VR experience device based on digital media
By adjusting the height of the seat and display screen, the comfort and effect issues caused by fixing the seat and display screen in VR experience devices were resolved, thus improving the user experience.
Patent Information
- Application Number
- CN202422786670.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-15
- Publication Date
- 2025-10-28
- Estimated Expiration
- 2034-11-15
AI Technical Summary
Existing VR experience devices have fixed seat heights, which cannot accommodate the height needs of different users, and the screen height cannot be adjusted, affecting the comfort and effectiveness of the experience.
The seat height is adjusted by using a combination of threaded rods, worm gears, worm wheels, and limit posts; the display screen height is adjusted by using a combination of round rods, sliding plates, and electric push rods, enhancing the flexibility and adaptability of the device.
It improves user comfort and immersion, reduces visual fatigue and physical discomfort, and enhances the effect of the virtual reality experience.
Smart Images

Figure CN223486466U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of VR experience technology, specifically a VR experience device based on digital media. Background Technology
[0002] In recent years, with the rapid development of virtual reality (VR) technology, digital media technology, and computer graphics, people's demand for immersive experiences has been growing.
[0003] Most existing VR experience devices have fixed seat heights, but users have different heights, leg lengths, and usage needs, which affects the comfort of the experience. At the same time, the height of the display screen in some devices is fixed, which is not convenient to adjust according to viewing needs, thus affecting the experience.
[0004] To address these issues, we propose a VR experience device based on digital media. Utility Model Content
[0005] The purpose of this invention is to provide a VR experience device based on digital media to solve the problems mentioned in the background art.
[0006] To achieve the above objectives, this utility model provides the following technical solution: a VR experience device based on digital media, comprising a main body,
[0007] A square column is fixed to the bottom of the inner wall of the main body, and a seat is provided above the square column. Baffles are fixed to both sides of the inner wall of the main body. A cylinder is fixed in the square column, and a threaded rod is inserted into the cylinder by a threaded rotation. A connecting column is fixed to the top of the threaded rod. A sliding groove is opened on the surface of the threaded rod, and a limiting column is slidably inserted in the sliding groove. A worm gear is fitted on the surface of the threaded rod by a threaded rotation, and a worm is meshed on the surface of the worm gear. A motor is installed on one side of the worm.
[0008] Two round rods are fixed inside the main body, and a sliding plate is slidably fitted on the surface of the round rods. A connecting plate is fixed on one side of the sliding plate, and a display screen is fixed on the other side of the connecting plate. An electric push rod is installed at the middle of the bottom end of the sliding plate.
[0009] Preferably, the top end of the connecting column is fixedly connected to the bottom end of the seat, allowing the seat to move up and down, so that different users can use it comfortably.
[0010] Preferably, one end of the threaded rod extends through the top of the square column, thereby adjusting the height of the connecting column and the seat to meet different usage needs.
[0011] Preferably, the worm gear is rotatably mounted on the inner wall of the square column and the cylindrical column, and the motor is fixedly mounted on the back of the square column, allowing the device to be adjusted and improving the comfort of use.
[0012] Preferably, square grooves are formed on both sides of the cylindrical surface, and a limiting post is fixedly inserted in the square groove. The limiting post is horizontally fixed to the inner wall of the square post, limiting the position of the threaded rod so that the threaded rod can only move up and down and will not rotate with the rotation of the worm gear.
[0013] Preferably, the sliding plate and the connecting plate are slidably inserted into one side of the inner wall of the main body, thereby effectively moving the display screen to a different position and improving the flexibility of the device.
[0014] Preferably, the electric push rod is located between the two sets of round rods, and the electric push rod is fixedly installed in the main body, so that the sliding plate moves more stably and the service life is extended.
[0015] This utility model provides a VR experience device based on digital media, which has the following features:
[0016] Beneficial effects:
[0017] By using a combination of threaded rods, worm gears, cylinders, worm wheels, and limit posts, the height of the seat can be adjusted, which helps users better align with the display screen in VR devices, reduces visual fatigue and discomfort, thereby improving the overall virtual reality experience. This facilitates obtaining a suitable field of vision and comfort, and also reduces physical discomfort caused by prolonged use, such as pressure on the neck and back, thus improving the comfort of use.
[0018] By using a combination of a round rod, sliding plate, electric push rod, and connecting plate, the height of the display screen can be adjusted. This allows users to better immerse themselves in the virtual environment, enhancing immersion and interactivity, and improving the VR experience. It also adapts to the viewing needs of different users, reducing neck and back pressure when using VR devices, providing a comfortable experience, reducing fatigue and discomfort caused by prolonged use, and thus improving the user experience. Attached Figure Description
[0019] To more clearly illustrate the technical solutions in the embodiments of this utility model or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0020] Figure 1This is a three-dimensional front view of the structure of this utility model;
[0021] Figure 2 This is a partial structural schematic diagram of the present invention;
[0022] Figure 3 This is a partial exploded view of the structure of this utility model;
[0023] Figure 4 This is a partial structural schematic diagram of the present invention;
[0024] Figure 5 For this utility model Figure 4 A schematic diagram of the structure exploded.
[0025] In the diagram: 1. Main body; 2. Baffle; 3. Square column; 4. Seat; 5. Connecting column; 6. Threaded rod; 7. Worm gear; 8. Motor; 9. Cylindrical column; 10. Square groove; 11. Worm wheel; 12. Limiting column; 13. Slide groove; 14. Round rod; 15. Display screen; 16. Sliding plate; 17. Electric push rod; 18. Connecting plate. Detailed Implementation
[0026] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0027] Example 1
[0028] like Figures 1 to 3 As shown, this embodiment proposes a VR experience device based on digital media, including a square column 3 fixed to the bottom of the inner wall of the main body 1, a seat 4 arranged above the square column 3, baffles 2 fixed to both sides of the inner wall of the main body 1, a cylinder 9 fixed in the square column 3, and a threaded rod 6 inserted into the cylinder 9 through a threaded rotation. A connecting post 5 is fixed to the top of the threaded rod 6, and a groove 13 is formed on the surface of the threaded rod 6, with a limiting post 12 slidably inserted into the groove 13. The surface of the threaded rod 6 is rotated through the thread. A worm gear 11 is fitted, and a worm 7 is meshed on the surface of the worm gear 11. A motor 8 is installed on one side of the worm 7. The top end of the connecting column 5 is fixedly connected to the bottom end of the seat 4. One end of the threaded rod 6 movably passes through the top end of the square column 3. The worm 7 is rotatably set on the inner wall of the square column 3 and the cylindrical column 9. The motor 8 is fixedly installed on the back of the square column 3. Square grooves 10 are opened on both sides of the surface of the cylindrical column 9, and a limiting post 12 is fixedly inserted in the square groove 10. The limiting post 12 is horizontally fixed to the inner wall of the square column 3.
[0029] The motor 8 and electric push rod 17 used in this application are products that can be purchased directly from the market. Their principles and connection methods are existing technologies well known to those skilled in the art, so they will not be described in detail here.
[0030] In the above embodiment, the entire device is powered by an external power source. The motor 8 is started according to the user's needs. When the seat 4 needs to be raised, the output end of the motor 8 drives the worm gear 7 to rotate counterclockwise. The rotation of the worm gear 7 causes the meshing worm wheel 11 to rotate clockwise synchronously. Then, the threaded rod 6, which is threadedly connected, moves upward in the worm wheel 11 and the cylinder 9. At the same time, the movement of the threaded rod 6 causes the slide groove 13 to slide on the surface of the limiting post 12. Finally, the movement of the threaded rod 6 pushes the connecting post 5 and the seat 4 to move upward. When the usage height needs to be lowered, the motor 8 can be driven in the opposite direction.
[0031] Example 2
[0032] like Figure 4 and Figure 5 As shown, based on the same concept as the above embodiment, this embodiment also proposes: round rods 14 are fixed on both sides inside the main body 1, and a sliding plate 16 is slidably sleeved on the surface of the round rods 14. A connecting plate 18 is fixed on one side of the sliding plate 16, and a display screen 15 is fixed on the other side of the connecting plate 18. An electric push rod 17 is installed in the middle of the bottom end of the sliding plate 16. The sliding plate 16 and the connecting plate 18 are slidably inserted into one side of the inner wall of the main body 1. The electric push rod 17 is located in the middle of the two sets of round rods 14 and is fixedly installed in the main body 1.
[0033] In the above embodiment, when it is necessary to raise the height of the display screen 15, after activating the electric push rod 17, the piston end of the electric push rod 17 pushes the sliding plate 16 upward to move. Then the sliding plate 16 slides upward on the surface of the round rod 14. The movement of the round rod 14 causes the connecting plate 18 to slide on the inner wall of the main body 1. Finally, the connecting plate 18 causes the display screen 15 to move upward. When it is necessary to lower the usage position, the operation can be reversed in the same way.
[0034] Finally, a few points should be explained: First, in the description of this application, it should be noted that, unless otherwise specified or limited, the terms "mounted," "connected," and "connected" should be understood in a broad sense, and may refer to mechanical or electrical connections, internal communication between two components, or direct connection. "Up," "down," "left," and "right" are only used to indicate relative positional relationships. When the absolute positions of the objects being described change, the relative positional relationships may also change.
[0035] Secondly: The accompanying drawings of the embodiments disclosed in this utility model only involve the structures involved in the embodiments disclosed in this utility model. Other structures can refer to the general design. In the absence of conflict, the same embodiment and different embodiments of this utility model can be combined with each other.
[0036] In conclusion, the above are merely preferred embodiments of this utility model and are not intended to limit this utility model. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of this utility model should be included within the protection scope of this utility model.
Claims
1. A VR experience device based on digital media, comprising a main body (1), characterized in that: A square column (3) is fixed at the bottom of the inner wall of the main body (1), and a seat (4) is provided above the square column (3). Baffles (2) are fixed on both sides of the inner wall of the main body (1). A cylinder (9) is fixed in the square column (3), and a threaded rod (6) is inserted into the cylinder (9) by a threaded rotation. A connecting column (5) is fixed at the top of the threaded rod (6). A sliding groove (13) is opened on the surface of the threaded rod (6), and a limiting column (12) is slidably inserted in the sliding groove (13). A worm wheel (11) is sleeved on the surface of the threaded rod (6) by a threaded rotation, and a worm (7) is meshed on the surface of the worm wheel (11). A motor (8) is installed on one side of the worm (7). The main body (1) has round rods (14) fixed on both sides inside, and a sliding plate (16) is slidably sleeved on the surface of the round rods (14). A connecting plate (18) is fixed on one side of the sliding plate (16), and a display screen (15) is fixed on the other side of the connecting plate (18). An electric push rod (17) is installed at the middle of the bottom end of the sliding plate (16).
2. The VR experience device based on digital media according to claim 1, characterized in that: The top end of the connecting column (5) is fixedly connected to the bottom end of the seat (4).
3. The VR experience device based on digital media according to claim 1, characterized in that: One end of the threaded rod (6) extends through the top of the square column (3).
4. A VR experience device based on digital media according to claim 1, characterized in that: The worm gear (7) is rotatably mounted on the inner wall of the square column (3) and the cylindrical column (9), and the motor (8) is fixedly mounted on the back of the square column (3).
5. A VR experience device based on digital media according to claim 1, characterized in that: Square grooves (10) are provided on both sides of the surface of the cylinder (9), and a limiting post (12) is fixedly inserted in the square groove (10). The limiting post (12) is horizontally fixed to the inner wall of the square column (3).
6. A VR experience device based on digital media according to claim 1, characterized in that: The sliding plate (16) and the connecting plate (18) are slidably inserted into one side of the inner wall of the main body (1).
7. A VR experience device based on digital media according to claim 1, characterized in that: The electric push rod (17) is located between the two sets of round rods (14) and is fixedly installed in the main body (1).