Information processing apparatus, information processing method and program
The information processing device addresses the challenge of new players with weak characters by offering a 'help deck' option within the game, allowing users to progress and enjoy the game more effectively.
Patent Information
- Application Number
- JP2025004912
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2025-01-14
- Publication Date
- 2025-03-21
AI Technical Summary
Conventional techniques hinder new players from progressing in a game since they often possess only weak characters, making it impossible to clear quests and advance in the game.
An information processing device is configured to generate a screen allowing users to choose between challenging a quest with a 'hand-held deck' using their own characters or a 'help deck' pre-set for the quest, thereby providing an alternative to overcome the limitations of weak characters.
This solution enables users to continue playing and progressing in the game by providing a 'help deck' option, which increases the chances of completing quests even with weak characters, thus preventing users from becoming stuck in the game.
Smart Images

Figure 2025039818000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing device, an information processing method, and a program. [Background technology]
[0002] At the start of the game, a tutorial is played with a fixed deck to help the user learn the rules and how to play the game. Patent Document 1 discloses a technique for automatically selecting characters from a plurality of characters owned by a user in accordance with the strength of enemy characters to create a deck. Furthermore, Patent Document 2 discloses a technique for determining whether a stage can be cleared with a recommended deck. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Patent No. 6453944 [Patent Document 2] Patent No. 6523518 Summary of the Invention [Problem to be solved by the invention]
[0004] However, with conventional technology, if a user has just started playing a game and only has weak characters, they may not be able to complete quests, making it difficult for the user to progress in the game.
[0005] The present invention has been made in consideration of the above circumstances, and aims to provide a technique that prevents a user from being unable to progress further in a game. [Means for solving the problem]
[0006] According to one aspect of the present invention, there is provided an information processing device having a generation unit, the generation unit being configured to generate a screen for selecting whether to challenge the quest with a first deck set up using a character owned by a user, or to challenge the quest with a second deck that has been pre-set for the quest. Effect of the Invention
[0007] Advantageous Effects of Invention According to one aspect of the present invention, it is possible to provide a technique for preventing a user from being unable to progress in a game. [Brief description of the drawings]
[0008] [Figure 1] FIG. 1 is a diagram illustrating an example of a system configuration of an information processing system. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of the server device. [Diagram 3] FIG. 3 is a diagram illustrating an example of a hardware configuration of the client device. [Figure 4] FIG. 4 is a diagram illustrating an example of a functional configuration of the server device. [Diagram 5] FIG. 5 is a diagram illustrating an example of a functional configuration of the client device. [Figure 6] FIG. 6 is an activity diagram showing an example of a help process for a quest executed by the server device. [Figure 7] FIG. 7 is a diagram showing an example of the quest selection screen. [Figure 8] FIG. 8 is a diagram showing an example of the selection screen. [Figure 9] FIG. 9 is a diagram showing an example of the deck confirmation screen. [Figure 10] FIG. 10 is a diagram showing an example of a sortie screen using the "help deck." [Figure 11] FIG. 11 is a diagram showing an example of the advice screen. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0009] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, embodiments of the present invention will be described with reference to the drawings. Various characteristic features shown in the following embodiments can be combined with each other.
[0010] In this specification, the term "unit" may include, for example, a combination of hardware resources implemented by a circuit in the broad sense and software information processing that can be specifically realized by these hardware resources. In addition, various information is handled in this embodiment, and this information is represented by high and low signal values as a binary bit collection consisting of 0 or 1, and communication and calculation can be performed on the circuit in the broad sense.
[0011] In addition, a circuit in the broad sense is a circuit realized by at least appropriately combining a circuit, circuitry, a processor, a memory, etc. In other words, it includes an application specific integrated circuit (ASIC), a programmable logic device (e.g., a simple programmable logic device (SPLD), a complex programmable logic device (CPLD), and a field programmable gate array (FPGA)), etc.
[0012] <Embodiment 1> 1. System configuration Fig. 1 is a diagram showing an example of a system configuration of an information processing system. In the information processing system, a server device 100 and a plurality of client devices 1101 to 110n are communicably connected via a network 120. An example of the client device 110 is a smartphone. The server device 100 communicates with the client device 110 and provides the functions of a game application (hereinafter simply referred to as a game) that runs on the client device 110. In Fig. 1, the information processing system includes one server device 100, but may be configured with a plurality of server devices, and may be implemented as so-called cloud computing.
[0013] 2. Hardware Configuration (1) Hardware Configuration of Server Device 100 FIG. 2 is a diagram showing an example of a hardware configuration of the server device 100. The server device 100 includes, as a hardware configuration, a control unit 201, a storage unit 202, and a communication unit 203. The control unit 201 is a CPU (Central Processing Unit) or the like, and controls the entire server device 100. The storage unit 202 is a HDD (Hard Disk Drive), a ROM (Read Only Memory), a RAM (Random Access Memory), or the like, and stores a program and data used when the control unit 201 executes a process based on the program. The control unit 201 executes a process based on a program stored in the storage unit 202, thereby realizing a functional configuration of the server device 100 shown in FIG. 4 and a process of an activity diagram shown in FIG. 6, which will be described later. The communication unit 203 is a NIC (Network Interface Card) or the like, and connects the server device 100 to the network 120. The storage unit 202 is an example of a storage medium.
[0014] (2) Hardware Configuration of the Client Device 110 FIG. 3 is a diagram showing an example of the hardware configuration of the client device 110. The client device 110 includes a control unit 301, a storage unit 302, an input / output unit 303, and a communication unit 304 as the hardware configuration. The control unit 301 is a CPU or the like, and controls the entire client device 10. The storage unit 302 is a ROM, a RAM, or the like, and stores a program and data used when the control unit 301 executes processing based on the program. The control unit 301 executes processing based on the program stored in the storage unit 302, thereby realizing the functional configuration of the client device 110 in FIG. 5 described later. The input / output unit 303 is, for example, a touch panel, and inputs a user operation on the touch panel to the control unit 301, and displays the result of processing by the control unit 301 on the touch panel. The communication unit 203 connects the client device 110 to the network 120 via wireless communication, mobile communication, or the like. The storage unit 302 is an example of a storage medium.
[0015] 3. Game Description The basic rules of the game are briefly explained below. In the game, the user organizes a party consisting of four characters and challenges a quest. The quest can be challenged in solo play or multiplayer. Here, the user can organize a deck consisting of three characters owned by the user. When challenging a quest in solo play, the user selects three characters by selecting a deck, and the fourth character is selected from a friend or a random user's character. When challenging a quest in multiplayer, the host (the one who started the multiplayer) recruits guests (the ones who joined the multiplayer started by the host). The number of characters used by the host and the guests differs depending on the number of participants. In a two-player game, the host and the guest each use two characters. In a three-player game, the host uses two characters and the guests each use one character. In a four-player game, the host and the guests each use one character. The host can decide the order of the four characters when starting the quest.
[0016] 4. Functional configuration (1) Functional Configuration of Server Apparatus 100 4 is a diagram illustrating an example of a functional configuration of the server device 100. The server device 100 includes a generating unit 401, a presenting unit 402, an exchanging unit 403, a consuming unit 404, and an allocating unit 405, as its functional configuration. The generating unit 401 generates a selection screen for selecting whether to challenge the quest with a "hand deck" set using a character owned by the user, or with a "help deck" set in advance for the quest. If the quest is a quest included in a preset category, the generating unit 401 may generate a selection screen for selecting whether to challenge the quest with a "hand deck" set using a character owned by the user, or with a "help deck" set in advance for the quest. In this case, the generating unit 401 determines whether the quest selected by the user is a quest included in a preset category. Then, if the generating unit 401 determines that the quest selected by the user is a quest included in a preset category, it generates a selection screen for selecting whether to challenge the quest with a "hand deck" set using a character owned by the user, or with a "help deck" set in advance for the quest. The generating unit 401 transmits the generated screen to the corresponding client device 110. The "held deck" is an example of a first deck. The "help deck" is an example of a second deck. The selection screen generated by the generation unit 401 is transmitted to the corresponding client device 110 and displayed on the input / output unit 303 of the client device 110 that is playing the game. An example of the selection screen is shown in FIG. 8, which will be described later.
[0017] If the user fails to clear a quest using the "help deck", the presentation unit 402 presents advice corresponding to the quest. An example of advice is shown in FIG. 11, which will be described later. The presentation unit 402 presents the advice by transmitting it to the corresponding client device 110. The exchange unit 403 exchanges a character included in the "help deck" with a character owned by the user based on a selection operation by the user via the input / output unit 303. The exchanged character owned by the user may be the same type of character as the character to be exchanged included in the "help deck", or may be a different character. The consumption unit 404 consumes "helper Min" owned by the user to make the "help deck" usable in a quest. The "helper Min" is an example of a predetermined item. Also, the "helper Min" is an item that allows a friend (helper) character that has been used once to be immediately reused without waiting for a predetermined time to pass. In the case of multiplay, the allocation unit 405 may allocate a character included in the "help deck" to each of the multiple users participating in the multiplay. The allocation unit 405 may set characters to be assigned to multiple users based on operations received from the user, or may assign one or more characters included in the “help deck” to each of the multiple users in accordance with predetermined conditions.
[0018] By having the generation unit 401 in the server device 100, the user can select whether to challenge a quest with a "hand deck" set using a character owned by the user, or with a "help deck" set in advance for the quest, thereby expanding the range of gameplay. In addition, even if the "hand deck" is weak, the possibility of clearing the quest by using the "help deck" can be increased. As a result, the user can enjoy the game more and can be prevented from quitting the game. In addition, a technology can be provided that prevents the user from being unable to progress in the game.
[0019] Furthermore, the server device 100 has a presentation unit 402, so that advice corresponding to the quest is presented to a user who cannot clear a quest even by using the "help deck", and this can motivate the user to challenge the quest again. Furthermore, the server device 100 has an exchange unit 403, so that, for example, if a character possessed has a special ability, the user can challenge a quest with the character having that ability. Furthermore, the server device 100 has a consumption unit 404, so that the consumption of an item is required to use the "help deck", and therefore, it is possible to provide a game-like element in selecting either the "hand deck" or the "help deck". Furthermore, the server device 100 has an allocation unit 405, so that when multiple users challenge a quest, the characters included in the "help deck" can be allocated to each of the multiple users.
[0020] (2) Functional Configuration of the Client Device 110 5 is a diagram showing an example of the functional configuration of the client device 110. The client device 110 includes a game execution unit 501, a display control unit 502, and an operation input unit 503 as its functional configuration. The game execution unit 501 performs processing related to the execution of the game based on data transmitted from the server device 100 through communication with the server device 100, user operation information input by the operation input unit 503, etc. The display control unit 502 controls the display on the input / output unit 303 based on the execution of the game by the game execution unit 501, data (e.g., screens and messages, etc.) transmitted from the server device 100, user operation information input by the operation input unit 503, etc. The operation input unit 503 inputs the user operation information, etc. input via the input / output unit 303.
[0021] 5. Data Processing FIG. 6 is an activity diagram showing an example of a help process for a quest executed by the server device 100. As shown in FIG. In A601, the generation unit 401 determines, based on information from the client device 110, whether or not the quest selected by the user is a quest included in a preset category. Fig. 7 is a diagram showing an example of a quest selection screen 700. The quest selection screen 700 is displayed on the input / output unit 303 of the client device 110. When the generation unit 401 receives information from the client device 110 indicating that the user has selected a quest 701, the generation unit 401 determines whether or not the quest 701 is a quest included in a preset category. If the quest is a quest included in the preset category, the generation unit 401 proceeds to A602.
[0022] In A602, the generation unit 401 generates a selection screen for selecting whether to challenge a quest with a "deck in hand" or with a "help deck." The generation unit 401 transmits the generated selection screen to the corresponding client device 110. FIG. 8 is a diagram showing an example of the selection screen 800. The selection screen 800 is displayed on the input / output unit 303 of the client device 110. When a quest 701 is selected on the quest selection screen 700, the selection screen 800 is displayed. In A603, the generation unit 401 determines whether or not the "help deck" has been selected. If the "use help deck" button 801 is selected on the selection screen 800, it is determined that the "help deck" has been selected, and the generation unit 401 proceeds to A604. If the "use help deck" button 801 is not selected on the selection screen 800, and a character owned by a friend or a character owned by a random user is selected, it is determined that the "held deck" has been selected, and the generation unit 401 proceeds to A609.
[0023] In A604, the generating unit 401 generates a deck confirmation screen. The generating unit 401 transmits the generated deck confirmation screen to the corresponding client device 110. FIG. 9 is a diagram showing an example of the deck confirmation screen 900. The deck confirmation screen 900 is displayed on the input / output unit 303 of the client device 110. The deck confirmation screen 900 displays characters (character 901, character 902, character 903, character 904) constituting a "help deck" previously set for the quest. The deck confirmation screen 900 also displays that one "helper Min" is consumed by the consumption unit 404 by using the "help deck". Here, the characters 901, 902, 903, and 904 of the "help deck" include at least one character that the user does not own. By including a character that the user does not own in the "help deck", the possibility of clearing the quest can be increased. Furthermore, the generating unit 401 may select a "help deck" that includes at least one character that the user does not own from among a plurality of "help decks" preset for the quest, and present it to the user. If the "Yes" button 905 is selected on the deck confirmation screen 900, the generating unit 401 proceeds to A605.
[0024] In A605, the generation unit 401 generates a sortie screen by the "help deck". The generation unit 401 transmits the generated sortie screen to the corresponding client device 110. FIG. 10 is a diagram showing an example of a sortie screen 1000 by the "help deck". The sortie screen 1000 is displayed on the input / output unit 303 of the client device 110. After the "Deploy" button 1001 is selected on the deployment screen 1000, the server device 100 executes game control of the quest using the deck selected by the user. Then, in A606, the generation unit 401 waits until the quest included in the category preset in the corresponding client device 110 is completed. When the quest included in the category preset in the corresponding client device 110 is completed, the generation unit 401 proceeds to A607. In A607, the generation unit 401 judges whether or not the quest has been successful, based on the data from the corresponding client device 110. If the quest has been successful, the generation unit 401 ends the process shown in Fig. 6. If the quest has been unsuccessful, the generation unit 401 proceeds to A608. Note that a quest is successful when the game of the quest has been cleared, and a quest is unsuccessful when the game of the quest has not been cleared.
[0025] At A608, the generating unit 401 generates an advice screen including advice corresponding to the quest. The presenting unit 402 presents the advice screen generated by the generating unit 401 by transmitting it to the corresponding client device 110. Fig. 11 is a diagram showing an example of an advice screen 1100. The advice screen 1100 is displayed on the input / output unit 303 of the client device 110. The advice screen 1100 includes advice 1101 corresponding to the quest.
[0026] In A609, the generation unit 401 generates a sortie screen using the “handheld deck.” The generation unit 401 transmits the generated sortie screen to the corresponding client device 110. After the "Deploy" button is selected on the deployment screen, in A610, the generation unit 401 waits until the quest included in the category preset in the corresponding client device 110 is completed. When the quest included in the category preset in the corresponding client device 110 is completed, the generation unit 401 ends the process shown in FIG.
[0027] 6. Effects of the First Embodiment According to the first embodiment, the user can select whether to challenge a quest with a "hand deck" set using a character owned by the user, or to challenge a quest with a "help deck" set in advance for the quest, thereby expanding the range of gameplay. In addition, even if the "hand deck" is weak, the possibility of clearing the quest by using the "help deck" can be increased. As a result, the user can enjoy the game more and can be prevented from quitting the game. In addition, a technology can be provided that prevents the user from being unable to progress in the game.
[0028] <Variation 1> In the first embodiment, the generating unit 401 generates an advice screen including advice according to the quest. The presenting unit 402 then transmits the advice screen generated by the generating unit 401 to the corresponding client device 110 to present the advice according to the quest. However, the generating unit 401 may generate an advice screen including advice according to the characteristics of the "help deck" used for the quest. The presenting unit 402 may then transmit the advice screen generated by the generating unit 401 to the corresponding client device 110 to present the advice according to the characteristics of the "help deck". An example of advice according to the characteristics of the "help deck" is "Have character 1 focus on support, and use character 2 to target the boss's weak point!". By doing this, a user who is unable to clear the quest even using the "help deck" can be given advice based on the characteristics of the "help deck," thereby encouraging them to try the quest again.
[0029] <Variation 2> In the first embodiment, when a quest included in a preset category is selected, the generation unit 401 generates the selection screen shown in FIG. 8. However, when a user fails to clear a quest included in a preset category after a predetermined number of attempts, the generation unit 401 may generate the selection screen shown in FIG. 8. In this case, a deck determined according to the number of times the quest has failed may be selectable on the selection screen. For example, when the number of times the quest has failed reaches a first threshold (one or more), the first deck may be selectable, and when the number of times the quest has failed reaches a second threshold greater than the first threshold, a second deck different from the first deck may be selectable. Here, the second deck may include characters with higher abilities than the first deck. By doing this, a user who is unable to clear a quest even after attempting it a specified number of times with a "handheld deck" can select a "help deck," thereby increasing the chances of clearing the quest using the "help deck."
[0030] <Variation 3> In the first embodiment, when a quest included in a preset category is selected, the generating unit 401 generates the selection screen shown in FIG. 8. However, when a quest included in a preset category is selected, the generating unit 401 may determine the compatibility between the characters constituting the user's "deck in hand" and the quest, and generate the selection screen shown in FIG. 8 according to the determination result. More specifically, the generating unit 401 determines whether or not a value indicating the compatibility between the characters constituting the user's "deck in hand" and the quest is equal to or less than a preset value. When the value indicating the compatibility between the characters constituting the user's "deck in hand" and the quest is equal to or less than a preset value, the generating unit 401 may generate the selection screen shown in FIG. 8, which allows the user to select a "help deck". On the other hand, when the value indicating the compatibility between the user's "deck in hand" and the quest is greater than a preset value, the generating unit 401 may generate the selection screen so as not to include the "help deck". Note that the above "value indicating the compatibility between the characters and the quest" may be, for example, a value indicating the strength of the deck calculated based on the characters constituting the deck. By doing this, a user who only has a "handheld deck" that is poorly compatible with the quest can select a "help deck." The value indicating the compatibility between the characters constituting the "on-hand deck" and the quest is an example of the suitability of the "on-hand deck" for the quest.
[0031] <Modification 4> In the first embodiment, the "help deck" is preset for each quest. However, the server device 100 may prepare multiple "help decks" for each quest, and select and present a "help deck" according to the user's rank. Here, the rank refers to the player's level, which increases with the experience points that are obtained when a quest is cleared. By doing this, for example, a stronger "help deck" than usual is selected for a low-ranked user, which increases the chances that the low-ranked user will be able to clear the quest. Also, for example, a selectable "help deck" may be set in association with a range of ranks. Specifically, the higher the rank, the higher the ability of the selectable "help deck". In this way, by increasing the rank, the "help deck" selectable by the user also becomes stronger, so that the higher the rank of the user, the easier it is to progress in the game. Also, the lower the rank, the higher the ability of the selectable "help deck". In this way, while the rank is low, the game can be easily progressed by using a "help deck" with high ability, and as the rank increases, the ability of the selectable "help deck" also decreases, so the difficulty of the game can be increased. In the above example, the "help deck" is selected according to the rank, but the "help deck" may be selected based on a value other than the rank that is updated based on the progress of the game. The rank is an example of a user's attribute value, and is also an example of a value that is updated based on the progress of the game.
[0032] <Variation 5> The consumption unit 404 in the first embodiment consumes one "Helper Min" owned by the user to enable the "Helper Deck" to be used in a quest. However, the consumption unit 404 may consume a number of "Helper Mins" corresponding to the number of characters not owned by the user among the characters included in the "Helper Deck". For example, the consumption unit 404 may consume a larger number of "Helper Mins" as the number of characters not owned by the user among the characters included in the "Helper Deck" increases. For example, the consumption unit 404 may consume a number of "Helper Mins" (predetermined items) proportional to the number of characters not owned by the user among the characters included in the "Helper Deck". By doing this, when, for example, a character included in the "help deck" is exchanged by exchange unit 403 for a character owned by the user, the number of items required to use the "help deck" can be reduced.
[0033] <Other embodiments> It may be provided in any of the following ways: In the information processing device, the second deck includes at least one character that is not owned by the user. The information processing device has a presentation unit, and if the quest cannot be cleared with the second deck, the presentation unit presents advice corresponding to the quest. In the information processing device, the presentation unit presents advice corresponding to the second deck. In the information processing device, if the quest cannot be cleared a predetermined number of times with the first deck, the generation unit generates the screen. In the information processing device, the second deck is selected according to an attribute value of the user, and the attribute value of the user is updated based on the progress of the game. In the information processing device, the generation unit generates the screen according to the suitability of the first deck for the quest. The information processing device has an exchange unit, which exchanges characters included in the second deck with characters owned by the user. The information processing device has a consumption unit, which consumes a specified item owned by the user to make the second deck usable in the quest. In the information processing device, the consumption unit consumes a number of the specified items corresponding to the number of characters included in the second deck that are not owned by the user. In the information processing device, the information processing device is capable of multiplayer with a plurality of users and has an allocation unit, which allocates characters included in the second deck to each of the plurality of users. An information processing method executed by an information processing device, which controls the generation of a screen that allows a user to select whether to challenge a quest with a first deck set up using a character owned by the user, or to challenge the quest with a second deck that has been preset for the quest. A program for causing a computer to execute a step of controlling the generation of a screen that allows a user to select whether to challenge a quest with a first deck set using a character owned by the user, or to challenge the quest with a second deck that has been preset for the quest. Of course, this is not the case.
[0034] For example, the above-mentioned program may be provided as a computer-readable non-transitory storage medium that stores the program. Furthermore, in the above-described embodiment, the server device 100 provides the functionality of a game application while communicating with the client devices 110. However, each client device 110 may have the functionality of the server device 100. In the above embodiment, the server device 100 generates a screen and transmits it to the client device 110. However, the server device 100 may transmit information for generating a screen to the client device 110. Then, the client device 110 may generate and display a screen based on the information.
[0035] Furthermore, according to the above-mentioned aspects, the following effects can be obtained. By including characters that the user does not own in the second deck, the chances of clearing the quest can be increased. By providing advice tailored to a user who is unable to clear a quest even with the second deck, it is possible to motivate the user to attempt the quest again. For users who are unable to clear the quest even with the second deck, advice based on the characteristics of the second deck can be presented, giving them the motivation to try the quest again. - For users who are unable to clear a quest after attempting it a certain number of times with a first deck, a second deck can be selected, thereby increasing the chances of clearing the quest using the second deck. A stronger second deck is selected for lower-ranked users, increasing the chances of clearing the quest even for low-ranked users. - For users who only have decks with low suitability for a quest, a second deck that is suitable for the quest can be selected. As a result, even for users who only have decks with low suitability for the quest, the possibility of clearing the quest can be increased. If you have a character of the same type as a character in the second deck, you can exchange the character in the second deck for the character you have and challenge the quest with the character you have. As a result, for example, if the character you have has a special ability, you can challenge the quest with the character that has that ability. By requiring the consumption of an item to use the second deck, it is possible to add a game element to the choice between the first and second decks. If you exchange a character in your second deck for a character you already own, you will need fewer items to use your second deck. When multiple users take on a quest, the characters in the second deck can be assigned to each of the multiple users.
[0036] Finally, although various embodiments of the present invention have been described, these are presented as examples and are not intended to limit the scope of the invention. The new embodiments can be implemented in various other forms, and various omissions, substitutions, and modifications can be made without departing from the spirit of the invention. The embodiments and their modifications are within the scope and spirit of the invention, and are included in the scope of the invention and its equivalents described in the claims. [Explanation of symbols]
[0037] 100: Server device 110: Client device 120: Network 201: Control section 202: Storage section 203: Communications Department 301: Control section 302: Storage section 303: Input / output section 304: Communications Department 401 :Generation part 402: Presentation section 403: Exchange department 404:Consumption Department 405: Allocation section 501: Game execution unit 502: Display control unit 503: Operation input section 700: Quest selection screen 701: Quest 800: Selection screen 801: Button 900: Deck confirmation screen 901: Character 902: Character 903: Character 904: Character 905: Button 1000: Deployment screen 1001: Button 1100: Advice screen 1101: Advice
Claims
1. An information processing device, A generating unit is provided. The information processing device is configured such that the generation unit is capable of generating a screen that allows the user to select whether to challenge the quest with a first deck set using a character owned by the user, or to challenge the quest with a second deck that has been preset for the quest.
2. 2. The information processing device according to claim 1, The second deck includes at least one character that is not owned by the user. Information processing device.
3. 3. The information processing device according to claim 1, A display unit is provided. An information processing device, wherein if the quest cannot be cleared with the second deck, the presentation unit presents advice corresponding to the quest.
4. 4. The information processing device according to claim 3, The presentation unit is an information processing device that presents advice corresponding to the second deck.
5. 5. The information processing device according to claim 1, An information processing device, wherein the generation unit generates the screen when the quest cannot be cleared a predetermined number of times with the first deck.
6. 6. The information processing device according to claim 1, the second deck is selected in response to an attribute value of the user; An information processing device, wherein the attribute value of the user is updated based on the progress of a game.
7. 7. The information processing device according to claim 1, An information processing device in which the generation unit generates the screen according to the suitability of the first deck for the quest.
8. 8. The information processing device according to claim 1, It has an exchange part, The exchange unit is an information processing device that exchanges a character included in the second deck with a character owned by the user.
9. 9. The information processing device according to claim 1, It has a consumer section. The consumption unit is an information processing device that consumes a specified item owned by the user to make the second deck usable in the quest.
10. 10. The information processing device according to claim 9, The consumption unit consumes a number of the specified items corresponding to the number of characters included in the second deck that the user does not own.
11. 11. The information processing device according to claim 1, The information processing device is capable of multiplay with a plurality of users, An allocation section is provided. The assignment unit assigns characters included in the second deck to each of the multiple users, in an information processing device.
12. An information processing method executed by an information processing device, An information processing method that controls the generation of a screen that allows a user to select whether to challenge a quest with a first deck set using a character owned by the user, or to challenge the quest with a second deck that has been preset for the quest.
13. A program, On the computer, A program for executing a step of controlling the generation of a screen that allows a user to select whether to challenge a quest with a first deck set using a character owned by the user, or to challenge the quest with a second deck that has been preset for the quest.
Citation Information
Patent Citations
Information processing apparatus and game program
JP2016195691A
Program and system
JP2017185268A
Program and game system
JP2018138183A
Computer system and program
JP2018143835A
Image forming machine
JP1989053944A