Game system, inter-machine device, management device, and psychological state acquisition method

The gaming system uses non-contact sensors and machine learning to analyze vital signs for precise emotional assessment, addressing the limitations of facial and voice-based methods, enhancing customer satisfaction by accurately determining gamer psychology.

JP2025012035APending Publication Date: 2025-01-24GLORY LTD
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Patent Information

Application Number
JP2023114562
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-07-12
Publication Date
2025-01-24

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Abstract

To efficiently discriminate a psychological state of a player playing a game in a game parlor.SOLUTION: An inter-machine card processing machine 10 acquires vital data on a game player from a Doppler sensor 19a of its own device and a pulse wave sensor 19b installed in a game machine 20 (S1) and transmits the vital data to a management device 50 (S2). The management device 50 analyzes the vital data acquired in a game parlor (S3), and notifies an analysis result to a tablet terminal 40 through the inter-machine card processing machine 10 (S4). In the analysis of the vital data, an emotional degree of the game player is determined using, for example, an emotion determination model generated beforehand and the vital data acquired in the game parlor. The tablet terminal 40 displays the analysis result received from the management device 50 (S5). For example, it is displayed by comparing a parlor average of the emotional degree with an individual emotional degree of the game player.SELECTED DRAWING: Figure 1
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Citation Information

Patent Citations

  • Game machine

    JP2002331093A