Method for providing digital design content
Patent Information
- Application Number
- JP2024206445
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-11-27
- Publication Date
- 2025-02-26
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0008】 本発明によれば、デザインコンテンツの効率的、かつ、安全性の高い流通促進を実現することができる。
Smart Images

Figure 2025027041000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a method for providing digital design content. [Background technology]
[0002] A typical model is for a designer to create a design for a fashion brand, which then applies the design to clothing and other apparel products and sells them in physical stores, but there is a growing need to apply such designs to a larger number of products and promote distribution.
[0003] For example, Patent Document 1 discloses technology relating to a platform in which designs by the user selling products or by other users are registered, and the designs are applied to products such as smartphone cases, T-shirts, and tote bags according to the user's needs, and then sold. [Prior art documents] [Patent documents]
[0004] [Patent Document 1] Patent Publication No. 2015-219902 Summary of the Invention [Problem to be solved by the invention]
[0005] However, while the technology disclosed in Patent Document 1 has a certain effect in promoting the distribution of designs, it is only related to a scheme in which a registered design is applied to a real product and the product is made available for purchase, and considering the need to manufacture real products, it is not necessarily an efficient promotion of distribution. In addition, it is difficult to grasp and manage the rights holders when distributing designs, and no consideration has been given to sorting out legal and rights relationships, or risk management.
[0006] Therefore, an object of the present invention is to realize efficient and highly safe promotion of distribution of design content. [Means for solving the problem]
[0007] In one aspect of the present invention, a method for providing digital content, wherein a control unit of a server terminal receives transaction information for digital content from a user terminal, and records the transaction information on a blockchain as transaction information associated with a non-fungible token associated with the digital content, the transaction information including at least rights holder information for the digital content, and the rights holder information including copyright holder information and / or owner right holder information. Effect of the Invention
[0008] According to the present invention, it is possible to promote the efficient and highly safe distribution of design content. [Brief description of the drawings]
[0009] [Figure 1] 1 is a block diagram showing a digital content providing system according to a first embodiment of the present invention. [Diagram 2] 1 is a conceptual diagram illustrating rights information relating to digital content according to the first embodiment of the present invention. FIG. [Diagram 3] 2 is a functional block diagram showing the server terminal 100 of FIG. 1. [Figure 4] FIG. 2 is a functional block diagram showing the designer terminal 200 of FIG. 1. [Diagram 5] FIG. 2 is a diagram showing an example of design data stored in a server 100. [Figure 6] FIG. 2 is a diagram showing an example of designer data stored in the server 100. [Figure 7] FIG. 2 is a diagram showing an example of digital media data stored in server 100. [Figure 8] FIG. 2 is a diagram showing an example of transaction data stored in the server 100. [Figure 9] FIG. 2 is a diagram showing an example of detailed right holder information from among transaction data stored in the server 100. [Figure 10] 3 is a flowchart showing a method for providing digital content according to the first embodiment of the present invention. [Figure 11] 4 is a flow chart illustrating a method for implementing digital content transaction recording according to a first embodiment of the present invention; DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. Note that the embodiment described below does not unduly limit the contents of the present invention described in the claims. Furthermore, not all of the components shown in the embodiment are necessarily essential components of the present invention.
[0011] <Configuration> FIG. 1 is a block diagram showing a system for providing digital content according to a first embodiment of the present invention. The system 1 includes a server terminal 100 for storing design information and providing the design information to digital media, a designer terminal 200 for providing the design information, and a digital media terminal 300 for providing digital information to a user as a product (for example, as web media, Facebook (registered trademark), Yahoo! (registered trademark), a game service provider providing online games, etc.). The system 1 further includes user terminals 400A and 400B for purchasing products provided via the digital media terminal 300, and a blockchain network for recording rights information related to the digital information product, transaction records when a user directly purchases a product from a service provider operating a marketplace as a primary market or from a digital media, transaction records when a product is traded between users as a secondary market, and / or royalties obtained based on the sales of digital media related to the product is connected to the server terminal 100. For convenience of explanation, each terminal is described as being single or a specific number, but the number is not limited, and each may be composed of multiple designer terminals, multiple digital media terminals, and multiple user terminals.
[0012] Server terminal 100, designer terminal 200, digital media terminal 300, and user terminals 400A and 400B are each connected via a network NW1. Network NW is configured by the Internet, an intranet, a wireless LAN (Local Area Network), a WAN (Wide Area Network), or the like.
[0013] The server terminal 100 and the digital media terminal 300 may be, for example, a general-purpose computer such as a workstation or a personal computer, or may be logically realized by cloud computing.
[0014] As described above, the server terminal 100 receives transaction information regarding a transaction for a product related to digital information executed between the digital media terminal 300 and the user terminal 400A, etc., or between the user terminals 400A and 400B, etc., and can record a non-fungible token (hereinafter, "NFT") associated with the product by an identifier or the like, together with other transaction information, in the blockchain network. An NFT is, for example, a token issued in a standard called "ERC721" of Etherium, a blockchain network platform, and is a unit of data recorded in the blockchain network. It can indicate unique digital assets such as products related to digital information such as image data and video data, and has a non-fungible nature. While the above-mentioned products can be reproduced on the network, the NFT is recorded on the blockchain together with a smart contract and is traceable, so that transaction information including details and history of rights holders, owner information, etc. can be proven. In addition, by using a smart contract here, a contract regarding a transaction between digital media and a user, or between users, can be automatically generated, approved, and executed without the intervention of a third party. In addition, smart contracts enable the parties to a transaction and third parties to access transaction information without going through a server terminal, thereby increasing the convenience of the service and reducing operational costs.
[0015] Here, as shown in FIG. 2, rights information is set in advance for a product (digital content) related to design information created by a brand owner (designer) in relation to multiple businesses and users (purchasers). For example, it is assumed that the copyright, including the right to decide the use of the digital content, is jointly held by the brand owner and the marketplace operator, and the copyright is jointly held by the game operator. In addition, the following owner rights are set: a revenue right based on sales when the digital content is sold to a user from the brand owner via the marketplace operator (service operator) as the primary market, or when the digital content is sold from the brand owner via the marketplace operator (service operator) and the game operator (digital media), a revenue right based on sales when the digital content is sold from a user who purchased the digital content in the primary market to another user as the secondary market, or a revenue right to receive royalties based on sales of the game operator related to the digital content, and a display right to display the digital content as the owner of the digital content (note that the owner rights are not limited to these, and can be freely set by the parties involved). Here, in the case of buying and selling digital content in the primary market, the revenue rights are distributed between the brand owner and the marketplace operator, and in the secondary market, a portion of the brand owner's revenue rights (for example, 30% of the total revenue rights) can be distributed to the user who purchased the digital content. In addition, the burden of services related to the digital content can be set to a given party (this is merely one example, and the distribution recipients and distribution ratio can be freely set). This promotes the use of digital content, and provides a mechanism for returning revenue to each party, including the brand owner, every time digital content is distributed in each market.Digital content is managed as unique data associated with the NFT, and the above-mentioned rights information can be recorded in advance on the blockchain network as an NFT, or can be recorded when a transaction occurs between the parties.
[0016] The designer terminal 200 and the user terminals 400A, 400B are, for example, information processing devices such as personal computers and tablet terminals, but may also be configured as smartphones, mobile phones, PDAs, or the like.
[0017] In this embodiment, system 1 is described as comprising a server terminal 100, a designer terminal 200, a digital media terminal 300, and a user terminal 400, with the users of each terminal using their respective terminals to operate server terminal 100; however, server terminal 100 may also be configured as a stand-alone system, with the server terminal itself having the functionality to allow each user to directly operate it.
[0018] Fig. 3 is a functional block configuration diagram of the server terminal 100 of Fig. 1. The server terminal 100 includes a communication unit 110, a storage unit 120, and a control unit .
[0019] The communication unit 110 is a communication interface for communicating with the designer terminal 200 and the digital media terminal 300 via the network NW, and communication is performed according to a communication protocol such as TCP / IP (Transmission Control Protocol / Internet Protocol).
[0020] The storage unit 120 stores programs for executing various control processes and various functions in the control unit 130, input data, etc., and is composed of a RAM (Random Access Memory), a ROM (Read Only Memory), etc. The storage unit 120 also has a design data storage unit 121 that stores various data related to designs, a designer data storage unit 122 that stores various data related to designers, a digital media data storage unit 123 that stores various data related to digital media, and a transaction data storage unit 124 that stores various data related to transactions. A database (not shown) storing various data may be constructed outside the storage unit 120 or the server terminal 100.
[0021] The control unit 130 controls the overall operation of the server terminal 100 by executing the programs stored in the storage unit 120, and is composed of a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), etc. The functions of the control unit 130 include an information receiving unit 131 that receives information from each terminal, a design information processing unit 132 that refers to and processes various data related to designs, a designer information processing unit 133 that refers to and processes various data related to designers, a digital media information processing unit 134 that refers to and processes various data related to digital media, and a transaction information processing unit 135 that manages transactions of products composed of digital information. The information receiving unit 131, the design information processing unit 132, the designer information processing unit 133, the digital media information processing unit 134, and the transaction information processing unit 135 are started by the programs stored in the storage unit 120 and executed by the server terminal 100, which is a computer (electronic calculator).
[0022] The information receiving unit 131 is provided by the server terminal 100 and receives information from the designer terminal 200 and the digital media terminal 300 via the communication unit 110. For example, information relating to a design (such as design data 1000 described below) is received from the designer terminal 200, and information relating to a design used by the digital media (such as a request to use the design information, information relating to a product to which the design information is applied, etc.) is received from the digital media terminal 300.
[0023] The design information processing unit 132 refers to various data relating to the design received from the designer terminal 200 (for example, design data 1000, which will be described later) and performs a predetermined process.
[0024] The designer information processing unit 133 refers to various data relating to the designer received from the designer terminal 200 (for example, designer data 2000, described later) and performs a predetermined process.
[0025] Digital media information processing unit 134 references information relating to digital media (for example, digital media data 3000, described below) and performs predetermined processing.
[0026] The control unit 130 may also have a screen generation unit (not shown) and generates screen information to be displayed via the user interfaces of the designer terminal 200 and the digital media terminal 300 upon request. For example, using image and text data (not shown) stored in the storage unit 120 as material, the control unit 130 generates a user interface by arranging various images and text in predetermined areas of the user interface based on predetermined layout rules. Processing related to the image generation unit may also be executed by a GPU (Graphics Processing Unit).
[0027] Although not shown, the digital media terminal 300 has the same basic configuration as the server terminal 100, and the various data stored in the memory unit and the content processed by the control unit vary depending on the attributes of the digital media and the content of the services and content provided to the user terminal 400. However, all or part of the data contained in the digital media data 3000 (e.g., product information, etc.) can be stored in the memory unit of the digital media terminal 300 and referenced and processed in the control unit.
[0028] Fig. 4 is a functional block diagram showing the designer terminal 200 of Fig. 1. The designer terminal 200 includes a communication unit 410, a display operation unit 420, a storage unit 430, and a control unit 440.
[0029] The communication unit 410 is a communication interface for communicating with the server terminal 100 via the network NW, and communication is performed according to a communication protocol such as TCP / IP.
[0030] Display operation unit 420 is a user interface used by the designer to input instructions and display text, images, etc. according to input data from control unit 440, and is composed of a display, keyboard, and mouse if digital media terminal 300 is configured as a personal computer, and is composed of a touch panel, etc. if digital media terminal 300 is configured as a smartphone or tablet terminal. This display operation unit 420 is started up by a control program stored in storage unit 430 and executed by designer terminal 200, which is a computer (electronic calculator).
[0031] The storage unit 430 stores programs for executing various control processes and functions in the control unit 440, input data, etc., and is composed of a RAM, a ROM, etc. The storage unit 430 also temporarily stores the contents of communication with the server terminal 100.
[0032] Control unit 440 controls the overall operation of digital media terminal 300 by executing programs stored in storage unit 430, and is composed of a CPU, GPU, and the like.
[0033] The user terminal 400 has the same basic configuration as the designer terminal 200, and may be modified as appropriate depending on the purpose or use, so a detailed description will be omitted.
[0034] FIG. 5 is a diagram showing an example of design data stored in server 100. As shown in FIG.
[0035] The design data 1000 shown in FIG. 5 stores various data related to the design provided by the designer. In FIG. 4, for convenience of explanation, an example of one design (design identified by design ID "10001") is shown, but information on multiple designs can be stored. The various data related to the design can include, for example, designer information related to the designer (designer's name or title, address or location, fashion brand to which the designer belongs, designer profile information, etc.), design information related to the design (image data of the design, description information of the design, price information, pattern information based on shape and color, etc., design product information sold in real stores, etc., fashion brand selling the design product, information on real stores, etc., advertising information of the design product sold in real stores, etc.), product information related to the product to which the design is applied (provided digital media name, product image data, right holder information (copyright holder and / or owner right holder information), ID for associating with NFT, etc.).
[0036] FIG. 6 is a diagram showing an example of designer data stored in the server 100. As shown in FIG.
[0037] Designer data 2000 stores various data related to designers. For convenience of explanation, an example of one designer (designer identified by designer ID "20001") is shown in Fig. 5, but information related to multiple designers can be stored. The various data related to the designer can include, for example, basic information of the designer (designer's name or title, address or location, fashion brand to which the designer belongs, designer profile information, etc.), design information related to the design (image data of the design, explanatory information of the design, price information, pattern information based on shape and color, etc., design product information sold in real stores, etc., fashion brands selling design products, information on real stores, etc., advertising information of design products sold in real stores, etc.).
[0038] FIG. 7 is a diagram showing an example of digital media data stored in server 100. As shown in FIG.
[0039] The digital media data 3000 stores various data related to digital media. In FIG. 7, for convenience of explanation, an example of one digital media (digital media identified by digital media ID "30001") is shown, but information related to multiple digital media can be stored. As various data related to digital media, for example, basic information of the digital media (digital media organization name, address or location, service name, digital media profile information, service description information, etc.), product information related to the product to which the digital media applies design information and sells (seller information, product image data, product description information, price information, pattern information by shape and color, etc., right holder information (copyright holder and / or owner right holder information, ID for associating with NFT, etc.), product sales information (sales information (sales amount, breakdown, trend, etc.), marketing information (user attributes, etc.)).
[0040] FIG. 8 is a diagram showing an example of the transaction data stored in the server 100. As shown in FIG.
[0041] The transaction data 4000 stores various data related to the transaction of a product related to digital information. In FIG. 8, for convenience of explanation, an example of one transaction (digital media identified by transaction ID "40001") is shown, but information related to multiple transactions can be stored. The various data related to the transaction can include, for example, product information (image data of the product, description information of the product, price information, pattern information based on shape and color, ID for associating with NFT, etc.), right holder information (copyright holder information of the copyright of the product, owner of ownership (ownership) of the product, etc.), trader information (information on the parties involved in the transaction of the product (transferor and transferee of the product)), transaction date and time (date and time when the transaction was executed, etc.), and transaction price (sale price of the traded product, etc.). Here, as described above, information such as product information and right holder information can also be managed as information linked to NFT.
[0042] FIG. 9 is a diagram showing an example of details of right holder information among the transaction data stored in the server 100. As shown in FIG.
[0043] As shown in FIG. 9, the right holder information can store owner information related to the profit rights of the product, linked to an ID that identifies the product. For example, for a specific product, the owner information can include at least one or a combination of designer information (here, the designer can include a product seller such as a brand owner) who has devised the digital content, service provider information as a marketplace operator who mediates the transaction of the design content, and user information who is a party involved in the transaction of the digital content. Here, the owner information is information indicating the profit rights of the product, and can include information that is a standard (distribution rate) for profit distribution based on the transaction price when the product is traded. For example, the designer, service provider, and user can distribute profits obtained by the transaction at rates of 40%, 40%, and 30%, respectively. In addition, the breakdown and rate of the owner can be changed based on the distribution form of the product. For example, when a product is sold from a digital medium to a user as a primary market or secondary market, the owner can be set to the designer and the service provider, and the owner can be set to the designer, the service provider, and the user for royalties collected from the sales of the digital medium related to the product. Regarding the rate, for transactions in the primary market, where a product is sold from a designer to a user via a service provider, the sales price can be divided between the designer and the service provider at a ratio of 90% to 10%, and for transactions in the secondary market, where a product is sold from a user who has purchased the product to another user, the commission received by the service provider can be divided at a ratio of 50% to 50%. Furthermore, the distribution of royalties obtained from digital media can be set at 40%, 30%, and 30% between the designer, the service provider, and the user, respectively. In addition to the ownership rights, as shown in Figure 2, the copyright that defines the use of the product as digital information can be set separately, for example, to be jointly owned by the designer and the service provider.
[0044] <Processing flow> The process flow of the digital content providing method executed by the system 1 of this embodiment will be described with reference to Fig. 10. Fig. 10 is an example of a flowchart showing the digital content providing method according to the first embodiment of the present invention.
[0045] First, in the process of step S101, in order to use the present system 1, the designer accesses the server terminal 100 using a web browser or application of each terminal, and when using the service for the first time, performs user registration by inputting the above-mentioned basic information of the designer. Here, the designer can substitute for user registration by linking with a user account of an existing digital service or SNS service (Facebook (registered trademark), etc.). The information receiving unit 131 of the control unit 130 of the server terminal 100 receives information required for designer registration from the designer terminal 200 via the communication unit 110. The designer information processing unit 133 of the control unit 130 of the server terminal 100 stores the received information as designer data 2000 in the designer data storage unit 122 of the storage unit 120. Note that, if the designer has already registered as a designer and has acquired a user account, the designer can use the service by logging in after undergoing a predetermined authentication, such as entering an ID and password. After this authentication, a predetermined user interface is provided via a website, application, etc., and the process proceeds to the next step.
[0046] Next, in the process of step S102, the information receiving unit 131 of the control unit 130 of the server terminal 100 receives design information from the designer terminal 200 via the communication unit 110. As the design information, the designer transmits the devised design (for example, a design applied to clothing or the like as digital content) as image data to the server terminal 100 via the design terminal 200. Here, the image data may be data storing design information input by the designer for digital content using any development tool, or may be data obtained by imaging and scanning products such as clothing sold in real stores or the like. In addition, the image data may be in a format (file format, size) designated by the marketplace service provider operating the server terminal 100. In addition, other design information may include design description information, price information, pattern information based on shape and color, design product information sold in real stores, information on fashion brands selling design products, real stores, etc., and advertisement information on design products sold in real stores, etc. The digital information processing unit 132 of the control unit 130 of the server terminal 100 stores the received design information in the design data storage unit 121 of the memory unit 120 as design data 1000, either in its original format or after modifying the format, content, etc. so that it can be provided as digital content. The design data is managed as a design ID, and can be used by multiple design media, as described below. Here, the design data includes design data related to digital media, and for example, digital content with a design sold on game platform A can be used on other digital media.
[0047] Next, in the process of step S103, the information receiving unit 131 of the server terminal 100 receives a request to use the design information from the digital media terminal 300. As a preliminary step of this process, for example, the server terminal 100 displays a list of design information on the user interface screen of the digital media terminal 300 based on the design information received from the designer terminal 200 and stored as design data 1000 and the designer information stored as designer data 2000. As the list of design information, image data relating to each design is displayed, and accompanying this, the designer information, explanation information of the design, price information, pattern information based on shape and color, etc., information on design products sold in real stores, etc., information on fashion brands selling the design products, information on real stores, etc., advertising information on design products sold in real stores, etc., and in the case where the design information is sold as digital content, corresponding media information, etc. can be displayed. In addition, the server terminal 100 may present candidates for digital content products to which the design information received from the designer is applied to specific or unspecified users in a crowdfunding-like format, decide to commercialize the product that receives the most votes, and propose the product together with the design to the digital media terminal 200, or develop it as a real product based on the design information. Here, digital media may include, for example, Facebook (registered trademark), Yahoo! (registered trademark), and game service providers that provide online games as web media. For example, in the case of a game service provider that provides online games, the player may wish to use a popular design among clothing designs distributed in real stores or online stores in the real world as the design of an item such as clothing worn by the player's character appearing in the game, or may wish to digitally create a design that is impossible to realize in reality, and may request the use of a design registered in this service.The distribution of designs of products currently distributed in brick-and-mortar stores in the real world in the form of digital content via digital media provides designers with an opportunity to expand the market for designs of products sold in brick-and-mortar stores in the real world through multiple digital media. On the other hand, for digital media, the opportunity to use designs that are popular in the real world leads to the efficient distribution of digital content, and both parties can expect to benefit in terms of revenue.
[0048] Next, in the process of step S104, the design information processing unit 132 of the control unit 130 of the server terminal 100 generates or updates product information in relation to the design information for which the use request has been accepted. As a first step of this process, the server terminal 100 transmits information on the digital media and the purpose of use, etc., to the designer terminal 200 as necessary based on the use request for the design accepted from the digital media terminal 300, and can proceed with the use procedure by receiving approval from the designer. When proceeding with the use procedure, the payment procedure can also be proceeded with based on the price information of the design included in the design information. In addition, here, it is also possible to set an amount according to the sales of the product to which the designer's design is applied by the digital media as the designer's remuneration. As the product information, for example, product information (the name of the provided digital media, the image data of the product, the NFT ID, etc.) regarding the product to which the design is applied can be generated or updated. The design information processing unit 132 stores the generated or updated product information in the design data storage unit 121 as design data 1000.
[0049] In addition, the digital media information processing unit 134 of the control unit 130 of the server terminal 100 can also make a usage request and generate or update product information related to the digital media selling the product. Here, the product information can include, for example, seller information, product image data, product description information, price information, pattern information based on shape and color, and NFT ID. The digital media information processing unit 132 stores the generated or updated product information in the digital media data storage unit 123 as digital media data 3000. Through these processes, a design conceived by a designer can be linked to product information provided by digital media.
[0050] Next, in the process of step S105, the information receiving unit 131 of the server terminal 100 receives sales information on products as digital content to which the design is applied or products that are developed in reality from the digital media terminal 300. The sales information includes, for example, sales information (sales amount, breakdown, trends, etc.) of products in digital media, marketing information (user attributes, etc.), etc. The digital media terminal 300 presents digital content products to which the design is applied, such as clothing items for the player's own character in game content, to the user terminal 400 in each service, provides digital content based on a usage request from the user terminal 400, performs billing processing, and thereby obtains revenue. In addition, when providing products, the digital media terminal 300 can present information on designers and fashion brands, and advertisements on products related to the design and provided in real stores in the real space to the user terminal 400. This can encourage users related to the user terminal 400 to purchase products provided in the real space by the same designer. When a designer operates an online store in real space, the URL information of the online store can be linked to a digital advertisement to send users to a product sales landing page in the online store. The server terminal 100 also manages sales of products to which the design is applied, and can distribute a portion of the sales between the service provider operating the server terminal 100 and the designer according to the business model.
[0051] Next, in the process of step S106, digital media information processing unit 132 of server terminal 100 updates the product information based on the received sales information. The digital media information processing unit stores the received sales information in digital media data storage unit 123 as digital media data 3000. In response to a request from designer terminal 200, server terminal 100 can refer to the sales information contained in digital media data 3000 and provide information on products to which a design created by the designer is applied. Here, the sales information includes not only sales results but also marketing information for the product, so that the designer can use this information to consider measures related to advertising and sales promotion activities for products related to the same or similar designs sold in real stores, etc.
[0052] In the above example, we have explained an example of digital content sales in a primary market in which a designer provides a product to a user via a service provider and digital media (BtoBtoC). However, there are other examples of primary markets in which a designer sells to a user via a service provider (BtoC), and secondary markets in which a user who purchases a product sells the purchased product to another user (CtoC).
[0053] FIG. 11 is a flow chart illustrating a method for implementing digital content transaction recording according to a first embodiment of the present invention.
[0054] First, in the process of step S201, for a transaction executed in the primary market or secondary market, the information receiving unit 131 of the control unit 130 of the server terminal 100 receives transaction information from the digital media terminal 300 or user terminal 400A or 400B that executed the transaction. The transaction information may include, for example, product information (such as an ID for associating with an NFT) regarding the product related to the traded digital content, trader information (information regarding the parties involved in the transaction of the product (transferor and transferee of the product)), transaction date and time (such as the date and time when the transaction was executed), and transaction price (such as the selling price of the traded product).
[0055] Next, as the process of step S202, the transaction information processing reception unit 135 of the control unit 130 of the server terminal 100 performs a process of storing or updating the transaction information based on the received transaction information. For example, the transaction information processing unit 135 refers to the transaction data storage unit 124 of the memory unit 120, links the received transaction information to a transaction ID, and generates or updates transaction data including product information (image data of the product, description information of the product, price information, pattern information based on shape and color, etc., ID for associating with NFT, etc.), right holder information (copyright holder information of the copyright of the product, owner of ownership (ownership) of the product, etc.), trader information (information on the parties involved in the transaction of the product (transferor and transferee of the product)), transaction date and time (date and time when the transaction was executed, etc.), and transaction price (sale price of the traded product, etc.). Here, the right holder information, etc. can also be generated by referring to information such as product information stored in advance. The transaction information processing unit 135 stores the generated or updated transaction information in the transaction data storage unit 124.
[0056] Next, in the process of step S203, the transaction information processing unit 135 of the control unit 130 of the server terminal 100 records the transaction information generated or updated in the previous step on the blockchain network. Here, the transaction information processing unit 135 can call a smart contract executed in the blockchain network and record the transaction information. The transaction information includes an NFT ID associated with the product, and a procedure for transferring the NFT identified by the NFT ID between the parties in the transaction of the product can be executed on the blockchain network via the smart contract. Here, the user can refer to the history of past owners and transaction prices for the NFT based on the history of the transaction information recorded in the smart contract, so that the transaction price of the digital content product can be determined based on this information. For example, if a celebrity owned an NFT in the past, the transaction price of the product to be sold can be set at a high price. Alternatively, it is also possible that the purchaser himself sets the price for its value by a method such as an auction. In addition, since the right holder information is recorded in the smart contract, the user can refer to the right holder information for the NFT and know the genuine right holder. This ensures highly secure transactions. As details of the right holder information, both the copyright holder and the owner can be recorded in the smart contract, or, in order to ensure the confidentiality of the owner, the owner information included in the right holder information can be stored only in the server terminal 100 without being recorded, and the profit distribution described in the next step can be executed. On the other hand, by recording the owner information in the smart contract, the profit distribution obtained based on the transaction can be referenced, and a highly transparent transaction can be ensured.
[0057] Next, in step S204, the transaction information processing unit 135 of the control unit 130 of the server terminal 100 executes a revenue distribution process. For example, as described in Fig. 9, the transaction information processing unit 135 refers to the right holder information included in the transaction data 4000 stored in the transaction data storage unit 124 of the recording unit 120, and for a specific traded product, determines the product owner and the revenue distribution rate based on whether the product is a primary market transaction in which the digital media is sold to the user, or a secondary market transaction between users, and performs a process of apportioning the revenue and making a payment with respect to the sales price of the digital content product transferred to the user and / or the royalties obtained from the digital media. For example, when a product is sold to a user from a digital media in the primary market and the owner rights included in the rights holder information are set to the designer and the service provider, the sales price can be divided between the designer and the service provider as a service fee at 90% and 10%, and for transactions in the secondary market, the service provider can be divided, for example, at 50% and 50%. In addition, when the owner rights are set to the designer, the service provider, and the user, it can be determined that the royalties obtained based on the sales of the digital media related to the product are distributed at 40%, 30%, and 30%, respectively. Here, the royalties may include royalties based on sales, as well as royalties collected as a result of the design media exercising its rights against a third party when the third party infringes the rights related to the design. In this example, the distribution of revenue can also be carried out via crypto assets that can be exchanged for NFTs (for example, "Ether" in the case of the Etherium platform).
[0058] As described above, by managing digital content products in association with NFTs and recording transaction information on the blockchain network, it is possible to ensure the safety of transactions as data non-tampering, and the transparency of rights and transactions based on the records of the parties to the rights and transactions. In addition, the revenue obtained from the transaction can be distributed efficiently and appropriately while reducing distribution costs based on the rights information recorded on the blockchain network. In this way, by distributing revenue to designers, service providers, and / or users who contributed to the creation or transaction of digital content products, designers can earn revenue for their creations and can invest in the creation of new designs, and users try to maximize profit opportunities for products, which promotes product distribution. For example, by users who are social media influencers actively promoting digital content products to their followers, or by famous users owning digital content products, it is possible to distribute products as high-value products while branding them, thereby building an ecosystem in which product distribution is activated.
[0059] Although the embodiments of the present invention have been described above, they can be embodied in various other forms and can be implemented with various omissions, substitutions, and modifications. These embodiments and modifications, as well as omissions, substitutions, and modifications, are included in the technical scope of the claims and their equivalents. [Explanation of symbols]
[0060] 1 System 100 Server terminal, 110 Communication unit, 120 Storage unit, 130 Control unit, 200 Designer terminal, 300 Digital media terminal, 400 User terminal, NW1 Network
Claims
1. A method for providing digital content, comprising: The control unit of the server terminal receiving digital content transaction information from a user terminal; Recording the transaction information on a blockchain as transaction information associated with a non-fungible token associated with the digital content; the transaction information includes at least information on the right holder of the digital content; The right holder information includes copyright holder information and / or owner right holder information; method.
2. 2. The method of claim 1 , The method, wherein the owner information includes at least information about a designer who conceived the digital content, information about a service provider who mediates the transaction of the design content, and information about users who are parties involved in the transaction of the digital content.
3. 2. The method of claim 1 , The copyright owner information includes at least information about a designer who conceived the digital content and information about a service provider who mediates transactions of the design content.
4. The method of claim 2, further comprising: A method for performing a revenue distribution process for each terminal of an owner included in the owner information based on the owner right information.
5. 2. The method of claim 1 , The method, wherein the transaction information includes information about a transactor who is transacting the digital content.
Citation Information
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