Information processing device, information processing method and program

JP2025023237AActive Publication Date: 2025-02-14MIXI INC
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Patent Information

Application Number
JP2024210645
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-12-03
Publication Date
2025-02-14
Estimated Expiration
2039-10-02

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Abstract

To provide a technique for increasing the strategic characteristic of a party organization.SOLUTION: According to one aspect of the present invention, an information having a control part is provided. In the information processing device, when a prescribed condition is satisfied on the basis of each attribute information of a plurality of characters constituting a party to be used in a game, the control part can activate an advantageous effect in the game to at least one character among the plurality of characters.SELECTED DRAWING: Figure 6
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Description

[Technical field]

[0001] The present invention relates to an information processing device, an information processing method, and a program. [Background technology]

[0002] There are games in which a party of multiple characters is formed and played. Patent Document 1 discloses a technique for endowing characters that form a party with skills unique to that character. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] JP 2019-136140 A Summary of the Invention [Problem to be solved by the invention]

[0004] However, with conventional technology, by forming a party with characters that have skills, the skills of the party as a whole can be easily predicted, which poses a problem of lacking strategic element in forming the party.

[0005] The present invention has been made in consideration of the above circumstances, and aims to provide a technique for increasing the strategic nature of party formation. [Means for solving the problem]

[0006] According to one aspect of the present invention, an information processing device is provided which has a control unit, and when a predetermined condition is satisfied based on each attribute information of a plurality of characters constituting a party used in a game, the control unit enables an advantageous effect in the game to be exerted on at least one of the plurality of characters. Effect of the Invention

[0007] One aspect of the present invention has the advantageous effect of providing a technology that enhances the strategic nature of party formation. [Brief description of the drawings]

[0008] [Figure 1] FIG. 1 is a diagram illustrating an example of a system configuration of an information processing system. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device. [Diagram 3] FIG. 3 is a diagram illustrating an example of a hardware configuration of the client device. [Figure 4] FIG. 4 is a diagram illustrating an example of a functional configuration of the server device. [Diagram 5] FIG. 5 is a diagram illustrating an example of a functional configuration of the client device. [Figure 6] FIG. 6 is an activity diagram showing an example of information processing related to the connect skill executed by the server device. [Figure 7] FIG. 7 is a diagram showing an example of a sortie screen in the case of multiplay. [Figure 8] FIG. 8 is a diagram showing an example of an icon indicating whether a connect skill can be activated. [Figure 9] FIG. 9 is a diagram showing an example of a character details screen. [Figure 10] FIG. 10 is a diagram showing an example of the sortie screen in the case of solo play. [Figure 11] FIG. 11 is a diagram showing an example of a deck collective organization screen in the case of solo play. [Figure 12] FIG. 12 is a diagram showing an example of a deck collective organization screen in the case of solo play. [Figure 13] FIG. 13 shows an example of a deck collective organization screen for solo play. [Figure 14] FIG. 14 is a diagram showing an example of a deck selection screen in the case of multiplay. [Figure 15] FIG. 15 is a diagram showing an example of a deck selection screen in the case of multiplay. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, embodiments of the present invention will be described with reference to the drawings. Various characteristic features shown in the following embodiments can be combined with each other.

[0010] In this specification, the term "unit" may include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In addition, various information is handled in this embodiment, and this information is represented by high and low signal values ​​as a binary bit collection consisting of 0 or 1, and communication and calculation can be performed on the circuit in the broad sense.

[0011] In addition, a circuit in the broad sense is a circuit realized by at least appropriately combining a circuit, circuitry, a processor, a memory, etc. In other words, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.

[0012] <Embodiment 1> 1. System configuration Fig. 1 is a diagram showing an example of a system configuration of an information processing system. In the information processing system, a server device 100 and a plurality of client devices 1101 to 110n are communicably connected via a network 120. An example of the client device 110 is a smartphone. The server device 100 communicates with the client device 110 and provides the functions of a game application (hereinafter simply referred to as a game) that runs on the client device 110. In Fig. 1, the information processing system includes one server device 100, but may be configured with a plurality of server devices, and may be implemented as so-called cloud computing.

[0013] 2. Hardware Configuration (1) Hardware Configuration of Server Device 100 FIG. 2 is a diagram showing an example of a hardware configuration of the server device 100. The server device 100 includes, as a hardware configuration, a control unit 201, a storage unit 202, and a communication unit 203. The control unit 201 is a CPU (Central Processing Unit) or the like, and controls the entire server device 100. The storage unit 202 is a HDD (Hard Disk Drive), a ROM (Read Only Memory), a RAM (Random Access Memory), or the like, and stores a program and data used when the control unit 201 executes a process based on the program. The control unit 201 executes a process based on a program stored in the storage unit 202, thereby realizing a functional configuration of the server device 100 shown in FIG. 4 and a process of an activity diagram shown in FIG. 6, which will be described later. The communication unit 203 is a NIC (Network Interface Card) or the like, and connects the server device 100 to the network 120. The storage unit 202 is an example of a storage medium.

[0014] (2) Hardware Configuration of the Client Device 110 FIG. 3 is a diagram showing an example of the hardware configuration of the client device 110. The client device 110 includes a control unit 301, a storage unit 302, an input / output unit 303, and a communication unit 304 as the hardware configuration. The control unit 301 is a CPU or the like, and controls the entire client device 110. The storage unit 302 is a ROM, a RAM, or the like, and stores a program and data used when the control unit 301 executes processing based on the program. The control unit 301 executes processing based on the program stored in the storage unit 302, thereby realizing the functional configuration of the client device 110 in FIG. 5 described later. The input / output unit 303 is, for example, a touch panel, and inputs a user operation on the touch panel to the control unit 301, and displays the result of processing by the control unit 301 on the touch panel. The communication unit 203 connects the client device 110 to the network 120 via wireless communication, mobile communication, or the like. The storage unit 302 is an example of a storage medium.

[0015] 3. Game Description The basic rules of the game according to this embodiment will be briefly described. In the game, the user organizes a party consisting of four characters and challenges a quest. The quest is challenged in solo play or multiplayer. Here, the user can organize a deck consisting of three characters owned by the user. When challenging a quest in solo play, the user selects three characters by selecting a deck, and selects the fourth character from a friend or a random user's character to organize a party. When challenging a quest in multiplayer, the host (the party that started the multiplayer) recruits guests (the party that joined the multiplayer started by the host). The number of characters used by the host and the guest differs depending on the number of participants. In a two-player game, the host and the guest each use two characters. In a three-player game, the host uses two characters and the guest uses one character each. In a four-player game, the host and the guest each use one character. The host can decide the order of the four characters when starting the quest.

[0016] 4. Functional configuration (1) Functional Configuration of Server Apparatus 100 FIG. 4 is a diagram showing an example of the functional configuration of the server device 100. The server device 100 includes a control unit 401 and a display control unit 402 as functional configurations. When a condition for activating a connect skill is satisfied based on the attribute information of a plurality of characters constituting a party used in a game, the control unit 401 enables at least one of the plurality of characters to activate an advantageous effect in the game (hereinafter, referred to as a connect skill). Examples of connect skills include an anti-gravity barrier and an anti-damage wall. Here, the anti-gravity barrier is a game effect that allows a character to move without being affected by a gravity barrier. The gravity barrier is a circular barrier that is generated around an enemy. Also, the anti-damage wall is a game effect that nullifies all damage even if the character touches a wall that receives damage. The activation condition of the connect skill is an example of a predetermined condition. By having the control unit 401 in the server device 100, advantageous effects can be imparted to character combinations, making it possible to form a combination with higher abilities as a whole party than if characters with higher abilities were simply combined, thereby making it possible to increase the strategic nature of party formation.

[0017] The activation condition of the connect skill is set in association with a specific character among the multiple characters that make up the party. This can increase the variety of character combinations. That is, some characters have a connection skill activation condition set, while others do not. When the activation condition of the connect skill is satisfied based on the attribute information of the multiple characters that make up the party used in the game, the control unit 401 enables the connect skill to be activated for the specific character for which the activation condition is set. This can enable the connect skill to be activated for the character that satisfies the activation condition among the multiple characters that make up the party. The display control unit 402 controls to display a specific character in a manner distinguished from other characters. More specifically, the display control unit 402 generates screens such as those shown in Figs. 7, 9-14, etc., which will be described later, and transmits them to the corresponding client device 110, thereby controlling to display a character that satisfies the activation condition of the connect skill in a manner distinguished from other characters. By the server device 100 having the display control unit 402, it is further possible to explicitly distinguish and recognize a character that has become capable of activating a connect skill from other characters.

[0018] When a player organizes a party on the client device 110, the control unit 401 determines whether or not a specific character among the multiple characters constituting the party meets the activation condition of the connect skill set for that specific character based on the attribute information of each of the multiple characters constituting the party. When the control unit 401 determines that the activation condition is met, it enables the connect skill to be activated for the character that meets the activation condition of the connect skill. When the connect skill is granted to a character that meets the activation condition of the connect skill, the display control unit 402 generates a screen such as that shown in FIG. 7, FIG. 9-FIG. 14, etc., transmits it to the corresponding client device 110, and controls to display the character that meets the activation condition of the connect skill in a manner distinguished from other characters.

[0019] (2) Functional Configuration of the Client Device 110 5 is a diagram showing an example of the functional configuration of the client device 110. The client device 110 includes a game execution unit 501, a display control unit 502, and an operation input unit 503 as its functional configuration. The game execution unit 501 performs processing related to the execution of the game based on data transmitted from the server device 100 through communication with the server device 100, user operation information input by the operation input unit 503, etc. The display control unit 502 controls the display on the input / output unit 303 based on the execution of the game by the game execution unit 501, data (e.g., a screen, etc.) transmitted from the server device 100, user operation information input by the operation input unit 503, etc. The operation input unit 503 inputs the user operation information, etc. input via the input / output unit 303.

[0020] 5. Data Processing FIG. 6 is an activity diagram showing an example of information processing related to the connect skill executed by the server device 100. In A601, the control unit 401 determines whether or not a party consisting of four characters has been organized, based on information from the client device 110. If the control unit 401 determines that a party has been organized based on the information from the client device 110, it proceeds to A602, and if it determines that a party has not been organized, it repeats the processing of A601.

[0021] In A602, the control unit 401 determines whether or not the activation condition of the connect skill set for a specific character among the multiple characters is satisfied based on the attribute information of each of the multiple characters that make up the party. If the control unit 401 determines that the activation condition of the connect skill is satisfied, it proceeds to A603, and if it determines that the activation condition of the connect skill is not satisfied, it repeats the processing of A602. Here, the conditions for activating a connect skill set for a specific character include the HP (Hit Point) of multiple characters making up a party being above a certain value, below a certain value, or below a certain value, etc. Here, HP is a numerical value that represents a character's ability to withstand attacks, or in other words, physical strength. In addition, the conditions for activating a connect skill include n or more characters with a speed value above a certain value, or n or more characters with a speed value below a certain value, or n or less characters with a speed value above a certain value, or n or less characters with a speed value below a certain value, etc. n is a natural number between 1 and 4.

[0022] The conditions for activating a connect skill include having n or more characters with attack power values ​​above a certain value, or having n or more characters with attack power values ​​below a certain value, or having n or less characters with attack power values ​​above a certain value, or having n or less characters with attack power values ​​below a certain value, etc. n is a natural number between 1 and 4. In addition, the conditions for activating a connect skill include n or more characters of the same race, or n or more characters of different races, or n or less characters of the same race, or n or less characters of different races. Here, n is a natural number between 2 and 4. Here, a race is a type of status set for a character. Examples of races include dragon, god, demon, demon king, devil, fairy, mineral, beast, mythical beast, bird, cosmo, universe, demi-human, samurai, holy knight, robot, axis, union, monster, fighting god, and mythical demon.

[0023] In addition, the conditions for activating a connect skill include having n or more characters of the corresponding battle type, or having n or less characters of the corresponding battle type. Here, n is a natural number between 1 and 4. Here, battle type is an abbreviation for combat type, and examples include power type, balanced type, speed type, and bombardment type. Power types have higher attack power than other types. Balanced types have a better balance of power, speed, etc. compared to other types. Speed ​​types are faster than other types. "Bombardment types" have stronger friendship combos than other types. Friendship combos are special game effects that are activated by clashing characters together.

[0024] In addition, the conditions for activating a connect skill include having n or more characters with the corresponding attribute, or having n or less characters with the corresponding attribute, where n is a natural number between 1 and 4. Here, an attribute is a property that a character has, such as fire, water, wood, light, and dark attributes. In addition, the conditions for activating a connect skill include having n or more characters of the corresponding shot type, or having n or less characters of the corresponding shot type. Note that n is a natural number between 1 and 4. Here, the shot type is the type of attack, such as reflection, penetration, etc.

[0025] Furthermore, the conditions for activating a connect skill include a total luck of a certain value or more, where luck is a numerical value that indicates a character's luck. Furthermore, the conditions for activating a connect skill include a rarity being equal to or lower than a certain value, etc. Here, rarity is a numerical value indicating the frequency with which a character appears. The above-mentioned HP, speed, attack power, race, battle style, attribute, attack type, luck, and rarity are examples of the attribute information of the character. The above-mentioned activation condition of the connect skill is also an example, and may be a combination of multiple attribute information such as HP and speed. Information on the activation condition is stored in the storage unit 202 of the server device 100.

[0026] In A603, the control unit 401 enables a connect skill to be activated for a character among the multiple characters constituting the party who satisfies the activation condition of the connect skill. When a connect skill is granted to a character that satisfies the conditions for activating the connect skill, in A604, the display control unit 402 generates a screen such as that shown in Figure 7 or Figure 9, transmits it to the corresponding client device 110, and controls the display of the character that satisfies the conditions for activating the connect skill to be distinguished from other characters.

[0027] FIG. 7 is a diagram showing an example of a sortie screen 700 in the case of multiplay. In the sortie screen 700, four characters are shown by icons 701 to 704. Here, an icon is a representation of a character symbolized by a picture. The character of icon 701 is capable of activating a connect skill, so icon 705 indicating that the connect skill is capable of activating is displayed on the icon 701. The character of icon 702 is not set to activate a connect skill, so no information regarding the connect skill is displayed on the icon 702. Although the character of icon 703 is set to activate a connect skill, the condition for activating the connect skill is not met, so icon 707 indicating that the connect skill is not capable of activating is displayed on the icon 703. Similarly, although the conditions for activating a connect skill have been set for the character of icon 704, the conditions for activating the connect skill have not been met, and therefore icon 708 is displayed on icon 704 to indicate that the connect skill is not yet activatable.

[0028] Next, Fig. 8 shows an example of a display when two connect skills are set for the character of icon 701, the activation condition of one of the two connect skills is satisfied, and this connect skill is activateable, and the activation condition of the other connect skill is not satisfied, and this connect skill is not activateable. In such a case, the display control unit 402 generates a screen so that an icon 705 indicating that the connect skill is activateable and an icon 801 indicating that the connect skill is not activateable are alternately displayed on the icon 701, as shown in Fig. 8. Then, the display control unit 402 controls the display by transmitting the icon 705 to the corresponding client device 110.

[0029] Furthermore, when an icon 701 is pressed and held on the sortie screen 700, the display control unit 402 generates a details screen as shown in Fig. 9 and transmits it to the corresponding client device 110, thereby controlling to display the details screen of the character of the icon 701. Fig. 9 is a diagram showing an example of the details screen 900. On the details screen, the content of the connect skill and the activation conditions of the connect skill are written in an area 901.

[0030] FIG. 10 is a diagram showing an example of a sortie screen 1000 in the case of solo play. In the sortie screen 1000, as in the sortie screen 700, four characters are shown by icons 1001 to 1004. The character of icon 1001 is capable of activating a connect skill, so icon 1005 indicating that the connect skill is capable of activating is displayed on icon 1001. The character of icon 1002 is not configured to activate a connect skill, so no information regarding the connect skill is displayed on icon 1002. The character of icon 1003 is configured to activate a connect skill, but the condition for activating the connect skill is not met, so icon 1007 indicating that the connect skill is not capable of activating is displayed on icon 1003. Similarly, although the conditions for activating a connect skill have been set for the character of icon 1004, the conditions for activating the connect skill have not been met, and therefore icon 1008 is displayed on icon 1004, indicating that the connect skill is not able to be activated. When an icon 1001 is pressed and held on the sortie screen 1000, the display control unit 402 generates a details screen as shown in FIG. 9 and transmits it to the corresponding client device 110, thereby controlling the display of the details screen of the character of the icon 1001.

[0031] 6. Effects of the First Embodiment According to embodiment 1, by providing advantageous effects to character combinations, it becomes possible to form a combination that results in a more capable party as a whole than if characters with higher abilities were simply combined, thereby making it possible to increase the strategic nature of party formation.

[0032] <Variation 1> A first modified example will be described. In the first embodiment, a plurality of activation conditions have been described as activation conditions for the connect skill. However, the activation condition for the connect skill may be varied according to the number of specific characters that constitute the party. For example, the activation condition for the connect skill when the number of specific characters that constitute the party is two may be activation condition 1, and the activation condition for the connect skill when the number of specific characters that constitute the party is three may be activation condition 2, and so on. The server device 100 stores such activation conditions in the storage unit 202 or the like. Then, the server device 100 determines the number of specific characters that constitute the party, and acquires the corresponding activation condition based on the determination result. Then, the server device 100 determines whether or not the activation condition for the connect skill set for a specific character among the multiple characters is satisfied based on the attribute information of each of the multiple characters that constitute the party. In this way, the activation condition for the connect skill can be varied according to the number of specific characters that constitute the party.

[0033] <Variation 2> A second modified example will be described. FIG. 11 is a diagram showing an example of a deck collective organization screen 1100 in the case of solo play. When a character having a connect skill is selected when organizing a deck based on information from the client device 110, the display control unit 402 generates a screen including the activation condition of the connect skill of the selected character as shown in FIG. 11. Then, the display control unit 402 transmits the generated screen to the corresponding client device 110 and controls it to be displayed. In FIG. 11, a comment 1105 is a comment indicating the activation condition of the connect skill of the selected character (character 1101 in FIG. 11). In the example of FIG. 11, the comment 1105 indicates that when selecting the character 1103, if a character with HP remaining is selected, the connect skill of the character ○ (character 1101 in FIG. 11) will be activated. According to variant example 2, when organizing a deck, it is possible to clearly show the user which character to select in order to activate the connect skill of a particular character.

[0034] <Modification 3> A third modified example will be described. FIG. 12 is a diagram showing an example of a deck collective organization screen 1200 in the case of solo play. When a character having a connect skill is selected when organizing a deck based on information from the client device 110, the display control unit 402 generates a screen in which a character that satisfies the activation condition of the connect skill possessed by the selected character is displayed in a manner distinguishable from other characters, as shown in FIG. 12. Then, the display control unit 402 transmits the generated screen to the corresponding client device 110 and controls it to be displayed. In FIG. 12, the character 1203 is a character that satisfies the activation condition of the connect skill possessed by the selected character (character 1201), and is displayed in a color different from other characters. The different color is an example of displaying a character that satisfies the activation condition of the connect skill in a manner distinguishable from other characters. As another example of displaying a character in a manner distinguishable from other characters, the display control unit 402 may display a character that satisfies the activation condition of the connect skill in a flashing manner, or may display a character that satisfies the activation condition of the connect skill with a mark indicating that the activation condition is satisfied. 13, the display control unit 402 generates a deck collective organization screen 1300 in which a comment 1302 indicating that the character is a character that satisfies the activation condition of the connect skill is added to a character 1301 that satisfies the activation condition of the connect skill possessed by the selected character 1201, as an example of displaying the character in a distinguishable manner from other characters. Then, the display control unit 402 may transmit the generated deck collective organization screen 1300 to the corresponding client device 110 and control it to be displayed. According to variant example 3, when organizing a deck, it is possible to clearly show the user which character to select in order to activate the connect skill of a particular character.

[0035] <Variation 4> A fourth modified example will be described. FIG. 14 is a diagram showing an example of a deck selection screen 1400 in the case of a multi-play. When a guest is invited and the character of the guest incorporated in the party is determined, the display control unit 402 generates a deck selection screen 1400 from a plurality of decks generated in advance, which displays a character that exhibits a connect skill in combination with the character of the guest incorporated in the party in a manner that is distinguishable from other characters. Then, the display control unit 402 may transmit the generated deck selection screen 1400 to the corresponding client device 110 and control it to be displayed. In FIG. 14, a character 1401 of deck 1 is a character that exhibits a connect skill in combination with the character of the guest incorporated in the party, and is displayed in a color different from other characters. The different color is an example of displaying a character that exhibits a connect skill in a manner that is distinguishable from other characters. As another example of displaying a character in a manner distinguishable from other characters, the display control unit 402 may blink a character that exhibits a connect skill in combination with a guest character incorporated in a party, or may display the character that exhibits a connect skill with a mark indicating that the character exhibits a connect skill. Also, as shown in FIG. 15, the display control unit 402 generates a deck list screen 1500 in which a comment 1502 indicating that a character 1501 that exhibits a connect skill in combination with a guest character incorporated in a party is a character that satisfies the activation condition of the connect skill is added to the character 1501. Then, the display control unit 402 may transmit the generated deck list screen 1500 to the corresponding client device 110 and control it to be displayed. According to variant example 4, when organizing a deck, it is possible to clearly show the user which character to select in order to activate the connect skill of a particular character.

[0036] <Other embodiments> It may be provided in any of the following ways: In the information processing device, the predetermined condition is set for a specific character among a plurality of characters constituting the party. In the information processing device, the control unit enables the effect to be activated for the specific character. The information processing device further includes a display control unit, the display control unit controlling the display so as to distinguish the specific character from other characters. In the information processing device, the predetermined condition varies depending on the number of the specific characters that make up the party. An information processing method executed by an information processing device, which makes it possible to activate an advantageous effect in a game for at least one of a plurality of characters that make up a party used in a game when a predetermined condition is satisfied based on each attribute information of the plurality of characters. A program for causing a computer to execute a step of enabling at least one of a plurality of characters constituting a party used in a game to exercise an advantageous effect in the game when a predetermined condition is satisfied based on each attribute information of the plurality of characters. Of course, this is not the case.

[0037] For example, the above-mentioned program may be provided as a computer-readable non-transitory storage medium that stores the program. Furthermore, in the above-described embodiment, the server device 100 provides the functionality of a game application while communicating with the client devices 110. However, each client device 110 may have the functionality of the server device 100. In the above-described embodiment, the server device 100 generates a screen and transmits it to the client device 110. However, the server device 100 may transmit information for generating a screen to the client device 110. Then, the client device 110 may generate and display a screen based on the information. That is, at least one of the server device 100 and the client device 110 may be adopted as an information processing device. Furthermore, the above-described embodiments and modifications can be implemented in any combination.

[0038] Furthermore, according to the above-mentioned aspects, the following effects can be obtained. -The variety of character combinations can be increased. - Game effects can be activated for characters that meet the activation conditions among multiple characters that make up a party. Characters that are now capable of activating game effects can be explicitly recognized as other characters. The conditions for activating game effects can be made to vary depending on the number of characters in a party.

[0039] Finally, although various embodiments of the present invention have been described, these are presented as examples and are not intended to limit the scope of the invention. The new embodiments can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the invention. The embodiments and their modifications are within the scope and spirit of the invention, and are included in the scope of the invention and its equivalents described in the claims. [Explanation of symbols]

[0040] 100: Server device 110: Client device 120: Network 201: Control section 202: Storage section 203: Communications Department 301: Control section 302: Storage section 303: Input / output section 304: Communications Department 401: Control unit 402: Display control unit 501: Game execution unit 502: Display control unit 503: Operation input section 700: Deployment screen 701: Icon 702: Icon 703: Icon 704: Icon 705: Icon 707: Icon 708: Icon 801: Icon 900:Details screen 901 :Area 1000: Deployment screen 1001: Icon 1002: Icon 1003: Icon 1004: Icon 1005: Icon 1007: Icon 1008: Icon

Claims

1. An information processing device, A control unit is provided. The control unit of the information processing device enables an advantageous effect in the game to be exerted on at least one of a plurality of characters that constitute a party used in the game when a predetermined condition is satisfied based on each attribute information of the plurality of characters.

2. 2. The information processing device according to claim 1, An information processing device, wherein the predetermined condition is set for a specific character among a plurality of characters constituting the party.

3. 3. The information processing device according to claim 2, The control unit is an information processing device that enables the effect to be activated for the specific character.

4. 4. The information processing device according to claim 2, A display control unit is provided, The information processing device, wherein the display control unit controls the display of the specific character to be distinguished from other characters.

5. 5. The information processing device according to claim 2, An information processing device, wherein the specified condition varies depending on the number of the specific characters that make up the party.

6. An information processing method executed by an information processing device, An information processing method that, when a predetermined condition is met based on each attribute information of a plurality of characters that constitute a party used in a game, enables an advantageous effect in the game to be exerted on at least one of the plurality of characters.

7. A program, On the computer, A program for executing a step of enabling at least one of a plurality of characters constituting a party used in a game to exercise an advantageous effect in the game when a predetermined condition is met based on each attribute information of the plurality of characters.

Citation Information

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