A horse butt control system for simulating horse racing
By replacing traditional buttons with a whip and control armrests, and combining mechanical structures with an LCD screen, the complex operation and safety issues of horse riding game equipment have been solved, achieving a realistic horse riding experience and multiplayer competition function.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- GUANGZHOU RIDING ANIMATION TECHNOLOGY CO LTD
- Filing Date
- 2025-06-27
- Publication Date
- 2026-08-04
AI Technical Summary
Existing horse riding game equipment is complex to operate, has limited functions, cannot combine gaming and training, and poses safety hazards.
Instead of traditional buttons, a whip and control armrests are used. Control signals are generated through pressure-sensitive switches and swing-triggered switches. Combined with the game function control circuit board, the mechanical structure is controlled, and the horse's movements and sound effects are displayed synchronously on the LCD screen.
It provides a simple and realistic horseback riding experience, reduces safety risks, combines game and training functions, lowers the cost of the experience, and supports multiplayer PK competitions.
Smart Images

Figure CN224585329U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of entertainment simulation horse racing technology, specifically a horse rump control system for simulating horse racing. Background Technology
[0002] Gaming or training equipment, as the name suggests, is used for playing games or training, typically referring specifically to equipment for playing video games or training. Currently available horseback riding game devices control the horse's movement on the game screen via multiple buttons mounted on its back. This control scheme is abstract, with numerous buttons, making operation complex, prone to confusion and errors, and resulting in a poor user experience. Furthermore, it can only be used as a gaming device, offering limited functionality. Therefore, this device was designed using a whip and rein-like control handles to control the horse's movements in conjunction with the on-screen actions. It is simple and practical to operate, serving both as a gaming device and as training equipment in equestrian clubs. This avoids the safety issues caused by beginners being unable to control a real horse during training, while providing a highly realistic riding experience. Users can also invite friends to participate in online competitions, experiencing the exhilarating thrill of a real race. Therefore, those skilled in the art have provided a horse-riding control system to simulate horse racing, addressing the problems mentioned in the background. Summary of the Invention
[0003] The purpose of this invention is to provide a game device or training device that uses a prop horsewhip to strike pressure-sensitive switches installed on the left and right sides of the prop horse's rump. The data signal generated by the up-and-down and left-and-right swing of the horse's head control armrest is processed by the game function control circuit board and transmitted to the PC host for calculation, thereby controlling the movement of the horse prop device with a dynamic mechanical structure and simultaneously displaying the horse's sound, movement, and posture on the LCD screen. This solves the problems mentioned in the background art.
[0004] To achieve the above objectives, this utility model provides the following technical solution: A simulated horse racing horse rump control system includes a whip prop, a first pressure-sensitive switch, a second pressure-sensitive switch, connecting wires, a horse prop device, a jump switch, an acceleration switch, a left turn switch, and a right turn switch. The first and second pressure-sensitive switches are fixed on the left and right sides of the horse rump of the horse prop device. The jump switch is fixed on the horse head control armrest of the horse prop device. The acceleration switch, left turn switch, and right turn switch are fixed inside the horse head at the end of the horse head control armrest of the horse prop device. All switches are connected to the game function control board through connecting wires. By whipping the first and second pressure-sensitive switches and by swinging the horse head control armrest to activate the jump switch, acceleration switch, left turn switch, and right turn switch, the corresponding control signals are transmitted to the game function control board for processing through connecting wires.
[0005] As a further embodiment of this utility model: the game function control board is connected to the PC host via an RS232 serial communication cable, and the PC host and the game function control board are fixed inside the lower housing of the LCD screen mounting bracket.
[0006] As a further improvement of this utility model: the top of the LCD screen mounting bracket is fixed with an LCD screen, which is connected to a PC host via an HDMI signal cable.
[0007] As a further improvement of this utility model: an adjustable speed hair dryer is fixed on the top of the LCD screen. The adjustable speed hair dryer is positioned directly in front of the player's face and is connected to the game function control board via a fan electronic connection cable. The adjustable speed hair dryer can adjust the wind speed according to the running speed of the horse in the game to simulate the headwind when riding a horse in real life.
[0008] As a further improvement of this utility model: a staircase is provided on one side of the horse prop device, and a coin acceptor and a lottery machine are installed on the staircase. The coin acceptor is connected to the game function control board via an electronic connection cable. The coin acceptor is used to receive game fees, and the lottery machine is used to issue reward lottery tickets when the game is completed.
[0009] As a further improvement of this utility model: a first pressure sensor switch and a second pressure sensor switch are provided on the left and right sides of the rump of the horse prop device. The pressure sensor is connected to the connecting line. When the whip prop strikes the first pressure sensor switch and the second pressure sensor switch, the pressure sensor detects the striking force and transmits the force signal to the game function control board through the connecting line. The game function control board controls the degree of horse reaction in the LCD screen according to the force signal.
[0010] As a further improvement of this utility model: the surface of the horse head control armrest of the horse prop device is provided with anti-slip texture, and a heart rate monitoring sensor is installed on the inner side of the armrest. The heart rate monitoring sensor is connected to the game function control board through a connecting cable to monitor the player's heart rate in real time and transmit the data to the PC host. The PC host can adjust the game difficulty or provide health tips based on the player's heart rate data.
[0011] As a further improvement of this utility model: stereo speakers are provided on both sides of the LCD screen. The stereo speakers are connected to the PC host via audio cables and can play corresponding stereo sound effects according to the horse's movements and scenes on the LCD screen, thereby enhancing the immersive experience of the game.
[0012] As a further embodiment of this utility model: the horse prop device includes a horse shell, a metal base, a jumping mechanism shaft, a jumping crankshaft eccentric cam, a jumping action connecting rod, a jumping action connecting rod shaft, a jumping action transmission belt, a jumping motor, a running motor, a running action transmission belt, a running crankshaft eccentric cam, a running action rear connecting rod, a running action front connecting rod, a running action front swing arm connecting rod, a fixed support frame for the horse shell, and a jumping mechanism movable platform. The jumping mechanism shaft is fixed to the upper platform of the metal base and serves as a hinged support point at the top. When the jumping motor fixed to the jumping mechanism movable platform rotates, the jumping action transmission belt drives the jumping crankshaft eccentric cam, which is also fixed to the jumping mechanism movable platform, to rotate eccentrically. This, in conjunction with the jumping action connecting rod, causes the jumping mechanism movable platform, supported by the metal base, to rotate around the jumping mechanism shaft as its axis. The entire jumping mechanism's movable platform and the front of the horse shell's fixed support frame are raised by the rotation and lifting. The running motor and the running crankshaft eccentric cam are fixed on the jumping mechanism's movable platform. When the running motor rotates, it drives the running crankshaft eccentric cam to rotate through the running action transmission belt. After the running action, the connecting rod moves up and down and back and forth, causing the rear of the horse shell's fixed support frame to move up and down and back and forth synchronously. The running action front connecting rod fixed to the front of the horse shell's fixed support frame, under the swing connection of the running action front swing arm connecting rod, allows the front of the horse shell's fixed support frame to only move back and forth. The running motor and jumping motor inside the horse prop device are connected to the game function control board by electronic circuitry. Through the combined action of the above components, the horse shell fixed on the horse shell's fixed support frame can realize the continuous actions of a real horse, such as running and jumping.
[0013] Compared with the prior art, the beneficial effects of this utility model are: Using a whip and control handles instead of game joysticks or buttons, you can manipulate the mechanically dynamic horse props, synchronized with a high-definition large-screen LCD display to perform corresponding actions. This not only breaks away from the limitations and complexities of simply using it as a game device, but also realistically reflects the "master level" of advanced equestrian riders who can make their horses "understand" the various commands of the whip and complete various corresponding actions. You can also invite multiple friends to connect online for PK competitions. It combines experience and entertainment, is highly fun, and greatly reduces the cost and safety risks of experiencing the game.
[0014] This utility model utilizes a prop horsewhip to strike pressure-sensitive switches installed on both sides of the prop horse's rump. The data signals generated by these switches, triggered by the up-and-down and left-and-right swinging of the horse's head control armrests, are processed by the game control circuit board and transmitted to a PC for calculation and conversion. The PC then controls the motion mechanism of the prop horse, simulating the running, acceleration, turning, and leaping movements of a real horse under the rider's command. Simultaneously, the corresponding actions and postures of the horse are displayed on an LCD screen, along with sound effects. An adjustable-speed hair dryer on the LCD screen blows air onto the player's face according to the amplitude of the prop horse's movements controlled by the PC, further enhancing the realism of the simulation. This utility model avoids the uncontrollable factors associated with real horses, minimizing the risk of injury to players, while still providing the enjoyment of realistic horseback riding. It also reduces the cost of visiting a real horse farm and allows for multiplayer online PvP competitions, integrating experience and entertainment for a highly engaging experience. Attached Figure Description
[0015] Figure 1 This is a schematic diagram of a horse rump control system that simulates horse racing. Figure 2 This is a schematic diagram of the horse prop device in a horse rump control system that simulates horse racing. Figure 3 This is a schematic diagram of the electronic circuit for an inductive switch in a horse rump control system that simulates horse racing.
[0016] In the diagram: 1. Horsewhip prop; 2. First pressure sensor switch; 3. Second pressure sensor switch; 4. Connecting cable; 5. PC host; 6. Game function control board; 7. LCD screen mounting bracket; 8. LCD screen; 9. Adjustable speed hair dryer; 10. RS232 serial communication cable; 11. HDMI signal cable; 12. Hair dryer electronic connection cable; 13. Coin acceptor; 14. Lottery machine; 15. Staircase frame; 16. Coin acceptor electronic connection cable; 17. Horse prop device; 18. Electronic circuit; 19. Jump switch; 20. Acceleration switch; 21. Left turn switch; 22. Right turn switch; 171. Horse shell; 172. Hardware base; 173. Jumping mechanism shaft; 174. Jumping crankshaft eccentric cam; 175. Jumping action linkage; 176. Jumping action linkage shaft; 177. Jumping action transmission belt; 178. Jumping motor; 179. Running motor; 180. Running action transmission belt; 181. Running crankshaft eccentric cam; 182. Running action rear linkage; 183. Running action front linkage; 184. Running action front swing arm linkage; 185. Horse shell fixed support frame; 186. Jumping mechanism movable platform. Detailed Implementation
[0017] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.
[0018] Please see Figures 1-3 In this embodiment of the invention, a horse rump control system simulating horse racing includes a whip prop 1, a first pressure sensing switch 2, a second pressure sensing switch 3, a jump switch 19, an acceleration switch 20, a left turn switch 21, and a right turn switch 22. The first pressure sensing switch 2 and the second pressure sensing switch 3 are respectively fixed to the left and right sides of the horse rump of the horse prop device 17, used to sense the whip's striking action. The jump switch 19 is installed on the horse head control armrest of the horse prop device 17, while the acceleration switch 20, left turn switch 21, and right turn switch 22 are fixed inside the horse head and located at the end of the horse head control armrest, allowing players to perform corresponding operations by swinging the horse head control armrest. All these switches are connected to the game function control board 6 via connecting wire 4 to transmit operation signals. Furthermore, the whip prop 1 strikes the first pressure sensing switches 2 and the second pressure sensing switches 3 fixed to the left and right sides of the horse rump of the horse prop device 17, detecting the striking force and transmitting the force signal to the game function control board 6 via connecting wire 4. The game function control board 6 is connected to the PC host 5 via an RS232 serial communication cable 10, and both are fixed inside the lower housing of the LCD screen mounting bracket 7. The game function control board 6 is responsible for receiving and processing signals from the interactive operation components and sending the processed instructions to the PC host 5.
[0019] The LCD screen 8 is fixed at the top of the LCD screen mounting bracket 7. The LCD screen 8 is connected to the PC host 5 via HDMI signal cable 11 and is used to display the game screen generated by the PC host 5 according to the instructions.
[0020] An adjustable-speed hair dryer 9 is fixed on the LCD screen 8, facing the player's face. It is connected to the game function control board 6 via the fan electronic connection cable 12. The wind speed can be adjusted according to the running speed of the horse in the game to simulate the wind feeling when riding a horse. Stereo speakers are set on both sides of the LCD screen 8 and connected to the PC host 5 via audio cables. They can play corresponding stereo sound effects according to the horse's movements and scenes on the LCD screen to enhance the immersive gaming experience.
[0021] The horse prop device 17 with a dynamic mechanical structure is placed in front of the LCD screen 8 and the LCD screen fixing frame bracket 7, with the horse's head facing the LCD screen 8. The horse prop device 17 consists of a fiberglass horse shell 171, a hardware base 172, a jumping mechanism shaft 173, a jumping crankshaft eccentric cam 174, a jumping action connecting rod 175, a jumping action connecting rod shaft 176, a jumping action transmission belt 177, a jumping motor 178, a running motor 179, a running action transmission belt 180, a running crankshaft eccentric cam 181, a running action rear connecting rod 182, a running action front connecting rod 183, a running action front swing arm connecting rod 184, a horse shell fixing support frame 185, and a jumping mechanism movable platform 186. The jumping mechanism shaft 173 is fixed to the top of the upper platform of the hardware base 172 as a hinge support point. When the jumping motor 178 fixed on the jumping mechanism movable platform 186 rotates, the jumping action transmission belt 177 drives the jumping crankshaft eccentric cam 174, which is also fixed on the jumping mechanism movable platform 186, to rotate eccentrically. The linkage jumping action connecting rod 175, under the support of the hardware base 172, causes the jumping mechanism movable platform 186 to rotate and lift around the jumping mechanism shaft 173 as the axis. The front of the entire jumping mechanism movable platform 186 and the horse shell fixed support frame 185 are raised, realizing the action effect of the front of the entire horse prop jumping into the air. The running motor 179 and the running crankshaft eccentric cam 181 are fixed on the jumping mechanism's movable platform 186. When the running motor 179 rotates, it drives the running crankshaft eccentric cam 181 to rotate via the running action transmission belt 180. This, in conjunction with the running action, causes the linkage 182 to move up and down and back and forth, causing the rear of the horse shell fixed support frame 185 to move up and down and back and forth synchronously. Meanwhile, the running action front linkage 183, fixed to the front of the horse shell fixed support frame 185, is connected by the swing arm linkage 184, allowing the horse shell fixed support frame 185 to move only back and forth. Through this combination of actions, the horse shell 171, fixed to the horse shell fixed support frame 185, can fully realize the continuous movements of a real horse, such as running and jumping. The running motor 179 and jumping motor 178 inside the dynamic mechanical horse prop device 17 are connected to the game function control board 6 via electronic circuitry 18.
[0022] A coin acceptor 13 and a lottery machine 14 are installed on the staircase 15 on one side of the horse prop device 17. The two are connected to the game function control board 6 via the coin acceptor electronic connection cable 16. The coin acceptor 13 is used to collect game fees, and the lottery machine 14 issues reward lottery tickets when the game goal is achieved. The surface of the horse head control armrest of the horse prop device 17 is provided with anti-slip texture, and a heart rate monitoring sensor is installed on the inside. This sensor is connected to the game function control board 6 via the connection cable 4 to monitor the player's heart rate in real time and transmit the data to the PC host computer 5 so that the PC host computer 5 can adjust the game difficulty or provide health tips based on the heart rate data.
[0023] The working principle of this utility model is as follows: When the player uses the whip prop 1 to strike the horse's rump, the first pressure sensor switch 2 and the second pressure sensor switch 3 detect the striking force data, which is transmitted to the game function control board 6 via the connecting cable 4. Simultaneously, when the player shakes the horse's head to control the handrail, triggering the jump switch 19, acceleration switch 20, left turn switch 21, and right turn switch 22, the corresponding control signals are also transmitted to the game function control board 6 via the connecting cable 4. After receiving the above signals, the game function control board 6 analyzes and processes them, and sends the processed instructions to the PC host 5 via the RS232 serial communication cable 10. The PC host 5 runs the game program according to the received instructions, generates the corresponding game screen data, and transmits it to the LCD screen 8 for display via the HDMI signal cable 11.
[0024] The game control board 6, based on the horse's running speed data in the game, controls the adjustable-speed blower 9 via the fan electronic connection cable 12 to adjust the wind speed, simulating a realistic headwind. The PC host 5, based on the horse's movements and scene information on the LCD screen, controls the stereo speakers on both sides of the LCD screen 8 to play corresponding stereo effects via the audio cable. The game control board 6, according to the game progress, controls the running motor 179 and jumping motor 178 within the horse prop device 17 via electronic circuitry 18. When a jumping action is required, the jumping motor 178 rotates, raising the front of the horse shell 171 via a transmission component; when a running action is required, the running motor 179 rotates, driving related components to move the horse shell 171 back and forth, simulating the running posture of a real horse.
[0025] It should be noted that, in this document, relational terms such as "first" and "second" are used merely to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or apparatus. Without further limitations, the phrase "comprising an element defined as..." does not exclude the presence of other identical elements in the process, method, article, or apparatus that includes said element.
[0026] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. A horse rump control system for simulating horse racing, characterized by, The device includes a riding whip prop (1), a first pressure sensor switch (2), a second pressure sensor switch (3), a connecting wire (4), a horse prop device (17), a jump switch (19), an acceleration switch (20), a left turn switch (21), and a right turn switch (22). The first pressure sensor switch (2) and the second pressure sensor switch (3) are fixed on the left and right sides of the horse's rump of the horse prop device (17). The jump switch (19) is fixed on the horse's head control armrest of the horse prop device (17). The acceleration switch (20) and the left turn switch (21) are also fixed on the horse prop device (17). The right turn switch (22) is fixed inside the horse head and located at the end of the horse head control armrest of the horse prop device (17). All switches are connected to the game function control board (6) via the connecting line (4). The first pressure sensor switch (2) and the second pressure sensor switch (3) are struck by the whip prop (1), and the jump switch (19), acceleration switch (20), left turn switch (21), and right turn switch (22) are triggered by shaking the horse head control armrest. The corresponding control signals are transmitted to the game function control board (6) for processing via the connecting line (4).
2. A simulated horse racing buttock control system according to claim 1, wherein, The game function control board (6) is connected to the PC host (5) via an RS232 serial communication cable (10). The PC host (5) and the game function control board (6) are fixed inside the lower housing of the LCD screen mounting bracket (7).
3. A simulated horse racing buttock control system according to claim 2, wherein, The LCD screen (8) is fixed at the top of the LCD screen mounting bracket (7) and connected to the PC host (5) via an HDMI signal cable (11).
4. A simulated horse racing buttock control system according to claim 3, wherein An adjustable speed hair dryer (9) is fixed on the top of the LCD screen (8). The adjustable speed hair dryer (9) is facing the face of the game player and is connected to the game function control board (6) through the fan electronic connection cable (12). The adjustable speed hair dryer (9) can adjust the wind speed according to the running speed of the horse in the game to simulate the feeling of the wind when riding a horse.
5. The simulated horse racing buttock control system according to claim 1, wherein, A staircase (15) is provided on one side of the horse prop device (17). A coin acceptor (13) and a lottery machine (14) are installed on the staircase (15). The coin acceptor is connected to the game function control board (6) via an electronic connection line (16). The coin acceptor (13) is used to receive game fees, and the lottery machine (14) is used to issue reward lottery tickets when the game is completed.
6. The simulated horse racing buttock control system according to claim 1, wherein, The horse prop device (17) is provided with a first pressure sensor switch (2) and a second pressure sensor switch (3) on the left and right sides of the buttocks. The connecting line (4) is connected to the pressure sensor. When the whip prop (1) strikes the first pressure sensor switch (2) and the second pressure sensor switch (3), the pressure sensor detects the striking force and transmits the force signal to the game function control board (6) through the connecting line (4). The game function control board (6) controls the reaction degree of the horse in the LCD screen according to the force signal.
7. The simulated horse racing buttock control system according to claim 1, wherein, The horse prop device (17) has anti-slip texture on the surface of the horse head control armrest, and a heart rate monitoring sensor is installed on the inside of the armrest. The heart rate monitoring sensor is connected to the game function control board (6) through the connecting line (4) to monitor the player's heart rate in real time and transmit the data to the PC host (5). The PC host (5) can adjust the game difficulty or provide health tips according to the player's heart rate data.
8. The simulated horse racing buttock control system according to claim 3, wherein, The LCD screen (8) is equipped with stereo speakers on both sides. The stereo speakers are connected to the PC host (5) via an audio cable and can play corresponding stereo sound effects according to the horse's movements and scenes in the LCD screen, thereby enhancing the immersive experience of the game.
9. The simulated horse racing buttock control system according to claim 1, wherein, The horse prop device (17) includes a horse shell (171), a hardware base (172), a jumping mechanism shaft (173), a jumping crankshaft eccentric cam (174), a jumping action linkage (175), a jumping action linkage shaft (176), a jumping action transmission belt (177), a jumping motor (178), a running motor (179), a running action transmission belt (180), a running crankshaft eccentric cam (181), a running action rear linkage (182), a running action front linkage (183), and a running action front swing. The arm link (184), the horse shell fixing support frame (185), and the jumping mechanism movable platform (186) are all connected. The jumping mechanism shaft (173) is fixed to the upper platform of the hardware base (172) and serves as a hinge support point. When the jumping motor (178) fixed on the jumping mechanism movable platform (186) rotates, the jumping action transmission belt (177) drives the jumping crankshaft eccentric cam (174) also fixed on the jumping mechanism movable platform (186) to rotate eccentrically, which in turn links the jumping action link (175) to support the... The metal base (172) causes the jumping mechanism movable platform (186) to rotate and lift around the jumping mechanism pivot (173) as the center of the circle. The front of the entire jumping mechanism movable platform (186) and the horse shell fixed support frame (185) are raised. The running motor (179) and the running crankshaft eccentric cam (181) are fixed on the jumping mechanism movable platform (186). When the running motor (179) rotates, it drives the running crankshaft eccentric cam (181) to rotate through the running action transmission belt (180), which in turn drives the running action. The rear link (182) moves up and down and back and forth, so that the rear of the horse shell fixed support frame (185) moves up and down and back and forth synchronously. The running action front link (183) fixed to the front of the horse shell fixed support frame (185) is connected by the swing arm link (184) of the running action, so that the front fixed support frame (185) of the horse shell can only move back and forth. The running motor (179) and jumping motor (178) inside the horse prop device (17) are connected to the game function control board (6) by electronic circuit (18).