Chess and card identification device provided with induction mark and card sorting machine of chess and card identification device

By placing a sensor marker in an identification groove on the game board and combining it with a marker reader and control module, the problems of low accuracy in identifying non-magnetic game boards and easy damage to magnetic game boards are solved, achieving efficient and accurate front and back identification and protecting the integrity of the game boards.

CN224126537UActive Publication Date: 2026-04-17HANGZHOU RUXI SPORTS GOODS CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
HANGZHOU RUXI SPORTS GOODS CO LTD
Filing Date
2024-09-07
Publication Date
2026-04-17

AI Technical Summary

Technical Problem

In the existing technology, non-magnetic playing cards have low accuracy in identifying the front and back sides and are easily broken, while traditional magnetic playing cards are easily damaged when magnets are implanted, and color sensors have low accuracy and are easily affected by color differences.

Method used

A sensory marker, such as a magnet or metal object, is placed in an identification groove on the chessboard. The front and back sides are identified by a marker recognizer and a control module, and the difference in signal strength is used to distinguish between the front and back sides.

Benefits of technology

It improves the accuracy of recognizing the front and back of chess and card games, avoids breakage and damage, reduces production costs, and simplifies the recognition process.

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Abstract

The utility model relates to a chess and card with an induction mark and a recognition device thereof, and belongs to the technical field of card arranging machines. A chess and card provided with an induction mark comprises an identification groove formed in the chess and card, and an induction mark body is placed in the identification groove. According to the device for recognizing the chess and the cards with the induction marks, recognition grooves are formed in the chess and the cards, induction mark bodies, mark recognizers used for recognizing the induction mark bodies at the edges of the chess and the cards to generate signals and to-be-recognized areas used for containing the chess and the cards are arranged in the recognition grooves, and the mark recognizers are arranged on one sides of the to-be-recognized areas. The utility model effectively solves the technical problem of low precision of color identification card surface in the prior art. The device not only can improve the recognition precision, but also keeps the integrity of the chess and cards, improves the aesthetic degree of the chess and cards, and also can solve the problem of breakage of the chess and cards.
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Description

Technical Field

[0001] This application relates to a card game set with a sensor mark and its identification device, belonging to the field of card sorting machine technology. Background Technology

[0002] Tiles with raised lettering on the front include mahjong tiles, dominoes, and lamina tiles. These are double-sided tiles; the front features raised lettering for identification, while the back is flat. Identifying the front and back is necessary when shuffling these tiles. Taking mahjong tiles as an example, magnetic mahjong tiles have a large magnet embedded inside. A large flipping magnet is placed below the tile tray in the mahjong machine. The repulsion between the like poles of the internal magnet and the flipping magnet causes the tiles to flip in a uniform orientation. However, embedding the flipping magnet requires a large hole in the tile, resulting in a larger crack and making the tile prone to breakage. Furthermore, the tiles don't look aesthetically pleasing. To address this issue, non-magnetic playing cards could be used. However, even with non-magnetic cards, face-up identification is still necessary during shuffling. Currently, face-up identification on non-magnetic cards utilizes color sensors, identifying the front and back of the card based on color differences. This technology requires pre-calibration of the front and back of the card, followed by identification based on the calibration results. However, the colors of playing cards are diverse and uneven. Due to the patterns on the cards, the color positions of each card are also inconsistent, leading to low accuracy when using color sensors for face-up identification. Furthermore, situations where the front and back colors are similar result in even worse accuracy. Therefore, the technology using color sensors to identify the front and back of playing cards cannot meet current needs; a method is lacking that combines durable cards with a stable face-up identification mechanism. Utility Model Content

[0003] A brief overview of the present invention is given below to provide a basic understanding of certain aspects thereof. It should be understood that this overview is not an exhaustive summary of the present invention. It is not intended to identify key or essential parts of the present invention, nor is it intended to limit the scope of the present invention. Its purpose is merely to present certain concepts in a simplified form as a prelude to the more detailed description that follows.

[0004] In view of this, in order to solve the technical problem of the lack of a chessboard that is not easily broken and can stably identify the front and back sides, as well as a detection device, the present invention provides a chessboard with a sensing mark and its identification device.

[0005] Option 1: A board game equipped with a sensor mark, comprising an identification groove on the board game, and a sensor mark placed in the identification groove.

[0006] Preferably, the sensing marker is a magnet or a metal.

[0007] Preferably, the sensing marker is a marker particle, marker sheet, marker strip, or marker block.

[0008] Preferably, the identification groove is formed on the front of the game board.

[0009] Preferably, the identification groove is formed on the back edge of the game board.

[0010] Preferably, the identification groove is located at the edge of the front or back of the card or board game.

[0011] Preferably, the identification groove is formed on the side of the chess piece.

[0012] Preferably, the identification groove is vertically located in the middle of the board, or horizontally located in the middle of the board; or located on the diagonal of the board.

[0013] Option 2: A device for identifying a board game with a sensory marker, comprising the board game as described in Option 1, a marker identifier for generating a signal by identifying the sensory marker on the board game, and a target area for placing the board game, wherein the marker identifier is disposed on one side of the target area.

[0014] Preferably, the edge of the chess piece is provided with an identification groove, and a sensor marker is provided in the identification groove.

[0015] Preferably, the sensing marker is a magnet or a metal.

[0016] Preferably, the mark identifier is a metal sensor, an inductive sensor, or a Hall sensor.

[0017] Preferably, the area to be identified has a window for the sign reader to sense the sign body inside the cardboard box.

[0018] Preferably, the identification groove is located at the edge of the front or the edge of the back of the game board.

[0019] Preferably, the identification groove is vertically located in the middle of the board, or horizontally located in the middle of the board; or located on the diagonal of the board.

[0020] Preferably, the identification device further includes a positioning module and a control module, wherein the output end of the positioning module is connected to the input end of the control module; the input end of the control module is connected to the output end of the identification device; the positioning module is disposed at a relative position to the sign recognizer or disposed above or below the sign recognizer; the positioning module is used to determine whether the chess piece has reached the recognition area of ​​the sign recognizer.

[0021] Option 3: A card sorting machine, wherein the card sorting machine includes the device described in Option 2 for identifying card games with sensor markings.

[0022] Preferably, the card sorting machine is a mahjong machine, a domino machine, or a tile sorting machine.

[0023] The beneficial effects of this utility model are as follows:

[0024] This invention offers higher recognition accuracy compared to existing technologies.

[0025] This invention has high detection efficiency;

[0026] This utility model has a simple structure, is easy to install, easy to maintain, and is inexpensive;

[0027] This invention can effectively prevent the problem of chess and card games breaking;

[0028] This invention overcomes the predicament of traditional magnetic chess and card games that require damaging the card structure to place magnetic objects for card identification, thus beautifying the appearance of customized chess and card games. Attached Figure Description

[0029] The accompanying drawings, which are included to provide a further understanding of this application and form part of this application, illustrate exemplary embodiments and are used to explain this application, but do not constitute an undue limitation of this application. In the drawings:

[0030] Figure 1 A schematic diagram of a sensor marker placed in the identification groove in the middle of the chess and card game board;

[0031] Figure 2 for Figure 1 A schematic diagram of a cross-section along the side of the sign body;

[0032] Figure 3 A schematic diagram of a sensor marker placed in a horizontal groove in the middle of the horizontal position of a chess and card game board.

[0033] Figure 4 for Figure 3 A schematic diagram of a cross-section along the side of the sign body;

[0034] Figure 5 A schematic diagram of a sensor marker placed in the recognition groove at the diagonal position of the chess and card game board;

[0035] Figure 6 for Figure 5 A schematic diagram of a cross-section along the side of the sign.

[0036] In the diagram, 1-chess and card game; 2-area to be identified; 3-sensor marker; 4-marker; 5-identification groove. Detailed Implementation

[0037] To make the technical solutions and advantages of the embodiments of this application clearer, the exemplary embodiments of this application will be described in further detail below with reference to the accompanying drawings. Obviously, the described embodiments are only a part of the embodiments of this application, and not an exhaustive list of all embodiments. It should be noted that, unless otherwise specified, the embodiments and features in the embodiments of this application can be combined with each other.

[0038] Example 1, Reference Figures 1-4 This embodiment describes a mahjong tile as an example. By setting a sensor mark on the edge of the mahjong tile, the front and back of the mahjong tile can be identified using the sensor mark. This also solves the problem that magnetic mahjong tiles are prone to breakage. Specifically, it is a board game with a sensor mark, which includes an identification groove 5 on the edge of the board game 1, and a sensor mark 3 placed in the identification groove 5.

[0039] The sensing marker 3 is a magnet.

[0040] The identification groove 5 is vertically opened in the middle of the chessboard 1, or horizontally opened in the middle of the chessboard 1; or opened on the diagonal of the chessboard 1.

[0041] The sensor marker 3 is placed in the identification groove 5 in the middle of the chess and card game board.

[0042] A sensor marker 3 is placed in the horizontally positioned identification groove 5 in the middle of the horizontal part of the chessboard.

[0043] The sensor marker 3 is placed in the identification groove 5 at the diagonal position of the chess and card game board.

[0044] Example 2 differs from Example 1 in that the sensing marker is a metal body.

[0045] Example 3 differs from Example 1 or Example 2 in that the sensing marker 3 is a marker particle, marker sheet, marker strip, or marker block.

[0046] Example 4 differs from Example 1, Example 2, or Example 3 in that the identification groove 5 is located on the front of the chessboard.

[0047] The identification groove 5 can be located on the front of the card or board game where there are no characters, or on the front of the card or board game where there are no characters.

[0048] Example 5 differs from Example 1, Example 2, Example 3, or Example 4 in that the identification groove 5 is located on the back of the game board.

[0049] The identification groove can be placed anywhere on the back of the game board.

[0050] Example 6 differs from Example 1, Example 2, Example 3, Example 4, or Example 5 in that the identification groove 5 is located on the side of the card or board near the edge of the front or back of the card or board.

[0051] Example 7 differs from Example 1, Example 2, Example 3, Example 4, Example 5, or Example 6 in that the identification groove 5 is located on the side of the chessboard.

[0052] Example 8: A device for identifying a chessboard with a sensory marker. The identification device in this example includes a chessboard 1 as described in any of Examples 1 to 7, a marker identifier 4 for generating a signal by identifying the sensory marker 3 on the chessboard 1, and a target area 2 for placing the chessboard 1. The marker identifier 4 is disposed on one side of the target area 2.

[0053] The chess and card game 1 has an identification groove 5 at its edge, and an induction marker 3 is provided in the identification groove 5.

[0054] The sensing marker 3 is a magnet or a metal.

[0055] The mark recognition device 4 is a metal sensor, an inductive sensor, or a Hall sensor.

[0056] The area to be identified 2 has a window for the sign reader 4 to sense the sign body 3 inside the card 1.

[0057] The identification groove 5 is provided on the front, back, or side edge of the card or board game.

[0058] The working principle of this embodiment is as follows: Taking the marker body 3 as a metal body as an example, iron powder is added to the pigment used to fill the mahjong tiles. The iron powder is mixed into the pigment. The mahjong tiles with iron powder are placed in the identification area 2. A metal sensor is set on one side of the identification area 2. Since the characters are on the front of the mahjong tile, the characters are closer to the front and farther from the back. When the metal sensor is used for detection, the signal on the front of the mahjong tile is stronger than the signal on the back. The metal sensor can sense the strength of the metal signal. A metal signal strength threshold is set for the metal sensor. The threshold sensed by the metal sensor is set between the strength of the back of the mahjong tile and the magnetic field strength to distinguish the signal from the front and the back.

[0059] The following example illustrates the implementation process of this embodiment using the identification groove 5 located at the edge of the front of the game board as an example: The game board 1 moves in a certain direction in the area to be identified 2. When the game board 1 moves to the identification area of ​​the sign identifier 4 in a frontal posture, the sign identifier 4 detects the sensing sign body in the identification groove 5 on the front of the game board 1 and determines it as the front. When the game board 1 moves to the identification area of ​​the sign identifier 4 in a back posture, the sign identifier does not detect it and determines it as the back.

[0060] This embodiment can mark mahjong tiles without damaging them, distinguishing between the front and back sides, maintaining the complete shape of the tiles, eliminating splicing and adhesive seams, reducing breakage and other damage, and simplifying the mahjong tile production process. For some fragile materials, it is impossible to embed large magnets inside, and image recognition technology is expensive, color recognition is not accurate enough, and it is prone to false alarms.

[0061] Example 9 differs from Example 8 in that the identification device further includes a positioning module and a control module. The output of the positioning module is connected to the input of the control module; the input of the control module is connected to the output of the identification device; the positioning module is positioned relative to the sign identifier 4 or positioned above or below the sign identifier 4; the positioning module is used to determine whether the chess piece 1 has reached the identification area of ​​the sign identifier 4.

[0062] The positioning module is used to determine the number of cards in the game and control the card-flipping structure to flip the cards.

[0063] The positioning module is a position sensor, limit switch, proximity switch, photoelectric switch, encoder, ultrasonic sensor, or vision sensor.

[0064] The control module is a PLC, microprocessor, processor, single-chip microcomputer, industrial computer, or distributed control system.

[0065] The following describes the implementation process of this embodiment using the example of the identification groove 5 being located at the edge of the front of the card game: Card game 1 moves in a certain direction in the area to be identified 2. When card game 1 moves to the identification area of ​​the marker recognizer 4 with a frontal posture, the positioning module collects the position signal of card game 1 and transmits the collected signal to the control module. At this time, the marker recognizer 4 detects the sensing marker in the identification groove 5 on the front of card game 1 and determines it as frontal. When card game 1 moves to the identification area of ​​the marker recognizer 4 with a backal posture, the marker recognizer does not detect it and determines it as backal. The marker recognizer transmits the sensing signal to the control module. The control module receives the identification signal from the marker recognizer 4. When the received identification signal determines that card game 1 is frontal, the control module transmits the frontal signal to the card-flipping structure and controls the card-flipping structure to flip the card. When the received identification signal determines that card game 1 is backal, the control module transmits the backal signal to the card-flipping structure and the card-flipping structure does not flip the card.

[0066] Example 10: A card sorting machine, the card sorting machine including a card set with a sensor mark as described in Example 1, Example 2, Example 3, Example 4, Example 5, Example 6, or Example 7.

[0067] Specifically, the card sorting machine is a mahjong machine, a domino machine, or a tile sorting machine.

[0068] Example 11: A card sorting machine, the card sorting machine including the device described in Example 8 or Example 9 for identifying cards with sensor marks.

[0069] Specifically, the card sorting machine is a mahjong machine, a domino machine, or a tile sorting machine.

[0070] Although the present invention has been described with reference to a limited number of embodiments, those skilled in the art will understand from the foregoing description that other embodiments are conceivable within the scope of the present invention described herein. Furthermore, it should be noted that the language used in this specification has been chosen primarily for readability and edibility purposes, and not for interpreting or limiting the subject matter of the invention. Therefore, many modifications and variations will be apparent to those skilled in the art without departing from the scope and spirit of the appended claims. Regarding the scope of the invention, the disclosure made is illustrative and not restrictive, and the scope of the invention is defined by the appended claims.

Claims

1. A board game provided with an inductive marker, characterized in that, The method includes creating an identification groove (5) on the board (1), placing a sensor (3) inside the identification groove (5), the sensor (3) being a magnet or a metal body, the identification groove (5) being created on the front of the board; or the identification groove (5) being created on the back of the board; or the identification groove (5) being created on the side of the board near the edge of the front or the edge of the back of the board; or the identification groove (5) being created on the side of the board; or the identification groove (5) being created vertically in the middle of the board (1); or in the horizontal middle of the board (1); or on the diagonal of the board (1).

2. A card game provided with an inductive marker according to claim 1, characterized in that, The sensing marker (3) is a marker particle, marker sheet, marker strip, or marker block.

3. A device for identifying a set of playing cards provided with inductive markers, characterized in that it comprises: The invention includes a chessboard (1) as described in any one of claims 1-2, a sign recognizer (4) for generating a signal by recognizing a sensor (3) on the chessboard (1), and a recognition area (2) for placing the chessboard (1), wherein the sign recognizer (4) is disposed on one side of the recognition area (2).

4. The device of claim 3, wherein the device is configured to identify the presence of the sensing tag on the board game piece. The chess and card game (1) has an identification groove (5) at its edge, and a sensor marker (3) is provided in the identification groove (5).

5. A device for identifying a game board provided with inductive markers according to claim 3 or 4, characterized in that, The sensing marker (3) is a magnet or a metal.

6. The device of claim 5, wherein the device is configured to identify the presence of the sensing tag on the board game piece. The mark recognition device (4) is a metal sensor, an inductive sensor or a Hall sensor.

7. The device of claim 3, wherein the device is a card game, and the device is provided with an inductive marker. The area to be identified (2) has a window for the sign reader (4) to sense the sign body (3) inside the chessboard (1).

8. The device of claim 3, wherein the device is a card game, and the device is provided with an inductive marker. The identification groove is located on the front, back, or side of the card or board near the edge of the front or back of the card or board.

9. The device of claim 4, wherein the device is a playing card having an inductive tag. The identification groove (5) is vertically opened in the middle of the chessboard (1), or in the horizontal middle of the chessboard (1); or in the diagonal position of the chessboard (1).

10. The device of claim 3, wherein the device is configured to identify the presence of the sensing tag on the board game piece. The identification device also includes a positioning module and a control module. The output end of the positioning module is connected to the input end of the control module; the input end of the control module is connected to the output end of the identification device; the positioning module is set at a relative position to the sign identifier (4) or set on the upper and lower sides of the sign identifier (4); the positioning module is used to determine that the chess piece (1) has reached the identification area of ​​the sign identifier (4).

11. A card shuffler, comprising: The card sorting machine includes a device for identifying cards with sensor markings as described in any one of claims 3, 4, 6-10.

12. The card-shuffler of claim 11, wherein, The card sorting machine is a mahjong machine, a domino machine, or a tile sorting machine.