Screen shooting game device
By introducing laser emission and capture devices, pneumatic valve controllers, and lighting devices into the screen shooting game device, the problems of inaccurate shooting positioning and insufficient realism have been solved, achieving high-precision positioning and a realistic shooting experience, thus enhancing the game's immersion and fun.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-07
- Publication Date
- 2026-04-03
AI Technical Summary
Existing screen shooting game devices are insufficient in terms of shooting accuracy and realism, failing to meet players' needs for precise positioning and immersive experience.
It employs laser emission and laser capture devices for precise positioning, combined with pneumatic valve controllers to generate recoil impact dynamics, lighting devices to produce shooting visual effects, infrared lasers to improve positioning accuracy and realism, and a first-person perspective game screen through a high-definition sight screen.
It achieves high-precision shooting positioning, enhances the realism and fun of the game, provides realistic shooting effects and an immersive experience, and improves player satisfaction and engagement.
Smart Images

Figure CN224071120U_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of shooting games, and more particularly to a screen shooting game device capable of precise positioning and possessing multiple game effects. Background Technology
[0002] In the current realm of on-screen shooting games, the aiming and shooting effects of game guns remain a challenge. These games typically feature a large screen to display the game scene, a game console to provide the game graphics to the large screen, and game guns for players to "shoot" at the game screen.
[0003] One existing technology for achieving accurate shooting positioning of game guns involves fixing a mobile phone to the gun and using the phone's gyroscope and other sensors for positioning. However, this technology has significant drawbacks. Firstly, the positioning accuracy of the phone's gyroscope is poor, making precise positioning difficult. Secondly, it is highly susceptible to electromagnetic interference, significantly reducing the accuracy of the shooting positioning and failing to provide players with a precise gaming experience. Another existing technology involves fixing a laser emitter to the gun and placing a laser receiver on a large screen. However, when the gun fires at the screen, the laser receiver obstructs the view, limiting the user's gaming experience. Furthermore, the laser receiver often cannot cover the entire screen area, requiring multiple receivers. Therefore, existing screen-based shooting game devices struggle to achieve precise gun positioning.
[0004] Furthermore, game weapons not only need precise shooting accuracy but also realistic shooting effects to enhance player immersion. However, current technology lacks a solution that can achieve precise shooting accuracy while simultaneously creating an interactive experience that combines sound, light, and motion for players.
[0005] In summary, existing technologies perform poorly in terms of gaming experience, failing to meet players' core gaming needs for accurate shooting positioning and realistic shooting effects, which greatly affects players' satisfaction and engagement with the game. Utility Model Content
[0006] This disclosure provides a screen shooting game device, which aims to solve the shortcomings of existing screen shooting game guns in terms of shooting positioning and game experience, and provide a technical solution for more accurate positioning and richer experience.
[0007] The technical solution of this disclosure embodiment is implemented as follows:
[0008] In a first aspect, embodiments of this disclosure provide a screen shooting game device, the device including a game console, a screen, and a gun; characterized in that the device further includes:
[0009] A laser emitting device is used to emit a laser in the firing direction of the firearm; the laser emitting device is mounted on the firearm.
[0010] A laser capturing device is used to accurately locate the shooting direction based on the laser reflected from the screen.
[0011] In some embodiments, the laser emitting device is an infrared laser emitting device, and the laser capturing device is an infrared laser capturing device.
[0012] In some embodiments, the laser emitting device is mounted on the firearm, specifically at the front of the firearm, and the laser emission direction of the laser emitting device is the same as or parallel to the firing direction of the firearm.
[0013] In some embodiments, the device further includes a laser capture device bracket for fixing the laser capture device in a direction facing the screen to capture laser light.
[0014] In some embodiments, the screen is a display screen or a projection screen.
[0015] In some embodiments, the gun is equipped with a pneumatic valve controller and an actuation cylinder to generate a recoil impact dynamic.
[0016] In some embodiments, the firearm is equipped with a lighting device to produce a shooting visual effect.
[0017] In some embodiments, the gun is equipped with a trigger for controlling the laser emitting device to emit a laser.
[0018] In some embodiments, the firearm is equipped with a scope screen for displaying a first-person perspective of the game.
[0019] In some embodiments, the image displayed on the scope screen is provided by the game console.
[0020] In some embodiments, the gun has a coin acceptor for receiving coins from the user.
[0021] In some embodiments, the device further includes a game function control panel for allowing the game to run based on the coin insertion status of the coin acceptor.
[0022] The screen shooting game device provided in this disclosure has the following beneficial effects.
[0023] First, this device solves the problem of inaccurate shooting positioning in existing screen shooting game devices. It uses a laser emitter to emit laser light, and a laser capture device to accurately locate the target based on the laser light reflected from the screen. Unlike traditional methods that rely on a mobile phone gyroscope for positioning, this device uses laser light, which is unaffected by ambient magnetic fields, signal amplitude, electromagnetic interference, etc., resulting in higher positioning accuracy. Compared to technologies that place laser receivers on large screens, the diffuse reflection characteristics of laser light eliminate the need for multiple receiver locations. The laser capture device in this device is fixed roughly in the direction of the large LCD screen or projection display via a fixed bracket, allowing it to completely capture the laser light emitted from the entire screen, thus avoiding screen obstruction and limited coverage.
[0024] Secondly, it enhances the realism of the shooting experience. This is achieved by using a pneumatic valve controller and actuator cylinder to generate recoil impact dynamics, and lighting devices to create visual shooting effects. A small, high-definition LCD screen is installed inside the aiming scope barrel fixed to the top of the shooting game device, displaying high-definition game graphics and realistically simulating the effect of aiming and shooting at a target with a sniper scope.
[0025] It should be understood that the description in this section is not intended to identify key or essential features of the embodiments of this disclosure, nor is it intended to limit the scope of this disclosure. Other features of this disclosure will become readily apparent from the following description. Attached Figure Description
[0026] The accompanying drawings are provided to better understand this solution and do not constitute a limitation of this disclosure. Wherein:
[0027] Figure 1 This is a schematic diagram of a scene of the screen shooting game device provided in the embodiments of this disclosure;
[0028] Figure 2 This is a schematic diagram of the gun in the screen shooting game device provided in the embodiments of this disclosure;
[0029] Figure 3 This is a schematic diagram of a gun explosion in a screen shooting game device provided in an embodiment of this disclosure.
[0030] The reference numerals in the detailed embodiments are as follows:
[0031] The device comprises: a screen-based shooting game device 100; a screen 101; a gun 102; a game console 103; a game function control panel 104; a coin acceptor 105; and a laser capture device 106. The gun 102 includes: a scope 1021, a muzzle cover 1022, a barrel 1023, a trigger 1024, a laser emitter 1025, and a motion cylinder 1029. The scope 1021 includes: a scope LCD screen 1026, a scope sunshade 1027, and a scope magnifying glass 1028. Detailed Implementation
[0032] The following is the text after adding figure labels to features that were not previously labeled:
[0033] The exemplary embodiments of this disclosure are described below with reference to the accompanying drawings, including various details of the embodiments to aid understanding, and should be considered merely exemplary. Therefore, those skilled in the art will recognize that various changes and modifications can be made to the embodiments described herein without departing from the scope and spirit of this disclosure. Similarly, for clarity and brevity, descriptions of well-known functions and structures are omitted in the following description.
[0034] Unless otherwise defined, all technical terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this disclosure belongs; the terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of this disclosure; the terms “comprising” and “having”, and any variations thereof, in the specification, claims and foregoing description of the drawings of this disclosure are intended to cover non-exclusive inclusion.
[0035] In the description of the embodiments of this disclosure, the term "at least one" refers to one or more, and "multiple" refers to two or more (including two). Technical terms such as "center," "longitudinal," "lateral," "length," "width," "thickness," "upper," "lower," "front," "rear," "left," "right," "vertical," "horizontal," "top," "bottom," "inner," "outer," "clockwise," "counterclockwise," "axial," "radial," and "circumferential" indicate orientations or positional relationships based on the orientations or positional relationships shown in the accompanying drawings. These are used solely for the convenience of describing the embodiments of this disclosure and for simplifying the description, and are not intended to indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the embodiments of this disclosure.
[0036] The application embodiment provides a screen shooting game device 100, such as Figure 1 As shown, the device includes: a game console 103, a screen 101, and a gun 102. Its distinguishing feature is that the device further includes: a laser emitting device 1025 and a laser capturing device 106. (As shown...) Figure 2 and Figure 3 As shown, the laser emitting device 1025 is used to emit a laser in the firing direction of the gun 102, and the laser emitting device 1025 is mounted on the gun 102; the laser capturing device 106 is used to accurately locate the firing direction based on the laser reflected by the screen 101.
[0037] like Figure 3As shown, the laser emitter 1025 is mounted on the gun 102 and emits a laser beam towards the target when the gun 102 fires. The laser beam reflects off the screen 101 and is captured by the laser capture device 106. Based on information such as the position and angle of the reflected laser beam, the laser capture device 106 can accurately determine the firing direction. The laser emitter 1025 and the laser capture device 106 are key components for achieving precise firing direction positioning. Their cooperation makes firing positioning in the game more accurate, enhancing the game's realism and fun.
[0038] In this screen shooting game device 100, the diffuse reflection characteristics of laser play a crucial role. Traditional screen shooting game devices often require multiple laser receivers to accurately capture laser signals, which not only increases the complexity and cost of the device but can also negatively impact the gaming experience, such as causing visual obstruction. However, in this invention, thanks to the diffuse reflection characteristics of laser, only a single laser capture device 106 is needed to meet the requirements.
[0039] like Figure 1 and Figure 3 As shown, during gameplay, the firing device 1025 (high-precision infrared laser tube) on the gun 102 emits an invisible infrared laser. When the laser shines on the screen 101, it scatters in all directions due to diffuse reflection. At this time, the laser capture device 106, with its reasonable installation position and precise calibration angle, can effectively capture these diffusely reflected laser signals. Even when the player performs shooting operations at different angles, the laser reflected from different positions on the screen 101 can be accurately captured by the laser capture device 106.
[0040] This design greatly simplifies the device structure and avoids many drawbacks caused by setting up multiple laser receivers. At the same time, it ensures that no matter what situation the player is shooting under, the game console 103 can accurately obtain the laser impact point information through the laser capture device 106, and display realistic game effects in real time and accurately on the screen 101 and the scope LCD screen 1026 of the gun 102, such as hitting the explosion point, bringing players an immersive gaming experience.
[0041] To obtain the angle information of the reflected laser, the laser capturing device 106 employs the principle of triangulation. Inside the device, multiple photoelectric sensors are arranged in a specific geometric layout. By calculating the time difference or optical path difference between the reflected laser and different sensors, and combining this with the known distance relationships between the sensors, the angle of the reflected laser can be accurately calculated using mathematical methods such as trigonometric functions. For example, when the reflected laser first reaches sensor A and then reaches the adjacent sensor B after a very short time, the incident angle of the laser can be calculated based on the distance between the two sensors and the time difference of the laser's arrival.
[0042] After acquiring the laser's impact point and angle information, the microprocessor inside the laser capture device 106 processes this data. The microprocessor pre-stores parameters such as the size and position of the screen 101, and its relative relationship to the gun 102. Combining these parameters, the microprocessor uses a complex algorithm to convert the laser's position and angle information into corresponding shooting direction data. This data is transmitted to the game console 103 in the form of electrical signals. The game console 103 uses this data to determine the player's shooting direction and provides corresponding feedback on the game screen, such as displaying a hit effect.
[0043] The laser capturing device 106 has an internal photoelectric sensor module. This is the core component of the laser capturing device 106 for receiving reflected laser light, and it consists of multiple high-sensitivity, high-response photodiodes or phototransistors. These photoelectric sensors are closely arranged in an array to expand the laser receiving range and improve capturing accuracy. Simultaneously, to enhance adaptability to lasers of varying intensities, the photoelectric sensor module is also equipped with an automatic gain control circuit, which automatically adjusts the sensor sensitivity according to the received laser intensity, ensuring stable laser signal reception under various lighting conditions.
[0044] The laser capture device 106 also includes a signal processing circuit responsible for preprocessing the electrical signal output from the photoelectric sensor, such as amplification and filtering. The amplification circuit enhances the weak photoelectric signal to a suitable level for subsequent processing; the filtering circuit removes noise interference from the signal, improving signal quality. The preprocessed signal is then transmitted to the microprocessor for further analysis and calculation.
[0045] The microprocessor of the laser capture device 106 serves as its "brain," undertaking crucial tasks such as data processing, algorithm calculation, and command control. It not only analyzes and calculates the laser position and angle information transmitted from the signal processing circuit, converting it into shooting direction data, but also communicates with the game console 103 to ensure accurate data transmission. Furthermore, the microprocessor is responsible for controlling the operation of other components within the laser capture device 106, such as adjusting the automatic gain control circuit.
[0046] The laser capture device 106 also includes a communication module for data transmission between the laser capture device 106 and the game console 103. The communication module typically employs high-speed, stable wired or wireless communication technologies such as USB, Bluetooth, or Wi-Fi. It can quickly and accurately send the shooting direction data processed by the microprocessor to the game console 103, and can also receive control commands, such as calibration commands, from the game console 103 to ensure the normal operation of the laser capture device 106.
[0047] In environments with significant variations in light intensity, the automatic gain control algorithm or circuitry of the laser capture device 106 plays a crucial role. When ambient light is strong, the automatic gain control algorithm or circuitry reduces the sensitivity of the photoelectric sensor to prevent interference from ambient light from causing sensor saturation; conversely, in dimly lit environments, it increases the sensor's sensitivity to ensure the capture of even weak reflected laser signals. Furthermore, the laser capture device 106 employs optical filtering technology. By installing a filter of a specific wavelength in front of the photoelectric sensor, only infrared laser light of a specific wavelength emitted by the laser emitter 1025 is allowed to pass through, effectively blocking other wavelengths of ambient light and further enhancing its anti-interference capability in complex lighting environments.
[0048] In some embodiments, the device further includes a laser capture device bracket. The laser capture device bracket is used to fix the laser capture device 106 in a direction facing the screen 101 to capture the laser. The laser capture device bracket can stably fix the laser capture device 106 in a suitable position, ensuring that it always faces the screen 101, thereby ensuring that the laser capture device 106 can accurately capture the laser reflected from the screen 101, and work in conjunction with the laser emitting device 1025 to further improve the accuracy of the shooting direction positioning.
[0049] The laser capture device 106 is securely mounted facing the approximate direction of the display screen or projection screen (i.e., screen 101) via a specially designed capture device bracket. Although described as an "approximate direction," the installation process involves precise adjustments and calibrations to ensure complete capture of the laser emitted from the entire screen. The design of the capture device bracket fully considers the size and shape of the screen 101, as well as the potential reflection angles of the laser in the game scene, thereby ensuring that the laser capture device 106 possesses optimized capture range and angle.
[0050] In some embodiments, the screen 101 in the device is a display screen or a projection screen. Whether it is a display screen or a projection screen, it can serve as a carrier for laser reflection, working in conjunction with the laser emitting device 1025 and the laser capturing device 106 to complete the positioning function of the firing direction, meeting the usage scenarios and equipment conditions of different users and improving the applicability of the device.
[0051] Monitor screens typically have high resolution and color fidelity, and their surface materials and processes ensure diffuse reflection of laser light. When the laser emitter 1025 on the gun 102 emits an invisible infrared laser, the laser light shines onto the monitor screen and scatters in all directions according to the principle of diffuse reflection. This allows the laser capture device 106, located at a specific position, to effectively capture the reflected laser light regardless of the player's shooting angle, thus achieving precise shooting direction positioning. For example, in indoor gaming spaces with limited space, using a monitor screen as the game display medium, players shoot within a relatively small area. The diffuse reflection characteristics of the monitor screen ensure that the laser capture device 106 can stably acquire laser impact point information, without being overly restricted by the player's position or shooting angle, providing players with a stable and accurate gaming experience.
[0052] The projection screen also boasts excellent diffuse reflection performance. Its surface undergoes special treatment to uniformly diffuse the laser light projected onto it. In large game venues or scenarios requiring an immersive experience, projection screens are widely used due to their ability to display large-screen images. When the laser emitted by the laser emitter 1025 illuminates the projection screen, the diffusely reflected laser light fills the entire space, and the laser capture device 106 can easily capture this reflected light. Even when players move and shoot within a large area, the diffuse reflection effect of the projection screen ensures that the laser capture device 106 accurately obtains the laser's impact point information, thereby precisely calculating the shooting direction and making players feel as if they are in a realistic game scene.
[0053] It's worth noting that the scope of projection screens isn't limited to traditional screens; architectural components like white walls can also be used. In outdoor games or temporary game areas, using existing white walls as projection screens not only saves the cost and time of purchasing additional projection screens, but the large area and relatively flat surface of a white wall also achieve good laser diffuse reflection. When players play in such an environment, the laser emitted by the laser emitter 1025 shines onto the white wall, and the diffusely reflected laser light can be effectively captured by the laser capture device 106, achieving precise shooting positioning and allowing players to fully enjoy the game.
[0054] Whether it's a monitor screen or a projection screen, they serve as excellent carriers for laser reflection, working closely with the laser emitting device 1025 and the laser capturing device 106 to complete the positioning function of the shooting direction. This design fully considers the usage scenarios and equipment conditions of different users, satisfying both users in small venues who pursue high image quality and convenience, and users in large venues who require immersive and spacious experiences. This significantly improves the applicability of the device, enabling it to perform excellently in diverse gaming environments.
[0055] In some embodiments, the laser emitting device 1025 is an infrared laser emitting device, and the laser capturing device 106 is an infrared laser capturing device. By employing an infrared laser emitting device and an infrared laser capturing device, the infrared laser, being difficult to detect with the naked eye, can achieve precise shooting and positioning without affecting the user's gaming visual experience. Furthermore, the infrared laser is less affected by ambient light and other factors during transmission, improving positioning stability.
[0056] First, infrared lasers do not affect the visual experience of the game. As can be seen, reflected laser light can interfere with the player's vision, distract them, and disrupt immersion, thus affecting the gaming experience. Infrared lasers, however, are not easily detected by the naked eye. Throughout the game, players are not disturbed by reflected light, allowing them to focus on the game's visuals and controls, fully immersing themselves in the game environment and greatly enhancing the visual experience.
[0057] Secondly, infrared lasers are unaffected by ambient light, resulting in high positioning stability. Infrared lasers are less affected by ambient light and other factors during transmission. In actual game scenarios, indoor and outdoor ambient light is complex and variable, making visible lasers susceptible to ambient light interference, leading to positioning deviations. However, infrared lasers, due to their inherent characteristics, can transmit stably in complex lighting environments, ensuring that the laser capture device 106 stably acquires laser impact point information, thereby improving the stability of shooting positioning and ensuring stable game operation.
[0058] In some embodiments, the laser emitting device 1025 is mounted on the gun 102, specifically at the front of the gun 102. Mounting the laser emitting device 1025 at the front of the gun 102 conforms to the user's operating habits and actual shooting scenarios, making the laser emission direction more consistent with the aiming direction of the gun 102, thereby more accurately simulating the laser emission situation during real shooting and further enhancing the realism of the game.
[0059] From the perspective of simulating actual shooting scenarios, in real shooting situations, the direction in which a bullet leaves the barrel is consistent with the aiming direction of the gun. This device mounts the laser emitter 1025 at the front of the gun 102, which is a highly realistic reproduction of this situation. When the player aims at the target through the scope 1021 on the gun 102 and pulls the trigger 1024, the laser is emitted from the front of the gun 102, and its emission direction precisely coincides with the aiming direction. This high degree of consistency can more accurately simulate the emission of laser (equivalent to the bullet trajectory indicator in reality) during actual shooting.
[0060] In some embodiments, the gun 102 is equipped with a pneumatic valve controller and an actuation cylinder 1029 to generate a recoil impact sensation. The pneumatic valve controller and the actuation cylinder 1029 work together to generate a recoil impact sensation when the gun 102 "fires," allowing the user to experience recoil similar to that of a real firearm during gameplay, greatly enhancing the immersion and experience of the game.
[0061] When the player pulls the trigger 1024 of the gun 102 to simulate a "shooting" action, the pneumatic valve controller quickly receives this operation signal and immediately initiates the corresponding program, controlling the gas to enter the action execution cylinder 1029 at a specific speed and pressure. The precision and response speed of this adjustment directly determine the realism of the recoil simulation. The action execution cylinder 1029 is the "power source" for generating the dynamic impact of the recoil. Under the control of the pneumatic valve controller, high-pressure gas rapidly flows into the action execution cylinder 1029, pushing the piston inside the cylinder to move rapidly. The rapid movement of the piston is converted into a powerful thrust, which is transmitted to the gun body through mechanical components connected to the internal structure of the gun 102. When the player holds the gun 102, they can realistically feel the recoil impact generated by the gun body. These two work closely together to produce a highly realistic recoil impact at the moment the gun 102 "shoots." This recoil is not just a simple physical vibration, but simulates the force and rhythm of real firearm firing.
[0062] In some embodiments, the gun 102 is equipped with a lighting device to generate shooting visual effects. The lighting device illuminates when the gun 102 is fired, simulating visual effects such as muzzle flash during real shooting, thus enhancing the realism of the game and providing users with a more immersive gaming experience.
[0063] The lighting system is primarily located on the muzzle case 1022 and the gun body, a layout that maximizes the realism of the muzzle flash during actual firearm firing. When the player pulls the trigger 1024 of the gun 102 to "fire," the lighting system illuminates instantly. The light on the muzzle case 1022 simulates the muzzle flash of a bullet fired in real firearms, using high-intensity, short-duration flashes to mimic the instantaneous effect of a gunpowder explosion, producing a bright light with a certain diffusion effect, as if a real bullet were being fired from the barrel, with sparks flying everywhere. The lights on the gun body serve to assist and enhance the visual effect, emitting soft or flashing light to simulate the faint glow produced by the internal mechanical movement and energy release of the firearm during firing, further enhancing the realism of the shooting scene.
[0064] The brightness, color, and flashing frequency of the lighting system have all been carefully adjusted. In terms of brightness, it ensures that the muzzle flashes are clearly visible in the game scene to attract players' attention without being too glaring and affecting the gaming experience. For color selection, the orange-yellow hues of real firearm muzzle flashes are referenced, combined with appropriate lighting effects to create a realistic shooting atmosphere. The flashing frequency is set according to the rhythm of real shooting, allowing players to experience realistic visual feedback every time they pull the trigger.
[0065] From a visual perspective, these lighting effects greatly enhance the game's realism. Every shot a player fires is accompanied by realistic flashes of light, immersing them in a fierce battlefield. These visual effects not only enrich the game's visuals, making the game scenes more vivid and lifelike, but also stimulate the player's senses, increasing their engagement and excitement.
[0066] In some embodiments, the gun 102 is equipped with a trigger 1024 for controlling the laser emitting device 1025 to emit a laser. The trigger 1024 is convenient for user operation; the user controls the laser emitting device 1025 to emit a laser by pulling the trigger 1024, simulating the trigger operation of a real firearm. This makes the game operation more in line with user habits and enhances the operability and fun of the game.
[0067] In terms of functionality, the trigger 1024 is closely connected to the laser emitter 1025. Pulling the trigger 1024 precisely controls the laser emitter 1025 to emit a laser beam. This instantaneous response design ensures a high degree of synchronization between player input and game actions, allowing players to accurately control the timing of laser firing according to their game intentions, greatly enhancing the game's operability. Furthermore, the design of the trigger 1024 also positively impacts the game's enjoyment. By pulling the trigger 1024, players simulate realistic shooting actions; this realistic control method makes it easier for players to immerse themselves in the game's context.
[0068] In some embodiments, the firearm 102 is equipped with a scope screen 1026 for displaying a first-person perspective game view. The scope screen 1026 provides the user with a first-person perspective game view, making the user feel as if they are actually there, experiencing the game scene more intuitively, and enhancing the sense of immersion in the game.
[0069] In terms of size and design, the scope screen 1026 is small and exquisite, fitting perfectly inside the scope barrel on the gun 102 (the scope barrel consists of the scope visor 1027, etc.). This size avoids both compromising the overall structure and aesthetics of the gun 102 due to its excessive size and limiting the player's viewing area due to its small size. When the player holds the gun 102 and plays the game, with their eyes close to the scope 1021, the image displayed on the screen 1026 fills the player's field of vision, creating a sense of observing the world through a real scope.
[0070] In terms of display quality, the 1026-inch reticle screen boasts high definition and excellent color reproduction. It can delicately display every detail in the game scene, clearly presenting everything from the textures of distant enemy equipment to the changes in light and shadow on the battlefield. Furthermore, the 1026-inch screen's color calibration has been professionally optimized to simulate the color effects of a real environment, providing players with a lifelike visual experience. For example, in simulated war scenarios, the gray of smoke, the brown of the ground, and the metallic texture of weapons can all be vividly displayed on the 1026-inch screen, further enhancing the game's realism.
[0071] The design of the mounting position is equally important. The scope screen 1026 is precisely mounted within the scope 1021 of the weapon 102, at the same height as the player's line of sight. When the player raises the weapon 102 to aim, their eyes naturally align with the scope screen 1026. This design, which closely mimics realistic shooting actions, allows the player to highly simulate a real scene in terms of both body movements and visual experience. The first-person perspective of the game is presented through the scope screen 1026, making the player feel as if they are actually in the game world. Observing the surrounding environment through the scope 1021 allows for a more intuitive understanding of changes in the game scene.
[0072] During gameplay, players can clearly see the movement of targets in the game environment using the 1026-pixel scope, as if they are personally participating in the battle within the game world. This immersive experience greatly enhances the player's sense of presence. Players are no longer simply controlling the game, but truly become characters within it, intimately connected to the game world. Every aim and shot is filled with tension and excitement, providing players with an unprecedented gaming experience.
[0073] In some embodiments, the image on the scope screen 1026 is provided by the game console 103. The game console 103 transmits the processed game image to the scope screen 1026 for display, ensuring the smoothness and real-time performance of the image, and working in conjunction with other functions of the gun 102 to create a complete gaming experience environment.
[0074] In the screen shooting game device 100 provided in this embodiment, the game host 103, as the core processing unit of the entire game system, undertakes a large number of complex computing tasks. It first needs to process various elements in the game in real time, including but not limited to rendering game scenes, calculating character movements, simulating physical effects, and providing interactive feedback to player operations. Taking a war-themed shooting game as an example, the game host 103 needs to quickly generate the rapidly changing environment on the battlefield, such as dynamic lighting effects, fragmentation from explosions, and details like enemy movement trajectories, to ensure the realism and vividness of the game world.
[0075] After processing these complex game elements, the game console 103 needs to accurately transmit the processed game footage to the scope screen 1026 of the gun 102. To ensure smooth gameplay, the game console 103 employs high-speed data transmission technology and optimized image processing algorithms. The high-speed data transmission interface can transmit large amounts of image data to the scope screen 1026 at extremely fast speeds, reducing data transmission latency and ensuring real-time image updates.
[0076] Real-time visuals are equally crucial for the gaming experience. The game console 103 maintains close communication with other functional modules on the weapon 102. When the player operates the trigger 1024 on the weapon 102, moves the weapon 102 to aim, or performs other actions, the game console 103 can quickly capture this action information and adjust the game screen accordingly based on the game logic. For example, after the player pulls the trigger 1024, the game console 103 controls the laser emitter 1025 on the weapon 102 to fire a laser, and simultaneously updates the image on the scope screen 1026 in real time based on the laser's impact point and game rules, displaying the target hit effects, enemy reactions, and other content. This real-time feedback mechanism ensures that every player action is reflected on the screen immediately, working in conjunction with other functions of the weapon 102 to create a complete and realistic gaming environment. Players can feel a close interaction between their actions and the game world, as if they are truly immersed in the game scene, greatly enhancing the game's immersion and enjoyment.
[0077] In some embodiments, the gun 102 includes a coin acceptor 105 and a game control panel 104. The coin acceptor 105 receives coins from users, and the game control panel 104 allows the game to run based on the coin acceptor's coin status. This design enables a paid game mode, controlling game operation via coin insertion, thus meeting the needs of commercial operations.
[0078] In some embodiments, the coin acceptor 105 and game function control panel 104 of the gun 102 can be configured in various ways to meet the needs of different business operation scenarios. The following are three detailed implementation methods:
[0079] Implementation method 1 for the coin acceptor: The coin acceptor is located on the game function control panel.
[0080] Layout and Connections: The game function control board 104 is installed in an easily accessible location, typically closely connected to the game console 103. The coin acceptor 105 is integrated into the game function control board 104. The coin acceptor 105 is directly connected to the internal circuitry of the game function control board 104. The game function control board 104 is connected to the game console 103 and the gun 102 via signal cables. The laser capture device 106 on the gun 102 is also connected to the game console 103 via signal cables.
[0081] Workflow: Players insert game coins of a specified denomination into the coin slot on the game function control panel 104. The high-precision recognition system inside the coin acceptor 105 identifies the game coin and transmits the signal to the game function control panel 104. After confirming that the coin insertion is valid, the game function control panel 104 sends a command to the game host 103 to start the game. The game screen is displayed on the screen 101 and the LCD screen 1026 of the scope on the gun 102. At the same time, the game function control panel 104 activates the laser emitter 1025, the motion cylinder 1029, and other functional components of the gun 102, allowing the player to begin the game.
[0082] Implementation method two for the coin acceptor: The coin acceptor is located on the gun.
[0083] Layout and Connections: The coin acceptor 105 is mounted on the gun 102 in a location easily accessible to the player's hand, such as the side of the gun or near the trigger 1024. The coin acceptor 105 is connected to the wiring inside the gun 102 via internal circuitry. The gun 102 is then connected to the game control board 104 via a signal cable. The game control board 104 is connected to the game console 103. The laser capture device 106 is also connected to the game console 103 via a signal cable.
[0084] Workflow: The player inserts a game coin into the coin acceptor 105 on the gun 102. After recognizing the game coin, the coin acceptor 105 transmits a signal to the internal circuitry of the gun 102, which then transmits it to the game function control board 104. After confirming that the coin insertion is valid, the game function control board 104 sends a command to the game host 103 to start the game. The game screen is displayed on the screen 101 and the scope's LCD screen 1026, and at the same time, all functions of the gun 102 are activated, and the player begins the game.
[0085] Implementation method three for the coin acceptor: The coin acceptor, game function controller, and gun are all independent.
[0086] Layout and Connection: The coin acceptor 105 is placed independently in a location convenient for player operation, such as a control panel near the game device. The coin acceptor 105 is connected to the game function control board 104 and the game console 103 via wired or wireless means, respectively. The game function control board 104 is connected to the game console 103. The gun 102 is connected to the game function control board 104 via a signal cable. The laser capture device 106 is connected to the game console 103 via a signal cable.
[0087] Workflow: Players insert game coins into a separate coin acceptor 105. After recognizing the game coins, the coin acceptor 105 simultaneously sends a coin insertion signal to the game function control board 104 and the game console 103. Upon receiving the signal and confirming the valid coin insertion, the game function control board 104 notifies the game console 103 to start the game, and the game screen is displayed on the screen 101 and the scope's LCD screen 1026. At the same time, the game function control board 104 sends instructions to the gun 102 to activate its laser emitter 1025, motion cylinder 1029, and other functional components, allowing the player to begin the game.
[0088] Furthermore, the technical solutions described in the embodiments of this disclosure can be combined arbitrarily without conflict.
[0089] The specific embodiments described above do not constitute a limitation on the scope of protection of this disclosure. Those skilled in the art should understand that various modifications, combinations, sub-combinations, and substitutions can be made according to design requirements and other factors. Any modifications, equivalent substitutions, and improvements made within the spirit and principles of this disclosure should be included within the scope of protection of this disclosure.
Claims
1. A screen shooting game apparatus comprising: A game host, a screen, and a gun; The device is characterized in that it comprises: A laser emitting device for emitting laser light in the shooting direction of the gun; the laser emitting device is installed on the gun; A laser capturing device for accurately positioning the shooting direction according to the laser light reflected by the screen.
2. The apparatus of claim 1, wherein, The laser emitting device is an infrared laser emitting device, and the laser capturing device is an infrared laser capturing device.
3. The apparatus of claim 2, wherein, The laser emitting device is installed on the gun and comprises: The laser emitting device is installed on the front of the gun, and the laser emitting direction of the laser emitting device is the same as or parallel to the shooting direction of the gun.
4. The apparatus of claim 2, wherein, The device further comprises: A capturing device support for fixing the direction of the laser capturing device towards the screen to capture laser light.
5. The apparatus of claim 1, wherein, The screen is a display screen or a projection screen.
6. The apparatus of claim 1, wherein, The gun is installed with a pneumatic valve controller and an action execution cylinder for generating a recoil impact effect.
7. The apparatus of claim 1, wherein, The gun is installed with a light device for generating a shooting visual effect.
8. The apparatus of claim 1, wherein, The gun is installed with a trigger for controlling the laser emitting device to emit laser light.
9. The apparatus of claim 1, wherein, The gun is installed with a scope screen for displaying a first-person perspective game picture.
10. The apparatus of claim 9, wherein, The picture on the scope screen is provided by the game host.
11. The apparatus of claim 1, wherein, The gun has: A coin acceptor for receiving coins from a user.
12. The apparatus of claim 11, wherein, The device further comprises: A game function control board for allowing the game to run according to the coin situation of the coin acceptor.