Immersive somatosensory interaction platform

By setting up motion-sensing components and lifting components in an immersive motion-sensing interaction platform, using fans and solenoid valves to control the jet intensity and direction of the air outlet, and combining audio slots and interactive cameras to provide realistic wind and audio feedback, the problem of lacking realistic wind and sound feedback in the user experience is solved, thus improving the immersion and interactive experience.

CN223712138UActive Publication Date: 2025-12-23SHANXI HUAXU YUANYU INFORMATION TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202520300018.7
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-02-24
Publication Date
2025-12-23
Estimated Expiration
2035-02-24

AI Technical Summary

Technical Problem

Existing immersive motion-sensing interaction platforms lack realistic wind and sound feedback in user experience, affecting the user's sense of immersion and the immersive effect.

Method used

By setting up motion-sensing components and lifting components in an immersive motion-sensing interaction platform, and using fans and solenoid valves to control the air jet intensity and direction of the air outlet, combined with audio slots and interactive cameras to provide realistic wind and audio feedback, the user's immersion and interactive experience are enhanced.

Benefits of technology

It achieves realistic wind and audio feedback for users in the virtual environment, enhancing their immersion and interactive experience, and improving the realism and richness of the immersive experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model belongs to the technical field of man-machine interaction, and particularly relates to an immersive somatosensory interaction platform which comprises a base, the top of the base is fixedly connected with a plurality of supporting columns, the tops of the supporting columns are fixedly connected with a connecting plate, one side of the top of the base is fixedly provided with a display screen, and the other side of the top of the base is fixedly provided with a display screen. A lamp holder is fixedly connected to the top of the display screen, a rotating door is rotatably connected to the surface of the supporting column on one side, a somatosensory assembly is arranged on the connecting plate, a lifting assembly is arranged on the top of the base, and the somatosensory assembly comprises a conveying pipe fixedly connected to the inner side of the connecting plate; the inner side of the conveying pipe communicates with a plurality of air outlet pipes, and an electromagnetic valve is fixedly installed at the end, close to the conveying pipe, of each air outlet pipe. According to the utility model, the user is like to be in a real virtual scene, and richer and more real immersive experience is brought to the user.
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Description

TECHNICAL FIELD

[0001] The utility model belongs to the field of man-machine interaction technology, concretely relates to an immersive somatosensory interaction platform. BACKGROUND

[0002] The immersive somatosensory interaction platform fuses virtual reality, augmented reality, three-dimensional graphics, sound technology and somatosensory interaction technology, exhibits lifelike three-dimensional pictures through projection technology, creates rich virtual scenes, adjusts sound in real time according to user action by using advanced sound technology, lets user interact naturally through somatosensory technology, and provides intuitive and smooth operation experience.

[0003] At present, in today's market, although many immersive somatosensory interaction platforms can provide a certain degree of immersive experience, users can only feel visual impact in the experience process, and somatosensory contact is relatively less, which limits the overall interaction of users and virtual environment; for example, when encountering a breeze or a gale in a virtual scene, the user cannot see or feel it, which reduces the authenticity and depth of immersion, affects the ability of the user to naturally integrate into the virtual scene, causes the user to be unable to completely immerse in the experience, and thus affects the overall immersion effect. UTILITY MODEL CONTENT

[0004] The utility model aims at providing an immersive somatosensory interaction platform, which can make users feel as if they are in a real virtual scene, and bring users richer and more realistic immersive experience.

[0005] The technical scheme adopted by the utility model is as follows:

[0006] An immersive somatosensory interaction platform, comprising a base, a plurality of support columns are fixedly connected to the top of the base, a connecting plate is fixedly connected to the top of the plurality of support columns, a display screen is fixedly installed on one side of the top of the base, a lamp holder is fixedly connected to the top of the display screen, a rotating door is rotatably connected to the surface of one side of the support column, a somatosensory assembly is arranged on the connecting plate, and a lifting assembly is arranged on the top of the base.

[0007] Preferably, the somatosensory assembly comprises a conveying pipe fixedly connected to the inner side of the connecting plate, a plurality of air outlet pipes are in communication with the inner side of the conveying pipe, an electromagnetic valve is fixedly installed at the end of each air outlet pipe close to the conveying pipe, a fan is fixedly connected to one side of the base, and the air outlet of the fan is communicated with the conveying pipe through a pipeline.

[0008] Preferably, the lifting assembly comprises a groove opened in the top of the base, a telescopic column is fixedly connected in the groove, a hydraulic machine is fixedly installed on one side of the base close to the fan, a piston rod of the hydraulic machine is fixedly connected to the telescopic column, and a bottom plate is fixedly connected to the top of the telescopic column.

[0009] Preferably, a circular hole is formed on one side of the top of the rotating door, and a plug rod that cooperates with the circular hole is inserted into the top of the connecting plate.

[0010] Preferably, an audio slot is formed on the bottom of the front of the display screen, and an interactive camera is mounted on the top of the front of the display screen.

[0011] Preferably, the base is hexagonal in shape, and the plurality of support columns are evenly distributed at the six end corners of the top of the base.

[0012] The technical effects achieved by the utility model are as follows:

[0013] The immersion type somatosensory interaction platform of the utility model, through the somatosensory component, the fan is driven to deliver wind into the conveying pipe, the electromagnetic valve is controlled to start and shut down, the number of air jets of the air outlet pipe is flexibly adjusted, different intensity and direction air jet effects are provided for users, so as to make the users feel as if in the wind, and the immersion feeling of the users in the virtual environment is improved, the device can make the users feel as if in the real virtual scene, and bring more abundant and real immersive experience for the users. BRIEF DESCRIPTION OF DRAWINGS

[0014] Figure 1 is the front view structural schematic diagram of the utility model;

[0015] Figure 2 is the structural perspective view of the somatosensory component of the utility model;

[0016] Figure 3 is the structure enlarged view of A in the utility model Figure 1

[0017] In the drawings, the component list represented by each sign is as follows:

[0018] 1, base; 2, support column; 3, connecting plate; 4, display screen; 5, lamp holder; 6, rotating door; 7, conveying pipe; 8, air outlet pipe; 9, electromagnetic valve; 10, fan; 11, groove; 12, telescopic column; 13, hydraulic machine; 14, bottom plate; 15, circular hole; 16, plug rod. DETAILED DESCRIPTION

[0019] In order to make the purpose and advantages of the utility model more clear and explicit, the utility model is specifically described below in combination with embodiments. It should be understood that the following text is only used to describe one or several specific embodiments of the utility model, and does not strictly limit the protection scope of the utility model.

[0020] As Figure 1 - Figure 3 ​As shown, an immersive somatosensory interaction platform includes a base 1, the top of the base 1 is fixedly connected with a plurality of support columns 2, the top of the plurality of support columns 2 is fixedly connected with a connecting plate 3, one side of the top of the base 1 is fixedly installed with a display screen 4, the top of the display screen 4 is fixedly connected with a lamp holder 5, the surface of one side of the support column 2 is rotatably connected with a rotating door 6, the connecting plate 3 is provided with a somatosensory component, and the top of the base 1 is provided with a lifting component.

[0021] Among them, the cooperation design between the base 1, the support column 2 and the connecting plate 3, the base 1 as the base of the whole platform provides a stable support foundation, ensuring the stability of the platform during use; the support column 2 as a connecting piece skillfully connects the base 1 and the upper structure connecting plate 3, not only transmitting the support force, but also realizing the compactness and beauty of the structure; the connecting plate 3 is the main area for users to interact with somatosensory, so that users can immerse themselves and enjoy high-quality somatosensory interaction; the display screen 4 is provided with a touch screen, and users can operate through the touch screen to realize the interaction function with the platform; the lamp holder 5 is internally equipped with LED light strips or other types of lighting equipment, which can adjust different brightness and colors according to the user's needs or preset scene mode, creating a colorful visual effect. During the somatosensory interaction process, the lighting effect of the lamp holder 5 and the interaction of the user through the display screen 4 and the somatosensory component complement each other, further improving the user's sense of immersion and interaction experience.

[0022] As shown in Figure 2 , the somatosensory component includes a conveying pipe 7 fixedly connected to the inner side of the connecting plate 3, a plurality of air outlet pipes 8 are communicated with the inner side of the conveying pipe 7, an electromagnetic valve 9 is fixedly installed at one end of each air outlet pipe 8 close to the conveying pipe 7, and a fan 10 is fixedly connected to one side of the base 1 and the air outlet of the fan 10 is communicated with the conveying pipe 7 through a pipeline.

[0023] Specifically, the driving fan 10 delivers air into the conveying pipe 7, the control starts the electromagnetic valve 9 to determine the number of air jets of the air outlet pipe 8, and then adjusts the jet intensity of the somatosensory component; when the user performs somatosensory interaction on the base 1, the system will flexibly adjust the number of air jets of the air outlet pipe 8 according to the preset program and the user's actions by controlling the start and stop of the electromagnetic valve 9, so as to provide different intensity and direction of air jet effect for the user; it is as if the user is in the wind, not only improving the user's sense of immersion in the virtual environment, but also making the somatosensory interaction more real and rich.

[0024] As shown in Figure 2 , the lifting component includes a groove 11 opened in the top of the base 1, a telescopic column 12 is fixedly connected in the groove 11, a hydraulic machine 13 is fixedly installed on one side of the base 1 close to the fan 10, the piston rod of the hydraulic machine 13 is fixedly connected to the telescopic column 12, and the top of the telescopic column 12 is fixedly connected with a bottom plate 14.

[0025] When the user needs to adjust the platform height, the system receives the instruction and starts the hydraulic machine 13, the piston rod of the hydraulic machine 13 pushes the telescopic column 12 and the bottom plate 14 at the top to rise or fall smoothly, ensuring that the height of the body feeling component matches the user's comfort.

[0026] As shown in Figure 3 , a round hole 15 is opened on one side of the top of the rotating door 6, and a plug rod 16 that cooperates with the round hole 15 is inserted into the top of the connecting plate 3.

[0027] Specifically, when the plug rod 16 is inserted into the round hole 15, the rotating door 6 is firmly locked at the opening of the base 1, forming a closed space, ensuring that the user does not accidentally leave the platform during the body feeling interaction, while providing better immersion and safety. The design of the rotating door 6 allows the user to easily open and close when necessary, facilitating access to the platform; this locking mechanism not only enhances the stability and safety of the platform, but also improves the convenience of user experience.

[0028] As shown in Figure 1 , an audio slot is opened at the bottom of the front of the display screen 4, and an interactive camera is installed at the top of the front of the display screen 4.

[0029] Among them, the design of the audio slot allows sound to be clearly transmitted to the user, enhancing the audio effect in immersive experience, allowing the user to more realistically experience the sound elements in the interactive content; the interactive camera captures the user's movements on the platform and converts them into digital signals for processing. Through algorithm analysis, the system can identify the user's movements in real time and display the corresponding feedback on the display screen 4, allowing the user to immerse in the virtual environment.

[0030] As shown in Figure 1 , the base 1 is hexagonal in shape, and multiple support columns 2 are evenly distributed at the six corners of the top of the base 1.

[0031] Specifically, the hexagonal design is not only aesthetically pleasing, but also has structural advantages; multiple support columns 2 are evenly distributed at the six corners of the top of the base 1, making the support of the entire platform more stable, capable of bearing greater weight and pressure, also helping to disperse the pressure when the user is active on the platform, improving the durability and service life of the platform.

[0032] The working principle of the utility model is: when the user enters the base 1 and inserts the inserting rod 16 into the round hole 15, the rotating door 6 will be firmly locked at the opening of the base 1, ensuring that the user will not accidentally fall off the platform due to excessive action during the body sense interaction; then start the display screen 4, the interactive camera starts to capture the user's action, the user's posture and behavior are analyzed in real time through the built-in sensor and algorithm, and these information are transmitted to the display screen 4; the display screen 4 converts the user's action into corresponding interaction instruction according to the preset program and algorithm, when the user carries out the body sense interaction on the base 1, the system will flexibly adjust the number of air jet of the air outlet pipe 8 according to the preset program and the user's action through the start and stop of the electromagnetic valve 9, so as to provide different intensity and direction of air jet effect for the user; it is as if the user is in the wind, not only improves the user's immersion in the virtual environment, but also makes the body sense interaction more real and rich; at the same time, the audio slot can clearly transmit the sound elements in the interaction content, so that the user can more truly feel the sound effect in the immersive experience; when the user needs to leave the platform, just pull the inserting rod 16 upwards to easily open the rotating door 6, and complete the user's immersive interaction experience.

[0033] The above is only the preferred embodiment of the utility model, it should be pointed out that, for ordinary skilled person in the art, without departing from the principle of the utility model, can make a number of improvements and refinements, these improvements and refinements should also be considered as the protection scope of the utility model. The structure, device and operation method not specifically described and explained in the utility model, if no special description and limitation, are implemented according to the conventional means in the field.

Claims

1. An immersive somatosensory interaction platform comprising a base (1), characterized in that: The top of the base (1) is fixedly connected with a plurality of support columns (2), the top of the plurality of support columns (2) is fixedly connected with a connecting plate (3), one side of the top of the base (1) is fixedly installed with a display screen (4), the top of the display screen (4) is fixedly connected with a lamp holder (5), the surface of one side of the support column (2) is rotatably connected with a rotating door (6), the connecting plate (3) is provided with a somatosensory assembly, and the top of the base (1) is provided with a lifting assembly.

2. The immersive somatic interaction platform of claim 1, wherein: The somatosensory assembly comprises a conveying pipe (7) fixedly connected to the inner side of the connecting plate (3), a plurality of air outlet pipes (8) are communicated with the inner side of the conveying pipe (7), an electromagnetic valve (9) is fixedly installed at one end of each air outlet pipe (8) close to the conveying pipe (7), and a fan (10) is fixedly connected to one side of the base (1) and communicated with the conveying pipe (7) through a pipeline.

3. The immersive somatic interaction platform of claim 1, wherein: The lifting assembly comprises a groove (11) opened in the top of the base (1), a telescopic column (12) is fixedly connected in the groove (11), a hydraulic machine (13) is fixedly installed on one side of the base (1) close to the fan (10), a piston rod of the hydraulic machine (13) is fixedly connected to the telescopic column (12), and a bottom plate (14) is fixedly connected to the top of the telescopic column (12).

4. The immersive somatic interaction platform of claim 1, wherein: A round hole (15) is formed in one side of the top of the rotating door (6), and a plug rod (16) matched with the round hole (15) is inserted into the top of the connecting plate (3).

5. The immersive somatic interaction platform of claim 1, wherein: An audio slot is formed in the bottom of the front of the display screen (4), and an interactive camera is installed on the top of the front of the display screen (4).

6. The immersive somatic interaction platform of claim 1, wherein: The base (1) is hexagonal, and the plurality of support columns (2) are evenly distributed at the six end corners of the top of the base (1).