Game provision server and game provision program
The game providing server and program address the issue of players missing opportunities to showcase their game progress by incrementing breeding parameters based on recognition operations, thereby enhancing player interaction and the gaming experience.
Patent Information
- Application Number
- JP2024086790
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Filing Date
- 2024-05-29
- Publication Date
- 2025-06-17
AI Technical Summary
Players in games that involve raising objects often become so engrossed that they miss opportunities to showcase their progress to other players, leading to a diminished gaming experience.
A game providing server and program that enhance interaction by allowing players to increase the visibility of their objects through operations that trigger recognition by other players, with the server storing and incrementing breeding parameters based on these interactions.
Deepens communication and interaction between players by increasing opportunities for players to showcase their objects, thereby enriching the overall gaming experience.
Smart Images

Figure 2025090493000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game providing server and a game providing program.
Background Art
[0002] In recent years, with the improvement of performance, functionality, and high-speed communication via the Internet of various devices such as smartphones, various video distribution services have become popular. In particular, a live distribution service of games in which a distributor plays a game and distributes it in real time to a large number of viewers' terminals has come to be carried out. In various distribution systems for performing such live distribution of games, various functions are implemented to enable diverse communication between users.
[0004]
[0003]
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[0005]
[0006]
Prior Art Documents
Patent Documents
[0006]
Patent Document 1
Summary of the Invention
[0007] In the game of raising an object to be raised as described above, one of the pleasures is to let other players or viewers see the object to be raised that has grown in the game. However, many players are so engrossed in raising the object to be raised that they miss the opportunity to let other players see it. In such cases, the game progresses without the players fully enjoying the game. Many players are so engrossed in raising the object to be raised that they miss the opportunity to let other players see it. In such cases, the game progresses without the players fully enjoying the game.
[0008] The present invention has been made in view of the above circumstances, and in a game of raising an object to be raised, by increasing the opportunity for others to see the object to be raised, a game providing server and a game providing program that can deepen the interaction with the objects to be raised by others are provided. Means for Solving the Problems
[0009] The game providing server of the present disclosure is a game providing server that provides a game to be played via the accounts of a plurality of user terminals connected to a network, and includes a breeding game providing unit that grows the breeding target object by changing the breeding parameters of the breeding target object having breeding parameters, and among the operations of the user terminal via the breeding target object of the account, when there is an operation that causes the other account to recognize via the breeding target object of the other account, an operation input content storage unit that stores the content of the recognition operation, and the recognition by the operation input content storage unit When there is a saving of the content of the operation to be performed, at least one of the breeding parameters A game providing server comprising a breeding parameter storage unit that increases the parameter value.
[0010] The game providing program of the present disclosure is a game providing program that provides a game to be played via each account of a plurality of user terminals connected to a network and includes a breeding game providing step of growing the breeding target object having breeding parameters by changing the breeding parameters, and among the operations of the user terminal via the breeding target object of the account, when there is an operation to be recognized by another account via the breeding target object of the other account, an operation input content saving step of saving the content of the operation to be recognized, and when there is a saving of the content of the operation to be recognized by the operation input content saving step, a breeding parameter saving step of increasing at least one of the breeding parameter values, and is a game providing program for causing a computer to execute the above.
Advantages of the Invention
[0011] According to the game providing server and the game providing program of the present disclosure, it is possible to deepen the communication with the breeding target object of another person.
Brief Description of the Drawings
[0012]
Figure 1
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Mode for Carrying Out the Invention
[0013] Regarding the game providing server and the game providing program according to the embodiment of the present disclosure, reference will be made to the drawings and described. In the description, the same reference numerals are given to the same elements, and duplicate descriptions will be omitted as appropriate where necessary.
[0014] FIG. 1 is a diagram for explaining the configuration of a game providing system 1 using a game providing server 2 according to an embodiment of the present disclosure. As shown in FIG. 1, the game providing system 1 has a game providing server 2 connected to a communication network 3 and a plurality of user terminals 4a to 4c connected to the game providing server 2 via the communication network 3.
[0015] In FIG. 1, the user terminal 4 is shown as three user terminals 4a to 4c, but it can be any number. The communication network 3 is a network including the Internet The game providing server 2 can be, for example, a cloud server or an edge computer. The user terminal 4 may be, for example, a smartphone, The device may be a personal computer, a tablet terminal, a wearable terminal, or the like.
[0016] FIG. 2 is a diagram showing an example of the hardware configuration of the game providing server 2. As shown in the figure, the game providing server 2 is mainly composed of electronic circuits using semiconductor circuit elements. For example, a central processing unit (CPU) A volatile memory unit 21 such as a random access memory (RAM), a flash memory A non-volatile memory unit 23 such as a memory or a hard disk, and a communication network 3 are connected to the The game providing server 2 may have a communication unit 24 for performing the above. It may be composed of a device or have a similar configuration as a virtual system. It may also be something.
[0017] FIG. 3 is a diagram showing an example of a hardware configuration of the user terminal 4. Like the provider server 2, it can be a so-called information processing device. For example, Similar to the server 2, the server 2 includes a CPU 41, a volatile storage unit 42, a non-volatile storage unit 43, and a communication unit 4 4, and further includes an input unit 45 such as a keyboard or a touch panel, and an output unit such as a display device or a speaker. It may have a force portion 46 .
[0018] The specific processing of the game providing server 2 will be described below. The processing performed by the above is realized by software that operates the above hardware. It can be set as such.
[0019] FIG. 4 is a block diagram showing an example of the functional configuration of the game providing server 2. In FIG. 4 Each function of the functional configuration shown is realized by the hardware shown in FIG. 2 operating in association with programs and data stored in the volatile memory unit 22 and the non- volatile memory unit 23. The game providing server 2 is a server device that provides a game to be played via each account of a plurality of user terminals 4 connected to a network. As shown in this figure it has a cultivation game providing unit 201, an operation input content storage unit 202, and a cultivation parameter storage unit 203. It may further have a distribution unit 204. Here, the cultivation game providing unit 201 provides a game for growing a cultivation target object by changing the cultivation parameters of the cultivation target object having cultivation parameters. The operation input content storage unit 202 stores the content of an operation to be recognized by another account when there is an operation of the user terminal 4 via the cultivation target object of an arbitrary account that is to be recognized by another account via the cultivation target object of another account. When there is a storage of the content of the operation to be recognized by the operation input content storage unit 202, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters. The distribution unit
[0020] 204 can distribute, for example, the video transmitted to the user terminal 4 of the first account playing the game to the user terminal 4 of the second account. Here, the "operation to be recognized" is something that can be recognized by another account in real time and is when there is an operation of the user terminal 4 via the cultivation target object of an arbitrary account that is to be recognized by another account via the cultivation target object of another account, the content of the operation to be recognized is stored. When there is a storage of the content of the operation to be recognized by the operation input content storage unit 202, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters. The distribution unit 204 can distribute, for example, the video transmitted to the user terminal 4 of the first account playing the game to the user terminal 4 of the second account. Here, the "operation to be recognized" is something that can be recognized by another account in real time and is when there is an operation of the user terminal 4 via the cultivation target object of an arbitrary account that is to be recognized by another account via the cultivation target object of another account, the content of the operation to be recognized is stored. When there is a storage of the content of the operation to be recognized by the operation input content storage unit 202, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters. The distribution unit 204 can distribute, for example, the video transmitted to the user terminal 4 of the first account playing the game to the user terminal 4 of the second account.
[0021] Here, the "operation to be recognized" is something that can be recognized by another account in real time Alternatively, during the story progression of the game, it may be possible for other accounts to recognize it later. The "operation to make it recognized" can be an input operation such as text. The input operation such as text can be recognized by being made public to other accounts later. The target for which the cultivation parameter storage unit 203 increases the parameter value may be a cultivation target object related to an account, or may be a cultivation target object related to another account. As a result, in the game of raising the cultivation target object, an operation to increase at least one parameter value among the cultivation parameters related to one's own cultivation target object leads to an opportunity for users related to other accounts to recognize it, so that more opportunities to show one's own cultivation target object can be created. The cultivation target object can have two-dimensional or three-dimensional CG data, and when it is displayed on the user terminal 4 related to the account, an image based on this CG data can be displayed. Hereinafter, the image based on the CG data of the cultivation target object may be simply expressed as the "image of the cultivation target object".
[0022] FIG. 5 is a flowchart showing an example of a question-and-answer process S100 of the function of the cultivation game provided by the game providing server 2. As shown in this figure, first, in step S101, the cultivation game providing unit 201 displays a question regarding the cultivation target object on the user terminal 4 of the user of the account related to the cultivation target object. When receiving the answer content by the operation of the user terminal 4 via the account related to the cultivation target object from the user terminal 4 (step S102: Yes), the operation input content storage unit 202 is in step S10 In step 3, this response content is saved. When there is a save of the response content by the training parameter storage unit 203, in step S104, at least one parameter value of the training parameters related to the training target object of the account is increased. Here, the reception and storage of the response content can be regarded as an operation of "making it recognized by other accounts". As will be described later, the response content will be recognized by other accounts afterwards. For example, when the training game providing unit 201 asks a question about the training target object, the user related to the account of the training target object can more easily answer regarding the character setting etc. of his / her own training target object, and can enrich the response content which is the content such as the character setting etc. Also, when users related to other accounts recognize the response content which is the content such as this character setting etc., they can naturally be interested, and it can be made easier to generate communication between the training target objects. Therefore, it is possible to deepen the communication with the training target objects of other accounts. Figure 6 is a flowchart showing an example of the access process S200 of the functions of the training game provided by the game providing server 2. Figure 7 is a diagram for explaining the image displayed on the screen of the user terminal 4 of the first account or the second account. In the access process S200, based on the operation of the user terminal 4 of the first account, on the screen of the user terminal 4 of the second account where an image of the training target object of the second account is displayed, the first
[0023]
[0024] Provide an opportunity to view an image of the object to be nurtured for the account. In this figure As shown, first, in step S201, the nurturing game providing unit 201 determines whether a request to start an access opportunity has been received from the first account. If a request to start an access opportunity has been received (S200: Yes), then in step S202, one of the nurturing parameters is incremented. Here, the process of incrementing the parameter value in step S202 may not be necessary. Here, as shown in S201 of FIG. 7, in step S201, on the screen 50 of the user terminal 4 of the first account, only the image 51 of the nurturing object related to the first account is displayed. Returning to FIG. 6, subsequently, the nurturing game providing unit 201, in step S203, causes the image of the nurturing object of the first
[0025] account to be displayed on the screen of the user terminal 4 of the second account where the image of the nurturing object of the second account is displayed (access opportunity ). Thereafter, the operation input content saving unit 202, during the access opportunity, causes the response content saved in the operation input content saving unit 202 of the first account to be displayed on the screen of the user terminal 4 of the second account (step S204), and waits for input of a comment on the response content. On the other hand, a timer for ending the access opportunity is started when no comment input on the response content is made (step S205). Here, as shown in step S203 of FIG. 7 As shown, in step S203, on the screen 60 of the user terminal 4 of the second account, together with the image 61 of the nurturing object related to the second account, the nurturing object related to the first account is also displayed. image 62 related to the first account is displayed. The image 51 of the object is displayed. Note that on the screen 50 of the user terminal 4 of the first account as well, similar to the screen 60, it may be possible to display both the object to be cultivated of the second account and the object to be cultivated of the first account.
[0026] Returning to FIG. 6, next, it is confirmed whether the timer has ended in step S206 and if the timer has not ended (step S206: No), in step S207 it is determined whether a comment on the answer content from the second account to the first account has been received. If a comment has been received (step S207: Yes) in step 208, the comment on the answer content is saved and the process proceeds to step S209. If a comment has not been received (step S207: No), the process returns to step S2 06 to confirm whether the timer has ended. If the timer has ended the process proceeds to step S209.
[0027] In step S209, the access opportunity is ended. That is, only the objects to be cultivated of each account are displayed on the screens of the terminals of the first account and the second account, and the process proceeds to the normal screen. The cultivation parameter storage unit 203 determines in step S210 whether there has been a saving of a comment by the operation input content storage unit 202. If a comment has been saved (step S210: Yes), at least one parameter value of the cultivation parameters related to the object to be cultivated of the first account is increased and the process ends. If a comment has not been saved (step S210: No), the process ends. Here , as shown in S209 of FIG. 7, in step S209, the user of the first account On the screen 50 of the terminal 4, only the image 51 of the cultivation object related to the first account is displayed.
[0028] Here, the implementation of the access opportunity shall be regarded as corresponding to the "operation of making other accounts aware". It is also possible to regard the reception and storage of comments on the answer content as corresponding to the "operation of making other accounts aware". Due to such processing of the access opportunity, in the first account related to the cultivation object to be visited, even if the user does not talk to it himself, the answer content regarding the cultivation object related to the first account is shown to the second account, so that communication can be initiated naturally, and it becomes easier to communicate with the cultivation object related to the second account. In addition, in the second account, since the image and answer content of the cultivation object visited can be confirmed, it becomes easier to write comments and connect them to communication. Also, when the images of each other's cultivation objects can be confirmed, each other's cultivation objects can be felt closer, and it becomes easier to communicate.
[0029] Here, the cultivation parameter storage unit 203 may increase at least one parameter value of the cultivation parameters not only when there is a comment on the answer content but also when there is an offer of an access opportunity (step S202). As a result, the user, in the game flow of trying to increase the parameter value of the cultivation parameters of his own cultivation object, will utilize the access opportunity that leads to communication with other cultivation objects, so that other people More opportunities can be provided for the object to be nurtured to be viewed. Therefore the interaction with the objects to be nurtured of other accounts can be deepened.
[0030] Also, this opportunity to visit by the nurturing game providing unit 201 is provided when one parameter value that has increased when there is storage of the response content becomes equal to or greater than a predetermined value, and the nurturing parameter storage unit 203 may decrease one parameter value that has increased when there is storage of the response content when the opportunity to visit is provided. As a result, each time the user utilizes the opportunity to visit, the response content regarding the character settings of the object to be nurtured by the user is accumulated. As a result, the response content becomes substantial, making it easier to attract the interest of the user related to the second account, gradually making it easier to obtain comments, and enabling deeper interaction.
[0031] FIG. 8 is a flowchart showing an example of the response content summary processing S400 of the functions of the nurturing game provided by the game providing server 2. In the response content summary processing S400, first, at step S401, it is determined whether there is a request to display the response content summary of the first account from the second account. If there is a request to display the response content summary (step S401: Yes), the operation input content storage unit 202, at step S402, creates a response content summary that summarizes the response content of the first account stored in the operation input content storage unit 202, and at step S403, displays it on the screen of the user terminal 4 of the second account.
[0032] Next, the operation input content storage unit 202 determines whether a summary message for the summary of the answer from the second account to the first account has been received (step S404). If no summary message has been received (step S404: No), the process ends. If a summary message has been received (step S404: Yes), in step S405, the summary message, which is a message for the summary of the answer content input via the second account, is saved. When the message is saved by the operation input content storage unit 202 in step S406, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters related to the cultivation target object of the first account.
[0033] Here, the reception and saving of the summary message can also be regarded as an "operation to be recognized by other accounts". The summary message may be issued by a button operation on the screen of the user terminal 4 such as "like", or may be by text input. As a result, in the game process where the user tries to increase the parameter value of the cultivation parameter of their own cultivation target object, the user can be motivated to enrich and disclose the answer content, so that more communication with the second account can be achieved. Therefore, deeper communication with the cultivation target objects of other accounts can be achieved.
[0034] Also, the distribution unit 204 sends the screen of the user terminal 4 of the first account on which the cultivation target object related to the first account is displayed from the user terminal 4 of the first account to the second Receive a distribution request that can be viewed on the user terminal 4 of the account, and from the user terminal 4 of the second account receive a viewing request for the object to be cultivated related to the first account In this case, the video being transmitted to the user terminal 4 of the first account may be distributed to the user terminal 4 of the second account .
[0035] FIG. 9 is a flowchart showing an example of a gift process S5 00, which is a function of the cultivation game provided by the game providing server 2. In the gift process S500, first, in step S5 01, the distribution unit 204 determines whether the second account is viewing the distribution of the object to be cultivated of the first account. If the second account is viewing the distribution of the object to be cultivated of the first account (step S501: Yes), the distribution unit 204 determines whether it has received a gift sending request to send a gift to the object to be cultivated of the first account to be distributed via the object to be cultivated of the second account from the user terminal 4 of the second account to be viewed (step S50 2). If a gift sending request has been received (step S502: Yes), the operation input content storage unit 202 stores, in step S503, the gift information, which is the content of the gift sending request, in association with the object to be cultivated of the first account. Subsequently, when there is storage of gift information by the operation input content storage unit 202, the cultivation parameter storage unit 203 increases at least one parameter value among the cultivation parameters related to the object to be cultivated of the first account in step S504.
[0036] Also, in step S505, the distribution unit 204 determines whether it has received, from the user terminal 4 of the first account to be distributed, a gift thank-you response indicating that a message is to be sent to the cultivation target object of the second account being viewed via the cultivation target object of the first account, as a response to the gift sending request. If it has received the gift thank-you response (step S505: Yes), the operation input content storage unit 202, in step S506, associates and stores the gift thank-you information, which is the content of the gift thank-you response, with the cultivation target object of the second account. Subsequently, when there is storage of the gift thank-you information by the operation input content storage unit 202, the cultivation parameter storage unit 203, in step S507, increases at least one parameter value among the cultivation parameters related to the cultivation target object of the second account. From the user terminal 4 of the first account to be distributed, as a response to the gift sending request, it determines whether it has received a gift thank-you response indicating that a message is to be sent to the cultivation target object of the second account being viewed via the cultivation target object of the first account. If it has received the gift thank-you response (step S505: Yes), the operation input content storage unit 202, in step S506, associates and stores the gift thank-you information, which is the content of the gift thank-you response, with the cultivation target object of the second account. Subsequently, when there is storage of the gift thank-you information by the operation input content storage unit 202, the cultivation parameter storage unit 203, in step S507, increases at least one parameter value among the cultivation parameters related to the cultivation target object of the second account. Here, the reception of the gift sending request and the storage of the gift information, and the reception of the gift thank-you response and the storage of the gift thank-you information are considered to correspond to "operations to be recognized by other accounts". The content of the gift sending request may be a currency used in the game, a text message, or a message sent by pressing a button on the screen of the user terminal 4 such as "Good job", and the gift information is stored in the operation input content storage unit 202 as information that can identify them. Thus, in the game process where the user tries to increase the parameter value of the cultivation parameters of their own cultivation target object, the motivation to distribute can be enhanced, so that more communication with other accounts can be achieved. From the user terminal 4 of the first account to be distributed, as a response to the gift sending request, it determines whether it has received a gift thank-you response indicating that a message is to be sent to the cultivation target object of the second account being viewed via the cultivation target object of the first account. If it has received the gift thank-you response (step S505: Yes), the operation input content storage unit 202, in step S506, associates and stores the gift thank-you information, which is the content of the gift thank-you response, with the cultivation target object of the second account. Subsequently, when there is storage of the gift thank-you information by the operation input content storage unit 202, the cultivation parameter storage unit 203, in step S507, increases at least one parameter value among the cultivation parameters related to the cultivation target object of the second account.
[0037] Here, the reception of the gift sending request and the storage of the gift information, and the reception of the gift thank-you response and the storage of the gift thank-you information are considered to correspond to "operations to be recognized by other accounts". The content of the gift sending request may be a currency used in the game, a text message, or a message sent by pressing a button on the screen of the user terminal 4 such as "Good job", and the gift information is stored in the operation input content storage unit 202 as information that can identify them. Thus, in the game process where the user tries to increase the parameter value of the cultivation parameters of their own cultivation target object, the motivation to distribute can be enhanced, so that more communication with other accounts can be achieved. From the user terminal 4 of the first account to be distributed, as a response to the gift sending request, it determines whether it has received a gift thank-you response indicating that a message is to be sent to the cultivation target object of the second account being viewed via the cultivation target object of the first account. If it has received the gift thank-you response (step S505: Yes), the operation input content storage unit 202, in step S506, associates and stores the gift thank-you information, which is the content of the gift thank-you response, with the cultivation target object of the second account. Subsequently, when there is storage of the gift thank-you information by the operation input content storage unit 202, the cultivation parameter storage unit 203, in step S507, increases at least one parameter value among the cultivation parameters related to the cultivation target object of the second account. Here, the reception of the gift sending request and the storage of the gift information, and the reception of the gift thank-you response and the storage of the gift thank-you information are considered to correspond to "operations to be recognized by other accounts". The content of the gift sending request may be a currency used in the game, a text message, or a message sent by pressing a button on the screen of the user terminal 4 such as "Good job", and the gift information is stored in the operation input content storage unit 202 as information that can identify them.
[0038] Also, regarding the content of gift and gratitude responses, it is appropriate that they are messages sent by pressing buttons on the screen of the user terminal 4 such as the currency used in the game, text messages, and "likes". The gift and gratitude information is stored in the operation input content storage unit 202 as information that can identify them. By doing so, in the game process where the user tries to increase the parameter value of the growth parameters of their own growth target object, the motivation to send a gift and gratitude response to the growth object related to the second account can be raised. Therefore, more communication with the second account can be achieved. Consequently, the communication with the growth target objects of other accounts can be deepened. Incidentally, the growth game providing unit 201 may provide an opportunity to change the CG data and growth parameters of each growth target object of the first account and the second account based on the CG data and growth parameters of the other party when at least one of the growth parameters of the growth target objects of the first account and the second account is equal to or greater than a predetermined value and the consent of the first account and the second account is received. Regarding the change of the CG data in the cooperation opportunity, it may be set to completely different CG data in appearance. Thereby, the user's motivation to increase the parameter value of the growth parameters in order to create a cooperation opportunity to deepen the communication with the growth target objects of other accounts increases. Therefore, more communication with the growth objects related to other accounts can be achieved. Consequently, the communication with the growth target objects of other accounts can be further deepened.
[0039]
[0040] It can be deepened. In addition, during the matching opportunity, the object to be cultivated for the first account and the object to be cultivated for the second account can generate the object to be cultivated after matching related to the first account and the object to be cultivated after matching related to the second account.
[0041] In addition, as the cultivation parameters that are the conditions for the matching opportunity, one parameter value that increases when the answer content is saved may not be included. For example, as the cultivation parameters that are the conditions for the matching opportunity, the parameter values of the cultivation parameters that increase in the question-and-answer process S100 are not included, and the parameter values of the cultivation parameters increased in the access process S200, the answer content summary process S400, and the gift process S50 0 can be used as the conditions for the matching opportunity.
[0042] Therefore, according to the present disclosure, since there are more opportunities for others to view the object to be cultivated, the communication with the objects to be cultivated of others can be deepened more.
[0043] The operation flow and operation example in the above-described embodiment do not necessarily have to be executed in chronological order according to the order described in the flowchart or sequence diagram. For example, the steps in the operation may be executed in an order different from the order described as the flowchart or sequence diagram, or may be executed in parallel. Also, a part of the steps in the operation may be deleted, and further steps may be added to the process. In addition, the operation flow and operation example in the above-described embodiment may be implemented separately and independently, or two or more operation flows and operation examples may be combined and implemented. This may be done. For example, steps of a part of one operation flow may be added to another operation flow, or steps of a part of one operation flow may be replaced with steps of a part of another operation flow .
[0044] A program for causing a computer to execute the operations according to the above-described embodiments may be provided. The program may be recorded on a computer-readable medium. By using a computer-readable medium, it is possible to install the program in a computer. Here, the computer-readable medium on which the program is recorded may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be, for example, a recording medium such as a CD-ROM or a DVD-ROM.
[0045] In the present disclosure, the descriptions “based on” and “according to” do not mean “only based on” and “only according to” unless otherwise specified. The description “based on” means both “only based on” and “at least partially based on”. Similarly, the description “according to” means both “only according to” and “at least partially according to”. Also, the terms “include”, “comprise” (), and their variants do not mean including only the listed items, and may mean including only the listed items or may mean including further items in addition to the listed items. Also, the term “or” used in the present disclosure is not intended to be an exclusive disjunction. In the present disclosure, for example, when articles are added by translation like a, an, and the in English, these articles are not clearly so from the context . Unless otherwise indicated, it shall be assumed to include a plurality of items.
[0046] As described above, the embodiments have been described in detail with reference to the drawings. However, the specific configuration is not limited to the above, and various design changes and the like can be made without departing from the gist. It is not limited to the above, and various design changes and the like can be made without departing from the gist. It is possible.
[0047] The features related to the above-described embodiments will be appended.
[0048] (Appendix 1) A game providing server (2) that provides a game to be played through each account of a plurality of user terminals (4) connected to a network, comprising: a cultivation game providing unit (201) that grows the cultivation target object by changing the cultivation parameters of the cultivation target object having cultivation parameters; an operation input content storage unit (202) that stores the content of an operation that causes another account to recognize through the cultivation target object of the other account among the operations of the user terminal through the cultivation target object of the account; and a cultivation parameter storage unit (203) that increases at least one parameter value among the cultivation parameters when there is storage of the content of the operation that causes recognition by the operation input content storage unit. A game providing server comprising: When there is an operation that causes another account to recognize through the cultivation target object of the other account among the operations of the user terminal through the cultivation target object of the account, the operation input content storage unit (202) that stores the content of the operation that causes recognition; and a cultivation parameter storage unit (203) that increases at least one parameter value among the cultivation parameters when there is storage of the content of the operation that causes recognition by the operation input content storage unit. When there is storage of the content of the operation that causes recognition by the operation input content storage unit, at least one parameter value among the cultivation parameters is increased. A game providing server comprising:
[0049] (Appendix 2) The operation input content storage unit stores the answer content obtained by the operation of the user terminal through the account related to the cultivation target object in response to a question regarding the cultivation target object output by the cultivation game providing unit. Regarding the question about the cultivation target object output by the cultivation game providing unit, the answer content obtained by the operation of the user terminal through the account related to the cultivation target object is stored. And When there is storage of the response content by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account. The game providing server according to Supplementary Note 1. When there is storage of the response content by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account. The game providing server according to Supplementary Note 1. When there is storage of the response content by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account. The game providing server according to Supplementary Note 1.
[0050] (Supplementary Note 3) Based on an operation of the user terminal of the account, the cultivation game providing unit provides an opportunity to display an image of the cultivation target object of the account on the screen of the user terminal of the other account where an image of the cultivation target object of the other account is displayed. Based on an operation of the user terminal of the account, the cultivation game providing unit provides an opportunity to display an image of the cultivation target object of the account on the screen of the user terminal of the other account where an image of the cultivation target object of the other account is displayed. Based on an operation of the user terminal of the account, the cultivation game providing unit provides an opportunity to display an image of the cultivation target object of the account on the screen of the user terminal of the other account where an image of the cultivation target object of the other account is displayed. Based on an operation of the user terminal of the account, the cultivation game providing unit provides an opportunity to display an image of the cultivation target object of the account on the screen of the user terminal of the other account where an image of the cultivation target object of the other account is displayed. During the opportunity to visit, the operation input content storage unit displays the response content stored in the operation input content storage unit of the account on the screen of the user terminal of the other account, stores comments on the response content input via the other account, During the opportunity to visit, the operation input content storage unit displays the response content stored in the operation input content storage unit of the account on the screen of the user terminal of the other account, stores comments on the response content input via the other account, During the opportunity to visit, the operation input content storage unit displays the response content stored in the operation input content storage unit of the account on the screen of the user terminal of the other account, stores comments on the response content input via the other account, When there is storage of the comment by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account. The game providing server according to Supplementary Note 2. When there is storage of the comment by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account. The game providing server according to Supplementary Note 2. When there is storage of the comment by the operation input content storage unit, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters related to the cultivation target object of the account. The game providing server according to Supplementary Note 2.
[0051] (Supplementary Note 4) When there is an opportunity to visit provided, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters. The game providing server according to Supplementary Note 3. When there is an opportunity to visit provided, the cultivation parameter storage unit increases at least one parameter value among the cultivation parameters. The game providing server according to Supplementary Note 3. .
[0052] (Supplementary Note 5) The opportunity to visit provided by the cultivation game providing unit is provided when the one parameter value that has increased when there is storage of the response content reaches a predetermined value or more. The opportunity to visit provided by the cultivation game providing unit is provided when the one parameter value that has increased when there is storage of the response content reaches a predetermined value or more. When the cultivation parameter storage unit is provided with the access opportunity, if there is storage of the response content, it decreases the increased one parameter value, referring to Appendix 2 and cited in Appendix 3, the game providing server described therein. The operation input content storage unit creates a response content summary by summarizing the response content of the account stored in the operation input content storage unit, and displays it on the screen of the user terminal of the other account. It stores the summary message, which is a message for the response content summary, input via the other account. The game providing server described in Appendix 3 which quotes Appendix 2.
[0053] (Appendix 6) When the operation input content storage unit stores the message, the cultivation parameter storage unit increases at least one parameter value of the cultivation parameters related to the cultivation target object of the account. The game providing server described in Appendix 2. The operation input content storage unit creates a response content summary by summarizing the response content of the account stored in the operation input content storage unit, and displays it on the screen of the user terminal of the other account. It stores the summary message, which is a message for the response content summary, input via the other account. The game providing server described in Appendix 2. The operation input content storage unit creates a response content summary by summarizing the response content of the account stored in the operation input content storage unit, and displays it on the screen of the user terminal of the other account. It stores the summary message, which is a message for the response content summary, input via the other account. When the operation input content storage unit stores the message, the cultivation parameter storage unit increases at least one parameter value of the cultivation parameters related to the cultivation target object of the account. The game providing server described in Appendix 2. When the operation input content storage unit stores the message, the cultivation parameter storage unit increases at least one parameter value of the cultivation parameters related to the cultivation target object of the account. The game providing server described in Appendix 2. The game providing server described in Appendix 2.
[0054] (Appendix 7) The distribution unit (204) further includes: receiving a distribution request from the user terminal of the account to make the screen of the user terminal of the account on which the cultivation target object related to the account is displayed viewable on the user terminal of the other account; and when receiving a viewing request for the cultivation target object related to the account from the user terminal of the other account, distributing the video transmitted to the user terminal of the account to the user terminal of the other account. The game providing server described in Appendix 1. The distribution unit (204) further includes: receiving a distribution request from the user terminal of the account to make the screen of the user terminal of the account on which the cultivation target object related to the account is displayed viewable on the user terminal of the other account; and when receiving a viewing request for the cultivation target object related to the account from the user terminal of the other account, distributing the video transmitted to the user terminal of the account to the user terminal of the other account. The game providing server described in Appendix 1. The distribution unit (204) further includes: receiving a distribution request from the user terminal of the account to make the screen of the user terminal of the account on which the cultivation target object related to the account is displayed viewable on the user terminal of the other account; and when receiving a viewing request for the cultivation target object related to the account from the user terminal of the other account, distributing the video transmitted to the user terminal of the account to the user terminal of the other account. The game providing server described in Appendix 1. The distribution unit (204) further includes: receiving a distribution request from the user terminal of the account to make the screen of the user terminal of the account on which the cultivation target object related to the account is displayed viewable on the user terminal of the other account; and when receiving a viewing request for the cultivation target object related to the account from the user terminal of the other account, distributing the video transmitted to the user terminal of the account to the user terminal of the other account. The game providing server described in Appendix 1. The distribution unit (204) further includes: receiving a distribution request from the user terminal of the account to make the screen of the user terminal of the account on which the cultivation target object related to the account is displayed viewable on the user terminal of the other account; and when receiving a viewing request for the cultivation target object related to the account from the user terminal of the other account, distributing the video transmitted to the user terminal of the account to the user terminal of the other account. The game providing server described in Appendix 1. The game providing server described in Appendix 1 which further includes a distribution unit (204).
[0055] (Appendix 8) When the distribution unit distributes the video to the user terminal of the other account for viewing, from the user terminal of the other account for viewing. Via the object to be nurtured, when receiving a gift sending request to send a gift to the object to be nurtured of the account to be distributed, the operation input content storage unit stores gift information, which is the content of the gift sending request, in association with the object to be nurtured of the account, and when the nurturing parameter storage unit stores the gift information by the operation input content storage unit, it increases at least one of the parameter values of the nurturing parameters related to the object to be nurtured of the account, The game providing server according to Supplementary Note 7.
[0056] (Supplementary Note 9) When the distribution unit receives, as a response to the gift sending request, from the user terminal of the account to be distributed, a gift thank-you response to send a message to the object to be nurtured of the other account via the object to be nurtured of the account, the operation input content storage unit stores gift thank-you information, which is the content of the gift thank-you response, in association with the object to be nurtured of the other account, and when the nurturing parameter storage unit stores the gift thank-you information by the operation input content storage unit, it increases at least one of the parameter values of the nurturing parameters related to the object to be nurtured of the other account, The game providing server according to Supplementary Note 8.
[0057] (Supplementary Note 10) When at least one of the nurturing parameters of the objects to be nurtured of the account and the other account respectively is equal to or greater than a predetermined value, When receiving the agreement of the account and the other account, for each of the breeding target object's CG data and the breeding parameters, provide an opportunity to change them based on the other party's CG data and the breeding parameters. The game providing server according to Appendix 1 or 2.
[0058] (Appendix 11) Among the breeding parameters that are the conditions for the matching opportunity, when there is storage of the response content, the increased one parameter value is not included. The game providing server according to Appendix 10 citing Appendix 2.
[0059] (Appendix 12) A game providing program that provides a game to be played via the accounts of a plurality of user terminals connected to a network, comprising: A breeding game providing step of growing the breeding target object by changing the breeding parameters of the breeding target object having breeding parameters; An operation input content saving step of saving the content of an operation that causes the other account to recognize, among the operations of the user terminal via the breeding target object of the account, via the breeding target object of the other account, when there is such an operation; A breeding parameter saving step of increasing at least one parameter value among the above-mentioned breeding parameters when there is storage of the content of the operation that causes recognition by the operation input content saving step; A game providing program for causing a computer to execute.
Explanation of Reference Numerals
[0060] 1 Game providing system 2 Game providing server 21 CPU 22 Volatile memory unit 23 Non-volatile memory unit 24 Communication unit 201 Breeding game providing unit 202 Operation input content storage unit 203 Breeding parameter storage unit 204 Distribution unit 3 Communication network 4, 4a, 4b, 4c User terminals 41 CPU 42 Volatile memory unit 43 Non-volatile memory unit 44 Communication unit 45 Input unit 46 Output unit 50 Screen of the user terminal of the first account 51 Image of the breeding object related to the first account 60 Screen of the user terminal of the second account 61 Image of the breeding object related to the second account
Claims
1. Play is possible through multiple accounts on multiple user terminals connected to the network. A game providing server that provides a game for a user to play the game, Changing the growth parameters of a target object to be developed a breeding game providing unit for growing the breeding target object by Among the operations of the user terminal via the object to be developed of the account, other accounts An operation of making the other account aware of the object to be nurtured through the account an operation input content storage unit that stores the content of the operation to be recognized if the operation input is recognized; When the operation input content storage unit stores the content of the operation to be recognized, A training parameter storage unit that increases at least one parameter value among the training parameters. A game providing server comprising:
2. The operation input content storage unit stores the training target object output by the training game providing unit. In response to a question about the object, the account related to the object to be cultivated is used The answers given by the user through the operation of the terminal are saved. The training parameter storage unit stores the answer contents by the operation input content storage unit. When the account is created, the development parameters related to the development target object of the account are The game providing server according to claim 1 , further comprising: increasing at least one parameter value.
3. The training game providing unit provides the other account based on an operation of a user terminal of the account. The image of the object to be developed of the account is displayed to the user of the other account. A visit opportunity to display an image of the object to be developed of the account on the screen of the terminal. Provide The operation input content storage unit stores the operation input of the account at the visit opportunity. The answer content stored in the content storage unit is displayed on the screen of the user terminal of the other account. and saving the comment on the answer entered through the other account; The training parameter storage unit stores the comment by the operation input content storage unit. When the account is created, the development parameters related to the development target object of the account are The game providing server according to claim 2 , further comprising: increasing at least one parameter value.
4. The training parameter storage unit, when the visit opportunity is provided, 4. The game providing service according to claim 3, wherein the game providing service increases at least one parameter value of the game data. Ba.
5. The visit opportunity by the training game providing unit increases when the answer content is saved. when the one parameter value reaches or exceeds a predetermined value, The training parameter storage unit stores the answer content when the visit opportunity is provided. Claim 3, which refers to claim 2, reduces the increased one parameter value when the The game providing server described in.
6. The operation input content storage unit stores the front of the account stored in the operation input content storage unit. A summary of the answers is created and displayed on the screen of the user's device of the other account. and displaying a message to the answer summary inputted via the other account on the screen. save a summary message that is a The training parameter storage unit stores the message by the operation input content storage unit. If there is, the development parameters related to the development target object of the account The game providing server according to claim 2 , wherein at least one of the parameters is increased.
7. The object to be developed related to the account is displayed on a user terminal of the account. The screen of the user terminal of the account displayed is transferred to the user terminal of the other account. and receiving a distribution request for making the content viewable through the other account from a user terminal of the other account. When a viewing request for the object to be developed related to the account is received, a distribution unit that distributes the video being transmitted to the user terminal of the other account to the user terminal of the other account. The game providing server according to claim 1 , further comprising:
8. The distribution unit transmits the content of the other account from a user terminal of the other account to be viewed. The object to be developed of the account to be distributed through the object to be developed When you receive a gift request to send a gift to a The operation input content storage unit stores gift information, which is the content of the gift delivery request, in the account. and storing the object in association with the object to be nurtured of the client; The training parameter storage unit stores the gift information by the operation input content storage unit. If there is, the development parameters related to the development target object of the account The game providing server according to claim 7 , wherein at least one of the parameters is increased.
9. The distribution unit receives a response to the gift delivery request from a user terminal of the account to be distributed. In response to the request, the other person to watch the content is notified via the object to be cultivated of the account. A gift thank you response to send a message to the account's nurturing object Upon receiving, The operation input content storage unit stores gift thank you information, which is the content of the gift thank you response, in the other and storing the object in association with the object to be cultivated of the account of the user; The training parameter storage unit stores the gift thank-you information by the operation input content storage unit. If there is a user account, the development parameters related to the development target object of the other account are 9. The game provision according to claim 8, wherein at least one parameter value of the meter is increased. server.
10. The training game providing unit performs the training of each of the account and the other account. At least one of the growth parameters of the object to be grown is equal to or greater than a predetermined value, When the agreement of the account and the other account is received, The CG data and the training parameters of the target object are transferred to the CG data and the training parameters of the other party.
3. The game providing method according to claim 1, wherein the game providing method provides a combination opportunity that changes based on a combination parameter. Provided server.
11. In the case where the answer content is saved in the breeding parameters that are the conditions for the breeding opportunity, The method according to claim 10, which is based on claim 2, does not include increasing the one parameter value. Game provision server.
12. Play is possible through multiple accounts on multiple user terminals connected to the network. A game providing program for providing a game that can be played by a player, Changing the growth parameters of a target object to be developed providing a raising game step of growing the object to be raised by the above; Among the operations of the user terminal via the object to be developed of the account, other accounts An operation of making the other account aware of the object to be nurtured through the account an operation input content saving step of saving the content of the operation to be recognized if there is such an operation input content; When the contents of the operation to be recognized are stored by the operation input contents storing step, A training parameter storage unit that increases at least one parameter value among the training parameters. A game providing program for causing a computer to execute the steps.
Citation Information
Patent Citations
Computer program, method and server device
JP2022019118A