Computer war game deduction system
By using a chessboard acquisition module and multi-projector overlay projection technology, the problem of information loss in traditional wargaming systems has been solved, enabling real-time display of both sides' chessboards from multiple angles, thus improving the accuracy and interactivity of tactical decision-making.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-24
- Publication Date
- 2026-03-24
AI Technical Summary
Traditional wargaming systems cannot accurately reflect the troop and firepower configurations of one's own forces that have not been scouted or discovered, resulting in information gaps that affect the comprehensiveness and accuracy of tactical decisions. Furthermore, existing computer display methods cannot provide a multi-faceted and intuitive global view.
The system uses a chessboard acquisition module to collect chessboard data from both sides, converts it into an electrical signal through a computer module, enhances the signal strength using a signal amplification and distribution module, and finally projects the data onto the same screen using multiple projectors to display the real-time chessboard images of both sides.
It enables real-time display of chessboard data from both sides through multiple projections, enhancing the interactivity and visual appeal of the screen, providing diverse perspectives and efficient decision-making, improving the real-time nature and interactivity of the deduction process, and enhancing the intuitiveness and accuracy of tactical decisions.
Smart Images

Figure CN224035998U_ABST
Abstract
Description
TECHNICAL FIELD
[0001] The utility model relates to the technical field of war game deduction, specifically to a computer war game deduction system. BACKGROUND
[0002] At present, the war game deduction system is widely used in the fields of military training, tactical research and strategic decision-making. The traditional war game deduction system mainly relies on manual operation of the chessboard. The players deploy forces, configure firepower and input detection data on the chessboard. The forces and firepower configurations that are not detected or discovered by both sides cannot be placed on the chessboard and need to be hidden. Therefore, there are many problems in the traditional war game deduction system. First, the hiding mechanism leads to the partial loss of information during the deduction process, which makes the deduction unable to accurately reflect the real force deployment of the own side, thereby affecting the comprehensive understanding of the battlefield situation by the decision-maker. Second, since the hidden forces and firepower configurations of the own side are not fully displayed, the deduction personnel cannot effectively simulate the possibility of enemy detection and discovery in the battle, which makes the deduction unable to reflect the dynamic changes of the actual battlefield. However, in the existing system, the computer screen is mainly used to display the results. This single display method has limited ability to display multi-directional and overall vision, and it is difficult to provide more intuitive and three-dimensional deduction effect for different participants. Especially in the case of complex force configuration and close tactical interaction between both sides, the traditional display method often cannot provide enough spatial information and interactivity, affecting the effect of deduction and the quality of decision-making.
[0003] Based on the above problems, there is an urgent need in the field for a computer war game deduction system that can display the complete forces and firepower configurations of both sides while shielding the forces and firepower configurations of the local forces that have not been detected. UTILITY MODEL CONTENT
[0004] The utility model aims to provide a computer war game deduction system to solve the problems raised in the background technology.
[0005] To achieve the above-mentioned purpose, the utility model provides the following technical scheme:
[0006] A computer war game deduction system, comprising:
[0007] A chessboard acquisition module, which is electrically connected with the computer module, is used to acquire real-time image data of the deduction red and blue chessboards and send them to the computer module. The chessboard acquisition module includes a first acquisition camera and a second acquisition camera. The first acquisition camera is used to acquire real-time image data of the deduction red chessboard, and the second acquisition camera is used to acquire real-time image data of the deduction blue chessboard.
[0008] A computer module is electrically connected with the signal amplification module, and is used for converting real-time picture data of the red and blue chessboard into first and second current signals respectively and sending the first and second current signals to the signal amplification module respectively.
[0009] The signal amplification module is electrically connected with the signal distribution module, and is used for amplifying the two current signals sent by the computer module.
[0010] The signal distribution module is electrically connected with the projection module, and is used for sending the amplified first and second current signals to the projection module.
[0011] The projection module is used for projecting according to the distribution current signals sent by the signal distribution module.
[0012] In one embodiment, the projection module comprises a first projector, a second projector, a third projector and a fourth projector.
[0013] In one embodiment, the first projector and the second projector project real-time picture data of the red chessboard, and the third projector and the fourth projector project real-time picture data of the blue chessboard.
[0014] In one embodiment, the second projector and the third projector project onto the same screen, and the projection size and position are the same.
[0015] In one embodiment, the computer module, the signal amplification module, the signal distribution module and the projection module are electrically connected through an HDMI line.
[0016] Compared with the prior art, the beneficial effects of the present application are as follows:
[0017] The real-time picture data of the red and blue chessboards is collected by the chessboard collecting module, and is sent to the computer module, and the data is converted into first and second current signals, the two current signals are amplified by the signal amplification module and are sent to the signal distribution module, the signal distribution module sends the amplified first current signal to the first and second projectors, and sends the amplified second current signal to the third and fourth projectors, the first projector projects the real-time picture data of the red chessboard, the third projector projects the real-time picture data of the blue chessboard, and the second and third projectors project onto the same curtain, and the real-time picture data of the red and blue chessboards is displayed after projection superposition.
[0018] The real-time data of the red and blue chessboards is converted into current signals for projection, the function that the two chessboards are displayed on different projectors is realized, the distribution and mutual relationship of the red and blue chess pieces are clearly displayed by superimposing the pictures of different projectors on the same curtain, the interactivity and visibility of the picture are greatly enhanced, the real-time pictures of different directions are projected by multiple projectors, so that the participating personnel can obtain the instant battlefield situation from different angles and different fields of view, a more diversified perspective and higher decision-making efficiency are provided, the scheme realizes the multi-projection real-time display of the data of the two chessboards, the chess pieces of complete force and firepower configuration of the two parties are displayed on the superimposed projection picture, and the chess pieces of force and firepower configuration of the places that are not detected are shielded on the grid projection chessboard, the real-time and interactivity of the deduction process are improved, and the intuitiveness and accuracy of the tactical decision are enhanced. BRIEF DESCRIPTION OF DRAWINGS
[0019] Figure 1 It is a system structure schematic view of the utility model.
[0020] In the figure: 10 is a chessboard collecting module, 11 is a first collecting camera, 12 is a second collecting camera, 20 is a computer module, 30 is a signal amplification module, 31 is a first signal amplifier, 32 is a second signal amplifier, 40 is a signal distribution module, 41 is a first signal distributor, 42 is a second signal distributor, 50 is a projection module, 51 is a first projector, 52 is a second projector, 53 is a third projector, and 54 is a fourth projector. DETAILED DESCRIPTION
[0021] The technical scheme in the embodiments of the utility model will be clearly and completely described below with reference to the drawings in the embodiments of the utility model. Apparently, the described embodiments are only part of the embodiments of the utility model, rather than all the embodiments. Based on the embodiments in the utility model, all other embodiments obtained by those skilled in the art without creative labor fall within the scope of protection of the utility model.
[0022] Embodiment:
[0023] Please refer to Figure 1 The utility model provides a technical scheme:
[0024] A computer wargame system, comprising a chessboard acquisition module 10, a computer module 20, a signal amplification module 30, a signal distribution module and a projection module 50, wherein;
[0025] The chessboard acquisition module 10 is electrically connected with the computer module 20, is used for collecting the real-time picture data of the red and blue chessboard, and is sent to the computer module 20, the chessboard acquisition module 10 includes first acquisition camera 11 and second acquisition camera 12, and both adopt the 4K RGB camera of model Sony A7S, real-time shooting both sides map, is transmitted to the computer module 20 through USB 3.0 / HDMI interface, first acquisition camera 11 and second acquisition camera 12 are all installed in the center position of the red and blue chessboard directly above, and the camera is directly opposite the center of the chessboard when shooting the chessboard, the first acquisition camera 11 is used to collect the real-time picture data of the red chessboard, and the second acquisition camera 12 is used to collect the real-time picture data of the blue chessboard.
[0026] The computer module 20 adopts the microcomputer of model STM32F103C8T6, is electrically connected with the signal amplification module 30, is used for converting the real-time picture data of the red and blue chessboard collected into first and second current signals respectively, and is sent to the signal amplification module 30.
[0027] The signal amplification module 30 is electrically connected with the signal distribution module 40, is used for amplifying the two-way current signals sent by the computer module 20, the current signal output by the computer module 20 can be weak, can be attenuated in the long-distance transmission or distribution process, the signal amplification module 30 ensures that the signal maintains sufficient strength in the transmission process, avoids the quality of signal to drop, and the subsequent equipment such as signal distribution module 40 and projector needs higher current level, the signal amplification module 30 amplifies the signal to the required level, ensures that the subsequent equipment works normally, the signal amplification module 30 includes first signal amplifier 31 and second signal amplifier 32, and both adopt the current amplification circuit of model LM358, the first signal amplifier 31 is used for amplifying the first current signal, and the second signal amplifier 32 is used for amplifying the second current signal.
[0028] The signal distribution module 40 is electrically connected with the projection module 50, for sending the amplified first and second current signals to the projection module 50, the signal distribution module 40 comprises a first signal distributor 41 and a second signal distributor 42, both of which are signal distributors of the model Mini Circuits ZMSCQ-100, the first signal distributor 41 is electrically connected with the first signal amplifier 31, for distributing the amplified first current signal into first and second shunt current signals and sending them to the first and second projectors 51 and 52 respectively, the second signal distributor 42 is electrically connected with the second signal amplifier 32, for distributing the amplified second current signal into third and fourth shunt current signals and sending them to the third and fourth projectors 53 and 54 respectively.
[0029] The projection module 50 is used for projecting according to the distributed current signals received from the signal distribution module 40.
[0030] In this embodiment, the projection module 50 comprises the first, second, third and fourth projectors 51, 52, 53 and 54, all of which are projectors of the model Sony MP-CD1.
[0031] In this embodiment, the first and second projectors 51 and 52 project the real-time picture data of the deduced red square chessboard, the first and second projectors 51 and 52 are electrically connected with the first signal distributor 41, the third and fourth projectors 53 and 54 project the real-time picture data of the deduced blue square chessboard, the third and fourth projectors 53 and 54 are electrically connected with the second signal distributor 42.
[0032] In this embodiment, the second projector 52 and the third projector 53 project onto the same screen and have the same size and position.
[0033] In this embodiment, the computer module 20, the signal amplification module 30, the signal distribution module 40 and the projection module 50 are electrically connected through HDMI lines.
[0034] The utility model discloses a use principle: when using, the utility model is through the deduction player of red, blue both sides respectively arranges the chess piece of force and firepower configuration of force and firepower configuration of force of red, blue both sides two chessboards respectively, when the enemy force and firepower configuration chess piece of force and firepower configuration of force of the own side is detected, the enemy force and firepower configuration chess piece of force and firepower configuration of force of the own side is placed on the chessboard of the own side, the chess piece that is not detected is not placed to the chessboard of the own side, through the chessboard collection module 10 respectively gathers the real -time picture data of the deduction red, blue both sides chessboard, and sends to computer module 20, and computer module 20 respectively converts the real -time picture data of the deduction red, blue both sides chessboard into first, second road current signal after signal amplification module 30 amplification, first signal distributor 41 is used to distribute the first road current signal after amplification into first, second shunt current signal, respectively sends to first projector 51 and second projector 52, and second signal distributor 42 is used to distribute the second road current signal after amplification into third, fourth shunt current signal, respectively sends to third projector 53 and fourth projector 54, and first projector 51 and second projector 52 project the real -time picture data of the deduction red chessboard, third projector 53 and fourth projector 54 project the real -time picture data of the deduction blue chessboard, and second projector 52 and third projector 53 are projected to the same curtain, and the distribution of both sides chess pieces is displayed through projection superposition, realizes the display both sides complete force, firepower configuration chess piece on the superposition projection picture, and first projector 51 shows the chess piece configuration of red side, and fourth projector 54 shows the chess piece configuration of blue side, provides more intuitive, three -dimensional deduction effect for different participants.
[0035] Although the embodiments of the utility model have been shown and described, it can be understood by those skilled in the art that various changes, modifications, replacements and variations can be made to these embodiments without departing from the principles and spirits of the utility model, and the scope of the utility model is defined by the appended claims and their equivalents.
Claims
1. A computerized wargaming system, characterized by, The utility model relates to a real -time projection system of chessboard, including: Chessboard acquisition module (10), chessboard acquisition module (10) with computer module (20) electric connection are used for gathering the real -time picture data of deducing red, blue two party chessboard and send to computer module (20), the chessboard acquisition module (10) includes first acquisition camera (11) and second acquisition camera (12), first acquisition camera (11) is used for gathering the real -time picture data of deducing red chessboard, second acquisition camera (12) is used for gathering the real -time picture data of deducing blue chessboard; Computer module (20), computer module (20) with signal amplification module (30) electric connection are used for respectively with the real -time picture data of gathering deducing red, blue two party chessboard conversion first, second road current signal is sent to signal amplification module (30) respectively; Signal amplification module (30), signal amplification module (30) with signal distribution module (40) electric connection are used for the two road current signals of computer module (20) sending signal respectively carry out amplification, signal amplification module (30) includes first signal amplifier (31) and second signal amplifier (32), first signal amplifier (31) is used for amplifying first road current signal, second signal amplifier (32) is used for amplifying second road current signal; Signal distribution module (40), signal distribution module (40) with projection module (50) electric connection are used for sending the first, second road current signal of amplification to projection module (50), the signal distribution module (40) includes first signal distributor (41) and second signal distributor (42), first signal distributor (41) is used for the first, second road current signal of amplification distribution into first, second shunt current signal and is sent to first projector (51) and second projector (52) respectively, second signal distributor (42) is used for the second, third road current signal of amplification distribution into third, fourth shunt current signal and is sent to third projector (53) and fourth projector (54) respectively; Projection module (50), projection module (50) is used for according to the distribution current signal of receiving signal distribution module (40) sending projection.
2. A computer wargaming system according to claim 1, wherein: The utility model relates to a real -time projection system of chessboard, including:
3. A computer wargaming system according to claim 2, wherein: The first projector (51) and the second projector (52) project the real -time picture data of deducing red chessboard, and the third projector (53) and the fourth projector (54) project the real -time picture data of deducing blue chessboard.
4. A computer wargaming system according to claim 3, wherein: The second projector (52) and the third projector (53) project on the same curtain, and the size and position of projection are same.
5. A computer wargaming system according to claim 1, wherein: The computer module (20), signal amplification module (30), signal distribution module (40) and projection module (50) are electrically connected through HDMI line.