Game system, computer program used therefor and control method
Patent Information
- Application Number
- JP2024103250
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-06-26
- Publication Date
- 2025-03-28
- Estimated Expiration
- 2040-01-22
AI Technical Summary
Existing lottery games often result in a high likelihood of players losing motivation when they acquire a desired character early, leading to inefficient play patterns where multiple draws become perceived as wasteful, discouraging further participation.
A game system that includes a prize changing mechanism where a basic prize group is transformed into a prize group with added benefits when certain conditions are met during multiple draws, ensuring players receive higher-value prizes based on cumulative or sequential draws.
This approach enhances player engagement by providing incentives for multiple draws, making the game more rewarding and encouraging continuous play by adding value to acquired prizes through bonus conditions.
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to a game system which is connected to an input device for inputting a user's playing actions and an output device for providing a game in accordance with the playing actions, and which provides a lottery game to a user via the output device in accordance with the playing actions, in which a group of basic prizes is determined by multiple lotteries in a single play as two or more prizes to be awarded to the user from a plurality of prizes, and the basic prizes are awarded to the user. [Background technology]
[0002] There is a game system that is connected to an input device for inputting a user's play behavior and an output device for providing a game in accordance with the play behavior, and provides a lottery game to a user through the output device in accordance with the play behavior, in which a basic prize group is determined by multiple lotteries in one play as two or more prizes to be awarded to the user from a plurality of prizes, and the basic prize group is awarded to the user. A game system that uses characters (game media) as such prizes is known (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 6505928 Summary of the Invention [Problem to be solved by the invention]
[0004] In the game system of Patent Document 1, one character is determined by requesting one normal gacha (normal medium lottery). There are also lottery games of the same kind that allow a play in which the same kind of normal gacha is requested multiple times at once as one play. In many cases, both one lottery and multiple lotteries are executed in exchange for the consumption (collection) of a predetermined amount of compensation, but in general, multiple lotteries naturally require multiple compensations (one compensation x multiple times). On the other hand, such lottery games are often executed with the aim of acquiring a specific character (prize). In such cases, once a specific character is acquired, the motivation to play is lost, and it is highly likely that the lottery game will no longer be played. For this reason, when multiple lotteries are requested at once, if the target character is acquired in the middle of the lottery, the subsequent lotteries are highly likely to be regarded as useless lotteries (waste of compensation). As a result, many users have a play style in which one lottery is continued until the target character is acquired from the viewpoint of efficiency.
[0005] In the game system of Patent Document 1, when the same character is consecutively awarded to a user in one lottery, the right to an additional lottery is awarded to award a chance for a special gacha. This is considered to be in consideration of the play style of performing multiple one lotteries as described above. In lottery games, the case where the same character is repeatedly awarded is often considered a disadvantage, but in the game system of Patent Document 1, this disadvantage is reduced by using additional lotteries. As a result, the play of normal gacha itself may be promoted, including the case where one lottery scheduled by the game system of Patent Document 1 is performed multiple times. However, it does not necessarily promote multiple lotteries more than one lottery. On the other hand, a type of play that requires multiple lotteries at once, in other words, a type of play that determines multiple prizes to be awarded through multiple lotteries and awards them at once, is less likely to be stopped midway than a type of play that requires continuous one lottery, and multiple lotteries to determine multiple prizes are reliably performed. As a result, this type of play is often preferable in terms of the corresponding compensation, etc.
[0006] Therefore, the present invention aims to provide a game system etc. that can promote the playing of lottery games in which multiple prizes to be awarded to a user are determined and awarded through multiple lotteries in a single play. [Means for solving the problem]
[0007] The game system of the present invention is connected to an input device for inputting a user's playing behavior and an output device for providing a game in accordance with the playing behavior, and provides a lottery game to the user via the output device in accordance with the playing behavior, in which a basic prize group is determined by multiple lotteries in a single play as two or more prizes to be awarded to the user from a plurality of prizes and the prizes are awarded to the user.The game system is equipped with a prize change means for changing the basic prize group to a bonus prize group in which a bonus is added to the basic prize group when the basic prize group satisfies a bonus condition, and a prize awarding means for awarding the bonus prize group to the user instead of the basic prize group as a result of the lottery game in the single play.
[0008] On the other hand, a computer program according to the present invention is configured to cause a computer connected to the input device and the output device to function as each of the means of the game system described above.
[0009] In addition, the control method of the present invention is connected to an input device for inputting a user's playing behavior and an output device for providing a game in accordance with the playing behavior, and provides a lottery game to the user via the output device in accordance with the playing behavior, in which a basic prize group is determined by multiple lotteries in a single play as two or more prizes to be awarded to the user from a plurality of prizes and awarded to the user.The control method of the present invention causes a computer incorporated in a game system to execute a prize change procedure for changing the basic prize group to a bonus prize group in which a bonus is added to the basic prize group when the basic prize group satisfies a bonus condition, and a prize awarding procedure for awarding the bonus prize group to the user in place of the basic prize group as a result of the lottery game in the single play. [Brief description of the drawings]
[0010] [Figure 1] 1 is a diagram showing a schematic configuration of a game system according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a functional block diagram showing the main parts of a control system of the game system. [Diagram 3] FIG. 11 is a diagram illustrating an example of a lottery screen. [Figure 4] FIG. 13 is an explanatory diagram for explaining the conditions for a bonus and details of the bonus when multiple lotteries are performed in one play. [Diagram 5] FIG. 4 is a diagram showing an example of the configuration of play data. [Figure 6] FIG. 4 is a diagram showing an example of a configuration of lottery data. [Figure 7] 11 is a flowchart showing an example of a procedure for a prize awarding process. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0011] An example of a game system according to an embodiment of the present invention will be described below. First, with reference to FIG. 1, the overall configuration of the game system according to an embodiment of the present invention will be described. The game system 1 includes a center server 2 and a plurality of game machines 3 as client devices connectable to the center server 2 via a predetermined network 5. The center server 2 is configured as one logical server device by combining server units 2A, 2B, etc. as a plurality of computer devices. However, the center server 2 may be configured by a single server unit. Alternatively, the center server 2 may be configured logically by using cloud computing.
[0012] The game machine 3 may be any suitable computer device (including, for example, a user terminal device 4 described below) that provides games, but in the example of Fig. 1, a commercial (business) game machine is used. A commercial game machine is an example of a game device that allows users to play games within a range corresponding to a predetermined play fee in exchange for payment of the play fee. This type of game machine 3 is sometimes called an arcade game machine, and is installed in a predetermined facility such as a store 6 with the main purpose of generating profits by having many users play games repeatedly.
[0013] The game machine 3 may provide any suitable game such as an action game, a role-playing game, a shooting game, or a timing game, and as an example, a simulation game is provided. The game machine 3 may provide any suitable simulation game, and as an example, a simulation game in the form of a card game is provided. For this reason, the game machine 3 is configured as a card game machine in which various cards are used for playing. Similarly, the game machine 3 may provide any suitable simulation game, and as an example, a baseball game in which the role of a manager is simulated through instructions to and training of each player (character). Specifically, this baseball game is configured as a game in which a card corresponding to each player (hereinafter, player card) is used to reproduce and train the player corresponding to each player card during the game.
[0014] The gaming machine also provides a lottery game as a part of a baseball game or as a game separate from the baseball game. That is, the gaming machine also provides a lottery game as a game accompanying a baseball game or as an independent game separate from the baseball game. For example, when a baseball game is played in exchange for consuming a predetermined play fee (value), the lottery game may be played as a part of the baseball game (for example, at the end of the game) without consuming an additional value. In this case, the lottery game may be understood as a free game, or the value may be understood as including the play fee for the baseball game. Alternatively, as a game separate from the baseball game, the lottery game may require consumption of a value separate from the play fee for the baseball game. In this case, the value may function as a value for playing the lottery game, or as a value for awarding a prize. That is, a predetermined value may be separately required for playing the lottery game, or a predetermined value may be separately required for acquiring a prize determined to be awarded by the lottery game (which may be free or paid). Similarly, the lottery game may be provided as a time-limited event set according to various conditions such as the number of remaining prizes, or may be provided at all times without any remaining number. Or, even if it is provided at all times, an appropriate remaining number may be set for each prize for the purpose of changing the prizes, etc. Furthermore, various prizes may be used as prizes for the lottery game, and may or may not be related to the baseball game. Details of the lottery game will be described later.
[0015] A user terminal device 4 may be connected to the game system 1 via a network 5. The user terminal device 4 is a computer device that can be connected to a network and is provided for personal use by a user. For example, a stationary or notebook personal computer (hereinafter, referred to as a PC) 4a or a mobile terminal device 4b such as a mobile phone (including a smartphone) may be used as the user terminal device 4. In addition, various types of computer devices that can be connected to a network and are provided for personal use by a user, such as a stationary home game console, a portable game console, or a portable tablet terminal device, may be used as the user terminal device 4. The user terminal device 4 can allow the user to enjoy various services provided by the center server 2 by implementing various types of computer software.
[0016] The network 5 may be appropriately configured as long as it can connect the game machines 3 and the user terminal devices 4 to the center server 2. As an example, the network 5 is configured to realize network communication using the TCP / IP protocol. Typically, the network 5 is constructed by connecting the Internet 5A as a WAN and LANs 5B and 5C, which connect the center server 2 and the game machines 3 to the Internet 5A, respectively, via a router 5D. The user terminal devices 4 are also connected to the Internet 5A in an appropriate configuration. Note that a local server may be installed between the game machines 3 and the router 5D of the store 6, and the game machines 3 may be connected to the center server 2 so as to be able to communicate with the center server 2 via the local server. The server units 2A, 2B, etc. of the center server 2 may be connected to each other by the WAN 5A instead of or in addition to the LAN 5C.
[0017] The center server 2 provides various services for game machines to the game machines 3 or their users. The services for game machines include a distribution service that distributes and updates programs or data for the game machines 3 via the network 5. The center server 2 appropriately distributes various programs or data necessary for providing games to each game machine 3 through such a distribution service. The services for game machines may also include a service that receives user identification information from the game machine 3 and authenticates the user. The services may also include a service that receives play data of an authenticated user from the game machine 3 and stores it, or provides the stored play data to the game machine 3. The services for game machines may also include a matching service that matches users when multiple users play a common game via the network 5, or a billing service that collects fees from users. Similarly, the center server 2 may provide various Web services to users of the user terminal devices 4 via the network 5. Web services may include services such as a game information service that provides various information about games provided by the game console 3, a distribution service that distributes various data or software (including updates to data, etc.) to each user terminal device 4, a community service that provides a forum for users to interact, such as disseminating, exchanging, and sharing information, and a service that assigns a user ID to identify each user.
[0018] Next, the main parts of the control system of the game system 1 will be described with reference to Fig. 2. First, the center server 2 is provided with a control unit 21 and a storage unit 23 as a storage means. The control unit 21 is configured as a computer that combines a CPU, which is an example of a processor that executes various arithmetic processes and operation controls according to a predetermined computer program, with an internal memory and other peripheral devices required for the operation.
[0019] The storage unit 23 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk array. The storage unit 23 may be configured to hold all data on one storage unit, or may be configured to distribute and store data in a plurality of storage units. The storage unit 23 records a program PG1 as an example of a computer program that causes the control unit 21 to execute various processes necessary to provide various services including a baseball game and the like (hereinafter, the lottery game and the baseball game may be collectively referred to as the game, including the case where the lottery game functions as a part of the baseball game) to the user. The storage unit 23 also records server data SD necessary for providing various services. The server data SD may include various data for the game, and play data 25 and lottery data 26 are shown as such data in the example of FIG. 2.
[0020] The play data 25 is data for managing various achievements related to game play for each user. The play data 25 is used to carry over such various achievements to the next time and thereafter. The lottery data 26 is data for managing various prizes for the lottery game. In the lottery data 26, various information related to each prize, such as the type of prize, the number of prizes won, the remaining number, and the winning rate, is managed. The play data 25 and the lottery data 26 will be described in detail later. The server data SD may also include, as appropriate, data for the game, such as ID data for managing various IDs such as a user ID, or parameter data for managing the parameters of each player (character) appearing in the baseball game.
[0021] The control unit 21 is provided with a service providing unit 24 as a logical device realized by a combination of the hardware resources of the control unit 21 and the program PG1 as a software resource. The service providing unit 24 executes various processes for realizing the above-mentioned game machine services for the game machine 3. Note that an input device such as a keyboard, an output device such as a monitor, and the like may be connected to the control unit 21 as necessary. However, illustration of these is omitted.
[0022] On the other hand, the game machine 3 is provided with a control unit 31 as a computer and a storage unit 32 as a storage means. The control unit 31 is configured as a computer combining a CPU as an example of a processor that executes various arithmetic processing and operation control according to a predetermined computer program, and an internal memory and other peripheral devices required for the operation. The control unit 31 is provided with a game providing unit 33 as a logical device realized by combining the hardware resources of the control unit 31 and a program PG2 as a software resource. The game providing unit 33 executes various processes required for the progress of the game or various processes required for enjoying the game machine service (including processes required for the progress of the game). Such processes include a process for providing a lottery game. For example, the game providing unit 33 executes a prize offering process as such a process. The details of the procedure of the prize offering process will be described later.
[0023] The storage unit 32 is an external storage device realized by a storage unit including a non-volatile storage medium (computer-readable storage medium) such as a hard disk or a semiconductor storage device. Various data are recorded in the storage unit 32 together with the above-mentioned program PG2, and in the example of FIG. 2, game data GD is shown. The game data GD is data for allowing the user to play the game according to the program PG2. The game data GD may include various data for the game as appropriate, and in the example of FIG. 2, play data 25 and lottery data 26 are shown. The play data 25 and lottery data 26 are provided from the center server 2 through a distribution service so as to include necessary parts. The game data GD may also include various data for the game as appropriate, such as image data for displaying various images for the game, BGM data for playing various BGMs, the above-mentioned ID data, or parameter data.
[0024] In addition, the game machine 3 is provided with various output devices and input devices necessary for an arcade game machine as appropriate and can be connected to the control unit 31, and in the example of FIG. 2, a monitor MO and a printer 38 are provided as such output devices. The monitor 11 is a well-known display device that displays a game screen for providing a game. The printer 38 is a well-known output device for printing images, symbols such as various codes, or characters, etc., based on an output signal from the control unit 31. The game machine 3 is configured to generate (discharge) a card 39 by printing via such a printer 38. Both the monitor MO and the printer 38 may function as the output device of the present invention as appropriate, but as an example, the monitor MO functions as the output device of the present invention.
[0025] On the other hand, the game machine 3 is provided with a reader 36 and a touch panel TP in the example of FIG. 2 as input devices necessary for an arcade game machine. The reader 36 is a well-known device for acquiring information from a card 39 held by a user. As the reader 36, various devices such as a receiver for receiving information recorded in an electronic recording medium such as an IC chip through various short-range wireless communication standards may be appropriately used depending on the method of recording information on the card 39, and a camera is used as an example. Similarly, information may be recorded on the card 39 by an appropriate method such as an IC chip, and as an example, information is recorded through a code (pattern) generated according to a predetermined rule. The camera is a reader 36 that acquires information contained in such a code through (by reading) the code.
[0026] For example, when a player card is read as card 39 via reader 36, various information for identifying parameters defining each player is recorded on such card 39. As such information, appropriate information such as parameter information itself or various indirect information for identifying such parameters may be recorded on card 39, and as an example, card ID information (an example of indirect information) that is unique to each card 39 is recorded. The parameters of each player are identified by parameter data that manages the parameters of each player for each card ID. The same applies when card 39 is an ID card or the like that records user ID information. Reader 36 (camera) is used to acquire (read) such information on card 39.
[0027] Next, the lottery game will be described in detail with reference to FIG. 3 and FIG. 4. The lottery game may be realized by an appropriate method such as sound, and is provided through a lottery screen as an example. That is, a monitor MO displaying the lottery screen is used as an output device for providing the lottery game. The lottery screen is a type of game screen for giving a user an opportunity to play the lottery game. The lottery game may be provided appropriately through such a lottery screen as described above. For example, the lottery game may be provided as part of a baseball game in association with the payment of a play fee for the baseball game, or may be provided as a game separate from the baseball game in exchange for the consumption of a separate consideration. In the following, a case will be described in which a lottery game using each player (or player card) used in a baseball game as each prize is provided as a time-limited (limited number of remaining) event through a lottery screen displayed in exchange for the payment of a consideration separate from the play fee (play fee for the lottery game).
[0028] FIG. 3 is a diagram showing an example of a lottery screen. As shown in FIG. 3, the lottery screen 50 includes an instruction input area 51, a prize presentation area 52, and a reference information area 53. The instruction input area 51 is an area for inputting an operation to instruct execution of a lottery (play of a lottery game). Appropriate options related to the instruction of a lottery or various information may be displayed in the instruction input area 51, and in the example of FIG. 3, an execution option 51A and a cancellation option 51B are displayed. The execution option 51A and the cancellation option 51B each indicate a range in which a touch operation by the user should be performed. Specifically, the execution option 51A and the cancellation option 51B are options (ranges) that are selected (touch operation) when an instruction to execute a lottery is given and when an instruction to cancel a lottery is given. In other words, the selection of the execution option 51A (touch operation thereon) actually executes a lottery, and the selection of the cancellation option 51B cancels the lottery (or the lottery game). Appropriate information may be displayed on the execution option 51A and the cancellation option 51B, and as an example, information such as "Challenge" for intending to execute the lottery and "No" for intending to cancel the lottery is displayed. In this example, a touch operation on the execution option 51A functions as a play action of the present invention.
[0029] The prize presentation area 52 is an area for displaying information about prizes that can be obtained by lottery. In the prize presentation area 52, appropriate information about the prizes may be displayed, but number information indicating the number of lotteries ("5 lotteries!") and a card image 54 are also displayed. An appropriate number of lotteries may be executed in the lottery game. For example, one lottery may be provided as one play in exchange for a price for one lottery, or multiple lotteries may be provided as one play in exchange for a price for multiple lotteries (or, when a price is consumed in exchange for the award of a prize, one or multiple lotteries for determining the prize to be exchanged may function as one play). In other words, the game may be played as a type in which the prize to be awarded to the user in one play (which may be an appropriate number such as one or two) is determined by a single drawing and awarded to the user, or the game may be played as a type in which two or more prizes to be awarded to the user are determined by multiple drawings (one prize may be drawn in each drawing, or an appropriate number of prizes such as two) and awarded to the user.
[0030] The number of lottery draws may also be determined appropriately, but as an example, the number of lottery draws that determine prizes one by one is determined according to the user's selection. Furthermore, the user's selection for determining the number of lottery draws may also be performed appropriately, and for example, an arbitrary number of lottery draws may be input (requested) by the user, but as an example, a number selection screen (not shown) that provides options indicating the number of lottery draws, such as 1 time, 5 times, 10 times, etc. (the unit of the number of lottery draws corresponding to this option, that is, the number of lottery draws requested at one time through the option may function as one play) is displayed separately before the lottery screen, and the number of lottery draws is determined through the selection of the options on the number selection screen. In this case, the user is requested to pay a fee according to the option (number of lottery draws), and the lottery screen 50 is presented in exchange for the payment of the fee.
[0031] On the other hand, the card image 54 is an image showing various player cards. The card image 54 (hereinafter, may be referred to as a player card 54) may include appropriate information such as parameters of each player, and in the example of FIG. 3, includes a player image CI. As such a card image 54, only an image of a player card (player or character) corresponding to each prize may be displayed, but as an example, two card images 54 corresponding to a prize player card (hereinafter, may be referred to as a prize player card) and a normal player card (hereinafter, may be referred to as a normal player card) corresponding to a player similar to the player card are displayed for each prize. In other words, in the prize presentation area 52, both the card image 54 corresponding to the prize player card (hereinafter, may be referred to as a prize player card 54) and the card image 54 corresponding to a normal player card of a player similar to the prize are displayed for each prize so that the prize player card (prize) and the normal player card can be compared and their values can be easily understood.
[0032] 3, two regular player cards 54A and 54D (both of which have player images CI without ribbons) are displayed as regular player cards 54, and two regular player cards 54B and 54C (both of which have player images CI with ribbons) are displayed as prize player cards 54. The first regular player card 54A and the second regular player card 54D function as regular player cards 54 corresponding to the first prize player card 54B and the second prize player card 54C, respectively. In other words, two types of prize player cards 54 (characters) corresponding to the first prize player card 54B and the second prize player card 54C, respectively, are prepared as prizes.
[0033] The first prize player card 54B corresponds to the same player as the first normal player card 54A, but various parameters are set to be more favorable than those of the first normal player card 54A and a rare player image CI (e.g., with a ribbon) is displayed. As a result, the first prize player card 54B is more valuable than the first normal player card 54A and the acquisition probability (probability that the user can acquire it) is set to be lower than that of the first normal player card 54A. The same applies to the relationship between the second prize player card 54C and the second normal player card 54D. On the other hand, the value between the first prize player card 54B and the second prize player card 54C may be about the same, but as an example, the value of the second prize player card 54C is set to be higher. For example, the second prize player card 54C is set to have higher parameters and a lower acquisition probability than the first prize player card 54B. Similarly, a losing result (no prize) may be set in the lottery game, but as an example, one of the four player cards 54 presented in the prize presentation area 52 is always drawn in one lottery (for example, a normal player card 54 may be awarded in the case of a losing result). In other words, four player cards 54 with different values are prepared as prizes in the lottery game, and one of them is determined for each lottery. In this example, the four player cards 54 function as the multiple prizes of the present invention.
[0034] The reference information area 53 is an area for displaying various reference information related to the lottery game. Appropriate information may be used as such reference information, and in the example of FIG. 3, information on the remaining number of prizes is used. That is, in the reference information area 53, information on the remaining number of two types of prize player cards 54 corresponding to the first prize player card 54B and the second prize player card 54C, respectively, is displayed as reference information. Specifically, the reference information area 53 displays the first prize player card 54B and the second prize player card 54C, respectively, corresponding to the two types of prize player cards 54. Numerical information indicating the respective remaining numbers (both of which indicate the same remaining number, "1111") is displayed below them. When the lottery game is provided as an event with a limited number of remaining prizes, information on the remaining number of prizes is presented in the reference information area 53 in this manner. As an example, the lottery game is provided through such a lottery screen 50.
[0035] In the lottery game, an appropriate number of lotteries may be executed as described above, but when multiple lotteries are executed in one play, a benefit may be awarded. In other words, the lottery game is configured to award a benefit that would not be awarded in the case of executing (selecting) one lottery to determine one player card 54 when the user executes (selects) multiple lotteries (e.g., five lotteries in the example of FIG. 3) to determine each of the multiple player cards 54, based on a benefit condition. As the benefit condition, an appropriate condition such as the cumulative number of plays in which multiple lotteries are played, the consecutive number, or the amount of consideration invested in the play may be used, and as an example, the results of the multiple lotteries in one play are used. Specifically, when the results of the multiple lotteries satisfy the benefit condition, the user is awarded a benefit.
[0036] In addition, as the privilege condition, for example, a condition that is satisfied when a specific player card is drawn, a condition that is satisfied when a combination of predetermined player cards is drawn, a condition that is satisfied when player cards with the same attribute (for example, appropriate attributes such as defense, fielder, pitcher, team, etc.) are duplicated, or a condition that is satisfied when the same player card is duplicated (for example, two first normal player cards 54A in the example of FIG. 3 are drawn). Alternatively, for example, when different player cards corresponding to the same player exist (player cards corresponding to the same player but with different images, parameters, etc., such player cards may be issued under appropriate conditions such as appropriate periods such as seasons), a condition that is satisfied when such player cards of the same player are duplicated may be adopted as the privilege condition. In this way, appropriate conditions may be adopted as the privilege condition, and as an example, a condition that is satisfied when multiple player cards of similar value (for example, the first normal player card 54A and the second normal player card 54D in the example of FIG. 3) are drawn is adopted. In other words, the bonus condition is satisfied when player cards of similar value are drawn in multiple draws performed as a single play of the lottery game (i.e., for example, one each of the first regular player card 54A and the second regular player card 54D in the example of Figure 3 are drawn).
[0037] Similarly, as a benefit when the benefit condition is satisfied, a special prize or the like other than the player card may be appropriately used, for example, a player card other than the duplicated player card is used. As such another player card, an appropriate player card such as another player card of similar value to the duplicated player card (may be a player card other than a prize, or may be a different player card corresponding to the same player even if it is a different player from the player of the duplicated player card) may be used, for example, a player card of higher value than the duplicated player card (hereinafter, sometimes referred to as a benefit player card) is used. Also, an appropriate player card of higher value than the duplicated player card may be used as a benefit, for example, a player card of higher value than the duplicated player card due to duplication of player cards corresponding to the same player, but as an example, it is not limited to the same player, and an appropriate player card of higher value than the duplicated player card (a player card of higher value, such as one or two players higher) is used as a benefit. Specifically, for example, in the example of Fig. 3, when the second normal player card 54D is duplicated, the first prize player card 54B prize player card 54, which is one prize higher in value than the second normal player card 54D, is awarded as a bonus. Furthermore, the bonus player card may be awarded additionally (separately from the duplicated player card) or may be awarded by changing a portion of the duplicated player cards (for example, an appropriate number of them, such as one or two), but as an example, it is awarded by changing one of the duplicated player cards into a bonus player card. Below, as an example, such bonus conditions and a case where the bonus is used will be described.
[0038] FIG. 4 is an explanatory diagram for explaining the conditions for the bonus and the details of the bonus when multiple lotteries are performed in one play. The example of FIG. 4 shows the relationship between the lottery results and the player cards 54 actually awarded when five lotteries are performed as one play in the example of FIG. 3. In the example of FIG. 3, four player cards 54 are used as the bonus, and in the example of FIG. 4, they are shown in descending order of value as a normal player card 54N (hereinafter, sometimes referred to as an N-series player card 54N), a rare player card 54R (hereinafter, sometimes referred to as an R-series player card 54R), and a super rare player card 54S (hereinafter, sometimes referred to as an SR-series player card 54S). For example, the first normal player card 54A and the second normal player card 54D in the example of FIG. 3 function as the N-series player card 54N, the first prize player card 54B functions as the R-series player card 54R, and the second prize player card 54C functions as the SR-series player card 54S, respectively.
[0039] As shown in FIG. 4, for example, as a result of five lottery runs, a group of five player cards G1 (hereinafter, sometimes referred to as a basic card group G1) corresponding to each of the lottery results is determined, and if the basic card group G1 includes two duplicate player cards 54 of the same value (for example, the first normal player card 54A in the example of FIG. 3), the bonus condition is met, and one of the duplicates is changed to a player card 54 of one value higher as a bonus (for example, the first prize player card 54B in the example of FIG. 3). Furthermore, if three duplicate player cards 54 of the same value are drawn as a result of the five lottery runs, the bonus condition is met again, and one of the three is changed to a player card 54 of two values higher as a bonus (for example, the second prize player card 54C in the example of FIG. 3). As a result, the basic card group G1 is changed to another group of five player cards G2 (hereinafter, sometimes referred to as a card group G2 with a bonus) with a different combination from the original player cards 54, with two player cards 54 replaced from the original lottery result. And, although originally (when the benefit conditions are not met), the basic card group G1 corresponding to the lottery result should be granted as the grant target, in reality, the benefit-included card group G2 is granted to the user as the grant target instead of the basic card group G1.
[0040] Specifically, in the example of FIG. 4, five player cards 54, an N-line player card 54N, an N-line player card 54N, an R-line player card 54R, an R-line player card 54R, and an N-line player card 54N, corresponding to the first to fifth lottery results, respectively, are determined by lottery as the grant candidates in that order. In this case, first, the N-line player cards 54N overlap in the first and second lottery results. Therefore, these N-line player cards 54N (lottery results) satisfy the benefit condition, and as the benefit, one of the two N-line player cards 54N is changed (replaced) to an R-line player card 54R that is one level more valuable than the N-line player card 54N. In this case, either of the two N-line player cards 54N may be changed to an R-line player card 54R, but as an example, the N-line player card 54N corresponding to the later lottery result (second lottery result) is changed to an R-line player card 54R.
[0041] In the example of FIG. 4, the R-series player card 54R is duplicated in the third and fourth lottery results. The target of the benefit condition may be limited to some (specific) player cards 54 such as the player card 54 with the lowest value (for example, the N-series player card 54N), or all player cards 54 may be the target of the benefit condition (in this case, when the player card 54 with the highest value satisfies the benefit condition, for example, a benefit different from that of the player card 54 may be given). In other words, the target of the benefit condition may be set appropriately, but as an example, a player card 54 other than the player card 54 with the highest value (for example, the SR-series player card 54S) is set as the target of the benefit condition. Therefore, of the two R-series player cards 54R corresponding to the third and fourth lottery results, one (as an example, the fourth lottery result) is changed (replaced) to the SR-series player card 54S with a higher value than the R-series player card 54R.
[0042] Furthermore, in the example of FIG. 4, the N-series player card 54N is also determined as a grant candidate in the fifth drawing. In this case, the benefit condition may be determined based on the overlap before the change based on the benefit condition, or may be determined based on the overlap after the change (including the unchanged one). In addition, when the benefit condition is determined based on the overlap after the change, the player card 54 that has already been considered in determining the benefit condition may be excluded from the discrimination target of the benefit condition thereafter, or may be considered as the discrimination target of the benefit condition thereafter. For example, the first N-series player card 54N that is counted as a duplicate in the second change of the N-series player card 54N to the R-series player card 54R may or may not be counted as a duplicate thereafter. Specifically, the N-series player card 54N corresponding to the fifth drawing result may be counted as the second duplicate or the third duplicate in the count of the duplicate number before the change. In other words, the count of the duplicate number may or may not be reset to zero every time the benefit condition is satisfied. Similarly, for example, in the case where overlaps after the change are counted, the R-series player card 54R drawn the third time is changed to the SR-series player card 54S due to overlap between the changed R-series player card 54R corresponding to the second drawing result and the R-series player card 54R drawn the third time (unchanged), while the fourth R-series player card 54R and the fifth N-series player card 54N may both be counted as the first one. Furthermore, overlaps of the benefit conditions may be determined for a certain number of times or may be determined cumulatively. When determined cumulatively, the value of the benefit may change according to the number of overlaps (for example, so that the value increases according to the cumulative number). In this way, overlaps of player cards 54 may be counted appropriately in the benefit conditions, but as an example, the number of overlaps before the change based on the benefit conditions is counted cumulatively.
[0043] Specifically, when looking at the lottery results before the change, three N-line player cards 54N are overlapped in the first, second, and third lottery results. In this case, with the three overlapping N-line player cards 54N, an SR-line player card 54S, which is more valuable than when there are two, is added as a bonus. This bonus may be added to the R-line player card 54R that has changed with the two overlapping cards, or to the third N-line player card 54N. In other words, with the three overlapping cards, one change to an SR-line player card 54S according to the accumulated number may occur in the second N-line player card 54N (in this case, the third N-line player card 54N may remain as it is), or two changes, a change to an R-line player card 54R due to two overlapping cards and a change to an SR-line player card 54S due to three overlapping cards, may occur in the second and third N-line player cards 54N, respectively.
[0044] As described above, the addition of a benefit associated with three overlapping cards may be realized appropriately, but as one example, with two overlapping N-series player cards 54N, the second N-series player card 54N is changed (replaced) to an R-series player card 54R, while with a third overlapping card, the third N-series player card 54N is changed (replaced) to an SR-series player card 54S. In other words, when the number of overlapping N-series player cards 54N exceeds a predetermined number (two cards), a benefit is added in which the card is not changed to an R-series player card 54R, but to an SR-series player card 54S which is one card more valuable (two cards more valuable than the N-series player card 54N).
[0045] The user is then granted the player card 54 after the change based on these benefit conditions. In other words, instead of the basic card group G1 (three N-series player cards 54N and two R-series player cards 54R) corresponding to the lottery result, the benefit-added card group G2 to which the benefit (replacement of appropriate player cards 54) is added is granted to the user as the benefit target. Specifically, one N-series player card 54N, two R-series player cards 54R, and two SR-series player cards 54S are actually granted to the user as the benefit target corresponding to the lottery result. As a result, the benefit target corresponding to the five lottery results is significantly more valuable than the original five player cards 54 (basic card group G1) corresponding to the lottery result. As an example, the lottery game is configured such that when multiple lotteries are executed in this way, the probability of obtaining a favorable result is higher the more the number of lotteries is increased, compared to when only one lottery is executed due to a benefit based on the benefit conditions.
[0046] In the example of FIG. 4, the basic card group G1 (three N-series player cards 54N and two R-series player cards 54R) corresponding to the lottery result functions as the basic prize group (two or more prizes) of the present invention. Also, the bonus card group G2 (one N-series player card 54N, two R-series player cards 54R, and two SR-series player cards 54S) functions as the bonus prize group of the present invention. Furthermore, the N-series player card 54N, the R-series player card 54R, and the SR-series player card 54S function as the first prize, the second prize, and the third prize, respectively, of the present invention. Similarly, the two R-series player cards 54R corresponding to the lottery result function as the multiple second prizes and two or more second prizes of the present invention. On the other hand, for example, when a prize player card 54 is additionally added as a prize rather than replacing a duplicate player card 54 when a prize condition is satisfied, one R-series player card 54R and two SR-series player cards 54S are additionally added to the basic card group G1 as a prize in the example of Fig. 4. In this case, the basic card group G1 and the three prize player cards 54 added thereto (one R-series player card 54R and two SR-series player cards 54S) function as a card group with a prize G2, and such a card group with a prize G2 similarly functions as a prize group with a prize of the present invention.
[0047] The prize player card 54 determined as an award target through the lottery game may be printed as a card 39 (physical prize) by the printer 38 and awarded, or may be awarded as an electronic prize through appropriate data such as the play data 25. Even if the prize player card is awarded electronically, it may be generated as a card 39 appropriately afterwards. The player card 54 actually awarded to the user may be only a part of the multiple award targets in accordance with the user's selection or the like.
[0048] Next, the play data 25 and the lottery data 26 will be described in detail. FIG. 5 is a diagram showing an example of the configuration of the play data 25. The example of FIG. 5 shows the play data 25 in the case where the granting of a player card 54 based on a lottery game is managed through the play data 25 as part of the achievements related to the play. As shown in FIG. 5, the play data 25 includes a play record 25R for managing the achievements related to the game play for each user. In addition, the play record 25R may include various information related to the achievements of the game in order to realize such management, and in the example of FIG. 5, it includes information on "user ID", "date and time", "card", "character", and "parameter".
[0049] The "user ID" is information indicating a unique user ID for each user in order to identify each user. The "date and time" is information indicating the date and time when the game was played. The "card" is information for identifying the player card 54 owned by each user. The "card" may contain any appropriate information capable of identifying each player card 54, and as an example, card ID information is described. The card ID is information unique to each player card 54 in order to identify each player card 54. For example, when five player cards 54 are awarded through a lottery game, card ID information corresponding to each player card 54 awarded therein is described on the "card" as the results of the lottery game.
[0050] The "character" is information for identifying the player (character) of each player card 54. The "character" may be described with appropriate information for identifying each player, and as an example, character ID information is described. The character ID is information unique to each character (player) for identifying each character. The character ID may be uniquely assigned within an appropriate range for the convenience of managing the players, and for example, when there are multiple types of the same player with different rarities (values), they may be assigned character IDs as different characters. The "parameter" is information indicating the parameters of each player (player card 54). The "parameter" may be used to manage the parameters of each player, and as an example, the parameters that have changed through playing the game are described as "parameter" information, and the initial values (common to all users) are managed separately through parameter data or the like. The parameters of each player are identified by a combination of the parameter data and the "parameter" information of the play data 25. In the play record 25R, these pieces of information are recorded so as to be associated with each other.
[0051] As described above, various achievements may be appropriately managed in the play data 25, and information other than the information shown in the example of FIG. 5 may be appropriately managed. Alternatively, management of the information in the example of FIG. 5 may be appropriately omitted. For example, when the parameters corresponding to each player card 54 can be specified by the user ID and the character ID, the "card" information may be omitted. Similarly, when the change based on the play of the game is managed via other data such as parameter data, the "parameter" information may be omitted. Alternatively, when an appropriate correspondence, such as a character ID corresponding to a card ID, is grasped as another data, the appropriate information managed by such other data such as the character ID may not be grasped as a part of the play data 25. In other words, the play data 25 may not directly include such information such as the character ID.
[0052] Fig. 6 is a diagram showing an example of the configuration of the lottery data 26. The example in Fig. 6 shows lottery data 26 in the case where the lottery game is provided as a time-limited event (ending when the remaining number of prizes reaches zero). In this case, as shown in Fig. 6, the lottery data 26 includes a lottery record 26R that manages the remaining number of prizes for each lottery game (each time-limited event) in which the prize is awarded. In addition, in order to realize such management, the lottery record 26R includes information on a "lottery ID", "prize", "remaining number", "number of prizes won", and "winning rate".
[0053] The "lottery ID" is information indicating a unique lottery ID for each lottery game (event) in order to identify each lottery game provided as an event. The "prize" is information for identifying the prize for the lottery game. Any appropriate information capable of identifying the prize for the lottery game may be described in the "prize", but for example, when multiple types of prizes are prepared for the lottery game, information of a unique prize ID is described for each prize. Specifically, for example, when the first prize player card 54B and the second prize player card 54C are used as prizes, information indicating two card IDs corresponding to the players of these two types of player cards 54 (prizes) is described in the "prize".
[0054] The "remaining number" and "number of wins" are information indicating the remaining number of prizes (for each type if there are multiple types) and the number of wins (winning records), respectively. The "remaining number" information does not have to reflect the awarding of a prize based on the bonus conditions (in other words, even if the first prize player card 54B etc. is awarded as a bonus, the remaining number does not decrease, but may decrease only when they are awarded based on a lottery), but as an example, it reflects this. In other words, even if the first prize player card 54 etc. is awarded as a bonus based on the bonus conditions, the remaining number will decrease. Similarly, the "winning rate" is information indicating the winning rate (probability of winning; this information may function as information indicating rarity) of a prize (for each type if there are multiple types). The "winning rate" may describe information on the probability taking into account the change based on the benefit condition (the rate of appearance of the target, the number of appearances based on the benefit condition being taken into account, and the winning rate in the lottery game should be adjusted according to the number of appearances), but as an example, information on the probability of winning in the lottery in the lottery game (in other words, the rate of appearance excluding the number awarded due to the change based on the benefit condition) is described. In the lottery record 26R, these pieces of information are recorded so as to be mutually associated.
[0055] The lottery data 26 is not limited to these, and may include appropriate information depending on various conditions such as the characteristics of the lottery game. Alternatively, these pieces of information may be omitted as appropriate. For example, when the lottery game is not an event but is always provided as a part of a baseball game, in other words, when only one lottery game is provided, the information on the "lottery ID" may be omitted. Similarly, when the remaining number is not set for a prize, the information on the "remaining number" may be omitted. Alternatively, similar to the play data 25, when an appropriate correspondence, such as the remaining number corresponding to a prize, is grasped as another data, the appropriate information managed by such another data may not be grasped as a part of the lottery data 26. In other words, the lottery data 26 may not directly include information managed by such another data.
[0056] Next, the details of the procedure of the prize giving process will be described with reference to FIG. 7. The prize giving process is a process for realizing a lottery game. Specifically, the prize giving process is a process for realizing the granting of a benefit based on a benefit condition when multiple lotteries are executed in one play, and granting a user a gift corresponding to the lottery result. The lottery results may be presented all at once when all of the multiple lotteries are completed, or may be presented one by one for each lottery. The lottery results may be presented after a change based on the benefit condition, or may be presented before the change, and a change based on the benefit condition may be applied from that. In this way, the lottery results may be presented appropriately, but the example of FIG. 7 shows a case where the lottery results are presented one by one for each lottery, and a change based on the benefit condition is applied from that as needed (for example, when there is an overlap of similar player cards 54).
[0057] In the example of Fig. 7, the gaming unit 33 starts the prize awarding process of Fig. 7 each time execution of multiple lotteries is instructed as one play (for example, multiple lottery numbers are selected and "Challenge" in the example of Fig. 3 is selected), and first executes a lottery to determine one prize (player card 54) (step S101). When a change based on the benefit condition is taken into account in the winning probability, the gaming unit 33 may refer to the number of prizes awarded due to the change based on the benefit condition (which may be managed by appropriate data such as lottery data 26, for example), adjust the winning probability to an appropriate value, and execute the lottery of step S101.
[0058] Next, the gaming providing unit 33 acquires the lottery result of step S101 (step S102) and appropriately presents the lottery result to the user via, for example, a monitor MO (step S103). Next, the gaming providing unit 33 determines whether the lottery result satisfies the benefit condition (step S104). Specifically, it determines whether there are player cards 54 of the same level that overlap in multiple lottery results. In addition, even if a change based on the benefit condition has already been applied, this determination is performed based on the player card 54 before the change is applied.
[0059] When the benefit condition is satisfied, that is, when there are duplicated player cards 54 of the same level in multiple lottery results, the gaming providing unit 33 changes the lottery result (step S105). Specifically, for example, when there are two duplicated player cards 54 of the same level (excluding the SR-series player cards 54S), the player card 54 corresponding to the latest lottery result among them is changed to a player card 54 of one value higher than the player card 54. Alternatively, when there are three duplicated player cards 54, the player card 54 corresponding to the latest lottery result among them is changed to a player card 54 of two values higher than the player card 54. In this case, when there are three duplicated R-series player cards 54R, both of them may be changed to SR-series player cards 54S, or one of them may be changed to a different prize.
[0060] On the other hand, if the benefit condition is not satisfied in step S104 (in other words, if there are no similar player cards 54 that overlap in the multiple lottery results), or after changing the lottery result in step S105, the gaming providing unit 33 determines whether or not the end condition is satisfied (step S106). The end condition is satisfied, for example, when all of the multiple lotteries selected as the current lottery subject have been completed. Therefore, in step S106, the gaming providing unit 33 determines whether or not the current lottery is the final lottery of the multiple lotteries. If the current lottery is not the final lottery, that is, if the end condition is not satisfied, the gaming providing unit 33 returns to step S101 and executes the subsequent processes again.
[0061] On the other hand, if the current drawing corresponds to the last drawing, that is, if the end condition is satisfied, the gaming providing unit 33 actually awards the prize corresponding to the current drawing game to the user (step S107). Specifically, the basic card group G1 (without modification, in other words, the bonus) corresponding to the drawing result, or the bonus card group G2 after modification (with bonus) based on the bonus condition is awarded to the user as a prize in place of the basic card group G1. This award may be realized appropriately as described above, but as an example, it is realized by awarding to the play data 25. For this reason, the gaming providing unit 33 realizes this award by updating the play data 25 so that the user has the player card 54 corresponding to the current award result. Then, after this award, the gaming providing unit 33 ends the current prize awarding process.
[0062] 7, when a lottery game in which multiple lotteries are performed as one play is provided, a benefit based on the benefit condition is added to the lottery game. Specifically, when two player cards 54 of the same value are overlapped in multiple lotteries, one of the overlapping player cards 54 is changed to a player card 54 of one value higher than the first one. Furthermore, when three player cards 54 of the same value are overlapped, one of the overlapping player cards 54 is changed to a player card 54 of two values higher than the first one. In other words, when multiple lotteries are performed as one play, a more advantageous benefit is added based on the benefit condition compared to when only one lottery is performed as one play.
[0063] As described above, according to this embodiment, when multiple lotteries are performed as one play, a benefit that is not available when one lottery is performed is provided. Specifically, when the target basic card group G1 determined and provided by multiple lotteries in one play includes multiple (overlapping) player cards 54 of similar value (satisfying the benefit condition), some of the player cards 54 are changed to player cards 54 with one higher value. Then, instead of the basic card group G1 initially determined by lottery, a benefit-included card group G2 including the changed high-value player card 54 is actually provided to the user. In other words, when the basic card group G1 corresponding to the lottery result satisfies the benefit condition, a benefit of a rank-up of some of the player cards 54 is provided. For this reason, by using such a benefit, a play in which the basic card group G1 corresponding to the lottery result is determined by multiple lotteries, that is, a play of a lottery game in which the basic card group G1 to be provided to the user is determined by multiple lotteries in one play and provided, can be promoted compared to a play of a type in which only one lottery is performed in one play.
[0064] Also, for example, the overlap of similar player cards 54 (in other words, the bonus conditions) may be judged every certain number and the same bonus may be awarded each time, or may be judged cumulatively and the value of the bonus may increase according to the cumulative number, but in the former case, it is possible to suppress an excessive increase in the advantage of a play in which a plurality of lotteries are executed compared to the latter. On the other hand, in the latter case, the value of the bonus increases as the number of overlaps increases, for example, an R-series player card 54R is awarded as a bonus when two N-series player cards 54N are overlapped, and an SR-series player card 54S is awarded as a bonus when three N-series player cards 54N are overlapped, so that it is possible to encourage play through a greater number of lotteries.
[0065] Similarly, for example, a changed player card 54 based on the determination of the benefit condition (for example, the R-series player card 54R in which the result of the second drawing has been changed in the example of FIG. 4) may be excluded from the target of the determination of the benefit condition thereafter (for example, when the benefit condition is determined based on the changed player card 54, the R-series player card 54 corresponding to the result of the fourth drawing is counted as the third card, but when the determination is based on the player card 54 before the change, the result of the second drawing is determined to be the N-series player card 54N, and is excluded from the count of the R-series player card 54R. Therefore, in the example of FIG. 4, the R-series player card 54 corresponding to the result of the fourth drawing is counted as the second card.) or it does not have to be excluded, but in the former case, excessive (chain) granting of benefits can be suppressed compared to the latter case. In this case, too, it is possible to suppress an excessive increase in the advantage of a play in which multiple drawings are performed. On the other hand, in the latter case, a chain of benefits can be produced. This increases the advantage of a play in which multiple drawings are performed, and further promotes its use.
[0066] In the above embodiment, the game providing unit 33 of the game machine 3 functions as the prize changing means and the prize giving means of the present invention by executing the procedure of Fig. 7. Specifically, the game providing unit 33 functions as the prize changing means of the present invention by executing step S105 of Fig. 7. Also, the game providing unit 33 functions as the prize giving means of the present invention by executing step S107 of Fig. 7.
[0067] The present invention is not limited to the above-mentioned embodiment, and may be embodied in a form that is appropriately modified or changed. For example, in the above-mentioned embodiment, a benefit is unconditionally granted in association with the overlap of similar player cards 54 (fulfillment of the benefit condition). However, the present invention is not limited to such an embodiment. For example, after the benefit condition is fulfilled, an appropriate other condition may be intervened, and the benefit may actually be granted when such another condition is satisfied. For example, an appropriate mini-game may be provided separately in association with the fulfillment of the benefit condition, and a benefit may be granted depending on the result of the mini-game (in this case, playing the mini-game may be determined as the benefit). For example, an appropriate game such as a shooting game, an action game, or a music game may be used as such a mini-game, but when a lottery game is used, the benefit may be determined depending on the lottery result of the lottery game. In this case, as described above, the benefit may be the same type of player card 54 or a different type of prize, but even in the case of the same type of player card 54, the benefit (subject to change) is not limited to a high-value player card 54. For example, depending on the lottery result, a player card 54 having a lower value than the duplicate player card 54 may be determined as the player card to be changed.
[0068] In the above embodiment, an arcade game machine is used as the game machine. However, the present invention is not limited to such an embodiment. A so-called stationary home game device or the user terminal device 4 as described above may be used as the game machine. The game machine 3 may be configured as a game device that operates virtually on a server such as the center server 2 while using the user terminal device 4 as a remote input / output device. Furthermore, the game device may function as the center server 2. That is, a game device such as the game machine 3 may execute all or part of the role (various processes, etc.) of the center server 2 in the above embodiment. When the game device executes all of the role of the center server 2, the game device (game machine 3) alone may function as the game system of the present invention. Alternatively, the center server 2 may execute all or part of the role of the game machine 3 described above. Specifically, for example, the center server 2 may execute the lottery (processing in step S101), the award condition determination (processing in step S104), and the lottery result change (processing in step S105) in the example of FIG. 7. In this case, the center server 2 may notify the game machine 3 of the lottery result and the change result, and the game machine 3 may present only the appropriate change performance to the user based on that information. In such a case, the center server 2 alone (including the case where it is configured by multiple server devices) may function as the game system of the present invention.
[0069] Various aspects of the present invention derived from the above-mentioned embodiments and modifications will be described below. In the following description, to facilitate understanding of each aspect of the present invention, corresponding components shown in the accompanying drawings are written in parentheses, but the present invention is not limited to the illustrated forms.
[0070] The game system of the present invention is a game system (1) that is connected to an input device (TP) for inputting a user's playing behavior and an output device (MO) for providing a game in accordance with the playing behavior, and provides the user with a lottery game as a type in which a basic prize group (G1) is determined by multiple lotteries in a single play as two or more prizes to be awarded to the user from a plurality of prizes (54) and is awarded to the user, via the output device in accordance with the playing behavior, and is equipped with a prize change means (33) that changes the basic prize group to a bonus prize group (G2) in which a bonus is added to the basic prize group when the basic prize group satisfies a bonus condition, and a prize awarding means (33) that awards the bonus prize group to the user instead of the basic prize group as a result of the lottery game in the single play.
[0071] According to the present invention, when the basic prize group to be determined and awarded in one play meets the benefit condition, the basic prize group is changed to the prize group with benefit, and the prize group with benefit is awarded to the user instead of the basic prize group. In other words, when the basic prize group meets the benefit condition, the user is awarded a benefit. For this reason, by using such a benefit, it is possible to promote the play in which the basic prize group is determined by multiple lotteries, that is, the play of a lottery game in which multiple prizes to be awarded to the user are determined and awarded by multiple lotteries in one play. Note that the term "one play" means a case where multiple lotteries are executed in the current play range, and it is intended that prizes that have already been awarded (obtained or owned by the user) by past lotteries or the like are not included in the discrimination target of the benefit condition. For this reason, it is a term that broadly includes a play in which a lottery is instructed to determine multiple prizes as award candidates before they are actually awarded to the user. For example, it includes a case where an option instructing multiple lotteries is selected, or a case where multiple lotteries are prepared as a play range corresponding to a predetermined consideration. This also includes cases where a predetermined value is required in exchange for the award of multiple prizes (or a portion of the prizes) determined by multiple lotteries. Furthermore, for example, in this case, even if each lottery is specified individually, if the results of those lotteries are reserved as award candidates and whether or not to actually award the prizes is determined as a whole (even if only a portion of the prizes are actually awarded), then those multiple lotteries are included in the scope of one play.
[0072] A benefit when the benefit condition is satisfied may be added to the basic prize group as appropriate. For example, such a benefit may be added to the basic prize group additionally or may be added as a change to a part of the basic prize group. Similarly, various benefits may be used as such a benefit. For example, the benefit may be the same type as the prize or a different type (it may be related to the prize or not). Specifically, a benefit of the same type (including both the same prize and a different type of prize among multiple types of prizes) may be added to the basic prize group as a benefit. In addition, if the multiple types of prizes include prizes of different values, a part of the basic prize group may be changed to another prize of the same value, or may be changed to a prize of higher value. Alternatively, if there are multiple types of prizes, a part of the basic prize group may be changed to a different type of prize as a benefit. Similarly, for example, when a card is used as a prize, a right to obtain a stuffed animal of a completely different type from the basic prize group (a stuffed animal itself in the case of an electronic stuffed animal) may be added to the basic prize group (a card group) as a benefit. Alternatively, one of the cards in the basic prize group may be changed to the right to acquire a stuffed toy. In this manner, various benefits may be added to the basic prize group as appropriate.
[0073] For example, in one aspect of the game system of the present invention, the multiple prizes include a first prize (54N) and a second prize (54R) having a higher value than the first prize, the bonus condition is satisfied when the basic prize group includes multiple first prizes, and the prize changing means may use, as the bonus prize group, a prize group in which the basic prize group is added with the second prize, or a prize group in which one of the multiple first prizes in the basic prize group is replaced with the second prize, so that the second prize functions as the bonus. Also, in this aspect, the prize changing means may change the basic prize group to the bonus prize group in which the one first prize in the basic prize group is replaced with the second prize by changing the one first prize to the second prize.
[0074] Similarly, the bonus may be of one type or of multiple types. For example, multiple bonuses corresponding to multiple values may be prepared as multiple types of bonuses. In addition, when multiple bonuses are prepared, they may be appropriately awarded based on the bonus conditions. For example, when the bonus conditions are satisfied when the basic prize group includes multiple first prizes, the bonus conditions may be satisfied for every certain number of first prizes, and the same bonus may be awarded each time the bonus conditions are satisfied. In addition, different bonuses may be awarded for every certain number of first prizes. Alternatively, the value of the bonus may change depending on the cumulative number of multiple first prizes. Specifically, for example, in an embodiment in which the multiple prizes include a first prize and a second prize, the multiple prizes include a third prize (54S) having a higher value than the second prize, and the prize changing means may, when the number of the multiple first prizes exceeds a predetermined number, change the one first prize to the third prize instead of the second prize, thereby changing the basic prize group to the bonus prize group in which the one first prize in the basic prize group is replaced with the third prize. In this case, the more the number of first prizes overlap, the higher the value of the bonus, which can encourage more lottery plays.
[0075] In addition, in a case where the bonus condition is satisfied when the basic prize group includes a plurality of first prizes, the object of the bonus condition may be limited to the first prize, or the bonus condition may be satisfied similarly when other prizes such as the second prize are overlapped. For example, in an embodiment where the plurality of prizes include a first prize, a second prize, and a third prize, the prize changing means may change the basic prize group to the bonus prize group in which the one second prize in the basic prize group is replaced with the third prize by changing one of the plurality of second prizes to the third prize when the bonus prize group includes a plurality of second prizes.
[0076] In the case where the bonus condition is satisfied even when the basic prize group includes multiple second prizes, the second prize may or may not include a prize that has been changed due to the overlap of the first prize. In other words, the bonus may be counted or excluded when the second prize overlaps. For example, in the case where the bonus condition is satisfied even when the basic prize group includes multiple second prizes, the prize changing means may change the one second prize to the third prize when the bonus prize group includes two or more second prizes as the multiple second prizes after excluding the second prize that has been changed from the one first prize. In this case, excessive (chain) awarding of bonuses can be suppressed.
[0077] The basic prize group may be appropriately determined through multiple lotteries. For example, each of the multiple lotteries may be performed to determine two or more prizes, or may be performed to determine one prize. That is, each lottery may be performed in units of multiple prizes, or may be performed one by one. In addition, the basic prize group may be presented to the user all at the same time when all the basic prizes are determined, or may be presented to the user appropriately for each predetermined number of units, such as each unit of determination of each lottery. Similarly, when one of the basic prize groups is changed as a privilege, the change may be performed after appropriate presentation, such as each presentation, or the changed privileged prize group may be presented as a grant target. That is, the basic prize group may be presented, or may not be presented. For example, in an embodiment in which the multiple prizes include a first prize and a second prize, each prize in the basic prize group may be announced via the output device for each draw when the multiple draws correspond to two or more prizes respectively so that each prize is determined for each draw, and the prize change means may change the first prize among the multiple first prizes that corresponds to the latest draw result to the second prize as the one first prize so that a change to the second prize is announced via the output device when the multiple first prizes arise in the basic prize group as a result of each draw.
[0078] On the other hand, the computer program (PG2) of the present invention is configured to cause a computer (31) connected to the input device and the output device to function as each of the means of the game system described above.
[0079] The control method of the present invention is to cause a computer (31) incorporated in a game system (1) connected to an input device (TP) for inputting a user's play and an output device (MO) for providing a game in response to the play, which determines a basic prize group (G1) as two or more prizes to be awarded to the user from a plurality of prizes (54) by multiple lotteries in one play and awards them to the user as the game, to execute a prize changing procedure for changing the basic prize group to a prize-attached prize group (G2) in which a bonus is added to the basic prize group when the basic prize group satisfies a bonus condition, and a prize awarding procedure for awarding the prize group with the bonus to the user instead of the basic prize group as a result of the lottery game in the one play. The game system of the present invention can be realized by executing the computer program of the present invention. [Explanation of symbols]
[0080] 1. Game System 3. Gaming consoles 5. Network 31 Control unit (computer) 33 Game providing unit (prize changing means, prize giving means) 54 Player Card (prize) 54N N series player card (first prize) 54R R-series player card (second prize) 54S SR player card (third prize) TP Touch panel (input device) MO monitor (output device) G1 Basic Cards (Basic Prizes) G2 Cards with bonuses (prizes with bonuses) PG2 Program (Computer Program)
Claims
1. A selection means for selecting at least two characters from a plurality of characters including a first character and a second character having a higher value than the first character, and setting the at least two characters as a basic character group; a character assigning means for assigning the determined basic character group to a user; Equipped with When the basic character group includes a combination of a predetermined first character, the basic character group is changed by replacing at least one first character of the basic character group with the second character. Game system.
2. Computer, a selection means for selecting at least two characters from a plurality of characters including a first character and a second character having a higher value than the first character, and setting the at least two characters as a basic character group; a character assigning unit that assigns the determined basic character group to a user; When the basic character group includes a combination of a predetermined first character, the basic character group is changed by replacing at least one first character of the basic character group with the second character. Game program.
3. determining at least two characters by lottery from a plurality of characters including a first character and a second character having a higher value than the first character, and setting the at least two characters as a basic character group; A step of assigning the determined basic character group to a user; having In the step of holding the lottery, When the basic character group includes a combination of a predetermined first character, the basic character group is changed by replacing at least one first character of the basic character group with the second character. Control methods.