Computer Simulation Controller with Attachment
The computer simulation controller with an attachment and customizable design addresses usability challenges for individuals with disabilities, enhancing input capabilities.
Patent Information
- Application Number
- JP2024527371
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2021-11-09
- Filing Date
- 2022-10-29
- Publication Date
- 2024-12-17
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
Computer simulation controllers present difficulties for individuals with disabilities such as visual impairments or impaired motor skills due to their design.
A computer simulation controller with a base and an attachment, such as a support stand or flexible strap, that includes control buttons and an analog stick unit, allowing for secure attachment and customizable operation.
Enhances usability for individuals with disabilities by providing secure attachment and customizable control options, facilitating effective input of control signals.
Smart Images

Figure 2024546016000001_ABST
Abstract
Description
[Technical field]
[0001] The present application relates generally to computer simulation controllers. [Background technology]
[0002] A computer simulation controller, such as a computer game controller, is used by simulation participants to input control signals into the simulation. As understood herein, some participants may have disabilities, such as visual impairments or motor skill impairments, that present challenges in operating a simulation controller. Summary of the Invention
[0003] Thus, the device includes a plurality of control buttons disposed on the base and operable to transmit signals to the computerized device when the computerized device is in communication with the device. The device also includes an attachment coupled to the base.
[0004] In one example, the attachment includes, but is not limited to, a support stand, such as a tripod, hi another example, the attachment includes, but is not limited to, a flexible strap, such as a leg strap.
[0005] In an exemplary implementation, the base includes a number of holes, and the device includes a number of fasteners extending through the attachment and into the holes for securing the attachment to the base. The holes can be on a surface of the base that is different from the surface on which the control buttons are located. For example, the holes can be on a flat bottom surface of the base.
[0006] The device may further include an analog stick unit reciprocally engaged with the base and comprising a control portion rotatable relative to the base.
[0007] The computerized devices may include a computer simulation console and / or a computer simulation server.
[0008] In another aspect, the method includes generating a computer simulation signal to control the computer simulation using a control button on the base of the control device. The method also includes engaging an attachment with the base.
[0009] In another aspect, a computer simulation control device includes a base, a plurality of control buttons disposed on the base for controlling the computer simulation, and an attachment coupled to the base.
[0010] The details of the present application, both as to its structure and operation, can best be understood in reference to the accompanying drawings, in which like reference numerals refer to like parts, and in which: [Brief description of the drawings]
[0011] [Figure 1] 1 is a block diagram of an exemplary system including an example according to the present principles; [Diagram 2] 1 illustrates a first exemplary environment in which the present principles may be used. [Diagram 3] 1 illustrates a second exemplary environment in which the present principles may be used. [Figure 4] Illustrates a top perspective view of the controller with the analog stick unit in the proximal position. [Diagram 5] Illustrates a bottom perspective view of the controller with the analog stick unit in a proximal position, with an exemplary attachment shown in exploded relationship to the base. [Figure 6] 1 illustrates a top view of a controller with the analog stick unit in the proximal position. [Figure 7] 1 illustrates an exploded top perspective view of a controller with an analog stick unit in an extended position. [Figure 8]1 illustrates a cutaway perspective view of a controller. [Figure 9] 9 illustrates a detail of FIG. 8 showing a control button mechanically coupled to a pad within the base. [Figure 10] FIG. 9 illustrates a detail of FIG. 8 showing the control button disengaged from the pad in the base. [Figure 11] Illustrates exemplary alternative button layouts. [Figure 12] 1 illustrates another exemplary alternative button layout. [Figure 13] 1 illustrates the attachment when configured as a leg strap connecting the base to the user. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0012] The present disclosure generally relates to computer ecosystems, including aspects of consumer electronics (CE) device networks, but not limited to computer gaming networks. The systems herein may include server and client components that may be connected via a network such that data may be exchanged between the client and server components. The client components may include one or more computing devices, including gaming consoles, such as Sony PlayStation® or Microsoft, Nintendo, or other manufacturer gaming consoles, virtual reality (VR) headsets, augmented reality (AR) headsets, portable televisions (e.g., smart televisions, Internet-enabled televisions), portable computers, such as laptops and tablet computers, other mobile devices, including smartphones, as well as additional examples described below. These client devices may operate in a variety of operating environments. For example, some client computers may employ, by way of example, a Linux operating system, a Microsoft operating system, or a Unix operating system, or an Apple or Google operating system. These operating environments may be used to run one or more browsing programs, such as browsers produced by Microsoft, Google, or Mozilla, or other browser programs that can access websites hosted by Internet servers, as described below. An operating environment according to the present principles may also be used to run one or more computer gaming programs.
[0013] The server and / or gateway may include one or more processors that execute instructions that configure the server to receive and transmit data over a network, such as the Internet. Alternatively, the clients and servers may be connected by a local intranet or a virtual private network. The server or controller may be instantiated by a game console, such as a Sony PlayStation®, a personal computer, or the like.
[0014] Information may be exchanged between the clients and the servers over a network. For this purpose and for security, the servers and / or clients may include firewalls, load balancers, temporary storage, and proxies, as well as other network infrastructure for reliability and security. One or more servers may form an apparatus that implements the method for providing a secure community, such as an online social website, to network members.
[0015] The processor may be a single-chip or multi-chip processor capable of implementing logic through various wiring such as address lines, data lines, and control lines, and registers and shift registers.
[0016] Components included in one embodiment may be used in other embodiments in any suitable combination. For example, any of the various components described herein and / or illustrated in the drawings may be combined, substituted, or excluded from other embodiments.
[0017] "At least one of A, B, and C" (and similarly "at least one of A, B, or C" and "at least one of A, B, and C") includes A only, B only, C only, A and B, A and C, B and C, and / or A, B, and C, etc.
[0018] 1, an exemplary system 10 is shown, which may include one or more of the exemplary devices described above and further described below in accordance with the present principles. A first of the exemplary devices included in the system 10 is a consumer electronics (CE) device, such as, but not limited to, an audio-video device (AVD) 12, such as an Internet-enabled TV with a TV tuner (equivalently, a set-top box that controls the TV). Alternatively, the AVD 12 may also be a computerized Internet-enabled ("smart") phone, a tablet computer, a notebook computer, an HMD, a wearable computerized device, a computerized Internet-enabled music player, a computerized Internet-enabled headphones, a computerized Internet-enabled implantable device such as an implantable skin device, and the like. Nevertheless, it should be understood that the AVD 12 is configured to implement the present principles (e.g., to communicate with other CE devices to implement the present principles, to execute the logic described herein, and to perform any other functions and / or operations described herein).
[0019] Thus, to realize such principles, the AVD 12 may be established by some or all of the components shown in FIG. 1. For example, the AVD 12 may include one or more displays 14, which may be implemented by a high definition or ultra-high definition "4K" or higher flat screen and may be touch-enabled for receiving user input signals via touch on the display. The AVD 12 may include one or more speakers 16 for outputting audio in accordance with the present principles, and at least one additional input device 18, such as a voice receiver / microphone, for inputting audible commands to the AVD 12 for controlling the AVD 12. The example AVD 12 may also include one or more network interfaces 20 for communicating over at least one network 22, such as the Internet, a WAN, a LAN, etc., under the control of one or more processors 24. Thus, the interface 20 may be, but is not limited to, a Wi-Fi transceiver, e.g., a mesh network transceiver, which is an example of a wireless computer network interface. It should be understood that processor 24 controls AVD 12 to implement the present principles, including other elements of AVD 12 described herein, such as controlling display 14 to present images on and receive input therefrom. It should further be noted that network interface 20 may be a wired or wireless modem or router, or a wireless telephone transceiver, or other suitable interface, such as the Wi-Fi transceiver mentioned above.
[0020] In addition to the above, AVD 12 may include one or more input and / or output ports 26, such as a High-Definition Multimedia Interface (HDMI®) port or a USB port for physically connecting to another CE device and / or a headphone port for connecting headphones to AVD 12 to present audio to the user via the headphones from AVD 12. For example, input port 26 may be connected to a source 26a of audio-video content, wired or wireless, cable or satellite. Thus, source 26a may be a separate or integrated set-top box, or a satellite receiver. Alternatively, source 26a may be a game console or disc player containing content. Source 26a when implemented as a game console may include some or all of the components described below in connection with CE device 48.
[0021] The AVD 12 may further include one or more computer memories 28, such as non-transitory disk-based or solid-state storage, possibly embodied as a personal video recording device (PVR) or video disk player for playing AV programs, either within the AVD's chassis as a standalone device, or internally or externally to the AVD's chassis, or as a removable memory medium or server, as described below. In some embodiments, the AVD 12 may also include a location or position receiver, such as, but not limited to, a cellular receiver, a GPS receiver, and / or an altimeter 30, configured to receive geographic location information from a satellite or cellular tower and provide that information to the processor 24 and / or in conjunction with the processor 24 to determine the altitude at which the AVD 12 is disposed. The component 30 may also be implemented by an inertial measurement unit (IMU), typically including a combination of accelerometers, gyroscopes, and magnetometers, or by event-based sensors to determine the location and orientation of the AVD 12 in three dimensions.
[0022] Continuing with the description of the AVD 12, in some embodiments, the AVD 12 may include one or more cameras 32, such as an infrared camera, a digital camera such as a webcam, event-based sensors, and / or cameras integrated into the AVD 12 and controllable by the processor 24, capable of collecting pictures / images and / or videos in accordance with the present principles. The AVD 12 may also include a Bluetooth transceiver 34 and other NFC elements 36 for communicating with other devices using Bluetooth and / or Near Field Communication (NFC) technologies, respectively. An exemplary NFC element may be a Radio Frequency Identification (RFID) element.
[0023] Additionally, the AVD 12 may include one or more auxiliary sensors 38 (e.g., motion sensors such as accelerometers, gyroscopes, cyclometers, or magnetic sensors, infrared (IR) sensors, optical sensors, speed and / or cadence sensors, event-based sensors, gesture sensors (e.g., for sensing gesture commands)) that provide input to the processor 24. The AVD 12 may include an over-the-air television broadcast port 40 for receiving over-the-air television broadcasts that provide input to the processor 24. In addition to the above, it is noted that the AVD 12 may also include an infrared (IR) transmitter and / or an IR receiver and / or an IR transceiver 42, such as an IR Data Association (IRDA) device. A battery (not shown) may be provided to power the AVD 12, and may also be a kinetic energy harvester that converts kinetic energy into power to charge the battery and / or to supply power to the AVD 12. A graphics processing unit (GPU) 44 and a field programmable gate array 46 may be included. One or more haptic generators 47 may be provided to generate haptic signals that can be sensed by a person holding or touching the device.
[0024] Continuing with reference to FIG. 1, in addition to the AVD 12, the system 10 may include one or more other CE device types. In one example, the first CE device 48 may be a computer game console that can be used to send audio and video of a computer game to the AVD 12 via commands sent directly to the AVD 12 and / or through a server, as described below, while the second CE device 50 may include similar components to the first CE device 48. In the example shown, the second CE device 50 may be configured as a computer game controller operated by a player or a head mounted display (HMD) worn by a player. In the example shown, only two CE devices are shown, but it should be understood that a fewer or greater number of devices may be used. The devices herein may implement some or all of the components shown for the AVD 12. Any of the components shown in the following figures may incorporate some or all of the components shown for the AVD 12.
[0025] Referring now to the at least one server 52 mentioned above, it includes at least one server processor 54, at least one tangible computer-readable storage medium 56, such as disk-based or solid-state storage, and at least one network interface 58 that, under the control of the server processor 54, enables communication with other devices of Figure 1 via the network 22, and may indeed facilitate communication between the server and client devices in accordance with the present principles. It should be noted that the network interface 58 may be, for example, a wired or wireless modem or router, a Wi-Fi transceiver, or other suitable interface, such as, for example, a wireless telephone transceiver.
[0026] Thus, in some embodiments, server 52 may be an entire Internet server or server "farm" and may include and perform "cloud" functionality such that, for example, in an exemplary embodiment for a network gaming application, devices of system 10 may access the "cloud" environment via server 52. Alternatively, server 52 may be implemented by one or more game consoles or other computers located in or near the same room as the other devices shown in FIG.
[0027] The components illustrated in the following figures may include some or all of the components illustrated in FIG.
[0028] 2 illustrates that a controller 200 in accordance with the present principles may be used to input control signals to a computer simulation console 202 to control the presentation of a computer simulation running on the console 202, on a display 204. The display 204 may be, for example, a TV, a head mounted display (HMD), or other display.
[0029] Figure 3 illustrates that a controller 200 in accordance with the present principles may be used to input control signals to a computer simulation server 300 to control the presentation of a computer simulation executed on the server 300 and streamed to a display 204, such as may be implemented by server 52 of Figure 1. Note that the simulation may be streamed from the server 300 directly to the display 204 or through the simulation console 202 shown in Figure 2.
[0030] Reference is now made to Figures 4-10 for exemplary details of the controller 200 shown in Figures 2 and 3. The individual components of the controller 200 discussed below may be made of plastic, such as injection molded plastic, inkjet printed plastic, composites, metals, or combinations thereof, including those that may be manufactured by the manufacturer or end user.
[0031] The base 400 in the example shown has rounded peripheral support on a number of control buttons thereon, including a central control (CC) button 402 that is operable to transmit signals to a computerized device, such as the server 300 of Figure 3 or the simulation console 202 of Figure 2, when the computerized device is in wired and / or wireless communication with a controller. The CC button 402 in the non-limiting example shown may be rounded and have a gently convex upper surface.
[0032] In an exemplary embodiment, the CC button 402 has two functions: a normal operation button and an arm / palm rest. The CC button 402 can have a locking mechanism to stop it from moving up or down when used as a palm / arm rest.
[0033] A circular light-emitting portion 403 (best seen in FIG. 7) is disposed about the center button such that the light-emitting portion is equally visible from all directions. One or more light-emitting diodes (LEDs) or other light sources may be disposed beneath portion 403, which may be transparent or translucent, to provide light that propagates through portion 403.
[0034] A number of peripheral control (PC) buttons 404 surround the circular light emitting portion 403 and therefore surround the CC button 402 as shown, and in the non-limiting example shown, completely surround the CC button 402 leaving only small gaps between adjacent PC buttons. The PC buttons 404 may have different shapes, sizes, colors, and textures from one another. If desired, some of the PC buttons 404 may have the same size, shape, color, and texture. Each PC button is operable to transmit a signal to a computerized device when the computerized device is in communication with the device.
[0035] As perhaps best shown in Figures 4 and 6, one or more of the PC buttons 404 may have an outer edge strip that overhangs (extends radially outward beyond the perimeter) from the base 400 to facilitate button replacement with a single finger, elbow, etc. Thus, the top edge of the PC button may have a shape that overhangs beyond the edge of the controller base 400.
[0036] In the non-limiting example shown, the first PC button 406 in plan view includes a curved inner perimeter 408 closest to the CC button 402 and sides 410 flaring outward to a slightly curved or straight outer perimeter 412. The outer perimeter 412 is larger (longer) than the inner perimeter 408. The first PC button 406 may have a flat or gently convex top surface and may slope from the center of the top surface in both the radial (dimension from the center of the controller toward the outer edge of the controller) and azimuthal dimensions.
[0037] In the non-limiting example shown, the first PC button 406 is adjacent to a second PC button 414, which is adjacent to a third PC button 416 that may be of the same configuration and size as the second PC button 414. Unlike the first PC button 404, the second and third PC buttons 414, 416 may have upwardly sloping outer regions 418, 420, respectively, and instead of having sides that flare outward from their respective inner peripheries to their respective outer peripheries, the inner and outer peripheries are substantially the same length, and the sides 422 of the second and third PC buttons 414, 416 are straight so that, together with the inner and outer peripheries, they establish a racetrack-shaped perimeter for the respective PC buttons. Alternatively, the sides 422 may be gently convex and, together with the inner and outer peripheries, they establish an oval-shaped perimeter for the respective PC buttons.
[0038] It will be appreciated that the second and third PC buttons 414, 416 each have an upwardly sloping outer region 418, 420, essentially representing a gradient discontinuity beginning at the edge of the downwardly sloping inner region.
[0039] In the non-limiting example shown, the fourth PC button 424 may be adjacent to the third PC button 416 and may have the same planar shape as the second and third buttons 414, 416 and the same configuration as the upwardly sloping outer region 426.
[0040] In the non-limiting example shown, the fifth PC button 428 may be adjacent to the fourth PC button 424 and may have a flat or gently continuously sloping downward profile from a convex inner periphery 430 of the fifth PC button 428 closest to the CC button to a convex outer periphery 432.
[0041] In the non-limiting example shown, the sixth PC button 434 may be adjacent to the fifth PCT button 428 and may be configured in the same shape as the fifth PC button 428, but may be larger in size than the fifth PC button 428.
[0042] In the non-limiting example shown, the seventh PC button 436 may be between the sixth PC button 434 and the first PC button 406 as shown and may be larger than the other PC buttons. As best shown in FIG. 6, the seventh PC button 436 may have a concave inner periphery 438 with outwardly flaring straight sides 440 extending from the inner periphery 438 to a convex outer periphery 442, in contrast to the other PC buttons which may have a convex inner periphery.
[0043] One or more (all in the illustrated example) of the PC buttons 404 may be removably engaged with the base 400. In the particular non-limiting example illustrated, as best shown in FIG. 7, each PC button 404 may be removably engaged with a respective pad 700 on the base 400. The removably engagement may be a friction or snap fit between the PC button 404 and its respective pad 700, or as best shown in FIGS. 9 and 10, the engagement may be magnetic. Specifically, as shown in FIGS. 9 and 10, each button 402, 404 may be coupled to a respective ferromagnetic plate 900 (steel or the like) to magnetically engage with a respective magnet 902 in the respective pad 700. It should be understood that the magnet may be in the button and the ferromagnetic plate may be in the pad of the base.
[0044] Thus, button covers can be moved to different underlying controls on base 400. Similarly, the functionality of the controls themselves can be defined by the user.
[0045] Each button 402, 404 may have its own unique color that is different from the other buttons. Alternatively, some buttons 402, 404 may have a first color and one or more other buttons may have a color that is different from the first color. For example, second through fourth buttons 414, 416, 424 may all have the same color, which may be different from the color of the other buttons. One or more of the buttons may have a raised Braille pattern embossed or otherwise formed on the top of the button to assist a visually impaired person in identifying the button.
[0046] The top surface of each button 402, 404 that is touched by a user may have its own unique texture that is different from the other buttons. Alternatively, some buttons 402, 404 may have a first texture and one or more other buttons may have a texture that is different from the first texture. For example, the second through fourth buttons 414, 416, 424 may all have the same texture, which may be different from the texture of the other buttons. The first texture may be, for example, smooth, and the second texture may be, for example, roughened, lined, dimpled, or other tactilely distinct texture.
[0047] Other button shapes than those described above may be used. A different number of buttons than those described above may be used. This recognition is part of the principles of the present invention and does not form part of the prior art.
[0048] Returning to FIGS. 4-7, in addition to a number of control buttons 402, 404 disposed on the base 400 and operable to transmit signals to a computerized device when the computerized device is in communication with the device, an analog stick unit (ASU) 444 is reciprocally engaged with the base 400 for movement between a proximal position (FIGS. 4-6) in which a control portion 446 of the ASU 444 is closely juxtaposed with the base 400, and an extended position (FIG. 7) in which the control portion 446 of the ASU 444 is spaced away from the base 400. Additionally, as described elsewhere herein, the control portion 446 is rotatable relative to the base 400. In both the proximal and extended configurations, as well as in various angular orientations, the control portion 446 of the ASU can be manipulated to input control signals to the computerized device.
[0049] Control portion 446 may be a joystick-type input device. "North" of control portion 446 may be defined at the factory or by the user to best suit the needs of the user, for example, using a user interface that allows the user to define which radial direction of ASU 444 should be "North."
[0050] Additional control keys 447 may be provided next to the control portion 446 on the ASU 444 as indicated for operation to generate additional control signals for game play.
[0051] 5, the ASU 444 in turn includes a flat platform that includes a slide 448 having opposing parallel sides 450 that are slidably engaged with a receptacle 452 in the base 400 (e.g., by being slidably engaged with a flat, disk-shaped base plate 454 of the base 400). It will be appreciated that the receptacle 452 is at the bottom of the base 400 and the control buttons 402, 404 are at the top of the base.
[0052] The flat platform may also include a disk-shaped support 456 on one end of the slide 448 to which the control part 446 is rotatably mounted. In the example shown, both the support 456 and the control device 446 are round and have substantially equal diameters. The support 456 and the slide 448 may be made from a single piece of material, such as plastic. Alternatively, a separate structure may be used to combine a non-slip rubber part with a plastic part.
[0053] The control device 446 is operable to generate a signal to a computerized device. In one non-limiting example, perhaps best shown in Figure 7, the control device 446 may include a point-and-click device, and in the example shown, may include a button 458 with a button cover 460 for pressing the button 458 to generate a signal, the button 458 being attached to a rotatable ball 462 in a round socket 464 that rises upward in the center of the ASU 446, as shown.
[0054] The button cover 460 has a relatively large size and is formed with an eyelet at the top to receive a string or cord for tying or carrying thereon.
[0055] With regard to electrical connectors associated with the ASU 446, all connectors 466 (FIG. 4), such as, but not limited to, a universal serial bus (USB) connector, may be located on the opposite side of the analog stick unit to avoid cable interference with the user's operation of the analog stick. In particular, the USB connector may be located on the opposite side, 180 degrees away from the analog stick. This is because the USB cable is the thickest of all cables expected to be connected to the device, which may affect the placement of the device during use.
[0056] Additionally, the digital and analog audio connectors look the same and may be located on opposite sides of the USB connector so that they can be distinguished from each other.
[0057] In some embodiments, a flexible buckle attachment 468 (FIG. 5) made from soft materials such as silicone, rubber, and elastic materials can be attached to the back of the base 400. The flexibility of the buckle attachment allows it to conform to the part it is attached to, such as a user's leg, arm, or wheelchair arm, thereby providing a stable attachment.
[0058] In the example shown, two threaded holes 470 may be formed in a bottom or other surface of the base 400, as best illustrated in Figure 5. Respective fasteners 472 may pass through respective holes 474 in the attachment 468 and engage with holes 470 in the base 400 to hold the base and attachment together. Other attachments, such as a tripod 476, may be engaged with the base 400 as well.
[0059] Figure 11 illustrates an alternative button layout in which eight peripheral buttons 1100 surround a round central button 1102. The peripheral buttons 1100 may have the same shape and size, and in the example shown may be shaped like the first PC button 406 shown in Figure 4. The buttons may be arranged symmetrically around the periphery of the base in this and other embodiments.
[0060] 12 illustrates an alternative button layout in which peripheral buttons 1200 surround a round central button 1202. Some or all of the peripheral buttons 1200 may have the same shape and size, such as round. In the example shown, four of the peripheral buttons 1200 are round, and one of the round peripheral buttons is smaller than the other three peripheral buttons, while one of the peripheral buttons (labeled 1204) is oval and curved azimuthally, as shown. Two of the peripheral buttons (labeled 1206) may be small flat straight buttons.
[0061] 13 illustrates a controller 200 in accordance with the present principles engaged with an attachment 1302, in this case a leg band or strap that is flexible and may secure the controller 200 to the leg or other portion of a user 1304. Attachment may be as described above, for example, using fasteners and screw holes at the base of the controller such that the controller 200 can only be oriented in one or two directions when attached to the user's thigh.
[0062] In some embodiments, two controllers may be provided, one configured for optimal operation with one hand of a user and the other configured for optimal operation with the user's other hand.
[0063] Although particular embodiments are shown and described in detail herein, it should be understood that the subject matter encompassed by the present invention is limited only by the scope of the claims.
Claims
1. A device, comprising: a plurality of control buttons disposed on the base and operable to send signals to a computerized apparatus when the computerized apparatus is in communication with the device; an attachment coupled to the base.
2. The device of claim 1 , wherein the attachment comprises a support stand.
3. The device of claim 2 , wherein the support stand comprises a tripod.
4. The device of claim 1 , wherein the attachment comprises a flexible strap.
5. The device of claim 4 , wherein the flexible strap comprises a leg strap.
6. 10. The device of claim 1, wherein the base comprises a plurality of holes, the device comprising a plurality of fasteners extending through the attachment and into the holes for securing the attachment to the base.
7. The device of claim 6 , wherein the holes are on a surface of the base different from a surface on which the control buttons are located.
8. The device of claim 7 , wherein the hole is on a flat bottom surface of the base.
9. The device of claim 1 , comprising an analog stick unit reciprocally engaged with the base, the control portion being rotatable relative to the base.
10. The device of claim 1 , wherein the computerized equipment comprises a computer simulation console.
11. The device of claim 1 , wherein the computerized equipment comprises a computer simulation server.
12. 1. A method comprising: generating a computer simulation signal for controlling the computer simulation using a control button on a base of the control device; and engaging the base with an attachment.
13. A computer simulation control device, comprising: A base and a plurality of control buttons disposed on the base for controlling a computer simulation; and an attachment coupled to the base.
14. The computer simulation controller of claim 13 , wherein the attachment comprises a support stand.
15. The computer simulation controller of claim 14 , wherein the support stand comprises a tripod.
16. The computer simulation control device of claim 13 , wherein the attachment comprises a flexible strap.
17. The computer simulation control device of claim 16 , wherein the flexible strap comprises a leg strap.
18. 14. The computer simulation control apparatus of claim 13, wherein the base comprises a plurality of holes, and the device comprises a plurality of fasteners extending through the attachment and into the holes for securing the attachment to the base.
19. 20. The computer simulation control device of claim 18, wherein the holes are on a surface of the base different from a surface on which the control buttons are located.
20. The computer simulation control apparatus of claim 19 , wherein the hole is on a flat bottom surface of the base.
Citation Information
Patent Citations
Video game control console
US4518164A
