Appearance simulation system
Patent Information
- Application Number
- JP2023126972
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-08-03
- Publication Date
- 2025-02-14
AI Technical Summary
【0007】 本発明によれば、客席からの美術セットの見え方をシミュレーションできる見え方シミュレーションシステムが提供される。
Smart Images

Figure 2025022423000001_ABST
Abstract
Description
[Technical field]
[0001] An embodiment of the present invention relates to a visibility simulation system. [Background technology]
[0002] For example, when arranging a set for a theater, a site inspection is conducted in advance, and photographs and measurements of the theater's interior are taken. The layout of the set is considered based on these documents and drawings prepared by the theater.
[0003] When using this method, the placement of the stage set is considered, but the appearance of the set from the viewpoint of the actual theater audience is not taken into consideration. As a result, after the performance has started, theater audience members may complain that they "can't see the actors," "can't see the stage," or "can't see the stage set." [Prior art documents] [Patent documents]
[0004] [Patent Document 1] JP 2022-121953 A Summary of the Invention [Problem to be solved by the invention]
[0005] The problem to be solved by the present invention is to provide a viewing simulation system capable of simulating how an art set is viewed from an audience seat. [Means for solving the problem]
[0006] According to an embodiment, the appearance simulation system includes a memory unit that stores three-dimensional information of the theater and three-dimensional information of the art set, a superimposition unit that generates superimposition information by superimposing the three-dimensional information of the theater and the three-dimensional information of the art set, a setting unit that sets a viewpoint in the theater, an image generation unit that generates a three-dimensional image from the viewpoint based on the superimposition information, and a display unit that displays the three-dimensional image. Effect of the Invention
[0007] According to the present invention, there is provided a viewing simulation system capable of simulating how an art set is viewed from an audience seat. [Brief description of the drawings]
[0008] [Figure 1] FIG. 1 is a schematic diagram showing the overall configuration of a visibility simulation system according to an embodiment. [Diagram 2] FIG. 2 is a block diagram showing an example of a hardware configuration of a server device included in the visibility simulation system according to an embodiment. [Diagram 3] FIG. 3 is a block diagram showing an example of the functional configuration of a server device included in the visibility simulation system according to an embodiment. [Figure 4] FIG. 4 is a diagram showing an example of the configuration of a 3D model database stored in a server device included in the visibility simulation system according to an embodiment. [Diagram 5] FIG. 5 is a flowchart showing an example of a visibility simulation in the visibility simulation system according to an embodiment. [Figure 6] FIG. 6 is a simulation image of the stage viewed from the second floor seats at the front of a theater in a viewing simulation system according to an embodiment. [Figure 7] FIG. 7 is a simulation image of the stage viewed from the second floor seats on the right side of the theater in the visibility simulation system according to one embodiment. [Figure 8]FIG. 8 is a simulation image of the stage viewed from the second floor seats on the right side of the theater in the visibility simulation system according to one embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] The appearance simulation system (1) of the embodiment includes a memory unit (13) that stores three-dimensional information of the facility and three-dimensional information of the art set, a superimposition unit (111) that generates superimposition information in which the three-dimensional information of the facility and the three-dimensional information of the art set are superimposed, a setting unit (112) that sets a viewpoint in the facility, an image generation unit (113) that generates a three-dimensional image from the viewpoint based on the superimposition information, and a display unit (20) that displays the three-dimensional image. This allows the appearance simulation system (1) to simulate how the art set appears from any viewpoint within the facility. Therefore, a user of the appearance simulation system (1) can check how the art set appears from any viewpoint.
[0010] The setting unit (112) of the viewing simulation system (1) of the embodiment sets the viewpoint to the audience seats of the facility. This allows the viewing simulation system (1) to generate a three-dimensional image seen from the audience seats. Therefore, a user of the viewing simulation system (1) can check how the art set is seen from the seat position.
[0011] The setting unit (112) of the appearance simulation system (1) of the embodiment sets the viewpoint to the stage of the facility. This allows the appearance simulation system (1) to generate a three-dimensional image seen from the stage. Therefore, a user of the appearance simulation system (1) can check the view of the audience seats from behind the art set, or the movement route on the stage when going up to the stage from the dressing room, etc.
[0012] The viewpoint includes information on the height of eye line, and the setting unit of the appearance simulation system (1) of the embodiment sets the height of eye line based on the attribute information. This allows the appearance simulation system (1) to generate a three-dimensional image at the height of eye line according to the attribute. Therefore, the user of the appearance simulation system (1) can understand the difficulty of seeing the play depending on the height of eye line.
[0013] The memory unit of the appearance simulation system (1) of the embodiment further stores three-dimensional information of at least one of the performers, lighting equipment, sound equipment, and filming equipment. This allows the appearance simulation system (1) to generate a three-dimensional image in which the three-dimensional information of at least one of the performers, lighting equipment, sound equipment, and filming equipment is superimposed. This allows the user of the appearance simulation system (1) to check the visibility of the performers. In addition, the user of the appearance simulation system (1) can understand the difficulty of seeing the play due to brought-in equipment such as lighting equipment, sound equipment, and filming equipment.
[0014] The appearance simulation system (1) of the embodiment further includes an evaluation unit (114) that evaluates the appearance depending on the overlapping of the art set. This allows the appearance simulation system (1) to evaluate (quantify) the appearance of the target object. Therefore, a user of the appearance simulation system (1) can determine whether the arrangement of the art set, etc. is appropriate based on the evaluation value.
[0015] Hereinafter, embodiments will be described with reference to the drawings.
[0016] 1. Configuration of the Vision Simulation System First, an example of the overall configuration of the visibility simulation system 1 will be described with reference to Fig. 1. Fig. 1 is a schematic diagram showing an example of the overall configuration of the visibility simulation system 1. Note that, in the following explanation, a case where a visibility simulation is performed in a theater will be described, but the application location of this embodiment is not limited to theaters. The visibility simulation system 1 can also be applied when placing art sets and the like in facilities such as halls, television studios, and stadiums.
[0017] As shown in FIG. 1, the appearance simulation system 1 includes a server device 10, one or more display devices 20, a drama information input device 30, and a theater information input device 40. The server device 10, the display devices 20, the drama information input devices 30, and the theater information input devices 40 are connected via an in-theater network NW or the Internet, and are capable of transmitting and receiving information between each other. The appearance simulation system 1 may be provided as a cloud system within a theater or on the Internet. Note that, although the example of FIG. 1 shows a case in which the appearance simulation system 1 includes two display devices 20, it is sufficient that there is one or more display devices 20. Furthermore, the appearance simulation system 1 may include multiple drama information input devices 30 and multiple theater information input devices 40.
[0018] The server device 10 is a computer that executes a view simulation. The server device 10 can operate as a web server that provides a three-dimensional simulation image (three-dimensional image) in which a 3D image of an art set or the like is superimposed (combined) on a three-dimensional (3D) image of a theater (facility) observed from any viewpoint in the theater (facility).
[0019] The sound equipment, lighting fixtures, and filming equipment brought in from outside the theater (hereafter referred to as "brought-in equipment"), set design, and performers vary for each theatrical performance. Hereinafter, these will be collectively referred to as the "theatrical set." The visibility simulation displays in 3D how the theatrical set will appear from any viewpoint inside the theater, with the set placed inside the theater.
[0020] A user of the visibility simulation system 1 (hereinafter simply referred to as "user") simulates how a play will appear. For example, when considering the layout of a play set, the user runs a visibility simulation to check how the play and the wings of the stage will appear from the audience seats. Also, for example, the user runs a visibility simulation when checking in advance how the audience seats will appear from behind the art set on stage, or the movement paths of the performers on stage, etc.
[0021] The display device 20 is a computer used to view the simulation image provided by the server device 10. The display device 20 is a smartphone, a tablet, a PC (Personal Computer), or the like capable of executing a web browser application. The display device 20 functions as a display unit for the simulation image and an information input unit.
[0022] A user inputs viewpoint setting information to the display device 20. The viewpoint setting information is information for setting a viewpoint for generating a simulation image. The display device 20 transmits the viewpoint setting information input to the server device 10. The server device 10 sets a viewpoint for the simulation image based on the viewpoint setting information. The display device 20 displays the simulation image seen from the set viewpoint.
[0023] The viewpoint setting information includes information such as the viewpoint position in the theater (audience seats or stage), the direction of the viewpoint, the viewing angle, and attributes (male, female, child, etc.). For example, the eye height at the selected viewpoint position is set based on the attribute information. That is, a simulation image based on the attributes may be displayed on the display device 20. Note that instead of selecting an attribute, the user may directly input a numerical value related to the eye height (height, sitting height, etc.). The user can change the viewpoint of the simulation image by operating the display device 20 while viewing the simulation image and changing the viewpoint setting information.
[0024] The user can also operate the display device 20 while viewing the simulation image to determine the layout of the theatrical set. For example, the user can operate the display device 20 to arbitrarily set (change) the layout, orientation, size, etc., of the art set. The display device 20 generates layout information of the theatrical set based on the user's instructions (operations). The display device 20 transmits the layout information to the server device 10.
[0025] For example, when there are multiple display devices 20, the multiple display devices 20 can be connected to the server device 10 so as to enable synchronous display of the same viewpoint or individual display of different viewpoints. For example, by combining the appearance simulation system with a web conferencing system, multiple users can hold a web conference while sharing a simulation image.
[0026] The theater information input device 30 is a computer used to input 3D model information of a theater set (hereinafter, referred to as "theater information"). That is, the theater information is input to the server device 10 via the theater information input device 30. The theater information input device 30 is used, for example, by a theater producer. The theater information input device 30 is a smartphone, tablet, or PC capable of executing a web browser application. The theater information input device 30 functions as a display unit and an information input unit. Note that the display device 20 may also have the function of the theater information input device 30. The theater information may also be input directly to the server device 10.
[0027] The theater information input device 40 is a computer used to input 3D model information (hereinafter referred to as "theater information") of the theater's seating, stage, and theater-specific auxiliary equipment (hereinafter referred to as "installed equipment"). That is, theater information is input to the server device 10 via the theater information input device 40. The theater information input device 40 is used, for example, by a theater manager. The theater information input device 40 is a smartphone, tablet, or PC capable of executing a web browser application. The theater information input device 40 functions as a display unit and an information input unit. Note that the theater information may be input directly to the server device 10.
[0028] 2. Server hardware configuration Next, an example of a hardware configuration of the server device 10 will be described with reference to Fig. 2. Fig. 2 is a block diagram showing an example of a hardware configuration of the server device 10.
[0029] 2, the server device 10 includes a processor 11, a program memory 12, a data memory 13, a communication interface 14, an input / output interface 15, an input device 16, and an output device 17. The processor 11, the program memory 12, the data memory 13, the communication interface 14, and the input / output interface 15 are connected to each other via a bus provided in the server device 10 so as to be able to transmit and receive data to and from each other.
[0030] The processor 11 is, for example, a CPU (Central Processing Unit). The processor 11 may be a multi-core / multi-thread processor and can execute multiple processes in parallel. The processor 11 controls the entire server device 10. The processor 11 interprets and executes a program stored in the program memory 12 to perform a visibility simulation.
[0031] The program memory 12 includes, as a storage medium, a non-volatile memory that can be written to and read from at any time, such as a hard disk drive (HDD) or a solid state drive (SSD), and a non-volatile memory such as a read only memory (ROM). The program memory 12 stores, as a non-transient storage medium, programs for the processor 11 to execute various processes. For example, the program memory 12 stores an operating system (OS) and various application programs. One of the application programs includes a view simulation execution program.
[0032] The data memory 13 includes, as storage media, non-volatile memories such as HDDs or SSDs that can be written to and read from at any time, and volatile memories such as RAMs (Random Access Memory). The data memory 13 is used as a storage unit that stores data (information) acquired and created in the course of various processes. For example, the data memory 13 stores theater information and play information.
[0033] The communication interface 14 is a wired or wireless communication unit for connecting to the network NW.
[0034] The input / output interface 15 is an interface with the input device 16 and the output device 17. The input / output interface 15 is connected to the input device 16 and the output device 17.
[0035] The input device 16 includes a keyboard, a pointing device, and the like, which are used by a user of the server device 10 to input instructions to the processor 11. Furthermore, the input device 16 may include a reader for reading data from a memory medium such as a USB memory, or a disk device for reading data from a disk medium.
[0036] The output device 17 includes a display for displaying output data, a printer for printing the output data, etc. Furthermore, the output device 17 may include a speaker for outputting voice data or music data.
[0037] The server device 10 may not include the input device 16 and / or the output device 17. In this case, the display device 20, the play information input device 30, or the theater information input device 40 may be used as the input device 16 and / or the output device 17.
[0038] The display device 20, the play information input device 30, and the theater information input device 40 may each include a hardware configuration similar to that of the server device 10 shown in FIG.
[0039] 3. Functional configuration of the server device Next, an example of the functional configuration of the server device 10 will be described with reference to Fig. 3. Fig. 3 is a block diagram showing an example of the functional configuration of the server device 10.
[0040] 3, the server device 10 includes a processing unit 110 as a functional configuration. The processing unit 110 realizes its functions by, for example, the processor 11 executing an appearance simulation execution program stored in the program memory 12. The processing unit 110 executes various processes for executing the appearance simulation. Note that the processing unit 110 may be realized in various other forms including an integrated circuit such as an ASIC (Application Specific Integrated Circuit), a GPU (Graphics Processing Unit), an FPGA (field-programmable gate array), or a DSP (Digital Signal processor).
[0041] The data memory 13 stores, as 3D model databases, a theater 3D model database 131 and a play set 3D model database 132. The theater 3D model database 131 includes theater information for a plurality of theaters. The play set 3D model database 132 includes play information for a plurality of performances.
[0042] Next, the internal configuration of the processing unit 110 will be described.
[0043] The processing unit 110 includes a stage / set superimposition unit 111 , a viewpoint setting unit 112 , a 3D image generation unit 113 , and an appearance evaluation unit 114 .
[0044] The stage / set superimposition unit 111 superimposes theater information and play information. More specifically, the stage / set superimposition unit 111 creates superimposition information in which a 3D model of a play set is placed on a 3D model of a theater based on a user's instruction (play set placement information). The play set may be placed on the stage or in the audience seats. For example, brought-in equipment (sound equipment, filming equipment, etc.) is placed in the audience seats. The stage / set superimposition unit 111 may change the position, orientation, size, etc. of a 3D model of an art set, etc., based on a user's instruction. For example, the stage / set superimposition unit 111 creates superimposition information for each scene of a play. The superimposition information is stored in the data memory 13. The stage / set superimposition unit 111 transmits the superimposition information to the 3D image generation unit 113.
[0045] The viewpoint setting unit 112 sets a viewpoint (viewpoint position, viewpoint direction, viewing angle, and eye height) in the theater based on a user's instruction (viewpoint setting information). The viewpoint setting unit 112 also has a viewpoint changing function. Note that multiple viewpoints may be set. The viewpoint position may be the audience seats or may be on the stage. For example, when the viewpoint position is the audience seats, the viewpoint setting unit 112 sets the eye height based on the seating height corresponding to the selected attribute. Also, when the viewpoint position is the stage, the viewpoint setting unit 112 sets the eye height based on the height corresponding to the selected attribute. The viewpoint setting unit 112 transmits the viewpoint information (viewpoint position, viewpoint direction, viewing angle, and eye height) to the 3D image generating unit.
[0046] The 3D image generating unit 113 generates a 3D image. More specifically, the 3D image generating unit 113 generates a three-dimensional simulation image seen from a viewpoint based on the superimposition information and viewpoint information. The 3D image generating unit 113 transmits the simulation image to the output device 17 or the display device 20.
[0047] The appearance evaluation unit 114 evaluates the appearance of an object of interest (e.g., a performer) in a simulation image. The appearance evaluation unit 114 quantifies the degree of overlap (i.e., appearance) between the object of interest and an art set or the like on the simulation image. The object of interest looks different depending on the viewpoint. Therefore, the evaluation value differs depending on the viewpoint. The appearance evaluation unit 114 can calculate an evaluation value for each simulation image, that is, for each viewpoint. For example, if the object of interest is completely hidden behind an art set or the like and cannot be seen, the evaluation value is 0%. Also, if the object of interest is entirely visible (not hidden behind an art set or the like), the evaluation value is 100%. For example, a user can determine the appearance based on the evaluation value and change the arrangement of a theater set.
[0048] The appearance evaluation unit 114 may determine the appearance based on the evaluation value. For example, if the evaluation value is equal to or greater than a preset judgment value, the appearance evaluation unit 114 determines that the appearance is good. On the other hand, if the evaluation value is less than the judgment value, the appearance evaluation unit 114 determines that the appearance is poor. For example, the user may change the arrangement of a theater set based on the judgment result.
[0049] Furthermore, the visibility evaluation unit 114 may, for example, calculate the evaluation values for all seating areas and create a map of the evaluation values.
[0050] 4.3D model database configuration Next, an example of the configuration of the 3D model database will be described with reference to Fig. 4. Fig. 4 is a diagram showing an example of the configuration of the 3D model database.
[0051] 4, the data memory 13 (storage unit) includes a theater 3D model database 131 and a play set 3D model database 132. In this embodiment, theater information (three-dimensional information about the theater) and play information (three-dimensional information about the play) are managed in separate databases.
[0052] The theater 3D model database 131 includes information on a plurality of theaters. Each piece of theater information is registered for each theater using the theater information input device 40. In the example of Fig. 4, theater A information 311 and theater B information 312 are included.
[0053] Each theater's information includes information about the theater's structure and its ancillary facilities. The theater's structure information includes 3D model information about the stage, the audience seats (all levels if the theater has multiple floors, or all locations if the theater is arranged in a circle), the walls separating the stage from the audience seats, or the handrails for the audience seats. The theater's ancillary facilities information includes 3D model information about the installed equipment in the theater, such as the lighting fixtures and audio equipment. This information may be based on the three-dimensional CAD data (BIM (Building Information Modeling) data) used to design the theater, or it may be based on laser measurements of the theater's interior.
[0054] The theater set 3D model database 132 includes multiple pieces of theater information. Each piece of theater information is registered for each performance using the theater information input device 30. In the example of Fig. 4, theater information A 321 and theater information B 322 are included.
[0055] Each piece of play information includes art set information, performer information, and information on brought-in equipment. Art set information includes 3D model information on the art set used in the play. Performer information includes 3D model information on the performers appearing in the play. For example, performer information also includes information on animals such as dogs, cats, and horses that appear in the play. The brought-in equipment information includes 3D model information on sound equipment, lighting equipment, and filming equipment brought in for the play. This information may be created using three-dimensional CAD (Computer-Aided Design), or may be obtained by scanning a miniature set created in advance or an actual set using a 3D data creation device such as a laser.
[0056] Corresponding theater information and play information are transmitted to the stage / set superimposition unit 111. The stage / set superimposition unit 111 creates superimposition information in which a 3D model of a play set is placed on the 3D model of the theater, and transmits the superimposition information to the 3D image generation unit 113. More specifically, for example, the three-dimensional information of the theater and the three-dimensional information of the art set are superimposed.
[0057] The 3D image generator 113 generates a simulation image based on the superimposition information and viewpoint information. The 3D image generator 113 may generate a 3D image of a theater based on theater information, or may generate a 3D image of a theater set based on theater information.
[0058] 5. Flow of visibility simulation Next, an example of the flow of the visibility simulation will be described with reference to Fig. 5. Fig. 5 is a flowchart showing an example of the visibility simulation.
[0059] 5, first, the user operates the display device 20 to select the theater where the play will be performed (S1). The stage and set superimposition unit 111 extracts theater information of the selected theater from the theater 3D model database 131.
[0060] The user operates the display device 20 to select a performance (S2). The stage / set superimposition unit 111 extracts the play information of the selected performance from the play set 3D model database 132.
[0061] The user operates the display device 20 to arrange the theatrical set in the theater (S3). More specifically, for example, the user arranges the art set, performers, and brought-in equipment on the 3D image of the theater displayed on the display device 20. The display device 20 generates arrangement information of the arranged theatrical set. The display device 20 transmits the arrangement information of the theatrical set to the server device 10. The stage / set superimposition unit 111 generates superimposition information based on the arrangement information.
[0062] The user operates the display device 20 to set a viewpoint (S4). At this time, the user may select multiple viewpoints. That is, the user may simulate the view from multiple seat positions. At this time, the user may focus on checking the view from seats that are shifted from the front seats, such as seats on the left or right, as the seat positions for performing the simulation. More specifically, for example, the user refers to the 3D image of the theater displayed on the display device 20 and selects the viewpoint position (e.g., seat), the viewpoint direction, the viewing angle, attributes, and the like. The display device 20 generates viewpoint setting information based on the user's instruction (operation). The display device 20 transmits the viewpoint setting information to the server device 10. The viewpoint setting unit 112 generates the viewpoint information based on the viewpoint setting information.
[0063] The user simulates the appearance (S5). More specifically, the 3D image generation unit 113 generates a simulation image based on the overlay information and viewpoint information. The user checks the simulation image to confirm the appearance of the play and the wings of the stage. At this time, the user may check the appearance by changing the viewpoint (seat, line of sight, eye height, etc.). The user may select an object to focus on. The appearance evaluation unit 114 calculates an evaluation value of the object of interest from the viewpoint (seat). The user judges the appearance based on the simulation image and evaluation value of each viewpoint.
[0064] If the user determines that the visibility is good (S6_Yes), the visibility simulation ends.
[0065] If the user determines that the visibility is poor (S6_No), the user operates the display device 20 to move the theatrical set (S7). More specifically, for example, if the brought-in equipment makes it difficult to see the stage, the user changes the location of the brought-in equipment. Also, for example, if the user has difficulty seeing a performer of interest, the user changes the location of the art set and / or the performer. The orientation or size of the art set may also be changed. The display device 20 transmits updated location information to the server device 10 based on the user's instructions. Thereafter, the process returns to step S4, and the viewpoint is set again.
[0066] In the example of Fig. 5, the viewpoint is a seat, but the viewpoint may be the stage. Since the theatrical set is three-dimensional data, the back of the set is also accurately described. This allows the user to understand the path that the performers took on stage when they went from the dressing room to the stage, or to check how the audience seats look from backstage.
[0067] 6. Examples of visibility simulations Next, a specific example of the visibility simulation will be described with reference to Fig. 6 to Fig. 8. Fig. 6 is a simulation image 1000 in which the stage is viewed from the second floor seats at the front of the theater. Fig. 7 and Fig. 8 are simulation images 1000 in which the stage is viewed from the second floor seats on the right side of the theater.
[0068] As shown in FIG. 6, for example, a theater is provided with seating from the first floor to the third floor. A number of lighting fixtures LT1 to LT3 are provided as installed facilities in the theater. Lighting fixture LT1 is arranged beside the stage on the right side (right side of the paper in FIG. 6). A number of lighting fixtures LT2 are arranged beside the stage on the right side (left side of the paper in FIG. 6). A number of lighting fixtures LT3 are arranged on the stage ceiling. These may be arranged and the number of fixtures is arbitrary. Note that sound equipment as installed facilities has been omitted to simplify the explanation.
[0069] As carry-in equipment, two sound systems SP1 and SP2 are arranged on the right and left sides of the first floor seats, respectively. In addition, carry-in equipment such as filming equipment or lighting equipment for theatrical filming may be arranged in the audience seats.
[0070] As part of the art set, a house HS and standing trees TR1 and TR2 are placed on the stage.
[0071] The performer HM is positioned on the right side of the house HS.
[0072] In the simulated image 1000 from the front seats, all the art sets and performers can be seen without being affected by installed equipment or brought-in devices.
[0073] As shown in FIG. 7, when the stage is viewed from the second floor seats on the right side of the stage, the left side of the stage is a blind spot due to the wall of the theater. For this reason, the standing tree TR2 cannot be seen in the simulation image 1000 from the second floor seats on the right side of the stage. Also, in the example of FIG. 7, the performer HM is hidden behind the house HS. For example, if the performer HM is the target object, it can be seen that the target object is difficult to see from this seat. In this case, the user determines that the visibility is poor.
[0074] As shown in Fig. 8, based on the results of the visibility simulation described with reference to Fig. 7, for example, the house HS is moved to the back of the stage. This allows the performer HM, i.e., the target object, to be seen even from this seat. Since the tree TR2 is not the target object, the user determines that the visibility is good.
[0075] In this way, the user can optimize the placement of art sets and the like by performing a viewing simulation.
[0076] 7. Effects of this embodiment The appearance simulation system 1 according to this embodiment can store theater information (3D model of theater) and play information (3D model of play set) in the server device 10. The server device 10 can generate superimposition information in which the theater information and the play information are superimposed. The server device 10 can generate a three-dimensional simulation image viewed from any viewpoint based on the superimposition information. The server device 10 can display the three-dimensional simulation image on the display device 20. The server device 10 can also evaluate (quantify) the appearance of a noteworthy object in the play set. This allows the appearance simulation system 1 to simulate the appearance of the play. Therefore, the appearance simulation system 1 can simulate the appearance of the art set from the audience seats.
[0077] Using the viewing simulation system 1, a user can check how a play will look from multiple audience seats.
[0078] Using the appearance simulation system 1, a user can optimize the arrangement, size, orientation, etc. of a theatrical set (art set, performers, and brought-in equipment).
[0079] The user can judge the appearance based on the evaluation value, i.e., the user can judge whether the layout of the theater set is appropriate based on the evaluation value.
[0080] Using the visibility simulation system 1, users can understand the difficulty of seeing a play due to seat position and attributes (eye level). For example, users can check how the lighting and sound equipment installed in the theater, the theater's walls, handrails, etc. will affect the performance (how difficult it will be to see the play). Users can also check how equipment brought in for the play, such as lighting, sound equipment, and filming equipment, will affect the performance. This allows users to warn ticket buyers (theatergoers) in advance or change ticket prices.
[0081] The user can set the viewpoint behind the set to check whether the performers positioned behind the set can see the audience seats, or set the viewpoint on the stage to grasp the route the performers will take on the stage from the dressing room to the stage.
[0082] According to this embodiment, theater information and play information are managed in separate databases. This allows the same stage structure to be used repeatedly, and the art sets for different plays to be rearranged. Also, when the same play is performed in multiple theaters, the art set arrangement can be changed to suit the theater.
[0083] Although some embodiments of the present invention have been described, these embodiments are presented as examples and are not intended to limit the scope of the invention. These novel embodiments can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the invention. These embodiments and their modifications are included in the scope and spirit of the invention, and are included in the scope of the invention and its equivalents described in the claims. [Explanation of symbols]
[0084] 1...appearance simulation system, 10...server device, 11...processor, 12...program memory, 13...data memory, 14...communication interface, 15...input / output interface, 16...input device, 17...output device, 20...display device, 30...theater information input device, 40...theater information input device, 110...processing unit, 111...stage / set superposition unit, 112...viewpoint setting unit, 113...3D image generation unit, 114...appearance evaluation unit, 131...theater 3D model database, 132...theater set 3D model database, 311...A theater information, 312...B theater information, 321...A theater information, 322...B theater information, 1000...simulation image, HM...performer, HS...house, LT1-LT3...lighting fixtures, NW...network, SP1, SP2...sound equipment, TR1, TR2...standing trees.
Claims
1. A storage unit that stores three-dimensional information about the facility and three-dimensional information about the art set; a superimposition unit that generates superimposition information by superimposing the three-dimensional information of the facility and the three-dimensional information of the art set; A setting unit that sets a viewpoint in the facility; an image generating unit that generates a three-dimensional image from the viewpoint based on the overlay information; a display unit for displaying the three-dimensional image; Equipped with Vision simulation system.
2. The setting unit sets the viewpoint to a seating area of the facility. The appearance simulation system according to claim 1 .
3. The setting unit sets the viewpoint to a stage of the facility. The appearance simulation system according to claim 1 .
4. The viewpoint includes information about the height of a line of sight, The setting unit sets the eye level based on attribute information. The appearance simulation system according to claim 1 .
5. The storage unit further stores three-dimensional information of at least one of a performer, a lighting device, an audio device, and a photographing device. The appearance simulation system according to claim 1 .
6. Further comprising an evaluation unit that evaluates the appearance of the art set from the viewpoint depending on the degree of overlap, The appearance simulation system according to claim 1 .
Citation Information
Patent Citations
Seat design apparatus, seat design method, and program
JP2022121953A
Cited By
Environmental design work display system
CN120765883A