System and method for arrangements of visual information in user-configurable format

The system integrates a head-mounted display with a virtual reality engine to securely control and display command center data, addressing the challenge of secure VR integration with traditional infrastructure by using an integrated API for secure data transport and control within a 3D engine.

GB2638097BActive Publication Date: 2025-10-14INNOVATIVE TRANSDUCER IMPLEMENTATION LLC
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Patent Information

Application Number
GB2025004675
Authority / Receiving Office
GB · GB
Patent Type
Patents
Current Assignee / Owner
Priority Date
2020-10-29
Filing Date
2021-12-28
Publication Date
2025-10-14
Estimated Expiration
2041-12-28

AI Technical Summary

Technical Problem

Existing virtual reality (VR) systems fail to provide secure and efficient integration with traditional command center infrastructure, lacking secure methods for accessing and displaying sensitive data while maintaining physical and logical separation from networks containing sensitive information.

Method used

A system and method utilizing a head-mounted display (HMD) with a virtual reality engine to decode and render video streams, controlling remote headend hardware through an integrated API, ensuring secure data transport and separation from networks with sensitive information, and enabling control of video switching and routing hardware within a 3D engine.

Benefits of technology

Enables secure and efficient display of large-scale visual information in a user-configurable format within an HMD, maintaining data security and logical separation from sensitive networks, and allowing control of command center hardware through a virtual interface.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

System and method are provided that allow a command centre video wall and the video data it displays to be reproduced in a head-mounted display while maintaining integrated control of the video switching infrastructure and enabling secure transport of the display sources and control data between the hardware headend of the command centre and the application.
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Description

[001] Field of Disclosure.

[002] Generally, exemplary embodiments of the present disclosure relate to methodologies and devices applicable to virtual reality (VR) command center applications, and in particular for providing large scale and arrangements of visual information in a user-configurable format within a head mounted display (HMD

[003] Discussion of the Background of the Disclosure

[004] Command center operators are required to maintain situational awareness of a large array of media sources simultaneously. Traditionally command centers have utilized large arrays of displays to allow the simultaneous viewing of information across different media sources including but not limited to dashboards, video feeds, camera feeds, sensor visualizations, and data visualizations. Effective performance of the tasks required of command center operators has depended to a large extent upon the operator’s physical presence within the command center to allow viewing of a large array of data sources simultaneously.

[005] Accordingly, therein a need in the art for improved display capability and transport of data between hardware components and application. SUMMARY

[006] Exemplary embodiments of the disclosure may address at least the above problems and / or disadvantages and other disadvantages not described above. Also, exemplary embodiments are not required to overcome the disadvantages described above, and may not overcome any of the problems described above.

[007] The matters exemplified in this description are provided to assist in a comprehensive understanding of exemplary embodiments of the disclosure. Accordingly, those of ordinary skill in the art will recognize that various changes and modifications of the embodiments described herein can be made without departing from the scope and spirit of the disclosure. Also, descriptions of well-known functions and constructions are omitted for clarity and conciseness.

[008] Exemplary implementations of embodiments of the present disclosure provide various feature and component which may be deployed individually or in various combinations.

[009] Exemplary embodiments of the present disclosure can allow the command center video wall and the video data it displays to be reproduced in a head-mounted display while maintaining integrated control of the video switching infrastructure and enabling secure transport of the display sources and control data between the hardware headend of the command center and the application.

[0010] An exemplary embodiment of the present disclosure provide a method and system for providing large scale and arrangements of visual information including selectively defining a user-configurable format, implementing the user-configurable format within a head mounted display, and streaming video ingest and playout in a wearable form factor.

[0011] According to an exemplary implementation, an API can be integrated into an application configured accruing to requirements of a hardware control supporting protocols including at least one of REST, TCP, UDP, RS-232, VISCA, RS-422, RS-485, USB HID, supporting the configuration for signal architecture and user-control, and a set of computer-executable instructions can be stored on non-transient computer-readable media for integrating hardware and software components.

[0012] According to further exemplary implementation, encryption and security features can be provided for the streaming.

[0013] Another exemplary embodiment of the present disclosure provides a method and system for controlling, routing and viewing sources from COTS command center in the HMD, including a microprocessor, command and data storage incorporating an open API built within a game engine facilitating interaction with at least one of, or a combination of, video routing, switching, USB KVM, USB HID, video processing hardware, camera control protocols and transcoding hardware, and other device or devices that support 3rd party control from within a User Interface in the VR environment, a user interface within the gaming engine or 3d environment comprising at least one of graphical buttons, faders, knobs, text display fields and input for graphical user interfaces; and a socket to a device receiving and processing control signals, such as a control system processor or server.

[0014] According to exemplary implementations, multiple media streaming textures can be created within a gaming engine or 3d virtual environment, such as objects that play streaming videos as a property of a surface within the 3d environment.

[0015] According to further exemplary implementations, a syntax sent from the gaming engine can be assigned to an external control server when a user interacts with the interface in the gaming engine.

[0016] According to yet further exemplary implementations, within the gaming engine or 3d environment, when a user interacts with a component of the graphical user interface, user defined commands can be sent to an external control server.

[0017] According to still further exemplary implementations, external control server can parse and repackage a syntax sent from a gaming engine using the control server to communicate with one or more external hardware devices using associated communication protocol and syntax. BRIEF DESCRIPTION OF THE DRAWINGS

[0018] The above and / or other example aspects and advantages will become apparent and more readily appreciated from the following description of example embodiments, taken in conjunction with the accompanying drawings in which:

[0019] FIG. 1 is a block diagram of an exemplary system for a command center with the required additions to the system to enable the architecture for remote viewing and control of the video wall via a head-mounted display

[0020] FIG. 2 is a block diagram of the required communication flows for the control of audiovisual hardware utilizing software capable of rendering a video wall within a headmounted display.

[0021] FIGs. 3A, 3B, and 3C are diagrammatic block and flow diagram illustrations of various components according to exemplary uses of the disclosed systems and methods.

[0022] FIG. 4 is a diagrammatic illustration of a head-mounted display, host computer, control devices and sensors typical of Virtual Reality Systems that are capable of being utilized with exemplary implementations of exemplary embodiments of disclosed systems and methods.

[0023] FIGs. 5 A, 5B, 5C, and-5D are diagrammatic illustration of elements of examples of user interface according to exemplary implementations of exemplary embodiments of disclosed systems and methods.

[0024] FIG. 6A is a diagrammatic illustration of a VR or MR display, tracking and input system capable of being utilized with, or deploying, exemplary implementations of exemplary embodiments of disclosed systems and methods

[0025] FIGs. 6B and 6C are illustrative examples of various components capable of being utilized in exemplary implementations of exemplary embodiments of disclosed systems and methods. DETAILED DESCRIPTION

[0026] Reference will now be made in detail to the exemplary embodiments implemented according to the present disclosure, the examples of which are illustrated in the accompanying drawings. Wherever possible, the same reference numbers will be used throughout the drawings to refer to the same or like parts.

[0027] It will be understood that the terms “include,” “including,” “comprise,” and / or “comprising,” when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and / or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and / or groups thereof.

[0028] It will be further understood that, although the terms “first,” “second,” “third,” etc., may be used herein to describe various elements, components, regions, layers and / or sections, these elements, components, regions, layers and / or sections may not be limited by these terms. These terms are only used to distinguish one element, component, region, layer or section from another element, component, region, layer or section.

[0029] As used herein, the term “and / or” includes any and all combinations of one or more of the associated listed items. Expressions such as “at least one of,” when preceding a list of elements, modify the entire list of elements and do not modify the individual elements of the list. In addition, the terms such as “unit,” “-er (-or),” and “module” described in the specification refer to an element for performing at least one function or operation, and may be implemented in hardware, software, or the combination of hardware and software.

[0030] Various terms are used to refer to particular system components. Different companies may refer to a component by different names - this document does not intend to distinguish between components that differ in name but not function.

[0031] Matters of these exemplary embodiments that are obvious to those of ordinary skill in the technical field to which these exemplary embodiments pertain may not be described here in detail. In addition, various features of the exemplary embodiments can be implemented individually or in any combination or combinations, and would be understood by one of ordinary skill in the art of medicament delivery devices

[0032] As would be readily appreciated by skilled artisans in the relevant art, while descriptive terms such as “configuration”, “headwall”, “visual”, “virtual”, “integrated”, “screen”, “headset”, “wearable”, “3d party”, “control”, “encoder”, “decoder”, “hardware”, “software”, and others are used throughout this specification to facilitate understanding, it is not intended to limit any components that can be used in combinations or individually to implement various aspects of the embodiments of the present disclosure.

[0033] Exemplary embodiments of the present disclosure provide methods and systems for facilitating large scale and arrangements of visual information in a user-configurable format within a head mounted display (HMD), which are referred to throughout the disclosure by a descriptive, non-limiting term “Headwall” simply for clarity and conciseness.

[0034] The embodiments described herein relate to utilization of a head mounted display and virtual reality engine to decode and render video streams, transmit control messages to enable control of remote headend hardware and store / recall preset layouts either in synchronization with a physical video wall or as an extension of a physical video wall.

[0035] Current virtual reality systems typically utilize software on the host computer to store, process and play out video content in the 3D engine and HMD. An example of this architecture is the display of a locally stored MP4 video on a video streaming texture within the 3d environment. Under this architecture the 3d engine accesses a file on the host computer and renders it in the 3d engine to be viewed in the HMD. Another method for the display of video within a 3d engine from a remotely hosted content source, requires the transfer of data from a server to the host where it is locally buffered and played out in the 3d engine. In each scenarios a host computer, and in some implementations a server, must be loaded with software that is allowed access to the display drivers and file structures of a computer which might contain sensitive information. Such implementations are not practical for secure command center operations. Typically display devices used for the viewing of secure content must not have software packages installed that enable them to access, transmit or store sensitive data. Further display devices must be physically separated from networks with connected devices that host sensitive information. Current VR implementations that allow screen sharing and video playout, fail to provide a secure method to enable integration with traditional command center infrastructure based on technical requirements for access to files on the host or access to networks containing sensitive information. The current industry accepted secure command center video display implementation relies on hardware architectures consistent with the exemplary diagram shown in FIG. 1 inclusive only of devices 101, 102, 103, 104, 105, 106, 107, 108, 109 and 115. Such architectures by design, mitigate the possibility of data spillage. Any VR / AR solution implemented in a secure environment must act as a display device that maintains logical and physical separation from networks or hosts containing sensitive information and must not store the video images it displays.

[0036] The embodiments described herein approach these problems from a different perspective. Instead of utilizing the host computer and HMD as repository for content or a host client that accesses data from a server, the system utilizes the system exclusively for content playout of real time streams of video in the same manner that a stateless display device displays content, but neither stores nor accesses the source of the content.

[0037] Moreover, exemplary embodiments of the disclosed system and methods allow users of the system to receive and view video streams from computers and other video sources while being physically disconnected from the network that the source computers and devices generating that video are connected to, providing an enhanced level of segmentation and security.

[0038] The method used to allow operators of the disclosed system to route and switch video sources as well as control hardware devices is handled via an integrated API which is compatible with existing hardware control system processors such as the Crestron CP4, Extron IPCP, AMX Netlinks, Control 4 or any other control system processor that allows communication via IP protocols.

[0039] In this way, access to routing, switching, Camera PTZ, VTC device control and other hardware control capabilities of the system are subject to the permissions granted by the control system processor that manages control messages for the command center hardware. In an exemplary implementation, the disclosed system communicates only to the control system processor and never directly to a device, again providing an enhanced layer of compartmentalization and security.

[0040] Exemplary embodiments described herein provide technologies and techniques for using a 3D engine and VR / AR capable HMD to reproduce and arrange video images and process control messages to and from the hardware devices typically controlled by an AV Control System processor such as Video Teleconferencing Hardware, Pan-Tilt-Zoom robotic camera systems, Video Switching infrastructure, Video Processing hardware, Lighting systems, Building management systems, displays and any other device with an API, relay control, GPIO and Logic IO.

[0041] In other disclosed exemplary embodiments, systems and methods are provided for the implementation of various configurations and use cases which may be implemented utilizing the disclosed methods and system. Examples of such implementations include the provisioning of multiple VR / AR HMD systems that share the same unicast streams providing mirroring of content across all media streaming textures within the 3D engine, multiple VR / AR HMD systems that each receive their own unique unicast video streams allowing individual unique content to be displayed in each HMD and variations of the system where the VR / AR HMD system is either collocated in the command center where the video switching and streaming encoders installed or where the VR / AR HMD is remotely located and connected via a secure encrypted VPN, GRE tunnel or other TCP / IP protocol.

[0042] Exemplary embodiments described herein further can include systems and methods for generating a virtual reality environment, wherein the virtual reality environment contains one or more three-dimensional virtual controls; providing the virtual reality environment for display, through a virtual reality device; obtaining input through manipulation of the one or more virtual controls, wherein the manipulation is made using the virtual reality device and the manipulation follows at least one movement pattern associated with the one or more virtual controls; determining, based on the input, content of the one or more virtual controls, and the movement pattern associated with the manipulation, changes to the virtual environment wherein the changes are reflective of the manipulation of the one or more virtual controls; and providing the changes to the virtual reality device for display.

[0043] FIG. 1 is a block diagram of an exemplary system according to exemplary embodiments including devices / components / modules / functions 101, 102, 103, 104, 105, 106, 107,108, 109, 110 and 115 representative of those included in a command center AV architecture to which the disclosed system can be attached to enable extension of the display wall 115 to a be viewable in a VR headset. The architecture can be scaled to support an unlimited number of input devices (101, 102, 103, 104, 105, 106) and an unlimited number of output devices (115) depending on the requirements of the system, where modules 101 are COTS personal computers with graphics cards, installed (typically HDMI or USB outputs would be available), module 102 is a COTS USB KVM transmitter that connects to a matrix switching headend. Module 101 would typically be connected to module 102 using an HDMI or Display Port cable and a USB cable depending on manufacturer. Module 103 is a non-KVM video source such as a COTS CATV receiver 104 is an HDMI transmitter which is connected to a video matrix switching headend. Module 103 and receiver 104 would typically be connected via an HDMI, Display Port or SDI cable. Module 102 and receiver 104 are connected to COTS Network Switch or Video Matrix Switcher 107 using multimode or single mode fiber or CATx cabling dependent on the application.

[0044] System 100 inclusive of devices 101, 102, 103, 104, 105, 106 and 115 comprises a standard architecture for a command center. According to exemplary implementation, for the enablement of the disclosed VR / AR and HMD extension of the system the following systems and methods can be implemented.

[0045] Additional outputs of 110, video wall processor, should be appropriately configured to enable routing of one or many sources to each of the outputs connected to 112 IP Encoder. Connection between 110 and 112 can be any video format that shares compatibility between 110 and 112. Common implementations will include HDMI, 12G SDI, Display Port and DVI for connection between 110 and 112. In an exemplary implementation, it is preferable that the output of 110 and the input of 112 be configured such that the maximum resolution per ip encoder be delivered from the video wall processor 110 to the IP Encoder 112. This can enable the maximum amount of video information to be transmitted to the VR / AR engine per stream. Multiple outputs of 110 may be connected to multiple separate instances of 112 within the same system. The process of video encoding from a baseband or HDMI signal type to and IP encoded video stream occurs utilizing the COTS IP video encoder device 112.

[0046] IP Video Encoder devices 112 will encode video signal to an IP streaming protocol which may be either Unicast or Multicast depending on the application. A wide variety of codecs may be utilized with the system, compatibility with decoding software module, as described in the exemplary implantation of Appendix C (set forth below), may be required. As new video streaming codecs are established in the market, updates to the encoding capabilities of the software module, for example as described in appendix C, may be required, however exemplary methods of implementation of the system may remain unchanged. According to an exemplary implementation, the only modification that may be required to support any new codecs would be the expansion of the decoding module, such as on described in example of Appendix C, to include said codec.

[0047] IP Video Encoders 112 can be connected to a COTS network switch device 114 using standard Ethernet protocol. Device 114 can be either a single switch or a LAN composed of multiple switches, routers, servers and hosts as required. Upon egress from the LAN for transmission across the public internet or other wide area transmission that may be intercepted by an adversary of IP Encoders 112, device 113 hardware encryption device or VPN appliance may be inserted. Under this architecture a decryption device or VPN device 113 would be inserted at the point of ingress back to a physically and logically secured LAN environment. Connection from 113 at the ingress point would then be typically connected to 114 network switch for distribution of data inside the LAN. According to an exemplary embodiment, the principal of this portion of the system is that hardware encryption devices 113 can be implemented as a part of the system where the signals encoded by 112 require encryption and transmission in a secure manner.

[0048] According to exemplary embodiments, COTS PC with VR / AR Peripherals, device 116 can be connected to network switch 114 via standard Ethernet fiber or copper cabling. Ip network streams sent from devices 112 are received, processed, and played out in the 3d Engine hosted on device 116. Play out within the 3D engine can be handled using the method such as those described in Appendix C or by any other means sufficient to render the video to a texture within the 3D engine. Ip streaming video is processed, decoded, and recomposed into a video image. The video image is rendered and displayed on a 2-dimensional surface texture within the 3d environment. The texture is commonly referred to in COTS 3d engines as a media streaming texture. An example of media streaming texture is shown in FIG 5C, display 501.

[0049] According to exemplary embodiments, arrangement and positioning of individual source video content from within the pixel space of the video encoding device 112 can be managed by the video processing external hardware device 110. For example individual inputs sources 101, 103, 105 and 106 can be arranged within a single video stream based on the windowing configuration applied in device 110. The result of the arrangement of input sources by device 110 can be observed in FIG. 5B where individual media streaming textures can contain one image or many images.

[0050] According to an exemplary implementation of disclosed embodiments, a critical component of the disclosed system is control of the external video switching and routing hardware from within the 3d engine using COTS control devices such as device 385 depicted in a non-limiting example of FIG. 6C. In traditional command center designs, routing, switching, video processing and device control is managed by a control system processor, device 108. An example of an API described in Appendix A provides a method for the communication of control commands between the COTS PC 116 and control processor 108. By utilizing a virtual pointer to select user interface components within the 3D engine as depicted in the examples of FIGs. 5A, 5B, 5C, and 5D it is possible to control video source-destination routing, video wall layouts and arrangements, USB-KVM routing, audio routing, robotic camera control as well as preset arrangement storage and recall.

[0051] FIG. 4 shows an example of a screen capture of the rotary control UI utilized to enable various modes of control and content viewing within the VR environment, according to exemplary implementations f disclosed embodiments. A rotary menu 401 can be operated from a typical COTS VR controller. A button 402 cab be provide to allow the user to toggle between VR and Augmented reality modes using video pass through cameras to superimpose all menu and video features over a live video feed from cameras mounted on the headset. This can be typically referred to as Augmented Reality or Extended Reality. A preset window launch buttonv403 can also be provided such that, for example, pressing control button 403 causes the preset control menu 505 to show and hide within the environment. A magnification window launch buttonv404 can also be provided such that pressing the button 404 will pop up magnification window 501. A source selection page popup button 405, can also be provided such that pressing button 405 will pop up source selection control menu 505. A rotary selector 406 can be controlled for example by placing the users thumb over the rotary selection button on a COTS VR controller.

[0052] FIGs. 5A-5D are screen captures showing exemplary implementations of embodiments of the disclosed system user interface as viewed in a VR headset as device 375 depicted in a non-limiting example of FIG. 6B. In an exemplary implementation, a magnification window can be conceptualized as a display in the virtual environment. The magnification window 501 is a virtual object in the 3d environment with a media streaming texture applied to the object. The media streaming texture is connected logically in software such as to ffmpeg software plugin as set forth in the example of Appendix C. In the example of Appendix C, the plugin has a stream url field that can be user defined. When a stream URL is present at the defined address the magnification window will then display video on the media streaming texture.

[0053] According to exemplary implementations of various embodiments of the present disclosure, there can be provided a positioning control 502 for the magnification window. The magnification window can be positioned in the 3d environment by selecting the positioning control bar 502 and dragging the window in the 3d space. Controls have been enabled for X,Y,Z positioning of the magnification window in the coordinate plane of the 3d environment.

[0054] According to exemplary implementations of various embodiments of the present disclosure, there can be provided a close window button 503 which allows the magnification window to be closed, hiding it from view in the 3d environment.

[0055] According to exemplary implementations of various embodiments of the present disclosure, there can be provided a source control menu 504. This menu contains sources configured via a web application hosted on COTS control processor 108. The sources shown on this UI element are representative of physical video inputs to the system as shown in 101, 103, 105 and 106. The naming and configuration of sources is executed via a web browser. In the VR application, the user is able to select a source as shown in 505 and route it to a destination as shown in 507. In so doing, a command is sent from COTS PC 116 to processor 108 utilizing API such as in the example of Appendix A, a physical video source 102 is switched at the video matrix switcher 107 to an input of the COTS video wall processor 110, video outputs of the processor 110, video wall processor are physically connected to the IP video encoders 112 at the stream URLs defined by the user during system setup. IP video streams are decoded and displayed in in the 3d environment on the media streaming texture.

[0056] According to exemplary implementations of various embodiments of the present disclosure, there can be provided a source selection button 505. Source selection buttons are representative of physical video sources connected to the system. By selecting a 505 source and then selecting a virtual display 507, API commands are sent to the hardware devices as shown in FIG 2 such that physical video routes are executed resulting in the video being displayed in the 3d environment.

[0057] According to exemplary implementations of various embodiments of the present disclosure, there can be provided a preset button 506. Presets are storable and recallable configuration methods by which a user can store all information related to source / destination routing, video wall processor settings and x,y,z positioning of windows in the 3d environment. A preset is stored by clicking and holding for 3 seconds on a typical 506 type button. The software will prompt with a message confirming the user wishes to overwrite the particular preset after the button is held for 3 seconds. When the preset button is clicked and released in under 3 seconds, all parameters stored in that preset are recalled and displayed in the 3d environment. All parameters related to presets are stored on the COTS Control processor 108 to prevent any data related to source / destination routing or windowing from being stored on the PC 116.

[0058] According to exemplary implementations of various embodiments of the present disclosure, there can be provided a virtual display 507 with media streaming texture applied. The virtual display is an object in the 3d environment, the media streaming texture is a software component that enables playout of video as a texture applied to an object.

[0059] FIG. 5D, illustrates an exemplary image 508 of the application of a video wall processor for windowing of display sources within a single stream according to exemplary implementations of various embodiments of the present disclosure.

[0060] According to exemplary implementations of various embodiments of the present disclosure, there can be provided a windowing control button 509 that allows control of the 110, video wall processor, associated with the display 507, virtual display with media streaming texture applied. By selecting this control button in the application, a command can be transmitted as depicted in FIG 2 which results in a modification of the tiling of video sources at the output of the 110 video wall processor. The result is a change in the arrangement of sources shown on a virtual display507.

[0061] FIG. 5B illustrates an exemplary image 510 of the specialty controls available for sources defined as compatible with robotic pan tilt zoom control parameters for cameras according to exemplary implementations of various embodiments of the present disclosure. When a camera source is routed to a virtual display507, controls are displayed to enable the user the ability to send ptz control messages to a type 105 device capable of robotic or cropping based ptz control.

[0062] FIG. 5B further illustrates an exemplary image 511 of the specialty control open / close parameter to enable ptz control buttons to be displayed or hidden over the virtual display 507 media streaming texture of a compatible routed source according to exemplary implementations of various embodiments of the present disclosure.

[0063] FIG. 6A is a diagrammatic illustration of an example of virtual reality (VR) of mixed reality (MR) display, tracking and input system including a PC 116 driving AR / VR HMD, and COTS VR / MR HMD 117 and controller 385, with an external interface emitter 9999 in communication therewith.

[0064] While the present disclosure has been shown and described with reference to certain exemplary embodiments thereof, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the spirit and scope of the embodiments of the present disclosure.

[0065] For example, US patent application Pub. No. US 2018 / 0082477 Al dated March 22, 2018, the entire disclosure of which is incorporated herein by reference, contains examples of conventional VR systems, where for example, FIGs. 3 A, 3B and 3C of Pub. No. US 2018 / 0082477 Al illustrate components of a VR system of the type that can be used complimentarily with, or improved by, exemplary embodiments described in this disclosure.

[0066] The components of the illustrative devices, systems and methods employed in accordance with the illustrated embodiments can be implemented, at least in part, in digital electronic circuitry, analog electronic circuitry, or in computer hardware, firmware, software, or in combinations of them. These components can be implemented, for example, as a computer program product such as a computer program, program code or computer instructions tangibly embodied in an information carrier, or in a machine-readable storage device, for execution by, or to control the operation of, data processing apparatus such as a programmable processor, a computer, or multiple computers.

[0067] Exemplary non-limiting implementations of embodiment s of the present disclosure are further described in the enclosed Appendices A-C, which are included in, and made part of, the present disclosure, to aid still further in the description of exemplary technology associated therewith, where:

[0068] APPENDIX A provides an exemplary API Reference document demonstrative of the required control command set and possible syntax protocols between the VR / AR Command center application and the connected hardware control server.

[0069] APPENDIX B provides an exemplary source code for control system communication with VR / AR Command Center application as well as external hardware that can be controlled via the VR / AR Command Center user from within the AR / VR Command Center application

[0070] APPENDIX C provides exemplary Diagrams and descriptions of FFMPEG Optimization for VR / AR utilization in the VR / AR Command Center application. [0071 ] Those of skill in the art would understand that a computer program can be written in any form of programming language, including compiled or interpreted languages, and it can be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment. A computer program can be deployed to be executed on one computer or on multiple computers at one site or distributed across multiple sites and interconnected by a communication network. Also, functional programs, codes, and code segments for accomplishing the illustrative embodiments can be easily construed as within the scope of claims exemplified by the illustrative embodiments by programmers skilled in the art to which the illustrative embodiments pertain. Method steps associated with the illustrative embodiments can be performed by one or more programmable processors executing a computer program, code or instructions to perform functions (for example, by operating on input data and / or generating an output). Method steps can also be performed by, and apparatus of the illustrative embodiments can be implemented as, special purpose logic circuitry, for example, an FPGA (field programmable gate array) or an ASIC (application-specific integrated circuit), for example.

[0072] The various illustrative logical blocks, modules, and circuits described in connection with the embodiments disclosed herein may be implemented or performed with a general purpose processor, a digital signal processor (DSP), an ASIC, a FPGA or other programmable logic device, discrete gate or transistor logic, discrete hardware components, or any combination thereof designed to perform the functions described herein. A general purpose processor may be a microprocessor, but in the alternative, the processor may be any conventional processor, controller, microcontroller, or state machine. A processor may also be implemented as a combination of computing devices, for example, a combination of a DSP and a microprocessor, a plurality of microprocessors, one or more microprocessors in conjunction with a DSP core, or any other such configuration.

[0073] Processors suitable for the execution of a computer program include, by way of example, both general and special purpose microprocessors, and any one or more processors of any kind of digital computer. Generally, a processor will receive instructions and data from a read-only memory or a random access memory or both. The essential elements of a computer are a processor for executing instructions and one or more memory devices for storing instructions and data. Generally, a computer will also include, or be operatively coupled to receive data from or transfer data to, or both, one or more mass storage devices for storing data, for example, magnetic, magneto-optical disks, or optical disks. Information carriers suitable for embodying computer program instructions and data include all forms of non-volatile memory, including by way of example, semiconductor memory devices, for example, electrically programmable readonly memory or ROM (EPROM), electrically erasable programmable ROM (EEPROM), flash memory devices, and data storage disks (for example, magnetic disks, internal hard disks, or removable disks, magneto-optical disks, and CD-ROM and DVD-ROM disks). The processor and the memory can be supplemented by, or incorporated in special purpose logic circuitry.

[0074] Those of skill in the art would understand that information and signals may be represented using any of a variety of different technologies and techniques. For example, data, instructions, commands, information, signals, bits, symbols, and chips that may be referenced throughout the above description may be represented by voltages, currents, electromagnetic waves, magnetic fields or particles, optical fields or particles, or any combination thereof.

[0075] Those of skill would further appreciate that the various illustrative logical blocks, modules, circuits, and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, computer software, or combinations of both. To clearly illustrate this interchangeability of hardware and software, various illustrative components, blocks, modules, circuits, and steps have been described above generally in terms of their functionality. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the overall system. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of claims exemplified by the illustrative embodiments. A software module may reside in random access memory (RAM), flash memory, ROM, EPROM, EEPROM, registers, hard disk, a removable disk, a CD-ROM, or any other form of storage medium known in the art. An exemplary storage medium is coupled to the processor such the processor can read information from, and write information to, the storage medium. In the alternative, the storage medium may be integral to the processor. In other words, the processor and the storage medium may reside in an integrated circuit or be implemented as discrete components.

[0076] Computer-readable non-transitory media includes all types of computer readable media, including magnetic storage media, optical storage media, flash media and solid state storage media. It should be understood that software can be installed in and sold with a central processing unit (CPU) device. Alternatively, the software can be obtained and loaded into the CPU device, including obtaining the software through physical medium or distribution system, including, for example, from a server owned by the software creator or from a server not owned but used by the software creator. The software can be stored on a server for distribution over the Internet, for example.

[0077] In addition, the included drawing figures further describe non-limiting examples of implementations of certain exemplary embodiments of the present disclosure and aid in the description of technology associated therewith. Any specific or relative dimensions or measurements provided in the drawings other as noted above are exemplary and not intended to limit the scope or content of the inventive design or methodology as understood by artisans skilled in the relevant field of disclosure.

[0078] Other objects, advantages and salient features of the disclosure will become apparent to those skilled in the art from the details provided, which, taken in conjunction with the annexed drawing figures, disclose exemplary embodiments of the disclosure.

[0079] Embodiments of the disclosure may be defined by way of the following numbered clauses: 1. A method for providing large scale and arrangements of visual information, the method comprising: selectively defining a user-configurable format; implementing said user-configurable format within a head mounted display; and streaming video ingest and playout in a wearable form factor. 2. The method of clause 1, wherein an API is integrated into an application configured accruing to requirements of a hardware control supporting protocols including at least one of REST, TCP, UDP, RS-232, VISCA, RS-422, RS-485, USB HID, supporting said configuration for signal architecture and user-control of said head mounted display, and a set of computer-executable instructions are stored on non-transient computer-readable media for integrating hardware and software components associated with said application. 3. The method of clause 2, further comprising associating encryption and security features with said streaming. 4. A system for controlling, routing and viewing sources from COTS command center in HMD, the system comprising: a microprocessor, command and data storage facilitating interaction with at least one of, or a combination of, video routing, switching, USB KVM, USB HID, video processing hardware, camera control protocols and transcoding hardware, and other device or devices that support 3rd party control from within a User Interface in the VR environment; a user interface comprising at least one of graphical buttons, faders, knobs, text display fields and input for graphical user interfaces; and a socket to a device receiving and processing control signals, the device comprising a control system processor or a server, 5. The system of clause 4, wherein multiple media streaming textures are created within a gaming engine or 3d virtual environment, a syntax sent from the gaming engine is assigned to an external control server when a user interacts with the interface in the gaming engine, within the gaming engine or 3d environment, when a user interacts with a component of the graphical user interface, user defined commands are sent to an external control server, and external control server parses and repackages a syntax sent from a gaming engine using the control server to communicate with one or more external hardware devices using associated communication protocol and syntax. 6. The system of clause 5, wherein the multiple media streaming textures include objects that play streaming videos as a property of a surface within the 3d environment. 7. The system of clause 4, 5 or 6, wherein said microprocessor, command and data storage incorporates an open API built within a game engine facilitating said interaction with said at least one of, or a combination of, video routing, switching, USB KVM, USB HID, video processing hardware, camera control protocols and transcoding hardware, and other device or devices that support 3rd party control from within said User Interface in the VR environment. 8. The system of clause 5 or 6, wherein said user interface is within said gaming engine or 3d environment. 9. The system of clause 7, wherein said user interface is within said gaming engine or 3d environment. Appendix A HEADWALL API Reference Guide Overview This describes the resources that make up the official HEADWALL APi v1. If you have any problems or requests, please contact ITI SYSTEMS Schema AH API access is over secure TCP connection, and accessed from the server’s IP and specific, port. AH data is sent and received as a String. Architecture The API communicates with the server and its clients. The server will handle all the information related to source routing, layouts, audio routing, USB routing, PTZ routing, and presets. On the other hand, the client is able to create, read, update, and delete content. Each request is handled by the server that is able to accept or reject it. Displays Dis play ID is defined by an identifier and a float value. Eg. D1.0 Dis play Dis p lay ID Fulls c re e n Dis play Quads ID Dis play Left D1.0 Top Left:Dl.l Top Right: DI .2 Bottom Left:DI .3 Bottom Right: DI .4 Display Center D2.0 TopLeft:D2.1 Top Right: D2.2 Bottom Left:D2.3 Bottom Right: D2.4 Display Right D3.0 TopLeft:D3.1 Top Right: D3.2 Bottom Left:D3.3 Bottom Right: D3.4 Magnifier Dis play D4.0 TopLeft:D4.1 Top Right: D4.2 Bottom Left:D4.3 Bottom Right: D4.4 Magnifie r Dis p lay D5.0 TopLeft:D5.1 Top Right: D5.2 Bottom Left:D5.3 Bottom Right: D5.4 Magnifier Dis play D6.0 TopLeft:D6.1 Top Right: D6.2 Bottom Left:D6.3 Bottom Right: D6.4 Magnifier Dis play D7.0 TopLeft:D7.1 Top Right: D7.2 Bottom Left:D7.3 Bottom Right: D7.4 Magnifier Dis play D8.0 TopLeft:D8.1 Top Right: D8.2 Bottom Left:D8.3 Bottom Right: D8.4 Displays Quads ID Scheme X represents any display ID (0-8) X.1 X2 X3 X4 Sources Source ID Sources have an unique identifier.This is a positive integer. Source Type There are threetypes of sources thatyou are able to route and visualize. Source Type Definition Source Type ID NVXVideo Signalwithout USB These are HDMI inputs into the system. https : / / wvAv.cres tron.com / Products / Video / DigitaLMe dia-Streaming- Solutions / Enc oder-De c ode is / DM-NVX-3 5 PC This device takes an HDMI input source and encodes to an IP Multicast stream. NVX NVX Video Signal with USB This video signal comes along USB (KVM) s ignal NVXU Camera withPTZ Controls Camera controls. PTZ allows you to control Pan, Tilt, and Zoom PTZ Source Name Sources have a name. They are String values that willbe displayedto the user. E.g. “Introduction to Vaijo” Preset ID Preset ID is defined by an identifierand an integer value. Eg. Pl Requests IDS: This table describes all the possible requests made from the client side and its respective identifier Request Re que s t De s c ription Request Identifier Get Sources Get all sources in order to dis play them in the UI GS Source Routing: Route a source to a specific display S Layout Selection:* Change the layout of a spec ific dis play. Layouts can be Quad Mode or Full screen L Open / Clos e Magnifier Dis plays Show or hide a determined magnifier dis play M Magnifier Dis plays ’ Set magnifier dis plays ’ MT T ransformations trans formation. This will set vector position and rotation for each magnifier dis play. Menu Panel Trans formation Set Menu Panel’s trans formation (Pos ition and Rotation) MENUT Quick Presets Panel Transformation Set Quick Presets Panel’s trans formation (Pos ition and Rotation) QPT Audio Routing Mute / Unmute the audio signal from a specific source.In case of Unmuting, the active routed audio will mute all the rest (SOLOMode). There can be only one audio active at the time. A USB Routing Routes the USB data to a specific source. The USB data can be routed to one source at the time. U PTZ:Pan Send Request to pan camera of a specific s ource (if the s ource is PTZ capable) P PTZ: Tilt Send Request to tilt camera of a specific s ourc e (if the s ourc e is PTZ capable) T PTZ:Zoom Send Request to zoom camera of a specific s ourc e (if the s ourc e is PTZ capable) Z System State LED Get system connection status .It checks if the connection is up or down SSLED System State Sync Getallthe system state from the server in order to synchronize UI SYNC Preset State (Locked / Unlocked) Set (editability) state of specific preset.Presets can be locked or unlocked PS Define Origin Set origin transformation. This is the place and orientation in which the player is created in the environment ORIGIN De fine De fa ultPres et Set default preset. This is the presetthat willbe loaded automatic ally at the beginning of the application DPRESET Add Source Add newsource to the system AS Remove Source Remove source from the system RS Edit Source Edit s ource from the system ES Save Saves all the information into a preset SAVE Load Load the information from a particular preset LOAD Get Connection Speed Getthe speed (mbs) of the current connection SPEED Response Status Response Status De finition SUCCESS Request was successfully received and applied FAILED Request was received but not applied REQUESTS GET SOURCES Request Syntax “Request ID” Full Syntax Example GS Response Syntax “RequestID”,”Source ID’,’’Source Type”’Source Name” Full Syntax Example GS,l,NVX,Media Player 01 GS,2,NVX,Media Player 02 GS,3 ,NVX,Media Player 03 GS,4,NVX,Media Player 04 GS,5,NVXU,PC-01 GS,6,NVXU,PC-02 GS,7,NVXU,PC-03 GS,8,NVXU,PC-04 GS,9 ,PTZ,Camera SOURCE ROUTING Request Syntax “Re quest ID”,“Dis play ID”, “S ourc e ID” Full Syntax Example Request Description S,D2.0,1 Assign source 1 to Display 2.0 at fullscreen S,D2.3,2 Assign source 2 Display 2.0 at Bottom Left Response Syntax “Request”,’’Response Status” Full Syntax Example Response Description S,D2.0,1,SUCCESS Source was successfully routed S,D2.3,2,FAILED Source was not routed LAYOUT SELECTION Layout Layout© Fullscreen L0 Quad Mode LI Request “Re quest ©’’‘Display ©” “Layout ID” Full Syntax Examples Re quest Example Description L,D2.0^0 Set Dis play ©2.0 to Fullscreen L,D2.O,L1 Set Dis play ©2.0 to QuadMode L,D1,0,L0 Set Dis play ©1.0 to Fullscreen L,D1.0^1 S et Dis play © 1.0 to QuadMode Response “Request”,’’Response Status” Full Syntax Examples L,D2.0,L0, SUCCESS L,D2.0,L0,SUCCESS L,D2.0,L1,SUCCESS L,D1.0,L0,SUCCESS L,D1.0,L1, SUCCESS Layout successfully changed OPEN / CLOSE MAGNIFIER DISPLAY You are able to open and close up to 5 magnification dis plays in the application. Vis ibility State Vis ibility State ID Hidden 0 Shown 1 Request “Re quest hV Dis play ID”. ‘Vis ib il 11 y s tate ID” Full Syntax Example Request Description M,D4.0,l Open Magnification Dis play ID 4.0 M,D5.0,0 Close Magnification Dis play ID 5.0 Note: Dis plays thatcanbe opened and closed are within the range (4-8) Response “Request””Response Status” Full Syntax Example Response Description M,D4.0,1,FAILED Open Magnification Display ID 4.0 command failed M,D5.0,0,SUCCESS Close Magnification Display ID 5.0 command succeed MAGNIFIER DISPLAYS' TRANSFORMATION Each magnifierdis plays have a trans formation (pos ition and rotation), These can be stored in a presetthat canbe loaded afterwards Request “Request ID’xDisplayID”,“XPosition”,“YPosition” “ZPosition” “XRotation”,“Y Rotation”, “Z Rotation” Full Syntax Example Request Description MT,D5,0,X45,0,Y65,0,Z23,0,X3 60.0, Y).0,Z 90.0 S et trans formation of Dis play ID 5.0 MT,D7,0,X45,0,Y65,0,Z23.0,X3 60.0, M).0 / 90.0 S et trans formation of Dis play ID 7.0 Note: Dis plays thatcanbe opened and closedare within the range (4-8) Response “Re quest””Res ponse Status” Full Syntax Example Response Description MT,D5.0,X45.0,Y65.0,Z23.0,X360.0,Y0.0 90.0,SUCCESS Set transformation of Magnifier Display IE 5.0 succeed MT,D5.0,X45.0,Y65.0,Z23.0,X360.0,Y0.0 90.0,SUCCESS Set transformation of Magnifier Display ID 7.0 succeed AUDIO ROUTING Selectingthe audio source will play back in the application. Onlyone audio source can be active at any given time. Sound State Sound State ID Muted 0 Unmuted 1 Request “Request IDUSource ID’,“Sound State ID” Full Syntax Example Request Description A,5,l Unmute audio from s ource ID 5 A,2,0 Mute audio from source ID2.0 Response “Request”,’Response Status” Full Syntax Example Response Description A,5,l, SUCCESS Audio Routing re que s t s u c c e s s fully applied A,2,0,FAILED Audio Routing request failed to be applied USB ROUTING Selecting the USB destination willroute KVM data to that particular destination. Only one USBsource canbe active at any given time. USB State USB State ID Unavailable 0 Available 1 Request “Request ID”,“Source ID”,’’USB State ID” Full Syntax Example Request Description U,2,1 Source ID 2 will send KVM signal U,3,1 Source ID 3 will send KVM signal Response “Request”,’’Response Status” Full Syntax Example Response Description U,2,1,SUCCESS USB Routing request successfully appliec U ,3,1,SUCCESS USB Routing request successfully appliec PTZ ROUTING PTZ allows you to send Pan, Tilt, and Zoom Requests in order to control a camera. Some displays with PTZ capabilities will be able to receive this type of Requests. PTZ Re quest Direction Vector Meaning Pan -1 Pan Left Pan 1 Pan Right Tilt -1 Tilt Down Tilt 1 Tilt Up Zoom -1 Zoom Out Zoom 1 Zoom In Request “Request ID”,“Source ID”,’’Direction Vector” Pan Request Description P,l,-1 Pan LeftRequestto Source ID 1 P,l,l Pan Right Request to Source ID 1 Tilt Request Description T,l,-1 Tilt Down Reques t to S ourc e ID 1 T,2,l Tilt Up Request to Source ID2 Zoom Request Description Z, 1 ,-1 Zoom OutRequestto Source ID 1 Z,2,1 Zoom In Request to Source ID 2 Response “Request”,’’Response Status” Full Syntax Example Response Description T,1,-1,SUCCESS Tilt Down Request to Source ID succeed Z,1,-1,FAILED Zoom Out Request to Source ID 1 failed SYSTEM STATE LED Change the state of the Connection LED. If the LED is on (1) the connection was established successfully.Otherwise, the connection is down and changes maynot occur immediately. System Connection State LED Status Connection is Down 0 Connection is Up 1 Request “Request ID” Full Syntax Example SSLED Response “Request ID”,’Led Status” Full Syntax Example Response Description SSLED,1 Connection is Up SSLED,0 Connection is Down SYNCHRONIZE STATES Sends state of the entire system. This includes Layouts, Sources, Audio, USB, PTZ routes,etc. It happens everytime the connection is re established Request “Request ID” Full Syntax Example SYNC Response “Request ID”,’’SubRequest ID” Full Syntax Example SYNC,GS,1,NVX,Media Player 01 SYNC,GS,2,NVX,Media Player 02 SYNC,GS,3,NVX,Media Player 03 SYNC,GS,4,NVX,Media Player 04 SYNC,GS,5,NVXU,PC1 SYNC,GS,6,NVXU,PC2 SYNC,GS,7,NVXU,PG3 SYNC,GS,8,NVXU,FW SYNC,GS,9,PTZ,Camera SYNC,L,D1.0,L1 SYNC,L,D2.0,L1 SYNC,L,D3.0,L0 SYNC,L,D4.0,L0 SYNC,L,D5.0,L0 SYNC, M,D4.0,0 SYNC, M,D5.0,1 SYNC, M,D6.0,0 SYNC, M,D7.0,1 SYNC, M,D8.0,0 SYNC,S,D1.1,2 SYNC,S,D1.3,2 SYNC,S,D1.4,2 SYNC,MT,D5.0,X45,Y65,Z23,X360,Y0,Z90 SYNC,MT,D7.0,X45,Y65,Z23,X360,Y0,Z90 SYNC, A, 1,1 SYNC,U,1,1 LOCK / UNLOCK PRESET Preset Status Lock Status Unlocked 0 Locked 1 Request “Request ID”,’’Preset ID”,’’Lock Status” Full Syntax Example Request Description PS,P2,0 Unlock Preset ID 2 PS,P2,1 Lock Preset ID 2 Response “Request”,’’Response Status” Full Syntax Example Response Description PS,P2,0,SUCCESS Unlock Preset ID 2 Request succeed PS,P2,1,FAILED Lock Preset ID 2 Request failed GET LOCK / UNLOCK PRESET STATUS Request Syntax “Request ID” Full Syntax Example PS Response Syntax “Request ID”,’’Preset ID”,’’Lock Status” Full Syntax Example PS,P1,0 PS,P2,1 PS,P3,1 SELECT DEFAULT PRESET Request “Request ID”,’’Preset ID” Full Syntax Example Request Description DPRESET,P2 Set Preset ID 2 as Default Preset Response “Request ID”,’’Preset ID”,’’Response Status” Full Syntax Example Response Description DPRESET,2,SUCCESS Set Preset ID 2 as default preset request succeed SAVE PRESET The save preset request sends multiple requests that contain all the required information to be stored on the server. Each request is sent separately and consecutively. Forthat reason each request is responded as well. Request “Request ID”,’’Preset ID”,”6bRequest” Full Syntax Example SAVE,BEGIN SAVE,P2,L,D1.0,L1 SAVE,P2,L,D2.0,L0 SAVE,P2,L,D3.0,L1 SAVE,P2,S,D1.0,,2 S AVETIS,DI .2,,2 SAVE,P2,S, DI .3,,3 SAVEP2,S. DI .4,,4 SAVEP2ALD4.0.0 SAVEP2A1D5.0.1 S AVEP2,MT,D5.0,X45,0,Y65,0,Z23,0 / 360.0,Y0.0 / 90.0 S AVE,P2,MT,D7.0,X45,0,Y65,0,Z23.0 / 3 60.0,Y0 / 90.0 SAVEP2, MENUT,X45.0,Y65.0,Z23.0,X3 60.0, Y0.0 / 90.0 SAVEP2,QPT,X45.0,Y65.0,Z23.0,X360.0,Y).0,Z90.0 SAVEP2,A,1,1 SAVEP2.UJ.1 SAVEP2.ORIGIN„X455,Y466.Z566.X270Y50Z0 saveend Response “Request ID”,”Respnse state” Full Syntax Example SAVE,P2,L,D1,0,L1 .SUCCESS SAVE,P2,L,D2.0,L0,SUCCESS SAVE,P2,L,D3.0,L1 .SUCCESS SAVE,P2,S,D1.0,2,SUCCESS SAVE,P2,S,D1.2,2,SUCCESS SAVE,P2,S,D1.3,3,SUCCESS SAVE,P2,S,D1.4,4,SUCCESS SAVE,P2,M,D4.0,0,SUCCESS SAVE,P2,M,D5.0,1 .SUCCESS SAVE,P2,MT,D5.0,X45.0,Y65.0,Z23.0,X360.0,Y0.0,Z90.0,SUCCESS SAVE, P2, MT, D7.0,X45.0,Y65.0,Z23.0,X360.0,Y0,Z90.0, SUCCESS SAVE,P2,MENUT,X45.0,Y65.0,Z23.0,X360.0,Y0.0,Z90.0,SUCCESS SAVE,P2,QPT,X45.0,Y65.0,Z23.0,X360.0,Y0.0,Z90.0,SUCCESS SAVE, P2, A, 1,1, SUCCESS SAVE, P2,U, 1,1, SUCCESS SAVE, P2, ORIGIN, X455,Y466,Z566,X270,Y50,Z0, SUCCESS LOAD PRESET Load a Preset given its ID. Request “Request ID”,’’Preset ID” Full Syntax Example L0AD,P2 Response “Request ID”,’’Preset ID” Full Syntax Example LOAD,P?GS,1,NVX,Introduction to Varjo LOAD,P2,GS,2,NVXU,NASA LOAD,P2,GS,3,PTZ,Timeline LOAD,P2,GS,4,PTZ,Chart LOAD,P2,GS,5,NVX,Weather LOAD,P2,GS,6,NVXU,Remote Computer LOAD,P2,L,D1.0,L1 LOAD,P2,L,D2.0,L0 LOAD,P2,L,D3.0,L0 LOAD,P2,L,D4.0,L0 LOAD,P2,L,D5.0,L0 LOAD, P2,S,D1.0,2 LOAD,P2,S,D1.2,2 LOAD,P2,S,D1.3,3 LOAD, P2,S,D1.4,1 LOAD,P2,S,D2.0,4 LOAD,P2,S,D3.0,5 LOAD,P2,M,D4.0,1 LOAD,P2,M,D5.0,1 LOAD,P2,MT,D4.0,X340.0;Y10.0,Z482.0,X0.0,Y0-Z80 LOAD,P2,MT,D5.0,X340A220.0,Z482.0,X0.0,Y0-Z80 LOAD,P2,MENUT,X340.0,Y0,Z482.0,X0.0,Y®^) LOAD,P2,QPT,X340.0,Y110.0,Z482.0,X0.0,Y®^) LOAD, P2, A, 1,1 LOAD, P2,U, 1,1 LOAD, P2, ORIGIN, X455.0,Y466.0,Z566.0,X270.0,Y50.0,Z0.0 GET CONNECTION SPEED Requestsyntax “Request ID” Full Syntax Example SPEED Response Syntax “Request ID” Full Syntax Example SPEED,1035 LIST OF CURRENT requests LAYOUT SELECTION L,DI .0^0 L,D1,O,L1 L,D2.0,L0 L,D2.0^1 L,D3.0,L0 L,D3.0,Ll L,D4.0^0 L,D5.0^0 OPEN / CLOSE MAGNIFIER DISPLAY M,D4.0,l M,D4.0,0 M,D5.0,l M,D5.0,0 AUDIO ROUTING A,1,1 A, 1,0 A,2,1 A,2,0 A,3,1 A,3,0 The list continues until source ID 9 USB ROUTING U,1,1 m,o The list continues until source ID 9 PTZ ROUTING p,i ,-1 p,i,i The list continues until source ID 9 T,l,-1 T,1,1 The list continues until source ID 9 Z,l,-1 Z,l,l The list continues until source ID 9 PRE-MADE PRESETS Request “Re que s t ID”,”Pre s e t ID’ Full Syntax Example L0AD.P2 Response “Re que s t ID””Pre s e t ID’ PRESET 1 LOAD,P1,L,D1.0,LO LOAD,P1,L,D2.0,LD LOAD,P1,L,D3.0,LO LOAD,P1,L,D4.0,LD LOAD,P1,L,D5.0,LD LO AD,Pl,S,DI.0,1 LOAD,P1,S,D2.0,2 LOAD,P1,S,D3.0,3 LOAD,P1,S,D4.0,4 LOAD,P1,S,D5.0,5 LOAD,P1,M,D4.0,1 LOAD,P1,M,D5.0,1 LOAD,Pl,MT,D4.0,X340.0,Y-110.0,Z482.0,X0.0,Y0,Z-180 LOAD,Pl,MT,D5.0,X340.0,Y-220.0,Z482.0,X0.0,Y0,Z-180 LOAD,Pl,MENUT,X340.0,Y0,Z482.0,X0.0,Y0,Z-180 LOAD,Pl,QPT,X340.0,Y110.0,Z482.0,X0.0,Y0,Z-180 LOAD,Pl,A,1,1 LOAD,Pl,U,1,1 LOAD,Pl,ORIGIN,X455.0,Y466.0,Z566.0,X270.0,Y50.0,Z0.0 PRESET 2 LOAD,P2,L,D1.0,L1 LOAD,P2,L,D2.0,L1 LOAD,P2,L,D3.0,L1 LOAD,P2,L,D4.0,L0 LOAD,P2,L,D5.0,L0 LOAD,P2,S,D1.1,1 LOAD,P2,S,D1.2,2 LOAD,P2,S,D1.3,3 LOAD,P2,S,D1.4,4 LOAD,P2,S,D2.1,5 LOAD,P2,S,D2.2,6 LOAD,P2,S,D2.3,7 LOAD,P2,S,D2.4,8 LOAD,P2,S,D3.1,9 LOAD,P2,S,D3.2,1 LOAD,P2,S,D3.3,3 LOAD,P2,S,D3.4,5 LOAD,P2,S,D4.0,9 LOAD,P2,S,D5.0,1 LOAD,P2,M,D4.0,1 LOAD,P2,M,D5.0,1 LOAD,P2,MT,D4.0,X336.477875,Y-52.803196,Z485.429321,X0.000022,Y34.6157,Z159.862244 LO AD, P2, MT, D5.0,X262.002 686,Y-143.547974, Z486.259247,X0.00009, Y33.933018,Z119.8685 LOAD,P2,MENUT,X346.421783,Y62.615738,Z484.48111,X0.000067,Y32.204498,Z-168.122055 LO AD,P2,QPT,X284.070862,Y160.637207,Z484.67276,X-0.001556,Y32.114059,Z-127.63 649 LOAD,P2,A,1,1 LOAD,P2,U,1,1 LO AD,P2,ORIGIN,X455.0,Y466.0,Z566.0,X270.0,Y50.0,Z0.0 PRESET 3 LOAD,P3,L,D1.0,L0 LOAD,P3,L,D2.0,L1 LOAD,P3,L,D3.0,L0 LOAD,P3,L,D4.0,L0 LOAD,P3,L,D5.0,L0 LOAD,P3,S,D1.0,1 LOAD,P3,S,D2.1,2 LOAD,P3,S,D2.2,3 LOAD,P3,S,D2.3,4 LOAD,P3,S,D2.4,5 LOAD,P3,S,D3.0,6 LOAD,P3,S,D4.0,7 LOAD,P3,S,D5.0,8 LOAD,P3,M,D4.0,1 LOAD,P3,M,D5.0,1 LOAD,P3,MT,D4.0,X259.712921,Y-30.324112,Z656.285889,X0.000631,Y- 35.648556,Z175.484833 LO AD, P3, MT, D5.0,X268.27652, Y73.631653,Z656.921936,X-0.00003,Y-29.934723,Z176.611694 LO AD,P3,MENUT,X292.63 5834,Y-57.711182,Z471.18045,X0.0,Y39.448895,Z154.732101 LO AD,P3,QPT,X300.730957,Y58.987579,Z469.348816,X0.000271,Y39.7400 55,Z-160.372833 LOAD, P3, A, 1,1 LOAD, P3,U, 1,1 LO AD,P3,ORIGIN,X455.0,Y466.0,Z566.0,X270.0,Y50.0,Z0.0 PRESET 4 LOAD,P4,L,D1.0,LD LOAD,P4,L,D2.0,L0 LOAD,P4,L,D3.0,L0 LOAD,P4,L,D4.0,L0 LOAD,P4,L,D5.0,L0 LOAD,P4,S,D1.0,1 LOAD,P4,S,D2.0,2 LOAD,P4,S,D3.0,3 LOAD, P4,S,D4.1,4 LOAD,P4,S,D4.2,5 LOAD,P4,S,D4.3,6 LOAD,P4,S,D4.4,7 LOAD,P4,S,D5.1,8 LOAD,P4,S,D5.2,9 LOAD,P4,S,D5.3,1 LOAD,P4,S,D5.4,2 LOAD,P4,M,D4.0,1 LOAD,P4,M,D5.0,1 ZQ 6'O'TQ'S'Sd'aVOl oTo’saTsd'avcn oTo’fra'Tsd'avcn ai'O’Ea'Tsd'avcn oTo’za'Tsd'avoi oTo’Ta'Tsd'avoi 913S3dd 00Z'00SA'00£ZX'0’99SZ'0’99™'0'SSfrX'NI9iaO'Sd'aVCn iTn'sd'avcn T'T'V'Sd'aVOl 8£t790S’6£T-Z'H98E8,TZ-A'Z600000-X'Z.0l78t7,899Z'60l7T880l7A'6Z.0008ZTSX'ldD'Sd'aVOl 808TEt7ZaZ'Z.SS£0t7'0Z-A'00X'Z.8tz660 899Z'ZE698Z9-A28Z9SZ.,0TSX'inN3IAl'Sd'aVOl ZSE££8W-ZW80Z.'0ZA'E0000 0-X'899609‘Z0SZ'898S6Z£SA'6S0Z.SrSSZX'0Sa'llArSd'aVCyi S8frt78Z.,tzSTZ'9Sl7££l7'£ZA'Z8Za)0’0X'88l7£86'00SZ'ZT0EIS’8S-A'l8£Zlt7-6SZX'0'l7a'llAl'Sd'aVOl o'o’sa'iAi'sd'avoi o'o'va'iAi'sd'avoi T'o’sa's'sd'avoi fr'O’tza'S'Sd'QVOl / .'o’Ea's'sd'avoi 8'o'za's'sd'avoi e'o’ia's'sd'avoi oTo’sa'Tsd'avcn oTo'va'Tsd'avcn oTo'fa'Tsd'avcn oTo'za'Tsd'avcn oTcnaTsd'avcn 913S3Hd o'oz'o'osA'o'ozzx'o'ggsz'o'ggvA'o'ssfrx'NiDiyo'vd'avoi T'l'n'frd'avcn x'T'v'w'avoi t78Z.StzS'TTT-Z'££86VrZ.ZA'6Zn000-X'W6V86'9ZSZ'60T8S8STTA'TZ6Z9r80ZX'ldD'l7d'aVOl 8TimZll-Z'6Z99£STAW0000-X'8Z6l7r96SZ'T£Tl7£ZS£lA?6SSr9IZXlnN3IAl'l7d'aVCn S£0£98'86Z'Z.ZT£Z.S’9ZA'6S00000 -X'66l6Zl7'Z£SZ'£E6069'90l-A'9686£6'06TX'0'Sa'llAl'l7d'aV03 Z99699,£6Z'ZSl7Z£Z'0-A'l£0a)0,0-X'l7£S60Z'009Z'EZ.Z(»T'£Zl-A'98069l7'E6TX'0'l7a'llAl'l7d'aVOl LOAD,P5,S,D2.0,8 LOAD,P5,S,D3.0,7 LOAD,P5,S,D4.0,5 LOAD,P5,S,D5.0,4 LOAD,P5,M,D4.0,1 LOAD,P5,M,D5.0,1 LOAD, P5, MT, D4.0,X259.412781,Y-58.513012,Z500.987488,:X0.000282,Y27.437456,Z154.784485 LO AD, P5, MT, D5.0,X255.157059,Y53.295868,Z502.609558,X-0.00003,Y20.708702,Z-150.8733 52 LOAD,P5,MENUT,X310.756287,Y-62.86932,Z668.099487,X0.0,Y-20.403557,Z177.431808 LOAD,P5,QPT,X312.800079,Y40.881409,Z668.48407,X-0.000092,Y-21.838614,Z-179.505478 LOAD,P5,A,1,1 LOAD,P5,U,1,1 LO AD,P5,ORIGIN,X455.0,Y466.0,Z5 66.0,X270.0,Y50.0,Z0.0 PRESET 7 LOAD,P7,L,D1.0,LD LOAD,P7,L,D2.0,L0 LOAD,P7,L,D3.0,L0 LOAD,P7,L,D4.0,L0 LOAD,P7,L,D5.0,L0 LOAD,P7,S,D1.0,9 LOAD,P7,S,D2.0,8 LOAD,P7,S,D3.0,7 LOAD,P7,S,D4.1,6 LOAD,P7,S,D4.2,5 LOAD,P7,S,D4.3,4 LOAD,P7,S,D4.4,3 LOAD,P7,S,D5.0,2 LOAD,P7,M,D4.0,1 LOAD,P7,M,D5.0,0 SAVE, P7, MT, D4.0,X301.303711, Y6.943909,Z463.418304,X0.000361,Y48.568874,Z178.783951 SAVE,P7,MT,D5.0,X1000.0,Y1000.0,Z1000.0,X0.0,Y0.0,Z0.0 SAVE,P7,MENUT,X260.384705,Y-105.651627,Z461.555359,X- 0.002991,Y43.185326,Z141.3 52936 SAVE,P7,QPT,X250.440125,Y118.137756,Z464.77829,X0.000441,Y46.789906,Z-128.825287 LOAD, P7, A, 1,1 LOAD, P7,U, 1,1 LO AD,P7,ORIGIN,X455.0,Y466.0,Z566.0,X270.0,Y50.0,Z0.0 z'E’ia'sWavcn 8'Z'TQ'S'6d'aV01 6Tia's'6d'avcn oTo'sa'Ted'avcn oTo'va'Ted'avcn n'o’Ea'Ted'avoi n'o’zaTed'avoi n'0-ia'T6d'aVOl 6lasadd O'OZ'O'OSA'O'OZZX'O'ggSZ'O'ggVA'O'SStzX'NIDIdO'Sd'aVOl T'T'n'8d'aV01 lW8d'aV01 £86ZV8YZTZ'TO988r8tzA'T0000'0X'Sl7TZt70'89t7Z'S69W9£-A'£S808£'ZZSX'ldD'8d'3AVS ESUS6'6ZlZ'6ro889'lSA'W000'0X'l79Z.Z8S'Z.9frZ'ET99t7Z’Z£A'Zl7Z8l76,SZEX'inN3l / \r8d'9AVS 00Z'00A'00X'0'ZSfrTZ'0006A'00EETX'0'Sa'llAl'8d'3AVS 00Z'00A'0'0X'0ZSfrTZ'0006A'00EETX'0'fra'llAl'8d'3AVS o'o’sa'iAi'sd'avoi o'o’va'iAi'sd'avoi z'o’sa's'8d'avoi E'o-i7a's'8d'avoi zVsa's'sd'avcn 8'£’£a's'8d'avcn 6'z’Ea's'8d'avcn T'T’Ea'S'8d'aV01 zVza's'sd'avoi £'£za's'8d'avoi tz'z-za's'8d'avoi s'Tza's'8d'avoi 9'V’TQ'S'8d'aV01 z'E’ia's'sd'avoi 8'z-ia's'8d'avoi 6Tia's'8d'avcn oTo'sa'Tsd'avoi oTo'va'Tsd'avcn Tl'OEQ'l'Sd'aVOl Ti'oza'i'8d'avoi n'o'ia'i'sd'avoi 8lasadd LOAD,P9,S,D1.4,6 LOAD,P9,S,D2.1,5 LOAD,P9,S,D2.2,4 LOAD,P9,S,D2.3,3 LOAD,P9,S,D2.4,2 LOAD,P9,S,D3.1,1 LOAD,P9,S,D3.2,9 LOAD,P9,S,D3.3,8 LOAD,P9,S,D3.4,7 LOAD,P9,S,D4.0,3 LOAD,P9,S,D5.0,2 LOAD,P9,M,D4.0,0 LOAD,P9,M,D5.0,0 LOAD,P9,MT,D4.0,X340.0,Y-110.0,Z482.0,X0.0,Y0,Z-180 LOAD,P9,MT,D5.0,X340.0,Y-220.0,Z482.0,X0.0,Y0,Z-180 LOAD,P9,MENUT,X340.0,Y0,Z482.0,X0.0,Y0,Z-180 LOAD,P9,QPT,X340.0,Y110.0,Z482.0,X0.0,Y0,Z-180 LOAD,P9,A,1,1 LOAD,P9,U,1,1 LO AD,P9,ORIGIN,X455.0,Y466.0,Z5 66.0,X270.0,Y50.0,Z0.0 PRESET 10 LOAD, PIO, L,D1.0,L0 LOAD,PIO,L,D2.0,L0 LOAD,P10,L,D3.0,L0 LOAD,PIO,L,D4.0,L0 LOAD,PIO,L,D5.0,L0 LOAD,PIO,S,D1.0,7 LOAD,P10,S,D2.0,5 LOAD,PIO,S,D3.0,3 LOAD,PIO,S,D4.0,1 LOAD,P10,S,D5.0,2 LOAD, PIO, M,D4.0,0 LOAD, PIO, M,D5.0,0 LOAD,P10,MT,D4.0,X259.412781,Y- 58.513012,Z500.987488,X0.000282,Y27.437456,Z154.784485 LOAD, PIO, MT, D5.0,X255.157059, Y53.295868, Z502.609558,X-0.00003,Y20.708702,Z-150.873352 LOAD, PIO, MENUT,X310.756287,Y-62.86932,Z668.099487, X0.0,Y-20.403557,Zl77.431808 LOAD, PIO, QPT,X312.800079, Y40.881409,Z668.48407,X-0.00009 2, Y-21.83 8614,Z-179.505478 LOAD,PIO,A,1,1 99 ‘Oiz'Ud'SAVS '6£'l-d'3AVS '8£'Ld‘3AVS 'Z£'kd'3AVS '9£'Ld'3AVS 'S£'l.d'3AVS >£'|.d'3AVS '££'l-d'3AVS '2£'l-d'3AVS '|.£'|.d'3AVS '0£'l-d'3AVS '6Z'l-d'3AVS '8S‘kd'3AVS 'Z3'kd'3AVS 0>ia'S'92'Ld'3AVS O'£K3'S'SZ'l-d‘3AVS 0'3 La'S'^'l-d'3AVS O'Lka'S'£S'l-d'3AVS 0'0l-Q‘S‘ZZ‘l-d‘3AVS 0V£Q‘S‘l-Z‘l-d‘3AVS O‘££a'S'OZ'l.d'3AVS 0‘3£a'S'6l-'Ld'3AVS O‘l / £CJ‘S'8k'Ld'3AVS 0‘0'£Cl'S'ZlAd'3AVS 0>Za'S'9k'ld'3AVS O'£Za'S'9l.'l.d'3AVS o‘3za's'n'i.d'3Avs O‘|.Za'S'£l.'l.d'3AVS 0'0Za'S'3l.'l.d'3AVS o‘ooa'n'n.'i.d'3Avs 0‘00a'V'0l.'l.d'3AVS 696666'6ZI-Z‘00A‘00X'038t’Z,00UA‘009£X'ldD'60'|.d,3AVS 696666'6ZIZ‘00A‘00X'0Z8^Z‘00A'009£X‘inN3IAl‘80‘|.d‘3AVS 00Z'00A‘00X'0000kZ‘0000kA‘0000I.X‘0Sa‘±l / \l'Z0'W3AVS 00Z'00A'00X‘0000l-Z'0000LA,0000I.X'0W±IAl‘90‘Ld'3AVS 0'0'9a'N‘90'l.d'3AVS 0'0>a'N>0'l-d'3AVS 03‘0l-a'l'£0'l.d'3AVS 03'0£a'3'Z0'l-d'3AVS M‘0Za'l'l.0'l.d'3AVS 6uiab§ 0'0Z'0'0SA'0'0Z.ZX'0'99SZ'0'99l7A'0'9Sl7X'NIDiaO'0ld'aVOl T'T'n'OTd'aVOl Appendix B Crestron SIM PL Windows Printing All Symbols of: Untitled Module Hint: ITI-VR-Test-GTB Dealer Name: ITI Systems Programmer: Kam G System Number: Program Created: Unknown Program Last Modified: Unknown Compiler Date: OPS Version: Module Help: Argument Definition S-1 Interlock [clear] [sei aii] wstt left bin il oi wall_left_selected wsiLcenterjstn__________________________________i2 o2wall_center_selected waiMiqht bin I3 03 walLright_......selected__________ S-1.1 Serial I / O frxSl [enable] [txS]W-L;Kte wall left selected Wall Left strl wall center selected Wall Center str2 wall right selected Wall Right str3 str4 [delimiter] S-1.2 loadP2 trig delayl .Os Ien1.5s delay2.0s ien2,5s busy / £ audio routable usb_routable S-2.1 unreal_rx$____________________________________[rx$] program 1 started [enable] [«5 load_P2_ .1 LOAD,P2,GS,1,NVX,Introduction to Varjo sf r1 load P2 2 LOAD,P2,GS,2,NVXU,NASA str2 load P2 3 LOAD,P2,GS,3,PTZ,Timeline str3 load_P2_ 4 LOAD,P2,GS,4,PTZ,Chart str4 load_P2_ .5 ________________________________LOAD, P2,GS,5, NVX, Weather strS load_P2_ 6 ____________LOAD. P2,GS.6,NVXU,Remote Computer str6 load P2 7 LOAD,P2,L,D1.0,L1 str7 load P2 8 LOAD,P2,L,D2.0,L0 str8 load P2 9 LOAD,P2,L,D3.0,L0 str9 load P2 10 LOAD,P2,L,D4.0,L0 str 10 load P2 11 LOAD,P2,L,D5.0,L0 str 11 load_P2_ _12 ____________LOAD,P2,L,D6.0,L0 str 12 load_P2_ _13 ________________________________LOAD.P2.L.D7.0,L0 str 13 load P2 14 ____________LOAD,P2,L,D8.0,L0 str14 load P2 15 LOAD,P2,S,D1.0,NVX,2 stria load P2 16 LOAD,P2,S,D1.2,PTZ,2 str16 load P2 17 LOAD,P2,S,D1.3,NVXU,3 str 17 load P2 18 LOAD,P2,S,D1.4,PTZ,1 str18 load P2 19 LOAD,P2,S,D2.0,PTZ,4 str 19 load...........P2 20 ______________LOAD,P2,S,D3.0,PTZ,5 str20 load P2 21 LOAD,P2,M,D4.0,1 str21 load P2 22 LOAD,P2,M,D5.0,1 str22 load P2 23 LOAD,P2,M,D6.0,0 str23 load P2 24 LOAD, P2,M,D7.0,0 str24 load P2 25 ______________LOAD,P2,M,D8.0,0 str25 load P2 26 LOAD,P2,MT,D4.0,X340.0,Y-110.0,Z482.0,X0..„ str26 load...........P2...... .....27 LOAD,P2,MT,D5.0,X340.0,Y-220.0,Z482.0,X0.... str27 load P2 28 LOAD,P2,MENUT,X340.0,Y0,Z482.0,X0.0,Y0,... str28 load P2 29 LOAD,P2,QPT,X340.0,Y110.0,Z482.0,X0.0,Y0„„ str 29 load P2 30 LOAD,P2,A,D1.1,1 str30 load P2 31 LOAD, P2,U,D1.1,1 str31 load P2 32 LOAD, P2, ORIGIN, X455,Y466,Z566,X270,Y50„„ str32 str33SYNC________________________________ load_P2 [delimiter] \r S-2.2 loadP2 trig busy delayl Os Ien1 ,5s delay2 ,1s ien2 ,5s dolay3 ,1s .5s delay4 ,1s Ieri4 ,5s dalay5 ,1s lend ,5s delayd ,1s senK ,5s delay? ,1s len 7 .5s delay'S ,1s Ien8 ,5s delays ,1s Ien9 ,5s delayl 0 ,1s ;en10 .5s delayl 1 ,1s lent 1 ,5s delayl 2 ,1s len 12 ,5s delayl 3 ,1s len 13 ,5s delay 14 ,1s len 14 .5s delayl 5 ,1s len 15 ,5s delayl 6 ,1s len 16 ,5s delayl 7 ,1s lent 7 .5s delayl 8 ,1s Ien18 .5s delay! 9 ,1s ien19 ,5s delay20 ,1s len20 ,5s delay21 ,1s Ien21 .5s aelay22 .1s !en22 ,5s delay23 ,1s Ien23 ,5s delay24 ,1s load P2 1 load_P2_2 load P2 3 load P2 4 load_P2_5 load P2 6 loadP2 7__________________________________________________________________________ load P2 8 load P2 9 load P2 10 load P2 11 load P2 12 load P2 13 loadP2U load P2 15 load P2 16 loadP2 17 loadP2 18 Ien2<? .5s load_P2_24.................................................................... delay25 .1s Ien25 .5s load P2 25 delay26 ,1s Ien26 ,5s load P2 26 delay27 ,1s Ien27 ,5s load P2 27 G8i;sy28 .1s :8n28 .5s load_P2_28 delay29 .1s Ien29 ,5s load P2 29 delay30 ,1s ien30 ,5s load P2 30 delays 1 ,1s ien31 .5s load_P2_31 delay32 .1s ien32 .5s load_P2_32 S-2.3 Serial I / O _________[«$] [enable! str1 str2 D1 ,X100Y100,N,1 InpdU str3 D1 ,X2000Y100,N,2 _________________________________ str4D1,X100Y2000,N,3 str5D1,X3000Y2000,N,4___________________-SxJ_______________________________________________________________________________ [delimiter] S-2.4 unreai_fx$____________________________________[rx$] [enable] display_id_1.0_fullscreen_fb L.D1.0.L0, SUCCESS str1 display_id_1.O_quad_mode_fb L.D1.0.L1 .SUCCESS str2 display_id_2.0_fullscreen_fb L.D2.0.L0, SUCCESS str3 displayjd_2.0_quad_mode_fb L.D2.0.L1 .SUCCESS str4 displayJd_3.0_fullscreen_fb__________ _______________________L,D3.0,L0,SUCCESS str5 displayjd _3.0_quad_mode_fb ________L.D3.0.L1 .SUCCESS str6 display_id_4.0_fullscreen_fb L.D4.0.L0. SUCCESS sir? displayjd_4.0_quad_mode_fb L.D4.0.L1 .SUCCESS str8 display_id_5.0_fullscreen_fb L.D5.0.L0, SUCCESS str9 display_id_5.0_quad_mode_fb L.D5.0.L1 .SUCCESS str 10 displayJd_6.0_fullscreen_fb L.D6.0.L0,SUCCESS str 11 displayjd _6.0_quad_mode_fb ________L.D6.0.L1 .SUCCESS str 12 displayJd_7.0_fullscreen_fb__________ ________________________L.D7.0.L0. SUCCESS str 13 display id 7.0 quad mode fb ________L.D7.0.L1 .SUCCESS str14 display id 8.0 fullscreen fb L.D8.0.L0, SUCCESS str15 displayjd _8.0_quad_mode_fb L.D8.0.L1 .SUCCESS str17L,D1.0,L0 :sf:r18L,D1.0,L1 •>tr19L,D2.0,L0 str20L,D2.0,L1 str21 L.D3.0.L0 str22 L.D3.0.L1 str23L,D4.0,L0 str24 L.D4.0.L1 str25 L.D5.0.L0 str26 L,D5.0,L1 str27L,D6.0,L0 str28 L.D6.0.L1 sir29L,D7.0,L0 str30 L.D7.0.L1 str31 L.D8.0.L0 str32 L,D8.0,L1_________________________ [delimiter] \r S-2.5 str16 displayjd_1 .OJullscreen display id 1.0 .quad, mode display id.........2.0 fullscreen____________________ display id........2.0 quad...........mode_______________ display, id 3.0 fullscreen displayjd_3.0_quad_mode display_id_4.0_fullscreen display, id 4.0 .quad, mode displayjd 5.0__fullscreen___________________ display id........5.0 quad...........mode_______________ display id 6.0 fullscreen________________________________________ display_id_6.0_quad_mode displayJd_7.0Jullscreen display, id ,7.0 .quad, mode displayJd_8.0Jullscreen_________________ displayjd_8.0_quad_mode 9Z-S / / 9:-0 9H gpow penb 08 P! 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SUCCESS str48 audio unmute ID5.4 bottom right fb A, D5.4,1, SUCCESS str49 audio mute ID5.4 bottom right fb A, D5.4,0, SUCCESS sirSO audio unmute ID6.0 fullscreen fb A,D6.0,1,SUCCESS str51 audio_mute_ID6_1.0_fullscreen_fb A,D6.0,0,SUCCESS str52 audio_unmute_ID6.1_top_left_fb A,D6.1,1,SUCCESS strS3 audio, mute_ID6.1_top_left_fb_____________________________ A,D6.1.0,SUCCESS str54 audio_unmute_ID6.2_top_right_fb A, D6.2.1. SUCCESS S;tr55 audio mute ID6.2 top right fb A,D6.2,0,SUCCESS str56 audio unmute ID6.3 bottom left fb A, D6.3,1, SUCCESS str57 audio mute ID6.3 bottom left fb A,D6.3,0,SUCCESS str58 audio unmute ID6.4 bottom right fb A,D6.4,1,SUCCESS str59 audio mute ID6.4 bottom right fb A,D6.4,0,SUCCESS str60 audio_unmute_ID7.0_fullscreen_fb A,D7.0.1,SUCCESS sit’d audio mute ID7 1.0 fullscreen fb A, D7.0,0, SUCCESS str62 audio_unmute_ID7.1_top_left_fb________________________ A,D7.1,1,SUCCESS str63 audio mute ID7.1 top left fb A, D7.1,0, SUCCESS str64 audio unmute ID7.2 top right fb A,D7.2,1,SUCCESS str65 audio_mute_ID7.2_top_right_fb A,D7.2,0,SUCCESS str 66 audio unmute ID7.3 bottom left fb A,D7.3,1,SUCCESS stt67 audio_mute_ID7.3_bottomJeft_fb A, D7.3,0, SUCCESS str68 audio unmute ID7.4 bottom right fb A,D7.4,1,SUCCESS str69 audio_muteJD7.4_bottom_right_fb__________________ A, D7.4,0, SUCCESS str70 audio unmute ID8.0 fullscreen fb A, D8.0,1, SUCCESS str?1 audio mute ID8 1.0 fullscreen fb A,D8.0,0,SUCCESS sir72 audio unmute ID8.1 top left fb A,D8.1,1,SUCCESS str73 audio mute ID8.1 top left fb A, D8.1,0, SUCCESS str74 audio unmute ID8.2 top right fb A, D8.2,1, SUCCESS str75 audio mute ID8.2top rightfb___________________________ A, D8.2.0, SUCCESS str 76 audio unmute ID8.3........bottom.........leftfb________________ A, D8.3.1. SUCCESS strZ7 audio_mute_ID8.3_bottom_left_fb A, D8.3,0, SUCCESS stF'78 audio unmute ID8.4 bottom right fb A, D8.4,1, SUCCESS str79 audio mute ID8.4 bottom right fb A, D8.4,0, SUCCESS str80 str81 A,D1.0,1 audio unmute ID1.0 fullscreen str82 A,D1.0,0 audio mute ID1 1.0 fullscreen str83 A,D1.1,1 audio unmute ID1.1 top left str84 A,D1.1,0 audiojmuteJDI JJopJeft.................................... sIf85 A,D1.2,1 audio unmute ID1.2 top right str86 A,D1.2,0 audio mute ID1.2 top right str87 A,D1.3,1 audio unmute ID1.3 bottom left str88 A,D1.3,0 audio mute ID1.3 bottom left str89 A,D1.4,1 audio unmute ID1.4 bottom right strQO A,D1.4,0 audio_mutdD1.4_bottom_right......................... str91 A,D2.0,1 audio„unmute_ID2.0_fullscreen__________________________ str92 AD2.0.0 audio_mute_ID2_1.0_fullscreen str93 A,D2.1,1 audio unmute ID2.1 top left str94 A,D2.1,0 audio mute ID2.1 top left str95 A,D2.2,1 audio_unmute_ID2.2_top_right str96 A,D2.2,0 audio mute ID2.2 top right str97 A.D2.3.1 str98 A.D2.3.0 strSO A,D2.4,1 strl 00 A,D2.4,0 strlOI A,D3.0,1 strl 02 A,D3.0,0 strl 03 A,D3.1,1 std 04 A,D3.1,0 strl 05 A.D3.2.1 strl 06 A,D3.2,0 strl 07 A,D3.3,1 strlOO A,D3.3,0 strlOO A,D3.4,1 str 110 A,D3.4,0 Std 1 1 A,D4.0,1 Strl 1 2 A,D4.0,0 Strl 13 A,D4.1,1 strl 14 A,D4.1,0 strl 15 A,D4.2,1 strl 16 A,D4.2,0 strl 17 A,D4.3,1 strl 18 A, D4.3,0 strl 19 A,D4.4,1 str120 A,D4.4,0 str121 A,D5.0,1 str122 A,D5.0,0 strl 23 A,D5.1,1 strl 24 A,D5.1,0 str 123 A,D5.2,1 strl 26 A,D5.2,0 strl 27 A.D5.3.1 strl 28 A,D5.3,0 str129 A,D5.4,1 strl 00 A,D5.4,0 strlOI A,D6.0,1 strl 32 A,D6.0,0 strl 33 A.D6.1.1 st r 134 A,D6.1,0 str 135 A,D6.2,1 strl 36 A,D6.2,0 strl 37 A,D6.3,1 str138 A,D6.3,0 strl 30 A,D6.4,1 strl 40 A,D6.4,0 strl 41 A,D7.0,1 std 42 A,D7.0,0 std43 A,D7.1,1 strl 44 A,D7.1,0 str145 A,D7.2,1 a ud io u n m utej D2.3_botto mjeft_______________________ a ud io m utej D2.3_bottom_left_____________________________ audio unmute ID2.4 bottom right a ud io m u te ID2.4 bottom rig ht audio unmute ID3.0 fullscreen audio_mute_ID3_1,0_fullscreen aud io unmute ID3.1 JopJeft a udio muteJD3.1 JopJeft____________________________________ audio unmuteJD3.2 top right audiojnuteJD3.2 top right a ud io u n m u te ID3.3 botto mjeft aud io_m u te_l D3.3_bottomJeft audio unmute ID3.4 bottom right a ud io muteJ D3.4 bottom rig ht audio unmute ID4.0 fullscreen audio muteJD4 1.0_fullscreen__________________________ audio, unmute ID4.1 top, left audio mutejD4.1 top left audio_unmuteJD4.2_top_right audio mute ID4.2 top right aud io u n m u te ID4.3 botto mjeft a ud io m u te l D4.3 bottomJeft audio unmute ID4.4 bottom right audio...........mute ID4.4 bottom right audio_unmute_ID5.0_fullscreen audio mute ID5 1.0 fullscreen audio unmute ID5.1 top left audio mute JD5.1, top left audio unmute ID5.2 top right audio...........mute ID5.2 top right_________________________________ aud io_u n m u tej D5.3_botto mjeft audio mute ID5.3 bottom left audio unmute ID5.4 bottom right audio muteJD5.4J)ottom right audiO-UnmuteJDG.QJdllscreen audio_muteJD6_1,0_fullscreen audio unmute ID6.1 top left aud io_m u tej D6.1 JopJeft audio unmuteJD6.2 top right audio muteJD6.2 top right aud io u n m u te ID6.3 botto mjeft a ud io m uteJ D6.3 bottomJeft audio_unmute_ID6.4_bottom right aud io m u tej D6,4_bottom_rig ht audiojjnmuteJD7.0_fullscreen__________________________ audio muteJD7 1 .OJdllscreen aud io unmuteJD7.1 JopJeft aud io m u te ID7.1 JopJeft audio_unmuteJD7.2_top_right str146 A,D / .2,U auaio_mute j u z.2_top_ngnt Str147 A,D7.3,1 audio_unmute ID7.3 bottom left str148 A,D7.3,0 a ud io_m ute_l D7.3_bottom_left sW49 A,D7.4,1 audio unmute ID7.4 bottom right str150 A,D7.4,0 audio mute ID7.4 bottom right str151 A,D8.0,1 audio_unmute ID8.0 fullscreen strl 52 A,D8.0,0 audio mute ID8 1.0 fullscreen sir! 53 A,D8.1,1 audio unmute ID8.1 top left str! 54 A,D8.1,0 a ud io_m u tej D8.1 JopJeft str155 AD8.2.1 audio_unmute ID8.2 top right str 156 A,D8.2,0 audio mute ID8.2 top right str157 A,D8.3,1 audio_unmute ID8.3 bottom left str158 A,D8.3,0 audio mute ID8.3 bottom left str159 A,D8.4,1 audio unmute ID8.4 bottom right str 160 A,D8.4,0 a ud io_m u te_ ID8.4_bottom_rig ht ielimiter] \r S-2.14 audio_clear all[clear] [sei all] audio unmute ID1.0 fullscreen il of audio unmute ID1.0 fullscreen fb audio unmute ID1.1 top left i2 o2audio unmute ID1.1 top left fb audio unmute ID1.2 top right 13 o3audio unmute ID1.2 top right fb audio unmute ID1.3 bottom left 14 o4audio unmute ID1.3 bottom left fb audio unmute ID1.4 bottom right 15 oSaudio unmute ID1.4 bottom right fb audio unmute ID2.0 fullscreen i6 oSaudio unmute ID2.0 fullscreen fb audio unmute ID2.1 top left i7 oZaudio unmute ID2.1 top left fb audio unmute ID2.2 top right 18 oSaudio unmute ID2.2 top right fb audio unmute ID2.3 bottom left 19 oSaudio unmute ID2.3 bottom left fb audio unmute ID2.4 bottom right it 0 olOaudio unmute ID2.4 bottom right fb audio unmute ID3.0 fullscreen ill oil audio unmute ID3.0 fullscreen fb audio unmute ID3.1 top left M2 ol2audio unmute ID3.1 top left fb audio. _unmute_ID3.2_top_right il 3 o13audio unmute ID3.2 top right fb audio unmute ID3.3 bottom left i14 ol4audio unmute ID3.3 bottom left fb audio unmute ID3.4 bottom right 115 o15audio unmute ID3.4 bottom right fb audio unmute ID4.0 fullscreen ilo o16audio unmute ID4.0 fullscreen fb audio unmute ID4.1 top left )17 oizaudio unmute ID4.1 top left fb audio unmute ID4.2 top right H8 o18audio unmute ID4.2 top right fb audio unmute ID4.3 bottom left i19 oWaudio unmute ID4.3 bottom left fb audio unmute ID4.4 bottom right 120 o20audio unmute ID4.4 bottom right fb audio unmute ID5.0 fullscreen 121 o2iaudio unmute ID5.0 fullscreen fb audio unmute ID5.1 top left 122 o22audio unmute ID5.1 top left fb audio unmute ID5.2 top right (23 o23audio unmute ID5.2 top right fb audio unmute ID5.3 bottom left i24 o24audio unmute ID5.3 bottom left fb audio unmute ID5.4 bottom right i25 o25audio unmute ID5.4 bottom right fb audio unmute ID6.0 fullscreen i26 o26audio unmute ID6.0 fullscreen fb audio unmute ID6.1 top left )27 o2Zaudio unmute ID6.1 top left fb audio unmute ID6.2 top right i28 o28audio unmute ID6.2 top right fb audio unmute ID6.3 bottom left 129 o29audio unmute ID6.3 bottom left fb audio unmute ID6.4 bottom right )30 o30audio unmute ID6.4 bottom right fb audio unmute ID7.0 fullscreen i31 o3iaudio unmute ID7.0 fullscreen fb audio unmute ID7.1 top left )32 o32audio unmute ID7.1 top left fb audio unmute ID7.2 top right 133 o33audio unmute ID7.2 top right fb audio unmute ID7.3 bottom left i34 o34audio unmute ID7.3 bottom left fb audio unmute ID7.4 bottom right 135 o35audio unmute ID7.4 bottom right fb audio unmute ID8.0 fullscreen i36 o36audio unmute ID8.0 fullscreen fb audio unmute ID8.1 top left 137 o37audio unmute ID8.1 top left fb audio unmute ID8.2 top right 138 o38audio unmute ID8.2 top right fb audio unmute ID8.3 bottom left 139 o39audio unmute ID8.3 bottom left fb audio. _unmute_ID8.4_bottom_right 140 o40 a ud io_u n m u te_ ID8.4_bottom_rig ht_f b S-2.15 ______________________[clear] ______________[sei all] audio mute ID1 1.0 fullscreen i1 o-audio mute ID1 1.0 fullscreen fb audio mute ID1.1 top left i2 o2audio mute ID1.1 top left fb audio mute ID1.2 top right i3 o3audio mute ID1.2 top right fb audio mute ID1.3 bottom left i4 ciaudio mute ID 1.3 bottom left fb audio mute ID1.4 bottom right i5 oSaudio mute ID1.4 bottom right fb audio mute ID2 1.0 fullscreen i6 oSaudio mute ID2 1.0 fullscreen fb audio mute ID2.1 top left i7 oZaudio mute ID2.1 top left fb audio mute ID2.2 top right i.°. oBaudio mute ID2.2 top right fb audio mute ID2.3 bottom left i9 oSaudio mute ID2.3 bottom left fb audio mute ID2.4 bottom right 110 olOaudio mute ID2.4 bottom right fb audio mute ID3 1.0 fullscreen il 1 o11 audio mute ID3 1.0 fullscreen fb audio mute ID3.1 top left i12 oizaudio mute ID3.1 top left fb audio_mute_ID3.2_top_right____________________________ ______________________il 3 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o2zaudio_mute_ID6.1_topjeft_fb audio mute ID6.2 top right i28 o28audio mute ID6.2 top right fb audio mute ID6.3 bottom left )29 o29audio mute ID6.3 bottom left fb audio mute ID6.4 bottom right )30 o3C>audio mute ID6.4 bottom right fb audio mute ID7 1.0 fullscreen i31 o3iaudio mute ID7 1.0 fullscreen fb audio mute ID7.1 top left )32 o32audio mute ID7.1 top left fb audio_mute_ID7.2_top_right ______________________i33 o33audio_muteJD7.2_top„right„fb_________________________________________ audio mute ID7.3 bottom left 134 o34audio mute ID7.3 bottom left fb audio_mute_ID7.4_bottom_right ______________________i35 o35audio_mute_ID7.4_bottom_right_fb_________________________________ audio mute ID8 1.0 fullscreen i36 o36audio mute ID8 1.0 fullscreen fb audio mute ID8.1 top left i37 o37audio mute ID8.1 top left fb audio mute ID8.2 top right i38 o38audio mute ID8.2 top right fb audio mute ID8.3 bottom left )39 o39audio mute ID8.3 bottom left fb audio_mute_ID8.4_bottom_right ......................140 o40 a ud io_m ute_l D8.4_bottom_rig ht_fb S-2.16 OR audio_mute_ID1_1.0_fullscreen i1 audio mute l D1.1 top l eft i2 audio mute ID1.2 top right i3 audio mute l D1.3 bottom left I4 audio_mute_ID1.4_bottom_right i5 audiomutelD2 1.0fullscreen i6 audio_mute_ID2.1_top_left I7 audio mute ID2.2 top right i8 audio mute ID2.3 bottom left i9 audio mute ID2.4 bottom right il 0 audio_mute_ID3_1,0_fullscreen il 1 audio mute ID3.1 top left 112 audio mute ID3.2 top right i13 audio mute ID3.3 bottom left il 4 audio_mute_ID3.4_bottom_right il 5 audio mute ID4 1.0 fullscreen i16 audio mute l D4.1 top l eft i 17 audio_mute_ID4.2_top_right i18 audio mute ID4.3 bottom left i19 audio mute ID4.4 bottom right i20 audio mute ID5 1,0 fullscreen 121 audio mute ID5.1 top left i22 audio mute ID5.2 top right I23 audio_mute_l D5.3_bottom_left i24 audio mute ID5.4 bottom right i25 audio mute ID6 1,0 fullscreen i26 audio mute l D6.1 to p l eft i27 audio mute ID6.2 top right i28 audio_mute_ID6.3_bottom_left i29 audio_mute_ID6.4_bottom_right I30 audio mute ID7 1.0 fullscreen i31 audio mute ID7.1 top left i32 audio mute ID7.2 top right I33 audio mute ID7.3 bottom left i34 audio_mute_ID7.4_bottom_right i35 audiomutelD8 1.0_fullscreen i36 audio_mute_ID8.1_topJeft i37 audio mute ID8.2 top right i38 audio mute ID8.3 bottom left i39 audio mute ID8.4 bottom right i40 otrtaudio_clear_all S-2.17 Serial I / O unreal iX$ ____MJ [enable] [tx$] re / rete / / send connected sources 1 GS,1,NVXU,PC 1 strl / / send connected sources 2 GS,2,NVXU,PC 2 str2 / / send connected sources 3 GS,3,NVXU,PC 3 str3 / / send. ..connected ..sources...4 GS,4,NVXU,PC 4 str4 / / send. .connected_sources_5 _________GS,5,NVX,Media Player 1 str5 / / send connected sources 6 ________GS,6,NVX,Media Player 2 strfi / / send. .connected ...sources.. / GS,7,NVX,Media Player 3 str7 / / send. connected ..sources .8 GS,8,NVX,Media Player 4 str8 / / send connected sources 9 GS,9,PTZ,Camera 1 str9 / / send. _connected_.sources_.10 GS,10,PTZ,Blank strl D / / send connected sources 11 GS,11,PTZ,Blank strl 1 / / send connected sources 12 _________GS,12,PTZ,Blank strl 2 strl 3 GS incomming _id_request________________________ [delimiter] \r S-2.18 One Shot incomming id request tog ................................................................................................[trig’] ................................................................................................[reset] pulse time .5s outsend connected sources lout*] S-2.19 Stepper send_connected„sources____________ ____________________________trig delayl 1t ien1 .2s busy / / ___________________________________________________________________________________________ recall source 1 delay211 ien2.2s recall source 2 delays 11 :0(13 .2S recall source 3 delay41t ien4.2s recall source 4 dalay511 lend.2s recall source 5 delay6 11 senK .2s recall source 6 delay? 1t ien? .2s recall_source_7 delay8lt ien8.2s recall source 8 delays 1t ien9.2s recall source 9 delaylOlt len10.2s recall source 10 delayl 111 ienll.2s recall source 11 delayl 21t ien 12.2s recall source 12 delay 131t len 13.2s recall source 13 delay 1411 ien 14.2s recall source 14 delayl 51t ien15.2s recall source 15 delayl 61t Ieri16.2s recall source 16 delayl 71t lent 7.2s delayl 81t ien18.2s delay! 91t ien 19.2s recall_source_.17_________________________________________________________ recall_source_18_________________________________________________________ recall source 19 delay20lt ien20.2s recall source 20 S-2.20 82 / / 91-0 Si-! epoiu penb o'8 P! Ae|dsip / / 3 i-0 Si-! ueejosnnj o'8 P! Ae|dsip / mo i / H epoiu penb o'L P! Ae|dsip / mo S J-! ueejosnnj o'Z pi Ae|dsip / mo ZV. epoiu penb 0 9 pi Ae|dsip / / i-i-o U! uepjosiinj 0'9 P! Xe|dsip / / 0^o OH epoiu penb o'S P! Ae|dsip / / 60 6! ueejosnnj o g pi Xe|dsip / / 8« 8! epoiu penb o i? P! Ae|dsip / / / 0 ?.! ueejosnnj Q't? P! Ae|dsip penb MopuiM jqBuao 9! epoiu penb o g pi Ae|dsip U88J3S ||nj. MopuiM jqSijgo 9! ueejosnnj o'£ PI Xe|dsip penb MopuiM jejueo^o fr! epoiu penb oz P! Ae|dsip U99jos nnj MopuiM jejueogo £! ueejosnnj 07 pi Xe|dsip penb / wopuiM yeigo 2! epoiu penb q' l pi Ae|dsip ueejos nnj wopuiM ye| to !-! ueejosnnj o'l- P! Ae|dsip SjQBUO pe / jejs tuej&ud J9jjna Buffer program 1 started enable left window full screen fb i1 of display id 1.0 fullscreen fb left window quad fb iS oZdisplay id 1.0 quad mode fb center window full screen fb 13 o3display id 2.0 fullscreen fb center window quad fb 14 o4display id 2.0 quad mode fb right window full screen fb 15 oSdisplay id 3.0 fullscreen fb right window quad fb i6 oSdisplay id 3.0 quad mode fb / / i7 oZdisplay id 4.0 fullscreen fb / / 18 oSdisplay id 4.0 quad mode fb / / i9 oSdisplay id 5.0 fullscreen fb / / 110 olOdisplay id 5.0 quad mode fb / / ill oil display id 6.0 fullscreen fb / / 112 oizdisplay id 6.0 quad mode fb / / i13 oisdisplay id 7.0 fullscreen fb H i14 ol4display_id_7.0_quad_mode_fb i15 oisdisplay id 8.0 fullscreen fb i16 o16display id 8.0 quad mode fb S-2.22 Panasonic Camera S# Client IpAddress 172.22.123.132 UserName admin Password admin Speed 15d 1 PowerOn Connected camera_con nected ■’owerOff camera_up_or __________TihUp camera down or TiiiDown camera left or PanL.eft camera right or Pan Right camera zoom in or Zoomin camera zoom out or ZoomOut / / Recall Preset[1] / / Reca:: Presei[2] >1 Reca::Preset[3j / / Reca::Preset[4j / / Recai i Pre sei[5] / / Reca::Preset[6] / / RecaiiPresetp] / / Recal I PresetfS] I! SavePresetfl] [Reference Name] S-3.1 Serial I / O unreal_rx$____________________________________[rx$] program 1 started [enable] [ix$] moraal camera left fb P,9,-1 SUCCESS str1 camera right fb P,9,1 SUCCESS str2 camera up fb T,9,-1 SUCCESS str3 camera_down_fb T,9,1 SUCCESS str4 camera zoom in fb Z,9,-1 SUCCESS str5 camera zoom out fb Z,9,1 SUCCESS str6 camera left fb fail P,9,-1 FAILED st;7 camera right fb fail P,9,1 FAILED str8 camera up fb fail T,9,-1 FAILED str9 camera down fb fail T,9,1 FAILED str 10 camera zoom in fb fail Z,9,-1 FAILED str 11 camera_zoom_out_fb_fail __________Z,9,1 FAILED str 12 str13 P,9,-1 vr_camera_left str14P,9,1 vr camera right str15T,9,1 vr camera up str16 T,9,-1 vr camera down str17Z,9,1 vr camera zoom in :str18Z,9,-1 vr camera zoom out str19 P,9,0 vr cam stop pan str20T,9,0 vr cam stop tilt str21 Z,9,0_____________________________________vr cam stop zoom [delimiter] S-3.2 Buffer camera not connected enable camera. .left i1 oi camera_left_fb_fail camera jight............................................................ i2 o2camera right fb fail camera _up i3 o3 camera up fb fail camera down i4 o4 camera down fb fail camera zoom in i5 o5 camera zoom in fb fail camera zoom out i6 06 camera zoom out fb fail S-3.3 Buffer camera_connected______________________________________________________________________enabie camerajeft_____________________________________if of camerajeft_fb_________________________________ camera_right is o2camera_right_fb camera_up i3 o3camera_up_fb camera_down i4 o4camera_down_fb camera_zoom_in i5 o5camera_zoom_in_fb camera_zoom_out______________________________________________________________________16 06 camera_zoom_out_fb________________________________________________________________ S-3.4 NOT camera_connected if Gutcamera_not_con nected S-3.5 OR camera_right__________________________________________if outcamera_right_or_____________________________________ / / camera right tesi i2 S-3.6 OR came ra_zoo m_i n_________________________________________________________________________i 1 outcamera_zoom_in_or__________________________________________________________________ S-3.7 OR camerazoomout il Gutcamera_zoom_out_or S-3.8 OR camera up il / / camera . up jest i2 outcamera_up_or camera down down test S-3.9 OR outcamera down or S-3.10 OR camera Jeft i1 / / camera Jeft Jest i2 outcamerajeft_or S-3.11 Interlock vr _cam_stop _________________________________[clear] [sei all] vr camera left if of camera left vr camera right 12 o2camera right vr camera _up 13 oScamera .up vr camera down 14 o4 camera down vr camera zoom in 15 oScamera zoom in vr camera _zoom_ out 16 06 camera. zoorn out S-3.12 OR vr cam stop pan if vr cam stop tilt i2 vr cam stop zoom i3 outvr_cam_stop S-3.13 Serial I / O [rx$] [enable] [i:<5] S,D1.0,1 S,D1.0,2 S,D1.0,3 S,D1.0,4 S,D1.0,5 S,D1.0,6 S,D1.0,7 S,D1.0,8 S,D1.0,9 S,D1.0,10 S,D1.0,11 S,D1.0,12 S,D1.1,1 S,D1.1,2 S,D1.1,3 S,D1.1,4 S,D1.1,5 S,D1.1,6 S,D1.1,7 S,D1.1,8 S,D1.1,9 S,D1.1,10 S,D1.1,11 S,D1.1,12 S,D1.2,1 S,D1.2,2 S,D1.2,3 S,D1.2,4 S,D1.2,5 S,D1.2,6 S,D1.2,7 S,D1.2,8 S,D1.2,9 S,D1.2,10 S,D1.2,11 S,D1.2,12 S,D1.3,1 S,D1.3,2 S,D1.3,3 S,D1.3,4 S,D1.3,5 S,D1.3,6 S,D1.3,7 S,D1.3,8 { S,D1.3,9 strl source d1 0 1 str2 str3 str4 strS str6 str? str>8 str9 strl 0 str '11 str12 strl 3 str 14 strl 5 strl 6 sir 17 str 1 8 strl 9 str20 str21 str22 str23 str24 str25 str26 str27 str28 str29 ■>tr30 sir31 ■>tr32 str33 str34 str35 str36 str37 str38 str39 str40 str41 str42 >tr43 •str44 str45 str46 source d1 0 2 source_d1_0_3 source d1 0 4 source d1 0 5 source d1 0 6 source d1 0 7 source d1 0 8 source d1 0 9 source d1 0 10 source d1 0 11 source_d1_0_12___________________________________________________________ source d1 1 1 source d1 1 2 source d1 1 3 source d1 1 4 source d1 1 5 source d1 1 6 source d1 1 7 source d1 1 8 source d1 1 9 source d1 1 10 source d1 1 11 source d1 1 12 source d1 2 1 source d1 2 2 source d1 2 3 source d1 2 4 source d1 2 5 source d1 2 6 source d1 2 7 source_d1_2_8_____________________________________________________________ source d1 2 9 source_d1_2_10__________________________________________________________ source d1 2 11 source d1 2 12 source d1 3 1 source d1 3 2 source d1 3 3 source_d1_3_4 source_d1_3_5_____________________________________________________________ source d1 3 6 source d1 3 7 source d1 3 8 source_d1 _3_9 str4? S,D1.3,10 source_d1_3_10................................................... str48 S,D1.3,11 source_d1_3_11____________________________________________________ stt49 S,D1.3,12 source_d1_3_12 str50 S,D1.4,1 source_d1_4_1 str51 S,D1.4,2 source_d1_4_2 str52 S,D1.4,3 source_d1_4_3 str53 S,D1.4,4 source_d1_4_4 str54 S,D1.4,5 source_d1_4_5_______________________________________________________ str55 S,D1.4,6 source_d1_4_6 str56 S,D1.4,7 source_d1_4_7 str57 S,D1.4,8 source_d1_4_8 str58 S,D1.4,9 source_d1_4_9 str59 S,D1.4,10 source_d1_4_10 strgO S,D1.4,11 source_d1_4_11 stt61 S,D1.4,12 source_d1_4_12 str62 S,D2.0,1 source_D2_0_1 str63 S,D2.0,2 source_D2_0_2_____________________________________________________ str64 S,D2.0,3 source_D2_0_3 str65 S,D2.0,4 source D2 0 4 str66 S,D2.0,5 source_D2_0_5 str6 7 S,D2.0,6 source D2 0 6 str68 S,D2.0,7 source_D2_0_7 str69 S.D2.0.8 source D2 0 8 str70 S,D2.0,9 source_D2_0_9_____________________________________________________ str71 S,D2.0,10 source D2 0 10 str72 S,D2.0,11 source_D2_0_11 str73 S,D2.0,12 source D2 0 12 str74 S,D2.1,1 source D2 1 1 str75 S,D2.1,2 source D2 1 2 str?6 S,D2.1,3 source...........D2...........1............3____________________________________________________________ str? 7 S,D2.1,4 source...........D2...........1............4____________________________________________________________ str? 8 S,D2.1,5 source D2 1 5 str79 S,D2.1,6 source D2 1 6 strSO S,D2.1,7 source D2 1 7 str81 S,D2.1,8 source D2 1 8 str82 S,D2.1,9 source D2 1 9 str63 S,D2.1,10 source D2 1 10 str84 S.D2.1,11 source_D2_1_11................................................... str85 S,D2.1,12 source D2 1 12 Str86 S,D2.2,1 source_D2_2_1 str87 S,D2.2,2 source D2 2 2 str88 S,D2.2,3 source D2 2 3 str89 S,D2.2,4 source_D2_2_4 strQO S,D2.2,5 source D2 2 5 str91 S,D2.2,6 source_D2_2_6____________________________________________________________ str92 S,D2.2.7 source_D2_2_7 str93 S,D2.2,8 source D2 2 8 str94 S,D2.2,9 I S,D2.2,10 source D2 2 9 str95 source_D2_2_10 str96 S,D2.2,11 source D2 2 11 str97 S.D2.2.12 source_D2_2_12_________________________________________________________ str98 S,D2.3,1 source D2 3 1 strSS S,D2.3,2 source D2 3 2 sWOO S,D2.3,3 source D2 3 3 strlOI S,D2.3,4 source D2 3 4 str102 S,D2.3,5 source D2 3 5 strl 03 S,D2.3,6 source D2 3 6 sir! 04 S,D2.3,7 source D2 3 7 strl 05 S.D2.3.8 source D2 3 8 strl 06 S,D2.3,9 source D2 3 9 strl 07 S,D2.3,10 source D2 3 10 strl 08 S,D2.3,11 source_D2_3_11 strl 09 S,D2.3,12 source D2 3 12 str 110 S,D2.4,1 source D2 4 1 Strl 1 1 S,D2.4,2 source D2 4 2 Strl 1 2 S,D2.4,3 source_D2_4_3____________________________________________________________ Strl 13 S,D2.4,4 source D2 4 4 strl 14 S,D2.4,5 source D2 4 5 strl 15 S,D2.4,6 source_D2_4_6 strl 16 S,D2.4,7 source_D2_4_7 strl 17 S,D2.4,8 source D2 4 8 strl 18 S,D2.4,9 source D2 4 9 strl 19 S,D2.4,10 source D2 4 10 str120 S,D2.4,11 source D2 4 11 str121 S,D2.4,12 source_D2_4_12 str122 S,D3.0,1 source_D3_0_1 strl 23 S,D3.0,2 source D3 0 2 str124 S,D3.0,3 source D3 0 3 str 12v> S,D3.0,4 source D3 0 4 strl 26 S,D3.0,5 source...........D3...........0............5____________________________________________________________ strl 27 S,D3.0,6 source_D3_0_6............................................................. strl 28 S,D3.0,7 source D3 0 7 str129 S,D3.0,8 source D3 0 8 strl 30 S,D3.0,9 source D3 0 9 strl 31 S,D3.0,10 source D3 0 10 strl 32 S,D3.0,11 source_D3_0_11 strl 33 S,D3.0,12 source_D3_0_12......................................................... st r 134 S,D3.1,1 source_D3_1_1............................................................. str 135 S,D3.1,2 source D3 1 2 sW36 S,D3.1,3 source D3 1 3 sW37 S,D3.1,4 source D3 1 4 str138 S,D3.1,5 source D3 1 5 strl 30 S,D3.1,6 source D3 1 6 str140 S,D3.1,7 source_D3_1_7 strl 41 S.D3.1.8 source_D3_1_8____________________________________________________________ str142 S,D3.1,9 source D3 1 9 str143 S,D3.1,10 source D3 1 10 strl 44 S,D3.1,11 { source D3 1 11 str145 S,D3.1,12 source_D3_1_12 str146 8,D3.2,1 source_U3_2 1 StrU7 S,D3.2,2 source_D3_2_2________ strUf S,D3.2,3 source_D3_2_3 str14f S,D3.2,4 source D3 2 4 strl50 S,D3.2,5 source_D3_2 5 str151 S,D3.2,6 source_D3_2_6 st ri 52 S,D3.2,7 source_D3_2 7 str! 53 S,D3.2,8 source_D3_2 8 sir! 54 S,D3.2,9 source_D3_2_9 sirl 55 S,D3.2,10 source_D3_2 10 str 156 S,D3.2,11 source_D3_2 11 str157 S,D3.2,12 source_D3_2_12 str158 S,D3.3,1 source_D3_3 1 str159 S,D3.3,2 source_D3_3 2 str 160 S,D3.3,3 source_D3_3_3 Str161 S,D3.3,4 source_D3_3 4 str162 S,D3.3,5 source D3 3 5 Str163 S,D3.3,6 source_D3_3 6 str164 S,D3.3,7 source D3 3 7 strl 65 S,D3.3,8 source D3 3 8 strl 66 S,D3.3,9 source_D3_3 9 str167 S,D3.3,10 source D3 3 10 str168 S,D3.3,11 source D3 3 11 str169 S,D3.3,12 source_D3_3_12 str170 S,D3.4,1 source D3 4 1 str171 S,D3.4,2 source D3 4 2 str172 S,D3.4,3 source_D3_4 3 str173 S,D3.4,4 source D3 4 4 Str174 S,D3.4,5 source D3 4 5 Str175 S,D3.4,6 source D3 4 6 str!76 S,D3.4,7 source D3 4 7 strl 77 S,D3.4,8 source D3 4 8 strl 78 S,D3.4,9 source D3 4 9 str179 S,D3.4,10 source D3 4 10 strl 80 S,D3.4,11 source D3 4 11 str181 S,D3.4,12 source_D3_4 12 str 182 S,D4.0,1 source_D4_0 1 str183 S,D4.0,2 source_D4_0 2 str 134 S.D4.0.3 source_D4_0_3 str 185 S,D4.0,4 source_D4_0 4 str186 S,D4.0,5 source D4 0 5 Str187 S,D4.0,6 source_D4_0 6 str188 S,D4.0,7 source_D4_0 7 strl89 S,D4.0,8 source_D4_0 8 strWO S,D4.0,9 source_D4_0 9 strWI S,D4.0,10 source_D4_0_10 str192 S,D4.0,11 source D4 0 11 str193 S,D4.0,12 source_D4_0 12 str194 S,D5.0,1 I source_D5_0_1 str195 S,D5.0,2 source_D5_0_2 strl 96 S,D5.0,3 source D5 0 3 Str197 S,D5.0,4 source D5 0 4 str198 S,D5.0,5 source D5 0 5 Siri 99 S,D5.0,6 source D5 0 6 str200 S,D5.0,7 source D5 0 7 str201 S,D5.0,8 source D5 0 8 str202 S,D5.0,9 source D5 0 9 str203 S,D5.0,10 source D5 0 10 str204 S,D5.0,11 source D5 0 11 str205 S,D5.0,12 source_D5_0_12 [delimiter] S-4.1 Serial I / O [rx$] d !'gg ro m 1 sts [enable] Ftx$] source d1 0 1 fb S,D1.0,1 SUCCESS strl source d1 0 2 fb S,D1.0,2 SUCCESS str2 source_d 1 _0_3_fb S,D1.0,3 SUCCESS str3 source_d 1 _0_4_fb S,D1.0,4 SUCCESS str4 source_d1_0_5_fb______________________________________________________ S,D1.0,5 SUCCESS str5 source d1 0 6 fb S,D1.0,6 SUCCESS strfi source d1 0 7 fb S,D1.0,7 SUCCESS str? source d1 0 8 fb S,D1.0,8 SUCCESS str8 source d1 0 9 fb S,D1.0,9 SUCCESS slr9 source d1 0 10 fb S,D1.0,10 SUCCESS str 10 source d1 0 11 fb S,D1.0,11 SUCCESS strl 1 source d1 0 12 fb S,D1.0,12 SUCCESS str 12 source_d1_1_1_fb______________________________________________________ S,D1.1,1 SUCCESS str13 source d1 1 2 fb S,D1.1,2 SUCCESS strl 4 source d1 1 3 fb S,D1.1,3 SUCCESS strl 5 source_d 1 _1 _4_fb S,D1.1,4 SUCCESS strl 6 source_d 1_1 _5_f b S,D1.1,5 SUCCESS strl 7 source d1 1 6 fb S,D1.1,6 SUCCESS str 18 source d1 1 7 fb S,D1.1,7 SUCCESS str 19 source d1 1 8 fb S,D1.1,8 SUCCESS str20 source d1 1 9 fb S,D1.1,9 SUCCESS str21 source d1 1 10 fb S,D1.1,10 SUCCESS str22 source d1 1 11 fb S,D1.1,11 SUCCESS str23 source d1 1 12 fb S,D1.1,12 SUCCESS str24 source d1 2 1 fb S,D1.2,1 SUCCESS str25 source d1 2 2 fb S,D1.2,2 SUCCESS str26 source d1 2 3 fb______________________________________________________ S,D1.2,3 SUCCESS str27 source_d 1_2_4_fb S,D1.2,4 SUCCESS str 28 source_d 1_2_5_f b S,D1.2,5 SUCCESS str29 source d1 2 6 fb S,D1.2,6 SUCCESS str30 source d1 2 7 fb S,D1.2,7 SUCCESS str31 source d1 2 8 fb S,D1.2,8 SUCCESS str32 source_d1_2_9_fb______________________________________________________ S,D1.2,9 SUCCESS str33 source d1 2 10 fb S,D1.2,10 SUCCESS str34 source_d1_2„11_fb____________________________________________________ S,D1.2,11 SUCCESS str35 source d1 2 12 fb S,D1.2,12 SUCCESS str36 source d1 3 1 fb S,D1.3,1 SUCCESS str37 source d1 3 2 fb S,D1.3,2 SUCCESS str38 source d1 3 3 fb S,D1.3,3 SUCCESS str39 source_d 1 _3_4_fb S,D1.3,4 SUCCESS str40 source_d1_3_5_fb______________________________________________________ S,D1.3,5 SUCCESS str41 source_d1_3_6_fb______________________________________________________ S,D1.3,6 SUCCESS str42 source d1 3 7 fb S,D1.3,7 SUCCESS str43 source d1 3 8 fb S,D1.3,8 SUCCESS str44 source d1 3 9 fb S,D1.3,9SU'____I str45 source_d 1 _3_10_fb S,D1.3,10 SUCCESS str46 source d1 3 11 fb S,D1.3,11 SUCCESS source d1 3 12 fb S,D1.3,12 SUCCESS source d1 4 1 fb S,D1.4,1 SUCCESS source d1 4 2 fb S,D1.4,2 SUCCESS source d1 4 3 fb S,D1.4,3 SUCCESS source d1 4 4 fb S,D1.4,4 SUCCESS source d1 4 5 fb S,D1.4,5 SUCCESS source d1 4 6 fb S,D1.4,6 SUCCESS source d1 4 7 fb S,D1.4,7 SUCCESS source d1 4 8 fb S,D1.4,8 SUCCESS source d1 4 9 fb S,D1.4,9 SUCCESS source d1 4 10 fb S,D1.4,10 SUCCESS source d1 4 11 fb S,D1.4,11 SUCCESS source d1 4 12 fb S,D1.4,12 SUCCESS source D2 0 1 fb S,D2.0,1 SUCCESS source D2 0 2 fb S,D2.0,2 SUCCESS source D2 0 3 fb S,D2.0,3 SUCCESS source D2 0 4 fb S,D2.0,4 SUCCESS source D2 0 5 fb S,D2.0,5 SUCCESS source D2 0 6 fb S,D2.0,6 SUCCESS source D2 0 7 fb S,D2.0,7 SUCCESS source D2 0 8 fb S,D2.0,8 SUCCESS source D2 0 9 fb S,D2.0,9 SUCCESS source D2 0 10 fb S.D2.0,10 SUCCESS source D2 0 11 fb S,D2.0,11 SUCCESS source D2 0 12 fb S,D2.0,12 SUCCESS source D2 1 1 fb S,D2.1,1 SUCCESS source D2 1 2 fb S,D2.1,2 SUCCESS source D2 1 3 fb S,D2.1,3 SUCCESS source D2 1 4 fb S,D2.1,4 SUCCESS source D2 1 5 fb S,D2.1,5 SUCCESS source D2 1 6 fb S,D2.1,6 SUCCESS source D2 1 7 fb S,D2.1,7 SUCCESS source D2 1 8 fb S,D2.1,8 SUCCESS source D2 1 9 fb S,D2.1,9 SUCCESS source D2 1 10 fb S.D2.1,10 SUCCESS source D2 1 11 fb S,D2.1,11 SUCCESS source D2 1 12 fb S,D2.1,12 SUCCESS source D2 2 1 fb S,D2.2,1 SUCCESS source D2 2 2 fb S,D2.2,2 SUCCESS source D2 2 3 fb S,D2.2,3 SUCCESS source D2 2 4 fb S,D2.2,4 SUCCESS source D2 2 5 fb S,D2.2,5 SUCCESS source D2 2 6 fb S,D2.2,6 SUCCESS source D2 2 7 fb S,D2.2,7 SUCCESS source D2 2 8 fb S,D2.2,8 SUCCESS source D2 2 9 fb S,D2.2,9 SUCCESS source D2 2 10 fb S,D2.2,10 SUCCESS source D2 2 11 fb S,D2.2,11 SUCCESS source D2 2 12 fb S.D2.2.12 SUCCESS str47 sir48 str49 str50 str51 str52 str 53 str 54 str55 str56 str57 str58 str59 sfr60 str61 str62 str63 str64 str65 str 68 str67 str68 strfoS atr?’O str71 sii-72 str73 str74 str75 str76 str77 str 78 str 79 str80 str81 str82 str83 str84 str85 sir86 sf,r87 str88 str89 strSO str91 str 92 str93 str94 str95 str96 source_D2_3_1_fb_____________________________________________________ S,D2.3,1 SUCCESS str97 source D2 3 2 fb S,D2.3,2 SUCCESS sirs’® --------------www------aw—www www--------------------------------------------------------- source D2 3 3 fb S,D2.3,3 SUCCESS str99 source D2 3 4 fb S,D2.3,4 SUCCESS strlOO source D2 3 5 fb S,D2.3,5 SUCCESS str101 source D2 3 6 fb S,D2.3,6 SUCCESS str 102 source D2 3 7 fb S,D2.3,7 SUCCESS str 103 source D2 3 8 fb S.D2.3.8 SUCCESS str 104 ---------------www------mn---www—«wa---------------------------------------------------------- source D2 3 9 fb S,D2.3,9 SUCCESS str 105 source D2 3 10 fb S,D2.3,10 SUCCESS str 106 source D2 3 11 fb S,D2.3,11 SUCCESS sirl 07 source D2 3 12 fb S,D2.3,12 SUCCESS striOS source D2 4 1 fb S,D2.4,1 SUCCESS str 100 source D2 4 2 fb S,D2.4,2 SUCCESS str 110 source D2 4 3 fb S,D2.4,3 SUCCESS str111 source_D2_4_4_fb______________________________________________________ S,D2.4,4 SUCCESS str112 source D2 4 5 fb S,D2.4,5 SUCCESS str 113 source D2 4 6 fb S,D2.4,6 SUCCESS str 114 source D2 4 7 fb S,D2.4,7 SUCCESS str 115 source D2 4 8 fb S,D2.4,8 SUCCESS str116 source D2 4 9 fb S,D2.4,9 SUCCESS str1 17 source D2 4 10 fb S,D2.4,10 SUCCESS str116 source D2 4 11 fb S,D2.4,11 SUCCESS str119 source D2 4 12 fb S,D2.4,12 SUCCESS str12C --------------■_------———WWW------■—------------------------------------------------------- source D3 0 1 fb S,D3.0,1 SUCCESS str 121 source D3 0 2 fb S,D3.0,2 SUCCESS str 122 source D3 0 3 fb S,D3.0,3 SUCCESS str123 source D3 0 4 fb S,D3.0,4 SUCCESS str124 source D3 0 5 fb S,D3.0,5 SUCCESS str 125 source D3 0 6 fb S,D3.0,6 SUCCESS str 126 ---------------------—~---WWW--W_---------------------------------------------------------- source D3 0 7 fb S,D3.0,7 SUCCESS str 127 source D3 0 8 fb S,D3.0,8 SUCCESS str 128 source D3 0 9 fb S,D3.0,9 SUCCESS str 129 source D3 0 10 fb S,D3.0,10 SUCCESS str 130 source D3 0 11 fb S,D3.0,11 SUCCESS str 131 source D3 0 12 fb S,D3.0,12 SUCCESS str 132 source D3 1 1 fb S,D3.1,1 SUCCESS str 133 source D3 1 2 fb S,D3.1,2 SUCCESS str134 source D3 1 3 fb S,D3.1,3 SUCCESS str 130 source D3 1 4 fb S,D3.1,4 SUCCESS str136 source D3 1 5 fb S,D3.1,5 SUCCESS str137 source D3 1 6 fb S,D3.1,6 SUCCESS str138 source D3 1 7 fb S,D3.1,7 SUCCESS str 139 source_D3_1_8_fb______________________________________________________ S.D3.1,8 SUCCESS str140 source D3 1 9 fb S,D3.1,9 SUCCESS str‘141 ---------------WWW------WWW---WWW--WWW---------------------------------------------------------- source D3 1 10 fb S,D3.1,10 SUCCESS str 142 source D3 1 11 fb S,D3.1,11 SUCCESS str 143 source D3 1 12 fb S,D3.1,12Sl < str 144 source D3 2 1 fb S,D3.2,1 SUCCESS str148 ci_ i i .z-k r-“ v a-v . . . source U3 z z ro a,u3.2,z aucctaa str146 source D3 2 3 fb S,D3.2,3 SUCCESS str147 source_D3_2_4_fb S,D3.2,4 SUCCESS str148 source D3 2 5 fb S,D3.2,5 SUCCESS str149 source D3 2 6 fb S,D3.2,6 SUCCESS str150 source D3 2 7 fb S,D3.2,7 SUCCESS str151 source D3 2 8 fb S,D3.2,8 SUCCESS str 152 source D3 2 9 fb S,D3.2,9 SUCCESS str 153 source_D3_2_10_f b S,D3.2,10 SUCCESS str 154 source D3 2 11 fb S,D3.2,11 SUCCESS str 155 source D3 2 12 fb S,D3.2,12 SUCCESS str 156 source D3 3 1 fb S,D3.3,1 SUCCESS str157 source D3 3 2 fb S,D3.3,2 SUCCESS str158 source D3 3 3 fb S,D3.3,3 SUCCESS sir 159 source_D3_3_4_fb S,D3.3,4 SUCCESS sfr16C source D3 3 5 fb S,D3.3,5 SUCCESS str161 source D3 3 6 fb S,D3.3,6 SUCCESS str 162 source D3 3 7 fb S,D3.3,7 SUCCESS str163 source D3 3 8 fb S,D3.3,8 SUCCESS str 164 source D3 3 9 fb S,D3.3,9 SUCCESS str165 source D3 3 10 fb S,D3.3,10 SUCCESS str 166 source D3 3 11 fb S,D3.3,11 SUCCESS str 167 source D3 3 12 fb S.D3.3.12 SUCCESS str 168 source D3 4 1 fb S,D3.4,1 SUCCESS str169 source D3 4 2 fb S,D3.4,2 SUCCESS str 176 source D3 4 3 fb S,D3.4,3 SUCCESS sir171 source D3 4 4 fb S,D3.4,4 SUCCESS str172 source D3 4 5 fb S,D3.4,5 SUCCESS str173 source D3 4 6 fb S,D3.4,6 SUCCESS str174 source D3 4 7 fb S,D3.4,7 SUCCESS str175 source D3 4 8 fb S.D3.4.8 SUCCESS str 176 source D3 4 9 fb S,D3.4,9 SUCCESS str 177 source D3 4 10 fb S,D3.4,10 SUCCESS str 178 source D3 4 11 fb S,D3.4,11 SUCCESS str 179 source D3 4 12 fb S,D3.4,12 SUCCESS str 180 source D4 0 1 fb S,D4.0,1 SUCCESS str 181 source D4 0 2 fb S,D4.0,2 SUCCESS str182 source D4 0 3 fb S,D4.0,3 SUCCESS str183 source D4 0 4 fb S,D4.0,4 SUCCESS str184 source D4 0 5 fb S,D4.0,5 SUCCESS str 186 source D4 0 6 fb S,D4.0,6 SUCCESS str186 source D4 0 7 fb S,D4.0,7 SUCCESS str187 source D4 0 8 fb S,D4.0,8 SUCCESS str 188 source D4 0 9 fb S,D4.0,9 SUCCESS str189 source D4 0 10 fb S,D4.0,10 SUCCESS str 190 source_D4_0_11 _fb S,D4.0,11 SUCCESS str 191 source D4 0 12 fb S,D4.0,12 SUCCESS str 192 source D5 0 1 fb S,D5.0,1 SUCCESS str 193 source D5 0 2 fb S,D5.0,2 SUu^^L str 194 source_D5_0_3_fb S,D5.0,3 SUCCESS str 198 source D5 0 4 fb S,D5.0,4 SUCCESS str196 source_D5_0_5_fb S,D5.0,5 SUCCESS str197 source D5 0 6 fb S,D5.0,6 SUCCESS sf r198 source D5 0 7 fb S,D5.0,7 SUCCESS sf r199 source D5 0 8 fb S,D5.0,8 SUCCESS str200 source D5 0 9 fb S,D5.0,9 SUCCESS str201 source D5 0 10 fb S,D5.0,10 SUCCESS str202 sourceD5 0 11 _fb S,D5.0,11 SUCCESS str203 source D5 0 12 fb S.D5.0,12 SUCCESS str204 str205 [delimiter] S-4.2 Toggle [sell out audioroutable _____________________[rese t] dock S-5.1 Toggle [SOtj usb routable[reset] usb wa:Meft togg!e dock S-5.2 Analog Initialize hSUHI $00 :$:t 1d audio left listen too nahi 2d bottoni soft 3d vak<e3 listen jefLbottomjight 4d vak<04 S-5.3 Analog Equate audio_left_listen 1d 2d value3 3d vaiue44d S-5.4 Analog Initialize 2d 3d 4d vak»2 vak<e3 value4 S-5.5 Analog Equate usb route fb 1d nob lob -op ion 2d value3 3d va!ue44d S-5.6 Analog Initialize left_window_full_screen___________________1d o;:: ; / X <? ief^windowjjioJn^pie 2d .......................................3d left window quad 5d vaiue2 values vaiue4 S-5.7.1 Analog Equate left window mode fb 1d left window full screen fb 2d ::?e: ;):C X :0 values 3d h:0: -:--7:0 K‘- 0-:-^ value4 5d left_window_quad_fb................................................. S-5.7.2 Analog Initialize left window u»per left Od ■' p::> :‘:XXo'f left window center left 1d vaiue2 left window lower left 2d vaiue3 left window upper right 3d vaiue4 left window center right 4d vaiueo teft_windowjower_right 5d value6 S-5.7.3 Analog Equate leftjAindow^pip^modeJt) Od ________________________________________1d values 2d vaiue4 3d values 4d values 5d S-5.7.4 Analog Buffer left window quad fb wall video left top left go enable ai: aou S-5.7.5 Analog Buffer left window full screen fb enable wall_video_left_full_screen ainl aouti w. S-5.7.6 source_d1_0_1_________________________________ ______________________________1d ___________2d wall_videojeftjfull_screen^ source_d1_0_2 source_d1_0_3 3d vaiue3 source_d1_0_4 4d vaiue4 source_d1_0_5 5d vaiuel source d1 0 6 6d vasueB source d1 0 7 7d value? source_d1_0_8 ___________8d vaiijoS source_d1_0_9 9d values source_d1_0_10 Od vaiuelO source_d1_0_11 Od : 1 source_d1_0_12 Od V3: JS : S-5.8.1.1 Analog Equate wall video left top left fb 1d _____________________________________2d vaiue3 3d valued 4d values 5d valuefi 6d value? 7d values 8d values 9d vaiuelOOd valuel 1 Od valuel 2 Od source d1.......0 1 fb______________________________________________________ source d1 0 2 fb source d1 0 3 fb source d1 0 4 fb source. _d1. _0_5_fb source d1 0 6 fb source d1. 0 7 fb_______________________________________________________ source d1 0 8 fb source. ......d1 0 9 fb______________________________________________________ source d1 0 10 fb source. _dl _0_11_fb source d1 0 12 fb S-5.8.1.2 source d1 1 1 ______________________________1d _____________2d wallj / ide^ -----------------------ao----------------------------------- source_d1_1_2 source_d1_1_3 3d vaiue3 source_d1_1_4 4d vaiue4 source_d1_1_5 5d source_d1_1_6 ______________________________6d vasueB source_d1_1_7________________________________ ______________________________7d value? source_d1_1_8 _____________8d vaiijoS source_d1_1_9 9d values source_d1_1_10 Od vaiuelO source_d1_1_11 Od : 1 source_d1_1_12 Od V3: JS t2. S-5.8.2.1 Analog Equate .......... ...........................1d source d1.......1 1 fb______________________________________________________ 2d source d1 1 2 fb vaiue3 3d source d1 1 3 fb valued 4d source d1 1 4 fb valued 5d source d1 1 5 fb values 6d source d1 1 6 fb value? 7d source d11 7 fb_______________________________________________________ values 8d source d1 1 8 fb values 9d source.........d1..........1...........9 fb______________________________________________________ vaiuelOOd source d1 1 10 fb valuel 1 Od source d1 1 11 fb value120d source d1 1 12 fb S-5.8.2.2 source_d1_2_1_________________________________ ______________________________1d _____________2d source_d1_2_2 source_d1_2_3 3d vaiue3 source_d1_2_4 4d vaiue4 source_d1_2_5 5d vaiuel source_d1_2_6 ______________________________6d vasueB source_d1_2_7________________________________ ______________________________7d value? source_d1_2_8 _____________8d vaiijoS source_d1_2_9 9d valued source_d1_2_10 Od vaiuelO source_d1_2_11 Od : 1 source_d1_2_12 Od V3: JS : S-5.8.3.1 Analog Equate wall video left top right th 1d _____________________________________2d vaiue3 3d valued 4d values 5d values 6d value? 7d values 8d values 9d vaiuelOOd vaiuel 1 Od vaiuel 2 Od source d1.......2 1 fb______________________________________________________ source d1 2 2 fb source d1 2 3 fb source d1 2 4 fb source. _d1. _2_5_fb source d1 2 6 fb source d1. 2 7 fb_______________________________________________________ source d1 2 8 fb source. ......d1 ......2...........9...........fb______________________________________________________ source d1 2 10 fb source. _dl _2_11_fb source d1 2 12 fb S-5.8.3.2 source d1 3 1 w--- source d1 3 2 source d1 3 3 source d1 3 4 source d1 3 5 source d1 3 6 source d1 3 7 --«« source d1 3 8 source d1 3 9 source d1 3 10 source d1 3 11 source. _d1. _3_ .12 1d '.'V <>'' v : s. 2d 3d va;ue3 4d vaiue4 5d vaiuel 6d vasueB 7d value? 8d vaiijoS 9d valueb Od vaiuelO Od ! 1 Od V3: JS : S-5.8.4.1 Analog Equate wall video left bottom left fb 1d _____________________________________2d vaiue3 3d valued 4d values 5d values 6d value? 7d values 8d values 9d vaiuelOOd valuel 1 Od valuel 2 Od source d1.......3 1 fb______________________________________________________ source d1 3 2 fb source d1 3 3 fb source d1 3 4 fb source. .di. _3_5_fb source d1 3 6 fb source d1. 3 7 fb_______________________________________________________ source d1 3 8 fb source. ......d1 ......3...........9...........fb______________________________________________________ source d1 3 10 fb source. _dl _3_11_fb source d1 3 12 fb S-5.8.4.2 source d1 4 1 1d '.'V 0-- v : s..- source d1 4 2 2d source d1 4 3 3d vaiue3 source d1 4 4 4d vaiue4 source d1 4 5 5d source d1 4 6 6d vasueB ------------------------------------------------------- source d1 4 7 7d value? ---------------WK-----WK--WWW----------------------------------- source d1 4 8 8d vaiijoS source d1 4 9 9d values source d1 4 10 Od vaiuelO source d1 4 11 Od ! 1 source_d1_4_12 Od V3: JS : S-5.8.5.1 Analog Equate wall video left bottom right fb 1d source d1 4 1 fb 2d source d1 4 2 fb vaiue3 3d source d1 4 3 fb valued 4d source d1 4 4 fb values 5d source d1 4 5 fb values 6d source d1 4 6 fb value? 7d source d14 7 fb_______________________________________________________ values 8d source d1 4 8 fb values 9d source.........d1..........4 9 fb______________________________________________________ vaiuelOOd source d1 4 10 fb vaiuel 1 Od source d1 4 11 fb vaiuel 2 Od source d1 4 12 fb S-5.8.5.2 Toggle — _____________________________[set: [resist] GUt / 7 audio_w8il_center_toggle clock S-6.1 Toggle [seti out / / usb „watt„center„toggle ..high [:««:] [cun ; : , <.- -. ________________________________clock S-6.2 Analog Initialize listen center top center 1d audio center listen listen center top right 2d vaiue2 listen center bottom center 3d vatee3 listen center bottom right 4d va:ue4 S-6.3 Analog Equate audio center listen 1d .: --.4::-: :R:: :O 2d listen center ter s ->S values 3d listen center be ttem center 'te value4 4d S-6.4 usb center top center 5d ush center too Hcht 6d usb center bottom cantor 7d values ush conter boUo m ri o ht 8d vaiue4 S-6.5 Analog Equate 5d ____________________________________6d value3 7d valued 8d S-6.6 Analog Initialize center window full screen 1d center window pic in oic 2d center window side by SKie 3d center_window_quad................................ .................5d values values value4 S-6.7.1 contS: Analog Equate 1d center window full screen fb 2d values 3d vaiue4 5d center window quad fb S-6.7.2 center window upper center Od ce-^r center window center center 1d vak<e2 center window lower center 2d vaiue3 center window upper right 3d value4 center window center right 4d values center jrvsndowJowerjlghl 5d values S-6.7.3 Analog Equate centerjwindow^ipjnodeJb Od ________________________________________1d valued 2d valued 3d values 4d value6 5d WrteOW;j.ip&ri- S-6.7.4 Analog Buffer center window quad fb enable wall video center top left qo aini S-6.7.5 Analog Buffer center window full screen fb enable wall video center full screen aini aout: S-6.7.6 source_D2_0_1________________________________ ______________________________1d wall_video_center^ source D2 0 2 2d source D2 0 3 3d vaiue3 source D2 0 4 4d vaiue4 source D2 0 5 5d source D2 0 6 6d vasueB ---------------MH.-------m--—----------------------------------- — source D2 0 7 7d value? ---------------------MH---HH----------------------------------- — source D2 0 8 8d vaiijoS source D2 0 9 9d values source D2 0 10 Od vaiuelO source D2 0 11 Od : 1 source_D2_0_12 Od V3: JS t2. S-6.8.1.1 Analog Equate ....... ........................1d 2d source.........D2 0 1 fb______________________________________________________ source D2 0 2 fb vaiue3 3d sou rce_D2_0_3_fb valued 4d sou rce_D2_0_4_fb valued 5d source D2 0 5 fb --------------MW------WM--MW>---WM---------------------------------------------------------- values 6d sou rce_D2_0_6_fb value? 7d source D2 0 7 fb ---------------MW------MW--UHM---WWW---------------------------------------------------------- values 8d source D2 0 8 fb______________________ values 9d source.........D2 0 9 fb______________________________________________________ vaiuelOOd sou rce_D2_0_10_fb valuel 1 Od source D2 0 11 fb --------------->M»-----MM--WM----J ■ ■ L------------------------------------------------------- value120d source D2 0 12 fb S-6.8.1.2 source_D2_1_1________________________________ ______________________________1d ____________2d wall_video_center^ source_D2_1_2 source_D2_1_3 3d vaiue3 source_D2_1_4 4d vaiue4 source_D2_1_5 5d source D2 1 6 6d vasueB source D2 1 7 7d value? source_D2_1_8 _____________8d vaiijoS source_D2_1_9 9d values source_D2_1_10 Od vaiuelO source_D2_1_11 Od : 1 source_D2_1_12 Od V3: JS t2. S-6.8.2.1 Analog Equate ....... ........................1d 2d source D2 1 1 fb ---------------WWW.---------WWW--WWW---------------------------------------------------------- source D2 1 2 fb vaiue3 3d sou rce_D2_1_3_fb valued 4d sou rce_D2_1_4_fb valued 5d source D2 1 5 fb --------------WWW------WWW--WWW---WWW---------------------------------------------------------- values 6d sou rce_D2_1_6_fb value? 7d source D2 1 7 fb ---------------WWW------WWW--WWW)---WWW---------------------------------------------------------- values 8d source D2 1 8 fb________________________ values 9d source.........D2 1...........9 fb______________________________________________________ vaiuelOOd sou rce_D2_1_10_fb valuel 1 Od source D2 1 11 fb ---------------WWW-----JB ■ L-.www----- . . .------------------------------------------------------- value120d source D2 1 12 fb S-6.8.2.2 source D2 2 1 1d '.'V <>' ' V i s. .- source D2 2 2 2d source D2 2 3 3d vaiue3 source D2 2 4 4d vaiue4 source D2 2 5 5d source D2 2 6 6d vasueB ----------------m---------m--------------------------------------- source D2 2 7 7d value? ---------------WWW.------WWW---WWW---------------------------------- source D2 2 8 8d vaiijoS source D2 2 9 9d values source D2 2 10 Od vaiuelO source D2 2 11 Od ! 1 source_D2_2_12 Od V3: JS : S-6.8.3.1 Analog Equate ........................1d source. .....D2...........2............1...........fb______________________________________________________ 2d source D2 2 2 fb vaiue3 3d source D2 2 3 fb valued 4d source D2 2 4 fb values 5d source_ _D2_2_5_fb values 6d source D2 2 6 fb value? 7d source D2 2 7 fb______________________________________________________ values 8d source D2 2 8 fb values 9d source. ,D2...........2...........9...........fb______________________________________________________ vaiuelOOd source D2 2 10 fb vaiuel 1 Od source. _D2_2_11_fb vaiuel 2 Od source D2 2 12 fb S-6.8.3.2 source_D2_3_1________________________________ source D2 3 2 ______________________________1d 2d source D2 3 3 3d vaiue3 source D2 3 4 4d vaiue4 source D2 3 5 5d source D2 3 6 6d vasueB ----------------m---------m--------------------------------------- source D2 3 7 7d value? ---------------WWW,------WWW---WWW---------------------------------- source D2 3 8 8d vaiijoS source D2 3 9 9d values source D2 3 10 Od vaiuelO source D2 3 11 Od source_D2_3_12 Od V3: JS : S-6.8.4.1 Analog Equate 3moentermbottomJef?Jb ......................1d 2d source D2 3 1 fb source D2 3 2 fb vaiue3 3d source D2 3 3 fb valued 4d source D2 3 4 fb values 5d source D2 3 5 fb values 6d source D2 3 6 fb value? 7d source D2 3 7 fb______________________________________________________ values 8d source D2 3 8 fb values 9d source. D2...........3...........9...........fb______________________________________________________ vaiuelOOd source D2 3 10 fb vaiuel 1 Od source D2 3 11 fb vaiuel 2 Od source D2 3 12 fb S-6.8.4.2 source_D2_4_1________________________________ source D2 4 2 ______________________________1d 2d source D2 4 3 3d vaiue3 source D2 4 4 4d vaiue4 source D2 4 5 5d source D2 4 6 6d vasueB ----------------m---------m--------------------------------------- source D2 4 7 7d value? ---------------WWW,------WWW---WWW---------------------------------- source D2 4 8 8d vaiijoS source D2 4 9 9d values source D2 4 10 Od vaiuelO source D2 4 11 Od source_D2_4_12 Od V3: JS : S-6.8.5.1 Analog Equate W&:: 3 center bottom riant fb 1d source D2 4 1 fb 2d source D2 4 2 fb vaiue3 3d source D2 4 3 fb value4 4d source D2 4 4 fb values 5d source D2 4 5 fb values 6d source D2 4 6 fb value? 7d source D2 4 7 fb ---------------WWW------WWW-----WWW---------------------------------------------------------- values 8d source D2 4 8 fb values 9d source D2 4 9 fb ---------------WWW------WWW.^WWW--WWW---------------------------------------------------------- vaiuelOOd source D2 4 10 fb vaiuel 1 Od source D2 4 11 fb vaiuel 2 Od source D2 4 12 fb S-6.8.5.2 Toggle [set] Gut / 7 [reset] fed J audio.. wail., right Joggle dock S-7.1 Toggle [set] outMisb wall right toggle high [reset] [cut*} r: ad 11 j :g r: r J< jgd : or usb_wa!l_rightJoggle ____________dock S-7.2 Analog Initialize listen right top right 1d audio right listen listen right top right 2d vaiue2 listen right bottom right 3d va:ue3 listen rigtit bottom right 4d vak;e4 S-7.3 Analog Equate audio right listen 1d aattm ugh; urgjjmjt; 2d atom mJ: g.p dr c? to values 3d Udom -r<:ht bottom dcrim Jr value4 4d S-7.4 usb_nghtjopmright ________________________9d usn nant too rsoht 10d ush nciht bottorn doht 11d vak<e3 usb nnht oottorn noht 12d vaiue4 S-7.5 Analog Equate 9d ____________________________________10d value311d valued 12d S-7.6 Analog Initialize right window full screen 1d sight window pic in oic 2d va:ue2 sight window side by side 3d vaiue3 right_window_quad.................................. ....................5d vai:.;a4 S-7.7.1 Analog Equate rightj»rfndow_mode„fb 1d 2d valua3 3d valued 5d right window full screen fb rig ht wi ndow q uad fb S-7.7.2 rig ht_wi ndo wjj ppe rJeft _____________________Od WO i 0,0 right window center left 1d right window iower ieft 2d vaiue3 no hi wsndnw uooAr rk;ht 3d vaiue4 nciht window conker noht 4d vaiue^ • :q n t w • no ow so wo r n n o i 5d vaiueB S-7.7.3 Analog Equate rightjwindowjji^modeJb Od ________________________________________1d valued 2d valued 3d values 4d value6 5d S-7.7.4 right window full screen fb Analog Buffer enable wall video right full screen ain1 aou; S-7.7.5 Analog Buffer right window quad fb enable wall_video_right_top_left_route aou S-7.7.6 source D3 0 1 1d wall video right full screen source D3 0 2 2d source D3 0 3 3d vaiue3 source D3 0 4 4d vaiue4 source D3 0 5 5d vaiuel source_D3_0_6 _____________________________6d vasueB source D3 0 7 7d value? ---------------rtm.------mh---as----------------------------------- — source D3 0 8 8d vaiijoS source D3 0 9 9d valued source D3 0 10 Od vaiuelO source D3 0 11 Od : 1 source_D3_0_12 Od V3: JS : S-7.8.1.1 Analog Equate wall video right top left fb id _____________________________________2d vaiue3 3d valued 4d values 5d values 6d value? 7d values 8d values 9d vaiuelOOd valuel 1 Od valuel 2 Od source D3 0 1 fb______________________________________________________ source D3 0 2 fb source D3 0 3 fb source D3 0 4 fb source D3 0 5 fb source D3 0 6 fb source D3 0 7fb______________________________________________________ source D3 0 8 fb source. ,D3..........0..... 9 fb______________________________________________________ source D3 0 10 fb source D3 0 11 fb source D3 0 12 fb S-7.8.1.2 source_D3_1_1________________________________ ______________________________1d ___________2d walljdde^ source_D3_1_2 source_D3_1_3 3d vaiue3 source_D3_1_4 4d vaiue4 source_D3_1_5 5d source_D3_1_6 _____________________________6d vasueB source D3 1 7 7d value? source_D3_1_8 ___________8d vaiijoS source_D3_1_9 9d values source_D3_1_10 Od vaiuelO source_D3_1_11 Od : 1 source_D3_1_12 Od V3: JS : S-7.8.2.1 Analog Equate ......... ..........................1d source.........D3 1 1 fb______________________________________________________ 2d source D3 1 2 fb vaiue3 3d source D3 1 3 fb valued 4d source D3 1 4 fb values 5d source D3 1 5 fb values 6d source D3 1 6 fb value? 7d source D3 1 7 fb ---------------WWW-----------WWW---------------------------------------------------------- values 8d source D3 1 8 fb values 9d source D3 1 9 fb ---------------WWW.------WWW.^WW.--WWW---------------------------------------------------------- vaiuelOOd source D3 1 10 fb valuel 1 Od source D3 1 11 fb vaiue120d source D3 1 12 fb S-7.8.2.2 source_D3_2_1________________________________ ______________________________1d ___________2d source_D3_2_2 source_D3_2_3 3d vaiue3 source_D3_2_4 4d value4 source_D3_2_5 5d source_D3_2_6 _____________________________6d vasueB source_D3_2_7_______________________________ _____________________________7d value? source_D3_2_8 ___________8d vaiijoS source_D3_2_9 9d values source_D3_2_10 Od vaiuelO source_D3_2_11 Od : 1 source_D3_2_12 Od V3: JS : S-7.8.3.1 Analog Equate ....... .........................1d source.........D3.......2............1...........fb______________________________________________________ 2d source D3 2 2 fb vaiue3 3d source D3 2 3 fb valued 4d source D3 2 4 fb values 5d source D3 2 5 fb values 6d source D3 2 6 fb value? 7d source D3 2 7 fb______________________________________________________ values 8d source D3 2 8 fb values 9d source.........D3..........2...........9..........fb______________________________________________________ vaiuelOOd source D3 2 10 fb valuel 1 Od source D3 2 11 fb vaiue120d source D3 2 12 fb S-7.8.3.2 source_D3_3_1________________________________ ______________________________1d ___________2d source_D3_3_2 source_D3_3_3 3d vaiue3 source_D3_3_4 4d value4 source_D3_3_5 5d source_D3_3_6 _____________________________6d vasueB source_D3_3_7________________________________ _____________________________7d value? source_D3_3_8 ___________8d vaiijoS source_D3_3_9 9d values source_D3_3_10 Od vaiuelO source_D3_3_11 Od : 1 source_D3_3_12 Od V3: JS t2. S-7.8.4.1 Analog Equate Writ! 1d source D3 3 1 fb 2d source D3 3 2 fb vaiue3 3d source D3 3 3 fb valued 4d source D3 3 4 fb valued 5d source D3 3 5 fb valuefi 6d source D3 3 6 fb value? 7d source D3 3 7 fb______________________________________________________ values 8d source D3 3 8 fb values 9d source.........D3 3.9fb______________________________________________________ vaiuelOOd source D3 3 10 fb valuel 1 Od source D3 3 11 fb valuel 2 Od source D3 3 12 fb S-7.8.4.2 source_D3_4_1________________________________ ______________________________1d ___________2d source_D3_4_2 source_D3_4_3 3d values source_D3_4_4 4d value4 source_D3_4_5 5d source_D3_4_6 _____________________________6d vasueB source_D3_4_7_______________________________ _____________________________7d value? source_D3_4_8 ___________8d vaiijoS source_D3_4_9 9d values source_D3_4_10 Od vaiuelO source_D3_4_11 Od : 1 source_D3_4_12 Od V3: JS : it S-7.8.5.1 Analog Equate it to ....................1d source. .....D3..........4...........1...........fb______________________________________________________ 2d source D3 4 2 fb vaiue3 3d source D3 4 3 fb valued 4d source D3 4 4 fb values 5d source_ _D3_4_5_fb valuefi 6d source D3 4 6 fb value? 7d source D3 47 fb______________________________________________________ values 8d source D3 4 8 fb values 9d source. ,D3..........4...........9...........fb______________________________________________________ vaiuelOOd source D3 4 10 fb valuel 1 Od source. _D3_4_11_fb vaiue120d source D3 4 12 fb S-7.8.5.2 source D4 0 1 1d nvacubfe source D4 0 2 2d value? source D4 0 3 3d vak<e3 source D4 0 4 4d vaiue4 source D4 0 5 5d valueii source_D4_0_6 6d vaiueQ source D4 0 7 7d value? source D4 0 8 8d values source D4 0 9 9d values source D4 0 10 Od value! 0 source D4 0 11 Od value! 1 source_D4_0_12 Od vaiue!2 S-8.1 Analog Equate magnification 1 fb 1d source D4 0 1 fb 2d source D4 0 2 fb vaiue3 3d source D4 0 3 fb valued 4d source D4 0 4 fb valued 5d source D4 0 5 fb values 6d source D4 0 6 fb value? 7d source D4 0 7 fb values 8d source D4 0 8 fb values 9d source D4 0 9 fb value! 00d source D4 0 10 fb value! 1 Od source D4 0 11 fb value! 2 Od source D4 0 12 fb S-8.2 unreal_rx$____________________________________[rx$] program 1 started [eoable] [te$] rmrate source clear usb fb U,0,1 SUCCESS str1 source id 1 usb select fb U,1,1 SUCCESS str2 source id 2 usb select fb U,2,1 SUCCESS str3 source_id_ _3_usb_select_fb U,3,1 SUCCESS str4 source_id_ _4_usb_select_fb ______________________U,4,1 SUCCESS strS source_id_ _5_usb_select_fb _______U,5,1 SUCCESS str6 source id 6 usb select fb U,6,1 SUCCESS str7 source id 7 usb select fb U,7,1 SUCCESS str8 source id 8 usb select fb U,8,1 SUCCESS str9 source id 9 usb select fb U,9,1 SUCCESS str 10 source id 10 usb select fb U.10,1 SUCCESS str 11 str12 U,0,1 source clear usb str13 U,1,1 source. _id_1_usb_select str14U,2,1 source id 2 usb select str15 U,3,1 source id 3 usb select str16 U,4,1 source id 4 usb select str17U,5,1 source id 5 usb select :str18U,6,1 source id 6 usb select str19U,7,1 source id 7 usb select str20U,8,1 source id 8 usb select str21 U,9,1 source id 9 usb select str22U,10,1 source. _id_10_usb_select [delimiter] S-9.1 source clear usb Od source id 1 usb select 1d source id 2 usb select 2d vaiue3 source id 3 usb select 3d vaiue4 source id 4 usb select 4d source_id_5_usb_select ____________________5d vasueB source_id_6_usb_select_______________________ ____________________6d value? source id 7 usb select 7d vaiijoS source id 8 usb select 8d values source id 9 usb select 9d vaiue 11 source id 10 usb select 10d S-9.2 'sD Analog Equate 0d source clear usb fb 1d source id 1 usb select fb values 2d source id 2 usb select fb "----------------------------------------------------------- value- 3d source id 3 usb select fb values 4d source id 4 usb select fb values 5d source id 5 usb select fb value? 6d source id 6 usb select fb valua8 7d source id 7 usb select fb ----------------------------------------------------------- values 8d source id 8 usb select fb "------------------------------------------------------------ vaiue109d source id 9 usb select fb Juel 110d source id 10 usb select fb S-9.3 source D5 0 1 1d nvacubfe source D5 0 2 2d value? source D5 0 3 3d vak<e3 source D5 0 4 4d vaiue4 source D5 0 5 5d valueii source_D5_0_6 6d vaiueQ source D5 0 7 7d value? source D5 0 8 8d values source D5 0 9 9d values source D5 0 10 Od value! 0 source D5 0 11 Od value! 1 source_D5_0_12 Od vaiue!2 S-10.1 Analog Equate magnification 2 fb 1d source D5 0 1 fb 2d source D5 0 2 fb vaiue3 3d source D5 0 3 fb valued 4d source D5 0 4 fb valued 5d source D5 0 5 fb values 6d source D5 0 6 fb value? 7d source D5 0 7 fb values 8d source D5 0 8 fb values 9d source D5 0 9 fb value! 00d source D5 0 10 fb value! 1 Od source D5 0 11 fb value! 2 Od source D5 0 12 fb S-10.2 unr&3[jx$ ___________[rx$] proorarn 1 started [enable] source id 1 audio clear fb A, 1,0 SUCCESS \r str1 source id 2 audio clear fb A,2,0 SUCCESS \r str2 source id 3 audio clear fb A,3,0 SUCCESS \r str3 source id 4 audio clear fb A,4,0 SUCCESS \r str4 source id 5 audio clear fb ___________________A,5,0 SUCCESS \r strS source_ .....id...... 6..... audio _clear_fb _______A,6,0 SUCCESS \r str6 source id 7 audio clear fb A,7,0 SUCCESS \r str7 source id 8 audio clear fb A,8,0 SUCCESS \r str8 source id 9 audio clear fb A,9,0 SUCCESS \r str9 source id 1( ) audio clear fb A,10,0 SUCCESS \r str 10 source id 1 audio select fb A,1,1 SUCCESS str 11 source_ .....id...... 2..... audio _select_fb _______A,2,1 SUCCESS str 12 source_ ......id...... 3..... audio _select_fb ___________________A,3,1 SUCCESS str 13 source id 4 audio select fb _______A,4,1 SUCCESS str14 source id 5 audio select fb A,5,1 SUCCESS stria source id 6 audio select fb A,6,1 SUCCESS str16 source id 7 audio select fb A,7,1 SUCCESS str 17 source id 8 audio select fb A,8,1 SUCCESS str18 source id 9 audio select fb A,9,1 SUCCESS str 19 source id 10 audio select fb A,10,1 SUCCESS str20 str21 A,1,0 source id 1 audio clear str22A,2,0 source id 2 audio clear str23A,3,0 source id 3 audio clear str24A,4,0 source id 4 audio clear str25A,5,0 source id 5 audio clear str26 A,6,0 source id 6 audio clear str27A,7,0 source id 7 audio clear str28A,8,0 source id 8 audio clear sir29A,9,0 source id 9 audio clear str30A,10,0 source id 10 audio clear str31 A, 1,1 source id 1 audio select str32A,2,1 source id 2 audio select str33 A,3,1 source id 3 audio select str34A,4,1 source id 4 audio select str35A,5,1 source id 5 audio select str36A,6,1 source id 6 audio select str37A,7,1 source id 7 audio select str38A,8,1 source id 8 audio select str39A,9,1 source id 9 audio select str40A,10,1__________________________ source_id_10_audlo_select [delimiter] S-11.1 source id 1 audio clear Od source_id_2_audio_clear Od vaiue2 source id 3 audio clear Od source id 4 audio clear Od vaiue4 source id 5 audio clear Od values source id 6 audio clear Od source id 7 audio clear Od source_id_8_audio_clear Od V: 5 • U €$ 8 source id 9 audio clear Od V source_id_10_audio_clear____________________ __________________Od vaiuelO source id 1 audio select 1d vakiel 1 source id 2 audio select 2d vaiue12 source id 3 audio select 3d V8:U613 source id 4 audio select 4d vaiue14 source id 5 audio select 5d vaiuelo source id 6 audio select 6d vaiuelG source_id_7_audio_select_____________________ ___________________7d valuel? source id 8 audio select 8d value IB source id 9 audio select 9d source id 10 audio select 10d vasue20 S-11.2 Analog Equate Od source id 1 audio clear fb Od source id 2 audio clear fb value30d sou rce_id_3_a ud io_clear_f b va!ue40d sou rce_id_4_aud io_clear_fb values Od sou rce_id_5_a ud io_clear_f b values Od sou rce_id_6_a ud io_clear_f b value? Od sourcejd. 7_aud io_clear_fb__________________________________ values Od sou rce_id_8_aud io_clear_fb__ values Od sou rce_id_9_aud io_clear_fb vaiueWOd source id 10 audio clear fb vaiuell 1d sou rce_id_1 _aud io_select_fb vaiue122d sou rce_id_2_aud io_select_fb vaiue13 3d sou rce_id_3_aud io_select_fb 4 4d sou rce_id_4_aud io_select_fb______________ vaiue15 5d sou rce_id_5_a ud io_select_fb______________ value15 6d source id__6__audio_ select fb________________ va:ue177d source id 7 audio_select_fb vaiue188d sou rce_id_8_aud io_select_fb vaiue199d sou rce_id_9_a ud io_select_f b vaiueSOWd source id 10 audio select fb S-11.3 Dig:tal...Ennble Analog Enable String_Enable Auto_Store_Digiia! Auio_Siore_Analog Auto..Store. String Value.. Pass-Through lnitialize..on.. Startup File Location File_Name_Prefix program 1 started Headwall Save / Recall Presets Kam ti On Off On Off Off On On On WNVRAMW Preset 1 initialize Store_Digital Store Digital fb Store. Analog Store.. Analog., fb Store...String Store...String...fb Store All Recais_D!gita! Digital_RecaHed Recaii_Analog AnaiGg_RecaHed Recaii_Sbing Siring Recalled Recall All Clear.. Al [..Stored ..Va I ues Digital Jn[1] Digitai_out[1] Analog in[1] Analog out[1] String.Jn$[1] Stringjjut$[1] String Jn$[2] String_out$[2] Stringjn$[3] String_out$[3] Stri ng J n$[4] Siri ng out$[4] String in$[5] Siring..put$[5] String Jn$[6] Siring..put$[6] Stri ng. J n$[7] Siri ng . out$[7] String..in$[8] S;nng...oui$[8] Stringjn$[9] String_out$[9] Stri ng Jo $

[10] S tr I ng-.out$

[10] Stringjn$

[11] S tr ing_out$

[11] String.. in$

[12] String.. pui$

[12] String . in$

[13] String _oui$

[13] Stri ng in$

[14] Stri ng oui$

[14] String_in$[1S] String_oui$

[15] Stringjn$

[16] String^oui$

[16] String Jn$

[17] Stri ng_ou i$

[17] String in$

[18] SI ri ng..out$

[18] String, .in $

[19] Stri ng..pu-$

[19] String jn$

[20] 1 String put$

[20] Stri ng J n$[21 ] Stri ng_out$[21 ] program 1 started program 1 started program '1 started 7 it / / / ii ii preset 1 d / / preset 1 clear os it save preset 1 string 1 recall preset 1 string 1 save preset 1 string 2 recall preset 1 string 2 save preset 1 string 3 recall preset 1 string 3 save preset 1 string 4 recall preset 1 string 4 save preset 1 string 5 recall preset 1 string 5 save preset 1 string 6 recall preset 1 string 6 save preset 1 string 7 recall preset 1 string 7 save preset 1 string 8 recall preset 1 string 8 save preset 1 string 9 recall preset 1 string 9 save preset 1 string 10 recall preset 1 string 10 save preset 1 string 11 recall preset 1 string 11 save preset 1 string 12 recall preset 1 string 12 save preset 1 string 13 recall preset 1 string 13 save preset 1 string 14 recall preset 1 string 14 save preset 1 string 15 recall preset 1 string 15 save_preset_1_string_16 recall_preset_1_string_16 save preset 1 string 17 recall preset 1 string 17 save preset 1 string 18 recall preset 1 string 18 save preset 1 string 19 recall preset 1 string 19 save preset 1 string 20 recall preset 1 string 20 save_preset_1 _stri ng_21 recall_preset_1_string 21 save preset 1 string 22 String in$[22| savepreset 1 string 23 String in$

[23] save_preset 1 string 24 String in$

[24] save_preset 1 string 25 String in$

[25] save_preset 1 string 26 String in$

[26] save_preset 1 string 27 String in$

[27] save preset 1 string 28 String in$

[28] save preset 1 string 29 String in$f29] savepreset 1 string 30 String in$f30] save preset 1 string 31 String inSSt] save_preset 1 string 32 String in$

[32] save_preset 1 string 33 String in$

[33] save preset 1 string 34 String in-$[34| save_preset 1 string 35 String in$f35] save preset 1 string 36 String in$

[36] save preset 1 string 37 String in$

[37] savepreset 1 string 38 String in$

[38] save preset 1 string 39 String in$

[39] save preset 1 string 40 String in$

[40] [reference Name] String out$

[22] recall preset 1 string 22 String out$

[23] recall preset 1 string 23 String out$i24] recall preset 1 string 24 String ouiSKS] recall preset 1 string 25 String out$F26] recall preset 1 string 26 String oui$

[27] recall preset 1 string 27 String out-$

[28] recall preset 1 string 28 String out$

[29] recall preset 1 string 29 String out$

[30] recall preset 1 string 30 String oui$

[31] recall preset 1 string 31 String out$

[32] recall preset 1 string 32 String out$

[33] recall preset 1 string 33 String out$

[34] recall preset 1 string 34 String out$]35] recall preset 1 string 35 String out$

[36] recall preset 1 string 36 String «4$i37] recall preset 1 string 37 String out$

[38] recall preset 1 string 38 String our$F39] recall preset 1 string 39 String out$

[40] recall preset 1 string 40 S-12.1 Serial I / O unreaLm[ rx$] Enable] [ix$] strl Str2 SAVE,P1,01,CLEAN preset 1 clear [delimiter] S-12.2.1 One Shot preseM-dear trig ____________________________________________________________________________________[1 rig' 1 Jreset] out preset_X_clear_os pulsejime .25s S-12.2.2 Headwall Preset Filter __________________String begins with... match-String SAVE,P1,01_____________ [Reference Name] S-12.2.3 sa ve p reset 1 s t r i ng 1 Headwall Preset Filter unreal-rx.$String begins with... match_string SAVE,P1,02 [Reference Name] S-12.2.4 save preset l string 2 Headwall Preset Filter __________________String begins with... match string SAVE,P1,03 [Reference Name] S-12.2.5 save p reset 1 s t r i ng 3 ______________String begins with... match string SAVE,P1,04 sa ve p reset 1 s t r i ng 4 [Reference Name] S-12.2.6 Headwall Preset Filter unreaLrx$String begins with... match string SAVE.P1,05_______ save preset 1 string 5 unreal [Reference Name] S-12.2.7 Headwall Preset Filter ____________________String begins with... match string SAVE,P1,06 [Reference Name] S-12.2.8 save preset .1 string 6 Headwall Preset Filter unrealjxS String begins with... match_string SAVE,P1,07_____________ [Reference Name] S-12.2.9 save preset 1 string 7 ______________String begins with... match string SAVE,P1,08 sa ve p reset 1 s t r i ng 8 [Reference Name] S-12.2.10 Headwall Preset Filter unreaLrx$String begins with... match.string SAVE.P1,09_______ save preset 1 string 9 [Reference Name] S-12.2.11 Headwall Preset Filter unreaLjxS String begins with... save, preset .1 .string 10 match string SAVE, P1,10 [Reference Name] S-12.2.12 Headwall Preset Filter unreaMxS String begins with... match ..string SAVE,P1,11 [Reference Name] S-12.2.13 save preset 1 string 11 unreal __________________String begins with... match string SAVE,P1,12______________ [Reference Name] S-12.2.14 Headwall Preset Filter ______________String begins with... match..string SAVE,P1,13_______ [Reference Name] S-12.2.15 Headwall Preset Filter __________________String begins with... match, string SAVE, P1,14_____________________ [Reference Name] S-12.2.16 Headwall Preset Filter ____________String begins with. matdystringSAVE.P1,15 S-12.2.17 save preset 1 string 12 save preset 1 string 13 save, preset .1 .string 14 save preset 1 string 15 unreal __________________String begins with... match string SAVE,P1,16______________ [Reference Name] S-12.2.18 Headwall Preset Filter ______________String begins with... match..string SAVE,P1,17_______ [Reference Name] S-12.2.19 Headwall Preset Filter __________________String begins with... match, string SAVE, P1,18_____________________ [Reference Name] S-12.2.20 Headwall Preset Filter ____________String begins with. rnatchjjtring SAVE.P1,19 S-12.2.21 save preset 1 string 16 save preset 1 string 17 save, preset .1 .string 18 save preset 1 string 19 ____________String begins with... rr-afeh...string SAVE, P1,20________ save preset 1 string 20 [Reference Name] S-12.2.22 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE.P1,21_______ save preset 1 string 21 [Reference Name] S-12.2.23 Headwall Preset Filter unreal rx$ ______________String begins with... match string SAVE,P1,22 save, preset .1 .string 22 [Reference Name] S-12.2.24 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE.P1,23 [Reference Name] S-12.2.25 save preset 1 string 23 ______________String begins with... match string SAVE,P1,24 save preset 1 string 24 [Reference Name] S-12.2.26 Headwall Preset Filter unreaLrx$String begins with... match string SAVE.P1,25_______ save preset 1 string 25 [Reference Name] S-12.2.27 Headwall Preset Filter unreaLjxS String begins with... match string SAVE,P1,26 save preset 1 string 26 [Reference Name] S-12.2.28 Headwall Preset Filter ______________String begins with... match ^string SAVE.P1,27 save preset 1 string 27 [Reference Name] S-12.2.29 unreal __________________String begins with... cratch string SAVE,P1,28 [Reference Name] S-12.2.30 Headwall Preset Filter ______________String begins with... match..string SAVE.P1,29_______ [Reference Name] S-12.2.31 Headwall Preset Filter __________________String begins with... match string SAVE.P1,30____________________ [Reference Name] S-12.2.32 Headwall Preset Filter ____________String begins with. match ^string SAVE.P1,31 S-12.2.33 save preset 1 string 28 save preset 1 string 29 save, preset .1 .string 30 save preset 1 string 31 ____________String begins with... rr-afeh...string SAVE, P1,32________ save preset 1 string 32 [Reference Name] S-12.2.34 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE.P1,33_______ save preset 1 string 33 unreal [Reference Name] S-12.2.35 Headwall Preset Filter ____________________String begins with... match string SAVE,P1,34 [Reference Name] S-12.2.36 save, preset .1 .string 34 Headwall Preset Filter unrealjxS String begins with... matching SAVE, P1,35___________ [Reference Name] S-12.2.37 save preset 1 string 35 ____________________String begins with... match string SAVE,P1,36 [Reference Name] S-12.2.38 save preset 1 string 36 Headwall Preset Filter unreaLrx$String begins with... match string SAVE.P1,37_______ save preset 1 string 37 unreal rx$ [Reference Name] S-12.2.39 Headwall Preset Filter __________________String begins with... match .string SAVE.P1,38____________________ [Reference Name] S-12.2.40 save, preset .1 .string 38 Headwall Preset Filter ______________String begins with... match ..string SAVE.P1,39 save preset 1 string 39 S-12.2.41 ____________________String begins with... match string SAVE,P1,40 [Reference Name] S-12.2.42 save preset 1 string 40 One Shot preset 1 trig outpreset 1 recall Prig [ou t *] [rese!] pulse Jime 2s S-12.3.1 Serial Buffer preset 1 recall enable recall preset 1 string 1 in1$ recall preset 1 string 2 in2$ recall preset 1 string 3 in3$ recall preset 1 string 4 in4$ recall preset 1 string 5 in5$ recall preset 1 string 6 in6$ recall preset 1 string 7 in7$ recall preset 1 string 8 in8$ recall preset 1 string 9 in9$ recall preset 1 string 10 in 10$ recall_preset 1 string 11 in 11$ recall preset 1 string 12 in12$ recall preset 1 string 13 in 13$ recall preset 1 string 14 in 14$ recall preset 1 string 15 in 15$ recall preset 1 string 16 in 16$ recall preset 1 string 17 in 17$ recall preset 1 string 18 in 18$ recall preset 1 string 19 in 19$ recall preset 1 string 20 in20$ recall preset 1 string 21 in21 $ recall preset 1 string 22 in22$ recall preset 1 string 23 in23$ recall preset 1 string 24 in24$ recall preset 1 string 25 in25$ recall preset 1 string 26 in26$ recall preset 1 string 27 in27$ recall preset 1 string 28 in28$ recall preset 1 string 29 in29$ recall preset 1 string 30 in30$ recall preset 1 string 31 in31$ recall preset 1 string 32 in 32$ recall preset 1 string 33 in33$ recall preset 1 string 34 in34$ recall preset 1 string 35 in35$ recall preset 1 string 36 in36$ recall preset 1 string 37 in 37$ recall preset 1 string 38 in38$ recall preset 1 string 39 in39$ recall preset 1 string 40 in40$ CUt1$L"'a< Olit2$U£« Oi43$■■■ 0Ut4$ outs$ oui6$ Oi47$uno : OUt10$ 0Ut11$:£7j 0Ut12$2£M 00:1 3$<:’:'1 OUtl 4$:4:? 1 00:1 5$;.":U out16$u':rr out17$ynE out18$unn out19$unrj out20$uori oui21 $oo« out22$un« oui23$uoK out24$i^ OU:25$i.OK OO:26$iX« 00:27$ unr-’ OUt28$ our* 0:429$ unu ou{30$unr« out31$unr« out32$unr« 0:433$ 00« our34$u<u OUt35$ OUt36$:;:‘:O; 0at37$U0K 00:33$: :> 00:39$ OOH 01440$ I."':!-'- S-12.3.2 [rx§] [enable] [ixSJtmreaLM strl str2LOAD,P1 preset_1 str3LOAD,P2 preset 2 str4LOAD,P3 preset 3 str5 LOAD,P4 preset 4 str6 LOAD,P5 preset 5 str? LOAD,P6 preset 6 str8LOAD,P7 preset 7 sfr9 LOAD.P8 preset 8 str10l_OAD,P9 preset_9 strl 1 LOAD.P10 preseMO [delimiter] S-12.4 Digital...Enable Analog Enable String_Enable Auto_Store_Digiia! Auio_Siore_Analog Auto..Store. String Value.. Pass-Through lnitialize..on.. Startup File Location File_Name_Prefix program 1 started Headwall Save / Recall Presets Kam ti On Off On Off Off On On On WNVRAMW Preset 2 initialize Store_Digital Store Digital fb Store. Analog Store.. Analog., fb Store...String Store...String...fb Store All Recais_D!gita! Digital_RecaHed Recaii_Analog AnaiGg_RecaHed Recaii_St;ing Siring Recalled Recaii All Ciear.. Al [..Stored ..Va I ues Digital Jn[1] Digitai_out[1] Analog in[1] Analog out[1] String.Jn$[1] String_out$[1] String Jn$[2] String_out$[2] Stringjn$[3] String_out$[3] Stri ng J n$[4] Siri ng out$[4] String Jn$[5] String..put$[5] String..in$[6] String..put$[6] Stri ng. J n$[7] Siri ng . out$[7] String..in$[8] S;nng...oui$[8] Stringjn$[9] String_out$[9] Stri ng Jo $

[10] S tr I ng-.out$

[10] Stringjn$

[11] S tr ing_out$

[11] String.. in$

[12] String.. pui$

[12] String . in$

[13] String _oui$

[13] Stri ng in$

[14] Stri ng oui$

[14] String_in$

[15] String_oui$

[15] Stringjn$

[16] String^oui$

[16] String Jn$

[17] Stri ng_ou t$

[17] String in$

[18] SI ri ng..out$

[18] String. Jn $

[19] Stri ng..pu-$

[19] String jn$

[20] 1 String put$

[20] Stri ng J n$[21 ] Stri ng_out$[21 ] program 1 started program 1 started program_1_started / / it 3 ii ii / / preset 2 / / / / / / / / save preset 2 string 1 recall preset 2 string 1 save preset 2 string 2 recall preset 2 string 2 save preset 2 string 3 recall preset 2 string 3 save preset 2 string 4 recall preset 2 string 4 save preset 2 string 5 recall preset 2 string 5 save preset 2 string 6 recall preset 2 string 6 save preset 2 string 7 recall preset 2 string 7 save preset 2 string 8 recall preset 2 string 8 save preset 2 string 9 recall preset 2 string 9 save preset 2 string 10 recall preset 2 string 10 save preset 2 string 11 recall preset 2 string 11 save preset 2 string 12 recall preset 2 string 12 save preset 2 string 13 recall preset 2 string 13 save preset 2 string 14 recall preset 2 string 14 save preset 2 string 15 recall preset 2 string 15 save_preset_2_string_16 recal l_preset_2_string_16 save preset 2 string 17 recall preset 2 string 17 save preset 2 string 18 recall preset 2 string 18 save preset 2 string 19 recall preset 2 string 19 save preset 2 string 20 recall preset 2 string 20 save_preset_2_stri ng_21 recal l_preset_2_string 21 save preset 2 string 22 String in$[22| savepreset 2 string 23 String in$

[23] save_preset 2 string 24 String in$

[24] save_preset 2 string 25 String in$

[25] save_preset 2 string 26 String in$

[26] save_preset 2 string 27 String in$

[27] save preset 2 string 28 String in$

[28] save preset 2 string 29 String in$

[29] savepreset 2 string 30 String in$

[30] save preset 2 string 31 String inSSt] save_preset 2 string 32 String in$

[32] save_preset 2 string 33 String in$

[33] save preset 2 string 34 String in-$|'34| save_preset 2 string 35 String in$

[35] save preset 2 string 36 String in$

[36] save preset 2 string 37 String in$

[37] savepreset 2 string 38 String in$

[38] save preset 2 string 39 String in$

[39] save preset 2 string 40 String in$

[40] [reference Name] String out$i22] recall preset 2 string 22 String out$

[23] recall preset 2 string 23 String out$

[24] recall preset 2 string 24 String out$F25] recall preset 2 string 25 String oui$F26] recall preset 2 string 26 String oui$

[27] recall preset 2 string 27 String out-$

[28] recall preset 2 string 28 String out$

[29] recall preset 2 string 29 String out$

[30] recall preset 2 string 30 String oui$

[31] recall preset 2 string 31 String out$

[32] recall preset 2 string 32 String out$

[33] recall preset 2 string 33 String out$:34] recall preset 2 string 34 String out$F35] recall preset 2 string 35 String out$F36] recall preset 2 string 36 String out$i37] recall preset 2 string 37 String out$

[38] recall preset 2 string 38 String our$F39] recall preset 2 string 39 String out$

[40] recall preset 2 string 40 S-13.1 Headwall Preset Filter unreaLm String begins with... save preset 2 string 1 match string SAVE,P2,01 [Reference Name] S-13.2.1 unreal __________________String begins with... cratch string SAVE, P2,02 [Reference Name] S-13.2.2 Headwall Preset Filter ______________String begins with... match..string SAVE,P2,03_______ [Reference Name] S-13.2.3 Headwall Preset Filter __________________String begins with... match string SAVE, P2,04____________________ [Reference Name] S-13.2.4 Headwall Preset Filter ______________String begins with... match ..string SAVE, P2,05 S-13.2.5 sa ve p reset 2 stri ng 2 save p reset 2 stri ng 3 save, preset .2. string 4 save p reset 2 stri ng 5 unreal __________________String begins with... cratch string SAVE, P2,06 [Reference Name] S-13.2.6 Headwall Preset Filter ______________String begins with... match..string SAVE,P2,07_______ [Reference Name] S-13.2.7 Headwall Preset Filter __________________String begins with... match string SAVE,P2,08 [Reference Name] S-13.2.8 Headwall Preset Filter ____________String begins with. match ..string SAVE, P2,09 S-13.2.9 sa ve p reset 2 stri ng 6 save p reset 2 stri ng 7 save, preset .2. string 8 save p reset 2 stri ng 9 ____________String begins with... rr-afeh...string SAVE,P2,10________ [Reference Name] S-13.2.10 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE,P2,11________ save preset 2 string 10 save preset 2 string 11 [Reference Name] S-13.2.11 Headwall Preset Filter unreal rx$ ______________String begins with... match string SAVE,P2,12 save, preset .2 string 12 [Reference Name] S-13.2.12 Headwall Preset Filter unrealjxS String begins with... matchjjtring SAVE,P2,13 [Reference Name] S-13.2.13 save preset 2 string 13 ______________String begins with... match string SAVE,P2,14 save preset 2 string 14 [Reference Name] S-13.2.14 Headwall Preset Filter unreaLrx$String begins with... match string SAVE,P2,15_______ save preset 2 string 15 unreal [Reference Name] S-13.2.15 Headwall Preset Filter __________________String begins with... match string SAVE,P2,16 [Reference Name] S-13.2.16 save preset 2 string 16 Headwall Preset Filter ______________String begins with... match ^string SAVE,P2,17 save preset 2 string 17 S-13.2.17 unreal __________________String begins with... cratch string SAVE,P2,18 [Reference Name] S-13.2.18 Headwall Preset Filter ______________String begins with... match..string SAVE,P2,19_______ [Reference Name] S-13.2.19 Headwall Preset Filter __________________String begins with... match string SAVE,P2,20 [Reference Name] S-13.2.20 Headwall Preset Filter ______________String begins with... match ^string SAVE,P2,21 S-13.2.21 save preset 2 string 18 save preset 2 string 19 save, preset 2 string 20 save preset 2 string 21 unreal __________________String begins with... cratch string SAVE, P2,22 [Reference Name] S-13.2.22 Headwall Preset Filter ______________String begins with... match ^string SAVE,P2,23______ [Reference Name] S-13.2.23 Headwall Preset Filter __________________String begins with... match string SAVE, P2,24 [Reference Name] S-13.2.24 Headwall Preset Filter ____________String begins with. matdystringSAVE,P2,25 S-13.2.25 save preset 2 string 22 save preset 2 string 23 save preset 2 string 24 save preset 2 string 25 ____________String begins with... cratch string SAVE, P2,26 save preset 2 string 26 [Reference Name] S-13.2.26 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P2,27_______ save preset 2 string 27 unreal rx$ [Reference Name] S-13.2.27 Headwall Preset Filter ____________________String begins with... match string SAVE,P2,28 [Reference Name] S-13.2.28 save, preset 2 string 28 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P2,29 [Reference Name] S-13.2.29 save preset 2 string 29 ______________String begins with... match string SAVE,P2,30 save preset 2 string 30 [Reference Name] S-13.2.30 Headwall Preset Filter unreaLrx$String begins with... match string SAVE,P2,31_______ save preset 2 string 31 unreal [Reference Name] S-13.2.31 Headwall Preset Filter __________________String begins with... match string SAVE,P2,32 [Reference Name] S-13.2.32 save preset 2 string 32 Headwall Preset Filter ______________String begins with... match ^string SAVE, P2,33 save preset 2 string 33 S-13.2.33 ______________String begins with... match string SAVE,P2,34 save preset 2 string 34 [Reference Name] S-13.2.34 Headwall Preset Filter unreaLrx$String begins with... match string SAVE,P2,35_______ save preset 2 string 35 unreal [Reference Name] S-13.2.35 Headwall Preset Filter __________________String begins with... match string SAVE, P2,36 [Reference Name] S-13.2.36 save, preset 2 string 36 Headwall Preset Filter ______________String begins with... match ^string SAVE,P2,37 save preset 2 string 37 S-13.2.37 __________________String begins with... cratch string SAVE, P2,38 [Reference Name] S-13.2.38 save preset 2 string 38 Headwall Preset Filter ______________String begins with... match..string SAVE,P2,39_______ save preset 2 string 39 [Reference Name] S-13.2.39 Headwall Preset Filter unreal jx$String begins with... save, preset .2 string 40 match string SAVE, P2,40 [Reference Name] S-13.2.40 One Shot outpreset 2 recall pulse time 2s S-13.2.41.1 preset_2_recall__________________________________________________ recall preset 2 string 1 enabie in1$ 0^ ' recall preset 2 string 2 in2$ & recall preset 2 string 3 in3$ out3$n recall preset 2 string 4 in4$ oo;4$:. recall_preset_2_string_5 in5$ 0: 3 recall preset 2 string 6 ino$ 0: recall preset 2 string 7 in7$ 0 recall preset 2 string 8 in8$ OUi8$i recall preset 2 string 9 in9$ OU:9$i recall preset 2 string 10 in 10$ OUt10$n recall preset 2 string 11 in 11$ OU! recall preset 2 string 12 in12$ OU! recall preset 2 string 13 in 13$ oui13$n recall_preset_2_string_14 in 14$ OU! recall preset 2 string 15 in 15$ out1 5$:.. recall preset 2 string 16 in 16$ OU: recall preset 2 string 17 in 17$ Out17$O recall preset 2 string 18 in 18$ Out18$O recall preset 2 string 19 in 19$ outl 9$l- recall preset 2 string 20 in20$ oui20$i recall preset 2 string 21 in21 $ 00' recall preset 2 string 22 in 22$ out22$u recall preset 2 string 23 in23$ OU! 2 recall preset 2 string 24 in24$ out24$u recall preset 2 string 25 in25$ 0U! / > recall preset 2 string 26 in 26$ oui26$u recall preset 2 string 27 in27$ oui27$r. recall preset 2 string 28 in28$ out28$;.. recall preset 2 string 29 in29$ out29$L- recall preset 2 string 30 1030$ OUt30$3 recall preset 2 string 31 in31$ 0Ut31$i. recall preset 2 string 32 in 32$ OUt32$i. recall preset 2 string 33 in 33$ OUt33$i recall preset 2 string 34 in34$ recall preset 2 string 35 in35$ oui35$:. recall preset 2 string 36 in36$ oui36$u recall preset 2 string 37 in 37$ OU! 3 recall preset 2 string 38 in38$ ous38$u recall preset 2 string 39 in39$ OU:39$ recall preset 2 string 40 in40$ out40$;. S-13.2.41.2 preset_2_recall__________________________________________________ recall preset 2 string 1 enabie in1$ 0^ ' recall preset 2 string 2 in2$ & recall preset 2 string 3 in3$ out3$n recall preset 2 string 4 in4$ oo;4$:. recall_preset_2_string_5 in5$ 0: 3 recall preset 2 string 6 ino$ 0: recall preset 2 string 7 in7$ 0 recall preset 2 string 8 in8$ OUi8$i recall preset 2 string 9 in9$ OU:9$i recall preset 2 string 10 in 10$ OUt10$n recall preset 2 string 11 in 11$ OU! recall preset 2 string 12 in12$ OU! recall preset 2 string 13 in 13$ oui13$n recall_preset_2_string_14 in 14$ OU! recall preset 2 string 15 in 15$ out1 5$:.. recall preset 2 string 16 in 16$ OU: recall preset 2 string 17 in 17$ Out17$O recall preset 2 string 18 in 18$ Out18$O recall preset 2 string 19 in 19$ outl 9$l- recall preset 2 string 20 in20$ oui20$i recall preset 2 string 21 in21 $ 00' recall preset 2 string 22 in 22$ out22$u recall preset 2 string 23 in23$ OU! 2 recall preset 2 string 24 in24$ out24$u recall preset 2 string 25 in25$ 0U! / > recall preset 2 string 26 in 26$ oui26$u recall preset 2 string 27 in27$ oui27$r. recall preset 2 string 28 in28$ out28$;.. recall preset 2 string 29 in29$ out29$L- recall preset 2 string 30 1030$ OUt30$3 recall preset 2 string 31 in31$ 0Ut31$i. recall preset 2 string 32 in 32$ OUt32$i. recall preset 2 string 33 in 33$ OUt33$i recall preset 2 string 34 in34$ recall preset 2 string 35 in35$ oui35$:. recall preset 2 string 36 in36$ oui36$u recall preset 2 string 37 in 37$ OU! 3 recall preset 2 string 38 in38$ ous38$u recall preset 2 string 39 in39$ OU:39$ recall preset 2 string 40 in40$ out40$;. S-13.2.42 Digital...Enable Analog Enable String_Enable Auto_Store_Digiia! Auio_Siore_Analog Auto..Store. String Value.. Pass-Through lnitialize..on.. Startup File Location File_Name_Prefix program 1 started Headwall Save / Recall Presets Kam ti On Off On Off Off On On On WNVRAMW Preset 3 initialize Store_Digital Store Digital fb Store. Analog Store.. Analog., fb Store...String Store...String...fb Store All Recais_D!gita! Digital_RecaHed Recaii_Analog AnaiGg_RecaHed Recaii_St;ing Siring Recalled Recaii All Ciear.. Al [..Stored ..Va I ues Digital Jn[1] Digitai_out[1] Analog in[1] Analog out[1] String.Jn$[1] String_out$[1] String Jn$[2] String_out$[2] Stringjn$[3] String_out$[3] Stri ng J n$[4] Siri ng out$[4] String Jn$[5] String..put$[5] String..in$[6] String..put$[6] Stri ng. J n$[7] Siri ng . out$[7] String..in$[8] S;nng...oui$[8] Stringjn$[9] String_out$[9] Stri ng Jo $

[10] S tr I ng-.out$

[10] Stringjn$

[11] S tr ing_out$

[11] String.. in$

[12] String.. pui$

[12] String . in$

[13] String _oui$

[13] Stri ng in$

[14] Stri ng oui$

[14] String_in$

[15] String_oui$

[15] Stringjn$

[16] String^oui$

[16] String Jn$

[17] Stri ng_ou t$

[17] String in$

[18] SI ri ng..out$

[18] String. Jn $

[19] Stri ng..pu-$

[19] String jn$

[20] 1 String put$

[20] Stri ng J n$[21 ] Stri ng_out$[21 ] program 1 started program 1 started program_1_started / / it 3 ii ii / / preset 3 / / / / / / / / save preset 3 string 1 recall preset 3 string 1 save preset 3 string 2 recall preset 3 string 2 save preset 3 string 3 recall preset 3 string 3 save preset 3 string 4 recall preset 3 string 4 save preset 3 string 5 recall preset 3 string 5 save preset 3 string 6 recall preset 3 string 6 save preset 3 string 7 recall preset 3 string 7 save preset 3 string 8 recall preset 3 string 8 save preset 3 string 9 recall preset 3 string 9 save preset 3 string 10 recall preset 3 string 10 save preset 3 string 11 recall preset 3 string 11 save preset 3 string 12 recall preset 3 string 12 save preset 3 string 13 recall preset 3 string 13 save preset 3 string 14 recall preset 3 string 14 save preset 3 string 15 recall preset 3 string 15 save_preset_3_string_16 recal l_preset_3_string_16 save preset 3 string 17 recall preset 3 string 17 save preset 3 string 18 recall preset 3 string 18 save preset 3 string 19 recall preset 3 string 19 save preset 3 string 20 recall preset 3 string 20 save_preset_3_stri ng_21 recal l_preset_3_string 21 save preset 3 string 22 String in$

[22] String out$i22] recall preset 3 string 22 save preset 3 string 23 String in$

[23] String out$

[23] recall preset 3 string 23 save preset 3 string 24 String in$

[24] String out$

[24] recall preset 3 string 24 save preset 3 string 25 String in$

[25] String ouiSKS] recall preset 3 string 25 save preset 3 string 26 String in$

[26] String oui$f261 recall preset 3 string 26 save preset 3 string 27 String in$

[27] String oui$

[27] recall preset 3 string 27 save preset 3 string 28 String in$

[28] String oui$

[28] recall preset 3 string 28 save preset 3 string 29 String in$

[29] String out$

[29] recall preset 3 string 29 save_preset_3_stri ng_30 String in$

[30] String out$

[30] recall. _preset_3_string_ ,30 save preset 3 string 31 String in$[3l] String oui$[311 recall preset 3 string 31 save preset 3 string 32 String in$

[32] String out$

[32] recall preset 3 string 32 save preset 3 string 33 String in$

[33] String out$(33] recall preset 3 string 33 save preset 3 string 34 String in-$

[34] String out$i34] recall preset 3 string 34 save preset 3 string 35 String in$

[35] String out$F35] recall preset 3 string 35 save_preset_3_stri ng_36 String in$

[36] String c«<

[36] recall. _preset_3_string_ ,36 save preset 3 string 37 String in$

[37] String «4$i37] recall preset 3 string 37 save preset 3 string 38 String in$

[38] String out$

[38] recall preset 3 string 38 save preset 3 string 39 String in$

[39] String our$F39] recall preset 3 string 39 save preset 3 string 40 String in$

[40] String oui$

[40] recall preset 3 string 40 [Reference Name] S-14.1 Headwall Preset Filter unreal rx$ ____________________String begins with... match string SAVE,P3,01 [Reference Name] S-14.2.1 save p reset 3 stri ng 1 unreal __________________String begins with... cratch string SAVE,P3,02 [Reference Name] S-14.2.2 Headwall Preset Filter ______________String begins with... match.string SAVE,P3,03______ [Reference Name] S-14.2.3 Headwall Preset Filter __________________String begins with... match .string SAVE,P3,04____________________ [Reference Name] S-14.2.4 Headwall Preset Filter ____________String begins with. match ..string SAVE, P3,05 S-14.2.5 sa ve p reset 3 stri ng 2 save p reset 3 stri ng 3 save, preset .3. string 4 save p reset 3 stri ng 5 __________________String begins with... cratch string SAVE,P3,06 [Reference Name] S-14.2.6 sa ve p reset 3 stri ng 6 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P3,07_______ save p reset 3 stri ng 7 unreal [Reference Name] S-14.2.7 Headwall Preset Filter __________________String begins with... match string SAVE, P3,08 [Reference Name] S-14.2.8 save, preset .3. string 8 Headwall Preset Filter ______________String begins with... match ..string SAVE, P3,09 save p reset 3 stri ng 9 S-14.2.9 unreal __________________String begins with... rr-afeh .string SAVE,P3,10________________ [Reference Name] S-14.2.10 Headwall Preset Filter ______________String begins with... match..string SAVE,P3,11_______ [Reference Name] S-14.2.11 Headwall Preset Filter __________________String begins with... match string SAVE, P3,12_____________________ [Reference Name] S-14.2.12 Headwall Preset Filter save preset 3 string 10 save preset 3 string 11 save, preset 3 string 12 ______________String begins with... match ..string SAVE,P3,13 save preset 3 string 13 S-14.2.13 unreal __________________String begins with... rr-afeh...string SAVE,P3,14_________________ [Reference Name] S-14.2.14 Headwall Preset Filter ______________String begins with... match..string SAVE,P3,15_______ [Reference Name] S-14.2.15 Headwall Preset Filter __________________String begins with... match string SAVE,P3,16 [Reference Name] S-14.2.16 Headwall Preset Filter ____________String begins with. match_stringSAVE,P3,17 S-14.2.17 save preset 3 string 14 save preset 3 string 15 save, preset .3. string 16 save preset 3 string 17 ____________String begins with... rr-afeh .string SAVE,P3,18________ save preset 3 string 18 [Reference Name] S-14.2.18 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P3,19_______ save preset 3 string 19 unreal rx$ [Reference Name] S-14.2.19 Headwall Preset Filter ____________________String begins with... match string SAVE,P3,20 [Reference Name] S-14.2.20 save, preset .3 string 20 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P3,21 [Reference Name] S-14.2.21 save preset 3 string 21 ______________String begins with... match string SAVE,P3,22 save preset 3 string 22 [Reference Name] S-14.2.22 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P3,23_______ save preset 3 string 23 unreal [Reference Name] S-14.2.23 Headwall Preset Filter __________________String begins with... match string SAVE, P3,24 [Reference Name] S-14.2.24 save preset 3 string 24 Headwall Preset Filter ______________String begins with... match ^string SAVE,P3,25 save preset 3 string 25 S-14.2.25 unreal __________________String begins with... cratch string SAVE,P3,26 [Reference Name] S-14.2.26 Headwall Preset Filter ______________String begins with... match..string SAVE,P3,27_______ [Reference Name] S-14.2.27 Headwall Preset Filter __________________String begins with... match string SAVE, P3,28 [Reference Name] S-14.2.28 Headwall Preset Filter ____________String begins with. match ..string SAVE, P3,29 S-14.2.29 save preset 3 string 26 save preset 3 string 27 save, preset .3 string 28 save preset 3 string 29 __________________String begins with... cratch string SAVE, P3,30 [Reference Name] S-14.2.30 save preset 3 string 30 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P3,31_______ save preset 3 string 31 unreal [Reference Name] S-14.2.31 Headwall Preset Filter __________________String begins with... match string SAVE, P3,32 [Reference Name] S-14.2.32 save, preset .3 string 32 Headwall Preset Filter ______________String begins with... match ..string SAVE, P3,33 save preset 3 string 33 S-14.2.33 unreal __________________String begins with... cratch string SAVE,P3,34 [Reference Name] S-14.2.34 Headwall Preset Filter ______________String begins with... match..string SAVE,P3,35_______ [Reference Name] S-14.2.35 Headwall Preset Filter __________________String begins with... match string SAVE, P3,36 [Reference Name] S-14.2.36 Headwall Preset Filter ____________String begins with. match_stringSAVE,P3,37 S-14.2.37 save preset 3 string 34 save preset 3 string 35 save, preset .3 string 36 save preset 3 string 37 ____________String begins with... cratch string SAVE,P3,38 [Reference Name] S-14.2.38 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P3,39_______ save preset 3 string 39 unreal [Reference Name] S-14.2.39 Headwall Preset Filter ____________________String begins with... match string SAVE,P3,40 [Reference Name] S-14.2.40 save, preset .3 string 40 One Shot outpreset 3 recall pulse time 2s S-14.2.41.1 Serial Buffer recall preset 3 string 1 in1$ recall preset 3 string 2 in2$ recall preset 3 string 3 in3$ recall preset 3 string 4 in4$ recall preset 3 string 5 in5$ recall preset 3 string 6 in6$ recall preset 3 string 7 in7$ recall preset 3 string 8 in8$ recall preset 3 string 9 in9$ recall preset 3 string 10 in 10$ recall_preset 3 string 11 in 11$ recall preset 3 string 12 in12$ recall preset 3 string 13 in 13$ recall preset 3 string 14 in 14$ recall preset 3 string 15 in 15$ recall preset 3 string 16 in 16$ recall preset 3 string 17 in 17$ recall preset 3 string 18 in 18$ recall preset 3 string 19 in 19$ recall preset 3 string 20 in20$ recall preset 3 string 21 in21 $ recall preset 3 string 22 in22$ recall preset 3 string 23 in23$ recall preset 3 string 24 in24$ recall preset 3 string 25 in25$ recall preset 3 string 26 in26$ recall preset 3 string 27 in27$ recall preset 3 string 28 in28$ recall preset 3 string 29 in29$ recall preset 3 string 30 in30$ recall preset 3 string 31 in31$ recall preset 3 string 32 in 32$ recall preset 3 string 33 in33$ recall preset 3 string 34 in34$ recall preset 3 string 35 in35$ recall preset 3 string 36 in36$ recall preset 3 string 37 in 37$ recall preset 3 string 38 in38$ recall preset 3 string 39 in39$ recall preset 3 string 40 in40$ cud$on 0Ut2$(X« cuiSScon oui5$ unn oul6$ (inn ou;7$unK ou:S$ < oui10$ ucrs 0(411$ non O(412$uuH OUt 13$ :4:4: OUtl 4$UC”: octi 5$;;'« out16$unH cud 7». out18$unn C;ud9$unn out20$cn« O(ii21 o(422$uo« O(423$uhh out24$ucd oui25$ucK 01:1265^ 0ui27$(4:H out28$ con (■■429$ uno ouS30$unw out31$unw out32$unr« (■■433$ ours o (434$ uno 0(435$U:'« 0(436$ HuH 0(437$: nn 0(433$ OOH 0(439$ :44( 0(440$ S-14.2.41.2 Digital...Enable Analog Enable String_Enable Auto_Store_Digiia! Auio_Siore_Analog Auto..Store. String Value.. Pass-Through lnitialize..on.. Startup File Location File_Name_Prefix program 1 started Headwall Save / Recall Presets Kam ti On Off On Off Off On On On WNVRAMW Preset 4 initialize Store_Digital Store Digital fb Store. Analog Store.. Analog., fb Store...String Store...String...fb Store All Recais_D!gita! Digital_RecaHed Recaii_Analog AnaiGg_RecaHed Recaii_St;ing Siring Recalled Recaii All Ciear.. Al [..Stored ..Va I ues Digital Jn[1] Digitai_out[1] Analog in[1] Analog out[1] String.Jn$[1] String_out$[1] String Jn$[2] String_out$[2] Stringjn$[3] String_out$[3] Stri ng J n$[4] Siri ng out$[4] String Jn$[5] String..put$[5] String..in$[6] String..put$[6] Stri ng. J n$[7] Siri ng . out$[7] String..in$[8] S;nng...oui$[8] Stringjn$[9] String_out$[9] Stri ng Jo $

[10] S tr I ng-.out$

[10] Stringjn$

[11] S tr ing_out$

[11] String.. in$

[12] String.. pui$

[12] String . in$

[13] String _oui$

[13] Stri ng in$

[14] Stri ng oui$

[14] String_in$

[15] String_oui$

[15] Stringjn$

[16] String^oui$

[16] String Jn$

[17] Stri ng_ou t$

[17] String in$

[18] SI ri ng..out$

[18] String. Jn $

[19] Stri ng..pu-$

[19] String jn$

[20] 1 String put$

[20] Stri ng J n$[21 ] Stri ng_out$[21 ] program 1 started program 1 started program_1_started / / it 3 ii ii / / preset 4 / / / / / / / / save preset 4 string 1 recall preset 4 string 1 save preset 4 string 2 recall preset 4 string 2 save preset 4 string 3 recall preset 4 string 3 save preset 4 string 4 recall preset 4 string 4 save preset 4 string 5 recall preset 4 string 5 save preset 4 string 6 recall preset 4 string 6 save preset 4 string 7 recall preset 4 string 7 save preset 4 string 8 recall preset 4 string 8 save preset 4 string 9 recall preset 4 string 9 save preset 4 string 10 recall preset 4 string 10 save preset 4 string 11 recall preset 4 string 11 save preset 4 string 12 recall preset 4 string 12 save preset 4 string 13 recall preset 4 string 13 save preset 4 string 14 recall preset 4 string 14 save preset 4 string 15 recall preset 4 string 15 save_preset_4_string_16 recal l_preset_4_string_16 save preset 4 string 17 recall preset 4 string 17 save preset 4 string 18 recall preset 4 string 18 save preset 4 string 19 recall preset 4 string 19 save preset 4 string 20 recall preset 4 string 20 save_preset_4_stri ng_21 recal l_preset_4_string 21 save preset 4 string 22 String in$

[22] String out$i22] recall preset 4 string 22 save preset 4 string 23 String in$

[23] String out$

[23] recall preset 4 string 23 save preset 4 string 24 String in$

[24] String out$F24] recall preset 4 string 24 save preset 4 string 25 String in$

[25] String out$F25] recall preset 4 string 25 save preset 4 string 26 String in$

[26] String oui$f261 recall preset 4 string 26 save preset 4 string 27 String in$

[27] String oui$

[27] recall preset 4 string 27 save preset 4 string 28 String in$

[28] String out$F28] recall preset 4 string 28 save preset 4 string 29 String in$

[29] String out$

[29] recall preset 4 string 29 save_preset_4_stri ng_30 String in$

[30] String out$

[30] recall. _preset_4_string_ ,30 save preset 4 string 31 String in$[3l] String oui$[311 recall preset 4 string 31 save preset 4 string 32 String in$

[32] String out$

[32] recall preset 4 string 32 save preset 4 string 33 String in$

[33] String out$(33] recall preset 4 string 33 save preset 4 string 34 String in-$

[34] String out$:34] recall preset 4 string 34 save preset 4 string 35 String in$

[35] String ouF$F35] recall preset 4 string 35 save_preset_4_stri ng_36 ■String in$

[36] String c«4$

[36] recall. _preset_4_string_ ,36 save preset 4 string 37 String in$

[37] String «4$F37] recall preset 4 string 37 save preset 4 string 38 String in$

[38] String out$

[38] recall preset 4 string 38 save preset 4 string 39 String in$

[39] String our$F39] recall preset 4 string 39 save preset 4 string 40 String in$

[40] String out$F40] recall preset 4 string 40 [Reference Name] S-15.1 Headwall Preset Filter unreaLm String begins with... save preset 4 string 1 match string SAVE,P4,01 [Reference Name] S-15.2.1 unreal __________________String begins with... cratch string SAVE,P4,02 [Reference Name] S-15.2.2 Headwall Preset Filter ______________String begins with... match..string SAVE,P4,03_______ [Reference Name] S-15.2.3 Headwall Preset Filter __________________String begins with... match string SAVE, P4,04____________________ [Reference Name] S-15.2.4 Headwall Preset Filter ____________String begins with. match_stringSAVE,P4,05 S-15.2.5 sa ve p reset 4 stri ng 2 save p reset 4 stri ng 3 save, preset .4. string 4 save p reset 4 stri ng 5 __________________String begins with... cratch string SAVE, P4,06 [Reference Name] S-15.2.6 sa ve p reset 4 stri ng 6 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P4,07_______ save p reset 4 stri ng 7 [Reference Name] S-15.2.7 Headwall Preset Filter unreal. rx$String begins with... save, preset .4. string 8 match string SAVE,P4,08 [Reference Name] S-15.2.8 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P4,09 [Reference Name] S-15.2.9 save p reset 4 stri ng 9 ______________String begins with... match string SAVE,P4,10 [Reference Name] S-15.2.10 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P4,11________ save preset 4 string 11 unreal rx$ [Reference Name] S-15.2.11 Headwall Preset Filter __________________String begins with... match .string SAVE,P4,12_____________________ [Reference Name] S-15.2.12 save, preset .4 .string 12 Headwall Preset Filter ______________String begins with... match ..string SAVE,P4,13 save preset 4 string 13 S-15.2.13 unreal __________________String begins with... match .string SAVE,P4,14_______________ [Reference Name] S-15.2.14 Headwall Preset Filter ______________String begins with... match..string SAVE,P4,15_______ [Reference Name] S-15.2.15 Headwall Preset Filter __________________String begins with... match string SAVE,P4,16 [Reference Name] S-15.2.16 Headwall Preset Filter ____________String begins with. match_stringSAVE,P4,17 S-15.2.17 save preset 4 string 14 save preset 4 string 15 save, preset .4 string 16 save preset 4 string 17 __________________String begins with... match .string SAVE,P4,18_______________ [Reference Name] S-15.2.18 save preset 4 string 18 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P4,19_______ save preset 4 string 19 unreal rx$ [Reference Name] S-15.2.19 Headwall Preset Filter __________________String begins with... match string SAVE, P4,20 [Reference Name] S-15.2.20 save, preset .4 .string 20 Headwall Preset Filter ______________String begins with... match ..string SAVE,P4,21 save preset 4 string 21 S-15.2.21 unreal __________________String begins with... cratch string SAVE,P4,22 [Reference Name] S-15.2.22 Headwall Preset Filter ______________String begins with... match..string SAVE,P4,23_______ [Reference Name] S-15.2.23 Headwall Preset Filter __________________String begins with... match string SAVE, P4,24____________________ [Reference Name] S-15.2.24 Headwall Preset Filter ____________String begins with. match_stringSAVE,P4,25 S-15.2.25 save preset 4 string 22 save preset 4 string 23 save, preset .4 .string 24 save preset 4 string 25 ____________String begins with... cratch string SAVE,P4,26 save preset 4 string 26 [Reference Name] S-15.2.26 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P4,27_______ save preset 4 string 27 unreal rx$ [Reference Name] S-15.2.27 Headwall Preset Filter ____________________String begins with... match string SAVE,P4,28 [Reference Name] S-15.2.28 save, preset .4 .string 28 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P4,29 [Reference Name] S-15.2.29 save preset 4 string 29 unreal __________________String begins with... cratch string SAVE, P4,30 [Reference Name] S-15.2.30 Headwall Preset Filter ______________String begins with... match..string SAVE,P4,31_______ [Reference Name] S-15.2.31 Headwall Preset Filter __________________String begins with... match string SAVE, P4,32____________________ [Reference Name] S-15.2.32 Headwall Preset Filter ____________String begins with. match ^string SAVE, P4,33 S-15.2.33 save preset 4 string 30 save preset 4 string 31 save, preset .4 .string 32 save preset 4 string 33 __________________String begins with... cratch string SAVE,P4,34 [Reference Name] S-15.2.34 save preset 4 string 34 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P4,35_______ save preset 4 string 35 unreal [Reference Name] S-15.2.35 Headwall Preset Filter __________________String begins with... match string SAVE, P4,36 [Reference Name] S-15.2.36 save, preset .4 .string 36 Headwall Preset Filter ______________String begins with... match ..string SAVE, P4,37 save preset 4 string 37 S-15.2.37 ______________String begins with... match string SAVE,P4,38 save preset 4 string 38 [Reference Name] S-15.2.38 Headwall Preset Filter unreaLrx$String begins with... match.string SAVE, P4,39_______ save preset 4 string 39 [Reference Name] S-15.2.39 Headwall Preset Filter unreaLjxS String begins with... save, preset .4 .string 40 match .string SAVE,P4,40 [Reference Name] S-15.2.40 One Shot outpreset 4 recall [out']____________________________________________ [rese!] pulse time 2s S-15.2.41.1 Serial Buffer preset_4_recall__________________________________________________ recall preset 4 string 1 enabie in1$ 0^ ' recall preset 4 string 2 in2$ & recall preset 4 string 3 in3$ out3$n recall preset 4 string 4 in4$ oo;4$:. recall_preset_4_string_5 in5$ 0: 3 recall preset 4 string 6 ino$ 0: recall preset 4 string 7 in7$ 0 recall preset 4 string 8 in8$ OUi8$i recall preset 4 string 9 in9$ OU:9$i recall preset 4 string 10 in 10$ OUt10$n recall preset 4 string 11 in 11$ OU! recall preset 4 string 12 in12$ OU! recall preset 4 string 13 in 13$ oui13$n recall_preset_4_string_14 in 14$ OU! recall preset 4 string 15 in 15$ out1 5$:.. recall preset 4 string 16 in 16$ OU: recall preset 4 string 17 in 17$ Out17$O recall preset 4 string 18 in 18$ Out18$O recall preset 4 string 19 in 19$ outl 9$l- recall preset 4 string 20 in20$ oui20$i recall preset 4 string 21 in21 $ 00' recall preset 4 string 22 in 22$ out22$u recall preset 4 string 23 in23$ OU! 2 recall preset 4 string 24 in24$ out24$u recall preset 4 string 25 in25$ 0U! / > recall preset 4 string 26 in 26$ oui26$u recall preset 4 string 27 in27$ oui27$r. recall preset 4 string 28 in28$ out28$;.. recall preset 4 string 29 in29$ out29$L- recall preset 4 string 30 1030$ OUt30$3 recall preset 4 string 31 in31$ 0Ut31$i. recall preset 4 string 32 in 32$ OUt32$i. recall preset 4 string 33 in 33$ OUt33$i recall preset 4 string 34 in34$ recall preset 4 string 35 in35$ oui35$:. recall preset 4 string 36 in36$ oui36$u recall preset 4 string 37 in 37$ OU! 3 recall preset 4 string 38 in38$ ous38$u recall preset 4 string 39 in39$ OU:39$ recall preset 4 string 40 in40$ out40$;. S-15.2.41.2 Digital...Enable Analog Enable String_Enable Auto_Store_Digiia! Auio_Siore_Analog Auto..Store. String Value.. Pass-Through lnitialize..on.. Startup File Location File_Name_Prefix program 1 started Headwall Save / Recall Presets Kam ti On Off On Off Off On On On WNVRAMW Preset 5 initialize Store_Digital Store Digital fb Store. Analog Store.. Analog., fb Store...String Store...String...fb Store All Recais_D!gita! Digital_RecaHed Recaii_Analog AnaiGg_RecaHed Recaii_St;ing Siring Recalled Recaii All Ciear.. Al [..Stored ..Va I ues Digital Jn[1] Digitai_out[1] Analog in[1] Analog out[1] String.Jn$[1] String_out$[1] String Jn$[2] String_out$[2] Stringjn$[3] String_out$[3] Stri ng J n$[4] Siri ng out$[4] String Jn$[5] String..put$[5] String..in$[6] String..put$[6] Stri ng. J n$[7] Siri ng . out$[7] String..in$[8] S;nng...oui$[8] Stringjn$[9] String_out$[9] Stri ng Jo $

[10] S tr I ng-.out$

[10] Stringjn$

[11] S tr ing_out$

[11] String.. in$

[12] String.. pui$

[12] String . in$

[13] String _oui$

[13] Stri ng in$

[14] Stri ng oui$

[14] String_in$

[15] String_oui$

[15] Stringjn$

[16] String^oui$

[16] String Jn$

[17] Stri ng_ou t$

[17] String in$

[18] SI ri ng..out$

[18] String. Jn $

[19] Stri ng..pu-$

[19] String jn$

[20] 1 String put$

[20] Stri ng J n$[21 ] Stri ng_out$[21 ] program 1 started program 1 started program_1_started / / it 3 ii ii / / preset 5 / / / / / / / / save preset 5 string 1 recall preset 5 string 1 save preset 5 string 2 recall preset 5 string 2 save preset 5 string 3 recall preset 5 string 3 save preset 5 string 4 recall preset 5 string 4 save preset 5 string 5 recall preset 5 string 5 save preset 5 string 6 recall preset 5 string 6 save preset 5 string 7 recall preset 5 string 7 save preset 5 string 8 recall preset 5 string 8 save preset 5 string 9 recall preset 5 string 9 save preset 5 string 10 recall preset 5 string 10 save preset 5 string 11 recall preset 5 string 11 save preset 5 string 12 recall preset 5 string 12 save preset 5 string 13 recall preset 5 string 13 save preset 5 string 14 recall preset 5 string 14 save preset 5 string 15 recall preset 5 string 15 save_preset_5_string_16 recal l_preset_5_string_16 save preset 5 string 17 recall preset 5 string 17 save preset 5 string 18 recall preset 5 string 18 save preset 5 string 19 recall preset 5 string 19 save preset 5 string 20 recall preset 5 string 20 save_preset_5_stri ng_21 recal l_preset_5_string 21 save preset 5 string 22 String in$

[22] String out$i22] recall preset 5 string 22 save preset 5 string 23 String in$

[23] String out$

[23] recall preset 5 string 23 save preset 5 string 24 String in$

[24] String out$i24] recall preset 5 string 24 save preset 5 string 25 String in$

[25] String ouiSKS] recall preset 5 string 25 save preset 5 string 26 String in$

[26] String oui$f261 recall preset 5 string 26 save preset 5 string 27 String in$

[27] String oui$

[27] recall preset 5 string 27 save preset 5 string 28 String in$

[28] String oui$

[28] recall preset 5 string 28 save preset 5 string 29 String in$

[29] String out$

[29] recall preset 5 string 29 save_preset_5_stri ng_30 String in$

[30] String out$

[30] recall. _preset_5_string_30 save preset 5 string 31 String in$[3l] String oui$[311 recall preset 5 string 31 save preset 5 string 32 String in$

[32] String out$

[32] recall preset 5 string 32 save preset 5 string 33 String in$

[33] String out$(33] recall preset 5 string 33 save preset 5 string 34 String in-$

[34] String out$:34] recall preset 5 string 34 save preset 5 string 35 String in$

[35] String out$F35] recall preset 5 string 35 save_preset_5_stri ng_36 ■String in$

[36] String c«4$

[36] recall. _preset_5_string_36 save preset 5 string 37 String in$

[37] String «4$i37] recall preset 5 string 37 save preset 5 string 38 String in$

[38] String out$

[38] recall preset 5 string 38 save preset 5 string 39 String in$

[39] String our$F39] recall preset 5 string 39 save preset 5 string 40 String in$

[40] String oui$

[40] recall preset 5 string 40 [Reference Name] S-16.1 Headwall Preset Filter unreal rx$ ____________________String begins with... match string SAVE,P5,01 [Reference Name] S-16.2.1 save p reset 5 stri ng 1 ______________String begins with... match string SAVE,P5,02 sa ve p reset 5 stri ng 2 [Reference Name] S-16.2.2 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P5,03_______ save p reset 5 stri ng 3 unreal [Reference Name] S-16.2.3 Headwall Preset Filter __________________String begins with... match string SAVE, P5,04 [Reference Name] S-16.2.4 save preset .5. string 4 Headwall Preset Filter ______________String begins with... match ^string SAVE, P5,05 save p reset 5 stri ng 5 S-16.2.5 unreal __________________String begins with... cratch string SAVE, P5,06 [Reference Name] S-16.2.6 Headwall Preset Filter ______________String begins with... rnatch string SAVE,P5,07_______ [Reference Name] S-16.2.7 Headwall Preset Filter __________________String begins with... match string SAVE, P5,08 [Reference Name] S-16.2.8 Headwall Preset Filter ____________String begins with. match_stringSAVE,P5,09 S-16.2.9 sa ve p reset 5 stri ng 6 save p reset 5 stri ng 7 save preset .5. string 8 save p reset 5 stri ng 9 ____________String begins with... cratch string SAVE,P5,10 [Reference Name] S-16.2.10 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P5,11________ save preset 5 string 10 save preset 5 string 11 [Reference Name] S-16.2.11 Headwall Preset Filter unreal rx$ ______________String begins with... match string SAVE,P5,12 save, preset .5 string 12 [Reference Name] S-16.2.12 Headwall Preset Filter ______________String begins with... match ..string SAVE,P5,13 save preset 5 string 13 [Reference Name] S-16.2.13 unreal __________________String begins with... cratch string SAVE,P5,14 [Reference Name] S-16.2.14 Headwall Preset Filter ______________String begins with... match..string SAVE,P5,15_______ [Reference Name] S-16.2.15 Headwall Preset Filter __________________String begins with... match string SAVE,P5,16 [Reference Name] S-16.2.16 Headwall Preset Filter save preset 5 string 14 save preset 5 string 15 save, preset .5. string 16 ______________String begins with... match ..string SAVE,P5,17 save preset 5 string 17 S-16.2.17 ______________String begins with... match string SAVE,P5,18 save preset 5 string 18 [Reference Name] S-16.2.18 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P5,19_______ save preset 5 string 19 unreal [Reference Name] S-16.2.19 Headwall Preset Filter ____________________String begins with... match string SAVE,P5,20 [Reference Name] S-16.2.20 save, preset 5 string 20 Headwall Preset Filter unrealjxS String begins with... match„stringSAVE,P5,21_____________ [Reference Name] S-16.2.21 save preset 5 string 21 ____________String begins with... cratch string SAVE,P5,22 save preset 5 string 22 [Reference Name] S-16.2.22 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P5,23_______ save preset 5 string 23 unreal [Reference Name] S-16.2.23 Headwall Preset Filter ____________________String begins with... match string SAVE,P5,24 [Reference Name] S-16.2.24 save, preset .5 string 24 Headwall Preset Filter unrealjxS String begins with... match_stringSAVE,P5,25_____________ [Reference Name] S-16.2.25 save preset 5 string 25 __________________String begins with... cratch string SAVE,P5,26 [Reference Name] S-16.2.26 save preset 5 string 26 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P5,27_______ save preset 5 string 27 unreal [Reference Name] S-16.2.27 Headwall Preset Filter __________________String begins with... match string SAVE, P5,28 [Reference Name] S-16.2.28 save, preset .5 string 28 Headwall Preset Filter ______________String begins with... match ..string SAVE, P5,29 save preset 5 string 29 S-16.2.29 ______________String begins with... match string SAVE,P5,30 save preset 5 string 30 [Reference Name] S-16.2.30 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P5,31_______ save preset 5 string 31 unreal [Reference Name] S-16.2.31 Headwall Preset Filter __________________String begins with... match string SAVE, P5,32 [Reference Name] S-16.2.32 save, preset 5 string 32 Headwall Preset Filter ______________String begins with... match ^string SAVE, P5,33 save preset 5 string 33 S-16.2.33 unreal __________________String begins with... cratch string SAVE,P5,34 [Reference Name] S-16.2.34 Headwall Preset Filter ______________String begins with... match..string SAVE,P5,35_______ [Reference Name] S-16.2.35 Headwall Preset Filter __________________String begins with... match string SAVE, P5,36 [Reference Name] S-16.2.36 Headwall Preset Filter ____________String begins with. match ..string SAVE, P5,37 S-16.2.37 save preset 5 string 34 save preset 5 string 35 save, preset .5 string 36 save preset 5 string 37 ____________String begins with... cratch string SAVE,P5,38 [Reference Name] S-16.2.38 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P5,39_______ save preset 5 string 39 unreal [Reference Name] S-16.2.39 Headwall Preset Filter ____________________String begins with... match string SAVE,P5,40 [Reference Name] S-16.2.40 save, preset .5 string 40 One Shot outpreset 5 recall pulse time 2s S-16.2.41.1 Serial Buffer recall preset 5 string 1 in1$ recall preset 5 string 2 in2$ recall preset 5 string 3 in3$ recall preset 5 string 4 in4$ recall preset 5 string 5 in5$ recall preset 5 string 6 in6$ recall preset 5 string 7 in7$ recall preset 5 string 8 in8$ recall preset 5 string 9 in9$ recall preset 5 string 10 in 10$ recall_preset 5 string 11 in 11$ recall preset 5 string 12 in12$ recall preset 5 string 13 in 13$ recall preset 5 string 14 in 14$ recall preset 5 string 15 in 15$ recall preset 5 string 16 in 16$ recall preset 5 string 17 in 17$ recall preset 5 string 18 in 18$ recall preset 5 string 19 in 19$ recall preset 5 string 20 in20$ recall preset 5 string 21 in21 $ recall preset 5 string 22 in22$ recall preset 5 string 23 in23$ recall preset 5 string 24 in24$ recall preset 5 string 25 in25$ recall preset 5 string 26 in26$ recall preset 5 string 27 in27$ recall preset 5 string 28 in28$ recall preset 5 string 29 in29$ recall preset 5 string 30 in30$ recall preset 5 string 31 in31$ recall preset 5 string 32 in 32$ recall preset 5 string 33 in33$ recall preset 5 string 34 in34$ recall preset 5 string 35 in35$ recall preset 5 string 36 in36$ recall preset 5 string 37 in 37$ recall preset 5 string 38 in33$ recall preset 5 string 39 in39$ recall preset 5 string 40 in40$ cud Olit2$iX« C:43$ '■ oui5$ 0Ul6$ UUK ou;7$unK oui8$uun OUt10$U:’r{ out11$unrj OUt12$u££< Olid 3$ OUtl 4$:;C”: octi 5$:;w out16$uw cud 7». out18$unn C;ud9$unn Oi420$U:di Oilt21 out22$un« out23$unK out24$ucd oui25$ix« OUt26$iX« oui27$unn: out28$ unr* o!.429$uui-‘ out30$unr« out31$unr« out32$unr« OUt33$:.«-« out34$ OUt35$ Olit36$:.: out37$ucd oui38$un« OU'39$ UUd OUt40$ S-16.2.41.2 Digital...Enable Analog Enable String_Enable Auto_Store_Digiia! Auio_Siore_Analog Auto..Store. String Value.. Pass-Through lnitialize..on.. Startup File Location File_Name_Prefix program 1 started Headwall Save / Recall Presets Kam 7 On Off On Off Off On On On WNVRAMW Preset 6 initialize Store_Digital Store Digital fb Store. Analog Store.. Analog., fb Store...String Store...String...fb Store All Recais_D!gita! Digitai_RecaHed Recaii_Analog AnaiGg_RecaHed Reca::_Sthng Siring Recalled Recall All Cte3r..AII...Siored..Values Digital Jn[1] Digitai_put[1] Analog in[1] Analog out[1] String.Jn$[1] Stringjjut$[1] Stringjn$[2] String_out$[2] Stringjn$[3] String_out$[3] Stri ng J n$[4] Siri ng out$[4] String in$[5] String put$[5] String in$[6] String ,out$[6] St ri ng _ J n$[7] Stri ng. out$[7] String..in$[8] S;nng...ote.$[8] Stringjn$[9] String_out$[9] Stri ng Jo $

[10] S tr i ng-.c>ut$

[10] Stringjn$

[11] S tr ing_out$

[11] String.. in$

[12] String.. put$

[12] String Jn$

[13] String _oui$

[13] Stri ng in$

[14] Stri ng gui$

[14] Stringjn$

[15] Stnng_out-$

[15] Stringjn$

[16] String^out$

[16] String Jn$

[17] Stri ng_ou t$

[17] String in$

[18] Siring..out$

[18] String. Jn $

[19] String. ou-$

[19] String jn$

[20] 1 String out$

[20] Stri ng J n$[21 ] Stri ng_out$[21 ] program t started program 1 started '7 program 1 started / / •7 ;! li 7 preset 6 ' / / / / / save preset 6 string 1 •ecall preset 6 string 1 save preset 6 string 2 'ecall preset 6 string 2 save_preset 6 string 3 •ecall preset 6 string 3 save preset 6 string 4 •ecall preset 6 string 4 save preset 6 string 5 •ecall preset 6 string 5 save_preset 6 string 6 •ecall preset 6 string 6 save_preset 6 string 7 •ecall preset 6 string 7 savepreset 6 string 8 •ecall preset 6 string 8 savepreset 6 string 9 'ecall preset 6 string 9 save preset 6 string 10 •ecall preset 6 string 10 save_preset 6 string 11 •ecall preset 6 string 11 save_preset 6 string 12 •ecall preset 6 string 12 save_preset 6 string 13 •ecall preset 6 string 13 save preset 6 string 14 'ecall preset 6 string 14 save_preset 6 string 15 •ecall preset 6 string 15 save preset 6 string 16 •ecall preset 6 string 16 save_preset 6 string 17 •ecall preset 6 string 17 save_preset 6 string 18 •ecall preset 6 string 18 save_preset 6 string 19 •ecall preset 6 string 19 save preset 6 string 20 •ecall preset 6 string 20 sa ve_preset_6_stri ng_21 •ecall_preset_6_string_21 save preset 6 string 22 String in$

[22] String out$i22] recall preset 6 string 22 save preset 6 string 23 String in$

[23] String out$

[23] recall preset 6 string 23 save preset 6 string 24 String in$

[24] String out$i24] recall preset 6 string 24 save preset 6 string 25 String in$

[25] String ouiSKS] recall preset 6 string 25 save preset 6 string 26 String in$

[26] String oui$f261 recall preset 6 string 26 save preset 6 string 27 String in$

[27] String oui$

[27] recall preset 6 string 27 save preset 6 string 28 String in$

[28] String oui$

[28] recall preset 6 string 28 save preset 6 string 29 String in$

[29] String out$

[29] recall preset 6 string 29 save_preset_6_stri ng_30 String in$

[30] String out$

[30] recall. _preset_6_string_ ,30 save preset 6 string 31 String in$[3l] String oui$[311 recall preset 6 string 31 save preset 6 string 32 String in$

[32] String out$

[32] recall preset 6 string 32 save preset 6 string 33 String in$

[33] String out$(33] recall preset 6 string 33 save preset 6 string 34 String in-$

[34] String out$:34] recall preset 6 string 34 save preset 6 string 35 String in$

[35] String out$F35] recall preset 6 string 35 save_preset_6_stri ng_36 String in$

[36] String c«4$

[36] recall. _preset_6_string_ ,36 save preset 6 string 37 String in$

[37] String «4$i37] recall preset 6 string 37 save preset 6 string 38 String in$

[38] String out$

[38] recall preset 6 string 38 save preset 6 string 39 String in$

[39] String our$F39] recall preset 6 string 39 save preset 6 string 40 String in$

[40] String oui$

[40] recall preset 6 string 40 [Reference Name] S-17.1 Headwall Preset Filter unreal rx$ ____________________String begins with... match string SAVE,P6,01 [Reference Name] S-17.2.1 save p reset 6 stri ng 1 unreal __________________String begins with... cratch string SAVE,P6,02 [Reference Name] S-17.2.2 Headwall Preset Filter ______________String begins with... rnatch string SAVE,P6,03_______ [Reference Name] S-17.2.3 Headwall Preset Filter __________________String begins with... match string SAVE, P6,04 [Reference Name] S-17.2.4 Headwall Preset Filter ____________String begins with. match_stringSAVE,P6,05 S-17.2.5 sa ve p reset 6 stri ng 2 save p reset 6 stri ng 3 save preset .6. string 4 save p reset 6 stri ng 5 __________________String begins with... cratch string SAVE, P6,06 [Reference Name] S-17.2.6 sa ve p reset 6 stri ng 6 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P6,07_______ save p reset 6 stri ng 7 [Reference Name] S-17.2.7 Headwall Preset Filter unreal. rx$String begins with... save, preset .6. string 8 match string SAVE,P6,08 [Reference Name] S-17.2.8 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P6,09 [Reference Name] S-17.2.9 save p reset 6 stri ng 9 ______________String begins with... match string SAVE,P6,10 [Reference Name] S-17.2.10 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P6,11________ [Reference Name] S-17.2.11 Headwall Preset Filter unreaLjxS String begins with... match string SAVE, P6,12 save preset 6 string 11 savepreset6string 12 [Reference Name] S-17.2.12 Headwall Preset Filter ______________String begins with... match ^string SAVE,P6,13 save preset 6 string 13 [Reference Name] S-17.2.13 unreal __________________String begins with... cratch string SAVE,P6,14 [Reference Name] S-17.2.14 Headwall Preset Filter ______________String begins with... match..string SAVE,P6,15_______ [Reference Name] S-17.2.15 Headwall Preset Filter __________________String begins with... match string SAVE,P6,16 [Reference Name] S-17.2.16 Headwall Preset Filter ____________String begins with. matdystringSAVE,P6,17 S-17.2.17 save preset 6 string 15 save, preset .6. string 16 save preset 6 string 17 __________________String begins with... cratch string SAVE,P6,18 [Reference Name] S-17.2.18 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P6,19_______ save preset 6 string 19 unreal [Reference Name] S-17.2.19 Headwall Preset Filter __________________String begins with... match string SAVE, P6,20 [Reference Name] S-17.2.20 save, preset .6 string 20 Headwall Preset Filter ______________String begins with... match ..string SAVE, P6,21 save preset 6 string 21 S-17.2.21 unreal __________________String begins with... cratch string SAVE,P6,22 [Reference Name] S-17.2.22 Headwall Preset Filter ______________String begins with... match..string SAVE,P6,23_______ [Reference Name] S-17.2.23 Headwall Preset Filter __________________String begins with... match string SAVE, P6,24 [Reference Name] S-17.2.24 Headwall Preset Filter ____________String begins with. match_stringSAVE,P6,25 S-17.2.25 save preset 6 string 23 save, preset 6 string 24 save preset 6 string 25 ____________String begins with... cratch string SAVE,P6,26 [Reference Name] S-17.2.26 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P6,27_______ save preset 6 string 27 [Reference Name] S-17.2.27 Headwall Preset Filter unreal rx$ ______________String begins with... match string SAVE,P6,28 save, preset .6 string 28 [Reference Name] S-17.2.28 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P6,29 [Reference Name] S-17.2.29 save preset 6 string 29 ______________String begins with... match string SAVE,P6,30 [Reference Name] S-17.2.30 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P6,31_______ save preset 6 string 31 unreal [Reference Name] S-17.2.31 Headwall Preset Filter __________________String begins with... match string SAVE, P6,32 [Reference Name] S-17.2.32 save, preset 6 string 32 Headwall Preset Filter ______________String begins with... match ^string SAVE, P6,33 save preset 6 string 33 S-17.2.33 unreal __________________String begins with... cratch string SAVE,P6,34 [Reference Name] S-17.2.34 Headwall Preset Filter ______________String begins with... match..string SAVE,P6,35_______ [Reference Name] S-17.2.35 Headwall Preset Filter __________________String begins with... match string SAVE, P6,36 [Reference Name] S-17.2.36 Headwall Preset Filter ____________String begins with. match_stringSAVE,P6,37 S-17.2.37 save preset 6 string 35 save, preset .6 string 36 save preset 6 string 37 ____________String begins with... cratch string SAVE,P6,38 [Reference Name] S-17.2.38 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P6,39_______ save preset 6 string 39 [Reference Name] S-17.2.39 Headwall Preset Filter unreal ______________String begins with... match string SAVE,P6,40 save, preset .6 string 40 [Reference Name] S-17.2.40 One Shot outpreset 6 recall pulse time 2s S-17.2.41.1 Serial Buffer recall preset 6 string 1 in1$ recall preset 6 string 2 in2$ recall preset 6 string 3 in3$ recall preset 6 string 4 in4$ recall preset 6 string 5 in5$ recall preset 6 string 6 in6$ recall preset 6 string 7 in7$ recall preset 6 string 8 in8$ recall preset 6 string 9 in9$ recall preset 6 string 10 in 10$ recall_preset 6 string 11 in 11$ recall preset 6 string 12 in12$ recall preset 6 string 13 in 13$ recall preset 6 string 14 in 14$ recall preset 6 string 15 in 15$ recall preset 6 string 16 in 16$ recall preset 6 string 17 in 17$ recall preset 6 string 18 in 18$ recall preset 6 string 19 in 19$ recall preset 6 string 20 in20$ recall preset 6 string 21 in21 $ recall preset 6 string 22 in22$ recall preset 6 string 23 in23$ recall preset 6 string 24 in24$ recall preset 6 string 25 in25$ recall preset 6 string 26 in26$ recall preset 6 string 27 in27$ recall preset 6 string 28 in28$ recall preset 6 string 29 in29$ recall preset 6 string 30 in30$ recall preset 6 string 31 in31$ recall preset 6 string 32 in 32$ recall preset 6 string 33 in33$ recall preset 6 string 34 in34$ recall preset 6 string 35 in35$ recall preset 6 string 36 in36$ recall preset 6 string 37 in 37$ recall preset 6 string 38 in38$ recall preset 6 string 39 in39$ recall preset 6 string 40 in40$ cud Olit2$iX« C:43$ '■ oui5$ 0Ul6$ UUK ou;7$unK oui8$uun OU:9$:.iUri OUt10$U:’r{ out11$unrj <Xli2$:::^ Olid 3$ OUtl 4$:;C”: octi 5$:;w out16$uw cud 7». out18$unn C;ud9$unn Oi420$U:di Oilt21 out22$un« out23$unK out24$ucd oui25$und OUt26$iX« oui27$unn: out28$ unr* o!.429$uui-‘ out30$unr« out31$unr« out32$unr« OUt33$:.«-« our34$uc:-s OUt35$ Olit3o$:.: out37$ucd oui38$un« OUt39$ UUd OUt40$ S-17.2.41.2 Headwall Save / Reca Presets Kam Digital.. Enable On Analog Enable Off String_Enable On Auto_Store_Digiia! Off Auio_Siore_Analog Off Auto..Store. String On Value.. Pass-Through On lnitialize..on.. Startup On File Location WNVRAMW File_Name_Prefix Preset 7 program 1 started initialize program 1 started ■Store Digital Store Digital fb ti program 1 started Store Analog Store Analog ft) program_1_started Store String Store String fb / / it Store All ii Recall Digital Digital Recalled 7 ii Recall Analog Analog Recalled / / preset 7 Recall Shing String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save preset 7 string 1 String in$[1] String out$[1] recall preset 7 string 1 save preset 7 string 2 String in$|21 String out$[2] recall preset 7 string 2 save preset 7 string 3 String in$[3] Siring out$[3] recall preset 7 string 3 save preset 7 string 4 String in$[4] Siri no out$[4] recall preset 7 string 4 save preset 7 string 5 String in$[5] Strinci out$f5] recall preset 7 string 5 save preset 7 string 6 String in$[6] String out$[6] recall preset 7 string 6 save preset 7 string 7 String in$[7] String out$|7] recall preset 7 string 7 save preset 7 string 8 String in$[8] String out$[8] recall preset 7 string 8 save preset 7 string 9 String in$[9] String out$[9] recall preset 7 string 9 save preset 7 string 10 String String atit$M0] recall preset 7 string 10 save preset 7 string 11 String in$

[11] String out$M1] recall preset 7 string 11 save preset 7 string 12 String in$

[12] String out$M2] recall preset 7 string 12 save preset 7 string 13 String in$

[13] String out$F13] recall preset 7 string 13 save preset 7 string 14 String in$

[14] String out$F14] recall preset 7 string 14 save preset 7 string 15 String in$

[15] String out$f15J recall preset 7 string 15 save_preset_7_string_16 String h$

[16] String out$[ 16] recal l_preset_7_string_16 save preset 7 string 17 String in$

[17] String oui$

[17] recall preset 7 string 17 save preset 7 string 18 String in$H8] Siring oul$

[18] recall preset 7 string 18 save preset 7 string 19 String in$H9] String out$

[19] recall preset 7 string 19 save preset 7 string 20 String in$

[20] 2 String out$

[20] recall preset 7 string 20 save_preset_7_stri ng_21 Stringjn$

[21] String_out$

[21] recal l_preset_7_string 21 save preset 7 string 22 String in$

[22] String out$i22] recall preset 7 string 22 save preset 7 string 23 String in$

[23] String out$

[23] recall preset 7 string 23 save preset 7 string 24 String in$

[24] String out$

[24] recall preset 7 string 24 save preset 7 string 25 String in$

[25] String ouiSKS] recall preset 7 string 25 save preset 7 string 26 String in$

[26] String oui$f261 recall preset 7 string 26 save preset 7 string 27 String in$

[27] String oui$

[27] recall preset 7 string 27 save preset 7 string 28 String in$

[28] String oui$

[28] recall preset 7 string 28 save preset 7 string 29 String in$

[29] String out$

[29] recall preset 7 string 29 save_preset_7_stri ng_30 String in$

[30] String out$

[30] recall. _preset_7_string_30 save preset 7 string 31 String in$[3l] String oui$[311 recall preset 7 string 31 save preset 7 string 32 String in$

[32] String out$

[32] recall preset 7 string 32 save preset 7 string 33 String in$

[33] String out$(33] recall preset 7 string 33 save preset 7 string 34 String in-$

[34] String out$:34] recall preset 7 string 34 save preset 7 string 35 String in$

[35] String out$F35] recall preset 7 string 35 save_preset_7_stri ng_36 String in$

[36] String c«4$

[36] recall. _preset_7_string_36 save preset 7 string 37 String in$

[37] String «4$i37] recall preset 7 string 37 save preset 7 string 38 String in$

[38] String out$

[38] recall preset 7 string 38 save preset 7 string 39 String in$

[39] String our$F39] recall preset 7 string 39 save preset 7 string 40 String in$

[40] String oui$

[40] recall preset 7 string 40 [Reference Name] S-18.1 Headwall Preset Filter unreaLm String begins with... save preset 7 string 1 match string SAVE,P7,01 [Reference Name] S-18.2.1 unreal __________________String begins with... cratch string SAVE, P7,02 [Reference Name] S-18.2.2 Headwall Preset Filter ______________String begins with... match ^string SAVE,P7,03______ [Reference Name] S-18.2.3 Headwall Preset Filter __________________String begins with... match string SAVE, P7,04 [Reference Name] S-18.2.4 Headwall Preset Filter ____________String begins with. match ^string SAVE, P7,05 S-18.2.5 sa ve p reset 7 stri ng 2 save p reset 7 stri ng 3 save preset .7 string 4 save p reset 7 stri ng 5 __________________String begins with... cratch string SAVE, P7,06 [Reference Name] S-18.2.6 sa ve p reset 7 stri ng 6 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P7,07_______ save p reset 7 stri ng 7 [Reference Name] S-18.2.7 Headwall Preset Filter unreal. rx$String begins with... save, preset .7. string 8 match string SAVE,P7,08 [Reference Name] S-18.2.8 Headwall Preset Filter unrealjxS String begins with... match_stringSAVE,P7,09____________ [Reference Name] S-18.2.9 save p reset 7 stri ng 9 ______________String begins with... match string SAVE,P7,10 [Reference Name] S-18.2.10 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P7,11________ save preset 7 string 11 unreal [Reference Name] S-18.2.11 Headwall Preset Filter __________________String begins with... match string SAVE, P7,12 [Reference Name] S-18.2.12 save preset 7 string 12 Headwall Preset Filter ______________String begins with... match ^string SAVE,P7,13 save preset 7 string 13 S-18.2.13 __________________String begins with... match .string SAVE,P7,14_______________ [Reference Name] S-18.2.14 Headwall Preset Filter ______________String begins with... match..string SAVE,P7,15_______ [Reference Name] S-18.2.15 Headwall Preset Filter __________________String begins with... match string SAVE,P7,16 [Reference Name] S-18.2.16 Headwall Preset Filter ____________String begins with. match ^string SAVE,P7,17 S-18.2.17 save preset 7 string 15 save, preset .7..string 16 save preset 7 string 17 ____________String begins with... cratch string SAVE,P7,18 [Reference Name] S-18.2.18 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P7,19_______ save preset 7 string 19 unreal [Reference Name] S-18.2.19 Headwall Preset Filter ____________________String begins with... match string SAVE,P7,20 [Reference Name] S-18.2.20 save, preset 7 string 20 Headwall Preset Filter unrealjxS String begins with... match..si ring SAVE, P7.21_______________ [Reference Name] S-18.2.21 save preset 7 string 21 ____________String begins with... cratch string SAVE, P7,22 [Reference Name] S-18.2.22 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P7,23_______ save preset 7 string 23 unreal [Reference Name] S-18.2.23 Headwall Preset Filter ____________________String begins with... match string SAVE,P7,24 [Reference Name] S-18.2.24 save, preset 7 string 24 Headwall Preset Filter unrealjxS String begins with... match ..string SAVE, P7,25 [Reference Name] S-18.2.25 save preset 7 string 25 ____________String begins with... cratch string SAVE, P7,26 [Reference Name] S-18.2.26 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P7,27_______ save preset 7 string 27 unreal rx$ [Reference Name] S-18.2.27 Headwall Preset Filter ____________________String begins with... match string SAVE,P7,28 [Reference Name] S-18.2.28 save, preset 7 string 28 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P7,29______________ [Reference Name] S-18.2.29 save preset 7 string 29 ____________String begins with... cratch string SAVE, P7,30 [Reference Name] S-18.2.30 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P7,31_______ save preset 7 string 31 unreal rx$ [Reference Name] S-18.2.31 Headwall Preset Filter ____________________String begins with... match .string SAVE,P7,32________________ [Reference Name] S-18.2.32 save, preset 7 string 32 Headwall Preset Filter unrealjxS String begins with... matdystringSAVE,P7,33____________ [Reference Name] S-18.2.33 save preset 7 string 33 ____________String begins with... cratch string SAVE, P7,34 [Reference Name] S-18.2.34 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P7,35_______ save preset 7 string 35 [Reference Name] S-18.2.35 Headwall Preset Filter unreal rx$ ______________String begins with... match .string SAVE,P7,36 save, preset .7 string 36 [Reference Name] S-18.2.36 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P7,37 [Reference Name] S-18.2.37 save preset 7 string 37 ____________________String begins with... match string SAVE,P7,38 [Reference Name] S-18.2.38 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P7,39_______ [Reference Name] S-18.2.39 Headwall Preset Filter unreaLjxS String begins with... save preset 7 string 39 save preset 7 string 40 match string SAVE, P7,40 [Reference Name] S-18.2.40 One Shot [rese!] pulse time 2s S-18.2.41.1 outpreset 7 recall [out']____________________________________________ Serial Buffer preset 7 recall enable recall preset 7 string 1 in1$ curl S recall preset 7 string 2 in2$ oot2$y: recall preset 7 string 3 in3$ 0013$:."' recall preset 7 string 4 in4$ 0014$:.- recall preset 7 string 5 in5$ 0015$ recall preset 7 string 6 in6$ oul6$ ci recall preset 7 string 7 in7$ oui7$ui recall preset 7 string 8 in8$ oui8$rt; recall preset 7 string 9 in9$ 00:9$:.:: recall preset 7 string 10 in 10$ OUt10$U: recall_preset 7 string 11 in 11$ out 1 1$:::- recall preset 7 string 12 in12$ out12$;::- recall preset 7 string 13 in 13$ OUt 13$ or recall preset 7 string 14 in 14$ 00:1 4$:.::- recall preset 7 string 15 in 15$ OUtl 5$;.:' recall preset 7 string 16 in 16$ OUt16$Ur recall preset 7 string 17 in 17$ 00t17$ur recall preset 7 string 18 in 18$ out18$ur recall preset 7 string 19 in 19$ Gut19$u; recall preset 7 string 20 in20$ out20$ui recall preset 7 string 21 in21 $ 00121 $:.:: recall preset 7 string 22 in22$ 00122$:.:: recall preset 7 string 23 in23$ 00123$::: recall preset 7 string 24 in24$ 00124$ recall preset 7 string 25 in25$ 00:25$ recall preset 7 string 26 in26$ OO:26$u:' recall preset 7 string 27 in27$ OU :2 7$ yr recall preset 7 string 28 in28$ 00:28$:.::- recall preset 7 string 29 in29$ 00129$ 1.-- recall preset 7 string 30 in30$ ouS30$ur recall preset 7 string 31 in31$ 00131501 recall preset 7 string 32 in 32$ oul32$ or recall preset 7 string 33 in33$ 00133$ or recall preset 7 string 34 in34$ OUl34$U1 recall preset 7 string 35 in35$ 00135$ :.:: recall preset 7 string 36 in36$ OUt36$’.-‘ recall preset 7 string 37 in 37$ 00137$::: recall preset 7 string 38 in38$ 00:38$ 1:1 recall preset 7 string 39 in39$ oui39$yr recall preset 7 string 40 in40$ 00:40$:.::' S-18.2.41.2 DigitaLEnable Analog Enable String_Enable Auto_Store_Digiia! / wto_Slore_Analog Auto..Store. String Value.. Pass-Through lnitialize..on.. Startup File Location File_Name_Prefix program 1 started On Off On Off Off On On On WNVRAMW Preset 8 initialize Store_Digital Store Digital fb Store. Analog Store.. Analog., fb Store...String Store...String...fb Store All Recais_D!gita! Digital_RecaHed Recaii_Analog AnaiGg_RecaHed Recaii_Sbing Siring Recalled Recall All Clear.. Al [..Stored ..Va I ues Digital Jn[1] Digitai_out[1] Analog in[1] Analog out[1] String.Jn$[1] Stringjjut$[1] String Jn$[2] String_out$[2] Stringjn$[3] String_out$[3] Stri ng J n$[4] Siri ng out$[4] String.. I n$[5] Siring..put$[5] String..in$[6] Siring..put$[6] Stri ng. J n$[7] Siri ng . out$[7] String..in$[8] S;nng...oui$[8] Stringjn$[9] String_out$[9] Stri ng Jo $

[10] S tr I ng-.out$

[10] Stringjn$

[11] S tr ing_out$

[11] String.. in$

[12] String.. pui$

[12] String . in$

[13] String _oui$

[13] Stri ng in$

[14] Stri ng oui$

[14] String_in$[1S] String_oui$

[15] Stringjn$

[16] String^oui$

[16] String Jn$

[17] Stri ng_ou t$

[17] String in$

[18] SI ri ng..out$

[18] String, .in $

[19] Stri ng..pu-$

[19] String jn$

[20] 2 String put$

[20] String in$

[21] String out$i21] ti program 1 started program 1 started program_1_started / / it 3 ii ii / / preset 8 / / / / / / / / save preset 8 string 1 recall preset 8 string 1 save preset 8 string 2 recall preset 8 string 2 save preset 8 string 3 recall preset 8 string 3 save preset 8 string 4 recall preset 8 string 4 save preset 8 string 5 recall preset 8 string 5 save preset 8 string 6 recall preset 8 string 6 save preset 8 string 7 recall preset 8 string 7 save preset 8 string 8 recall preset 8 string 8 save preset 8 string 9 recall preset 8 string 9 save preset 8 string 10 recall preset 8 string 10 save preset 8 string 11 recall preset 8 string 11 save preset 8 string 12 recall preset 8 string 12 save preset 8 string 13 recall preset 8 string 13 save preset 8 string 14 recall preset 8 string 14 save preset 8 string 15 recall preset 8 string 15 save_preset_8_string_16 recal l_preset_8_string_16 save preset 8 string 17 recall preset 8 string 17 save preset 8 string 18 recall preset 8 string 18 save preset 8 string 19 recall preset 8 string 19 save preset 8 string 20 recall preset 8 string 20 save preset 8 string 21 recall preset 8 string 21 save preset 8 string 22 String in$

[22] String out$i22] recall preset 8 string 22 save preset 8 string 23 String in$

[23] String out$

[23] recall preset 8 string 23 save preset 8 string 24 String in$

[24] String out$

[24] recall preset 8 string 24 save preset 8 string 25 String in$

[25] String ouiSKS] recall preset 8 string 25 save preset 8 string 26 String in$

[26] String oui$f261 recall preset 8 string 26 save preset 8 string 27 String in$

[27] String oui$

[27] recall preset 8 string 27 save preset 8 string 28 String in$

[28] String oui$

[28] recall preset 8 string 28 save preset 8 string 29 String in$

[29] String out$

[29] recall preset 8 string 29 save_preset_8_stri ng_30 String in$

[30] String out$

[30] recall. _preset_8_string_ ,30 save preset 8 string 31 String in$[3l] String oui$[311 recall preset 8 string 31 save preset 8 string 32 String in$

[32] String out$

[32] recall preset 8 string 32 save preset 8 string 33 String in$

[33] String out$(33] recall preset 8 string 33 save preset 8 string 34 String in-$

[34] String out$:34] recall preset 8 string 34 save preset 8 string 35 String in$

[35] String out$F35] recall preset 8 string 35 save_preset_8_stri ng_36 String in$

[36] String c«4$

[36] recall. _preset_8_string_ ,36 save preset 8 string 37 String in$

[37] String «4$i37] recall preset 8 string 37 save preset 8 string 38 String in$

[38] String out$

[38] recall preset 8 string 38 save preset 8 string 39 String in$

[39] String our$F39] recall preset 8 string 39 save preset 8 string 40 String in$

[40] String oui$

[40] recall preset 8 string 40 [Reference Name] S-19.1 Headwall Preset Filter unreal rx$ ______________String begins with... match string SAVE,P8,01 save p reset 8 stri ng 1 [Reference Name] S-19.2.1 unreal __________________String begins with... cratch string SAVE, P8,02 [Reference Name] S-19.2.2 Headwall Preset Filter ______________String begins with... rnatch string SAVE,P8,03_______ [Reference Name] S-19.2.3 Headwall Preset Filter __________________String begins with... match string SAVE, P8,04 [Reference Name] S-19.2.4 Headwall Preset Filter ____________String begins with. fnatch_string SAVE, P8,05 save p reset 8 stri ng 3 save preset .8. string 4 save p reset 8 stri ng 5 __________________String begins with... cratch string SAVE, P8,06 [Reference Name] S-19.2.6 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P8,07_______ save p reset 8 stri ng 7 [Reference Name] S-19.2.7 Headwall Preset Filter unreal. rx$String begins with... save, preset .8. string 8 match string SAVE,P8,08 [Reference Name] S-19.2.8 Headwall Preset Filter unrealjxS String begins with... match ..string SAVE, P8,09 [Reference Name] S-19.2.9 save p reset 8 stri ng 9 ______________String begins with... match string SAVE,P8,10 [Reference Name] S-19.2.10 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P8,11________ save preset 8 string 11 unreal rx$ [Reference Name] S-19.2.11 Headwall Preset Filter __________________String begins with... match .string SAVE,P8,12_____________________ [Reference Name] S-19.2.12 save, preset .8 string 12 Headwall Preset Filter ______________String begins with... match ..string SAVE,P8,13 save preset 8 string 13 S-19.2.13 unreal __________________String begins with... rr-afeh...string SAVE,P8,14_________________ [Reference Name] S-19.2.14 Headwall Preset Filter ______________String begins with... match..string SAVE,P8,15_______ [Reference Name] S-19.2.15 Headwall Preset Filter __________________String begins with... match string SAVE,P8,16 [Reference Name] S-19.2.16 Headwall Preset Filter ____________String begins with. matching SAVE, P8,17 save preset 8 string 15 save, preset .8. string 16 save preset 8 string 17 ____________String begins with... rr-afeh .string SAVE,P8,18________ [Reference Name] S-19.2.18 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P8,19_______ save preset 8 string 19 unreal rx$ [Reference Name] S-19.2.19 Headwall Preset Filter ____________________String begins with... match string SAVE,P8,20 [Reference Name] S-19.2.20 save, preset .8 string 20 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P8,21 [Reference Name] save preset 8 string 21 ______________String begins with... match string SAVE,P8,22 [Reference Name] S-19.2.22 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P8,23_______ save preset 8 string 23 unreal [Reference Name] S-19.2.23 Headwall Preset Filter __________________String begins with... match string SAVE, P8,24 [Reference Name] S-19.2.24 save preset 8 string 24 Headwall Preset Filter ______________String begins with... match ^string SAVE, P8,25 save preset 8 string 25 S-19.2.25 unreal __________________String begins with... cratch string SAVE, P8,26 [Reference Name] S-19.2.26 Headwall Preset Filter ______________String begins with... match..string SAVE,P8,27_______ [Reference Name] S-19.2.27 Headwall Preset Filter __________________String begins with... match string SAVE, P8,28 [Reference Name] S-19.2.28 Headwall Preset Filter ____________String begins with. match ..string SAVE, P8,29 save preset 8 string 27 save, preset .8 string 28 save preset 8 string 29 ____________String begins with... cratch string SAVE, P8,30 [Reference Name] S-19.2.30 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P8,31_______ save preset 8 string 31 unreal rx$ [Reference Name] S-19.2.31 Headwall Preset Filter ____________________String begins with... match string SAVE,P8,32 [Reference Name] S-19.2.32 save, preset .8 string 32 Headwall Preset Filter unrealjxS String begins with... match ..string SAVE, P8,33 [Reference Name] save preset 8 string 33 ______________String begins with... match string SAVE,P8,34 [Reference Name] S-19.2.34 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P8,35_______ save preset 8 string 35 unreal [Reference Name] S-19.2.35 Headwall Preset Filter __________________String begins with... match string SAVE, P8,36 [Reference Name] S-19.2.36 save, preset 8 string 36 Headwall Preset Filter ______________String begins with... match ^string SAVE, P8,37 save preset 8 string 37 S-19.2.37 2 __________________String begins with... cratch string SAVE, P8,38 [Reference Name] S-19.2.38 Headwall Preset Filter ______________String begins with... match..string SAVE,P8,39_______ [Reference Name] S-19.2.39 Headwall Preset Filter unreal jx$String begins with... save preset 8 string 39 save, preset .8 string 40 match string SAVE, P8,40 [Reference Name] S-19.2.40 One Shot pulse time 2s S-19.2.41.1 outpreset 8 recall Serial Buffer preset_8_recall__________________________________________________ recall preset 8 string 1 enabie in1$ 0^ ' recall preset 8 string 2 in2$ & recall preset 8 string 3 in3$ out3$n recall preset 8 string 4 in4$ oo;4$:. recall_preset_8_string_5 in5$ 0: 3 recall preset 8 string 6 ino$ 0: recall preset 8 string 7 in7$ 0 recall preset 8 string 8 in8$ OUi8$i recall preset 8 string 9 in9$ OU:9$i recall preset 8 string 10 in 10$ OUt10$n recall preset 8 string 11 in 11$ OU! recall preset 8 string 12 in12$ OU! recall preset 8 string 13 in 13$ oui13$n recall_preset_8_string_14 in 14$ OU! recall preset 8 string 15 in 15$ out1 5$:.. recall preset 8 string 16 in 16$ OU: recall preset 8 string 17 in 17$ Out17$O recall preset 8 string 18 in 18$ Out18$O recall preset 8 string 19 in 19$ outl 9$l- recall preset 8 string 20 in20$ oui20$i recall preset 8 string 21 in21 $ 00' recall preset 8 string 22 in 22$ out22$u recall preset 8 string 23 in23$ OU! 2 recall preset 8 string 24 in24$ out24$u recall preset 8 string 25 in25$ 0U! / > recall preset 8 string 26 in 26$ oui26$u recall preset 8 string 27 in27$ oui27$r. recall preset 8 string 28 in28$ out28$;.. recall preset 8 string 29 in29$ out29$L- recall preset 8 string 30 1030$ OUt30$3 recall preset 8 string 31 in31$ 0Ut31$i. recall preset 8 string 32 in 32$ OUt32$i. recall preset 8 string 33 in 33$ OUt33$i recall preset 8 string 34 in34$ recall preset 8 string 35 in35$ oui35$:. recall preset 8 string 36 in36$ oui36$u recall preset 8 string 37 in 37$ OU! 3 recall preset 8 string 38 in38$ ous38$u recall preset 8 string 39 in39$ OU:39$ recall preset 8 string 40 in40$ out40$;. S-19.2.41.2 program 1 started Headwall Save / Recall Presets Kam ti initialize ■Store Digital Store Digital fb program 1 started program 1 started Store Analog Store Analog ft) program_1_started Store String Store String fb / / it Store All ii Recall Digital Digital Recalled / / ii Recall Analog Analog Recalled / / preset 9 Recall String Siring Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save preset 9 string 1 String in$[1] String out$[1] recall preset 9 string 1 save preset 9 string 2 String in$|21 String out$[2] recall preset 9 string 2 save preset 9 string 3 String in$[3] Siring out$[3] recall preset 9 string 3 save preset 9 string 4 String in$[4] Siri no out$[4] recall preset 9 string 4 save preset 9 string 5 String in$[5] Strinci out$f5] recall preset 9 string 5 save preset 9 string 6 String in$[6] String out$[6] recall preset 9 string 6 save preset 9 string 7 String in$[7] String out$|7] recall preset 9 string 7 save preset 9 string 8 String in$[8] String out$[8] recall preset 9 string 8 save preset 9 string 9 String in$[9] String out$[9] recall preset 9 string 9 save preset 9 string 10 String String out$M0] recall preset 9 string 10 save preset 9 string 11 String in$

[11] String out$M1] recall preset 9 string 11 save preset 9 string 12 String in$

[12] String oui$M2] recall preset 9 string 12 save preset 9 string 13 String in$

[13] String oui$ri3] recall preset 9 string 13 save preset 9 string 14 String in$

[14] String oui$n4] recall preset 9 string 14 save preset 9 string 15 String in$

[15] String out$f15J recall preset 9 string 15 save_preset_9_string_16 String in$

[16] String out$[ 16] recal l_preset_9_string_16 save preset 9 string 17 String in$

[17] String oui$

[17] recall preset 9 string 17 save preset 9 string 18 String in$H8] Siring oui$

[18] recall preset 9 string 18 save preset 9 string 19 String in$H9] String oui$

[19] recall preset 9 string 19 save preset 9 string 20 String in$

[20] 2 String out$

[20] recall preset 9 string 20 save_preset_9_stri ng_21 Stringjn$

[21] String_out$

[21] recal l_preset_9_string 21 save preset 9 string 22 String in$

[22] String out$i22] recall preset 9 string 22 save preset 9 string 23 String in$

[23] String out$

[23] recall preset 9 string 23 save preset 9 string 24 String in$

[24] String out$

[24] recall preset 9 string 24 save preset 9 string 25 String in$

[25] String ouiSKS] recall preset 9 string 25 save preset 9 string 26 String in$

[26] String oui$f261 recall preset 9 string 26 save preset 9 string 27 String in$

[27] String oui$

[27] recall preset 9 string 27 save preset 9 string 28 String in$

[28] String oui$

[28] recall preset 9 string 28 save preset 9 string 29 String in$

[29] String out$

[29] recall preset 9 string 29 save_preset_9_stri ng_30 String in$

[30] String out$

[30] recall. _preset_9_string_ ,30 save preset 9 string 31 String in$[3l] String oui$[311 recall preset 9 string 31 save preset 9 string 32 String in$

[32] String out$

[32] recall preset 9 string 32 save preset 9 string 33 String in$

[33] String out$(33] recall preset 9 string 33 save preset 9 string 34 String in-$

[34] String out$:34] recall preset 9 string 34 save preset 9 string 35 String in$

[35] String out$F35] recall preset 9 string 35 save_preset_9_stri ng_36 String in$

[36] String c«4$

[36] recall. _preset_9_string_ ,36 save preset 9 string 37 String in$

[37] String «4$i37] recall preset 9 string 37 save preset 9 string 38 String in$

[38] String out$

[38] recall preset 9 string 38 save preset 9 string 39 String in$

[39] String our$F39] recall preset 9 string 39 save preset 9 string 40 String in$

[40] String oui$

[40] recall preset 9 string 40 [Reference Name] S-20.1 Headwall Preset Filter unreal rx$ ____________________String begins with... match string SAVE,P9,01 [Reference Name] S-20.2.1 save p reset 9 stri ng 1 unreal __________________String begins with... cratch string SAVE,P9,02 [Reference Name] S-20.2.2 Headwall Preset Filter ______________String begins with... match.string SAVE,P9,03______ [Reference Name] S-20.2.3 Headwall Preset Filter __________________String begins with... match .string SAVE, P9,04____________________ [Reference Name] S-20.2.4 Headwall Preset Filter ____________String begins with. match ..string SAVE, P9,05 S-20.2.5 save p reset 9 stri ng 3 save, preset .9. string 4 save p reset 9 stri ng 5 unreal __________________String begins with... cratch string SAVE, P9,06 [Reference Name] S-20.2.6 Headwall Preset Filter ______________String begins with... match ^string SAVE,P9,07______ [Reference Name] S-20.2.7 Headwall Preset Filter __________________String begins with... match string SAVE, P9,08 [Reference Name] S-20.2.8 Headwall Preset Filter ______________String begins with... match ^string SAVE, P9,09 S-20.2.9 save p reset 9 stri ng 7 save preset .9. string 8 save p reset 9 stri ng 9 ______________String begins with... match string SAVE,P9,10 [Reference Name] S-20.2.10 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P9,11________ save preset 9 string 11 [Reference Name] S-20.2.11 Headwall Preset Filter unreal ______________String begins with... match string SAVE,P9,12 savepreset9string 12 [Reference Name] S-20.2.12 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE,P9,13 [Reference Name] S-20.2.13 save preset 9 string 13 ______________String begins with... match string SAVE,P9,14 [Reference Name] S-20.2.14 Headwall Preset Filter unreaLrx$String begins with... match string SAVE,P9,15_______ save preset 9 string 15 unreal [Reference Name] S-20.2.15 Headwall Preset Filter __________________String begins with... match string SAVE,P9,16 [Reference Name] S-20.2.16 save preset .9. string 16 Headwall Preset Filter ______________String begins with... match ^string SAVE,P9,17 save preset 9 string 17 S-20.2.17 unreal __________________String begins with... rr-afeh .string SAVE,P9,18_______________ [Reference Name] S-20.2.18 Headwall Preset Filter ______________String begins with... match..string SAVE,P9,19_______ [Reference Name] S-20.2.19 Headwall Preset Filter __________________String begins with... match string SAVE, P9,20 [Reference Name] S-20.2.20 Headwall Preset Filter ____________String begins with. match ..string SAVE, P9,21 S-20.2.21 save preset 9 string 19 save, preset .9 string 20 save preset 9 string 21 ____________String begins with... cratch string SAVE,P9,22 [Reference Name] S-20.2.22 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P9,23_______ save preset 9 string 23 unreal [Reference Name] S-20.2.23 Headwall Preset Filter ____________________String begins with... match string SAVE,P9,24 [Reference Name] S-20.2.24 save, preset 9 string 24 Headwall Preset Filter unrealjxS String begins with... match_stringSAVE,P9,25_____________ [Reference Name] S-20.2.25 save preset 9 string 25 ______________String begins with... match string SAVE,P9,26 [Reference Name] S-20.2.26 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P9,27_______ save preset 9 string 27 unreal [Reference Name] S-20.2.27 Headwall Preset Filter __________________String begins with... match string SAVE, P9,28 [Reference Name] S-20.2.28 save, preset 9 string 28 Headwall Preset Filter ______________String begins with... match ^string SAVE, P9,29 save preset 9 string 29 S-20.2.29 unreal __________________String begins with... cratch string SAVE, P9,30 [Reference Name] S-20.2.30 Headwall Preset Filter ______________String begins with... match..string SAVE,P9,31_______ [Reference Name] S-20.2.31 Headwall Preset Filter __________________String begins with... match string SAVE, P9,32 [Reference Name] S-20.2.32 Headwall Preset Filter save preset 9 string 31 save, preset .9 string 32 ______________String begins with... match ..string SAVE, P9,33 save preset 9 string 33 S-20.2.33 2 2*42 unreal __________________String begins with... cratch string SAVE,P9,34 [Reference Name] S-20.2.34 Headwall Preset Filter ______________String begins with... match..string SAVE,P9,35_______ [Reference Name] S-20.2.35 Headwall Preset Filter __________________String begins with... match string SAVE, P9,36 [Reference Name] S-20.2.36 Headwall Preset Filter ____________String begins with. match_stringSAVE,P9,37 S-20.2.37 save preset 9 string 35 save, preset .9 string 36 save preset 9 string 37 ____________String begins with... cratch string SAVE,P9,38 save preset 9 string 38 [Reference Name] S-20.2.38 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P9,39_______ save preset 9 string 39 unreal [Reference Name] S-20.2.39 Headwall Preset Filter ____________________String begins with... match string SAVE,P9,40 [Reference Name] S-20.2.40 save, preset .9 string 40 One Shot preset_9___________________________________________________________________ _________trig outpreset_9_recall___________ __________[trig*] [out*]____________________________________________ _____[resei] pulse time 2s S-20.2.41.1 Serial Buffer preset 9 recall enable recall preset 9 string 1 in1$ curl S recall preset 9 string 2 in2$ cutS$ur recall preset 9 string 3 in3$ 0013$:."' recall preset 9 string 4 in4$ out4$:.- recall preset 9 string 5 in5$ 0015$ recall preset 9 string 6 in6$ out6$ ur recall preset 9 string 7 in7$ out7$ui recall preset 9 string 8 in8$ OU:8$O1 recall preset 9 string 9 in9$ 00:9$:.:: recall preset 9 string 10 in 10$ OUt10$U: recall_preset 9 string 11 in 11$ out 1 1$:::- recall preset 9 string 12 in12$ out12$;::- recall preset 9 string 13 in 13$ OUt 13$ or recall preset 9 string 14 in 14$ OU11 4$:.::- recall preset 9 string 15 in 15$ OUt l 5$;.:' recall preset 9 string 16 in 16$ OUt16$Ur recall preset 9 string 17 in 17$ 00t17$ur recall preset 9 string 18 in 18$ out18$ur recall preset 9 string 19 in 19$ Gut19$u; recall preset 9 string 20 in20$ ool20$ui recall preset 9 string 21 in21 $ 00121 $:.:: recall preset 9 string 22 in22$ 00122$:.:: recall preset 9 string 23 in23$ 00123$::: recall preset 9 string 24 in24$ 00124$ recall preset 9 string 25 in25$ 00:25$ recall preset 9 string 26 in26$ 00:26$;.::' recall preset 9 string 27 in27$ 00:27$ Of recall preset 9 string 28 in28$ 00:28$:.::- recall preset 9 string 29 in29$ CUt29$:.::- recall preset 9 string 30 in30$ ouS30$ur recall preset 9 string 31 in31$ 00131501 recall preset 9 string 32 in 32$ 00132$ or recall preset 9 string 33 in33$ 00133$ or recall preset 9 string 34 in34$ 00l34$:.0 recall preset 9 string 35 in35$ 00135$ 0: recall preset 9 string 36 in36$ recall preset 9 string 37 in 37$ 00137$::: recall preset 9 string 38 in38$ 00:38$ 1:1 recall preset 9 string 39 in39$ OU:39$y: recall preset 9 string 40 in40$ 00:40$ S-20.2.41.2 Headwall Save / Reca Presets Kam Digital.. Enable On Analog Enable Off String_Enable On Auto_Store_Digiia! Off Auio_Siore_Analog Off Auto..Store. String On Value.. Pass-Through On lnitialize..on.. Startup On File Location WNVRAMW File_Name_Prefix Preset 10 program 1 started initialize program 1 started ■Store Digital Store Digital fb ti program 1 started Store Analog Store Analog ft) program_1_started Store String Store String fb it Store All ii Recall Digital Digital Recalled d ii Recall Analog Analog Recalled tt preset 10 Recall Shing String Recalled d / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save preset 10 string 1 String in$[1] String out$[1] recall preset 10 string 1 save preset 10 string 2 String in$|21 String out$[2] recall preset 10 string 2 save preset 10 string 3 String in$[3] Siring out$[3] recall preset 10 string 3 save preset 10 string 4 String in$[4] Siri no out$[4] recall preset 10 string 4 save preset 10 string 5 String in$[5] Strina out$f5] recall preset 10 string 5 save preset 10 string 6 String in$[6] String out$[6] recall preset 10 string 6 save preset 10 string 7 String in$[7] String out$|7] recall preset 10 string 7 save preset 10 string 8 String in$[8] String out$[8] recall preset 10 string 8 save preset 10 string 9 String in$[9] String out$[9] recall preset 10 string 9 save preset 10 string 10 String String out$M0] recall preset 10 string 10 save preset 10 string 11 String in$

[11] String out$M1] recall preset 10 string 11 save preset 10 string 12 String in$

[12] String out$M2] recall preset 10 string 12 save preset 10 string 13 String in$

[13] String out$F13] recall preset 10 string 13 save preset 10 string 14 String in$

[14] String out$F14] recall preset 10 string 14 save preset 10 string 15 String in$

[15] String out$f15J recall preset 10 string 15 save_preset_10_string_16 String h$

[16] String out$[ 16] recall_preset_10_string_16 save preset 10 string 17 String in$

[17] String oui$

[17] recall preset 10 string 17 save preset 10 string 18 String in$H8] Siring oul$

[18] recall preset 10 string 18 save preset 10 string 19 String in$H9] String out$

[19] recall preset 10 string 19 save preset 10 string 20 String in$

[20] 2 String out$

[20] recall preset 10 string 20 save_preset_10_stri ng_21 Stringjn$

[21] String_out$

[21] recall_preset_10_string 21 save preset 10 string 22 String in$

[22] save_preset_10_string_ 23 Stringjn$

[23] save_preset_10_stri ng_24 Stnrigjn$

[24] save_preset_10_string_25 String__Jn$

[25] save_preset_10_string_26 String in$

[26] save_preset_10_string_27 String in$

[27] save_preset_10_string_28 Stringjn$

[28] save preset 10 string 29 String in$

[29] save_preset_10_stri ng_30 String in$

[30] save_preset_10_s t r i ng_31 String Jn$[3l] save_preset_10_s t ri ng_32 String in$

[32] save_preset_10_string_33 StringJn$[33J save_preset_10_s t ri ng_34 String_in$

[34] save_preset_10_s t ri ng_35 Stringjr;$

[35] save_preset_10_stri ng_36 ■String in$

[36] save_preset_10_string_ 37 StringJnSp?] save preset 10 string 38 String in$

[38] save_preset_10_s t ri ng_39 String Jn$

[39] save preset 10 string 40 String in$

[40] S-21.1 __________________String begins with... match,, string SAVE,P10,02_____________ [Reference Name] S-21.2.2 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P10,03______ save preset 10 string 3 [Reference Name] S-21.2.3 Headwall Preset Filter unreal „ rx$String begins with... save, preset .10. .string 4 match string SAVE,P10,04 [Reference Name] S-21.2.4 Headwall Preset Filter unrealjxS String begins with... matdystring SAVE, P10,05___________ [Reference Name] S-21.2.5 save preset 10 string 5 ______________String begins with... match string SAVE,P10,06 [Reference Name] S-21.2.6 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P10,07______ save preset 10 string 7 [Reference Name] S-21.2.7 Headwall Preset Filter unreaLjxS String begins with... match.string SAVE, P10,08 save preset .10. string 8 [Reference Name] S-21.2.8 Headwall Preset Filter unreaMxs String begins with... match ^string SAVE.P10,09 [Reference Name] S-21.2.9 save preset 10 string 9 __________________String begins with... match, string SAVE,P10,10_____________ [Reference Name] S-21.2.10 Headwall Preset Filter ______________String begins with... match..string SAVE,P10,11______ save preset 10 string 11 [Reference Name] S-21.2.11 unreal Headwall Preset Filter __________________String begins with... match string SAVE, P10,12___________________ [Reference Name] S-21.2.12 save, preset .10. .string 12 Headwall Preset Filter ____________String begins with. matchjjtring SAVE,P10,13 save preset 10 string 13 S-21.2.13 ____________String begins with... match .string SAVE,P10,14 [Reference Name] S-21.2.14 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P10,15______ save preset 10 string 15 [Reference Name] S-21.2.15 Headwall Preset Filter unreal. rx$String begins with... save, preset .10. .string 16 match string SAVE,P10,16 [Reference Name] S-21.2.16 Headwall Preset Filter unrealjxS String begins with... matdystringSAVE,P10,17___________ [Reference Name] S-21.2.17 save preset 10 string 17 2 unreal ______________String begins with... match string SAVE,P10,18 [Reference Name] S-21.2.18 Headwall Preset Filter __________________String begins with... match string SAVE, P10,19____________________ [Reference Name] S-21.2.19 save preset 10 string 19 Headwall Preset Filter __________________String begins with... match.string SAVE, P10,20____________________ [Reference Name] S-21.2.20 save preset .10. .string 20 Headwall Preset Filter ______________String begins with... match ^string SAVE.P10,21 save preset 10 string 21 S-21.2.21 __________________String begins with... cratch string SAVE,P10,22 [Reference Name] S-21.2.22 Headwall Preset Filter ______________String begins with... match..string SAVE.P10,23______ save preset 10 string 23 [Reference Name] S-21.2.23 unreal Headwall Preset Filter __________________String begins with... match string SAVE, P10,24___________________ [Reference Name] S-21.2.24 save, preset .10. .string 24 Headwall Preset Filter ____________String begins with. matdystring SAVE, P10,25 save preset 10 string 25 ____________String begins with... cratch string SAVE,P10,26 [Reference Name] S-21.2.26 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P10,27______ save preset 10 string 27 unreal rx$ [Reference Name] S-21.2.27 Headwall Preset Filter ____________________String begins with... match string SAVE,P10,28 [Reference Name] S-21.2.28 save, preset .10. string 28 Headwall Preset Filter unrealjxS String begins with... match ^string SAVE, P10,29 [Reference Name] S-21.2.29 save preset 10 string 29 ______________String begins with... match string SAVE,P10,30 [Reference Name] S-21.2.30 Headwall Preset Filter unreaLrx$String begins with... match string SAVE, P10,31______ save preset 10 string 31 unreal [Reference Name] S-21.2.31 Headwall Preset Filter __________________String begins with... match.string SAVE, P10,32___________________ [Reference Name] S-21.2.32 save preset .10. string 32 Headwall Preset Filter ______________String begins with... match ^string SAVE.P10,33 save preset 10 string 33 S-21.2.33 __________________String begins with... match,, string SAVE,P10,34_____________ [Reference Name] S-21.2.34 Headwall Preset Filter ______________String begins with... match,string SAVE.P10,35_____ save preset 10 string 35 [Reference Name] S-21.2.35 unreal ,rx$ Headwall Preset Filter __________________String begins with... match string SAVE, P10,36 [Reference Name] S-21.2.36 save preset .10. string 36 Headwall Preset Filter ____________String begins with. matdystring SAVE, P10,37 save preset 10 string 37 S-21.2.37 ____________String begins with... cratch string SAVE,P10,38 [Reference Name] S-21.2.38 Headwall Preset Filter unreaLrx$String begins with... match..string SAVE, P10,39______ save preset 10 string 39 [Reference Name] S-21.2.39 Headwall Preset Filter unreal. rx$String begins with... save, preset .10. .string 40 match string SAVE,P10,40 [Reference Name] S-21.2.40 One Shot pulse time 2s S-21.2.41.1 outpreset 10 recall 2 Serial Buffer preset_10_recall________________________________________________ recall preset 10 string 1 enabie in1$ 0^ ' recall preset 10 string 2 in2$ & recall preset 10 string 3 in3$ out3$n recall preset 10 string 4 in4$ oa;4$n recall_preset_10_string_5 in5$ 0: 3 recall preset 10 string 6 ino$ 0: recall preset 10 string 7 in7$ 0 recall preset 10 string 8 in8$ OUi8$i recall preset 10 string 9 in9$ OU:9$i recall preset 10 string 10 in 10$ OUt10$n recall preset 10 string 11 in 11$ OU! recall preset 10 string 12 in12$ OU! recall preset 10 string 13 in 13$ oui13$n recall_preset_10_string_14 in 14$ OU! recall preset 10 string 15 in 15$ out1 5$:.. recall preset 10 string 16 in 16$ OU: recall preset 10 string 17 in 17$ Out17$O recall preset 10 string 18 in 18$ Out18$O recall preset 10 string 19 in 19$ outl 9$l- recall preset 10 string 20 in20$ oui20$i recall preset 10 string 21 in21 $ 00' recall preset 10 string 22 in 22$ out22$ ; recall preset 10 string 23 in23$ OU! 2 recall preset 10 string 24 in24$ out24$u recall preset 10 string 25 in25$ OU! / > recall preset 10 string 26 in 26$ oui26$u recall preset 10 string 27 in27$ oui27$r. recall preset 10 string 28 in28$ out28$;.. recall preset 10 string 29 in29$ out29$L- recall preset 10 string 30 1030$ OUt30$3 recall preset 10 string 31 in31$ out31$i. recall preset 10 string 32 in 32$ out32$i. recall preset 10 string 33 in 33$ out33$i recall preset 10 string 34 in34$ recall preset 10 string 35 in35$ oui3tj$i recall preset 10 string 36 in36$ oui36$u recall preset 10 string 37 in 37$ OU! 3 recall preset 10 string 38 in38$ ous38$u recall preset 10 string 39 in39$ OU:39$ recall preset 10 string 40 in40$ out40$;. S-21.2.41.2 Meraki Latency Polling DefaultApiKey 6993a6c97ef2fdd1 f33ca1 c3ff493ddf02390... DefaultipAddress 8.8.8.8 DefaukNetworkid N_625437398251080422 Def8ultSerialNumberQ2KY-WJHH-ENZ4 DefaultResolution 60d DefauitTimeSpan 360d prograrnj _ PollLatency AverageLaiencye' / / Api Key / / ipAddress / / Network! d / / Serial N u mber / / Resolution / / TimeSpan [Reference Name] S-22.1 Interlock [clear] [set ain page source 1 thur 10 i1 page sonr-o 1 / ?r; j2 oigage e o2page_je o3gage__p S-22.2.1 Serial I / O __________________________________________________________[rx$] [enable] [i:<5] source 1 info source 1 ptz selected GS,1,PTZ strl source 1 usb selected GS,1,NVXU str2 source 1 audio selected GS,1,NVX str3 str4 [dslimHar], S-22.3.1 Interlock [clean source i ptz btn [set all] il ol source 1 ptz fb source i usb bin i2 o2 source 1 usb fb source i audio bin 13 o3 source 1 audio fb S-22.3.2 Buffer spurce_1_pjz_fb_______________________________________________________________________________enable source_1_save_step il of source_1_ptz_selected S-22.3.3 Buffer source_1_usb_fb enable source 1 save step il S-22.3.4 of source 1 usb selected Buffer source_1_audio_fb______________________________________________________________________enable source 1 save step i 1 of source 1 audio selected S-22.3.5 Stepper delay 1.1s lenl .2s sou rce_1 _save_step S-22.3.6 Combine-Two-Strings source 1 info Pre fi x$ aeusce J nams Suffix! [Reference Name] Combined! save_source_1_____________________________ S-22.3.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitlalize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 1 initialize program 1 started Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb / / / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 1 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 1 String in$[1] String out$[1] Jto 5 / 4- / / String in$E2] String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$[4] Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$[6] String out$[6] / / n String in$p] String out$[7] / / / / String in$[8] String out$[8] / / H String in$[9] String out$[9] t / H String in$

[10] String out$M0] / / / / String in$

[11] String out$D1] / / / / String in$

[12] String out$M2] / / / / String in$

[13] String oui$n3] ti / / String in$

[14] String oui$n4] ti / / String in$

[15] String ou^[15j 1 / / / String in$

[16] String oui$[ 16] 1 / / 1 String in$

[17] String oui$

[17] / / / / String in$H8] Siring oui$

[18] / / / / String in$H9] String out$

[19] V / 1 String in$

[20] 2 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r ■ $

[24] S tri ng_out$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng J n $

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng„ou i$[31 ] String in$

[32] String out$

[32] String,.in$

[33] String _out$(33] String Jn$

[34] String_out$

[34] Stri ng Jr! $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / / / / / / / / / / / / / 7 H 7 / / [Reference Name] S-22.3.8 Serial I / O __________________________________________________________[rx$] [enable] [tx$]source 2 info source 2 ptz selected GS,2,PTZ stri source2usbselected ____________________GS,2,NVXU str2 source2audioselected ___________________GS,2,NVX str3 stri [delimiter], S-22.4.1 Interlock ________________________________________________________________________________________________________________[clear] [sei all] source 2 ptz btn ii of source 2 ptz fb source 2 usb bin 12 o2source 2 usb fb source 2 audio btn 13 oSsource 2 audio fb S-22.4.2 Buffer source2ptz_f enable source2saves H S-22.4.3 ot source_2jtz_selected Buffer source_2_usb_fb enable source, 2 save step i 1 S-22.4.4 o 1 source, 2 usb selected Buffer source 2 audio fb enable source2savestep 11 S-22.4.5 Ol source2audioselected_________________________ delayl .1s ien1.2s sou rce 2 save step S-22.4.6 Combine-Two-Strings source 2 info ___________________PrefixS [Reference Name] Combined! save_sou rce_2 S-22.4.7 2 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 2 initialize program 1 started ■Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb 7 / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 2 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 2 String in$[1] String out$[1] Jto 5 / 4- / / String in$F21 String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$Kf Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$[6] String out$[6] / / n String in$p] String out$[7] / / / / String in$[8] String out$[8] / / H String in$[9] String out$[9] t / H String in$

[10] String out$D0] / / / / String in$

[11] String out$D1] / / / / String in$

[12] String out$F12] / / / / String ir:$

[13] String oui$F13] ti / / String in$

[14] String out$F14] ti / / String in$

[15] String out$[15j 1 / / / String in$

[16] String oui$

[16] 1 / / 1 String in$

[17] String oui$

[17] / / / / String in$

[18] Siring oui$

[18] / / / / String in$

[19] String out$

[19] / / / 1 String in$

[20] 2 String out$

[20] / / / / Stringjn$

[21] String_out$

[21] / / / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r ■ $

[24] S tri ng_oul$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_oui$

[29] Stri ng J n $

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng„ou i$[31 ] String in$

[32] String out$

[32] String,.in$

[33] String _out$(33] String Jn$

[34] String_out$

[34] Stri ng Jr! $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / / / / / / / / / / / / / 7 H 7 / / [Reference Name] S-22.4.8 Serial I / O [rx$] [enable] [tx$] source_3_info_________________________________ source_3_ptz_selected GS,3,PTZ source^ GS,3,NVXU stri str2 sourceJ3_audio_selected GS,3,NVX str3 stri [delimiter], S-22.5.1 Interlock [clear] [set all] source 3 ptz bin if of source 3 ptz fb source 3 usb bin 12 o2 source 3 usb fb source 3 audio btn 13 oSsource 3 audio fb S-22.5.2 Buffer source_3_ptz_fb enable source 3 save step i 1 S-22.5.3 o 1 source_3_ptz_selected_____________________________________________________________ Buffer source_3_usb_fb enable source 3 save step if S-22.5.4 01 source_3_usb_selected Buffer source 3 audio fb enable source3savestep 11 S-22.5.5 0l source3audioselected_________________________ delayl .1s ien1.2s sou rce 3 save step S-22.5.6 Combine-Two-Strings source 3 info ___________________PrefixS SuffiK$ [Reference Name] .fembined$saye_source_3 S-22.5.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auto..Store. String Value.. PassJOrough lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 3 initialize proemm ■■ started Store Digital Store Digital fb 7 program 1 started Store Analog Store Analog ft) 7' program •• started Store String Store String fb i! Store All i! Recall Digital Digital Recalled 7 li Recall Analog Analog Recalled 7 recall source 3 Recall String String Recalled ' / / / Recall All Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 3 String in$[1] String out$[1] mm??:; / / String in$|2'| String out$[2] 7 / / String in$[3] Siring out$[3] 7 / / String in$[4] Siri no out$[4] ' / / / String in$[5] Siri no out$[5] 7 / / String in$[6] String out$[6] 7 / / String in$p] String out$[7] 7 / / String in$[8] String out$[8] < / / / String in$[9] String out$[9] <7 / / String in$

[10] String out$M0] 7 / / String in$

[11] String out$M1] 7 / / String in$

[12] String eut$f12] 7 / / String in$

[13] String oui$n3] 7 / / String in$

[14] String oui$n4] 7 / / String in$

[15] String ou^[15j 7 / / String in$

[16] String oui$[ 16] 7 / / String in$

[17] String out$

[17] 7 / / String in$

[18] Siring ou':$

[18] 7 / / String in$

[19] String out$

[19] 7 / / String in$

[20] 2 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] 7 / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r ■ $

[24] S tri ng_oul$

[24] String in$

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[25] Stri ng in$

[26] Stri ng , oui$

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[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_oui$

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[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng„ou i$[31 ] String in$

[32] String out$

[32] String,.in$

[33] String _out$(33] String Jn$

[34] String_out$

[34] Stri ng Jr! $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String Jn$

[37] String,„out$

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[38] Stnng„out$

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[39] String„out$

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[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / / / / / / / / / / / / / 7 H 7 / / [Reference Name] S-22.5.8 Serial I / O [rx$] [enable] [tx$] source_4_info_________________________________ source_4_ptz_selected GS,4,PTZ source4usbselected GS,4,NVXU stri str2 source4audioselectec^ GS,4,NVX str3 str 4 [delimiter], S-22.6.1 Interlock [clear] [sei all] source 4 ptz bin if of source 4 ptz fb source 4 usb bin 12 o2 source 4 usb fb source 4 audio btn 13 oSsource 4 audio fb S-22.6.2 Buffer source_4_ptz_fb enable source 4 save step i 1 S-22.6.3 o 1 source_4_ptz_selected_____________________________________________________________ Buffer source_4_usb_fb enable source, 4 save step i 1 S-22.6.4 of source_4_usb_selected Buffer source 4 audio fb enable source4savestep 11 S-22.6.5 Oi source4audioselected_________________________ delayl .1s ien1.2s sou rce 4 save step S-22.6.6 Combine-Two-Strings source 4 info ___________________PrefixS [Reference Name] Combined! save_sou rce_4 S-22.6.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 4 initialize program 1 started ■Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb 7 / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 4 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 4 String in$[1] String out$[1] Jto 5 / 4- / / String in$F21 String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$[4] Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$[6] String out$[6] / / n String in$p] String out$[7] / / / / String in$[8] String out$[8] / / H String in$[9] String out$[9] t / H String in$

[10] String out$D0] / / / / String in$

[11] String out$D1] / / / / String in$

[12] String out$F12] / / / / String ir:$

[13] String oui$F13] ti / / String in$

[14] String out$F14] ti / / String in$

[15] String out$[15j 1 / / / String in$

[16] String oui$

[16] 1 / / 1 String in$

[17] String oui$

[17] / / / / String in$

[18] Siring oui$

[18] / / / / String in$

[19] String out$

[19] / / / 1 String in$

[20] 2 String out$

[20] / / / / Stringjn$

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[32] String out$

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[33] String _out$(33] String Jn$

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[35] S tr i ng_put$

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[37] String,„out$

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[39] String in$

[40] String out$

[40] 7 / / 7 / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / ■ t / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / [Reference Name] S-22.6.8 Serial I / O [:X$] [enable] [tx$]source 5 info source 5 ptz selected GS,5,PTZ stri source_5_usb_selected GS,5,NVXU str2 source, ,5, audio, selected GS,5,NVX str3 stri ______________________________________________________ [delimiter], S-22.7.1 Interlock ____________________________________[clear] [sei all] source 5 ptz bin il source 5 usb bin 12 source 5 audio btn 13 S-22.7.2 of source_5_ptz_fb o2 sou rce_5_u s b_fb o3source_5_audio_fb Buffer source_5_ptz_fb enable source 5 save step i 1 S-22.7.3 o 1 source_5_ptz_selected_____________________________________________________________ Buffer source_5_usb_fb enable source, 5 save step i 1 S-22.7.4 o 1 source, 5 usb selected Buffer source 5 audio fb enable source5savestep 11 S-22.7.5 Ol source5audioselected_________________________ source_5_save_btr source 5 info delayl .1s ien1.2s S-22.7.6 Combine-Two-Strings sou rce 5 save step rjrefix-$ ■Suffix$ ombi ned$ save_source_5 [Reference Name] S-22.7.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 5 initialize program 1 started ■Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb 7 / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 5 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 5 String in$[1] String out$[1] Jto 5 / 4- / / String in$F21 String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$Kf Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$[6] String out$[6] / / n String in$p] String out$[7] / / / / String in$[8] String out$[8] / / H String in$[9] String out$[9] t / H String in$

[10] String out$D0] / / / / String in$

[11] String out$D1] / / / / String in$

[12] String out$F12] / / / / String ir:$

[13] String oui$F13] ti / / String in$

[14] String out$F14] ti / / String in$

[15] String out$[15j 1 / / / String in$

[16] String oui$

[16] 1 / / 1 String in$

[17] String oui$

[17] / / / / String in$

[18] Siring oui$

[18] / / / / String in$

[19] String out$

[19] / / / 1 String in$

[20] 2 String out$

[20] / / / / Stringjn$

[21] String_out$

[21] / / / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r ■ $

[24] S tri ng_out$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng Jn$

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng„ou i$[31 ] String in$

[32] String out$

[32] String,.in$

[33] String _out$(33] String Jn$

[34] String_out$

[34] Stri ng Jo $

[35] S tr i ng_out$

[35] ■Stri ng Jn $

[36] S tri ng_out$

[36] String Jn$

[37] String,,out$

[37] String Jn$

[38] Stnng„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / 7 / / 7 / / / / / / 7 H 7 / / [Reference Name] S-22.7.8 Serial I / O [:X$] [enable] source 6 ptz selected GS,6,PTZ source_6_usb_selected GS,6,NVXU source 6 audio selected GS,6,NVX stri [delimiter], s-: :8.1 [tx$] source_6_info______________________________ stri str2 str3 Interlock ________________________________________________________________________________________________________________[clear] [set all] source 6 ptz btn il of source 6 ptz fb source 6 usb bin 12 o2source 6 usb fb source 6 audio btn 13 oSsource 6 audio fb S-22.8.2 Buffer source_6_ptz_fb enable source 6 save step i 1 S-22.8.3 Buffer source_6_usb_fb enable source 6 save step if S-22.8.4 o 1 source_6_ptz_selected_____________________________________________________________ 01 source_6_usb_selected Buffer source 6 audio fb enable source_6_ _save_step if oi source_6_audio_selected S-22.8.5 source.6...save..btn trig delay 1 .1s ien1.2s sou rce 6 save step S-22.8.6 Combine-Two-Strings source 6 info ___________________PrefixS SuffiK$ [Reference Name] .fembined$saye_source_6 S-22.8.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auto..Store. String Value.. PassJOrough lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 6 initialize proemm ■■ started Store Digital Store Digital fb 7 program 1 started Store Analog Store Analog ft) 7' program •• started Store String Store String fb i! Store All i! Recall Digital Digital Recalled 7 li Recall Analog Analog Recalled 7 recall source 6 Recall String String Recalled ' / / / Recall All Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 6 String in$[1] String out$[1] mm??:; / / String in$|2'| String out$[2] 7 / / String in$[3] Siring out$[3] 7 / / String in$[4] Siri no out$[4] ' / / / String in$[5] Siri no out$[5] 7 / / String in$[6] String out$[6] 7 / / String in$p] String out$[7] 7 / / String in$[8] String out$[8] < / / / String in$[9] String out$[9] <7 / / String in$

[10] String out$M0] 7 / / String in$

[11] String out$M1] 7 / / String in$

[12] String eut$f12] 7 / / String in$

[13] String oui$n3] 7 / / String in$

[14] String oui$n4] 7 / / String in$

[15] String ou^[15j 7 / / String in$

[16] String oui$[ 16] 7 / / String in$

[17] String out$

[17] 7 / / String in$H8] Siring ou':$

[18] 7 / / String in$

[19] String out$

[19] 7 / / String in$

[20] 2 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] 7 / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r ■ $

[24] S tri ng_oul$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] String_Jn$

[28] String_out$

[28] String Jn$

[29] String_oui$

[29] Stri ng J n $

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng„ou i$[31 ] String in$

[32] String out$

[32] String,.in$

[33] String _out$(33] String Jn$

[34] String_out$

[34] Stri ng Jr! $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / / / / / / / / / / / / / 7 H 7 / / [Reference Name] S-22.8.8 Serial I / O [rx$] [enable] [tx$] source_7_info_________________________________ source_7_ptz_selected GS,7,PTZ source^ GS,7,NVXU stri str2 source / ^ GS,7,NVX str3 stri [delimiter], S-22.9.1 2 Interlock [clear] [sei all] source 7 ptz btn il of source 7 ptz fb source 7 usb bin 12 o2source 7 usb fb source 7 audio bin 13 oSsource 7 audio fb S-22.9.2 Buffer source7ptz_f enable source7saves H S-22.9.3 Buffer source_7_usb_fb enable source, 7 save step i 1 S-22.9.4 ot source_7jtz_selected o 1 source, 7 usb selected Buffer source 7 audio fb enable source_7_ _save_step if oi source_7_audio_selected S-22.9.5 source_7_save_btr delayl .1s ien1.2s sou rce 7 save step S-22.9.6 Combine-Two-Strings source 7 info ___________________PrefixS SuffixS [Reference Name] .fembinec$ save_sou rce_7 S-22.9.7 2 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 7 initialize program 1 started ■Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb 7 / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 7 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 7 String in$[1] String out$[1] Jto 5 / 4- / / String in$F21 String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$Kf Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$[6] String out$[6] / / n String in$p] String out$[7] / / / / String in$[8] String out$[8] / / H String in$[9] String out$[9] <7 H String in$

[10] String outSMO] / / / / String in$

[11] String out$D1] 7 / / String in$

[12] String out$F12] / / / / String ir:$

[13] String oui$F13] t / / / String in$

[14] String out$F14] t / / / String in$

[15] String out$[15j it / / String in$

[16] String oui$

[16] i / / 1 String in$

[17] String oui$

[17] / / / / String in$

[18] Siring oui$

[18] / / / / String in$

[19] String out$

[19] / / / 1 String in$

[20] 2 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] 7 / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r ■ $

[24] S tri ng_oul$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_oui$

[29] Stri ng J n $

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng„ou i$[31 ] String in$

[32] String out$

[32] String,.in$

[33] String _out$(33] String Jn$

[34] String_out$

[34] Stri ng Jr! $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / / / / / / / / / / / / / 7 H 7 / / [Reference Name] S-22.9.8 Serial I / O [rx$] [enable] [tx$] source_8_info_________________________________ source_8_ptz_selected GS,8,PTZ source8usbselected GS,8,NVXU stri str2 source8audioselecte GS,8,NVX str3 stri [delimiter], S-22.10.1 Interlock [clear] [sei all] source 8 ptz bin if of source 8 ptz fb source 8 usb bin 12 o2 source 8 usb fb source 8 audio btn 13 oSsource 8 audio fb S-22.10.2 Buffer source_8_ptz_fb enable source 8 save step i 1 S-22.10.3 o 1 source_8_ptz_selected_____________________________________________________________ Buffer source_8_usb_fb enable source, 8 save step i 1 S-22.10.4 o 1 source, 8 usb selected Buffer source 8 audio fb enable source8savestep 11 S-22.10.5 Ol source8audioselected_________________________ source_8_save_btr delayl .1s ien1.2s sou rce 8 save step S-22.10.6 Combine-Two-Strings source 8 info ombi ned$ save_source_8 SuffixS [Reference Name] S-22.10.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 8 initialize program 1 started ■Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb 7 / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 8 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 8 String in$[1] String out$[1] Jto 5 / 4- / / String in$F21 String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$Kf Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$[6] String out$[6] / / n String in$p] String out$[7] / / / / String in$[8] String out$[8] / / H String in$[9] String out$[9] t / H String in$

[10] String out$D0] / / / / String in$

[11] String out$D1] / / / / String in$

[12] String out$F12] / / / / String ir:$

[13] String oui$F13] ti / / String in$

[14] String out$F14] ti / / String in$

[15] String out$[15j 1 / / / String in$

[16] String oui$

[16] 1 / / 1 String in$

[17] String oui$

[17] / / / / String in$

[18] Siring oui$

[18] / / / / String in$

[19] String out$

[19] / / / 1 String in$

[20] 2 String out$

[20] / / / / Stringjn$

[21] String_out$

[21] / / / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r ■ $

[24] S tri ng_out$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng J n $

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng„ou i$[31 ] String in$

[32] String out$

[32] String,.in$

[33] String _out$(33] String Jn$

[34] String_out$

[34] Stri ng Jo $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / / / / / / / / / / / / / 7 H 7 / / [Reference Name] S-22.10.8 Serial I / O [:X$] [enable] [tx$]source 9 info source 9 ptz selected GS,9,PTZ stri source_9_usb_selected GS,9,NVXU str2 source, ,9, audio, selected GS,9,NVX str3 stri ______________________________________________________ [delimiter], S-22.11.1 ________________________________________________________________________________________________________________[clear] [set all] source 9 ptz btn il of source 9 ptz fb source 9 usb bin 12 o2source 9 usb fb source 9 audio btn 13 ossource 9 audio fb S-22.11.2 Buffer source_9_ptz_fb enable source 9 save step i 1 S-22.11.3 o 1 source_9_ptz_selected_____________________________________________________________ Buffer source_9_usb_fb enable source 9 save step if S-22.11.4 pl source_9_usb_selected Buffer source 9 audio fb enable source 9 save step M S-22.11.5 oi source_9_audio_selected_______________________ delayl .1s ien1.2s sou rce 9 save step S-22.11.6 Combine-Two-Strings source 9 info ___________________PrefixS [Reference Name] Combined! save_sou rce_9 S-22.11.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auto..Store. String Value.. PassJOrough lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 9 initialize proemm ■■ started Store Digital Store Digital fb 7 program 1 started Store Analog Store Analog ft) 7' program •• started Store String Store String fb i! Store All i! Recall Digital Digital Recalled 7 li Recall Analog Analog Recalled 7 recall source 9 Recall String String Recalled ' / / / Recall All Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 9 String in$[1] String out$[1] mm??:; / / String in$|2'| String out$[2] 7 / / String in$[3] Siring out$[3] ' / / / String in$[4] Siri no out$[4] ' / / / String in$[5] Siri no out$[5] 7 / / String in$[6] String out$[6] 7 / / String in$p] String out$[7] 7 / / String in$[8] String out$[8] < / / / String in$[9] String out$[9] <7 / / String in$

[10] String out$M0] 7 / / String in$

[11] String out$M1] 7 / / String in$

[12] String eut$f12] 7 / / String in$

[13] String oui$n3] 7 / / String in$

[14] String oui$n4] 7 / / String in$

[15] String ou^[15j 7 / / String in$

[16] String oui$[ 16] 7 / / String in$

[17] String out$

[17] 7 / / String in$H8] Siring ou':$

[18] 7 / / String in$

[19] String out$

[19] 7 / / String in$

[20] 2 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] 7 / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r • $

[24] S tri ng_out$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng Jn$

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng_ou t$(31 ] String in$

[32] String out$

[32] String,.in$

[33] String „out$(33] String Jn$

[34] String_out$

[34] Stri ngjn $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String, Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng,„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / 7 / / 7 / / / / / / 7 H 7 / / [Reference Name] S-22.11.8 Serial I / O __________________________________________________________[rx$] [enable] sourcel O_ptz_selected GS, 10, PTZ sourcel Ousbselected GS,10,NVXU source_1 Oaudioselected GS,10,NVX stri [delimiter], S-22.12.1 [tx$] source_10_info________________________________ stri str2 str3 [clear] [sei all] source 10 ptz btn il of source 10 ptz fb source 10 usb bin i2 o2 source 10 usb fb source 10 audio btn 13 o3 source 10 audio fb S-22.12.2 Buffer source ;10_ _ptzfb enable source 10 save step i 1 S-22.12.3 01 source_10.......ptz_selected__________________________________________________________ Buffer source_10_usb_fb enable source, 10 save step i 1 S-22.12.4 o 1 source, 10 usb selected Buffer source 10 audio fb enable sourcel Osavestep 11 S-22.12.5 Ol sourcel Oaudioselected________________________ source 10 info delayl .1s ien1.2s S-22.12.6 Combine-Two-Strings sou rce 1O save step .'ombined$save_source_10 SuffixS [Reference Name] S-22.12.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 10 initialize program 1 started ■Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb 7 / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 10 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 10 String in$[1] String out$[1] Jto 5 / 4- / / String in$F21 String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$Kf Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$[6] String out$[6] / / n String in$p] String out$[7] / / / / String in$[8] String out$[8] / / H String in$[9] String out$[9] t / H String in$

[10] String out$D0] / / / / String in$

[11] String out$D1] / / / / String in$

[12] String out$F12] / / / / String ir:$

[13] String oui$F13] ti / / String in$

[14] String out$F14] ti / / String in$

[15] String out$[15j 1 / / / String in$

[16] String oui$

[16] 1 / / 1 String in$

[17] String oui$

[17] / / / / String in$

[18] Siring oui$

[18] / / / / String in$

[19] String out$

[19] / / / 1 String in$

[20] 2 String out$

[20] / / / / Stringjn$

[21] String_out$

[21] / / / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r • $

[24] S tri ng_out$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng Jn$

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng_ou t$(31 ] String in$

[32] String out$

[32] String,.in$

[33] String „out$(33] String Jn$

[34] String_out$

[34] Stri ng Jn $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String, Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng,„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / 7 / / 7 / / / / / / 7 H 7 / / [Reference Name] S-22.12.8 Serial I / O __________________________________________________________[rx$] [enable] source_11_ptz_selected GS,11,PTZ source_11 usb selected GS, 11, N VXU source_11_audio_selected GS, 11, N VX stri [delimiter], S-22.13.1 [tx$] source_11_info_____________________________ stri str2 str3 Interlock ________________________________________________________________________________________________________________[clear] ________________________________________________________________________________[sei a 11] source.. 11 ptz btn il olsource 11 ptz fb source. 11 usb btn 12 o2source 11 usb fb source.. 11 ...audio. .bin I3 o3source_11_audio_fb S-22.13.2 Buffer source_11_ptz_fb enable source 11 save step i 1 S-22.13.3 Buffer source_11_usb_fb enable source 11 save step 11 S-22.13.4 o 1 source_11 _ptz_selected__________________________________________________________ 01 source_11_usb_selected Buffer source 11 audio fb enable source_11_ _save_step 11 oi source_11_audio_selected S-22.13.5 source J save Jjtn trig delay 1 ,1s ien1.2s source 11 save step S-22.13.6 Combine-Two-Strings source 11 info Prefix! source t1 n8me Suffi x$ [Reference Name] Combined! save_sou rce_11 S-22.13.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auto..Store. String Value.. PassJOrough lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 11 initialize proemm ■■ started Store Digital Store Digital fb 7 program 1 started Store Analog Store Analog ft) 7' program 1 started Store String Store String fb i! Store All i! Recall Digital Digital Recalled 7 li Recall Analog Analog Recalled 7 recall source 11 Recall String String Recalled ' / / / Recall All Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 11 String in$[1] String out$[1] mm??:; / / String in$|21 String out$[2] 7 / / String in$[3] Siring out$[3] 7 / / String in$[4] Siri no out$[4] 7 / / String in$[5] Siri no out$[5] 7 / / String in$[6] String out$[6] 7 / / String in$p] String out$[7] 7 / / String in$[8] String out$[8] < / / / String in$[9] String out$[9] <7 / / String in$

[10] String out$M0] 7 / / String in$

[11] String out$M1] 7 / / String in$

[12] String eut$f12] 7 / / String in$

[13] String oui$n3] 7 / / String in$

[14] String oui$n4] 7 / / String in$

[15] String ou^[15j 7 / / String in$

[16] String oui$[ 16] 7 / / String in$

[17] String out$

[17] 7 / / String in$H8] Siring ou':$

[18] 7 / / String in$

[19] String out$

[19] 7 / / String in$

[20] 3 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] 7 / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r • $

[24] S tri ng_out$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng Jn$

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng_ou t$(31 ] String in$

[32] String out$

[32] String,.in$

[33] String „out$(33] String Jn$

[34] String_out$

[34] Stri ng Jn $

[35] S tr i ng_out$

[35] Stri ng Jn $

[36] S tri ng_out$

[36] String, Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng,„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / 7 / / 7 / / / / / / 7 H 7 / / [Reference Name] S-22.13.8 Serial I / O __________________________________________________________[rx$] [enable] source_12 ptz selected GS, 12,PTZ source_12 usb selected GS,12,NVXU source_12_audio_selected GS, 12, NVX stri [delimiter], S-22.14.1 [tx$] source_12_info_____________________________ stri str2 str3 Interlock [clear] [sei all] source 12 ptz btn il of source 12 ptz fb source 12 usb btn 12 o2 source 12 usb fb source 12 audio btn 13 o3 source 12 audio fb S-22.14.2 Buffer source J2_ _ptzfb enable source 12 save step i 1 S-22.14.3 01 source_12.......ptz_selected__________________________________________________________ Buffer source_12_usb_fb enable source 12 save step i 1 S-22.14.4 oi source_12_usb_selected Buffer source 12 audio fb enable sourcel 2savestep 11 S-22.14.5 oi source_12_audio_selected___________________________ source 12 info delayl .1s ien1.2s S-22.14.6 Combine-Two-Strings sou rce 12 save step ombi ned$ save_source_12 SuffixS [Reference Name] S-22.14.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 12 initialize program 1 started ■Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb 7 / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 12 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 12 String in$[1] String out$[1] Jto 5 / 4- / / String in$F21 String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$Kf Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$[6] String out$[6] / / n String in$p] String out$[7] / / / / String in$[8] String out$[8] / / H String in$[9] String out$[9] t / H String in$

[10] String out$D0] / / / / String in$

[11] String out$D1] / / / / String in$

[12] String out$F12] / / / / String ir:$

[13] String oui$F13] ti / / String in$

[14] String out$F14] ti / / String in$

[15] String out$[15j 1 / / / String in$

[16] String oui$

[16] 1 / / 1 String in$

[17] String oui$

[17] / / / / String in$

[18] Siring oui$

[18] / / / / String in$

[19] String out$

[19] / / / 1 String in$

[20] 3 String out$

[20] / / / / Stringjn$

[21] String_out$

[21] / / / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r • $

[24] S tri ng_out$

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[29] String_out$

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[30] Stri ng „ in $[31 ] Siri ng_ou t$(31 ] String in$

[32] String out$

[32] String,.in$

[33] String „out$(33] String Jn$

[34] String_out$

[34] Stri ng Jn $

[35] S tr i ng_out$

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[36] S tri ng_out$

[36] String, Jn$

[37] String,„out$

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[38] Stnng,„out$

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[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / 7 / / 7 / / / / / / 7 H 7 / / [Reference Name] S-22.14.8 Serial I / O __________________________________________________________[rx$] [enable] source_13 ptz selected GS, 13,PTZ source_13 usb selected GS,13.NVXU source_13_audio_selected GS, 13, NVX stri [delimiter], S-22.15.1 [tx$] source_13_info_____________________________ stri str2 str3 Interlock ________________________________________________________________________________________________________________[clear] [set all] source 13 ute btn ii ol source 13 ptz fb source 13 usb btn 12 o2source 13 usb fb source 13 audio btn 13 ossource 13 audio fb S-22.15.2 Buffer source ;13__ptz fb enable source 13 save step i 1 S-22.15.3 Buffer source_13_usb_fb enable source 13 save step i 1 S-22.15.4 01 sou rce_13_ptz_selected__________________________________________________________ 01 source_13_usb_selected Buffer source 13 audio fb enable source_13_ _save_step i1 oi source_13_audio_selected S-22.15.5 SOrh'cS : S3 VO bln delay 1 ,1s ien1.2s source 13 save step S-22.15.6 Combine-Two-Strings source 13 info ___________________PrefixS [Reference Name] Combined! save_source_13 S-22.15.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auto..Store. String Value.. PassJOrough lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 13 initialize proemm ■■ started Store Digital Store Digital fb 7 program 1 started Store Analog Store Analog ft) 7' program 1 started Store String Store String fb i! Store All i! Recall Digital Digital Recalled 7 li Recall Analog Analog Recalled 7 recall source 13 Recall String String Recalled ' / / / Recall All Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 13 String in$[1] String out$[1] mm??:; / / String in$|21 String out$[2] 7 / / String in$[3] Siring out$[3] 7 / / String in$[4] Siri no out$[4] 7 / / String in$[5] Siri no out$[5] 7 / / String in$[6] String out$[6] 7 / / String in$p] String out$[7] 7 / / String in$[8] String out$[8] < / / / String in$[9] String out$[9] <7 / / String in$

[10] String out$M0] 7 / / String in$

[11] String out$M1] 7 / / String in$

[12] String eut$f12] 7 / / String in$

[13] String oui$n3] 7 / / String in$

[14] String oui$n4] 7 / / String in$

[15] String ou^[15j 7 / / String in$

[16] String oui$[ 16] 7 / / String in$

[17] String out$

[17] 7 / / String in$

[18] Siring ou':$

[18] 7 / / String in$

[19] String out$

[19] 7 / / String in$

[20] 3 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] 7 / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r • $

[24] S tri ng_out$

[24] String Jn$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng Jn$

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng_ou t$(31 ] String in$

[32] String out$

[32] String,.in$

[33] String „out$(33] String Jn$

[34] String_out$

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[35] S tr i ng_out$

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[36] S tri ng_out$

[36] String, Jn$

[37] String,„out$

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[38] Stnng,„out$

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[39] String„out$

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[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / 7 / / 7 / / / / / / 7 H 7 / / [Reference Name] S-22.15.8 Serial I / O __________________________________________________________[rx$] [enable] source 14 ptz selected GS,14,PTZ source_14 usb selected GS,14,NVXU source_14_audio_selected GS, 14, NVX stri [delimiter], S-22.16.1 [tx$] source_14_info_____________________________ stri str2 str3 Interlock ________________________________________________________________________________________________________________[clear] [set all] source 14 ute btn ii ol source 14 ptz fb source 14 usb btn 12 o2source 14 usb fb source 14 audio btn 13 o3source 14 audio fb S-22.16.2 Buffer source J4 _ptzfb enable source 14 save step i 1 S-22.16.3 Buffer source_14_usb_fb enable source 14 save step 11 S-22.16.4 01 source_14.......ptz_selected__________________________________________________________ 01 source_14_usb_selected Buffer source 14 audio fb enable source_14_ _save_step i1 oi source_14_audio_selected S-22.16.5 SOrh'cS :S3 VO bln delay 1 ,1s ien1.2s source 14 save step S-22.16.6 Combine-Two-Strings source 14 info ___________________PrefixS [Reference Name] Combined! save_source_14 S-22.16.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auto..Store. String Value.. PassJOrough lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 14 initialize proemm ■■ started Store Digital Store Digital fb 7 program 1 started Store Analog Store Analog ft) 7' program 1 started Store String Store String fb i! Store All i! Recall Digital Digital Recalled 7 li Recall Analog Analog Recalled 7 recall source 14 Recall String String Recalled ' / / / Recall All Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 14 String in$[1] String out$[1] mm??:; / / String in$|21 String out$[2] 7 / / String in$[3] Siring out$[3] 7 / / String in$[4] Siri no out$[4] 7 / / String in$[5] Siri no out$[5] 7 / / String in$[6] String out$[6] 7 / / String in$p] String out$[7] 7 / / String in$[8] String out$[8] < / / / String in$[9] String out$[9] <7 / / String in$

[10] String out$M0] 7 / / String in$

[11] String out$M1] 7 / / String in$

[12] String eut$f12] 7 / / String in$

[13] String oui$n3] 7 / / String in$

[14] String oui$n4] 7 / / String in$

[15] String ou^[15j 7 / / String in$

[16] String oui$[ 16] 7 / / String in$

[17] String out$

[17] 7 / / String in$H8] Siring ou':$

[18] 7 / / String in$

[19] String out$

[19] 7 / / String in$

[20] 3 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] 7 / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r • $

[24] S tri ng_out$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng Jn$

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng_ou t$(31 ] String in$

[32] String out$

[32] String,.in$

[33] String „out$(33] String Jn$

[34] String_out$

[34] Stri ng Jn $

[35] S tr i ng_out$

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[36] S tri ng_out$

[36] String, Jn$

[37] String,„out$

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[38] Stnng,„out$

[38] Stringjn$

[39] String„out$

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[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / 7 / / 7 / / / / / / 7 H 7 / / [Reference Name] S-22.16.8 Serial I / O __________________________________________________________[rx$] [enable] source_15 ptz selected GS, 15,PTZ source_15 usb selected GS,15.NVXU source_15_audio_selected GS, 15, NVX stri [delimiter], S-22.17.1 [tx$] source_15_info_____________________________ stri str2 str3 Interlock ________________________________________________________________________________________________________________[clear] [set all] source 15 ute btn il ol source 15 ptz fb source 15 usb btn 12 o2source 15 usb fb source 15 audio btn 13 oSsource 15 audio fb S-22.17.2 Buffer source ;15__ptz fb enable source 15 save step i 1 S-22.17.3 Buffer source_15_usb_fb enable source 15 save step i 1 S-22.17.4 01 source_15.......ptz_selected__________________________________________________________ 01 source_15_usb_selected Buffer source 15 audio fb enable source_15_ _save_step i1 oi source_15_audio_selected S-22.17.5 sous'ce it' save bin tncj delay 1 .1s ien1.2s source 15 save step S-22.17.6 Combine-Two-Strings source 15 info ___________________PrefixS Suffix! [Reference Name] Combined! save_source_15 S-22.17.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auto..Store. String Value.. PassJOrough lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 15 initialize proemm ■■ started Store Digital Store Digital fb 7 program 1 started Store Analog Store Analog ft) 7' program 1 started Store String Store String fb i! Store All i! Recall Digital Digital Recalled 7 li Recall Analog Analog Recalled 7 recall source 15 Recall String String Recalled ' / / / Recall All Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 15 String in$[1] String out$[1] mm??:; / / String in$|21 String out$[2] 7 / / String in$[3] Siring out$[3] 7 / / String in$[4] Siri no out$[4] 7 / / String in$[5] Siri no out$[5] 7 / / String in$[6] String out$[6] 7 / / String in$p] String out$[7] 7 / / String in$[8] String out$[8] < / / / String in$[9] String out$[9] <7 / / String in$

[10] String out$M0] 7 / / String in$

[11] String out$M1] 7 / / String in$

[12] String eut$f12] 7 / / String in$

[13] String oui$n3] 7 / / String in$

[14] String oui$n4] 7 / / String in$[1S] String out$[15J 7 / / String in$

[16] String oui$[ 16] 7 / / String in$

[17] String out$

[17] 7 / / String in$H8] Siring ou':$

[18] 7 / / String in$

[19] String out$

[19] 7 / / String in$

[20] 3 String out$

[20] 7 / / Stringjn$

[21] String_out$

[21] 7 / / Stringjn$

[22] String_out$

[22] String Jn$

[23] String_out$

[23] Stri ng J r • $

[24] S tri ng_out$

[24] String in$

[25] String oui$

[25] Stri ng in$

[26] Stri ng , oui$

[26] Stri ng in$

[27] Stri ng put$

[27] Stringjn$

[28] String_out$

[28] String Jn$

[29] String_out$

[29] Stri ng Jn$

[30] Stri ng_ou t$

[30] Stri ng „ in $[31 ] Siri ng_ou t$(31 ] String in$

[32] String out$

[32] String,.in$

[33] String „out$(33] String Jn$

[34] String_out$

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[35] S tr i ng_out$

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[36] S tri ng_out$

[36] String, Jn$

[37] String,„out$

[37] String Jn$

[38] Stnng,„out$

[38] Stringjn$

[39] String„out$

[39] String in$

[40] String out$

[40] / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / / •7 / / / / / / / / / / / / / / 7 / / 7 / / 7 / / / / / / 7 H 7 / / [Reference Name] S-22.17.8 Serial I / O __________________________________________________________[rx$] [enable] sourcel 6_ptz_selected GS, 16, PTZ source! 6usbselected GS, 16, NVXU source! 6audioselected GS, 16, N VX stri [delimiter], S-22.18.1 [ix$] source_16_info________________________________ str! str2 str3 Interlock ________________________________________________________________________________________________________________[clear] [sei all] source 16 ptz btn il oi source 16 ptz fb source 16 usb btn 12 o2source 16 usb fb source 16 audio btn 13 ossource 16 audio fb S-22.18.2 Buffer source_16_ptz_fb enable source^ H S-22.18.3 01 sourcel 6 jtz^selected Buffer source 16 usb fb enable source 16 save step i 1 o 1 source, 16 usb selected S-22.18.4 Buffer source 16 audio fb enable source 16 save step n S-22.18.5 oi source_16_audio_selected______________________ source 16 info delayl .1s ien1.2s S-22.18.6 Combine-Two-Strings source 16 save step ___________________PrefixS [Reference Name] Combined! save_source_16 S-22.18.7 program 1 started Digital.. Enable Analog Enable String_Enable Auto_Store_Digita! Auio_Siore_Analog Auta..Store..St.ring Value.. ,Pass„Through lnitialize..on...Startup File Location File_Name_Frefix On Off On Off Off On On On WNVRAMW Source 16 initialize program 1 started ■Store Digital Store Digital fb t / program 1 started Store Analog Store Analog ft) < / program. / 1. .started Store String Store String fb 7 / / Store All / / RecaH Digital Digital Recalled / / / / Recall Analog Analog Recalled / / recall source 16 Recall String String Recalled / / / / Recall All / / Clear All Stored Values / / Digital in[1] Digital out[1] Analog in[11 Analoa out[1] save source 16 String in$[1] String out$[1] Jto 5 / 4- / / String in$F21 String out$[2] / / / / String in$[3] Siring out$[3] / / / 1 String in$Kf Siri no out$[4] / / / / String in$[5] Siri no out$[5] / / / / String in$...

Claims

1. A method for controlling, routing and viewing sources from COTS command center in HMD, the method comprising:incorporating an open API built within a game engine facilitating interaction with at least one of, or a combination of, video routing, switching, USB KVM, USB HID, video processing hardware, camera control protocols and transcoding hardware, and other device or devices that support 3rd party control from within a User Interface in a VR environment; andgenerating a user interface comprising at least one of graphical buttons, faders, knobs, text display fields and input for graphical user interfaces; whereinmultiple media streaming textures are created within a gaming engine or 3d virtual environment,a syntax sent from the gaming engine is assigned to an external control server when a user interacts with the interface in the gaming engine,within the gaming engine or 3d environment, when a user interacts with a component of the graphical user interface, user defined commands are sent to an external control server, andthe external control server parses and repackages a syntax sent from a gaming engine using the control server to communicate with one or more external hardware devices using associated communication protocol and syntax.

2. The method of claim 1, wherein the multiple media streaming textures include objects that play streaming videos as a property of a surface within the 3d environment.

3. The method of claim 1 or 2, wherein said user interface is within said gaming engine or 3d environment.26 06 25

Citation Information

Patent Citations

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