Touch gamepad
By designing a grip structure with raised sections and a composite plate in the touch game controller, the problem of unstable control was solved, the accuracy and stability of the control were improved, and the user's gaming experience was enhanced.
Patent Information
- Application Number
- CN202520374756.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-04
- Publication Date
- 2026-02-06
- Estimated Expiration
- 2035-03-04
AI Technical Summary
Existing touch game controllers suffer from instability issues, particularly due to the large contact area between the thumb and the touchscreen, leading to inaccurate recognition of control points.
A touch game controller has been designed, including a controller body, a touch device, and a grip. The grip consists of a protrusion and a plate. The protrusion and the plate form a locking groove. The grip is located in the locking groove. The protrusion abuts against the control panel, and the plate abuts against the back panel, so that the fingertip of the thumb contacts the touch area, reducing the contact area between the thumb and the touch screen.
By optimizing the grip structure, the accuracy and stability of the touch game controller have been improved, enhancing the user's gaming experience.
Smart Images

Figure CN223874412U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to the technical field of gamepad, especially to a touch gamepad. BACKGROUND
[0002] At present, gamepad is used to control in many cases when playing games. Common gamepad controls the rotation of the view angle in the game or the movement of the mouse pointer through the rocker. The accuracy of the rocker in the actual use process is low, which causes poor experience in the game process.
[0003] In the prior art, a touchpad gamepad with patent No. CN114712848A discloses a handle main body and a touchpad. The handle main body includes a control panel, a back panel connected to the control panel, and a right side holding part located at the enclosed part of the control panel and the back panel. The touchpad includes a first side, a second side opposite to the first side, a third side connected between the first side and the second side, and a fourth side opposite to the third side. The distance between the first side and the right side holding part is 1-25mm. The distance between the first side and the second side is 50-150mm. The distance between the third side and the fourth side is 30-70mm. The angle between the separation section of the right side holding part and the control panel is not greater than 10°. The invention sets the size and position of the touchpad in the touchpad gamepad and the holding method to prevent fatigue and improve the experience of using the gamepad.
[0004] However, during use, when holding the gamepad, the contact area between the thumb and the touch screen is large, which leads to inaccurate recognition of the control point, and further causes instability in control. Therefore, it is necessary to solve the problem of instability in control in the touch gamepad. UTILITY MODEL CONTENT
[0005] The utility model aims to provide a touch gamepad, which aims to solve the problem of instability in control in the touch gamepad.
[0006] To solve the above technical problems, a touch game handle is provided, which comprises a handle body, a toucher and a holding body, the handle body comprises a control panel, a back panel connected to the control panel to form an enclosure, and a holding part located at the enclosure of the control panel and the back panel; the toucher is arranged on the control panel away from the center line of symmetry of the control panel and close to the holding part, the toucher is formed with a first side, a second side, a third side and a fourth side, the first side is arranged close to the holding part, the second side is arranged away from the first side, and the third side and the fourth side are connected to the two ends of the first side and the second side respectively to form a touch area; the holding body comprises a convex part and a joint plate connected to the convex part, a clamping groove is formed between the convex part and the joint plate; the holding part is located in the clamping groove, the convex part abuts against the control panel, and the joint plate abuts against the back panel; when the palm holds the holding body, the thumb extends along the convex part so that the fingertip of the thumb contacts the touch area; wherein the horizontal distance L from the highest point of the convex part to the first side is 0-25mm, the distance L from the first side to the second side is 50-150mm, and the distance W from the third side to the fourth side is 30-70mm.
[0007] Further, the horizontal distance L from the highest point of the convex part to the first side is 0-15mm.
[0008] Further, the holding body and the holding part are integrally formed, the convex part is connected to one side of the control panel, and the joint plate is connected to one side of the back panel.
[0009] Further, the holding body and the holding part are detachably connected, the convex part abuts against one side of the control panel, and the joint plate abuts against one side of the back panel, or the convex part abuts against one side of the back panel, and the joint plate abuts against one side of the control panel.
[0010] Further, the holding body further comprises a clamping tongue, the clamping tongue protrudes from the convex part towards the clamping groove, the holding part is formed with a first clamping groove matched with the clamping tongue, and the clamping tongue is inserted and pulled out of the first clamping groove; the joint plate is formed with a second clamping groove, a resilient clamping body is protruded close to the holding part of the back panel, and the resilient clamping body is clamped in the second clamping groove.
[0011] Further, the toucher generates signals by pressing against the control panel, and generates different control signals by pressing different touch areas.
[0012] Further, an LED lamp is arranged around the toucher, and the light emission of the LED lamp changes to display different control signals.
[0013] Further, the operation panel is provided with function buttons arranged in a cross shape, and the operation panel is provided with a joystick for controlling the game.
[0014] Further, the touch game handle further comprises a vibration motor connected below the toucher.
[0015] Further, the touch game handle further comprises a somatosensory sensor located in the handle body.
[0016] The embodiment of the utility model has the following beneficial effects:
[0017] The touch game handle in the embodiment has the following advantages: the holding body comprises a convex part, a joint plate connected with the convex part, and a buckling groove formed between the convex part and the joint plate; the holding part is located in the buckling groove, the convex part abuts against the operation panel, and the joint plate abuts against the back panel, so that the palm holds the holding body, the thumb extends along the convex part, and the fingertips of the thumb contact the touch area, thereby overcoming the problems of the large contact area between the thumb and the touch screen, inaccurate identification of the control point, and unstable control in the prior art. BRIEF DESCRIPTION OF DRAWINGS
[0018] In order to more clearly illustrate the technical scheme in the embodiments of the utility model or the prior art, the following will briefly introduce the drawings needed to be used in the embodiments or the prior art description, and obviously, the drawings in the following description are only some embodiments of the utility model, and for those skilled in the art, other drawings can also be obtained according to these drawings without creative labor.
[0019] Figure 1 The front view of the touch game handle according to the embodiment of the utility model;
[0020] Figure 2 The exploded schematic view of the touch game handle according to the embodiment of the utility model;
[0021] Figure 3 The structural schematic view of the touch game handle according to the embodiment of the utility model;
[0022] Figure 4 The front view of the toucher according to the embodiment of the utility model;
[0023] Figure 5 The structural schematic view of the holding body according to the embodiment of the utility model;
[0024] Figure 6 The exploded schematic view of the holding body according to the embodiment of the utility model.
[0025] Wherein: 100, touch game handle; 110, handle main body; 111, control panel; 1111, function button; 1112, rocker; 112, back panel; 113, holding part; 1131, first clamping groove; 1132, elastic clamping body; 120, touch ware; 121, first side; 122, second side; 123, third side; 124, fourth side; 125, LED lamp; 130, holding body; 131, convex part; 132, joint plate; 1321, second clamping groove; 133, buckling groove; 134, buckling tongue. DETAILED DESCRIPTION
[0026] For the purpose of facilitating the understanding of the present application, the present application will be described in more detail below with reference to the relevant drawings. The drawings show the preferred embodiments of the present application. However, the present application can be embodied in many different forms and is not limited to the embodiments described herein. On the contrary, the purpose of providing these embodiments is to make the disclosure of the present application more thorough and comprehensive.
[0027] It should be noted that when an element is referred to as being "fixed" to another element, it can be directly on the other element or there can be an intervening element. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or there can be an intervening element. The terms "vertical", "horizontal", "left", "right", and similar expressions used herein are for illustrative purposes only.
[0028] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the present application belongs. The terminology used in the description of the present application herein only for the purpose of describing specific embodiments of the present application, and is not intended to limit the present application. The term "and / or" as used herein includes any and all combinations of one or more of the associated listed items.
[0029] Reference should be made to Figures 1-6The utility model embodiment provides a kind of touch gamepad 100, including handle main body 110, touch ware 120 and holding body 130, handle main body 110 includes control panel 111, and the back panel 112 of being connected with the control panel 111 enclosed and the holding portion 113 located at the enclosed place of control panel 111 and back panel 112;Touch ware 120 is deviated from the symmetry center line of control panel 111 and is close to holding portion 113 and is arranged on control panel 111, and touch ware 120 is formed with first side edge 121, second side edge 122, third side edge 123 and fourth side edge 124, first side edge 121 is close to holding portion 113 and is arranged, and second side edge 122 is away from first side edge 121 and is arranged, and third side edge 123 and fourth side edge 124 are connected to the two ends of first side edge 121 and second side edge 122 respectively to form touch area;Holding body 130 includes protruding portion 131, and the joint board 132 connected with protruding portion 131, and the buckle groove 133 is formed between protruding portion 131 and joint board 132;Holding portion 113 is located in buckle groove 133, protruding portion 131 is abutted on control panel 111, and joint board 132 is abutted on back panel 112;When palm holds holding body 130, thumb is extended along protruding portion 131, to make the fingertip of thumb contact touch area;Wherein, the horizontal distance L of the highest point of protruding portion 131 to first side edge 121 is 0-25mm, the distance L of first side edge 121 to second side edge 122 is 50-150mm, and the distance W of third side edge 123 to fourth side edge 124 is 30-70mm.In specific application, touch ware 120 can be touchpad or touch screen, and touch ware 120 can realize control game / adjust parameter / display parameter etc., can set that touch ware 120 sends different value, handle rocker 1112 value / mouse cursor value / gamepad original touchpad value, and sensitivity, dead zone, curve, jitter suppression etc.
[0030] In a possible implementation, the horizontal distance L from the highest point of the convex part 131 to the first side edge 121 is 0-15 mm. In specific applications, the convex part 131 is arcuately and smoothly connected, which conforms to the human mechanics structure. In order to improve the comfort of palm holding, the horizontal distance L from the highest point (convex inflection point) of the convex part 131 to the first side edge 121 is preferably 0-15 mm.
[0031] In a possible implementation, the holding body 130 is integrally formed with the holding part 113, the convex part 131 is connected to one side of the control panel 111, and the joint plate 132 is connected to one side of the back panel 112. In specific applications, the holding body 130 can be integrally formed with the holding part 113, that is, the holding body 130 and the handle main body 110 are not detachably connected. In this way, the holding body 130 can be prevented from falling off the holding part 113 during use. In order to adapt to the striking feeling of competitive games, the convex part 131 is connected to one side of the control panel 111, and the joint plate 132 is connected to one side of the back panel 112, so that the thumb is lifted by the convex part 131, the contact area of the fingertips and the touch area is reduced, and the stability of operation is improved.
[0032] In a possible implementation, the holding body 130 is detachably connected with the holding part 113, the convex part 131 abuts one side of the control panel 111, and the joint plate 132 abuts one side of the back panel 112, or the convex part 131 abuts one side of the back panel 112, and the joint plate 132 abuts one side of the control panel 111. In specific applications, when the holding body 130 is detachably connected with the holding part 113, different sizes of holding bodies 130 can be replaced according to the differences in palm holding of different users, that is, the shape and size of the convex part 131 can be adaptively adjusted, so as to bring better competitive game experience to customers. When non-competitive games are played, the sensitivity requirement for game control is reduced, the convex part 131 can abut one side of the back panel 112, and the joint plate 132 can abut one side of the control panel 111. Since the convex part 131 still increases the thickness of the holding part 113 as a whole, the palm holding remains comfortable, and the thumb does not need to keep lifting the control touch area. In this way, the fatigue degree of the thumb control is reduced under the condition that the palm holding comfort degree remains unchanged.
[0033] In a possible implementation, the holding body 130 further comprises a clasp tongue 134 protruding from the protruding portion 131 towards the clasp groove 133, the holding portion 113 is formed with a first clamping groove 1131 matched with the clasp tongue 134, and the clasp tongue 134 is inserted into the first clamping groove 1131; the joint plate 132 is formed with a second clamping groove 1321, and the holding portion 113 close to the back plate 112 is provided with an elastic clamping body 1132 protruding therefrom and clamped in the second clamping groove 1321. In a specific application, since the clasp tongue 134 protrudes from the protruding portion 131 towards the clasp groove 133, the holding portion 113 is formed with the first clamping groove 1131 matched with the clasp tongue 134, the joint plate 132 is formed with the second clamping groove 1321, and the holding portion 113 close to the back plate 112 is provided with the elastic clamping body 1132 protruding therefrom, when the holding body 130 is detached from the holding portion 113, the clasp tongue 134 is inserted into the first clamping groove 1131, and the elastic clamping body 1132 is clamped into the second clamping groove 1321, thereby fixing the holding body 130 on one side of the holding portion 113 and preventing the holding body 130 from being displaced or falling off relative to the holding portion 113.
[0034] In a possible implementation, the toucher 120 generates signals by pressing against the control panel 111, and generates different control signals by pressing different touch areas. In a specific application, during the high-intensity operation of the game, too many operation cases of the control panel 111 can easily cause difficulty for the user to operate. In order to facilitate the operation of the user, the toucher 120 generates different control signals by pressing different touch areas relative to the control panel 111, thereby improving the diversity of the control of the toucher 120.
[0035] In a possible implementation, the toucher 120 is provided with an LED lamp 125, and the light-emitting change of the LED lamp 125 displays different control signals. In a specific application, in order to improve the user experience, when the touch game handle 100 is used in the dark, the current control state can be identified by observing the light-emitting change of the LED, thereby avoiding forgetting the specific operation steps.
[0036] In a possible implementation, the control panel 111 is provided with function buttons 1111 arranged in a cross shape, and the control panel 111 is provided with a joystick 1112 for game control. In a specific application, in order to improve the diversity of the operation of the touch game handle 100, the control panel 111 is provided with the function buttons 1111 arranged in a cross shape, and the control panel 111 is provided with the joystick 1112 for game control.
[0037] In a possible implementation, the touch game handle 100 further comprises a vibration motor connected below the toucher 120. In a specific application, in order to improve the game experience of the user in the game, the vibration motor is arranged below the toucher 120 for real-time feedback of the striking feeling in the game.
[0038] In a possible implementation, the touch game handle 100 further comprises a somatosensory sensor located in the handle body 110. In a specific application, in order to improve the user's game experience in the game, for example, some players are used to expressing game control with body movements, and the somatosensory sensor is arranged in the handle body 110, which can facilitate the convenience of player's body movement operation.
[0039] The above-described embodiments only express several embodiments of the present application, which are described in detail, but should not be understood as a limitation on the scope of the application. It should be noted that for ordinary skilled persons in the art, without departing from the concept of the present application, a number of modifications and improvements can be made, which are all within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the appended claims.
Claims
1. A touch gamepad, characterized by, The application relates to a touch game handle. The handle body comprises a control panel, a back panel connected to the control panel to form an enclosure, and a holding part located at the enclosure of the control panel and the back panel. A toucher is arranged on the control panel and deviates from the symmetric center line of the control panel and is close to the holding part, the toucher is formed with a first side, a second side, a third side and a fourth side, the first side is arranged close to the holding part, the second side is arranged away from the first side, and the third side and the fourth side are connected to the two ends of the first side and the second side to form a touch area. The holding body comprises a convex part and a joint plate connected to the convex part, a clamping groove is formed between the convex part and the joint plate, the holding part is located in the clamping groove, the convex part abuts against the control panel, and the joint plate abuts against the back panel; when the palm holds the holding body, the thumb extends along the convex part so that the fingertip of the thumb contacts the touch area. The horizontal distance L from the highest point of the convex part to the first side is 0-25 mm, the distance L from the first side to the second side is 50-150 mm, and the distance W from the third side to the fourth side is 30-70 mm. The horizontal distance L from the highest point of the convex part to the first side is 0-15 mm.
2. The touch gamepad of claim 1, wherein, The holding body and the holding part are integrally formed, the convex part is connected to one side of the control panel, and the joint plate is connected to one side of the back panel.
3. The touch gamepad of claim 1, wherein, The holding body and the holding part are detachably connected, the convex part abuts against one side of the control panel, the joint plate abuts against one side of the back panel, or the convex part abuts against one side of the back panel, and the joint plate abuts against one side of the control panel.
4. The touch gamepad of claim 1, wherein, The holding body further comprises a clamping tongue, the clamping tongue protrudes from the convex part towards the clamping groove, the holding part is formed with a first clamping groove matched with the clamping tongue, the clamping tongue is inserted into and pulled out of the first clamping groove, the joint plate is formed with a second clamping groove, a resilient clamping body is arranged close to the holding part of the back panel, and the resilient clamping body is clamped in the second clamping groove.
5. The touch gamepad of claim 4, wherein, The toucher is pressed against the control panel to form a signal, and different touch areas are pressed to form different control signals.
6. The touch gamepad of claim 1, wherein, LED lamps are arranged around the toucher, and the light-emitting change of the LED lamps displays different control signals.
7. The touch gamepad of claim 6, wherein, The control panel is provided with function buttons arranged in a cross shape, and the control panel is provided with a joystick for controlling a game.
8. The touch gamepad of claim 6, wherein, The touch game handle further comprises a vibration motor connected below the toucher.
9. The touch gamepad of claim 1, wherein, The touch game handle further comprises a somatosensory sensor located in the handle body.
10. The touch gamepad of claim 1, wherein,
Citation Information
Patent Citations
Touch pad gamepad
CN114712848A