensional models by accessing the three-dimensional model library management sub-platform (51) to realize model assembly and three-dimensional scene construction. The application sub-platform (53) provides management and application operation implementation of application scenes edited by the visual editing sub-platform (52).
2. The virtual reality-based safety training system according to claim 1, characterized in that: The VR output device (1) includes a VR helmet and multi-channel headphones to achieve visual and auditory simulation, and the VR input device (2) includes a VR handheld operating handle.
3. The virtual reality-based safety training system according to claim 1, characterized in that: The three-dimensional model library management sub-platform (51) includes a MySQL database and is constructed using a B / S structure.
4. The virtual reality-based safety training system according to claim 1, characterized in that: The VR position tracking device (3) includes at least two laser locators.
5. The virtual reality-based safety training system according to claim 1, characterized in that: The application sub-platform (53) is constructed using a B / S structure.
6. The virtual reality-based safety training system according to claim 1, characterized in that: The somatosensory device (4) comprises a host, a dynamic seat, a lifting platform, a sensor and equipment, wherein the lifting platform comprises a multi-degree-of-freedom motion electric cylinder and a bracket, wherein the host and the dynamic seat communicate with each other via a UDP protocol, wherein the host sends instructions to control the multi-degree-of-freedom motion electric cylinder to extend and retract, thereby driving the upper platform bracket to move, and then the upper platform bracket drives the upper platform experience seat to move.
7. The virtual reality-based safety training system according to claim 6, characterized in that: The sensor and the device are used to achieve the effects of electric shock, blowing, water spraying and hot air.
8. The virtual reality-based safety training system according to claim 1, characterized in that: The management platform (5) also includes a display (54).