Gamepad

By designing a movable tray in the game controller to work in conjunction with the trigger button, the micro switch and conductive adhesive switch can be triggered simultaneously, solving the problem that existing game controllers cannot simultaneously provide two button experiences, thus improving the game controller's flexibility and user experience.

CN223788045UActive Publication Date: 2026-01-13SHENZHEN QIXIONG TECH CO LTD
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Patent Information

Application Number
CN202323463478.1
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2023-12-19
Publication Date
2026-01-13
Estimated Expiration
2033-12-19

AI Technical Summary

Technical Problem

Existing game controllers only have one of either conductive rubber switches or micro switches, which cannot simultaneously satisfy the gaming experience of conductive rubber buttons and micro switch buttons.

Method used

Design a game controller comprising a storage shell, a trigger button, and a switch assembly. The switch assembly includes a tray, a micro switch, and a conductive rubber switch. The tray can move between different trigger positions, each cooperating with the trigger button to achieve press-triggered activation of the micro switch and the conductive rubber switch.

Benefits of technology

It achieves a gaming experience that simultaneously satisfies the requirements of conductive rubber buttons and micro switch buttons, improving the game controller's flexibility and user experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a gamepad which comprises a containing shell, a trigger key and a switch assembly, the containing shell is provided with a containing cavity, and a trigger hole is formed in the cavity wall of the containing cavity; the trigger key is inserted into the trigger hole and is movably arranged along the depth direction of the trigger hole; the switch assembly comprises a tray, a microswitch and a conductive adhesive switch, the tray is movably arranged in the containing cavity, the conductive adhesive switch and the microswitch are arranged on the surface, facing the trigger key, of the tray at intervals, and when the tray is located at the first trigger position, the conductive adhesive switch and the microswitch are located at the second trigger position. When the tray is in the first trigger position, the microswitch is located in the depth direction of the trigger hole so as to be matched with the trigger key in an abutting mode, and when the tray is in the second trigger position, the conductive adhesive switch is located in the depth direction of the trigger hole so as to be matched with the trigger key in an abutting mode. According to the gamepad, the game experience of the conductive adhesive key and the microswitch key can be met at the same time.
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Description

Technical Field

[0001] This utility model relates to the field of gaming equipment technology, and in particular to a game controller. Background Technology

[0002] Currently, game controllers on the market are mainly divided into two types: those with conductive rubber buttons and those with microswitch buttons. Game controllers with conductive rubber buttons use a trigger button to activate the conductive rubber switch. Because the conductive rubber switch is relatively soft, it not only conducts electricity but also has elasticity and cushioning properties, resulting in relatively low noise, making it the preferred choice for traditional game controllers. However, with the popularization and development of touchscreen games on smartphones, a demand has emerged for playing touchscreen games with traditional game controllers. To achieve faster response times, the conductive rubber switches on traditional game controllers are replaced with microswitches, leading to the development of game controllers with microswitch buttons. In practical terms, conductive rubber buttons are long-stroke buttons, while microswitch buttons are short-stroke buttons.

[0003] However, a game controller only has one of the conductive rubber switch and the micro switch. Therefore, the trigger button can only press and trigger either the conductive rubber switch or the micro switch, and cannot simultaneously satisfy the gaming experience of both conductive rubber button and micro switch button. Utility Model Content

[0004] The purpose of this invention is to provide a game controller that simultaneously satisfies the gaming experience of conductive rubber buttons and micro switch buttons.

[0005] To achieve the above objectives, this utility model proposes a game controller, which includes a storage shell, a trigger button, and a switch assembly. The storage shell has a storage cavity, and the cavity wall of the storage cavity has a trigger hole. The trigger button is inserted into the trigger hole and is movably disposed along the depth direction of the trigger hole. The switch assembly includes a tray, a micro switch, and a conductive adhesive switch. The tray is movably disposed in the storage cavity and has a first trigger position and a second trigger position along the depth direction perpendicular to the storage cavity. The conductive adhesive switch and the micro switch are spaced apart on the surface of the tray facing the trigger button. When the tray is in the first trigger position, the micro switch is located in the depth direction of the trigger hole to abut against the trigger button. When the tray is in the second trigger position, the conductive adhesive switch is located in the depth direction of the trigger hole to abut against the trigger button.

[0006] Optionally, the tray is rotatably configured along the direction perpendicular to the depth of the storage cavity.

[0007] Optionally, the cavity wall of the storage cavity is provided with a positioning post, the positioning post and the trigger key are spaced apart, the surface of the tray facing the trigger key is provided with a rotating shaft, the rotating shaft is spaced apart from the conductive adhesive switch and the micro switch, the end face of the rotating shaft is recessed with a rotating hole, and the positioning post passes through the rotating hole so that the tray can be rotatably arranged around the positioning post.

[0008] Optionally, the positioning post is recessed with a positioning hole, the wall of the positioning hole is threaded, and a fastener passes through the rotating hole and the positioning hole in sequence and is threaded to the positioning hole.

[0009] Optionally, the cavity wall of the storage cavity is further provided with a toggle hole, the toggle hole and the trigger hole are spaced apart, and a toggle rod is protruding from the surface of the tray facing the bottom wall of the storage cavity. The toggle rod passes through the toggle hole and can be slidably arranged along the extension direction of the toggle hole to drive the tray to rotate.

[0010] Optionally, the cavity wall of the storage cavity is provided with a limiting member, the limiting member and the tray are spaced apart, the side wall of the tray is provided with a limiting plate protruding outward, the limiting plate is provided with the toggle rod protruding on the surface facing the trigger key, and when the tray rotates to the second trigger position, the limiting plate is limited by the limiting member.

[0011] Optionally, the cavity wall of the storage cavity is further provided with a reset hole, which is spaced apart from the trigger hole and the actuation hole. The limiting member includes a snap-fit ​​plate and a reset button. The snap-fit ​​plate is disposed in the storage cavity. When the tray rotates to the second trigger position, the limiting plate is limited to the snap-fit ​​plate. The reset button passes through the reset hole and is movably disposed along the depth direction of the reset hole. One end of the button is also connected to the snap-fit ​​plate to drive the snap-fit ​​plate to move away from the bottom wall of the storage cavity.

[0012] Optionally, the limiting member further includes a retaining member, which is elastic. One end of the retaining member is connected to the cavity wall of the storage cavity, and the other end abuts against the side of the snap-fit ​​plate opposite to the cavity wall of the storage cavity, so that the snap-fit ​​plate moves in a direction close to the bottom wall of the storage cavity.

[0013] Optionally, the switch assembly further includes an elastic element, one end of which is connected to the cavity wall of the storage cavity, and the other end is connected to the side of the limiting plate away from the bottom wall of the storage cavity. The rotation of the tray causes the limiting plate to stretch the elastic element, and the contraction of the elastic element causes the tray to return to the first trigger position.

[0014] Optionally, there are multiple trigger holes and multiple trigger keys. The multiple trigger holes are circumferentially spaced on the cavity wall of the receiving cavity. One trigger key is inserted into one trigger hole. There are multiple micro switches and multiple conductive adhesive switches. The multiple micro switches are circumferentially spaced on the tray. The multiple conductive adhesive switches are circumferentially spaced on the tray. When the tray is in the first trigger position, one trigger key abuts against one micro switch. When the tray is in the second trigger position, one trigger key abuts against one conductive adhesive switch.

[0015] In the technical solution of this utility model, the tray is movably disposed in the storage cavity and reciprocates along the direction perpendicular to the depth of the storage cavity. When the tray is in the first trigger position, the micro switch is located in the depth direction of the trigger hole to abut against the trigger key, and the user can trigger the micro switch by pressing the trigger key. When the tray is in the second trigger position, the conductive adhesive switch is located in the depth direction of the trigger hole to abut against the trigger key, and the user can trigger the conductive adhesive switch by pressing the trigger key.

[0016] Compared to existing game controllers that only have one of the conductive rubber switch and micro switch, meaning the trigger button can only activate either the conductive rubber switch or the micro switch, failing to provide the gaming experience of both conductive rubber button and micro switch button simultaneously, this invention's game controller features both a conductive rubber switch and a micro switch. Furthermore, due to the movable tray design, when the tray is in the first trigger position, the trigger button can activate the micro switch; when the tray is in the second trigger position, the trigger button can activate the conductive rubber switch. Therefore, the same game controller can simultaneously provide the gaming experience of both conductive rubber button and micro switch button. Attached Figure Description

[0017] To more clearly illustrate the technical solutions in the embodiments of this utility model or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on the structures shown in these drawings without creative effort.

[0018] Figure 1 This is a schematic diagram of the structure of an embodiment of the game controller of this utility model;

[0019] Figure 2 for Figure 1 A schematic diagram of the internal structure of a game controller in microswitch button mode;

[0020] Figure 3 for Figure 1A schematic diagram of the internal structure of a game controller in the state of a conductive adhesive switch button;

[0021] Figure 4 for Figure 2 A schematic diagram of a game controller with the switch components hidden.

[0022] Figure 5 for Figure 4 A magnified view of the structure at point A in the middle;

[0023] Figure 6 for Figure 1 A cross-sectional view from the perspective of a Chinese game controller;

[0024] Figure 7 for Figure 6 Enlarged structural diagram at point B;

[0025] Figure 8 for Figure 2 or Figure 3 A schematic diagram of the structure of the switch assembly from one perspective;

[0026] Figure 9 for Figure 8 A schematic diagram of the switch assembly from another perspective.

[0027] Explanation of icon numbers:

[0028]

[0029] The realization of the purpose, functional features and advantages of this utility model will be further explained in conjunction with the embodiments and with reference to the accompanying drawings. Detailed Implementation

[0030] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.

[0031] It should be noted that all directional indicators (such as up, down, left, right, front, back, etc.) in this utility model embodiment are only used to explain the relative positional relationship and movement of each component in a certain specific posture (as shown in the figure). If the specific posture changes, the directional indicator will also change accordingly.

[0032] In this utility model, unless otherwise explicitly specified and limited, the terms "connection," "fixing," etc., should be interpreted broadly. For example, "fixing" can mean a fixed connection, a detachable connection, or an integral part; it can mean a mechanical connection or an electrical connection; it can mean a direct connection or an indirect connection through an intermediate medium; it can mean the internal communication of two components or the interaction between two components, unless otherwise explicitly limited. Those skilled in the art can understand the specific meaning of the above terms in this utility model according to the specific circumstances.

[0033] Furthermore, in this utility model, descriptions involving "first," "second," etc., are for descriptive purposes only and should not be construed as indicating or implying their relative importance or implicitly specifying the number of technical features indicated. Therefore, features defined with "first" or "second" may explicitly or implicitly include at least one of those features. Additionally, the word "and / or" throughout the text means including three parallel solutions; taking "A and / or B" as an example, it includes solution A, solution B, or a solution that simultaneously satisfies A and B. Furthermore, the technical solutions of the various embodiments can be combined with each other, but this must be based on the ability of those skilled in the art to implement them. When the combination of technical solutions is contradictory or impossible to implement, it should be considered that such a combination of technical solutions does not exist and is not within the scope of protection claimed by this utility model.

[0034] Currently, game controllers on the market are mainly divided into two types: those with conductive rubber buttons and those with microswitch buttons. Game controllers with conductive rubber buttons use a trigger button to activate the conductive rubber switch. Because the conductive rubber switch is relatively soft, it not only conducts electricity but also has elasticity and cushioning properties, resulting in relatively low noise, making it the preferred choice for traditional game controllers. However, with the popularization and development of touchscreen games on smartphones, a demand has emerged for playing touchscreen games with traditional game controllers. To achieve faster response times, the conductive rubber switches on traditional game controllers are replaced with microswitches, leading to the development of game controllers with microswitch buttons. In practical terms, conductive rubber buttons are long-stroke buttons, while microswitch buttons are short-stroke buttons.

[0035] However, a game controller only has one of the conductive rubber switch and the micro switch. Therefore, the trigger button can only press and trigger either the conductive rubber switch or the micro switch, and cannot simultaneously satisfy the gaming experience of both conductive rubber button and micro switch button.

[0036] To address the aforementioned issues, this utility model aims to provide a game controller 10 that simultaneously satisfies the gaming experience requirements of conductive rubber buttons and micro switch buttons.

[0037] Reference Figures 1 to 4This utility model proposes a game controller 10, which includes a storage shell 1, a trigger button 3, and a switch assembly 5. The storage shell 1 has a storage cavity 11, and the cavity wall of the storage cavity 11 has a trigger hole 111. The trigger button 3 is inserted into the trigger hole 111 and is movably disposed along the depth direction of the trigger hole 111. The switch assembly 5 includes a tray 51, a micro switch 53, and a conductive adhesive switch 55. The tray 51 is movably disposed in the storage cavity 11 and has a first trigger position and a second trigger position along the direction perpendicular to the depth of the storage cavity 11. The conductive adhesive switch 55 and the micro switch 53 are spaced apart on the surface of the tray 51 facing the trigger button 3. When the tray 51 is in the first trigger position, the micro switch 53 is located in the depth direction of the trigger hole 111 to abut against the trigger button 3. When the tray 51 is in the second trigger position, the conductive adhesive switch 55 is located in the depth direction of the trigger hole 111 to abut against the trigger button 3.

[0038] The storage shell 1 generally includes an upper shell and a lower shell, which are connected together as a whole. The upper shell has a storage cavity 11. To facilitate user pressing, a trigger button 3 is located on the upper shell. The exposed button 31 of the trigger button 3 is for the user to press. The trigger rod 33 connected to the button 31 passes through the storage cavity 11 and is used to trigger the switch assembly 5 inside the storage cavity 11.

[0039] The tray 51 is a tray body for setting up the micro switch 53 and the conductive adhesive switch 55. The tray body is also provided with a circuit board 58. The micro switch 53 and the conductive adhesive switch 55 are electrically connected to the circuit components on the circuit board 58 respectively.

[0040] The micro switch 53 and the conductive adhesive switch 55 are switches that achieve electrical signal opening and closing by abutting against the contact 331. The difference is that the conductive adhesive switch 55 has a long stroke, while the micro switch 53 has a short stroke. Therefore, any technical concept that uses long-stroke and short-stroke switches for switching falls within the protection scope of this application.

[0041] In one embodiment where the tray 51 is movably disposed in the storage cavity 11, a slide rail is provided on the cavity wall of the storage cavity 11. The tray 51 slides back and forth along the slide rail in a direction perpendicular to the cavity depth of the storage cavity 11, and the tray 51 is positioned in the first trigger position or the second trigger position by sliding.

[0042] In the technical solution of this utility model, the tray 51 is movably disposed in the storage cavity 11 and reciprocates along the direction perpendicular to the depth of the storage cavity 11. When the tray 51 is in the first trigger position, the micro switch 53 is located in the depth direction of the trigger hole 111 to abut against the trigger key 3. The user can trigger the micro switch 53 by pressing the trigger key 3. When the tray 51 is in the second trigger position, the conductive adhesive switch 55 is located in the depth direction of the trigger hole 111 to abut against the trigger key 3. The user can trigger the conductive adhesive switch 55 by pressing the trigger key 3.

[0043] Compared to existing game controllers that only have one of the conductive rubber switch and micro switch, thus requiring the trigger button to activate either the conductive rubber switch or the micro switch, the game controller 10 of this invention has both a conductive rubber switch 55 and a micro switch 53. Furthermore, due to the movable design of the tray 51, when the tray 51 is in the first trigger position, the trigger button 3 can activate the micro switch 53; when the tray 51 is in the second trigger position, the trigger button 3 can activate the conductive rubber switch 55. Therefore, the same game controller 10 can simultaneously provide the gaming experience of both the conductive rubber switch and the micro switch 53.

[0044] Reference Figure 2 and Figure 3 In one embodiment of the present invention, the tray 51 is rotatably disposed along the direction perpendicular to the depth of the storage cavity 11.

[0045] In this embodiment, the tray 51 is rotatably mounted along the depth direction perpendicular to the storage cavity 11. By rotating the tray 51, its relative position within the storage cavity 11 is changed. When the tray 51 is in the first trigger position, the micro switch 53 is located in the depth direction of the trigger hole 111; when the tray 51 is in the second trigger position, the conductive adhesive switch 55 is located in the depth direction of the trigger hole 111. Since the micro switch 53 and the conductive adhesive switch 55 are spaced apart on the surface of the tray 51, rotation allows for easy switching of one of the micro switch 53 or the conductive adhesive switch 55 to be located in the depth direction of the trigger hole 111, allowing the user to press the trigger button 3 to activate the device.

[0046] Reference Figure 4In one embodiment of this utility model, the cavity wall of the receiving cavity 11 is provided with a positioning post 13, the positioning post 13 and the trigger key 3 are spaced apart, the tray 51 is provided with a rotating shaft 511 on the surface facing the trigger key 3, the rotating shaft 511 is spaced apart from the conductive adhesive switch 55 and the micro switch 53, the end face of the rotating shaft 511 is provided with a rotating hole 5111, and the positioning post 13 passes through the rotating hole 5111 so that the tray 51 can be rotatably arranged around the positioning post 13.

[0047] The positioning post 13 is formed by protruding from the cavity wall of the receiving cavity 11 and can be integrally formed with the cavity wall of the receiving cavity 11. Other positioning components can also be provided and installed on the cavity wall of the receiving cavity 11.

[0048] In this embodiment, multiple trigger keys 3 are generally provided. A positioning post 13 is protruding from the cavity wall of the receiving cavity 11. The positioning post 13 is generally located at the center of the multiple trigger keys 3. The positioning post 13 passes through the rotation axis 511 at the center of the surface of the tray 51. The tray 51 can be rotated around the positioning post 13, which is conducive to the alignment and cooperation between the micro switch 53 or conductive rubber switch 55 on the tray 51 and the trigger key 3, improving the alignment accuracy between the micro switch 53 or conductive rubber switch 55 and the trigger key 3, and improving the user experience.

[0049] Reference Figure 4 , Figure 5 and Figure 7 In one embodiment of the present invention, the positioning post 13 is recessed with a positioning hole 131, the hole wall of the positioning hole 131 is threaded, and a fastener 133 passes through the rotating hole 5111 and the positioning hole 131 in sequence and is threaded to the positioning hole 131.

[0050] Fastener 133 can be a screw.

[0051] In this embodiment, the fastener 133 is sequentially passed through the rotating hole 5111 and the positioning hole 131, thereby limiting and fixing the axial rotation shaft 511 of the tray 51, preventing the tray 51 from falling off axially, and improving the stability of the game controller 10 structure.

[0052] Reference Figure 1 In one embodiment of the present invention, the cavity wall of the storage cavity 11 is further provided with a toggle hole 113. The toggle hole 113 and the trigger hole 111 are spaced apart. The tray 51 is provided with a toggle rod 513 protruding from the surface facing the bottom wall of the storage cavity 11. The toggle rod 513 passes through the toggle hole 113 and can slide along the extension direction of the toggle hole 113 to drive the tray 51 to rotate.

[0053] The actuation hole 113 is generally configured as a strip-shaped hole, with the two ends of the strip-shaped hole respectively configured as the first actuation position 1131 and the second actuation position 1133. The end of the lever extending out of the actuation hole 113 can slide between the first actuation position 1131 and the second actuation position 1133.

[0054] In this embodiment, the toggle lever 513 is connected to the surface of the tray 51. The user can toggle the end of the toggle lever 513 that extends out of the toggle hole 113, so that the toggle lever 513 slides between the first toggle position 1131 and the second toggle position 1133. When the toggle lever 513 is in the first toggle position 1131, the tray 51 is in the first trigger position. When the toggle lever 513 is in the second toggle position 1133, the tray 51 is in the second trigger position, which makes it convenient for the user to switch the button state of the game controller 10.

[0055] Alternatively, the lever can be designed into the back of the game controller's bottom shell, which would be more aesthetically pleasing.

[0056] Reference Figure 2 and Figure 3 In one embodiment of the present invention, the cavity wall of the receiving cavity 11 is provided with a limiting member 15, the limiting member 15 and the tray 51 are spaced apart, the side wall of the tray 51 is provided with a limiting plate 515 protruding outward, the limiting plate 515 is provided with the toggle rod 513 protruding on the surface of the trigger key 3, when the tray 51 rotates to the second trigger position, the limiting plate 515 is limited by the limiting member 15.

[0057] The limiting member 15 is formed by protruding from the cavity wall of the receiving cavity 11 and can be integrally formed with the cavity wall of the receiving cavity 11. The limiting member 15 can also be installed on the cavity wall of the receiving cavity 11. The tray 51 can be cylindrical, and the limiting plate 515 can be arc-shaped and connected to the periphery of the cylindrical wall of the tray 51.

[0058] In this embodiment, in order to limit the rotation of the tray 51, a limiting member 15 is provided on the cavity wall of the storage cavity 11. When the tray 51 rotates to a certain position, such as the second trigger position, the limiting member 15 limits the rotation of the tray 51, thereby achieving stable closing and fixing of the tray 51. This prevents the tray 51 from shifting due to rotation when the user presses the micro switch 53 or conductive glue switch 55 on the tray 51 through the trigger key 3, which in turn helps to improve the user's gaming experience.

[0059] Reference Figure 2 and Figure 3In one embodiment of this utility model, the cavity wall of the storage cavity 11 is further provided with a reset hole 115. The reset hole 115 is spaced apart from the trigger hole 111 and the toggle hole 113. The limiting member 15 includes a snap-fit ​​plate 151 and a reset button 153. The snap-fit ​​plate 151 is disposed in the storage cavity 11. When the tray 51 rotates to the second trigger position, the limiting plate 515 is limited to the snap-fit ​​plate 151. The reset button 153 passes through the reset hole 115 and is movably disposed along the depth direction of the reset hole 115. One end of the button is also connected to the snap-fit ​​plate 151 to drive the snap-fit ​​plate 151 to move away from the bottom wall of the storage cavity 11.

[0060] In this embodiment, a limiting boss 5151 protrudes from one side of the limiting plate 515, and a snap-fit ​​plate 151 is provided on the cavity wall of the receiving cavity 11. The snap-fit ​​plate 151 has a snap-fit ​​groove on the side facing the limiting plate 515 that cooperates with the limiting boss 5151. Therefore, when the tray 51 rotates, the limiting boss 5151 snaps into the groove wall of the snap-fit ​​groove. It is worth noting that by pressing the reset button 153, the snap-fit ​​plate 151 can be moved along the direction away from the bottom wall of the receiving cavity 11, so that the snap-fit ​​plate 151 and the limiting plate 515 are not at the same height. This releases the limiting of the limiting plate 515, allowing the tray 51 to continue rotating, so as to realize further rotation of the tray 51, such as resetting or moving to the next trigger position, thereby helping to meet the user's more than 10 usage needs of the game controller.

[0061] Alternatively, the reset button can be designed into the back of the game controller's bottom shell, which would be more aesthetically pleasing.

[0062] Reference Figure 2 and Figure 3 In one embodiment of the present invention, the limiting member 15 further includes a retaining member 155, the retaining member 155 being elastic, one end of the retaining member 155 being connected to the cavity wall of the receiving cavity 11, and the other end abutting against the side of the snap-fit ​​plate 151 opposite to the cavity wall of the receiving cavity 11, so that the snap-fit ​​plate 151 moves in a direction close to the bottom wall of the receiving cavity 11.

[0063] The retaining member 155 can be configured as a limiting bone with elastic properties. One end of the limiting bone can be connected to the bottom wall of the receiving cavity 11 by screws, and the middle part is the bone body, which bends and extends along the direction perpendicular to the depth of the receiving cavity 11. The other end of the limiting bone can be abutted and connected to the snap-fit ​​plate 151. When the snap-fit ​​plate 151 moves away from the bottom wall of the receiving cavity 11, under the elastic support of the limiting bone, the snap-fit ​​plate 151 can be reset to its relative position to the bottom wall of the receiving cavity 11 to ensure the limiting of the limiting plate 515. Optionally, the snap-fit ​​plate 151 and the retaining member 155 can be integrally formed.

[0064] In this embodiment, the abutment 155 is used to support the side of the latching plate 151 away from the receiving cavity 11. After the reset button is pressed, although the latching plate 151 moves away from the bottom wall of the receiving cavity 11, after the reset button is released, due to the elasticity of the abutment 155, the latching plate 151 can be reset to the relative position of the bottom wall of the receiving cavity 11 under the deformation of the abutment 155, so as to ensure the limiting of the limiting plate 515 and restore the limiting performance of the latching plate 151 on the limiting plate 515.

[0065] Reference Figure 2 and Figure 3 In one embodiment of the present invention, the switch assembly 5 further includes an elastic element 57. One end of the elastic element 57 is connected to the cavity wall of the receiving cavity 11, and the other end is connected to the side of the limiting plate 515 away from the bottom wall of the receiving cavity 11. The tray 51 rotates to drive the limiting plate 515 to stretch the elastic element 57. Under the contraction of the elastic element 57, the tray 51 returns to the first trigger position.

[0066] Among them, the elastic element 57 is a device with elastic tension function. For example, the elastic element 57 can be a tension spring. In order to fix the two ends of the tension spring, a locking element 5153 is provided on the limiting plate 515 and the cavity wall of the receiving cavity 11, respectively. The locking element 5153 is provided with a locking hole for locking the tension spring.

[0067] In this embodiment, when the elastic element 57 is in the contracted state, the tray 51 can be in the first trigger position. Then, as the tray 51 rotates to the second trigger position, the elastic element 57 is stretched. After the tray 51 stops rotating and the limit is released, the tray 51 can rotate back to the first trigger position under the stretch of the elastic element 57. Therefore, this solution achieves rapid reset of the tray 51 by setting the elastic element 57, which facilitates the user to quickly switch the button state of the micro switch 53 and the button state of the conductive adhesive switch 55 of the game controller 10.

[0068] In addition, one end of the elastic element 57 is connected to the limiting plate 515 on the periphery of the tray 51. The limiting plate 515 stretches the spring 35, so that the elastic element 57 can pull the periphery of the tray 51, close to the rotation trajectory of the tray 51, thereby better driving the tray 51 to reset and avoiding the occurrence of the tray 51 getting stuck.

[0069] Reference Figure 2 , Figure 3 and Figure 7 In one embodiment of this utility model, there are multiple trigger holes 111 and multiple trigger keys 3. The multiple trigger holes 111 are circumferentially spaced in the receiving cavity 11. One trigger key 3 is inserted into one trigger hole 111. There are multiple micro switches 53 and multiple conductive adhesive switches 55. The multiple micro switches 53 are circumferentially spaced in the tray 51. The multiple conductive adhesive switches 55 are circumferentially spaced in the tray 51. One trigger key 3 abuts against one micro switch 53. When the tray 51 is in the second trigger position, one trigger key 3 abuts against one conductive adhesive switch 55.

[0070] In this embodiment, the upper shell of the game controller 10 is generally equipped with multiple trigger buttons. Multiple microswitches 53 and multiple conductive rubber switches 55 are respectively arranged on the surface of the tray 51, with the microswitches 53 and conductive rubber switches 55 spaced apart. This allows the tray 51 to rotate a certain distance, ensuring that the microswitches 53 or conductive rubber switches 55 fall into the depth direction of each trigger hole 111. Therefore, this solution satisfies the function of multiple trigger buttons 3 respectively triggering the microswitches 53 and conductive rubber switches, further enhancing the user's gaming experience.

[0071] Reference Figures 4 to 7 In one embodiment of the present invention, the trigger key 3 includes a button 31 and a trigger rod 33. The button 31 is inserted into the trigger hole 111 and is movably disposed along the depth direction of the trigger hole 111. One end of the trigger rod 33 is connected to the button 31, and the other end is provided with a contact 331. The contact 331 is used to abut against the micro switch 53 or the conductive adhesive switch 55.

[0072] In this embodiment, the button 31 is generally set to a shape suitable for user pressing, such as a circular shell. By pressing the button 31, the user drives the contact 331 at one end of the trigger rod 33 to abut against the micro switch 53 or the conductive rubber switch 55 to conduct electricity.

[0073] The cavity wall of the storage cavity 11 is also provided with a sealing part 17, which can be integrally formed with the cavity wall of the storage cavity 11. The sealing part has a sealing hole at one end facing the bottom wall of the storage cavity 11, and the part of the trigger key 3 inserted into the storage cavity 11 through the trigger hole 111 is located in the sealing hole.

[0074] Mounting holes 171 are provided on both sides of the encapsulation hole, so that the button 31 of the trigger key 3 can be aligned and installed on the mounting holes 171, thereby improving the assembly efficiency of the trigger key 3.

[0075] A spring 35 is sleeved around the periphery of the trigger rod 33, and the trigger rod 33 is inserted into the encapsulation hole together with the spring 35. When the user presses the button 31, causing the trigger rod 33 to move a certain distance, and then releases the press of the button 31, the trigger rod 33 and the button 31 automatically reset under the rebound force of the spring 35, preventing the contact 331 of the trigger rod 33 from being continuously connected with the micro switch 53 or the conductive adhesive switch 55. In addition, the side wall of the button 31 is also provided with a limiting part 311 for axial limiting engagement with the encapsulation hole, so that even if the spring 35 lifts the button, it will not push the button 31 out of the encapsulation hole of the encapsulation part.

[0076] A rotation limiting hole 173 is also provided on the hole wall opening opposite to the bottom wall of the receiving cavity 11. A rotating boss 333 is provided on the side wall of the trigger rod 33. The rotating boss 333 is limited in the hole wall of the rotation limiting hole 173, thereby realizing the radial limitation of the trigger rod 33 by the encapsulation hole. This makes it difficult for the trigger rod 33 to move radially when the user presses the button 31, improving the alignment accuracy between the contact 331 of the trigger rod 33 and the micro switch 53 or conductive glue switch 55, which in turn helps to further improve the user's gaming experience.

[0077] The above description is only a preferred embodiment of the present utility model and does not limit the patent scope of the present utility model. All equivalent structural transformations made under the inventive concept of the present utility model using the contents of the present utility model specification and drawings, or direct / indirect applications in other related technical fields, are included within the patent protection scope of the present utility model.

Claims

1. A gamepad, characterized in that, The game handle comprises: a receiving shell provided with a receiving cavity, a cavity wall of the receiving cavity being provided with a trigger hole; a trigger key inserted into the trigger hole and movably arranged along the depth direction of the trigger hole; and a switch assembly comprising a tray, a micro switch and a conductive glue switch, the tray being movably arranged in the receiving cavity and having a first trigger position and a second trigger position along the depth direction of the receiving cavity, a surface of the tray facing the trigger key being provided with the conductive glue switch and the micro switch, the micro switch being located in abutting engagement with the trigger key along the depth direction of the trigger hole when the tray is in the first trigger position, and the conductive glue switch being located in abutting engagement with the trigger key along the depth direction of the trigger hole when the tray is in the second trigger position.

2. The gamepad of claim 1, wherein, The tray is rotatably arranged along the depth direction of the receiving cavity.

3. The gamepad of claim 2, wherein, The cavity wall of the receiving cavity is provided with a positioning column, the positioning column and the trigger key are arranged in a spaced manner, a surface of the tray facing the trigger key is provided with a rotating shaft, the rotating shaft is arranged in a spaced manner with the conductive glue switch and the micro switch, an end surface of the rotating shaft is concavely provided with a rotating hole, and the positioning column passes through the rotating hole, so that the tray is rotatably arranged around the positioning column.

4. The gamepad of claim 3, wherein, The positioning column is concavely provided with a positioning hole, a hole wall of the positioning hole is provided with a thread, and a fastener passes through the rotating hole and the positioning hole in sequence and is threadedly connected to the positioning hole.

5. A gamepad as claimed in any one of claims 2 to 4, wherein, The cavity wall of the receiving cavity is further provided with a pushing hole, the pushing hole and the trigger hole are arranged in a spaced manner, a surface of the tray facing the bottom wall of the receiving cavity is provided with a pushing rod, the pushing rod passes through the pushing hole and is slidably arranged along the extension direction of the pushing hole, so as to drive the tray to rotate.

6. The gamepad of claim 5, wherein, The cavity wall of the receiving cavity is provided with a limiting member, the limiting member and the tray are arranged in a spaced manner, a side wall of the tray is outwardly provided with a limiting plate, a surface of the limiting plate facing the trigger key is provided with the pushing rod, and the limiting plate is limited by the limiting member when the tray is rotated to the second trigger position.

7. The gamepad of claim 6, wherein, The cavity wall of the receiving cavity is further provided with a reset hole, the reset hole is arranged in a spaced manner with the trigger hole and the pushing hole, the limiting member comprises a clamping plate and a reset button, the clamping plate is arranged in the receiving cavity, the limiting plate is limited by the clamping plate when the tray is rotated to the second trigger position, and the reset button passes through the reset hole and is movably arranged along the hole depth direction of the reset hole, one end of the reset button is further connected to the clamping plate, so as to drive the clamping plate to move away from the bottom wall of the receiving cavity.

8. The gamepad of claim 7, wherein, The limiting member further comprises an abutting member, the abutting member has elasticity, one end of the abutting member is connected to the cavity wall of the receiving cavity, and the other end of the abutting member is connected to the side of the clamping plate away from the cavity wall of the receiving cavity, so as to drive the clamping plate to move towards the bottom wall of the receiving cavity.

9. The gamepad of claim 6, wherein, The switch assembly further comprises an elastic member, one end of the elastic member is connected to the cavity wall of the receiving cavity, and the other end is connected to the side of the limiting plate away from the bottom wall of the receiving cavity; the tray drives the limiting plate to stretch the elastic member, and the tray is reset to the first trigger position under the contraction of the elastic member.

10. A gamepad as claimed in any one of claims 2 to 4, wherein, The number of the trigger holes and the trigger keys is multiple, multiple trigger holes are arranged on the cavity wall of the receiving cavity in a circumferential interval, and one trigger key is inserted into one trigger hole; the number of the micro switches and the conductive glue switches is multiple, multiple micro switches are arranged on the tray in a circumferential interval, and multiple conductive glue switches are arranged on the tray in a circumferential interval; when the tray is in the first trigger position, one trigger key is in abutting cooperation with one micro switch, and when the tray is in the second trigger position, one trigger key is in abutting cooperation with one conductive glue switch.