Game machine

JP2025031961AActive Publication Date: 2025-03-07NEWGIN KK
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Patent Information

Application Number
JP2024229948
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-12-26
Publication Date
2025-03-07
Estimated Expiration
2044-12-26

AI Technical Summary

Benefits of technology

【0006】 本発明によれば、興趣の向上を図ることができる。

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Abstract

To provide a game machine which can improve amusement.SOLUTION: It is possible to execute, with a speaker, at least a specific performance in which a specific music with singing is output, a prior performance which gives a suggestion or a notification that the specific music is output, and a special performance without singing. Based on a first momentum in which a performance button is operated during an execution of the prior performance, an audibility of the specific music can be set to a specific setting lower than a reference setting. When the specific performance is executed, it is possible to set to a special setting on the basis of a second momentum different from the first momentum. In that setting, the specific performance is ended. In setting of the special setting, the special performance can be executed. The special performance will be ended after a lapse of a predetermined time.SELECTED DRAWING: Figure 15
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Description

[Technical field]

[0001] The present invention relates to a gaming machine. [Background technology]

[0002] Conventionally, gaming machines are capable of performing sound effects that output music accompanied by singing. Among such gaming machines, there are some that are configured so that the player can change the settings to limit the output of music, such as the gaming machine described in Patent Document 1. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2022-70273 Summary of the Invention [Problem to be solved by the invention]

[0004] It is desirable to improve such gaming machines in order to increase the entertainment value of the machines. [Means for solving the problem]

[0005] The gaming machine that solves the above problem comprises a specific operation means and an output means, and is capable of executing at least a specific effect in which at least a specific piece of music accompanied by singing is output by the output means, a pre-effect that suggests or notifies the player that the specific piece of music will be output, and a special effect that does not involve singing, and while the pre-effect is being executed, the specific setting in which the audibility of the specific piece of music is lower than a standard setting can be set based on a first trigger by which the specific operation means is operated, and while the specific effect is being executed, the special setting can be set based on a second trigger different from the first trigger, and when the specific effect ends upon setting, the special effect can be executed when the special setting is set, and the special effect ends when a predetermined time has passed since the special effect started. Effect of the Invention

[0006] According to the present invention, it is possible to improve interest. [Brief description of the drawings]

[0007] [Figure 1] FIG. 1 is a diagram showing the external appearance of a pachinko gaming machine. [Diagram 2] FIG. 2 is a front view of the game board. [Diagram 3] FIG. 3 is a diagram showing the electrical configuration of the pachinko gaming machine. [Figure 4] 4(a) to 4(d) are diagrams showing an example of a presentation mode of the first specific presentation. [Diagram 5] 5(a) to 5(d) are diagrams showing an example of a presentation mode of the second specific presentation. [Figure 6] 6(a) to 6(c) are diagrams showing examples of the presentation modes of the first special effect and the second special effect. [Figure 7] 7(a) and 7(b) are diagrams showing an example of the presentation mode of the first pre-presentation. [Figure 8] 8(a) and 8(b) are diagrams showing an example of the presentation mode of the second pre-presentation. [Figure 9] FIG. 9 is a diagram showing an example of the presentation mode of the third pre-performance and the fourth pre-performance. [Figure 10] FIG. 10 is a diagram showing an example of the display mode of the effect display device when the customization setting for a specific effect is a specific setting or a special setting. [Figure 11] 11(a) to 11(d) are diagrams showing examples of various settings in the standby state. [Figure 12] 12(a) to 12(f) are diagrams showing a specific example of an execution mode of the first specific performance and the first pre-performance. [Figure 13] 13(a) to 13(f) are diagrams showing a specific example of an execution mode of the second specific performance and the second pre-performance. [Figure 14]14(a) to 14(f) are diagrams showing a specific example of an execution mode of the first special effect and the first pre-effect. [Figure 15] FIG. 15(a) and FIG. 15(b) are diagrams showing an example of an execution mode of the first specific effect and the first special effect. [Figure 16] 16(a) and 16(b) are diagrams showing an example of the presentation mode of the first pre-presentation in the second embodiment. [Figure 17] 17(a) and 17(b) are diagrams showing an example of the presentation aspect of the second pre-presentation in the second embodiment. [Figure 18] 18(a) and 18(b) are diagrams showing an example of a presentation aspect of a specific presentation in the third embodiment. [Figure 19] 19(a) to 19(f) are diagrams showing specific examples of display restrictions in the third embodiment. [Figure 20] FIG. 20 is a diagram showing the appearance of a pachinko gaming machine according to the fourth embodiment. [Figure 21] FIG. 21 is a diagram showing an example of an execution mode of a specific effect during a special setting in the fourth embodiment. [Figure 22] FIG. 22 is a diagram showing an example of an execution mode of a special effect during a special setting in the fourth embodiment. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] (First embodiment) A first embodiment of a pachinko gaming machine will be described below. In this specification, up, down, left, right, front (front), and back (back) indicate the respective directions as seen by the player.

[0009] A pachinko gaming machine 10, which is an example of a gaming machine, is configured as a circulation type pachinko gaming machine that circulates gaming balls inside the machine. However, the pachinko gaming machine 10 may be configured as a non-circulation type pachinko gaming machine that pays out prize balls and receives a supply of gaming balls from an island facility or the like. The gaming balls may be magnetic or non-magnetic. The pachinko gaming machine 10 may be configured to operate independently, or may be configured to operate in cooperation with an external management unit or management server.

[0010] As shown in Fig. 1, a pachinko gaming machine 10 includes a frame 11. The frame 11 includes an outer frame 11a for fixing the machine to an island facility, and a mounting frame 11b for mounting various game components. A game board YB, which will be described later, is attached to the mounting frame 11b. The mounting frame 11b may include a protective frame for protecting the game board YB.

[0011] The pachinko gaming machine 10 includes a speaker SP. The speaker SP can execute an effect of outputting a predetermined sound (hereinafter referred to as a sound effect). For example, the predetermined sound is a piece of music, a human voice, a sound effect, etc. The speaker SP is an example of an output means. The pachinko gaming machine 10 includes a decorative lamp LA. The decorative lamp LA can execute an effect (hereinafter referred to as a light emission effect) by turning on, blinking, and turning off a built-in light-emitting body (not shown).

[0012] The pachinko gaming machine 10 includes a launch handle HD that is operated when launching a gaming ball. The pachinko gaming machine 10 includes a performance button BT. The performance button BT includes a single operable part. The performance button BT is an example of a specific operation means. The pachinko gaming machine 10 includes a performance lever LV. The performance lever LV includes a single operable part. The performance lever LV is an example of an operation means other than the performance button BT as an operation means. The pachinko gaming machine 10 includes a cross button JB. The cross button JB includes a plurality of parts that can be operated. As an example, the cross button JB includes an up button JBu, a down button JBd, a left button JBl, and a right button JBr as a plurality of parts that can be operated. As an example, the cross button JB may include a single operable part. For example, the cross button JB may be a so-called joystick. The pachinko gaming machine 10 may not have some or all of the effect button BT, effect lever LV, and cross button JB, and may have operation means other than these.

[0013] As shown in Fig. 2, a game area YBa having a substantially circular shape in a front view is formed on the front surface of the game board YB. A display window YBb is formed in the approximate center of the game area YBa. A launch passage YBc is formed on the left side of the game area YBa to guide game balls launched by operating the launch handle HD to the game area YBa.

[0014] The pachinko game machine 10 includes a first special symbol display device 19a, a second special symbol display device 19b, a first reserved symbol display device 19c, a second reserved symbol display device 19d, and a normal symbol display device 19e. As an example, each of the display devices 19a to 19e is provided at a position on the game board YB that is visible to the player.

[0015] The first special symbol display device 19a can execute a first special symbol changing game (hereinafter referred to as the first special game) in which a predetermined symbol is displayed in a variable manner and then a first special symbol is displayed in a static manner. The second special symbol display device 19b can execute a second special symbol changing game (hereinafter referred to as the second special game) in which a predetermined symbol is displayed in a variable manner and then a second special symbol is displayed in a static manner. Each special symbol is a symbol for notifying the result of an internal lottery (a lottery for a special symbol to win). Hereinafter, the first special game and the second special game are collectively referred to as a "special game". There are a jackpot symbol as a jackpot display result and a miss symbol as a miss display result for the special symbol. If a jackpot is won in the lottery for a special symbol, the jackpot symbol is displayed in a static manner in the special game. After that, a jackpot game is awarded after the special game in which the jackpot symbol is displayed in a static manner ends.

[0016] The display mode of the first reserved display device 19c changes so that the number of first special games whose execution has been put on hold (hereinafter referred to as the first reserved number) can be recognized because the reserved conditions have been met but the start conditions have not yet been met. The display mode of the second reserved display device 19d changes so that the number of second special games whose execution has been put on hold (hereinafter referred to as the second reserved number) can be recognized because the reserved conditions have been met but the start conditions have not yet been met. As an example, the upper limit number of each reserved number is 4. Without being limited thereto, the upper limit number of each reserved number may be 1 to 3, or may be 5 or more. Furthermore, the upper limit numbers of the first reserved number and the second reserved number may be different.

[0017] The normal symbol display device 19e can execute a normal game in which a predetermined symbol is variably displayed and then a normal symbol is stopped and displayed. The normal symbol is a symbol for notifying the result of an internal lottery (a lottery for a winning normal symbol). There are normal winning symbols and normal losing symbols. If the lottery for a winning normal symbol is won, the normal winning symbol is stopped and displayed in the normal game. After that, a normal winning game is awarded after the end of the normal game in which the normal winning symbol is stopped and displayed.

[0018] The pachinko game machine 10 may be equipped with a normal reserve display device, a right-hit display device, and a round display device. The normal reserve display device changes its display mode so that the number of normal games whose execution is reserved because the reserve conditions have been met but the start conditions have not yet been met (hereinafter referred to as the normal reserve number) can be recognized. The right-hit display device displays information instructing a right hit. A right hit is to launch a game ball with a strong launch strength set so that the game ball flows down the area of ​​the game area YBa to the right of the display window YBb. The round display device notifies the player of the upper limit number of round games, which will be described later.

[0019] The pachinko game machine 10 includes a performance display device EH. The performance display device EH has a display area R capable of displaying an image. The performance display device EH is an example of a display means capable of displaying predetermined information. The performance display device EH is attached to the game board YB so that the display area R can be viewed through the display window YBb. As an example, the performance display device EH is a liquid crystal device. The performance display device EH can execute a performance (hereinafter referred to as a display performance) in which a predetermined object is displayed as an image. For example, the predetermined object is a performance pattern (decorative pattern), a character, a landscape, a letter, a number, a symbol, etc. Hereinafter, when these characters, etc. are simply referred to as "displaying", it means that these objects such as characters are displayed as images. The performance display device EH, the speaker SP, and the decorative lamp LA are each a performance device capable of executing a performance. The performance display device EH, the speaker SP, and the decorative lamp LA form a performance device group ES consisting of a plurality of performance devices. In other words, the performance device group ES includes the performance display device EH, the speaker SP, and the decorative lamp LA. The group of performance devices ES is an example of a performance execution means that executes a performance.

[0020] As an example, the display performance in the performance display device EH includes a performance pattern change game (hereinafter referred to as a performance game) using multiple rows of performance patterns. In the performance game, after multiple rows of performance patterns are displayed in a changing manner, a combination of performance patterns (hereinafter referred to as a pattern combination) is finally displayed stationary. The performance patterns are patterns decorated with characters, patterns, etc., and are patterns for diversifying the display performance. As an example, the performance game is performed by displaying the performance patterns of the left pattern row, the center pattern row, and the right pattern row in a changing manner in a predetermined direction.

[0021] The effect game is started together with the special game. The effect game is ended together with the special game. In the effect game, a symbol combination corresponding to the special symbol stopped and displayed in the special game is displayed. When a big win symbol is stopped and displayed in the special game, the big win symbol combination is displayed in the effect game. When a losing symbol is stopped and displayed in the special game, the losing symbol combination is displayed in the effect game. Hereinafter, the first special game and the effect game executed corresponding to it are collectively referred to as the "first variation game". Also, the second special game and the effect game executed corresponding to it are collectively referred to as the "second variation game". Also, the first variation game and the second variation game are collectively referred to as the "variation game".

[0022] The performance game may include a reach performance. The reach performance is a performance that forms a reach and finally stops and displays a predetermined pattern combination. For example, a reach is a state in which the same performance pattern is temporarily stopped and displayed in the left and right pattern rows, and the performance pattern is continuously displayed in the middle pattern row. The reach performance includes a normal reach performance, a super reach performance, and a special reach performance. In the following description, the normal reach performance may be referred to as an NR performance, the super reach performance may be referred to as an SR performance, and the special reach performance may be referred to as an SP performance. The SR performance is a performance with a higher expectation of a jackpot than the NR performance. The SP performance is a performance with a higher expectation of a jackpot than the SR performance. As an example, the SR performance may be executed via the NR performance. As an example, the SP performance may be executed via the SR performance. In other words, the SR performance may be executed without passing through the NR performance. Also, the SP performance may be executed without passing through the SR performance. As an example, when an SP performance is executed without going through an SR performance, it may be executed via an NR performance, or it may be executed without going through an NR performance.

[0023] In the game area YBa, a plurality of winning holes (ball winning holes) into which game balls can enter are formed. The winning holes include at least a first start hole 12, a second start hole 13, and a big win hole 14. The first start hole 12 is a winning hole into which game balls enter when the conditions for awarding prize balls and the conditions for starting the first variable game are met. The first start hole 12 is located below the performance display device EH, and is always open so that game balls can enter. The game board YB is equipped with a first start sensor SE1 that detects game balls that have entered the first start hole 12 (see FIG. 3).

[0024] The second starting hole 13 is a winning hole through which the game ball enters when the conditions for awarding the prize ball and the conditions for starting the second variable game are satisfied. The second starting hole 13 is located to the right of the first starting hole 12. The second starting hole 13 is provided with a normal opening and closing piece 13a, which is, for example, in the form of a door. The second starting hole 13 is closed so that the game ball does not enter or is difficult to enter when a normal winning game is not awarded. The second starting hole 13 is opened so that the game ball enters or is easy to enter when a normal winning game is awarded. The game board YB is provided with a normal solenoid SL1 as a means for operating the normal opening and closing piece 13a (see FIG. 3). The game board YB is provided with a second starting sensor SE2 for detecting the game ball that has entered the second starting hole 13 (see FIG. 3). The second starting hole 13 is a so-called "normal electric device."

[0025] The big prize opening 14 is an opening through which the game balls enter when the conditions for awarding the prize balls are met. The big prize opening 14 is located at the lower right of the performance display device EH. The big prize opening 14 is provided with a special opening / closing piece 14a, which is, for example, in the form of a door. The big prize opening 14 is closed so that the game balls do not enter when a big prize game is not awarded. The big prize opening 14 is opened so that the game balls enter or can enter easily when a big prize game is awarded. The game board YB is provided with a special solenoid SL2 as a means for operating the special opening / closing piece 14a (see FIG. 3). The game board YB is provided with a count sensor SE3 for detecting the game balls that enter the big prize opening 14 (see FIG. 3).

[0026] A gate 17 is disposed in the game area YBa. The gate 17 is located to the right of the game area YBa, above the second start opening 13 and the big prize opening 14. The gate 17 has a gate opening 17a that is always open so that game balls can enter. A gate sensor SE4 that detects game balls that enter and pass through is disposed in the gate opening 17a (see FIG. 3). The gate 17 is a ball entry opening through which game balls can enter when the starting conditions for the normal game are satisfied. Even if a game ball enters the gate 17, the conditions for awarding prize balls are not satisfied.

[0027] In the game area YBa, an outlet 18 through which game balls can enter is formed. The outlet 18 is an inlet for collecting game balls that have not entered any of the first start hole 12, the second start hole 13, and the big prize hole 14 from the game area YBa.

[0028] Next, the big win game will be described. In the jackpot game, a predetermined performance is first performed for a predetermined time (hereinafter, referred to as the opening time). As an example, the predetermined performance is an opening performance that allows the start of the jackpot game to be recognized. In the jackpot game, after the opening time has elapsed, a round game in which the large prize winning hole 14 is opened is performed up to a predetermined upper limit number of times. One round game ends when a number condition in which a predetermined upper limit number of game balls enter the hole or a time condition in which a predetermined upper limit time has elapsed is met. In the round game, the large prize winning hole 14 is opened in a predetermined opening mode (opening pattern). In each round game, a round performance is performed. In the jackpot game, when the final round game ends, a predetermined performance is performed for a predetermined time (hereinafter, referred to as the ending time). As an example, the predetermined performance is an ending performance that allows the end of the jackpot game to be recognized. The jackpot game ends with the ending time elapse.

[0029] The functions of the pachinko gaming machine 10 will now be described. The pachinko gaming machine 10 is provided with a probability variation function (hereinafter, referred to as a probability variation function). The high probability function is a function for varying the probability of winning a jackpot in a special pattern winning lottery (hereinafter referred to as the jackpot probability). The pachinko game machine 10 has a low probability state in which the high probability function is not activated, and a high probability state in which the high probability function is activated, as states in which the jackpot probability can differ. The high probability state has a higher jackpot probability than the low probability state. In the high probability state, the jackpot probability is higher than in the low probability state. The high probability state is an advantageous state for the player, as it makes it easier to win a jackpot in a special pattern winning lottery. The high probability state is what is known as a "probability varying state (high probability state)."

[0030] The pachinko game machine 10 is provided with a ball entry assistance function. The ball entry assistance function is a function for assisting in winning through the second starting hole 13. The pachinko game machine 10 has two states in which the probability of a game ball entering the second starting hole 13 is different: a low ball entry rate state in which the ball entry assistance function is not activated, and a high ball entry rate state in which the ball entry assistance function is activated. In the high ball entry rate state, the probability of a game ball entering the second starting hole 13 is higher than in the low ball entry rate state. In the high ball entry rate state, the probability of a game ball entering the second starting hole 13 increases. The high ball entry rate state is advantageous for the player because it becomes easier for a game ball to enter the second starting hole 13 (easy ball entry state).

[0031] For example, the high ball entry rate state can be realized by performing one of the three controls described below, which are arbitrarily selected, or by performing a combination of the controls. The first control is a normal symbol variation time shortening control that shortens the variation time of the normal game compared to the low ball entry rate state. The second control is a normal symbol probability variation control that varies the probability of winning the normal winning lottery (normal winning probability) to a higher probability than the low ball entry rate state. The third control is an opening time extension control that makes the total opening time of the second start port 13 in one normal winning game longer than the low ball entry rate state. The opening time extension control may be at least one of a control that increases the number of openings of the second start port 13 in one normal winning game compared to the low ball entry rate state, and a control that makes one opening time of the second start port 13 in a normal winning game longer than the low ball entry rate state.

[0032] The high ball winning rate state may be realized by combining the fourth control described below. The fourth control is a special symbol fluctuation time shortening control that shortens the fluctuation time of the special game (for example, the average fluctuation time) compared to the low ball winning rate state. When the special symbol fluctuation time shortening control is performed, the high ball winning rate state becomes a special symbol fluctuation time shortening state (time shortening state), while the low ball winning rate state becomes a special symbol non-fluctuation time shortening state (non-time shortening state).

[0033] The game state in the pachinko game machine 10 is determined by a combination of whether or not the probability variation function is activated and whether or not the ball entry assistance function is activated. In the following explanation, a game state that is a low probability state and a low ball entry rate state is referred to as a "low probability non-time-saving state". Also, a game state that is a high probability state and a low ball entry rate state is referred to as a "high probability non-time-saving state". Also, a game state that is a low probability state and a high ball entry rate state is referred to as a "low probability time-saving state". Also, a game state that is a high probability state and a high ball entry rate state is referred to as a "high probability time-saving state".

[0034] Next, the electrical configuration of the pachinko gaming machine 10 will be described. As shown in Fig. 3, the pachinko game machine 10 includes a main board 40 and a sub-board 50 on the back side (rear) of the game board YB. The main board 40 and the sub-board 50 are connected so that a control signal (control command) can be output in one direction from the main board 40 to the sub-board 50. The main board 40 executes a predetermined process and outputs a control signal to the sub-board 50. The sub-board 50 executes a predetermined process based on the control signal input from the main board 40.

[0035] The main board 40 will now be described. The main board 40 includes a main control CPU 41, a main control ROM 42, a main control RAM 43, and a random number generating circuit 44. The main control CPU 41 executes a main control program to execute processes related to the progress of the game. The main control ROM 42 stores the main control program, judgment values ​​used for various judgments and lotteries, tables, and the like.

[0036] The main control ROM 42 stores a plurality of types of variation patterns. The variation pattern is information specifying the variation time from the start to the end of the variation game. The variation pattern is information specifying the variation content (presentation content) of the variation game. There are a jackpot variation pattern and a miss variation pattern. The jackpot variation pattern specifies the variation content in which a jackpot symbol combination is stopped and displayed finally after a reach presentation in a presentation game. The miss variation pattern specifies the variation content in which a miss symbol combination is stopped and displayed finally after a reach presentation in a presentation game, or without a reach presentation. The variation patterns will be described in detail later.

[0037] The main control RAM 43 stores various information that is rewritten according to the processing results of the main control CPU 41. For example, the information stored in the main control RAM 43 is a flag, a counter, a timer, etc. The random number generation circuit 44 generates hardware random numbers. The main board 40 may be configured to be able to generate software random numbers by the random number generation process by the main control CPU 41.

[0038] The main board 40 is connected to each of the sensors SE1 to SE4. The main control CPU 41 can input detection signals output by each of the sensors SE1 to SE4 when they detect a gaming ball. The main board 40 is connected to each of the display devices 19a to 19e. The main control CPU 41 can control the display contents of each of the display devices 19a to 19e. The main board 40 is connected to each of the solenoids SL1, SL2. The main control CPU 41 can control the opening state of the second start hole 13 and the big prize hole 14 by controlling the operation of each of the solenoids SL1, SL2.

[0039] Next, the sub-substrate 50 will be described. The sub-substrate 50 includes a sub-control CPU 51, a sub-control ROM 52, and a sub-control RAM 53. The sub-control CPU 51 executes a sub-control program to perform processing related to the presentation. The sub-control ROM 52 stores the sub-control program and a judgment value used in a predetermined lottery. The sub-control ROM 52 stores display presentation data used for display presentation, light-emitting presentation data used for light-emitting presentation, and sound presentation data used for sound presentation. The sub-control RAM 53 stores various information that is rewritten during the operation of the pachinko game machine 10. For example, the information stored in the sub-control RAM 53 includes a flag, a counter, and a timer. The sub-substrate 50 is configured to be able to generate software random numbers by the random number generation process by the sub-control CPU 51. The sub-substrate 50 may include a random number generation circuit and be configured to be able to generate hardware random numbers by the random number generation circuit.

[0040] The sub-substrate 50 is connected to the performance display device EH. The sub-control CPU 51 is capable of controlling the display content in the display area R of the performance display device EH. The sub-substrate 50 is connected to a speaker SP. The sub-control CPU 51 is capable of controlling the output content of the speaker SP. The sub-substrate 50 is connected to a decorative lamp LA. The sub-control CPU 51 is capable of controlling the light emission mode of the decorative lamp LA. The sub-control CPU 51, which controls the performance display device EH, the speaker SP, and the decorative lamp LA, is an example of a performance control means that controls the performance device group ES as a performance execution means.

[0041] The sub-substrate 50 is connected to the performance button BT. The sub-control CPU 51 can input an operation signal indicating that the performance button BT has been operated. The sub-substrate 50 is connected to the performance lever LV. The sub-control CPU 51 can input an operation signal indicating that the performance lever LV has been operated. The sub-substrate 50 is connected to the cross button JB. The sub-control CPU 51 can input an operation signal indicating that the cross button JB has been operated. As an example, the sub-control CPU 51 can input an operation signal indicating that the up button JBu has been operated. As an example, the sub-control CPU 51 can input an operation signal indicating that the down button JBd has been operated. As an example, the sub-control CPU 51 can input an operation signal indicating that the left button JBl has been operated. As an example, the sub-control CPU 51 can input an operation signal indicating that the right button JBr has been operated.

[0042] Next, various processes performed by the main control CPU 41 will be described. The main control CPU 41 executes a special symbol input process, a special symbol start process, and the like as timer interrupt processes performed at predetermined control cycles (for example, 4 ms).

[0043] The special symbol input process will be described. The main control CPU41 judges whether the game ball has entered the first start hole 12 based on whether a detection signal has been input from the first start sensor SE1. When the game ball has entered the first start hole 12, the main control CPU41 judges whether the first reserved number stored in the main control RAM43 is less than the upper limit number. When the first reserved number is less than the upper limit number, the main control CPU41 adds 1 to the first reserved number to update it. Then, the main control CPU41 controls the display mode of the first reserved display device 19c so that the updated first reserved number can be recognized. The main control CPU41 outputs a control command (hereinafter, referred to as a first reserved number command) capable of identifying the first reserved number after the addition to the sub-substrate 50. In this way, the reservation condition of the first special game can be established when the first reserved number is less than the upper limit number and the game ball is detected by the first start sensor SE1.

[0044] Next, the main control CPU41 acquires the random numbers generated by the random number generating circuit 44, and stores random number information based on the acquired random numbers in the main control RAM43. For example, the random numbers are winning random numbers used in the lottery for winning special symbols, winning symbol random numbers used to determine winning symbols, and variation pattern random numbers used to determine variation patterns. The main control CPU41 stores the random number information so that it is possible to identify that it is random number information for the first special game and the storage order of the random number information. The random number information may be the acquired random number itself, or may be information obtained by processing the random number by a predetermined method. By storing the random number information used for the first special game in the main control RAM43, the pachinko game machine 10 can suspend the execution of the first special game until the start condition of the first special game is established.

[0045] When the random number information for the first special game is stored in the main control RAM 43, the main control CPU 41 judges whether the game ball has entered the second start port 13 based on whether a detection signal has been input from the second start sensor SE2 when the game ball has not entered the first start port 12 and when the first reserved number is not less than the upper limit number. When the game ball has entered the second start port 13, the main control CPU 41 judges whether the second reserved number stored in the main control RAM 43 is less than the upper limit number. When the second reserved number is less than the upper limit number, the main control CPU 41 adds 1 to the second reserved number and updates it. The main control CPU 41 controls the display mode of the second reserved display device 19d so that the second reserved number after the addition can be recognized. The main control CPU 41 outputs a control command (hereinafter, referred to as a second reserved number command) capable of identifying the second reserved number after the addition to the sub-substrate 50. The reservation condition for the second special game may be satisfied when the second reservation number is less than the upper limit number and the game ball is detected by the second start sensor SE2.

[0046] Next, the main control CPU41 acquires random numbers generated in the main board 40, and stores random number information based on the acquired random numbers in the main control RAM43. The main control CPU41 stores the random number information so that it is possible to identify that the random number information is used for the second special game, and the order in which the random number information is stored. By storing the random number information used for the second special game in the main control RAM43, the pachinko gaming machine 10 can suspend the execution of the second special game until the start condition of the second special game is satisfied. When the random number information for the second special game is stored in the main control RAM43, if the game ball has not entered the second start hole 13, and if the second reserved number is not less than the upper limit number, the main control CPU41 ends the special symbol input process.

[0047] Next, the special symbol start process will be described. The main control CPU41 judges whether the start condition of the special game is satisfied. The main control CPU41 judges positively when neither the jackpot game nor the special game is being played, and judges negatively when the jackpot game or the special game is being played. If the start condition of the special game is not satisfied, the main control CPU41 ends the special symbol start process. If the start condition of the special game is satisfied, the main control CPU41 judges whether the second reserved number is greater than zero.

[0048] If the second reserved number is greater than zero, the main control CPU41 executes a process to execute the second special game. Specifically, the main control CPU41 updates the second reserved number by subtracting 1. The main control CPU41 controls the display mode of the second reserved display device 19d so that the second reserved number after subtraction can be recognized. The main control CPU41 outputs a second reserved number command that can specify the second reserved number after subtraction to the sub-substrate 50. Next, the main control CPU41 acquires the random number information stored first among the random number information for the second special game from the main control RAM43. The main control CPU41 uses the winning random number specified from the acquired random number information to perform a jackpot lottery (jackpot determination) to determine whether or not a jackpot has been won. The main control CPU41 performs a jackpot lottery with a jackpot probability according to the current probability state.

[0049] When a jackpot is won, the main control CPU41 performs a jackpot variation process. In the jackpot variation process, the main control CPU41 performs a jackpot pattern lottery using a winning pattern random number that can be specified from the random number information, and determines the jackpot pattern to be stopped and displayed in the second special game. The main control CPU41 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the random number information, and determines a variation pattern from among a plurality of jackpot variation patterns. After that, the main control CPU41 ends the special pattern start process. As an example, the jackpot variation pattern includes a jackpot variation pattern (hereinafter referred to as an NR jackpot variation pattern) that specifies the variation content that finally displays the jackpot pattern combination after NR presentation in a presentation game. As an example, the jackpot variation pattern includes a jackpot variation pattern (hereinafter referred to as an SR jackpot variation pattern) that specifies the variation content that finally displays the jackpot pattern combination after SR presentation in a presentation game. As an example, the jackpot fluctuation pattern includes a jackpot fluctuation pattern (hereinafter referred to as an SP jackpot fluctuation pattern) that specifies the fluctuation content that ultimately stops and displays the jackpot pattern combination after the SP performance in a performance game.

[0050] If the jackpot is not won, the main control CPU41 performs a failure variation process. In the failure variation process, the main control CPU41 determines a failure symbol to be stopped and displayed in the second special game. The main control CPU41 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the random number information, and determines a variation pattern from among a plurality of failure variation patterns. After that, the main control CPU41 ends the special symbol start process. As an example, the failure variation pattern includes a failure variation pattern that specifies a variation content that finally stops and displays a failure symbol combination without going through a reach performance in a performance game (hereinafter, referred to as a reach-less failure variation pattern). As an example, the failure variation pattern includes a failure variation pattern that specifies a variation content that finally stops and displays a failure symbol combination after going through an NR performance in a performance game (hereinafter, referred to as an NR failure variation pattern). As an example, the failure variation pattern includes a failure variation pattern that specifies a variation content that finally stops and displays a failure symbol combination after going through an SR performance in a performance game (hereinafter, referred to as an SR failure variation pattern). As an example, the loss variation pattern includes a loss variation pattern (hereinafter, referred to as SP loss variation pattern) that specifies the variation content that ultimately stops and displays a losing symbol combination after the SP presentation in a presentation game.

[0051] When the second reserved number is zero, the main control CPU41 judges whether the first reserved number is greater than zero. When the first reserved number is zero, the main control CPU41 ends the special symbol start process. When the first reserved number is greater than zero, the main control CPU41 executes a process to execute the first special game. Specifically, the main control CPU41 updates the first reserved number by subtracting 1. The main control CPU41 controls the display mode of the first reserved display device 19c so that the first reserved number after subtraction can be recognized. The main control CPU41 outputs a first reserved number command that can specify the first reserved number after subtraction to the sub-substrate 50. Next, the main control CPU41 acquires the random number information that was stored first from the random number information for the first special game from the main control RAM43. The main control CPU41 performs a jackpot lottery (jackpot judgment) to determine whether or not a jackpot is won, using the winning random number specified from the acquired random number information. The main control CPU 41 performs a jackpot lottery with a jackpot probability according to the current probability state.

[0052] When a jackpot is won, the main control CPU41 performs a jackpot variation process. In the jackpot variation process, the main control CPU41 performs a jackpot pattern lottery using a winning pattern random number that can be specified from the random number information, and determines the jackpot pattern to be stopped and displayed in the first special game. The main control CPU41 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the random number information, and determines a variation pattern from among a plurality of jackpot variation patterns. As an example, the main control CPU41 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the random number information, and determines the NR jackpot variation pattern, SR jackpot variation pattern, or SP jackpot variation pattern as the variation pattern. After that, the main control CPU41 ends the special pattern start process.

[0053] If the player does not win the jackpot, the main control CPU41 performs a loss variation process. In the loss variation process, the main control CPU41 determines a loss symbol to be stopped and displayed in the first special game. The main control CPU41 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the random number information, and determines a variation pattern from among a plurality of loss variation patterns. As an example, the main control CPU41 performs a variation pattern determination lottery using a variation pattern random number that can be specified from the random number information, and determines a no-reach loss variation pattern, an NR loss variation pattern, an SR loss variation pattern, or an SP loss variation pattern as a variation pattern. After that, the main control CPU41 ends the special symbol start process. In the jackpot variation process and the loss variation process, the main control CPU41 outputs a variation start command and a special symbol command to the sub-board 50. The variation start command is a control command that can specify the variation pattern determined in each variation process and the start of the variation game. The special symbol command is a control command capable of identifying the special symbol (jackpot symbol or losing symbol) determined in each variation process. The variation start command and the special symbol command are different control commands when the variation process of the first special game is executed and when the variation process of the second special game is executed.

[0054] When the special symbol start process is completed, the main control CPU41 executes the first special game or the second special game by a process separate from the special symbol start process. When the main control CPU41 executes the first special game, it controls the first special symbol display device 19a to start the variable display of a predetermined symbol. The main control CPU41 measures the variable time set in the variable pattern. When the variable time set in the variable pattern has elapsed, the main control CPU41 controls the first special symbol display device 19a to stop displaying the special symbol determined in the special symbol start process. When the variable time set in the variable pattern has elapsed, the main control CPU41 outputs a control command (hereinafter referred to as a variable end command) capable of specifying the end of the variable game to the sub-board 50.

[0055] When the main control CPU41 executes the second special game, it controls the second special symbol display device 19b to start displaying a predetermined symbol. The main control CPU41 measures a change time determined in the change pattern. When the change time determined in the change pattern has elapsed, the main control CPU41 controls the second special symbol display device 19b to stop displaying the special symbol determined in the special symbol start process. When the change time determined in the change pattern has elapsed, the main control CPU41 outputs a change end command to the sub-board 50. As described above, the main control CPU41 is configured to execute a special symbol input process and a special symbol start process to perform a lottery when a game ball enters the start hole. The main control CPU41 is an example of a change game execution means that executes a change game.

[0056] The jackpot game processing will now be described. The jackpot game process is a process for awarding a jackpot game. When the main control CPU41 stops and displays a jackpot symbol in a special game, the main control CPU41 executes the jackpot game process after the end of the jackpot special game. The main control CPU41 specifies the type of jackpot game based on the jackpot symbol (i.e., the type of jackpot) determined in the special symbol start process. The main control CPU41 awards the specified type of jackpot game. As an example, the jackpot includes a first jackpot based on a first jackpot symbol among the jackpot symbols, and a second jackpot based on a second jackpot symbol different from the first jackpot symbol. In the following description, the jackpot game based on the first jackpot is referred to as the first jackpot game, and the jackpot game based on the second jackpot is referred to as the second jackpot game. The first jackpot game and the second jackpot game are jackpot games in which the game state after the game ends is different.

[0057] First, the main control CPU41 outputs a control command (hereinafter, referred to as an opening command) capable of specifying the start of the opening time to the sub-substrate 50. As an example, the opening command may include information capable of specifying the type of the jackpot game. When the opening time has elapsed, the main control CPU41 performs a process for executing a round game. That is, the main control CPU41 controls the special solenoid SL2 using the opening control data for the specified jackpot game to open the jackpot winning hole 14. When the number of game balls detected by the count sensor SE3 reaches the above-mentioned upper limit number or the above-mentioned upper limit time has elapsed, the main control CPU41 controls the special solenoid SL2 to close the jackpot winning hole 14, thereby ending the round game. The main control CPU41 repeatedly performs such a process for executing a round game until the upper limit number of round games set for the jackpot game is completed. The main control CPU41 outputs a control command (hereinafter, referred to as a round command) capable of specifying the start of a jackpot round game to the sub-substrate 50 each time a round game is started. When the final round game ends, the main control CPU41 outputs a control command (hereinafter, referred to as an ending start command) capable of specifying the start of an ending time to the sub-substrate 50. When the ending time has elapsed, the main control CPU41 ends the jackpot game. The main control CPU41 outputs a control command (hereinafter, referred to as an ending end command) capable of specifying the elapse of the ending time to the sub-substrate 50. This makes it possible to execute a variable game based on the result of a winning lottery, and after the variable game ends, a jackpot game is awarded based on the result of the winning lottery. The jackpot game is an example of a benefit. The main control CPU41 is an example of a benefit awarding means for awarding a jackpot game, which is an example of a benefit.

[0058] The game state transition process for transitioning the game state will be described. The game state transition process includes a probability transition process for transitioning a probability state and a winning percentage transition process for transitioning a winning percentage state. As an example, in the game state transition process, the probability transition process and the winning percentage transition process are executed in this order.

[0059] First, the probability transition process will be described. When the first jackpot game ends, the main control CPU41 sets a high probability flag in the main control RAM43. That is, the main control CPU41 controls to a high probability state. After the first jackpot game ends, the main control CPU41 does not erase the high probability flag until the next jackpot game is awarded. On the other hand, when the main control CPU41 ends the second jackpot game, it does not set the high probability flag in the main control RAM43. That is, the main control CPU41 controls to a low probability state. When the main control CPU41 starts a jackpot game and the high probability flag is set, the main control CPU41 erases the high probability flag. That is, the main control CPU41 controls to a low probability state during a jackpot game.

[0060] Next, the goal scoring rate transition process will be described. When the first or second jackpot game ends, the main control CPU41 sets an operation flag in the main control RAM43. That is, the main control CPU41 controls to a high ball entry rate state. After the second jackpot game ends, the main control CPU41 counts the number of times the special game is executed after the jackpot game ends by updating the value of the execution counter stored in the main control RAM43 every time the special game is started. When the special game ends in which the number of times the special game is executed after the jackpot game reaches the number of times of operation, the main control CPU41 erases the operation flag stored in the main control RAM43. That is, after the second jackpot game ends, the main control CPU41 controls to a low ball entry rate state when the special game that has been activated ends. After the first jackpot game ends, the main control CPU41 does not erase the operation flag until the next jackpot game is awarded. When the big win game is started and the operation flag is set, the main control CPU 41 erases the operation flag. In other words, the main control CPU 41 controls the big win game to a low ball entry rate state.

[0061] By the probability transition process and the ball entry rate transition process, after the first jackpot game ends, the state is controlled to a high probability state and a high ball entry rate state. That is, after the first jackpot game ends, the state is controlled to a high probability time-saving state. Also, after the second jackpot game ends, the state is controlled to a low probability state and a high ball entry rate state. That is, after the second jackpot game ends, the state is controlled to a low probability time-saving state. In this way, the main control CPU 41 can control the game state to be advantageous to the player, triggered by the end of the jackpot game. That is, in the pachinko game machine 10, a variable game can be executed based on the result of a winning lottery, and a game state advantageous to the player is given based on the result of the winning lottery after the end of the variable game. The first jackpot game is a jackpot game that is controlled to a more advantageous game state after the end of the jackpot game compared to after the end of the second jackpot game. The game state advantageous to the player is an example of a benefit. The main control CPU41 is an example of a benefit granting means that grants a "game state advantageous to the player", which is an example of a benefit.

[0062] The normal symbol input process will be described. The main control CPU41 executes normal symbol input processing as a timer interrupt processing. In the normal symbol input processing, the main control CPU41 judges whether or not a gaming ball has entered the gate 17 based on whether or not a detection signal has been input from the gate sensor SE4. When the gaming ball has entered the gate 17, the main control CPU41 judges whether or not the normal reserved number stored in the main control RAM43 is less than the upper limit number. As an example, the upper limit number of normal reserved numbers is 4. When the normal reserved number is less than the upper limit number, the main control CPU41 updates the normal reserved number by adding 1.

[0063] Next, the main control CPU 41 acquires the random numbers generated by the random number generation circuit 44, and stores random number information based on the acquired random numbers in the main control RAM 43. For example, the random numbers are winning random numbers used in the lottery for winning normal symbols, and winning symbol random numbers used in determining normal symbols. The main control CPU 41 stores the random number information so that the storage order of the random number information can be specified.

[0064] Next, the normal symbol start process will be described. The main control CPU41 executes normal symbol start processing as a timer interrupt processing. In the normal symbol start processing, the main control CPU41 judges whether or not the start condition of the normal game is satisfied. The main control CPU41 judges positively when neither the normal win game nor the normal game is being played, and judges negatively when the normal win game is being played or the normal game is being played. If the start condition of the normal game is not satisfied, the main control CPU41 ends the normal symbol start processing. If the start condition of the normal game is satisfied, the main control CPU41 judges whether or not the normal reserved number is greater than zero. If the normal reserved number is zero, the main control CPU41 ends the normal symbol start processing.

[0065] If the normal reserved number is greater than zero, the main control CPU41 performs processing to execute a normal game. Specifically, the main control CPU41 updates the normal reserved number by subtracting 1. The main control CPU41 acquires the random number information stored first among the random number information for the normal game from the main control RAM43. The main control CPU41 performs a normal winning lottery to determine whether or not a normal winning is won, using a winning random number specified from the acquired random number information. The main control CPU41 performs a normal winning lottery with a normal winning probability according to the current ball winning rate state. As an example, the normal winning probability in a high ball winning rate state is 1 or approximately 1. As an example, the normal winning probability in a low ball winning rate state is zero or approximately zero.

[0066] If a normal win is won, the main control CPU41 performs normal win variation processing. In the normal win variation processing, the main control CPU41 uses a normal win pattern random number that can be specified from the random number information to draw a normal win pattern and determines the normal win pattern to be stopped and displayed in the normal game. If a normal win is not won, the main control CPU41 performs normal loss variation processing. In the normal loss variation processing, the main control CPU41 determines the normal loss pattern to be stopped and displayed in the normal game.

[0067] The main control CPU41 determines a variation pattern from among a plurality of normal variation patterns according to the winning rate state. As an example, when the current winning rate state is a low winning rate state, the main control CPU41 determines a variation pattern that sets a longer variation time compared to when the current winning rate state is a high winning rate state. Note that there may be a plurality of variation patterns that can be determined for each winning rate state. In this case, the main control CPU41 may use a predetermined random number to perform a variation pattern determination lottery for the normal game and determine a variation pattern from among a plurality of normal variation patterns. After determining the variation pattern, the main control CPU41 ends the normal symbol start process.

[0068] When the normal symbol start process is completed, the main control CPU41 executes a normal game by a process separate from the normal symbol start process. When the main control CPU41 executes a normal game, it controls the normal symbol display device 19e to start a variable display of a predetermined symbol. The main control CPU41 measures a variable time set in a variable pattern. When the variable time set in a variable pattern has elapsed, the main control CPU41 controls the normal symbol display device 19e to stop displaying the normal symbol determined in the normal symbol start process.

[0069] The normal winning game process will now be described. The normal winning game process is a process for awarding a normal winning game. When the main control CPU41 stops and displays the normal winning symbol in the normal game, the main control CPU41 executes the normal winning game process after the normal game ends. The main control CPU41 controls the normal solenoid SL1 using the opening control data corresponding to the normal winning symbol determined in the normal symbol start process, and opens the second start port 13.

[0070] Next, various processes executed by the sub-control CPU 51 will be described. The big win presentation process will now be described. The jackpot performance process is a process for executing a performance during a jackpot game (hereinafter referred to as a jackpot performance). When an opening command is input, the sub-control CPU51 controls the performance device group ES to execute an opening performance. When a round command is input, the sub-control CPU51 controls the performance device group ES to execute a round performance. When an ending start command is input, the sub-control CPU51 controls the performance device group ES to execute an ending performance. When an ending end command is input, the sub-control CPU51 controls the performance device group ES to end the ending performance.

[0071] The effect game process will now be described. The effect game process is a process for executing an effect game as one of the display effects related to the special game during the execution of the special game. When the sub-control CPU 51 inputs a variation start command and a special symbol command, it controls the effect device group ES including the effect display device EH to execute the effect game.

[0072] The sub-control CPU51 determines the symbol combination to be stopped and displayed in the performance game based on the special symbol command. When the special symbol command can specify the jackpot symbol, the sub-control CPU51 determines the jackpot symbol combination (e.g., 777). When the special symbol command can specify the non-winning symbol, the sub-control CPU51 determines the non-winning symbol combination. When determining the non-winning symbol combination, the sub-control CPU51 determines a symbol combination including a reach (e.g., 787) if a condition for executing the reach performance (hereinafter, referred to as a reach condition) is satisfied. When determining the non-winning symbol combination, the sub-control CPU51 determines a symbol combination not including a reach (e.g., 783) if the reach condition is not satisfied. As an example, the sub-control CPU51 judges whether the reach condition is satisfied or not based on a variation pattern that can be specified from the input variation start command.

[0073] The sub-control CPU51 determines the specific variation content (performance content) of the presentation game based on the variation pattern. As an example, the sub-control CPU51 determines an auxiliary variation pattern capable of identifying the variation content of the presentation game based on the variation pattern. For example, the sub-control CPU51 may select an auxiliary variation pattern associated with the variation pattern. For example, the sub-control CPU51 may select one from a plurality of auxiliary variation patterns associated with the variation pattern. The auxiliary variation pattern may include variation content that can be identified from the variation pattern. The sub-control CPU51 controls the performance display device EH to start displaying the variation of the presentation pattern in each pattern row based on the determined variation content. In other words, the sub-control CPU51 starts the presentation game.

[0074] The sub-control CPU51 temporarily stops and displays the symbol combination when a predetermined timing arrives after the start of the presentation game. The sub-control CPU51 stops and displays the symbol combination as confirmed upon input of a variation end command. The sub-control CPU51 may also stop and display the symbol combination as confirmed upon the passage of a variation time set in the variation pattern. In this case, the variation end command may be omitted. The sub-control CPU51 is an example of a variation game execution means that executes a variation game.

[0075] Next, various effects executed in the pachinko gaming machine 10 will be described. As an example, the various types of effects include a specific effect. The specific effect is an effect that includes the output of a specific piece of music. The specific piece of music is a piece of music that includes at least singing. In other words, the specific piece of music may or may not include an accompaniment. There may be one type of specific effect, or there may be multiple types of specific effects. Here, a case will be described in which there are a first specific effect and a second specific effect as multiple types of specific effects.

[0076] First, the first specific effect will be described. The first specific effect is an effect that can be executed during the execution of the variable game. As an example, the first specific effect is an SP effect. The SP effect is an effect that suggests or notifies whether a jackpot game will be awarded. The SP effect is an effect that suggests or notifies the expectation of the jackpot game being awarded (hereinafter, referred to as jackpot expectation). The jackpot expectation is the expectation of the jackpot game being awarded, which is an example of a privilege. The jackpot expectation is an example of a privilege expectation of the privilege being awarded. The first specific effect may be one type or multiple types. Here, a case where there are multiple types of first specific effects will be described. As an example, the multiple types of first specific effects have different types of music to be output. As an example, the multiple types of first specific effects have different jackpot expectation suggested or notified.

[0077] Here, "suggesting" the predetermined content means hinting at the predetermined content to the player, and not explicitly indicating the predetermined content to the player. Also, "notifying" the predetermined content means explicitly indicating the predetermined content to the player, and making the player definitely recognize the predetermined content. As an example, "suggesting" the jackpot expectation means making it possible to recognize the degree to which the jackpot expectation is relatively high by displaying characters, effects, etc. As an example, "notifying" the jackpot expectation means making it possible to recognize that there is a specific jackpot expectation, such as a confirmed jackpot performance. In other words, being able to recognize the predetermined content is something that is realized by suggesting or notifying the predetermined content.

[0078] As shown in FIG. 4(a), the first specific performance includes a first specific performance (hereinafter, referred to as a first specific performance according to the first aspect) that includes outputting a first musical piece. The first musical piece is a musical piece that accompanies singing. As an example, the first specific performance according to the first aspect may include a display performance in which a first female character image Gj1 that resembles a female character (hereinafter, referred to as a female character) is displayed on the performance display device EH. As an example, the first specific performance according to the first aspect is a performance in which a first musical piece that accompanies singing by the female character is output.

[0079] As shown in FIG. 4(b), the first specific performance includes a first specific performance including output of a second musical piece (hereinafter, referred to as a first specific performance according to the second mode). The second musical piece is a musical piece accompanied by singing. The first specific performance according to the second mode may include a display performance in which a second female character image Gj2 imitating a female character is displayed on the performance display device EH. For example, the first specific performance according to the second mode is a performance in which a second musical piece accompanied by singing by the female character is output. As an example, the first female character image Gj1 and the second female character image Gj2 are images imitating the same female character, but have different designs. As an example, the first female character image Gj1 and the second female character image Gj2 are different in the clothes worn by the female character. As an example, the first specific performance according to the second mode is a performance with a higher recognizable jackpot expectation than the first specific performance according to the first mode. In other words, the second musical piece is a musical piece with a higher recognizable jackpot expectation than the first musical piece.

[0080] As shown in FIG. 4(c), in the pachinko gaming machine 10, during execution of the first specific effect, there is an operation acceptance period (hereinafter referred to as the first operation acceptance period) during which operation of the effect lever LV is accepted. As an example, during the first operation acceptance period, a promotion image Gs1 is displayed that encourages operation of the effect lever LV. As an example, the promotion image Gs1 may include an image imitating the character string "Press the effect lever." As an example, the promotion image Gs1 may include an image imitating the effect lever LV.

[0081] As shown in FIG. 4(d), the first specific effect may include a result effect that allows the player to recognize whether the type of the variation game being executed is a jackpot variation game or a loss variation game. As an example, when the first operation acceptance period ends during execution of the first specific effect, a result effect is executed according to the type of the variation game being executed. As an example, the first operation acceptance period ends when a first condition is met that a predetermined time has elapsed since the start of the first operation acceptance period, or when a second condition is met that the effect lever LV is operated during the first operation acceptance period.

[0082] Next, the second specific performance will be described. The second specific performance is a performance that can be executed during the execution of a jackpot game. As an example, the second specific performance is a round performance. As an example, the second specific performance is a performance that can recognize the game state after the end of a jackpot game. As an example, the second specific performance is a performance that can recognize the expectation level (hereinafter, referred to as high probability expectation level) that is controlled to a high probability time-saving state, which is an example of a benefit, after the end of a jackpot game. The high probability expectation level is an example of a benefit expectation level at which a benefit is granted. The second specific performance may be of one type, or may be of multiple types. Here, a case where there are multiple types of second specific performances will be described. As an example, the multiple types of second specific performances have different types of music to be output. As an example, the multiple types of second specific performances have the same recognizable high probability expectation level.

[0083] As shown in FIG. 5(a), the second specific performance includes a second specific performance (hereinafter, referred to as the second specific performance according to the first aspect) that includes outputting a first musical piece. The first musical piece is also output in the first specific performance according to the first aspect. As an example, the second specific performance according to the first aspect may include a display performance in which a first male character image Gd1 that resembles a male character (hereinafter, referred to as the male character) is displayed on the performance display device EH. As an example, the second specific performance according to the first aspect is a performance in which a first musical piece accompanied by singing by the male character is output. In other words, the second specific performance according to the first aspect is a performance in which the same musical piece as the first specific performance according to the first aspect is output, but the character that sings is different.

[0084] As shown in FIG. 5(b), the second specific performance includes a second specific performance (hereinafter, referred to as the second specific performance according to the second aspect) including the output of a second musical piece. The second musical piece is a musical piece that is also output in the first specific performance according to the second aspect. As an example, the second specific performance according to the second aspect may include a display performance in which a second male character image Gd2 that imitates a male character is displayed in the performance display device EH. As an example, the second specific performance according to the second aspect is a performance in which a second musical piece accompanied by singing by the male character is output. That is, the second specific performance according to the second aspect is a performance in which the same musical piece as the first specific performance according to the second aspect is output, but the character that sings is different. As an example, the first male character image Gd1 and the second male character image Gd2 are images that imitate the same male character, but have different designs. As an example, the first male character image Gd1 and the second male character image Gd2 are different in the clothes worn by the male character.

[0085] As shown in FIG. 5(c), during the execution of the second specific effect, there is an operation acceptance period (hereinafter referred to as the second operation acceptance period) during which operation of the effect lever LV is accepted. As an example, during the second operation acceptance period, a promotion image Gs2 is displayed that encourages operation of the effect lever LV. As an example, the promotion image Gs2 may include an image imitating the character string "Press the effect lever." As an example, the promotion image Gs2 may include an image imitating the effect lever LV. As an example, the promotion image Gs2 is the same image as the promotion image Gs1. Note that the promotion image Gs2 may be an image different from the promotion image Gs1.

[0086] As shown in FIG. 5(d), the second specific performance may include a result performance that allows the player to recognize whether the game state controlled after the end of the jackpot game is a high-probability time-saving state or a low-probability time-saving state. As an example, when the second operation acceptance period ends during the execution of the second specific performance, a result performance is executed according to the type of jackpot game being executed. As an example, the second operation acceptance period ends when the first condition that a predetermined time has passed since the start of the second operation acceptance period, the second condition that the performance lever LV is operated during the second operation acceptance period, or the third condition that a predetermined number of rounds of play ends is satisfied. As an example, the third condition is satisfied when eight rounds of play end.

[0087] Explain the special performance. The special effect is an effect that does not involve the output of a musical piece. In other words, the special effect is an effect that does not involve singing. There may be one type of special effect, or there may be multiple types of special effects. Here, a case where there are a first special effect and a second special effect as multiple types of special effects will be described.

[0088] First, we will explain the first special performance. The first special effect is an effect that can be executed while the variable game is being executed. As an example, the first special effect is an SP effect. That is, the first special effect is an effect that can recognize the expectation of a big win. As an example, the first special effect is an effect that can recognize a smaller expectation of a big win than the first specific effect. The first special effect may be of one type or of multiple types. Here, a case where there is one type of first special effect will be described.

[0089] As shown in FIG. 6(a), the first special effect may include a display effect that displays a special image TG1 showing a situation in which a player's character (e.g., a character modeled after a fighter) faces off against an opposing character (e.g., a character modeled after a bear). In other words, the first special effect is a confrontation effect in which the player's character faces off against an opposing character. As an example, the first special effect may include a sound effect that outputs a special sound that does not involve singing. In other words, the first special effect is an effect that involves the output of a special sound.

[0090] As shown in FIG. 6(b), in the pachinko gaming machine 10, during execution of the first special effect, there is an operation acceptance period (hereinafter referred to as the third operation acceptance period) during which operation of the effect lever LV is accepted. As an example, during the third operation acceptance period, a promotion image Gs3 is displayed that encourages operation of the effect lever LV. As an example, the promotion image Gs3 may include an image imitating the character string "Press the effect lever." As an example, the promotion image Gs3 may include an image imitating the effect lever LV.

[0091] As shown in FIG. 6(c), the first special effect may include a result effect that allows the player to recognize whether the type of the variable game being executed is a jackpot variable game or a loss variable game. As an example, when the third operation acceptance period ends during execution of the first special effect, a result effect is executed according to the type of the variable game being executed. As an example, the third operation acceptance period ends when a first condition is met in which a predetermined time has passed since the start of the third operation acceptance period, or when a second condition is met in which the effect lever LV is operated during the third operation acceptance period. In other words, the first special effect progresses according to the elapsed time since the start of the first special effect, and ends when a predetermined time has passed since the start of the first special effect.

[0092] We will explain the second special performance. The second special effect is an effect that can be executed during the execution of a jackpot game. As an example, the second special effect is a round effect. As an example, the second special effect is an effect that can be recognized as having a high probability of expectation. As an example, the second special effect is an effect that can be recognized as having a lower probability of expectation of high probability than the second specific effect. There may be one type of second special effect, or there may be multiple types. Here, a case where there is one type of second special effect will be described.

[0093] As shown in FIG. 6(a), the second special effect may include a display effect that displays a special image TG1 showing a situation in which a player's character (e.g., a character modeled after a swordsman) faces off against an opposing character (e.g., a character modeled after a bear). In other words, the second special effect is a confrontation effect in which the player's character faces off against an opposing character. As an example, the second special effect may include a sound effect that outputs a special sound that does not involve singing. In other words, the first special effect is an effect that involves the output of a special sound.

[0094] As shown in FIG. 6(b), in the pachinko gaming machine 10, during execution of the second special effect, there is an operation acceptance period (hereinafter referred to as the fourth operation acceptance period) during which operation of the effect lever LV is accepted. As an example, during the fourth operation acceptance period, a promotion image Gs3 is displayed that encourages operation of the effect lever LV. As an example, the promotion image Gs3 may include an image imitating the character string "Press the effect lever." As an example, the promotion image Gs3 may include an image imitating the effect lever LV.

[0095] As shown in FIG. 6(c), the second special effect may include a result effect that allows the player to recognize whether the game state controlled after the end of the jackpot game is a high-probability time-saving state or a low-probability time-saving state. As an example, when the fourth operation acceptance period ends during the execution of the second special effect, a result effect is executed according to the type of jackpot game being executed. As an example, the fourth operation acceptance period ends when the first condition that a predetermined time has passed since the start of the fourth operation acceptance period, the second condition that the performance lever LV is operated during the fourth operation acceptance period, or the third condition that a predetermined number of round games have ended is satisfied. As described above, in the jackpot game, when the opening time has passed, the round game starts. In addition, the round game may include a time condition as its end condition. For this reason, it can be said that the second special effect progresses according to the time elapsed since the start of the second special effect, and ends when a predetermined time has passed since the start of the second special effect.

[0096] In this way, the first special effect and the second special effect are effects in which the same display effect is executed, although the timing of execution is different. Also, the first special effect and the second special effect are effects in which the same sound effect is executed. Meanwhile, the first special effect and the second special effect are effects in which the contents (information) suggested or notified are different. Also, the first special effect and the second special effect are effects in which the end conditions of the operation acceptance period are different. Here, the same display effect may be substantially the same display effect with slight errors, or the like, so long as it gives the player the impression that they are the same, and it is not necessary that they are all the same. In other words, the same display effect may have some differences (for example, the character design) in some parts.

[0097] The pre-performance will be described. As an example, the various effects executed in the pachinko gaming machine 10 include a pre-effect. The pre-effect is an effect that is executed before the execution of a specific effect or a special effect when the specific effect or the special effect is executed. As an example, the pre-effect may be always executed when the specific effect or the special effect is executed, or may be executed or not executed when the specific effect or the special effect is executed. In addition, the pre-effect may be always executed when one of the specific effect and the special effect is executed, and may be executed or not executed when the other is executed. In addition, the pre-effect may be one type, or may be multiple types. Here, a case will be described in which the multiple types of pre-effects are a first pre-effect that is always executed before the first specific effect is executed, a second pre-effect that is always executed before the second specific effect is executed, a third pre-effect that is always executed before the first special effect is executed, and a fourth pre-effect that is always executed before the second special effect is executed.

[0098] The first pre-performance will now be explained. The first pre-performance is a performance that allows the player to recognize that the first specific performance will be executed. That is, the first pre-performance is a performance that suggests or notifies the player that a specific piece of music will be output. The first pre-performance is a performance that allows the player to recognize the type of music to be output in the first specific performance. The first pre-performance is a performance that allows the player to recognize the jackpot expectation. There may be one type of first pre-performance, or there may be multiple types. Here, a case where there are multiple types of first pre-performance will be described. As an example, the multiple types of first pre-performance have different recognizable jackpot expectation. As an example, the multiple types of first pre-performance include the first pre-performance by the first mode and the first pre-performance by the second mode. As an example, the first pre-performance by the second mode is a performance with a higher jackpot expectation than the first pre-performance by the first mode. The first pre-performance is executed in a variable state in which a variable game is executed.

[0099] As shown in FIG. 7(a), in the first pre-performance according to the first embodiment, the performance display device EH displays a first pre-image that allows the user to recognize that the first specific performance will be performed. As an example, in the first pre-performance according to the first embodiment, the first pre-image Gb1a according to the first embodiment is displayed. As an example, the first pre-image Gb1a according to the first embodiment may include an image that imitates the character string "Performance Coming Soon". The first pre-image Gb1a according to the first embodiment is an image that allows the user to recognize the type of music to be output in the first specific performance. As an example, the first pre-image Gb1a according to the first embodiment may include an image that imitates the character string that allows the user to recognize the type of music to be output in the first specific performance. The first pre-image Gb1a according to the first embodiment is an image that allows the user to recognize that a specific music piece will be output. The first pre-image Gb1a according to the first embodiment is an image that allows the user to recognize the type of specific music to be output thereafter. As an example, the first pre-image Gb1a according to the first embodiment may include a button image that imitates the performance button BT. As one example, the button image is displayed in a manner that suggests or notifies a long press operation (a special operation mode, which will be described later).

[0100] As shown in FIG. 7(b), in the first pre-performance according to the second aspect, the performance display device EH displays a first pre-image that allows the user to recognize that the first specific performance will be performed. As an example, in the first pre-performance according to the second aspect, the first pre-image Gb1b according to the second aspect is displayed. As an example, the first pre-image Gb1b according to the second aspect may include an image that imitates the character string "Performance Coming Soon". The first pre-image Gb1b according to the second aspect is an image that allows the user to recognize the type of music to be output in the first specific performance. As an example, the first pre-image Gb1b according to the second aspect may include an image that imitates the character string that allows the user to recognize the type of music to be output in the first specific performance. The first pre-image Gb1b according to the second aspect is an image that allows the user to recognize that a specific music piece will be output. The first pre-image Gb1b according to the second aspect is an image that allows the user to recognize the type of specific music to be output thereafter. As an example, the first pre-image Gb1b according to the second aspect may include a button image that imitates the performance button BT. As one example, the button image is displayed in a manner that suggests or notifies a long press operation. The first preliminary image Gb1b according to the second aspect is an image having a different design from the first preliminary image Gb1a according to the first aspect. As one example, the first preliminary image Gb1b according to the second aspect has a different display color of the text from the first preliminary image Gb1a according to the first aspect.

[0101] The second pre-performance will now be explained. The second pre-performance is a performance that allows the player to recognize that the second specific performance will be executed. In other words, the second pre-performance is a performance that suggests or notifies the player that a specific piece of music will be output. The second pre-performance is a performance that allows the player to recognize the type of music to be output in the second specific performance. As an example, the second pre-performance is a performance that allows the player to select the type of the second specific performance to be executed thereafter. The second pre-performance is a performance that allows the player to recognize the high probability expectation. There may be one type of second pre-performance, or there may be multiple types. Here, a case where there are multiple types of second pre-performance will be described. As an example, the multiple types of second pre-performance have different recognizable high probability expectation. As an example, the multiple types of second pre-performance include the second pre-performance according to the first aspect and the second pre-performance according to the second aspect. As an example, the second pre-performance according to the second aspect is a performance with a higher high probability expectation than the second pre-performance according to the first aspect.

[0102] As shown in FIG. 8(a), in the second pre-performance according to the first aspect, the performance display device EH displays a second pre-image that allows the user to recognize that the second specific performance is being performed. As an example, in the second pre-performance according to the first aspect, the second pre-image Gb2a according to the first aspect is displayed. As an example, the second pre-image Gb2a according to the first aspect may include an image that imitates the character string "Select Music". As an example, the second pre-image Gb2a according to the first aspect may include an image that allows the user to recognize the second specific performance according to the first aspect. For example, the image that allows the user to recognize the second specific performance according to the first aspect is an image that imitates a male character displayed in the second specific performance according to the first aspect. As an example, the second pre-image Gb2a according to the first aspect may include an image that allows the user to recognize the second specific performance according to the second aspect. For example, the image that allows the user to recognize the second specific performance according to the second aspect is an image that imitates a male character displayed in the second specific performance according to the second aspect. As an example, the second pre-image Gb2a according to the first aspect may include an image that allows the player to recognize the type of the second specific performance to be executed thereafter. For example, the image that allows the player to recognize the type of the selected performance is an image that indicates one of an image that allows the player to recognize the second specific performance according to the first aspect and an image that allows the player to recognize the second specific performance according to the second aspect. The second pre-image Gb2a according to the first aspect is an image that allows the player to recognize that a specific piece of music will be output. More specifically, the second pre-image Gb2a according to the first aspect is an image that allows the player to recognize that either the first piece of music or the second piece of music will be output. During the execution of the second pre-performance according to the first aspect, there is an operation acceptance period (hereinafter, referred to as the fifth operation acceptance period) that accepts the operation of the cross button JB. As an example, during the fifth operation acceptance period, the type of the second specific performance selected by the player is switched, such as the second specific performance according to the first aspect, the second specific performance according to the second aspect, the second specific performance according to the first aspect, and so on, each time the player accepts the operation of the cross button JB. As one example, when the fifth operation acceptance period ends during the execution of the second specific performance according to the first aspect, it is determined that the second specific performance of the type selected at that time will be executed. As one example, the fifth operation acceptance period ends when a first condition is satisfied that a predetermined time has elapsed since the start of the fifth operation acceptance period.As an example, the second preliminary image Gb2a according to the first aspect may include a button image that resembles the effect button BT. As an example, the button image is displayed in a manner that suggests or notifies a long press operation.

[0103] As shown in FIG. 8(b), in the second pre-performance according to the second aspect, the performance display device EH displays a second pre-image that allows the user to recognize that the second specific performance is being performed. As an example, in the second pre-performance according to the second aspect, the second pre-image Gb2b according to the second aspect is displayed. As an example, the second pre-image Gb2b according to the second aspect may include an image that imitates the character string "Select Music". As an example, the second pre-image Gb2b according to the second aspect may include an image that allows the user to recognize the second specific performance according to the second aspect. For example, the image that allows the user to recognize the second specific performance according to the second aspect is an image that imitates a male character displayed in the second specific performance according to the second aspect. As an example, the second pre-image Gb2b according to the second aspect may include an image that allows the user to recognize the second specific performance according to the second aspect. For example, the image that allows the user to recognize the second specific performance according to the second aspect is an image that imitates a male character displayed in the second specific performance according to the second aspect. As an example, the second pre-image Gb2b according to the second aspect may include an image that allows the user to recognize the type of the second specific performance to be executed thereafter. For example, the image that allows the user to recognize the type of the selected performance is an image that indicates one of an image that allows the user to recognize the second specific performance according to the first aspect and an image that allows the user to recognize the second specific performance according to the second aspect. The second pre-image Gb2b according to the second aspect is an image that allows the user to recognize that a specific piece of music will be output. More specifically, the second pre-image Gb2b according to the second aspect is an image that allows the user to recognize that either the first piece of music or the second piece of music will be output. The second pre-image Gb2b according to the second aspect is an image that has a different design from the second pre-image Gb2a according to the first aspect. As an example, the second pre-image Gb2b according to the second aspect has a different display color of the text from the second pre-image Gb2a according to the first aspect. During the execution of the second pre-performance according to the second aspect, there is a fifth operation acceptance period that accepts the operation of the cross button JB. As one example, during the fifth operation acceptance period, each time an operation of the cross button JB is accepted, the type of second specific effect selected by the player is switched, such as the second specific effect in the first mode, the second specific effect in the second mode, the second specific effect in the first mode, etc. As one example, when the fifth operation acceptance period ends during the execution of the second specific effect in the first mode, it is determined that the type of second specific effect selected at that time will be executed.As one example, the fifth operation acceptance period ends when a first condition is satisfied, that is, a predetermined time has elapsed since the start of the fifth operation acceptance period. As one example, the second preliminary image Gb2b according to the second aspect may include a button image that resembles the performance button BT. As one example, the button image is displayed in a manner that suggests or notifies a long press operation.

[0104] The third pre-performance will be explained. The third pre-effect is an effect that allows the user to recognize that the first special effect is being executed. The third pre-effect may be one type or multiple types. Here, a case where the third pre-effect is one type will be described.

[0105] 9, in the third pre-effect, the effect display device EH displays a third pre-effect image Gb3 that allows the player to recognize that the first special effect is being executed. As an example, the third pre-effect image Gb3 may include an image that resembles the character string "VS Kuma."

[0106] The fourth pre-performance will be explained. The fourth pre-effect is an effect that allows the player to recognize that the second special effect is being executed. The fourth pre-effect may be one type or may be multiple types. Here, a case where the fourth pre-effect is one type will be described.

[0107] In the fourth pre-performance, the performance display device EH displays a third pre-performance image Gb3 that allows the user to recognize that the second special performance is being executed. In other words, the fourth pre-performance is the same as the third pre-performance. Note that the fourth pre-performance may be different from the third pre-performance.

[0108] Next, restrictions on the execution of specific effects will be described. As an example, restricting the execution of a specific effect may include restricting the output of a specific music piece during the execution of the specific effect and suppressing the execution of the specific effect. In other words, in this embodiment, the pachinko gaming machine 10 allows customization settings regarding whether or not to restrict the execution of a specific effect, and the manner in which the execution of a specific effect is restricted. As an example, the customization settings for the specific effect include at least a standard setting, a specific setting, and a special setting. The standard setting is a setting in which the execution of a specific effect is not restricted. The specific setting is a setting in which the output of a specific music piece is restricted. The special setting is a setting in which the execution of a specific effect is suppressed.

[0109] Explain limitations on output of specific songs. As an example, the pachinko gaming machine 10 is configured such that the audibility of the specific music piece is lowered in the specific setting compared to the standard setting. In other words, the specific setting can be said to be a setting for outputting the specific music piece so that the audibility of the specific music piece is lower than a standard value. As an example, the pachinko gaming machine 10 outputs the specific music piece so that the volume of the specific music piece is 80 to 90 decibels in the standard setting. In other words, the pachinko gaming machine 10 outputs the specific music piece so that the volume of the specific music piece is 80 decibels or less in the specific setting. As an example, the pachinko gaming machine 10 may limit the output of the specific music piece by setting the volume of the specific music piece to 0 decibels in the specific setting, that is, by not outputting the specific music piece. In other words, the specific setting may be a setting that does not output the specific music piece. As an example, the pachinko gaming machine 10 may output another sound of 90 decibels or more in the specific setting, thereby lowering the audibility of the specific music piece compared to the standard setting.

[0110] The suppression of the execution of specific effects will be explained. As an example, the pachinko gaming machine 10 is configured such that, when in the special setting, the frequency with which the special effects are executed is reduced compared to when in the standard setting. In other words, the special setting can be said to be a setting for making the frequency with which the special effects are executed lower than a standard value. As an example, when in the special setting, the pachinko gaming machine 10 suppresses the execution of the special effects by making the frequency with which the special effects are executed zero, that is, by preventing the special effects from being executed. As an example, when in the special setting, the pachinko gaming machine 10 is capable of executing special effects instead of the special effects.

[0111] As shown in FIG. 10, when the execution of a specific effect is restricted, the effect display device EH executes a restricted effect that allows the user to recognize that the execution of the specific effect is restricted and the restricted state. In other words, the restricted effect is an effect that allows the user to recognize the setting status of the customization setting of the specific effect. As an example, in the restricted effect, the first restricted image G1 or the second restricted image G2 is displayed. The first restricted image G1 is an image that is displayed when the specific setting is selected. As an example, the first restricted image G1 is an image that imitates the character string "Music restricted". The second restricted image G2 is an image that is displayed when the special setting is selected. As an example, the second restricted image G2 is an image that imitates the character string "Execution inhibited".

[0112] As an example, in the pachinko gaming machine 10, during the execution of the first pre-effect or the second pre-effect, the customization setting of the specific effect can be changed from the standard setting to the specific setting. For example, during the execution of the first pre-effect or the second pre-effect, there is an operation acceptance period (hereinafter, referred to as the sixth operation acceptance period) during which the operation of the effect button BT is accepted. When the customization setting of the specific effect is the standard setting, if the effect button BT is operated in a specific operation mode during the sixth operation acceptance period, it is changed to the specific setting. In other words, when the customization setting of the specific effect is the standard setting, if the effect button BT is operated in a specific operation mode during the sixth operation acceptance period, it is changed to the specific setting when the current customization setting is the standard setting. As an example, the specific operation mode is a so-called single push. Also, when the customization setting of the specific effect is the specific setting, if the effect button BT is operated in a specific operation mode during the sixth operation acceptance period, it is changed to the standard setting.

[0113] As an example, in the pachinko game machine 10, during the execution of the first or second pre-effect, the customization setting of the specific effect can be changed from the standard setting or the specific setting to the special setting. For example, during the execution of the first or second pre-effect, when the customization setting of the specific effect is the standard setting or the specific setting, if the effect button BT is operated in a special operation mode during the sixth operation acceptance period, it is changed to the special setting. In other words, when the effect button BT is operated in a special operation mode during the sixth operation acceptance period, if the current customization setting is the standard setting or the specific setting, it is changed to the special setting. As an example, the special operation mode is a so-called long press. In other words, the special operation mode is an operation mode in which the effect button BT is turned on for a specified time (for example, 3 seconds).

[0114] As an example, in the pachinko gaming machine 10, the customization setting of the specific effect can be changed when the pre-effect (first pre-effect and second pre-effect) is not being executed. As an example, in the pachinko gaming machine 10, the customization setting of the specific effect can be changed in a standby state in which a variable game is not being executed. For example, in the standby state, there is an operation acceptance period (hereinafter referred to as a seventh operation acceptance period) in which the operation of the effect button BT is accepted. When the effect button BT is operated in the seventh operation acceptance period, the pachinko gaming machine 10 is in a state in which various settings can be changed (hereinafter referred to as a setting state). As an example, in the setting state, the changeable settings may include customization settings of other effects in addition to the customization settings of the specific effect. As an example, in the setting state, the changeable settings may include the volume setting. As an example, in the setting state, the changeable settings may include the light intensity setting.

[0115] As shown in FIG. 11(a), in the setting state, the effect display device EH executes a menu effect that allows the user to recognize the changeable settings. In the menu effect, a menu image Gm is displayed. The menu image Gm may include an image that allows the user to recognize that the customization settings of a specific effect are changeable. As an example, the menu image Gm may include an image that allows the user to recognize that the volume setting is changeable. As an example, the menu image Gm may include an image that allows the user to recognize that the light intensity setting is changeable. As an example, the menu image Gm may include an image that allows the user to recognize that the customization settings of other effects are changeable. In the setting state, there is an operation acceptance period (hereinafter, referred to as the eighth operation acceptance period) in which the operation of the effect button BT and the cross button JB is accepted. In the eighth operation acceptance period, the cross button JB is operated to select the setting to be changed. When the effect button BT is operated in the eighth operation acceptance period, the state in which the selected setting can be changed (hereinafter, referred to as the setting change state) is indicated. In the menu effect, a selection image Ge that allows the user to recognize the selected setting is displayed.

[0116] As shown in FIG. 11(b)-(d), during the setting change state of the customization setting of the specific effect, the setting image Gf is displayed on the effect display device EH. As an example, the setting image Gf is an image that allows the current customization setting of the specific effect to be recognized. As an example, during the setting change state of the customization setting of the specific effect, there is an operation acceptance period (hereinafter, referred to as the ninth operation acceptance period) in which the operation of the effect button BT is accepted. For example, when the effect button BT is operated during the ninth operation acceptance period, the customization setting of the specific effect can be changed. As an example, during the ninth operation acceptance period, each time the effect button BT is operated, the customization setting of the specific effect is changed to the standard setting, the specific setting, the special setting, the standard setting, and so on. The operation for changing the customization setting of the specific effect from the special setting to another setting in the standby state is an example of a third trigger different from the first trigger and the second trigger. Also, changing the customization setting of the specific effect from the special setting to another setting corresponds to canceling the special setting.

[0117] The control for executing specific effects, special effects, and advance effects will be described. First, the control for executing the first specific effect, the first special effect, the first pre-effect, and the third pre-effect will be described.

[0118] When the sub-control CPU51 inputs a fluctuation start command, it determines whether or not to execute the first specific effect based on the fluctuation content of the fluctuation game that can be specified from the fluctuation start command. As an example, the sub-control CPU51 may determine to execute the first specific effect or the first special effect when it specifies the SP big win fluctuation pattern or the SP miss fluctuation pattern from the input fluctuation start command. As an example, the sub-control CPU51 may determine to execute the first specific effect or the first special effect depending on whether or not it is a special setting. As an example, the sub-control CPU51 may execute a predetermined lottery when it is not a special setting, and may determine to execute the first specific effect or the first special effect depending on the result. On the other hand, the sub-control CPU51 may determine to execute the first special effect when it is a special setting. In addition, when it is configured to allow the execution of a specific effect when it is a special setting, it may determine whether to execute the specific effect or the first special effect by a lottery other than the predetermined lottery. The other lottery is a lottery in which it is more difficult to determine the execution of the first special effect than the predetermined lottery.

[0119] When the sub-control CPU51 executes the first specific performance, it determines the type of the specific performance. As an example, when the sub-control CPU51 identifies an SP big win fluctuation pattern from the input fluctuation start command, it is easier to determine the execution of the first specific performance by the second mode than when the sub-control CPU51 identifies an SP miss fluctuation pattern. Also, as an example, when the sub-control CPU51 identifies an SP big win fluctuation pattern from the input fluctuation start command, it is harder to determine the execution of the first specific performance by the first mode than when the sub-control CPU51 identifies an SP miss fluctuation pattern.

[0120] When the sub-control CPU 51 determines to execute the first specific performance, it determines to execute the first pre-performance. When the sub-control CPU 51 determines to execute the first pre-performance, it determines the type of the first pre-performance. As an example, when the sub-control CPU 51 identifies an SP jackpot fluctuation pattern from the inputted fluctuation start command, it is easier to determine to execute the first pre-performance by the second mode than when the sub-control CPU 51 identifies an SP miss fluctuation pattern. Also, as an example, when the sub-control CPU 51 identifies an SP jackpot fluctuation pattern from the inputted fluctuation start command, it is harder to determine to execute the first pre-performance by the first mode than when the sub-control CPU 51 identifies an SP miss fluctuation pattern. As an example, when the sub-control CPU 51 determines to execute the first specific performance by the second mode, it is easier to determine to execute the first pre-performance by the second mode than when the sub-control CPU 51 determines to execute the first specific performance by the first mode. Also, as an example, when the sub-control CPU 51 decides to execute the first specific performance in the second manner, it is more difficult to decide to execute the first pre-performance in the first manner than when the sub-control CPU 51 decides to execute the first specific performance in the first manner.

[0121] When it is decided to execute the first pre-effect, the sub-control CPU51 controls the effect device group ES to execute the determined type of first pre-effect, triggered by the lapse of a first predetermined time (for example, 20 seconds) since the start of the variable game. When the sub-control CPU51 starts the first pre-effect, it starts a sixth operation acceptance period in which the operation of the effect button BT is accepted. In the sixth operation acceptance period, when the sub-control CPU51 determines that the effect button BT has been operated in a specific operation mode based on the operation signal of the effect button BT, it may change the customization setting of the specific effect to the standard setting or the specific setting. As an example, the sub-control CPU51 refers to the specific setting information stored in the sub-control RAM53. The specific setting information is information that can specify the customization setting of the current specific effect. When the sub-control CPU51 specifies the standard setting from the specific setting information, it changes the customization setting of the specific effect to the specific setting, and updates the specific setting information so that the customization setting of the specific effect after the change can be specified. When the sub-control CPU51 identifies a specific setting from the specific setting information, it changes the customized setting of the specific performance to the standard setting and updates the specific setting information so that the customized setting of the specific performance after the change can be identified. When the sub-control CPU51 identifies a special setting from the specific setting information when it identifies that the performance button BT has been operated in a specific operation mode, it does not change the customized setting of the specific performance.

[0122] In addition, during the sixth operation acceptance period, when the sub-control CPU51 determines that the effect button BT has been operated in a special operation mode based on the operation signal of the effect button BT, the sub-control CPU51 may change the customization setting of the specific effect to the special setting. As an example, when the sub-control CPU51 determines the standard setting from the specific setting information, or when the sub-control CPU51 determines the specific setting, the sub-control CPU51 changes the customization setting of the specific effect to the special setting and updates the specific setting information so that the customization setting of the specific effect after the change can be determined. When the sub-control CPU51 determines the special setting from the specific setting information, the sub-control CPU51 does not change the customization setting of the specific effect. As an example, when the standard setting or the specific setting is changed to the special setting during the execution of the first pre-effect, the sub-control CPU51 controls the performance device group ES to execute the third pre-effect instead of the first pre-effect. The sub-control CPU51 controls the performance device group ES to end the first pre-effect when the performance time of the first pre-effect has elapsed.

[0123] When the sub-control CPU51 decides to execute the first special effect, it decides to execute the third pre-effect. When the sub-control CPU51 decides to execute the third pre-effect, the sub-control CPU51 controls the effect device group ES to execute the third pre-effect when the first predetermined time has elapsed since the start of the variable game. When the sub-control CPU51 starts the third pre-effect, it does not start an operation acceptance period (sixth operation acceptance period) during which the operation of the effect button BT is accepted. In other words, during the execution of the third pre-effect, the sub-control CPU51 does not accept changes to the customization settings of the specific effect. The sub-control CPU51 controls the effect device group ES to end the third pre-effect when the performance time of the third pre-effect has elapsed.

[0124] When it is decided to execute the first specific effect, the sub-control CPU51 controls the effect device group ES so as to execute the determined type of first specific effect when a second predetermined time (for example, 30 seconds) has elapsed since the start of the variable game. At this time, the sub-control CPU51 does not execute the first specific effect when the customization setting of the specific effect is changed to the special setting. As an example, the second predetermined time is the sum of the first predetermined time and the performance time of the first pre-effect. That is, in the pachinko game machine 10, when the first pre-effect ends due to the elapse of the performance time, the first specific effect is executed with the end of the first pre-effect. When the sub-control CPU51 executes the first specific effect, it outputs a specific piece of music in an output mode according to the customization setting of the specific effect. That is, when the sub-control CPU51 executes the first specific effect, when the standard setting is set, it outputs the specific piece of music so that the audibility of the specific piece of music becomes a standard value. Moreover, when the sub-control CPU51 executes the first specific effect, if the setting is specific, the sub-control CPU51 outputs the specific music so that the audibility of the specific music is lower than the reference value. Note that, when the sub-control CPU51 executes the first specific effect, if the setting is specific, the sub-control CPU51 may not output the specific music. The sub-control CPU51 starts the first operation acceptance period of the effect lever LV when a predetermined time has elapsed since the start of the first specific effect. Thereafter, when the sub-control CPU51 ends the first operation acceptance period, the sub-control CPU51 controls the effect device group ES to execute a result effect that can be recognized as to whether the type of the variation game being executed is a jackpot variation game or a loss variation game according to the type of the variation game being executed. The sub-control CPU51 controls the effect device group ES to end the first specific effect when the performance time of the first specific effect has elapsed. The sub-control CPU51 ends the sixth operation acceptance period when the performance time of the first specific effect has elapsed.

[0125] When the execution of the first special effect is decided, or when the execution of the first specific effect is decided but the setting is changed to the special setting before the start of the first specific effect, the sub-control CPU51 controls the performance device group ES to execute the first special effect when the second predetermined time has elapsed since the start of the variable game. As an example, the performance time of the third pre-effect is the same as the performance time of the first pre-effect. That is, in the pachinko gaming machine 10, when the third pre-effect is executed, the first special effect is executed with the end of the third pre-effect. Note that, when the sub-control CPU51 executes the third pre-effect in place of the first pre-effect during the execution of the first pre-effect, it is preferable to count the performance time by regarding the third pre-effect as having been executed from the start of the first pre-effect. As a result, even if the setting is changed to the special setting during the execution of the first pre-effect, the first special effect can be executed with the end of the third pre-effect executed in place of the first pre-effect. The newly executed third pre-performance may be executed from the beginning (the beginning), or may be executed from the middle depending on the performance time at the time of starting.

[0126] The sub-control CPU51 starts the third operation acceptance period of the effect lever LV when a predetermined time has elapsed since the start of the first special effect. After that, when the sub-control CPU51 ends the third operation acceptance period, it controls the effect device group ES to execute a result effect that makes it possible to recognize whether the type of the variation game being executed is a big win variation game or a losing variation game, depending on the type of the variation game being executed. The sub-control CPU51 controls the effect device group ES to end the first special effect when the performance time of the first special effect has elapsed.

[0127] As described above, the sixth operation acceptance period is included during the execution of the first specific effect. Therefore, when the effect button BT is operated in the special operation mode during the sixth operation acceptance period during the execution of the first pre-effect and the first specific effect, the customization setting of the specific effect is changed to the special setting. As an example, when the standard setting or the specific setting is changed to the special setting during the execution of the first specific effect, the sub-control CPU51 controls the effect device group ES to execute the first special effect instead of the first specific effect. At this time, the first special effect may be executed in a mode (special mode) different from when it is executed triggered by the passage of the second predetermined time after the start of the variable game. As an example, the first special effect in the special mode may not have the third operation acceptance period. As an example, the first special effect in the special mode may be capable of executing a display effect different from the first special effect in the normal mode. In addition, when the sub-control CPU51 executes the first special effect instead of the first specific effect during execution of the first specific effect, it is preferable to count the effect time by regarding the first special effect as having been executed from the start of the first specific effect. In this way, even if the setting is changed to a special setting during execution of the first specific effect, the first special effect can be ended by the elapse of the effect time of the first special effect (SP effect). The newly started first special effect may be executed from the beginning (head) or may be executed partway through depending on the effect time at the time of starting.

[0128] Next, the control for executing the second specific performance, the second special performance, the second pre-performance, and the fourth pre-performance will be described. When the opening command is input, the sub-control CPU51 determines whether to execute the second specific effect or the second special effect. As an example, the sub-control CPU51 may determine to execute the second specific effect or the second special effect depending on whether or not the setting is special. As an example, the sub-control CPU51 may execute a predetermined lottery when the setting is not special, and may determine to execute the second specific effect or the second special effect depending on the result. On the other hand, the sub-control CPU51 may determine to execute the second special effect when the setting is special. In addition, when configured to allow the execution of a specific effect when the setting is special, it may be determined whether to execute the specific effect or the second special effect by a lottery other than the predetermined lottery. The other lottery is a lottery in which it is more difficult to determine the execution of the second special effect than the predetermined lottery.

[0129] When the sub-control CPU51 determines to execute the second specific performance, it determines to execute the second pre-performance. When the sub-control CPU51 determines to execute the second pre-performance, it determines the type of the pre-performance. As an example, when the sub-control CPU51 identifies the first jackpot game from the input opening command, it is easier for the sub-control CPU51 to determine to execute the second pre-performance in the second mode than when the sub-control CPU51 identifies the second jackpot game. As an example, when the sub-control CPU51 identifies the first jackpot game from the input opening command, it is harder for the sub-control CPU51 to determine to execute the second pre-performance in the first mode than when the sub-control CPU51 identifies the second jackpot game.

[0130] The sub-control CPU51 controls the group of performance devices ES to execute the determined type of second pre-performance as an opening performance. When the sub-control CPU51 starts the second pre-performance, it starts a fifth operation acceptance period in which it accepts the operation of the performance button BT. During the fifth operation acceptance period, when the sub-control CPU51 determines that the cross button JB has been operated based on the operation signal of the cross button JB, it changes the type of the selected second specific performance. In other words, during the fifth operation acceptance period, when the sub-control CPU51 determines that the cross button JB has been operated based on the operation signal of the cross button JB, if the second specific performance according to the first aspect is selected, the second specific performance according to the second aspect is selected, and when the second specific performance according to the second aspect is selected, the second specific performance according to the first aspect is selected.

[0131] When starting the second pre-performance, the sub-control CPU51 starts a sixth operation acceptance period in addition to a fifth operation acceptance period during which the operation of the performance button BT is accepted. During the sixth operation acceptance period, when the sub-control CPU51 determines that the performance button BT has been operated in a specific operation mode based on the operation signal of the performance button BT, it may change the customized setting of the specific performance to the standard setting or the specific setting. After that, the sub-control CPU51 controls the performance device group ES to end the second pre-performance when the performance time of the second pre-performance has elapsed. The sub-control CPU51 ends the fifth operation acceptance period when the performance time of the second pre-performance has elapsed.

[0132] Furthermore, during the sixth operation acceptance period, when the sub-control CPU 51 determines that the effect button BT has been operated in a special operation mode based on the operation signal of the effect button BT, it may change the customization setting of the specific effect to the special setting. As an example, when the setting is changed from the standard setting or the specific setting to the special setting during the execution of the second pre-effect, the sub-control CPU 51 controls the performance device group ES to execute the fourth pre-effect instead of the second pre-effect.

[0133] When the sub-control CPU51 decides to execute the second special performance, it decides to execute the fourth pre-performance. When it decides to execute the fourth pre-performance, the sub-control CPU51 controls the performance device group ES to execute the fourth pre-performance as an opening performance. When starting the fourth pre-performance, the sub-control CPU51 does not start an operation acceptance period (sixth operation acceptance period) during which operation of the performance button BT is accepted. In other words, while the fourth pre-performance is being executed, the sub-control CPU51 does not accept changes to the customization settings of the specific performance.

[0134] When it is decided to execute the second specific performance, the sub-control CPU51 executes the type of the second specific performance that was selected when the second pre-performance ends when the sub-control CPU51 inputs the first round command after starting the second pre-performance. When executing the second specific performance, the sub-control CPU51 outputs a specific piece of music in an output mode according to the current output setting. As an example, the sub-control CPU51 starts the second operation acceptance period of the performance lever LV when a predetermined time has elapsed since the start of the second specific performance. The sub-control CPU51 may start the second operation acceptance period of the performance lever LV when a predetermined number of round games have been played since the start of the second specific performance. After that, when ending the second operation acceptance period, the sub-control CPU51 controls the performance device group ES to execute a result performance that allows the player to recognize whether the game state after the end of the jackpot game is a high-probability time-shortening state or a low-probability time-shortening state according to the type of the jackpot game being played. As an example, the sub-control CPU51 may end the second operation acceptance period when a predetermined number of rounds of play have been played since the start of the second operation acceptance period. As an example, the sub-control CPU51 controls the performance device group ES to end the second specific performance when the performance time of the second specific performance has elapsed. As an example, the sub-control CPU51 may end the second specific performance when a predetermined number of rounds of play have been played since the start of the second specific performance. The sub-control CPU51 ends the sixth operation acceptance period with the end of the second specific performance.

[0135] When the execution of the second special effect is decided, if the execution of the second specific effect is decided but changed to the special setting before the start of the second specific effect, the sub-control CPU51 controls the performance device group ES to execute the second special effect when the first round command is input after the start of the third pre-effect. The sub-control CPU51 starts the fourth operation acceptance period of the performance lever LV when a predetermined time has elapsed since the start of the second special effect. Thereafter, when the sub-control CPU51 ends the fourth operation acceptance period, it controls the performance device group ES to execute a result performance that can recognize whether the game state after the end of the jackpot game is a high probability time-shortening state or a low probability time-shortening state according to the type of the jackpot game being executed. As an example, the sub-control CPU51 may end the fourth operation acceptance period when a predetermined number of round games are executed after the start of the fourth operation acceptance period. As an example, the sub-control CPU51 controls the performance device group ES to end the second special effect when the performance time of the second special effect has elapsed. As an example, the sub-control CPU51 may end the second special effect when a predetermined number of rounds of play have been played since the start of the second special effect.

[0136] As described above, the sixth operation acceptance period is included during the execution of the second specific effect. Therefore, when the effect button BT is operated in the special operation mode during the sixth operation acceptance period during the execution of the second pre-effect and the second specific effect, the customization setting of the specific effect is changed to the special setting. As an example, when the standard setting or the specific setting is changed to the special setting during the execution of the second specific effect, the sub-control CPU51 controls the effect device group ES to execute the second special effect instead of the second specific effect. At this time, the second special effect may be executed in a mode (special mode) different from when it is executed triggered by the start of the first round game. As an example, the second special effect in the special mode may not have the fourth operation acceptance period. As an example, the second special effect in the special mode may be capable of executing a display effect different from the second special effect in the normal mode. The newly started second special effect may be executed from the beginning (head) or may be executed from the middle depending on the performance time at the time of starting.

[0137] Next, the control in the standby state will be described. The sub-control CPU51 starts a seventh operation acceptance period in which the operation of the effect button BT is accepted when the sub-control CPU51 is in a standby state. As an example, the sub-control CPU51 starts a seventh operation acceptance period in which the operation of the effect button BT is accepted when a predetermined time has elapsed since the sub-control CPU51 was in a standby state. In the seventh operation acceptance period, when the sub-control CPU51 determines that the effect button BT has been operated based on the operation signal of the effect button BT, it controls the effect display device EH to display the menu image Gm. At this time, the sub-control CPU51 initializes the setting type information stored in the sub-control RAM53. The setting type information is information that can identify the setting being selected. As an example, the setting type information after initialization is information that can identify that the volume setting is being selected.

[0138] Next, the sub-control CPU51 starts an eighth operation acceptance period in which the operation of the effect button BT and the cross button JB is accepted. In the eighth operation acceptance period, when the sub-control CPU51 determines that the cross button JB has been operated based on the operation signal of the cross button JB, the selected setting can be changed according to the operation mode of the cross button JB. As an example, the sub-control CPU51 changes the selected setting in the following order each time the up button JBu is operated: volume setting → customization setting of a specific effect → customization setting of other effects → light intensity setting → volume setting... As an example, the sub-control CPU51 changes the selected setting in the following order each time the down button JBd is operated: volume setting → light intensity setting → customization setting of other effects → customization setting of a specific effect → volume setting... When changing the selected setting, the sub-control CPU51 updates the setting type information so that the changed setting can be specified. In the eighth operation acceptance period, when the sub-control CPU51 determines that the effect button BT has been operated based on the operation signal of the effect button BT, the selected setting becomes a setting change state in which it can be changed.

[0139] In the setting change state, the sub-control CPU51 starts a ninth operation acceptance period in which it accepts the operation of the cross button JB. In the ninth operation acceptance period, when the sub-control CPU51 determines that the cross button JB has been operated based on the operation signal of the cross button JB, it changes the setting. That is, in the setting change state of the customization setting of the specific effect, the customization setting of the specific effect is changed every time the cross button JB is operated. As an example, the sub-control CPU51 changes the customization setting of the specific effect from standard setting → specific setting → special setting → standard setting every time the right button JBr is operated. As an example, the sub-control CPU51 changes the customization setting of the specific effect from standard setting → special setting → specific setting → standard setting every time the left button JBl is operated. As an example, the sub-control CPU51 accepts the operation of any operation means, and when the operation means is operated, the setting change state ends.

[0140] Below, an example of a specific execution mode of the specific effect, special effect, and pre-effect will be described. FIG. 12(a) shows a situation in which an SR effect is being executed. As described above, an SP effect is executed via an SR effect. Therefore, when an SR effect is being executed, a player expects an SP effect to be executed. In particular, an SP effect is an effect that has a higher probability of winning compared to when an SP effect is not executed. Therefore, when an SR effect is being executed, a player expects an SP effect to be executed even more.

[0141] As shown in FIG. 12(b), when the SP performance is executed as the first specific performance via the SR performance, the performance display device EH executes the first pre-performance. This allows the player to recognize in advance that the first specific performance will be executed. Here, it is assumed that the first pre-performance according to the second mode is executed. This allows the player to recognize that the expectation of a big win is higher than when the first pre-performance according to the first mode is executed. At this time, the player (photographer) who has determined in advance that the first specific performance will be executed due to the execution of the first pre-performance can limit the output of a specific music piece in the first specific performance. In this embodiment, the period from the start timing of the first pre-performance to the start timing of the first specific performance is constant regardless of the progress of the game. For this reason, it is easy for the player (photographer) to limit the output of a specific music piece in the first specific performance.

[0142] As shown in FIG. 12(c), when the customized setting of the specific effect is changed to a specific setting by operating the effect button BT in a specific operation mode during the sixth operation acceptance period during the execution of the first pre-effect, the first restriction image G1 is displayed on the effect display device EH. The first restriction image G1 makes it possible to recognize that it has been set to the specific setting. In other words, the restricted effect that displays the first restriction image G1 is a performance that makes it possible to recognize that it has been set to the specific setting. This allows the player (photographer) to recognize that the output of a specific music piece will be restricted in the first specific effect that is executed thereafter. Note that, when an operation means other than the effect button BT is operated during the sixth operation acceptance period during the execution of the first pre-effect, the customized setting of the specific effect is not changed.

[0143] As shown in FIG. 12(d), when the first specific performance is executed thereafter, the output of the specific music piece is limited in the first specific performance. As an example, the specific music piece is output so that the audibility of the specific music piece is lower than a reference value. Generally, an extremely noisy situation is assumed in an amusement parlor where the pachinko game machine 10 is installed. In such a situation, when the specific music piece is output so that the audibility is lower than a reference value, it is extremely difficult to recognize that the specific music piece is being output. In other words, it is difficult to identify whether the first music piece or the second music piece is being output from the output sound. On the other hand, the performance display device EH can recognize whether the specific performance according to the first aspect is being executed or the specific performance according to the second aspect is being executed. Here, it is assumed that the first specific performance according to the second aspect is being executed. This allows the player to recognize that the expectation of a jackpot is high.

[0144] As shown in Fig. 12(e), the first operation acceptance period of the effect lever LV starts when a predetermined time has elapsed since the start of the first specific effect. At this time, the effect display device EH displays a prompting image Gs1 that prompts the user to operate the effect lever LV. In other words, the elapsed time since the start of the first specific effect can be estimated from the display mode of the effect display device EH. Therefore, it can be said that the progress of the specific song can be estimated from the display mode of the effect display device EH.

[0145] As shown in FIG. 12(f), when the first operation acceptance period of the first specific effect ends, the effect display device EH executes a result effect. This allows the player to recognize whether the running variation game is a big win variation game or a losing variation game. Here, it is assumed that the running variation game is a big win variation game. After that, the big win game is awarded as a trigger of the end of the big win variation game.

[0146] As shown in FIG. 13(a), when a jackpot game is started, an opening performance as a second pre-performance is started on the performance display device EH. This allows the player to recognize in advance that the second specific performance will be executed. Also, the player can recognize that the type of the second specific performance to be executed can be selected arbitrarily. Here, it is assumed that the player selects the second specific performance according to the second mode. At this time, since the customization setting of the specific performance is the specific setting, the first restriction image G1 is displayed on the performance display device EH. This allows the player to recognize that the output of the second music as the specific music will be restricted in the second specific performance according to the second mode executed thereafter. Therefore, a player who does not want the output of the second music to be restricted can change the customization setting of the specific performance to the standard setting by operating the performance button BT in the specific operation mode during the sixth operation acceptance period during which the second pre-performance is being executed. In this embodiment, the period from the start timing of the second pre-performance to the start timing of the second specific performance is constant regardless of the progress of the game. Therefore, the player can easily change the customization setting of the specific performance in the second specific performance. Furthermore, if an operation means other than the effect button BT is operated during the sixth operation acceptance period while the second pre-effect is being executed, the customization settings for the specific effect will not be changed.

[0147] As shown in Fig. 13(b), when the customization setting of the specific effect is changed to the standard setting, the restricted effect ends in the effect display device EH. In other words, the display of the first restricted image G1 ends in the effect display device EH. This allows the player to recognize that the output of the second music piece as the specific music piece is not restricted in the second specific effect according to the second mode executed thereafter.

[0148] As shown in FIG. 13(c), when the opening time has elapsed since the start of the second pre-performance, the type of second specific performance selected at that time is executed. Here, it is assumed that the second specific performance according to the second mode is executed. If the output setting is the standard setting, the second music piece is output at the standard value during the execution of the second specific performance according to the second mode. This allows the player to enjoy the output of the second music piece.

[0149] As shown in Fig. 13(d), the second operation acceptance period of the effect lever LV is started when a predetermined number of rounds have been played since the start of the second specific effect. At this time, the effect display device EH displays a promotion image Gs1 that encourages the operation of the effect lever LV.

[0150] As shown in Fig. 13(e) and Fig. 13(f), when the second operation acceptance period of the second specific effect ends, the effect display device EH executes a result effect. This allows the player to recognize whether the jackpot game being played is the first jackpot game or the second jackpot game. Here, it is assumed that the first jackpot game is being played. Therefore, the end of the first jackpot game is the trigger for control to the high probability time-saving state.

[0151] In this way, during the execution of the first pre-performance or the second pre-performance, the audibility of a specific piece of music can be set to a specific setting that is lower than the standard setting, or that does not output a specific piece of music, based on the performance button BT being operated in a specific manner. The operation of the performance button BT in a specific manner is an example of a first trigger. Also, during the execution of the first pre-performance, when a specific performance is executed after the specific setting is set based on the performance button BT being operated, a second pre-performance may be executed as a new pre-performance after the specific performance ends. At this time, even if the performance button BT is not operated during the execution of the second pre-performance, the specific performance executed after the pre-performance ends can be executed based on the specific setting.

[0152] As shown in Fig. 14(a) and Fig. 14(b), when an SP performance is executed as a first specific performance via an SR performance, a first pre-performance is executed in the performance display device EH. As described above, the pre-performance includes a display performance that displays pre-performance images Gb1a, Gb1b, Gb2a, and Gb2b including button images that suggest or notify the operation of the performance button BT in a special operation mode. The display performance of the button images is an example of a predetermined performance related to the second trigger. During the execution of the first pre-performance, when the performance button BT is operated in a special operation mode during the sixth operation acceptance period, the customization setting of the specific performance is changed to a special setting.

[0153] As shown in FIG. 14(c), when the customization setting of the specific effect is changed to the special setting, the second restricted image G2 is displayed on the effect display device EH. The second restricted image G2 makes it possible to recognize that it has been set to the special setting. In other words, the restricted effect that displays the second restricted image G2 is an effect that makes it possible to recognize that it has been set to the special setting. This allows the player (photographer) to recognize that the special effect will be executed instead of the first specific effect that was scheduled to be executed thereafter. Furthermore, the player (photographer) can also recognize that the special effect will be executed instead of the first specific effect that was scheduled to be executed thereafter by the third pre-effect being executed instead of the first pre-effect.

[0154] As shown in FIG. 14(d), when the performance time of the third pre-performance executed in place of the first pre-performance has elapsed, the first special performance is executed in place of the third pre-performance. This suppresses the execution of the first specific performance. In other words, the output of the specific music piece is restricted. On the other hand, the execution of the first special performance executed in place of the first specific performance is not restricted.

[0155] 14(e) After that, the third operation acceptance period of the effect lever LV is started when a predetermined time has elapsed since the start of the first special effect. At this time, the effect display device EH displays a prompting image Gs3 that prompts the operation of the effect lever LV.

[0156] As shown in FIG. 14(f), when the third operation acceptance period of the first special effect ends, the result effect is executed on the effect display device EH. This allows the player to recognize whether the variation game being executed is a big win variation game or a losing variation game. Here, it is assumed that the variation game being executed is a big win variation game. After that, the big win game is awarded as a trigger of the end of the big win variation game.

[0157] As shown in FIG. 15(a), when the effect button BT is operated in the special operation mode during the sixth operation acceptance period while the first specific effect is being executed, the customization setting of the specific effect is changed to the special setting.

[0158] As shown in FIG. 15(b), when the customization setting of the specific effect is changed to the special setting while the first specific effect is being executed, the first special effect is executed instead of the first specific effect. Here, a situation is shown in which when the first special effect is executed instead of the first specific effect, the first special effect is executed in a special mode. As an example, the first special effect in the special mode may include a display effect that displays a special image TG1 in the special mode. The special image TG1 in the special mode is an image that allows the user to recognize that a special effect is being executed. As an example, the special image TG1 in the special mode may include an image that imitates the character string "~Special effect in progress~". As an example, the special image TG1 in the special mode may include an image that imitates the character string "Please wait a moment."

[0159] In this way, when a specific effect is being executed, the effect button BT can be operated in a special mode to set it to a special setting. Furthermore, the specific effect ends when this setting is performed. Then, when the special setting is set, the special effect can be executed. The operation of the effect button BT in a special mode is an example of a second trigger different from the first trigger. Here, the special effect executed when a specific effect is being executed is executed in a special mode by being set in the special setting. For this reason, it can be said that the special effect executed at this time is an effect that does not suggest a degree of expectation depending on the special effect.

[0160] The effects of this embodiment will be described. (1-1) In this embodiment, when restricting the execution of a specific effect in which a specific song accompanied by singing is output, the player can select whether to set the specific setting to reduce the audibility of the specific song, or to set the special setting to execute a special effect instead of the specific effect. This allows the output of the specific song to be restricted in a manner more suited to the player's preferences. This can increase the player's interest.

[0161] (1-2) Furthermore, since the special effect ends when a predetermined time has elapsed from the start of the special effect, the special effect can be executed in an optimal manner. (1-3) Furthermore, since the special setting can be changed to another setting by operating various operating means in the standby state, it is possible to prevent the special setting from being continuously set.

[0162] (1-4) In addition, since it is possible to execute a predetermined effect that suggests or notifies the player of the operation of the effect button BT in a special operation mode during the execution of the pre-effect, it is easy for the player to set the special setting. (1-5) The special effects executed in place of the specific effects are effects with a lower expectation of being more advantageous than the specific effects, or effects that do not suggest an expectation (special effects with special modes). This makes it possible to prevent players who do not want to restrict the output of specific music (for example, general players) from setting the special settings. This allows general players to enjoy the specific effects.

[0163] Second embodiment A pachinko gaming machine according to a second embodiment will be described. In the following description, the same configurations and controls as those in the already described embodiments are denoted by the same reference numerals, and duplicate descriptions thereof will be omitted or simplified.

[0164] The second embodiment differs from the first embodiment in that the period from the start timing of the pre-performance to the start timing of the specific performance or the special performance differs depending on the progress of the game. This embodiment also differs from the first embodiment in that the SP performance can be executed without going through the SR performance. As an example, when the SP performance is executed without going through the SR performance, the SP performance is executed through the NR performance. That is, in this embodiment, the SP jackpot fluctuation pattern includes a first SP jackpot fluctuation pattern that goes through the SR performance and a second SP jackpot fluctuation pattern that does not go through the SR performance. Also, the SP miss fluctuation pattern includes a first SP miss fluctuation pattern that goes through the SR performance and a second SP miss fluctuation pattern that does not go through the SR performance.

[0165] As shown in FIG. 16(a), when the first specific performance or the first special performance as an SP performance is executed via an SR performance, the performance time of the first pre-performance and the performance time of the third pre-performance are the first performance time (e.g., 3 seconds). In other words, the time from when the first pre-performance or the third pre-performance starts to when the first specific performance starts is the first performance time. In this embodiment, while the first pre-performance or the third pre-performance is being executed, the performance display device EH displays a first remaining time image Gz1 that allows the user to recognize the time until the pre-performance ends. As an example, the first remaining time image Gz1 is an image that imitates the string of characters "○ seconds remaining."

[0166] 16(b), when the first specific performance or the first special performance as the SP performance is executed without going through an SR performance, the performance time of the first pre-performance and the performance time of the third pre-performance are the second performance time (e.g., 5 seconds) longer than the first performance time. In other words, in this embodiment, the "time until the end of the pre-performance" that can be recognized by the first remaining time image Gz1 when the first pre-performance or the third pre-performance starts differs depending on whether or not an SR performance has been passed through.

[0167] As shown in FIG. 17(a), when a jackpot game based on a first hit is executed, the presentation time of the second pre-performance and the presentation time of the fourth pre-performance are the third presentation time. The first hit is a jackpot when the game is in a low probability non-time-saving state. As an example, the third presentation time is the same as the first presentation time. The third presentation time may be shorter than the first presentation time, longer than the first presentation time, the same as the second presentation time, or longer than the second presentation time. In this embodiment, during the execution of the second pre-performance or the fourth pre-performance, the presentation display device EH displays a second remaining time image Gz2 that allows the player to recognize the time until the pre-performance ends. As an example, the second remaining time image Gz2 is an image that imitates the string of characters "○ seconds remaining."

[0168] As shown in FIG. 17(b), when a jackpot game based on consecutive wins is executed, the performance time of the second pre-performance and the performance time of the fourth pre-performance are the fourth performance time longer than the third performance time. That is, in this embodiment, depending on whether it is the first win or not, the "time until the pre-performance ends" that can be recognized by the second remaining time image Gz2 when the second pre-performance or the fourth pre-performance starts differs. A consecutive win is a jackpot when the high probability time-shortening state or the low probability time-shortening state is in effect. As an example, the fourth performance time is the same as the second performance time. The fourth performance time may be shorter than the first performance time, may be the same as the first performance time, may be shorter than the second performance time, or may be longer than the second performance time.

[0169] The control for executing pre-performance in this embodiment will be described. In the control for executing the first pre-performance or the third pre-performance, the sub-control CPU51 determines the performance time of the pre-performance. As an example, when the sub-control CPU51 identifies the first SP jackpot fluctuation pattern or the first SP miss fluctuation pattern from the input fluctuation start command, the sub-control CPU51 determines to execute the first pre-performance or the third pre-performance for the first performance time. As an example, when the sub-control CPU51 identifies the second SP jackpot fluctuation pattern or the second SP miss fluctuation pattern from the input fluctuation start command, the sub-control CPU51 determines to execute the first pre-performance or the third pre-performance for the second performance time.

[0170] In the control for executing the second pre-effect or the fourth pre-effect, the sub-control CPU51 determines the performance time of the pre-effect. As an example, when the sub-control CPU51 specifies that the current jackpot game is a jackpot game based on consecutive wins, it determines to execute the second pre-effect or the fourth pre-effect over the third performance time. As an example, when the sub-control CPU51 specifies that the current jackpot game is a jackpot game based on a first win, it determines to execute the second pre-effect or the fourth pre-effect over the fourth performance time. As an example, the opening time of the jackpot game may be different between the jackpot game based on the first win and the jackpot game based on consecutive wins. In other words, the main control CPU41 may determine different opening times for the jackpot game based on the first win and the jackpot game based on consecutive wins. As an example, a longer opening time may be set for the jackpot game based on the first win than for the jackpot game based on consecutive wins. In this case, the difference between the opening time of the big win game based on the first win and the opening time of the big win game based on consecutive wins may be the same as the difference between the fourth presentation time and the third presentation time.

[0171] By configuring as described above, the pachinko game machine 10 of this embodiment has a different period from the start timing of the first pre-effect to the start timing of the first specific effect depending on whether or not the SR effect is passed through. Similarly, the period from the start timing of the third pre-effect to the start timing of the first special effect is different. Similarly, the period from the start timing of the second pre-effect to the start timing of the second specific effect is different depending on whether or not the jackpot game is based on the first hit. Similarly, the period from the start timing of the fourth pre-effect to the start timing of the second special effect is different depending on whether or not the jackpot game is based on the first hit.

[0172] The effects of this embodiment will be described. (2-1) According to this embodiment, an appropriate period can be secured depending on the progress of the game, so that when a pre-performance is executed, it is easy to set a specific setting or a special setting.

[0173] Third embodiment A pachinko gaming machine according to a third embodiment will be described. The third embodiment differs from the first and second embodiments in that when a specific song is output, lyrics corresponding to the singing are displayed on the performance display device EH. The lyrics are displayed while singing is being performed. In other words, if the specific song includes an accompaniment, the lyrics are displayed during a part of the period during which the specific performance is being performed. On the other hand, if the specific song does not include an accompaniment, the lyrics may be displayed during the entire period during which the specific performance is being performed. The lyrics are an example of music-related information regarding the specific song. This will be explained in detail below.

[0174] 18(a), when the first specific performance is performed, the performance display device EH displays a lyric image Gk in which lyrics corresponding to the singing can be recognized as the specific song progresses, at the bottom of the display area R. That is, when the first specific performance according to the first aspect is performed, the performance display device EH displays a lyric image Gk corresponding to the singing in the first song as the first song progresses. On the other hand, when the first specific performance according to the second aspect is performed, the performance display device EH displays a lyric image Gk corresponding to the singing in the second song as the second song progresses.

[0175] As shown in Fig. 18(b), when the second specific performance is performed, the performance display device EH displays a lyric image Gk corresponding to the singing in the specific song at the bottom of the display area R as the specific song progresses. That is, when the second specific performance in the first aspect is performed, the performance display device EH displays a lyric image Gk corresponding to the singing in the first song as the first song progresses. On the other hand, when the second specific performance in the second aspect is performed, the performance display device EH displays a lyric image Gk corresponding to the singing in the second song as the second song progresses.

[0176] In this embodiment, when a specific setting is set in the output setting, the display of lyrics (lyric image Gk) on the performance display device EH is restricted. Specific examples are described below. As shown in FIG. 19(a), as one example, limiting the display of lyrics (lyric image Gk) may include simply not displaying lyrics (lyric image Gk) on the performance display device EH.

[0177] As shown in FIG. 19(b), as an example, restricting the display of lyrics (lyric image Gk) may include not displaying anything in at least a portion of the display area of ​​the performance display device EH, which includes the display area of ​​the lyrics (lyric image Gk).

[0178] 19(c), as an example, limiting the display of lyrics (lyric image Gk) may include displaying the lyrics (lyric image Gk) on the left side of the display area R. In this case, visibility of the lyrics (lyric image Gk) from the left (the right front of the gaming machine) decreases.

[0179] 19(d), as an example, limiting the display of lyrics (lyric image Gk) may include displaying the lyrics (lyric image Gk) on the right side of the display area R. In this case, visibility of the lyrics (lyric image Gk) from the right (the left front side of the gaming machine) decreases.

[0180] As shown in Fig. 19(e), as an example, limiting the display of lyrics (lyric image Gk) may include providing a movable body K in front of the performance display device EH, and the movable body K being operable to a position that overlaps part or all of the displayed lyrics (lyric image Gk) when viewed from the front. Note that the figure shows an example of the case where the entire lyrics are overlapped. In this case, when the output setting is the standard setting, it is preferable that the movable body K be operable to a position that does not overlap all of the displayed lyrics (lyric image Gk) when viewed from the front.

[0181] 19(f), as an example, limiting the display of lyrics (lyric image Gk) may include relatively lowering the luminance in at least a portion of the display area including the display area of ​​the lyrics (lyric image Gk) in the performance display device EH. For example, in the performance display device EH, the amount of light of the backlight may be reduced in at least a portion of the display area including the display area of ​​the lyrics (lyric image Gk).

[0182] The effects of this embodiment will be described. (3-1) In this embodiment, when a specific song is output, lyrics corresponding to the singing are displayed on the performance display device EH. In this case, when the specific song cannot be used for secondary purposes or is difficult to use, the person shooting the video needs to process the video so that the lyrics are difficult to see. Under such a premise, in this embodiment, when a specific song is output, it is possible to set in advance a specific setting in which the visibility of the lyrics (lyric image Gk) is lower than the standard setting, or the lyrics (lyric image Gk) are not displayed. According to this, even when the specific song cannot be used for secondary purposes or is difficult to use, the gaming machine can restrict the display of lyrics, so that a player who wants to shoot a video can reduce the effort of processing the video. This can suppress a decrease in the motivation of a player who wants to shoot a video.

[0183] On the other hand, in a situation where some of the specific effects are restricted, there is a risk that the effect of the specific effects in increasing interest may be reduced; however, in the special setting, by making it possible to execute special effects instead of specific effects, it is possible to increase the interest of the player while suppressing a decrease in the player's desire to take videos.

[0184] (Fourth embodiment) A pachinko gaming machine according to a fourth embodiment will be described. The fourth embodiment differs from the first to third embodiments in that the customization settings for the specific performance include a special setting. As an example, the special setting may be provided instead of one or both of the specific and special settings, or may be provided in addition to the specific and special settings. Here, a case will be described in which the customization settings for the specific performance include a standard setting, a specific setting, a special setting, and a special setting. As an example, the special setting can be set when the pre-performance is not being executed. In other words, the special setting can be set in a standby state.

[0185] As shown in FIG. 20, the pachinko game machine 10 of this embodiment includes a left speaker SP1 and a right speaker SP2 as speakers SP. In this embodiment, the sub-substrate 50 is connected to each of the left speaker SP1 and the right speaker SP2. The sub-control CPU 51 can independently control the output contents of each of the left speaker SP1 and the right speaker SP2. In other words, the sub-control CPU 51 can control the audibility of the sounds output from each of the left speaker SP1 and the right speaker SP2. In the fourth embodiment, the left speaker SP1 is an example of an output means. Also, in the fourth embodiment, the right speaker SP2 is an example of an output means other than the output means.

[0186] As an example, when the special setting is selected, the sub-control CPU 51 executes the specific performance so that the audibility of the specific music in the specific performance is different between the left speaker SP1 and the right speaker SP2. As an example, the special setting may be a setting in which the audibility of the specific music output from the left speaker SP1 is lower than that of the specific music output from the right speaker SP2. Also, as an example, the special setting may be a setting in which the audibility of the specific music output from the right speaker SP2 is lower than that of the specific music output from the left speaker SP1. Also, the special setting may include a first special setting in which the audibility of the specific music is relatively low in the left speaker SP1 and a second special setting in which the audibility of the specific music is relatively low in the right speaker SP2. Here, a case will be described in which the special setting is a setting in which the audibility of the specific music output from the left speaker SP1 is lower than that of the specific music output from the right speaker SP2.

[0187] When executing a specific performance, the sub-control CPU51 controls the left speaker SP1 and the right speaker SP2 so that the audibility of the specific music output from the left speaker SP1 is lower than the audibility of the specific music output from the right speaker SP2. In other words, when the special setting is selected, the sub-control CPU51 controls the left speaker SP1 and the right speaker SP2 so that the volume of the specific music output from the left speaker SP1 is lower than the volume of the specific music output from the right speaker SP2. As an example, when executing a specific performance, the sub-control CPU51 controls the right speaker SP2 so that the volume of the specific music output from the right speaker SP2 is a predetermined volume, while controlling the left speaker SP1 so that the volume of the specific music output from the left speaker SP1 is 0 decibels, that is, so that the specific music is not output from the left speaker SP1.

[0188] The execution manner of specific effects and special effects when the customization setting for the specific effects is a special setting will be described. As shown in FIG. 21, when the customization setting of the specific performance is the special setting, the output of the specific music is restricted in the specific performance. Specifically, when the special setting is set, the audibility of the specific music is different between the specific performance based on the left speaker SP1 and the specific performance based on the right speaker SP2. In particular, in this embodiment, when the special setting is set, the audibility of the specific music is reduced by not outputting the specific music from the left speaker SP1. In other words, when the special setting is set, the audibility of the specific music is reduced by being 0 in the specific performance based on the left speaker SP1. Also, as an example, when the customization setting of the specific performance is the special setting, a restricted performance is executed that allows the user to recognize that the execution of the specific performance is restricted and the restricted state. As an example, when the special setting is set, a restricted performance is executed that includes a display performance that displays a third restricted image G3. The third restricted image G3 is an image that allows the user to recognize that the setting is a special setting. As an example, the third restricted image G3 is an image that imitates the character string "Left speaker restricted". In other words, when the special setting is selected, the restriction effect is executed so that the player can recognize that the special setting is selected until the setting is changed to a different setting. Changing to a different setting from the special setting corresponds to the special setting being released. This allows the player to recognize that the output of a specific song from the left speaker SP1 is restricted.

[0189] As shown in FIG. 22, when the effect button BT is operated in the special operation mode during the sixth operation acceptance period, the customization setting of the specific effect is changed to the special setting. As a result, the special effect is executed instead of the specific effect. When the special effect is executed in association with the setting to the special setting, the left speaker SP1 executes the sound effect that outputs the special sound without any restrictions. In other words, when the special setting is set, and when the effect button BT is operated in the special operation mode to set the special setting, the special sound is output from the left speaker SP1. Note that when the special setting is not set (for example, when the standard setting is set), when the effect button BT is operated in the special operation mode to set the special setting, the special sound is output from the left speaker SP1.

[0190] The effects of this embodiment will be described. (4-1) In this embodiment, by restricting the output of a specific song from the left speaker SP1 out of the left speaker SP1 and the right speaker SP2, and by devising the positioning of the filming equipment, it is possible to prevent the player from filming a video that includes a specific song, while still allowing the player to view a specific song (specific effect).

[0191] (4-2) In particular, by preventing a specific piece of music from being output from the left speaker SP1, it is possible to further prevent a video containing a specific piece of music from being shot. (4-3) Furthermore, regardless of whether the special setting is set or not, when the special setting is set, a special sound can also be output from the left speaker SP1, allowing the user to enjoy a special effect.

[0192] (4-4) When the special setting is selected, a restriction effect is executed that allows the player to recognize that the special setting is selected. This makes it easy to recognize that the special setting is selected.

[0193] The above embodiment can be modified as follows: The above embodiment and the following modifications can be combined with each other to the extent that no technical contradiction occurs. In the third embodiment, a number of restriction methods are given as specific examples of restricting the display of lyrics as music-related information, but the display of lyrics as music-related information may be restricted by any restriction method selected by the player from among the multiple restriction methods. In this case, there may be multiple types of specific settings, and the method of restricting the display of lyrics may differ depending on the type.

[0194] In the third embodiment, lyrics are used as an example of music-related information, but the present invention is not limited to this. As an example, the music-related information may be one or more pieces of information arbitrarily selected from lyrics, music title, singer name (artist name), lyricist name, and composer name. When the music-related information includes any of music title, singer name (artist name), lyricist name, and composer name, the information may be displayed during the entire period during which a specific performance is being performed.

[0195] In the third embodiment, the specific settings may include a setting that does not restrict the output of a specific song, but restricts the display of lyrics. This makes it easier to increase the interest of players (filmmakers) who use only the video of the filmed video.

[0196] In the fourth embodiment, the special setting is exemplified as an example of the customization setting of the specific effect, but is not limited thereto. For example, the special setting that makes the audibility of the output means (left speaker SP1) and another output means (right speaker SP2) different may be a setting that makes the audibility of an effect (for example, a special effect) different from the specific effect different from that of the specific effect different from that of the special effect, or may be a setting that makes the audibility of some or all of a plurality of effects different from that of the special effect. When the special setting is set, a part (remaining part) of the effects that do not differ in audibility is, for example, a warning effect. The warning effect is an effect that is executed when a situation that does not occur or is difficult to occur during normal play is detected, or when a situation in which cheating is suspected is detected. As an example, the warning effect includes a warning effect that is executed when a situation in which the mounting frame 11b is open is detected, and a warning effect that is executed when some or all of the balls (data) of the player managed by the pachinko game machine 10 are transferred to an external device. As an example, when the special setting is set and a warning effect is executed based on a trigger for the execution of the warning effect, it is preferable to configure so that a warning sound is output at a warning volume from both the output means (left speaker SP1) and another output means (right speaker SP2). The warning volume is the same as or higher than the maximum volume setting that can be set in the pachinko game machine 10.

[0197] In the fourth embodiment, the special setting may be a setting in which the volume of a specific piece of music output from an output means (left speaker SP1) is equal to or lower than the volume of a specific piece of music output from another output means (right speaker SP2). Also, for example, the special setting may be a setting in which the volume of a specific piece of music output from another output means (right speaker SP2) is equal to or lower than the volume of a specific piece of music output from the output means (left speaker SP1).

[0198] In the fourth embodiment, a setting that makes the audibility of a specific piece of music different between a specific performance based on the output means (left speaker SP1) and a specific performance based on another output means (right speaker SP2) is exemplified as a special setting, but this is not limited to this. For example, the specific setting may be a setting that makes the audibility of a specific piece of music lower than when the specific setting is not set by making the audibility of the specific piece of music different between a specific performance based on the output means (left speaker SP1) and a specific performance based on another output means (right speaker SP2). In other words, when a special setting is provided instead of a specific setting, the special setting can function as a specific setting.

[0199] The button image (predetermined effect) that suggests or notifies the operation of the effect button BT in a special operation mode may be displayable when the pre-effect is not being executed. For example, the button image may be displayable while a demonstration effect is being executed in a standby state. The execution of the demonstration effect is an example of a predetermined trigger.

[0200] The special effects may be effects that are only available when the game is set to a special setting. In other words, the special effects may not be executed when the game is set to the standard setting, specific setting, or special setting. The specific setting information capable of identifying the customized settings of the specific performance may be backed up even when the power supply is cut off. As an example, the specific setting information capable of identifying the customized settings of the specific performance may not be retained when the specific setting, the special setting, and a first setting that is a part of the special setting are identifiable, but may be retained when the second setting that is the other part is identifiable. The first setting may be the specific setting, the special setting, or the special setting. Also, the first setting may be the specific setting and the special setting, the specific setting and the special setting, or the special setting and the special setting.

[0201] The music may be different between the first specific effect and the second specific effect. In this case, the specific setting and the special setting may be a first specific setting and a first special setting corresponding to the music in the first specific effect, and a second specific setting and a second special setting corresponding to the music in the second specific effect. In other words, when the second specific setting or the second special setting is set during the execution of the first specific effect, the execution of the first specific effect is not restricted, and the execution of the second specific effect is restricted after the big win game. On the other hand, when the first specific setting or the first special setting is set during the execution of the second specific effect, the execution of the second specific effect is not restricted, and the execution of the first specific effect is restricted after the big win game ends.

[0202] When the special setting is set during the execution of a specific effect, the specific effect being executed may be allowed to continue to be executed until a predetermined end timing for the specific effect is reached. -The execution method of each performance may be changed as desired.

[0203] · A restricted performance may end after being executed for a certain period of time after being set in the corresponding setting. The customization settings for a specific effect may be initialized at any timing. As an example, the customization settings for a specific effect may be initialized when an end trigger for the specific effect arrives. As an example, the customization settings for a specific effect may be initialized when an end trigger for a special effect arrives. As an example, the customization settings for a specific effect may be initialized when the effect is controlled to a standby state.

[0204] The specific effect may be an effect that is executed across multiple variable games. Even when a specific effect or a special effect is not executed, a pre-effect may be executed.

[0205] · Although the specific effects and special effects are exemplified as SP effects and round effects, they are not limited to these. The specific effects may be any effect that outputs a specific song accompanied by singing, and may be changed as desired. The special effects may not be any effect that involves singing, and may be changed as desired.

[0206] The first specific effect and the first special effect may be executed during a jackpot game. In this case, the first specific effect, the first pre-game effect, and the first special effect may be effects that can recognize a high probability of winning.

[0207] The second specific performance may not be executed depending on the type of jackpot game. The second specific performance may be a performance whose type cannot be selected by the player. In this case, the second specific performance may have a different bonus expectation depending on its type. As an example, the second specific performance according to the second mode may have a higher bonus expectation than the first specific performance according to the first mode. For example, when the bonus expectation is made to differ depending on the type of the second specific performance, the sub-control CPU51 may determine which second specific performance is to be executed based on the type of big win game. As an example, when the bonus expectation is made to differ depending on the type of the second specific performance, the bonus expectation may be higher when the second specific performance is not executed than when the second specific performance is executed.

[0208] The second specific effect and the second special effect may be executed during the variable game. In this case, the second specific effect, the second pre-effect, and the second special effect may be effects that allow the player to recognize the probability of winning.

[0209] After the pre-effect is started, the specific effect or the special effect may be started after the specified variation game is finished. That is, the variation game in which the pre-effect is started may be different from the variation game in which the specific effect or the special effect is started. In this case, the pre-effect may be executed in a variation game prior to the variation game in which the specific effect or the special effect is executed. In addition, when the variation game in which the pre-effect is started is different from the variation game in which the specific effect or the special effect is started, the pre-effect may be executed over a plurality of variation games. To give a specific example, during the execution of a specified variation game, after the pre-effect is started, the specified variation game is finished, the pre-effect is finished in the subsequent variation game, and then the specific effect or the special effect may be started in the subsequent variation game. As an example, when the variation game in which the pre-effect is started is different from the variation game in which the specific effect or the special effect is started, the main control CPU 41 may pre-determine the type of variation pattern of the special game when the hold condition of the special game is established, and output a command (so-called look-ahead command) capable of identifying the result of the pre-determination to the sub-board 50. In this case, when it is possible to identify in advance by a look-ahead command that a specific or special effect will be executed, the sub-control CPU 51 may determine whether or not to execute a pre-effect and the manner in which to execute it.

[0210] During each operation acceptance period, the valid operation methods may be changed at will. The trigger for setting a specific setting may be changed arbitrarily. The trigger for setting the special setting may be changed arbitrarily.

[0211] The trigger for setting the special settings may be changed arbitrarily. The performance display device EH is not limited to being configured to include one display unit capable of displaying various images, and may be configured to include multiple display units. The performance display device EH may be configured in combination with a movable body configured to be able to perform a predetermined operation. A part or all of the one or more display units that make up the performance display device EH may be provided on the game board YB, or may be provided on the mounting frame 11b.

[0212] The first and second variation games may be executed in the order in which the hold conditions are met. The pachinko game machine 10 may adopt a specification that provides a high probability state until the next big win game, a specification that provides a high probability state until a fall lottery is won (so-called fall machine), or a specification that provides a high probability state until a specified number of variable games are completed (so-called ST machine). The pachinko game machine 10 may adopt a specification that provides a high probability state on the condition that the game ball passes through a specific area (so-called V-type probability machine). The pachinko game machine 10 may be a specification that combines the fall machine specification and the V-type probability machine specification.

[0213] The special pattern winning lottery may include a small winning lottery in addition to a big winning lottery. If a small winning lottery is won, a small winning game (winning game) is awarded after the special game ends. In this embodiment, compared to a normal game state (for example, a low probability non-time-saving state), the number of times (frequency) a small winning is won per unit time, or the number of times (frequency) a small winning game is awarded per unit time may be controlled to be in an improved state (so-called small winning RUSH).

[0214] The pachinko game machine 10 may adopt a specification classified as the second type, also called the "wing type" or "airplane type." In this type of pachinko game machine, when a game ball enters the starting hole, the opening and closing blades (opening and closing members) of the ball entry device (big prize entry hole) open, and the game ball that entered the ball entry device enters the special prize hole, generating a big win game.

[0215] The main control CPU 41, the main control ROM 42, the main control RAM 43, and the random number generation circuit 44 may be configured on a single chip. The specific configuration of the game board YB may be changed arbitrarily.

[0216] The pachinko game machine 10 may have the sub-substrate 50 as a sub-general control substrate, and may have a display control substrate that specializes in controlling the performance display device EH, a light emission control substrate that specializes in controlling the decorative lamps LA, and a sound control substrate that specializes in controlling the speaker SP, separate from the sub-substrate 50. Such a sub-general control substrate and a substrate that controls other performances may be included in the sub-substrate. In an embodiment, the main control CPU 41 and the sub-control CPU 51 may be mounted on a single substrate. The display control substrate, light emission control substrate, and sound control substrate may be arbitrarily combined to form a single substrate or a plurality of substrates.

[0217] The above embodiment may be applied to a slot machine. In a slot machine, a bet (also called a bet number) can be set by operating a BET button or inserting a medal. In a slot machine, when a start lever is operated after setting a bet number, multiple reels spin. In a slot machine, when a stop button is operated after multiple reels spin, the corresponding reel stops spinning. Then, in a slot machine, when the spin of all reels stops, a prize (a medal is awarded, a replay) is awarded according to the stopped symbol combination. In a slot machine, the period from when the start lever is operated with the bet number set until the spin of all reels stops is included in at least one variable game. In addition, in some slot machines, a role lottery is performed, and a bonus role can be won in the role lottery. In such a slot machine, when a symbol combination corresponding to a bonus role is derived on a winning line to win a bonus role, a bonus game is awarded. The bonus game is an example of a privilege. The bonus game corresponds to a jackpot game of the pachinko game machine 10.

[0218] Also, some slot machines are configured to be controllable to one of a plurality of game states with different probabilities of winning a specific role such as a replay role (replay role) in the role lottery. A game state (so-called RT state) in which the probability of winning a specific role such as a replay role is higher than in the normal game state is an advantageous game state for the player because the number of balls increases or is less likely to decrease than in the normal game state. In other words, the RT state is an example of a privilege.

[0219] Some slot machines can be controlled to a state (so-called AT state) in which the operation of the stop button to win a predetermined combination is suggested or notified. The AT state is an advantageous gaming state for the player because it is easier to win a predetermined combination compared to the normal gaming state, and the number of balls increases, or it is harder to lose balls compared to the normal gaming state. In other words, the AT state is an example of a special offer.

[0220] In addition, among slot machines that can be controlled to the AT state, there are some that can execute effects that mimic bonus games in the AT state, and some that make it easier to increase the number of balls in the AT state compared to bonus games. In such slot machines, the AT state can be said to correspond to the big win game of the pachinko game machine 10.

[0221] The technical ideas that can be understood from the above-described embodiment and modified examples will be described. (Supplementary Note 1) A gaming machine comprising a specific operation means and an output means, the output means being capable of executing at least a specific effect in which at least a specific piece of music accompanied by singing is output, a pre-effect which suggests or notifies the player that the specific piece of music will be output, and a special effect which does not involve singing, the specific setting in which the audibility of the specific piece of music is lower than a standard setting can be set based on a first trigger by which the specific operation means is operated during the execution of the pre-effect, the special setting can be set based on a second trigger different from the first trigger while the specific effect is being executed, and the special setting can be executed when the specific effect ends and the special setting is set upon setting.

[0222] (Appendix 2) A gaming machine comprising a specific operation means and an output means, the output means being capable of executing at least a specific effect in which at least a specific piece of music accompanied by singing is output, a pre-effect that suggests or notifies the player that the specific piece of music will be output, and a special effect that does not involve singing, the specific setting in which the audibility of the specific piece of music is lower than a standard setting can be set based on a first trigger by which the specific operation means is operated during the execution of the pre-effect, the special setting can be set based on a second trigger different from the first trigger while the specific effect is being executed, the special setting can be set when the specific effect ends upon setting and the special setting is set, the special effect can be executed, and the special effect ends when a predetermined time has passed since the special effect started.

[0223] (Appendix 3) A gaming machine comprising a specific operation means and an output means, the output means being capable of executing at least a specific effect in which at least a specific piece of music accompanied by singing is output, a pre-effect which suggests or notifies that the specific piece of music will be output, and a special effect which does not involve singing, the specific setting in which the audibility of the specific piece of music is lower than a standard setting can be set based on a first trigger by which the specific operation means is operated during execution of the pre-effect, the special setting can be set based on a second trigger different from the first trigger when the specific effect is being executed, the special setting can be set based on a second trigger different from the first trigger when the specific effect is ended and the special setting is set upon setting, the special effect can be executed, and the special setting is released based on a third trigger different from the first trigger and the second trigger when the special setting is set.

[0224] (Appendix 4) A gaming machine comprising a specific operation means and an output means, the output means being capable of executing at least a specific effect in which at least a specific piece of music accompanied by singing is output, a pre-effect that suggests or notifies the player that the specific piece of music will be output, and a special effect that does not involve singing, the specific setting being set to a specific setting in which the audibility of the specific piece of music is lower than a standard setting based on a first trigger for operating the specific operation means during execution of the pre-effect, the special setting being set based on a second trigger different from the first trigger while the specific effect is being executed, the special setting being able to be executed when the specific effect has ended and the special setting has been set upon setting, and the specific effect being able to be executed during execution of the pre-effect.

[0225] (Appendix 5) A gaming machine as described in Appendix 4, wherein the specified performance can be executed based on a specified trigger while the pre-performance is not being executed. (Appendix 6) A gaming machine as described in any one of Appendices 1 to 5, wherein the special effect has a lower expectation of being advantageous than the specific effect, or is an effect that does not indicate the expectation.

[0226] (Appendix 7) A gaming machine as described in any of Appendices 1 to 6, which is provided with an output means other than the output means, and when set to a special setting, the audibility of the specific music piece differs between the specific presentation based on the output means and the specific presentation based on the other output means.

[0227] (Appendix 8) A gaming machine as described in any one of Appendices 1 to 7, in which, when the special setting is set, the specific music piece is not output from the output means, thereby reducing the audibility of the specific music piece.

[0228] (Appendix 9) The special effect is an effect accompanied by the output of a special sound, and the special sound is output from the output means, regardless of whether the special effect is set to the special setting based on the second trigger when the special setting is selected, or the special setting is set to the special setting based on the second trigger when the special setting is not selected.

[0229] (Appendix 10) A gaming machine as described in any one of Appendices 1 to 9, which, when the special setting is set, is capable of executing a presentation that makes it possible to recognize that the special setting is set until the special setting is released. [Explanation of symbols]

[0230] BT...Performance button EH...Performance display device ES...Performance device group G1...First restriction image G2...Second restriction image G3...Third restriction image Gb1a,Gb1b...First advance image Gb2a,Gb2b...Second advance image Gb3...Third advance image Gd1,Gd2...Second male character image Ge...Selection image Gf...Setting image Gj1,Gj2...Second female character image Gk...Lyrics image Gm...Menu image Gs1~Gs3...Promotion image Gz1...First remaining time image Gz2...Second remaining time image HD...Launch handle JB...Drawing pad JBd...Down button JBl...Left button JBr...Right button JBu...Up button K...Movable body LA...Decorative lamp LV...Performance lever R...Display area SE1...First start sensor SE2...Second start sensor SE3...Count sensor SE4...Gate sensor SL1...Normal solenoid SL2...Special solenoid SP...Speaker SP1...Left speaker SP2...Right speaker TG1...Special image YB...Game board YBa...Game area YBb...Display window YBc...Firing passage 10...Pachinko game machine 11...Frame body 11a...Outer frame 11b...Mounting frame 12...First start port 13...Second start port 13a...Normal opening and closing piece 14...Big prize port 14a...Special opening and closing piece 17...Gate 17a...Gate port 18...Out port 19a...First special pattern display device 19b...Second special pattern display device 19c...First reserved display device 19d...Second reserved display device 19e...Normal pattern display device 40...Main board 41...Main control CPU 42...Main control ROM 43...Main control RAM 44...Random number generation circuit 50...Sub-board 51...Sub-control CPU 52...Sub-control ROM 53...Sub-control RAM

Claims

[Claim 1] A specific operation means; An output means, The output means is capable of executing at least a specific performance in which at least a specific piece of music accompanied by singing is output, a pre-performance that suggests or notifies that the specific piece of music will be output, and a special performance that does not involve singing; During execution of the pre-performance, the audibility of the specific music piece can be set to a specific setting lower than a standard setting based on a first trigger at which the specific operation means is operated; When the specific performance is being executed, a special setting can be set based on a second trigger different from the first trigger, and the specific performance ends upon setting, When the special setting is set, the special effect can be executed, The special effect ends when a predetermined time has elapsed since the special effect began.

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