Information processing program, information processing device, and information processing method

JP2025028977APending Publication Date: 2025-03-05CYGAMES INC
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Patent Information

Application Number
JP2024205910
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-11-27
Publication Date
2025-03-05

AI Technical Summary

Benefits of technology

【0022】 本発明によれば、入手可能なアイテムを容易に把握することが可能なゲームを提供する ことができる。

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Abstract

To provide a game capable of easily grasping an available item.SOLUTION: An information processing program causes a computer to function as: an acquisition unit for acquiring item possession information showing whether a player posses a first item that becomes available when prescribed processing is executed in a game, first item information showing a first item to be managed in association with the processing, and executable processing information showing processing executable by the player; and an output information generation unit 319 for generating output information for notifying that the first item is available on a display screen for displaying information on the first item that is not possessed by the player in the case of determining that the player does not posses the first item on the basis of the item possession information and determining that the player can execute processing for enable the player to acquire the first item on the basis of the first item information and the executable processing information.SELECTED DRAWING: Figure 1
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Description

[Technical field]

[0001] The present invention relates to an information processing program, an information processing server, an information processing method, and an information processing system. Regarding mu. [Background technology]

[0002] Conventionally, battles have been conducted based on ability values ​​etc. associated with the items owned by players. In these games, players use base items and other materials. There is a function to synthesize the base item with other items and strengthen the attack power and other ability values ​​of the base item. .

[0003] For example, in Patent Document 1, the game is played based on whether or not the player has various items. As a result of the determination, an item management screen associated with the player of the game is displayed. On each level, there are images showing items the player has in their possession and images showing items the player does not have in their possession. An information processing device is described that displays an image showing an item in a different form. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2018-014413 A Summary of the Invention [Problem to be solved by the invention]

[0005] In a conventional information processing device for executing a game as described in Patent Document 1, It is not easy to know what items the player does not own and will be able to obtain in the future. It was.

[0006] Some aspects of the present invention have been made in consideration of such circumstances, and Information processing program for providing a game that allows players to easily grasp items It is an object of the present invention to provide a management server, an information processing method, and an information processing system. [Means for solving the problem]

[0007] According to one aspect of the present invention, there is provided an information processing program for executing a predetermined process in a game. An item location that indicates whether the player has the first item that can be obtained by and first item information indicating the first item managed in association with the process. an acquisition unit that acquires executable process information indicating the process that the player can execute; It is determined that the player does not possess the first item based on the item possession information. and the player selects the first item based on the first item information and the executable process information. When it is determined that the player is capable of executing a process that allows the player to obtain the first item, a display screen displaying information about the first item that is not possessed by the first user; an output information generating unit that generates output information for notifying a user that an item is available; An information processing program for implementing functions on a computer.

[0008] According to one aspect of the present invention, there is provided an information processing program for executing a predetermined process in a game. Whether the player has the first and second items that can be obtained by Item possession information indicating the first item to be managed in association with the process and a second item that is consumed to obtain the first item and is related to the transaction. The second item information indicates the second item to be managed in association with the second item, and the process that the player can execute is and an acquisition unit that acquires executable process information indicating the item possessed by the player based on the item possessed information. It is determined that the first item is not in possession, and the second item information and executable process information are not in possession and determining that at least a part of a process for obtaining a second item can be performed based on the In this case, a display screen that displays information about the first item that the player does not possess is displayed. and generating output information for notifying that the first item is available. An information processing program for realizing the above on a computer.

[0009] The information processing server according to one aspect of the present invention executes a predetermined process in a game. Item possession information indicating whether the player possesses the first item that can be obtained by and recording information on the first item, the information indicating the first item being managed in association with the processing. and a recording section for recording executable process information indicating the process that the player can execute. and, based on the item possession information, the player does not possess the first item. and the first item information and the executable process information are used to determine whether the first item information and the executable process information are compatible with each other. If it is determined that the ear is capable of performing the process to obtain the first item, On a display screen displaying information about the first item that is not possessed by the player, Output information generation for generating output information for notifying the availability of the first item. The device is equipped with a

[0010] The information processing server according to one aspect of the present invention executes a predetermined process in a game. Indicates whether the player has the first and second items available by The first item information indicates the first item to be managed in association with the process. and a second item that is consumed to obtain the first item and is associated with the transaction. and second item information indicating a second item managed by the player and a recording unit for recording executable process information; and a first item information for a player to select an executable process based on the item information. It is determined that the user does not possess the item, and the second item information and the executable process information It is determined that at least a part of a process for obtaining the second item can be performed based on the In this case, on the display screen that displays information about the first item that the player does not possess, an output information generating unit that generates output information for notifying the user that the first item is available; And, it is equipped with.

[0011] According to one aspect of the present invention, there is provided an information processing method, Item possession information indicating whether the player possesses the first item that can be obtained by the player and recording a first address indicating the first item to be managed in association with the process. recording item information; and recording executable operations indicating the operations that the player can execute. and recording processing information of the player based on the item possession information. It is determined that the user does not possess the item, and the first item information and the executable process The player can execute a process to obtain the first item based on the information. If so, display information about the first item that the player does not possess. and displaying output information for notifying the user that the first item is available on a display screen. and generating the signal.

[0012] According to one aspect of the present invention, there is provided an information processing method, This indicates whether the player has the first and second available items. A step of recording item possession information and a first item to be managed in association with the process are shown. A step of recording information of a first item to be acquired; Second item information indicating a second item to be managed in association with the process, which is a second item. and a step of recording executable process information indicating processes that the player can execute. Based on the step and item possession information, it is determined that the player does not have the first item. and obtaining the second item based on the second item information and the executable process information. If it is determined that at least a part of the necessary processing can be executed, A display screen that displays information about a first item, the first item being available and generating output information for notifying the user of the fact.

[0013] An information processing system according to one aspect of the present invention includes an information processing server, and a terminal that can be connected to the information processing system, The player possesses a first item that can be obtained by executing a predetermined process in The first item is recorded and managed in association with the process. and storing first item information indicating a process that the player can execute. a recording unit for recording information, and a transmitting unit for transmitting the item possession information, the first item information, and the executable process information. and a transmission unit for receiving the item possession information, the first item information, and the executable process. and a unit for acquiring information indicating that the player possesses a first item based on the item possession information. It is determined that the item is not played based on the first item information and the executable process information. If it is determined that the player can execute a process that allows the player to obtain the first item, In a display screen that displays information about a first item that has not been acquired, and an output information generating unit that generates output information for notifying the user that this is possible.

[0014] An information processing system according to one aspect of the present invention includes an information processing server, and a terminal that can be connected to the information processing system, A first item and a second item that can be obtained by executing a predetermined process in Record the item possession information indicating whether the player has the item, and manage it in association with the processing. Record first item information indicating the first item to be processed, and A second item to be consumed and managed in association with the process. Recording item information and executable process information indicating processes that a player can execute. a record section, item possession information, first item information, second item information, and executable process information; and a transmission unit for transmitting the item possession information, the first item information, and the second item information. An acquisition unit that acquires system information and executable process information, and a player that acquires the game information based on the item possession information. It is determined that the user does not have the first item, and the second item information and executable process are and determining that at least a portion of a process capable of obtaining a second item can be performed based on the information. If the item is rejected, a display screen is displayed that displays information about the first item that the player does not possess. an output information generating unit that generates output information for notifying a user that a first item is available; and an information generating unit.

[0015] The "player" is the user who operates the terminal device, and is the so-called client-server The concept also applies to the client of the system. Instead, a so-called player character ( The player may participate in the game through a character (or characters) or any appropriate game media associated therewith.

[0016] "Game" refers to, for example, a game in which characters or items are developed, or a game in which the player owns A game in which players form a party with characters they own and fight against enemy characters, and This includes rhythm games in which players form a party of characters to play. , action games, quiz games, pinball games, card games, and various other games. It may include

[0017] An "item" is information that is linked to a player in a game and is managed by that player. For example, an "item" is information that a player can use to participate in a game. In a game, you progress through the game against other players and enemy characters. or the acquisition or possession of something that gives a comparative advantage in This refers to something whose value or sense of worth is enhanced by doing something, and there are no particular limitations on the type. "Items" include, for example, various items that increase the player's offensive and defensive powers. This includes, but is not limited to, increasing damage to other players or enemy characters in the game. These may include items that increase the player's stamina, items that restore the player's stamina, etc. stomach. "Items" include "equipment items" and "material items." An "item" refers to an item that a character can equip. For example, By collecting these materials, you can increase the character's attack power, etc. An item that is consumed to obtain an "equipment item." For example, two or more of the same Equipment items may be obtained by synthesizing one or the same type of material items, or two or more Equipment items may be obtained by synthesizing different material items listed above. A "resource item" may be acquired by exchanging it for multiple "material items". Material items are not limited to items used to obtain equipment items. The item may be an item for acquiring a "material item."

[0018] "Prescribed process in the game" refers to a prescribed process in the game where an item can be obtained directly. For example, the process for obtaining an item includes a "quest" (described later). Also, certain processes that allow you to obtain items consume parameters in the game. By doing so, or by paying a certain amount, a certain item can be obtained. The predetermined process for obtaining items may include the in-game communication described later. Purchasing items by consuming currency, and completing certain tasks in the game The "predetermined process in the game" may include a process of receiving a reward by playing the game. This does not include the process of acquiring items through item synthesis or exchange, as described above.

[0019] A "quest" is, for example, a specific task given to a player in a game, or This includes issues in a story that is different from the main story of the team. When executing a "quest", "parameters" (described later) are consumed. In this case, the character defeats an enemy character in battle and the quest or enemy character is The player is provided with an item acquisition probability based on the item acquisition probability set in association with at least one of the items. The item will be given.

[0020] "Parameters" are information that is linked to a player in a game and managed. For example, "parameters" refer to stamina, which indicates the physical strength of the player in the game, and in-game The parameters are information about the game progress, such as currency, etc. The parameters are determined based on, for example, the difficulty and importance of gameplay. In-game currency is used to purchase content from users, to win events, and to improve player rankings. It may be obtained by Bellup et al.

[0021] In the present invention, the term "part" does not simply mean a physical means, but rather the " This also includes cases where the functions of a "part" or "equipment" are realized by software. Even if the functions of a device are realized by two or more physical means or devices, it is not considered to be two or more "parts" or The functions of a device may be realized by one physical means or device. Effect of the Invention

[0022] According to the present invention, a game is provided in which available items can be easily grasped. It is possible. [Brief description of the drawings]

[0023] [Figure 1] 1 is a schematic configuration diagram (system configuration diagram) of an information processing system according to an embodiment of the present invention. [Diagram 2] FIG. 1 is a schematic configuration diagram (block diagram) of an information processing server and a player terminal according to an embodiment of the present invention. [Diagram 3] FIG. 2 is a schematic configuration diagram (block diagram) showing an example of a functional configuration of an information processing server and a player terminal according to an embodiment of the present invention. [Figure 4] FIG. 4 is a diagram showing an example of item management information according to the embodiment of the present invention. [Diagram 5] FIG. 13 is a diagram showing an example of quest management information according to an embodiment of the present invention. [Figure 6] FIG. 2 is a diagram showing an example of player management information according to an embodiment of the present invention. [Figure 7] 11 is a flowchart illustrating an example of an output information generating process according to the embodiment of the present invention. [Figure 8] FIG. 13 is a diagram showing an example of a screen of an output section of a player terminal according to an embodiment of the present invention. [Figure 9] FIG. 13 is a diagram showing an example of a screen of an output section of a player terminal according to an embodiment of the present invention. [Figure 10] FIG. 13 is a diagram showing an example of a screen of an output section of a player terminal according to an embodiment of the present invention. [Figure 11] FIG. 13 is a diagram showing an example of a screen of an output section of a player terminal according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0024] Hereinafter, an embodiment of the present invention will be described with reference to the accompanying drawings. The above embodiment is merely an example for explaining the present invention, and is not intended to limit the present invention to the embodiment. Furthermore, the present invention can be modified in various ways without departing from the spirit and scope of the invention. In addition, the same reference numerals will be used to refer to the same components in each drawing whenever possible, and duplicate explanations will be omitted. The details are omitted.

[0025] FIG. 1 is a block diagram showing the overall configuration of an information processing system 100 according to this embodiment. As shown in FIG. 1, the information processing system 100 illustratively includes an information processing server 1 and n (n is an arbitrary integer value of 1 or more) player terminals 3 and a network N. can be.

[0026] The information processing system 100 is a so-called client-server system. The system 100 includes n player terminals 3 as clients and an information processing server 1. This is realized by communicating with each other via network N.

[0027] The information processing server 1 is realized by, for example, a server device. For example, it can be realized by a smartphone, a game console, or a personal computer. Furthermore, the network N may be, for example, a network such as the Internet or a mobile phone network. LAN ( L ocal A rea N network), or a combination of these This is achieved through a network.

[0028] In the figure, the n player terminals 3 are player terminal 3a and player terminal 3 However, in the following description, these n player terminals 3 will not be distinguished from one another. When describing the player terminal 3 without specifying the player terminal 3, some of the reference numerals will be omitted and the player terminal 3 will be simply referred to as the "player terminal 3."

[0029] FIG. 2 shows a hardware configuration of the information processing server 1 according to the embodiment of the present invention and a player FIG. 1 is a block diagram showing the hardware configuration of a terminal 3. Note that in the figure, The reference numbers corresponding to the hardware of the player terminal 3 are written without brackets. The symbols corresponding to the hardware are written in parentheses.

[0030] The information processing server 1 illustratively includes a CPU ( C Central P Processing U nit)11 and ROM( R ead O nly M emory) and RAM( R Ando m A ccess M emory), a bus 14, and an input / output interface The system includes an interface 15, an input unit 16, an output unit 17, a storage unit 18, and a communication unit 19. is.

[0031] The CPU 11 executes a program recorded in the memory 13 or a program stored in the memory 18. 13 executes various processes according to the programs loaded therein.

[0032] The memory 13 also stores data and other information necessary for the CPU 11 to execute various processes. The CPU 11 and the memory 13 are connected to each other via a bus 14. An input / output interface 15 is also connected to the bus 14. The input unit 16, the output unit 17, the storage unit 18, and the communication unit 19 are connected to the sensor 15. There are.

[0033] The input unit 16 is composed of various buttons, a touch panel, a microphone, etc., and is an information processing server. Various information is input in response to an instruction from an administrator of the server 1. The server 1 is operated by input devices such as a keyboard and mouse, which are independent of the main body that houses the other components. This may also be realized.

[0034] The output unit 17 is composed of a display, a speaker, etc., and outputs image data and music data. The image data and music data output by the output unit 17 are output to a display and a speaker. etc., are output as images and music that can be recognized by the player.

[0035] The storage unit 18 is a DRAM ( D ynamic R andom A ccess M emor y) and stores various data.

[0036] The communication unit 19 realizes communication with other devices. For example, the communication unit 19 may Through the network N, communication is performed between the player terminals 3 .

[0037] In addition, the information processing server 1 may be provided with a drive (not shown) as necessary. The drive may contain, for example, a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor Removable media consisting of memory etc. is appropriately installed. The program for executing the game and various data such as image data are stored in the drive. Each program, image data, etc. read from removable media by Live The seed data is installed in the storage unit 18 as required.

[0038] Next, the hardware configuration of the player terminal 3 will be described. As shown in FIG. 2, for example, a CPU 31, a memory 33, a bus 34, and an input / output interface The device includes an interface 35, an input unit 36, an output unit 37, a storage unit 38, and a communication unit 39. These units are the same as the units of the information processing server 1 described above, but have different reference numbers. Therefore, a duplicated description will be omitted.

[0039] FIG. 3 shows a functional configuration of the information processing server 1 according to the embodiment of the present invention and a FIG. 2 is a block diagram showing an example of a functional configuration.

[0040] The information processing server 1 illustratively includes a game management unit 111 that manages the progress of the game, The game is configured with a memory unit 18 for recording information necessary for the progress of the game. The unit 111 executes, for example, a program stored in the memory 13 or the storage unit 18 shown in FIG. This can be realized by the CPU 11 executing it.

[0041] The game management unit 113 monitors the progress of the game operated by the game operation unit 315 of the player terminal 3. Information required for the row, such as item management information II, quest management information QI, and player For example, the game management unit 113 manages the management information PI and other parameters. When the game is played at the terminal 3, information necessary for the progress of the game is transmitted to the player terminal 3. and providing the player with updated information based on the progress of the game being executed on the player terminal 3. The data is obtained and managed from terminal 3 at any time.

[0042] The recording unit 18 stores item management information II indicating various items in the game and Quest management information QI indicates various quests in the game, and player management information indicates player information. The recording unit 18 may record various pieces of information in association with each other.

[0043] FIG. 4 is a diagram showing an example of item management information according to an embodiment of the present invention. Thus, the item management information II may include, for example, an item ID, an item name, an attack power, This includes abilities that indicate ability values ​​such as defense and HP, and items used for synthesis. Item A can be obtained by synthesizing item D. Information shows the available quests (processes) for which the item can be obtained. The item management information may be changed from time to time based on the progress of the game. Instead of such information, a predetermined fixed value may be used.

[0044] FIG. 5 is a diagram showing an example of quest management information according to an embodiment of the present invention. Thus, the quest management information QI may include, for example, a quest ID, a quest name, a quest The amount of stamina consumed when performing a quest, and the amount of items obtained when clearing a quest In this way, the quest management information QI shows that the available items are Quest management information is also managed based on the progress of the game. The information may not necessarily change over time, but may be a fixed value that is determined in advance.

[0045] FIG. 6 is a diagram showing an example of player management information according to an embodiment of the present invention. Thus, the player management information PI may include, for example, a player ID, a player name, a character ta, unlocked quests, items owned, and the amount of stamina the player has , and the in-game currency held by the player. Here, the open quests are , refers to a quest that can be executed (challenged). For example, quest 4-6 is a challengeable quest. In order to be managed as a quest, at least the quest that precedes quest 4-6 must be completed. Quest 4-5 may be cleared. Quest 4-6 may also be challenged. To be considered a possible quest, quests 4-5 and everything before quest 4-5 must be completed. The condition is that all quests (Quest 1-1 to Quest 4-4) have been cleared. In addition, any quest may be set as a challengeable quest by the player's instruction, etc. Also, the items owned may be managed for each player. In-game currency may be managed for each character. The parameters consumed when acquiring equipment items through various actions in the game. The player management information may include a parameter that is consumed when purchasing an item. The information changes from time to time based on the progress of the game, and is linked to each player. It may be a meter.

[0046] Returning to FIG. 3, the player terminal 3 exemplarily manages the operation of the game and generates output information. and a recording unit 38 that records information necessary for the operation of the game. It is done.

[0047] The information processing unit 311 is, for example, functionally composed of an operation information receiving unit 313 and a game operation unit 31 5, a determination unit 317, and an output information generation unit 319. The above-mentioned components of the processing unit 311 are stored in, for example, the memory 33 and the recording unit 38 shown in FIG. This can be realized by the CPU 31 executing a program.

[0048] The operation information receiving unit 313 receives operations related to the game from the player. The input unit 313 accepts operations related to the game performed by the player using the input unit 36. Then, the operation information receiving unit 313 outputs the received operation contents to the game operation unit 313. To exert effort.

[0049] The game operation unit 313 executes a process for operating the game. FIG. 3 shows the game software included in the game operation information GI stored in the storage unit 38, The game is operated based on the operation contents of the player inputted from the input unit 36 ​​shown in FIG. .

[0050] The game operation unit 313 converts the image data included in the game operation information GI into A control process for generating an image for a game from the data and outputting the generated image to the output unit 37. In the same manner, the game operation unit 313 performs the game operation information GI Generates music and audio for games from the music data and audio data contained in the software, and It performs control processing for outputting audio from the output unit 37.

[0051] As described above, various information in the game operated by the game operation unit 313, for example, Item management information II, quest management information QI indicating various quests in the game, Player management information PI that shows information about the player, and stamina and in-game currency in the game These parameters are managed by the information processing server 1. 3 is a process that involves changes in various information in the game (e.g., items, quests, etc.). When a process involving a change in the contents of a parameter or the like occurs, the information processing server 1 and By carrying out the above communication, the parameters managed by the information processing server 1 are updated. The game operation unit 313 receives the updated parameters from the information processing server 1 and The game continues to run based on the later parameters.

[0052] The determination unit 317 determines whether the player has an equipment item (first item). In addition, the determination unit 317 determines whether the player has an equipment item (first item) or a material item. You can play a quest (a specific process in the game) to obtain a second item. Determine whether it is executable or not.

[0053] The output information generating unit 319 outputs the information on the game that the player owns based on the result of the determination by the determining unit 317. On the display screen that displays information about the equipment item (first item) that is not The system generates output information to notify the user that the system is available.

[0054] <Output information generation process> Referring to FIG. 7, a method for generating output information to notify users that an item is available is described. FIG. 7 shows the output information generation process according to the embodiment of the present invention. 11 is a flowchart illustrating an example.

[0055] (Step S1) The communication unit 39 (acquisition unit) of the player terminal 3 shown in FIG. 2 is The item management information II, quest management information QI, and player information recorded in the recording unit 18 For example, the communication unit 39 acquires various information based on the player management information P Based on I, the equipment item that can be obtained by executing a certain process in the game. The player must select at least one of the following items: The communication unit 39 acquires item possession information indicating whether the item is possessed or not. Based on the QI, the equipment items (first item) are managed in association with the quest (processing). The first item information indicates the type of equipment used, and the material items consumed to obtain the equipment item. (Second item) is a material item (second item) that is managed in association with a quest. In addition, although not shown in FIG. 4, the second item information indicating the item Management Information II shows the quests (processes) in which the item can be obtained Available Quests (Processes) If the item management information II further includes information, the communication unit 39 communicates the first item The communication unit 39 may acquire the player management information PI and the second item information. Based on this, a playable quest indicates the quests (processes) that the player can perform. Obtain executable process information.

[0056] The communication unit 39 receives the item possession information, the first item information, the second item information, and the play information. The available quest information may be acquired at the same time, or at least one piece of information may be acquired at the same time. The timing of acquiring various information may be different from that of the game. The timing when each quest in the game is started, or the timing when each quest in the game is started, 2, including the timing at which a predetermined screen is displayed on the output unit 37 of the player terminal 3. That's fine.

[0057] (Step S3) The determination unit 317 of the player terminal 3 shown in FIG. 3 receives the information acquired by the communication unit 39 shown in FIG. Whether the player has the equipped item (first item) based on the item possession information If the determination unit 317 determines that the player has the equipment item, On the other hand, if the determination unit 317 determines that the player has equipped If it is determined that the user does not possess the system (No), the process proceeds to step S5.

[0058] (Step S5) The determination unit 317 determines whether or not the first item information is acquired based on the first item information acquired by the communication unit 39 shown in FIG. For example, the determination unit 317 determines whether a material item is necessary to acquire an equipment item. The first item information includes information about the material items that are synthesized to obtain the equipment item. If it is determined that the number of the markers is not included (Yes), the process proceeds to step S7. The first item information includes information about the material items that are synthesized to obtain the equipment item. If the number of the items is not exceeded (No), proceed to step S10. This will be explained later.

[0059] (Step S7) The determination unit 317 executes a process that allows the player to obtain an equipment item (first item). For example, the determination unit 317 determines whether the communication is possible or not by using the communication unit 39 shown in FIG. Based on the obtained first item information and playable quest information (executable process information), If it is determined that a quest that allows you to obtain equipment items is open (Yes), Then proceed to step S9.

[0060] Specifically, referring to FIG. 4 to FIG. 6, for example, when item C shown in FIG. In the case of the equipment item of the player A, the judgment unit 317 judges whether the item C is a material item that can be synthesized. It is not an item created by the player, but can be obtained by clearing quests, etc. Then, the determination unit 317 determines that the item C is a can be obtained by completing quest 3-3, and as shown in Figure 6 Therefore, it can be determined that Quest 3-3 is open to Player A. As mentioned above, Item C can also be obtained by clearing Quest 6-2, but As shown in Figure 6, only quests up to 6-1 are open to Player A. Quest 6-2 is not open, so the player cannot perform Quest 6-2. I can't come.

[0061] Also, if a certain item is available and there are multiple open quests, In this case, the determination unit 317 determines whether or not the search process is completed if at least one quest can be identified. Complete.

[0062] According to this configuration, it is not necessary to check all of the quest information in the search process. This reduces the load caused by search processing.

[0063] (Step S9) The output information generating unit 319 shown in FIG. 3 outputs a notification that an equipment item is available. Then, the output information is outputted from the output unit 37 of the player terminal 3 shown in FIG. On a display screen that displays information about equipment items that the player does not possess, The output information generated by the information generating unit 319 is output.

[0064] FIG. 8 is a diagram showing a state of a player's level outputted from an output unit of a player terminal according to an embodiment of the present invention. Players can use the game to strengthen their team or fighting power, and to strengthen their own or equipped items. 8 is an example of a reinforcement screen. As shown in FIG. 8, the output information generating unit 319 generates a player reinforcement screen. Image I1 for notifying that an equipment item is available on S1 (display screen) Here, the image I1 is, for example, a shoe item, as shown in FIG. The image I1 includes an image with the text T1 "Available" superimposed on it. In addition, other images may be displayed on the image of the footwear item to indicate that the equipment item is available. The output information generating unit 319 may generate a player reinforcement image. On the surface S1, a shoe item is displayed to indicate that an equipment item is available. The display form of the image may be generated to be different from the display form of images showing other items.

[0065] On the other hand, in step S7, the determination unit 317 determines whether the first item information and the playable quest are Based on the quest information, it is determined that the quest to obtain the equipment item is not open. If so (No), proceed to step S13. Details of step S13 will be described later. do.

[0066] (Step S10) The determination unit 317 determines whether the player has combined the material item (second item) with the equipment item (first item). Specifically, the determination unit 317 determines whether the user has enough items to acquire the item. However, the item possession information, the first item information, and the second item information acquired by the communication unit 39 shown in FIG. Based on the item information, possess the necessary amount of material items to obtain the equipment item. If it is determined that there is no such a problem (No), the process proceeds to step S11. For example, as shown in FIG. If item B is an equipment item, you will need the material item, i.e. Item N, Item S and Item Z are required, but at least one of these three material items is required. If the player does not have at least one of the material items, the determination unit 317 It is determined that you do not have enough equipment to acquire the item.

[0067] In addition, the determination unit 317 determines whether the item possession information and the first item possession information are obtained by the communication unit 39 shown in FIG. Acquire material items and equipment items based on the first item information and the second item information. If it is determined that the necessary amount is possessed (Yes), the process proceeds to step S15. Step S15 will be described in more detail below.

[0068] (Step S11) The determination unit 317 determines whether or not a process is performed in which the player can obtain a material item (second item). For example, the determination unit 317 determines whether the communication is possible or not by using the communication unit 39 shown in FIG. Based on the obtained second item information and playable quest information (executable process information), If it is determined that a quest that allows you to obtain material items is open (Yes) Then proceed to step S9.

[0069] For example, when item A shown in FIG. 4 is an equipment item, the determination unit 317 determines that item A is It is determined that the item is created by synthesizing material item D. Equipment items are items that can be obtained directly by completing one or more quests. In this case, the determination unit 317 determines whether the player can play a quest. (Executable process) Available equipment items (first item) and elements Based on the results of searching for at least one of the material items (second item), the player It may also be determined whether or not a quest that allows equipment items or material items to be obtained is playable.

[0070] The item search process will be described in detail below. The determination unit 317 determines whether a playable quest is available. After identifying the playlist, the determination unit 317 may perform a search for the item. Based on the available quest information (executable process information), the player can select the quests that can be played. Based on at least one of the first item information and the second item information, Equipment items (first item) and material items (second item) that can be obtained in the specified quest 2) and based on the search results, the player selects the equipment item. Alternatively, it may be determined whether a process that allows an item or material item to be obtained is executable.

[0071] In addition, the determination unit 317 checks the availability of the item and then checks the quest (process). For example, the determination unit 317 may perform a search for the first item information and the second item information. Based on at least one of the information, an equipment item (first item) and a material item ( 2) is available, and the item is input. If available, the quests in which you can obtain the item will be displayed based on the available quest information. Based on the search results, players can obtain equipment items or material items. Alternatively, it may be possible to determine whether a process that can be performed is possible.

[0072] FIG. 9 shows an item creation screen outputted from an output unit of a player terminal according to an embodiment of the present invention. 9, the determination unit 317 determines whether an item, for example, a clothing item, is a face. Determine that A is an item that is created by synthesizing material item D. The output information generating unit 319 shown in FIG. 3 outputs an image I11 showing the equipment item A and a material item Generate an item creation screen S3 including an image T13 showing the item D. T3 explains that equipment item A is created by synthesizing five material items D. This indicates that two of material item D are currently in possession.

[0073] At this time, you do not have enough material item D and cannot create equipment item A. Therefore, in such a case, the output information generating unit 319 notifies the user that the material item is insufficient. Information to inform the user, such as "!Material is insufficient." The item creation screen S3 may be generated as follows.

[0074] According to this configuration, the player can easily create an equipment item by acquiring the material items necessary for the creation of the equipment item. It is easy to see that they are not aligned.

[0075] Next, the determination unit 317 determines whether the item D is in the quest 5-7 or the quest 8-9, as shown in FIG. It can be obtained by clearing Esto 6-2, and can also be obtained by playing the For Ear A, quests 5-7 are open, but quest 6-2 is not. Therefore, at least one quest, namely quests 5-7, is unlocked. Therefore, the judgment unit 317 judges that the quest in which the material item can be obtained is open. Then, the process proceeds to step S9. For example, as shown in FIG. The player strengthening screen S1 (display screen) notifies the player that an equipment item is available. Here, the image I3 is generated as shown in FIG. For example, an image showing a clothing item may include an image with the text "Available" superimposed on it.

[0076] FIG. 10 is a diagram showing a quest selection screen outputted from an output unit of a player terminal according to an embodiment of the present invention. 10 is an example of a screen. As shown in FIG. 10, the output information generating unit 319 shown in FIG. Based on the instructions, by referring to the quest management information QI, you can obtain the material item shown in image I13. Output the quest selection screen S5 (selection screen) containing the list L of quests for which the system D can be obtained. Generates output information for

[0077] As mentioned above, the quests in which you can obtain material item D are quests 5-7 and Quest 5-7 is unlocked and quest 6-2 is unlocked. Therefore, the output information generating unit 319 stores the open queries as the list L. Includes image I15 showing quest 5-7 and image I17 showing unlocked quest 6-2. Generates output information for outputting the quest selection screen S5. Also, quest 6-2 is To indicate that it is not open, change image I17 to image I17 on the quest selection screen S5. For example, image I17 is grayed out, and the output information is displayed in a different form from I15. Then, when the player selects quests 5-7 on the quest selection screen, When the selection is made, the game operation unit 315 (processing execution unit) of the player terminal 3 shown in FIG. The strike begins.

[0078] According to this configuration, the quest selection screen displays a quest in which a predetermined item can be obtained. It is easy to know whether the connection is open or not.

[0079] In the above example, the quests in which material item D can be obtained are quests 5-7 and Since the two quests are Quest 6-2 and Quest 6-3, the two quests are displayed on the quest selection screen S5. If a quest is shown but only one is available, that one quest will be selected. If there are three or more available quests, three or more are displayed on the selection screen S5. The quest is displayed on the screen S5. Also, the " "Specified processing in the game" is not limited to the above quests, but also includes gacha and item purchases. In other words, instead of the quest selection screen S5, a gacha execution screen or an item selection screen may be displayed. A program purchase screen may be displayed.

[0080] On the other hand, the determination unit 317 determines, based on the second item information and the playable quest information, If it is determined that the quest to obtain the material item is not open (No), Proceed to step S13.

[0081] (Step S13) The output information generating unit 319 shown in FIG. 3 outputs a notification that the equipment item is unavailable. As shown in FIG. 8, the output information generating unit 319 generates output information for the player strengthening screen. An image for notifying the player that an equipment item is unavailable on the S1 screen (display screen) Here, the image I5 is, for example, an axe item, as shown in FIG. Unlike the other images I1 and I3, the image has text or the like superimposed on it. However, images used to inform players that equipment items are unavailable are not limited to these. For example, an image showing an axe item with the text "unavailable" overlaid on it was It may include.

[0082] (Step S15) The output information generating unit 319 shown in FIG. 3 generates an output for notifying the user that a material item has been acquired. For example, in the example shown in FIG. 9, equipment item A is generated as If you have already acquired five items D required to acquire the item, for example, the text shown in Figure 9 will be T3 The text information "5 / 5" is output instead of "2 / 5". The information generating unit 319 generates information for notifying the user that the material items are sufficient, for example, as shown in FIG. Text T5 "!Materials are insufficient." replaced with "Necessary materials are available." The item creation screen may be generated to include the following text information.

[0083] According to this configuration, the player can easily create an equipment item by acquiring the material items necessary for the creation of the equipment item. You can easily see that it is complete.

[0084] In step S3, the determination unit 317 determines whether the player has an equipment item. If it is determined that the output information is to be generated, the output information generating unit 319 shown in FIG. Image I7 showing a character holding (but not wearing) an equipped item Image I7 may generate an image or text showing a "+" on an image showing a spear item. Here is an example of a character who has an equippable item but is not equipped with it. This is only when the player has not taken any action to equip the item, or when the player This includes cases where the player does not have the necessary level or parameters to equip the item. nothing.

[0085] According to this configuration, on the player strengthening screen S1, the player It is easy to see that the person in question is wearing the helmet, but is not equipped with it.

[0086] In addition, the determination unit 317 determines whether the player has an equipment item and When it is determined that the player is equipped with an equipment item, the output information generating unit 319 An image I9 may be generated to indicate that the item is equipped.

[0087] According to this configuration, the player can equip the equipment item on the player strengthening screen S1. You can easily see what is happening.

[0088] As described above, according to the embodiment of the present invention, when it is determined that the player does not possess an equipment item, And, if it is determined that the player is able to execute a process that allows the player to obtain an equipment item A player enhancement screen S1 that displays information about equipment items that the player does not own In the above, output information is generated to notify the user that the equipment item is available. This makes it possible to provide a game in which available items can be easily grasped.

[0089] It should be noted that the above-described embodiments are provided to facilitate understanding of the present invention and are not intended to limit the present invention. The present invention may be modified or improved without departing from the spirit and scope of the present invention. In addition, the present invention includes equivalents thereof.

[0090] FIG. 11 is a flowchart showing an item creation process outputted from an output unit of a player terminal according to an embodiment of the present invention. As shown in FIG. 11, the item creation screen S7 is a screen in which an equipment item is created. Image I21 shows an example of a crafted item created by combining two different material items. Images I23 and I25 show the equipment items and the material items, respectively. Here, the output information generating unit 319 shown in FIG. 3 reports that the equipment item is available. Not only does it generate output information to inform users of the Specifically, the output information may be generated to notify the user that the image I2 is available. 5 shows the image of the axe item, which is a material item, with the text T1 "Available" superimposed on it. Contains folded images.

[0091] According to this configuration, the player can obtain material items on the item creation screen. It is easy to know whether or not

[0092] In addition, the equipment item is an item that can be obtained directly by clearing a quest, and If the item is created by synthesizing one or more material items, 7, both the processes of step S7 and step S11 may be executed.

[0093] As described above, the player terminal 3 shown in FIG. 3 includes a game operation unit 315, a determination unit 317, and The information processing server 1 includes the game operation unit 315 and the output information generation unit 319. By providing the cutter 317 and the output information generator 319, most of the information processing is performed by the information processing server 1. This increases the processing load on the information processing server 1. In order to achieve this, each process is distributed to the information processing server 1 and the player terminal 3. When the processing server 1 includes a game operation unit 315, a judgment unit 317, and an output information generation unit 319, Since it is necessary to transmit game data to the player terminal 3 at high frequency, the information processing server 1 and The amount of communication between the player terminal 3 becomes huge. In order to reduce this amount of communication, 3 includes a game operation unit 315, a determination unit 317, and an output information generation unit 319. This is what was done.

[0094] Here, by concentrating each function in the player terminal 3, the player can use the player terminal 3. There is a possibility that fraudulent acts such as tampering with various items and parameters may occur. However, the latest updated information is managed in the information processing server 1. The system constantly compares the information stored in the information processing server 1 to check for fraudulent activity. This makes it possible to prevent fraudulent activities from occurring. [Explanation of symbols]

[0095] 1...information processing server, 3...player terminal, 11 (31)...CPU, 13 (33)...memory , 14(34)... bus, 15(35)... input / output interface, 16(36)... input section , 17 (37) ... output section, 18 (38) ... recording section, 19 (39) ... communication section, 111 ... game game management unit, 311... information processing unit, 313... operation information receiving unit, 315... game operation unit, 31 7...Judgment unit, 319...Output information generation unit

Claims

1. A first item that is available when a predetermined process in the game is executed is played. The item possession information indicating whether the user possesses the item and the item before being managed in association with the above process First item information indicating the first item and execution information indicating the process executable by the player. an acquisition unit for acquiring executable process information; If the player does not possess the first item based on the item possession information, and determining whether or not the player is a player based on the first item information and the executable process information. If it is determined that the player can execute a process that allows the player to obtain the first item, On a display screen that displays information about the first item that the user does not possess, an output information generating unit that generates output information for notifying a user that one item is available; An information processing program that enables a computer to realize the above.

2. A first item and a second item that can be obtained by executing a predetermined process in the game Item possession information indicating whether or not the player possesses an item, and First item information indicating the first item managed by the first item acquisition unit; A second item that is consumed to perform the process and is managed in association with the process. second item information indicating the program; and executable process information indicating the process that the player can execute. An acquisition unit that acquires the information; If the player does not possess the first item based on the item possession information, and determining whether the second item is a first item based on the second item information and the executable process information. If it is determined that the player is capable of performing at least a part of the process of obtaining the item, a display screen displaying information about the first item that the user does not have, an output information generating unit that generates output information for notifying a user that the first item is available; 、 An information processing program that enables a computer to realize the above.

3. Identifying a process executable by the player based on the executable process information, Based on at least one of the item information and the second item information, In the process, at least one of the first item and the second item is detected. Based on the search result, the player selects the first item or the second item. The computer further includes a determination unit for determining whether a process capable of obtaining the above-mentioned information is executable. 、 3. The information processing program according to claim 1 or 2.

4. Based on at least one of the first item information and the second item information, Determining whether at least one of the first item and the second item is available If the item is available, the item is retrieved based on the executable process information. A process for obtaining the first item is searched for, and based on the search result, the player Alternatively, the computer may further include a determination unit for determining whether a process for obtaining the second item is executable. Realize it on a computer.

3. The information processing program according to claim 1 or 2.

5. The output information generating unit outputs, when the first item is available, a command from the player. one or more processes that can obtain the first item or the second item based on the indication. Generate output information for outputting the selection screen for A process execution unit which executes the process selected on the selection screen is further provided in the computer. Make it happen The information processing program according to any one of claims 1 to 4.

6. The output information generating unit displays, on the display screen, a The display may be arranged to overlay another image or text indicating that the first item is available. Generate force information; The information processing program according to any one of claims 1 to 5.

7. The output information generating unit displays, on the display screen, a message indicating that the first item is available. In order to notify the user of the first item, the display form of the image showing the first item is changed to that of the image showing another item. generating the output information so as to be different from the display form; The information processing program according to any one of claims 1 to 6.

8. A first item that is available when a predetermined process in the game is executed is played. The item possession information indicating whether the user possesses the item and the item before being managed in association with the above process First item information indicating the first item and execution information indicating the process executable by the player. a recording unit for recording executable processing information; If the player does not possess the first item based on the item possession information, and determining whether or not the player is a player based on the first item information and the executable process information. If it is determined that the player can execute a process that allows the player to obtain the first item, On a display screen that displays information about the first item that the user does not possess, an output information generating unit that generates output information for notifying a user that one item is available; Equipped with Information processing server.

9. A first item and a second item that can be obtained by executing a predetermined process in the game Item possession information indicating whether or not the player possesses an item, and First item information indicating the first item managed by the first item acquisition unit; A second item that is consumed to perform the process and is managed in association with the process. second item information indicating the program; and executable process information indicating the process that the player can execute. A recording unit for recording the information; If the player does not possess the first item based on the item possession information, and determining whether the second item is a first item based on the second item information and the executable process information. If it is determined that the player is capable of performing at least a part of the process of obtaining the item, a display screen displaying information about the first item that the user does not have, an output information generating unit that generates output information for notifying a user that the first item is available; , comprising Information processing server.

10. A first item that is available when a predetermined process in the game is executed is played. recording item possession information indicating whether the item is possessed by the user; Recording first item information indicating the first item managed in association with the process. Steps and recording executable process information indicating the process executable by the player; If the player does not possess the first item based on the item possession information, and determining whether or not the player is a player based on the first item information and the executable process information. If it is determined that the player can execute a process that allows the player to obtain the first item, On a display screen that displays information about the first item that the user does not possess, generating output information to indicate availability of an item. 、 Information processing methods.

11. A first item and a second item that can be obtained by executing a predetermined process in the game recording item possession information indicating whether or not the player possesses the item; 、 Recording first item information indicating the first item managed in association with the process. Steps and a second item that is consumed to obtain the first item, the second item being associated with the transaction; recording second item information indicating a second item to be managed in association with the second item; recording executable process information indicating the process executable by the player; If the player does not possess the first item based on the item possession information, and determining whether the second item is a first item based on the second item information and the executable process information. If it is determined that the player is capable of performing at least a part of the process of obtaining the item, a display screen displaying information about the first item that the user does not have, generating output information to indicate availability of the first item. nothing, Information processing methods.

12. An information processing server; An information processing system including a terminal communicably connected to the information processing server, 、 The information processing server includes: A first item that is available when a predetermined process in the game is executed is played. The item possession information indicating whether the user possesses the item is recorded and managed in association with the above process. and recording first item information indicating the first item to be executed by the player. a recording unit for recording executable process information indicating a process; A transmitter that transmits the item possession information, the first item information, and the executable process information. With a faith department, The terminal includes: Acquiring the item possession information, the first item information, and the executable process information Tokube and If the player does not possess the first item based on the item possession information, and determining whether or not the player is a player based on the first item information and the executable process information. If it is determined that the player can execute a process that allows the player to obtain the first item, On a display screen that displays information about the first item that the user does not possess, an output information generating unit that generates output information for notifying a user that one item is available; Equipped with Information processing system.

13. An information processing server; An information processing system including a terminal communicably connected to the information processing server, 、 The information processing server includes: A first item and a second item that can be obtained by executing a predetermined process in the game Recording item possession information indicating whether or not the player possesses an item, and First item information indicating the first item to be managed in association with the first item is recorded, a second item that is consumed to obtain the system and is managed in association with the process; and recording second item information indicating a second item to be played by the player, and a recording unit for recording executable process information indicating the executable process information; The item possession information, the first item information, the second item information, and the executable A transmission unit that transmits the processing information, The terminal includes: The item possession information, the first item information, the second item information, and the executable an acquisition unit that acquires processing information; If the player does not possess the first item based on the item possession information, and determining whether the second item is a first item based on the second item information and the executable process information. If it is determined that the player is capable of performing at least a part of the process of obtaining the item, a display screen displaying information about the first item that the user does not have, an output information generating unit that generates output information for notifying a user that the first item is available; , comprising Information processing system.

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