Interesting fishing toy
By incorporating paperclips and magnets into the simulated fish, combined with fish-making templates and magnetic strips, the problem of limited quantity and loss of simulated fish in existing fishing toys is solved, thereby enhancing the fun and playability.
Patent Information
- Application Number
- CN202422902161.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-11-27
- Publication Date
- 2025-12-23
- Estimated Expiration
- 2034-11-27
AI Technical Summary
The number of realistic fish in existing fishing toys is limited and the styles are monotonous. Once lost, they are difficult to replace, which affects the gaming experience.
By attaching paperclips to the simulated fish and using magnets and fishing rods, the fish can be made fishable. The design of the fish-making template and magnetic strip allows players to make their own simulated fish, solving the problem of lost simulated fish.
It enhances the game's fun and playability, avoids the decline in gaming experience caused by the loss of simulated fish, and increases the difficulty of fishing.
Smart Images

Figure CN223696743U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of children's toy technology, specifically to a fun fishing toy. Background Technology
[0002] Early childhood education is fundamental to all education. Currently, there are relatively few toys on the market that are meaningful for children's intellectual development and hands-on skills cultivation, especially toys that can simulate real fishing. To give children a vivid understanding of fish and fishing, people have developed fishing games to imitate fish and fishing. Among the existing fishing toys used for these games, although there are many small fish, their quantity is limited, and their styles are relatively simple. It is also difficult to replace lost fish, and when there are few fish left, it will greatly affect the game experience. Utility Model Content
[0003] This invention provides a fun fishing toy. The fishability of the simulated fish is determined by the arrangement of paperclips on different simulated fish. When a simulated fish has a paperclip, it can be caught, and vice versa, thus improving the gaming experience and fun.
[0004] To achieve the above objectives, this utility model provides the following technical solution: a fun fishing toy, comprising: a base, a tray on top of the base, the tray being connected to the base via a vibration motor, and a groove on the bottom of the tray; a cover plate, the cover plate being a flat structure adapted to the top of the tray, and the cover plate having a through fishing window; a simulated fish, the simulated fish being a cardboard structure, and a paperclip being provided on the outside of the simulated fish; and a fishing rod, one end of which has a fishing line, the free end of which is connected to a magnet.
[0005] Preferably, it also includes a fish-making template, which is a rigid thin plate structure and has a window in the center that matches the outline of the simulated fish.
[0006] Preferably, the base is provided with storage slots around its perimeter.
[0007] Preferably, the height of the storage slot is less than the width of the simulated fish, and magnetic strips are provided on the inner wall of either side of the storage slot.
[0008] Preferably, the cover plate is semi-transparent.
[0009] The beneficial effects of this invention are as follows: By configuring paperclips on different simulated fish, the catchability of the simulated fish is set. During the game, the player uses a fishing rod to place a magnet into the fishing window. When a simulated fish reaches the magnet's range, the player lifts the magnet with the fishing rod to check its success. If the simulated fish has a paperclip attached, it will be caught; otherwise, it will not, thus improving the game experience and fun. When the number of simulated fish decreases due to loss, the player can use a fish-making template to draw lines on cardboard and then manually cut out simulated fish. After cutting, paperclips from office supplies are attached to the simulated fish. At this point, the simulated fish can be retrieved by the magnet. In this way, the problem of the game experience being reduced due to lost simulated fish is avoided. Conversely, simulated fish with different color schemes and patterns can be made by cutting on colored cardboard. The caught simulated fish can be placed in the storage slot and held together by a magnetic strip to prevent loss. The semi-transparent cover allows the player to vaguely see the movement of the simulated fish in the tray, thereby increasing the difficulty and fun of fishing. Attached Figure Description
[0010] To more clearly illustrate the technical solutions in the embodiments of this utility model or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0011] Figure 1 This is a schematic diagram of the overall structure of this utility model;
[0012] Figure 2 This is a schematic diagram of the fish-making template of this utility model;
[0013] Figure 3 This is a schematic diagram of the simulated fish of this utility model.
[0014] In the picture: 1. Base; 2. Tray; 3. Vibration motor; 4. Cover plate; 5. Fishing window; 6. Simulated fish; 7. Paperclip; 8. Fishing rod; 9. Magnet; 10. Fish-making template; 11. Storage slot; 12. Magnetic strip. Detailed Implementation
[0015] The technical solution of this utility model will now be clearly and completely described with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this utility model, and not all embodiments. Based on the embodiments of this utility model, all other embodiments obtained by those skilled in the art without creative effort are within the protection scope of this utility model.
[0016] according toFigure 1 、 Figure 2 、 Figure 3 As shown in the drawings, a fishing toy includes: a base 1, a tray 2 is arranged above the base 1, the tray 2 is connected with the base 1 through a vibration motor 3, and a groove is arranged at the bottom of the tray 2; a cover plate 4, the cover plate 4 is a flat structure which is adapted to the top of the tray 2, and the cover plate 4 is provided with a fishing window 5; a simulation fish 6, the simulation fish 6 is a paperboard structure, and a paper clip 7 is arranged outside the simulation fish 6; a fishing rod 8, one end of the fishing rod 8 is provided with a fishing line, and a magnet 9 is connected to the free end of the fishing line.
[0017] In the above arrangement, the base 1 is provided with a switch and a power supply, and during the game, the player starts the vibration motor 3 through the switch to make the tray 2 vibrate at high frequency. At this time, the simulation fish 6 in the tray 2 is affected by the vibration force and moves around in the tray 2. The paper clip 7 on the simulation fish 6 is detachable, so the fishing ability of the simulation fish 6 can be set by arranging the paper clip 7 on different simulation fish 6. During the game, the player puts the magnet 9 into the fishing window 5 through the fishing rod 8. When the simulation fish 6 reaches the range of the magnet 9, the player checks the success by lifting the magnet 9 through the fishing rod 8. When the simulation fish 6 has the paper clip 7, the simulation fish 6 will be hooked, otherwise it cannot be hooked. Therefore, the game experience and interest are improved. The simple design is convenient for the player to make, so as to avoid the trouble of losing the simulation fish 6.
[0018] It also includes a fish making template 10, which is a hard thin plate structure and has a window in the center which is adapted to the outline of the simulation fish 6.
[0019] When the number of simulation fish 6 is reduced due to loss, the player can draw a line on the hardboard through the fish making template 10 and make the simulation fish 6 by manual cutting. After cutting, the paper clip 7 in the office supplies is attached to the simulation fish 6. At this time, the prepared simulation fish 6 can be normally retrieved by the magnet 9. In this way, the problem of decreased game experience caused by loss of simulation fish 6 is avoided. On the contrary, different color simulation fish 6 can be prepared by cutting on color paperboard.
[0020] The base 1 is provided with a receiving groove 11 around the periphery, the height of the receiving groove 11 is less than the width of the simulation fish 6, and the inner wall of any side of the receiving groove 11 is provided with a magnetic strip 12.
[0021] Through the above arrangement, the hooked simulation fish 6 can be placed in the receiving groove 11 and attracted by the magnetic strip 12, so as to avoid loss.
[0022] The cover plate 4 is semi-transparent, so that the player can vaguely see the movement of the simulation fish 6 in the tray 2 through the semi-transparent cover plate 4, thereby improving the fishing difficulty and interest.
[0023] The above merely describes a specific implementation of the present application, but the protection scope of the present application is not limited thereto, any skilled person in the art can easily think of changes or replacements within the technical range disclosed by the present application, which should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.
Claims
1. An interesting fishing toy, characterized by, It includes: Base (1), the tray (2) is arranged above the base (1), the tray (2) is connected with the base (1) by a vibrating motor (3), and the bottom of the tray (2) is provided with a groove; Cover plate (4), the cover plate (4) is a flat structure adapted to the top of the tray (2), and the cover plate (4) is provided with a fishing window (5) penetrating through; Artificial fish (6), the artificial fish (6) is a paperboard structure, and a paperclip (7) is arranged outside the artificial fish (6); Fishing rod (8), one end of the fishing rod (8) is provided with a fishing line, and the free end of the fishing line is connected with a magnet (9).
2. The novelty fishing toy of claim 1, wherein: It also includes a fish making template (10), which is a hard thin plate structure, and a window is arranged in the center and adapted to the profile of the artificial fish (6).
3. The novelty fishing toy of claim 1, wherein: The periphery of the base (1) is respectively provided with a receiving groove (11).
4. The novelty fishing toy of claim 3, wherein: The height of the receiving groove (11) is less than the width of the artificial fish (6), and the inner wall of any side of the receiving groove (11) is respectively provided with a magnetic stripe (12).
5. The novelty fishing toy of claim 1, wherein: The cover plate (4) is translucent.