Game system capable of autonomously determining and changing betting time

GB2641957APending Publication Date: 2025-12-24JUMBO TECH CO LTD
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Patent Information

Application Number
GB2025012994
Authority / Receiving Office
GB · GB
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-04-11
Publication Date
2025-12-24

AI Technical Summary

Technical Problem

When players use the human-machine operation interface, it is difficult to identify and participate in popular games in a timely manner, which may lead to missed betting time and reduce the operating income of the game system.

Method used

Design a game system that can independently judge and change the betting time. The game processing unit determines whether the game process meets the specified conditions. If it meets the specified conditions, the betting time length is changed to ensure that players can participate in popular games in a timely manner.

Benefits of technology

It effectively reduces the possibility of players missing the betting time and increases the operating income of the game system. By appropriately setting the specified conditions and settings, it increases the player's betting time on popular games and improves the chance of participating in popular games.

✦ Generated by Eureka AI based on patent content.

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Abstract

The present invention relates to a game system capable of autonomously determining and changing a betting time, comprising at least one betting interface, at least one player operating element, at least one display element, a game result generation unit, a payment unit, and a game processing unit, wherein the game processing unit enables the at least one betting interface within a specified time, so that at least one player respectively performs betting on the at least one betting interface by means of the at least one player operating element, and the game processing unit determines whether a current game process of a round of game satisfies a specified condition; and when the specified condition is satisfied, the game processing unit changes the time length of the specified time according to a specified setting.
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Description

A gaming system that can independently determine and change betting time Technical Field

[0001] The present invention relates to a game system, in particular to a game system capable of autonomously determining and changing betting time. Background Art

[0002] As shown in FIG1 , multiple human-machine interfaces 1 can be connected to multiple game systems 2. Players can select a game system 2 by operating the human-machine interface 1 and place bets on the turn-based games run by that game system 2. This overcomes spatial limitations and significantly increases the number of player bets that can be accommodated on each game system 2. Furthermore, players can play turn-based games run by different game systems 2 without having to move around. This improves the utilization rate of each game system 2 and increases overall operating revenue. Each game system 2 typically has a corresponding game history dashboard 3 , which displays historical game results of the turn-based games run by that game system 2 for players' reference.

[0003] In addition, players generally have the habit of following up on popular games. A so-called popular game refers to a game in which players are very willing to follow up on the results of the historical game of the round game of the game system 2 after meeting certain conditions. For example, in baccarat, when the banker or player wins a certain number of consecutive games (for example, more than 5 times), it is considered a popular game. Or when a regular result is produced, such as the banker and player winning in turns, players generally follow up on the bet until the regularity of the game results ceases.

[0004] However, when a player uses the human-computer operation interface 1 to play a game, the player cannot know whether other game systems 2 available for the player to play have generated popular games, except for the game system 2 being played. Therefore, in order not to miss popular games, the player has to pay attention to the game history board 3 frequently. When the player notices that a popular game has been generated, it is easy for the player to miss the betting time and fail to place a bet, thereby reducing the operating income of the game system 2.

[0005] Invention Disclosure

[0006] The main purpose of the present invention is to disclose a gaming system that can autonomously determine and change the betting time, so as to change the time when players can place bets according to the progress of the game, thereby increasing the operating income of the gaming system.

[0007] To achieve the above objectives, the present invention provides a gaming system capable of autonomously determining and changing betting times. The system sequentially runs multiple rounds of games for at least one player to play, each round having multiple game outcomes. The gaming system comprises at least one betting interface, at least one player operating element, at least one display element, a game outcome generating unit, a payout unit, and a game processing unit. The at least one display element displays a real-time image of each round of games. The at least one betting interface has multiple betting areas corresponding to the multiple game outcomes, with each game outcome corresponding to at least one of the betting areas. The at least one betting interface, the at least one player operating element, and the at least one display element are arranged in a one-to-one correspondence. The at least one player operating element is operable by the at least one player to place a bet on the corresponding betting area, thereby generating betting information. The game outcome generating unit generates any one of the multiple game outcomes, and the payout unit pays the at least one player based on the betting information and the game outcome generated by the game outcome generating unit.

[0008] The game processing unit is connected to the at least one betting interface, the at least one player operating element, the at least one display element, the game result generating unit and the payout unit, and the game processing unit performs step S1: activating the betting procedure, step S2: betting time changing procedure, step S3: game result generating procedure and step S4: payout procedure in each round of the game.

[0009] In step S1 , the game processing unit activates the at least one betting interface within a specified time, so that the at least one player can place a bet on the at least one betting interface through the at least one player operating element to generate the betting information.

[0010] Step S2: Betting time change procedure. Within the specified time, the game processing unit determines whether the current game progress of the round game meets a specified condition. When the specified condition is met, the game processing unit changes the length of the specified time according to a specified setting.

[0011] Step S3: Game result generation procedure: after the designated time period ends, the game processing unit notifies the game result generation unit to generate the game result.

[0012] Step S4: Payout procedure: after the game result is generated, the game processing unit notifies the payout unit to pay out to the at least one player.

[0013] In summary, the present invention uses the game processing unit to determine whether the current game progress of the round meets the specified condition. When the specified condition is met, the game processing unit changes the length of the specified time according to the specified setting. Therefore, by appropriately configuring the specified condition and the specified setting, such as setting the specified condition to indicate that a hot game has been generated and the specified setting to increase the length of the specified time, when the game progress is determined to have generated a hot game, the time players can place bets on the betting interface will also be increased, thereby reducing the possibility of players missing their betting time.

[0014] BRIEF DESCRIPTION OF THE DRAWINGS

[0015] Figure 1 is an organizational chart of multiple existing game systems.

[0016] FIG2 is a block diagram of the game system of the present invention.

[0017] FIG3 is an external view of a gaming machine according to an embodiment of the present invention.

[0018] FIG4 is a schematic diagram of a game screen according to an embodiment of the present invention.

[0019] FIG5 is a schematic diagram of a game screen according to another embodiment of the present invention.

[0020] FIG6 is a schematic diagram of a game screen according to another embodiment of the present invention.

[0021] FIG7 is a schematic diagram of a game screen according to another embodiment of the present invention.

[0022] 8A-8B are schematic diagrams of game screens according to another embodiment of the present invention.

[0023] FIG9 is a schematic diagram of a game machine arrangement according to an embodiment of the present invention.

[0024] FIG10 is a diagram showing the network architecture of the gaming system of the present invention.

[0025] Among them, the reference numerals

[0026] Existing technology

[0027] 1: Human-machine interface

[0028] 2: Game System

[0029] 3: Game History Dashboard

[0030] The present invention

[0031] 10: Game System

[0032] 11, 12: Game consoles

[0033] 20: Betting interface

[0034] 201: Specified time

[0035] 21: Betting Area

[0036] 22: Delay option

[0037] 30: Player operating elements

[0038] 40: Display components

[0039] 41: Real-time imaging

[0040] 50: Game result generating unit

[0041] 51: Game progress

[0042] 60: Compensation Unit

[0043] 70: Game processing unit

[0044] 80: Statistical Unit

[0045] 90: Network access unit

[0046] 91: Networked computer equipment

[0047] Best Mode for Carrying Out the Invention

[0048] The detailed description and technical contents of the present invention are now described as follows with reference to the accompanying drawings:

[0049] Referring to Figures 2, 3, and 4, the present invention provides a gaming system 10 capable of autonomously determining and changing betting times. The system sequentially runs multiple rounds of games for at least one player to play, each round having multiple game outcomes. The gaming system 10 operates on at least one gaming machine 11 and includes at least one betting interface 20, at least one player operating element 30, at least one display element 40, a game outcome generating unit 50, a payout unit 60, and a game processing unit 70. The at least one betting interface 20, the at least one player operating element 30, and the at least one display element 40 are arranged in a one-to-one correspondence.

[0050] In one embodiment, as shown in FIG3 , one of the player operating elements 30 and one of the display elements 40 may be combined to form a touch screen, and as shown in FIG4 , one of the betting interfaces 20 is composed of one of the player operating elements 30 and one of the display elements 40 .

[0051] The at least one betting interface 20 includes multiple betting areas 21 corresponding to multiple game outcomes. Each game outcome corresponds to at least one betting area 21. More specifically, some game outcomes may correspond to multiple betting areas 21. For example, in the game of Baccarat, if the Banker's cards are 9 of Hearts and 9 of Spades, and the Player's cards are 9 of Boxes and 9 of Clubs, the corresponding betting areas 21 for this game outcome are "Tie," "Banker Pair," and "Player Pair." The at least one player operating element 30 is operable by the at least one player to place a bet on each of the multiple betting areas 21, thereby generating betting information.

[0052] The at least one display element 40 displays a real-time image 41 of each game round, a game history 51 of the current game round, and the multiple betting areas 21. The game history 51 includes, but is not limited to, the game round history, the player's bet value, and the amount of the jackpot (GRAND or MAJOR). The game result generation unit 50 generates any one of the multiple game results. The payout unit 60 pays the at least one player based on the betting information and the game result generated by the game result generation unit 50.

[0053] As shown in FIG2 , the game processing unit 70 is connected to the at least one betting interface 20, the at least one player operating element 30, the at least one display element 40, the game result generating unit 50, and the payout unit 60. The game processing unit 70 performs step S1: activating a betting procedure, step S2: a betting time changing procedure, step S3: a game result generating procedure, and step S4: a payout procedure in each round of the game.

[0054] As shown in FIG4 , step S1: activating the betting procedure, the game processing unit 70 activates the at least one betting interface 20 within a specified time 201, allowing the at least one player to place a bet on the at least one betting interface 20 through the at least one player operating element 30 to generate the betting information. In one embodiment, the initial value of the specified time 201 is 20 seconds, which means that the at least one player has 20 seconds to place a bet.

[0055] Step S2: Betting time change procedure. During the designated time 201, the game processing unit 70 determines whether the current game progress 51 of the round meets a designated condition. When the designated condition is met, the game processing unit 70 changes the length of the designated time 201 according to a designated setting. The designated condition can be freely set as needed, and the designated setting can be used to increase or decrease the designated time.

[0056] Step S3: game result generation program, after the time of this designated time 201 ends, this game processing unit 70 notifies this game result generation unit 50 to produce this game result.The definition that this game result generation unit 50 produces this game result is that the type of this round game is different and has different meanings.For example, when this round game is baccarat, this game result generation unit 50 is for carrying out playing card dealing program, can be to carry out entity dealing with mechanical arm and produce this game result or directly produce the board face (produce this game result) with electronic random number with simulator.When this round game is dice treasure again, the action of shaking dice can be performed before step S1, and step S3 then only performs the action of opening dice to produce this game result; Or the action of shaking dice and opening dice all is performed in step S3.When this round game is roulette again, can just perform the action of ejecting game ball when step S1, and when step S3, game ball just can gradually stop and fall into a certain hole on roulette to produce this game result.

[0057] Step S4: Payout procedure. When the game result is generated, the game processing unit 70 notifies the payout unit 60 to pay out to the at least one player.

[0058] Referring again to Figures 2 and 5 , one embodiment of the present invention further includes a statistics unit 80 connected to the game processing unit 70. During each round of gaming, the statistics unit 80 accumulates all bets placed by at least one player on the multiple betting areas 21 to form a cumulative betting amount. The specified condition is that the cumulative betting amount exceeds a specified threshold, which is set to increase the length of the specified time 201. When the specified condition is met, the game processing unit 70 increases the length of the specified time 201 during the next round of gaming. Preferably, the specified threshold is the average betting amount across the multiple rounds of gaming. For example, if the average bet amount is 4,000 and the bet amount for a particular round of the game is 5,000, then as shown in FIG5 , the initial value of the designated time 201 in the next round of the game can be increased from 20 seconds to 30 seconds. In other words, when the cumulative bet amount of all the at least one player in the particular round of the game exceeds the average bet amount of the previous rounds of games, it means that the at least one player currently online has a higher overall willingness to bet. Therefore, in the next round of the game, the time available for betting is increased in the hope of increasing operating revenue.

[0059] Referring again to FIG. 6 , in one embodiment, the initial value of the designated time 201 is determined by the game processing unit 70 based on the historical record of the game results over multiple rounds of the game. Specifically, when the historical record of game results forms a certain pattern (forming a popular game), the at least one player anticipates that the pattern will continue, and thus, the at least one player is highly likely to follow up with a bet. In other words, the at least one player is expected to increase their likelihood of placing a bet on the at least one betting interface 20. Therefore, the initial value of the designated time 201 can be increased. As shown in FIG. 6 , the initial value of the designated time 201 can be increased from 20 seconds to 40 seconds, thereby increasing the time available for betting and thereby increasing operating revenue.

[0060] Referring again to FIG. 7 , in one embodiment, the initial value of the designated time 201 is determined by the game processing unit 70 based on the jackpot amount for that round of the game. The size of the jackpot (GRAND) or (MAJOR) can directly influence the player's willingness to place bets. Therefore, when the jackpot (GRAND) or (MAJOR) exceeds a certain amount, the initial value of the designated time 201 can be increased to extend the time available for betting. As shown in FIG. 7 , when the jackpot (GRAND) exceeds 900,000, the initial value of the designated time 201 can be increased from 20 seconds to 25 seconds.

[0061] Referring again to Figures 8A and 8B , in one embodiment, the at least one betting interface 20 further includes a delay option 22. The designated condition is that any of the players presses the delay option 22, and the designated setting is to increase the length of the designated time 201. For example, as shown in Figure 8A , if the player presses the delay option 22 when there are 15 seconds left in the designated time 201, the designated time 201 will increase from 15 seconds to 25 seconds, as shown in Figure 8B . Preferably, the designated condition further includes the game processing unit 70 determining whether the game progress 51 meets a delay condition. More specifically, during each round of the game, when any of the players presses the delay option 22, the game processing unit 70 determines whether the game progress 51 meets the delay condition. Only when the game progress 51 meets the delay condition will the game processing unit 70 increase the length of the designated time 201. In one embodiment, the delay condition is the first time any player presses the delay option 22 during the game play 51. In this embodiment, when a player needs more time to consider placing a bet, they can actively press the delay option 22 to request an increase in the designated time 201. By determining whether the delay condition is met, repeated delays can be avoided.

[0062] Referring to Figures 2 and 9 , in one embodiment, the at least one player operating element 30 and the at least one display element 40 are provided by a plurality of gaming machines 12 arranged together. These gaming machines 12 share the game result generating unit 50, the payout unit 60, the game processing unit 70, and the statistics unit 80. In this way, the at least one player can use different gaming machines 12 to play the same game together, enhancing the fun.

[0063] Referring to Figures 2 and 10 , in one embodiment, the present invention further includes a network access unit 90 connected to the game processing unit 70. The network access unit 90 is connected to a plurality of remotely located networked computer devices 91. These networked computer devices 91 serve as the at least one betting interface 20, the at least one player operating element 30, and the at least one display element 40, respectively. The plurality of networked computer devices 91 can be mobile computer devices such as mobile phones and tablets, or personal computer devices such as PCs, laptops, and Macs. Under this architecture, the at least one player can utilize the plurality of networked computer devices 91 to remotely connect to the game processing unit 70, fully utilizing the vast reach of the internet to play games remotely without being restricted by physical locations.

[0064] In summary, the advantages of the present invention include at least:

[0065] 1. The present invention uses the game processing unit to determine whether the current game progress of the round meets the specified conditions. When the specified conditions are met, the game processing unit adjusts the length of the specified time according to the specified settings. Therefore, by properly setting the specified conditions and settings, the time a player can place bets on the betting interface will be increased, thereby reducing the possibility of players missing their betting time.

[0066] 2. The initial value of the designated time period can be determined based on historical records of game results, the amount of prize money for each round of the game, etc. For rounds of the game where it is expected that at least one player has a high willingness to bet, the time available for betting can be increased to increase operating revenue.

[0067] Of course, the present invention may have many other embodiments. Without departing from the spirit and essence of the present invention, those skilled in the art may make various corresponding changes and modifications based on the present invention, but these corresponding changes and modifications should all fall within the scope of protection of the claims attached to the present invention.

Claims

1. A gaming system capable of autonomously determining and changing the betting time, wherein a plurality of rounds of games are sequentially run for at least one player to play, each round of the game having a plurality of game results, characterized in that: The game system includes: At least one display element, the at least one display element displays a real-time image of each round of the game; At least one betting interface, the at least one betting interface having a plurality of betting areas corresponding to the plurality of game results, each of the game results corresponding to at least one of the betting areas; At least one player operating element, the at least one betting interface, the at least one player operating element and the at least one display element are arranged in a one-to-one correspondence, and the at least one player operating element is respectively operated by the at least one player to place a bet in the corresponding multiple betting areas to generate a betting information; a game result generating unit, the game result generating unit generating any one of the plurality of game results; a compensation unit, which compensates the at least one player according to the betting information and the game result generated by the game result generating unit; and A game processing unit, the game processing unit is connected to the at least one betting interface, the at least one player operating element, the at least one display element, the game result generating unit and the payout unit, and the game processing unit performs the following steps in each round of the game; Step S1: activating the betting procedure, the game processing unit activates the at least one betting interface within a specified time, so that the at least one player can place a bet on the at least one betting interface through the at least one player operating element to generate the betting information; Step S2: a betting time changing procedure, wherein within the specified time, the game processing unit determines whether a game progress of the current round of the game satisfies a specified condition. When the specified condition is satisfied, the game processing unit changes the length of the specified time according to a specified setting; Step S3: Game result generation procedure, after the specified time is over, the game processing unit notifies the game result generation unit to generate the game result; Step S4: Payout procedure. When the game result is generated, the game processing unit notifies the payout unit to pay out to the at least one player.

2. The game system according to claim 1, characterized in that: The initial value of the length of the designated time is determined by the game processing unit according to the historical record of the game result.

3. The game system according to claim 1, characterized in that: The initial value of the length of the designated time is determined by the game processing unit according to the amount of a bonus for the round of the game.

4. The game system according to claim 1, characterized in that: The game further comprises a statistics unit connected to the game processing unit. In each round of the game, the statistics unit accumulates all the betting values ​​of the at least one player in the multiple betting areas into a cumulative betting amount. The specified condition is that the cumulative betting amount exceeds a specified threshold, and the specified setting is to increase the length of the specified time. When the specified condition is met, the game processing unit increases the length of the specified time in the next round of the game.

5. The game system according to claim 4, characterized in that: The designated threshold is the average bet amount of the multiple rounds of games.

6. The game system according to claim 1, characterized in that: The at least one betting interface further has a delay option, the designated condition is that any of the players presses the delay option, and the designated setting is to increase the length of the designated time.

7. The gaming system according to claim 6, characterized in that: The specified condition further includes the game processing unit determining that the game progress meets a delay condition.

8. The game system according to claim 7, characterized in that: The delay condition is that the delay option is pressed for the first time by any of the players.

9. The game system according to claim 1, characterized in that: The at least one player operating element and the at least one display element are respectively provided by a plurality of game machines arranged together.

10. The game system according to claim 1, characterized in that: It further comprises a network access unit, which is connected to the game processing unit and is connected to a plurality of networked computer devices located at a remote end. The plurality of networked computer devices are respectively provided for use as the at least one betting interface, the at least one player operating element and the at least one display element.

11. The game system according to claim 10, characterized in that: The plurality of networked computer devices are selected from any one of mobile computer devices and personal computer devices.

Citation Information

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