Intelligent Huaheng chess
By using the winning piece recognition module and prompt module in the intelligent chess device, the problem of fixed rules in traditional chess games has been solved, enabling a variety of new gameplay and fun, and improving the flexibility and enjoyment of the game.
Patent Information
- Application Number
- CN202420690686.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2024-04-03
- Publication Date
- 2026-01-06
- Estimated Expiration
- 2034-04-03
AI Technical Summary
Traditional board games have fixed rules and limited gameplay, making it difficult to provide sustained fun and flexibility.
A smart chess device was designed, comprising a chessboard, winning pieces, a winning piece recognition module, and a prompting module. It provides prompts by recognizing the presence of pieces in the winning area and ends the game under specific conditions. It supports multiple game modes and automatic switching of game levels.
It enhances the flexibility and fun of board games, and realizes a variety of new gameplay through intelligent technology, thereby improving the player's gaming experience.
Smart Images

Figure CN223760373U_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of intelligent puzzle games, and more specifically to an intelligent Huarong Road game. Background Technology
[0002] Intelligent board games are board games developed based on intelligent hardware technology. They typically encompass various types of board games, including Go, chess, Chinese chess, military chess, Huarong Road, and Connect Four. In traditional board games, the rules are relatively fixed, resulting in predictable strategies; furthermore, the gameplay is limited, making it difficult to innovate and provide players with sustained enjoyment.
[0003] Intelligent chess devices based on smart hardware technology breathe new life into traditional chess games. Through the development of intelligent technology and the application of intelligent assistants and automated decision-making systems, a variety of new ways to play can be developed, making boring traditional games interesting again.
[0004] Therefore, one of the objectives of this invention is to propose an intelligent chess device to enhance the flexibility and fun of playing traditional chess devices. Utility Model Content
[0005] Therefore, this utility model proposes an intelligent chess device. According to one embodiment, the intelligent chess device includes:
[0006] A chessboard with a playing area, the playing area including a decisive area;
[0007] Multiple pieces, including multiple decisive pieces, said multiple decisive pieces including a first half-decisive piece and a second half-decisive piece that can be operated independently of each other;
[0008] The winning piece recognition module is configured to recognize the presence of each winning piece in the winning area;
[0009] The prompting module is communicatively connected to the winning piece recognition module and is configured to provide corresponding prompting information when the winning piece recognition module recognizes the presence of the winning piece in the winning area;
[0010] The intelligent chess device is configured to include at least one game mode, and is configured such that in the first game mode of the at least one game mode, when both the first semi-decisive piece and the second semi-decisive piece are in the decisive zone, the corresponding game phase ends.
[0011] The intelligent chess-playing devices proposed in this disclosure may also include one or more of the following further developments.
[0012] According to some embodiments, the deciding area is a square region; wherein: the deciding area includes two first rectangular portions of equal area divided by a first central axis, wherein the intelligent chess device is configured to end a corresponding game phase when each of the first semi-decisive piece and the second semi-decisive piece is in the corresponding first rectangular portion; and / or the deciding area includes two second rectangular portions of equal area divided by a second central axis perpendicular to the first central axis, wherein the intelligent chess device is configured to end a corresponding game phase when each of the first semi-decisive piece and the second semi-decisive piece is in the corresponding second rectangular portion.
[0013] According to some embodiments, the plurality of winning pieces also includes an overall winning piece; the intelligent chess device is further configured to include a second game mode, and is configured such that in the second game mode, when the overall winning piece is in the winning zone, the corresponding game phase ends.
[0014] According to some embodiments, the intelligent chess device also includes a control module.
[0015] According to some embodiments, the control module is configured to determine the end of the game segment.
[0016] According to some embodiments, the control module is configured to be communicatively connected to the winning piece recognition module, and is configured to receive a winning piece presence signal issued by the winning piece recognition module when the winning piece is recognized in the winning area, and to determine whether the game phase has ended based on the winning piece presence signal.
[0017] According to some embodiments, the control module is further configured to control the operation of the prompting module, and is configured to control the prompting module to give corresponding prompt information in response to the receipt of the signal indicating the presence of the winning piece.
[0018] According to some embodiments, the control module is also configured to control the intelligent chess device to automatically switch to the next game segment or the next game level after determining that the corresponding game segment has ended.
[0019] According to some embodiments, the control module is configured to automatically switch the intelligent chess device to the next game segment or the next game level after determining that the corresponding game has ended and after controlling the prompting module to complete the game end prompt information.
[0020] According to some embodiments, the control module is further configured to determine the presence or absence of the winning piece in the final area after the corresponding game phase has ended, and is configured to control the intelligent chess device to automatically switch to the next game phase or the next game level when it is determined that the winning piece is missing in the final area.
[0021] According to some embodiments, after the control module determines that the corresponding game segment has ended and before the control module controls the smart chess device to automatically switch to the next game segment or the next game level, the control module controls the prompt module to provide game end prompt information.
[0022] According to some embodiments, the prompting module includes one or more of a sound-emitting device, a light-emitting device, and a display device.
[0023] According to some embodiments, the intelligent chess device further includes one or more control buttons communicatively connected to the control module.
[0024] According to some embodiments, the one or more control buttons can individually or in combination with each other perform at least one of the following functions:
[0025] The power-on and power-off of the intelligent chess-playing device;
[0026] Selecting or switching between the first game mode and the second game mode;
[0027] Selecting or switching between game levels and / or game segments;
[0028] The timer for answering questions in the corresponding game segment begins;
[0029] The current game segment restarts;
[0030] The entry and exit of teaching modes;
[0031] The forward or backward selection or switching of one or more teaching steps in a teaching mode;
[0032] Save data for the current game level and / or the current game phase;
[0033] Switching from the current game level and / or the current game phase to the initial game level and / or the initial game phase;
[0034] Switching to saved game levels and / or game segments;
[0035] Turning the sound-producing device on and off, and adjusting the volume.
[0036] According to some embodiments, the plurality of control buttons are configured as multi-function buttons.
[0037] According to some embodiments, the winning piece recognition module includes: a first sensing component disposed on the winning piece, the first sensing component including a first sensor; and a second sensing component disposed on the chessboard corresponding to the winning area, the second sensing component including a second sensor; wherein the second sensor and the first sensor can interact to generate a sensing signal.
[0038] According to some embodiments, the first sensing element is a sensing magnet, referred to as the first sensing magnet, and the second sensing element is a magnetic induction circuit. The second sensing element is electrically connected to the prompting module, and the prompting module is disposed on the chessboard; or the first sensing element is a magnetic induction circuit, and the second sensing element is a sensing magnet, referred to as the second sensing magnet. The first sensing element is electrically connected to the prompting module, and the prompting module is disposed on the winning piece.
[0039] According to some embodiments, the magnetic induction circuit includes a Hall sensor.
[0040] According to some embodiments, the intelligent chess device includes a magnetic positioning component configured for positioning the chess pieces on the chessboard.
[0041] According to some embodiments, the magnetic positioning component includes a first magnetic member disposed among the plurality of chess pieces and a second magnetic member disposed on the chessboard, wherein the second magnetic member is capable of interacting with the first magnetic member to generate a magnetic attraction force.
[0042] According to some embodiments, the first magnetic attractor among the plurality of winning pieces is the first inductive magnet, and the first magnetic attractor among the other pieces among the plurality of pieces besides the plurality of winning pieces is the first positioning magnet, and the second magnetic attractor is the first positioning metal piece; or the first magnetic attractor is the second positioning metal piece disposed in the corresponding piece, and the second magnetic attractor includes the second inductive magnet and the second positioning magnet disposed in other areas outside the winning area on the chessboard.
[0043] According to some embodiments, the first positioning magnet has the opposite polarity to the first sensing magnet; or the second positioning magnet has the opposite polarity to the second sensing magnet.
[0044] According to some embodiments, the first positioning metal part is an integral part corresponding to the chess playing area.
[0045] According to some embodiments, the chess piece is provided with a first receiving cavity, and the first sensing magnet and the first positioning magnet are disposed in the first receiving cavity of the corresponding chess piece; or the chessboard is provided with a second receiving cavity, and the second sensing magnet and the second positioning magnet are disposed in the corresponding second receiving cavity.
[0046] According to some embodiments, the first magnetic attractor is a first positioning magnet, the second magnetic attractor is a second positioning magnet, and the first positioning magnet has the opposite polarity to the first sensing magnet; or the first magnetic attractor is a first positioning magnet, the second magnetic attractor is a second positioning magnet, and the second positioning magnet has the opposite polarity to the second sensing magnet.
[0047] According to some embodiments, the first sensing magnet is fixedly disposed on the winning piece; or the second sensing magnet is fixedly disposed on the chessboard.
[0048] According to some embodiments, the winning piece is provided with a first induction magnet receiving cavity for holding the first induction magnet; or the chessboard is provided with a second induction magnet receiving cavity for holding the second induction magnet.
[0049] According to some embodiments, the chess piece is provided with a first positioning magnet receiving cavity, in which the first positioning magnet is at least partially received; and / or the chessboard is provided with a second positioning magnet receiving cavity, in which the second positioning magnet is at least partially received.
[0050] According to some embodiments, the first positioning magnet receiving cavity is configured to allow the first positioning magnet to swing within the positioning magnet receiving cavity; and / or the second positioning magnet receiving cavity is configured to allow the second positioning magnet to swing within the second positioning magnet receiving cavity.
[0051] According to some embodiments, the first positioning magnet is configured in the first positioning magnet receiving cavity to have a gap between it and the first peripheral wall of the first positioning magnet receiving cavity; and / or the second positioning magnet is configured in the second positioning magnet receiving cavity to have a gap between it and the second peripheral wall of the second positioning magnet receiving cavity.
[0052] According to some embodiments, when not swinging, the bottom surface of the first positioning magnet is placed on the bottom wall of the first positioning magnet receiving cavity; when swinging, the angle between the bottom surface of the first positioning magnet and the bottom wall of the first positioning magnet receiving cavity is a first swing angle, which is less than or equal to 45°; and / or when not swinging, the bottom surface of the second positioning magnet is placed on the bottom wall of the second positioning magnet receiving cavity; when swinging, the angle between the bottom surface of the second positioning magnet and the bottom wall of the second positioning magnet receiving cavity is a second swing angle, which is less than or equal to 45°.
[0053] According to some embodiments, the first positioning magnet is a circular magnet; and / or the second positioning magnet is a circular magnet.
[0054] According to some embodiments, the intelligent chess device further includes a control module and a game mode selection module connected to the control module, wherein the game mode selection module is configured to switch the intelligent chess device to the first game mode or the second game mode.
[0055] According to some embodiments, the intelligent chess device is provided with a first game mode indicator light for the first game mode and a second game mode indicator light for the second game mode.
[0056] According to some embodiments, the positions and / or colors and / or patterns of the first game mode indicator and the second game mode indicator are different.
[0057] According to some embodiments, the control module is also configured to control the operation of the first game mode indicator and the second game mode indicator.
[0058] According to some embodiments, the overall winning piece is set as a square piece with a length and width of 2 units; the winning area is set as a square area with a length and width of 2 units; the first half winning piece and the second half winning piece are each set as a rectangular piece with a length of 2 units and a width of 1 unit.
[0059] According to some embodiments, each of the first and second semi-final pieces has a first square portion and a second square portion of equal area, divided by a width direction line passing through the center. Each of the first and second semi-final pieces has the first positioning magnet at the center of both the first and second square portions.
[0060] The decisive area is divided into four third square parts of equal area by the first central axis and the second central axis, and the chessboard is provided with a second positioning magnet corresponding to the center of each of the four third squares;
[0061] in:
[0062] Each of the first and second semi-final pieces has the first inductive magnet at its center, and a Hall sensor, referred to as a bias Hall sensor, is disposed on the chessboard corresponding to the center of each of the first rectangular portions and / or the center of each of the second rectangular portions; or
[0063] Each of the first and second semi-final pieces has the Hall sensor at its center, and a second sensing magnet, referred to as the bias second magnet, is provided on the chessboard corresponding to the center of each of the first rectangular portions and / or the center of each of the second rectangular portions.
[0064] According to some embodiments, the first positioning magnet is provided in the overall winning piece in a manner corresponding to the second positioning magnet in the winning area.
[0065] According to some embodiments, the overall winning piece is provided with a first sensing magnet corresponding to the first bias Hall sensor on the chessboard; or
[0066] The Hall sensor is provided in the overall winning piece, corresponding to the biased second inductive magnet on the chessboard.
[0067] According to some embodiments, a Hall sensor, referred to as a central Hall sensor, is disposed in the chessboard corresponding to the center of the decisive area, and the overall decisive piece is disposed at the center with a first sensing magnet, referred to as a central first sensing magnet; or a second sensing magnet, referred to as a central second sensing magnet, is disposed in the chessboard corresponding to the center of the decisive area, and the overall decisive piece is disposed at the center with a Hall sensor, referred to as a central Hall sensor.
[0068] According to some embodiments, the winning piece further includes at least one additional first sensing magnet, the at least one first additional sensing magnet being configured corresponding to at least one of the bias Hall sensors; or the winning piece further includes at least one additional Hall sensor, the at least one additional Hall sensor being configured corresponding to at least one of the bias second magnets.
[0069] According to some embodiments, the other pieces among the plurality of pieces besides the winning piece include first-type pieces and second-type pieces.
[0070] Each piece in the first category is set as a square piece with a length and width of 1 unit.
[0071] The second type of chess piece is set as a rectangular piece with a length of 2 units and a width of 1 unit.
[0072] According to some embodiments, the first positioning magnet of each of the first type of chess pieces is located at the center;
[0073] Each of the second type of pieces has two fourth square portions of equal area, divided by a width line passing through the center, and the first semi-decisive piece and the second semi-decisive piece each have the first positioning magnet at the center of each of the fourth square portions;
[0074] The chess playing area is divided into multiple square chessboard areas, each with a length and width of 1 unit. Except for the decisive area, a second positioning magnet is provided in the chessboard corresponding to the center of each square chessboard area.
[0075] According to some embodiments, the second type of chess piece has a different color and / or a different identification structure than the first semi-final chess piece and the second semi-final chess piece; and / or
[0076] The first semi-final piece and the second semi-final piece have the same color and / or the same identity structure; and / or
[0077] The first type of piece has a different color and / or a different identity structure than the second type of piece and the first semi-final piece and the second semi-final piece; and / or
[0078] The overall winning piece has a different color and / or a different identity structure than the first type of piece and the second type of piece; and / or
[0079] The overall winning piece has the same color as the first and second half winning pieces.
[0080] According to some embodiments, the magnetic induction circuit includes a reed switch.
[0081] According to some embodiments, the magnetic induction circuit includes a pair of accessories configured to interact with the induction magnet to conduct the magnetic induction circuit.
[0082] According to some embodiments, the matching accessory is a mating induction magnet or a metal part.
[0083] According to some embodiments, the first sensing element is a color sensing area, the second sensing element is a light signal sensor, the light signal sensor is electrically connected to the prompting module, and the prompting module is disposed on the chessboard; or the first sensing element is a light signal sensor, the second sensing element is a color sensing area, the light signal sensor is electrically connected to the prompting module, and the prompting module is disposed on the winning piece.
[0084] According to some embodiments, the first sensing element is a metal element, the second sensing element is a metal sensing device, the metal sensing device is electrically connected to the prompting module, and the prompting module is disposed on the chessboard; or the first sensing element is a metal sensing device, the second sensing element is a metal element, the metal sensing device is electrically connected to the prompting module, and the prompting module is disposed on the winning piece.
[0085] According to some embodiments, the winning piece recognition module includes a pressure generating component and a pressure sensor, wherein the pressure generating component includes a first pressure generating element disposed on the winning piece and a second pressure generating element disposed on the chessboard corresponding to the winning area, the second pressure generating element being configured to interact with the first pressure generating element to generate pressure.
[0086] According to some embodiments, the first pressure generating element is a magnet, the second pressure generating element is a metal element, the pressure sensor is disposed in the chessboard to sense the pressure of the second pressure generating element, the pressure sensor is electrically connected to the prompting module, and the prompting module is disposed on the chessboard; or the second pressure generating element is a magnet, the first pressure generating element is a metal element, the pressure sensor is disposed in the winning piece to sense the pressure of the first pressure generating element, the pressure sensor is electrically connected to the prompting module, and the prompting module is disposed on the winning piece.
[0087] According to some embodiments, the winning piece recognition module includes a button module disposed on the chessboard corresponding to the winning area, the button module including one or more buttons and circuitry controlled by the buttons.
[0088] According to some embodiments, a button is provided at each of the two first rectangular portions; and / or, a button is provided at each of the two second rectangular portions.
[0089] According to some embodiments, the prompting module includes the light-emitting device, which is configured to provide prompt information during a game phase when at least one of the winning pieces is located in the deciding zone.
[0090] According to some embodiments, the deciding area is located at the bottom of the chessboard, and the light-emitting device includes a light-emitting component disposed adjacent to the deciding area at the bottom edge of the chessboard.
[0091] According to some embodiments, the light-emitting device is configured to be connected to the winning chess piece recognition circuit board of the winning chess piece recognition module.
[0092] According to some embodiments, the light-emitting device includes a first LED lamp assembly.
[0093] According to some embodiments, the prompt module includes a display device configured to display a game end prompt pattern when the corresponding game segment ends.
[0094] According to some embodiments, the game over notification pattern is a dynamic pattern.
[0095] According to some embodiments, the intelligent chess device includes a display device, and the control module is further configured to control the operation of the display device.
[0096] According to some embodiments, the intelligent chess device is configured to include a game operation mode, wherein each game segment of the game operation mode includes a question-posing stage and a question-answering stage; the control module is further configured to control the display device to display a question layout at least during the question-posing stage, the question layout being used to guide the user to place a chess piece layout corresponding to the question layout on the chessboard's playing area during the question-posing stage.
[0097] According to some embodiments, the display device includes a display screen and a second LED light assembly disposed below the display screen.
[0098] According to some embodiments, the display screen is a touch screen or a non-touch screen.
[0099] According to some embodiments, the second LED light assembly is disposed on the main circuit board of the control module.
[0100] According to some embodiments, the second LED light assembly includes multiple LED light units, the chess playing area includes multiple chess placement units, and the arrangement of the multiple LED light units corresponds to the arrangement of the multiple chess placement units.
[0101] According to some embodiments, the control module is further configured to control the operation of the second LED light assembly to identify different pieces by controlling different display colors and / or patterns and / or identifiers of the plurality of LED light units when the display device displays the question layout, and to indicate whether a piece is placed at the corresponding placement position unit by controlling whether the corresponding LED light unit is in an extinguished state or an illuminated state.
[0102] According to some embodiments, the plurality of chess pieces also includes a first type of chess piece and a second type of chess piece.
[0103] According to some embodiments, at least during the question-generating phase, the control module controls at least one of the multiple pieces or at least one type of piece's LED light unit to flash.
[0104] According to some embodiments, during the question-answering phase, the control module controls the display device to display the question layout in a flicker-free manner or not to display the question layout.
[0105] According to some embodiments, the intelligent chess device is also configured to enable switching from the question-generating phase to the question-answering phase.
[0106] According to some embodiments, the intelligent chess device switches from the question-generating stage to the question-answering stage via control buttons that are communicatively connected to the control module; or the display screen is a touch screen, and the intelligent chess device switches from the question-generating stage to the question-answering stage via the touch screen.
[0107] According to some embodiments, the intelligent chess device includes one or more game levels, and each game level includes one or more game segments.
[0108] According to some embodiments, the intelligent chess device includes a memory accessible by the control module, the memory storing a question bank, the question bank including multiple questions, the multiple questions being divided into one or more game levels and one or more game stages corresponding to the corresponding game levels.
[0109] According to some embodiments, the control module is also configured to control the display device to statically or dynamically display the current game level and / or the current game stage level before each game stage begins.
[0110] According to some embodiments, the intelligent chess device is also configured to enable the selection or switching of corresponding game levels and / or corresponding game segments.
[0111] According to some embodiments, the intelligent chess device is configured to select or switch corresponding game levels and / or corresponding game stages via at least one control button communicatively connected to the control module; or the display screen is a touch screen, and the intelligent chess device selects or switches corresponding game levels and / or corresponding game stages via the touch screen.
[0112] According to some embodiments, the prompt module includes the display device, which is configured to display a game end prompt pattern when the corresponding game segment ends.
[0113] According to some embodiments, the game over notification pattern is a dynamic pattern.
[0114] According to some embodiments, the control module is also configured to time the entire answering phase of the corresponding game segment.
[0115] According to some embodiments, the intelligent chess device includes a timing control button communicatively connected to the control module, wherein timing is triggered by the timing control button; or
[0116] The display screen is a touch screen, and the smart chess device triggers the timing of the answering phase via the touch screen.
[0117] According to some embodiments, the control module stops timing when the winning piece identification module identifies that both the first half-winning piece and the second half-winning piece are in the winning zone, or when it identifies that the entire winning piece is in the winning zone.
[0118] According to some embodiments, after the timing is triggered, the control module controls the display device to display the question layout in a non-flickering manner or to stop displaying the question layout.
[0119] According to some embodiments, the control module is also configured to control the display device to statically or dynamically display the timing results at the end of each game segment.
[0120] According to some embodiments, the intelligent chess device also includes a teaching mode corresponding to the corresponding game stage, the teaching mode including the question-setting stage and the teaching stage.
[0121] According to some embodiments, the intelligent chess device is also configured to enable switching from the problem-generating stage to the teaching stage.
[0122] According to some embodiments, the intelligent chess device switches from the problem-generating stage to the teaching stage via control buttons that are communicatively connected to the control module; or the display screen is a touch screen, and the intelligent chess device is configured to switch from the problem-generating stage to the teaching stage via the touch screen.
[0123] According to some embodiments, during the teaching phase, the control module controls the display device to display the chess piece layout corresponding to each teaching step.
[0124] According to some embodiments, in the teaching phase, in each teaching step, the control module controls the display device to display dynamic changes representing the next move, which includes moving the piece to be moved from the current position to the next position.
[0125] According to some embodiments, the dynamic change includes first causing the current LED unit representing the piece to be moved, corresponding to the current move position, to flash and then turn off, and then causing the next LED unit corresponding to the next move position to turn on from the off state to indicate that the piece to be moved has been moved.
[0126] According to some embodiments, the intelligent chess device is configured to switch from the teaching mode to the game practice mode.
[0127] According to some embodiments, the intelligent chess device is configured to switch from the teaching mode to the game operation mode via control buttons communicatively connected to the control module; or the display screen is a touch screen, and the intelligent chess device is configured to switch from the teaching mode to the game operation mode via the touch screen.
[0128] According to some embodiments, the display device is configured as part of the prompt module and is configured to display a static or dynamic game end prompt pattern when the corresponding game segment ends.
[0129] According to some embodiments, the intelligent chess device includes a sound-emitting device configured to emit a corresponding sound cues in at least one of the following situations:
[0130] Power on;
[0131] Power off;
[0132] When the corresponding game segment ends;
[0133] When switching game segments and / or game levels;
[0134] When switching game modes.
[0135] According to some embodiments, the sound-generating device is configured as part of the prompting module.
[0136] According to some embodiments, the intelligent chess device is an intelligent Huarong Road chess set.
[0137] According to some embodiments, the intelligent chess device includes three control buttons.
[0138] According to some embodiments, the control buttons include shapes and / or colors and / or identification structures that differ from each other.
[0139] According to some embodiments, the intelligent chess device further includes a chess piece storage compartment for storing the plurality of chess pieces.
[0140] According to some embodiments, the chess piece storage compartment is located in the chessboard.
[0141] According to some embodiments, the chess piece storage compartment is a pull-out storage compartment.
[0142] According to some embodiments, the chess piece storage compartment is configured to be independent of the chessboard.
[0143] According to some embodiments, the playing area of the chessboard is recessed relative to the rest of the chessboard, and the mating portion constituting at least a part of the chess piece storage compartment can fit into the playing area.
[0144] According to some embodiments, a deformable fitting member is provided on the periphery of the mating part, and the deformable fitting member can fit into at least a portion of the peripheral wall of the chess playing area.
[0145] According to some embodiments, the deformable mating part is a rubber part.
[0146] According to some embodiments, the deformable mating parts are disposed at the four corners of the mating portion.
[0147] According to some embodiments, the chess piece storage compartment includes a first compartment shell and a second compartment shell that cooperate with each other to form a storage cavity.
[0148] According to some embodiments, the first and second housings are hinged to each other at a first end via a hinge structure to allow the first and second housings to pivot relative to each other at the hinge structure.
[0149] According to some embodiments, the first and second compartments include locking structures that allow the first and second compartments to be locked relative to each other.
[0150] According to some embodiments, the locking structure is disposed at the second end of the first housing and the second housing opposite to the first end.
[0151] According to some embodiments, the locking structure is a snap-fit structure.
[0152] According to some embodiments, the intelligent chess device includes a communication module.
[0153] According to some embodiments, the communication module is configured to allow the smart chess device to communicate with one or more other smart chess devices to share game information.
[0154] According to some embodiments, the game information includes at least one of the following: game mode, question layout, timing results, game level, and game segment level.
[0155] According to some embodiments, the communication module is configured to allow the smart chess device to share the problem layout with one or more other smart chess devices, and / or allow one or more other smart chess devices to share the timing results with the smart chess device.
[0156] According to some embodiments, the communication module includes a Bluetooth module. Attached Figure Description
[0157] To more clearly illustrate the technical solutions of the embodiments of this disclosure, the accompanying drawings used in the embodiments will be briefly described below. It should be understood that the following drawings only show some embodiments of this disclosure and should not be considered as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort. In the drawings:
[0158] Figure 1 A three-dimensional schematic diagram shows the chessboard of an intelligent chess device according to an exemplary embodiment;
[0159] Figure 2 An exploded perspective view illustrates an intelligent chess device according to an exemplary embodiment;
[0160] Figure 3 A plan view of a chessboard for an intelligent chess device according to an exemplary embodiment is shown;
[0161] Figure 4 A plan view of a chessboard for an intelligent chess device according to an exemplary embodiment is shown, wherein a first semi-decisive piece is located in a first rectangular portion of the decisive area;
[0162] Figure 5 A plan view of a chessboard for an intelligent chess device according to an exemplary embodiment is shown, wherein the first semi-final piece and the second semi-final piece are respectively located at the corresponding first rectangular portions of the final area;
[0163] Figure 6 A plan view of a chessboard for a smart chess device according to an exemplary embodiment is shown, wherein a first semi-decisive piece is located in a second rectangular portion of the decisive area;
[0164] Figure 7 A plan view of a chessboard for an intelligent chess device according to an exemplary embodiment is shown, wherein the first semi-final piece and the second semi-final piece are respectively located in a second rectangular portion of the final area;
[0165] Figure 8 A schematic plan view shows the internal structure of the chessboard shell of a smart chess device according to an exemplary embodiment;
[0166] Figure 9 A three-dimensional schematic diagram illustrates the internal structure of the chessboard shell of a smart chess device according to an exemplary embodiment;
[0167] Figure 10 The plan view shows the second LED light assembly of the display device of the intelligent chess device according to an exemplary embodiment, the main circuit board of the control module, the various control buttons that are communicatively connected to the main circuit board, the decisive chess piece recognition module that is communicatively connected to the main circuit board, and the Hall sensor and the first LED light assembly constituting the prompt module disposed on the decisive chess piece recognition module.
[0168] Figure 11 A three-dimensional schematic diagram illustrates the first or second semi-final piece of a smart chess device according to an exemplary embodiment;
[0169] Figure 12 The internal structure of the shell of the first or second semi-final piece is shown in a three-dimensional diagram.
[0170] Figure 13 The cross-sectional diagram schematically illustrates the corresponding magnetic attraction structure and the winning piece sensing structure of the first or second half-winning piece and the winning area of the chessboard.
[0171] Figure 14 The overall winning pieces of the intelligent chess device according to an exemplary embodiment are shown in a three-dimensional schematic diagram;
[0172] Figure 15 A three-dimensional diagram illustrates the internal structure of the winning piece's shell.
[0173] Figure 16 A first type of chess pieces of an intelligent chess device according to an exemplary embodiment is shown in a three-dimensional schematic diagram;
[0174] Figure 1 7. A three-dimensional schematic diagram shows the internal structure of the chess piece shell of the first type of chess piece in an intelligent chess device according to an exemplary embodiment;
[0175] Figure 18 A second type of chess piece in an intelligent chess device according to an exemplary embodiment is shown in a three-dimensional schematic diagram;
[0176] Figure 19 A three-dimensional schematic diagram illustrates the internal structure of the chess piece housing of a second type of chess piece in an intelligent chess device according to an exemplary embodiment;
[0177] Figure 20 A three-dimensional schematic diagram illustrates an intelligent chess device with a chess piece storage compartment according to an exemplary embodiment;
[0178] Figure 21 A perspective view shows a chess piece storage compartment of an intelligent chess device according to an exemplary embodiment, wherein a first compartment shell and a second compartment shell are closed to each other.
[0179] Figure 22 A perspective view shows a chess piece storage compartment of a smart chess device according to an exemplary embodiment, wherein a first compartment shell and a second compartment shell are open to each other;
[0180] Figure 23 A three-dimensional schematic diagram illustrates the hinge structure between the first and second compartment shells of the chess piece storage compartment of an intelligent chess device according to an exemplary embodiment;
[0181] Figure 24 A three-dimensional schematic diagram illustrates the locking structure between the first and second compartment shells of the chess piece storage compartment of an intelligent chess device according to an exemplary embodiment;
[0182] Figure 25 yes Figure 24 A detailed diagram of the locking structure shown.
[0183] List of reference numerals
[0184] 10 Intelligent Chess Devices
[0185] 100 chessboard
[0186] 110 Chess Playing Area
[0187] 111 chess placement units
[0188] 112 Zhoubi
[0189] 120 Decisive Zone
[0190] 130 Second positioning magnet receiving cavity
[0191] 190 chessboard shell
[0192] 200 decisive chess piece recognition module
[0193] 210 Winning Identification Circuit Board
[0194] 230 First Induction Magnet
[0195] 230a biased first induction magnet
[0196] 230b center first induction magnet
[0197] 240 Hall sensor
[0198] 240A Bias Hall Sensor
[0199] 240b Center Hall Sensor
[0200] 250 First Positioning Magnet
[0201] 260 Second Positioning Magnet
[0202] 310 First Semi-Final Pieces
[0203] 311 First Semi-Final Piece Shell
[0204] 320 Second Half-Winning Pieces
[0205] 321 Second Half-Decisive Piece Shell
[0206] 313, 323 Triangular Identification Structure
[0207] 330 Overall Decisive Pieces
[0208] 331 Overall Decisive Piece Shell
[0209] The triangular identity marker structure of the decisive pieces in the 333 game.
[0210] 314, 324, 334 First Induction Magnet Receiving Cavity
[0211] 312, 322, 332, 342, 352 First positioning magnet receiving cavity
[0212] 312a, 322a, 332a, 342a, 352a First perimeter wall
[0213] 340 First-class chess pieces
[0214] 343 Circular Identity Recognition Structure
[0215] 350 Second-class chess pieces
[0216] 353 Rectangular Identification Structure
[0217] 400 display device
[0218] 410 display screen
[0219] 420 Second LED Light
[0220] 450 sound-producing device
[0221] 460 light-emitting device
[0222] 461 First group of LED lights
[0223] 500 control module
[0224] 510 main circuit board
[0225] 550 First Game Mode Indicator Light
[0226] 560 Second Game Mode Indicator Light
[0227] 570, 580, 590 control buttons
[0228] 600 chess pieces storage compartment
[0229] 610 matching part
[0230] 620 deformable mating parts
[0231] 630 First Warehouse Shell
[0232] 640 Second Warehouse
[0233] 635 hinge structure
[0234] 636 locking structure
[0235] The first central axis of the ALl decisive zone
[0236] The second central axis of the AL2 decisive zone
[0237] The first central axis of the overall decisive pieces in AL3
[0238] The second central axis of the overall winning pieces in AL4
[0239] The center width of the first and second semi-final pieces in WLl
[0240] WL2 second-class pieces' center width direction line Detailed Implementation
[0241] The intelligent chess device according to embodiments of the present disclosure will now be described in detail with reference to the accompanying drawings. To make the objectives, technical solutions, and advantages of this disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some, not all, of the embodiments of the present disclosure.
[0242] Therefore, the following detailed description of embodiments of the present disclosure provided in conjunction with the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely to illustrate selected embodiments of the disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of the present disclosure without inventive effort are within the scope of protection of the present disclosure.
[0243] Unless the context otherwise defines, the singular form includes the plural form. Throughout this specification, the terms “comprising,” “having,” etc., are used herein to specify the presence of the stated features, numbers, steps, operations, elements, components, or combinations thereof, but do not preclude the presence or addition of one or more other features, numbers, steps, operations, elements, components, or combinations thereof.
[0244] Furthermore, even though ordinal terms such as "first" and "second" may be used to describe various components, these components are not limited by these terms, and these terms are only used to distinguish one component from other components. For example, without departing from the scope of this disclosure, a first component may be referred to as a second component, and similarly, a second component may be referred to as a first component.
[0245] In the description of this utility model, it should be understood that the terms "upper", "lower", "left", "right", "inner", "outer", etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, or the orientation or positional relationship commonly used when the disclosed product is in use, or the orientation or positional relationship commonly understood by those skilled in the art. They are only used to facilitate the description of this disclosure and to simplify the description, and are not intended to indicate or imply that the device or component referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on this disclosure.
[0246] This disclosure relates to 10 intelligent chess-playing devices. For example... Figure 1-19As shown in Figure 22, in one embodiment, the intelligent chess device 10 may include a chessboard 100, multiple chess pieces, a winning piece recognition module 200, and a prompting module. The chessboard 100 has a playing area 110 where a user can play chess. The playing area 110 may include a winning area 120. In one embodiment, the playing area 110 of the chessboard 100 is recessed relative to other parts of the chessboard 100, such as the perimeter. The multiple chess pieces may include multiple winning pieces, including a first semi-winning piece 310 and a second semi-winning piece 320 that can be operated independently of each other. More specifically, the first semi-winning piece 310 and the second semi-winning piece 320 are two separate pieces, each of which can be operated independently by the user. The winning piece recognition module 200 can be configured to recognize the presence of each winning piece 310, 320, and 330 in the winning area 120. That is, in the game phase of the corresponding game mode, as long as the corresponding winning piece 310, 320, or 330 is placed in the winning area 120, the winning piece recognition module 200 can recognize the presence of the winning piece 310, 320, or 330. The prompting module can be communicatively connected to the winning piece recognition module 200 and configured to provide corresponding prompting information when the winning piece recognition module 200 recognizes the presence of the winning pieces 310, 320, and 330 in the winning area 120. In a specific implementation, the prompting information can be at least one of sound information, light information, and display information. In one embodiment, the smart chess device 10 may be configured to include at least one game mode, and in a first game mode of the at least one game mode, when both the first semi-final piece 310 and the second semi-final piece 320 are in the final zone 120, the corresponding game phase ends.
[0247] In some embodiments, the intelligent chess device 10 can be configured to include one or more game levels. Additionally, each game level may also include one or more game stages. In one specific embodiment, the lower the level of the game level, the lower the game difficulty; conversely, the higher the level of the game level, the higher the game difficulty. Similarly, it can be configured such that the lower the level of the game stage within a game level, the lower the game difficulty; conversely, the higher the level of the game stage, the higher the game difficulty. It should be noted that the term "one game stage" as used herein may correspond to "one game" or "one round of play" as known in the art. In one specific embodiment, such as... Figure 8The chessboard 100 is schematically divided by dotted lines. The playing area 110 may include multiple placement position units 111, such as a pre-defined plurality of placement position units 111, where the user can perform placement operations. More specifically, it is used to place pieces into one or more adjacent placement position units 111 to complete placement and movement operations. In one specific embodiment, the deciding area 120 may include one or more adjacent placement position units 111, such as four placement position units 111, for example, these four placement position units 111 are adjacent to each other in pairs. In some embodiments, some pieces may correspond in shape to one placement position unit 111, such as the first type of piece 340 described below; some pieces may correspond in shape to two placement position units 111, such as the second type of piece 350 described below. In a specific embodiment, the first semi-decisive piece 310 and the second semi-decisive piece 320 may correspond in shape to two placement position units 111. In a specific implementation, the overall winning piece 330, which will be described below, can correspond in shape to four placement position units 111.
[0248] In some embodiments, such as Figure 1 , 3 As shown in Figure 7, the deciding area 120 in the chess playing area 110 is set as a square area. In some embodiments, as shown, the deciding area 120 can be divided into two first rectangular parts with equal areas by a first central axis AL1, and can be divided into two second rectangular parts with equal areas by a second central axis AL2 perpendicular to the first central axis AL1. The intelligent chess device 10 can be configured such that when the first half-decisive piece 310 and the second half-decisive piece 320 are each in a corresponding first rectangular part, the corresponding game phase ends, such as... Figure 5 As shown; and / or, the intelligent chess device 10 can be configured such that when the first semi-final piece 310 and the second semi-final piece 320 are each in a corresponding second rectangular section, the corresponding game phase ends, as shown. Figure 7 As shown. Figure 4 This shows one of the first semi-final piece 310 and the second semi-final piece 320. For example, the first semi-final piece 310 reaches the deciding zone 120 in a move where it is the first to move. Figure 5 This illustrates another of the first semi-final piece 310 and the second semi-final piece 320, for example, the second semi-final piece 320, which also reaches the deciding zone 120 in a later move, thus ending the game. Figure 6 and Figure 7 A similar process is shown. More specifically, as... Figure 4-7As shown, the shape of each of the first semi-decisive piece 310 and the second semi-decisive piece 320 is set to match the shape of each of the first rectangular portion and the second rectangular portion of the decisive zone 120.
[0249] Additional or alternative land, such as Figure 14 and 15 As shown, in some embodiments, the plurality of winning pieces may further include a single winning piece 330. The intelligent chess device 10 may also be configured to include a second game mode, and may be configured such that in the second game mode, when the single winning piece 330 is in the deciding area 120, the corresponding game segment ends. More specifically, the shape of the single winning piece 330 may be set to match the shape of the deciding area 120. Thus, the intelligent chess device 10 of this disclosure allows for the implementation of multiple game modes without increasing the structural complexity and cost of the chess device 10, thereby enhancing the fun.
[0250] In some embodiments, such as Figure 2 and 8 As shown in Figure 10, the intelligent chess device 10 may further include a control module 500. This control module 500 can be configured to communicatively connect to and control the operation of one or more modules or components of the intelligent chess device 10. More specifically, the control module 500 includes a main circuit board 510.
[0251] In some embodiments, the intelligent chess device 10 further includes a game mode selection module connected to, and more specifically, communicatively connected to, the control module 500. This game mode selection module is configured to switch the intelligent chess device 10 to a specific game mode, such as the first game mode or the second game mode described above. More specifically, such as... Figure 1 , 3 As shown in Figure -10, the game mode selection module includes control buttons 580 that are communicatively connected to the control module 500, meaning that switching between the first game mode and the second game mode can be achieved by operating the control buttons 580. In some embodiments, such as Figure 1 , 3As shown in Figure -10, the intelligent chess device 10 can also be equipped with a first game mode indicator 550 for a first game mode and a second game mode indicator 560 for a second game mode. More specifically, the first game mode indicator 550 and the second game mode indicator 560 have different colors and / or patterns to distinguish different game modes. For example, both the first game mode indicator 550 and the second game mode indicator 560 can be configured to be controlled by the control module 500; more specifically, the control module 500 controls the operation of one of the first game mode indicator 550 and the second game mode indicator 560 in response to a game mode selection signal from the game mode selection module, such as changing from an off state to an on state, or changing from not flashing to flashing or flashing at a different frequency, or changing the color (e.g., from red to green), etc.
[0252] In some embodiments, the control module 500 is configured to determine the end of a game segment. In one specific implementation, such as Figure 8-10 As shown, the control module 500 can be configured to communicate with the winning piece recognition module 200. For example, the circuit board 510 of the control module 500 can be configured to communicate with the winning piece recognition circuit board 210 of the winning piece recognition module 200. More specifically, the control module 500 can be configured to receive a winning piece presence signal emitted by the winning piece recognition module 200 when it recognizes the presence of winning pieces 310, 320, and 330 in the winning area 120, and can determine whether the game phase has ended based on the winning piece presence signal. More specifically, the winning piece presence signal may include, depending on the game mode: a first winning piece presence signal and a second winning piece presence signal; or an overall winning piece presence signal. For example, in the first game mode described above, such as... Figure 4-7 As shown, in the mode where the winning piece includes a first half-winning piece 310 and a second half-winning piece 320, the winning piece identification module 200 can identify the presence of one of the first half-winning piece 310 and the second half-winning piece 320 in the winning area 120, for example, in a first rectangular section or a second rectangular section, and issue a first winning piece presence signal. It can also identify the presence of the other of the first half-winning piece 310 and the second half-winning piece 320 in the winning area 120, for example, in another first rectangular section or another second rectangular section, and issue a second winning piece presence signal. Based on receiving the first and second winning piece presence signals from the winning piece identification module 200 at different times, the control module 500 can determine that the corresponding game phase has ended. For example, in the second game mode described above, where the winning piece includes a single winning piece 330 (see reference...),... Figure 14-15In the mode of ), the decisive piece recognition module 200 can recognize the presence of the overall decisive piece 330 in the decisive area 120 and send an overall decisive piece presence signal. Based on receiving the overall decisive piece presence signal from the decisive piece recognition module 200, the control module 500 can determine that the corresponding game phase has ended.
[0253] In some embodiments, the control module 500 may also be configured to communicatively connect to the prompting module to control the operation of the prompting module. In one embodiment, the control module 500 is configured to control the prompting module to issue a game-end prompt message when it is determined that a corresponding game segment has ended. The game-end prompt message may be implemented as at least one of sound information, light information, and display information. In one specific embodiment, the prompting module may include a display device configured to display a game-end prompt pattern when a corresponding game segment ends. The game-end prompt pattern may be static, preferably dynamic, or have changing colors. Additionally or alternatively, the prompting module may also include a sound-emitting device 450, such as a megaphone-type sound-emitting device, configured to emit a corresponding sound prompt message when a corresponding game segment ends, such as a cheer or a beep. Additionally or alternatively, the prompting module may also include a light-emitting device 460 configured to emit a corresponding light prompt message when a corresponding game segment ends, such as changing from a non-light-emitting state to a light-emitting state, or changing the state of the emitted light, including color, pattern, blinking or not blinking, or blinking frequency. In one embodiment, such as Figure 8-10 As shown, the light-emitting device 460 may include a first set of LEDs 461. More specifically, the light-emitting device 460 is disposed near the deciding area 120. More specifically, the light-emitting device 460 may be configured to be electrically connected to the deciding recognition circuit board 210 of the deciding recognition module 200. The deciding recognition circuit board 210, and optionally the first set of LEDs 461, is located, for example, in the chessboard housing space defined by the chessboard housing 190. In one specific embodiment, as Figure 1 , 3 As shown in Figure 9, the decisive area 120 can be located at the bottom of the playing area 110 of the chessboard 100. In this case, the light-emitting device 460 can be placed close to the decisive area 120 on the bottom edge of the chessboard 100.
[0254] In some embodiments, the control module 500 is configured to control the prompting module to provide corresponding prompt information in response to the receipt of a winning piece presence signal. The prompt information may be implemented as at least one of sound information, light information, and display information. More specifically, in the first game mode, as long as at least one of the first half-winning piece 310 and the second half-winning piece 320 is in place in the deciding area 120, the winning piece identification module 200 can send a winning piece presence signal and transmit it to the control module 500, and then the control module 500 can control the prompting module to provide prompt information in response to the receipt of the winning piece presence signal. In one specific embodiment, the prompting module may include a light-emitting device 460, a sound-emitting device 450, or a display device similar to those described above.
[0255] In some embodiments, such as Figure 1 , 3 As shown in Figure -10, the intelligent chess device 10 may further include one or more control buttons 570, 580, and 590 communicatively connected to the control module 500. The control buttons 570, 580, and 590 can individually or in combination perform at least one of the following functions: powering on and off the intelligent chess device 10; selecting or switching between a first game mode and a second game mode; selecting or switching between game levels and / or game segments; starting the answer timer for the corresponding game segment; restarting the current game segment; entering and ending the teaching mode; selecting or switching between one or more teaching steps in the teaching mode; saving the current game level and / or current game segment; switching from the current game level and / or current game segment to the initial game level and / or initial game segment; switching to the saved game level and / or game segment; turning the sound device 450 on and off and adjusting its volume. More specifically, the control buttons 570, 580, and 590 can be configured as multi-function buttons, meaning that one control button can be configured to perform different functions. For example, control buttons 570, 580, and 590 can be configured to have different functions in different game modes or different game stages. As another example, control buttons 570, 580, and 590 can be configured to have different functions in the same game mode or the same game stage, with these different functions distinguished, for example, by the time they are pressed. In one specific embodiment, as shown in the figure, the intelligent chess device can be configured to include three control buttons 570, 580, and 590. More specifically, at least one of these three control buttons 570, 580, and 590 is a multi-function button, capable of individually or in combination with each other to perform at least one of the functions described above. To distinguish control buttons 570, 580, and 590, the control buttons 570, 580, and 590 may also include different shapes and / or colors and / or identification structures.
[0256] In a first embodiment of the winning piece recognition module 200, the winning piece recognition module 200 may be configured to include a first sensing component disposed in the winning pieces 310, 320, and 330, and a second sensing component disposed on the chessboard 100 corresponding to the winning area 120. The first sensing component may include a first sensing element, and the second sensing component may include a second sensing element. The second sensing element and the first sensing element are capable of interacting to generate a sensing signal. In one specific embodiment, the second sensing element may be disposed on the chessboard corresponding to each placement position unit 111 constituting the winning area 120. This is merely an example, as... Figure 11 , 12 As shown in Figure 15, the winning pieces 310, 320, and 330 may be provided with winning piece housings 311, 321, and 331, respectively, and the first sensing component may be disposed in the piece-accommodating space defined by the winning piece housings 311, 321, and 331. As an example only, the chessboard 100 may be provided with a chessboard housing 190, and the second sensing component may be disposed in the chessboard-accommodating space defined by the chessboard housing 190. More specifically, the second sensing component is disposed in the chessboard 100, for example, in the chessboard-accommodating space, below the winning area 120.
[0257] According to the first implementation of the first embodiment, such as Figure 12 and 15 As shown, the first sensing element can be a sensing magnet, referred to herein as the first sensing magnet 230; the second sensing element can correspondingly be a magnetic induction circuit, and the first sensing magnet and the magnetic induction circuit can interact to generate an electromagnetic induction signal. For example, when the first sensing magnet 230 and the magnetic induction circuit approach each other, the change in the magnetic field can cause the magnetic induction circuit to conduct, thereby generating an induction signal, which allows the presence of the winning pieces 310, 320, and 330 in the winning area 120 to be identified. In this case, the second sensing element, i.e., the magnetic induction circuit, can be electrically connected to the prompting module, and the prompting module can be placed on the chessboard 100. Alternatively, the magnetic induction circuit can be placed in the winning pieces 310, 320, and 330, i.e., as the first sensing element; correspondingly, the sensing magnet, referred to as the second sensing magnet, can be placed in the chessboard 100 as the second sensing element. In this case, the first sensing element, i.e., the magnetic induction circuit, can be electrically connected to the prompting module, and the prompting module can be placed on the winning pieces 310, 320, and 330. It should be noted that the designations “first” and “second” in the descriptions of “first induction magnet” and “second induction magnet” do not limit the performance of the induction magnets. The shape, size, and polarity of the “first induction magnet” and “second induction magnet” can be set to be the same or different from each other.
[0258] In one embodiment not shown, the magnetic induction circuit described above may include a reed switch.
[0259] In another embodiment, not shown, the magnetic induction circuit may include a pair of fittings configured to interact with corresponding induction magnets to activate the magnetic induction circuit. More specifically, the fittings may be mating induction magnets or metal parts. For example, in such an embodiment, the magnetic induction circuit may be normally open, i.e., open when the winning pieces 310, 320, and 330 are not located in the deciding area 120, while when the winning pieces 310, 320, and 330 are located in the deciding area 120, the fittings interact with the corresponding induction magnets, for example, by attraction or repulsion, thus causing the magnetic induction circuit to change from an open state to a closed or activated state, thereby generating an induction signal. Alternatively, the magnetic induction circuit can be configured to be normally closed, that is, closed or open when the winning pieces 310, 320, and 330 are not located in the deciding area 120, and when the winning pieces 310, 320, and 330 are located in the deciding area 120, the pieces will interact with the corresponding induction magnets, for example, by attraction or repulsion, and thus the magnetic induction circuit will change from closed or open to open, thereby generating an induction signal.
[0260] In yet another implementation, such as Figure 8-10 As shown, the magnetic induction circuit may include a Hall sensor 240.
[0261] When the magnetic induction circuit includes a Hall sensor 240, the intelligent chess device 10 may further include a magnetic positioning component configured for positioning the chess pieces 310, 320, 330, 340, and 350 on the chessboard 100. For example, this magnetic positioning component can generate a magnetic force to position the chess pieces 310, 320, 330, 340, and 350 on the chessboard 100, ensuring the pieces are stably attached to the board, preventing them from falling off and avoiding loss, thus facilitating the storage and portability of the intelligent chess device 10. More specifically, the magnetic positioning component may include a first magnetic element disposed among the plurality of chess pieces 310, 320, 330, 340, and 350 and a second magnetic element disposed on the chessboard 100, the second magnetic element interacting with the first magnetic element to generate a magnetic force.
[0262] In one embodiment not specifically shown, the first magnetic attractor in the winning pieces 310, 320, and 330 is a first induction magnet 230. The first magnetic attractor in the other pieces besides the winning pieces 310, 320, and 330 is a first positioning magnet. The second magnetic attractor on the chessboard 100 is a first positioning metal piece, which may more specifically be an integral metal plate laid on the chessboard 100 corresponding to the playing area 110. In one specific embodiment, the polarity of the first positioning magnet is opposite to that of the first induction magnet, thereby ensuring that false sensing is avoided. More specifically, a first receiving cavity may be provided in the piece, and the first induction magnet 230 and the first positioning magnet may be disposed in the first receiving cavity of the respective piece. Alternatively, the first magnetic attractor is a second positioning metal piece disposed in the respective piece, which may include a second induction magnet and second positioning magnets disposed in areas of the chessboard 100 other than the winning area 120. In one specific embodiment, the polarity of the second positioning magnet is opposite to that of the second sensing magnet, thereby ensuring that false sensing is avoided. More specifically, the chessboard 100 may be provided with a second receiving cavity, and the second sensing magnet and the second positioning magnet may be disposed in the corresponding second receiving cavity.
[0263] In another embodiment, the Hall sensor 240 may be configured to interact with a sensing magnet having a given magnetic pole to generate a sensing signal, for example, in a... Figure 13 In the illustrated embodiment, it interacts with an induction magnet 230 whose polarity is S pole. In such an embodiment, as... Figure 11-15 As shown, when the winning pieces 310, 320, and 330 are equipped with a first sensing magnet 230 and a Hall sensor 240 is provided on the chessboard 100, the first magnetic attracting element provided in the pieces can be a magnet, referred to as the first positioning magnet 250—the pieces here include the winning pieces 310, 320, and 330 and non-winning pieces, such as the first type of piece 340 described elsewhere in this specification. Figure 16-17 ) and the second type of chess pieces 350 ( Figure 18-19 The second magnetic component set in the chessboard 100 can be a second positioning magnet 260, such as... Figure 8-9 As shown, the second positioning magnet 260 can generate a magnetic attraction with the first positioning magnet 250 to position the corresponding chess pieces 310, 320, 330, 340, and 350 on the chessboard 100. In this case, the first positioning magnet 250 and the first sensing magnet 230 are set to have opposite polarities, for example, especially in… Figure 12 , 13Clearly visible in 15. This allows the Hall sensor 240, which is positioned in the chessboard 100 corresponding to the deciding area 120, to accurately sense the first sensing magnet 230 on the deciding pieces 310, 320, and 330, without mistakenly sensing the first positioning magnet 250 on any piece, thus preventing the transmission of erroneous signals. More specifically, the first sensing magnet 230 is fixedly disposed on the deciding pieces 310, 320, and 330. By way of example and not exclusively, the deciding pieces 310, 320, and 330 may be provided with first sensing magnet receiving cavities 314, 324, and 334 for holding the first sensing magnet 230. Alternatively, if Hall sensors are provided in the deciding pieces 310, 320, and 330 and a second sensing magnet is provided in the chessboard 100, the first magnetic attractor in the pieces 310, 320, 330, 340, and 350 is a first positioning magnet, and the second magnetic attractor in the chessboard 100 is a second positioning magnet. In this case, the second positioning magnet and the second sensing magnet have opposite polarities. More specifically, the second sensing magnet is fixedly disposed on the chessboard 100. Exemplarily, and not exclusively, the chessboard 100 is provided with a second sensing magnet receiving cavity for holding the second sensing magnet, more specifically disposed in the chessboard 100 below the deciding area 120.
[0264] In some embodiments, when a first positioning magnet 250 is provided on the chess pieces 310, 320, 330, 340, and 350, such as... Figure 12 , 15As shown in Figures 17 and 19, chess pieces 310, 320, 330, 340, and 350 may be provided with first positioning magnet receiving cavities 312, 322, 332, 342, and 352, respectively, and the first positioning magnet 250 may be configured to be at least partially received in the first positioning magnet receiving cavities 312, 322, 332, 342, and 352. In one specific embodiment, the first positioning magnet receiving cavities 312, 322, 332, 342, and 352 are configured to hold the first positioning magnet 250 therein while also allowing the first positioning magnet 250 to swing within the first positioning magnet receiving cavities 312, 322, 332, 342, and 352. More specifically, the first positioning magnet 250 is configured within the first positioning magnet receiving cavities 312, 322a, 332a, 342a, and 352 to have a gap between itself and the first peripheral walls 312a, 322a, 332a, 342a, and 352, respectively, allowing for oscillation. More specifically, this gap is configured such that: when not oscillating, the bottom surface of the first positioning magnet 250 rests on the bottom wall of the first positioning magnet receiving cavities 312, 322, 332, 342, and 352; and during oscillation, an angle, termed a first oscillation angle, is formed between the bottom surface of the first positioning magnet 250 and the bottom wall of the first positioning magnet receiving cavities 312, 322, 332, 342, and 352. Exemplarily, and not exclusively, this first oscillation angle is less than or equal to 45°. The first positioning magnet 250 is, for example, a circular magnet, as shown in the figure. Of course, in other embodiments, the first positioning magnet 250 may also have other shapes. Additionally or alternatively, such as... Figure 9 As shown, the chessboard 100 may also include a second positioning magnet receiving cavity 130, in which the second positioning magnet 260 can be at least partially accommodated. In one specific embodiment, the second positioning magnet receiving cavity 130 is configured to hold the second positioning magnet 260 within it while allowing the second positioning magnet 260 to swing within the cavity. More specifically, the second positioning magnet 260 is configured to have a gap between itself and the second peripheral wall of the cavity 130, such a gap being configured to allow swinging. More specifically, such a gap is configured such that: when not swinging, the bottom surface of the second positioning magnet 260 rests on the bottom wall of the cavity 130; and when swinging, the angle formed between the bottom surface of the second positioning magnet 260 and the bottom wall of the cavity 130 is called the second swing angle. Exemplarily, and not exclusively, this second swing angle is less than or equal to 45°. The second positioning magnet 260 is, for example, a circular magnet. Figure 9As shown. Of course, in other embodiments, the first positioning magnet 260 may also have other shapes. Thus, a gap is left between the first positioning magnet 250 and the first positioning magnet receiving cavity 312, 322, 332, 342, 352 and / or the second positioning magnet 260 and the second positioning magnet receiving cavity 130, so that during the game, the interaction force (e.g., including repulsive force, attractive force or the resultant force of the two) between the first positioning magnet 250 and the second positioning magnet 260 will change accordingly due to the change in the distance between the first positioning magnet 250 and the second positioning magnet 260, thereby causing the first positioning magnet 250 and / or the second positioning magnet 260 to... During the movement of the chess piece, if it swings, the swing of the first positioning magnet 250 will impact the inner wall of the first positioning magnet receiving cavity 312, 322, 332, 342, 352 and / or the swing of the second positioning magnet 260 will impact the inner wall of the second positioning magnet receiving cavity 130, thereby producing an impact sound or vibration. This impact sound or vibration will be transmitted to the user, letting the user know that the chess piece 310, 320, 330, 340, 350 is being moved to a certain placement position or has been placed in a certain placement position, thus providing a better interactive effect.
[0265] It should be noted that when the first sensing magnet 230 is installed in the winning pieces 310, 320, and 330 and the Hall sensor 240 is installed in the chessboard 100, the swing angle of the second positioning magnet 260 in the second positioning magnet receiving cavity 130 can be greater than 45° or even flipped. That is, during assembly, it is not strictly necessary for the second positioning magnet 260 and the first positioning magnet 250 to have opposite polarities. This allows for improved installation efficiency of the second positioning magnet 260 while still meeting the requirements for voice interaction. More specifically, in this case, the height of the second positioning magnet receiving cavity 130 can be set lower. Similarly, when the Hall sensor is installed in the winning pieces 310, 320, and 330 and the second sensing magnet is installed in the chessboard 110, the swing angle of the first positioning magnet in the piece in the first positioning magnet receiving cavity can be greater than 45° or even flipped. In this case, it is not strictly necessary for the first positioning magnet and the second positioning magnet to have opposite polarities during assembly. More specifically, in this case, the height of the first positioning magnet receiving cavity can be set lower.
[0266] As mentioned above, in some embodiments, such as Figure 1 and 3 As shown, the decisive area 120 of the playing area 110 on the chessboard 100 can be set as a square area. The decisive area 120 can be divided into two first rectangular parts with equal areas by a first central axis AL1, and can be divided into two second rectangular parts with equal areas by a second central axis AL2 perpendicular to the first central axis AL1.
[0267] As mentioned above, the intelligent chess device 10 may include a first game mode, and in the first game mode, it can be configured such that when the first semi-final piece 310 and the second semi-final piece 320 are each in a corresponding first rectangular section, the corresponding game phase ends, such as... Figure 4-5 As shown; and / or, the intelligent chess device 10 can be configured such that when the first semi-final piece 310 and the second semi-final piece 320 are each in a corresponding second rectangular section, the corresponding game phase ends, as shown. Figure 6-7 As shown. More specifically, the shape of each of the first semi-final piece 310 and the second semi-final piece 320 is set to match the shape of each of the first rectangular portion and the second rectangular portion. In this case, in one embodiment, as... Figure 11-12 As shown, each of the first semi-decisive piece 310 and the second semi-decisive piece 320 has a first square portion and a second square portion of equal area, divided by a width direction line WL1 passing through the center. Each of the first semi-decisive piece 310 and the second semi-decisive piece 320 may have a first positioning magnet 250 disposed at the center of its first square portion and the center of its second square portion; and the deciding area 120 may be divided by the aforementioned first central axis AL1 and second central axis AL2 into four third square portions of equal area (e.g., ...). Figure 1 and 3 As shown), a second positioning magnet 260 can be set in the chessboard 100 corresponding to the center of each of the four third squares (e.g., ...). Figure 8-9 (As shown). Furthermore, in this embodiment, each of the first semi-final piece 310 and the second semi-final piece 320 may have a first induction magnet 230 disposed at its center. Figure 12 Furthermore, a Hall sensor, referred to as a bias Hall sensor 240a, is provided in the chessboard 100 corresponding to the center of each of its first rectangular portions and / or the center of each of its second rectangular portions. Figure 8-9(As shown). Note that "offset" here refers to an offset relative to the center of the deciding area 120. More specifically, if the intelligent chess device 10 is configured such that the game phase ends when the first semi-final piece 310 and the second semi-final piece 320 are each in a corresponding first rectangular portion, then an offset Hall sensor 240a is provided in the chessboard 100 corresponding to the center of each of the first rectangular portions; if the intelligent chess device 10 is configured such that the game phase ends when the first semi-final piece 310 and the second semi-final piece 320 are each in a corresponding second rectangular portion, then an offset Hall sensor 240a is provided in the chessboard 100 corresponding to the center of each of the second rectangular portions. A bias Hall sensor 240a is provided on the board. If the intelligent chess device 10 is configured such that the game phase ends when the first semi-final piece 310 and the second semi-final piece 320 are each in a corresponding first rectangular section, and the intelligent chess device 10 is also configured such that the game phase ends when the first semi-final piece 310 and the second semi-final piece 320 are each in a corresponding second rectangular section, then a bias Hall sensor 240a is provided on the chessboard 100 corresponding to the center of each first rectangular section and the center of each second rectangular section. Alternatively, a Hall sensor can be provided at the center of each of the first semi-final piece 310 and the second semi-final piece 320, and a second sensing magnet, referred to as a bias second magnet, can be provided on the chessboard 100 corresponding to the center of each first rectangular section and / or the center of each second rectangular section. Similarly, "bias" here refers to an offset relative to the center of the deciding area 120.
[0268] As mentioned above, in addition to the first game mode, the intelligent chess device 10 can also include a second game mode, and can be configured such that in the second game mode, the corresponding game segment ends when the overall winning pieces 330 are in the deciding zone 120. More specifically, as... Figure 14 and 15 As shown, the shape of the overall winning piece 330 can be configured to match the shape of the winning area 120. In such an embodiment, a first positioning magnet 250 can be provided in the overall winning piece 330 corresponding to the second positioning magnet 260 in the winning area 120. In an embodiment not shown, a first sensing magnet can be provided in the overall winning piece 330 corresponding to the aforementioned bias Hall sensor 240a on the chessboard 100; or a Hall sensor can be provided in the overall winning piece 330 corresponding to the bias second sensing magnet on the chessboard 100. In another embodiment, such as Figure 8-9 As shown, a Hall sensor, referred to as a center Hall sensor 240b, can be installed in the chessboard 100 corresponding to the center of the deciding area 120; as Figure 15As shown, the overall winning piece 330 can have a first sensing magnet 230 at its center, referred to as the central first sensing magnet 230b; or, a second sensing magnet, referred to as the central second sensing magnet, can be provided in the chessboard 100 corresponding to the center of the winning area 120, and the overall winning piece 330 can have a Hall sensor at its center, referred to as the central Hall sensor. In this other embodiment, more specifically, as... Figure 15 As shown, the overall winning piece 330 may further include at least one additional first sensing magnet, i.e., at least one additional first sensing magnet is provided. This at least one additional first sensing magnet is correspondingly provided with at least one of the bias Hall sensors 240a in the chessboard 100, and is therefore also called a bias first sensing magnet 230a (i.e., it is biased relative to the center of the overall winning piece 330). More specifically, the overall winning piece 330 may also be divided into two rectangles of equal area by its first central axis AL3, referred to as a third rectangle, and further divided into two rectangles of equal area by a second central axis AL4 perpendicular to its first central axis AL3, referred to as a third rectangle. The at least one additional first sensing magnet, i.e., at least one bias first sensing magnet 230a, may be provided at the center of at least one of the two third rectangles and the two fourth rectangles. Therefore, it can be configured such that the overall winning piece 330 is located in the winning area 120 only when the central Hall sensor 240b and the central first sensing magnet 230b generate a sensing signal, and simultaneously the at least one additional first sensing magnet 230a and the corresponding bias Hall sensor 240a also generate a sensing signal. This allows for a more accurate determination of the presence of the overall winning piece 330 in the winning area 120 without interfering with other pieces besides the overall winning piece 330. Alternatively, in this other embodiment, more specifically, the winning piece 330 may also include at least one additional Hall sensor, i.e., at least one additional Hall sensor is provided, which is correspondingly set to at least one of the bias second magnets in the chessboard 100, and is therefore a "biased" Hall sensor among the overall winning pieces. The effect achieved by this setting is the same as above, and will not be repeated.
[0269] In some embodiments, such as Figure 1 , 3 As shown in Figures 11 and 12, the deciding area 120 can be set as a square area with a length and width of 2 units, and the first semi-decisive piece 310 and the second semi-decisive piece 320 can each be set as a rectangular piece with a length of 2 units and a width of 1 unit. More specifically, as... Figure 14-15 As shown, the overall winning piece 330 can be set as a square piece with a length and width of 2 units.
[0270] In some embodiments, such as Figure 12-19 As shown, the chess pieces in the intelligent chess device 10, excluding the winning pieces 310, 320, and 330, include a first type of piece 340 and a second type of piece 350. Each of the first type of piece 340 can be a square piece with a length and width of 1 unit, and each of the second type of piece 340 can be a rectangle with a length of 2 units and a width of 1 unit. In one specific embodiment, such as... Figure 17 As shown, the first positioning magnet 250 of each of the first type of chess pieces 340 can be disposed at the center; each of the second type of chess pieces 350 can have two square portions of equal area divided by a width direction line WL2 passing through the center, referred to as a fourth square portion, and each second type of chess piece 350 can have a first positioning magnet 250 at the center of each fourth square portion. More specifically, as Figure 8 As schematically shown, the playing area 110 of the chessboard 100 can be divided into multiple square chessboard areas, each with a length and width of 1 unit. Except for the deciding area 120, a second positioning magnet 260 is provided in the chessboard 110 corresponding to the center of each square chessboard area. Exemplarily, but not exclusively, one square chessboard area can correspond to one placement position unit 111. Also exemplary, but not exclusively, the playing area 110 of the chessboard 100 can have 4 rows by 5 columns of square chessboard areas.
[0271] More specifically, it can be set that the second type of piece 350 has different colors and / or different identity identification structures from the first semi-final piece 310 and the second semi-final piece 320. Regarding the identity identification structure, for example... Figure 11 and 18 As shown, the first semi-final piece 310 and the second semi-final piece 320 may have generally triangular identity marker structures 313 and 323, while the second type of piece 350 may have a generally rectangular identity marker structure 353; and / or the first semi-final piece 310 and the second semi-final piece 320 have the same color and / or the same identity marker structure; and / or the first type of piece 340 has a different color and / or a different identity marker structure than the second type of piece 340 and the first semi-final piece 310 and the second semi-final piece 320, for example, as Figure 16 As shown, the first type of piece 340 may have a circular identity recognition structure 343; and / or the overall winning piece 330 may have a different color and / or a different identity recognition structure than the first type of piece 340 and the second type of piece 350, such as Figure 14 As shown, the overall winning piece 330 may have a generally triangular identity marker structure 333; and / or the overall winning piece 330 has the same color as the first semi-winning piece 310 and the second semi-winning piece 320.
[0272] In a second embodiment (not shown) of the first embodiment of the winning piece recognition module 200, the first sensor disposed in the winning pieces 310, 320, and 330 can be a color sensing area, while the second sensor disposed in the chessboard 100 can be a light signal sensor. This light signal sensor can be electrically connected to the prompting module, in which case the prompting module can be disposed on the chessboard 100. Alternatively, conversely, the first sensor disposed in the winning pieces 310, 320, and 330 can be a light signal sensor, while the second sensor disposed in the chessboard 100 can be a color sensing area. This light signal sensor can be electrically connected to the prompting module, in which case the prompting module can be disposed on the winning pieces 310, 320, and 330. In a more specific embodiment, the intelligent chess device 10 may include a magnetic positioning component, which is configured for positioning the pieces 310, 320, 330, 340, and 350 on the chessboard 100. More specifically, the magnetic positioning assembly may include a first magnetic element disposed in chess pieces 310, 320, 330, 340, and 350, and a second magnetic element disposed in the chessboard 100. The second magnetic element can interact with the first magnetic element to generate a magnetic attraction force. The specific configuration of the first and second magnetic elements can be found above and will not be repeated here.
[0273] In the third embodiment (not shown) of the first embodiment of the winning piece recognition module 200, the first sensing element disposed in the winning pieces 310, 320, and 330 is a metal element, and the second sensing element disposed in the chessboard 100 can be a metal sensing device. The metal sensing device can be configured to be electrically connected to the prompting module, in which case the prompting module can be disposed on the chessboard 100; or the first sensing element disposed in the winning pieces 310, 320, and 330 is a metal sensing device, and the second sensing element disposed in the chessboard 100 is correspondingly a metal element. The metal sensing device can be configured to be electrically connected to the prompting module, in which case the prompting module can be disposed on the winning pieces 310, 320, and 330.
[0274] According to a second embodiment (not shown) of the winning piece recognition module 200, the winning piece recognition module 200 may include a pressure generating component and a pressure sensor. In one embodiment, the pressure generating component includes a first pressure generating element disposed on the winning pieces 310, 320, and 330, and a second pressure generating element disposed on the chessboard 100 corresponding to the winning area 120. The second pressure generating element is configured to interact with the first pressure generating element to generate pressure. More specifically, the first pressure generating element is a magnet, the second pressure generating element is a metal element, and the pressure sensor is disposed in the chessboard 100 to sense the pressure of the second pressure generating element. The pressure sensor may be electrically connected to the prompting module, in which case the prompting module may be disposed on the chessboard 100; or, the second pressure generating element is a magnet, the first pressure generating element is a metal element, and the pressure sensor is disposed on the winning pieces 310, 320, and 330 to sense the pressure of the first pressure generating element. The pressure sensor may be electrically connected to the prompting module, in which case the prompting module may be disposed on the winning pieces 310, 320, and 330.
[0275] According to a third embodiment (not shown) of the winning piece recognition module, the winning piece recognition module 200 may include a button module disposed on the chessboard 100 corresponding to the winning area 120. This button module may include one or more buttons and circuitry controlled by the buttons. More specifically, when the winning area 120 is a square region, as described above, buttons may be disposed at each of the two first rectangular portions; and / or, buttons may be disposed at each of the two second rectangular portions. More specifically, in this case, the intelligent chess device 10 includes a magnetic positioning component configured for positioning the pieces on the chessboard. The specific configuration of the magnetic positioning component can be found above and will not be repeated here.
[0276] In some embodiments, such as Figure 1-10 As shown, the intelligent chess device 10 may further include a display device 400, which provides various display information. The control module 500 of the intelligent chess device 10 may also be configured to control the operation of the display device 400. In one specific embodiment, the display device mentioned in the prompt module may be the same display device as the display device 400 described here, i.e., the display device 400 is also part of the aforementioned prompt module; alternatively, the display device mentioned in the prompt module may be a different display device from the one described here. In one specific embodiment, as shown, the display device 400 is disposed on the chessboard 100.
[0277] In some embodiments, the intelligent chess device 10 may be configured to include a game operation mode. The game operation mode is a game mode in which the user actually plays the game, for example, in which the user plans and completes each move in each game phase. In the game operation mode, each game phase may include a question-posing phase and a question-answering phase. The control module 500 may also be configured to control the display device 400 to display the question layout at least during the question-posing phase. The question layout guides the user to place the pieces corresponding to the displayed question layout on the playing area 110 of the chessboard 100 during the question-posing phase; this piece layout is the same as the piece layout at the start of the question-answering phase. The question-answering phase is the phase where the user "answers the questions," more specifically, how the user moves step by step from the question layout given in the question-posing phase until the game is won or ends. In some embodiments, the intelligent chess device 10 may also be configured to switch between the question-posing phase and the question-answering phase within a game phase. According to one implementation, such as Figure 1-10 As shown, the intelligent chess device 10 can switch from the question-setting stage to the answering stage via the control button 590 which is communicatively connected to the control module 500; alternatively, the display screen 410 of the display device 400 can be a touch screen, and the intelligent chess device 10 can be set to switch from the question-setting stage to the answering stage via the touch screen.
[0278] In some embodiments, the intelligent chess device 10 may be configured to include one or more game levels, each game level comprising one or more game stages. In a more specific embodiment, the intelligent chess device 10 may include a memory accessible by the control module 500, or the memory may be part of the control module 500. A question bank may be stored in the memory, comprising multiple questions, which are divided into one or more game levels and one or more game stages corresponding to each game level. That is, each question corresponds to a specific game level, and more specifically, to a specific game stage within that game level.
[0279] In some embodiments, the intelligent chess device 10 can also be configured to select or switch corresponding game levels and / or game stages, such as selecting a game level and / or game stage before a game stage begins, or switching from the current game stage to a game level and / or game stage. More specifically, such as Figure 1-10As shown, the intelligent chess device 10 can be configured to select or switch game levels and / or game stages via at least one control button 570, 580 communicatively connected to the control module 500. For example, two such control buttons can be used, with one control button 570 used for forward selection or switching of game levels and / or game stages, and the other control button 580 used for backward selection or switching of game levels and / or game stages. It should be noted that these control buttons 570, 580, and 590 can all be configured as multi-functional control buttons, meaning they can perform multiple control functions. Alternatively, the display screen 410 of the display device 400 can be a touchscreen, in which case the intelligent chess device 10 can be configured to select or switch game levels and / or game stages via the touchscreen.
[0280] In some embodiments, the control module 500 can also be configured to automatically switch the intelligent chess device 10 to the next game stage or the next game level after determining that the corresponding game stage has ended. According to one embodiment, if the current game stage is not the last game stage of the current game level, the control module 500 controls the intelligent chess device 10 to automatically switch to the next game stage of the current game level after determining that the current game stage has ended; if the current game stage is the last game stage of the current game level, the control module 500 controls the intelligent chess device 10 to automatically switch to the first game stage of the next game level after determining that the current game stage has ended. In a specific embodiment, automatically switching to the next game stage or the next game level means entering the question-setting stage of the next game stage or the next game level, including the control module 500 controlling the display device 400 to display the corresponding question layout. According to a more specific embodiment, the control module 500 is configured to automatically switch the intelligent chess device 10 to the next game stage or the next game level after determining that the corresponding game stage has ended and after the control prompt module completes the game end prompt information. As shown above, depending on the implementation, the game over notification information may include at least one of sound information, light information, and display information. For example, the display device 400, as part of the notification module, may display a game over notification pattern, such as a dynamic pattern.
[0281] In some embodiments, the control module 500 can also be configured to further determine the presence or absence of winning pieces 310, 320, and 330 in the deciding area 120 after the conclusion of the corresponding game phase, and configured to control the intelligent chess device 10 to automatically switch to the next game phase or the next game level only when it is determined that winning pieces 310, 320, and 330 are absent from the deciding area 120. More specifically, after the current game phase ends, i.e., after both the first half-winning piece 310 and the second half-winning piece 320 are in the deciding area 120 in the first game mode, or after all winning pieces 330 are in the deciding area 120 in the second game mode, further user action is required, i.e., the action of removing winning pieces 310, 320, and 330 from the deciding area 120, to trigger the intelligent chess device 10 to switch to the next game phase or the next game level. In a more specific implementation, after the control module 500 determines that a certain game segment has ended and before the control module 500 controls the intelligent chess device 10 to automatically switch to the next game segment or the next game level, the control module 500 controls the prompt module to provide a game-ending prompt message. For example, the control module 500 can control the prompt module to provide a game-ending prompt message for a certain period of time after determining that the game has ended; alternatively, the control module 500 can control at least one part of the prompt module, such as at least one of the sound device 450, the light-emitting device 460, and the display device 400, to continuously or cyclically provide a game-ending prompt message before switching to the next game segment or the next game level.
[0282] In some embodiments, such as Figure 1-10 As shown, the display device 400 of the intelligent chess device 10 can be configured to include a display screen 410 and an LED light assembly, referred to as a second LED light assembly, disposed below the display screen. The display screen 410 is, for example, a touch screen or a non-touch screen. The second LED light assembly includes a plurality of LED light units 420. As mentioned above, the playing area 110 of the chessboard 100 can include a plurality of placement position units 111. Each placement position unit 111 can be a square chessboard area with a length and width of 1 unit. The arrangement of the plurality of LED light units 420 corresponds to the arrangement of the plurality of placement position units 111. Exemplarily, but not exclusively, the placement position units of the playing area 110 of the chessboard 100 can be arranged in a 4x5 array. Figure 8 Similarly, the LED units 420 of the second LED assembly can also be arranged in a 4-row x 5-column array.
[0283] In some embodiments, the control module 500 is further configured to control the operation of the second LED light assembly to identify different chess pieces 310, 320, 330, 340, and 350 by controlling different display colors and / or patterns and / or identifiers of the multiple LED light units 420 of the second LED light assembly when the display device 400 displays the chess layout. It also controls whether the corresponding chess placement position unit 111 should be placed by controlling whether the corresponding LED light unit 420 is in an off state or an on state. For example, if the LED light unit 420 is in an off state, it means that the chess placement position unit 111 corresponding to it in the chess playing area 110 should not be placed, and only the chess placement position unit 111 corresponding to the lit LED light unit 420 in the chess playing area 110 should be placed. Different pieces include, for example, the overall winning piece 330, the first semi-winning piece 310, the second semi-winning piece 320 (note that the second semi-winning piece 320 and the first semi-winning piece 310 can be displayed indistinguishably), the first type of piece 340, and the second type of piece 350, etc. In one specific implementation, such as Figure 14-15 As shown, the overall winning piece 330 is a square piece with a length and width of 2 units. Optionally, the overall winning piece 330 is orange; optionally, the overall winning piece 330 has an overall triangular identification structure 333. In this case, in the question layout displayed on the display device 400, the LED light unit 420 representing the overall winning piece 330 can be controlled to emit orange light, and four LED light units 420 arranged in a square can be used to represent the overall winning piece 330. In one specific embodiment, as... Figure 11-12 As shown, the first semi-final piece 310 and the second semi-final piece 320 can be rectangular pieces with a length of 2 units and a width of 1 unit; optionally, the first semi-final piece 310 and the second semi-final piece 320 are orange in color, and optionally have an overall triangular identification structure 313, 323. In this case, in the question layout displayed on the display device 400, the LED light unit 420 representing the first semi-final piece 310 or the second semi-final piece 320 can be controlled to emit orange light, and at this time, two LED light units 420 arranged in a rectangle can be used to represent the first semi-final piece 310 or the second semi-final piece 320. In a specific embodiment, such as Figure 16-17As shown, the first type of chess piece 340 can be a square chess piece with a length and width of 1 unit; optionally, the first type of chess piece 340 is yellow in color and optionally has a circular marker structure. In this case, in the problem layout displayed on the display device 400, the LED light unit 420 representing the first type of chess piece 340 can be controlled to emit yellow light, and at this time, one LED light unit 420 displaying the square area can be used to represent each first type of chess piece 340. In a specific embodiment, such as Figure 18-19 As shown, the second type of chess piece 350 can be a rectangular piece with a length of 2 units and a width of 1 unit; optionally, the second type of chess piece 350 is purple in color and optionally has a rectangular identification structure 353. In this case, in the question layout displayed on the display device 400, the LED light unit 420 representing the second type of chess piece 350 can be controlled to emit purple light, and two LED light units 420 arranged in a rectangle can be used to represent each second type of chess piece 350.
[0284] In some embodiments, at least during the question-posing phase of the corresponding game segment, the control module 500 controls the LED light unit 420 representing at least one piece or at least one class of pieces to flash. This flashing can be used to indicate that the current phase is still in the question-posing phase. In a more specific embodiment, during the answering phase of the corresponding game segment, the control module 500 controls the display device 400 to display the question layout in a non-flickering manner. Similarly, flashing or non-flickering can be used to distinguish between the question-posing phase and the answering phase. Alternatively, during the answering phase of the corresponding game segment, the control module 500 may also control the display device 400 to stop displaying the question layout.
[0285] In some embodiments, the control module 500 is further configured to control the display device 400 to statically or dynamically display the current game level and / or the current game stage level before the start of each game segment. For example, displaying for 1-3 seconds. In one specific embodiment, the control module 500 controls the display device 400 to simultaneously display two numbers, one representing the current game level and the other representing the current game stage level. In another specific embodiment, the control module 500 controls the display device 400 to display two numbers sequentially, where the first number represents the current game level and the second number represents the current game stage level.
[0286] In some embodiments, the control module 500 is further configured to time the entire answering phase of the corresponding game segment. According to one specific implementation, the intelligent chess device 10 includes a timing control button communicatively connected to the control module 500. Timing is triggered by the timing control button, which is, for example, a timing control button... Figure 1-10The control button 590 is shown in the diagram. More specifically, in the corresponding game phase, after completing the question-setting phase, the user can communicate with the control module 500 by pressing the timing control button 590. In response, the control module 500 starts timing the answering phase, and the user also enters the answering phase. Therefore, the timing control button 590 can also be regarded as a switch button from the question-setting phase to the answering phase. According to another specific embodiment, the display screen 410 of the display device 400 can be set as a touch screen, and the intelligent chess device 10 triggers the timing of the answering phase via the touch screen. In one embodiment, when the winning piece recognition module 200 recognizes that the first semi-winning piece 310 and the second semi-winning piece 320 are both in the winning zone 120 (corresponding to the first game mode) or recognizes that the entire winning piece 330 is in the winning zone 120 (corresponding to the second game mode), the control module 500 stops timing. More specifically, as described above, the control module 500 stops timing when it determines that the current game phase has ended. In one embodiment, the control module 500 is further configured to control the display device 400 to statically or dynamically display the timing results at the end of each game segment.
[0287] In some embodiments, the intelligent chess device 10 may further include a teaching mode corresponding to a specific game segment. This teaching mode teaches users how to solve problems, i.e., how to move pieces to achieve victory. The teaching mode may include a problem-solving phase and a teaching phase. The problem-solving phase of the teaching mode is similar to the problem-solving phase in the game practice mode described above. More specifically, in a game segment, the switch from normal mode, such as from game practice mode, to teaching mode can be implemented after the problem-solving phase of the corresponding game segment ends. After such a switch, the teaching phase of the teaching mode begins. Specifically, the intelligent chess device 10 may be configured to enable the switch from the problem-solving phase to the teaching phase of a specific game segment. According to a specific embodiment, the intelligent chess device 10 is configured to switch from the problem-solving phase to the teaching phase via a control button 590 communicatively connected to the control module 500. This control button 590 may be a multi-functional control button, meaning it can also perform other control functions. Alternatively, the display screen 410 of the display device 400 can be a touch screen, in which case the intelligent chess device 10 can be configured to switch from the problem-setting stage to the teaching stage via the touch screen.
[0288] In some embodiments, during the teaching phase of the teaching mode, the control module 500 controls the display device 400 to display the piece layout corresponding to each teaching step. More specifically, during the teaching phase, in each teaching step, the control module 500 controls the display device 400 to display dynamic changes representing the next move, which includes moving the piece to be moved from the current position to the next position. More specifically, this dynamic change may include first causing the current LED unit 420 representing the piece to be moved corresponding to the current position to flash and then turn off, and then causing the next LED unit 420 representing the next position to turn on from the off state to indicate that the piece has been moved. In one embodiment, the intelligent chess device 10 may also be configured to switch from the current teaching step to the next teaching step or from the current teaching step to the previous teaching step via control buttons 570, 580 communicatively connected to the control module 500. Alternatively, the display screen 410 of the display device 400 is a touch screen, and the switching of teaching steps can also be achieved via the touch screen.
[0289] In some embodiments, the intelligent chess device 10 can also be configured to switch from a teaching mode to a game practice mode. According to one embodiment, the intelligent chess device 10 is configured to switch from the teaching mode to the game practice mode via a control button 590 communicatively connected to the control module 500; or the display screen 410 can be a touchscreen, and the intelligent chess device 10 is configured to switch from the teaching mode to the game practice mode via the touchscreen.
[0290] In some embodiments, such as Figure 2 and 8 As shown in Figure -10, the second LED light 420 assembly of the display device 400 is disposed on the main circuit board 510 of the control module 500, which allows for space saving. As shown, in one specific embodiment, the main circuit board 510 of the control module 500 and the second LED light assembly thereon are disposed in the chessboard housing space, while the display screen 410 of the display device 400 is located on the surface of the chessboard 100.
[0291] In some embodiments, such as Figure 2 As schematically shown, the intelligent chess device 10 includes a sound-emitting device 450, which is configured to emit corresponding sound cues in at least one of the following situations: powering on; powering off; when a game segment ends and / or a game level switches; when a game mode switches, etc. More specifically, the sound-emitting device 450 is configured as part of the aforementioned cuing module.
[0292] In some embodiments, the smart chess device 10 may include a communication module. In one specific embodiment, the communication module is configured to allow the smart chess device 10 to communicate with one or more other smart chess devices 10 to share game information. Specifically, the communication module may be configured to allow the smart chess device 10 to communicate with one or more other smart chess devices 10 within a given distance range, such as within 3 meters or 5 meters. Specifically, the game information may include at least one of the following: game mode, puzzle layout, timing results, game level, and game stage level. More specifically, the communication module may be configured to allow the smart chess device 10 to share puzzle layouts with one or more other smart chess devices 10. Alternatively or additionally, the communication module may be configured to allow one or more other smart chess devices 10 to share timing results with the smart chess device 10. According to one specific embodiment, the communication module may include a Bluetooth module.
[0293] According to some embodiments, the intelligent chess device 10 may also include a battery module. More specifically, the battery module is configured to power at least one of the display device 400, the sound-emitting device 450, the light-emitting device 460, or the control module 500.
[0294] According to at least some of the above embodiments, the intelligent chess device 10 is an intelligent Huarong Road chess game.
[0295] like Figure 20-25 As shown, the intelligent chess device 10 may also include a chess piece storage compartment 600 for storing chess pieces 310, 320, 330, 340, and 350.
[0296] In one embodiment, a chess piece storage compartment 600 is disposed in the chessboard 100. Exemplarily, the chess piece storage compartment 600 may be formed by the chessboard shell 190 that forms the chessboard 100. Also exemplaryly, the chess piece storage compartment 600 may be a pull-out storage compartment disposed on the chessboard 100.
[0297] In another implementation, such as Figure 20-25 As shown, the chess piece storage compartment 600 is configured to be independent of the chessboard 100. More specifically, the playing area 110 of the chessboard 100 is recessed relative to other parts of the chessboard 100, such as the edges or perimeter, and a mating portion 610 constituting at least a part of the chess piece storage compartment 600 can fit into the playing area 110. For example, a deformable mating member 620 may be provided around the mating portion 610 of the chess piece storage compartment 600, such as... Figure 24 As shown, the deformable fitting 620 can conform to at least a portion of the peripheral wall 112 of the chess-playing area 110. For example, the deformable fitting 620 is a rubber component. Also, for example, the deformable fitting 620 is disposed at the four corners of the mating portion 610.
[0298] According to some embodiments, such as Figure 22-25 As shown, the chess piece storage compartment 600 includes a first housing 630 and a second housing 640 that can cooperate with each other to form a storage cavity. Exemplarily, the first housing 630 and the second housing 640 are hinged to each other at a first end via a hinge structure 635, allowing the first housing 630 and the second housing 640 to pivot relative to each other at the hinge structure 635, thereby enabling them to open or close relative to each other. More specifically, as... Figure 24-25 As shown, the first housing 630 and the second housing 640 may further include a cooperating locking structure 636, which allows the first housing 630 and the second housing 640 to be locked relative to each other. In one specific embodiment, as shown, the locking structure 636 is disposed at the second end of the first housing 630 and the second housing 640 opposite to the first end. Exemplarily, the locking structure 636 is a snap-fit structure.
[0299] The exemplary embodiments of the intelligent chess device proposed by this utility model have been described in detail above with reference to preferred embodiments. However, those skilled in the art will understand that various modifications and alterations can be made to the above specific embodiments without departing from the concept of this utility model, and various combinations can be made to the various technical features and structures proposed by this utility model without exceeding the protection scope of this utility model.
[0300] The scope of this disclosure is not limited by the embodiments described above, but by the appended claims and their equivalents.
Claims
1. An intelligent Hua-Court-Dao chess, characterized in that, The intelligent Hua Cun Dao chess includes: a chessboard, provided with a chess playing area, the chess playing area including a decisive area; a plurality of chess pieces, including a plurality of decisive pieces, the plurality of decisive pieces including a first half decisive piece and a second half decisive piece capable of operating independently of each other; a decisive piece identification module, configured to be able to identify the presence of each of the decisive pieces at the decisive area; wherein the decisive piece identification module includes: a first sensing assembly provided in the decisive piece, the first sensing assembly including a first sensing element; and a second sensing assembly provided on the chessboard corresponding to the decisive area, the second sensing assembly including a second sensing element; wherein the second sensing element and the first sensing element can interact to generate a sensing signal; a prompt module, communicatively connected with the decisive piece identification module, and configured to be able to give corresponding prompt information when the decisive piece identification module identifies the presence of the decisive piece at the decisive area; wherein the intelligent Hua Cun Dao chess is configured to include at least one game mode, and in a first game mode of the at least one game mode, when the first half decisive piece and the second half decisive piece are both in the decisive area, the corresponding game link ends.
2. The smart mahjong according to claim 1, characterized in that, The decisive area is a square area; wherein: the decisive area includes two first rectangular portions of equal area divided by a first central axis, wherein the intelligent Hua Cun Dao chess is configured to end the corresponding game link when the first half decisive piece and the second half decisive piece are each in the corresponding first rectangular portion; and / or the decisive area includes two second rectangular portions of equal area divided by a second central axis, the second central axis being perpendicular to the first central axis, wherein the intelligent Hua Cun Dao chess is configured to end the corresponding game link when the first half decisive piece and the second half decisive piece are each in the corresponding second rectangular portion.
3. The intelligent Hua Cun Dao chess of claim 2, wherein: the plurality of decisive pieces further includes a whole decisive piece, the intelligent Hua Cun Dao chess is further configured to include a second game mode, and in the second game mode, when the whole decisive piece is in the decisive area, the corresponding game link ends.
4. The intelligent mahjong according to claim 3, characterized in that, The intelligent Hua Cun Dao chess further includes a control module.
5. The intelligent mahjong according to claim 4, characterized in that, The control module is configured to be able to determine the end of the game link.
6. The intelligent Hua Cun Dao chess of claim 5, wherein: the control module is communicatively connected with the decisive piece identification module, and is configured to be able to receive a decisive piece presence signal issued by the decisive piece identification module when the decisive piece identification module identifies the presence of the decisive piece at the decisive area, and to determine whether the game link ends based on the decisive piece presence signal.
7. The intelligent mahjong according to claim 6, characterized in that, The control module is further configured to control the operation of the prompt module, and is configured to be able to control the prompt module to give corresponding prompt information in response to the reception of the decisive piece presence signal.
8. The intelligent mahjong according to claim 7, characterized in that, The prompt module includes one or more of a sound emitting device, a light emitting device, and a display device.
9. The intelligent mahjong according to claim 4, characterized in that, The intelligent Hua-Court chess also comprises one or more operation buttons connected in communication with the control module.
10. The smart mahjong according to claim 9, characterized in that, The one or more operation buttons can realize at least one of the following functions alone or in combination with each other: Start-up and shut-down of the intelligent Hua-Court chess; Selection or switching of the first game mode or the second game mode; Forward or backward selection or switching of game levels and / or game links; Start of the answering timing of the corresponding game link; Restart of the current game link; Entry and exit of the teaching mode; Forward or backward selection or switching of one or more teaching steps in the teaching mode; Archiving of the current game level and / or the current game link; Switching from the current game level and / or the current game link to the initial game level and / or the initial game link; Switching to the archived game level and / or game link; Turning on, turning off and volume adjustment of the sound-emitting device.
11. The intelligent mahjong according to claim 10, characterized in that, The plurality of operation buttons are configured as multifunctional buttons.
12. The intelligent Hua-Court chess according to claim 2 or 3, wherein: The first sensing member is an inductive magnet, referred to as a first inductive magnet, and the second sensing member is a magnetic induction circuit, and the second sensing member is electrically connected with the prompting module, and the prompting module is arranged on the chessboard; or The first sensing member is a magnetic induction circuit, and the second sensing member is an inductive magnet, referred to as a second inductive magnet, and the first sensing member is electrically connected with the prompting module, and the prompting module is arranged on the final chess piece.
13. The intelligent Hua-Court chess according to claim 12, wherein: The magnetic induction circuit comprises a Hall sensor.
14. The intelligent Hua-Court chess according to claim 13, wherein: The intelligent Hua-Court chess comprises a magnetic attraction positioning assembly arranged for positioning the chess pieces on the chessboard.
15. The intelligent Hua-Court chess according to claim 14, wherein: The magnetic attraction positioning assembly comprises a first magnetic attraction member arranged in the plurality of chess pieces and a second magnetic attraction member arranged in the chessboard, and the second magnetic attraction member can interact with the first magnetic attraction member to generate a magnetic attraction force.
16. The intelligent Hua-Court chess according to claim 15, wherein: The first magnetic attraction member in the plurality of final chess pieces is the first inductive magnet, and the first magnetic attraction member in the chess pieces other than the plurality of final chess pieces is a first positioning magnet, and the second magnetic attraction member is a first positioning metal member; or The first magnetic attraction member is a second positioning metal member arranged in the corresponding chess piece, and the second magnetic attraction member comprises the second inductive magnet and a second positioning magnet arranged in the area other than the final area on the chessboard.
17. The intelligent Hua-Court chess according to claim 16, wherein: The first positioning magnet is opposite in polarity to the first inductive magnet; or The second positioning magnet is opposite in polarity to the second inductive magnet.
18. The intelligent Hua-Court chess according to claim 16, wherein: The first positioning metal member is an integral member corresponding to the chess playing area.
19. The smart Hua-Cong chess set according to claim 16, wherein the chess pieces are provided with first accommodating cavities, and the first sensing magnets and the first positioning magnets are arranged in the first accommodating cavities of the corresponding chess pieces; or the chessboard is provided with second accommodating cavities, and the second sensing magnets and the second positioning magnets are arranged in the second accommodating cavities of the corresponding chessboard.
20. The smart Hua-Cong chess set according to claim 15, wherein the first magnetic attraction member is a first positioning magnet, and the second magnetic attraction member is a second positioning magnet, and the first positioning magnet is opposite in polarity to the first sensing magnet; or the first magnetic attraction member is a first positioning magnet, and the second magnetic attraction member is a second positioning magnet, and the second positioning magnet is opposite in polarity to the second sensing magnet.
21. The smart Hua-Cong chess set according to claim 20, wherein the first sensing magnet is fixedly arranged on the final chess piece; or the second sensing magnet is fixedly arranged on the chessboard.
22. The smart Hua-Cong chess set according to claim 21, wherein the final chess piece is provided with a first sensing magnet accommodating cavity for holding the first sensing magnet; or the chessboard is provided with a second sensing magnet accommodating cavity for holding the second sensing magnet.
23. The smart Hua-Cong chess set according to claim 21, wherein the chess pieces are provided with first positioning magnet accommodating cavities, and the first positioning magnets are at least partially accommodated in the first positioning magnet accommodating cavities; and / or the chessboard is provided with second positioning magnet accommodating cavities, and the second positioning magnets are at least partially accommodated in the second positioning magnet accommodating cavities.
24. The smart Hua-Cong chess set according to claim 23, wherein the first positioning magnet accommodating cavities are configured to allow the first positioning magnets to swing in the first positioning magnet accommodating cavities; and / or the second positioning magnet accommodating cavities are configured to allow the second positioning magnets to swing in the second positioning magnet accommodating cavities.
25. The smart Hua-Cong chess set according to claim 24, wherein the first positioning magnets are arranged in the first positioning magnet accommodating cavities with a gap between the first positioning magnets and a first peripheral wall of the first positioning magnet accommodating cavities; and / or the second positioning magnets are arranged in the second positioning magnet accommodating cavities with a gap between the second positioning magnets and a second peripheral wall of the second positioning magnet accommodating cavities.
26. The smart Hua-Cong chess set according to claim 25, wherein when not swinging, a bottom surface of the first positioning magnet is placed on a bottom wall of the first positioning magnet accommodating cavity; when swinging, an included angle between the bottom surface of the first positioning magnet and the bottom wall of the first positioning magnet accommodating cavity is a first swinging angle, and the first swinging angle is less than or equal to 45°; and / or when not swinging, a bottom surface of the second positioning magnet is placed on a bottom wall of the second positioning magnet accommodating cavity; when swinging, an included angle between the bottom surface of the second positioning magnet and the bottom wall of the second positioning magnet accommodating cavity is a second swinging angle, and the second swinging angle is less than or equal to 45°. 27.The smart Chinese checkers of claim 25, wherein: the first positioning magnet is a round magnet; and / or the second positioning magnet is a round magnet. 28.The smart Chinese checkers of claim 20, wherein: the plurality of checkers further comprises a whole checkers, the smart Chinese checkers is further configured to comprise a second game mode, and configured to end a corresponding game session when the whole checkers is in the showdown area in the second game mode. 29.The smart Chinese checkers of claim 28, wherein: the smart Chinese checkers further comprises a game mode selection module, which is configured to switch the smart Chinese checkers to the first game mode or the second game mode.
30. The intelligent mahjong tile of claim 29, wherein, the smart Chinese checkers is provided with a first game mode indicator light for the first game mode and a second game mode indicator light for the second game mode.
31. The intelligent mahjong tile of claim 30, wherein, the first game mode indicator light and the second game mode indicator light are different in position and / or color and / or pattern. 32.The smart Chinese checkers of claim 28, wherein: the whole checkers is configured as a square checkers with a length and a width of 2 units; the showdown area is configured as a square area with a length and a width of 2 units; the first half checkers and the second half checkers are each configured as a rectangular checkers with a length of 2 units and a width of 1 unit. 33.The smart Chinese checkers of claim 32, wherein: the first half checkers and the second half checkers each have a first square portion and a second square portion divided by a line along a width direction through the center, the first half checkers and the second half checkers each have the first positioning magnet in the center of the first square portion and the center of the second square portion; and the showdown area is divided into four third square portions with equal areas by the first central axis and the second central axis, the second positioning magnet is arranged in the center of each of the four third square portions in the board; wherein: the first half checkers and the second half checkers each have the first sensing magnet in the center, and the Hall sensor, referred to as a bias Hall sensor, is arranged in the center of each of the first rectangular portion and / or the second rectangular portion in the board; or the first half checkers and the second half checkers each have the Hall sensor in the center, and the second sensing magnet, referred to as a bias second magnet, is arranged in the center of each of the first rectangular portion and / or the second rectangular portion in the board. 34.The smart Chinese checkers of claim 33, wherein: the first positioning magnet is arranged in the whole checkers corresponding to the second positioning magnet in the showdown area. 35.The smart Chinese checkers of claim 34, wherein: The first sensing magnet is arranged in the whole final piece corresponding to the biased Hall sensor on the chessboard; or The Hall sensor is arranged in the whole final piece corresponding to the biased second sensing magnet on the chessboard.
36. The smart Hua-Cong chess according to claim 34, wherein: The Hall sensor, referred to as a center Hall sensor, is arranged in the chessboard corresponding to the center of the final area, and the first sensing magnet, referred to as a center first sensing magnet, is arranged in the whole final piece at the center; or The second sensing magnet, referred to as a center second sensing magnet, is arranged in the chessboard corresponding to the center of the final area, and the Hall sensor, referred to as a center Hall sensor, is arranged in the whole final piece at the center.
37. The smart Hua-Cong chess according to claim 36, wherein: The final piece further comprises at least one additional first sensing magnet, and the at least one first additional sensing magnet is arranged corresponding to at least one of the biased Hall sensors; or The final piece further comprises at least one additional Hall sensor, and the at least one additional Hall sensor is arranged corresponding to at least one of the biased second magnets.
38. The smart Hua-Cong chess according to claim 32, wherein: The pieces other than the final pieces in the plurality of pieces comprise first type pieces and second type pieces, Each of the first type pieces is arranged as a square piece with a length and a width of 1 unit, Each of the second type pieces is arranged as a rectangular piece with a length of 2 units and a width of 1 unit.
39. The smart Hua-Cong chess according to claim 38, wherein: The first positioning magnet of each of the first type pieces is arranged at the center; Each of the second type pieces has two fourth square portions with equal areas divided by a line passing through the center in a width direction, and the first positioning magnet is arranged at the center of each of the fourth square portions; The playing area is divided into a plurality of square chessboard regions with a length and a width of 1 unit, and a second positioning magnet is arranged in the chessboard corresponding to the center of each square chessboard region except the final area.
40. The intelligent mahjong tile of claim 38, wherein, The second type pieces have different colors and / or different identity structures from the first half final piece and the second half final piece; and / or The first half final piece and the second half final piece have the same color and / or the same identity structure; and / or The first type pieces have different colors and / or different identity structures from the second type pieces and from the first half final piece and the second half final piece; and / or The whole final piece has different colors and / or different identity structures from the first type pieces and the second type pieces; and / or The whole final piece has the same color as the first half final piece and the second half final piece.
41. The smart Hua-Cong chess according to claim 12, wherein, The magnetic induction circuit comprises a magnetic reed switch.
42. The intelligent mahjong tile of claim 12, wherein, The magnetic induction circuit comprises a pair of fittings, which are arranged to interact with the induction magnet to turn on the magnetic induction circuit.
43. The intelligent mahjong tile of claim 42, wherein, The pair of fittings are a pair of induction magnets or metal fittings. 44.The smart Hua-Court chess according to any one of claims 1 to 3, wherein: The first induction piece is a color induction area, and the second induction piece is a light signal sensor, which is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The first induction piece is a light signal sensor, and the second induction piece is a color induction area, and the light signal sensor is electrically connected to the prompt module, and the prompt module is arranged on the final chess piece. 45.The smart Hua-Court chess according to claim 44, wherein: The smart Hua-Court chess comprises a magnetic positioning assembly arranged for positioning the chess pieces on the chessboard. 46.The smart Hua-Court chess according to claim 45, wherein: The magnetic positioning assembly comprises a first magnetic positioning piece arranged in the chess pieces and a second magnetic positioning piece arranged in the chessboard, and the second magnetic positioning piece is arranged to interact with the first magnetic positioning piece to generate a magnetic attraction force. 47.The smart Hua-Court chess according to any one of claims 1 to 3, wherein: The first induction piece is a metal fitting, and the second induction piece is a metal induction device, which is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The first induction piece is a metal induction device, and the second induction piece is a metal fitting, and the metal induction device is electrically connected to the prompt module, and the prompt module is arranged on the final chess piece. 48.The smart Hua-Court chess according to claim 1, wherein: The first induction piece is an induction magnet, and the second induction piece is a magnetic induction circuit, which is electrically connected to the prompt module, and the prompt module is arranged on the chessboard; or The first induction piece is a magnetic induction circuit, and the second induction piece is an induction magnet, and the first induction piece is electrically connected to the prompt module, and the prompt module is arranged on the final chess piece. 49.The smart Hua-Court chess according to claim 48, wherein: The magnetic induction circuit comprises a magnetic reed switch.
50. The intelligent mahjong tile of claim 48, wherein, The magnetic induction circuit comprises a pair of fittings, which are arranged to interact with the induction magnet to turn on the magnetic induction circuit.
51. The intelligent mahjong tile according to claim 50, wherein, The pair of fittings are a pair of induction magnets or metal fittings.
52. The smart mahjong tile according to any one of claims 1 to 3, wherein, The final chess piece recognition module comprises a pressure generating assembly and a pressure sensor, The pressure generating assembly comprises a first pressure generating piece arranged on the final chess piece and a second pressure generating piece arranged on the chessboard corresponding to the final area, and the second pressure generating piece is arranged to interact with the first pressure generating piece to generate pressure. 53.The smart Hua-Court chess according to claim 52, wherein: The first pressure generating piece is a magnet, the second pressure generating piece is a metal piece, the pressure sensor is arranged in the chessboard to sense the pressure of the second pressure generating piece, the pressure sensor is electrically connected with the prompting module, and the prompting module is arranged on the chessboard; or The second pressure generating piece is a magnet, the first pressure generating piece is a metal piece, the pressure sensor is arranged in the final check piece to sense the pressure of the first pressure generating piece, the pressure sensor is electrically connected with the prompting module, and the prompting module is arranged on the final check piece. 54.The smart Chinese checkers according to claim 3, wherein The final check piece identification module comprises a key module arranged on the chessboard corresponding to the final check area, and the key module comprises one or more keys and a circuit controlled by the keys.
55. The intelligent mahjong tile according to claim 54, wherein, A key is arranged at each of the two first rectangular portions; and / or a key is arranged at each of the two second rectangular portions.
56. The intelligent mahjong tile of claim 54, wherein, The smart Chinese checkers comprise a magnetic positioning assembly arranged for positioning the chess pieces on the chessboard.
57. The intelligent mahjong tile of claim 56, wherein, The magnetic positioning assembly comprises a first magnetic piece arranged in the chess pieces and a second magnetic piece arranged in the chessboard, and the second magnetic piece can interact with the first magnetic piece to generate a magnetic attraction force. 58.The smart Chinese checkers according to any one of claims 1 to 3, wherein The first sensing piece is a metal piece, the second sensing piece is a metal sensing device, the metal sensing device is electrically connected with the prompting module, and the prompting module is arranged on the chessboard; or The first sensing piece is a metal sensing device, the second sensing piece is a metal piece, the metal sensing device is electrically connected with the prompting module, and the prompting module is arranged on the final check piece. 59.The smart Chinese checkers according to claim 8, wherein The prompting module comprises the light emitting device, and the light emitting device is arranged to provide prompt information when at least one of the final check pieces is located in the final check area in a game link.
60. The intelligent mahjong tile of claim 59, wherein, The final check area is located at the bottom of the chessboard, and the light emitting device comprises a light emitting assembly arranged adjacent to the final check area at the bottom edge of the chessboard.
61. The intelligent mahjong tile of claim 59, wherein, The light emitting device is arranged to be connected with a final check identification circuit board of the final check piece identification module.
62. The intelligent mahjong tile of claim 61, wherein, The light emitting device comprises a first LED light assembly.
63. The intelligent mahjong tile of claim 8, wherein, The prompting module comprises a display device arranged to display a game end prompt pattern when a corresponding game link ends.
64. The intelligent mahjong tile of claim 63, wherein, The game end prompt pattern is a dynamic pattern.
65. The intelligent mahjong tile of claim 4, wherein, The smart Chinese checkers comprise a display device, and the control module is further configured to control the operation of the display device. 66.The smart Chinese checkers according to claim 65, wherein The intelligent Hua Cun Dao chess is configured to include a game operation mode, each game link of the game operation mode includes a question setting stage and an answer stage; the control module is further configured to control the display device to display a question setting layout in the question setting stage, the question setting layout is used to guide the user to place a chess piece layout corresponding to the question setting layout on the chess area of the chessboard in the question setting stage.
67. The intelligent mahjong tile of claim 66, wherein, The display device includes a display screen and a second LED lamp assembly arranged below the display screen.
68. The intelligent mahjong tile of claim 67, wherein, The display screen is a touch screen or a non-touch screen.
69. The intelligent mahjong tile of claim 68, wherein, The second LED lamp assembly is arranged on a main circuit board of the control module.
70. The intelligent mahjong tile of claim 68, wherein, The second LED lamp assembly includes a plurality of LED lamp units, the chess area includes a plurality of chess position units, and the arrangement layout of the plurality of LED lamp units corresponds to the arrangement layout of the plurality of chess position units.
71. The intelligent mahjong tile of claim 70, wherein, The control module is further configured to control the second LED lamp assembly to operate, so that when the display device displays the question setting layout, different chess pieces are identified by controlling different display colors and / or patterns and / or identifiers of the plurality of LED lamp units, and whether a chess piece is placed at a corresponding chess position unit is represented by controlling whether the corresponding LED lamp unit is in an extinguished state or a lighted state.
72. The intelligent mahjong tile of claim 71, wherein, The plurality of chess pieces further includes first type chess pieces and second type chess pieces.
73. The intelligent mahjong tile of claim 72, wherein, The second type chess pieces have different colors and / or different identity structures from the first half winning chess piece and the second half winning chess piece; and / or The first half winning chess piece and the second half winning chess piece have the same color and / or the same identity structure; and / or The first type chess pieces have different colors and / or different identity structures from the second type chess pieces and the first half winning chess piece and the second half winning chess piece; and / or The overall winning chess piece has different colors and / or different identity structures from the first type chess pieces and the second type chess pieces; and / or The overall winning chess piece has the same color as the first half winning chess piece and the second half winning chess piece.
74. The intelligent Hua Cun Dao chess of claim 73, wherein At least in the question setting stage, the control module controls the LED lamp units of at least one chess piece or at least one type of chess piece in the plurality of chess pieces to flash.
75. The intelligent mahjong tile of claim 74, wherein, During the answer stage, the control module controls the display device to display the question setting layout in a non-flashing manner or not to display the question setting layout.
76. The intelligent mahjong tile of claim 74, wherein, The intelligent Hua Cun Dao chess is further configured to enable switching from the question setting stage to the answer stage; wherein: The intelligent Hua Cun Dao chess enables switching from the question setting stage to the answer stage via a control button in communication connection with the control module; or The display screen is a touch screen, and the intelligent Hua Cun Dao chess enables switching from the question setting stage to the answer stage via the touch screen.
77. The intelligent mahjong tile of claim 68, wherein, The intelligent Hua Cun Dao chess includes one or more game levels, and each game level includes one or more game links.
78. The intelligent mahjong tile of claim 77, wherein, The smart Hua Cun Dao chess includes a memory accessible by the control module, the memory storing a question bank including a plurality of questions, the plurality of questions being divided into the one or more levels of game stages and one or more game links corresponding to the respective game stages.
79. The intelligent mahjong tile of claim 77, wherein, The control module is further configured to control the display device to statically or dynamically display the current game stage level and / or the current game link level before the start of each game link.
80. The intelligent mahjong tile of claim 79, wherein, The smart Hua Cun Dao chess is further configured to enable selection or switching of the respective game stages and / or the respective game links. In which: The smart Hua Cun Dao chess is configured to enable selection or switching of the respective game stages and / or the respective game links via at least one control key in communication connection with the control module; or The display screen is a touch screen, and the smart Hua Cun Dao chess is configured to enable selection or switching of the respective game stages and / or the respective game links via the touch screen.
81. The smart Hua Cun Dao chess of claim 74, wherein: The control module is further configured to time the entire question answering phase of the respective game link. In which: The smart Hua Cun Dao chess includes a timing control key in communication connection with the control module, and the timing is triggered and started by the timing control key; or The display screen is a touch screen, and the smart Hua Cun Dao chess is configured to trigger the timing of the question answering phase via the touch screen.
82. The smart Hua Cun Dao chess of claim 80, wherein: wherein The control module stops timing when the first half of the winning chess piece and the second half of the winning chess piece are both in the winning area or when the whole winning chess piece is in the winning area.
83. The intelligent mahjong tile of claim 82, wherein, The control module is further configured to control the display device to statically or dynamically display the timing result at the end of each game link.
84. The intelligent mahjong tile of claim 71, wherein, The smart Hua Cun Dao chess further includes a teaching mode corresponding to the respective game link, the teaching mode including the question setting phase and a teaching phase.
85. The intelligent mahjong tile of claim 84, wherein, The smart Hua Cun Dao chess is further configured to enable switching from the question setting phase to the teaching phase. In which: The smart Hua Cun Dao chess is configured to enable switching from the question setting phase to the teaching phase via a control key in communication connection with the control module; or The display screen is a touch screen, and the smart Hua Cun Dao chess is configured to enable switching from the question setting phase to the teaching phase via the touch screen.
86. The intelligent mahjong tile of claim 85, wherein, In the teaching phase, the control module controls the display device to display a chess piece layout corresponding to each teaching step.
87. The intelligent mahjong tile of claim 84, wherein, The smart Hua Cun Dao chess is configured to enable switching from the teaching mode to the game operation mode. In which: The smart Hua Cun Dao chess is configured to enable switching from the teaching mode to the game operation mode via a control key in communication connection with the control module; or The display screen is a touch screen, and the smart Hua Cun Dao chess is configured to enable switching from the teaching mode to the game operation mode via the touch screen.
88. The intelligent mahjong tile of claim 71, wherein, The display device is set as part of the prompting module and is set to display a static or dynamic game end prompt pattern at the end of the respective game link.
89. The intelligent mahjong tile of claim 4, wherein, The smart Hua Cun Dao chess includes a sound emitting device, which is arranged to emit a corresponding sound prompt in at least one of the following situations: power on; power off; when a corresponding game link ends; when a game link and / or game stage is switched; when a game mode is switched.
90. The intelligent mahjong tile of claim 89, wherein, The sound emitting device is arranged as part of the prompt module.
91. The intelligent mahjong tile of claim 10, wherein, The smart Hua Cun Dao chess includes three control keys.
92. The intelligent mahjong tile of claim 91, wherein, The control keys include different shapes and / or colors and / or identity structures from each other.
93. The smart Hua Cun Dao chess according to any one of claims 1 to 3, characterized in that, The smart Hua Cun Dao chess further includes a chess piece storage bin for storing the plurality of chess pieces.
94. The intelligent mahjong tile of claim 93, wherein, The chess piece storage bin is arranged in the chessboard.
95. The intelligent mahjong tile of claim 94, wherein, The chess piece storage bin is a pull-out storage bin.
96. The intelligent mahjong tile of claim 93, wherein, The chess piece storage bin is arranged independently of the chessboard.
97. The intelligent mahjong tile of claim 96, wherein, The chess area of the chessboard is recessed relative to other parts of the chessboard, and a matching part constituting at least part of the chess piece storage bin can be matched in the chess area.
98. The intelligent mahjong tile of claim 97, wherein, The periphery of the matching part is provided with a deformable matching piece that can be attached to at least part of the circumferential wall of the chess area.
99. The intelligent mahjong tile of claim 98, wherein, The deformable matching piece is a rubber piece.
100. The intelligent mahjong tile of claim 98, wherein, The deformable matching piece is arranged at the four corners of the matching part.
101. The intelligent mahjong tile of claim 93, wherein, The chess piece storage bin includes a first bin shell and a second bin shell that match each other to form a storage cavity.
102. The intelligent mahjong tile of claim 101, wherein, The first bin shell and the second bin shell are hingedly connected to each other at a first end via a hinge structure to allow the first bin shell and the second bin shell to be pivoted relative to each other at the hinge structure.
103. The intelligent mahjong tile of claim 102, wherein, The first bin shell and the second bin shell include a locking structure that allows the first bin shell and the second bin shell to be locked relative to each other.
104. The intelligent mahjong tile set of claim 103, wherein, The locking structure is arranged at a second end of the first bin shell and the second bin shell opposite the first end.
105. The intelligent mahjong tile of claim 103, wherein, The locking structure is a snap structure.