Management system
Patent Information
- Application Number
- JP2024201380
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2015-10-01
- Filing Date
- 2024-11-19
- Publication Date
- 2025-10-15
- Estimated Expiration
- 2036-08-02
AI Technical Summary
【0021】 本発明の不正検知システムによれば、ゲームの勝敗結果に従ったチップの回収及び償還における不正を検知できる。
Smart Images

Figure 00000000_0000_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a system for detecting fraudulent behavior in games at an amusement arcade, or errors or fraudulent behavior when betting or settling chips. [Background technology]
[0002] Casinos and other gaming establishments are attempting to prevent various types of cheating. Gaming establishments are equipped with surveillance cameras to monitor for cheating, and prevent cheating by using images from the surveillance cameras to detect cheating in games and cheating by collecting or redeeming chips that are different from the winning or losing results.
[0003] On the other hand, it has been proposed to attach a radio frequency identification (RFID) tag to each chip in order to keep track of the number of chips bet and the total amount.
[0004] The card game monitoring system described in Patent Document 1 monitors for fraudulent activity by determining whether chips placed on a gaming table have been collected or redeemed in accordance with the outcome of a game through image analysis of the movement of the chips. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] International Publication No. 2015 / 107902 Summary of the Invention [Problem to be solved by the invention]
[0006] An object of the present invention is to provide a novel system for detecting fraudulent behavior in games at an amusement arcade, or errors or fraudulent behavior when betting or settling chips. [Means for solving the problem]
[0007] One aspect of the present invention provides a fraud detection system for use in an amusement facility having a plurality of gaming tables, the fraud detection system comprising: a game recording device that records the state of a game played at the gaming tables as an image by a camera; an image analysis device that performs image analysis of the recorded image of the state of the game; a win / loss result determination device that determines the win / loss result of each game at the gaming tables; and a control device that detects fraudulent behavior at the gaming tables using the image analysis results by the image analysis device and the win / loss results determined by the win / loss result determination device, and the control device detects the position, type and The total amount of chips in the dealer's chip tray at the gaming table is grasped, and the total amount of chips in the chip tray before the settlement of each game is calculated by adding or subtracting the increase or decrease in the chips in that game, which is calculated from the positions, types and numbers of chips bet by all players in that game and the win / loss result of that game obtained by the win / loss result determination device, and the total amount of chips that should be in the chip tray after settlement at the end of the game is compared with the actual total amount of chips in the chip tray at the end of the game obtained via the image analysis device, and it is determined whether there is a difference between the total amount that should be and the actual total amount.
[0008] In the above-mentioned fraud detection system, the control device may grasp the position, type and number of chips bet by each player via the image analysis device, and when all of the losing chips bet by each player have been collected, grasp the actual total amount of chips in the chip tray, and compare the total amount of chips that should be in the chip tray, calculated by adding the increase in the chip tray amount for that game based on the position, type and number of chips bet by the losing player from the total amount of chips in the chip tray before the settlement of each game, with the actual total amount of chips in the chip tray, and determine whether there is a difference between the total amount that should be and the actual total amount.
[0009] In the above fraud detection system, the control device may compare the total amount of chips that should be in the chip tray before the settlement of each game, calculated by adding the increase in the chip tray for that game based on the position, type and number of chips bet by the losing player, with the actual total amount of chips in the chip tray, and determine that there is no difference between the total amount that should be and the actual total amount, and may compare the total amount that should be in the chip tray after settlement at the end of the game with the actual total amount of chips in the chip tray at the end of the game obtained via the image analysis device, and if it determines that there is a difference between the total amount that should be and the actual total amount, it may determine that a payment error has occurred and generate a payment error signal to notify of the payment error.
[0010] In the above-mentioned fraud detection system, the chip tray is provided with a collection chip tray for collecting and temporarily storing chips bet by a losing player, and the image analysis device and the control device may compare the amount of chips that should be in the collection chip tray, calculated from the position, type and number of chips bet by the losing player, with the actual total amount of chips in the collection chip tray, and determine whether there is a difference between the total amount that should be in the collection chip tray and the actual total amount.
[0011] In the above cheating detection system, obtaining the actual total amount of chips in the chip tray after settlement at the end of the game through the image analysis device is: 1) When redemption for winning chips is complete, 2) When the cards used in the game are collected and discarded in the discard area of the table, 3) When a predetermined button associated with the winning / losing result determination device is pressed, 4) When the marker indicating victory or defeat is replaced.
[0012] In the above-mentioned fraud detection system, when the control device determines that the actual total amount of chips recorded in the dealer's chip tray at the gaming table does not correspond to the increase or decrease in chips calculated from the chip amounts bet by all players and the win / loss result of the game, the game recording device may be configured to add an index or time to the captured video, or to identify and play back the chip collection or payment scene, so that the record of the game in which the difference occurred can be analyzed in the game recording device.
[0013] In the above-mentioned fraud detection system, the image analysis device or control device may be configured to be able to obtain information on the type, number and position of chips bet even if some or all of the chips placed on the gaming table are hidden by the blind spot of the camera.
[0014] In the fraud detection system, the control device 1) The position, type and number of chips bet at each playing position on the gaming table are grasped, and the winning / losing history of each player and the amount of chips obtained from the winning / losing results of each game are compared with statistical data of past games to extract a unique situation; or 2) A state in which the amount of bet chips placed on a losing jackpot at a playing position on a gaming table is smaller than the amount of bet chips placed on a winning jackpot is extracted as a unique situation in comparison with statistical data of past games; The structure may be such that
[0015] In the above-mentioned fraud detection system, the control device may be capable of comparing and determining whether the amount of chips detected in the dealer's chip tray at the gaming table has increased or decreased after an exchange of bills for chips has been made, in accordance with the payment amount of the chips corresponding to the exchanged bills, or in accordance with the payment amount of the bills corresponding to the exchanged chips.
[0016] In the above fraud detection system, the control device may further be provided with a database that keeps a history of the exchange of bills and chips, and may be able to refer to the database on a regular or daily basis to compare and determine whether the amount of chips recorded in the dealer's chip tray at the gaming table has increased or decreased in accordance with the payment amount of chips corresponding to the exchanged bills, or the total payment amount of bills corresponding to the exchanged chips.
[0017] In the above-mentioned fraud detection system, the control device may be capable of identifying a player of a playing position extracted as the difference or peculiar situation via the image analysis device.
[0018] In the above-mentioned fraud detection system, the control device may have a warning function for notifying another gaming table of the presence of the specified player when the specified player leaves his / her seat and takes a seat at the other gaming table.
[0019] In the fraud detection system, the control device further comprises: 1) In each game, whether there is any movement of chips between the start of card withdrawal or the start of the game by the dealer and the display of the game result by the card distribution device; 2) After the end of each game, while the dealer is collecting the chips bet by the loser among the players, whether or not the loser has taken any chips; 3) After the end of each game, whether or not chips were added while the dealer was collecting the chips bet by the losing players. 4) After the end of each game, whether the dealer has paid out the winning chips of the players; 5) After the end of each game, whether the winner among the players has taken the chips that they had bet and the chips that they had paid; The device may be provided with a function for determining at least one of the above.
[0020] In the above-mentioned fraud detection system, the win / loss result determination device may be a card distributing device that distributes cards at the gaming table, or a control device that determines the win / loss result of each game from information from the image analysis device that reads the cards distributed at the gaming table with a camera. Effect of the Invention
[0021] According to the fraud detection system of the present invention, it is possible to detect fraud in the collection and redemption of chips according to the outcome of a game.
[0022] Furthermore, with the system of the present invention, even if a card is bent due to squeezing by a player, which is often done in games such as baccarat, the rank and suit of the card can be determined by image analysis, and the total amount of blind spots and overlapping chips can be grasped together with their positions.Fraudulent exchange of bills and chips can also be detected. [Brief description of the drawings]
[0023] [Figure 1] FIG. 1 is a diagram showing an overview of an entire fraud detection system in a gaming arcade having a plurality of gaming tables according to a first embodiment of the present invention. [Figure 2A] FIG. 2A is a perspective view of a chip showing examples of different stacking states of the chip grasped in the first embodiment of the present invention. [Figure 2B] FIG. 2B is a perspective view of a chip showing an example of a different stacking state of the chip grasped in the first embodiment of the present invention. [Figure 3A] FIG. 3A is a diagram showing details of the chip tray according to the first embodiment of the present invention. [Figure 3B] FIG. 3B is a diagram showing another example of the chip tray according to the first embodiment of the present invention. [Figure 4] FIG. 4 is an enlarged view of a mark for explaining stains on a card grasped in the first embodiment of the present invention. [Figure 5A]FIG. 5A is a plan view showing the front of the marker according to the first embodiment of the present invention. [Figure 5B] FIG. 5B is a plan view showing the back of the marker according to the first embodiment of the present invention. [Figure 6] FIG. 6 is a simplified explanatory diagram showing an image of the exchange state of bills and chips grasped in the first embodiment of the present invention. [Figure 7] FIG. 7 is a plan view showing an overall outline of a cheating detection system for a baccarat game according to the second embodiment of the present invention. [Figure 8] FIG. 8 is a plan view showing an overview of the progress of a baccarat game in the cheating detection system according to the second embodiment of the present invention. [Figure 9] FIG. 9 is an explanatory diagram showing how the dealer collects chips won by the casino in a baccarat game. [Figure 10] FIG. 10 is an explanatory diagram showing the manner in which a dealer makes payments to winning customers (game players) in a baccarat game according to the second embodiment of the present invention. [Figure 11] FIG. 11 is an explanatory diagram showing how a winning customer (game player) receives chips and payment in a baccarat game according to the second embodiment of the present invention. [Figure 12A] FIG. 12A is an explanatory diagram of an image that is the subject of image analysis when a dealer collects chips that the casino has won in the fraud detection system according to the second embodiment of the present invention. [Figure 12B] FIG. 12B is an explanatory diagram of an image that is the subject of image analysis when the dealer collects chips that the casino has won in the fraud detection system according to the second embodiment of the present invention. [Figure 12C] FIG. 12C is an explanatory diagram of an image that is the subject of image analysis when the dealer collects chips that the casino has won in the fraud detection system according to the second embodiment of the present invention. [Figure 13] FIG. 13 is an explanatory diagram of an image that is the subject of image analysis for the fraudulent collection of chips in the fraud detection system according to the second embodiment of the present invention. [Figure 14A]FIG. 14A is an explanatory diagram of an image that is the subject of image analysis for collecting chips won by a game player in the cheating detection system according to the second embodiment of the present invention. [Figure 14B] FIG. 14B is an explanatory diagram of an image that is the subject of image analysis for collecting chips won by a game player in the cheating detection system according to the second embodiment of the present invention. [Figure 14C] FIG. 14C is an explanatory diagram of an image that is the subject of image analysis when chips won by a game player are collected in the cheating detection system according to the second embodiment of the present invention. [Figure 14D] FIG. 14D is an explanatory diagram of an image that is the subject of image analysis when chips won by a game player are collected in the cheating detection system according to the second embodiment of the present invention. [Figure 15] FIG. 15 is a side cross-sectional view of a card distributing device in the second embodiment of the present invention. [Figure 16] FIG. 16 is a diagram showing an example of a card according to the second embodiment of the present invention. [Figure 17] FIG. 17 is a plan view of the main part of a card distribution device according to the second embodiment of the present invention, with a card guide unit partially cut away. [Figure 18A] FIG. 18A is a side cross-sectional view of a main part of a distribution limiting device that limits the insertion and removal of cards from a card receiving portion of a card distribution device according to a second embodiment of the present invention. [Figure 18B] FIG. 18B is a side cross-sectional view of a main part showing a modified example of a distribution limiting device that limits the insertion and removal of cards from a card receiving portion of the card distribution device according to the second embodiment of the present invention. [Figure 19] FIG. 19 is a diagram showing the relationship between the output waveforms of sensors and marks in the card dealing device of the second embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0024] (First embodiment) In gaming places such as casinos, chips are stacked high on gaming tables, but there is a problem that the IC tag reader installed under the gaming table cannot accurately read the total amount, and if the sensitivity of the reader is increased, chips placed in different positions (where winning or losing depends on the position) are added up, making it impossible to grasp the total amount of chips for each position. Also, when capturing images from a camera, there are issues such as blind spots due to the camera's viewing angle, and overlapping chips falling into the shadows, making it impossible to grasp the total amount of chips.
[0025] In addition, there is a problem that the cards can become bent when players squeeze them (the act of bending a face-down card and looking at it little by little while enjoying the rank of the card, etc.), which is often done in baccarat games, making it impossible to determine the rank and suit of the card by analyzing the images from the camera.
[0026] In addition, fraud at gaming tables has become more sophisticated, and a new problem has been identified: fraud involving sophisticated betting methods that cannot be detected by simply detecting the amount of winnings at a gaming table is not detectable by cameras or tracking winning amounts. Furthermore, conventional technology is not sufficient to prevent fraudulent acts by collusion between dealers and players.
[0027] In order to solve the above-mentioned various problems, the fraud detection system for an arcade having a plurality of gaming tables according to the first embodiment includes: A fraud detection system for an amusement facility having a plurality of gaming tables, comprising: a game recording device for recording the progress of a game played at the gaming table as an image including a dealer and a player via a camera; an image analysis device that performs image analysis on the recorded image of the game progress; a card distribution device that determines and displays the results of each game at the gaming table; and a control device that detects fraudulent behavior at the gaming table using the image analysis results by the image analysis device and the win / loss results determined by the card distribution device.
[0028] Furthermore, the fraud detection system is configured such that the card dealing device is capable of reading the rank of the cards being dealt, and the control device is configured to be able to compare rank information obtained by the image analysis device from images of each card dealt at the gaming table with the rank information of the cards read by the card dealing device to determine whether they match or not.
[0029] Further, the fraud detection system, in which the image analysis device or control device is an artificial intelligence-based or deep learning structure capable of obtaining card rank information from cards that are dealt at a gaming table and bent or soiled by players.
[0030] Furthermore, in the fraud detection system, the control device grasps the position, type and number of chips bet by each player via the image analysis device, and determines whether the collection of losing chips and payment of winning chips bet by each player were carried out appropriately in accordance with the outcome of the game by analyzing the video of the game progress via the image analysis device.
[0031] Furthermore, in the fraud detection system, the image analysis device or control device is an artificial intelligence or deep learning structure that can obtain information on the type, number and position of multiple chips bet on the gaming table even if some or all of the chips are hidden by the blind spot of the camera.
[0032] Furthermore, in the fraud detection system, the control device is an artificial intelligence-utilizing or deep learning structure that can compare and calculate whether the amount of chips grasped in the dealer's chip tray at the gaming table has increased or decreased in accordance with the recovery of losing chips bet by each player and the amount paid for winning chips after the game ends and settlement, based on the outcome of the game.
[0033] Furthermore, the fraud detection system has an artificial intelligence or deep learning structure in which the control device grasps the position and amount of chips bet at each playing position on the gaming table, and compares each player's win / loss history and the amount of chips obtained from the win / loss results of each game with statistical data of past games to extract peculiar situations.
[0034] Furthermore, the fraud detection system has an artificial intelligence-utilizing or deep learning structure that can extract, as an anomalous situation when, at a playing position on a certain gaming table, the amount of bet chips when losing is smaller than the amount of bet chips when winning, by comparing it with statistical data of past games.
[0035] Furthermore, in the fraud detection system, the control device is configured to be able to extract the specific situation via the image analysis device or to identify individual players at playing positions who have won a predetermined amount or more.
[0036] Furthermore, in the fraud detection system, the control device has a warning function for notifying another gaming table of the presence of the specified player when the specified player leaves his / her seat and takes a seat at the other gaming table.
[0037] In order to solve the above-mentioned various problems, the fraud detection system of the present invention for an arcade having a plurality of gaming tables comprises: a game recording device for recording the progress of a game played at the gaming table as an image including a dealer and a player via a camera; a card distribution device that determines and displays the results of each game at the gaming table; an image analysis device that performs image analysis on the recorded image of the game progress; a control device capable of detecting bills and chips on the gaming table using the image analysis result by the image analysis device; The image analysis device or control device is an artificial intelligence or deep learning structure that can detect that bills are being exchanged for chips at the gaming table other than during card dealing, based on information obtained from the card distribution device or the dealer, and can recognize the total amount of genuine bills verified by a black light, and can recognize the total amount of chips even if some or all of a number of chips are hidden by the blind spot of the camera and can compare the total amount of bills placed on the gaming table by the player with the total amount of chips placed on the gaming table by the dealer and determine whether the two amounts match.
[0038] Furthermore, in the fraud detection system, the control device is an artificial intelligence-utilizing or deep learning structure that can comparatively calculate whether the amount of chips detected in the dealer's chip tray at the gaming table has increased or decreased in accordance with the payment amount of chips corresponding to the exchanged bills after the bills have been exchanged for chips and settlement.
[0039] Furthermore, in the fraud detection system, the control device is an artificial intelligence-utilizing or deep learning structure capable of calculating whether or not the amount of bills deposited by the dealer matches the total amount of bills based on the image analysis result by the image analysis device after the bills and chips are exchanged and settled.Furthermore, the control device is an artificial intelligence-utilizing or deep learning structure capable of calculating whether or not the total amount of bills deposited by the dealer at the gaming table in charge of the dealer matches the total amount of bills based on the image analysis result by the image analysis device.
[0040] According to the fraud detection system of this embodiment, even if a card is bent due to squeezing by a player, which is often done in games such as baccarat, the rank and suit of the card can be determined by image analysis, and the total amount of blind spots and overlapping chips can be grasped together with their positions.Fraud when exchanging bills and chips can also be detected.
[0041] The overall outline of the cheating detection system in a gaming parlor having a plurality of gaming tables according to the first embodiment of the present invention will be described in more detail below. FIG. 1 is a diagram showing the overall outline of the system, and the cheating detection system in a gaming parlor having a plurality of gaming tables 4 includes a game recording device 11 that records the progress of the game played at the gaming table 4 as an image via a plurality of cameras 2 including the player 6 and the dealer 5, an image analyzing device 12 that performs image analysis of the recorded image of the progress of the game, and a card distributing device 3 that judges and displays the winning or losing result of each game at the gaming table 4. The card distributing device 3 is a so-called electronic shoe that is already used by those skilled in the art, and is programmed with the rules of the game in advance, and is structured to be able to read the information of the cards C that are distributed and judge the winning or losing of the game. For example, in a baccarat game, the banker's win, the player's win, and a tie (draw) are basically determined by the ranks of two or three cards, and the judgment result (winning or losing result) is displayed by a result display lamp 13.
[0042] The cheating detection system further includes a control device 14 that compares the actual rank of the cards based on the image analysis result by the image analysis device 12 with the winning / losing result determined by the card distribution device 3 to detect cheating (such as a mismatch between the total rank of the cards distributed and the winning / losing result) performed at the game table 4. The card distribution device 3 is structured to be capable of reading the rank (A, 2-10, J, Q, K) and suit (heart, spade, etc.) of the card C manually distributed by the dealer 5, and the control device 14 is structured to be capable of collating the rank and suit information obtained by the image analysis device 12 (using artificial intelligence) from the image (taken using the camera 2) of each card distributed at the game table 4 with the card and suit information read by the card distribution device 3 to determine whether they match. The image analysis device 12 and the control device 14 in the cheating detection system are structured to be a composite of a computer, a program, and a memory, which may be one or more components.
[0043] The image analysis device 12 and the control device 14 have an artificial intelligence or deep learning structure that can obtain information on the rank of a card C even if the card C is dealt at the gaming table 4 and is bent or soiled by the player 6. As shown in FIG. 4, a soiled card C can cause a situation in which it is difficult to distinguish between a club and a spade. Even in such a case, the suit can be determined by analyzing and judging the image using an artificial intelligence computer or control system and deep learning (structure) technology. Even if the card is bent due to squeezing the card by the player, which is often performed in a baccarat game, the suit and rank of the card before deformation can be recognized by the artificial intelligence computer or control system and deep learning (structure) technology by utilizing self-learning of a large number of image deformations. Since the artificial intelligence computer or control system and deep learning (structure) technology are already known and available to those skilled in the art, detailed explanations will be omitted.
[0044] The control device 14, which has an artificial intelligence or deep learning structure, can grasp, via the camera 2 and the image analysis device 12, on which position (player, banker, or pair) each player 6 bets the chips 9 in the betting area 8, the type of chips 9 (each color of the chips 9 is assigned a different value) and the number of chips bet. The chips 9 are stacked in a shifted manner as shown in FIG. 2A, rather than being stacked in a vertically aligned manner. In this case, when the camera 2 is positioned in the direction of the arrow X shown in FIG. 2A (or when the direction of the chips 9 is relatively in a blind spot), it is assumed that the chips 9 are not visible (are in a blind spot) as shown in FIG. 2B. In the artificial intelligence-based computer or control system and deep learning (structure) technology, a self-learning function is used to recognize the hiding of the chips 9 due to a blind spot (when a part of a chip is hidden, or when the entire chip is hidden), and the number of chips is accurately grasped. In this way, it is possible to grasp which position in the betting area 8 the chips 9 have been bet on (player, banker, or pair), the type of chips 9 bet (each color of chips 9 is assigned a different value) and the number of chips 9 bet.Therefore, according to the outcome of each game determined by the card distribution device 3, the control device 14 determines whether the collection of losing chips bet by each player 6 (as shown by arrow L) and the payment of winning chips (9W) to the winning player 6W have been properly carried out according to the outcome of the game by analyzing the image of the game progress via the image analysis device 12.
[0045] The control device 14 can analyze and grasp the total amount of chips 9 in the chip tray 17 of the dealer 5 of the gaming table 4 using the image analysis device 12, and after the game is over and settled, can compare and calculate whether the total amount of chips 9 in the chip tray 17 has increased or decreased according to the result of the game, depending on the collection of the losing chips 9 bet by each player 6 and the amount of the payment 9W for the winning chips to the winning player 6W. Even if the total amount of chips 9 in the chip tray 17 is always grasped by means of RFID or the like, the control device 14 determines whether the increase or decrease is correct by analyzing the image of the game progress state via the image analysis device 12. These also utilize artificial intelligence or deep learning structures.
[0046] In this example, fraud or errors are detected based on the outcome of the game, information on how many of what type of chips 9 were bet and on which position in the betting area 8 (player, banker, or pair), and the increase or decrease in the amount of chips 9 in the chip tray 17 after the losing chips have been collected and the winning chips 9 have been redeemed. Therefore, fraud or errors can be detected without knowing the movement of the chips 9 after the game ends, i.e., whether the bet chips 9 have moved to the player's side or the dealer's side.
[0047] Here, in the case of baccarat, for example, the outcome of the game can be determined in accordance with the rules of baccarat by reading the rank of the card C played in the game in the card dealing device 3. The outcome of the game can also be determined by photographing the game table 4 with the camera 2, analyzing the image with the image analyzing device 12, and comparing the analysis result with the game rules in the control device 14. In this case, the camera 2, the image analyzing device 12, and the control device 14 constitute a win / loss result determination device. Information on the player at each playing position 7, what type of chips 9, and how many chips have been bet on which position (player, banker, or pair) in the betting area 8 is obtained by photographing the chips 9 placed in the betting area 8 with the camera 2 and analyzing the image for each playing position 7 with the image analyzing device 12.
[0048] The increase or decrease in the amount of chips 9 in the chip tray 17 before and after the collection of the losing chips 9 and the redemption of the winning chips 9 can be calculated by comparing the total amount of chips 9 in the chip tray 17 before the collection of the losing chips 9 and the redemption of the winning chips 9 with the total amount of chips 9 in the chip tray 17 after the collection of the losing chips 9 and the redemption of the winning chips 9. The total amount of chips 9 in the chip tray 17 before the collection of the losing chips 9 and the redemption of the winning chips 9 and the total amount of chips 9 in the chip tray 17 after the collection of the losing chips 9 and the redemption of the winning chips 9 can be detected by photographing the chip tray 17 containing the chips 9 with the camera 2 and analyzing the image with the image analyzer 12. Also, the total amount of chips 9 contained in the chip tray 17 may be detected by embedding an RFID indicating the amount in the chips 9 and providing an RFID reader in the chip tray 17.
[0049] For example, assume that the total amount of chips 9 in the chip tray 17 before the start of the game is Bb, and the total amount of chips 9 in the chip tray 17 after the game is over and the collection of lost chips and the redemption of winning chips is Ba. Also assume that the total amount of chips 9 bet on the player area at all play positions 7 in this game is bp, the total amount of chips 9 bet on the banker area at all play positions 7 is bb, and the total amount of chips 9 bet on the tie area at all play positions 7 is bt. For example, if the outcome of this game is a win for the banker, Ba-Bb=bp-bb+bt should be established. Alternatively, the total amount of chips 9 in the chip tray 17 after the game is over should be (Bb+bp-bb+bt). If this is not the case, it can be determined that there has been fraud or a mistake in the collection or redemption of the chips.
[0050] FIG. 3A is a diagram showing details of the chip tray of this embodiment, and FIG. 3B is a diagram showing another example of the chip tray. The chip tray 17 is provided with a collection chip tray 171 for collecting and temporarily storing the chips 9L bet by the losing player 6L, and a redemption chip tray 172 for storing the chips 9W to be redeemed. The image analysis device 12 and the control device 14 grasp the position, type, and number of the chips 9L bet by the losing player 6L, and calculate the increase in the chip 0L in the game (the amount of chips 9 that should be in the collection chip tray 171). Furthermore, the image analysis device 12 and the control device 14 grasp the actual total amount of the chips 9 in the chip tray 171 after collection, and compare the actual total amount with the actual total amount to determine whether there is a difference.
[0051] In addition, by using the chips 9 in the redemption chip tray 172 to redeem the chips 9W to the winning player 6W, sufficient time can be ensured for the image analysis device 12 and the control device 14 to determine the actual total value of the chips 9 in the collection chip tray 171 after they have been collected.
[0052] The gaming table 4 is provided with a discard area 41 and / or a discard slot 42 for discarding the cards C used in the game. Every time a game ends, the cards C used in the game are collected and placed in the discard area 41 or the discard slot 42 on the gaming table 4 to be discarded.
[0053] The gaming table 4 further includes a marker 43 that indicates the outcome of the game. FIG. 5A is a plan view showing the front side of the marker, and FIG. 5B is a plan view showing the back side of the marker. In a baccarat game, two types of markers are used: a marker 43a that indicates a player's win and a marker 43b that indicates a banker's win. When the result of the game is announced, the dealer 5 flips over the marker of either the player or the banker, whichever has won. This makes it easy to see whether the game has been won or not on the table. The dealer 5 returns the flipped marker to its original position after the chips 9 have been collected and redeemed. Returning the marker to its original position also means that the next game can be started.
[0054] As described above, in this embodiment, the control device 14 calculates the chip balance for each game from the amount of chips bet on the gaming table 4 and the winning or losing result of the game, and verifies the increase in the chip balance in the chip tray 17 after the game. If the control device 14 detects a discrepancy in this verification, it issues an alarm or adds a record to that effect to the video recorded by the camera 2. The casino operator can investigate the cause of the discrepancy by checking the video.
[0055] The fraud detection system of this embodiment adds or subtracts the increase or decrease in the amount of chips in a game, which is calculated from the position, type and number of chips 9 bet by all players 6 in that game and the outcome of the game obtained by the outcome determination device, from the total amount of chips 9 in the chip tray 17 before the settlement of each game, and compares the total amount of chips 9 that should be in the chip tray 17 after settlement at the end of the game with the actual total amount of chips 9 in the chip tray 17 at the end of the game obtained via the image analysis device 12, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0056] The control device 14 grasps the position, type and number of chips bet by each player via the image analysis device 12, and when all of the losing chips bet by each player have been collected, grasps the actual total amount of chips in the chip tray, and compares the total amount of chips 9 in the chip tray 17 that should be, calculated by adding the increase in the chip tray 17 for that game based on the position, type and number of chips bet by the losing player from the total amount of chips in the chip tray before the settlement of each game, with the actual total amount of chips 9 in the chip tray 17, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0057] The control device 14 compares the total amount of chips 9 that should be in the chip tray 17, which is calculated by adding the increase in the chip tray 17 for that game based on the position, type and number of chips 9 bet by the losing player to the total amount of chips 9 in the chip tray 17 before the settlement of each game, with the actual total amount of chips 9 in the chip tray 17, and determines that there is no difference between the total amount that should be and the actual total amount, and compares the total amount that should be in the chip tray 17 after settlement at the end of the game with the actual total amount of chips 9 in the chip tray 17 at the end of the game obtained via the image analysis device 12, and if it determines that there is a difference between the total amount that should be and the actual total amount, it determines that there has been an error in the payment and generates a payment error signal to notify of the payment error.
[0058] The chip tray 17 is provided with a collection chip tray 171 for collecting and temporarily storing the chips 9 bet by the losing player, and the image analysis device 12 compares the total amount of chips 9 that should be in the collection chip tray 171, which is calculated by adding the increase in the amount of chips 9 in the game calculated from the position, type and number of chips 9L bet by the losing player, with the actual total amount of chips 9 in the collection chip tray 171, and determines whether there is a difference between the total amount that should be and the actual total amount.
[0059] When the control device 14 determines that the actual total amount of chips 9 grasped in the chip tray 17 of the dealer 5 at the gaming table 4 does not correspond to the increase or decrease in the amount of chips calculated from the chip amounts bet by all the players and the outcome of the game, the game recording device 11 can add an index or time to the captured video, or identify and play back the scene of collecting or paying out the chips 9, so that the game recording device 11 can analyze the record of the game in which the above-mentioned difference occurred.
[0060] In this way, the control device 14 obtains the total amount of chips in the chip tray 17 after settlement at the end of the game via the image analysis device 12. In this case, the determination after settlement is made when any of the following 1) to 4) occurs. 1) When redemption for the winning chip 9 is completed, 2) When the card C used in the game is collected and discarded in the discard area 41 or the discard slot 42 of the table, 3) When a predetermined button associated with the winning / losing result determination device is pressed, 4) When marker 43, indicating victory or defeat, is returned to its original position.
[0061] The control device 14 is an artificial intelligence-based or deep learning-based control device that can grasp the position (position bet on player, banker, or pair) and amount (type and number) of chips bet at each play position 7 of the gaming table 4, and can extract the win / loss history of each player 6 and the amount of chips (winning amount) obtained by the winning / losing result of each game as a unique situation (set by the casino) by comparing it with statistical data of many past games (big data). Typically, the control device 14 is equipped with an artificial intelligence-based or deep learning-based control device that can extract the occurrence of a winning amount of more than a certain amount (1 million dollars) or a situation in which the amount of bet chips when losing is small and the amount of bet chips when winning is large for several games in a row at a play position 7 of a certain gaming table 4 as a unique situation by comparing it with statistical data of past games (big data, etc.).
[0062] Furthermore, the control device 14 of this fraud detection system (integrated with the image analysis device 12) is configured to be able to identify individual players 6 at playing positions 7 who have been extracted as peculiar situations or have won a predetermined amount or more. To identify such players 6, the image analysis device 12 obtains an image of the face by extracting feature points or the like, and identifies the players by assigning them an identity number (ID, etc.). When the identified player 6 leaves his / her seat and sits at another gaming table, the control device 14 has a warning function that notifies the other gaming table of the presence of the specific player. Specifically, the control device 14 notifies the pit manager who manages each gaming table 4 or the person in charge of each table (which may be a dealer) to prevent further peculiar phenomena.
[0063] The control device 14 further includes a database that records the history of the exchange of banknotes K and chips 9, and refers to the database at regular intervals or daily intervals to compare and determine whether the amount of chips 9 recorded in the chip tray 17 of the dealer 5 at the gaming table 4 has increased or decreased in accordance with the payment amount of chips 9 corresponding to the exchanged banknotes K, or the total amount of payment of banknotes K corresponding to the exchanged chips 9.
[0064] In the above example, the winning / losing history and the amount of chips (winning amount) for each playing position 7 may be monitored without identifying each individual player 6. In this case, if a player 6 leaves his / her seat, the player 6 cannot be tracked, but it is possible to detect a peculiar situation, such as a situation in which the amount of bet chips when losing at a specific playing position 7 of one gaming table 4 is small and the amount of bet chips when winning is large for several consecutive games. If such a playing position 7 is detected, there is a suspicion of fraud or a mistake at that playing position 7. Then, by verifying a video taken at that playing position 7, the fraud or mistake can be discovered.
[0065] Specifically, the camera 2 is installed so as to capture at least the chips 9 placed in the betting area 8 of the gaming table 4. The image analysis device 12 analyzes the image captured by the camera 2 to detect whether the chips are placed at the player, banker, or tie position in the betting area 8 for each player position 7, and the amount of the placed chips. The card distribution device 3 also functions as a win / loss result determination device and determines the win / loss result of the game. The control device 14 records (monitors) the win / loss history and the amount of chips obtained (amount of chips acquired) for each playing position 7 based on the position (player, banker, or tie) in the betting area 8 where the chips 9 are placed and the win / loss result of the game. Note that only one of the win / loss history and the amount of chips acquired may be recorded. When the win / loss history and / or the history of the amount of chips acquired are in a unique situation (set by the casino) compared with the statistical data of many past games (big data), the control device 14 identifies the player position 7 as a playing position suspected of fraudulent activity.
[0066] If cheating is suspected at a certain player position 7, the cheating detection system may generate an alarm (light, sound, or vibration) that is perceptible at least to the dealer at that time. This makes it possible to at least halt the game thereafter and prevent the cheating from continuing. Also, information indicating that cheating is suspected may be added to the video captured and recorded by the camera 2. This allows the cause of the suspected cheating to be identified by checking the video.
[0067] The fraud detection system in the gaming facility having the gaming table in this embodiment further includes a function of inspecting when bills and chips are exchanged at the gaming table 4, which is often performed. In a gaming facility such as a casino, before a game, the player 6 exchanges bills (cash, etc.) for gaming chips at a predetermined chip exchange. However, when the player 6 runs out of chips, the player 6 can continue the game by exchanging the cash (bills) for chips 9 at the gaming table (baccarat table, etc.) without leaving the gaming table 4. However, this creates an opportunity for fraud between the dealer 5 and the player. The exchange of cash (bills) for chips 9 at the gaming table (baccarat table, etc.) needs to be performed when the game is not in progress. The card distribution device 3 is capable of detecting the start of card dealing and the end of dealing (the time when the winning or losing is determined) in order to determine the winning or losing of the game. For this reason, the card dealing device 3 detects situations other than card dealing (dealing), and the control device 14 detects that bills and chips 9 are being exchanged at the gaming table 4 when cards are not being dealt (as shown in FIG. 6). When cards are being dealt (or other situations), they can be detected based on information obtained from the operation of the card dealing device 3 or the dealer 5.
[0068] The control device 14 can recognize the number and amount of bills by performing image analysis of the surface of the bills K. Furthermore, at the gaming table 4, whether or not the bills K to be exchanged for the chips 9 are genuine is detected by irradiating a black light to detect the genuine mark G of the bill. As shown in FIG. 6, the control device 14 also performs image analysis to verify the genuine mark G, recognizes the total amount of genuine bills, and can recognize the total amount of chips even if multiple chips placed on the gaming table as exchange objects are hidden by the blind spot of the camera 2. It is an artificial intelligence-utilizing or deep learning structure that can compare the total amount of the bills K placed on the gaming table 4 by the player with the total amount of the chips 9 placed on the gaming table 4 by the dealer 5, and determine whether the amounts of the two are the same.
[0069] The control device 14 is an artificial intelligence-utilizing or deep learning structure capable of performing a comparative calculation as to whether the total amount of chips 9 in the chip tray 17 of the dealer 5 of the gaming table 4 has increased or decreased according to the payment amount of chips corresponding to the exchanged bills after the bills have been exchanged for chips and settlement. The total amount of chips 9 in the chip tray 17 of the dealer 5 may be always known in advance by the RFID of the chips 9 or the like. The total amount of chips 9 stored in the chip tray 17 can also be detected by photographing the chip tray 17 containing the chips 9 with the camera 2 and analyzing the image with the image analyzer 12.
[0070] Furthermore, the control device 14 verifies whether the increase or decrease in the value of the chips 9 in the chip tray 17 before and after the exchange of the bills for the chips matches the exchanged amount of the chips as a result of image analysis on the gaming table 4. The amount of the paid bills may be input to the control device 14 by the dealer 5 using a keyboard or the like, or may be identified by photographing the gaming table 4 where the bills are paid using the camera 2 and analyzing the image using the image analyzer 12.
[0071] As described above, the control device 14 judges whether the amount of chips 9 deducted from the chip tray 17 due to the exchange of banknotes and chips matches the amount of banknotes paid by the player 6 to the dealer 5. Furthermore, the control device 14 is an intelligent control device that can compare and calculate whether the amount of banknotes deposited by the dealer 5 (usually by key input, etc.) matches the calculated amount of banknotes as a result of image analysis by the image analyzer 12 after the exchange of banknotes and chips has been made and the settlement is made, and may further be an artificial intelligence-utilizing or deep learning structure.
[0072] Furthermore, the control device 14 is an artificial intelligence-utilizing or deep learning structure capable of calculating and comparing whether or not the total amount of banknotes deposited at the gaming table 4 in charge of the dealer corresponds to the total amount of banknotes entered by the dealer and the total amount of banknotes as a result of image analysis by the image analysis device 12.
[0073] The control device 14 compares and determines whether the amount of chips 9 held in the chip tray 17 of the dealer 5 at the gaming table 4 has increased or decreased in accordance with the payment amount of the chips 9 corresponding to the exchanged banknotes, or the payment amount of the banknotes corresponding to the exchanged chips 9, after the banknotes and the chips 9 have been exchanged.
[0074] (Second embodiment) Among the many table games played in casinos and other gaming establishments are baccarat and blackjack. These games use a standard deck of 52 playing cards, which are dealt onto the gaming table from a card dealing machine equipped with multiple pre-shuffled decks (6 to 9 or 10 decks), and winning or losing is determined based on the number (rank) of cards dealt and the game rules.
[0075] The dealer in charge of the gaming table handles the distribution of cards from the card distribution device and the settlement of bets made to customers (game players). In gaming establishments such as casinos, attempts are being made to prevent mistakes and fraudulent acts in the settlement of bets made to customers (game players).
[0076] The card game monitoring system described in International Publication WO2015 / 107902 uses surveillance cameras to read the movement of chips and check whether bets have been paid to winners.
[0077] In baccarat and blackjack, there is a problem in that it is not possible to detect the timing of bets by customers and the settlement of bets by the dealer to customers (game participants), or who placed or took chips, and therefore it is not possible to know whether these are correct.
[0078] In order to solve the above-mentioned various problems, the fraud detection system of the second embodiment is a fraud detection system for an amusement arcade having a gaming table, a game monitoring device that uses a camera to monitor the progress of a game played on a gaming table; an image analyzer for analyzing the image obtained by the camera; a card distribution device that determines and displays the results of each game at the gaming table; a control device for identifying positions of chips placed on the gaming table by game participants using the analysis results of the image analysis device in each game, and for determining winners and losers among the participants of each game using the winning / losing results; The control device further comprises: 1) In each game, whether there is any movement of chips between the start of card withdrawal or the start of the game by the dealer and the display of the game result by the card distribution device; 2) After the end of each game, while the dealer is collecting the chips bet by the losing players, whether or not anyone other than the dealer has made any chip movements. 3) After the end of each game, whether chips were added while the dealer was collecting the chips bet by the losing players, 4) After the end of each game, whether the dealer has paid out the winning chips of the players; 5) After the end of each game, whether the winner among the players has taken the chips that they had bet and the chips that they had paid; and a function of determining at least one of the above.
[0079] Furthermore, the control device may be configured to determine at least one of 1) to 5) by detecting the hand movements, chip movements, or the hand movements and chip movements of the dealer and game players using the analysis results of the image analysis device.
[0080] Furthermore, the control device may be configured to determine whether the amount of chips paid by the dealer to the winner is correct based on the amount bet by the winner among the players.
[0081] Furthermore, the game cheating detection system may further include a monitor or lamp that receives the judgment result and issues a warning or display.
[0082] According to the fraud detection system of this embodiment, it is possible to detect the timing of bets made by customers and the settlement of bets made by the dealer to customers (game participants) in baccarat and blackjack, as well as who placed or took chips, and to detect such mistakes and fraudulent behavior and issue a warning or display it, leading to prevention of recurrence.
[0083] Before going into a detailed description of the present embodiment, the flow of a baccarat game played in an amusement facility such as a casino will be described. In the second embodiment, the same components as those in the first embodiment will be described with the same numbers.
[0084] As shown in FIG. 7, at a gaming table 4, a customer (game participant / player) 6 sits in a playing position (chair) 7 facing a dealer 5. The customer (game participant) 6 then bets on whether the outcome of the baccarat game will be whether the player or the banker will win, or whether the game will end in a tie, by placing chips 9 in a betting area 8 in front of him (hereinafter, this will be referred to as a "bet"). The dealer 5 then waits for the right timing to end the customer (game participant) 6's bet, and says "No." In a baccarat game, after "No More Bet" is called and card withdrawal begins or after the dealer 5 operates to start the game, and before the outcome of the game is displayed by the card distribution device 3, the customer (game participant) 6 cannot move chips, bet additional chips, or take back chips that have already been bet.
[0085] After that, the playing cards 1 are drawn from the card distribution device 3 one by one with their backs facing up onto the game table 4. First, four cards are drawn, and as shown in the circled areas 1 to 4 in FIG. 8, the first card is the player's hand, the second card is the banker's hand, the third card is the player's hand, and the fourth card is the banker's hand, and they are distributed and placed in the area 10 (player area 10P and banker area 10B) in front of the dealer 5 on the game table 4. Then, based on the ranks (numbers) of the first to fourth cards 1 and the conditions in the detailed rules of the baccarat game, the dealer 5 draws the fifth card 1 and then the sixth card 1, which become the player's hand or the banker's hand. Then, based on the ranks (numbers) of the first to fourth cards 1 (including the fifth and sixth cards in some cases) and the detailed rules of the baccarat game, the winner of the game is determined. Here, the card dealing device 3 is programmed with the rules of the game in advance, and is structured to be able to read the information (rank (number) and suit) of the cards 1 to be dealt and determine the outcome of the game. It is determined whether the outcome judgment result (the outcome of the game) judged by the card dealing device 3 matches the outcome judged by the dealer or the like as described above.
[0086] The following is an overview of the cheating detection system for games at game parlors according to an embodiment of the present invention. FIG. 7 is a diagram showing the overview of the system. The cheating detection system for games at game parlors includes a game recording device 11 that records the progress of a game played at a game table 4 as an image via a camera 2, including customers (game participants) 6 and a dealer 5, an image analyzing device 12 that performs image analysis of the recorded image of the progress of the game, and a card distributing device 3 that has a function of judging and displaying the winning or losing result of each game at the game table 4. The card distributing device 3 is a so-called electronic shoe that is already used by those skilled in the art, and is programmed with the rules of the game in advance. It is structured to detect the timing when the cards 1 are dealt by the dealer 5 at the beginning of each game, and to read the information (rank (number) and suit) of each dealt card 1 to judge the winning or losing of the game. For example, in a baccarat game, the banker's win, the player's win, and a tie (draw) are basically determined by the ranks of 2-3 cards, and the judgment result (winning or losing result) is displayed by an indicator lamp 13.
[0087] The control device 14 of the fraud detection system has a chip detection function that uses the analysis results of the image analysis device 12 in each game to identify whether the customer 6 (game participant) bets the chips 9 on the betting area 8 on the player's side or the banker's side on the gaming table 4. It is assumed that the position and total amount of the chips 9 (whether the chips 9 are bet on the betting area 8 on the player's side or the banker's side) cannot be read normally, for example, when the chips 9 are shifted and overlap, or when they are in a blind spot from the position of the camera 2. The control device 14 is configured to recognize the hiding of the chips 9 due to a blind spot (when a part of a chip is hidden, or when the entire chip is hidden) by using a self-learning function based on an existing artificial intelligence-based computer or control system, deep learning (structure) technology, etc., and to accurately grasp the position, number, etc. Furthermore, the structure for detecting the position and type of the chips 9 in the betting area 8 is not limited to this, and may be configured to detect by reading, for example, an ID embedded in the chip.
[0088] As described above, the control device 14 can grasp the position (position where bets were made on player, banker, or pair) and type (different values are assigned to each color of chips 9) of chips bet by each player 6 through the camera 2 and the image analysis device 12, and can detect which customer 6 bet on the player (if there are multiple customers 6 who bet on the player, which customer 6 bet the most) and which customer 6 bet on the banker (if there are multiple customers 6 who bet on the banker, which customer 6 bet the most). The image analysis device 12 and the control device 14 in this fraud detection system are structured as a composite of a computer, program, and memory, which may be one or more components.
[0089] The control device 14 is structured to be able to compare the rank and suit information obtained by the image analysis device 12 from the image (using the camera 2) of each card 1 dealt at the gaming table 4 with the rank and suit information read by the card distribution device 3 to determine whether they match. According to the outcome of each game determined by the card distribution device 3, the control device 14 determines whether the collection of losing chips 9 bet by customers (game participants) 6 and the payment of winning chips to winning customers (game participants) 6 were properly carried out according to the outcome of the game by analyzing the image of the game progress via the image analysis device 12.
[0090] The control device 14 has the following functions 1) to 5) as characteristic functions of the present invention, and judges whether or not any cheating that violates the rules is taking place according to the rules of the baccarat game. That is, 1) In each game, from the signal from the card dealing device 3 to start drawing out cards, or from the game start operation by the dealer 5 pressing the start button 4s, until the result of the game is displayed by the card dealing device 3, the image analysis device 12 uses the camera 2 to monitor for any movement of the chips 9 (as shown in Figure 8). 2) After each game ends, while the dealer 5 is collecting the chips 9 bet by the losers among the game participants 6 (as shown in FIG. 9), the image analyzer 12 monitors using the camera 2 to see if the losers 6 are taking the chips 9 in an illegal manner. 3) After each game ends, while the dealer 5 is collecting the chips 9 bet by the losers among the game participants, the image analyzer 12 monitors, using information obtained by the camera 2, whether anyone other than the dealer 5 (winner or loser) adds winning chips 9W or places new chips 9 on the winning side on which no chips have been bet. 4) After each game is over, the image analyzer 12 monitors whether the dealer 5 has correctly placed the payment chip 9W in the position of the chip 9 bet by the winning game players 6 (as shown in FIG. 10) by using the information obtained by the camera 2. 5) After each game is over (the dealer 5 operates the card distribution device 3 to display the winning or losing result on the display lamp 13), the image analysis device 12 monitors whether the winner 6W among the game participants 6 has taken the bet chips 9 and the paid chips 9W (as shown in Figure 11) based on information obtained by the camera 2.
[0091] The control device 14 analyzes the information obtained by the image analysis device 12 using the camera 2 as follows. That is, by using the analysis results of the image analysis device 12 to detect the hand movements, chip movements, or the hand movements and chip movements of the dealer 5 and the game participants 6, the control device 14 monitors 1) to 5) above, but the basic analysis requires at least knowing who has taken the chips 9. The analysis method will be explained below with reference to Figures 12 to 14.
[0092] Analysis of Dealer 5 taking chip 9 bet by game participant 6L (Figure 12). The dealer 5 collects the chips 9 bet by the game participant 6L who lost the game. Whether or not the chips 9 have been collected without fail is monitored by analyzing information obtained by the image analyzer 12 using the camera 2. First, a change from a state in which the bet chips 9 are present (FIG. 12A) to a state in which they are not present (FIG. 12C) is detected by image analysis. Then, an image (FIG. 12B) between a state in which the chips 9 are present and a state in which they are not present is analyzed. In the image (FIG. 12B) between a state in which the chips 9 are present and a state in which they are not present is analyzed from which direction the hand 5h is extending (from above in FIG. 12 or elsewhere), and if the hand is extending from above (or the hand movement in which the hand appears from above and then recedes above), the hand 5h is judged to be that of the dealer 5, and if the hand is extending from any other direction, it is judged to be cheating. Based on this rule, cheating is detected.
[0093] While the dealer 5 is collecting the chips 9 bet by the game participant 6L who lost the game, the system monitors whether other players take the lost chips 9 in an illegal way (Figs. 12 and 11). In an image between a state where the chips 9 are present and a state where they are not, as shown in Fig. 13, the analysis of the take-up by the loser 6L among the game participants 6 detects by image analysis that a hand 6h extends or moves from the bottom of Fig. 13 (originally from the top), and it is determined that this means that a hand 6h other than the dealer 5 takes the chips 9, and this is determined to be cheating.
[0094] Analysis of the fact that the dealer 5 correctly paid (placed) chip 9W for the winning chip 9, and that the winner 6W among the game participants 6 took it. First, the winning chip shown in FIG. 14A is redeemed for the chip 9W according to the rules of the game, as shown in FIG. 14B. A change in the state shown in FIG. 14A to the state shown in FIG. 14B is detected, and at the same time, image analysis is used to detect whether the hand is the dealer 5's hand 5h. After this, as shown in FIG. 14C, the hand 6h of the winner 6W among the game participants 6 extends (moves) to the same betting area, and then the control device 14 checks whether all the chips 9 are gone (as shown in FIG. 14D) from the image analysis results according to the rules of the game to determine whether there was any cheating.
[0095] Furthermore, the control device 14 is configured to determine whether the amount of chips paid by the dealer 5 to the winner is correct based on the amount bet by the winner 6W among the game participants 6. A specific example is shown below. It is assumed that the position and total amount of the chips 9 (whether the chips 9 were bet on the betting area 8 on the player's side or the banker's side) cannot be read normally, for example, when the chips 9 are shifted and overlapped, or when they are in a blind spot from the position of the camera 2. The control device 14 is configured to recognize the hiding of the chips 9 due to a blind spot (when a part of a chip is hidden, or when the entire chip is hidden) by using a self-learning function based on an existing artificial intelligence-based computer or control system, deep learning (structure) technology, etc., and to accurately grasp the position, number, etc. Furthermore, the structure for detecting the position 8 and type of the chips 9 in the betting area 8 is not limited to this, and may be configured to detect by reading, for example, an ID embedded in the chip.
[0096] As described above, the control device 14 is able to grasp, via the camera 2 and image analysis device 12, the position 8 of the chips 9 bet by each player 6 (the position where the player, banker, or pair bet was made), the type (each color of chip 9 is assigned a different value) and the number of chips, and can detect which customer 6 placed a bet on the player (if there are multiple customers 6 who bet on the player, which customer 6 bet the most) and which customer 6 placed a bet on the banker (if there are multiple customers 6 who bet on the banker, which customer 6 bet the most).
[0097] Furthermore, the control device 14 of the cheating detection system of this game analyzes and monitors the information obtained by the image analysis device 12 using the camera 2 in the above manner, following the rules of the baccarat game. It performs the monitoring shown in 1) to 5) above and judges whether or not cheating that violates the rules is being performed. When cheating is detected, the card dealing detection device 14C turns on the abnormality display lamps 16 provided on both the card dealing device 3 and the gaming table 4, and outputs 15 the detection of cheating to the casino management department or the like by wireless or wired communication. A monitor or lamp that issues a warning or display in response to the judgment result may also be provided in another location.
[0098] As described above, any fraudulent activity is detected by the control device 14, and an indication signal is sent to the indicator lamp 13 or abnormality indicator lamp 16 of the card distributing device 3 at the time of detection or at an appropriate time. In addition to issuing a warning, the card distributing device 3 may also activate a function for preventing the distribution of cards after the fraud or error is detected, thereby preventing the distribution of cards 1.
[0099] An embodiment of the card dealing device 3 used in the table game system of the present invention will be described below with reference to Figures 15 to 19. The card dealing device 3 includes a card storage section 102 that stores a plurality of shuffled playing cards 1s, a card guide section 105 that guides the shuffled playing cards 1 when the shuffled playing cards 1 are manually drawn one by one from the card storage section 102 toward the game table 4 by a dealer 5 or the like, an opening section 106 for removing the cards 1 guided by the card guide section 105, a card detection section (card detection sensors 22 and 23) that detects that the shuffled playing cards 1 have been drawn when the shuffled playing cards 1 are drawn, and a card reading section 10 that reads information indicating at least the number (rank) of the shuffled playing cards 1. 8, a control unit 109 that determines the outcome of a card game based on the number (rank) of shuffled playing cards 1 read in sequence by a card reading unit 108, a result display lamp 13 that displays the outcome of the card game determined by the control unit 109, a distribution limiting device 30 that is provided in the opening 106 and limits the entry and exit of cards 1 from the card storage unit 102, and a management control unit 114 that has the same function as the control unit 14. These are integrated together, and when the control unit 14 detects a dealer's mistake or fraudulent behavior in the game, it has the function of preventing further cards from being drawn from the card distribution device 3 after the detection point or at a specified timing.
[0100] Next, the distribution limiting device 30 that limits the insertion and removal of the card 1 from the card storage unit 102 will be described with reference to Figures 17 and 18. The distribution limiting device 30 is provided in a card guide 107 of a card guide unit 105 that guides the cards 1, which are taken out one by one from a front opening 106 of the card storage unit 102, onto the gaming table 4. The distribution limiting device 30 has a structure in which a locking member 34 presses the card 1 when the card 1 passes through a slot 33 between the card guide unit 105 and a guide cover of the card guide 107, thereby preventing the card 1 from entering or leaving the slot 33. The locking member 34 moves as indicated by an arrow m by a driving unit 35 such as an electromagnetic solenoid or a piezoelectric element so as to be capable of taking two states: a position where the card 1 is pressed (a limiting position) and a passable position where the card 1 can pass. The driving unit 35 is controlled by a control unit 109 that is directly or indirectly connected to the control device 14 by wire or wirelessly, and moves the locking member 34 to two states: a position for pressing the card 1, and a passable position for allowing the card 1 to pass. The rules of the baccarat game are preprogrammed and stored in the control unit 109.
[0101] Next, a modified example of the distribution restriction device 30 will be described with reference to Fig. 18B. The distribution restriction device 40 in the modified example has a structure in which, when the card 1 passes through the slot 33 between the card guide section 105 and the card guide 107 (guide cover), the locking member 36 protrudes into the slot 33 to prevent the movement of the card 1. The locking member 36 is moved by a driving section 37 such as an electromagnetic solenoid or a piezoelectric element as indicated by an arrow m so as to take two states: a position where the movement of the card 1 is prevented (a limiting position) and a passable position where the card 1 can pass. The driving section 37 is controlled by a control section 109 connected to the control device 14, and moves the locking member 36 to two states: a position where the movement of the card 1 is prevented and a passable position where the card 1 can pass.
[0102] Next, the details of the code reading unit 108 that reads the code 52 representing the number (number, rank) of the card 1 from the card 1 when the card 1 is manually drawn out from the card storage unit 102 will be described. FIG. 17 is a plan view of the main part of the card distribution device 3. In the figure, the code reading unit 108 is provided in a card guide unit 105 that guides the cards 1, which are manually drawn out one by one from the front opening 106 of the card storage unit 102, onto the game table 4. The card guide unit 105 has an inclined surface, and card guides 107 that also serve as sensor covers are attached to the edges on both sides. In addition, each of the two card guides 107 is detachable by screws or the like (not shown). When the card guide 107 is removed, the sensor group 115 of the code reading unit 108 is exposed. The sensor group 115 is made up of four sensors, two ultraviolet ray reaction sensors (UV sensors) 20 and 21, and object detection sensors 22 and 23.
[0103] The object detection sensors 22 and 23 are optical fiber type sensors that detect the presence or absence of the card 1 and can detect the movement of the card 1. The object detection sensor 22 is located on the upstream side of the card guide unit 105 along the flow direction of the card 1, and the other object detection sensor 23 is located on the downstream side. As shown in the figure, the object detection sensors 22 and 23 are provided on the upstream side and downstream side of the UV sensors 20 and 21. The UV sensors 20 and 21 are equipped with an LED (ultraviolet LED) that emits ultraviolet light and a detector. The mark M of the code 52 is printed on the card 1 with ultraviolet luminous ink that changes color when exposed to ultraviolet light, and ultraviolet light (black light) is irradiated onto the card 1, and the reflected light of the mark M of the code 52 of the card 1 is detected by the detector. The UV sensors 20 and 21 are connected to the code reading unit 108 and the control unit 109 via cables. In the code reading unit 108, the combination of the marks M is determined from the output signals of the detectors of the UV sensors 20 and 21, and the number (rank) corresponding to each code 52 is determined.
[0104] In the code reading unit 108, the start and end of reading by the UV sensors 20 and 21 are controlled by the control unit 109 based on the detection signals of the object detection sensors 22 and 23. The control unit 109 also determines whether the card 1 has passed through the card guide unit 105 normally based on the detection signals of the object detection sensors 22 and 23. As shown in FIG. 19, rectangular marks M representing the rank (number) and suit (heart, spade, etc.) of the card are arranged in two columns and four rows on the edge of the card 1. When the UV sensors 20 and 21 detect the marks M, they output an ON signal. The code reading unit 108 determines the relative relationship between the two signals input from the two UV sensors 20 and 21. As a result, the code reading unit 108 identifies the code based on the relative difference between the two marks M detected by the two UV sensors 20 and 21, and identifies the number (rank) and type (suit) of the corresponding card 1.
[0105] The relationship between the code 52 and the output of the ON signal of the two UV sensors 20, 21 is shown in FIG. 19. Based on the result of comparing the relative changes in the output of the ON signal of the UV sensors 20, 21, a predetermined combination of the marks M can be specified. As a result, if four combinations of the marks M are printed in two rows, one above the other, and four rows are printed, 256 codes can be configured by the fourth power of four. Each of the 52 types of playing cards is assigned to one of the 256 codes, which are stored in a memory or program as a comparison table, and the code reading unit 108 specifies each code 52, thereby specifying the number (rank) and type (suit) of the card 1 from a predetermined comparison table (not shown). In addition, the 256 codes can be stored in a comparison table in a free combination corresponding to the 52 types of cards, so that the combinations can be made complex, and the combinations of the 256 codes and the 52 types of cards can be changed depending on the time and place. The codes are printed with paint that becomes visible when exposed to ultraviolet light, and are preferably printed in a position that does not overlap with the type notation of the cards or the index 103.
[0106] In the above embodiment, the image analysis device 12 and the control device 14 are devices that utilize artificial intelligence or have a deep learning structure. Specifically, the image analysis device 12 and the control device 14 may use a scale-invariant feature transform (SIFT) algorithm, a convolutional neural network (CNN), deep learning, machine learning, or the like to perform image analysis and the above various controls. These technologies are technologies that recognize objects contained in a captured image by performing image recognition, and in particular, in recent years, objects have been recognized with high accuracy using deep learning technology in which neural networks are multi-layered. This deep learning technology generally recognizes objects with high accuracy by stacking layers over multiple stages in an intermediate layer between the input layer and output layer of a neural network. In this deep learning technology, in particular, a convolutional neural network has attracted attention because it has higher performance than conventional methods of recognizing objects based on image features.
[0107] In a convolutional neural network, labeled target images are trained and the main objects contained in the target images are recognized. If there are multiple main objects in the training image, they are designated by rectangular regions, and the image corresponding to the designated region is labeled for training. Furthermore, the convolutional neural network can determine the main object in the image and the position of the object.
[0108] To further explain the convolutional neural network, the target recognition process extracts candidate regions based on local features by performing edge extraction processing on the recognition target image, inputs the candidate regions into the convolutional neural network to extract feature vectors, and classifies them, obtaining the most certain classified candidate region as the recognition result. The certainty is an amount that indicates how high the similarity of the subject of an image learned together with a certain image region and label is relative to the similarity of other classes.
[0109] In addition, devices utilizing artificial intelligence or having a deep learning structure are described in U.S. Patent No. 9,361,577, U.S. Patent Publication No. 2016-171336, U.S. Patent Publication No. 2015-036920, Japanese Patent Publication No. 2016-110232, etc., the descriptions of which are incorporated herein by reference.
[0110] Various embodiments of the present invention have been described above. However, it goes without saying that the above-mentioned embodiments can be modified by those skilled in the art within the scope of the present invention, and the device of the present embodiments may be appropriately modified according to the needs of the game to which it is applied. [Explanation of symbols]
[0111] 1. Playing Cards 1s Multiple shuffled playing cards 2. Surveillance cameras 3 Card distribution device 4 Gaming Table 5 Dealer 6 Customers (game participants / players) 7. Chair 8 Betting Area 9. Chip 10 areas 10P Player Area 10B Bunker Area 11 Game Recording Device 12 Image analysis equipment 13 Result display lamp 14 Control device 14C Card distribution detection device 15 Output (abnormality judgment results, etc.) 16 Error indicator lamp 30 Distribution Restriction Device 33 Slots 34 Locking member 35 Drive unit 36 Locking member 37 Drive unit 40 Distribution Restriction Device 102 Card storage section 103 Index 105 Card guide part 106 Opening 107 Card Guide 109 Control Unit 112 Side Monitor
Claims
1. an imaging device including a camera for capturing one or more images of the gaming table, wherein a first image of the one or more images includes one or more chips and a body part including a hand of a player or dealer; an image analysis device that analyzes the one or more images using artificial intelligence or deep learning technology to recognize the one or more chips on the gaming table and recognize the body part; a control device that analyzes the image set of the one or more images corresponding to a change between a first state in which the one or more chips are present on the gaming table and a second state in which the one or more chips are not present on the gaming table based on the analysis result of the image analysis device, and recognizes whose hand a first hand of the player or the dealer that extends to the one or more chips between the first state and the second state belongs to, thereby determining who changed the first state to the second state; A table game system equipped with
2. 2. The table game system of claim 1, wherein the control device further recognizes whose hand the first hand of the player or the dealer is that placed the one or more chips to cause a change from the second state to the first state.
3. The table game system of claim 1, wherein the control device further recognizes whose hand made the first hand that took the one or more chips and caused the change from the first state to the second state.
4. The table game system of claim 1 , wherein the image analysis device further identifies the player by analyzing an image of the player's face.
5. 2. The table game system of claim 1, wherein the control device further determines, after the end of each game played at the gaming table, based on the analysis results of the image analysis device, whether a loser among multiple game participants has fraudulently taken at least one of the one or more chips bet by the loser while the dealer is collecting the one or more chips bet by the loser.
6. 2. The table game system of claim 1, wherein the control device further determines, after the end of each game played at the gaming table, based on the analysis results of the image analysis device, whether any of the game participants added chips or changed the positions of the one or more chips while the dealer was collecting the one or more chips bet by a loser among the multiple game participants.
7. 2. The table game system of claim 1, wherein the control device further determines, after the end of each game played at the gaming table, based on the analysis results of the image analysis device, whether the dealer has correctly placed one or more payment chips at the positions of the one or more chips bet by winners among the multiple game participants.
8. The table game system described in claim 1, wherein the control device further determines, after the end of each game played at the gaming table, based on the analysis results of the image analysis device, whether a winner among the multiple game participants has taken at least one chip associated with a winning bet.
9. The table game system described in claim 1, wherein the control device further determines who changed the state by detecting the dealer's hand movements, the hand movements of the game participants, the movement of chips, or any combination thereof, based on the analysis results of the image analysis device.
10. A table game system as described in claim 1, wherein the image analysis device and the control device are integrated.
11. A table game system as described in claim 1, wherein the imaging device is a single camera that generates the one or more images.
12. The one or more chips include a plurality of chips, The table game system according to claim 1 , wherein the control device further determines the position, type, and number of the stacked chips.