Countdown toy

By designing countdown toys that utilize buttons and lights for interaction, combined with controllers and players, the problem of limited functionality in board games has been solved, achieving diverse gaming experiences and sustained user interest.

CN224039982UActive Publication Date: 2026-03-27SHANTOU CHENGHAI DISTRICT SHUANGJIA PLASTIC TOY FACTORY
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-04-03
Publication Date
2026-03-27

AI Technical Summary

Technical Problem

Existing board games and toys have limited functions and gameplay, leading to a rapid decline in user interest.

Method used

Design a countdown toy that uses button and light interaction, combined with a controller and player, to achieve multiple countdown game modes and sound effects feedback, enhancing the user's interactive experience.

Benefits of technology

It enhances user interest and playability by providing multiple countdown options and sound effects feedback, thus increasing the game's appeal and diversity.

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a countdown toy, which belongs to the technical field of board game toys, and comprises a main body, a plurality of uniformly distributed keys are arranged on the outer side of the main body, a start button is arranged in the middle of the top of the main body, a plurality of lamps are further arranged on the top of the main body, the lamps correspond to the keys one by one, and a controller and a player are fixedly mounted in the main body. According to the countdown toy, a game is started by pressing the start button, the lamp can rotate or light up a certain lamp randomly when the game is started, countdown is started when the lamp stops on the certain lamp, and the game continues if the button corresponding to the lamp is pressed in the countdown. If the corresponding key is not pressed at the end of countdown, the game is ended, and the playing interest of the user is improved.
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Description

TECHNICAL FIELD

[0001] The utility model belongs to the table game toy technical field, more specifically, relate to a countdown toy. BACKGROUND

[0002] The table game toy is one of the common wisdom toys on the market, the table game toys of various types are launched on the market, but, these products have a common feature: the function and the play method are relatively single, with the appearance of other table game toys, the loved toy will change constantly, the toy of single function cannot attract people's attention for a long time, and people lose interest soon. UTILITY MODEL CONTENTS

[0003] The utility model discloses a countdown toy, which solves the problems in the background art.

[0004] According to the first aspect of the utility model, provide countdown toy, including main part, the outside of main part is equipped with even distribution's several buttons, the top middle of main part is equipped with start button, the top of main part still is equipped with several lamps and lanterns, the lamps and lanterns with button one to one correspondence, the main part is fixedly installed with controller and player in, controller is connected with button and lamps and lanterns respectively.

[0005] In a specific embodiment of the utility model, the main body includes a top cover and a base, and the top cover is fixedly connected with the base.

[0006] In a specific embodiment of the utility model, a mounting hole is formed in the middle of the top cover, a transparent arrow is arranged above the lamp, the transparent arrow is evenly arranged on the top cover and arranged around the mounting hole, and each transparent arrow points to the corresponding button.

[0007] In a specific embodiment of the utility model, a round cover is fixedly installed on the mounting hole, a control panel is arranged at the bottom of the round cover, and the control panel is connected with the start button and the controller respectively.

[0008] In a specific embodiment of the utility model, a plurality of arrow protrusions are arranged on the top cover, the arrow protrusions are arranged on one side of the transparent arrow, a through hole is arranged on the other side of the arrow protrusion, and the arrow protrusion is a transparent structure.

[0009] In a specific embodiment of the utility model, a sensor is arranged at the bottom of the top cover, a transparent protrusion penetrating through the through hole is arranged on the sensor, a plurality of sensing elements are arranged on the periphery of the sensor, and the sensing elements are in contact with the buttons.

[0010] In one specific embodiment of the utility model, the outer edge of the top cover is provided with a direction arrow indicating the flicking direction of the lamp.

[0011] In one specific embodiment of the utility model, the outer side of the base is provided with a plurality of U-shaped grooves, and the U-shaped grooves and the top cover form the moving space of the keys.

[0012] In one specific embodiment of the utility model, each of the keys is provided with a letter mark.

[0013] In one specific embodiment of the utility model, the two sides of the start button are respectively provided with a volume up key and a volume down key, and the bottom of the main body is provided with a battery compartment.

[0014] The above technical solution of the utility model has at least one of the following advantages or beneficial effects:

[0015] The countdown toy starts the game by pressing the start button, and the lamp rotates or randomly lights up a certain lamp when starting the game. When the lamp stops on a certain lamp, the countdown starts. If the corresponding key of the lamp is pressed within the countdown, the game continues. If the corresponding key is not pressed at the end of the countdown, the game is considered to be over, thereby improving the user's interest in playing. BRIEF DESCRIPTION OF DRAWINGS

[0016] The utility model will be further described below in combination with the drawings and embodiments;

[0017] Fig. 1 Fig. 1 is a structural schematic diagram of a countdown toy in one embodiment of the utility model;

[0018] Fig. 2 Fig. 2 is an exploded structural schematic diagram of the countdown toy in one embodiment of the utility model;

[0019] Fig. 3 Fig. 3 is a structural schematic diagram of the top cover in one embodiment of the utility model. DETAILED DESCRIPTION

[0020] The embodiments of the utility model will be described in detail below, and the examples of the embodiments are shown in the drawings, wherein the same or similar reference signs represent the same or similar elements or elements with the same or similar functions throughout. The embodiments described below by referring to the drawings are exemplary and are only used to explain the utility model, and cannot be understood as a limitation on the utility model.

[0021] In the description of the utility model, need understanding, if the direction description, for example, the direction or positional relation of indication such as upper, lower, front, back, left, right is based on the direction or positional relation shown in drawing, only for the convenience of describing the utility model and simplifying description, and not indicate or imply that the device or element indicated must have a particular orientation, a particular orientation configuration and operation, therefore, it can not be understood as the limitation of the utility model.

[0022] In the description of the utility model, the meaning of several is one or more, the meaning of multiple is more than two, greater than, less than, more than and the like are understood as not including the number, above, below, within and the like are understood as including the number.If it is described to the first, second, it is only used for distinguishing technical features for the purpose, and can not be understood as indicating or implying relative importance or implicitly indicating the number of indicated technical features or implicitly indicating the sequence of indicated technical features.

[0023] In addition, the terms "first", "second" are only for the purpose of description, and can not be understood as indicating or implying relative importance or implicitly indicating the number of indicated technical features. Therefore, the features limited by "first" and "second" can explicitly or implicitly include one or more features.

[0024] In the description of the utility model, it should be pointed out that, unless otherwise expressly provided and limited, the term "connection" should be broadly understood, for example, it can be fixed connection or movable connection, or detachable connection or non-detachable connection, or integrally connected; It can be mechanical connection, or electrical connection or can communicate with each other; It can be directly connected, or indirectly connected through intermediate medium, it can be the internal communication of two elements, indirect communication or the interaction relationship of two elements.

[0025] The following disclosure provides many different embodiments or examples for implementing different aspects of the utility model.

[0026] Referring to Figs. 1 to 3 As shown in the figure, the countdown toy is provided, including main body 1, the outer side of main body 1 is provided with a plurality of evenly distributed keys 2, the top of main body 1 is provided with a start button 3, the top of main body 1 is also provided with a plurality of lamps and lanterns, the lamps and lanterns are one-to-one corresponding with keys 2, controller 5 and player are fixedly installed in main body 1, controller 5 is connected with keys 2 and lamps and lanterns respectively.

[0027] In the embodiment, pressing the start button 3 starts the game, and after the game starts, the lamps on the main body 1 will rotate and flash or randomly light up a certain lamp, and when the lamps stop on a certain lamp, if the corresponding button 2 of the lighted lamp is pressed within the countdown, the game continues, and if the corresponding button 2 is not pressed at the end of the countdown, the player will issue a failure sound, and the countdown can be 5 seconds, 10 seconds, 15 seconds, 20 seconds, providing multiple playability and increasing the fun of users playing.

[0028] In an embodiment of the utility model, the main body 1 includes a top cover 11 and a base 12, the top cover 11 is fixedly connected with the base 12, the base 12 is provided with a plurality of positioning columns, the bottom of the top cover 11 is provided with a plurality of positioning holes matched with the positioning columns, so as to fixedly connect the top cover 11 with the base 12, and a button mounting ring composed of a plurality of buttons 2 is further arranged between the top cover 11 and the base 12, and the button mounting ring is fixedly connected with the base 12 through bolts.

[0029] Further, a mounting hole 111 is formed in the middle of the top cover 11, the upper part of the lamp is provided with transparent arrows 4, the transparent arrows 4 are evenly arranged on the top cover 11 and arranged around the mounting hole 111, each transparent arrow 4 points to a corresponding button 2, when the lamp stops at a certain transparent arrow 4, the button 2 pointed to by the transparent arrow 4 can be pressed to continue the game within the countdown, and if the button 2 pointed to by the transparent arrow 4 is still not pressed at the end of the countdown, the player will prompt a failure voice.

[0030] In an embodiment of the utility model, a round cover 13 is fixedly installed on the mounting hole 111, the bottom of the round cover 13 is provided with a control panel 14, the control panel 14 is connected with the start button 3 and the controller 5 respectively, when the start button 3 is pressed, the control panel 14 transmits a start instruction to the controller 5, and the controller 5 feeds back to the lamp through processing, so that the lamp is lighted, and the game starts.

[0031] In an embodiment of the utility model, a plurality of arrow protrusions 6 are arranged on the top cover 11, the arrow protrusions 6 are arranged on one side of the transparent arrow 4, the other side of the arrow protrusion 6 is provided with a through hole 7, the arrow protrusion 6 is a transparent structure, and the thickness of the arrow protrusion 6 is greater than the thickness of the transparent arrow 4.

[0032] Further, the bottom of the top cover 11 is provided with an inductor 8, the inductor 8 is provided with a transparent protrusion 81 passing through the through hole 7, the outer periphery of the inductor 8 is provided with a plurality of inductive pieces 82, the inductive pieces 82 are in contact with the button 2, when the button 2 is pressed, the inductive pieces 82 sense the pressing of the button 2, the inductor 8 is connected with the control panel 14, transmits the sensing signal to the control panel 14, and the control panel 14 transmits to the controller 5, so that the game continues when the button 2 is pressed within the countdown, otherwise the game ends.

[0033] In one embodiment of the utility model, the outer edge of the top cover 11 is provided with a direction arrow 112 indicating the flashing direction of the lamp, when the game starts, the lamp will flash in this direction, which is convenient for users to understand and improves the playability.

[0034] In one embodiment of the utility model, the outer side of the base 12 is provided with a plurality of U-shaped grooves 121, and the U-shaped grooves 121 and the top cover 11 form the movement space of the keys 2.

[0035] In one embodiment of the utility model, each key 2 is provided with a letter mark, one key 2 corresponds to one English letter, and the letter can be self-selected.

[0036] In one embodiment of the utility model, the two sides of the start button 3 are respectively provided with a volume increase key 31 and a volume decrease key 32, the bottom of the main body 1 is provided with a battery compartment 122, after the battery compartment 122 is added with a battery, there will be a power-on sound effect, that is, all the lamps will be turned on for self-checking, a light press on the volume decrease key 32 will weaken the volume, a long press will select the flashing mode of the lamp, a light press on the volume increase key 31 will increase the volume, and a long press will select the countdown time, and the second selection has four selections of 5, 10, 15 and 20.

[0037] Although the embodiments of the utility model have been shown and described, those skilled in the art can understand that various changes, modifications, replacements and variations can be made to the embodiments without departing from the principles and purposes of the utility model, and the scope of the utility model is defined by the claims and the equivalents thereof.

Claims

1. Countdown toy comprising a main body (1), characterized in that, The outer side of the main body (1) is provided with a plurality of evenly distributed keys (2), the top of the main body (1) is provided with a start button (3), the top of the main body (1) is also provided with a plurality of lamps, the lamps correspond to the keys (2) one by one, the controller (5) and the player are fixedly installed in the main body (1), and the controller (5) is connected with the keys (2) and the lamps respectively.

2. The countdown toy of claim 1, wherein, The main body (1) comprises a top cover (11) and a base (12), and the top cover (11) is fixedly connected with the base (12).

3. The countdown toy of claim 2, wherein, The middle part of the top cover (11) is provided with an assembly hole (111), the upper part of the lamp is provided with a transparent arrow (4), the transparent arrow (4) is evenly arranged on the top cover (11) and surrounds the assembly hole (111), and each transparent arrow (4) points to the corresponding key (2).

4. The countdown toy of claim 3, wherein, The assembly hole (111) is fixedly provided with a round cover (13), the bottom of the round cover (13) is provided with a control panel (14), and the control panel (14) is connected with the start button (3) and the controller (5) respectively.

5. The countdown toy of claim 3, wherein, A plurality of arrow protrusions (6) are arranged on the top cover (11), the arrow protrusions (6) are arranged on one side of the transparent arrow (4), the other side of the arrow protrusion (6) is provided with a through hole (7), and the arrow protrusion (6) is a transparent structure.

6. The countdown toy of claim 5, wherein, The bottom of the top cover (11) is provided with an inductor (8), the inductor (8) is provided with a transparent protrusion (81) penetrating through the through hole (7), the outer periphery of the inductor (8) is provided with a plurality of inductive elements (82), and the inductive elements (82) are in contact with the keys (2).

7. The countdown toy of claim 2, wherein, The outer edge of the top cover (11) is provided with a direction arrow (112) indicating the flashing direction of the lamp.

8. The countdown toy of claim 2, wherein, The outer side of the base (12) is provided with a plurality of U-shaped grooves (121), and the U-shaped grooves (121) and the top cover (11) form the movement space of the keys (2).

9. The countdown toy of claim 1, wherein, Each key (2) is provided with a letter mark.

10. The countdown toy of claim 1, wherein, The two sides of the start button (3) are respectively provided with an increase volume key (31) and a decrease volume key (32), and the bottom of the main body (1) is provided with a battery compartment (122).