A multi-functional supermarket toy with customizable game items
By introducing facilities such as shelves, cold chain display cases, barcode scanners, and card readers into children's supermarket toys, children are allowed to customize game items, which solves the problem that existing toys cannot incorporate real items, enhances the expandability and playability of games, and promotes children's cognitive development.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- HAPE INTERNATIONAL (NINGBO) LTD
- Filing Date
- 2025-07-10
- Publication Date
- 2026-06-19
AI Technical Summary
Existing children's supermarket toys cannot incorporate real-life items into the game system, and children cannot define "products" on their own, which limits their expandability, creativity, and playability, and hinders the development of their cognitive abilities to observe life and connect with reality.
Design a multifunctional supermarket toy that includes shelves, cold chain display cases, a cashier platform, a barcode scanner, a card reader, and a conveyor belt. It allows children to attach QR code labels to merchandise models or real objects, supports simulated payment and settlement, and features open-ended play to enhance the fun interaction between real objects and toys.
It enables children to define their own game products, enhances the extensibility, creativity, and playability of games, and promotes children's ability to observe life and connect with reality through games.
Smart Images

Figure CN224370659U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of toy technology, and more specifically to a multifunctional supermarket toy with customizable game items. Background Technology
[0002] Children's supermarket toys are toy sets designed for younger children to simulate supermarket shopping scenarios. In the simulated supermarket game, children play the role of a cashier and personally experience the entire process of checking out goods. They learn how to communicate politely with customers, handle simple transactions, and manage shelves, thereby understanding the social relationship between service providers and recipients and building basic social cognition and business awareness in a simulated situation.
[0003] Traditional children's supermarket toys suffer from a significant generational gap in scene recreation. Their hardware configuration and functional design remain stuck in the traditional supermarket model. Most toy checkout counters use old-fashioned button designs, lacking the touchscreens, barcode scanners, and electronic payment terminals standard in modern supermarkets. Furthermore, their shelf displays are monotonous. To optimize the educational effectiveness of these toys, new types of children's supermarket toys that match modern supermarkets have emerged on the market. For example, a supermarket checkout counter toy with announcement number CN215195428U includes a cabinet with a hollow structure open on one side. The cabinet has a vertically arranged partition in the middle, with several [unclear text - possibly related to shelves or shelves] on one side. The cabinet features an inclined tray with a blackboard on one side. A horizontally positioned shelf is located on the side of the partition away from the tray. A second blackboard is located on one side of the cabinet, above the tray. A backboard is located on one side of the top of the cabinet. A divider is located on one side of the backboard, at the top of the cabinet. A conveyor belt is located at the top of the cabinet, with a sign at its top. A cash register is located on one side of the sign, at the top of the cabinet. A scanner is located at the bottom of the cash register. A hook is located on one side of the cabinet, with a paper bag attached to it. A button connected to the conveyor belt is located on the side of the cabinet away from the second blackboard. A cash drawer is located on the side of the cabinet opposite the button, with a handle on one side of the cash drawer.
[0004] The aforementioned children's supermarket toy provides children with a checkout counter equipped with a scanner, along with a conveyor belt, a blackboard, and hooks with paper bags. Children can write or draw the items for sale and their prices on the blackboard. Its overall functionality is closer to that of a modern supermarket. However, this technical solution has certain limitations in its design concept. Its gameplay essentially confines children's play scenario to a pre-set toy. This closed design mode prevents children from incorporating real-life objects into the game system, greatly limiting the game's expandability and creativity. More importantly, children cannot define "goods" themselves, nor can they experience the fun interaction between real objects and toys, reducing the toy's playability and hindering children's ability to observe life and connect with reality during play. This does not conform to the modern educational concept of "learning in life." Utility Model Content
[0005] In response to the above situation, and to overcome the problem that current new-style children's supermarket toys cannot incorporate real-life items into their game system, and that children cannot define "goods" themselves, nor experience the fun interaction between real items and toys, thus limiting their expandability, creativity, and playability, and hindering children's ability to develop their cognitive abilities to observe life and connect with reality during play, the purpose of this utility model is to provide a multifunctional supermarket toy that is more closely related to the functions of a modern supermarket, and allows children to incorporate real-life items into the game system to define "goods" themselves, thereby having better expandability, creativity, and playability.
[0006] To achieve the above objectives, the technical solution of this utility model is:
[0007] A multifunctional supermarket toy with customizable game merchandise includes shelves with a refrigerated display case on one side. A checkout platform is mounted on the shelves and the refrigerated display case, and the checkout platform is equipped with a barcode scanner, a card reader, and a conveyor belt. Product models are displayed inside the shelves and the refrigerated display case. The outer walls of the shelves and the refrigerated display case are equipped with hanging rods, on which shopping bags and QR code stickers are hung. The QR code stickers consist of release paper and QR code labels, with the QR code labels affixed to the release paper. Storage compartments are opened on the side walls of the checkout platform, and drawers are slidably connected to the storage compartments, with simulated currency placed inside the drawers.
[0008] Preferably, the barcode scanner is equipped with a barcode scanning display screen, a barcode input button, a voice recording button, and a voice playback button.
[0009] Preferably, the card reader is equipped with a magnetic drawing board, a wiping block, and a password input button, and a simulated payment card is inserted into the card reader.
[0010] Preferably, the card reader is equipped with a pen holder on which a stylus is placed.
[0011] Preferably, the shelf includes partitions, baffles, and hanging panels. The partitions are arranged sequentially along the height direction. There are two baffles, which are located on the front and back sides of the cashier platform, each partition, and each hanging panel. The end of each partition away from the baffle is connected to the cold chain display cabinet. The merchandise models on the shelf are located on the partitions and hanging panels.
[0012] Preferably, the shelf also includes side panels, and the checkout platform and the end of the partition near the baffle are all connected to the side panels, and the side panels are connected to the baffle.
[0013] Preferably, a blackboard and educational board are also hung on the pole, with the educational board displaying a clock and price information.
[0014] Preferably, signs are placed on the conveyor belt.
[0015] Preferably, the checkout platform is equipped with a control knob, which is connected to the conveyor belt.
[0016] Preferably, the cold chain display case has hinged doors with transparent panels.
[0017] Compared with the prior art, the advantages of this utility model are:
[0018] In this invention, children can remove the QR code label from the release paper and attach it to the surface of the product model or real object, giving children the right to set prices. This also means that children are allowed to define real objects as goods for use in the game, so that the game scene is no longer limited to the preset toy interior, providing children with open play methods. During play, children can experience fun interactions between real objects and toys. Attached Figure Description
[0019] Figure 1 This is a schematic diagram of the overall structure of the supermarket toy of this utility model;
[0020] Figure 2 This is a schematic diagram of the overall structure of the supermarket toy after the door of the cold chain display case is opened;
[0021] Figure 3 This is a schematic diagram of the overall structure of the supermarket toy after the drawer is opened;
[0022] Figure 4 This is a utility model Figure 3 A magnified structural diagram of part A;
[0023] Figure 5 This is a utility model Figure 3 A schematic diagram of the enlarged structure of part B;
[0024] Figure 6 This is a schematic diagram of the overall structure of the supermarket toy from another perspective;
[0025] Figure 7 This is a utility model Figure 6 A magnified structural diagram of part C.
[0026] As shown in the figure:
[0027] 1. Shelves; 101. Partitions; 102. Dividers; 103. Hanging panels; 104. Ballasts; 2. Cold chain display cabinets; 201. Cabinet doors; 202. Transparent panels; 3. Cash register platform; 301. Storage compartments; 4. Barcode scanners; 401. Barcode display screen; 402. Barcode input buttons; 403. Voice recording buttons; 404. Voice playback buttons; 5. Card readers; 501. Magnetic drawing board; 502. Wiping block; 503. Password input buttons; 6. Conveyor belts; 7. Product models; 8. Hanging rods; 9. Shopping bags; 10. QR code stickers; 1001. Release paper; 1002. QR code labels; 11. Drawers; 12. Simulated currency; 13. Simulated payment cards; 14. Pen holders; 15. Styluses; 16. Blackboards; 17. Educational boards; 18. Signage; 19. Control knobs. Detailed Implementation
[0028] The present invention will now be described in further detail with reference to the accompanying drawings and specific embodiments.
[0029] In the description of this utility model, it should be noted that the terms "upper", "lower", "left", "right", "inner", "outer", etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, or the orientation or positional relationship that the utility model product is usually placed in during use. They are only for the purpose of simplifying the description and do not indicate or imply that the orientation is a specific orientation or specific orientation structure and operation. Therefore, they should not be construed as limiting this utility model.
[0030] like Figures 1 to 3 as well as Figure 5 and Figure 6As shown, a multifunctional supermarket toy with customizable game merchandise includes a shelf 1, a refrigerated display case 2 installed on one side of the shelf 1, a checkout platform 3 mounted on the shelf 1 and the refrigerated display case 2, and a barcode scanner 4, a card reader 5, and a conveyor belt 6 on the checkout platform 3. Product models 7 are placed inside the shelf 1 and the refrigerated display case 2, increasing the realism of the game scene. Hanging rods 8 are provided on the outer walls of both the shelf 1 and the refrigerated display case 2. The number of hanging rods 8 is unlimited, and shopping bags 9 and QR code stickers 10 are hung on the hanging rods 8. It should be noted that the shopping bags 9 and QR code stickers 10 can be selectively hung on any hanging rod. On item 8, the QR code sticker 10 includes release paper 1001 and QR code labels 1002. Multiple QR code labels 1002 are attached sequentially to the release paper 1001, covering it completely. Storage compartments 301 are provided on the side wall of the checkout platform 3, with drawers 11 slidably connected to each compartment. Simulated currency 12 is placed inside the drawers 11. The supermarket toy shelf 1, cold chain display cabinet 2, checkout platform 3, barcode scanner 4, card reader 5, and conveyor belt 6 of this utility model highly replicate the corresponding facilities or equipment in a real supermarket. The shelf 1 displays models of regular goods corresponding to those in reality. 7. Inside the cold chain display case 2, refrigerated product models 7 corresponding to real-world items are placed. Real-world items can also be placed on the shelves 1 or in the cold chain display case 2, offering diverse display options. Children decide the placement of the product models 7 or real-world items themselves, thus developing their ability to observe life and connect with reality. Children can remove the QR code label 1002 from the release paper 1001 and attach it to the surface of the product model 7 or real-world item, giving them the right to set prices. This also means allowing children to define real-world items as goods for the game, expanding the game scene beyond the pre-set toy interior and providing children with open-ended play options. During the process, children can experience fun interactions between real objects and toys. After selecting the desired item, they can move the corresponding item directly to the barcode scanner 4 or place it on the conveyor belt 6, which will automatically transport it to the barcode scanner 4. The barcode scanner 4 scans the QR code label 1002 and calculates the price. The card reader 5 supports card-based payment for goods settlement. In addition, the simulated currency 12 in the drawer 11 can also be used for goods settlement, thus providing a variety of settlement methods. The above-mentioned gameplay gives this new type of supermarket toy better expandability, creativity and playability, and is more in line with the concept of "learning in life" advocated by modern education.
[0031] like Figure 4As shown, the barcode scanner 4 is equipped with a barcode display screen 401, a barcode input button 402, a voice recording button 403, and a voice playback button 404. The barcode display screen 401 is used to display the scanned QR code information and generate corresponding price information. The barcode input button 402 allows manual input when the QR code information on the QR code label 1002 cannot be scanned. The voice recording button 403 and the voice playback button 404 are used to record and play recorded voice messages, respectively, to facilitate communication with customers. To make them easy to distinguish, the voice recording button 403 and the voice playback button 404 are colored red and green, respectively. The above settings can help children better understand the product scanning process.
[0032] like Figure 7 As shown, the card reader 5 is equipped with a magnetic drawing board 501, a wiping block 502, and a password input button 503. A simulated payment card 13 is inserted into the card reader 5. The simulated payment card 13 is detachable, allowing children to complete the entire "swipe-remove" operation by physically inserting and removing the card. The password input button 503 is designed with numeric keys and a function confirmation key for simulating the input of the password for the payment card 13. The magnetic drawing board 501 is used for signing. After confirming that the price is correct, the signature is signed on the magnetic drawing board 501 for verification. The wiping block 502 is a slider structure. After each settlement, the signature on the magnetic drawing board 501 can be wiped off by wiping the wiping block 502. The above settings, through the coordination of multiple senses, deepen children's understanding of modern payment scenarios.
[0033] like Figure 7 As shown, the card reader 5 is equipped with a pen holder 14, on which a stylus 15 is mounted. Children can remove the stylus 15 from the pen holder 14 and use it to sign their names on the magnetic drawing board 501. The pen tip of the stylus 15 is made of magnetic composite material, which, when used with the magnetic drawing board 501, can write accurate and smooth signature traces and avoids wear and tear on the surface of the drawing board.
[0034] like Figures 1 to 3 as well as Figure 6 As shown, the shelf 1 includes partitions 101, baffles 102, and hanging plates 103. There are multiple partitions 101. This utility model takes a shelf 1 with two partitions 101 as an example. The partitions 101 are arranged sequentially along the height direction. There are two baffles 102. The two baffles 102 are respectively located on the front and back sides of the cashier platform 3 and each partition 101 and hanging plate 103. The end of each partition 101 facing away from the baffle 102 is connected to the cold chain display cabinet 2. The merchandise model 7 on the shelf 1 is located on the partitions 101 and hanging plates 103. The supermarket toy shelf 1 of this utility model adopts a multi-layer design to increase the display capacity, thereby increasing the variety of game products that can be displayed.
[0035] like Figure 1 , Figure 3 and Figure 6 As shown, the shelf 1 also includes a guardrail 104. The cashier platform 3 and the partition 101 are each connected to the guardrail 104 at the end near the baffle 102. The guardrail 104 is connected to the baffle 102. The baffle 102 is used to limit the placement of game products, prevent game products placed on the partition 101 from slipping, and improve the stability of the placement.
[0036] like Figure 1 , Figure 3 and Figure 6 As shown, a blackboard 16 is also hung on the hanging rod 8. Children can record various information such as business information and the remaining quantity of game items on the blackboard 16. They can also draw patterns on the blackboard 16 to enhance the game atmosphere. An educational board 17 is also hung on the hanging rod 8. The educational board 17 has a clock and price information, which makes it easy to check the business hours and the prices of various game items, avoid overtime business, and prevent errors in the pricing of game items during the checkout process, so that the game scene is closer to the operation of a real modern supermarket.
[0037] like Figures 1 to 3 as well as Figure 6 As shown, a sign 18 is placed on the conveyor belt 6, and the sign 18 can reflect information about the game products.
[0038] like Figure 1 , Figure 3 and Figure 6 As shown, the cashier platform 3 is equipped with a control knob 19, which is connected to the conveyor belt 6. Children can drive the conveyor belt 6 by rotating the control knob 19, so that the game items that need to be paid for placed on the conveyor belt 6 can be quickly moved to the barcode scanner 4.
[0039] like Figure 1 and Figure 2 As shown, the cold chain display cabinet 2 is hinged with a cabinet door 201, and the cabinet door 201 is equipped with a transparent panel 202, so that children can observe the game products displayed inside the cold chain display cabinet 2 through the cabinet door 201, thereby providing a better display function for the cold chain display cabinet 2.
[0040] Combination Figures 1 to 7This utility model's multifunctional supermarket toy features shelves 1, refrigerated display cases 2, a cash register platform 3, a barcode scanner 4, a card reader 5, and a conveyor belt 6 that highly replicate the facilities or equipment of a real supermarket. It also includes a blackboard 16, an educational board 17, and signage 18, thus possessing a wide range of functions. The shelves 1 are multi-layered and can hold a large number of product models 7 or real-world items used as game merchandise. The refrigerated display cases 2 hold product models 7 or real-world items that require refrigeration. Children can remove the QR code labels 1002 from the release paper 1001 and attach them to the surface of the product models 7 or real-world items, giving children the right to set prices. This also means that children are allowed to define real-world items as game merchandise, thus expanding the game scenario beyond pre-set limitations. Inside the toy, an open-ended play area is provided for children. The checkout platform 3 is the payment platform for game items. Children can control the conveyor belt 6 by turning the control knob 19 to move the game items to be paid for to the barcode scanner 4 and scan the QR code on the QR code label 1002. They can also manually enter the QR code. The voice recording and playback buttons on the barcode scanner 4 allow for recording and playback of audio recordings, facilitating communication with customers. The card reader 5 can accept a simulated payment card 13, allowing for card-based payment. Children can use the stylus 15 to sign on the magnetic drawing board 501 on the card reader 5. The blackboard 16 is used to record various information such as business information and can also be used to draw patterns to enhance the business atmosphere. The educational board 17 is used to display the clock and product prices.
[0041] The embodiments and descriptions above are merely illustrative of the principles and preferred embodiments of this utility model. Various changes and modifications may be made to this utility model without departing from its spirit and scope, and all such changes and modifications fall within the scope of this utility model as claimed.
Claims
1. A multi-functional supermarket toy of customizable game goods, characterized in that, It includes a shelf (1), a cold chain display cabinet (2) on one side of the shelf (1), a cashier platform (3) on the shelf (1) and the cold chain display cabinet (2), a barcode scanner (4), a card reader (5) and a conveyor belt (6) on the cashier platform (3), product models (7) placed inside the shelf (1) and the cold chain display cabinet (2), and hanging rods (8) on the outer walls of both the shelf (1) and the cold chain display cabinet (2). A shopping bag (9) and a QR code sticker (10) are hung on the platform. The QR code sticker (10) includes a release paper (1001) and a QR code label (1002). The QR code label (1002) is attached to the release paper (1001). A storage compartment (301) is provided on the side wall of the cashier platform (3). A drawer (11) is slidably connected in the storage compartment (301). The drawer (11) contains simulated currency (12).
2. A multi-functional supermarket toy of a customizable game commodity according to claim 1, characterized in that, The barcode scanner (4) is equipped with a barcode display screen (401), a barcode input button (402), a voice recording button (403), and a voice playback button (404).
3. The multi-functional supermarket toy of claim 1 or 2, wherein, The card reader (5) is equipped with a magnetic drawing board (501), a wiping block (502) and a password input button (503), and a simulated payment card (13) is inserted into the card reader (5).
4. A multifunctional supermarket toy with customizable game items according to claim 3, characterized in that, The card reader (5) is equipped with a pen holder (14), and a stylus (15) is mounted on the pen holder (14).
5. A multifunctional supermarket toy with customizable game merchandise according to any one of claims 1, 2, or 4, characterized in that, The shelf (1) includes partitions (101), baffles (102) and hanging plates (103). The partitions (101) are arranged sequentially along the height direction. There are two baffles (102). The two baffles (102) are located on the front and rear sides of the cashier platform (3), each partition (101) and hanging plate (103). The end of each partition (101) facing away from the baffle (102) is connected to the cold chain display cabinet (2). The merchandise model (7) on the shelf (1) is located on the partitions (101) and hanging plates (103).
6. A multifunctional supermarket toy with customizable game merchandise according to claim 5, characterized in that, The shelf (1) also includes a guardrail (104). The cashier platform (3) and the partition (101) are connected to the guardrail (104) at the end near the baffle (102), and the guardrail (104) is connected to the baffle (102).
7. A multifunctional supermarket toy with customizable game merchandise according to any one of claims 1, 2, 4 or 6, characterized in that, The hanging rod (8) also has a blackboard (16) and an educational board (17) hanging on it, the educational board (17) having a clock and price information.
8. A multifunctional supermarket toy with customizable game merchandise according to claim 7, characterized in that, A sign (18) is placed on the conveyor belt (6).
9. A multifunctional supermarket toy with customizable game merchandise according to any one of claims 1, 2, 4, 6 or 8, characterized in that, The cashier platform (3) is equipped with a control knob (19), which is connected to the conveyor belt (6).
10. A multifunctional supermarket toy with customizable game merchandise according to claim 9, characterized in that, The cold chain display cabinet (2) is hinged with a cabinet door (201), and the cabinet door (201) is provided with a transparent panel (202).