Game program, game processing method, information processing device

By setting lottery tickets that consume virtual values ​​in the first round and free lottery tickets in the second round, ensuring that players obtain high-risk content, solving the problem of players' insufficient willingness to execute gacha, improving motivation and promoting gacha execution.

JP2025017555AActive Publication Date: 2025-02-06株式会社アカツキゲームス +1
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Patent Information

Application Number
JP2023120663
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-07-25
Publication Date
2025-02-06
Estimated Expiration
2043-07-25

AI Technical Summary

Technical Problem

In the prior art, players need to execute a large amount of gacha to obtain high rarity content, resulting in a decrease in execution intention.

Method used

By setting the first and second rounds of lottery, the first round is executed based on player requests and consumes virtual values, and the second round is free lottery, ensuring players have the opportunity to obtain high-risk content.

Benefits of technology

Improves players' motivation to execute gacha and promotes the execution of gacha.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To enhance the player's motivation to execute a gacha and promote execution of the gacha.SOLUTION: A server device 5 is made to function as: a first lottery unit 11 which executes a first gacha that selects a predetermined number of contents from multiple contents on the basis of a preset winning probability for each of the multiple contents in response to a player's request and grants the predetermined number of selected contents to the player; and a second lottery unit 17 which grants, to the player, the right to execute a second gacha that selects a predetermined number of specific contents from multiple specific contents on the basis of a preset winning probability for each of the multiple specific contents when the first gacha is executed, and grants the predetermined number of specific contents that has been selected to the player.SELECTED DRAWING: Figure 2
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Description

[Technical field]

[0001] The present invention relates to a game program, a game processing method, and an information processing device. [Background technology]

[0002] In so-called online games played using terminal devices connected to a network, a lottery game known as "gacha" is known in which content such as characters and items that can be used in the game are provided to users by a method in which the type of content is determined by chance.

[0003] As an example of such a gacha, for example, Patent Document 1 describes a so-called step-up gacha, in which the more times a player executes the gacha, the higher the probability of winning content with high game value (rarity). In this step-up gacha, the number of times increases by one each time the gacha is executed, and the number of laps increases by one each time the number of times reaches the upper limit. It is set so that the probability of winning content with high rarity increases as the number of laps increases. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2018-29986 A Summary of the Invention [Problem to be solved by the invention]

[0005] In the above-mentioned conventional technology, it may be necessary to execute gacha many times in order to obtain content with high rarity, which may reduce the player's motivation to execute gacha.

[0006] The present invention has been made in consideration of such problems, and aims to provide a game program, a game processing method, and an information processing device that can increase a player's motivation to play gacha and encourage them to play gacha. [Means for solving the problem]

[0007] In order to achieve the above-mentioned object, the game program of the present invention causes an information processing device to function as a first lottery unit that, based on a player's request, selects a predetermined number of contents from a plurality of contents based on a winning probability preset for each of the plurality of contents and executes a first lottery to grant the player the selected predetermined number of contents, and a second lottery unit that, when executing the first lottery, grants the player the right to execute a second lottery to select a predetermined number of specific contents from the plurality of specific contents based on a winning probability preset for each of the plurality of specific contents and grants the player the selected predetermined number of specific contents.

[0008] In addition, in order to achieve the above-mentioned object, the game processing method of the present invention is a game processing method executed by an information processing device, and includes the steps of: executing a first lottery, based on a player's request, to select a predetermined number of contents from a plurality of contents based on a winning probability preset for each of the plurality of contents, and granting the selected predetermined number of contents to the player; and, when executing the first lottery, granting the player the right to execute a second lottery to select a predetermined number of specific contents from the plurality of specific contents based on a winning probability preset for each of the plurality of specific contents, and granting the selected predetermined number of specific contents to the player.

[0009] In addition, in order to achieve the above-mentioned object, the information processing device of the present invention has a first lottery unit that, based on a player's request, selects a predetermined number of contents from a plurality of contents based on a winning probability preset for each of the plurality of contents and executes a first lottery to grant the selected predetermined number of contents to the player, and a second lottery unit that, when executing the first lottery, grants the player the right to execute a second lottery to select a predetermined number of specific contents from the plurality of specific contents based on a winning probability preset for each of the plurality of specific contents and grants the selected predetermined number of specific contents to the player. Effect of the Invention

[0010] According to the game program, game processing method, and information processing device of the present invention, it is possible to increase a player's motivation to perform gacha and encourage the player to perform gacha. [Brief description of the drawings]

[0011] [Figure 1] 1 is a diagram illustrating an example of the overall configuration of a game system according to an embodiment. [Diagram 2] FIG. 2 is a block diagram illustrating an example of a functional configuration of a server device. [Diagram 3] FIG. 13 is a diagram showing an example of a first gacha game screen displayed on a touch panel at the start of a step-up gacha. [Figure 4] FIG. 13 is a diagram showing an example of the winning probability of the first gacha. [Diagram 5] FIG. 13 is a diagram illustrating an example of a screen showing the results of the first gacha. [Figure 6] FIG. 13 is a diagram showing an example of a second gacha game screen displayed on a touch panel after the first gacha is executed. [Figure 7] A figure showing an example of the winning probability of the second gacha. [Figure 8] FIG. 13 is a diagram showing an example of a screen showing the results of the second gacha. [Figure 9]11 is a flowchart illustrating an example of a processing procedure executed by a CPU of a server. [Figure 10] A block diagram showing an example of the functional configuration of a server device relating to a modified example that enables the period during which the first gacha can be executed to be extended. [Figure 11] FIG. 13 is a diagram showing an example of a game screen for the first gacha in a modified example in which the period during which the first gacha can be executed can be extended. [Figure 12] FIG. 13 is a diagram showing an example of a game screen of the third gacha. [Figure 13] FIG. 2 is a block diagram illustrating an example of a hardware configuration of an information processing device. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0012] Hereinafter, an embodiment of the present invention will be described with reference to the drawings.

[0013] <1. Overall structure of the game system> An example of the overall configuration of a game system 1 according to this embodiment will be described with reference to Fig. 1. As shown in Fig. 1, the game system 1 has a plurality of terminal devices 3 (only one is shown in Fig. 1) operated by a plurality of players, and a server device 5. Each terminal device 3 and the server device 5 are communicatively connected via a network NW such as a LAN or the Internet. The network NW may be either wireless or wired. Also, although the server device 5 in Fig. 1 is configured as a single computer, it may be configured as a plurality of computers.

[0014] The terminal device 3 is, for example, a smartphone, a tablet computer, a portable game machine, etc. However, it is not limited to these, and may be, for example, a desktop computer, a notebook computer, a stationary game machine, etc. The terminal device 3 has a touch panel 7 on which various displays and various input operations are performed by the player. The player performs desired operation input by touching the touch panel 7 with a finger, a pen, etc.

[0015] The detection method of the touch panel 7 is not particularly limited, and various detection methods can be adopted, such as a resistive film method, a capacitance method, an optical method, an electromagnetic induction method, etc. The terminal device 3 may include an input unit such as a button, a switch, a lever, a joystick, etc., in addition to the touch panel 7. The terminal device 3 also includes an audio output unit such as a speaker.

[0016] The server device 5 (an example of an information processing device) is a so-called server computer. The server device 5 accepts access from the terminal device 3 of each player who receives the game service via the network NW, accumulates and manages the game information of each player in a recording device, and provides the terminal device 3 of each player with an online game service via the network NW.

[0017] The server device 5 may provide a game service in the form that a game program (also called application software) is implemented in the server device 5, and the server device 5 executes the game in response to an operation input by a player on the terminal device 3, instead of executing the game on the terminal device 3, and transmits the execution result to the terminal device 3 of each player. For example, the server device 5 may provide a so-called browser game in which the game can be played by a web browser installed on the terminal device 3 of each player. The server device 5 may also provide a so-called cloud game in which game images resulting from the execution of the game on the server device 5 are transmitted to the terminal device 3 in, for example, a streaming format. Alternatively, the server device 5 may provide a so-called social game that is executed by application software created based on an operating environment such as an API (application programming interface) that operates on a web browser in an SNS (social networking service). Note that a part of the game program may be installed in the terminal device 3, and the game processing may be partially executed not only on the server device 5 but also on the terminal device 3.

[0018] <2. Functional configuration of the server> Next, an example of a functional configuration of the server device 5 will be described with reference to FIG.

[0019] In the following, the term "gacha" refers to a lottery game in which content such as characters (including character cards, etc.) and items that can be used in the game are provided to the player by a method in which the type of content is determined by chance. Gacha may be executed as a standalone game in itself, or may be executed in games of various genres, such as role-playing games, simulation games, action games, etc.

[0020] As shown in FIG. 2, the server device 5 has a content database 9, a first lottery unit 11, a period determination unit 13, a lottery determination unit 15, and a second lottery unit 17.

[0021] The content database 9 stores information such as the lineup of content provided in the gacha executed by the server device 5, the probability of winning, and the required payment. "Content" refers to game characters (including character cards, etc.) and items (e.g. weapons, armor, equipment, virtual currency, items with various functions, tools, etc.) that can be used in various games. Content may be classified into types according to their value in the game.

[0022] In this embodiment, a gacha consisting of multiple steps is executed. After a gacha is executed in one step, it moves to the next step in a preset order, and the gacha is executed in the moved step. Such a gacha is also called a step-up gacha. The gacha in this embodiment is composed of, for example, two steps, starting from the first step and moving to the second step. The number of steps may be three or more.

[0023] Information such as the lineup of contents provided by the gacha, the probability of winning, and the required payment is set for each step, and the probability of winning corresponding to each step is recorded in the content database 9. The above information for each step may be managed as a separate table independent of each step, or may be managed as a common table that changes for each step.

[0024] The "winning probability" includes a type winning probability set for each of a plurality of types into which a plurality of contents to be selected are classified, and a content winning probability set for each content classified by type. The "type" is a type set to classify each content according to its value in the game (rarity, ability, efficacy value, etc.). The type of type is not particularly limited, but in this embodiment, a case where the content is classified into three types, for example, "★1 (normal)", "★2 (rare)", and "★3 (super rare)", is described as an example. The sum of the content winning probabilities of each content classified into one type is the same as the type winning probability of the corresponding type, and the sum of the type winning probabilities of all types is 100% (see FIG. 4 and FIG. 7 described later).

[0025] The "necessary consideration" is the consideration required of the player to execute the gacha at each step. The "consideration" is, for example, virtual value (points, virtual currency, consumable items, etc.) that can be acquired or consumed in the game, and is expressed as a numerical value or quantity based on a predetermined unit. The virtual value may be something that is acquired free of charge, such as something that the player acquires as a reward for clearing a predetermined quest or mission, or something that is distributed by the operator of the online game, or it may be something that is acquired for a fee by the player after going through a predetermined purchasing procedure. The necessary consideration may be a predetermined amount of paid or free virtual value, or it may be 0 (no consumption of virtual value is required).

[0026] The first lottery unit 11 executes the first gacha (an example of a first lottery), which is a gacha of the first step in the step-up gacha, based on a request from the player. At this time, the first lottery unit 11 executes the first gacha by consuming a preset amount of virtual value. The consumed virtual value may be a paid virtual value or a free virtual value. In the first gacha, a predetermined number of contents are selected from the plurality of contents based on a winning probability preset for each of the plurality of contents, and the selected predetermined number of contents are given to the player. The first gacha may be a so-called consecutive gacha in which a plurality of gachas are executed consecutively in response to a single request from the player, or a single gacha in which a single gacha is executed in response to a single request from the player. The number of consecutive gachas is not particularly limited, and may be, for example, 5 consecutive, 10 consecutive, 20 consecutive, etc. The "predetermined number" is a number equal to or greater than 1, and is 1 for a single gacha, 5 for a 5 consecutive gacha, 10 for a 10 consecutive gacha, and 20 for a 20 consecutive gacha. In this embodiment, a case where the first gacha is a paid 10-series gacha in which a predetermined amount is charged to the player will be described as an example. The first lottery unit 11 associates the multiple contents selected in the first gacha with the player who executed the first gacha, thereby granting the winning content of the first gacha to the player.

[0027] The period determination unit 13 determines whether or not the request to execute the first gacha by the player is within a predetermined finite period. The "predetermined finite period" is, for example, a period from when the player first accesses the execution screen of the gacha in this embodiment. Since the timing of the first access to the execution screen of the gacha differs depending on the player, the period determination unit 13 determines whether or not the request is within a predetermined finite period for each player. The length of the period is not particularly limited, and may be set, for example, by the number of hours, the number of days, the number of weeks, the number of months, etc. In this embodiment, a case where the predetermined period is 72 hours will be described as an example. The first lottery unit 11 allows the execution of the first gacha when the period determination unit 13 determines that the request of the first gacha by the player is within the predetermined period, and does not execute the first gacha when the request of the first gacha by the player is determined to be outside the predetermined period.

[0028] The lottery determination unit 15 determines whether or not the request to execute the first gacha made by the player is the first execution request by that player. The lottery determination unit 15 determines whether or not the request to execute the first gacha is the first for each player. The first lottery unit 11 allows the execution of the first gacha when the lottery determination unit 15 determines that the request to execute the first gacha is the first, and does not execute the first gacha when the lottery determination unit 15 determines that the request to execute the first gacha is not the first. In other words, the execution of the first gacha is allowed only once for one player.

[0029] After the first gacha is executed, the second lottery unit 17 executes the second gacha (an example of a second lottery), which is a gacha of the second step in the step-up gacha, based on a request from the player. At this time, the second lottery unit 17 executes the second gacha without consuming the above-mentioned virtual value. That is, the second gacha is a free gacha for which the player is not charged. The second gacha may be a paid gacha. In the second gacha, a predetermined number of specific contents are selected from a plurality of specific contents based on a winning probability preset for each of the plurality of specific contents, and the player is granted the right to execute the second gacha in which the selected predetermined number of specific contents are granted to the player. That is, the second lottery unit 17 grants the player the right to execute the second gacha when there is a request from the player to execute the first gacha or when the first gacha is executed by the first lottery unit 11 during a predetermined finite period.

[0030] The "specific content" is content that is predetermined as the winning content of the second gacha, and is typically content that is classified as a type that has a relatively high value in the game. In this embodiment, a case where the content is classified as the most valuable type, "★3 (Super Rare)", is taken as an example. Note that the "specific content" may be content that is included in the content lineup of the first gacha, or may be content exclusive to the second gacha that is not included in the content lineup of the first gacha. In this embodiment, a case where the specific content is content that is classified as the "★3 (Super Rare)" type that is included in the content lineup of the first gacha is taken as an example.

[0031] The "pre-set probability of winning for each of the multiple specific contents" is, for example, a probability of winning that is set so that the "specific contents" have a higher probability of winning than the first gacha. In this embodiment, the sum of the content winning probabilities of each content classified as "★3 (Super Rare)", i.e., the category winning probability of "★3 (Super Rare)", is set to 100%. In other words, in the second gacha, one of the contents classified as "★3 (Super Rare)" will definitely be selected.

[0032] The second gacha may be a so-called single gacha in which one gacha is executed in response to a single request from the player, or may be the above-mentioned multiple gacha. In the case of a single gacha, the "predetermined number of specific contents" is one specific content, and in the case of a multiple gacha, it is a plurality of specific contents that match the number of multiple gachas. In this embodiment, the case in which the second gacha is a single gacha will be described as an example.

[0033] The second lottery unit 17 may execute the second gacha by immediately consuming the right to execute the second gacha granted to the player after the execution of the first gacha based on the player's request after the execution of the first gacha. In this case, after the first gacha is executed by the player's request operation, the second gacha is executed consecutively by the player's next request operation. Note that after the execution of the first gacha, the second gacha may be executed without the player's operation. Also, the second gacha may be executed on the screen after the execution of the first gacha or on the next screen. Also, the second lottery unit 17 may grant the player a virtual item (e.g., a gacha ticket, etc.) that the player uses to execute the second gacha at any timing as the right to execute the second gacha. In this case, the player can execute the second gacha using the virtual item at any timing. The player can use the virtual item on, for example, a gacha selection screen for selecting a gacha to be executed, or on a game screen after the execution of the second gacha. The second lottery unit 17 associates a predetermined number of specific contents selected in the second gacha with the player who executed the second gacha, thereby granting the winning contents of the second gacha to the player.

[0034] The above-described processes in each processing unit are not limited to these examples of process sharing, and may be processed by a smaller number of processing units (e.g., one processing unit), or may be processed by a further subdivided processing unit. The functions of each processing unit described above are implemented by a game program executed by a CPU 501 (see FIG. 13) described later, but some of them may be implemented by actual devices such as dedicated integrated circuits such as ASICs and FPGAs, or other electric circuits. The above-described processing units are not limited to being implemented in their entirety on the server device 5 side, and some or all of them may be implemented on the terminal device 3 side.

[0035] <3. Step-up Gacha Contents> Next, an example of the content of the step-up gacha according to this embodiment will be described with reference to Figs.

[0036] (3-1. First Gacha game screen) 3 shows an example of a first gacha game screen displayed on the touch panel 7 at the start of the step-up gacha. In the example shown in FIG. 3, a gacha execution button 21 and a gacha end button 23 are displayed on the game screen 19, along with various information.

[0037] The title of the step-up gacha (in this example, "72-hour limited gacha with guaranteed 3-star character") is displayed at the top of the game screen 19, and below that is a step display section 25 that indicates which step the gacha is in. In the example shown in Fig. 3, it is displayed that it is the first step of the gacha.

[0038] Below the step display section 25 are displayed an information display section 27 that displays a message confirming with the player whether or not to execute the first gacha (a 10-series gacha in the example shown in FIG. 3) to be executed in the first step, as well as information such as the required payment ("3000 paid stones" in the example shown in FIG. 3), a gacha execution button 21, and a gacha end button 23.

[0039] At the bottom of the game screen 19, the probability of winning by type is displayed for each type of content in the first gacha. In the example shown in FIG. 3, the content is classified into three types, for example, "★1 (normal)", "★2 (rare)", and "★3 (super rare)". In this example, the probability of winning by type "★1 (normal)" is 80%, which is the highest, i.e., it is set to the lowest value. Also, the probability of winning by type "★3 (super rare)" is 5%, which is the lowest, i.e., it is set to the highest value. Also, the probability of winning by type "★2 (rare)" is 15%, which is set to the intermediate value between "★1 (normal)" and "★3 (super rare)".

[0040] It should be noted that when a specified operation is performed by the player, a lineup of all contents provided by the first gacha and the probability of winning each content are displayed separately on the game screen 19 (see Figures 4(a) to 4(c)).

[0041] In addition, the number of content types is not limited to three, and may be, for example, two, four or more. In addition, the names of the types are not limited to the above, and other names such as "ultra rare", "legend", "five star", etc. may be used.

[0042] (3-2. Winning probability of the first gacha) 4(a) to 4(c) show an example of the winning probability of the first gacha content. FIG. 4(a) shows the individual content winning probabilities for all the contents classified as "★1 (normal)". In the example shown in FIG. 4(a), the content winning probabilities are displayed individually for 40 contents N-1 to N-40. The total content winning probabilities of all the individually displayed contents are set to be equal to the category winning probability of "★1 (normal)" (80% in this example). Note that in this example, the content winning probability of each content is set to be equal (80% / 40=2%), but it may be different for each content.

[0043] FIG. 4(b) also shows the content winning probabilities for all content classified as "★2 (Rare)" individually. In the example shown in FIG. 4(b), the content winning probabilities are displayed individually for 10 pieces of content R-1 to R-10. The total content winning probabilities for all individually displayed pieces of content are set to be equal to the category winning probability of "★2 (Rare)" (15% in this example). Note that, although the content winning probabilities for each piece of content are set to be equal (15% / 10=1.5%) in this example, they may be different for each piece of content.

[0044] FIG. 4(c) also shows the individual content winning probabilities for all content classified as "★3 (Super Rare)." In the example shown in FIG. 4(c), the content winning probabilities are displayed individually for five pieces of content SR-1 to SR-5. The sum of the content winning probabilities for all individually displayed pieces of content is set to be equal to the category winning probability of "★3 (Super Rare)" (5% in this example). Note that, although the content winning probabilities for each piece of content are set to be equal (5% / 5=1%) in this example, they may be different for each piece of content.

[0045] Returning to Fig. 3, when the player operates the gacha execution button 21, the necessary amount is automatically paid (the amount of the player's possession at that time is automatically deducted), and the 10-series gacha based on the above winning probability is executed. On the other hand, when the player operates the gacha end button 23, the step-up gacha ends without executing the first gacha.

[0046] FIG. 5 shows an example of a screen showing the execution result of the first gacha. As shown in FIG. 5, 10 contents are given to the player by executing 10 consecutive gachas. In the example shown in FIG. 5, for example, seven contents N-33, N-40, N-5, N-2, N-16, N-18, and N-29 of "★1 (normal)" and three contents R-7, R-3, and R-5 of "★2 (rare)" are given. The second gacha is executed regardless of the execution result of the first gacha. For example, even if at least one content of "★3 (super rare)", which is the highest rarity, is won in the first gacha, the second gacha is executed. In addition, the lineup, winning probability, and required payment of the second gacha do not change depending on the execution result of the first gacha. For example, even if at least one content of "★3 (super rare)", which is the highest rarity, is won in the first gacha, the second gacha is executed with the lineup, winning probability, and required payment set in advance.

[0047] (3-3. Second Gacha game screen) FIG. 6 shows an example of the second gacha game screen 29 displayed on the touch panel 7 after the first gacha is executed.

[0048] In the example shown in Fig. 6, the step display unit 31 displays that this is a gacha in the second step. In addition, the information display unit 33 displays a message that asks the player whether or not to execute the second gacha executed in the second step (in the example shown in Fig. 6, it displays "bonus gacha"), and that the required payment is free.

[0049] At the bottom of the game screen 29, the type winning probability is displayed for each type of content in the second gacha. In the example shown in Fig. 6, the type winning probability for "★3 (Super Rare)" is 100%, and the type winning probabilities for the other types "★1 (Normal)" and "★2 (Rare)" are each 0%. Note that if it is displayed that "★3 (Super Rare)" will definitely be selected, the display of the winning probability may be omitted.

[0050] (3-4. Winning probability of the 2nd gacha) FIG. 7 shows an example of the winning probability of the second gacha content. In the example shown in FIG. 7, the content winning probability is displayed individually for five contents SR-1 to SR-5. The total content winning probability of all the individually displayed contents is set to be equal to the category winning probability of "★3 (Super Rare)" (100% in this example). Note that, although the content winning probability of each content is set to be equal (100% / 5=20%) in this example, it may be different for each content.

[0051] In the example shown in Fig. 7, the content lineup of the second gacha is an extract of "★3 (Super Rare)" included in the content lineup of the first gacha, but this is not limited to this, and some or all of it may be replaced with content exclusive to the second gacha that is not included in the content of the first gacha. Also, the content lineup of the first gacha and the second gacha may be completely the same, and only the winning probability may be changed without changing the lineup.

[0052] 6, when the player operates the gacha execution button 21, the second gacha based on the above winning probability is executed. On the other hand, when the player operates the gacha end button 23, the step-up gacha is ended without executing the second gacha.

[0053] FIG. 8 shows an example of a screen showing the execution result of the second gacha. As shown in FIG. 8, one content is granted to the player by executing the second gacha, which is a single-shot gacha. In the example shown in FIG. 8, for example, the content SR-5 of "★3 (super rare)" is granted. Note that in this example, the type of "★3 (super rare)" is determined, but it is not known which content among them will be won. For this reason, as another example, a specific designated content (for example, SR-1, etc.) may be definitively selected. Also, the second gacha may be a single shot or a continuous shot. In this case, for example, multiple "★3 (super rare)" contents may be granted to the player, or a combination of at least one "★3 (super rare)" content and other types of content may be granted to the player.

[0054] <4. Server processing procedure> Next, an example of a processing procedure executed by the CPU 501 of the server device 5 will be described with reference to Fig. 9. The server device 5 executes the processing shown in Fig. 9 individually for each player (terminal device 3).

[0055] In step S5, the server device 5 displays the game screen of the first gacha, which is the first step gacha of the step-up gacha, on the touch panel 7 of the terminal device 3 based on the player's access to the game screen of the step-up gacha of this embodiment.

[0056] In step S10, the server device 5 determines whether or not the player has requested to execute the first gacha, that is, the 10-consecutive gacha, specifically, whether or not the gacha execution button 21 has been pressed on the game screen 19. If the player has not requested to execute the 10-consecutive gacha (step S10: NO), the server device 5 ends this flowchart. On the other hand, if a request to execute the 10-consecutive gacha has been made (step S10: YES), the server device 5 proceeds to the next step S15.

[0057] In step S15, the server device 5 determines, by the period determination unit 13, whether or not the request to execute the first gacha by the player is within a predetermined period. Specifically, the period determination unit 13 starts counting the period from the time when the game screen of the step-up gacha is first displayed to the player in the above step S5, and determines whether or not the request by the player accepted in the above step S10 (YES determination) is within the predetermined period. If the request to execute the first gacha is outside the predetermined period (step S15: NO), the server device 5 ends this flowchart. On the other hand, if the request to execute the first gacha is within the predetermined period (step S15: YES), the server device 5 proceeds to the next step S20.

[0058] In step S20, the server device 5 determines whether the request to execute the first gacha made by the player is the first execution request by the player through the lottery determination unit 15. If the request to execute the first gacha is not the first (step S20: NO), this flowchart ends. On the other hand, if the request to execute the first gacha is the first (step S20: YES), the process proceeds to the next step S25.

[0059] In step S25, the server device 5 causes the first lottery section 11 to execute a 10-consecutive gacha by consuming a predetermined amount of paid virtual value.

[0060] In step S30, the server device 5, through the first lottery section 11, awards to the player ten winning contents that are the results of the ten-consecutive gacha executed in the above step S25.

[0061] In step S35, the server device 5 displays on the touch panel 7 of the terminal device 3 a game screen of the second gacha, which is the gacha of the second step of the step-up gacha.

[0062] In step S40, the server device 5 determines whether or not the player has requested to execute the bonus gacha, which is the second gacha, specifically, whether or not the gacha execution button 21 has been pressed on the game screen 29. If the player has not requested to execute the bonus gacha (step S40: NO), the server device 5 ends this flowchart. On the other hand, if a request to execute the bonus gacha has been made (step S40: YES), the server device 5 proceeds to the next step S45.

[0063] In step S45, the server device 5 executes, by the second lottery section 17, a one-time bonus gacha free of charge without consuming virtual value.

[0064] In step S50, the server device 5 awards to the player one winning content as a result of the bonus gacha executed in the above step S45, by the second lottery section 17. This ends this flowchart.

[0065] The above-mentioned processing procedure is an example, and at least a part of the above procedure may be deleted or changed, or a procedure other than the above may be added. Also, the order of at least a part of the above procedure may be changed. For example, the above step S35 may be moved after the above step S45, and the result of the 10-series gacha and the result of the bonus gacha may be displayed together after the execution of the 10-series gacha and the bonus gacha, instead of displaying the result of the 10-series gacha before the execution of the bonus gacha. In this case, as shown in the above-mentioned FIG. 5 and FIG. 8, the result of the 10-series gacha and the result of the bonus gacha may be displayed separately, or the result of the 10-series gacha and the result of the bonus gacha may be displayed together without being separated.

[0066] <5. Effects of the embodiment> As described above, in this embodiment, after the first gacha is executed in which a predetermined number of contents are selected from a plurality of contents based on a preset probability of winning and granted to the player based on the player's request, the player is granted the right to execute the second gacha in which a predetermined number of specific contents are selected from a plurality of specific contents based on a preset probability of winning and granted to the player. This allows the player to obtain specific contents through the second gacha with certainty by simply executing the first gacha. This can therefore increase the player's motivation to execute the gacha, and encourage execution of the gacha.

[0067] In particular, in this embodiment, the right to play the second gacha granted to the player is consumed immediately after the first gacha is played based on the player's request after the first gacha is played, and the second gacha is played. This allows the player to obtain the content won in the first gacha and the specific content won in the second gacha at once.

[0068] In particular, in this embodiment, as the right to execute the second gacha, a virtual item (e.g., a gacha ticket) that can be used by the player to execute the second gacha at any time may be given to the player. In this case, the player can execute the second gacha at any time to acquire specific content. For example, if the specific content has an expiration date, it is possible to adjust the timing of acquiring the specific content in consideration of the expiration date.

[0069] <6. Modifications, etc.> The present invention is not limited to the above-described embodiment, and various modifications are possible without departing from the spirit and technical concept of the present invention.

[0070] (1) When the period during which the first gacha can be played can be extended The period during which the first gacha can be executed may be extended by executing a gacha other than the first gacha and the second gacha described above. Details of this modification will be described with reference to Figs. 10 to 12.

[0071] Fig. 10 shows an example of the functional configuration of the server device 5 according to this modified example. In Fig. 10, the same parts as those in Fig. 2 described above are denoted by the same reference numerals, and the description thereof will be omitted. As shown in Fig. 10, the server device 5 has a third lottery unit 35 and a period extension unit 37 in addition to the first lottery unit 11, period determination unit 13, lottery determination unit 15, and second lottery unit 17 described above.

[0072] The third lottery unit 35 executes a third gacha (an example of a third lottery) in which a preset amount of virtual value is consumed to select less than a predetermined number of contents from a plurality of contents based on a predetermined probability of winning, and the selected less than the predetermined number of contents is granted to the player. The consumed virtual value may be a paid virtual value or a free virtual value. The amount of virtual value required to execute the third gacha (an example of a first amount) is set to be less than the amount of virtual value required to execute the first gacha (an example of a second amount). That is, the first lottery unit 11 executes the first gacha by consuming a preset amount of virtual value that is greater than the amount of virtual value required to execute the third gacha, based on the player's request. The amount of virtual value required to execute the third gacha may be determined according to the length of an extension period described later, or may include 0.

[0073] The "plurality of contents" may be common to the lineup of contents of the first gacha, or may be content exclusive to the third gacha, some or all of which are not included in the lineup of contents of the first gacha. The "predetermined winning probability" may be a winning probability common to the first gacha, or may be a winning probability different from that of the first gacha. The "predetermined number" is a number equal to or greater than 2. That is, the third gacha may be a single-shot gacha or a consecutive-shot gacha. For example, the first gacha may be a 10-shot gacha and the third gacha may be a 5-shot gacha. In this embodiment, the third gacha is a paid single-shot gacha in which a predetermined amount is charged to the player, as an example. The third lottery unit 35 grants the winning content of the third gacha to the player by associating the content selected in the third gacha that is less than the predetermined number with the player who executed the third gacha. In addition, when the first gacha is executed, the second lottery unit 17 grants the player the right to execute the second gacha following the execution of the first gacha, but when the third gacha is executed, the second lottery unit 17 does not grant the player the right to execute the second gacha following the execution of the third gacha.

[0074] The period extension unit 37 extends the aforementioned "predetermined finite period" during which the first gacha can be executed when the third gacha is executed. When the third gacha is executed multiple times, the "predetermined finite period" is extended each time the third gacha is executed. The length of the extension period is not particularly limited, and may be set, for example, by the number of hours, days, weeks, months, etc. according to the unit of the "predetermined finite period". In this embodiment, a case in which the period is extended by 10 hours for each execution of the third gacha will be described as an example.

[0075] An example of the game screen of the first gacha according to this modified example is shown in Fig. 11. In Fig. 11, the same parts as those in Fig. 3 described above are given the same reference numerals and the description is omitted. As shown in Fig. 11, the game screen 19 displays the remaining time display section 39 and the extension button 41 in addition to the step display section 25, the information display section 27, the gacha execution button 21, the gacha end button 23, and the winning probability display described above.

[0076] The remaining time display section 39 displays the remaining period during which the first gacha can be executed. In the example shown in Fig. 11, the period during which the first gacha can be executed is 72 hours, and the remaining time is 12 hours. The player refers to the remaining time display section 39, and operates the extension button 41 if he / she wishes to extend the remaining time. When the player operates the extension button 41, a game screen 43 of the third gacha shown in Fig. 12 is displayed.

[0077] As shown in Fig. 12, the title of the third gacha (in this example, "Extended Period Gacha") is displayed at the top of the game screen 43, and below that is displayed an extension period display section 45 indicating the length of the extension period. In the example shown in Fig. 12, it is displayed that the third gacha is extended by 10 hours for each execution.

[0078] Below the extension period display section 45 are displayed an information display section 47 showing information such as a message to the player confirming whether or not to execute the third gacha, the required payment ("300 paid stones" in the example shown in FIG. 12), and the fact that executing the third gacha will not move on to the second step, as well as a gacha execution button 49 and a gacha end button 51.

[0079] A type winning probability for each type of content of the third gacha is displayed at the bottom of the game screen 43. In the example shown in Fig. 12, the winning probability is the same as that of the first gacha shown in Fig. 3 described above, but it may be different from that of the first gacha.

[0080] When the player operates the gacha execution button 49, the necessary consideration is automatically paid, the third gacha based on the winning probability is executed, and the remaining time is extended by 10 hours. The player may execute the third gacha only once to extend the period by 10 hours, or may execute the third gacha multiple times in succession to extend the period by several tens of hours (10 hours x number of times). On the other hand, when the player operates the gacha end button 51, the third gacha is not executed and the game returns to the step-up gacha game screen 19.

[0081] According to the above-described modified example, even if the third gacha is executed, the second gacha cannot be executed unless the first gacha is executed, so that the player can be encouraged to consume a larger amount of paid virtual value to execute the first gacha rather than consuming a smaller amount of paid virtual value to execute the third gacha. This can encourage the player to pay a larger charge. Also, for example, if the player is unsure about whether to pay for the first gacha, the player can extend the period by paying for the third gacha, which has a lower charge than the first gacha, and thus prolong the life of the second gacha so as not to lose the opportunity to execute it.

[0082] (2)Other In the above, a case where a finite period during which the first gacha can be executed is set has been described, but the period does not necessarily have to be set. Regardless of the period, the second gacha may be executable when the player pays a predetermined charge and executes the first gacha. For example, a period may be set initially, and the period may be invalidated when the player pays a predetermined charge.

[0083] In the above, the first and second gachas can be executed only when the execution request by the player is the first time, but the number of times that can be executed does not have to be limited to one time per player, and may be executed two or more times. For example, the number of times may be limited to one time at first, and the first and second gachas may be opened from the second time onwards when the player pays a predetermined charge.

[0084] In the above, we have explained the case where the step-up gacha consists of two steps, but it may consist of three or more steps. For example, the first step may be a paid three-step gacha, the second step a paid five-step gacha, and the third step a free bonus gacha.

[0085] In addition to the above, the methods according to the above-mentioned embodiments and each modified example may be appropriately combined and used. Although not illustrated individually, the above-mentioned embodiments and each modified example may be implemented with various modifications without departing from the spirit thereof.

[0086] <7. Server hardware configuration> Next, an example of a hardware configuration of the server device 5 that realizes each processing unit implemented by the program executed by the CPU 501 described above will be described with reference to Fig. 13. The terminal device 3 may have a similar hardware configuration.

[0087] 13, the server device 5 includes, for example, a CPU 501, a ROM 503, a RAM 505, a GPU 506, a dedicated integrated circuit 507 constructed for a specific application, such as an ASIC or an FPGA, an input device 513, an output device 515, a recording device 517, a drive 519, a connection port 521, and a communication device 523. These components are connected to each other via a bus 509, an input / output interface 511, etc. so as to be able to transmit signals to each other.

[0088] The game program can be recorded, for example, in the ROM 503, the RAM 505, or the recording device 517 such as a hard disk.

[0089] The game program may also be temporarily or permanently (non-temporarily) recorded on a removable recording medium 525 such as a magnetic disk such as a flexible disk, various types of CDs, MO disks, DVDs, and other optical disks, or a semiconductor memory. Such recording medium 525 may also be provided as so-called package software. In this case, the game program recorded on the recording medium 525 may be read by the drive 519 and recorded on the recording device 517 via the input / output interface 511, the bus 509, and the like.

[0090] The game program may also be recorded, for example, on a download site, another computer, or another recording device (not shown). In this case, the game program is transferred via a network NW such as a LAN or the Internet, and the communication device 523 receives this program. The program received by the communication device 523 may then be recorded in the recording device 517 via the input / output interface 511, the bus 509, etc.

[0091] The game program may also be recorded in, for example, an appropriate external connection device 527. In this case, the game program may be transferred via an appropriate connection port 521 and recorded in the recording device 517 via the input / output interface 511, the bus 509, etc.

[0092] Then, CPU 501 executes various processes according to the programs recorded in the recording device 517, thereby realizing processes by the first lottery unit 11, period determination unit 13, lottery determination unit 15, second lottery unit 17, etc. described above. At this time, CPU 501 may, for example, directly read out and execute the programs from the recording device 517, or may execute the programs after first loading them into RAM 505. Furthermore, when CPU 501 receives a program via communication device 523, drive 519, or connection port 521, for example, it may execute the received program directly without recording it in recording device 517.

[0093] In addition, the CPU 501 may perform various types of processing based on signals and information input from an input device 513 such as a mouse, keyboard, or microphone, as necessary, in addition to signals input from the touch panel 7 of each terminal device 3 via the network NW.

[0094] The GPU 506 performs processing for image display, such as rendering processing, in response to instructions from the CPU 501 .

[0095] The CPU 501 and the GPU 506 then output the results of the above processing to the touch panel 7 of each terminal device 3 via the network NW, and, if necessary, output the results from an output device 515 including an audio output unit (not shown) such as a speaker or headphones. Furthermore, the CPU 501 and the GPU 506 may transmit the processing results via the communication device 523 or the connection port 521, or may record the results in the recording device 517 or the recording medium 525, if necessary. [Explanation of symbols]

[0096] 5. Server device (information processing device) 11 First Lottery Section 13 Period determination section 15 Lottery Judging Department 17 Second Lottery Section 35 3rd Lottery Section 37 Term extension section N-1~N-40 Contents R-1~R-10 Content SR-1~SR-5 Content, Specific Content

Claims

1. An information processing device, a first selection unit that selects a predetermined number of contents from a plurality of contents based on a winning probability preset for each of the plurality of contents based on a request from a player, and executes a first selection to grant the selected predetermined number of contents to the player; and a second lottery section that, when executing the first lottery, selects a predetermined number of specific contents from the plurality of specific contents based on a winning probability preset for each of the plurality of specific contents, and grants to the player a right to execute a second lottery in which the selected predetermined number of specific contents are granted to the player; A game program to function as a.

2. The second lottery unit is The right is consumed immediately after the execution of the first lottery to execute the second lottery. The game program according to claim 1 .

3. The second lottery unit is granting to the player, as the right, a virtual item that can be used by the player to execute the second lottery at any timing; The game program according to claim 1 .

4. The information processing device, a third lottery section that executes a third lottery based on a request from the player, by consuming a preset first quantity of virtual value to select contents less than the predetermined number from the plurality of contents based on the winning probability, and granting the selected contents less than the predetermined number to the player; It also functions as The first lottery unit, consuming a second amount of virtual value, which is preset to be greater than the first amount, based on a request from the player to execute the first lottery; The second lottery unit is When the first lottery is executed, the right is granted, and when the third lottery is executed, the right is not granted. The game program according to any one of claims 1 to 3.

5. The second lottery unit is granting the right to the player when there is a request from the player to execute the first lottery or when the first lottery is executed within a predetermined finite period of time; The information processing device, a period extension unit that extends the period when the third lottery is executed; The game program according to claim 4, further functioning as:

6. A game processing method executed by an information processing device, comprising: a step of executing a first lottery for selecting a predetermined number of contents from a plurality of contents based on a winning probability preset for each of the plurality of contents based on a request from a player, and granting the selected predetermined number of contents to the player; a step of granting to the player a right to execute a second lottery in which a predetermined number of specific contents are selected from the plurality of specific contents based on a winning probability preset for each of the plurality of specific contents, and the selected number of specific contents are granted to the player; The game processing method includes:

7. a first selection unit that selects a predetermined number of contents from a plurality of contents based on a winning probability preset for each of the plurality of contents based on a request from a player, and executes a first selection to grant the selected predetermined number of contents to the player; a second lottery section that, when executing the first lottery, selects a predetermined number of specific contents from the plurality of specific contents based on a winning probability preset for each of the plurality of specific contents, and grants to the player a right to execute a second lottery in which the selected predetermined number of specific contents are granted to the player; An information processing device having the above configuration.

Citation Information

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