System for game parlor
The gaming system addresses the challenge of distinguishing between normal and continuous grant operations in smart gaming machines by incorporating continuous grant processing, reducing the need for multiple acceptance means and enhancing operational efficiency.
Patent Information
- Application Number
- JP2023178846
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2023-10-17
- Publication Date
- 2025-04-30
AI Technical Summary
In smart gaming machines, the configuration that changes the number of awards based on the grant operation period makes it difficult to distinguish between normal and continuous grant operations, potentially leading to poor response times in normal gaming processes, and requires multiple acceptance means which is not space-efficient.
The system includes an operation accepting means that performs preset processing in response to the appointing operation, and a continuous appointing processing means that repeatedly executes preset processing when the appointing operation is continuously received, allowing for easy application of grant processing without the need for multiple acceptance means.
This configuration reduces the likelihood of reduced response times in normal grant processing and minimizes the need for multiple grant operation acceptance means, enhancing operational efficiency and space utilization in gaming machines.
Smart Images

Figure 2025068820000001_ABST
Abstract
Description
[Technical field]
[0001] The present invention relates to a system for amusement parks. [Background technology]
[0002] In game arcades, game value is awarded to players for playing games, but in recent years, so-called smart game machines have been appearing that award game value by adding a virtual game value managed by the game machine without paying out game value. In this case, as in the case of paying out game value, game value is awarded for each award operation in units of award (e.g., 125 points) corresponding to one award operation, as shown in, for example, [Figure 6] (a) of Patent Document 1. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2016-171963 A Summary of the Invention [Problem to be solved by the invention]
[0004] In the case of smart gaming machines, as described above, gaming value is awarded without being paid out, so there is no need to consider the amount of gaming value stored in the upper tray of the gaming machine. For example, as shown in Figure (b), by changing the amount of gaming value awarded at one time depending on the awarding operation period, it seems possible to award a lot of gaming value with a simple operation without having to perform multiple awarding operations to award a lot of gaming value.
[0005] However, in a configuration in which the number of points to be awarded is changed according to the award operation period as in the known example, it is difficult to determine until the end of the award operation whether the player's award operation is a normal award operation for awarding the above-mentioned award unit amount or an operation for awarding a large amount of game value, and there is a risk that the response of the award process will be poor if it is a normal award operation.However, providing multiple types of reception means such as an award button for receiving the award operation is not preferable in terms of space in the gaming device.
[0006] The present invention has been made in consideration of the above-mentioned circumstances, and its purpose is to provide an amusement arcade system that, when adopting a configuration that enables the awarding process to process a large amount of game value with a simple operation, can reduce the risk of reduced response in the normal awarding process and the need to provide multiple means for receiving the awarding operation. [Means for solving the problem]
[0007] The present invention comprises an awarding operation receiving means (e.g., the gaming device 2, etc.) that receives an awarding operation (e.g., pressing the replay button 24) for performing an awarding process in which a gaming value (e.g., gaming points, etc.) used by a player in a game is awarded according to a value (e.g., points held, etc.), an awarding processing means (e.g., the gaming device 2, etc.) that performs an awarding process of a predetermined award unit (e.g., the award unit set for the model shown in Figure 5, etc.) in response to the acceptance of the awarding operation, and a continuous awarding processing means (e.g., the gaming device 2, etc.) that performs a continuous awarding process that repeatedly performs an awarding process of a predetermined continuous award unit when the awarding operation is continuously accepted (e.g., a first reference period has elapsed while the awarding operation is maintained, etc.).
[0008] According to the above-mentioned configuration, an awarding process is performed for a predetermined award unit in response to the acceptance of an awarding operation, while a continuous awarding process is performed in which an awarding process for a predetermined continuous award unit is repeatedly performed if awarding operations are accepted continuously. Therefore, when adopting a configuration that enables the awarding process of a large amount of game value with a simple operation, it is possible to reduce the risk of a reduced response of the normal awarding process and the need to provide multiple means for accepting awarding operations. [Brief description of the drawings]
[0009] [Figure 1] FIG. 1 is a schematic diagram showing an overall configuration of an amusement park system according to an embodiment. [Diagram 2] Front view of the gaming machine [Diagram 3] Specification chart [Figure 4] Front view of the gaming device [Diagram 5] Model setting diagram [Figure 6] FIG. 13 shows the display transition of a gaming device. [Figure 7] FIG. 13 shows the display transition of a gaming device. [Figure 8] flowchart [Figure 9] flowchart DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] An embodiment will be described below with reference to the drawings. FIG. 1 is a schematic diagram showing the overall configuration of a gaming facility system. A plurality of gaming machines 1 are installed in the gaming facility. In the case of this embodiment, the gaming machines 1 are assumed to be so-called slot machines. Each gaming machine 1 is provided with a gaming device 2 (corresponding to a bonus operation receiving means, a bonus processing means, a continuous bonus processing means, an in-progress notification means, a continuous bonus notification means, an allowance means, and a suppression means) and an information display device 3. The gaming machine 1 is connected to the gaming device 2, and the gaming device 2 and the information display device 3 are each connected to a relay device 4. The relay device 4 is connected to a management device 6 via a LAN 5.
[0011] The management device 6 is installed in, for example, an office in the amusement arcade, and is connected to a monitor 7, a keyboard 8, etc. The management device 6 manages the operating status of various devices (gaming machines 1, gaming devices 2, information display devices 3, etc.) installed in the amusement arcade. In addition, for example, several hundred gaming machines 1, including so-called pachinko machines, are installed in the amusement arcade, and each gaming machine 1 is subject to management by the management device 6. In the amusement arcade, a counter at the end of the arcade, a prize exchange terminal (POS) 9, etc. are also installed, and these are also connected to the management device 6 via a LAN 5.
[0012] When the POS 9 receives an IC card such as a membership card used by members of an arcade or a general card that can be used by general players other than members, it can identify the game value (earned value) acquired by the player, such as the points identified by the received IC card or the deposited points deposited by the player as a member at the arcade. The POS 9 identifies game value that can be exchanged for prizes, such as the deposited points managed by the management device 6 in association with a member ID that can be identified from the IC card, or the points corresponding to the IC card, and then performs a prize exchange process to exchange the identified game value for a desired prize.
[0013] As shown in FIG. 2, the gaming machine 1 includes a display window 10, reels 11, a start lever 12, stop buttons 13a-13c, a liquid crystal display unit 14, a speaker 15, a MAXBET button 16, a counting button 17, an award number display unit 18, a credit number display unit 19, and the like. A player can view the symbols drawn on the reels 11 provided inside through the display window 10. When a player operates the MAXBET button 16, a predetermined number of credit points (game points, game value, hereinafter also referred to as credits) are bet (game value is consumed), and when the start lever 12 is operated in this state (when a game start operation is performed), an internal lottery is executed and the variation of the symbols is started, and when the stop buttons 13a-13c are operated, the variation of the reels 11 is stopped by so-called pull-in control (control for pulling in the symbols on the pay line up to a predetermined pull-in range, for example, up to 4 symbols, and stopping and displaying them). The gaming machine 1 is not limited to the one having the physical reel 11 described above, but may be a type in which the display window 10 is configured with a liquid crystal display or the like and the symbols are displayed and changed as images. In this case, when the start lever 12 is operated, the variation of the symbols displayed on the screen of the liquid crystal display is started, and when the stop buttons 13a to 13c are operated, the corresponding symbols are stopped and displayed.
[0014] As is well known, the gaming machine 1 is set with roles such as bonus roles, small roles, and replay roles, and when the player operates the stop buttons 13a to 13c in a state where any role is internally won during the internal lottery described above, and the symbols corresponding to the internally won role are stopped and displayed on a preset pay line (when the symbols are aligned), a win occurs. When a win occurs, the corresponding number of points is awarded or a transition to a jackpot state (bonus state) or the like occurs.
[0015] As shown in FIG. 3, the gaming machine 1 is provided with a gaming machine setting value (so-called mode) for setting the internal winning probability of a role in six stages, for example, "1" to "6", and one of the modes is enabled. The higher the mode value, the more advantageous the setting (high setting) is for the player, and the lower the mode value, the more disadvantageous the setting (low setting) is for the player. The higher the setting, the higher the winning rate of the bonus role, and the higher the payout rate, and the payout rate of the gaming machine 1 is adjusted depending on the mode. Note that the probability of a small role is common to all settings. The above is an example, and the specifications differ depending on the model, such as the probability of a small role being different from the winning rate of a bonus role depending on the mode, or a special state different from the bonus such as an ART occurs. In addition, a gaming machine in which the internal winning probability is set so that the payout rate is the same in mode "4" and mode "5", or the payout rate is higher in mode "4" than in mode "5", may be managed.
[0016] The gaming machine 1 includes an I / F unit (not shown) that transmits and receives game information to and from the gaming device 2 by data signals, and transmits various types of game information to the gaming device 2 according to the execution of a game, as described below. "Score consumption information (out information)" = information indicating the number of points consumed in a game. "Score award information (safe information)" = Information indicating the number of points awarded for winning. "Game score information" = information indicating the current game score (credit, lent points + awarded points (safe) - consumed points (out)). "Game Information" = Information indicating that a game has been played. "Bonus information" = Information indicating a bonus state (special state). It is possible to distinguish the type of bonus, such as BB, RB, etc. It may also be applicable to other special states, such as the so-called ART.
[0017] Such gaming information can be output to the gaming device 2 at regular intervals (e.g., every 300 milliseconds) as a data signal such as an identifiable message, accumulating data (update data) from the previous transmission, and various information that differs depending on the model can be output. Also, it may be displayed on the information display device 3 as owned points that indicate the total value of the above-mentioned gaming points (credits) and owned points, which will be described later.
[0018] As shown in Figure 4, the gaming device 2 is equipped with a coin insertion slot 20 through which the player inserts coins (valuable value), a camera 21, a card insertion slot 22 through which the player inserts an IC card such as a membership card or a general card, a loan button 23 which is operated when performing a loan operation, a replay button 24 which is operated when performing a replay operation, an issue button 25 which is operated when performing an issue operation, a touch panel type LCD display 26, and a small item storage compartment 27 for storing small items.
[0019] The gaming device 2 performs the following operations. (1) When currency is accepted (currency acceptance process), the amount deposited is added to the balance and displayed, and when the loan button 23 is pressed (accepting a loan operation, grant operation) with a balance, points (loan points, value of the grant) for the grant unit (e.g., 1,000 yen) are granted (added) to the credits (game points) managed by the gaming machine 1 (loan process, value grant process), and the value is deducted from the balance. Note that currency can be accepted in an amount corresponding to multiple value grant processes (e.g., up to 10,000 yen).
[0020] (2) The game points are managed, and when the counting button 17 of the gaming machine 1 is pressed (a counting operation is accepted), a counting process is performed to convert credits to points. In addition, when the replay button 24 is pressed (a replay operation, an add operation is accepted), a refund process (value add process, replay process) is also possible to convert points to credits, and when a refund process is performed, the equivalent amount (the same number as the added points) is subtracted from the points. The credits converted by such a replay process may be included in the loan points. In addition, the counting process and refund process may also have an arbitrary conversion rate set, as in the loan process, and the conversion rate may be appropriately changed according to the conversion rate.
[0021] (3) When the issue button 25 is pressed (the issue operation is accepted) while there is remaining balance or points, a general card with identifiable balance and points (acquired value) is issued (issuance process). When a general card is accepted, the balance and points are carried over. In this case, if a special operation such as leaving the seat is performed, it is possible to issue a card with credits remaining. However, in the normal issue process, in order to prevent forgetting to count credits, the issue process is permitted on the condition that the gaming points are "0".
[0022] (4) Serial communication with the relay device 4 enables the management device 6 to identify various information such as currency acceptance processing, value granting processing, balance, points, loan points, refund points, deposit amount, counting points, loan points, sales amount equivalent to loan points, and general card acceptance and issuance processing, but these may also be identified by pulse signals (for example, 1 pulse for every 1,000 yen deposited, 1 pulse for every 100 yen sold, etc.). Information is transmitted from the relay device 4 to the information display device 3 as well as the management device 6, and issuance information that can identify the target balance and points (issue value) or the time of issuance (if a message indicating that the card has been issued is transmitted, the approximate time of issuance can be identified from the transmission time alone) is also transmitted as information related to the issuance processing.
[0023] (5) The player of the corresponding gaming machine 1 can be photographed by the camera 21, and it is determined whether or not the player is the same player based on the captured image. If the player is the same player, the gaming information of the gaming machine 1 during the period when the player played is identified as the gaming information of that player.
[0024] 5, the management device 6 performs model setting for setting the model name, type, etc. of the gaming machine 1, and transmits the setting information to the gaming device 2. The model setting items are as follows. "No" indicates the number assigned to each model. "Sold by type" = indicates a group of gaming machines 1 classified by rate. "P / G" indicates the type of gaming machine 1, such as "P" for pachinko and "G" for slot machine. "Model name" = indicates the model name. "Model number range" = Indicates the range of corresponding model numbers. "Award unit" = The award unit (hereinafter referred to as the normal award unit) corresponding to one award operation (replay operation) is set. "Continuous grant" = indicates whether or not to perform the continuous grant processing described below, with "Yes" indicating that it will be performed and "No" indicating that it will not be performed (it is possible to set whether or not continuous grant processing is enabled). Although FIG. 5 illustrates an example in which such setting information is set collectively for each model, it may be set separately for each sales type, each gaming machine, or each gaming parlor, etc.
[0025] The unit of grant will be explained. The unit of grant in Fig. 5 indicates the unit of grant (the amount of game value granted for one grant operation) targeted at the grant process in which the points are awarded (point award process). This unit of grant can be set separately for the money award process in which the monetary value is awarded (so-called loan process) and the deposit award process in which the previous day's deposited points are awarded (so-called deposit point replay process) (the unit of grant per grant operation can be changed).
[0026] We will now explain the so-called deposit points, which are the deposit value. Deposit points are equivalent to so-called saved balls, and are the gaming value that a member player deposits in an arcade. The gaming value deposited in an arcade by the day before the arcade's business day is the previous day's deposit point (corresponding to the previous day's deposit value), and the gaming value deposited in an arcade on the day the arcade is open is the current day's deposit point (corresponding to the current day's deposit value). Such deposit points can be used as a consideration for so-called replay processing or prize exchange, but for example, for replay processing, the current day's deposit points can be used as a consideration without an upper limit, while the previous day's deposit points are allowed with a set upper limit (for example, 2500 points), and so the two are distinguished from each other.
[0027] Furthermore, when the gaming device 2 accepts a membership card, all of the current day's deposited points are treated as owned points, and a replay process, for example, is permitted on a per-replay basis without communicating with the management device 6, and communication with the management device 6 is performed when a specified notification event occurs (first notification condition is met), such as when owned points are lost due to a replay or an issuance process is performed. On the other hand, when a second notification condition, which is met on a per-replay basis, is met for the previous day's deposited points, communication is performed to debit the deposit points as a counter value from the management device 6, and replay processing is then permitted, so the notification conditions for the two are different.
[0028] General players who are not members cannot have deposited points, so by associating their points with a general card and issuing it, they can move machines or exchange for prizes, but members issue a membership card by associating their points as deposited points for that day. Therefore, the gaming device 2 manages the gaming value acquired by both members and general players on that day as points, and if a membership card is accepted at the time of issuance processing, the deposited points for that day are associated with the membership card, and if a membership card is not accepted, the points are associated with the general card to allow for the movement of machines, exchange for prizes, etc.
[0029] The continuous granting process will be described later, but the "continuous granting" in Fig. 5 can be set to the point granting process including the day's deposit points (continuous granting process targeting the day's deposit value is allowed). In other words, in this embodiment, other granting processes such as the money granting process such as the so-called loan process and the previous day's deposit granting process such as the so-called previous day's deposit point replay that targets the previous day's deposit value are not subject to the continuous granting process even if "continuous granting" in Fig. 5 is set to "Yes" (continuous granting process targeting the previous day's deposit value is suppressed). However, the money granting process and the previous day's deposit granting process may of course be included in the continuous granting process.
[0030] 6 and 7 show an example of the display transition of the liquid crystal display unit 26 of the gaming device 2 when a point awarding process is performed, including a continuous awarding process that is performed when the awarding operation is continuously accepted by maintaining the pressing of the replay button 24 (awarding operation) (maintained awarding operation). Fig. 6(a) shows a normal standby state with no operation. It is assumed that the points (medals in Fig. 6) at this point are "1596 points," and "1596 points" is displayed in the points display field 26a.
[0031] Fig. 6(b) shows a state in which the replay button 24 is pressed from the display state of Fig. 6(a). In this case, the same granting process as in the past is performed in response to the pressing of the button, based on the grant unit (normal grant unit, which can be arbitrarily set in Fig. 5, such as "46 points" for model E and "125 points" for models A to D of pachinko machines, as shown in Fig. 5) for one granting operation (a granting process is performed for the grant unit set in advance in response to the acceptance of the granting operation), and the "Payout: 46 points" of the granted amount is displayed in the grant number display field 26b, the points obtained by subtracting the granted amount from the points held ("1596-46=1550 points") is displayed in the points held display field 26a, and "Continue to press for continuous payout" is displayed in the guidance display field 26c, and a continuous granting guidance display is performed to guide the user to perform the sustained granting operation.
[0032] Fig. 6(c) shows a continuous awarding state in which the awarding operation is maintained from the display state of Fig. 6(b) (replay button 24 is kept pressed) and a first reference period, for example 0.5 seconds, has elapsed since the start of the awarding operation, and continuous awarding processing is performed. In this case, the status display field 26d displays "continuous payout in progress" and displays continuous awarding (informing that the continuous awarding processing is being performed), and the award number display field 26b switches to a continuous award number display showing the number of game values awarded in the continuous awarding processing. That is, the award number display field 26b displays "continuous payout: 50 points" of the continuous award amount (informing the amount of game value continuously awarded during the continuous awarding processing), and the points display field 26a displays the points obtained by subtracting the continuous award amount from the points ("1500-50=1500 points").
[0033] The continuous awarding process will be described. In the continuous awarding process, the awarding process of the continuous award unit of "50 points" ("250 points" in the case of pachinko) is repeated at 300 ms intervals (when the awarding operation is continuously accepted, the continuous awarding process is repeated for the predetermined continuous award unit, and when the awarding operation period during which the awarding operation is continuously accepted reaches a predetermined first reference period, the continuous awarding process is started). The transmission and reception interval of 300 ms is adopted because the transmission and reception of game points and points with the gaming machine 1 is performed at the same interval as the data signal indicating other game information such as out. The continuous awarding unit is a preset fixed value that is not influenced by the normal awarding unit ("46 points") shown in FIG. 6(b) based on the maximum value transmitted at that interval ("255 points" in the case of pachinko, but "250 points" is used to make it easier for players to understand, and "50 points" is used for slot machines as well) (the continuous awarding unit is constant regardless of whether the awarding unit per awarding operation is changed). In this embodiment, the continuous award unit is different from the normal award unit as not shown in Figure 5, and an example is given of a configuration in which the manager of the amusement facility cannot change it at will, but the continuous award unit may also be configured to be changeable.
[0034] The continuous award number display can be, for example, the number of awards in the continuous award process, i.e., the number of awards excluding the award of the first award unit, but it may also be possible to display the number of awards including the first award unit in the number of awards in the continuous award process.
[0035] Fig. 7(a) shows a state where a maintenance grant operation is performed to maintain the grant operation from the display state of Fig. 6(c), and a second reference period, for example 3.5 seconds, has elapsed from the start of the continuous grant state. The state is a grant maintenance state in which the continuous grant process can be maintained (continued) without performing a grant operation (when the grant operation period reaches a predetermined second reference period, a grant maintenance state is started in which the continuous grant process is continued even if the acceptance of the grant operation is terminated). In this case, the guidance display field 26c displays "Continuous payout even if you stop pressing" and displays no need to press, indicating that the continuous grant process can be maintained without performing a grant operation.
[0036] FIG. 7(b) shows a state where the player stops the granting operation from the display state of FIG. 7(a). In this case, the guide display field 26c displays "Press replay button to stop" and displays a press end display indicating that the granting operation can be performed again to end the continuous granting process. In either state, if there are no more points to be used as compensation, the screen transitions to a standby screen as shown in FIG. 7(c) (the granting maintenance state ends when at least there is no more compensation). In this case, the points display field 26a displays "Game medals present" to inform the player that there are game points (game medals) because there are no more points. Here, if there are less points than the continuous grant unit during the continuous granting process, the granting process is performed using all of the points to be used as compensation, and the screen transitions to FIG. 7(c). In addition, the continuous granting process is terminated (the granting maintenance state is ended) and the standby screen is displayed by stopping the granting operation until the continuous maintenance state shown in FIG. 7(a) is entered, or by temporarily stopping the granting operation after the transition to the continuous maintenance state and performing the granting operation again in the state transitioned to FIG. 7(b) (even if the granting operation is accepted again after the granting maintenance state is started).
[0037] The point awarding process performed by the gaming device 2 will be described with reference to the flowcharts shown in Figures 8 and 9. When the gaming device 2 transitions from the main process (not shown) to the point awarding process and starts the point awarding process, it waits for an awarding operation by pressing the replay button 24 as a standby flow corresponding to the display state of Figure 6(a) (S1). When the gaming device 2 determines that an awarding operation by pressing the replay button 24 has not been performed (S1: NO), it ends the point awarding process and returns to the main process.
[0038] When the gaming device 2 determines that an awarding operation has been performed by pressing the replay button 24 (S1: YES), it transitions from the display state of FIG. 6(a) to the display state of FIG. 6(b) to start the awarding process by the award unit ("46 points") (S2), and determines whether or not there are points for the consideration (S3). When the gaming device 2 determines that there are no points for the consideration (S3: YES), it terminates the points awarding process, returns to the main process, and transitions from the display state of FIG. 6(b) to the display state of FIG. 7(c). The points for the consideration indicate that there are no points because, in this embodiment, even if there are no points for the award unit, the awarding process is performed in units of one point, and the awarding process that does not reach the award unit is permitted, but for example, if the awarding process is permitted only in units of award, it indicates that there are no points for the award unit, and indicates that there are not enough points to perform the awarding process.
[0039] On the other hand, when the gaming device 2 determines that there are points equivalent to the value (S3: NO), it waits for the end of the awarding operation and the passage of a first reference period (e.g., 0.5 seconds) as a standby flow (S4, S5).When the gaming device 2 determines that the awarding operation has ended because the pressing of the replay button 24 has stopped before the passage of the first reference period (S4: YES), it ends the point awarding process, returns to the main process, and transitions from the display state of Fig. 6(b) to the display state of Fig. 6(a).
[0040] When the gaming device 2 determines that the first reference period has elapsed before the awarding operation is ended (S5: YES), it transitions from the display state of FIG. 6(b) to the display state of FIG. 6(c) and starts the continuous awarding process by the continuous award unit (S6), starts the continuous awarding display (S7), enters the continuous awarding state, and as a standby flow, it determines whether or not there are points for the value (S8), and waits for the end of the awarding operation and the passage of the second reference period (S9, S10).
[0041] When the gaming device 2 determines that the points equivalent to the reward have been used up (S8: YES), or when it determines that the awarding operation has ended before the second reference period has elapsed (S9: YES), it ends the continuous awarding process (S11), transitions to the display state of Figure 6(a) or Figure 7(c), ends the continuous awarding display (S12), ends the point awarding process, and returns to the main processing.
[0042] On the other hand, when the gaming device 2 determines that the second reference period has elapsed before the awarding operation is completed (S10: YES), it transitions from the display state of FIG. 6(c) to the display state of FIG. 7(a) and starts displaying that no press is required (S13), enters the awarding maintenance state, and waits for the awarding operation to be completed as a standby flow (S14), while determining whether or not there are enough points to cover the reward (S15).
[0043] When the gaming device 2 determines that the points for the consideration are gone (S15: YES), it transitions from the display state of Fig. 7(a) to the display state of Fig. 7(c), ends the no-press display (S16), ends the continuous granting process (S11), ends the continuous granting display (S12), ends the point granting process, and returns to the main process. On the other hand, when the gaming device 2 determines that the granting operation has ended because the pressing of the replay button 24 has stopped (S14: YES), it transitions from the display state of Fig. 7(a) to the display state of Fig. 7(b), starts a press end display (S17), waits for the granting operation as a standby flow (S18), and determines whether or not there are points for the consideration (S19).
[0044] When the gaming device 2 determines that the awarding operation has been performed again (S18: YES), or when it determines that the points equivalent to the reward have been used up (S19: YES), it transitions from the display state of FIG. 7(b) to the display state of FIG. 6(a) or FIG. 7(c), ends the press end display (S16), ends the continuous awarding process (S11), ends the continuous awarding display (S12), ends the point awarding process, and returns to the main processing.
[0045] As described above, according to this embodiment, the following effects can be obtained. In the game arcade system, when a granting operation by pressing the replay button 24 is accepted, a granting process for a preset grant unit is performed, while when the granting operation is accepted continuously, a continuous granting process is performed in which a granting process for a preset continuous grant unit is repeatedly performed. Therefore, when a configuration is adopted that enables the granting process with a simple operation without requiring a complex granting operation such as a granting operation for many game values, there is a risk that the response of the normal granting process will be reduced, and it is possible to use the conventional granting operation and the operation for the continuous granting process together, and it is possible to reduce the need to separately provide multiple means for accepting the granting operation for the continuous granting process. In addition, by repeatedly performing the granting process for the continuous grant unit, it is possible to properly execute the granting process even if there is an upper limit on the amount of information between the gaming machine 1 and the gaming device 2.
[0046] While the award unit per award operation can be changed, the consecutive award unit remains constant regardless of whether the award unit per award operation is changed or not. For example, if the award unit per award operation is a fraction, when the award process is repeated by the consecutive award process, the number of awards becomes complex, which may confuse the player. However, by making it possible to set the award unit for the consecutive award process to a unit that is less likely to produce fractions even when it is a multiple, not only does it become easier for the player to grasp the number of awards even if multiples of the award unit are awarded in consecutive award processes, but the consecutive award process can be performed efficiently by setting it to the most efficient award unit when performing the consecutive award process. Meanwhile, since the award unit per award operation can be set arbitrarily, it is possible to perform normal award processing according to the needs of the amusement facility.
[0047] Since the fact that the continuous awarding process is being executed is notified, the player can easily understand that the continuous awarding process is being executed.
[0048] Since the number of points continuously awarded is displayed while the continuous awarding process is being executed, the player can easily grasp the number of points awarded in the continuous awarding process.
[0049] Since it is possible to set whether or not continuous awarding processing is possible, it is possible to set whether or not continuous awarding processing is performed according to the arcade's discretion, for example, based on whether the player base can handle continuous awarding processing.
[0050] For example, the current day's deposit points are not under the management of the gaming device 2 while being accepted by the gaming device 2, but are under the management of the gaming device 2, whereas the previous day's deposit points are under the management of the gaming device 2 even while being accepted by the gaming device 2. Therefore, the burden on the management device 6 when performing the continuous awarding process is relatively light for replays using the current day's deposit points, but relatively heavy for replays using the previous day's deposit points. In this embodiment, the continuous awarding process is permitted for replays using the current day's deposit points, but the continuous awarding process is suppressed for replays using the previous day's deposit points. As described above, the processing burden on the management device 6 is generally greater for the previous day's deposit points than for the current day's deposit points, but it is expected that the processing burden can be reduced and the processing speed of the continuous awarding process can be increased. Also, for example, while there is a tendency for no upper limit to be set for replays using the current day's deposit points, there is a tendency for an upper limit to be set for replays using the previous day's deposit points, so that the continuous awarding process can be easily adopted even when the upper limit is taken into consideration.
[0051] When the awarding operation period reaches a first reference period, the continuous awarding process is started, while when the awarding operation period reaches a second reference time, an awarding maintenance state is started in which the continuous awarding process continues even if the awarding operation is ended, and the awarding maintenance state is ended when at least the consideration is exhausted.This makes it possible to reduce the operational burden when performing awarding processes on a large number of held points for players who, for example, leave their seat with all of their game points as their own and then want to turn all of their held points into game points when they return from leaving their seat or move to another machine.
[0052] Since the awarding maintenance state is terminated even if the awarding operation is accepted again after the awarding operation has been stopped, the continuous awarding process can be terminated when it is desired to subject up to a certain number of points to the awarding process without treating all of the points held as game points, and it is also possible to reduce the need to prepare a separate acceptance means for the termination operation.
[0053] The present invention is not limited to the above-described embodiment, and may be modified or expanded as follows. In addition, the configurations shown as examples may be combined in any manner, including modified examples, or may not be adopted as appropriate. In the above example, when the awarding maintenance state is reached, the continuous awarding state is ended by performing another awarding operation, but the continuous awarding state may be ended by an operation other than the awarding operation, such as touching the liquid crystal display unit 26. Also, the continuous awarding process may be continued until the compensation runs out without providing an ending operation.
[0054] In the above example, the normal granting process is performed when the granting operation is performed, and then the continuous granting process is performed when the first reference period has elapsed, but the normal granting process may be performed after the granting operation is stopped before the first reference period has elapsed. In this case, the normal granting process does not necessarily have to be performed before the continuous granting process, and the first continuous granting process performed when the granting operation is continued and the first reference period has elapsed may be the first granting process after the granting operation is performed.
[0055] Regarding the replay of the previous day's deposit points and the lending process, prohibition has been exemplified as a case where consecutive awarding processes are suppressed, but other suppression methods other than prohibition may be adopted, such as placing an upper limit on the consecutive awarding process, slowing down the awarding interval of the consecutive awarding process, or setting a small consecutive award unit. Similarly, suppression methods other than prohibition may be adopted for the suppression exemplified by prohibition elsewhere.
[0056] Although an example has been given of a configuration in which the normal award unit (e.g., 46 points) and the consecutive award unit (e.g., 50 points) are different, the normal award unit and the consecutive award unit may be the same award unit by linking the consecutive award unit to the normal award unit or by making neither award unit changeable, etc.
[0057] Although the example has been given in which the state is changed to the state of continued application when the second reference period has elapsed, if the state can be changed to the state of continuous application, it is not necessary to change to the state of continued application. In this case, since the state of continued application is not changed, the state of continuous application may be ended by stopping the application operation.
[0058] The setting information in the management device 6 and the gaming devices 2 may be set by an administrator through operation input, may be set in advance by the manufacturer of the management device or gaming device, or may be downloaded from an external server (such as the headquarters of a chain store) and set. Also, past gaming information may of course be set as a reference value. All of the game information exemplified above may be directly specified by the input signal or indirectly specified by using an arithmetic expression. Also, the type of the game machine may be classified in any way, such as by manufacturer or by specification, as long as it indicates the type of the game machine 1. The numerical values, number of digits, items, etc. are merely examples, and any numerical values may be used. Furthermore, the arithmetic expressions are merely examples, and any arithmetic expressions may be used as long as they show the same values as the exemplified arithmetic expressions, or calculate values having the same meaning.
[0059] Either "less than" or "less than" can be used, and expressions such as "has not reached" are expressions that correspond to either "less than" or "less than". The same is true for "above" and "exceeds", and expressions such as "has reached" are expressions that correspond to both. As the target gaming machine 1, a so-called smart gaming machine in which gaming value is managed only by data has been exemplified, but not only slot machines but also pachinko gaming machines may be targeted, and conventional payout type pachinko gaming machines and slot machines may also be adopted. The reason why "value" is expressed as gaming value is to include both acquired value managed by data as in this embodiment and paid-out gaming media. A part of the processing performed by the game device 2 may be performed by the relay device 4, the management device 6, the information display device 3, or the like, and any other configuration may be used. [Explanation of symbols]
[0060] In the drawing, 1 is a gaming machine, and 2 is a gaming device (a reward operation receiving means, a reward processing means, a continuous reward processing means, an in-progress notification means, a continuous reward notification means, an allowing means, and a suppressing means).
Claims
1. a granting operation receiving means for receiving a granting operation for performing a granting process for granting a game value used by a player in a game in accordance with a value; an award processing means for performing an award process for a preset award unit in response to the reception of the award operation; A gaming facility system comprising: a continuous award processing means for performing a continuous award process which, when the award operation is continuously accepted, repeatedly performs an award process for a predetermined continuous award unit.
2. An amusement park system as described in claim 1, wherein the unit of award per one award operation is changeable, while the continuous unit of award is constant regardless of whether the unit of award per one award operation is changed or not.
3. 3. The game arcade system according to claim 1, further comprising an in-progress notification means for notifying the user that the continuous awarding process means is in the process of executing the continuous awarding process.
4. 3. The game arcade system according to claim 1, further comprising continuous award notification means for notifying a player of the amount of game value continuously awarded while the continuous award processing means is executing the continuous award processing.
5. 3. The game arcade system according to claim 1, further comprising a setting means for setting whether the continuous awarding process means enables the continuous awarding process.
6. an authorization means for authorizing the continuous granting process for a same-day deposit value, which is a gaming value deposited in the gaming facility on a business day of the gaming facility; 3. The amusement facility system according to claim 1 or 2, further comprising: a suppression means for suppressing the continuous granting process for a previous day's deposit value, which is a gaming value deposited in the amusement facility by the day before the opening day of the amusement facility.
7. The continuous awarding processing means starts the continuous awarding processing when the awarding operation period during which the awarding operation is continuously accepted reaches a predetermined first reference period, while starting an awarding maintenance state in which the continuous awarding processing continues even if the acceptance of the awarding operation ends when the awarding operation period reaches a predetermined second reference period, and ends the awarding maintenance state when at least the consideration is exhausted.
8. 8. The gaming facility system according to claim 7, wherein the continuous award processing means ends the award maintenance state even if the award operation is accepted again after the award maintenance state has been started.
Citation Information
Patent Citations
Game system and game management method
JP2016171963A