Learning machine
By introducing a vibration module into the learning machine and communicating with the touch panel, vibration feedback is provided, which solves the problems of monotonous interaction and susceptibility to environmental influences in card-based learning machines, thereby improving user experience and learning effectiveness.
Patent Information
- Application Number
- CN202423161081.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-19
- Publication Date
- 2025-11-18
- Estimated Expiration
- 2034-12-19
AI Technical Summary
Existing card-based learning machines have monotonous interaction methods, indirect touch feedback, and are easily affected by the environment, impacting user experience and learning outcomes.
A vibration module is introduced into the learning machine. It communicates with the touch panel through a pressure sensor and a vibrating component to provide vibration feedback and enrich the interaction methods.
It enhances user immersion and interactive interest, adapts to the sensory development of preschool children, strengthens the directness and applicability of feedback, and reduces environmental interference.
Smart Images

Figure CN223566215U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The embodiments of the present application relate to the technical field of electronic equipment, in particular to a learning machine. BACKGROUND
[0002] For a card-inserting learning machine, children can complete learning tasks by touching learning cards, and the learning machine is designed without electronic screens, which is less harmful to children's eyes and is favored by consumers. However, when interacting with users, the learning machine mostly gives feedback through light effects and voice on the machine body, which has the defects of monotonous interaction mode, indirect touch feedback and being easily affected by the environment, resulting in low user experience. SUMMARY
[0003] A series of simplified concepts are introduced in the summary part, which will be further described in detail in the specific embodiment part. This part of the utility model does not mean to try to limit the key features and necessary technical features of the claimed technical solution, and even less means to determine the protection scope of the claimed technical solution.
[0004] The utility model aims at solving at least one of the technical problems existing in the prior art or related art.
[0005] Therefore, the embodiments of the present application provide a learning machine, which comprises:
[0006] A learning machine body, which comprises a shell and a touch piece arranged in the shell;
[0007] A vibration module arranged in the learning machine body, which is in communication connection with the touch piece and is used for vibration feedback based on the touch state of the touch piece.
[0008] In a feasible embodiment, the vibration module comprises:
[0009] A pressure sensor connected to the touch piece and used for detecting the pressure of the touch piece being touched, and a vibration piece connected to the pressure sensor, wherein the pressure sensor is used for exciting the vibration piece.
[0010] In a feasible embodiment, at least part of the area of the touch piece overlaps the pressure sensor; and / or
[0011] At least part of the area of the touch piece overlaps the vibration piece.
[0012] In a feasible embodiment, the learning machine further comprises:
[0013] A control unit is arranged in the learning machine body, connected to the vibration module and the touch pad;
[0014] A power supply is connected to the control unit, the vibration module and the touch pad.
[0015] In an available embodiment, the control unit comprises:
[0016] A sensor concentrator is connected to the touch pad and the vibration module.
[0017] In an available embodiment, the learning machine further comprises:
[0018] A learning card is arranged in a card slot formed on the shell, covering at least part of the touch pad.
[0019] In an available embodiment, the shell comprises:
[0020] A first shell and a second shell are connected, the touch pad is arranged between the first shell and the second shell.
[0021] The card slot is formed on the first shell, and the vibration module is arranged between the touch pad and the second shell.
[0022] In an available embodiment, the learning machine further comprises a speaker, the control unit, the power supply and the speaker of the learning machine are connected to the second shell, and arranged at the end area of the second shell.
[0023] In an available embodiment, the learning machine further comprises a speaker hole, the speaker hole is opened on the first shell, and the speaker hole is arranged opposite to the speaker when the first shell is connected to the second shell.
[0024] In an available embodiment, the learning machine further comprises:
[0025] A control member is arranged on the first shell, and connected to the control unit when the first shell is connected to the second shell.
[0026] Compared with the prior art, the learning machine has at least the following beneficial effects:
[0027] The learning machine provided by the embodiment of the application comprises a learning machine main body and a vibration module, the learning machine main body comprises a shell and a touch piece arranged in the shell, and the vibration module is in communication connection with the touch piece, based on which when the learning card is inserted into the learning machine, the user can interact by touching the learning card, the touch piece will generate signal change when the user touches the learning card, and the vibration module can vibrate based on the touch of the touch piece to enrich the feedback mode of the learning machine; in a first aspect, when the user, especially children of 2 to 6 years old, uses the learning machine, the user can have more immersion, the feedback mode of the learning machine is more diversified, and the interactive interest of the user can be increased; in a second aspect, children of 2 to 6 years old are in an important stage of perceptual development, feedback is performed in a physical sense through the vibration mode, which is more suitable for children before school age, and the user's favorability to the learning machine can be increased; in a third aspect, the vibration feedback can directly act on the hands of the user, the sense is more direct, compared with the light feedback, the vibration feedback will not distract the user's attention, and the attention of the user can be always concentrated on the learning card; in a fourth aspect, even in a strong light outdoor environment or in a noisy environment, the user can obtain good feedback when using the learning machine, and the application scene of the learning machine can be increased.
[0028] The above description is only a summary of the technical scheme of the present application, in order to more clearly understand the technical means of the present application, the specific embodiments of the present application can be implemented according to the content of the specification, and in order to make the above and other purposes, characteristics and advantages of the present application more obvious and easy to understand, the specific embodiments of the present application are described below. BRIEF DESCRIPTION OF DRAWINGS
[0029] Various other advantages and benefits will become apparent to those of ordinary skill in the art upon reading the following detailed description of the preferred embodiments. The accompanying drawings are included to provide a description of the preferred embodiments and are not meant to limit the scope of the present application. Moreover, the same reference numerals in different drawings represent the same or similar elements. In the drawings:
[0030] Fig. 1 A schematic structural diagram of a learning machine in an exploded state according to an embodiment of the present application;
[0031] Fig. 2 A schematic structural diagram of a learning machine according to an embodiment of the present application;
[0032] Fig. 3 A structural block diagram of a vibration module and a control unit of a learning machine according to an embodiment of the present application.
[0033] In the above description, the following terms are used: Figs. 1-3 The correspondence between the reference signs in the drawings and the component names is as follows:
[0034] 110 learning machine main body, 120 vibration module, 130 control unit, 140 power supply, 150 learning card, 160 loudspeaker, 170 loudspeaker hole, 180 control piece;
[0035] 121 pressure sensor, 122 vibration piece
[0036] 111 housing, 112 touch piece, 113 card slot, 1111 first housing, 1112 second housing;
[0037] 131 sensing concentrator. DETAILED DESCRIPTION
[0038] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the technical solutions provided by the present application. However, it will be apparent to one of ordinary skill in the art that the technical solutions provided by the present application can be implemented without one or more of these details.
[0039] It should be noted that the terms used herein are only intended to describe specific embodiments and are not intended to limit the exemplary embodiments according to the present application. As used herein, the singular form is intended to include the plural form unless the context clearly indicates otherwise. In addition, it should also be understood that when the terms "comprise" and / or "include" are used in the specification, it means that the presence of the described features, integers, steps, operations, elements, and / or components, but does not exclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and / or combinations thereof.
[0040] Now, the exemplary embodiments according to the present application will be described in more detail with reference to the accompanying drawings. However, these exemplary embodiments can be implemented in various different forms, and should not be interpreted as being limited to the embodiments set forth herein. It should be understood that these embodiments are provided in order to make the present disclosure complete and comprehensive, and to sufficiently convey the ideas of these exemplary embodiments to those of ordinary skill in the art.
[0041] The present application considers that preschool children aged 2-6 are in a critical period of visual development, in order to avoid their premature exposure to electronic screens, many existing thinking machines, enlightenment machines and other early education learning machines are designed without electronic screens, and rich learning content is presented by inserting learning cards. Children complete learning tasks by touching learning cards, and the machine gives feedback through light effects and voice on the machine body when touching. This interactive way and touch feedback have the following shortcomings:
[0042] Monotonous interaction and feedback mode: the static card of the screenless learning machine and the simple light and voice feedback after the touch are relatively single and lack of change, which cannot provide sufficient dynamic interaction and create a rich and dynamic learning atmosphere. For preschool children with strong curiosity and preference for novelty, it is easy for them to feel monotonous and boring in the learning process, and it is difficult to keep children interested for a long time.
[0043] Touch feedback is not direct: preschool children aged 2-6 years old are in an important stage of perceptual development, and they often prefer touch feedback that can bring intuitive tactile sensation. The existing learning machine mainly relies on a capacitive touch film to capture the signal of the touch action of children, and lacks direct and tangible touch feedback of physical keys, which affects the children's interest and willingness to use the learning machine.
[0044] The existing feedback mode affects the learning effect of children: in the learning process, children need continuous stimulation and freshness to maintain concentration, and the existing product sets light devices on the body outside the learning area to achieve the effect of incentive feedback through the light effect on the body. This way can attract the child's gaze and distract the child's attention on the learning card, interfere with their focus on learning tasks, and thus affect the learning effect.
[0045] Easily affected by the environment: in a bright outdoor environment, the light effect on the body is not obvious; in a noisy environment, the voice feedback can also be covered, and children can hardly get clear feedback through light and voice.
[0046] As shown in Figs. 1-3 , the embodiment of the present application provides a learning machine, which comprises: a learning machine body 110, the learning machine body 110 comprising a shell 111 and a touch sheet 112 arranged in the shell 111; a vibration module 120, the vibration module 120 being arranged in the learning machine body 110, the vibration module 120 being in communication connection with the touch sheet 112, and the vibration module 120 being used for vibration feedback based on the touch state of the touch sheet 112.
[0047] The learning machine provided by the embodiments of the present application comprises a learning machine main body 110 and a vibration module 120. The learning machine main body 110 comprises a shell 111 and a touch piece 112 arranged in the shell 111. The vibration module 120 is in communication connection with the touch piece 112. Based on this, when the learning card 150 is inserted into the learning machine, the user can interact by touching the learning card 150. When the user touches the learning card 150, the touch piece 112 will change the signal. The vibration module 120 can vibrate based on the touch of the touch piece 112 to provide feedback, which enriches the feedback mode of the learning machine. First, when the user, especially children aged 2 to 6, uses the learning machine, the user can have a better sense of immersion, and the feedback mode of the learning machine is more diversified, which can increase the user's interest in interaction. Second, children aged 2 to 6 are in an important stage of perceptual development. Feedback through vibration can provide feedback in a physical sense, which is more suitable for children before school age and can increase the user's favorability of the learning machine. Third, the vibration feedback can directly act on the user's hands, and the sense is more direct. Compared with the light feedback, the vibration feedback will not distract the user's attention, and the user's attention can always be focused on the learning card 150. Fourth, even in a strong light outdoor environment or a noisy environment, the user can get good feedback when using the learning machine, which can increase the applicable scenarios of the learning machine.
[0048] The vibration module 120 of the learning machine provided by the embodiments of the present application can accurately monitor the pressure change of the user's touch operation, thereby realizing simulated touch feedback. In addition, the dynamic vibration effect can be increased according to the card scene and the accompanying voiceover, which can enrich the user experience and increase the sense of immersion.
[0049] As shown in Figs. 1-3 In a possible implementation, the vibration module 120 comprises a pressure sensor 121 and a vibration piece 122. The pressure sensor 121 is connected to the touch piece 112 and is used to detect the pressure of the touch piece 112 when it is touched. The vibration piece 122 is connected to the pressure sensor 121, and the pressure sensor 121 is used to excite the vibration piece 122.
[0050] In the technical solution, the structure of the vibration module 120 is further provided. The vibration module 120 can comprise a pressure sensor 121 and a vibration piece 122. Based on this, in the use process, when the user touches the learning card 150, the user will apply pressure to the touch piece 112. The pressure sensor 121 can detect that the touch piece 112 is touched, and the vibration piece 122 can provide vibration feedback based on the detection result of the pressure sensor 121, which can enrich the feedback mode of the learning machine.
[0051] It can be understood that the vibration piece 122 can comprise a linear vibration motor, an eccentric vibrator, a vibrating disc or any device capable of providing vibration feedback.
[0052] As shown in Figs. 1-3 In an embodiment, the touch sheet 112 overlaps at least part of the pressure sensor 121. In this way, when the user touches the learning card 150, the touch pressure can be applied to the pressure sensor 121 through the touch sheet 112, so that the detection of the touch pressure is more accurate and the response efficiency is higher. At the same time, the structure of the learning machine can be more compact, which is beneficial to the miniaturization of the learning machine.
[0053] As shown in Figs. 1-3 In an embodiment, the touch sheet 112 overlaps at least part of the vibration member 122. In this way, when the vibration member 122 vibrates for feedback, the vibration feedback can be directly fed back to the touch area of the user, that is, directly fed back to the hands of the user, so that the vibration feedback is more targeted, the immersion of the user is further increased, and the interest of the user is increased.
[0054] As shown in Figs. 1-3 In an embodiment, the learning machine further comprises a control unit 130, the control unit 130 is arranged in the learning machine body 110 and connected to the vibration module 120 and the touch sheet 112; and a power supply 140, the power supply 140 is connected to the control unit 130, the vibration module 120 and the touch sheet 112.
[0055] In this technical solution, the structure of the learning machine is further provided, and the learning machine can further comprise a control unit 130 arranged in the learning machine body 110, the control unit 130 is connected to the vibration module 120 and the touch sheet 112. When the user touches the learning card 150, the touch sheet 112 will generate a signal change, and the control unit 130 can control the vibration module 120 to vibrate based on the touch of the touch sheet 112, thereby enriching the feedback mode of the learning machine, increasing the immersion of the user, increasing the perception of the user to the learning machine, and making the user focus on the learning machine.
[0056] In this technical solution, the power supply 140 is provided to provide power for the vibration unit, the learning machine body 110 and the control unit 130.
[0057] As shown in Figs. 1-3 In an embodiment, the control unit 130 comprises a sensor hub 131 connected to the touch sheet 112 and the vibration module 120.
[0058] In the technical solution, the control unit 130 can include a sensor hub 131, based on which the vibration module 120 is connected to the sensor hub 131 of the control unit 130, and the vibration module 120 and the sensor hub obtain power from the power supply 140. When the user touches the learning card 150, the pressure sensor 121 deforms and converts the physical change into an electrical signal, which is transmitted to the sensor hub 131 of the device after processing. After identification and analysis by the sensor hub 131, corresponding instructions are transmitted to the driving circuit of the vibration piece 122 of the vibration module 120 to trigger vibration feedback. When the vibration is transmitted to the user's finger, the user will feel tactile feedback similar to the pressing of a physical button. After the machine identifies the learning card 150, it will also send dynamic vibration instruction signals to the vibration piece 122 according to the preset logic of the card. These signals contain information such as the type, intensity, and duration of vibration, which can provide users with a more immersive learning experience.
[0059] As shown in Figs. 1-3 In a possible implementation, the learning machine further includes a learning card 150, and the shell 111 is provided with a card slot 113, and the learning card 150 is arranged in the card slot 113, and the learning card 150 covers at least part of the touch piece 112. Based on this, when the user uses the learning machine, the user can interact by touching the learning card 150, and when the user touches the learning card 150, the touch piece 112 will change the signal, and the vibration module 120 can provide vibration feedback based on the touch of the touch piece 112, thereby enriching the feedback mode of the learning machine.
[0060] In the technical solution, the card slot 113 is formed on the learning machine, which can make the fixing of the learning card 150 more reliable and reduce the probability of loosening of the learning card 150.
[0061] As shown in Figs. 1-3 In a possible implementation, the shell 111 includes a first shell 1111 and a second shell 1112, the first shell 1111 is connected to the second shell 1112, and the touch piece 112 is arranged between the first shell 1111 and the second shell 1112; and the card slot 113 is formed on the first shell 1111, and the vibration module 120 is arranged between the touch piece 112 and the second shell 1112.
[0062] In the technical solution, the style of the shell 111 is further provided, and the shell 111 includes the first shell 1111 and the second shell 1112, so that the learning machine body 110 and the touch piece 112 are encapsulated. The card slot 113 is formed on the first shell 1111 to facilitate assembly of the learning card 150.
[0063] As shown in Figs. 1-3 In an implementable embodiment, the learning machine further comprises a speaker 160, and the control unit 130, the power supply 140 and the speaker 160 are all connected to the second shell 1112 and arranged at the end region of the second shell 1112.
[0064] In the technical solution, the learning machine can further comprise a speaker 160, and the learning machine can interact with the user in the form of voice through the speaker 160, that is, the learning machine can interact with the user in the form of voice and vibration, and the interaction mode can be more diversified.
[0065] In the technical solution, the control unit 130, the power supply 140 and the speaker 160 are all connected to the second shell 1112 and arranged at the end region of the second shell 1112, which can avoid the card slot 113 for placing the learning card 150, so that the learning machine with the same volume can have a larger learning card 150; on the other hand, the control unit 130, the power supply 140 and the speaker 160 are arranged in a centralized manner, which is convenient for connection of lines.
[0066] In some examples, the learning machine can further comprise an interactive light, which is also connected to the control unit 130, based on which the learning machine can interact in the form of vibration, sound, visual pattern, light effect, and realize multi-modal interactive experience of the learning machine without electronic screen.
[0067] As shown in Figs. 1-3 In an implementable embodiment, the learning machine further comprises a speaker hole 170, which is formed on the first shell 1111, and the speaker hole 170 is arranged opposite to the speaker 160 when the first shell 1111 is connected to the second shell 1112.
[0068] In the technical solution, the first shell 1111 can further have a speaker hole 170 formed thereon, and the speaker hole 170 is arranged opposite to the speaker 160, which is convenient for the speaker 160 to play audio, and the user can clearly hear the audio played by the speaker 160.
[0069] As shown in Figs. 1-3 Figs. 1-3 In an implementable embodiment, the learning machine further comprises a control member 180, which is arranged on the first shell 1111, and the control member 180 is connected to the control unit 130 when the first shell 1111 is connected to the second shell 1112.
[0070] In the technical solution, further provided is the structural composition of the learning machine, which can include a control member 180 connected with the control unit 130, and the learning machine can be controlled through the control member 180.
[0071] In some examples, the control member 180 can include one or more of a power-on knob, a tone adjustment knob, and a volume adjustment button.
[0072] In the present application, the terms "first", "second", "third" are only for the purpose of description, and cannot be understood as indicating or implying relative importance; the term "multiple" refers to two or more than two, unless otherwise explicitly limited. The terms "mounting", "connecting", "connecting", "fixing" and the like should be understood in a broad sense, for example, "connecting" can be fixed connection, or detachable connection, or integrally connected; "connected" can be directly connected, or indirectly connected through an intermediate medium. For those skilled in the art, the specific meaning of the above terms in the present application can be understood according to the specific circumstances.
[0073] In the description of the present application, it should be understood that the terms "upper", "lower", "left", "right", "front", "back" and the like indicate the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or units referred to must have a particular direction, be constructed and operated in a particular orientation, therefore, it cannot be understood as a limitation on the present application.
[0074] In the description of the present application, the terms "one embodiment", "some embodiments", "a specific embodiment" and the like mean that the specific features, structures, materials or characteristics described in conjunction with the embodiment or example are included in at least one embodiment or example of the present application. In the present application, the illustrative description of the above terms does not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials or characteristics described can be combined in any one or more embodiments or examples in a suitable manner.
[0075] The above is only the preferred embodiment of the present application, and is not used to limit the present application. For those skilled in the art, the present application can have various changes and variations. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.
Claims
1. A learning machine characterized by comprising: The learning machine comprises: a learning machine body, which comprises a shell and a touchpad arranged in the shell; a vibration module arranged in the learning machine body, which is in communication connection with the touchpad, and is used for vibration feedback based on the touch state of the touchpad.
2. The learning machine according to claim 1, characterized in that, The vibration module comprises: a pressure sensor connected to the touchpad, which is used for detecting the pressure of the touchpad being touched, and a vibration piece connected to the pressure sensor, which is used for being excited by the pressure sensor.
3. The learning machine according to claim 2, wherein: at least part of the touchpad is overlaid with the pressure sensor; and / or at least part of the touchpad is overlaid with the vibration piece.
4. The learning machine according to claim 1, wherein Further comprising: a control unit arranged in the learning machine body, which is connected to the vibration module and the touchpad; a power supply connected to the control unit, the vibration module and the touchpad.
5. The learning machine according to claim 4, characterized in that The control unit comprises: a sensor concentrator connected to the touchpad and the vibration module.
6. The learning machine according to any one of claims 1 to 5, characterized in that, Further comprising: a learning card, a card slot is formed on the shell, the learning card is arranged in the card slot, and the learning card covers at least part of the touchpad.
7. The learning machine according to claim 6, characterized in that The shell comprises: a first shell and a second shell, the first shell is connected to the second shell, and the touchpad is arranged between the first shell and the second shell; wherein the card slot is formed on the first shell, and the vibration module is arranged between the touchpad and the second shell.
8. The learning machine according to claim 7, characterized in that Further comprising: a loudspeaker, the control unit, the power supply and the loudspeaker of the learning machine are all connected to the second shell and arranged at the end region of the second shell.
9. The learning machine according to claim 8, characterized in that Further comprising: a loudspeaker hole, which is formed on the first shell, and is arranged opposite to the loudspeaker when the first shell is connected to the second shell.
10. The learning machine of claim 8, wherein, Further comprising: a control piece, which is arranged on the first shell and connected to the control unit when the first shell is connected to the second shell.