Game machine

JP2025026609AInactive Publication Date: 2025-02-21SANYO BUSSAN KK
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Patent Information

Application Number
JP2024214330
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-12-09
Publication Date
2025-02-21
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Benefits of technology

【0011】 請求項1記載の遊技機によれば、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別結果が第1の判別結果となったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、少なくとも特定の遊技状態において、前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、予め定められた特定条件が成立するまでの間、遊技者に有利となり易い特別状態を設定可能に構成された特別状態設定手段と、遊技者の有利度合いに関する特定要素を、第1の有利度合いに対応する第1状態と、前記第1の有利度合いよりも高い第2の有利度合いに対応する第2状態と、を少なくとも含む複数の状態のうち1の状態に設定することが可能な状態設定手段と、を備え、前記第1状態は、前記第2状態よりも、前記特定の遊技状態において前記第2の判別結果となり易く構成されているものである。

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Abstract

To provide a game machine capable of increasing a player's interest in a game.SOLUTION: Based on the fact that a determination result by determination means is a first determination result, a privilege game advantageous to a player is executed. At least in a specific game state, based on the fact that the result is a second determination result different from the first determination result, a special state that tends to be advantageous to the player is set, until a predetermined specific condition is satisfied. A specific element related to a degree of advantage for the player is set to one state out of a plurality of states including at least a first state corresponding to a first degree of advantage and a second state corresponding to a second degree of advantage higher than the first degree of advantage, by state setting means. The first state is configured to be more easily a second determination result in the specific game state than the second state. Thereby, interest of the player in the game can be increased.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Some gaming machines, such as pachinko machines, transition to a winning state when a lottery based on the entry of a gaming ball into a starting winning slot results in a winning result. Some of these gaming machines are provided with multiple types of winning types with different numbers of rounds, and some aim to increase interest by varying the gaming value that can be obtained. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent No. 2514417 Summary of the Invention [Problem to be solved by the invention]

[0004] However, in the above-mentioned conventional gaming machines, as long as the player continues to lose the lottery, the player cannot enjoy playing the game while winning, which has the problem that it is difficult to increase interest in the game outside of the winning state.

[0005] The present invention has been made to solve the problems exemplified above, and has an object to provide a gaming machine that can increase a player's interest in the game. [Means for solving the problem]

[0006] In order to achieve this object, the gaming machine described in claim 1 comprises a discrimination means which executes a discrimination based on the establishment of a discrimination condition, a bonus game execution means which executes a bonus game advantageous to the player based on the discrimination result of the discrimination means being a first discrimination result, a special state setting means which is configured to be capable of setting a special state which is likely to be advantageous to the player based on the establishment of a second discrimination result different from the first discrimination result at least in a specific gaming state, until a predetermined specific condition is established, and a state setting means which is capable of setting a specific element related to the player's degree of advantage to one of a plurality of states including at least a first state corresponding to the first degree of advantage and a second state corresponding to a second degree of advantage higher than the first degree of advantage, and the first state is configured to be more likely to result in the second discrimination result in the specific gaming state than the second state.

[0007] The gaming machine of claim 2 is the gaming machine of claim 1, wherein the state setting means sets, as the specific element, at least the probability that the first discrimination result will be obtained in the specific gaming state, the first state being configured to result in the first discrimination result with a predetermined first probability, and the second state being configured to result in the first discrimination result with a second probability higher than the first probability.

[0008] The gaming machine described in claim 3 is the gaming machine described in claim 1 or 2, and is configured such that when the special state is set in the specific gaming state, the specific gaming state is maintained at least until the special state ends.

[0009] The gaming machine described in claim 4 is a gaming machine described in any one of claims 1 to 3, wherein the discrimination means is at least composed of a first discrimination means which makes a discrimination based on the establishment of a first discrimination condition, and a second discrimination means which makes a discrimination based on the establishment of a second discrimination condition, and is configured so that, at least in the specific gaming state, the discrimination of the second discrimination means is more likely to be advantageous to the player than the discrimination of the first discrimination means, and the special state is configured so that the discrimination of the second discrimination means is more likely to be executed than in a state in which the special state is not set.

[0010] The gaming machine of claim 5 is the gaming machine of claim 4, wherein the special state setting means is configured to be able to set the special state based on the judgment result of the first judgment means becoming the second judgment result. Effect of the Invention

[0011] According to the gaming machine described in claim 1, the gaming machine is provided with a discrimination means which executes a discrimination based on the establishment of a discrimination condition, a bonus game execution means which executes a bonus game advantageous to the player based on the discrimination result of the discrimination means being a first discrimination result, a special state setting means which is configured to be capable of setting a special state which is likely to be advantageous to the player based on the establishment of a second discrimination result different from the first discrimination result at least in a specific gaming state, until a predetermined specific condition is established, and a state setting means which is capable of setting a specific element related to the player's degree of advantage to one of a plurality of states including at least a first state corresponding to the first degree of advantage and a second state corresponding to a second degree of advantage higher than the first degree of advantage, and the first state is configured to be more likely to result in the second discrimination result in the specific gaming state than the second state.

[0012] This has the effect of increasing the player's interest in the game.

[0013] According to the gaming machine described in claim 2, in addition to the effects achieved by the gaming machine described in claim 1, the state setting means sets, as the specific element, at least the probability that the first discrimination result will be obtained in the specific gaming state, the first state being configured to result in the first discrimination result with a predetermined first probability, and the second state being configured to result in the first discrimination result with a second probability higher than the first probability.

[0014] This makes it possible to realize novel gameplay that allows players to anticipate a state in which the probability of the first discrimination result being obtained is low in a particular game state, thereby increasing the player's interest in the game.

[0015] According to the gaming machine described in claim 3, in addition to the effects of the gaming machine described in claim 1 or 2, when the special state is set in the specific gaming state, the specific gaming state is maintained at least until the special state ends, so that in the specific gaming state, the degree of advantage can be changed without changing the gaming state. Therefore, there is an effect of increasing the interest of the player in the game.

[0016] According to the gaming machine described in claim 4, in addition to the effects achieved by the gaming machine described in any one of claims 1 to 3, the discrimination means is at least composed of a first discrimination means which performs discrimination based on the establishment of a first discrimination condition, and a second discrimination means which performs discrimination based on the establishment of a second discrimination condition, and is configured so that, at least in the specific gaming state, the discrimination of the second discrimination means is more likely to be advantageous to the player than the discrimination of the first discrimination means, and the special state is configured so that the discrimination of the second discrimination means is more likely to be executed than in a state in which the special state is not set.

[0017] As a result, when a special state occurs, the advantageous determination by the second determination means is likely to be executed, so that the player can play in a specific game state in the hope of entering the special state, which has the effect of increasing the player's interest in the game.

[0018] According to the gaming machine described in claim 5, in addition to the effects achieved by the gaming machine described in claim 4, the special state setting means is configured to be able to set the special state based on the judgment result of the first discrimination means being the second judgment result, so that an innovative gameplay can be realized in which an advantageous special state is set when the judgment result of the first discrimination means, which has a low degree of advantage, is the second judgment result. [Brief description of the drawings]

[0019] [Figure 1] FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Diagram 2] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Diagram 3] FIG. 2 is a partially enlarged view of the game board in the first embodiment, and is a schematic diagram showing the structure of the regular electricity winning device. [Figure 4] This is a partially enlarged view of the game board in the first embodiment, and is a schematic diagram showing the flow of balls that have won in the regular electric winning device and flow into the outlet. [Diagram 5] This is a partially enlarged view of the game board in the first embodiment, and is a schematic diagram showing the flow of a ball that has won in the regular power winning device flowing into the special power operating port. [Figure 6] A partially enlarged view of the game board in the first embodiment, and a schematic diagram showing the structure of the V winning device. [Figure 7] This is a partially enlarged view of the game board in the first embodiment, and is a schematic diagram showing the ball flow within the V winning device when the storage valve is in the storage state during a game where the ball hits the reel. [Figure 8]This is a partially enlarged view of the game board in the first embodiment, and is a schematic diagram showing the ball flow when the storage valve transitions from the storage state to the release state during a game where the first movable valve is located in the guide position. [Figure 9] This is a partially enlarged view of the game board in the first embodiment, and is a schematic diagram showing the ball flow when the storage valve transitions from the storage state to the release state during a game where the first movable valve is located in the passing position. [Figure 10] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Figure 11] (a) is a diagram showing a schematic diagram of the area division setting and valid line setting of the display screen displayed on the third pattern display device 81, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device 81. [Figure 12] 12(a) is a diagram showing an example of the display mode at the time of a jackpot ending displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode at the time of the start of a V rush displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 12(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 12(b) is displayed. [Figure 13] 13(a) is a diagram showing an example of the display mode when a normal pattern is hit during a V rush and displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode when a gimmick is hit during a V rush and displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 13(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 13(b) is displayed. [Figure 14]14(a) is a diagram showing an example of the display mode when a V win occurs when a reel is hit during a V rush, as displayed on the third pattern display device 81 in the first embodiment; (b) is a diagram showing an example of the display mode when a V win occurs when a reel is hit during a V rush, as displayed on the third pattern display device 81 in the first embodiment; (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 14(a) is displayed; and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 14(b) is displayed. [Figure 15] 15(a) is a diagram showing an example of the display mode in the case of a jackpot ending during a V rush displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode of a timer addition during a V rush displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 15(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 15(b) is displayed. [Figure 16] 16(a) is a diagram showing an example of the display mode when a V rush ends as displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode when a V rush is extended as displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 16(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 16(b) is displayed. [Figure 17] 17(a) is a diagram showing an example of the display mode of a special screen at the time of a jackpot ending displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode during heaven mode displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 17(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 17(b) is displayed. [Figure 18]18(a) is a diagram showing an example of the display mode of the chance presentation during a winning reel displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode in the case of a normal pattern stopping during a V rush displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 18(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 18(b) is displayed. [Figure 19] 19(a) is a diagram showing an example of the display mode when a special symbol stops during a V rush displayed on the third pattern display device 81 in the first embodiment, (b) is a diagram showing an example of the display mode of a lucky time presentation during a V rush displayed on the third pattern display device 81 in the first embodiment, (c) is a schematic diagram showing the reserved status of each symbol when the display screen shown in FIG. 19(a) is displayed, and (d) is a schematic diagram showing the reserved status of each symbol when the display screen shown in FIG. 19(b) is displayed. [Figure 20] FIG. 2 is a schematic diagram showing the game flow of the pachinko machine in the first embodiment. [Figure 21] 1 is a block diagram showing the electrical configuration of a pachinko machine in a first embodiment. [Figure 22] 2 is a schematic diagram showing counters and the like provided in RAM 203 of main control device 110. FIG. [Figure 23] (a) is a schematic diagram showing the ROM configuration of the main control device in the first embodiment, (b) is a schematic diagram showing the contents of the first win random number table in the first embodiment, and (c) is a schematic diagram showing the contents of the second win random number table in the first embodiment. [Figure 24] (a) is a schematic diagram showing the configuration of the first jackpot type selection table in the first embodiment, (b) is a schematic diagram showing the contents of the special jackpot type selection table in the first embodiment, and (c) is a schematic diagram showing the contents of the V jackpot type selection table in the first embodiment. [Diagram 25] (a) is a schematic diagram showing the configuration of the variation pattern selection table in the first embodiment, (b) is a schematic diagram showing the contents of the normal table in the first embodiment, and (c) is a schematic diagram showing the contents of the time-saving table in the first embodiment. [Figure 26] 1A is a schematic diagram showing the configuration of various operation scenario tables in the first embodiment, and FIG. 1B is a schematic diagram showing the contents of a reel-hitting operation scenario table in the first embodiment. [Figure 27] 1A is a schematic diagram showing the contents of the first movable valve operation scenario table in the first embodiment, FIG. 1B is a schematic diagram showing the configuration of the normal valve operation scenario table in the first embodiment, and FIG. 1C is a schematic diagram showing the contents of the normal valve operation scenario in the first embodiment. [Figure 28] FIG. 11 is a schematic diagram showing the contents of the time-saving normal winning scenario in the first embodiment. [Figure 29] FIG. 2 is a schematic diagram showing the configuration of a RAM of a main control device in the first embodiment. [Diagram 30] (a) is a schematic diagram showing the configuration of the ROM of the voice lamp control device in the first embodiment, and (b) is a schematic diagram showing the configuration of the RAM of the voice lamp control device in the first embodiment. [Diagram 31] 13A to 13I are timing charts showing the flow of a game when a normal winning game is executed in a normal state in the first embodiment. [Diagram 32] 13A to 13I are timing charts showing the flow of a game when a normal winning game is executed in the time-saving state in the first embodiment. [Diagram 33] 1 is a block diagram of an electrical configuration of a display control device in a first embodiment. [Diagram 34] 13(a) to 13(c) are explanatory diagrams illustrating images displayed when the power is turned on. [Diagram 35]1A is an explanatory diagram illustrating the rear surface A, and FIG. 1B is an explanatory diagram illustrating the rear surfaces B to D. FIG. [Diagram 36] FIG. 11 is a schematic diagram illustrating an example of a display data table. [Figure 37] FIG. 11 is a schematic diagram illustrating an example of a transfer data table. [Figure 38] FIG. 13 is a schematic diagram illustrating an example of a drawing list. [Figure 39] 5 is a flowchart showing a timer interrupt process executed by an MPU in a main control device in the first embodiment. [Diagram 40] 13 is a flowchart showing a special pattern variation process executed by an MPU in the main control device in the first embodiment. [Diagram 41] 13 is a flowchart showing a special pattern variation start process executed by an MPU in a main control device in the first embodiment. [Diagram 42] 11 is a flowchart showing a special symbol big win determination process executed by the MPU in the main control device in the first embodiment. [Diagram 43] 13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the first embodiment. [Diagram 44] 13 is a flowchart showing a process during special pattern variation executed by the MPU in the main control device in the first embodiment. [Diagram 45] 13 is a flowchart showing a special pattern variation stop process executed by an MPU in a main control device in the first embodiment. [Diagram 46] 13 is a flowchart showing the start winning processing executed by the MPU in the main control device in the first embodiment. [Figure 47] 5 is a flowchart showing a read-ahead process executed by an MPU in a main control device in the first embodiment. [Figure 48] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first embodiment. [Figure 49]5 is a flowchart showing a through-gate passing process executed by an MPU in a main control device in the first embodiment. [Figure 50] A flowchart showing the special line starting port winning processing executed by the MPU in the main control device in the first embodiment. [Figure 51] 10 is a flowchart showing a V inlet passing process executed by an MPU in a main control device in the first embodiment. [Figure 52] 5 is a flowchart showing a V passing process executed by an MPU in a main control device in the first embodiment. [Diagram 53] 5 is a flowchart showing an NMI interrupt process executed by an MPU in a main control device in the first embodiment. [Figure 54] 5 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 55] 4 is a flowchart showing main processing executed by an MPU in a main control device in the first embodiment. [Figure 56] 13 is a flowchart showing a big win control process executed by an MPU in the main control device in the first embodiment. [Figure 57] 4 is a flowchart showing the winning processing executed by the MPU in the main control device in the first embodiment. [Figure 58] 10 is a flowchart showing the reel hit control processing executed by the MPU in the main control device in the first embodiment. [Figure 59] 4 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 60] 4 is a flowchart showing the main processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 61] 4 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 62]A flowchart showing the special chart change start processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 63] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 64] 11 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 65] 11 is a flowchart showing the stop-related processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 66] 13 is a flowchart showing the map-related processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 67] 11 is a flowchart showing a winning-related process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 68] 11 is a flowchart showing a big win-related process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 69] 11 is a flowchart showing a big win end process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 70] 13 is a flowchart showing the reel-related processing executed by an MPU in the audio lamp control device in the first embodiment. [Figure 71] 13 is a flowchart showing the variable display setting process executed by an MPU in a voice lamp control device in the first embodiment. [Figure 72] 11 is a flowchart showing the performance update processing executed by an MPU in a voice lamp control device in the first embodiment. [Figure 73] 4 is a flowchart showing main processing executed by an MPU in the display control device in the first embodiment. [Figure 74]5 is a flowchart showing a boot process executed by an MPU in the display control device in the first embodiment. [Figure 75] 1A is a flowchart showing command interrupt processing executed by an MPU in a display control device in the first embodiment, and FIG. 1B is a flowchart showing V interrupt processing executed by an MPU in a display control device in the first embodiment. [Figure 76] 5 is a flowchart showing a command determination process executed by an MPU in the display control device in the first embodiment. [Figure 77] 1A is a flowchart showing the variation pattern command processing executed by an MPU in a display control device in the first embodiment, and FIG. 1B is a flowchart showing the stop type command processing executed by an MPU in a display control device in the first embodiment. [Figure 78] 1A is a flowchart showing the opening command processing executed by the MPU in the display control device in the first embodiment, and FIG. 1B is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first embodiment. [Figure 79] 5 is a flowchart showing an ending command process executed by an MPU in the display control device in the first embodiment. [Figure 80] 1A is a flowchart showing the fluctuation stop command processing executed by an MPU in a display control device in the first embodiment, and FIG. 1B is a flowchart showing the notification command processing executed by an MPU in a display control device in the first embodiment. [Figure 81] 1A is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first embodiment, and FIG. 1B is a flowchart showing the error command processing executed by the MPU in the display control device in the first embodiment. [Figure 82] 4 is a flowchart showing a display setting process executed by an MPU in the display control device in the first embodiment. [Figure 83] 5 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first embodiment. [Figure 84] 4 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first embodiment. [Figure 85] 1A is a flowchart showing the transfer setting process executed by an MPU in a display control device in the first embodiment, and FIG. 1B is a flowchart showing the resident image transfer setting process executed by an MPU in a display control device in the first embodiment. [Figure 86] 5 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first embodiment. [Figure 87] 4 is a flowchart showing a drawing process executed by an MPU in the display control device in the first embodiment. [Figure 88] A partially enlarged view of the game board in the second embodiment, and a schematic diagram showing the structure of the regular electricity winning device. [Figure 89] A partially enlarged view of the game board in the second embodiment, showing a schematic diagram of a state in which a ball that has won in the regular electric winning device can flow down to the second special electric operating port. [Figure 90] 90(a) is a diagram showing an example of a display mode in which a normal long winning game and a special feature winning game are executed simultaneously during a time-saving state (V rush) displayed on the third pattern display device 81 in the second embodiment; (b) is a diagram showing an example of a display mode in which a normal long variation and a special feature winning game are executed simultaneously during a time-saving state (V rush) displayed on the third pattern display device 81 in the second embodiment; (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 90(a) is displayed; and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 90(b) is displayed. [Figure 91]91(a) is a diagram showing an example of a display mode when the remaining period of a suspended special pattern variation displayed on the third pattern display device 81 in the second embodiment is shorter than a predetermined period, (b) is a diagram showing an example of a display mode when the remaining period of a suspended special pattern variation displayed on the third pattern display device 81 in the second embodiment is longer than a predetermined period, (c) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 91(a) is displayed, and (d) is a schematic diagram showing the reserved status of each pattern when the display screen shown in FIG. 91(b) is displayed. [Figure 92] 13A and 13B are timing charts showing the flow of the game when the end condition of the role-winning game executed during the normal long win in the second embodiment is changed. [Figure 93] 13A and 13B are timing charts showing the flow of the game when the end condition of the per-game play executed during the normal long fluctuation in the second embodiment is changed. [Figure 94] FIG. 11 is a block diagram showing the electrical configuration of a pachinko machine in a second embodiment. [Figure 95] (a) is a schematic diagram showing the ROM configuration of the main control device in the second embodiment, (b) is a schematic diagram showing the contents of the regular map hit type selection table in the second embodiment, and (c) is a schematic diagram showing the contents of the regular map fluctuation pattern selection table in the second embodiment. [Figure 96] 13(a) is a schematic diagram showing the configuration of various operation scenario tables in the second embodiment, and (b) is a schematic diagram showing the contents of the second role-performing operation scenario table in the second embodiment. [Figure 97] 13A is a schematic diagram showing the configuration of a normal play operation scenario table in the second embodiment, and FIG. 13B is a schematic diagram showing the contents of two time-saving normal play scenarios in the second embodiment. [Figure 98] This is a schematic diagram showing the contents of three scenarios per time-saving general map in the second embodiment. [Figure 99] FIG. 11 is a schematic diagram showing the configuration of the RAM of the voice lamp control device in the second embodiment. [Figure 100] A flowchart showing the special line starting port winning process 2 executed by the MPU in the main control device in the second embodiment. [Figure 101] A flowchart showing general map related processing 2 executed by the MPU in the voice lamp control device in the second embodiment. [Figure 102] A flowchart showing the normal change start processing executed by the MPU in the voice lamp control device in the second embodiment. [Figure 103] 13 is a flowchart showing the reel-related processing 2 executed by the MPU in the audio lamp control device in the second embodiment. [Figure 104] 13 is a flowchart showing the reel start processing executed by the MPU in the audio lamp control device in the second embodiment. [Figure 105] 13 is a flowchart showing a performance update process 2 executed by an MPU in a voice lamp control device in the second embodiment. [Figure 106] A flowchart showing the special chart remaining change suggestion processing executed by the MPU in the voice lamp control device in the second embodiment. [Figure 107] 13 is a flowchart showing the map-related time update process executed by the MPU in the voice lamp control device in the second embodiment. [Figure 108] (a) and (c) are figures showing an example of the display mode when entering danger time during a V rush displayed on the third pattern display device 81 in the third embodiment, and (b) and (d) are figures showing an example of the display mode when a jackpot is discarded in danger time during a V rush displayed on the third pattern display device 81 in the third embodiment. [Fig. 109] 13A and 13B are diagrams showing an example of a display mode when a jackpot is interrupted during a danger time during a V rush displayed on the third pattern display device 81 in the third embodiment. [Figure 110](a) is a schematic diagram showing the contents of the V jackpot type selection 3 table in the third embodiment, (b) is a schematic diagram showing the ROM configuration of the voice lamp control device in the third embodiment, and (c) is a schematic diagram showing the contents of the danger time selection table in the third embodiment. [Figure 111] A flowchart showing special line start port winning processing 3 executed by the MPU in the main control device in the third embodiment. [Figure 112] 13 is a flowchart showing a performance update process 3 executed by an MPU in a main control device in the third embodiment. [Figure 113] 13 is a flowchart showing a danger time setting process executed by an MPU in a main control device in a third embodiment. [Fig. 114] A front view of the game board of a pachinko machine in the fourth embodiment. [Fig. 115] FIG. 13 is a schematic diagram showing counters and the like provided in a RAM of a main control device in the fourth embodiment. [Fig. 116] FIG. 13 is a schematic diagram showing the configuration of a ROM of a main control device in a fourth embodiment. [Fig. 117] FIG. 13 is a schematic diagram showing the configuration of a small win random number table in the fourth embodiment. [Fig. 118] FIG. 13 is a schematic diagram showing the configuration of a RAM of a main control device in a fourth embodiment. [Figure 119] 13 is a flowchart showing special symbol variation processing 4 executed by the MPU in the main control device in the fourth embodiment. [Figure 120] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the fourth embodiment. [Figure 121] 13 is a flowchart showing a first special symbol big win determination process executed by an MPU in a main control device in the fourth embodiment. [Figure 122]A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Figure 123] A flowchart showing the first special pattern variation processing executed by the MPU in the main control device in the fourth embodiment. [Figure 124] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the fourth embodiment. [Fig. 125] 13 is a flowchart showing a time-saving update process executed by an MPU in a main control device in the fourth embodiment. [Fig. 126] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the fourth embodiment. [Figure 127] 13 is a flowchart showing a second special symbol big win determination process executed by the MPU in the main control device in the fourth embodiment. [Figure 128] A flowchart showing the special chart 2 out-of-range variation processing executed by the MPU in the main control device in the fourth embodiment. [Figure 129] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Fig. 130] A flowchart showing the special chart 2 out-of-range variation pattern selection process executed by the MPU in the main control device in the fourth embodiment. [Fig. 131] A flowchart showing the processing during the second special pattern variation executed by the MPU in the main control device in the fourth embodiment. [Fig. 132] A flowchart showing a second special pattern variation stop processing executed by the MPU in the main control device in the fourth embodiment. [Fig. 133] A flowchart showing the special chart 2 off-axis stop processing executed by the MPU in the main control device in the fourth embodiment. [Fig. 134]A flowchart showing the start winning processing 4 executed by the MPU in the main control device in the fourth embodiment. [Fig. 135] 13 is a flowchart showing a first read-ahead process executed by an MPU in a main control device in the fourth embodiment. [Fig. 136] 13 is a flowchart showing a second read-ahead process executed by an MPU in a main control device in the fourth embodiment. [Fig. 137] 13 is a flowchart showing a V passing process 4 executed by an MPU in a main control device in the fourth embodiment. [Figure 138] FIG. 13 is a partially enlarged view of a game board in a modified example, and is a schematic diagram showing the structure of a regular electricity winning device. [Figure 139] 13 is a flowchart showing a special pattern variation start process 5 executed by the MPU in the main control device in the fifth embodiment. [Fig. 140] 13 is a flowchart showing a special symbol variation stop process 5 executed by the MPU in the main control device in the fifth embodiment. [Fig. 141] 13 is a flowchart showing normal pattern change processing 5 executed by the MPU in the main control device in the fifth embodiment. [Fig. 142] A flowchart showing the special chart change start processing 5 executed by the MPU in the voice lamp control device in the fifth embodiment. [Fig. 143] 13 is a flowchart showing a stop-related process 5 executed by an MPU in a voice lamp control device in the fifth embodiment. [Fig. 144] FIG. 13 is a front view of a pachinko machine according to a sixth embodiment. [Fig. 145] 145(a) is a diagram showing an example of the display mode at the time of a jackpot ending displayed on the third pattern display device 81 in the sixth embodiment, (b) is a diagram showing an example of the display mode of an ending condition selection screen displayed on the third pattern display device 81 in the sixth embodiment, and (c) is a schematic diagram showing the pending status of each pattern when the display screen shown in FIG. 145(a) is displayed. [Fig. 146] 146(a) is a diagram showing an example of the display mode after the end condition is selected and displayed on the third pattern display device 81 in the sixth embodiment, (b) is a diagram showing an example of the display mode of the V Rush start screen displayed on the third pattern display device 81 in the sixth embodiment, and (c) is a schematic diagram showing the pending status of each pattern when the display screen shown in FIG. 146(b) is displayed. [Fig. 147] FIG. 23 is a schematic diagram showing the configuration of a RAM of a main control device in a sixth embodiment. [Fig. 148] A schematic diagram showing the configuration of the RAM of the voice lamp control device in the sixth embodiment. [Figure 149] 13 is a flowchart showing a timer interrupt process 6 executed by an MPU in a main control device in the sixth embodiment. [Fig. 150] 13 is a flowchart showing the special line start port winning process 6 executed by the MPU in the main control device in the sixth embodiment. [Fig. 151] 23 is a flowchart showing a switching process executed by an MPU in a main control device in a sixth embodiment. [Fig. 152] 13 is a flowchart showing a big win control process 6 executed by an MPU in a main control device in the sixth embodiment. [Fig. 153] 23 is a flowchart showing a termination condition setting process executed by an MPU in a main control device in a sixth embodiment. [Fig. 154] 13 is a flowchart showing a command determination process 6 executed by an MPU in a voice lamp control device in the sixth embodiment. [Fig. 155] 13 is a flowchart showing the termination condition related processing executed by an MPU in a voice lamp control device in the sixth embodiment. [Fig. 156] 13(a) and (b) are schematic diagrams showing an example of a display mode during a V rush displayed on the third pattern display device 81 in the second modified example. [Fig. 157] 13 is a front view showing a schematic diagram of a game board 13 of a pachinko machine 10 in a seventh embodiment. FIG. [Fig. 158] 13(a) and (b) are partial perspective views showing a schematic structure of a right electric accessory in the seventh embodiment. [Fig. 159] A plan view showing a schematic view of the opening and closing cover of the right electric part in the seventh embodiment. [Fig. 160] 13(a) and 13(b) are partial enlarged views that diagrammatically show a part of the right region in the seventh embodiment. [Fig. 161] 13(a) is a diagram showing an example of a display mode during a high probability state displayed on the third pattern display device 81 in the seventh embodiment, and (b) is a diagram showing an example of a display mode when transitioning from a high probability state to a latent probability state displayed on the third pattern display device 81 in the seventh embodiment. [Fig. 162] 13(a) is a diagram showing an example of a display mode at a point in time when the second special pattern variation has not yet started during the latent state displayed on the third pattern display device 81 in the seventh embodiment, and (b) is a diagram showing an example of a display mode when the second special pattern variation has started during the latent state displayed on the third pattern display device 81 in the seventh embodiment. [Fig. 163] A figure showing an example of a display mode during RUSH gameplay executed during a latent state displayed on the third pattern display device 81 in the seventh embodiment. [Fig. 164] 13(a) is a diagram showing an example of a display mode when the special reserved balls are changed during RUSH play displayed on the third pattern display device 81 in the seventh embodiment, and (b) is a diagram showing an example of a display mode when the special reserved balls reach a specific number during RUSH play displayed on the third pattern display device 81 in the seventh embodiment. [Fig. 165] 13(a) is a diagram showing an example of a display mode during Super RUSH gameplay displayed on the third pattern display device 81 in the seventh embodiment, and (b) is a diagram showing an example of a display mode suggesting the end of Super RUSH gameplay displayed on the third pattern display device 81 in the seventh embodiment. [Fig. 166]A figure showing an example of a display mode suggesting the end of the Super RUSH game, displayed on the third pattern display device 81 in the seventh embodiment. [Fig. 167] FIG. 13 is a transition diagram illustrating the flow of a game in the seventh embodiment. [Fig. 168] (a) is a schematic diagram showing the ROM configuration of the main control device in the seventh embodiment, (b) is a schematic diagram showing the configuration of the first win random number 7 table in the seventh embodiment, (c) is a schematic diagram showing the configuration of the small win random number 7 table in the seventh embodiment, and (d) is a schematic diagram showing the configuration of the second win random number 7 table in the seventh embodiment. [Fig. 169] FIG. 13 is a schematic diagram showing the contents of a jackpot type selection table stored in the ROM of the main control device in the seventh embodiment. [Fig. 170] FIG. 23 is a schematic diagram showing the contents of a normal table stored in the ROM of the main control device in the seventh embodiment. [Fig. 171] 13(a) is a schematic diagram showing the contents of the 7 tables for guaranteed bonuses held by the ROM of the main control device in the seventh embodiment, and (b) is a schematic diagram showing the contents of the 7 tables for potential bonuses held by the ROM of the main control device in the seventh embodiment. [Fig. 172] 13(a) is a schematic diagram showing the contents of the small win type selection 7 table held by the ROM of the main control device in the seventh embodiment, and (b) is a schematic diagram showing the contents of the general map variation pattern selection table held by the ROM of the main control device in the seventh embodiment. [Fig. 173] FIG. 23 is a schematic diagram showing the configuration of a RAM of a main control device in the seventh embodiment. [Fig. 174] A schematic diagram showing the configuration of the RAM of the voice lamp control device in the seventh embodiment. [Fig. 175] 13 is a flowchart showing the first special pattern variation stop processing 7 executed by the MPU in the main control device in the seventh embodiment. [Fig. 176]23 is a flowchart showing a time-saving update process 7 executed by an MPU in a main control device in the seventh embodiment. [Fig. 177] 13 is a flowchart showing the second special pattern variation start process 7 executed by the MPU in the main control device in the seventh embodiment. [Fig. 178] 13 is a flowchart showing a second special symbol big win determination process 7 executed by the MPU in the main control device in the seventh embodiment. [Fig. 179] A flowchart showing the special chart 2 out-of-range variation pattern selection process 7 executed by the MPU in the main control device in the seventh embodiment. [Fig. 180] 13 is a flowchart showing a second special pattern variation stop process 7 executed by the MPU in the main control device in the seventh embodiment. [Fig. 181] A flowchart showing special chart 2 off-axis stop processing 7 executed by the MPU in the main control device in the seventh embodiment. [Fig. 182] 13 is a flowchart showing a small win process executed by the MPU in the main control device in the seventh embodiment. [Fig. 183] 13 is a flowchart showing a command determination process 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 184] 13 is a flowchart showing a stop-related process 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 185] 13 is a flowchart showing a preparation state setting process executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 186] A flowchart showing the special chart discard setting process executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 187] 13 is a flowchart showing variable display setting process 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 188]A flowchart showing the performance mode setting process executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 189] 13 is a flowchart showing the ceiling effect setting process executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 190] A flowchart showing the variable display setting process 7 for special chart 2 executed by the MPU in the voice lamp control device in the seventh embodiment. [Fig. 191] 13 is a flowchart showing the variable probability setting process executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 192] 13 is a flowchart showing a RUSH setting process 7 executed by an MPU in a voice lamp control device in the seventh embodiment. [Fig. 193] 13 is a front view showing a schematic diagram of a game board 13 of a pachinko machine 10 in a modified example of the seventh embodiment. FIG. [Fig. 194] An exploded oblique view showing the structure of a V winning device in a modified example of the seventh embodiment. [Fig. 195] 13(a) to (c) are partial cross-sectional views of a V winning device in a modified example of the seventh embodiment. [Fig. 196] 13(a) and (b) are partial cross-sectional views of a V winning device in a modified example of the seventh embodiment. [Figure 197] 13(a) and (b) are partial cross-sectional views of a V winning device of a pachinko machine in a second modified example of the seventh embodiment. [Figure 198] FIG. 13 is a transition diagram showing a schematic flow of a game in a modified example of the seventh embodiment. [Figure 199] 13(a) and (b) are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in a modified example of the seventh embodiment. [Figure 200] 13A and 13B are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in a modified example of the seventh embodiment. [Figure 201]13 is a front view showing a schematic diagram of a game board 13 of a pachinko machine 10 in an eighth embodiment. FIG. [Fig. 202] FIG. 23 is a schematic diagram showing the configuration of the ROM of the main control device in the eighth embodiment. [Fig. 203] FIG. 13 is a transition diagram showing a schematic representation of the contents of the small win random number table 202ga executed by the main control device 110 in the eighth embodiment. [Fig. 204] FIG. 23 is a schematic diagram showing the contents of the jackpot type selection 8 table stored in the ROM of the main control device in the eighth embodiment. [Fig. 205] This is a schematic diagram showing the contents of the 8 tables for special bonuses held by the ROM of the main control device in the 8th embodiment. [Fig. 206] This is a schematic diagram showing the contents of the 8th table for potential wins held by the ROM of the main control device in the 8th embodiment. [Fig. 207] FIG. 23 is a schematic diagram showing the contents of the small win type selection 8 table held in the ROM of the main control device in the eighth embodiment. [Fig. 208] FIG. 23 is a schematic diagram showing the configuration of a RAM of a main control device in the eighth embodiment. [Fig. 209] 23 is a flowchart showing a first special symbol big win determination process 8 executed by the MPU in the main control device in the eighth embodiment. [Fig. 210] A flowchart showing special chart 1 deviation variation processing 8 executed by the MPU in the main control device in the eighth embodiment. [Fig. 211] 23 is a flowchart showing the first special symbol variation pattern selection process 8 executed by the MPU in the main control device in the eighth embodiment. [Fig. 212] A flowchart showing the special chart 1 deviation variation pattern selection process 8 executed by the MPU in the main control device in the eighth embodiment. [Fig. 213] 23 is a flowchart showing the first special pattern variation stop processing 8 executed by the MPU in the main control device in the eighth embodiment. [Fig. 214]A flowchart showing the special diagram 1 deviation stop processing 8 executed by the MPU in the main control device in the eighth embodiment. [Fig. 215] 23 is a flowchart showing a small win process 8 executed by the MPU in the main control device in the eighth embodiment. [Fig. 216] 13(a) and (b) are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in the ninth embodiment. [Fig. 217] 13(a) and (b) are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in the ninth embodiment. [Fig. 218] 13(a) and (b) are diagrams showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in the ninth embodiment. [Fig. 219] A figure showing an example of a display mode during a potential winning state displayed on the third pattern display device 81 in the 9th embodiment. [Fig. 220] FIG. 13 is a schematic diagram showing the contents of the big win type selection 9 table stored in the ROM of the main control device in the ninth embodiment. [Fig. 221] 13(a) is a schematic diagram showing the contents of the small win type selection 9 table held by the ROM of the main control device in the 9th embodiment, and 13(b) is a schematic diagram showing the contents of the general game variation pattern selection 9 table held by the ROM of the main control device in the 9th embodiment. [Fig. 222] (a) is a schematic diagram showing the configuration of the ROM of a voice lamp control device in the 9th embodiment, and (b) is a schematic diagram showing the configuration of the RAM of a voice lamp control device in the 9th embodiment. [Fig. 223] (a) is a schematic diagram showing the configuration of an icon display number selection table held by the ROM of a voice lamp control device in the 9th embodiment, and (b) is a schematic diagram showing the configuration of a continuous performance selection table held by the ROM of a voice lamp control device in the 9th embodiment. [Fig. 224]A flowchart showing the winning command processing 9 executed by the MPU in the voice lamp control device in the 9th embodiment. [Fig. 225] 13 is a flowchart showing a big win end process 9 executed by an MPU in a voice lamp control device in the ninth embodiment. [Fig. 226] 13 is a flowchart showing a preparation state setting process 9 executed by an MPU in a voice lamp control device in the ninth embodiment. [Fig. 227] 13 is a flowchart showing a RUSH performance setting process 9 executed by an MPU in a voice lamp control device in the ninth embodiment. [Fig. 228] 13 is a flowchart showing a big win related process 10 executed by an MPU in a voice lamp control device in a modified example of the ninth embodiment. [Fig. 229] A front view of the game board of a pachinko machine in the tenth embodiment. [Fig. 230] (a) is a diagram showing a schematic diagram of area division settings and valid line settings of the display screen displayed on the third pattern display device 81 in the tenth embodiment, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device 81 in the tenth embodiment. [Fig. 231] 10(a) is a diagram showing an example of a display mode when a reach is achieved during normal times displayed on the third pattern display device 81 in the tenth embodiment, and FIG. 10(b) is a diagram showing an example of a display mode during normal times when a normal pattern hit is fluctuating and displayed on the third pattern display device 81 in the tenth embodiment. [Fig. 232] 10(a) is a diagram showing an example of a display mode during a normal winning pattern displayed on the third pattern display device 81 in the tenth embodiment, and FIG. 10(b) is a diagram showing an example of a display mode when a chance zone is set in which a second special pattern lottery (variation) is performed during normal winning patterns displayed on the third pattern display device 81 in the tenth embodiment. [Fig. 233]10(a) is a diagram showing an example of a display mode when the third pattern is temporarily stopped during a special variation performance displayed on the third pattern display device 81 in the tenth embodiment, and (b) is a diagram showing an example of a display mode when the third pattern is restarted during a special variation performance displayed on the third pattern display device 81 in the tenth embodiment. [Fig. 234] A figure showing an example of the display mode when the third pattern is restarted in a special variable performance executed without acquiring the special pattern 2 reservation displayed on the third pattern display device 81 in the tenth embodiment. [Fig. 235] 10(a) is a diagram showing an example of the display mode when a first special pattern variation is executed while a special probability state is set and displayed on the third pattern display device 81 in the tenth embodiment, and FIG. 10(b) is a diagram showing an example of the display mode when a second special pattern variation is executed while a special probability state is set and displayed on the third pattern display device 81 in the tenth embodiment. [Fig. 236] 10. (a) is a schematic diagram showing an example of a display mode displayed in the first half of the ending period of a normal jackpot game in the tenth embodiment, (b) is a schematic diagram showing an example of a display mode displayed in the first half of the ending period of a special jackpot game in the tenth embodiment, (c) is a schematic diagram showing an example of a display mode displayed in the second half of the ending period of a normal jackpot game in the tenth embodiment, and (d) is a schematic diagram showing an example of a display mode displayed in the second half of the ending period of a special jackpot game in the tenth embodiment. [Fig. 237] 10(a) is a timing chart showing the flow of the game in the case of a non-reach fluctuation pattern in the 10th embodiment, and FIG. 10(b) is a timing chart showing the flow of the game in the case of a reach fluctuation pattern in the 10th embodiment. [Fig. 238] 13(a) to 13(c) are timing charts showing the flow of presentations executed during the ending period of a big win game in the tenth embodiment. [Fig. 239]10(a) is a schematic diagram showing the configuration of the ROM of the main control device in the tenth embodiment, and (b) is a schematic diagram showing the configuration of the RAM of the main control device in the tenth embodiment. [Fig. 240] 10(a) is a schematic diagram showing the contents of the 10 special pattern jackpot random number table stored in the ROM of the main control device in the 10th embodiment, and (b) is a schematic diagram showing the contents of the 10 normal jackpot random number table stored in the ROM of the main control device in the 10th embodiment. [Fig. 241] (a) is a schematic diagram showing the configuration of the jackpot type selection 10 table in the 10th embodiment, (b) is a schematic diagram showing the contents of the 10 table for the special chart 1 jackpot in the 10th embodiment, and (c) is a schematic diagram showing the contents of the 10 table for the special chart 2 jackpot in the 10th embodiment. [Fig. 242] 10(a) is a schematic diagram showing the configuration of the variation pattern selection 10 table in the 10th embodiment, (b) is a schematic diagram showing the contents of the normal 10 table in the 10th embodiment, and (c) is a schematic diagram showing the contents of the special rate / time-saving 10 table in the 10th embodiment. [Fig. 243] (a) is a schematic diagram showing the configuration of the ROM of the voice lamp control device in the tenth embodiment, and (b) is a schematic diagram showing the configuration of the RAM of the voice lamp control device in the tenth embodiment. [Fig. 244] This is a schematic diagram showing the configuration of the normal special chart 2 performance selection table held in the ROM of the voice lamp control device in the 10th embodiment. [Fig. 245] A schematic diagram showing the configuration of a special bonus performance selection table held by the ROM of the voice lamp control device in the tenth embodiment. [Fig. 246] A transition diagram showing a schematic diagram of the flow of the game in the tenth embodiment. [Fig. 247] 23 is a flowchart showing the special symbol variation process 10 executed by the MPU in the main control device in the tenth embodiment. [Fig. 248] 23 is a flowchart showing an update process 10 executed by an MPU in a main control device in a tenth embodiment. [Fig. 249] 20 is a flowchart showing the normal pattern change processing 10 executed by the MPU in the main control device in the tenth embodiment. [Fig. 250] 23 is a flowchart showing a through gate passing process 10 executed by an MPU in a main control device in the tenth embodiment. [Fig. 251] 23 is a flowchart showing the big win control process 10 executed by the MPU in the main control device in the tenth embodiment. [Fig. 252] 23 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the tenth embodiment. [Fig. 253] 23 is a flowchart showing a big win end process 10 executed by the MPU in the main control device in the tenth embodiment. [Fig. 254] 13 is a flowchart showing the winning process 10 executed by the MPU in the main control device in the tenth embodiment. [Figure 255] 23 is a flowchart showing abnormality processing executed by an MPU in the main control device in the tenth embodiment. [Fig. 256] 23 is a flowchart showing a command determination process 10 executed by an MPU in a voice lamp control device in the tenth embodiment. [Fig. 257] 13 is a flowchart showing the winning command processing 10 executed by an MPU in a voice lamp control device in the tenth embodiment. [Fig. 258] 13 is a flowchart showing the map-related processing 10 executed by the MPU in the voice lamp control device in the 10th embodiment. [Fig. 259] 23 is a flowchart showing the big win related processing 10 executed by the MPU in the voice lamp control device in the tenth embodiment. [Fig. 260]13 is a flowchart showing the ending process 10 executed by an MPU in the voice lamp control device in the tenth embodiment. [Fig. 261] 23 is a flowchart showing the variable display setting process 10 executed by an MPU in a voice lamp control device in the tenth embodiment. [Fig. 262] A flowchart showing the special chart 1 performance mode setting process 10 executed by the MPU in the voice lamp control device in the 10th embodiment. [Fig. 263] A flowchart showing the special chart 2 performance mode setting process 10 executed by the MPU in the voice lamp control device in the 10th embodiment. [Fig. 264] A front view of the game board of a pachinko machine in the 11th embodiment. [Fig. 265] FIG. 19 is a rear view of the pachinko machine in the 11th embodiment. [Fig. 266] 11(a) to 11(d) are schematic diagrams showing the procedure for changing settings in the 11th embodiment, and 11(e) to 11(g) are schematic diagrams showing the procedure for confirming settings in the 11th embodiment. [Fig. 267] 16 is a timing chart showing the transition of the presentation mode when the setting change state is ended and the state transitions to a state where normal play is possible in the eleventh embodiment. [Fig. 268] 11(a) is a schematic diagram showing the configuration of the ROM of the main control device in the 11th embodiment, and FIG. 11(b) is a schematic diagram showing the configuration of the RAM of the main control device in the 11th embodiment. [Fig. 269] 11(a) is a schematic diagram showing the contents of the first win random number 11 table in the 11th embodiment, and (b) is a schematic diagram showing the contents of the small win random number 11 table in the 11th embodiment. [Fig. 270] FIG. 11 is a schematic diagram showing the contents of the big win type selection table 11 in the 11th embodiment. [Fig. 271]11(a) is a schematic diagram showing the contents of table 11 for potential confirmation in the 11th embodiment, and (b) is a schematic diagram showing the contents of table 11 for when RAM is cleared in the 11th embodiment. [Fig. 272] A schematic diagram showing the contents of the fluctuation pattern scenario table in the 11th embodiment. [Fig. 273] A transition diagram showing a schematic diagram of the flow of the game in the 11th embodiment. [Fig. 274] A schematic diagram showing the ROM configuration of the voice lamp control device in the 11th embodiment. [Fig. 275] A schematic diagram showing the contents of the setting suggestion performance selection table in the 11th embodiment. [Fig. 276] 23 is a flowchart showing the special symbol variation process 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 277] 13 is a flowchart showing the first special pattern variation start process 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 278] 13 is a flowchart showing a first special symbol big win determination process 11 executed by the MPU in the main control device in the eleventh embodiment. [Fig. 279] A flowchart showing the special diagram 1 deviation variation processing 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 280] 13 is a flowchart showing the first special symbol variation pattern selection process 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 281] 13 is a flowchart showing the game status update processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 282] 13 is a flowchart showing the first special pattern variation stop processing 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 283]A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 11th embodiment. [Fig. 284] 13 is a flowchart showing the second special pattern variation start process 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 285] 13 is a flowchart showing the second special symbol big win determination process 11 executed by the MPU in the main control device in the eleventh embodiment. [Fig. 286] A flowchart showing special chart 2 deviation variation processing 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 287] 13 is a flowchart showing the second special symbol variation pattern selection process 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 288] 13 is a flowchart showing the second special pattern variation stop processing 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 289] A flowchart showing the special chart 2 deviation stop processing 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 290] 23 is a flowchart showing a start-up process 11 executed by an MPU in a main control device in an eleventh embodiment. [Fig. 291] 23 is a flowchart showing a setting value control process executed by an MPU in a main control device in the eleventh embodiment. [Fig. 292] 23 is a flowchart showing the big win control process 11 executed by the MPU in the main control device in the 11th embodiment. [Fig. 293] 23 is a flowchart showing a command determination process 11 executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 294] 23 is a flowchart showing a state command receiving process 11 executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 295]13 is a flowchart showing the variable display setting process 11 executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 296] 13 is a flowchart showing the performance mode setting process 11 executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 297] 12(a) is a diagram showing an example of the display mode of the consecutive miss effect displayed on the third pattern display device when the first special pattern is missed in the lottery during the potential winning state in the 12th embodiment, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device when the consecutive miss effect is executed and consecutive misses cannot be achieved until the chance zone is set in the 12th embodiment. [Fig. 298] FIG. 23 shows an example of the display mode when the first special symbol is not selected three times in a row during the potential state in the twelfth embodiment. [Figure 299] 12(a) is a schematic diagram showing the contents of the first win random number 12 table in the 12th embodiment, and (b) is a schematic diagram showing the contents of the small win random number 12 table in the 12th embodiment. [Figure 300] FIG. 23 is a schematic diagram showing the contents of the jackpot type selection table 12 in the twelfth embodiment. [Fig. 301] This is a schematic diagram showing the contents of Table 12 for potential wins in the 12th embodiment. [Fig. 302] A schematic diagram showing the configuration of the RAM of the voice lamp control device in the 12th embodiment. [Fig. 303] A flowchart showing the special chart 2 deviation stop processing 12 executed by the MPU in the main control device in the 12th embodiment. [Fig. 304] 13 is a flowchart showing the performance mode setting process 12 executed by the MPU in the voice lamp control device in the 12th embodiment. [Fig. 305] A flowchart showing the special chart 1 performance setting processing executed by the MPU in the voice lamp control device in the 12th embodiment. [Fig. 306] A flowchart showing the miss-time performance setting process executed by the MPU in the voice lamp control device in the 12th embodiment. [Fig. 307] A front view of the game board of a pachinko machine in the thirteenth embodiment. [Fig. 308] FIG. 23 is a partially enlarged view of the game board in the thirteenth embodiment, and is a schematic diagram showing the internal structure of the lottery device. [Fig. 309] 13(a) is a schematic diagram showing a case in which multiple game balls enter the lottery device when both the ball discharge door and the ball stopping section are closed in the 13th embodiment, and FIG. 13(b) is a schematic diagram showing a case in which the ball discharge door is opened while game balls are retained inside the lottery device in the 13th embodiment. [Fig. 310] FIG. 23 is a top view of a distributing rotator in the thirteenth embodiment. [Fig. 311] 23 is a timing chart showing the change over time in the state of each part when a small jackpot is won in the thirteenth embodiment. [Fig. 312] 13(a) is a timing chart showing an example of the change over time in the arrangement (rotational position) of the distribution rotor immediately after the end of the chance zone in the 13th embodiment, and 13(b) is a timing chart showing the progress of the game after the end of the chance zone in the 13th embodiment. [Fig. 313] 13(a) is a diagram showing an example of the display mode of the charge time effect displayed on the third pattern display device when the second special pattern is not selected in the lottery during the time-saving state in the 13th embodiment, and (b) is a diagram showing an example of the display mode when a game ball enters the second ball entry port during the execution of the charge time effect and the number of reserved balls increases in the 13th embodiment. [Fig. 314] 13(a) is a schematic diagram showing the configuration of the ROM of the main control device in the 13th embodiment, and FIG. 13(b) is a schematic diagram showing the configuration of the RAM of the main control device in the 13th embodiment. [Fig. 315](a) is a schematic diagram showing the contents of the first win random number 13 table in the 13th embodiment, (b) is a schematic diagram showing the contents of the small win random number 13 table in the 13th embodiment, and (c) is a schematic diagram showing the contents of the second win random number 13 table in the 13th embodiment. [Fig. 316] (a) is a schematic diagram showing the configuration of the jackpot type selection 13 table in the 13th embodiment, (b) is a schematic diagram showing the contents of the direct hit table in the 13th embodiment, and (c) is a schematic diagram showing the contents of the V hit table in the 13th embodiment. [Fig. 317] FIG. 13 is a schematic diagram showing the contents of the time-saving table 13 in the 13th embodiment. [Fig. 318] 23 is a flowchart showing the special symbol variation process 13 executed by the MPU in the main control device in the 13th embodiment. [Fig. 319] 23 is a flowchart showing the special pattern variation start process 13 executed by the MPU in the main control device in the 13th embodiment. [Fig. 320] 23 is a flowchart showing the small win start processing executed by the MPU in the main control device in the 13th embodiment. [Fig. 321] 23 is a flowchart showing the normal pattern change processing 13 executed by the MPU in the main control device in the 13th embodiment. [Fig. 322] 23 is a flowchart showing main processing 13 executed by an MPU in the main control device in the thirteenth embodiment. [Figure 323] 23 is a flowchart showing the big win control process 13 executed by the MPU in the main control device in the 13th embodiment. [Fig. 324] 13 is a flowchart showing the small win control processing executed by the MPU in the main control device in the 13th embodiment. [Fig. 325] 23 is a flowchart showing a V-passing detection process executed by an MPU in the main control device in the 13th embodiment. [Fig. 326] 23 is a flowchart showing the variable display setting process 13 executed by the MPU in the voice lamp control device in the 13th embodiment. [Fig. 327] 13 is a flowchart showing the performance mode setting process 13 executed by the MPU in the voice lamp control device in the 13th embodiment. [Fig. 328] A front view of the game board of a pachinko machine in the 14th embodiment. [Fig. 329] FIG. 23 is a front perspective view of an operating unit in a fourteenth embodiment. [Fig. 330] FIG. 23 is an exploded front perspective view of an operating unit in a fourteenth embodiment. [Fig. 331] This is a front view of the operating unit in the 14th embodiment when the standing prop is operated to the extended position. [Fig. 332] This is a front view of the operating unit in the 14th embodiment when the tilting prop is operated to the extended position. [Figure 333] 23A and 23B are diagrams showing an example of a display mode of the third pattern display device 81 during execution of a winning rate suggestion performance in the fourteenth embodiment. [Fig. 334] 13(a) is a diagram showing an example of the display mode when the winning rate suggestion effect in the 14th embodiment indicates the winning rate at which setting 6 is confirmed, and FIG. 13(b) is a diagram showing an example of the display mode when the setting suggestion effect corresponding to the variable type of the high setting confirmation super reach is executed in the 14th embodiment. [Figure 335] 14(a) is a schematic diagram showing the configuration of the ROM of the main control device in the fourteenth embodiment, and (b) is a schematic diagram showing the configuration of the RAM of the main control device in the fourteenth embodiment. [Fig. 336] 14(a) is a schematic diagram showing the contents of the first win random number 14 table in the 14th embodiment, and (b) is a schematic diagram showing the configuration of the jackpot type selection 14 table in the 14th embodiment. [Figure 337]14(a) is a schematic diagram showing the contents of the table for special 1 hit in the 14th embodiment, and (b) is a schematic diagram showing the contents of the table for special 2 hit in the 14th embodiment. [Figure 338] 14(a) is a schematic diagram showing the configuration of the variation pattern selection 14 table in the 14th embodiment, and FIG. 14(b) is a schematic diagram showing the contents of the table for the left-handed hitting state in the 14th embodiment. [Figure 339] FIG. 23 is a schematic diagram showing an example of the distribution of winning random numbers in the fourteenth embodiment. [Fig. 340] A schematic diagram showing the contents of the table for the right-hand hitting state in the 14th embodiment. [Fig. 341] FIG. 23 is a schematic diagram showing the contents of a time-saving granting table in the fourteenth embodiment. [Fig. 342] A transition diagram showing a schematic diagram of the flow of the game in the fourteenth embodiment. [Figure 343] (a) is a schematic diagram showing the configuration of the ROM of a voice lamp control device in the 14th embodiment, and (b) is a schematic diagram showing the configuration of the RAM of a voice lamp control device in the 14th embodiment. [Fig. 344] 13A is a schematic diagram showing the configuration of the winning rate suggestion performance lottery table in the 14th embodiment, and FIG. 13B is a diagram showing the correspondence between the jackpot probability in the low probability state of the special pattern and the probability of a jackpot in the special probability state in the 14th embodiment, and the winning rate within 100 games, for each setting value. [Figure 345] A schematic diagram showing the configuration of a performance type selection table in the 14th embodiment. [Fig. 346] 14(a) is a schematic diagram showing the contents of the power recovery operation table in the 14th embodiment, and FIG. 14(b) is a schematic diagram showing the contents of the reel operation setting table in the 14th embodiment. [Figure 347] 23 is a flowchart showing the special symbol variation process 14 executed by the MPU in the main control device in the fourteenth embodiment. [Fig. 348] 23 is a flowchart showing the special symbol variation start process 14 executed by the MPU in the main control device in the fourteenth embodiment. [Figure 349] 23 is a flowchart showing a set value control process 14 executed by an MPU in a main control device in the fourteenth embodiment. [Fig. 350] 23 is a flowchart showing main processing 14 executed by an MPU in the main control device in the fourteenth embodiment. [Fig. 351] 23 is a flowchart showing the big win control process 14 executed by the MPU in the main control device in the fourteenth embodiment. [Fig. 352] 23 is a flowchart showing the big win end process 14 executed by the MPU in the main control device in the fourteenth embodiment. [Figure 353] 23 is a flowchart showing the start-up process 14 executed by the MPU in the voice lamp control device in the fourteenth embodiment. [Fig. 354] 20 is a flowchart showing the origin return processing executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 355] 23 is a flowchart showing the main processing 14 executed by the MPU in the voice lamp control device in the fourteenth embodiment. [Figure 356] A flowchart showing the character control processing executed by the MPU in the audio lamp control device in the 14th embodiment. [Figure 357] 20 is a flowchart showing the initial operation processing performed by an MPU in a voice lamp control device in the 14th embodiment. [Figure 358] 23 is a flowchart showing a command determination process 14 executed by an MPU in a voice lamp control device in the fourteenth embodiment. [Figure 359] 23 is a flowchart showing a state command receiving process 14 executed by an MPU in a voice lamp control device in the fourteenth embodiment. [Figure 360]20 is a flowchart showing a normal state setting process executed by an MPU in a voice lamp control device in the 14th embodiment. [Fig. 361] 23 is a flowchart showing the big win related processing 14 executed by the MPU in the voice lamp control device in the fourteenth embodiment. [Fig. 362] 20 is a flowchart showing the variable display setting process 14 executed by an MPU in a voice lamp control device in the 14th embodiment. [Figure 363] 20 is a flowchart showing the performance mode setting process 14 executed by the MPU in the voice lamp control device in the 14th embodiment. [Figure 364] FIG. 23 is a block diagram showing the electrical configuration of a pachinko machine in a fifteenth embodiment. [Figure 365] 15(a) is a schematic diagram showing the contents of the first win random number 15 table in the 15th embodiment, and (b) is a schematic diagram showing the contents of the random number range setting table in the 15th embodiment. [Fig. 366] A flowchart showing the start winning processing 15 executed by the MPU in the main control device in the 15th embodiment. [Figure 367] 23 is a flowchart showing a set value control process 15 executed by an MPU in the main control device in the fifteenth embodiment. [Figure 368] 13(a) is a diagram showing an example of the display mode of the third pattern display device when a reach pattern selection performance is executed in a modified example of the 14th embodiment, and (b) is a diagram showing an example of the display mode of the third pattern display device when a reach pattern pre-reading performance is executed in a modified example of the 14th embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0020] Hereinafter, an embodiment of the present invention will be described with reference to the attached drawings. First, with reference to Fig. 1 to Fig. 87, an embodiment in which the present invention is applied to a pachinko game machine (hereinafter, simply referred to as "pachinko machine") 10 will be described as a first embodiment. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a front view of the game board 13 of the pachinko machine 10, Figs. 3 to 5 are schematic diagrams showing the structure of a normal winning device 640 provided in the lower right area of ​​the game board 13 of the pachinko machine 10 as viewed from the front, Figs. 6 to 9 are schematic diagrams showing the structure of a special variable winning device 65 provided in the upper left area of ​​the game board 13 of the pachinko machine 10 as viewed from the front, and Fig. 10 is a rear view of the pachinko machine 10.

[0021] As shown in Fig. 1, a pachinko machine 10 has an outer frame 11 in which an outer shell is formed by wooden frames assembled into a substantially rectangular shape, and an inner frame 12 formed in substantially the same external shape as the outer frame 11 and supported so as to be openable and closable relative to the outer frame 11. Metal hinges 18 are attached to the outer frame 11 at two locations, top and bottom, on the left side as viewed from the front (see Fig. 1) in order to support the inner frame 12, and the inner frame 12 is supported so as to be openable and closable toward the front side, with the side where the hinges 18 are provided serving as the axis for opening and closing.

[0022] A game board 13 (see FIG. 2) having numerous nails and ball entrance openings 63, 64, 640, etc. through which balls can enter is detachably attached to the back side of the inner frame 12. A pinball game is played by balls (game balls) flowing down the front of the game board 13. The inner frame 12 is equipped with a ball launching unit 112a (see FIG. 21) that launches balls into the front area (game area) of the game board 13, a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of ​​the game board 13, and the like. The details of the numerous ball entrance openings provided on the game board 13 will be described later with reference to FIG. 2.

[0023] On the front side of the inner frame 12, there is provided a front frame 14 that covers the upper side of the front, and a lower plate unit 15 that covers the lower side. Metal hinges 19 are attached to two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support the front frame 14 and the lower plate unit 15, and the front frame 14 and the lower plate unit 15 are supported so that they can be opened and closed toward the front front side, with the side where the hinges 19 are provided serving as the axis for opening and closing. The locks on the inner frame 12 and the front frame 14 can be released by inserting a special key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.

[0024] The front frame 14 is fitted with decorative resin parts, electrical parts, etc., and has a window 14c formed in a substantially elliptical shape at its approximate center. A glass unit 16 having two glass sheets is disposed on the rear side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.

[0025] In the front frame 14, the upper tray 17 for storing balls is formed in a roughly box-like shape with an open top that protrudes to the front side, and prize balls and loan balls are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed with a downward inclination to the right side when viewed from the front (see FIG. 1), and the balls inserted into the upper tray 17 are guided to the ball launching unit 112a (see FIG. 21) by this inclination. In addition, a frame button 22 is provided on the upper surface of the upper tray 17. This frame button 22 is operated by the player, for example, when changing the stage of the performance displayed on the third pattern display device 81 (see FIG. 2) or when changing the content of the performance of the super reach.

[0026] The front frame 14 is provided with various light-emitting means such as lamps around it (for example, at the corners). The light-emitting modes of these light-emitting means are changed and controlled by lighting or blinking in response to changes in the game state such as when a jackpot is hit or when a predetermined reach is reached, and they play a role in enhancing the presentation effect during the game. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as LEDs. In the pachinko machine 10, these illumination units 29-33 function as presentation lamps such as jackpot lamps, and when a jackpot is hit or when a reach is reached, each illumination unit 29-33 lights up or blinks by lighting or blinking the built-in LEDs, thereby informing the player that a jackpot is being hit or that the player is in a reach just before a jackpot is being hit. In addition, the upper left part of the front frame 14 when viewed from the front (see FIG. 1) is provided with an indicator lamp 34 incorporating light-emitting means such as LEDs and capable of indicating that prize balls are being paid out and that an error has occurred.

[0027] Also, a small window 35 is formed by attaching transparent resin to the underside of the right-side illumination unit 32 from the back side so that the back side of the front frame 14 can be seen, and the certificate stamps and the like affixed to the attachment space K1 (see FIG. 2) on the front of the game board 13 can be seen from the front of the pachinko machine 10. Also, in the pachinko machine 10, a plated member 36 made of chrome-plated ABS resin is attached to the area around the illumination units 29-33 to create a more brilliant appearance.

[0028] A ball lending operation unit 40 is disposed below the window portion 14c. The ball lending operation unit 40 is provided with a number display unit 41, a ball lending button 42, and a return button 43. When the ball lending operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, balls are lent out in response to the operation. Specifically, the number display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and a built-in LED is lit to display the remaining balance in numbers as the remaining balance information. The ball lending button 42 is operated to obtain loan balls based on information recorded on a card, etc. (recording medium), and loan balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated when requesting the return of a card, etc. inserted into the card unit. In addition, in pachinko machines where balls are directly dispensed from a ball dispenser to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to commonize pachinko machines using a card unit and cash machines.

[0029] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center formed in a roughly box-like shape with an open top for storing balls that cannot be stored in the upper tray 17. An operating handle 51 is provided on the right side of the lower tray 50 and is operated by the player to hit the ball into the front of the game board 13.

[0030] The operation handle 51 includes a touch sensor 51a for permitting the driving of the ball launching unit 112a, a launch stop switch 51b for stopping the launch of balls while the switch is being pressed, and a variable resistor (not shown) for detecting the rotation amount (rotation position) of the operation handle 51 by a change in electrical resistance. When the operation handle 51 is rotated clockwise by a player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes corresponding to the rotation amount, and the ball is launched with a strength (launch strength) corresponding to the resistance value of the variable resistor, so that the ball is shot into the front of the game board 13 with a flight amount corresponding to the operation of the player. When the operation handle 51 is not being operated by the player, the touch sensor 51a and the launch stop switch 51b are turned off.

[0031] A ball removal lever 52 is provided on the lower front part of the lower tray 50 to be operated when discharging the balls stored in the lower tray 50 downward. This ball removal lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are discharged. This ball removal lever 52 is usually operated with a box (commonly called a "senryo box") for receiving the balls discharged from the lower tray 50 placed below the lower tray 50. As described above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.

[0032] As shown in FIG. 2, the game board 13 is configured by assembling a number of nails (not shown) for ball guides, a windmill, rails 61, 62, a general ball entrance 63, a special ball entrance 64, 640, a variable winning device 65, a V winning device 650, a normal pattern start port (through gate) 67, a variable display unit 80, etc., on a base plate 60 cut into a substantially square shape when viewed from the front, and the peripheral portion is attached to the back side of the inner frame 12 (see FIG. 1). The base plate 60 is made of a light-transmitting resin material, and is formed so that the player can visually recognize various structures arranged on the rear side of the base plate 60 from its front side. The general ball entrance 63, the special ball entrance 64, the normal winning device 640, the V winning device 65, the variable winning device 650, and the variable display unit 80 are arranged in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 by tapping screws or the like.

[0033] The front central portion of the game board 13 can be seen from the front side of the inner frame 12 through a window portion 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIG.

[0034] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially arc shape is set up on the front of the game board 13, and an inner rail 61 formed of a strip-shaped metal plate similar to the outer rail 62 is set up on the inside of the outer rail 62. The outer rail 61 and the outer rail 62 surround the front outer periphery of the game board 13, and the game board 13 and the glass unit 16 (see FIG. 1) surround the front and rear, forming a game area in front of the game board 13 where games are played based on the behavior of the ball. The game area is an area (an area where winning holes and the like are arranged and where shot balls flow down) that is formed in front of the game board 13 and is partitioned by the two rails 61, 62 and the resin outer edge member 73 that connects the rails.

[0035] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 9) to the upper part of the game board 13. A return ball prevention member 68 is attached to the tip part of the inner rail 61 (upper left part of FIG. 2) to prevent a ball once guided to the upper part of the game board 13 from returning back into the ball guide passage. A return rubber 69 is attached to the tip part of the outer rail 62 (upper right part of FIG. 2) at a position corresponding to the maximum flight part of the ball, and a ball launched with a certain amount of force or more hits the return rubber 69 and bounces back toward the center while its force is reduced.

[0036] The first symbol display device 37 is provided on the upper left side of the return rubber 69. This first symbol display device 37 is arranged so as to be covered by the back surface (the surface opposite to the surface forming the play area) of the game board 13 formed of a transparent resin (e.g., ABS), and is configured so that the shot ball does not collide with the first symbol display device 37.

[0037] The first pattern display device 37 is provided with a plurality of LEDs and a 7-segment display, which are light-emitting means. The first pattern display device 37 displays according to the controls performed by the main control device 110 (see FIG. 21), and mainly displays the game status of the pachinko machine 10. In this embodiment, the first pattern display device 37 is configured to operate when a ball enters the special ball entrance 64 (wins). In other words, the first pattern display device 37 is a display means for showing the result of a lottery (special lottery) that is performed when a ball enters the special ball entrance 64. In this embodiment, since a pachinko machine 10 having one type of special pattern is used, the result of one type of special pattern lottery is displayed on the first pattern display device 37. However, for example, if the pachinko machine 10 has two types of special patterns (first special pattern, second special pattern), the first pattern display device 37 can be provided with a display area corresponding to each type of special pattern.

[0038] The first symbol display device 37 also uses LEDs to indicate the game state of the pachinko machine 10 (for example, normal state, time-saving state, etc.) by the lighting state, whether the special symbol (first symbol) is changing (dynamic display for stopping and displaying a combination of symbols to show the lottery result) by the lighting state, whether the stopped symbol is a symbol corresponding to a jackpot advantageous to the player, a symbol corresponding to a jackpot disadvantageous to the player, or a miss symbol by the lighting state, and indicates the number of reserved balls by the lighting state, and displays the number of rounds during a jackpot and errors by the 7-segment display device. It is also configured to be able to indicate by the lighting state that the variation of the special symbol is temporarily stopped (interrupted). The multiple LEDs are configured to have different light emission colors (for example, red, green, blue), and various game states of the pachinko machine 10 can be suggested with a small number of LEDs by combining the light emission colors. In this embodiment, various game states are indicated by a combination of light colors from the light-emitting means (7-segment display device), but any configuration that allows the player to distinguish various game states will suffice. For example, various game states may be indicated by varying the length of the period when the light-emitting means is lit and the period when it is off (blinking pattern).

[0039] In this pachinko machine 10, a lottery (lottery for special symbols) is held when a ball enters the special symbol entrance 64 (a prize is won). Then, in the lottery for the special symbols, a judgment is made as to whether or not the lottery results in a jackpot (jackpot lottery). If it is determined that a jackpot has been won, a jackpot game is executed, which is a special game state advantageous to the player.

[0040] When a big win game is executed, the specific winning port 650a of the variable winning device 650 is in an open state where a ball can easily enter the specific winning port 650a, and a game is executed in which many prize balls can be acquired in a short period of time by entering the specific winning port 650a. This big win game is executed (when) after the lottery result of the special pattern is stopped (determined), and a big win game period is set consisting of an opening period (a period in which a closed state is set in which it is difficult to enter the specific winning port 650a of the variable winning device 650) of a predetermined time (for example, 1 second), a round game period in which the open state is set, an interval period in which a closed state is set for a predetermined period (for example, 0.5 seconds) until the next round game starts after one round game period ends, and an ending period in which a closed state is set for a predetermined period (for example, 2 seconds) after the last round game period ends.

[0041] In this way, by setting the opening period after the lottery result of the special symbol indicating the big win is stopped (determined), it is possible to prepare for shooting the ball in any direction according to the timing when the specific winning port 650a is opened during the big win game, so that the big win game can be played smoothly. In addition, this opening period can be used as a period to inform the player of the game content of the current big win game, so that an easy-to-understand game can be provided.

[0042] Furthermore, by setting an ending period as the final period of the jackpot game, it is possible to prevent a new lottery for a special symbol from being executed immediately after the last round of game is completed, so that preparations can be made to launch the ball in any direction for the game to be executed after the jackpot game is completed, thereby enabling a smooth switch between games.

[0043] In addition, the length of each period (opening period, round period, ending period) of the jackpot game that is executed when the jackpot is won in the lottery of the special symbol may be set to a different length depending on the game state at the time of winning the jackpot and the type of jackpot won. For example, when a jackpot is won in which the game content executed after the jackpot game ends is set to a different game content from the game content at the time of winning the jackpot, the ending period of that jackpot game (e.g., 10 seconds) may be set to be longer than the ending periods of other jackpot games (e.g., 2 seconds), and a performance that informs the player of the game content executed after the jackpot game ends in advance during that ending period may be configured to be executable. This allows the player to enjoy a game that is easy to understand.

[0044] On the other hand, when a jackpot is won in which the game content at the time of winning the jackpot and the game content executed after the jackpot game are the same, it is preferable to configure the ending period of the jackpot (e.g., 1 second) to be shorter than the ending periods of other jackpot games (e.g., 2 seconds). This allows the player to play efficiently.

[0045] Furthermore, without using a configuration that actually distinguishes between the game content at the time of winning a jackpot and the game content executed after the jackpot game ends, for example, the game state that is set after the jackpot game ends can be specified in advance based on the type of jackpot won and the game state at the time the jackpot is won, and the ending period of each jackpot game can be set in advance according to the specified content.

[0046] A specific explanation will be given later, but in the pachinko machine 10 of this embodiment, the games that the player is allowed to perform when the game state is normal (low probability state for special patterns, low probability state for normal patterns) are different from the games that the player is allowed to perform when the game state is time-saving state (low probability state for special patterns, high probability state for normal patterns), and the game that the player is allowed to perform during the time-saving state is configured to be more advantageous to the player (making it easier to perform jackpot games) than games performed during the normal state.

[0047] In other words, the content (operation scenario) of the jackpot game may be specified so that the ending period of the jackpot game in which the time-shortening state is set after the jackpot game executed based on the winning jackpot is completed when the jackpot is won in a state in which the time-shortening state has already been set and the time-shortening state is set again after the jackpot game executed based on the winning jackpot is completed is longer than the ending period of the jackpot game in which the time-shortening state is already set and the time-shortening state is set again after the jackpot game executed based on the winning jackpot is completed. This allows the ending period to be set to a period suitable for the player simply by playing the jackpot game according to the previously specified content.

[0048] In addition, the periods other than the ending period may be preliminarily set to be different depending on the type of jackpot won or the game state at the time of winning the jackpot, and the opening period and interval period may be different. Even if the type of jackpot won is the same, the length of each period during the jackpot game may be configured to be different depending on the game state at the time of winning the jackpot. This allows the player to be interested not only in which type of jackpot was won (the result of the lottery for the special symbol) but also in the game state at the time of winning the jackpot, thereby increasing the excitement of the game.

[0049] Furthermore, if a jackpot is won in the jackpot lottery, the jackpot type is also determined. A detailed explanation will be given later, but the types of jackpots that are determined include a 4R time-saving jackpot, in which the number of rounds of the jackpot game is 4 and a time-saving state (low probability state of special symbols, high probability state of normal symbols) is given after the jackpot game ends, and jackpot types with different durations of the time-saving state (a time-saving jackpot (time-saving number of times 4) in which the time-saving state continues until the lottery for the special symbols is executed four times without winning the jackpot after the time-saving state is set, and a time-saving jackpot (time-saving number of times 15) in which the time-saving state continues until the lottery for the special symbols is executed 15 times without winning the jackpot).

[0050] In this embodiment, if the special symbol lottery does not result in a big win, it is determined to be a miss and no special benefit is given to the player, but the present invention is not limited to this. For example, in some cases where the lottery result of the big win lottery is determined to be a miss that is not a big win as described above, a small win game may be executed in which the player is given fewer special benefits than the big win described above (for example, a special benefit to open the V winning device 65 for only one round). The first symbol display device 37 not only shows whether the result of the lottery is a big win (whether it is a small win) as the stopped symbol after the change ends, but also shows a symbol according to the type of big win if it is a big win.

[0051] In this embodiment, the game state is configured to be set to either a "normal state" or a "time-saving state". The normal state is a game state in which the probability of a big win for special symbols is set to a low probability (1 / 100) and the probability of a hit for normal symbols is set to a low probability (1 / 1000) (hereinafter referred to as the low probability state for special symbols and the low probability state for normal symbols), and the time-saving state is a game state in which the probability of a big win for special symbols is set to a low probability (1 / 100) and the probability of a hit for normal symbols is set to a high probability (300 / 1000) (hereinafter referred to as the low probability state for special symbols and the high probability state for normal symbols).

[0052] Here, a "4R jackpot (4 times time reduction)" refers to a jackpot that can transition to a time reduction state (a low probability state for special symbols, a high probability state for normal symbols) after a jackpot game with a maximum number of rounds of 4 (a jackpot game in which the variable winning device 650 is opened for 4 rounds), and after the jackpot game ends, a time reduction state with the number of time reductions set to 4 is set.

[0053] A "4R jackpot (15 times time reduction)" is a jackpot that can transition to a time reduction state (a low probability state for special symbols, a high probability state for normal symbols) after a jackpot game with a maximum number of rounds of 4 (a jackpot game that opens the variable winning device 650 for 4 rounds), and after the jackpot game ends, a time reduction state with 15 times the time reduction is set.

[0054] In this embodiment, after the time-saving state is set, if a predetermined end condition (time-saving end condition) is established, the game state is configured to transition from the time-saving state to the normal state, and the above-mentioned time-saving number of times indicates the time-saving end condition. In other words, the time-saving number of times is 4, and the time-saving end condition is established when the lottery for the special pattern is executed four times (the fourth special pattern variation is stopped and displayed) without winning a jackpot after the time-saving state is set, and the time-saving number of times is 15, and the time-saving end condition is established when the lottery for the special pattern is executed 15 times (the 15th special pattern variation is stopped and displayed) without winning a jackpot after the time-saving state is set.

[0055] In other words, a "4R jackpot (4 times time reduction)" is a jackpot type that has a condition for ending the time reduction that is easier to achieve than a "4R jackpot (15 times time reduction)." Therefore, the "4R jackpot (15 times time reduction)" is a jackpot type that is easier for the time reduction state to continue than a "4R jackpot (4 times time reduction)," making it a jackpot type that is advantageous to the player.

[0056] In this embodiment, the time-saving end condition for terminating the time-saving state is specified as a condition related to the number of times a special pattern is drawn during the time-saving state (number of times of time-saving). However, other configurations may be used as the time-saving end condition. For example, a time-saving end condition may be set that is established when the result of the special pattern lottery is other than a jackpot and the number of times a specific lottery result (specific miss) has occurred reaches a predetermined number (e.g., 3 times), that is established when a predetermined time (e.g., 100 seconds) has elapsed since the time-saving state was set, or that is established when the number of balls that enter a specific ball entry port (e.g., general ball entry port 63a) during the time-saving state reaches a predetermined number (e.g., 5 balls).

[0057] Returning to FIG. 2, the explanation will be continued. On the lower left side of the game area formed on the surface of the game board 13, a plurality of left general ball entry ports 63a are arranged, through which 10 balls are paid out as prize balls when a ball enters the left general ball entry port 63a. In addition, a variable display device unit 80 is arranged in the center of the game area. The variable display device unit 80 is provided with a third pattern display device 81 composed of a liquid crystal display (hereinafter simply abbreviated as "display device") that performs a variable display of a third pattern while synchronizing with the variable display in the first pattern display device 37, triggered by a ball entering the special pattern ball entry port 64 (start winning), and a second pattern display device (not shown) composed of an LED that displays a variable display of a normal pattern (second pattern) triggered by the passage of a ball through the normal pattern start port (through gate) 67. In addition, a center frame 86 is arranged in the variable display device unit 80 so as to surround the outer periphery of the third pattern display device 81.

[0058] The third symbol display device 81 is configured with a large 15-inch liquid crystal display, and the display contents are controlled by the display control device 114 (see FIG. 21), so that, for example, three symbol rows, left, center, and right, are displayed. Each symbol row is configured with a plurality of symbols (third symbols), and these third symbols are vertically scrolled for each symbol row, so that the third symbols are variably displayed (dynamically displayed) on the display screen of the third symbol display device 81. The third symbol display device 81 of this embodiment performs decorative display according to the display of the first symbol display device 37, while the display of the game state accompanying the control of the main control device 110 (see FIG. 21) is performed by the first symbol display device 37. Note that, instead of a display device, the third symbol display device 81 may be configured using, for example, a reel or the like.

[0059] The second symbol display device performs a variable display in which a "circle" symbol and an "x" symbol as display symbols (second symbols (not shown)) are alternately lit for a predetermined period of time each time the ball passes through the normal symbol start port (through gate) 67. In the pachinko machine 10, when it is detected that the ball has passed through the normal symbol start port (through gate) 67, a winning lottery is held. If the winning lottery results in a winning, the second symbol display device displays a static "circle" symbol after the second symbol is displayed in a variable manner. If the winning lottery results in a losing, the second symbol display device displays a static "x" symbol after the third symbol is displayed in a variable manner.

[0060] The pachinko machine 10 is configured so that when the varying display in the second pattern display device stops at a predetermined pattern (in this embodiment, a "○" pattern), a winning game (normal winning game) is executed in which the electric device 640a attached to the normal electric winning device 640 is in an operating state (open state) for a predetermined period of time.

[0061] The time required for the second symbol to be displayed is always constant (3 seconds) regardless of the result of the normal symbol lottery and the probability state of the normal symbol (low probability state, high probability state). By configuring in this way, for example, in a pachinko machine 10 configured so that the time required for the normal symbol to be displayed (normal symbol variation time) is longer during the normal state than during the time-saving state in order to make it difficult to play a normal symbol winning game during the low probability state of the normal symbol (normal state), when the game state transitions from the normal state (low probability state of the normal symbol) in which the normal symbol winning game (normal symbol winning game) is difficult to play to the time-saving state (high probability state of the normal symbol) in which the normal symbol winning game is easy to play, the time-saving state is transitioned to during the execution of the long-term normal symbol variation (normal symbol winning game that is more disadvantageous to the player than during the time-saving state) performed during the normal state, and it is possible to suppress the period during which the normal symbol lottery is not performed during the time-saving state being set for a long time, even though the time-saving state is set.

[0062] In this embodiment, the game contents (opening pattern of the electric device 640a) of the normal symbol winning game to be executed are configured to be different between the normal state and the time-saving state without changing the variation time of the normal symbol. Specifically, the normal symbol winning game executed during the time-saving state is configured to be a more advantageous normal symbol winning game for the player, that is, the ball is more likely to enter the special electric operation port 643 than the normal symbol winning game executed during the normal state. Specifically, when the normal state is set, a normal symbol winning game (normal normal symbol winning game) with a 0.1 second opening period is executed after a 4.1 second opening period (closing period of the electric device 640a), and when the time-saving state is set, a normal symbol winning game (time-saving normal symbol winning game) with a 3 second opening period is executed after a 0.1 second opening period (closing period of the electric device 640a).

[0063] In this way, by executing a normal winning game in which the period during which the electric device 640a is open varies depending on the probability state of the normal pattern, it is possible to make it easier to get the ball to enter the normal electric winning device 640 during a normal winning game in the time-saving state (high probability state of the normal pattern) than in the normal state (low probability state of the normal pattern).

[0064] Further, although detailed description will be given later, in this embodiment, the ratio of balls that have entered the normal electric winning device 640 during a normal winning game to enter the special electric operation port 643 is configured to be different between the normal state and the time-saving state. Specifically, it is configured so that a ball that has entered the normal electric winning device 640 during a time-saving normal winning game is easier to enter the special electric operation port 643 than a ball that has entered the normal electric winning device 640 during a normal normal winning game executed in the normal state. By configuring in this way, when the normal state is set, it is difficult to make a ball enter the normal electric winning device 640, and even if it enters the normal electric winning device 640, it is difficult to make the ball enter the special electric operation port 643, and when the time-saving state is set, it is easy to make a ball enter the normal electric winning device 640, and it is easy to make the ball enter the special electric operation port 643 when it enters the normal electric winning device 640.

[0065] In other words, in this embodiment, during the multiple processes until the launched ball enters the special electric operating port 643, the state that allows the ball to enter the special electric operating port 643 and the state that restricts it are changed depending on the set game state, so that the ease with which the ball can enter the special electric operating port 643 can be reliably varied depending on the set game state.

[0066] As described above with reference to FIG. 2, in this embodiment, the game method that is advantageous to the player is the same (left-hand play) during the game state in which the normal state is set and during the game state in which the time-saving state is set. In the pachinko machine 10 configured in this way, the lottery trigger for the normal symbol is established even during the normal state (the ball passes through the through gate 67), and the lottery for the normal symbol is executed. Then, when the result of the normal symbol lottery is a winning win, the electric device 640a provided in the game area that the ball launched by the left-hand play can reach is controlled to open, so that there was a risk that the ball would enter the normal electric winning device 640 during the execution of the normal normal winning game, which is more difficult to enter the ball into the normal electric winning device 640 than the time-saving normal winning game.

[0067] In contrast, the pachinko machine 10 of this embodiment is configured so that even if a ball enters the normal electric winning device 640 during a normal winning game executed in the normal state, the winning ball is unlikely to enter the special electric operation port 643. By configuring in this way, in the pachinko machine 10 having a configuration in which a game is executed in the same game method in the normal state (low probability state of normal symbols) and the time-saving state (high probability state of normal symbols), even if a ball enters the normal electric winning device 640 during the normal state, the ball can be prevented from entering the special electric operation port 643.

[0068] In this embodiment, the normal pattern variation pattern is configured to have the same variation time (3 seconds) in the normal state (low probability state of normal pattern) and the time-saving state (high probability state of normal pattern), but this is not limited thereto. For example, when the game state is a low probability state of normal pattern (normal state) and a high probability state of normal pattern (time-saving state), the variation time of the normal pattern may be shorter in the high probability state of normal pattern (time-saving state). In addition, in the high probability state of normal pattern (normal pattern high probability), if the high probability state of normal pattern is made easier to enter the normal electric winning device 640 by using other methods such as increasing the winning probability of the normal pattern or increasing the opening time or number of openings of the electric role 640a for one win, the time required for the variation display of the second pattern may be constant regardless of the game state. On the other hand, if the time taken for the second symbol to change and be displayed is set to be shorter than in the normal state during a normal symbol high probability state, the probability of winning may be made constant regardless of the game state, and the opening time and number of openings of the electric device 640a for one win may be made constant regardless of the game state.

[0069] The normal symbol start port (through gate) 67 is attached to the game board 13 in the left area (left area) of the variable display unit 80, and is configured to allow most (about 100%) of the balls that are shot to the game board and flow down the left area of ​​the game board 13 to pass through. When a ball passes through the normal symbol start port (through gate) 67, a lottery is held to see if the second symbol is a winning symbol. After this lottery to see if the second symbol is a winning symbol, a variable display is performed on the second symbol display device, and if the lottery results in a winning symbol, a "○" symbol is displayed as the stopping symbol of the variable display, and if the lottery results in a losing symbol, a "×" symbol is displayed as the stopping symbol of the variable display.

[0070] The number of times that the ball passes through the normal symbol start port (through gate) 67 is reserved up to a maximum of one time in total, and the number of reserved balls is displayed on the above-mentioned second symbol reserved lamp 84. The second symbol reserved lamp 84 is provided in a number equal to the maximum reserved number, and is disposed symmetrically below the third symbol display device 81.

[0071] In addition, the variable display of the second pattern may be performed by switching on and off a plurality of lamps in the second pattern display device as in this embodiment, or may be performed using a part of the first pattern display device 37a, 37b and the third pattern display device 81. Similarly, the second pattern reservation lamp may be turned on by a part of the third pattern display device 81. In addition, the maximum number of reserved balls for the passage of the ball through the normal pattern start port (through gate) 67 is not limited to one time, and may be set to two or more times (e.g., eight times). In addition, the number of normal pattern start ports (through gates) 67 to be assembled is not limited to one, and may be multiple (e.g., two). In addition, the assembly position of the normal pattern start port (through gate) 67 is not limited to the left of the variable display device unit 80, and may be, for example, the right of the variable display device unit 80. In addition, in this embodiment, most of the balls flowing down the left side area of ​​the game board 13 when played from the left are configured to pass through the through gate 67, but this is not limited to this and it may be configured so that only a portion of the balls pass through the through gate 67.

[0072] Next, the configuration of the normal electric winning device 640 that is in an open state when a normal symbol lottery is won will be described. As shown in FIG. 2, the normal electric winning device 640 is provided below the variable display unit 80, and an electric role 640a that can be changed between an open state that allows a ball to win inside and a closed state that makes it more difficult to win than the open state is provided at a location where a ball flowing down the left side area (the area to the left of the variable display unit 80 when viewed from the front) of the game area formed on the game board 13 reaches the normal electric winning device 640 at a rate of about 1 in 3 balls (if the electric role 640a is in an open state, it reaches a position where it can win the normal electric winning device 640).

[0073] The electric role 640a is normally kept in a closed state, and when a winning is won in the normal symbol lottery, the electric role 640a is variably operated to an open state for a predetermined period in a predetermined variable pattern to play a normal symbol winning game. In other words, in this embodiment, a state in which a ball is likely to win the normal symbol winning device 640 can be provided to the player by winning the normal symbol lottery and playing the normal symbol winning game.

[0074] As described above, in this embodiment, by continuously playing left-hand games, the lottery opportunity for the normal symbol can be established (the ball can pass through the through gate 67), and the ball can enter the normal winning device 640, which is opened when the lottery for the normal symbol is won. Furthermore, the lottery opportunity for the special symbol can also be established by playing left-hand games. In addition, the variable winning device 650, which is variably operated by the jackpot game executed when the lottery for the special symbol is won, is also arranged in a position where the ball shot by playing left-hand games can enter.

[0075] By configuring in this manner, the player can always play using the same playing method (left-handed play) regardless of the game status, so that the player can play smoothly without the hassle of having to change the playing method.

[0076] Here, the configuration of the normal electric winning device 640 and the flow of the balls that have won in the normal electric winning device 640 will be described in detail with reference to Figures 3 to 5. Figure 3 is a schematic diagram showing the internal configuration of the normal electric winning device 640, Figure 4 is a schematic diagram showing the flow of the balls that have won in the normal electric winning device 640 flowing into the outlet 644, and Figure 5 is a schematic diagram showing the flow of the balls that have won in the normal electric winning device 640 entering the special electric operation port 643.

[0077] In this embodiment, when the ball passes through the through gate 67, a lottery for a normal symbol is executed, and when a winning lottery for a normal symbol is won, a normal symbol winning game is executed in which the electric device 640a is opened in a predetermined variable pattern. When the electric device 640a is changed to an open state in this normal symbol winning game, the ball is in a state where it can win in the normal electric winning device 640.

[0078] As shown in FIG. 3, a second movable valve 642 is provided in the normal electric winning device 640. This second movable valve 642 is configured to change in a predetermined variable pattern between a first state in which the ball that flows into the normal electric winning device 640 and flows down the first flow path 641a can be guided to the second flow path 641b that communicates with the special electric operation port 643, and a second state in which the ball can be guided to the third flow path 641c that communicates with the outlet 644, upon execution of a normal winning game. In addition, the ball that wins the normal electric winning device 640 is detected by the ball detection sensor 640s, and the number of balls that win the normal electric winning device 640 in one normal winning game is countable. Although detailed explanations are omitted, in this embodiment, when the number of balls that win the normal electric winning device 640 in one normal winning game reaches a predetermined number (for example, 10), the normal winning game is ended at that point. In this embodiment, when the ball enters the special electric activation port 643, prize balls (4 balls) are paid out, and when the ball enters the outlet 644, no prize balls are paid out.

[0079] This normal electric winning device 640 has a cover made of transparent acrylic resin so that the player can see the ball flow inside the normal electric winning device 640, and the cover is attached to the game board 13. Therefore, the player can see the ball flow inside the normal electric winning device 640, so the player can enjoy the behavior of the ball that has won the normal electric winning device 640.

[0080] The electric device 640a provided in the normal electric winning device 640 is provided with the upper end side of the second partition 640k2 as a base for rotation, and is configured to be variable between a closed state (see FIG. 3) in which it is difficult for the ball to enter the normal electric winning device 640, and an open state (see FIG. 4) in which it is easier for the ball to enter the normal electric winning device 640 than in the closed state. As shown in FIG. 3, the electric device 640a in the closed state is configured to be stored in the normal electric winning device 640, and specifically, the tip of the first partition 640k1 is configured to protrude to the left of the vertical line of the second partition 640k2 (left side from the viewpoint of FIG. 3), and the electric device 640a in the closed state is configured to be stored in the lower position of the tip of the first partition 640k1. By configuring it in this manner, it is possible to make it difficult for the electric device 640a in the closed state to come into contact with a ball shot by left-handed play, thereby making it difficult for the electric device 640a to be damaged.

[0081] Although detailed explanation will be given later, in this embodiment, the probability (ease of winning) of a ball that has entered the normal electric winning device 640 winning the special electric operation port 643 is configured to be different depending on the game state set at the time when the normal winning game is executed. Specifically, by varying the period from when the normal winning game is executed to when the electric role 640a is controlled to open in a predetermined opening pattern (normal winning opening period), a ball that has entered the normal electric winning device 640 in a normal winning game executed in the normal state is configured to be more difficult to win the special electric operation port 643 than a ball that has entered the normal electric winning device 640 in a normal winning game executed in the time-saving state.

[0082] By configuring in this way, in the pachinko machine 10 of this embodiment in which the same game method (left-handed play) is used during both the normal state and the time-saving state, it is possible to suppress the ball from entering the special electric operation port 643 during the normal state. Furthermore, in this embodiment, a normal winning game performed during the normal state is configured to be performed in which the ball is more difficult to enter the normal electric winning device 640 than the normal winning game performed during the time-saving state. This configuration also suppresses the ball from entering the special electric operation port 643 during the normal state. In other words, in this embodiment, in addition to the measure to make it more difficult for the ball to enter the normal electric winning device 640 during the normal state than during the time-saving state, when the ball enters the normal electric winning device 640 during the normal state, a measure is provided to make it more difficult for the ball to enter the special electric operation port 643 than when the ball enters the normal electric winning device 640 during the time-saving state. In this way, by providing a configuration that suppresses the entry of balls into the special electric operating port 643 during normal operation in multiple stages, it is possible to suppress the entry more reliably.

[0083] Next, referring to FIG. 4, the ball flow when the ball enters the normal electric winning device 640 in the normal winning game executed when the normal state is set will be described. FIG. 4 is a schematic diagram showing the flow of the ball that entered the normal electric winning device 640 in the normal winning game in the normal state. In this embodiment, in order to prevent the player from having to change the playing method, the game is configured to be always playable by left-handed play. Therefore, even in the normal state, which is a low probability state of the normal pattern, if the lottery opportunity for the normal pattern is established (the ball passes through the through gate 67) and the normal winning game is executed, there is a risk that the ball will enter the normal electric winning device 640.

[0084] In other words, the normal state (low probability state of normal patterns) is a game state in which it is more difficult to get a ball to enter the normal electric winning device 640 compared to the time-saving state (high probability state of normal patterns) in which it is easier to get a ball to enter the normal electric winning device 640; however, in this embodiment, the same game method (left-hand hit game) is executed in both the normal state and the time-saving state, so that there is a possibility, albeit a low probability, that a ball will enter the normal electric winning device 640 during the normal state.

[0085] As described above, the normal electric winning device 640 is provided with a special electric operation port 643 which serves as a trigger for the execution of a winning game (a game that hits a special feature) by opening the V winning device 65. If a ball enters the special electric operation port 643 during the normal state and a game that hits a special feature is executed, there is a problem in that an overly advantageous game is provided to a player playing in the normal state.

[0086] In contrast, in this embodiment, the ratio of balls that enter the normal electric winning device 640 during the normal state to enter the special electric operation port 643 is configured to be different from the ratio of balls that enter the normal electric winning device 640 during the time-saving state to enter the special electric operation port 643. Specifically, when a normal winning game is played in the normal state, the period from when the normal winning game starts to when the electric role 640a becomes in the open state (first becomes in the open state) is set longer than when the normal winning game is played in the time-saving state, and the ball can enter the normal winning device 640 only when the second movable valve 642 that moves based on the start of the normal winning game maintains the second state (a state in which the ball that entered the normal winning device 640 can be guided to the out port 644).

[0087] That is, as shown in Fig. 4, when a ball enters the normal electric winning device 640 during a normal winning game executed in the normal state, the ball flows down the first flow path 641a, which is designed to have a ball flow period of about 0.5 seconds, and is guided to the third flow path 641c by the second movable valve 642 located in the second state, and enters the outlet 644 (the period from reaching the second movable valve 642 to entering the outlet 644 is designed to be about 0.3 seconds). By configuring in this way, even if a ball enters the normal electric winning device 640 during the normal state, it is possible to prevent the ball from entering the special electric operation port 643, so that it is possible to prevent excessively advantageous play from being provided to a player playing in the normal state.

[0088] In addition, in order to suppress the ball from entering the special electric operation port 643 during the normal state, there is no need to use a special configuration to prevent the ball from entering the normal electric winning device 640 due to a normal winning game executed during the normal state, so the design freedom of the game board 13 can be increased.

[0089] Further, although detailed explanation will be given later, in the normal winning game executed in the normal state, the timing at which the second movable valve 642 is changed to the second state (at the start of the normal winning game) is earlier than the timing at which the electric role 640a is opened (4.1 seconds after the start of the normal winning game), so that even if the normal winning game is started with the second movable valve 642 in the first state, the ball does not reach the second movable valve 642 while the second movable valve 642 is being changed. By configuring in this way, it is possible to prevent the second movable valve 642 being changed and the ball that has won the normal winning device 640 from coming into contact with each other, causing ball clogging in the normal winning device 640, or the second movable valve 642 from breaking down.

[0090] In this embodiment, when a ball enters the special electric operation port 643 provided in the normal electric winning device 640, four balls are paid out as prize balls, and when a ball enters the out port 644, no prize balls are paid out. However, the present invention is not limited to this. For example, when a ball enters the out port 644, a larger number of prize balls (for example, 10 balls) may be paid out than when a ball enters the special electric operation port 643. By configuring in this way, it is possible to change the privilege given to a player based on the lottery of the normal pattern according to the game state. Specifically, when the normal state is set, more prize balls are given to the player as a privilege than in the time-saving state, and when the time-saving state is set, in addition to fewer prize balls than in the normal state, a bonus game that is not (hard to be) given in the normal state can be given to the player. Therefore, regardless of which game state is set, it is possible to make the player interested in the lottery result of the normal pattern.

[0091] In addition, the same number of prize balls (4 balls) may be paid out when the ball enters the special electric operation port 643 and when the ball enters the outlet 644. In this case, it is preferable to configure it so that it is difficult to tell whether the ball that entered the normal electric winning device 640 entered the special electric operation port 643 or the outlet 644. As a result, since the player cannot know which ball entry port (special electric operation port 643, outlet 644) the ball entered based on the number of prize balls paid out, it is possible to execute a performance that makes the player think that after the ball enters the normal electric winning device 640, whether or not a winning game (a winning game with a special feature) that opens the V winning device 65 is executed is determined by lottery, and the performance effect can be enhanced. Furthermore, in this case, it is preferable to configure the ball detection sensor 640s to pay out prize balls (4 balls) when it detects a ball, thereby making it possible to quickly pay out the prize balls that are awarded to the player based on the ball's entry into the regular electric winning device 640.

[0092] As shown in Fig. 4, when the electric role 640a is in the open state, the tip side of the first partition 640k1 and the electric role 640a are approximately parallel to each other, forming a ball flow path between them. Therefore, when the electric role 640a in the open state receives a ball, it is possible to suppress the ball from bouncing off the normal electric winning device 640 due to the impact.

[0093] Next, referring to FIG. 5, the ball flow when a ball enters the normal electric winning device 640 in a normal winning game executed when the time-saving state is set will be described. FIG. 5 is a schematic diagram showing the flow of a ball that enters the normal electric winning device 640 in a normal winning game during the time-saving state. As shown in FIG. 5, when a normal winning game is executed during the time-saving state, the period from the start of the normal winning game to the electric device 640a becoming in the open state (first open state) is set shorter than that of a normal winning game executed during the normal state, so that the electric device 640a becomes in the open state at the timing when the second movable valve 642 maintains the first state (a state in which the ball that entered the normal winning device 640 can be guided to the special electric operation port 643).

[0094] Therefore, when the ball that has won the normal electric winning device 640 flows down the first flow path 641a and reaches the second movable valve 642 (0.5 seconds after the ball wins the normal electric winning device 640), the second movable valve 642 is in the first state, so the ball flows down the second flow path 641b that communicates with the first flow path 641a (the flow period is designed to be about 0.2 seconds) and enters the special electric operating port 643. Then, a role-playing game is started in which the V winning device 65 is opened based on the ball's entry into the special electric operating port 643 detected by a detection means (proximity sensor) not shown.

[0095] As shown in Fig. 5, when the second movable valve 642 is in the first state, the second movable valve 642 is configured to be variable to a position where the ball flowing down the first flow path 641a (flowing down vertically from the viewpoint of Fig. 5) is unlikely to come into contact with the second movable valve 642. This makes it possible to prevent the ball from frequently coming into contact with the second movable valve 642 and causing the second movable valve 642 to break down. Although a detailed explanation will be given later, when a normal winning game is executed during the time-saving state, the electric role 640a is opened 0.1 seconds after the start of the normal winning game, and the ball is able to win the normal winning device 640. Therefore, the minimum time from when a normal winning game is executed until the ball reaches the position of the second movable valve 642 is 0.6 seconds (the sum of 0.1 seconds from when a normal winning game starts until the electric device 640a opens, and 0.5 seconds until the ball that has won in the electric winning device 640 reaches the second movable valve 642).

[0096] The second movable valve 642 is configured to perform variable operation at the same time as the normal winning game starts, and the variable operation period (the period required to change from the first state to the second state (from the second state to the first state)) is 0.1 seconds. In addition, since the second movable valve 642 is configured to perform variable operation 1 second after the electric role 640a becomes closed in the normal winning game, the second movable valve 642 is configured to perform variable operation when a period (1 second) twice the period (0.5 seconds) until the ball that won the normal winning device 640 reaches the second movable valve 642 just before the electric role 640a is changed to the closed state has elapsed. Therefore, even in the normal winning game executed during the time-saving state, it is possible to make it difficult for the second movable valve 642 and the ball to come into contact with each other during the variable operation.

[0097] Returning to FIG. 2, the explanation will be continued. On the left side of the variable display unit 80 (left side from the viewpoint of FIG. 2), a V winning device 65 is provided so that a ball shot by a left-handed play and flowing down the left side area can win a prize. Here, referring to FIG. 6 to FIG. 9, the specific configuration of the V winning device 65 and the flow of a ball that wins in the V winning device 65 will be explained. In this embodiment, when a ball enters the special electric operation port 643 provided in the normal electric winning device 640, a role-winning game that opens the V winning device 65 is executed. Then, when a ball enters the V winning port 165 provided in the V winning device 65, a big win game (V big win game) is executed.

[0098] That is, in this embodiment, in addition to the opportunity to execute a jackpot game (special jackpot game) that is established when a jackpot is won in a lottery of special symbols, there is also an opportunity to execute a jackpot game (V jackpot game) that is established when a ball enters a specific winning hole (V winning hole 165). In this way, by providing multiple opportunities to execute a jackpot game, it is possible to provide a game that the player will not tire of.

[0099] First, the configuration of the V winning device 65 will be described with reference to Fig. 6. The V winning device 65 is provided with an opening / closing door 65a that can be changed between an open state where a ball can easily win inside the V winning device 65 and a closed state where a ball cannot easily win compared to the open state. The opening / closing door 65a is provided at a position (see Fig. 2) where a ball flowing down the left side area of ​​the game board 13 can reach, and is changed to the open state when a game with a winning combination is executed.

[0100] In the V winning device 65, a first flow path 65b through which the ball that has passed through the open / close door 65a flows down is formed in the space between the first partition 65k1 and the second partition 65k2, and a storage valve 66a is provided at a position where the ball that has flowed down the first flow path 65b (flowing down for 0.5 seconds) reaches. A storage section capable of storing one ball is formed on the upper surface of this storage valve 66a, and the ball that first wins the V winning device 65 during a game per role is temporarily stored in the storage section. In addition, a storage sensor 65s is provided above the storage valve 66a, and is configured to be able to detect that the ball is stored in the storage section. Furthermore, a ball detection sensor 65s2 for detecting a ball that has won the V winning device 65 is provided upstream of the first flow path 65b, and based on the detection of a ball by the ball detection sensor 65s2, the number of balls that have won the V winning device 65 during a game that hits a role is counted, and prize ball payout control for the winning balls is executed. In this way, by providing the ball detection sensor 65s2 at a position where the ball that has won the V winning device 65 flows down immediately after it has won, it is possible to prevent a situation in which more than the specified number of balls win the V winning device 65, and to immediately give the prize balls during a game that hits a role to the player.

[0101] In addition, a second flow path 65c is formed so as to communicate with the first flow path 65b, and a first outlet 163a is provided downstream of the second flow path 65c. As shown in FIG. 6, the second flow path 65c is configured so that the balls flowing down the first flow path 65b do not flow directly into the second flow path 65c, but in a state where balls are stored in the storage section of the storage valve 66a, the subsequent balls flowing down the first flow path 65b come into contact with the balls stored in the storage section of the storage valve 66a and are guided to the second flow path 65c. The first outlet 163a provided downstream of the second flow path 65c is a ball inlet for discharging the entered ball to the outside of the pachinko machine 10, and the balls flow down the second flow path 65c (flowing down period 0.1 seconds) and enter the first outlet 163a, and are discharged to the outside of the pachinko machine 10 through a ball discharge path not shown.

[0102] Although detailed description will be given later, the storage valve 66a is configured to be variably operated between a storage state in which balls can be stored and a release state in which it is more difficult to store balls than in the storage state according to the progress of the game with the winning feature (corresponding to the operation scenario in which the game with the winning feature is executed). When the storage valve 66a is in the release state, the first flow path 65b and the third flow path 65d communicate with each other, and the balls that flow down the first flow path 65b or the balls stored in the storage part of the storage valve 66a flow down the third flow path 65d. The third flow path 65d is a flow path formed in a vertical straight line with a width of about 15 mm in the space between the lower end side of the first partition wall 65k1 and the third partition wall 65k3.

[0103] A first movable valve 66b is disposed at a position facing the downstream side of the third flow path 65d. This first movable valve 66b is configured to be movable between a guide position (projecting position) capable of receiving a ball flowing down the third flow path 65d and a passing position (recessed position) unable to receive a ball flowing down the third flow path 65d in a predetermined movable pattern triggered by power being turned on to the pachinko machine 10. Specifically, it is configured to be movable according to the operation of the first movable valve solenoid 209d which is connected to the input / output port 205 of the main control unit 110 and driven and controlled by the main control unit 110, and when the first movable valve solenoid 209d is set on (when electricity is applied), the first movable valve 66b moves to a passing position (a position buried in the game board 13) in which it retreats from within the V winning device 65, and when the first movable valve solenoid 209d is set off (when electricity is cut off), the first movable valve 66b moves to an induction position (a position protruding from the game board 13) in which it protrudes into the V winning device 65.

[0104] The first movable valve 66b located at the induction position (protruding position) is configured so that a ball can flow down its upper surface, and as shown in Fig. 6, the downstream end side of the upper surface of the first movable valve 66b is configured to be inclined downward toward the fourth flow path 65e. Therefore, when the first movable valve 66b is located at the induction position (protruding position), a ball that flows down the third flow path 65d (flowing down period 0.2 seconds) flows down the upper surface of the first movable valve 66b toward the fourth flow path 65e. A second outlet 163b is provided on the downstream side of the fourth flow path 65e, and the ball that flows down the fourth flow path 65e (flowing down period 0.2 seconds) enters the second outlet 163b. This second outlet 163b, like the first outlet 163a described above, is a ball inlet for discharging balls that enter the slot to the outside of the pachinko machine 10, and the balls that enter the second outlet 163b flow down a ball discharge path not shown and are discharged to the outside of the pachinko machine 10.

[0105] On the other hand, when the first movable valve 66b is in the passing position, the third flow path 65d and the fifth flow path 65f communicate with each other, and the ball (flowing down for 0.2 seconds) that flows down the third flow path 65d flows into the fifth flow path 65f (flowing down for 0.1 seconds). A V winning hole 165 is provided downstream of the fifth flow path 65f. The V winning hole 165 is a winning hole that can be a trigger for playing a jackpot game, and when a ball enters the V winning hole 165 while a jackpot game is not being played, the jackpot game is played.

[0106] As shown in FIG. 6, the first outlet 163a and the second outlet 163b are provided in the V winning device 65. By configuring in this way, when the storage valve 66a is in a storage state, the ball that has won the V winning device 65 can be reliably prevented from flowing into the flow paths (the third flow path 65d, the fourth flow path 65e, and the fifth flow path 65f) through which the ball can pass when the storage valve 66a is in a release state. In addition, without being limited to the configuration of this embodiment, for example, the first outlet 163a may be eliminated, the second flow path 65c and the fourth flow path 65e may be communicated, and the storage valve 66a may be in a storage state, and the ball that has flowed down the second flow path 65c may enter the second outlet 163b. In this case, the third partition 65k3, which is provided linearly in the vertical direction in Fig. 6, may be inclined downward and to the right as viewed from the top to the bottom, that is, the extension line of the partition 65k3 toward the bottom end side is on the right side of the fourth partition 65k4 (the right side as viewed from the perspective of Fig. 6). By configuring in this way, it is possible to prevent the balls that have flowed down the second flow path 65c from flowing into the fifth flow path 65f.

[0107] In this embodiment, there are two triggers for executing a jackpot game: a jackpot game is executed when a special symbol is selected by lottery and a jackpot game is executed when a ball enters the V winning port 165 during a role-playing game. Hereinafter, when describing a jackpot game by classifying the triggers, the jackpot game executed when a ball enters the V winning port 165 is also referred to as a V jackpot game.

[0108] As described above, the V winning device 65 of this embodiment is configured to be in an open state in which a ball can win a prize when a hit game of the reel is executed, and to allow only one ball stored in the storage valve 66a to flow down the third flow path 65d, and to determine whether or not the ball will win in the V winning port 165 depending on the operating status of the first movable valve 66b when the ball that has flowed down the third flow path 65d reaches the first movable valve 66b.

[0109] A detailed explanation will be given later, but the first movable valve 66b is constantly moving in a moving pattern in which it is in the induction position for 5 seconds (the time when the ball cannot enter V entry port 165) and in the passage position for 0.5 seconds (the time when the ball can enter V entry port 165), so the rate at which balls that flow down the third flow path 65d enter V entry port 165 is approximately 1 / 11.

[0110] Furthermore, even if multiple balls enter the V winning device 65 in one play per device, the operation of the storage valve 66a is controlled so that only one ball flows down the third flow path 65d, so that the ratio of one jackpot play to eleven plays per device is one.

[0111] Next, the contents of the ball flow that wins the V winning device 65 during the execution of the game with a per-applica hit will be explained with reference to Fig. 7 to Fig. 9. First, the ball flow during the first half of the game with a per-applica hit (the period during which the storage valve 66a is in a storage state) will be explained with reference to Fig. 7. Fig. 7 is a schematic diagram showing the ball flow in the V winning device 65 when the storage valve 66a is in a storage state during the game with a per-applica hit. Although a detailed explanation will be given later, the storage valve 66a is configured to be controlled so as to be in a storage state from the time the game with a per-applica hit is executed until the V winning device 65 is closed. When multiple balls enter the V winning device 65 while the storage valve 66a is in the storage state, the first winning ball P1 is stored in the storage section formed in the storage valve 66a, and the next winning ball P2 comes into contact with the ball P1 stored in the storage valve 66a, flows down the second flow path 65c, and enters the outlet 163a.

[0112] In this way, when the storage valve 66a is in a storage state, all winning balls (for example, ball P2) other than ball P1 stored in the storage section of the storage valve 66a are configured to enter the outlet 163a, so multiple balls do not remain in the V winning device 65. Also, the storage state of the storage valve 66a is released after the V opening and closing door 65a of the V winning device 65 is closed (after operation control is executed to close the door), so it is possible to ensure that the number of balls flowing down the third flow path 65d in one play per role is limited to one.

[0113] By configuring it in this manner, the ease with which the ball can enter the V winning port 165 does not change depending on the timing of the ball entering the V winning device 65 during play with a perk or the number of wins, so that a fair game can be provided to all players.

[0114] Next, referring to FIG. 8, the contents of the ball flow (later period of the game with a winning combination) when the storage valve 66a transitions from the storage state to the release state will be described. FIG. 8 is a schematic diagram showing the ball flow when the storage valve 66a transitions from the storage state to the release state during the game with a winning combination. As shown in FIG. 8, after the V opening and closing door 65a is closed and a new ball cannot enter the V winning device 65, the storage valve 66a transitions to the release state (shown by a dotted line in the figure), and the ball P1 (see FIG. 7) stored in the storage section of the storage valve 66a flows down the third flow path 65d. In the state shown in FIG. 8, since the first movable valve 66b is located at the induction position, the ball P1 rolls down the downward slope formed on the upper surface of the first movable valve 66b, flows down the fourth flow path 65e, and enters the second outlet 163b.

[0115] On the other hand, the ball flow when the ball P1 (see FIG. 7) stored in the storage part of the storage valve 66a flows down the third flow path 65d and reaches the first movable valve 66b, and the first movable valve 66b is located in the passing position, will be described with reference to FIG. 9. FIG. 9 is a schematic diagram showing the ball flow when the storage valve 66a transitions from the storage state to the release state during a game where a ball flows down the third flow path 65d and reaches the first movable valve 66b, and the first movable valve 66b is located in the passing position, as shown in FIG. 9, the ball flows down the fifth flow path 66f and enters the V winning hole 165.

[0116] Returning to FIG. 2, the explanation will be continued. A special ball entrance 64 into which a ball can enter is provided below the variable display unit 80. When a ball enters this special ball entrance 64, a special ball entrance switch (not shown) provided on the back side of the game board 13 is turned on, and when the special ball entrance switch is turned on, a lottery for a jackpot is performed by the main control device 110 (see FIG. 21), and a display according to the lottery result is shown on the first pattern display device 37a. In addition, when a ball enters the special ball entrance 64, four prize balls are paid out as a bonus. In this embodiment, the ball is configured so that about one in every 15 balls shot by left-handed play can enter the special ball entrance 64.

[0117] As shown in Fig. 10, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is unitized with a main board (main control device 110), a voice lamp control board (voice lamp control device 113) and a display control board (display control device 114). The control board unit 91 is unitized with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115) and a card unit connection board 116.

[0118] The back pack unit 94 is a unit formed by the back pack 92 forming the protective cover and the payout unit 93. In addition, each control board is equipped with an MPU as a one-chip microcomputer that controls each part, a port for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as necessary.

[0119] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each stored in the board boxes 100 to 104. The board boxes 100 to 104 each include a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to store the respective control devices and boards.

[0120] In addition, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) are connected (connected by a crimping structure) between the box base and the box cover by a sealing unit (not shown). In addition, a sealing seal (not shown) is affixed to the connection between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcefully open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or the sealing seal, it is possible to know whether the board box 100, 102 has been opened.

[0121] The payout unit 93 includes a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently inclined toward the downstream side, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and paying out balls by a predetermined electrical configuration of a payout motor 216 (see FIG. 21). The tank 130 is successively replenished with balls supplied from the island equipment of the game hall, and the payout device 133 appropriately pays out the required number of balls. A vibrator 134 for applying vibration to the tank rail 131 is attached to the tank rail 131.

[0122] In addition, the payout control device 111 is provided with a state recovery switch 120, the launch control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 122. The state recovery switch 120 is operated to resolve ball jams (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see FIG. 21). The operation knob 121 is operated to adjust the launch force of the launch solenoid. The RAM erase switch 122 is operated when the power is turned on to return the pachinko machine 10 to its initial state.

[0123] Next, the electrical configuration of the pachinko machine 10 will be described with reference to Fig. 21. Fig. 21 is a block diagram showing the electrical configuration of the pachinko machine 10.

[0124] The main control device 110 is equipped with an MPU 201 as a one-chip microcomputer that is a calculation device. The MPU 201 has a ROM 202 that stores various control programs and fixed value data executed by the MPU 201, a RAM 203 that is a memory for temporarily storing various data when executing the control programs stored in the ROM 202, and various other circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit. In the main control device 110, the MPU 201 executes the main processes of the pachinko machine 10, such as a jackpot lottery, display settings in the first symbol display device 37a, 37b and the third symbol display device 81, and a lottery for the display result in the second symbol display device.

[0125] In addition, in order to instruct sub-control devices such as the dispensing control device 111 and the voice lamp control device 113 to operate, various commands are sent from the main control device 110 to the sub-control devices via a data transmission / reception circuit, but such commands are sent only in one direction, from the main control device 110 to the sub-control devices.

[0126] The RAM 203 has various areas, counters, flags, a stack area in which the contents of the internal registers of the MPU 201 and the return addresses of the control programs executed by the MPU 201 are stored, and a work area (working region) in which various flags, counters, I / O values, etc. are stored. The RAM 203 is configured so that it can retain (back up) data by receiving a backup voltage from the power supply device 115 even after the power supply to the pachinko machine 10 is cut off, and all data stored in the RAM 203 is backed up.

[0127] When the power supply is cut off due to a power outage or the like, the stack pointer and the values ​​of each register at the time of the power outage (including the time of the power outage; the same applies below) are stored in the RAM 203. On the other hand, when the power supply is turned on (including the time of the power supply being turned on due to the power outage being resolved; the same applies below), the state of the pachinko machine 10 is restored to the state before the power supply was cut off based on the information stored in the RAM 203. Writing to the RAM 203 is executed by the main processing (not shown) when the power supply is cut off, and the restoration of each value written to the RAM 203 is executed in the start-up processing (not shown) when the power supply is turned on. Note that the NMI terminal (non-maskable interrupt terminal) of the MPU 201 is configured to receive a power outage signal SG1 from the power outage monitoring circuit 252 when the power supply is cut off due to a power outage or the like, and when the power outage signal SG1 is input to the MPU 201, an NMI interrupt processing (not shown) is immediately executed as a processing during a power outage.

[0128] An input / output port 205 is connected to the MPU 201 of the main control device 110 via a bus line 204 consisting of an address bus and a data bus. The input / output port 205 is connected to the payout control device 111, the voice lamp control device 113, the first symbol display devices 37a and 37b, the second symbol display device, and the second symbol reservation lamp. In addition, solenoids 209 are connected, including a specific winning port solenoid 209a for driving the opening and closing of a door to change the specific winning port 650a of the variable winning device 650 between an open state and a closed state when a jackpot game is executed, a V winning port solenoid 209b for driving the opening and closing of a door of the V winning device 65, a storage solenoid 209c for variably driving a storage valve 66a provided in the V winning device 65, a first movable valve solenoid 209d for variably driving a first movable valve 66b provided in the V winning device 65, a second movable valve solenoid 209e for variably driving a second movable valve 641 provided in the normal winning device 640, and other solenoids 209z for driving various other devices, and the MPU 201 transmits various commands and control signals to these via the input / output port 205.

[0129] In addition, the input / output port 205 is connected to various switches 208 consisting of a group of switches not shown (such as switches that detect when a ball has entered each ball entry port and switches that detect when a ball is located at a specific position) and a RAM erase switch circuit 253 (described below) provided in the power supply unit 115, and the MPU 201 performs various processes based on the signals output from the various switches 208 and the RAM erase signal SG2 output from the RAM erase switch circuit 253.

[0130] The payout control device 111 drives a payout motor 216 to control the payout of prize balls and loan balls. The MPU 211, which is a calculation device, has a ROM 212 that stores a control program executed by the MPU 211, fixed value data, etc., and a RAM 213 used as a work memory, etc.

[0131] The RAM 213 of the payout control device 111, like the RAM 203 of the main control device 110, has a stack area in which the contents of the internal registers of the MPU 211 and the return address of the control program executed by the MPU 211 are stored, and a work area (working area) in which the values ​​of various flags, counters, I / O, etc. are stored. The RAM 213 is configured to be able to hold (back up) data by being supplied with a backup voltage from the power supply device 115 even after the power supply of the pachinko machine 10 is cut off, and all data stored in the RAM 213 is backed up. In addition, like the MPU 201 of the main control device 110, the NMI terminal of the MPU 211 is configured to receive a power outage signal SG1 from the power outage monitoring circuit 252 when the power supply is cut off due to a power outage or the like, and when the power outage signal SG1 is input to the MPU 211, an NMI interrupt process (not shown) is immediately executed as a power outage process.

[0132] An input / output port 215 is connected to the MPU 211 of the payout control device 111 via a bus line 214 consisting of an address bus and a data bus. The input / output port 215 is connected to the main control device 110, the payout motor 216, the launch control device 112, and the like. Although not shown, the payout control device 111 is connected to a prize ball detection switch for detecting the paid-out prize balls. The prize ball detection switch is connected to the payout control device 111 but is not connected to the main control device 110.

[0133] The launch control device 112 controls the ball launch unit 112a so that the ball is launched with a strength corresponding to the amount of rotation of the operating handle 51 when the main control device 110 issues an instruction to launch a ball. The ball launch unit 112a is equipped with a launch solenoid and an electromagnet (not shown), and the launch solenoid and the electromagnet are permitted to be driven when a predetermined condition is met. Specifically, the touch sensor 51a detects that the player is touching the operating handle 51, and on condition that the launch stop switch 51b for stopping the launch of the ball is off (not operated), the launch solenoid is excited in response to the amount of rotation (rotation position) of the operating handle 51, and the ball is launched with a strength corresponding to the amount of operation of the operating handle 51.

[0134] The voice lamp control device 113 controls the output of voice in the voice output device (such as a speaker not shown) 226, the output of turning on and off the lamp display device (such as the illumination unit 29 to 33 and the display lamp 34) 227, and the setting of the display mode of the third pattern display device 81 performed by the display control device 114, such as variable performance (variable display) and advance notice performance. The MPU 221, which is a calculation device, has a ROM 222 that stores the control program executed by the MPU 221, fixed value data, etc., and a RAM 223 used as a work memory, etc.

[0135] An input / output port 225 is connected to the MPU 221 of the audio / lamp control device 113 via a bus line 224 consisting of an address bus and a data bus. The input / output port 225 is connected to the main control device 110, the display control device 114, the audio output device 226, the lamp display device 227, other devices 228, the frame button 22, and the like. The other devices 228 include various drive motors for operating the driving parts for performance provided in the pachinko machine 10.

[0136] The voice lamp control device 113 determines the display mode of the third symbol display device 81 based on various commands (variation pattern command, stop type command, etc.) received from the main control device 110, and notifies the display control device 114 of the determined display mode by commands (display variation pattern command, display stop type command, etc.). In addition, the voice lamp control device 113 monitors input from the frame button 22, and when the frame button 22 is operated by the player, instructs the display control device 114 to change the stage displayed on the third symbol display device 81 or change the performance content at the time of super reach. When the stage is changed, a rear image change command including information on the changed stage is transmitted to the display control device 114 so that the third symbol display device 81 displays a rear image corresponding to the changed stage. Here, the rear image is an image displayed on the rear side of the third symbol, which is the main image to be displayed on the third symbol display device 81. The display control device 114 displays various images on the third symbol display device 81 according to the command transmitted from this voice lamp control device 113.

[0137] In addition, when the frame button 22 is operated by the player, it may be configured to send a reel drive command to other device 228 to drive a reel for performance (not shown), to set a voice output command to cause the voice output device 226 to output a voice corresponding to the operation content on the frame button 22, or to set a lamp output command to cause the lamp display device 227 to emit light in a light emission mode corresponding to the operation content on the frame button 22.

[0138] Also, the voice lamp control device 113 receives a command (display command) representing the display content of the third pattern display device 81 from the display control device 114. Based on the display command received from the display control device 114, the voice lamp control device 113 outputs a sound corresponding to the display content of the third pattern display device 81 from the voice output device 226 in accordance with the display content, and also controls the turning on and off of the lamp display device 227 in accordance with the display content.

[0139] The display control device 114 is connected to the voice lamp control device 113 and the third pattern display device 81, and controls the display of the third pattern display device 81, such as the variable performance of the third pattern, based on the command received from the voice lamp control device 113. The display control device 114 also transmits a display command to notify the display content of the third pattern display device 81 to the voice lamp control device 113 as appropriate. The voice lamp control device 113 can match the display of the third pattern display device 81 with the audio output from the audio output device 226 by outputting audio from the audio output device 226 in accordance with the display content indicated by the display command.

[0140] The power supply device 115 has a power supply unit 251 for supplying power to each unit of the pachinko machine 10, a power failure monitoring circuit 252 for monitoring power interruption due to a power failure or the like, and a RAM deletion switch circuit 253 provided with a RAM deletion switch 122 (see FIG. 10). The power supply unit 251 is a device that supplies the necessary operating voltage to each of the control devices 110-114, etc. through a power supply path not shown. In summary, the power supply unit 251 takes in an AC voltage of 24 volts supplied from the outside, generates a voltage of 12 volts for driving various switches such as the various switches 208, solenoids such as the solenoid 209, motors, etc., a voltage of 5 volts for logic, a backup voltage for RAM backup, etc., and supplies the necessary voltages to each of the control devices 110-114, etc.

[0141] The power failure monitoring circuit 252 is a circuit for outputting a power failure signal SG1 to each NMI terminal of the MPU 201 of the main control device 110 and the MPU 211 of the dispensing control device 111 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 252 monitors the voltage of 24 volts DC, which is the maximum voltage output from the power supply unit 251, and when this voltage becomes less than 22 volts, it judges that a power failure (power failure, power cut) has occurred and outputs the power failure signal SG1 to the main control device 110 and the dispensing control device 111. By outputting the power failure signal SG1, the main control device 110 and the dispensing control device 111 recognize the occurrence of a power failure and execute NMI interrupt processing. Note that the power supply unit 251 is configured to maintain the output of the voltage of 5 volts, which is the drive voltage of the control system, at a normal value for a sufficient time to execute the NMI interrupt processing, even after the voltage of 24 volts DC becomes less than 22 volts. Therefore, the main control unit 110 and the dispensing control unit 111 can normally execute and complete the NMI interrupt processing (not shown).

[0142] The RAM clear switch circuit 253 is a circuit for outputting a RAM clear signal SG2 to the main control device 110 to clear the backup data when the RAM clear switch 122 (see FIG. 10) is pressed. When the main control device 110 inputs the RAM clear signal SG2 when the pachinko machine 10 is powered on, it clears the backup data and transmits a payout initialization command to the payout control device 111 to clear the backup data in the payout control device 111.

[0143] Next, the display contents of the third pattern display device 81 in this embodiment will be described with reference to Figs. 11 to 19. Figs. 11(a) and (b) are schematic diagrams showing the display contents of the third pattern display device 81 in this embodiment. The third pattern display device 81 is composed of a 15-inch liquid crystal display, and the display contents are controlled by a display control device 114 described later, so that, for example, three pattern rows (L1 to L3) are displayed, namely, upper, middle, and lower (see Fig. 11(b)). The decorative patterns (which change in response to the variable display of the third pattern (special pattern)) displayed on the display screen of the third pattern display device 81 are each composed of 10 types of main patterns to which identification information imitating the numbers "0" to "9" is attached.

[0144] In the pachinko machine 10 of this embodiment, the main symbols are formed using different types of display modes according to the identification information imitating numbers. In this way, by using the display modes corresponding to each identification information, the lottery result of the special symbols can be visually notified to the player, so that the player can play in an easy-to-understand manner. In addition, in the pachinko machine 10 of this embodiment, when the lottery result by the main control device 110 described later is a jackpot, a variable display in which the same main symbols are lined up (for example, "777") is performed, and the jackpot occurs after the variable display ends. In other words, the third symbol is displayed on the third symbol display device 81 as a symbol for indicating the lottery result of the special symbol by the main control device 110.

[0145] The main display area Dm displays three symbol rows Z1, Z2, and Z3 on the left, center, and right. The above-mentioned third symbols are displayed in a specified order in each of the symbol rows Z1 to Z3. That is, the main symbols are arranged in ascending or descending order of numbers in each of the symbol rows Z1 to Z3, and the display is changed by scrolling up and down periodically for each of the symbol rows Z1 to Z3.

[0146] As shown in FIG. 11(a), the main display area Dm has one active line L1 formed in the left-right direction, and when each of the pattern rows Z1 to Z3 is displayed stopped, if the third pattern is stopped on the active line L1 in a jackpot pattern combination (in this first embodiment, a combination of the same main patterns), a jackpot video is displayed as a jackpot.

[0147] The manner of displaying the third symbol in the third symbol display device 81 is not limited to the above and is arbitrary, and the number of symbol rows, the direction of the display of the symbols in the symbol rows, and the number of symbols in each symbol row can be changed as appropriate. The symbols displayed in the third symbol display device 81 are not limited to the above, and for example, a symbol combining an image such as a figure or a character with a number may be configured as the third symbol. Furthermore, the area in which the third symbol is displayed in a variable manner may be configured to be variable. For example, when a specific performance is executed on the display screen of the third symbol display device 81, the variable display area of ​​the third symbol may be made smaller or moved to a position that is difficult for the player to see (for example, a corner of the display screen), so that it is difficult for the player to know whether the third symbol is changing or not. Also, the change of the third symbol may be temporarily stopped (temporarily stopped) during the period in which the special symbol is changing, and then changed again.

[0148] Furthermore, in this embodiment, the third symbol corresponding to the variation of the special symbol is displayed (dynamically), but the present invention is not limited to this, and the third symbol corresponding to the variation of the normal symbol may be displayed (dynamically). In this case, the third symbol display device 81 may be configured to notify the player in a manner that is difficult to understand whether the variable display of the third symbol being executed on the display surface of the third symbol display device 81 corresponds to the variation of the special symbol or the normal symbol. This makes it difficult for the player to understand what kind of benefit will be given to the player depending on the result of the variable display of the third symbol being executed on the display surface of the third symbol display device 81.

[0149] In addition, if the pachinko machine 10 is configured to be able to execute both the variable display corresponding to the variation (lottery) of the special symbol and the variable display corresponding to the variation (lottery) of the normal symbol, it may be configured to switch the target of the third symbol according to the game content (game state) being executed. For example, it may be configured to execute the variable display of the third symbol corresponding to the variation (lottery) of the special symbol during the normal state, and execute the variable display of the third symbol corresponding to the variation (lottery) of the normal symbol during the time-saving state. In this case, it is preferable to display the third symbol in a variable manner in accordance with the symbol type in which a lottery advantageous to the player (a lottery on the side where the player pays more attention to the lottery result) is executed. On the other hand, the display mode or display area of ​​the third symbol may be made different so as to correspond to the type of the variable symbol. This makes it possible to provide the player with an easy-to-understand game.

[0150] As shown in Figure 11(a), the display screen of the third pattern display device 81 is roughly divided into two, top and bottom, with the lower 2 / 3 being the main display area Dm which displays the changing third pattern, and the remaining upper 1 / 3 being the secondary display area Ds which displays preview effects, characters, number of reserved balls, etc.

[0151] The main display area Dm is divided into three display areas Dm1 to Dm3, left, center, and right, and three pattern columns Z1, Z2, and Z3 are displayed in each of the three display areas Dm1 to Dm3. The above-mentioned third patterns are displayed in a specified order in each of the pattern columns Z1 to Z3. That is, the main patterns are arranged in ascending or descending order of numbers in each of the pattern columns Z1 to Z3, and the display is changed by scrolling from top to bottom with periodicity for each of the pattern columns Z1 to Z3. In particular, the numbers of the main patterns are arranged in descending order in the left pattern column Z1, and the numbers of the main patterns are arranged in ascending order in the center pattern column Z2 and the right pattern column Z3.

[0152] In addition, in the main display area Dm, the third symbols are displayed in three rows, top, middle, and bottom, for each of the symbol rows Z1 to Z3. The middle section of this main display area Dm is set as the active line L1, and the third symbols are displayed on the active line L1 in the order of the left symbol row Z1 → right symbol row Z3 → center symbol row Z2 in each game. This state of display is maintained for at least one second. In this way, by displaying the stopped third symbols for a certain period (one second or more), it is possible to prevent the player from overlooking whether or not the combination of third symbols corresponds to a jackpot (whether or not the lottery result of the special symbols is a jackpot). In addition, if a combination of jackpot symbols (a combination of the same main symbols in this embodiment) is aligned on the active line L1 when the third symbols are stopped, a jackpot is confirmed, a jackpot game is started, and a jackpot video (opening performance) is displayed.

[0153] In addition, if the combination of the third symbols displayed in a stopped state corresponds to a miss and there is a reserved ball, after the stopped display (confirmed display) for one second, a variable display corresponding to a lottery based on the reserved ball starts. In addition, if there are multiple reserved balls, the lottery is executed based on the reserved ball corresponding to the oldest ball in time.

[0154] On the other hand, when there are no reserved balls and the third symbol of the combination corresponding to the special symbol is displayed as a stopped symbol (confirmed display) for one second, the third symbol continues to be displayed as a stopped symbol. This state continues until a predetermined time (e.g., 15 seconds) has passed or a new game ball enters the special symbol entrance 64. If a predetermined time (e.g., 15 seconds) has passed since the third symbol was displayed as a stopped symbol, a demo effect is displayed indicating that no game is being played. It is rare for a player to continuously shoot game balls for a predetermined time (e.g., 15 seconds) without a ball entering the special symbol entrance 64, and in many cases where the third symbol continues to be displayed as a stopped symbol for a predetermined time (e.g., 15 seconds), this is due to the player quitting the game and no game being played on the pachinko machine 10 at all. Therefore, in the pachinko machine 10 of this embodiment, when a predetermined time (e.g., 15 seconds) has elapsed since the third symbol was stopped and displayed, it is determined that the player is not playing, and a demo performance is started. This allows a player who is about to select the pachinko machine 10 to start playing to easily determine whether or not a game is being played based on the presence or absence of the demo performance display. On the other hand, if a new game ball enters the special ball entrance 64 before the predetermined time (e.g., 15 seconds) has elapsed, a variable display of the third symbol corresponding to the new ball is executed.

[0155] The sub-display area Ds is provided horizontally above the main display area Dm, and is further divided into three equal small areas Ds1 to Ds3 in the left-right direction. Of these, the small area Ds1 is an area that displays the number of reserved balls, which is the number of game balls (reserved balls) that have not yet been changed among the game balls that have entered the special ball entrance 64 and the through gate 67, and the small areas Ds2 and Ds3 are areas that display preview performance images.

[0156] On the actual display screen, as shown in Fig. 11(b), a total of nine main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, a video is displayed in the small area Ds3 on the right, suggesting to the player that the state is easier to transition to a big win than usual. In the small area Ds2 in the center, a predetermined character 710 (a boy wearing a headband in this embodiment) usually performs a predetermined action, and sometimes a special action other than the predetermined action or another character appears, etc., to perform a preview performance.

[0157] On the other hand, if a ball enters the special ball entrance 64 while the third pattern display device 81 (first pattern display device 37) is displaying a variable display, the number of balls entering is reserved up to a maximum of four, and the number of reserved balls is displayed by the first pattern display device 37 and also displayed in the small area Ds1 of the sub-display area Ds. Also, if a ball enters the through gate 67, the number of balls entering is reserved up to a maximum of one, and the number of reserved balls is displayed by the first pattern display device 37 and also displayed in the small area Ds1 of the sub-display area Ds. In the small area Ds1, one reserved ball number pattern is displayed for each reserved ball, and the number of reserved balls is displayed according to the number of reserved ball number patterns displayed. That is, when one reserved ball number pattern is displayed in the small area Ds1, it indicates that the number of reserved balls is one, and when four reserved ball number patterns are displayed, it indicates that the number of reserved balls is four. Also, when no reserved ball number pattern is displayed in the small area Ds1, it indicates that the number of reserved balls is zero, that is, there are no reserved balls. In addition, the left half of the small area Ds1 displays a reserved ball number pattern indicating the number of reserved balls based on balls entering the special ball entrance 64, and the right half of the small area Ds1 displays a reserved ball number pattern indicating the number of reserved balls based on balls entering the through gate 67. In the example of FIG. 11(b), four reserved ball number patterns are displayed in the left half of the small area Ds1, while no reserved ball number pattern is displayed in the right half, indicating that there are four reserved balls with special patterns but zero reserved balls with normal patterns.

[0158] In this embodiment, the balls entering the special ball entrance 64 are reserved up to four times, and the balls entering the through gate 67 are reserved up to one time. However, the maximum number of reserved balls is not limited to this, and may be set to three times or less, or five times or more (e.g., eight times). In addition, instead of displaying the reserved ball number pattern in the small area Ds1, the reserved ball number may be displayed in a part of the third pattern display device 81 as a number, or the four divided areas may be displayed in a different manner (e.g., color or lighting pattern) according to the number of reserved balls. In addition, since the number of reserved balls is indicated by the first pattern display device 37, the third pattern display device 81 may not display the number of reserved balls. Furthermore, the variable display device unit 80 may be provided with four reserved lamps indicating the number of reserved balls, which is the maximum number of reserved balls, and the number of reserved balls may be displayed according to the number of reserved lamps that are lit.

[0159] In addition, in the display screen shown in FIG. 11, the sub-display area Ds is formed above the main display area Dm, but the display area may be formed in other ways, for example, the sub-display area Ds may be formed below the main display area Dm. In this case, the display area of ​​the display screen of the third symbol display device 81 may be variably formed according to the set game state. This allows the player to easily understand that the game state has changed to a different state just by looking at the display screen of the third symbol display device 81. Furthermore, in a state where the player is required to pay attention to the display mode of the main display area Dm, such as a state where a variable display of the third symbol is being executed, which indicates that the lottery result of the special symbol is expected to be a jackpot, the display area of ​​the sub-display area Ds may be made smaller or the sub-display area Ds may be made invisible.

[0160] <About the content of the performance by the third pattern display device 81 in the first embodiment> Next, the contents of the performance executed by the third symbol display device 81 in this embodiment will be described with reference to Figs. 12 to 19. In this embodiment, when a jackpot is won in a special symbol drawing (special symbol drawing), a time-saving state (low probability state of special symbols, high probability state of normal symbols) is set after the jackpot game ends. This time-saving state continues until the special symbol drawing reaches a specified number of times (until a predetermined end condition of the time-saving state is established), and when the special symbol drawing is executed a specified number of times, the end condition of the time-saving state is established and the normal state is set.

[0161] The time-saving state is a state in which a high probability state of a normal symbol is set, and is configured so that an open state in which a ball can enter the normal electric winning device 640 by hitting a normal symbol is more easily set than when the game state is in the normal state.

[0162] When a normal symbol is hit and the ball enters the special electric operation port 643 in the normal electric winning device 640, a role-playing game is executed, and a game is executed to make the ball enter the V winning port 165 provided in the V winning device 65.

[0163] In this embodiment, the game ball shot aiming at the left area of ​​the game board 13 is configured to pass through the through gate 67 with a probability of 100%. In the lottery for the normal symbol executed when the game ball passes through the through gate 67, if the time-saving state is set, it is designed to win with a probability of 3 / 10, and if the lottery for the normal symbol is won, a normal symbol winning game is executed in which the electric role 640a is opened.

[0164] The normal winning game that is executed during the time-saving state is executed in such a manner that the electric device 640a is in an open state for a period (3 seconds) during which the ball can be made to enter the normal winning device 640 almost always (approximately 100%) by continuing to play with the left hand.

[0165] Furthermore, in the normal winning game executed during the time-saving state, most of the balls that enter the normal winning device 640 are configured to enter the special electric operation port 643, and the game of winning the special device is executed when the ball enters the special electric operation port 643. Then, the V winning device 65 is opened by executing the game of winning the special device, and the balls that enter the V winning device 65 enter the V winning port 165 at a rate of about 1 / 11, and the entry of the ball into the V winning port 165 is configured to execute the big win game (V big win game).

[0166] In other words, during the time-saving state, it is easier to play a game (special electric game) aiming for a jackpot by having the game ball enter the V entry port 165 (V entry) than to play a game (special symbol game) aiming for a jackpot by drawing a special symbol, so the player will play the special electric game while hoping for a V entry (V jackpot game) by hitting the reel.

[0167] As described above, in this embodiment, in order to make the ball enter the normal electric winning device 640 as a special electric game (to make the ball pass through the through gate 67 which triggers the execution of the normal symbol lottery), it is necessary to shoot the ball aiming at the left side area of ​​the game board 13. Furthermore, in this embodiment, when a game (left-handed play) is being played aiming at the left side area of ​​the game board 13, the ball also enters the special symbol ball entry port 64, so that during the time-saving state, both the special symbol game (game in which a lottery for special symbols is performed) and the special electric game (game in which a lottery for normal symbols is performed) are performed.

[0168] The time-saving state, in which special electric play is more advantageous to the player than special chart play, is configured to continue until the time it takes for the special pattern lottery executed by special chart play to reach a specified number of times (i.e., the time it takes for the special patterns to change a specified number of times) has elapsed.Therefore, when the game state transitions to the time-saving state, the basic playing method in this embodiment during the time-saving state is to play while hoping for a V win through special electric play before the time for the special patterns to change has elapsed, which will trigger the time-saving state to end and transition to the normal state.

[0169] In order to inform the player of the state of this time-saving game in an easy-to-understand manner, various effects are executed in the third symbol display device 81. Details will be described later with reference to Figs. 12 to 19, but when a big win game is executed and the big win ends, the game state transitions to a V-Rush mode to indicate that the game state is in a time-saving state, which is advantageous to the player, and a notification is given that the time-saving state has been set. Various effects during the V-Rush will now be described. For the sake of simplicity, the time-saving state will be referred to as "V-Rush" below.

[0170] First, referring to FIG. 12(a), a big win ending screen displayed on the third symbol display device 81 in this embodiment will be described. FIG. 12(a) is a diagram showing an example of a big win (game) ending screen. When the final round of the big win game ends, as shown in FIG. 12(a), the sub-display area Ds of the third symbol display device 81 displays the text "After the big win ends, V rush will start!!", clearly indicating to the player that the game will move to a V rush mode indicating that a time-saving state will be set after the big win game ends. Then, the main display area Dm displays a comment "Get 40 seconds of V rush period" with the remaining time period mode 801 for indicating the duration of the time-saving state set after the big win game ends being "40 seconds".

[0171] Here, the display contents of the remaining time short period mode 801 will be explained. In this embodiment, as described above, the end condition of the time-saving state is set to be established when the number of times the special symbol is drawn reaches a specified number (for example, four times). Therefore, the time-saving state continues until the time until the number of times the special symbol is drawn reaches the specified number (i.e., the total time of the special symbol fluctuation for the specified number of times) has elapsed. The remaining time short period mode 801 displays a display mode showing the total time of the total time of the special symbol fluctuation until the end condition of the time-saving state is established.

[0172] Next, the reserved status of each symbol in the state shown in FIG. 12(a) will be described with reference to FIG. 12(c). FIG. 12(c) is a schematic diagram showing the reserved status of each symbol when the display screen shown in FIG. 12(a) is displayed. In this embodiment, a maximum of four reserved memories of special symbols and a maximum of one reserved memory of normal symbols are configured to be memorized. In FIG. 12(c), the status of each symbol is described using an active special symbol th0 for explaining the status of the active special symbol variation, special symbol 1 reserved th1 to special symbol 4 reserved th4 for explaining the winning information of the reserved special symbol, an active normal symbol fh0 for explaining the status of the active normal symbol variation, and a normal symbol 1 reserved fh1 for explaining the winning information of the reserved normal symbol.

[0173] In FIG. 12(c), four special symbols with a 10-second variation pattern are stored in the special symbol first reservation th1 to the special symbol fourth reservation th4. In other words, the duration of the current time-saving state is set to 40 seconds, which is the sum of the variation times of four special symbol lotteries. Therefore, the remaining time short period display mode 801, which indicates the duration of the game state that is advantageous to the player, displays the text "40 seconds," making it easy to know how long the V-rush period will last.

[0174] As described above, in this embodiment, the duration of the V Rush, which is advantageous to the player, is displayed in a specific number of seconds as shown in the remaining time period display mode 801, but any other method may be used as long as the remaining duration of the duration is known, and an indicator or the like may be used to notify the player. By configuring in this way, a more thrilling game can be provided to the player.

[0175] In addition, in this embodiment, as shown in Figure 12 (a), the remaining time period display 801 is displayed in a display mode that shows all of the "40 seconds" calculated as the duration of the V rush, but this is not limited to this. At the time of notifying that a V rush is about to begin, it may be configured to notify only a portion (e.g., 30 seconds) of the value calculated as the duration of the V rush (e.g., 40 seconds), and to additionally notify a value corresponding to the unnotified portion (e.g., 10 seconds) while the V rush is being executed.

[0176] In this case, for example, when the time reduction is set to four, the sum of the variable times of the three reserved special symbols among the four reserved special symbols (reserved special symbols), that is, in the case of FIG. 12(c), the sum of the reserved special symbols th1 to th3, "30 seconds", may be displayed at the time of V-Rush. By configuring in this way, it is possible to simplify the process of notifying only a part of the value calculated as the duration of V-Rush.

[0177] As shown in FIG. 12(a), in this embodiment, the duration of the V-rush is displayed by adding up the variable times of the multiple special symbol lotteries executed until the time-saving state ends. Furthermore, in order to make it difficult for the player to grasp the current number of reserved special symbols, the display mode for indicating the number of reserved special symbols is not displayed on the display surface of the third symbol display device 81. This makes it difficult for the player to understand that the value of the remaining time period mode 801 displayed as the duration of the V-rush is the sum of the variable times corresponding to how many reserved special symbols. Also, it makes it difficult for the player to understand the variable times of each special symbol lottery.

[0178] Therefore, for example, even in the case of a pachinko machine 10 in which different patterns of change in the change time are set depending on whether the result of the special pattern lottery is a jackpot or a miss, the display mode of the remaining time period mode 801 can prevent the player from knowing in advance the lottery result in the special pattern reserve (whether or not the special pattern reserve contains winning information corresponding to a jackpot win).

[0179] Also, for example, in a pachinko machine 10 configured to select a variation pattern with a variation time of 50 seconds when the lottery result of the special symbol is a jackpot, and to select any one of the variation patterns of 10 seconds, 20 seconds, and 30 seconds when the lottery result of the special symbol is a miss, if the special symbol first reserved th1 is "10 seconds", the special symbol second reserved th2 is "30 seconds", the special symbol third reserved th3 is "20 seconds", and the special symbol fourth reserved th4 is "10 seconds", it is preferable to display "50 seconds" as the display mode of the remaining time short period mode 801 indicating the duration of the V rush. By configuring in this way, it is possible to give the player a sense of expectation that the period is shorter than the duration of the V rush, "90 seconds" (the total value of the variation times for the four reserved special symbols), and that the special symbol lottery executed during the time-saving state has won the jackpot (the first special symbol lottery in the time-saving state has won the jackpot, and the variation time is set to 50 seconds).

[0180] In other words, when displaying only a part of the period during which the V Rush continues, in addition to the configuration of displaying a value corresponding to the variable time (50 seconds) set when a jackpot is won as described above, for example, the remaining time short period mode 801 may be displayed in a display mode of "60 seconds" that makes the player think that the first time of time reduction is a miss variable (variation time 10 seconds) and the second time of time reduction is a jackpot variable (variation time 50 seconds). In other words, it is sufficient to display a value that is smaller than the value indicating the actual duration of the V Rush and is calculated by combining at least the variable time that can be selected for the jackpot variable and the variable time that can be selected for the miss variable.

[0181] In this embodiment, the display screen of the third symbol display device 81 is configured not to display the number of reserved special symbols that have already been acquired, but the present invention is not limited to this and a display mode for indicating the number of reserved special symbols may be displayed. Even in this case, the display mode for indicating the number of reserved special symbols can be displayed in a display mode that makes it difficult for the player to visually recognize the content, thereby making it difficult for the player to understand the number of reserved special symbols that have been acquired.

[0182] Next, referring to FIG. 12(b), a V-rush start screen displayed on the third symbol display device 81 will be described. FIG. 12(b) is a diagram showing an example of a display mode in which the ending period of the big win ends and the V-rush starts, and FIG. 12(d) is a diagram showing the state of each symbol when the display screen shown in FIG. 12(b) is displayed. That is, FIG. 12(b) shows a display screen at the time when the special symbol reservation shown in the special symbol reservation th1 at the time of the ending of the big win starts to change, and the special symbol reservation that was the special symbol reservation th1 at the time of the ending of the big win shifts to the running special symbol th0, and the special symbol reservation th2 shifts to the special symbol reservation th1, the special symbol reservation th3 shifts to the special symbol reservation th2, and the special symbol reservation th4 shifts to the special symbol reservation th3. Also, since the V-rush started, there has been no new ball entry into the special symbol entrance 64, and the special symbol reservation th4 is empty. As shown in the running regular map fh0, the lottery for the regular patterns has also started to fluctuate, and the reserved numbers are being accumulated in the regular map first reserve fh1 (see Figure 12(d)).

[0183] When the V-Rush starts, the main display area Dm displays the words "V-Rush in progress" as a game status notification mode indicating that the current V-Rush period is in progress. Next to the main display area Dm, a rabbit-like character 810 is dynamically displayed as if it is trying to take something out of a bag 810a. This indicates that the normal symbols are fluctuating.

[0184] In the center of the main display area Dm, a timer 812 is displayed to indicate the remaining period of the V-rush period that is advantageous to the player. This timer 812 displays a value obtained by adding up the variable time of the specified number of times of the special symbol until the time-saving state ends. In FIG. 12(b), the number of times of drawing the special symbol during the time-saving state is specified as four times, and the timer 812 displays "40.0 seconds", which is the total value of the variable time of the running special symbol th0, which is 10 seconds, and the variable time from the special symbol 1st reserved th1 to the special symbol 3rd reserved th3. This timer 812 is displayed so that the value is subtracted each time the variable time of the running special symbol th0 is subtracted, so that the player can easily understand that the V-rush period is progressing.

[0185] Furthermore, the sub-display area Ds displays the words "V Rush ends when the timer reaches 0!!," informing the player that the V Rush will end when the subtracted value of the timer 812 reaches 0. As described above, during the V Rush period, the player plays the game with the aim of getting the ball to enter the V winning hole 165. Therefore, the player can easily understand the period (remaining period) until the advantageous period ends by visually checking the change in the value displayed on the timer 812.

[0186] The display area HR1 in the upper left of the main display area Dm displays the word "1st consecutive win," indicating how many V rushes have occurred since the game state changed from normal to normal after a jackpot was won (the so-called first win) and a V rush started, without the game state transitioning to normal. Furthermore, the display area HR2 shown below the display area HR1 displays "0pt," indicating the number of prize balls won in jackpots won during the V rush period. In this way, by displaying the number of times the V rush is continuing in the display area HR1 and the number of prize balls won in jackpots during a V rush in the display area HR2, the player can check the game history at his or her own convenience, improving the convenience of the game.

[0187] Also, in the main display area Dm, a V-rush changing area 811 is displayed, and in the left area 811a, the center area 811b, and the right area 811c of this V-rush changing area 811, a display mode in which the patterns change (dynamic display) is displayed. In this V-rush changing area 811, information for informing the player of the game situation during the V-rush is displayed. In FIG. 12(b), the special and normal patterns are currently changing, and the V-rush changing area 811 indicates that the V-rush period has passed.

[0188] Next, referring to Fig. 13(a), a display screen when a normal winning symbol is won during a V-rush displayed on the third symbol display device 81 in this embodiment will be described. Fig. 13(a) is a diagram showing an example of a display screen when a normal winning symbol is won during a V-rush, and Fig. 13(c) is a diagram showing the state of each symbol when the display screen shown in Fig. 13(a) is displayed. In this embodiment, as described above, when a normal symbol is won in the lottery, the electric accessory 640a attached to the normal electric winning device 640 is opened so that a game ball can enter.

[0189] As shown in FIG. 13(c), the active regular symbol reserve fh0 displays a circle indicating that the regular symbol has been selected. Then, in the upper right corner of the main display area Dm, an animation is displayed in which the character 810, who was searching for something from the bag 810a at the start of the V rush (see FIG. 12(b)), takes out a ticket 810b with the word "lucky" written on it, which is a notification mode for indicating that the character 810 has won the regular symbol lottery and acquired a special privilege. Then, in the display area HR3 at the lower right of the main display area Dm, an image showing the regular electric prize-winning device 640 is displayed, and the regular symbol lottery has been won and the electric role 640a is displayed in a state in which it has been opened. Furthermore, the sub-display area Ds displays the words "If it goes into the electric chute, you have a chance to win V!!". These display contents allow the player to understand that the player should aim for the electric chute to play the game, so the player can be guided to the correct way to play. That is, the display mode of the display region HR3 and the display mode of the sub-display region Ds described above are guidance / notification modes for informing the player of the content of the game to be executed.

[0190] Also, the timer 812 displayed in the center of the main display area Dm displays a value of 30.9 seconds. In the game status of FIG. 13(a), the remaining time of the special chart fluctuation being executed shown in the executing special chart th0 is 0.9 seconds, and the special chart lottery from the special chart 1st reservation th1 to the special chart 3rd reservation th3 is the period of the V rush. Therefore, the sum of the time, 30.9 seconds, is displayed on the timer 812. Note that in FIG. 13(a), the special chart 4th reservation th4, which was not stored at the start of the V rush (see FIG. 12(b)), is reserved, but since this is a special chart lottery that is executed after the period of the specified number of V rushes has elapsed, the fluctuation time of this special chart 4th reservation th4 is not added up. Therefore, a "-" is displayed on the special chart 4th reservation th4 (see FIG. 13(c)).

[0191] Next, referring to Fig. 13(b), a display screen when a special feature hits during a V-rush displayed on the third symbol display device 81 in this embodiment will be described. Fig. 13(b) is a diagram showing an example of a display screen when a special feature hit game is executed during a V-rush, and Fig. 13(d) is a diagram showing the state of each symbol when the display screen shown in Fig. 13(b) is displayed. In this embodiment, as described above, when a game ball wins the special feature operation port 643 in the normal electric winning device 640, a special feature hit game is executed in which the V opening and closing door 65a associated with the V winning device 65 is opened.

[0192] FIG. 13(b) is a display screen when a game ball enters the special electric operation port 643 in the normal electric winning device 640 by the normal winning shown in FIG. 13(a). In FIG. 13(a), the reserved ball reserved in the special symbol first reservation th1 is shifted to the running special symbol th0 in FIG. 13(b). And, the remaining fluctuation time is 9.9 seconds, and a "?" is displayed indicating that the fluctuation is temporarily stopped (see FIG. 13(d)). In this embodiment, when a role-winning game or a big winning game is executed, the subtraction of the fluctuation time of the running special symbol fluctuation is suspended (temporarily stopped) until each winning game is finished.

[0193] In the main display area Dm, the subtraction display of the timer 812 value, which had decreased with the variation time of the special symbol up until FIG. 13(a), is interrupted at the time when the variation of the special symbol (subtraction of the variation time of the special symbol variation) is interrupted (i.e., the time when the special electric operation port 643 is won). Furthermore, the word "STOP!!" is displayed to indicate that the subtraction display of the timer 812 is interrupted. These display contents allow the player to understand that the passage of the V rush period is interrupted. In the display area HR3, the V winning device 65 with the V opening and closing door 65a open is displayed in a schematic manner, together with the word "Aim!!".

[0194] This allows the player to understand that the V opening and closing door 65a of the V winning device 65 is open (the game with a winning combination is being executed) by visually checking the third symbol display device 81. In other words, the display mode of the display area HR3 in Fig. 13(b) and the display mode of the sub-display area Ds have a function of a game status notification mode for notifying the player of the game status during the V rush, and a function of a guide notification mode for guiding the player to the game to be executed during the game with a winning combination.

[0195] In addition, the V rush variable region 811 is displayed in a so-called reach display mode with the letter "V" statically displayed in the left region 811a and the right region 811c. Furthermore, the sub display region Ds displays the words "If it hits V, it's a big win!!" and these display contents allow the player to play the game with a sense of expectation that he or she will soon be able to get the game ball to hit the V winning hole 165.

[0196] In other words, as shown in FIG. 11(b), in a typical game on the pachinko machine 10, that is, a game (special pattern game) in which a lottery for a special pattern is held in the hope that the lottery result will be a jackpot win, a plurality of identification information (each pattern (third pattern) dynamically displayed by the third pattern display device 81) for indicating the lottery result is variably displayed (dynamically displayed) in a plurality of rows (e.g., three rows), and when the other pattern rows, except for one pattern row, among the plurality of pattern rows, are displayed in a reach display mode (e.g., a combination of the same identification information) that is a combination of identification information for indicating a jackpot win, a reach performance that increases the expectation of winning the jackpot is executed.

[0197] In the present embodiment, the game (special electric game) executed during the time-saving state (V rush) in the pachinko machine 10 is not a lottery for special symbols, but is a game in which a ball is finally entered into the V winning hole 165 through various processes based on the lottery for normal symbols to execute a jackpot game (V jackpot game), so there was a problem that it was difficult for the player to understand the specific game content of the special electric game. In contrast, in this embodiment, the variable display mode of the symbols (characters) that are variably displayed (dynamically displayed) in each of the left region 811a, middle region 811b, and right region 811c of the V rush variable region 811 according to the progress of the special electric game having the above-mentioned complex playability (various processes until the jackpot game is executed) is configured to be executed in a performance mode as if a special symbol game was being executed. By configuring it in this manner, the player can understand each display mode displayed on the display surface of the third pattern display device 81 without having to understand the specific game content of the special electric game, thereby providing the player with an easy-to-understand game.

[0198] Next, referring to Fig. 14(a), a V winning screen during a role winning game during a V rush displayed on the third symbol display device 81 in this embodiment will be described. Fig. 14(a) is a diagram showing an example of a display screen when a game ball enters the V winning hole 165 during a role winning game during a V rush and a jackpot is awarded, and Fig. 14(c) is a diagram showing each symbol state when the display screen shown in Fig. 14(a) is displayed. As described above, in this embodiment, a role winning game is executed during a V rush, and when a ball enters the V winning hole 165 during a role winning game (when a V wins), a jackpot game (V jackpot game) is awarded.

[0199] FIG. 14(a) is a display screen when a ball enters the V winning hole 165 during the game of the winning combination shown in FIG. 13(b). As described above, the variation of the special symbols is suspended during the game of the winning combination, so the running special symbol th0 is temporarily stopped with 9.9 seconds of variation time remaining. The first special symbol reservation th1 and the second special symbol reservation th2 are reservations within the specified number of times of this V rush, and each has a variation time of 10 seconds. Therefore, the remaining time of the V rush period will be "29.9 seconds" without changing from the point shown in FIG. 13(b) (see FIG. 14(c)).

[0200] Then, when the ball enters the V-winning zone and it is determined that a jackpot game (V jackpot game) will be played, the V-rush period will not be subtracted for a predetermined period (jackpot game period), so the display mode of "29.9 seconds" displayed by the timer 812 shown in Fig. 13(b) is displayed in the display area HR4, which is less noticeable than the timer 812. "Time stock 29.9 seconds" is displayed in the display area HR4.

[0201] In this embodiment, when a V prize (V jackpot game) occurs during a temporary stop of the special symbol, the time-saving state continues until the special symbol lottery executed after the temporary stop of the special symbol variation is executed the number of times of time-saving set corresponding to the jackpot type of the jackpot game executed this time. In other words, the information (time-saving number of times) for establishing the time-saving end condition is not updated (deducted) by the interrupted special symbol variation (resuming special symbol variation) executed after the jackpot game ends.

[0202] In other words, in the state shown in FIG. 14(c), when the time-saving count is set to four times after the end of the jackpot game, the remaining period (9.9 seconds) of the interrupted special pattern variation plus the special pattern variation time for four reserved special patterns will be the duration of the next V-rush. By configuring in this way, the V-rush duration can be set longer by the variation time (remaining variation time) of the restarted special pattern variation in the time-saving state (V-rush first entry) set by playing the special pattern game in the normal state and winning the jackpot (V-rush first entry), compared to the time-saving state set by playing the jackpot game (V-rush first entry), since the V-rush duration can be set longer by the variation time (remaining variation time) of the restarted special pattern variation in the time-saving state (V-rush continuation) set again after the end of the jackpot game, it is easier to provide a V-rush that is more advantageous to the player when the V-rush continues than when the V-rush first entry. Therefore, the player can play while expecting the V-rush to continue.

[0203] In addition, other methods may be used to set a time-saving state that is more advantageous to the player when the V rush continues than when the V rush first starts. For example, a different variation pattern may be selected as the variation pattern of the special symbol when the conditions for executing a jackpot game are met during the normal state (a jackpot is won in a special symbol lottery) and a time-saving state is set after the jackpot game ends, and when the conditions for executing a jackpot game are met in the time-saving state (a V is won in a special electric game) and a time-saving state is set after the jackpot game ends. Specifically, it is preferable to configure the system so that a variation pattern with a longer variation time is more likely to be selected when the conditions for executing a jackpot game are met in the time-saving state (a V is won in a special electric game) and a time-saving state is set after the jackpot game ends, compared to when the conditions for executing a jackpot game are met during the normal state (a jackpot is won in a special symbol lottery) and a time-saving state is set after the jackpot game ends. By configuring it in this way, it is easier to lengthen the time for special symbol variation executed during the time-saving state when the V Rush continues than when the V Rush first starts, and as a result, it is possible to lengthen the duration of the V Rush. Therefore, it is possible to give added value to players who continue the V Rush, and to increase the player's motivation to play.

[0204] On the other hand, as a technical idea opposite to that of the pachinko machine 10 of this embodiment, the information (time-saving count) for establishing the time-saving end condition may be updated (deducted) by executing the restart special pattern variation, or the special pattern variation with a longer variation time may be executed more easily at the first V-rush than during the V-rush continuation. By configuring in this way, it is possible to prevent the V-rush from continuing excessively, while preventing the V-rush from ending without executing a jackpot game (V jackpot game) even once in the special electric game executed during the V-rush, thereby preventing a decrease in the desire to play.

[0205] In addition, as in this embodiment, when using a configuration in which the timing of interrupting the special chart change during execution has a large effect on the duration of the V rush after the end of the jackpot game (V jackpot game), information indicating the remaining time of the special chart change during execution may be notified to the player in a state in which the special chart change can be interrupted (for example, a state in which a normal winning game has been won), and the player may be configured to be able to select whether or not to interrupt the special chart change. In other words, when the remaining time of the special chart change during execution is longer than a predetermined time (for example, 30 seconds), a game for interrupting the special chart change (a game in which a ball enters the special electric operation port 643 during a normal winning game and a game for winning a role) is executed, and a game for aiming for a V win is selected, and when the remaining time of the special chart change during execution is shorter than a predetermined time (for example, 2 seconds), a game that does not interrupt the special chart change may be selected.

[0206] In addition, when a jackpot game (V jackpot game) is awarded by winning a V prize, the time during which the temporarily stopped special symbols change and the time during which the special symbols change within the specified number of V rushes that were reserved at that time are displayed as the preset period of the next V rush. The time is then displayed in the H display area HR4 of the main display area Dm. Therefore, the player can check the period stocked for the next V rush by checking the display area HR4.

[0207] In the V-rush variable region 811 for indicating the game state during the V-rush in the main display region Dm, "V" is displayed stationary in the middle region 811b, which was variable in FIG. 13(b). When the left region 811a and the right region 811c are hit with a winning combination, the left region 811a, the middle region 811b, and the right region 811c are combined to display "VVV", indicating that the player has won the big win. In addition, the sub-display region Ds displays the words "Congratulations on the big win!!" These display contents clearly indicate to the player that the game ball has entered the V winning hole 165 during the winning combination, and that the big win has been awarded.

[0208] In this embodiment, the V rush variable area 811 is configured to stop and display the left area 811a and the right area 811c when a special feature hit is executed, and to stop and display the middle area 811b when a V is won during a special feature hit. However, the invention is not limited to this, and may be configured to stop and display the left area 811a when a normal feature hit is won, the right area 811c when a special feature hit is executed, and the middle area 811b when a V is won. By configuring the display to perform a step-by-step performance in this way, when a game condition is met, the player can instantly determine which stage of the game is when he or she visually checks the V variable area 811. Therefore, more information can be provided to the player. In addition, the characters that are stopped may be displayed as "Hit" or "V Winning" as long as they indicate that a jackpot has been awarded and the player can win a bonus. By configuring the display to display multiple characters indicating a jackpot in this way, a more varied performance can be provided to the player.

[0209] Next, referring to Fig. 14(b), a description will be given of a miss screen during a V-rush that is displayed on the third symbol display device 81 in this embodiment. Fig. 14(b) is a diagram showing an example of a display screen when the game ball does not enter the V-winning hole 165 during a V-rush. In this embodiment, when a special symbol is executed during a hit, the variation of the special symbol that was being executed is temporarily stopped, but if the special symbol does not enter the V-rush during the hit, the variation of the temporarily stopped special symbol is resumed.

[0210] FIG. 14(b) is a display screen when the game ball does not enter the V winning hole 165 after the role hit is executed in FIG. 13(b). In the V variation area 811 of the main display area Dm, which shows the game situation during the V rush, the character "X" is displayed in the middle area 811b, indicating that the V has not been won. Therefore, the V rush variation area 811 displays a miss display mode of "V×V". This allows the player to understand that the game ball could not enter the V winning hole 165 during the current role hit.

[0211] Then, the main display area Dm displays the word "Resume!!" to indicate that the temporarily stopped special chart will resume. Then, the display mode for indicating the remaining period of the V rush shown on the timer 812 starts decreasing again as the special chart shown on the running special chart th0 resumes (see FIG. 14(d)). This allows the player to easily understand that he or she must play the game with the aim of winning the V prize within the time shown on the timer 812.

[0212] Next, referring to Fig. 15(a), a big win ending screen during a V rush displayed on the third symbol display device 81 in this embodiment will be described. Fig. 15(a) is a diagram showing an example of a display screen of a big win ending during a V rush, and Fig. 15(c) is a diagram showing the state of each symbol when the display screen shown in Fig. 15(a) is displayed. In this embodiment, if a big win is won or a V prize is won during the V rush period, a V rush period (time-shortened state) is set again.

[0213] FIG. 15(a) is a diagram showing the ending screen of the jackpot awarded from the V winning shown in FIG. 14(a). As described above, when a jackpot is awarded during a V rush, the sum of the temporarily stopped running special chart th0 and the variable time up to the special chart second reservation th2, which was the specified number of times during the previous V rush period, is displayed as the time stock in the display area HR4, and the text "Time Stock 29.9 seconds" is displayed. Then, the variable time of the special chart reservation corresponding to the special chart third reservation th3 in FIG. 15(c), that is, the variable time of the special chart reservation that was not added as the V rush period (time short period) during the V rush before the jackpot game was executed, is calculated.

[0214] As described above, if a jackpot is awarded during a V-Rush, a V-Rush is set again at the end of the jackpot game. The duration of the V-Rush is set to a value obtained by adding together the remaining time of the special chart fluctuation that was temporarily stopped during the jackpot and the fluctuation time for the number of times the special chart was drawn that was awarded according to the jackpot type. In FIG. 15(a), the time stock is already displayed as 29.9 seconds, that is, the remaining period of the suspended special chart fluctuation (9.9 seconds) and the fluctuation time of the special chart reserve corresponding to the special chart reserve th1 and the special chart reserve th2 that were already added and displayed on the timer 812 during the previous V-Rush (total of 20 seconds), and the fluctuation time of the special chart reserve corresponding to the special chart reserve th3 corresponding to the special chart reserve th3 (15 seconds) is added to the time stocked seconds as a value that can be newly added to the V-Rush period at the end of the jackpot game.

[0215] In addition, the example shown in Figure 15 (a) shows the ending screen of a jackpot game in which four time reductions are granted after the end of the jackpot game, and since the special chart reserves reserved as time stock are up to special chart second reserve th2 (two special chart reserves), the fluctuation time of the remaining two special chart reserves can be added and displayed on the timer 812 as the current V rush period, but in Figure 15 (a), since there is only one special chart reserve that can be added and displayed on the timer 812 (because no special chart reserve is stored in special chart fourth reserve th4), only the fluctuation time of the special chart reserve corresponding to special chart third reserve th3 is added and displayed.

[0216] In this embodiment, if a jackpot is awarded during a V-rush and the number of reserved special figures that are time-stocked at that time is not enough to cover the specified number of times (time-saving times) of the time-saving (V-rush) that is awarded this time, the system is configured to execute a performance in which the variable time corresponding to the reserved special figures that have been reserved and stored until the end of the jackpot game is added to the value of the time stock. In FIG. 15(a), the characters "+15 seconds GET" are displayed in the added period display mode 802 in response to the reserved special figures in which the 15-second miss variable pattern shown in the third reserved special figure th3 is executed. This allows the player to enjoy the fact that the period that is advantageous to the player has been further extended. Furthermore, in this embodiment, the system is configured to execute a performance in which the V-rush period is added during the ending period of the jackpot game, so that the player can play the game with the expectation that the advantageous period will be extended at the end of the jackpot game, and the performance during the jackpot can attract attention.

[0217] Furthermore, the display area HR1 of the main display area Dm displays the words "2nd consecutive", indicating that the V Rush has continued for two times, and the display area HR2 displays "670P", the number of prize balls acquired in the jackpot during the V Rush. In this way, the game results are displayed in a position that is easy for the player to see, and the value increases each time a jackpot is hit and a bonus is obtained, giving the player a greater sense of satisfaction. The sub-display area Ds then displays the words "V Rush Continued", indicating that the V Rush has been set again. This allows the player to easily understand that the V Rush, which is advantageous to the player, will continue.

[0218] Next, referring to FIG. 15(b), a description will be given of a timer-addition screen during a V-rush displayed on the third symbol display device 81 in this embodiment. FIG. 15(b) is a diagram showing an example of the display contents of a timer-addition screen during a V-rush. As described above, in this embodiment, an additional performance is performed for the newly won special symbol reservation at the time of the big win ending executed during a V-rush, and the variable time of the special symbol that was outside the period of the specified number of V-rushes. Then, if the number of reserved balls for the specified number of V-rushes is not reserved at the end of the big win, an additional performance for the newly increased number of reserved balls is performed during the V-rush period until the number of reserved special symbols for the specified number of V-rushes is accumulated.

[0219] FIG. 15(b) is a diagram showing a display screen in the case where the game progresses from the ending of the big win shown in FIG. 15(a) and a new game ball enters the special ball entrance 64, and FIG. 15(d) is a diagram showing the state of each pattern when the display screen shown in FIG. 15(b) is displayed. In the main display area Dm, a change display mode is displayed indicating that the V-rush period has elapsed in the V-rush change area. In FIG. 15(b), as shown in FIG. 15(d), the running special pattern th0 resumes change, the remaining change time is 3.2 seconds, and the special pattern 1st reservation th1 and the special pattern 2nd reservation th2 each store a reservation with a change time of 10 seconds. And the special pattern 3rd reservation th3 stores a reserved ball with a change time of 15 seconds. Therefore, the timer 812 displayed in the main display area Dm of the third pattern display device 81 displays "38.2" seconds, which is the sum of these values.

[0220] As described above, the state of Figure 15(a) is a state in which the variable time for two new special reserved figures can be added as a V rush period, but only one new special reserved figure has been acquired (only the third reserved figure th3). In this case, as shown in Figure 15(b), when a new special reserved figure is acquired next, the variable time of the acquired special reserved figure is displayed in an added manner.

[0221] Specifically, the fourth reserved special chart th4 indicates that an additional prize has been won, and a variable time of 20 seconds is set for this new reserved special chart. Therefore, a performance is executed in which 20 seconds are added to the current V-rush period. Then, the character 810 displayed in the main display area Dm is displayed throwing a ticket 810b, which indicates the extension of the advantageous period to the player, into a timer 812, which indicates the remaining period of the V-rush, with the V-rush period being added. After this performance is executed, the variable time of the additionally won special chart is added to the remaining period of the V-rush displayed on the timer 812, and the timer 812 displays the value "58.2 seconds". In addition, the sub-display area Ds displays the words "Timer Added!!", which clearly notifies the player that the V-rush period has been extended (added).

[0222] Next, referring to Fig. 16(a), a V-rush end screen displayed on the third symbol display device 81 in this embodiment will be described. Fig. 16(a) is a diagram showing an example of a display screen showing the end of the V-rush, and Fig. 16(c) is a diagram showing the state of each symbol when the display screen shown in Fig. 16(a) is displayed. In this embodiment, if the game ball is not allowed to enter the V winning hole 165 during the V-rush period, or if the jackpot is not won in the special symbol lottery, the V-rush period ends and the game state transitions to the normal state.

[0223] As shown in Figure 16(c), the "x" is displayed, indicating that the final change of this V-Rush, the running special chart th0f, has stopped due to a miss. The reserved balls are stored from the special chart 1 reserved th1 to the special chart 3 reserved th3, but these reserved balls are outside the set number of V-Rushes. In addition, the running regular chart fh0 is in a fluctuating state, and the regular chart 1 reserved fh1 regular chart reserved balls are stored.

[0224] The main display area Dm then displays the text "VGET x 2" to indicate how many times the V Rush has continued this time, and further displays the text "PGET x 1500" to indicate how many prize balls (bonuses) were won in the big win during this V Rush. This notifies the player of the results of this V Rush game in an easy-to-understand manner. The sub-display area Ds also displays the text "V Rush Ended" to notify the player that the advantageous period has ended. These display modes make it possible to notify the player that the V Rush period has ended in an easy-to-understand manner.

[0225] Next, the V Rush extension screen will be described with reference to Fig. 16(b). Fig. 16(b) is a diagram showing an example of a display screen indicating that the V Rush period has been extended, and Fig. 16(d) is a diagram showing the status of each symbol when the display screen shown in Fig. 16(b) is displayed.

[0226] In this embodiment, when the time-saving state is set, the V-rush effect is executed. The time-saving state is ended when a predetermined number of special symbol variations are completed. Specifically, when the time-saving number is set to four, the time-saving state is ended and the normal state is entered when the fourth special symbol variation is stopped (determined) after the time-saving state is set. Here, since the drawing (variation) of the special symbol and the drawing (variation) of the normal symbol are executed independently, when a normal symbol winning game is executed just before the end of the V-rush period (just before the final variation of the special symbol in the time-saving state is stopped), a role winning game may be executed after the time-saving state is ended (after the game is entered into the normal state).

[0227] In this case, if the V-rush effect is ended at the timing when the game state transitions from the time-saving state to the normal state, the situation may occur where the game of the special symbol starts even though the V-rush effect has ended, which may confuse the player. Therefore, in this embodiment, if a normal symbol winning game is being played at the end timing of the V-rush period (the final fluctuation stop timing of the special symbol in the time-saving state), the V-rush effect is extended until the normal symbol winning game ends, or until the game of the special symbol winning game that is executed as a result of the normal symbol winning game ends. This allows the V-rush effect to be executed in accordance with the special electric game period aiming for a V-jackpot game, so that an easy-to-understand performance can be executed for the player.

[0228] Specifically, as shown in Fig. 16(d), when the "○" character is displayed indicating that the regular symbol tf0 in progress has been hit and won, that is, when the special symbol variation, which is the final variation of the time-saving state, is stopped during a regular symbol win game (the special symbol th0 in progress is stopped with an "X" indicating that it has stopped due to a miss), as shown in Fig. 16(b), the main display area Dm of the third symbol display device 81 displays the left area 811a, middle area 811b, and right area 811c of the V-rush variation area 811, which indicates the game status during the V-rush, in a changing state. In other words, it indicates to the player that the V-rush is continuing.

[0229] Then, the timer 812 displays "00.0 seconds," indicating that all the special chart changes for the specified number of times in the time-saving state have ended. However, the words "V Rush Extending" are displayed at the top of the main display area. This display lets the player know that the V Rush, which he thought had ended, is being extended, and gives him unexpected joy. Then, the words "Last Chance!!" are displayed in the sub-display area Ds, and the player can easily understand that unless he wins the special electric operation port 643 and the V winning port 165 with this normal chart hit, the V Rush will end.

[0230] In addition, in the state shown in FIG. 16(b), that is, when the ball enters the special electric operation port 643 during the extended display of the V rush, the game of winning the special feature is executed in the same manner as during the normal V rush period. In this case, the display screen during the game of winning the special feature shown in FIG. 13(b) is displayed, and the characters "Last Chance!!" are continuously displayed in the sub-display area Ds. This makes it possible to easily inform the player that the V rush period will end unless the ball enters the V winning port 165 in the game of winning the special feature this time. Then, when the ball enters the V winning port 165 in the game of winning the special feature displayed as "Last Chance!!", the same V jackpot game as during the normal V rush period is executed. On the other hand, when the ball does not enter the V winning port 165, the V rush end screen shown in FIG. 16(a) is displayed after the game of winning the special feature ends.

[0231] As described above with reference to FIG. 16(a) and FIG. 16(b), in this embodiment, a series of V rush effects are executed with the period during which the special electric game can be executed as the V rush period, not the transition state of the game state. By configuring in this way, it is possible to provide an effect that is easy to understand for the player. The display timing of the end screen indicating the end of the V rush period shown in FIG. 16(a) is not limited to after the final variation of the special pattern of the V rush period is stopped and displayed, but may be configured to start displaying when the remaining period of the final variation of the special pattern becomes a predetermined time (e.g., 5 seconds), and end displaying the end screen at the timing when the final variation of the special pattern is stopped and displayed, and the next special pattern variation is started. In this case, it is preferable to calculate the V rush period displayed on the timer 812 as the period until the end screen of the V rush is displayed.

[0232] By configuring in this way, after the value of the timer 812 becomes 0, the end screen can be displayed using a predetermined time (for example, 5 seconds), so that the game result during the V rush period can be easily notified to the player. In addition, when using such a configuration, for example, when the lottery status of the normal pattern is determined in advance at the time when the end screen of the V rush is displayed, if it is determined in advance that a normal pattern winning game will be executed within the period in which the end screen of the V rush can be displayed, the extension screen shown in FIG. 16(b) may be displayed at the timing when the end screen of the V rush is displayed, or when a normal pattern winning game is executed after the end screen is once displayed, the end screen may be switched to the extension screen. In this way, by using a configuration to switch the end screen to the extension screen, it is possible to leave the possibility of aiming for a V jackpot game even after the end screen is displayed, so that the player can play the game with a sense of expectation until the end. In this embodiment, when the extension screen shown in FIG. 16(b) is displayed, the normal state is set as the game state. When such a configuration is used, for example, it is preferable to configure the V jackpot game to be executed in a normal state, so that the jackpot game is more advantageous to the player than when the V jackpot game is executed during the time-saving state. As a result, the period during which the extended screen is displayed indicates that the V rush period will soon end, and also indicates that it is a period during which an advantageous jackpot game can be executed. Therefore, it is possible to make the player who is playing during the V rush period play a game with a sense of expectation until the end. In addition, in this case, the state in which the normal state is set as the game state is configured to be managed by dividing it into a special normal state in which the V rush period is extended and a normal normal state, and a jackpot game advantageous to the player is granted only when the special normal state is set, and when the V jackpot game is executed during the normal normal state, the player can hardly obtain any prize balls as a penalty, and an unfavorable jackpot game in which the normal state is set after the jackpot game ends is executed.In addition, without being limited to this, for example, if the display condition of the extension screen is satisfied at the time when the final variation of the special symbol during the V rush period is stopped and displayed, the time-saving state may not be terminated, but may be terminated when the termination condition of the extension screen display is satisfied. This makes the timing at which the time-saving state ends variable, making it difficult for the player to understand when the time-saving state will end.

[0233] Next, referring to Fig. 17(a), a special screen displayed on the third symbol display device 81 in this embodiment at the end of a jackpot game will be described. Fig. 17(a) is a diagram showing an example of a display screen of a special screen at the end of a jackpot game, and Fig. 17(c) is a diagram showing the state of each symbol when the display screen shown in Fig. 17(a) is displayed. In this embodiment, as described above, when a jackpot game is executed during a V-rush, after the jackpot game ends, the period of the V-rush is set again based on the number of reserved balls of the special symbol and the change time, but if there is a reserved ball that executes a winning change with a change time of 200 seconds among the reserved balls at the end of the jackpot game, a heaven mode performance is executed that indicates that the jackpot will definitely be won after a predetermined period has elapsed.

[0234] FIG. 17(a) is a display screen when a winning variation with a variation time of 200 seconds is reserved at the end of a jackpot game. As shown in FIG. 17(c), the reserved status of each symbol at the end of a jackpot game shown in FIG. 17(a) is that the special symbol in progress th0 is not changing because the jackpot game is in progress. In addition, the regular symbol in progress fh0 shows "↓" indicating that it is changing, and the regular symbol 1 reserved fh1 shows that it is stored. And, the special symbol 1 reserved th1 and the special symbol 2 reserved th2 show that reserved balls that will execute a 10-second miss variation pattern are stored.

[0235] The third reserved special pattern th3 shows reserved balls for which a winning variation pattern of 200 seconds is executed. In this embodiment, as will be described later in detail, when the result of the hit / miss judgment is a win, a long winning variation (hereinafter referred to as a special winning) with a variation time of 200 seconds may be executed as a variation pattern of the special pattern during time-saving play (during V rush). Furthermore, in the case of a big win (big win A, big win B) won in the lottery of the special pattern, a time-saving state is set after the big win game ends. Therefore, even if the player cannot win the V winning hole 165 in the special electric game until the variation of this special winning stops (during heaven mode), the V rush period is set again after the big win game ends due to the big win game won by the special winning, so the player can play the special electric game with peace of mind. As shown in FIG. 17(c), the special chart 4th reserve th4 indicates that there is a reserved ball, but since a jackpot game is executed in the special chart 3rd reserve th3, the fluctuation time is set as the V rush period that is set after the end of the jackpot game executed by the reserved ball in the special chart 3rd reserve th3, so "- " is shown.

[0236] As shown in FIG. 17(a), if there is a special win in the reserve at the end of the big win game, the main display area Dm of the third symbol display device 81 displays the text "Enter Heaven Mode" indicating that there is a special win in the reserve. Also, the first lucky character 820a and the second lucky character 820b, which are not displayed when the game state is normal or during a V-rush when there is no special win in the reserve, are displayed. Also, the text "Super Lucky!!" is displayed in the sub-display area Ds. In this way, by displaying the first lucky character 820a and the second lucky character 820b, which are not displayed during a normal state or during a V-rush when there is no special win in the reserve, the player can have a sense of expectation that the game situation may be a special situation, and can continue playing with excitement. In other words, the first lucky character 820a and the second lucky character 820b are a special game situation suggesting mode for suggesting to the player that the current game situation is a special game situation.

[0237] In addition, in the center of the main display area Dm, a special period display mode 803 with "220 seconds" written on it is displayed. The value displayed in this special period display mode 803 is the time until the fluctuation that wins the special winning by the lottery of the special pattern stops, that is, the value set as the period of the heaven mode is displayed. In other words, it is a special game period notification mode for indicating the special game period to be executed from now on. Therefore, the value displayed in this special period display mode 803 is the sum of the fluctuation time of the special winning, which is 200 seconds, and the fluctuation time of the reserved ball number until the special winning is won. In FIG. 17(c), the fluctuation time of the special pattern first reservation th1 and the special pattern second reservation th2 are each set to 10 seconds. Furthermore, since the fluctuation time of the special winning shown in the special pattern third reservation th3 is 200 seconds, "220 seconds" obtained by adding up the values ​​of the fluctuation time from the special pattern first reservation th1 to the special pattern third reservation th3 is the period in which the heaven mode is set.

[0238] The time-saving state (V-rush) period in the pachinko machine 10 of this embodiment is configured to be notified to the player by the third symbol display device 81 at the end of the big win game, but the time of the special symbol fluctuation in the time-saving game state is configured to execute a fluctuation pattern in which the maximum fluctuation time is set to 50 seconds, excluding the 200 seconds of the special win fluctuation (see FIG. 25(c)). Therefore, as shown in FIG. 17(a), when an extremely long time exceeding 200 seconds is displayed in the special period display mode 803, the player can understand that the time-saving state will definitely be set again, and can play the special electric game with peace of mind.

[0239] In this embodiment, at the end of the big win game, it is determined whether there is a special win variation in the reserved ball, and if there is a special win, the player is notified at the end of the big win game, but the notification mode is not limited to this. For example, if there is a special win in the reserved ball, at the end of the big win, the time until the special win variation is executed may be notified, and when the special win variation starts, the player may be notified that the period of "200 seconds" has been extended. By configuring in this way, it is possible to give the player an unexpected joy that the period of the V rush that seemed to have ended has suddenly been extended for a long period of time.

[0240] Next, referring to FIG. 17(b), a screen during the heaven mode displayed on the third symbol display device 81 in this embodiment will be described. FIG. 17(b) is a diagram showing an example of a display screen during the heaven mode, and FIG. 17(d) is a diagram showing the state of each symbol when the display screen shown in FIG. 17(b) is displayed. In this embodiment, when there is a special win in the reserved ball at the end of the big win, the time until the fluctuation of the special win stops is called the heaven mode, and it is configured to be a period during which the player can play the special electric game with peace of mind. FIG. 17(b) is an example of a display screen when the game situation progresses after transitioning to the heaven mode shown in FIG. 17(a).

[0241] As shown in FIG. 17(b), the display area HR1 of the main display area Dm displays the characters "10th consecutive" indicating that this is the 10th V-Rush period since the game state has shifted from the normal state to the time-saving state (V-Rush). The display area HR2 provided below the display area HR1 displays the characters "6000pt" indicating the number of prize balls acquired by the jackpot game executed after the transition to the V-Rush. The characters "In Heaven Mode" are displayed above the main display area Dm to allow the player to instantly determine the current game state. Also, as during the V-Rush, the V-Rush variable area 811 is displayed, and the left area 811a, the middle area 811b, and the right area 811c show a variable display mode indicating that a lottery for a normal symbol is being executed and that a special electric game is in progress. Also, as during the V-Rush, an animation of a character 810 searching for something in a bag 810a is displayed in the upper right of the main display area Dm. This indicates that a lottery for a normal symbol is being executed.

[0242] As shown in FIG. 17(d), the special pattern in the running special pattern th0 is changing with a remaining change time of 30 seconds. In the game situation shown in FIG. 17(c), the special pattern in the running special pattern th0 is the reserved ball that executes the special win shown in the special pattern 3 reserved th3, which has started to change. Therefore, the remaining period of the heaven mode being executed in FIG. 17(b) is 30 seconds, which is the remaining change time of this running special pattern th0. In addition, the special pattern 1 reserved th1 to the special pattern 3 reserved th3 indicate that reserved balls exist, but since the special pattern lottery is executed outside the period of the heaven mode being executed, the change time is indicated as "-". In addition, the running normal pattern fh0 indicates that a normal pattern lottery is being executed with "↓", and the normal pattern 1 reserved fh1 also indicates that reserved balls are stored.

[0243] The timer 812 in the main display area Dm is displayed to be subtracted according to the remaining period of the variation of the running special chart th0. As shown in FIG. 17(d), since the remaining variation time of the running special chart th0 is th0, the text "30.0 seconds" is displayed on the timer 812 (see FIG. 17(b)). Also, the text "Something good will happen when the timer is 0" is displayed on the sub-display area Ds, suggesting to the player that a jackpot will be won when the remaining period displayed on the timer 812 becomes 0. In other words, the sub-display area Ds displays a suggestive presentation notification mode to suggest the future game situation to the player.

[0244] As described above, in this embodiment, the display mode of a part of the heaven mode, which is the period from when a special win is won until the winning symbol stops, is configured to be the same as that of the V rush mode. By configuring in this way, it is possible to inform the player that the basic game method that is advantageous to the player is to execute the special electric game during the heaven mode as during the V rush and to make the game ball enter the V winning hole 165. Therefore, it is possible to provide the player with an easy-to-understand game.

[0245] The display mode is not limited to this, and may be configured to execute a special effect for the heaven mode. By configuring in this way, the variety of effects can be increased, and the effect of the effects can be further improved.

[0246] Next, referring to FIG. 18(a), a chance performance screen displayed on the third symbol display device 81 in this embodiment will be described. FIG. 18(a) is a diagram showing an example of a display screen of a chance performance during a role win, and FIG. 18(c) is a diagram showing the state of each symbol when the display screen shown in FIG. 18(a) is displayed. In this embodiment, as described above, when a normal symbol win is won and a game ball enters the special electric operation port 643, a role win is executed, and when a game ball enters the V winning port 165 in the V winning device 65 during the execution of the role win, a big win is awarded. In FIG. 18(a), the timing when a game ball is likely to enter the V winning port 165 during a role win from the game situation shown in FIG. 13(b) is notified to the player as a chance performance.

[0247] As shown in FIG. 18(c), the reserved status of each pattern in FIG. 18(a) is that the currently active special pattern th0 is in the middle of a winning combination, so a "?" is displayed, indicating that the variation is temporarily stopped. Each reserved ball from the first reserved special pattern th1 to the second reserved special pattern th2 is showing a 10-second miss variation. Also, the third reserved special pattern th3 is a special pattern variation that is performed outside the currently active V-Rush period, so the variation time is shown as "-". Furthermore, the fourth reserved special pattern th4 is not on hold. And the currently active regular pattern fh0 is shown as a "○" indicating that it has won the regular pattern lottery.

[0248] FIG. 18(a) is a notification screen for notifying the player that the game ball is likely to enter the V winning port 165 during the winning of the role shown in FIG. 13(b). In this embodiment, as described above, the game ball that enters the V winning device 65 during the winning of the role is stored in the storage valve 66a. The storage valve 66a is configured to be in an open state so that the game ball can flow down the third flow path 65d (see FIG. 7) for 1.5 seconds out of a 3-second period. The first movable valve 66b disposed above the V winning port 165 is configured to be in an open state so that the game ball can flow down the fifth flow path to the V winning port 165 for 0.5 seconds out of a 5.5-second period regardless of the game state (see FIG. 27(a)).

[0249] That is, in order to make a game ball win the V winning hole 165, it is necessary to make the game ball that flows down the third flow path 65d after the storage valve 66a is opened enter the V winning hole 165 while the first movable valve 66b is set to the open state. Therefore, in this embodiment, it is determined whether the first movable valve 66b will be in the open state within 2 seconds after the storage valve 66a is set to the open state, and if it is determined that the first movable valve 66b will be in the open state within 2 seconds, as shown in FIG. 18(a), an emphasis mode 811z is displayed around the V rush fluctuation region 811 displayed in the main display area Dm. Then, the characters "Great chance of winning V!!" are displayed in the sub-display area Ds. That is, the emphasis mode 811z is a timing notification mode for notifying the player of the timing when it is easy to transition to an advantageous game state. By configuring in this way, the player can understand the timing when it is easy to win V, and it becomes easier to play the game.

[0250] In this embodiment, the timing when it is easy to win the V prize is notified by the highlighting mode 811z or the comment in the sub display area Ds, but it is not limited to this, and it may be configured to notify the timing when it is difficult to win the V prize. By configuring in this way, it is possible to provide a more user-friendly game to the player.

[0251] Next, referring to FIG. 18(b), a description will be given of a normal symbol stop screen during a V-rush displayed on the third symbol display device 81 in this embodiment. FIG. 18(b) is a diagram showing an example of a display screen when the lottery for normal symbols stops during a V-rush period, and FIG. 18(d) is a diagram showing the state of each symbol when the display screen shown in FIG. 18(b) is displayed. In this embodiment, as described above, during a V-rush (time-saving state), the most advantageous game method for a player is to win the lottery for normal symbols, enter a game ball into the special electric operation port 643, and execute a special electric game aiming for a V-rush. Therefore, if the lottery for normal symbols is not being executed during this V-rush, the special electric game cannot be executed, so an effect that encourages the launch of a game ball is executed on the third symbol display device 81.

[0252] As shown in FIG. 18(d), the reserved status of each pattern during the V-rush in FIG. 18(a) is that the currently running special pattern th0 is changing, and the remaining change time is 2 seconds. In addition, the special pattern 1 reserved th1 and the special pattern 2 reserved th2 each store a reserved ball that will be changed for 10 seconds. In addition, the special pattern 3 reserved th3 and the special pattern 4 reserved th4 are in a state where no reserved ball is stored. Therefore, the remaining period of the V-rush shown in FIG. 18(b) is 22.2 seconds, which is the sum of the remaining change time of the currently running special pattern th0 and the change time of the special pattern 1 reserved th1 and the special pattern 2 reserved th2. In addition, the currently running regular pattern fh0 shows "-", which indicates that the regular pattern lottery is not being executed. In addition, the regular pattern 1 reserved fh1 does not store a reserved ball.

[0253] As shown in FIG. 18(d), when the lottery for the normal symbol is not executed during the V-rush and the game is stopped, the electric accessory 640a associated with the normal winning device 640 is not set to the open state, and it is impossible to let the game ball enter the special electric operation port 643. In other words, the special electric game, which is the basic game method during the V-rush, cannot be executed, and further, since the special symbol lottery is executed, when the specified number of special symbol lotteries are hunted, the V-rush ends as it is. Furthermore, in this embodiment, in order to let the game ball enter the special symbol ball entry port 64 or the normal winning device 640, it is necessary to execute a left-handed game in which the game ball is shot aiming at the left area of ​​the game board 13, and when the left-handed game is executed, the game ball is configured to pass through the through gate 67, which is the trigger for the lottery for the normal symbol, 100%. In other words, the game situation in which the special symbol lottery is executed but the normal symbol lottery is not executed as shown in FIG. 18(b), is a situation in which the game ball is not shot. Therefore, the third pattern display device 81 executes an effect that encourages the player to launch the game ball.

[0254] The main display area Dm displays the words "V RUSH IN PROGRESS", and the timer 812 displays "22.2 seconds" indicating the remaining period of the V RUSH, which is being subtracted as time passes. These display contents allow the player to easily understand that the V RUSH game is being played and that the remaining period is decreasing. In addition, in the V variable area 811 where the variable display was being performed when the lottery for the normal symbol was being performed, the character 810 is guiding the player with the characters "Hit" in the left area 811a, "っ" in the middle area 811b, and "て" in the right area, which together form the word "Hit", in the form of an animation. In other words, the V variable area 811 shows that the lottery for the normal symbol is not being performed, and is a warning display mode for notifying the player that the V RUSH is ending.

[0255] In addition, the sub-display area Ds displays the text "Please start playing." These display contents can inform the player that the lottery for the normal symbol has not been performed and the special electric game cannot be performed, and can also warn the player that the V-rush period, which is an advantageous period for the player, will end if the lottery for the special symbol is performed. By configuring in this way, it is possible to prevent the advantageous period from ending in an unexpected way for the player.

[0256] The above-mentioned presentation for encouraging the launch of the game ball is not limited to this display mode. In other words, as long as it conveys to the player that the lottery for the normal symbol is not being executed, characters indicating danger such as "WARNING" may be displayed on the entire third symbol display device 81. By configuring in this way, it is possible to more effectively warn the player that he or she may lose money.

[0257] Next, referring to FIG. 19(a), a special symbol stop screen during a V rush displayed on the third symbol display device 81 in this embodiment will be described. FIG. 19(a) is a diagram showing an example of a display screen when a lottery for a special symbol is not being performed during a V rush, and FIG. 19(c) is a diagram showing the state of each symbol when the display screen shown in FIG. 19(a) is displayed. In this embodiment, as described above, the time-saving state (V rush) continues until the lottery for a special symbol is performed a specified number of times, and the sum of the variable time for the specified number of times is notified to the player as the specified period of the V rush. Therefore, when the lottery for a special symbol is not being performed, the specified period is not determined, so a performance is performed to make the player expect how long the V rush will continue.

[0258] As shown in FIG. 19(c), the reserved status of each reserved pattern in the game status shown in FIG. 19(a) is that the currently active special pattern th0 is shown with a "-" indicating that the lottery for the special pattern is not being executed. In addition, the first reserved special pattern th1 to the fourth reserved special pattern th4 indicate that no reserved balls are stored. On the other hand, the currently active regular pattern fh0 is shown with a "↓" indicating that the regular pattern lottery is being executed, and the first reserved regular pattern fh1 is also stored.

[0259] In this way, if the special symbol lottery is not being performed during the V-rush, the special electric game can be played until the lottery for the special symbol is performed a specified number of times. As shown in FIG. 19(a), the timer 812 displays the characters "??? seconds" indicating that the lottery for the special symbol has not been performed and that the specified period has not been reached. In addition, the V-variable area 811 displays a variable display of "↓↓↓" indicating that the lottery for the normal symbol is being performed. And, the sub-display area Ds displays a notification mode to suggest that the specified period of the V-rush has not been reached, such as "I'm excited about how long it will last." From these display contents, the player can understand that the remaining period of the V-rush has not decreased because the lottery for the special symbol has not been performed, but the lottery for the normal symbol has been performed, so the special electric game can be played. By configuring in this way, the player can play the game while being excited about how long the game situation advantageous to the player, that is, the special electric game can be played without the V-rush period having elapsed, will continue. That is, the display contents shown in FIG. 19(a) are suggestive notification contents for indicating to the player that he is in an advantageous state.

[0260] As described above, when the reserved balls of the special pattern run out during the V-Rush period, it is possible to notify the player that the V-Rush period has ended, and then, when a game ball enters the special ball entrance 64, a revival effect may be executed as if the V-Rush period has been revived. By configuring in this way, the player can feel as if the V-Rush period that was thought to have ended has been revived, and can get unexpected joy.

[0261] Next, referring to Fig. 19(b), the lucky time screen during V rush displayed on the third symbol display device 81 in this embodiment will be described. Fig. 19(b) is a diagram showing an example of the lucky time screen during V rush, and Fig. 19(d) is a diagram showing the state of each symbol when the display screen shown in Fig. 19(b) is displayed. In this embodiment, as described above, when a V jackpot game is executed during the time-saving state (V rush), the remaining time of the interrupted special symbol variation and the special symbol variation time for the number of time-saving times (4 times) set after the V jackpot game ends are configured to be set as the time-saving period (V rush period) after the V jackpot game ends.

[0262] Therefore, the longer the remaining period of the interrupted special symbol variation at the time when the V jackpot game is executed, the longer the next V rush period can be. However, although the V rush period is displayed (decrementally displayed) on the display surface of the third symbol display device 81 using the display mode of the timer 812, the remaining period of the special symbol variation being executed is not displayed, so the player had to play the game while hoping that the remaining period of the special symbol variation being executed would be long every time the special symbol variation was interrupted.

[0263] Therefore, in this embodiment, when the remaining period of the special symbol variation being executed satisfies a predetermined condition, a performance is executed to inform the player of the fact. Specifically, when the remaining period of the special symbol variation is longer than a predetermined time (e.g., 30 seconds), or when the remaining period of the special symbol variation being executed is longer than the variation time of the special symbol variation being executed next, the lucky time performance is executed. By configuring in this way, when a V-winning game is executed during the lucky time, the next V-rush period can be extended, so that the player can be motivated to play.

[0264] When the lucky time effect is executed, the words "Lucky Time Entered" are displayed in the main display area Dm, and "10 seconds" is displayed as the period display mode 851. In the display screen shown in FIG. 19(b), a lucky time effect is executed to indicate that the remaining period of the special symbol variation being executed is longer than the variation time of the special symbol variation to be executed next, and as shown in FIG. 19(d), when the remaining period of the special symbol variation being executed is 20 seconds and the variation time of the special symbol variation to be executed next is 10 seconds, the difference of 10 seconds is displayed in the period display mode 851. The number of seconds displayed in this period display mode 851 is subtracted in response to the subtraction of the variation time of the special symbol variation, and when 0 seconds is displayed, the lucky time effect ends.

[0265] In addition, the sub-display area Ds displays a comment "Winning a special feature during lucky time is a chance" as a guide display mode for informing the player of the special benefit during lucky time. This makes it possible for the player to play during lucky time with enthusiasm. Although detailed illustration is omitted, in this embodiment, when the remaining period of the special symbol variation being executed is less than a predetermined time (for example, less than 5 seconds), an unlucky effect can also be executed as an effect that can inform the player of this fact. In other words, when this unlucky effect is being executed and a V jackpot game is executed, it is configured to make the player understand that the next V rush period to be set is likely to be short.

[0266] By executing the unlucky effect in this manner, the player can choose whether to actively play special electric games even during the unlucky effect in order to execute a V jackpot game during the V rush period, or to refrain from playing special electric games until the unlucky effect ends, although the V rush period is subtracted, aiming to set a longer V rush period after the V jackpot game ends, thereby increasing the player's interest in the game.

[0267] In this embodiment, the lucky time effect and the unlucky effect are executed when the special symbol variation time meets a predetermined condition, but the present invention is not limited to this, and when the predetermined condition is met, the execution of the effect may be determined by lottery, or the execution of the effect may be determined based on the operation result of the operation means (frame button 22) that the player can operate. Furthermore, the frequency of execution of the effect may be changed according to the length of the period during which the lucky time effect or the unlucky effect can be displayed, and when the remaining period of the special symbol variation being executed exceeds 50 seconds, the lucky time effect may be executed with a high probability.

[0268] In this embodiment, as shown in Fig. 19(b), during the period when the lucky time presentation is being performed, the period that is advantageous to the player is notified to the player using the period display mode 851, but it is not limited to this, and it may be configured to display only the display mode indicating that it is a lucky time without displaying the period display mode 851. This makes it difficult for the player to grasp the degree of advantage, and therefore provides the player with the fun of predicting the length of the V rush period that will be set after the V jackpot game ends.

[0269] Furthermore, the conditions for executing the lucky time effect and the unlucky effect may be set such that the remaining period of the V rush period, i.e., the total period of special pattern changes until the time-saving state ends, is a predetermined time (e.g., 30 seconds) or longer, or the lucky time effect and the unlucky effect may be configured not to be executed during the final change of the special pattern in the V rush period.

[0270] <Regarding transition of game state of the pachinko machine 10 in the first embodiment> Next, the transition of the game state of the pachinko machine 10 in the first embodiment will be described with reference to Fig. 20. Fig. 20 is a transition diagram showing the flow of the game state set in the pachinko machine 10 in the first embodiment.

[0271] In this first embodiment, two game states can be set: a normal state (low probability state for special patterns, low probability state for normal patterns) and a time-saving state (low probability state for special patterns, high probability state for normal patterns). Regardless of the game state, the time-saving state is set after a jackpot game ends, and the normal state is set when a time-saving end condition (for example, a condition that is met when the special pattern lottery is executed a predetermined number of times (four times) without winning a jackpot) is met during the time-saving state.

[0272] First, a case where the normal state is set as the game state will be described. In the pachinko machine 10 of this embodiment, in the initial state (the state where the process is executed when it is determined that the RAM erase switch 122 (see FIG. 10) has been operated during the start-up process (see FIG. 54) of the main control device 110), the normal state is set as the game state. Since this normal state is a game state in which it is difficult to make the ball enter the normal electric winning device 640 (it is more difficult to make the ball enter than in the high probability state of the normal pattern) because it is a low probability state of the normal pattern, a left-handed play is executed to make the ball enter the special pattern ball entrance 64.

[0273] In this normal state, if a jackpot is won in the special pattern (special pattern) lottery (special pattern lottery), the jackpot type is set to either jackpot A or jackpot B, and a jackpot game is executed. A detailed explanation will be given later with reference to FIG. 24, but in this embodiment, when a jackpot is won in the special pattern lottery, the jackpot type is set to "jackpot A (4R (rounds), 4 time reductions)" in 99% of cases, and the jackpot type is set to "jackpot B (4R (rounds), 15 time reductions)" in 1% of cases.

[0274] In other words, if a jackpot is won during the normal state, the time-saving state is set after the jackpot game ends, and the end conditions of the time-saving state are configured to differ depending on the set jackpot type. Specifically, the time-saving end conditions are set to be easier to achieve for the jackpot type (jackpot A) that is easier to set than for the jackpot type (jackpot B) that is harder to set. By configuring in this way, a player playing in the normal state can play while hoping that the set jackpot type (jackpot B) will be advantageous to the player, in addition to playing to win the jackpot in the special drawing lottery.

[0275] Although detailed explanation is omitted, while the normal state is set, a dynamic display (presentation display) for showing the lottery result of the special lottery is executed on the display surface of the third pattern display device 81, and the player can predict the result of the special lottery being executed by grasping the dynamic display mode (presentation mode) executed on the display surface of the third pattern display device 81. Also, as described above, since a low probability state of the normal pattern is set during the normal state, it is difficult for a ball to win the normal electric winning device 640 by the lottery of the normal pattern (normal lottery), so the performance display for suggesting the result of the normal lottery to the player is not executed on the display surface of the third pattern display device 81, or is executed in a display mode that is less noticeable than the dynamic display mode for suggesting the result of the special lottery.

[0276] By configuring in this way, during the period when the normal state is set, the player can focus on the performance executed based on the result of the special drawing rather than the performance executed based on the result of the normal drawing, so that the player can visually understand that the game (special drawing game) mainly focuses on the special drawing during the normal state. Therefore, it is possible to provide the player with a game that is easy to understand.

[0277] Then, when the time-saving state (low probability state for special symbols, high probability state for normal symbols) is set after the jackpot game ends, the normal electricity winning device 640 becomes more likely to be in the open state based on the normal symbol lottery, and the game (special electricity game) aiming for a jackpot game (V jackpot game) by a role-hitting game executed by making a ball enter the special electricity operating port 643 based on the normal symbol lottery is configured to be more advantageous to the player than the game (special symbol game) aiming for a jackpot game (special symbol jackpot game) based on the special symbol lottery.

[0278] In this way, by making the timing of the execution of the big win that the player should aim for different depending on the set game state, the player can be made to play different games depending on the set game state, and it is possible to prevent the player from getting bored of the game early. Note that in this embodiment, the special symbol game aiming for the special symbol lottery during the normal state is configured to be more advantageous to the player than the special electric game aiming for the normal symbol lottery, and during the time-saving state, the special electric game aiming for the normal symbol lottery is configured to be more advantageous to the player than the special symbol game aiming for the special symbol lottery, thereby making the content of the game that the player should play different depending on the game state, but without being limited to this, multiple types of special symbols are provided (first special symbol, second special symbol), and the special symbol lottery that the player should play is configured to be more advantageous to the player depending on the set game state. The type of special pattern corresponding to the selection may be different; for example, when the normal state is set, a first special pattern game aiming to win a special pattern lottery for a first special pattern may be more advantageous to the player than a second special pattern game aiming to win a special pattern lottery for a second special pattern, and when a game state different from the normal state (for example, a time-saving state) is set, the second special pattern game aiming to win a special pattern lottery for a second special pattern may be more advantageous to the player than the first special pattern game aiming to win a special pattern lottery for a first special pattern.

[0279] Furthermore, in this embodiment, as described above with reference to FIG. 2, the game board 13 is configured to execute the same game method (left-hand hit game) whether a special chart game is being played or a special electric game is being played, thereby preventing the player from having to go through the hassle of changing the game method every time the game state changes. However, without being limited to this, the game method may be configured to differ depending on the game state that is set. For example, the game may be configured to execute a left-hand hit game (a game that aims at the game area (left side area) formed on the left side of the variable display unit 80) during the normal state, and execute a right-hand hit game (a game that aims at the game area (right side area) formed on the right side of the variable display unit 80) during the time-saving state. In this case, a special ball entry port 64 is provided in the left area as a configuration for executing a special game, and a through gate 67, a regular electric winning device 640, and a V winning device 65 are provided in the right area as a configuration for executing a special electric game, and a variable winning device 650 that is opened as a jackpot game is provided in a game area (lower area) that can be reached by a ball that has flowed down the left or right area.

[0280] By configuring it in this manner, the game method (left-hand play, right-hand play) can be varied depending on the game content (special chart play, special electric game) that the player primarily wants to perform, thereby providing the player with the fun of being able to vary the game method.

[0281] Furthermore, in this way, when the game method (left-hand play, right-hand play) is varied depending on the game content (special symbol game, special electric game) that the player is primarily to perform, it is preferable to configure the system to execute a guidance notification (for example, a display mode of "right-hand play" displayed on the display surface of the third pattern display device 81) to guide the player as to which game method (left-hand play, right-hand play) he should perform.

[0282] Furthermore, when the game method (left-hand play, right-hand play) is varied depending on the game content (special chart game, special electric game) that the player is primarily to play, by providing a variable winning device 650 that is opened as a jackpot game in the game area (lower area) that can be reached by a ball that has flowed down the left side area or the right side area, it is possible to play smoothly without the need to change the game method when a jackpot game is played, whether the jackpot game is played based on a special chart game or a special electric game.

[0283] Returning to FIG. 20, the explanation will be continued. In this embodiment, the condition for ending the time-saving state is established based on the number of times the special symbol changes (the number of times the special symbol is drawn). Also, the drawing of the normal symbol (the normal symbol drawing) is configured to be executable independently of the drawing of the special symbol (the special symbol drawing). In other words, the execution trigger of the normal symbol drawing is configured to be established regardless of the situation of the special symbol drawing.

[0284] In addition, in this embodiment, when a ball enters the special electric operation port 643 provided in the special symbol variation (special symbol variation) normal electric winning device 640 and a special symbol variation is executed, the special symbol variation being executed is interrupted, and when the special symbol variation ends, the interrupted special symbol variation is resumed. Also, when a ball enters the V winning port 165 during a special symbol variation and a big win game (V big win game) is executed, the interrupted special symbol variation is resumed when the big win game ends.

[0285] In this embodiment configured as above, when the time-saving state is set, a special electric game is executed aiming at a large number of V jackpot games until the end condition of the time-saving state (time-saving end condition) that can be established based on the special drawing is established, that is, until a predetermined number of times (for example, four times) of special drawing are executed. To give a specific example, when the special drawing change four times is set as the time-saving end condition, the time-saving state set this time will continue until the period until the fourth special drawing is completed, that is, when a change time of 10 seconds is set for each of the four special drawing, until 40 seconds later (the timing when the fourth special drawing is completed).

[0286] In this case, as shown in FIG. 12(a), if there are four special reserved symbols at the end of the jackpot game, "40 seconds" is displayed as the period until the time-saving state that is set after the jackpot game ends.

[0287] Furthermore, as described above, in this embodiment, the variation time of the special chart variation being executed is not subtracted while the special game or the jackpot game (V jackpot game) is being executed during the time-saving state, so the period during which the time-saving state is actually set is the sum of the special game variation time until the time-saving end condition is established and the interruption time during which the subtraction of the special game variation time is interrupted. As described above, the interruption time during which the subtraction of the special game variation is interrupted corresponds to the period during which the winning game (the special game or the jackpot game) is being executed, and the execution period of the winning game varies in length depending on the game content of the player, so the interruption time cannot be accurately notified to the player.

[0288] Therefore, in this embodiment, the remaining time until the time-saving state ends (special chart fluctuation time) is displayed (see Figure 13(a)), and if the deduction of the special chart fluctuation time is interrupted, a display mode (see Figure 13(b)) is displayed to indicate that the deduction display of the remaining time until the time-saving state ends (special chart fluctuation time) has been interrupted until the deduction is resumed.

[0289] By configuring it in this manner, there is no difference between the display content (remaining time period display mode 801 in Figure 12(a)) indicating the period until the time-saving state ends, which is displayed on the display surface of the third pattern display device 81, and the actual period until the time-saving state ends, providing the player with an easy-to-understand gameplay.

[0290] The normal symbol lottery (normal symbol lottery) executed during the time-saving state (normal symbol high probability state) is configured to have a winning probability of about 33%, which is easier to win the normal symbol win compared to the winning probability (1%) of the normal symbol lottery (normal symbol lottery) executed during the normal state (normal symbol low probability state). Furthermore, in this embodiment, regardless of the set game state, a 3-second fluctuation time is set as the normal symbol fluctuation pattern. Therefore, by continuously executing left-hand play during the time-saving state, the normal symbol winning game is executed about once every 10 seconds, and the normal electric winning device 640 is configured to be in an open state.

[0291] As described above with reference to Figures 3 to 5, when a normal winning game is executed during the time-saving state, the ball that entered the normal winning device 640 is configured to enter the special power operation port 643 more easily (easier to enter than in a normal winning game executed during the normal state), and the number of games with perticular elements that can be executed is approximately the same as the number of games with perticular elements that are executed. And, as described above with reference to Figures 6 to 9, the probability that a ball enters the V winning port 165 in one game of perticular elements and a big winning game (V big winning game) is executed is configured to be approximately 1 / 11.

[0292] That is, in the first embodiment, during the time-saving state, a role-winning game that provides a chance to make a ball enter the V winning port 165 is executed at a rate of about once every 10 seconds. If the result of the role-winning game is that the ball can enter the V winning port 165 (V winning), a jackpot game (a jackpot game with a jackpot type of jackpot C (10R (rounds), time-saving 4 times)) is executed after the role-winning game, and the time-saving state is set again after the jackpot game ends. In other words, if a V jackpot game (a jackpot game executed by making a ball enter the V winning port 165) is executed during the time-saving state, the time-saving state is always set after the jackpot game ends. Therefore, once the time-saving state is set, the time-saving state will not end as long as the jackpot game is continued to be executed in the special electric game, so that the player can execute the special electric game with a sense of expectation.

[0293] In addition, although a detailed explanation will be given later, when a jackpot game is executed by a special electric game, the interrupted special chart variation will be resumed after the jackpot game ends, but the number of special chart lotteries (special chart variations) for establishing the time-saving end condition is not updated by the resumed special chart variation. In other words, the time-saving state is configured to continue until the special chart variation is executed four times after the resumed special chart variation ends.

[0294] In other words, when the remaining period of the special chart fluctuation is long (for example, 30 seconds), a game is played with a special device and a V jackpot game is executed by that game, the period of the time-saving state set after the jackpot game will be "30 seconds + four special chart fluctuations," whereas when the remaining period of the special chart fluctuation is short (for example, 0.5 seconds), a game is played with a special device and a V jackpot game is executed by that game, the period of the time-saving state set after the jackpot game will be "0.5 seconds + four special chart fluctuations."

[0295] By configuring in this way, when a special electric game aiming at a V jackpot game is executed during a time-saving state in which the end condition is established based on the elapsed time, it is not advantageous for the player to execute the V jackpot game earlier, but it is possible to make it advantageous for the player to execute the V jackpot game when the remaining period of the special chart fluctuation being executed is long. Therefore, even if a predetermined period has passed since the time-saving state was set and the V jackpot game has not been executed, it is possible to make the player continue playing while having a sense of expectation.

[0296] In this embodiment, the number of time-saving times (the number of special chart changes updated to establish the time-saving end condition) is not updated (deducted) based on the special chart change resumed after the end of the jackpot, but the present invention is not limited to this. The number of time-saving times (the number of special chart changes updated to establish the time-saving end condition) may be updated based on the special chart change resumed after the end of the jackpot. Even if configured in this way, the longer the special chart change period (remaining change period) after the restart, the more advantageous it is for the player, so that even if a predetermined period has passed since the time-saving state was set and the V jackpot game has not been executed, it is possible to make the player continue playing while having a sense of expectation.

[0297] Returning to Fig. 20, the explanation will be continued. If the game result of the per-game play executed during the time-saving state is that the ball cannot enter the V winning hole 165 (non-V winning case), the special electric game is repeatedly executed until the time-saving state ends.

[0298] In addition, when the special pattern variation (special pattern variation) ends during the time-saving state, it is determined whether the time-saving end condition is satisfied, that is, whether the number of times of special pattern variation set as the time-saving end condition has ended. If t...

Claims

1. A determination means for performing a determination based on the establishment of a determination condition; a bonus game execution means for executing a bonus game advantageous to a player based on the determination result of the determination means being the first determination result; a special state setting means configured to be capable of setting a special state that is likely to be advantageous to a player until a predetermined specific condition is established, based on a second determination result different from the first determination result in at least a specific game state; a state setting means for setting a specific element related to a degree of advantage of a player to one of a plurality of states including at least a first state corresponding to a first degree of advantage and a second state corresponding to a second degree of advantage higher than the first degree of advantage; A gaming machine characterized in that the first state is configured to more easily result in the second determination result in the specific gaming state than the second state.

2. the state setting means sets, as the specific element, at least a probability that the first determination result will occur in the specific gaming state; The first state is configured to result in the first determination result with a predetermined first probability, 2. The gaming machine according to claim 1, wherein the second state is configured so that the first determination result occurs with a second probability higher than the first probability.

3. 3. The gaming machine according to claim 1, wherein when the special state is set in the specific gaming state, the specific gaming state is maintained at least until the special state ends.

4. the determining means is at least composed of a first determining means for executing a determination based on the establishment of a first determining condition, and a second determining means for executing a determination based on the establishment of a second determining condition, a determination made by the second determination means is more likely to be advantageous to a player than a determination made by the first determination means, at least in the specific gaming state; 4. The gaming machine according to claim 1, wherein the special state is configured to be a state in which the determination of the second determination means is more likely to be executed than in a state in which the special state is not set.

5. 5. The gaming machine according to claim 4, wherein the special state setting means is configured to be able to set the special state based on the determination result of the first determination means becoming the second determination result.

Citation Information

Patent Citations

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