Head-mounted virtual reality interaction device

By introducing elastic arms and shoulder support structures into head-mounted virtual reality interactive devices, the problem of neck discomfort caused by the weight of the device is solved, achieving a more comfortable and flexible wearing experience, while also facilitating maintenance.

CN223857509UActive Publication Date: 2026-01-30BEIJING INSTITUTE OF GRAPHIC COMMUNICATION
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Patent Information

Application Number
CN202520580513.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-03-31
Publication Date
2026-01-30
Estimated Expiration
2035-03-31

AI Technical Summary

Technical Problem

Existing head-mounted virtual reality interaction devices are heavy, causing neck discomfort, and uneven wear can affect health.

Method used

A head-mounted virtual reality interaction device was designed, which adopts an elastic arm and shoulder support structure. The elastic element supports the shoulders, reducing the burden on the neck, and the sliding and detachable connectors improve the range of head movement.

Benefits of technology

It effectively reduces the impact of the device on the cervical spine, increases wearing comfort and range of motion, and is easy to maintain and replace.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model relates to the technical field of virtual reality, in particular to head-mounted virtual reality interaction equipment which comprises virtual equipment, elastic arms are connected to the two opposite sides of the virtual equipment, shoulder supports are connected to the ends, away from the virtual equipment, of the elastic arms, each elastic arm comprises an upper arm and a lower arm, and one end of each upper arm is hinged to the virtual equipment; the end, away from the virtual device, of the upper arm is hinged to the lower arm, an elastic piece is arranged at the hinged position of the upper arm and the lower arm, one end of the elastic piece is fixedly connected with the upper arm, the other end of the elastic piece is fixedly connected with the lower arm, and the end, away from the upper arm, of the lower arm is connected with the shoulder support, so that the effect of reducing the influence of the head-mounted virtual reality interaction device on the cervical vertebra is achieved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the virtual reality technical field, and particularly to a head-mounted virtual reality interaction device. BACKGROUND

[0002] VR, Virtual Reality, is a kind of simulated environment generated by computer and other devices, and users can be "immersed" in the environment through various sensing devices. In this virtual environment, users can obtain visual, auditory, tactile and other sensory simulation experience, as if they were in a completely virtual but extremely realistic world.

[0003] Nowadays, people can experience virtual environment through head-mounted virtual reality interaction devices, but the existing head-mounted virtual reality interaction devices are heavy and all concentrated on the face, which leads to uneven stress, discomfort after long-term wearing, and affects the cervical spine and health. UTILITY MODEL CONTENT

[0004] The present application is provided in order to reduce the influence of head-mounted virtual reality interaction devices on the cervical spine, and provides a head-mounted virtual reality interaction device.

[0005] The above technical purpose of the present application is realized by the following technical scheme:

[0006] A head-mounted virtual reality interaction device comprises a virtual device, and elastic arms are connected to opposite sides of the virtual device; a shoulder support is connected to one end of the elastic arms away from the virtual device; the elastic arms comprise upper arms and lower arms; one end of the upper arms is hinged to the virtual device; one end of the upper arms away from the virtual device is hinged to the lower arms; an elastic member is arranged at the hinged position of the upper arms and the lower arms; one end of the elastic member is fixedly connected to the upper arms; the other end of the elastic member is fixedly connected to the lower arms; and one end of the lower arms away from the upper arms is connected to the shoulder support.

[0007] By adopting the above scheme, when a user wears the virtual device, the user can place the shoulder support on the shoulder after wearing the virtual device on the head; the shoulder support can support the virtual device through the elastic arms, so as to reduce the weight of the virtual device borne by the neck, thereby reducing the influence of the head-mounted virtual reality interaction device on the cervical spine; and since the upper arms and the lower arms are hinged, the device does not affect the head lifting and lowering of the user.

[0008] Optionally, the shoulder support is a semicircular ring-shaped shoulder support, and two elastic arms are connected to two ends of the shoulder support, respectively.

[0009] By adopting the above technical scheme, the semicircular ring-shaped shoulder support is convenient to wear, and the semicircular ring-shaped shoulder support can increase the contact area between the shoulder and the shoulder support, so as to reduce the pressure intensity borne by the shoulder, thereby making the user wear more comfortable.

[0010] Optionally, the shoulder support surface is provided with an arc-shaped sliding groove, and the lower arm is provided with a sliding block at the connection position with the shoulder support, and the sliding block is slidingly connected in the sliding groove.

[0011] By adopting the above technical scheme, the elastic arm can slide along the shoulder support, so that the user can perform a head turning action, and the activity range of the device is further improved.

[0012] Optionally, the shoulder support is provided with a sponge pad with a shape matched with the shape of the shoulder of the user.

[0013] By adopting the above technical scheme, the contact area between the shoulder support and the shoulder of the user is further increased, so that the user is more comfortable when using the device.

[0014] Optionally, the elastic arm and the virtual device are detachably connected.

[0015] By adopting the above technical scheme, when the virtual device is used for a short time, the elastic arm and the shoulder support can be detached, so that the wearing of the virtual device is more convenient, and the maintenance and replacement of the virtual device are also more convenient.

[0016] Optionally, the upper arm is provided with a circular knob at the connection end with the virtual device, the knob is connected with a sliding rail, the sliding rail is connected with the virtual device, and the knob can rotate and slide in the sliding rail.

[0017] By adopting the above technical scheme, the movement range of the head of the user is further improved, so that the user's head is not affected when moving forward or tilting backward.

[0018] Optionally, the sliding rail is rotatably connected with a screw, and the surface of the virtual device is provided with a threaded hole, and the screw is threadedly connected in the threaded hole.

[0019] By adopting the above technical scheme, when the user only needs to wear the virtual device for a short time, the screw can be unscrewed from the threaded hole, and the sliding rail and the elastic arm can be removed, so that the wearing of the virtual device is more convenient, and the maintenance and replacement of the interactive device are also facilitated.

[0020] In summary, the present application has the following technical effects:

[0021] 1. By providing the elastic member and the shoulder support, the user's shoulder can bear part of the weight of the virtual device, thereby reducing the influence of the virtual device on the neck;

[0022] 2. By providing the sliding groove, the user can turn his head when wearing the interactive device. BRIEF DESCRIPTION OF DRAWINGS

[0023] Figure 1 is a schematic diagram of the overall structure of the present application;

[0024] Figure 2 is the partial structure exploded view of the sliding rail part which the present application intends to emphasize;

[0025] Figure 3 is the partial structure schematic view of the shoulder support part which the present application intends to emphasize;

[0026] In the figure, 1, virtual device; 11, threaded hole; 2, elastic arm; 21, upper arm; 211, sliding button; 22, lower arm; 23, elastic piece; 221, sliding block; 3, shoulder support; 31, sliding groove; 32, sponge pad; 4, sliding rail; 41, screw; DETAILED DESCRIPTION

[0027] The present application is further described in detail below with reference to the accompanying drawings.

[0028] With reference to Figure 1 A head-mounted virtual reality interactive device, comprising a virtual device 1, the virtual device 1 is connected with an elastic arm 2, the elastic arm 2 is connected with a shoulder support 3 at the end away from the virtual device 1. When the user needs to wear the interactive device for a long time, the virtual device 1 can be worn on the head, and then the shoulder support 3 is placed on the shoulder, part of the weight of the virtual device 1 is transmitted to the shoulder through the elastic arm 2, thereby reducing the support of the neck to the virtual device 1, thereby reducing the influence of the interactive device on the user's neck.

[0029] With reference to Figure 1 The elastic arm 2 is provided with two, the two elastic arms 2 are respectively arranged on the opposite sides of the virtual device 1, so that the shoulder supports 3 connected by the two elastic arms 2 are supported on the shoulders of the user on both sides. The elastic arm 2 includes an upper arm 21 and a lower arm 22, the upper arm 21 is connected with the virtual device 1 at one end, the upper arm 21 is hinged with the lower arm 22 at the end away from the virtual device 1, the lower arm 22 is connected with the shoulder support 3, and the elastic piece 23 is arranged at the hinge between the upper arm 21 and the lower arm 22, one end of the elastic piece 23 is fixedly connected with the upper arm 21, the other end of the elastic piece 23 is fixedly connected with the lower arm 22. Through this structure, the elastic piece 23 not only can support the virtual device 1 to a certain extent, but also can make the head of the user sway up and down, so that the user's experience effect is better.

[0030] With reference to Figure 1 and Figure 2The upper arm 21 is fixedly provided with a circular slide button 211 at one end connected with the virtual device 1, the slide button 211 is connected with a slide rail 4, the slide button 211 can slide and rotate in the slide rail 4, the slide rail 4 is rotationally connected with a screw 41, a threaded hole 11 is formed in the surface of the virtual device 1, and the screw 41 is threadedly connected in the threaded hole 11, so that the slide rail 4 and the virtual device 1 are fixed. By arranging the slide rail 4, the head of the user can be forwardly stretched and backwardly inclined, the moving range of the head of the user is further improved, and the use experience of the user is improved. Meanwhile, the slide rail 4, the elastic arm 2 and the shoulder support 3 can be disassembled by connecting the slide rail 4 and the virtual device 1 through the screw 41, when the user only needs to wear the interactive device for a short time, the screw 41 is screwed out of the threaded hole 11, so that the slide rail 4, the elastic arm 2 and the shoulder support 3 are removed, the virtual device 1 is more convenient to wear, and the maintenance and spare part replacement of the interactive device are more convenient.

[0031] With reference to Figure 1 and Figure 3 The shoulder support 3 is in a semicircular ring shape, two ends of the shoulder support 3 are connected with the two lower arms 22, the semicircular ring-shaped shoulder support 3 increases the stress area and reduces the pressure of the shoulder support 3 on the shoulders of the user, so that the user uses the product more comfortably, and the semicircular ring-shaped shoulder support 3 is more convenient to match. A sponge pad 32 matched with the shoulders of the user is arranged below the shoulder support 3, so that the stress area of the shoulder support 3 placed on the shoulders of the user is further increased, and the user is more comfortable when wearing the product, and the movement of the shoulders of the user is more convenient.

[0032] With reference to Figure 1 and Figure 3 An arc-shaped sliding groove 31 is formed in one side of the outer ring of the shoulder support 3, and a sliding block 221 is arranged at the connection position of the lower arm 22 and the shoulder support 3, the sliding block 221 is slidingly connected in the sliding groove 31, so that the lower arm 22 can slide along the sliding groove 31. When the user performs a head turning operation, the sliding block 221 slides in the sliding groove 31, and the slide button 211 slides and rotates in the slide rail 4, so that the user can complete the head turning operation, and the moving range of the head of the user is further increased.

[0033] The specific implementation principle of the present application is that when the user wears the interactive device, the virtual device 1 is first worn on the head, and then the shoulder support 3 is placed above the shoulder, so that part of the weight of the virtual device 1 is transferred to the shoulder, thereby reducing the burden on the neck of the user. When the user moves the head, the slide button 211 slides and rotates in the slide rail 4, the upper arm 21 and the lower arm 22 rotate at the hinged position, and the sliding block 221 slides in the sliding groove 31, so that the moving range of the head of the user is large, and the use experience of the user is improved.

[0034] The embodiments are only illustrative of the present application, and are not intended to limit the present application, and those skilled in the art can make modifications to the embodiments without creative contribution after reading the specification, but as long as the modifications are within the scope of the claims of the present application, they are protected by the patent law.

Claims

1. A head-mounted virtual reality interactive device, characterized by: Including virtual equipment (1), virtual equipment (1) is connected with elastic arm (2) on both sides, the end of elastic arm (2) away from virtual equipment (1) is connected with shoulder support (3), elastic arm (2) includes upper arm (21) and lower arm (22), one end of upper arm (21) is hinged with virtual equipment (1), the end of upper arm (21) away from virtual equipment (1) is hinged with lower arm (22), and elastic member (23) is arranged at the hinge of upper arm (21) and lower arm (22), one end of elastic member (23) is fixedly connected with upper arm (21), the other end of elastic member (23) is fixedly connected with lower arm (22), the end of lower arm (22) away from upper arm (21) is connected with shoulder support (3).

2. The head-mounted virtual reality interactive device of claim 1, wherein: The shoulder support (3) is a semicircular ring, and the two ends of the shoulder support (3) are connected with two elastic arms (2) respectively.

3. The head-mounted virtual reality interactive device of claim 2, wherein: An arc-shaped sliding groove (31) is formed on the surface of the shoulder support (3), and a sliding block (221) is arranged at the connection position of the lower arm (22) and the shoulder support (3), and the sliding block (221) is slidably connected in the sliding groove (31).

4. The head-mounted virtual reality interactive device of claim 1, wherein: The shoulder support (3) is provided with a sponge pad (32) which is matched with the shape of the shoulder of a user.

5. The head-mounted virtual reality interactive device of claim 1, wherein: The elastic arm (2) and the virtual equipment (1) are detachably connected.

6. The head-mounted virtual reality interactive device of claim 1, wherein: A circular knob (211) is arranged at the connection end of the upper arm (21) and the virtual equipment (1), the knob (211) is connected with a sliding rail (4), the sliding rail (4) is connected with the virtual equipment (1), and the knob (211) can rotate and slide in the sliding rail (4).

7. The head-mounted virtual reality interactive device of claim 6, wherein: The sliding rail (4) is rotatably connected with a screw (41), a threaded hole (11) is formed on the surface of the virtual equipment (1), and the screw (41) is threadedly connected in the threaded hole (11).