Program, information processing device, method, and system

JP2024014735A5Pending Publication Date: 2025-09-17CYGAMES INC
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Patent Information

Application Number
JP2023095650
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-06-09
Publication Date
2025-09-17

AI Technical Summary

Technical Problem

In conventional games, players need to repeatedly select skills for game media, which is inconvenient and time-consuming, especially when selecting game content with specific skill activation conditions.

Method used

A program and system that associates game attributes with skill information having activation conditions, allowing players to select game media based on pre-stored search settings, which automatically displays suitable skill information and narrows down options, enhancing convenience.

Benefits of technology

The system improves the convenience of selecting game media by automatically linking game attributes with appropriate skill information, reducing the need for repetitive selections and ensuring that activation conditions are met, thus streamlining the game content selection process.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a program, an information processing device, a method, and a system capable of increasing convenience of a selection when a player selects a game medium used for a game.SOLUTION: An information processing device 10 executes a game to be played by using a game medium selected by a player, and includes: a display control portion 251 that selectably displays multiple game media on a display screen, and selectably displays at least one or more game media on the display screen from among the multiple game media on the basis of a retrieval setting retained in advance while a game selected by the player or an attribute of the game are correlated with skill information having an activation condition; a game medium determination portion 254 that determines at least one game medium from among at least one or more game media displayed on the display screen on the basis of the player's input; and a game execution portion 255 that executes a game by using at least one determined game medium.SELECTED DRAWING: Figure 3
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Description

[Technical field]

[0001] The present invention relates to a program and the like, and in particular to a program and the like for a game that is played using game media selected by a player. [Background technology]

[0002] In conventional games, a player selects game media such as characters and items, and the selected game media is used in the game. In this manner, when a player selects at least one game media from among multiple game media, a search setting is performed based on information that defines the game state, such as the attributes of the game media. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2021-108941 A Summary of the Invention [Problem to be solved by the invention]

[0004] In various games, the game contents may have skills (special abilities). Since a skill changes the game state when activated, the skill can play an important role in progressing through the game.

[0005] In addition, when a skill is included in the search settings, the player needs to select a skill each time in a game media selection screen to display game media having the skill. Therefore, there has been a demand for improved convenience in selecting game media to be used in a game in order to appropriately display game media from among multiple game media.

[0006] The present invention has been made to solve such problems, and aims to provide a program, information processing device, method, and system that can increase the convenience of a player's selection of game media to be used in a game. [Means for solving the problem]

[0007] A program according to one aspect of the present invention is a program for a game to be played using game media selected by a player, the program comprising: On the computer, a display control means for selectively displaying a plurality of game media on a display screen, the display control means controlling the display of the plurality of game media based on a search setting that associates the game or an attribute of the game selected by the player with skill information having an activation condition and that is stored in advance; a game medium determination means for determining at least one game medium from the one or more game media displayed on the display screen based on a player input; The at least one game medium is determined to function as a game execution means for executing the game. The present invention is characterized by the following.

[0008] A program according to one aspect of the present invention may have at least one of the following configurations [2] to

[10] . [2] The display control means displays a search setting screen including a game or an attribute of the game and a plurality of pieces of skill information selectable as search items, and when the game or an attribute of the game is selected by the player on the search setting screen, displays skill information having the activation condition corresponding to the selected game or an attribute of the game in a selected state based on the search setting corresponding to the selected game or attribute of the game. [3] In the above configuration [2], The control means functions as a storage control means for storing the search settings in a storage means for each of the games or for each attribute of the games. [4] In the configuration [3], the memory control means stores in the memory means the search settings that correspond to the player's ID, the game or game attributes determined by the player on the search setting screen, and skill information having the activation condition determined by the player on the search setting screen. [5] The game media that the display control means displays in a selectable manner are candidates for game media that constitute a group used in the game. [6] The activation condition is a condition for changing the game state of the game by activating a skill associated with the game medium. [7] The game contents that the display control means displays in a selectable manner include game contents that are associated with other players. [8] To the computer: The device further functions as a determination means for determining whether the activation condition is satisfied, the display control means displays a formation screen for forming a group to be used in the game; the organization screen includes a display of the game media that constitute the group; the determination means determines whether or not the activation condition of the skill information of the game contents constituting the group is satisfied; The display control means displays the determined game medium on the organization screen in a manner that makes it possible to distinguish whether or not the activation condition is satisfied. [9] In the above-mentioned configuration [8], the group includes game media associated with other players.

[10] The display control means sorts or narrows down the display of the multiple game media based on the search settings.

[0009] An information processing device according to one aspect of the present invention is an information processing device that executes a game to be played using game media selected by a player, comprising: a display control means for selectively displaying a plurality of game media on a display screen, the display control means selecting and displaying at least one or more game media from the plurality of game media on the display screen based on a search setting that associates the game or an attribute of the game selected by the player with skill information having an activation condition and that is stored in advance; a game medium determination means for determining at least one game medium from the one or more game media displayed on the display screen based on a player input; a game execution means for executing the game using the at least one game medium determined; The present invention is characterized by the above.

[0010] A method according to one aspect of the present invention is a method for playing a game using a game medium selected by a player, the method comprising the steps of: a display control step of selectively displaying a plurality of game media on a display screen, the display control step being for selectively displaying at least one or more game media from among the plurality of game media on the display screen based on a search setting that is stored in advance in which the game or an attribute of the game selected by the player is associated with skill information having an activation condition; a game medium determination step of determining at least one game medium from the one or more game media displayed on the display screen based on a player input; a game execution step of executing the game using the at least one game medium determined; The present invention is characterized in that it includes:

[0011] A system according to one aspect of the present invention is a system for executing a game to be played using game media selected by a player, comprising: The system includes a plurality of information processing devices, at least one of the information processing devices functions as a display control means for selectively displaying a plurality of game media on a display screen, and for selectively displaying at least one or more game media from among the plurality of game media on the display screen based on a search setting that associates the game or an attribute of the game selected by the player with skill information having an activation condition and that is stored in advance; at least one of the information processing devices functions as a game medium determination means for determining at least one game medium from the one or more game media displayed on the display screen based on a player input; At least one of the information processing devices functions as a game execution means for executing the game using the at least one determined game medium. Effect of the Invention

[0012] According to the present invention, it is possible to improve the convenience of a player's selection when selecting game content to be used in a game. [Brief description of the drawings]

[0013] [Figure 1] 1 is a block diagram showing a hardware configuration of an information processing device according to an embodiment of the present invention. [Diagram 2] FIG. 1 is a functional block diagram of an information processing device according to an embodiment of the present invention; [Diagram 3] 4 is an example of a functional block diagram of a game control unit. [Figure 4] FIG. 13 is a diagram for explaining search settings. [Diagram 5] 13 is an example of a display screen (selection screen) that displays a plurality of game media in a selectable manner. [Figure 6] 13 is an example of a search setting screen. [Figure 7] 13 is another example of a search setting screen. [Figure 8] 13 is an example of an organization screen. [Figure 9]4 is an example of an operation flowchart of an information processing device according to an embodiment of the present invention. [Figure 10] 1 is an example of an overall configuration of a system according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0014] A game system according to an embodiment of the present invention will be described with reference to the drawings. In this specification, for the sake of convenience, more detailed explanation than necessary may be omitted. For example, detailed explanation of already well-known matters and duplicate explanation of substantially the same configuration may be omitted.

[0015] This game system can be realized by a system in which multiple information processing devices are connected via a network, but it can also be realized by a single information processing device. First, an embodiment realized by a single information processing device will be described, and then a system connected to a network will be described.

[0016] [Embodiments realized by an information processing device] [composition] FIG. 1 is a block diagram showing a hardware configuration of an information processing device 10 according to an embodiment of the present invention. The information processing device 10 includes a processor 11, an input device 12, an output device 13, a storage device 14, and a communication device 15. The components 11 to 15 are connected by a bus 16. An interface may be interposed between the bus 16 and the components 11 to 15 as necessary. In this embodiment, the information processing device 10 is a smartphone. However, the information processing device 10 may be a terminal such as a tablet computer or a computer equipped with a contact-type input device such as a touchpad, as long as it has the above configuration.

[0017] The processor 11 controls the overall operation of the information processing device 10, and is, for example, an electronic circuit such as a CPU or an MPU. The processor 11 executes various processes by reading and executing programs and data stored in the storage device 14. In one example, the processor 11 is composed of multiple processors.

[0018] The input device 12 is a user interface that accepts input from a user to the information processing device 10, and is, for example, a touch panel, a touch pad, a keyboard, or a mouse. Since the information processing device 10 of this embodiment is a smartphone, the information processing device 10 is provided with a touch panel, and this touch panel functions as both the input device 12 and the output device 13. The input device 12 and the output device 13 may be separate devices arranged at different positions.

[0019] The output device 13 displays an application screen and the like to a user of the information processing device 10, i.e., a player, under the control of the processor 11. As the output device 13, a liquid crystal display, an organic EL display, a plasma display, a speaker that emits sound, a printer, etc. can be used.

[0020] The storage device 14 includes a main memory, a buffer memory, and a storage device that is equipped in a typical smartphone or computer, such as a storage device using a volatile memory such as RAM and a non-volatile memory such as a flash memory such as eMMC, UFS, or SSD, and a magnetic storage device. The storage device 14 may include an external memory. The storage device 14 stores, for example, a game application. The game application includes a game program for executing a game, and various data and various tables referenced when the game program is executed. The game program is started in response to a user's operation on the information processing device 10, and is executed on an operating system (OS) that is pre-installed in the information processing device 10.

[0021] In one example, the storage device 14 includes a main storage device and an auxiliary storage device. The main storage device is a volatile storage medium capable of reading and writing information at high speed, and is used as a storage area and a working area when the processor 11 processes information. The auxiliary storage device stores various programs and data used by the programs when each program is executed. The auxiliary storage device is, for example, an SSD or a hard disk device, but may be any non-volatile storage or non-volatile memory capable of storing information, and may be removable. The auxiliary storage device stores, for example, an operating system (OS), middleware, application programs, various data that may be referenced in conjunction with the execution of these programs, and the like.

[0022] The communication device 15 transmits and receives data to and from other computers, such as a server, via a network. For example, the communication device 15 performs wireless communication, such as mobile communication or wireless LAN, and connects to the network. In one example, the information processing device 10 downloads a program from a server using the communication device 15 and stores it in the storage device 14. However, the communication device 15 may perform wired communication using an Ethernet (registered trademark) cable or the like. When data is not transmitted or received to and from other computers, the information processing device 10 does not need to include the communication device 15.

[0023] FIG. 2 is an example of a functional block diagram of an information processing device 10 according to an embodiment of the present invention. The information processing device 10 includes an input unit 21, an output unit 22, a storage unit 23, a communication unit 24, and a game control unit 25. In this embodiment, these functions are realized by the processor 11 executing a program. For example, the program to be executed is a game program stored in the storage device 14 or received via the communication device 15. In this way, since various functions are realized by loading a program, a part or all of one part (function) may be possessed by another part. Various functions are realized as each means by executing a program. These functions may be realized by hardware by configuring an electronic circuit or the like for realizing a part or all of each function.

[0024] The input unit 21 is configured using the input device 12 and accepts input from a user to the information processing device 10. The output unit 22 is configured using the output device 13 and presents information about games to be presented to the user of the information processing device 10. The storage unit 23 is configured using the storage device 14 and stores information and programs about various games. The communication unit 24 is configured using the communication device 15 and functions as an interface for transmitting and receiving information to and from an external device such as another information processing device 10. The communication unit 24 may transmit input information from a user accepted by the input unit 21 to an external device such as another information processing device 10 via a network. The communication unit 24 may also receive information from an external device such as another information processing device 10 and transmit the information to each unit.

[0025] The game control unit 25 performs basic control for executing the game of this embodiment. The game control unit 25 is configured to include the processor 11, executes the game, and displays a screen related to the game on the output device 13. Execution of the game by the game control unit 25 can include obtaining information necessary for the execution from the storage device 14, obtaining operation information of the player via the input device 12, the communication device 15, and / or a network, processing information of the game based on the necessary information, and generating and / or obtaining information necessary for displaying a screen to be displayed on the output device 13 based on the information processing.

[0026] Next, the game and the game control unit 25 of this embodiment will be described in detail.

[0027] (game) The game of this embodiment is a game played using game media selected by the player. The game is a set of games from start to finish in which predetermined parameters such as stamina, hit points, and life may be consumed during play. This embodiment can be applied to various games such as rhythm games (also called music games), training games, role-playing games (RPGs), battle games, and action games, as long as the game is played using game media selected by the player. In one example, the game in a rhythm game is a song (also called a musical piece) selected by the player. That is, in a rhythm game, the player selects a song to play from a plurality of songs, and selects game media to be used with the song from a plurality of game media. The sound of the selected song is output from the output device 13 (for example, a speaker), and on the game screen displayed on the output device 13 (display device), rhythm icons called notes that move on the game screen move toward the icon of the selected game media, and the player performs an operation such as tapping or flicking the icon of the game media at the timing when the rhythm icon overlaps with the icon of the game media, thereby acquiring a score. More specifically, the rhythm game is a live rhythm game in which a selected song is sung and / or played by a group consisting of multiple game media (e.g., idols). The sound of the selected song is output from a speaker, and the game screen displays the selected game media (idols) performing live, along with rhythm icons and game media icons, and the player operates the game in time to change parameters such as the score and the abilities of the game media.

[0028] In another example, the game in the training game may include a training scenario and a racing game. In another example, the game in the RPG may be a quest (adventure game or exploration game). In the following, unless otherwise specified, a rhythm game will be used as an example.

[0029] Each game is associated with an attribute. The attribute may be referred to as the type, variety, feature, property, etc. of the game, and may be at least any of these pieces of information or data. In one example, the attribute may include an attribute ID and an attribute name indicating the attribute. In a rhythm game, the attribute is a type of song. Every song may be associated with any of a plurality of types (here, types A to D). In a training game, the attribute may include parameters such as the type of training scenario, the type of character to be trained, and the aptitude of the character to be trained, and in a racing game, the attribute may be the location of the racecourse, the distance of the race, the season associated with the racecourse, environmental elements such as weather, etc.

[0030] The game medium is electronic data used in a game, such as equipment items such as characters, weapons, items, and cards. The game medium in this embodiment is a character. A game medium ID, attributes, various parameters, and skill information, which is information on skills, are associated with each game medium. The game medium ID is an identifier that uniquely identifies the game medium. The attributes can be referred to as the type, type, feature, nature, etc. of the game medium, and can be at least any of these pieces of information or data. Here, the attributes of the game medium can be any of the attributes of the game. In other words, the type of the attribute of the game and the type of the attribute of the game medium can be the same. The various parameters can include a parameter indicating the status of the game medium, such as a level, and one or more ability parameters indicating various abilities of the game medium. The various parameters can be referred to as a state parameter indicating the state of the game medium.

[0031] A skill changes the game state by its activation. The game state can be specified by various IDs and parameters. For example, the game state can be specified by the game, its attributes, and various IDs and parameters of the game media. A skill can be called a feat, a technique, an event, or the like. The skill information can include a skill ID, a name of the skill (skill name), an activation condition, and a skill effect. The skill ID is an identifier that uniquely identifies the skill. The skill name is the name of the skill. The activation condition is a condition for activating the skill. The activation condition is a condition for changing the game state by activating the skill associated with the game media. The activation condition can include that the game to be played is a predetermined game, that the game to be played has a predetermined attribute, that the group is composed of game media with multiple attributes, and / or that the attribute of the game to be played matches the attribute of at least one game media of the group. The skill effect is the change in the game state when the skill is activated. The change in the game state is a change in parameters. In one example, the skill effect is to increase or decrease a parameter of a given game content.

[0032] Skills 1 to 5 shown below are examples of skills when a game is played using a group made up of multiple game media selected by a player. Skills 1 to 5 can have the following activation conditions and skill effects. The activation conditions can include attributes of the game media in the group and / or the game or attributes of the game.

[0033] (1) Skill 1: When the position of a game medium having Skill 1 in a group is a specified position (e.g., center) and the group is composed of game media with multiple attributes (e.g., 2 or 3) (these conditions are referred to as "activation condition 1"), a specific parameter of at least one game medium or the game media of all members of the group will be increased.

[0034] (2) Skill 2: When the position of a game medium having Skill 2 in a group is a predetermined position (e.g., center) and each game medium in the group has a different skill (these conditions are referred to as "activation condition 2"), the effect of each skill is increased in a cumulative manner only for specific parameters (however, parameters other than the specific parameters do not have to be increased).

[0035] (3) Skill 3: When a game medium having Skill 3 is positioned in a specified position in a group (e.g., the center) and game media with specific attributes are organized within the group (these conditions are referred to as "activation condition 3"), a specific parameter of the game medium is increased.

[0036] (4) Skill 4: When a game medium having Skill 4 is positioned in a predetermined position (e.g., center) in a group, game media with specific attributes are organized in the group, and a specific game (e.g., song) is selected (these conditions are referred to as "activation condition 4"), a specific parameter of the game medium is increased.

[0037] (5) Skill 5: When a game medium having Skill 5 is positioned in a specified position in a group (e.g., center), a game with a specific attribute (e.g., a song) is selected, and game media with the specific attribute is organized within the group (these conditions are referred to as "activation condition 5"), a specific parameter of the game medium is increased.

[0038] (Game control unit) 3 is an example of a functional block diagram of the game control unit 25. As shown in FIG. 3, the game control unit 25 includes a game determination unit 250, a display control unit 251, a memory control unit 252, a determination unit 253, a game medium determination unit 254, and a game execution unit 255.

[0039] The game determination unit 250 determines a game to be played from among a plurality of games based on the input of the player. Specifically, in a state where a plurality of games are displayed on the display screen by the display control unit 251 in a selectable manner, the game determination unit 250 determines a game selected by the player from among the displayed plurality of games as the game to be played. The game to be played is, for example, a song. The display screen can be the screen of the output device 13 (display device).

[0040] The display control unit 251 causes a plurality of game media to be displayed on a display screen in a selectable manner. The display screen can be a screen of the output device 13 (display device). Specifically, the display control unit 251 causes a selection screen to be displayed on the output device 13. The selection screen is a screen that displays a plurality of game media in a selectable manner.

[0041] The display control unit 251 controls the display of multiple game media based on pre-stored search settings. Controlling the display of multiple game media may include rearranging the display of the multiple game media and narrowing down the game media to be displayed from among the multiple game media.

[0042] The search setting is information or data in which the game selected by the player or an attribute of the game is associated with skill information having an activation condition. In other words, the search setting is information or data in which skill information having an activation condition is associated with each game or each attribute of the game, as shown in FIG. 4. In one example, the search setting can be information or data in which a game ID or an attribute ID is associated with skill information. The search setting can be generated through a search setting screen that determines the search setting as described later, and the generated search setting can be stored in the storage device 14. The search setting may also be acquired from outside the information processing device 10 (for example, a server).

[0043] The multiple game media displayed on the selection screen may be game media associated with the player, or may be game media associated with one or more other players. In the latter case, in one example, the display control unit 251 acquires list data of rental candidate game media to which search settings are not applied from an external device (e.g., a server), and displays the multiple game media included in the data in a selectable manner on the selection screen. The rental candidate game media are game media associated with one or more other players. In other words, the player rents game media from other players. The multiple game media displayed on the selection screen may also include game media associated with the player and game media associated with one or more other players.

[0044] FIG. 5 is an example of a display screen (i.e., a selection screen) that displays a plurality of game media in a selectable manner. Here, the plurality of game media selectably displayed on the selection screen are rental candidate game media. As shown in FIG. 5, the selection screen G1 includes a display list R11 for the plurality of game media and a search priority button R12. The display list R11 is a list of the plurality of game media including a plurality of game medium display areas R11a. In the example shown in FIG. 5, the game medium display areas R11a are arranged from top to bottom, and all the game medium display areas R11a can be viewed and selected by a player's operation such as scrolling. By tapping any one of the game medium display areas R11a, the player can select the game medium corresponding to the game medium display area R11a as the game medium to be used in the game. The game medium display area R11a includes an image R110 of the game medium and an information display R111 of the game medium. The information display R111 includes the name of the game medium, various parameters, and skill information such as activation conditions and skill effects. The search priority button R12 is a button for setting search items in the game media display area R11a displayed on the selection screen G1. When the search priority button R12 is pressed by the player, the display control unit 251 displays a search setting screen on the output device 13 (display device). In one example, the display control unit 251 displays the search setting screen superimposed on the selection screen. The search setting screen can present search items selected based on search settings, and can also set search settings.

[0045] The display control unit 251 acquires a search setting stored in advance, and displays a search setting screen in a state in which a game or an attribute of a game included in the search setting and skill information having an activation condition are selected. In this embodiment, the search setting is the search setting determined on the previous search setting screen.

[0046] However, the search setting may include a game or an attribute of a game that matches the game or the attribute of the game determined by the game determination unit 250. In this way, when the game or the attribute of a game in the search setting matches the game or the attribute of the game determined by the game determination unit 250, the player does not necessarily need to select the game or the attribute of the game and the skill information having the activation condition on the search setting screen. Specifically, the display control unit 251 may acquire a search setting corresponding to the game or the attribute of the game based on the game determined by the game determination unit 250, and display a search setting screen (for example, a search setting screen G2) in a state in which the game or the attribute of the game and the skill information associated with the game or the attribute of the game are already selected based on the search setting. The storage device 14 stores in advance a correspondence table that associates the game, its attribute, and the game ID, and the display control unit 251 acquires the game ID determined from the game determination unit 250 and identifies the attribute of the game (for example, an attribute ID) from the game ID and the correspondence table. Then, the display control unit 251 identifies a search setting corresponding to the game ID or attribute ID, and displays a search setting screen (for example, the search setting screen G2) on the display device based on the search setting.

[0047] 6 is an example of a search setting screen. The search setting screen G2 includes a game or game attributes and multiple pieces of skill information as search items. Specifically, the search setting screen G2 includes and displays a selection area R21 for a game or game attributes, a selection area R22 for skill information, a cancel button R23, and a confirm button R24.

[0048] The selection area R21 includes a plurality of selection sections R21a corresponding to games or game attributes. In the example shown in FIG. 6, the selection sections R21a each corresponding to a game attribute of type A to D are included. The type of game attribute and the type of game media attribute may be the same. The name of the game or game attribute corresponding to each selection section R21a is displayed. Note that any type may not be set for any one selection section R21a (for example, type D). That is, the selection section R21a of type D may not set a game or game attribute as a search condition. In this case, the attribute of each game media is one of types A, B, and C. The selection area R22 includes a plurality of selection sections R22a corresponding to skill information. In the example shown in FIG. 6, the selection sections R22a each corresponding to skills 1 to 8 are included. As the skill information corresponding to each selection section R22a, a skill name may be displayed. All of the selection sections R22a may correspond to skill information having an activation condition. Also, at least one of the selection sections R22a may correspond to skill information having an activation condition. The selection sections R21a and R22a may be, for example, radio buttons or check boxes. The selection sections R21a and R22a may be in a state where one is selected from each of them.

[0049] The cancel button R23 is a button for returning to the selection screen G1. The enter button R24 is a button for entering the search items of the selected game or game attribute and the selected skill information.

[0050] In this way, the search setting screen G2 shown in Fig. 6 displays a plurality of game attributes (e.g., types) and a plurality of pieces of skill information (e.g., skill names) in a selectable manner. In the example shown in Fig. 6, type C is selected as the game attribute and skill information 1 is selected as the skill information based on the search setting acquired by the display control unit 251.

[0051] When a game or an attribute of the game is selected by the player on the search setting screen G2, the display control unit 251 displays the skill information having an activation condition corresponding to the selected game or the attribute of the game in a selected state based on the search setting corresponding to the selected game or the attribute of the game. For example, a case where the attribute of the game is changed by the player from the state shown in FIG. 6 to the state shown in FIG. 7 will be described as an example. As shown in FIG. 7, when the attribute of the game of type A is selected by the player on the search setting screen G2, the display control unit 251 acquires the search setting corresponding to the selected type A from the storage device 14. In this search setting, the skill information 2 is associated with the attribute of the game of type A. Therefore, the display control unit 251 displays the type A and the skill information 2 in a selected state based on the acquired search setting. That is, the display control unit 251 acquires the corresponding search setting in accordance with the change in the selection of the game or the attribute of the game by the player on the search setting screen G2, and changes the selection of the skill information based on the search setting. Therefore, the selection of the skill information having an activation condition by the player is not required. However, the player may select other skill information.

[0052] The display control unit 251 controls the display of multiple game media when the confirm button R24 is pressed by the player. In one example, the display control unit 251 rearranges the display list R11 of the selection screen G1 so that game media associated with the game or game attributes selected on the search setting screen G2 and skill information having an activation condition are positioned at the top of the display list R11 of the selection screen G1. In another example, the display control unit 251 narrows down the display to game media associated with the game or game attributes selected on the search setting screen G2 and skill information having an activation condition from among the multiple game media included in the display list R11 of the selection screen G1. Here, the display control unit 251 rearranges or narrows down the multiple rental candidate game media.

[0053] When the confirm button R24 is pressed by the player, the display control unit 251 controls the display of multiple game media, while generating search settings that associate the game or game attributes selected on the search setting screen G2 with skill information having an activation condition. This generation may be performed by another function of the game control unit 25. The generated search settings can be stored by the storage unit 14 or an external storage unit such as a server, by the storage control unit 252.

[0054] The display control unit 251 displays an organization screen for organizing a group to be used in a game. This organization screen is displayed when one of a plurality of game media (for example, rental candidate game media) is selected by the player on the selection screen. This selected rental candidate game medium can be called a "rental game medium" or a "guest game medium". A group is composed of a plurality of game media. A group includes at least a game medium associated with a player, and may include a game medium associated with one or more other players. In this embodiment, a group is composed of five game media associated with a player and one game medium associated with another player. That is, a player selects five game media from a plurality of game media owned by the player, and selects one game medium from a plurality of game media owned by one or more other players to organize a group. A group can be called a unit, a team, or the like.

[0055] The organization screen can include displays of various parameters such as the game selected by the player, the game media that make up the group, and the status parameters of the organized group.

[0056] Fig. 8 is an example of the formation screen. As shown in Fig. 8, the formation screen G3 includes a selected game display area R31, a group display area R32, a selected group display area R33, and a game start button R34.

[0057] The selected game display area R31 is an area that displays information about a game selected by a player. In the selected game display area R31, the name of the selected game (e.g., the name of a song), the attributes of the game, and parameter information such as stamina to be consumed are displayed.

[0058] The group display area R32 includes a plurality of (here, five) display frames R321 in which game media selected as a member of the group from among the player's own game media are displayed, a display area R322 in which information on rental game media selected as a member of the group from among game media owned by other players is displayed, and a display area R323 in which various parameters such as the group's status parameters are displayed. The central display frame R321 is the center frame. When only the game media in the center frame among the game media in the plurality of display frames R321 satisfies the activation condition, a skill can be activated. In other words, it is possible to prevent the skill of the game media in the other display frames R321 from being activated. An image of the game medium and the attributes of the game medium are displayed in the display frame R321.

[0059] The player can select or reselect game media to be part of the group by performing an operation such as tapping on the display frame R321. That is, the display control unit 251 displays a list screen of multiple game media owned by the player on the output device 13 by the player's operation on the display frame R321, and displays the selected game media in the display frame R321 by the player's selection of one game medium from the screen. This game media list screen may be similar to the selection screen G1 shown in FIG. 5. That is, a selection screen can be applied to the game media list screen. Therefore, the display control unit 251 may rearrange or narrow down the display of multiple game media owned by the player based on games or game attributes, and skill information having activation conditions.

[0060] In the display area R322, a display frame R322a in which an image of the selected rental game medium is displayed, and skill information of the rental game medium are displayed. This rental game medium is a game medium associated with another player, selected by the player through the selection screen. Attributes of the rental game medium are displayed in the display frame R322a. The skill of the selected rental game medium can be activated in the same way as the game medium in the center frame.

[0061] Various parameters of the organized group are displayed in the display area R323. The various parameters may include the total values ​​of the various parameters of the game contents in the group.

[0062] In the selected group display area R33, the group to be organized is displayed. That is, in this game, multiple groups can be organized, and which of those groups is displayed. In the example shown in FIG. 8, it shows the first group out of 18 groups. Note that the group to be organized can be changed using the forward buttons R331a and R331b displayed in the group display area R32. That is, the forward button R331a switches the previous group to be edited. The forward button R331b switches the next group to be edited.

[0063] The game start button R34 is a button for starting a game determined by the game determination unit 250, when pressed by the player. In one example, a live performance and rhythm game by a group organized according to the selected song is started.

[0064] The display control unit 251 displays the determined game media on the organization screen in a manner that allows distinction as to whether or not the activation condition is satisfied. The determined game media on the organization screen are game media for which a determination has been made by the determination unit 253 (described later) as to whether or not the activation condition of the skill information is satisfied, and may be the game media in the center frame on the organization screen and / or rental game media.

[0065] The storage control unit 252 stores the search settings for each game or for each attribute of the game in the storage device. The storage device may be the storage device 14 of the information processing device 10, or may be a storage device external to the information processing device 10 such as a server. The storage device may have the same or equivalent configuration as the storage device 14. The storage control unit 252 stores the search settings in the storage device, which correspond to the player's ID, the game or the attribute of the game determined by the player on the search setting screen, and the skill information having the activation condition determined by the player on the search setting screen. This search setting can be used when selecting a game medium from the next time onwards. The storage control unit 252 may overwrite and save the search settings for each game or for each attribute of the game, or may save them separately in a time series.

[0066] The determination unit 253 determines whether or not the activation condition is satisfied. The determination unit 253 determines whether or not the activation condition of the skill information of the game media constituting the group is satisfied. The game media to be determined whether the activation condition is satisfied are the game medium in the center frame and / or the rental game medium. In one example, the determination unit 253 acquires the activation condition included in the skill information of the rental game medium from the storage device 14, and determines whether or not the activation condition is satisfied. In another example, the determination unit 253 acquires the activation condition included in the skill information of the game medium in the center frame and the activation condition included in the skill information of the rental game medium from the storage device 14, and determines whether or not each activation condition is satisfied. The determination unit 253 outputs the determination result to the display control unit 251. The display control unit 251 displays the display of the game medium in the center frame and / or the display of the rental game medium in a manner that distinguishes whether or not the activation condition is satisfied based on the determination result. In one example, when the determination result indicates that the activation condition is not satisfied, the display control unit 251 grays out the display of the game media that does not satisfy the activation condition. When the determination result indicates that the activation condition is satisfied, the display control unit 251 displays the display of the game media that satisfies the activation condition in color so as to be distinguished from the grayed out display.

[0067] The game medium determination unit 254 determines at least one game medium from one or more game media displayed on the display screen based on a player input. Specifically, the game medium determination unit 254 determines the game medium selected by the player from the game media on the selection screen or game medium list screen displayed on the output device 13 (display device) as the game medium that constitutes the group. This game medium can be the player's own game medium displayed in the display frame R321 and / or the rental game medium in the display frame R322a.

[0068] The game execution unit 255 executes a game using at least one game medium determined. The at least one game medium determined is the game medium determined by the game medium determination unit 254. In one example, the game medium is a game medium constituting a group. The game is a game selected by the player. The game execution unit 255 can change parameters of each game medium in the group based on an input from the player. Furthermore, when the determination unit 253 determines that an activation condition is satisfied, the game execution unit 255 executes a skill process having the activation condition. The skill process is the execution of a skill effect of the skill, for example, a change in a predetermined parameter of a predetermined game medium. The game execution unit 255 may change parameters associated with the player or parameters of the group used in the game or each game medium in the group based on a game result from the game execution.

[0069] [Operation] 9 is an example of an operational flowchart of the information processing device 10 according to one embodiment of the present invention. Here, it is assumed that the organized group is used in a game, and rental game media to be included in the group is first determined, and then the player's own game media to be included in the group is determined. However, the order of determining the rental game media and the player's own game media may be reversed.

[0070] First, the display control unit 251 displays a game selection screen on the output device 13 (display device) that displays a number of selectable games, and the game determination unit 250 determines the game to be played based on the player's input via the input device 12 (S01: Game determination).

[0071] Next, the display control unit 251 displays multiple game media on the display screen so that they can be selected (S02: Display multiple game media). For example, the display control unit 251 acquires list data of candidate game media for rental from an external source such as a server. This list data of candidate game media for rental is data to which search settings have not been applied. Based on this data, the display control unit 251 causes the display device to display the candidate game media for rental on the selection screen G1 so that they can be selected.

[0072] Here, the display control unit 251 displays the search setting screen G2 on the output device 13 in response to a player's input to the search priority button R12 on the selection screen G1 via the input device 12 (S03: Display of search setting screen). At this time, the display control unit 251 acquires the search setting determined on the previous search setting screen G2 from the storage device 14, and displays the search setting screen G2 on the output device 13 with the game or game attributes and skill information of the acquired search setting selected.

[0073] Next, when a game attribute is selected by the player via the input device 12 on the search setting screen G2, the display control unit 251 acquires a search setting corresponding to the selected game attribute from a storage device (e.g., storage device 14), and displays the search setting screen G2 in a state in which skill information having an activation condition corresponding to the selected game attribute is selected based on the search setting (S04: automatic selection of skill information). In one example, when a game attribute different from the game attribute selected in S03 is selected by the player, the selection of skill information is automatically changed. Note that when the player selects the same game attribute as the game attribute selected in S03, the selection of skill information is not changed. However, although the selected skill information is the same, the selection of skill information may be automatically performed again.

[0074] The display control unit 251 controls the display of the multiple game media in the selection screen G1 by the player's operation on the decision button R24 on the search setting screen G2 via the input device 12 (S05: display control of multiple game media). In one example, the display control unit 251 rearranges and displays the multiple game media on the selection screen G1 displayed in S03 so that the game media including the skill information selected on the search setting screen G2 is at the top. In another example, the display control unit 251 displays only the game media including the skill information selected on the search setting screen G2 among the multiple game media on the selection screen G1 displayed in S03. In this case, if the multiple game media on the selection screen G1 displayed in S03 do not have a skill having the corresponding activation condition, the game media may not be displayed on the selection screen G1. The display control unit 251 generates search settings that associate the attributes of the game selected on the search setting screen G2 with the skill information in response to a player's operation on the decision button R24 on the search setting screen G2 via the input device 12, and stores the search settings generated by the storage control unit 252 in the storage device 14. This search setting can be the previous search setting to be used when the search setting screen G2 is next displayed (S03).

[0075] Here, the game media displayed on the selection screen G1 by the display control unit 251 are the rental candidate game media.

[0076] The game medium determination unit 254 determines at least one game medium from among one or more game media on the display-controlled selection screen G1 based on a player input via the input device 12 (S06: Determine game medium). Specifically, the game medium determination unit 254 sets the selected game medium as a rental game medium and as a member of the group based on the player's selection of the rental candidate game medium on the selection screen G1.

[0077] Next, the display control unit 251 causes the display device to display the organization screen G3 (S07: Display of organization screen). When the player performs an operation such as tapping on the display frame R321 of the organization screen G3, the display control unit 251 causes the display device to display a game media list screen that selectably displays multiple game media associated with the player, and based on the selection of the game media by the player, causes the display device to display the organization screen G3 again in a state in which the selected game media is displayed in the operated display frame R321. Note that instead of the game media list screen, a selection screen G1 including a display of multiple game media associated with the player may be used. Even in this case, the search setting screen G2 can be used to automatically select a game or game attributes and / or skill information. When the player inputs the game start button R34 in a state in which the selected game media is displayed in all the display frames R321, the game medium determination unit 254 determines the game media to be used in the game other than the rental candidate game media (S08: Determination of game media). That is, the game medium determination unit 254 confirms the organization of the group to be used in the game.

[0078] In response to an input by the player to the game start button R34, the game execution unit 255 executes the game using at least one determined game medium (here, the confirmed group) (S09: Execution of game). Based on an input by the player during execution of the game, parameters associated with the game medium, the group, the player, and / or other players may be changed. This game execution may consume predetermined parameters such as lives. In response to the end of the game, the game execution unit 255 may display a game result screen.

[0079] [Actions and Effects] (1) The information processing device 10 of this embodiment is an information processing device that executes a game to be played using game media selected by a player, and is equipped with: a display control unit 251 that selectably displays multiple game media on the display screen, and the display control unit 251 selects at least one game medium from the multiple game media on the display screen based on a search setting that corresponds the game selected by the player or attributes of the game to skill information having activation conditions and is stored in advance; a game medium determination unit 254 that determines at least one game medium from the one or more game media displayed on the display screen based on player input; and a game execution unit 255 that executes the game using the at least one determined game medium.

[0080] This increases the convenience of the player when selecting the game content to be used in the game.

[0081] (2) The display control unit 251 displays a search setting screen that includes a game or an attribute of the game and multiple pieces of skill information as selectable search items, and when a game or an attribute of the game is selected by a player on the search setting screen, skill information having an activation condition that corresponds to the selected game or an attribute of the game is displayed in a selected state based on the search setting that corresponds to the selected game or the attribute of the game.

[0082] As a result, the corresponding skill information is in a selected state when a game or an attribute of the game is selected, so there is no need to reselect skill information having an activation condition suitable for the game or the attribute of the game selected by the player. Therefore, the convenience of selecting game media can be improved. More specifically, according to the conventional technology, regardless of the game selected by the player, the search setting screen G2 is in a state where, for example, type A and skill 1 are selected, and the player has to reselect each of the game or the attribute of the game and the skill information on the search setting screen every time. In contrast, according to the present embodiment, the corresponding skill information is in a selected state when a game or an attribute of the game is selected, so there is no need to reselect skill information having an activation condition suitable for the game or the attribute of the game selected by the player. Therefore, it is possible to select game media for playing the game based on a combination of a game state such as a game or an attribute of the game and a change condition of the game state, so that the convenience of selecting game media can be improved.

[0083] (3) The device has a storage control unit 252 that stores search settings for each game or for each attribute of the game in the storage unit. This makes it possible to improve the convenience of game media selection for all games or all attributes of games.

[0084] (4) The storage control unit 252 stores in the storage unit search settings that associate the player's ID, the game or game attribute determined by the player on the search setting screen, and the skill information having the activation condition determined by the player on the search setting screen. This allows the player to customize the search settings. For example, for each game or each attribute, skill information suitable for that game or that attribute can be set in the search settings.

[0085] (5) The game media displayed by the display control unit 251 as selectable are candidates for game media that constitute a group used in the game. This makes it possible to improve the convenience of selecting game media when forming a group.

[0086] (6) The activation condition is a condition for changing the game state of the game by activating a skill associated with the game medium. Specifically, the activation condition includes that the game being played is a predetermined game, that the game being played has a predetermined attribute, that the group is composed of game media with multiple attributes, and / or that the attribute of the game being played matches the attribute of at least one game medium of the group.

[0087] This makes it possible to select game media using search settings that include the activation conditions, even if the activation conditions of skill information are linked to a specific game, specific attributes of the game, and / or group composition and are diversified, thereby improving the convenience of selecting game media.

[0088] (7) The game contents that the display control unit 251 displays as selectable include game contents associated with other players. This improves convenience when selecting game contents from the game contents of other players.

[0089] (8) The information processing device 10 further includes a judgment unit 253 that judges whether or not an activation condition is satisfied, and the display control unit 251 displays an organization screen for organizing groups to be used in a game, and the organization screen includes a display of the game media that constitute the group, and the judgment unit 253 judges whether or not an activation condition of the skill information of the game media that constitutes the group is satisfied, and the display control unit 251 displays the display of the determined game media on the organization screen in a manner that makes it possible to distinguish whether or not the activation condition is satisfied.

[0090] This allows the player to know whether the game medium he or she has selected is appropriate, thereby improving the convenience of selecting game medium.

[0091] (9) A group includes game contents associated with other players. This allows a player to know whether the game contents selected by the player are appropriate for the player, thereby improving the convenience of selecting game contents.

[0092] [Embodiments realized by the system] FIG. 10 is a diagram showing an example of the overall configuration of a game system according to an embodiment of the present invention. As shown in FIG. 10, the game system 1 includes a plurality of information processing devices 10. At least one of the plurality of information processing devices 10 is a server 10A, and the other information processing devices 10 are terminal devices 10B used by each player. The server 10A and the terminal devices 10B are connected to a network N such as the Internet so as to be able to communicate with each other. Note that the game system 1 of this embodiment will be described assuming a server-client system, but it may also be configured as a system not including the server 10A, such as PtoP.

[0093] The terminal device 10B and the server 10A have the same hardware configuration as that shown in Fig. 1, and the terminal device 10B is also a smartphone in this embodiment. The server 10A is a server device that provides a game that can be executed on the terminal device 10B, and is composed of one or more computers.

[0094] The server 10A stores various programs, such as a control program for controlling the progress of an online game, and various data used in the game.

[0095] In one example, the server 10A is configured to provide the terminal device 10B with a game application executable in the terminal device 10B. When the terminal device 10B executes the downloaded game application, it transmits and receives data to and from the server 10A periodically or as needed, and progresses the game. For example, the server 10A stores various setting information and history information required for the game executed in the terminal device 10B. In this case, the terminal device 10B has the functions of each of the units 21 to 25 and each functional unit in the game control unit 25.

[0096] In another example, the server 10A is a web server and provides a game service to the terminal device 10B. The terminal device 10B acquires HTML data for displaying a web page from the server 10A, analyzes the acquired HTML data, and displays the web page. In this case, the server 10A that communicates with the terminal device 10B has all or part of the functions of the game control unit 25. For example, the terminal device 10B accepts a selection of a game and game media by the player via the input unit 21 (input device 12), and determines a game and game media by the game determination unit 250 and game media determination unit 254 of the server 10A based on these selections. In addition, the terminal device 10B transmits a selection of a game or game attributes by the player on the search setting screen G2 to the server 10A via the input unit 21 (input device 12). The display control unit 251 of the server 10A can acquire search settings corresponding to the selection from the storage device 14 of the server 10A or an external storage device connected to the server 10A, and can display a search setting screen G2 on the output device 13 (display device) of the terminal device 10B or an external display device connected to the information processing device 10 in a state in which skill information having an activation condition corresponding to the selected game or attribute of the game is selected based on the search settings. All or part of the functions of the game control unit 25 may be distributed between the server 10A and the terminal device 10B.

[0097] [Other embodiments] In other embodiments of the present invention, it is also possible to use a program that realizes the functions of the embodiments of the present invention described above and the information processing shown in the flowchart, or a computer-readable storage medium storing the program. In other embodiments, it is also possible to use a method that realizes the functions of the embodiments of the present invention described above and the information processing shown in the flowchart. In other embodiments, it is also possible to use a server that can supply a program that realizes the functions of the embodiments of the present invention described above and the information processing shown in the flowchart to a computer. In other embodiments, it is also possible to use a virtual machine that realizes the functions of the embodiments of the present invention described above and the information processing shown in the flowchart.

[0098] In the processes or operations described above, in a certain step, as long as there are no processing or operational contradictions such as using data that should not yet be available in that step, the processing or operation can be freely changed. Also, each of the examples described above is an illustration for explaining the present invention, and the present invention is not limited to these examples. The present invention can be implemented in various forms without departing from its gist.

[0099] In the above embodiment, the activation conditions of the skills include the attributes of the game and / or the attributes of the game medium, but they do not necessarily have to include these. For example, they may have activation conditions and skill effects like Skill 6 and Skill 7.

[0100] Skill 6: Activate the skill every n seconds with a probability of m (also referred to as "activation condition 6"). n is an integer, and m is a real number where 0 < m < 1. Variations of Skill 6 may be provided by changing the values of n and m.

[0101] Skill 7: In a rhythm game, if the timing of the player's input of the game medium icon is good (for example, if the player taps the game medium icon at the same time that the rhythm icon overlaps with the game medium icon (also called "activation condition 7")), specific status parameters such as life are restored. Note that life is the physical strength associated with the player during a live performance, and is a parameter that decreases if the input timing is not met.

[0102] In the above embodiment, the skill effect is to increase a specific parameter of a specific game content, but is not limited to this. For example, the skill effect may have activation conditions and skill effects such as skills 8 and 9.

[0103] Skill 8: When a group is composed of game media with only a specific attribute (also called "activation condition 8"), the acquired score is increased. The acquired score is associated with the player, for example.

[0104] Skill 9: If the group is composed of game media with multiple attributes (also called "activation condition 9"), the score obtained will be increased.

[0105] In addition, in a training game including a racing game, the conditions for activating the skills of the game medium may include the following activation conditions 10 to 20. The skill effects when the activation conditions 10 to 20 are satisfied may be set appropriately.

[0106] Trigger condition 10: When the race in the racing game is a race of a specific distance.

[0107] Trigger condition 11: When the game medium used in the race game (for example, to be entered) is a specific running style or strategy. Note that the running style or strategy may include leading, taking the lead, overtaking, and chasing.

[0108] Trigger condition 12: When a race in a racing game is associated with a specific parameter (e.g., season, weather, race track).

[0109] Trigger condition 13: When the game medium reaches a specific position in the race (e.g., a straight line, a corner, an uphill slope, a downhill slope, etc.).

[0110] Trigger condition 14: When the race reaches a specific stage (e.g., early, middle, or late).

[0111] Trigger condition 15: When the game medium is assigned a specific gate number for the starting position of the race.

[0112] Trigger condition 16: When the number of game media of the same running style or strategy used in the race game (for example, participating in a race) is n or more. n is a natural number.

[0113] Activation condition 17: When the popularity ranking in the race is equal to or higher than a specified rank.

[0114] Trigger condition 18: When the popularity ranking in the race is as specified.

[0115] Activation condition 19: When the game media becomes stuck during a race (a state in which more stamina is consumed than usual).

[0116] Activation condition 20: When the number of skills activated during a race in the game medium reaches a specified number. [Explanation of symbols]

[0117] 1. Game System 10. Information processing device 10A Terminal Equipment 10B Server 11 Processors 12 Input Devices 13 Output Devices 14 Storage device 15. Communications Equipment 16 Bus 21 Input section 22 Output section 23 Memory section 24 Communications Department 25 Game control unit 250 Game Decision Section 251 Display control unit 252 Memory control unit 253 Judgment section 254 Game Media Decision Department 255 Game Execution Unit G1 Selection Screen R11 Display List R11a Game media display area R110 Game media images R111 Displaying information about game media R12 Search Priority Button G2 Search Settings Screen R21 Game or game attribute selection area R21a Selection section R22 Skill Information Selection Area R22a Selection section R23 Cancel button R24 Confirm button G3 Organization Screen R31 Selected Game Display Area R32 Group Display Area R321 Display Frame R322 display area R322a Display Frame R323 Display area R33 Selection group display area R331a Forward button R331b Forward button R34 Game Start Button N Network

Claims

1. A game program for playing a game selected from a plurality of games based on a player's input, comprising: On the computer, and functioning as a display control means for displaying, in a selected state, skill information having an activation condition corresponding to the game or an attribute of the game selected based on a player input, based on a search setting in which the game or an attribute of the game and skill information having an activation condition of game media that can be used in the game are associated with each other and stored in advance. program.

2. the display control means displays a search setting screen including the game or an attribute of the game and a plurality of pieces of skill information selectable as search items, and when the search items are determined, displays a plurality of game media that can be used in the game selectable by the player; The program according to claim 1.

3. On the computer, functioning as a storage control means for storing the search settings in a storage means for each game or for each attribute of the game; The program according to claim 2.

4. the storage control means stores in the storage means the search setting in which the ID of the player, the game or attributes of the game determined by the player on the search setting screen, and skill information having the activation condition determined by the player on the search setting screen are associated with each other; The program according to claim 3.

5. the game contents selectably displayed by the display control means are candidates for game contents constituting a group used in the game; The program according to claim 2.

6. The activation condition is a condition for changing the game state of the game by activating a skill associated with the game content. The program according to claim 1.

7. The game contents selectably displayed by the display control means include game contents associated with other players. The program according to claim 2.

8. An information processing device that executes a game in which a game selected from a plurality of games based on a player input is played, An information processing device comprising a display control means for displaying in a selected state skill information having an activation condition that corresponds to the game or an attribute of the game selected based on player input, based on a search setting that is stored in advance and associates the game or an attribute of the game with skill information having an activation condition of game media that can be used in the game.

9. 1. A method of playing a game selected from a plurality of games based on player input, comprising: A method including a display control step of displaying in a selected state skill information having an activation condition that corresponds to the game or an attribute of the game selected based on player input, based on a search setting that is stored in advance and associates the game or an attribute of the game with skill information having an activation condition of game media that can be used in the game.

10. A system for executing a game in which a game selected from a plurality of games based on a player input is played, comprising: The system includes a plurality of information processing devices, At least one of the information processing devices functions as a display control means for displaying, in a selected state, skill information having an activation condition that corresponds to the game or an attribute of the game selected based on a player input, based on a search setting that associates the game or an attribute of the game with skill information having an activation condition of game media that can be used in the game and that is stored in advance. system.