Simulation cannon
By using a cylinder-driven slider assembly and spring design, combined with a guide ring, the movement of the cannon barrel is simulated, solving the problem of inconsistent simulation effects caused by a fixed cannon barrel and enhancing the player's sense of realism and entertainment experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- GUANGZHOU HUOSHI CHUANYU TECHNOLOGY CO LTD
- Filing Date
- 2025-05-07
- Publication Date
- 2026-05-05
AI Technical Summary
The fixed barrel structure of existing simulated cannons cannot simulate the recoil when firing, resulting in a large difference between the simulation effect and the real war scene, which affects the player's game experience and immersion.
A cylinder-driven slider assembly is used to move the gun barrel within the gun body. Combined with springs and guide rings, it simulates the recoil and trajectory when firing, enhancing the mobility and stability of the gun barrel.
It significantly improves the realism of the simulation and the player's immersion, enhances the fun and realism of the game, and improves the simulation effect of entertainment devices.
Smart Images

Figure CN224194082U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to a simulated cannon and belongs to the field of entertainment equipment technology. Background Technology
[0002] Against the backdrop of the booming entertainment industry, the diversification and realism of entertainment equipment have become key factors in attracting consumers. Among them, entertainment equipment that simulates war scenes is particularly popular among players. The cannons in these devices are usually set on the ground and use sound or fire effects to simulate the effects of actual combat, aiming to create a sense of historical vicissitude for players and recreate the scenes of the war era.
[0003] However, existing technologies have significant shortcomings; traditional simulated cannons mostly use a fixed barrel structure, which cannot move during simulated firing; in actual warfare, the barrel will move due to recoil when firing, and this difference makes the simulation effect far from the real scene; the fixed barrel makes it difficult for players to have an immersive feeling, which greatly affects the player's gaming experience and cannot meet the players' growing demand for realism and immersion, thus limiting the further development of such entertainment devices. Utility Model Content
[0004] To solve the above-mentioned technical problems, this utility model provides a simulated cannon that allows the cannon barrel to move when firing, thereby significantly improving the realism of the simulation and enhancing the player's gaming experience.
[0005] The technical solution adopted by this utility model to solve its technical problem is:
[0006] A simulated cannon includes a cannon body, a slider assembly slidably connected to the cannon body via an optical axis, a barrel clamp on the slider assembly, a cannon barrel on the barrel clamp, the cannon barrel being slidably connected to the cannon body, a spring being provided between the barrel clamp and the cannon body, and a cylinder for driving the slider assembly is provided inside the cannon body. High-pressure gas is injected into the cylinder vent to drive the slider assembly and the cannon body to move.
[0007] Preferably, a cannon head is provided at one end of the cannon barrel.
[0008] Preferably, the cylinder is fixedly connected to the gun body via a cylinder seat, and the output end of the cylinder is rotatably connected to the slider assembly via a spherical bearing.
[0009] Preferably, a guide ring is connected to the gun body via a rubber ring fastener, and the guide ring is used to guide the gun barrel.
[0010] Compared with the prior art, the beneficial effects of this utility model are as follows:
[0011] The cylinder drives the slider assembly, which in turn moves the gun barrel inside the gun body, realistically simulating the recoil of the gun barrel when firing. This greatly improves the realism of the simulation, allowing players to experience a more realistic war scenario during the entertainment process, and enhancing the immersion and fun of the game.
[0012] The spring design effectively increases the recoil force when firing. When firing, the cylinder exhausts air through the vent, and the spring instantly releases its force, driving the barrel backward to simulate the recoil. Simultaneously, the guide ring ensures the stability and accuracy of the barrel's movement, further enhancing the simulation. Furthermore, the cannon head design, while increasing visual realism, also optimizes the airflow and sound effects during simulated firing, providing players with a superior entertainment experience from multiple sensory dimensions. Attached Figure Description
[0013] To more clearly illustrate the technical solutions in the embodiments of this utility model or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on the structures shown in these drawings without creative effort.
[0014] Figure 1 This is a schematic diagram of the overall structure of this utility model;
[0015] Figure 2 This is a cross-sectional view of the overall structure of this utility model;
[0016] Figure 3 This is an exploded view of the overall structure of this utility model.
[0017] In the diagram: 1. Gun head; 2. Gun barrel; 3. Spring; 4. Gun barrel clamp; 5. Rubber ring fastener; 6. Guide rubber ring; 7. Gun body; 8. Optical axis; 9. Cylinder; 10. Cylinder vent; 11. Slider assembly; 12. Joint bearing; 13. Cylinder seat. Detailed Implementation
[0018] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0019] Please see Figures 1-3 This utility model provides a technical solution:
[0020] like Figure 1 and Figure 2 As shown, a simulated cannon includes a cannon body 7. A slider assembly 11 is slidably connected inside the cannon body 7 via an optical axis 8. The optical axis 8 provides a stable track for the movement of the slider assembly 11, ensuring its smoothness and accuracy. A barrel chuck 4 is provided on the slider assembly 11, and a barrel 2 is provided on the barrel chuck 4. The barrel chuck 4 is used to firmly clamp the barrel 2, so that the barrel 2 can move together with the slider assembly 11. The barrel 2 and the cannon body 7 are also slidably connected. This connection not only ensures the mobility of the barrel 2 within the cannon body 7, but also provides it with a certain degree of support. A spring 3 is provided between the barrel chuck 4 and the cannon body 7. A cylinder 9 is provided inside the cannon body 7 to drive the slider assembly 11. The spring 3 plays an important role in increasing the recoil force when firing. In standby mode, cylinder 9 is continuously inflated through vent 10, keeping the spring in a compressed state. During simulated firing, high-pressure gas is discharged through vent 10 on cylinder 9, causing the spring to release its elasticity and drive the slider assembly 11 to move. The barrel 2 is driven by the spring to generate recoil. At the same time, after firing, high-pressure gas is injected into the cylinder through vent 10, causing the barrel 2 and slider assembly 11 to reset, preparing for the next simulated firing.
[0021] Furthermore, one end of the cannon barrel 2 is equipped with a cannon head 1. The design of the cannon head 1 not only makes the appearance more in line with the shape of a real cannon, enhancing the realism of the simulation, but also affects the airflow and sound effects when the simulated cannon fires to a certain extent, improving the player's experience.
[0022] like Figure 3 As shown, cylinder 9 is fixedly connected to gun body 7 via cylinder seat 13. Cylinder seat 13 ensures the stable installation of cylinder 9 on gun body 7, preventing it from shaking or shifting during operation and affecting the normal operation of the equipment. The output end of cylinder 9 is rotatably connected to slider assembly 11 via spherical bearing 12. The use of spherical bearing 12 enables cylinder 9 to better adapt to forces in different directions when driving slider assembly 11, avoiding equipment damage due to poor force transmission, and also improving the flexibility and stability of equipment operation.
[0023] Furthermore, a guide ring 6 is connected to the gun barrel 7 via a rubber ring fastener 5. The guide ring 6 is used to guide the gun barrel 2. The guide ring 6 surrounds the gun barrel 2 and provides guidance for the gun barrel 2 during equipment operation, ensuring that the movement of the gun barrel 2 is along the predetermined trajectory, thereby improving the accuracy and stability of simulated firing and reducing errors caused by the shaking of the gun barrel 2.
[0024] The workflow of this embodiment is as follows: When preparing for simulated firing, high-pressure gas is injected into the cylinder vent 10 of cylinder 9 through an external device. After entering cylinder 9, the high-pressure gas pushes the piston of cylinder 9 to move. The piston's movement is transmitted to the slider assembly 11 through the joint bearing 12. Since the slider assembly 11 is slidably connected to the optical axis 8, and the gun barrel 2 is mounted on the slider assembly 11 through the gun barrel chuck 4, and the gun barrel 2 is also slidably connected to the gun body 7, the slider assembly 11 slides forward along the optical axis 8 within the gun body 7 under the drive of cylinder 9, driving the gun barrel 2 forward together, so that the gun barrel 2 reaches the initial position, preparing for simulated firing. During the forward movement of the gun barrel 2, the spring 3 between the gun barrel chuck 4 and the gun body 7 is compressed, storing elastic potential energy. When the high-pressure gas is released, the spring 3 releases the stored elastic potential energy, pushing the gun barrel chuck 4 and the slider assembly 11 to move backward, which plays the role of instantaneously releasing elastic force to increase recoil. Throughout the process, the guide ring 6 on the barrel 2 is connected to the barrel 7 through the ring fixing piece 5, which always guides the barrel 2, ensuring that the movement of the barrel 7 and the barrel 2 is stable and accurate. When the gun head 1 simulates firing, it works in conjunction with the movement of the barrel 2 to create a more realistic visual and auditory effect, bringing players an immersive entertainment experience.
[0025] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. A simulated cannon, comprising a cannon barrel (7), characterized in that, The gun body (7) is slidably connected to a slider assembly (11) via an optical axis (8). A gun barrel chuck (4) is provided on the slider assembly (11), and a gun barrel (2) is provided on the gun barrel chuck (4). The gun barrel (2) is slidably connected to the gun body (7). A spring (3) is provided between the gun barrel chuck (4) and the gun body (7). A cylinder (9) is provided inside the gun body (7) for driving the slider assembly (11). High-pressure gas is injected into the cylinder vent (10) on the cylinder (9) to drive the slider assembly (11) and the gun body (7) to move relative to each other.
2. The simulated cannon according to claim 1, characterized in that, One end of the cannon barrel (2) is provided with a cannon head (1).
3. The simulated cannon according to claim 1, characterized in that, The cylinder (9) is fixedly connected to the gun body (7) via the cylinder seat (13), and the output end of the cylinder (9) is rotatably connected to the slider assembly (11) via a joint bearing (12).
4. A simulated cannon according to claim 1, characterized in that, A guide ring (6) is connected to the gun barrel (7) via a rubber ring fastener (5), and the guide ring (6) is used to guide the gun barrel (2).