Game management system

The game management system uses cameras and RFID to automate point awarding based on actual bets, addressing inaccuracies and fraud in conventional casino point systems, ensuring accurate revenue tracking and management.

JP2025106511APending Publication Date: 2025-07-15ANGEL GRP CO LTD
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Patent Information

Application Number
JP2025065370
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Priority Date
2018-02-26
Filing Date
2025-04-11
Publication Date
2025-07-15

AI Technical Summary

Technical Problem

Conventional casino point systems award points based on the time a customer sits at a table, leading to inaccuracies and potential losses for the casino operator due to customers not actively participating in games, and manual entry of bet amounts introduces errors and fraud risks.

Method used

A game management system that uses cameras and RFID technology to accurately identify player positions, bet amounts, and game outcomes, automating the awarding of points based on actual bets, with real-time verification of settlement accuracy.

Benefits of technology

Ensures accurate and reliable awarding of points based on bet amounts, reducing errors and fraud, and enhancing revenue management for casino operators.

✦ Generated by Eureka AI based on patent content.

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  • Figure 2025106511000001_ABST
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Abstract

To provide a game management system reliably imparting points in accordance with an amount of bets of a player.SOLUTION: A game management system 100 includes: a game table for playing a game by using game tokens; a camera 2 for photographing bet game tokens and obtaining an image; a controller 50 for identifying an amount of bets for each player position of a game table on the basis of positions, kinds and the number of game tokens in the image; a reader-writer device 5 for identifying a player participating in a game at each player position on the game table; and a point processing part 612 storing a member ID of each player identified by the reader-writer device in association with an amount of bets of each player position identified by the reader-writer device to a recording device 62. The point processing part is provided with a function to impart to a player the number of points according to an amount of bets of each player identified by the reader-writer device.SELECTED DRAWING: Figure 7
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Description

Cross - reference to related applications

[0001] In this application, the benefit of Patent Application No. 2018 - 031469 filed in Japan on February 26, 2018 is claimed, and the content of the said application is incorporated herein by reference.

Technical field

[0002] The present invention relates to a game management system for managing casino games conducted in a casino facility.

Background art

[0003] Conventionally, in a casino facility, as part of a customer - attracting strategy aimed at increasing the revenue of a casino operator (game organizer), a point service has been implemented in which points are given when a customer participates in a game. In this point service, a customer can receive a privilege when they save points.

[0004] Specifically, a customer first registers as a member with the casino facility and is given a member ID. The member ID is stored in the member card held by the customer. The casino operator reads the customer's member card when the customer arrives at the table and when the customer leaves the table, thereby grasping the time the customer is sitting at the table and giving points according to the time. The points given are recorded in the recording device of the casino facility in association with the customer's member ID. The casino operator consumes the points recorded in the recording device and gives a privilege to the customer.

Summary of the invention

Problems to be solved by the invention

[0005] In the conventional point service, points are awarded according to the time a customer sits at a table. However, even when a customer is sitting at a table, they do not necessarily participate (bet) in all games. It is possible that while watching the games in which other customers are participating, they may occasionally participate in a game themselves. Therefore, in reality, points are awarded to customers who hardly participate in games and do not contribute to the casino operator's sales, resulting in losses for the casino operator.

[0006] It is also conceivable to award points according to the amount actually bet by a customer. However, in this case, dealers and pit managers need to manually enter the bet amount each time a customer bets. Therefore, input errors and omissions are likely to occur. When receiving a claim that the correct points have not been awarded for the bet amount from a customer, since it cannot be verified, the casino operator has to award points according to the customer's claim. Some customers may make such claims maliciously, and if so, the losses of the casino operator will be huge.

[0007] Therefore, an object of the present invention is to provide a game management system that surely awards points according to the bet amount of a player.

Means for Solving the Problems

[0008] One aspect of the present invention is a game management system for managing casino games conducted in a casino facility, comprising: a gaming table for playing games using gaming tokens; an information processing device for specifying the bet amount for each player position on the gaming table based on the position, type, and number of the bet gaming tokens; a player specifying means for specifying a player participating in the game at each player position on the gaming table; a point processing means for associating and storing on a database the member ID of each player specified by the player specifying means and the bet amount of each player position specified by the information processing device, the point processing means having a function of awarding points corresponding to the bet amount of each player specified by the player specifying means to the player.

[0009] With this configuration, points corresponding to the bet amount of the player can be surely awarded. Note that the information processing device may grasp the position, type, and number of the gaming tokens based on an image obtained by photographing the bet gaming tokens, or may grasp the position, type, and number of the gaming tokens by other means.

[0010] The above game management system may further comprise a game result determination device capable of determining the result of the game, and the point processing means may be configured to be able to grasp the wins and losses and the income and expenditure of each player based on the information on the bet amount of each player and the information on the game result determined by the game result determination device.

[0011] The above game management system may further comprise a gaming token tray for accommodating the gaming tokens, the information processing device being capable of determining the total amount of the gaming tokens in the gaming token tray, and may be configured to compare the total increase and decrease amount of the gaming token tray before and after the settlement of the gaming tokens with the total amount of the income and expenditure of each player.

[0012] In the above game management system, the point processing means may be configured to grant points to the player when the comparison result between the total increase and decrease of the game substitute currency tray before and after the settlement of the game substitute currency and the total amount of income and expenditure of each player matches.

[0013] With this configuration, it is possible to confirm that the payment and collection of game substitute currency are accurately performed by settlement and grant points accordingly.

[0014] In the above game management system, the player identification means may be a face recognition system.

[0015] With this configuration, there is no need for the player to perform special actions such as presenting a membership card for player identification, and it is possible to easily identify the player (member) at each player position.

[0016] In the above game management system, the player identification means may be a reading device that reads the member ID from a storage medium held by the player and stores the member ID.

[0017] With this configuration, the player can be surely identified.

[0018] In the above game management system, the point processing means may have a function of grasping the start time and end time when each player participates in the game on the game table and storing the start time and end time on the database.

[0019] With this configuration, it is possible to grasp not only the actual bet amount but also the time of participating in the game.

[0020] In the above game management system, the point processing means may have a function of calculating the bet amount of each player for each game.

[0021] With this configuration, it is possible to grasp the bet amount of each player for each game.

[0022] The above game management system may further include privilege processing means for providing privileges based on the bet amount accumulated on a monthly or annual basis.

[0023] With this configuration, privileges can be granted according to the points accumulated monthly or annually.

[0024] The above game management system may further include a function for providing privileges based on the bet amount accumulated on a daily basis for consecutive days.

[0025] With this configuration, privileges can be granted according to the points accumulated on a daily basis for consecutive days (for example, 3 days).

[0026] The game management system according to one aspect of the present invention includes player identification means for identifying a player participating in a game at a casino facility, a camera for photographing gaming tokens bet by the player in the game to obtain an image, an information processing device for identifying the bet amount of the player in the game based on the image, and recording means for recording the points of the player according to the bet amount identified by the information processing device.

[0027] Even with this configuration, it is possible to reliably grant points according to the bet amount of the player.

[0028] In the above game management system, the recording means may be a storage medium possessed by the player.

[0029] With this configuration, the player can use the storage medium to consume points and request privileges.

[0030] In the above game management system, the recording means may be a database that records the points for each player for a plurality of players.

[0031] With this configuration, the player does not need to have a recording medium to store points or consume points to claim benefits. Also, the problem of forgery of such a recording medium is eliminated.

[0032] In the above game management system, a privilege granting device for granting a privilege to the player according to the points recorded in the recording means may be further provided.

[0033] With this configuration, the player can enjoy benefits according to the points they possess.

[0034] In the above game management system, the point processing means manages a plurality of game tables, grasps the total bet amount for each player or the net profit of the player or the net profit of the game organizer side within a predetermined time or period, and based on the total bet amount or the net profit of the player or the net profit of the game organizer side, grants points or status to the player under predetermined conditions and can output this.

[0035] With this configuration, the cumulative total bet amount of the player or the net profit of the player or the net profit of the game organizer side in a plurality of game tables is grasped, and points and status are granted accordingly.

[0036] In the above game management system, the predetermined time or period may be in units of one day, or consecutive multiple days, or one month.

[0037] With this configuration, for example, points or status are granted to the player according to the total bet amount of one day.

[0038] In the above game management system, when points are intensively granted within the predetermined time or period, the point processing means may further additionally grant the points or status.

[0039] This configuration can provide an incentive to accumulate points intensively in a short period of time.

[0040] In the game management system described above, the point processing means may grant the right to enter a VIP room based on the points or status.

[0041] With this configuration, an incentive such as the right to enter a VIP room can be provided. Note that the point processing means may grant the right to enter a VIP room when the points or status reach a predetermined reference value.

[0042] In the game management system described above, the points or status may be exchangeable for non-cashable game tokens.

[0043] With this configuration, an incentive such as exchange for non-cashable game tokens can be provided. Note that the points or status and the non-cashable game tokens may be exchanged according to a predetermined exchange rate.

[0044] In the game management system described above, the points or status may be used to pay the usage fees of a hotel or a predetermined facility.

[0045] With this configuration, an incentive such as the use of a hotel or a predetermined system can be provided.

[0046] In the game management system described above, the point processing means may output the total bet amount for each player as the credit information of the player.

[0047] With this configuration, credit information corresponding to the size of the total bet amount can be obtained.

Brief Description of Drawings

[0048]

Figure 1

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Figure 13

Embodiments for Carrying Out the Invention

[0049] (First Embodiment) When the game ends, the dealer recovers the game substitute currency bet by the player and pays out the game substitute currency to the player according to the game result and the bet details (bet target and bet amount) of each player. Whether this recovery and payout (hereinafter, the recovery and payout are collectively referred to as "settlement") are performed accurately is checked at the time when the settlement is made, and it is desirable that both the player and the dealer can clearly confirm it.

[0050] Therefore, in the present embodiment, a system for displaying the accuracy of settlement at the time of settlement of game substitute currency after the game ends is provided.

[0051] FIG. 1 is a plan view of the game table of the present embodiment. FIG. 2 is a plan view of the game substitute currency tray of the present embodiment. FIG. 3 is a diagram showing the overall configuration of a management system for game substitute currency including the game substitute currency tray.

[0052] The game table 4 is a baccarat table, and betting areas 44 for seven players are provided. Each player's betting area 44 includes areas for PLAYER 441, BANKER 442, TIE 443, PLAYER PAIR (P) 444, and BANKER PAIR (B) 445. Each player places a bet by placing the amount of game substitute currency corresponding to the target of the bet at the position corresponding to the target. The game table 4 is further provided with a player card area 45 for placing the drawn player cards and a banker card area 46 for placing the drawn banker cards.

[0053] In front of the dealer position on the game table 4, a game substitute currency tray 17 for the dealer to store the game substitute currency is provided. At least a part of the game substitute currency tray 17 is embedded in the game table 4.

[0054] The gaming substitute currency 120 has markings, patterns or colors on its front and side surfaces that can identify its type (value). In addition, the gaming substitute currency 120 incorporates an RFID that stores information capable of identifying at least its type.

[0055] The camera 2 is provided above the gaming table 4 and photographs the bet area 44. The gaming table 4 of the present embodiment is provided with seven player positions (the "1", "2", "3", "5", "6", "7", "8" in FIG. 1), and seven players can participate in the game. The camera 2 photographs the bet areas 44 of all player positions. Note that it is not necessary for a single camera 2 to photograph the bet areas 44 of all player positions, and multiple cameras 2 may be used to share the task of photographing all bet areas 44.

[0056] Based on the image photographed by the camera 2, the control device 50, which serves as an information processing device, identifies the position (player position and bet target), type, and number of gaming substitute currency placed in the bet area. The device consisting of this camera 2 and the control device 50 functions as a measuring device or a bet determination device for measuring the position, type, and number of gaming substitute currency on the gaming table 4.

[0057] The card distribution device 3 determines the winning or losing result of the game on the gaming table 4 and displays it on the result display lamp. In addition, the card distribution device 3 sends the determined winning or losing result of the game to the control device 50. The control device 50 grasps the position, type, and number of gaming substitute currency on the gaming table 4 and has a function of performing a casino-side revenue and expenditure calculation on the gaming table 4 using the winning or losing result obtained from the card distribution device 3, which serves as a winning or losing determination device.

[0058] Based on the bet content determined from the image of the camera 2 and the information on the winning or losing result obtained from the card dispensing device 3, the control device 50 grasps by calculation the amount of gaming substitute currency on the gaming table 4 that the casino side should collect and the amount of gaming substitute currency that the casino side should pay out in this game, and compares each with the amount of gaming substitute currency that actually increased in the gaming substitute currency tray 17 by collection and the amount of gaming substitute currency that actually decreased in the gaming substitute currency tray 17 by payout, respectively.

[0059] Also, the control device 50 reads the RFID of the gaming substitute currency 120 stored in the gaming substitute currency tray 17 at a predetermined time interval and stores the information read when a change occurs. Based on this stored information, the control device 50 compares the type and number of gaming substitute currency at a past time point with the type and number of gaming substitute currency at the current time point, and calculates the increase or decrease amount of the gaming substitute currency 120 in the gaming substitute currency tray 17.

[0060] As shown in FIG. 2, the gaming substitute currency tray 17 includes a storage unit 170 and display lamps 173 to 176. The storage unit 170 is composed of a plurality of columns, and each column has a configuration capable of stacking and storing gaming substitute currency in the thickness direction. As shown in FIG. 3, an antenna 177 is disposed below the storage unit 170.

[0061] The display lamp 173 displays whether the balance of the collected amount and the paid-out amount is correct. The display lamp 174 respectively displays whether the total amount of the collected amount is correct and whether the total amount of the paid-out amount is correct. The display lamp 175 displays whether the collected amount or the paid-out amount for the gaming substitute currency bet on a pair is correct.

[0062] The display lamp 176 has a total of seven display lamps corresponding to seven player positions. In the collection stage, the display lamp 177 lights up the display lamp corresponding to the player from whom the game substitute currency should be collected (the player who lost the game), and in the payout stage, the display lamp corresponding to the player to whom the game substitute currency should be paid out (the player who won the game) lights up. In FIG. 3, only the display lamp 173 is illustrated as a representative of the display lamps 173 to 176, and the illustration of the other display lamps 174 to 176 is omitted.

[0063] The control device 50 controls the lighting and extinguishing of the display lamps 173 to 176 to display the result (match or mismatch) of the above comparison. The game substitute currency management system of the present embodiment grasps in real time whether the settlement of the game substitute currency is correctly performed using the display lamps 173 to 176. The game substitute currency management system of the present embodiment also grasps in real time whether the collected game substitute currency contains any illegal game substitute currency.

[0064] First, the control device 50 identifies the players participating in the game on the game table 4 and associates the participating players with the player position numbers ("1", "2", "3", "5", "6", "7", "8") of the game table 4. Specifically, the control device 50 can identify the players in each player position using a face recognition system or a members card.

[0065] When the game ends, the control device 50 grasps, for each player, the game substitute currency (casino-side winning chips) that the dealer should collect based on the game result, and lights up the display lamp 176 corresponding to the player position to be collected. Thereby, the dealer can grasp which player position's game substitute currency should be collected.

[0066] When the game ends, the dealer first collects all the game substitute currency to be collected from the bet areas of the losing players (collection stage), and then pays out to the winning players (payout stage). In the collection stage, the dealer stores the game substitute currency collected from the bet area of the game table 4 according to the display lamp 176 in the storage section 170 of the game substitute currency tray 17. Specifically, the dealer stores the collected game substitute currency in either of the two right columns which are the collection sections in the order of the player position numbers.

[0067] Each time the dealer collects game substitute currency from the bet area 41 and stores it in the collection section of the storage section 170, the control device 50 determines, based on the image from the camera 2, that game substitute currency has been collected from the bet area 44 and the amount thereof, and determines, based on the radio wave received by the antenna 177, the amount (increase amount) of the game substitute currency stored in the collection section. In the present embodiment, although two of the 14 columns are used as the storage section 170 as the collection section, the collection section for storing the collected game substitute currency may be, for example, the horizontally arranged collection game substitute currency tray 171 shown, or a collection game substitute currency tray 171 provided separately from the other columns.

[0068] Here, the control device 50 obtains the increase amount for each player by using RFID to find the difference in the total amount of the game substitute currency in the storage section 170 before and after collection. In this way, the control device 50 that reads the information on the type (value) from the RFID of the game substitute currency held in the storage section 170 and determines the amount of the game substitute currency held in the storage section 170 corresponds to the dealer chip determination device.

[0069] The control device 50 further determines whether or not the actual collection amount (image collection amount) determined based on the image from the camera 2, the increase amount (RFID collection amount) of the game substitute currency in the collection section determined based on the radio wave received by the antenna 177, and the collection amount (calculated collection amount) calculated based on the game result and the bet content of the losing player match.

[0070] When the image collection amount, the RFID collection amount, and the calculated collection amount all match, the control device 50 turns off the corresponding display lamp 176. By confirming the extinguishing of the display lamp 176, the dealer can confirm that the collection of the gaming tokens from the player has been accurately completed.

[0071] On the other hand, when the image collection amount, the RFID collection amount, and the calculated collection amount do not match, the display lamp 176 remains lit. Thus, the dealer can know whether the collection of the corresponding player has not been accurately completed or whether there are counterfeit gaming tokens among the collected gaming tokens.

[0072] When the collection of gaming tokens as described above is completed for all losing players, all the display lamps 176 will go out. At this point, the control device 50 determines the total increase amount to the collection unit again by RFID, and compares it with the calculated total collection amount based on the game result and the bet contents of all the losing players. If they match, the display lamp 174 is lit.

[0073] Here, the control device 50 obtains the RFID collection total by finding the difference between the total amount of gaming tokens in the storage unit 170 obtained by RFID after the game ends and before the start of the collection stage, and the total amount of gaming tokens in the storage unit 170 obtained by RFID after the collection is completed. The dealer can confirm that the collection of gaming tokens has been accurately completed by observing that the display lamp 174 is lit.

[0074] In the above, the control device 50 determines whether the image collection amount determined based on the image from the camera 2, the RFID collection amount determined based on the radio wave received by the antenna 177, and the calculated collection amount calculated based on the game result and the bet content of the losing player all match. Instead, the control device 50 may only determine whether the image collection amount and the calculated collection amount match, or only determine whether the RFID collection amount and the calculated collection amount match.

[0075] Also, in the above, when the control device 50 determines that the collection has been completed for all losing players, it determines the total increased amount again by RFID and lights up the display lamp 174 when it matches the calculated total collected amount. Instead of this, the following may be done. That is, as described above, the control device 50 stores the RFID information read each time there is a change in the game substitute currency 120 in the game substitute currency tray 17. At the same time, each time there is a change in the game substitute currency 120 in the game substitute currency tray 17, it determines the total increased amount and checks whether it matches the calculated total collected amount, and lights up the display lamp 174 when it determines that they match.

[0076] Next, the dealer makes a payout to the winning player (payout stage). When the collection of all losing players is completed, the control device 50 lights up the display lamp 176 corresponding to the player to whom the game substitute currency is to be paid out. By checking the display lamp 176, the dealer can confirm the player to whom the payout should be made. In the payout stage, the dealer takes out the game substitute currency of the payout amount from the storage unit 170 and places the taken-out game substitute currency in the bet area of the corresponding player to make the payout.

[0077] Each time the dealer takes out the game substitute currency from the storage unit 170 and places it on the game table 4, the control device 50 determines, based on the image from the camera 2, that the game substitute currency has been paid out to the bet area and the amount thereof, and determines, based on the radio wave received by the antenna 177, the amount (decrease amount) of the game substitute currency taken out from the storage unit 170. Here, the control device 50 obtains the decrease amount for each player by using RFID to find the difference in the total amount of the game substitute currency in the storage unit 170 before and after the payout.

[0078] The control device 50 further determines whether or not the actual payout amount (image payout amount) determined based on the image from the camera 2, the decrease amount of the game substitute currency in the storage unit 170 (RFID payout amount) determined based on the radio wave received by the antenna 177, and the payout amount of the winning player (calculated payout amount) calculated based on the game result and the bet content match.

[0079] When the image payout amount, the RFID payout amount, and the calculated payout amount all match, the control device 50 turns off the corresponding display lamp 176. By confirming the turning off of the display lamp 176, the dealer can confirm that the payout of the game substitute currency to the player has been accurately completed.

[0080] On the other hand, when the image payout amount, the RFID payout amount, and the calculated payout amount do not match, the display lamp 176 remains lit, so the dealer can know that the payout to the corresponding player has not been completed.

[0081] When the payout of the game substitute currency is completed for all winning players, all the display lamps 176 will go out. At this point, the control device 50 determines the total decrease amount in the storage unit 170 again by RFID, compares it with the calculated total payout amount calculated based on the game result and the bet content, and if they match, turns on the display lamp 174.

[0082] Here, the control device 50 obtains the total RFID payout amount by finding the difference between the total amount of the game substitute currency in the storage unit 170 obtained by RFID after the collection is completed and before the start of the payout stage, and the total amount of the game substitute currency in the storage unit 170 obtained by RFID after the payout is completed. By confirming that the display lamp 174 is lit, the dealer can grasp that the payout of the game substitute currency has been accurately completed.

[0083] Incidentally, in the above description, the control device 50 determines whether or not the image payout amount determined based on the image from the camera 2, the RFID payout amount determined based on the radio wave received by the antenna 177, and the calculation payout amount calculated based on the game result and the bet content of the winning player all match. Instead of this, the control device 50 may determine only whether or not the image payout amount and the calculation payout amount match, or may determine only whether or not the RFID payout amount and the calculation payout amount match.

[0084] Also, in the above description, when the control device 50 determines that the payout has been completed for all winning players, it determines the total reduction amount again by RFID and lights up the display lamp 174 when it matches the total calculation payout amount. Instead of this, the following may be done. That is, as described above, the control device 50 stores the RFID information read each time there is a change in the game substitute currency 120 in the game substitute currency tray 17. At the same time, each time there is a change in the game substitute currency 120 in the game substitute currency tray 17, it determines the total reduction amount and determines whether it matches the total calculation payout amount, and lights up the display lamp 174 when it determines that they match.

[0085] As described above, when the settlement (recovery and payout) of the game substitute currency is completed, the control device 50 determines whether or not the total increase or decrease in the game substitute currency in the storage unit 170 due to the settlement is correct. Specifically, the control device 50 obtains the total increase or decrease amount (RIFD total increase or decrease amount) due to the settlement by obtaining the difference between the total amount of the game substitute currency in the storage unit 170 obtained by RFID before the settlement starts after the game ends and the total amount of the game substitute currency in the storage unit 170 obtained by RFID after the settlement ends.

[0086] On the other hand, the control device 50 calculates the total increase or decrease amount of the dealer based on the game result and the bet content upon settlement of the game (calculated total increase or decrease amount). The calculated increase or decrease amount can be obtained by subtracting the total payout amount from the calculated recovery amount. The control device 50 compares the total RFID increase or decrease amount with the calculated total increase or decrease amount, and if they match, turns on the display lamp 171. The dealer can confirm that the display lamp 171 is lit and thereby confirm that the settlement of the game substitute currency in the game has been completed accurately, and then can start the next game.

[0087] Next, the display lamp 175 will be described. The display lamp 175 functions as a pair lamp. In the baccarat game, in addition to "Player", "Banker", and "Tie", a player can also bet on "Pair". "Pair" is a bet on the ranks of the first two cards dealt being the same. Specifically, "Pair" includes "Player Pair" which bets on the ranks of two player cards being the same, and "Banker Pair" which bets on the ranks of two banker cards being the same.

[0088] If any player bets on Pair and the ranks of the two cards match (a Pair is formed), regardless of the game result ("Player", "Banker", or "Tie"), a payout of a predetermined multiple (e.g., 11 times) of the bet amount is made to the player who bet on Pair. If the Pair is not formed, all the game substitute currency bet on Pair is recovered. If the Pair is not formed when the first four cards (two player cards and two banker cards) are drawn, the game substitute currency bet on Pair at that time is recovered.

[0089] When a bet is placed on Pair, the control device 50 calculates the total calculated recovery amount (when the Pair is not formed) or the total calculated payout amount (when the Pair is formed) when the four cards are drawn, and compares it with the total increase or decrease amount of the game substitute currency in the storage unit 170 obtained using RFID before and after the settlement of Pair. Note that the control device 50 can recognize whether a bet is placed on Pair and the amount thereof based on the image of the camera 2.

[0090] When the total calculated recovery amount or the total calculated payout amount matches the total increase or decrease in the gaming substitute currency in the storage unit 170, the control device 50 turns on the display lamp 175. By confirming the lighting of the display lamp 175, the dealer can confirm that the pair settlement has been completed accurately.

[0091] Alternatively, instead of the above, the control device 50 may turn on the display lamp 175 when a bet is placed on a pair. The timing of turning on the display lamp 175 may be when the bet is closed or when four cards are drawn. In this case, by confirming that the display lamp 175 is lit, the dealer can recognize that pair settlement needs to be performed.

[0092] Also, in this case, when the total calculated recovery amount or the total calculated payout amount matches the total increase or decrease in the gaming substitute currency in the storage unit 170, the control device 50 turns off the display lamp 175. By confirming the extinguishing of the display lamp 175, the dealer can confirm that the pair settlement has been completed accurately.

[0093] In baccarat, the game may end with four cards drawn (two player cards and two banker cards) depending on the rank of the cards dealt, or a fifth or subsequent sixth card may be drawn. When the game ends with four cards drawn, after the pair settlement is completed, it proceeds to the normal settlement described above. When drawing the fifth card or later, pair settlement is performed after drawing the fourth card. After the pair settlement is completed, the fifth card (or subsequent sixth card) is drawn. When the game ends, the normal settlement described above is performed.

[0094] In the above-described embodiment, during the collection stage, the display lamp 176 for the losing player from whom the game substitute currency should be collected is lit, and the display lamp 176 is turned off in order from the player for whom the collection has been completed. Also, during the payout stage, the display lamp 176 for the winning player to whom the game substitute currency should be paid out is lit, and the display lamp 176 is turned off in order from the player for whom the payout has been completed. Instead of this, at the end of the game, all the display lamps 176 may be lit with different colors for the winning players and the losing players.

[0095] For example, the display lamp 176 corresponding to the losing player may be lit in red, and the display lamp 176 corresponding to the winning player may be lit in green. In this case, by confirming that all the red display lamps 176 have been turned off, it can be confirmed that the collection from all the losing players has been accurately completed. By confirming that all the green display lamps 176 have been turned off, it can be confirmed that the payout to all the winning players has been accurately completed.

[0096] FIG. 4 is a plan view of the game substitute currency tray of the modified example. In the game substitute currency tray 17 of FIG. 4, the same components as those of the game substitute currency tray 17 in FIG. 2 are denoted by the same reference numerals, and the description thereof will be appropriately omitted. In the game substitute currency tray 17 of this modified example, display lamps 1761 to 1765 for each betting target (specifically, the display lamp 1761 indicating "Player", the display lamp 1762 indicating "Banker", the display lamp 1763 indicating "Tie", the display lamp 1764 indicating "Player Pair", and the display lamp 1745 indicating "Banker Pair"), and a display lamp 178 indicating that the settlement has been accurately completed are provided for each player position.

[0097] The display lamps 1761 to 1765 are lit corresponding to the betting target (the position where the game substitute currency is placed) of the player, and are turned off when the settlement is completed. The display lamp 178 is lit when the settlement is accurately completed for each player.

[0098] The substitute game currency 17 of this modification example further includes display lamps 1741 to 1745 that indicate that the settlement for each betting target ("Player", "Banker", "Tie", "Player Pair", "Banker Pair") has been completed accurately. Depending on the winning or losing result of the game, one of "Player", "Banker", or "Tie" will be paid out, and the rest will be collected. Also, when a player pair is formed, "Player Pair" will be paid out, and when a player pair is not formed, "Player Pair" will be collected. Similarly, when a banker pair is formed, "Banker Pair" will be paid out, and when a banker pair is not formed, "Banker Pair" will be collected. The display lamps 1741 to 1745 light up when the settlement (collection or payout) for each of "Player", "Banker", "Tie", "Player Pair", and "Banker Pair" is completed accurately.

[0099] FIG. 5 is a plan view of a substitute game currency tray 17 of another modification example. As in the example of FIG. 5, the substitute game currency tray 17 may be provided with only a display lamp 173 that indicates whether the balance between the collected amount and the paid-out amount is correct.

[0100] FIG. 6 is a plan view of a substitute game currency 17 of yet another modification example. As shown in FIG. 6, the substitute game currency tray 17 may be provided with only a display lamp 173 that indicates whether the balance between the collected amount and the paid-out amount is correct, and display lamps 174 that respectively indicate whether the total collected amount is correct and whether the total paid-out amount is correct.

[0101] In the above-described embodiments and their modifications, the control device 50 determines the amount of substitute game currency stored in the substitute game currency tray 17 by wirelessly reading the RFID built into the substitute game currency and using the antenna 177 built under the substitute game currency tray 17. Instead of this, a camera may be provided to photograph the substitute game currency stored in the substitute game currency tray 17, and the amount of substitute game currency stored in the substitute game currency tray 17 may be determined by performing image recognition on the image of this camera. In this case, the substitute game currency may not have an RFID built in.

[0102] In the above-described embodiment, an example in which a plurality of display lamps including the display lamp 173 are configured as physically existing lamps has been described. However, these lamps may be configured as images in a display device such as a liquid crystal panel.

[0103] In the above-described embodiment, the information on the type and number of substitute game currency 120 stored in the substitute game currency tray 17 was determined by reading the RFID built into the substitute game currency 120. Instead of this, or in addition to this, a camera may be provided to photograph the substitute game currency 120 stored in the substitute game currency tray 17, and the information on the type and number of substitute game currency 120 stored in the substitute game currency tray 17 may be determined by image recognition in the control device 50. In this case, the camera that photographs the substitute game currency tray 17 may be shared with the above-described camera 2, or a dedicated camera may be provided.

[0104] Also, when performing image recognition on the images captured by the camera in addition to reading the RFID, the number of gaming tokens 120 obtained by reading the RFID may be compared with the number of gaming tokens determined by image recognition to verify the gaming tokens 120. If a gaming token tray 17 contains a gaming token with a damaged RFID or no RFID (illegal gaming token), the number determined by image recognition will be greater than the number determined by RFID reading. Therefore, when such a discrepancy occurs, the control device 50 lights up the display lamp, and the dealer can recognize through the display lamp that the gaming token tray 17 contains illegal gaming tokens.

[0105] In particular, by performing RFID reading and image recognition at predetermined time intervals and conducting the above comparison each time the information is updated, when a discrepancy in the number occurs, it can be determined that the discrepancy is due to the gaming tokens 120 newly added to the gaming token tray 17 most recently. Thus, it becomes possible to identify the player who had the illegal gaming tokens.

[0106] Further, the control device 50 may verify that no corresponding gaming tokens exist on the gaming table as a result of the dealer collecting the gaming tokens from the gaming table. In this case, specifically, the control device 50 determines, based on the image from the camera 2, which types of gaming tokens and how many are bet on each betting target, and further determines, based on the game result in the card distribution device 3, the amount to be collected according to the game rules (calculated collection amount). Then, based on the image from the camera 2, the control device 50 verifies that the gaming tokens 120 corresponding to the calculated collection amount no longer exist on the gaming table 4.

[0107] Furthermore, the control device 50 may compare the amount of game substitute currency that has disappeared from the game table 4 (image collection amount) based on the image from the above camera 2 with the amount of game substitute currency added to the game substitute currency tray 17, and verify whether the collection has been accurately performed. In this case, if the two do not match as a result of the comparison, the control device 50 lights up the display lamp.

[0108] Also, the control device 50 may verify that corresponding game substitute currency exists on the game table as a result of the dealer paying out game substitute currency to the game table. In this case, specifically, the control device 50 determines which type of game substitute currency and how many pieces are bet on which bet target based on the image from the camera 2, and further determines the amount to be paid out (calculated payout amount) according to the game rules based on the game result in the card distribution device 3, and verifies that game substitute currency 120 corresponding to the calculated payout amount has been added to the game table 4 based on the image from the camera 2.

[0109] Furthermore, the control device 50 may compare the amount of game substitute currency added to the game table 4 (image payout amount) based on the image from the above camera 2 with the amount of game substitute currency taken out from the game substitute currency tray 17, and verify whether the payout has been accurately performed. In this case, if the two do not match as a result of the comparison, the control device 50 lights up the display lamp.

[0110] As described above, basically, the dealer collects the game tokens 120 bet by the losing players in the order of the player position numbers. The control device 50 determines whether the dealer has taken the chips in order according to this rule (the order of the player position numbers), and further determines whether the amount of the chips collected in order is correct. In this case, the control device 50 determines, in addition to each individual player position and the whole, how far the collection has reached (up to which player position's game tokens have been collected), and at each stage, determines whether the game tokens 120 collected from the game table 4 have indeed been added to the game token tray 17 accordingly. For example, when the dealer has collected the game tokens 120 for three places, the control device 50 determines whether the game tokens 120 for three places have indeed been stored in the game token tray 17.

[0111] As described above, according to the present embodiment and its modified examples, since a display lamp 173 or the like for indicating whether the increase or decrease of the game tokens after the end of the game in the game token tray 17 is accurate and / or inaccurate is provided, it is possible to confirm in real time whether the settlement has been accurately performed at the time of settlement.

[0112] The first embodiment has been described above. Of course, the above-described embodiment can be modified by those skilled in the art within the scope of the present invention, and the device of the present embodiment may be appropriately modified according to the needs in the applicable game.

[0113] (Second Embodiment) In the present embodiment, a game management system for implementing a point service will be described. FIG. 7 is a diagram showing the configuration of the game management system of the present embodiment. The game management system 100 is installed in a casino facility and manages casino games played in the casino facility. In the casino facility, a plurality of game tables 4 for playing games using game tokens 9 are installed.

[0114] The configurations of the gaming table 4, the camera 2 installed on the gaming table 4, the card dispenser 3, the gaming substitute currency tray 17, and the control device 50 are all the same as those in the first embodiment. That is, in the same manner as in the first embodiment, the control device 50 specifies the position (player position and bet target), type, and number of gaming substitute currencies placed in the bet area based on the image captured by the camera 2, and calculates the bet amount from the type and number of the specified gaming substitute currencies for each player position.

[0115] In addition, the control device 50 grasps the position, type, and number of the gaming substitute currencies 9 on the gaming table 4, receives the win / loss result from the card dispenser 3 as a win / loss determination device, and calculates the payout amount and recovery amount for each player position based on this win / loss result and the calculated bet amount for each player position.

[0116] In the gaming table 4 of the present embodiment, a reader / writer device 5 is further provided at the dealer position. The reader / writer device 5 is connected to the control device 50. The control device 50 of each gaming table 4 is communicably connected to the management control device 60 by wire or wirelessly. That is, the management control device 60 is connected to the control devices 50 of a plurality of gaming tables 4.

[0117] FIG. 8 is a diagram showing the reader / writer device 5 and the member card 1. The member card 1 is a plastic card, and an RF tag 11 is built therein. The RF tag 11 stores a member ID assigned to a player (member) by member registration described later, the points (held points) held by the player, and the like. The RF tag 11 is provided with an antenna, and information can be written and read non-contact by the reader / writer device 5.

[0118] The reader / writer device 5 includes a wireless unit 51, a seating button 52, a leaving seat button 53, and a position specifying button 54. The wireless unit 51 writes and reads information to / from the RF tag 11 built in the member card 1 by the RFID method. The position specifying button 54 includes buttons "1", "2", "3", "5", "6", "7", "8" respectively corresponding to the seven positions of the gaming table 4, and a button "C" for canceling the specification.

[0119] FIG. 9 is a diagram showing the information stored in the member card 1. In the member card 1, a member ID, held points, recent balance, points acquired in the most recent three days, points acquired in the most recent one month, and points acquired in the most recent one year are recorded. As the recent balance, the total value of the amount paid out (plus) and the amount recovered (minus) during the period from the previous seating to leaving the seat is recorded.

[0120] When the player arrives at the player position of the gaming table 4, the dealer D receives the member card 1 from the player and causes the reader / writer device 5 to read the member card 1. Specifically, the dealer D presses the position specifying button 54 at the corresponding player position, presses the seating button 52, and holds the member card 1 in front of the wireless unit 51 to cause the information recorded in the member card 1 to be read. Thereby, the reader / writer device 5 can identify the player at each player position by the member ID, and the reader / writer device 5 functions as player identification means.

[0121] The reader / writer device 5 outputs (transmits) the information read by the wireless unit 51, a seating signal in response to the pressing of the seating button 52, and information on the player position where the player corresponding to the member ID has taken a seat to the control device 50. The control device 50 records the information received from the reader / writer device 5 and records the time when the seating signal is received as the start time. The start time is recorded in the date and time format. Further, the control device 50 transmits the information on the start time and the member ID received from the reader / writer device 5 to the management control device 60.

[0122] Based on the member ID and player position information received from the reader / writer device 5, the control device 50 grasps which player with which member ID is playing at which player position. While a player is playing multiple games, the control device 50 calculates and records the bet amount, payout amount, and recovery amount for each member ID.

[0123] When the player leaves the gaming table 4, the dealer D causes the reader / writer device 5 to read the member card 1 deposited by the player. In this case, the dealer D presses the departure button 53 and holds the member card 1 in front of the wireless unit 51 to cause the member ID to be read from the member card 1.

[0124] The reader / writer device 5 outputs (transmits) the member ID and the departure signal to the control device 50. When the control device 50 receives the member ID and the departure signal from the reader / writer device 5, it records the time when the departure signal is received as the end time. The end time is recorded in the date and time format. Further, the control device 50 calculates the cumulative bet amount and the cumulative balance from the start time to the end time for that member ID. Furthermore, the control device 50 calculates the acquired points based on the cumulative bet amount from the start time to the end time.

[0125] The control device 50 adds the calculated acquired points to the held points read from the member card 1 at the time of seating to update the held points. Also, based on the calculated acquired points, it updates all of the acquired points for the most recent 3 days, the most recent 1 month, and the most recent 1 year. The control device 50 outputs the updated held points, the acquired points for the most recent 3 days, the acquired points for the most recent 1 month, the acquired points for the most recent 1 year, and the cumulative balance from the start time to the end time to the reader / writer device 5. The reader / writer device 5 rewrites the information on the member card 1 with this information. Note that the cumulative balance from the start time to the end time is recorded as the most recent balance.

[0126] With the above functions of the control device 50 and the reader / writer device 5, it becomes possible to assign points to the member card 1 according to the actual bet amount, and the player can store the held points in the member card 1.

[0127] The management control device 60 includes an arithmetic device 61 and a storage device 62. In the arithmetic device 61, the following functions are realized when a computer executes a predetermined program. That is, the arithmetic device 61 includes a member management unit 611, a point processing unit 612, and a privilege processing unit 613.

[0128] The recording device 62 is used as a database for recording member information. FIG. 10 is a diagram showing the information of each member recorded in the recording device 62. The recording device 62 records, for each member, the information recorded on the member card 1, that is, the member ID, the held points, the recent balance, the points acquired in the last 3 days, the points acquired in the last 1 month, and the points acquired in the last 1 year. The recording device 62 further records member information (nationality, name, passport number, registration date, etc.) and play performance. As the play performance, the start time, the end time, the cumulative bet amount from sitting down to leaving the seat, and the balance from sitting down to leaving the seat are added each time the player sits down and leaves the seat.

[0129] The member management unit 611 accepts member information (nationality, name, passport number, registration date, etc.) necessary for member registration from an input device (not shown) or another device connected communicably and performs member registration. At this time, the member management unit 611 assigns a member ID that can identify the member. The member ID is written on the member card 1 and stored in the recording device 62 together with the member information.

[0130] As described above, when the player leaves the gaming table 4, the control device 50 outputs to the reader / writer device 5 the updated held points, the points acquired in the most recent three days, the points acquired in the most recent one month, the points acquired in the most recent one year, and the cumulative balance from the start time to the end time, and also outputs these pieces of information to the management control device 60. The control device 50 further transmits the play record to the management control device 60.

[0131] The point processing unit 612 updates the information of the corresponding member ID recorded in the recording device 62 according to the information transmitted from the control device 50. Note that the play record is added without rewriting the past play record. As a result, the recording device 62 records the history of the play records of each member.

[0132] With the above configuration, the held points corresponding to the bet amount are recorded on the member card 1, and the points corresponding to the bet amount for each member are also recorded in the recording device 62 as a database.

[0133] The held points can be exchanged for benefits. The benefit processing unit 613 performs a process of exchanging the held points for benefits. In the storage device 62, the benefits that can be granted according to the held points are recorded.

[0134] FIG. 11 is a diagram showing the relationship between the benefits stored in the recording device 62, the number of consumed points, and the granting conditions. The granting conditions are, for example, that the most recent balance is equal to or more than a predetermined amount (plus), or the most recent balance is equal to or less than a predetermined amount (minus), the points acquired in the most recent three days are equal to or more than a predetermined value, the points acquired in the most recent one month are equal to or more than a predetermined value, the points acquired in the most recent one year are equal to or more than a predetermined value, and so on. The most recent balance may be the member's winning amount - losing amount not only during the period from the previous seating to the leaving, but also during a certain period such as one week or one month, and may be called the member's net profit.

[0135] For example, in order to encourage members with a recent balance of a certain amount or more to stay at the casino facility and participate in games even after the next day, it is effective to grant immediately available benefits such as hotel services to encourage long-term stays (for example, extending the check-out date of the hotel where the member is currently staying, upgrading the room). Therefore, for example, for benefits such as extending the check-out date of the hotel where the member is currently staying and upgrading the room, an awarding condition that the recent balance is a certain amount or more is attached.

[0136] On the other hand, when the recent balance of a member is less than a certain amount, it is effective to grant time-limited chips that can be used after a predetermined period or coupons that can be used at the casino facility as benefits. Therefore, for example, for benefits such as time-limited chips that can be used after a predetermined period and coupons that can be used at the casino facility, an awarding condition that the recent balance is less than a certain amount is attached. Of course, some benefits may not have an awarding condition set and may be included that can be obtained simply by consuming points.

[0137] If the value obtained by subtracting the loss amount from the total profit on the game organizer's side is positive, the game organizer will make a profit, and if it is negative, the game organizer will incur a loss. The value obtained by subtracting the loss amount from the total profit on the game organizer's side is called the net profit on the game organizer's side, and it is desirable that the total cost on the game organizer's side for the benefits granted to members is determined according to this net profit.

[0138] When the user exchanges the held points for benefits, the member card 1 is used. For this purpose, the benefit awarding device 70 is used. The benefit awarding device 70 is a device used at a place where benefits are granted by consuming the held points, and is communicably connected to the management control device 60. The Internet may be interposed in the communication network between the benefit awarding device 70 and the management control device 60.

[0139] A privilege granting device 70 is connected to a reader / writer device 71. The reader / writer device 71 reads out all information such as a member ID and the held points from the member card 1 and outputs it to the privilege granting device 70. The privilege granting device 70 receives the privilege desired by the member. The privilege granting device 70 transmits a privilege request to the management control device 60 together with the information of the member card 1 and the information specifying the privilege granting device 70.

[0140] Based on this information, the privilege processing unit 613 refers to the recording device 62 and determines whether the held points of the corresponding member ID are sufficient for the consumption point number corresponding to the score for the requested privilege, and whether the granting conditions are satisfied if they are set.

[0141] If the held points are sufficient and the granting conditions are satisfied, the privilege processing unit 613 updates the held points by subtracting the point number corresponding to the privilege from the held points. Also, the privilege granting device 70 is permitted to grant the privilege, and the recording device 62 records the privilege granting device 70 at that time and the point number consumed by the privilege granting.

[0142] The point processing unit 612 rewrites the held points in the recording device 62 with the held points updated by the privilege granting and transmits the updated held points to the privilege granting device 70. The privilege granting device 70 outputs the updated held points to the reader / writer device 71, and the reader / writer device 71 rewrites the held points stored in the member card 1.

[0143] The privilege granting device 70 may be installed in a casino facility, a related hotel, or a predetermined facility. When the privilege granting device 70 is installed in a casino facility, the point service may be the right to enter a VIP room or non-exchangeable gaming tokens. In this case, the privilege processing unit 613 may grant the right to enter a VIP room in exchange for a predetermined number of points, or when the held points are equal to or more than a predetermined value, may grant non-exchangeable gaming tokens in an amount corresponding to the number of points. When the privilege granting device 70 is installed in a hotel, the point service may be a hotel service. In this case, for each hotel service, a consumption point is defined in the privilege processing unit 613, and points may be consumed according to the service.

[0144] As described above, according to the present embodiment, for each member, the actual bet amount in the game can be automatically acquired and reflected in the points, so that it is possible to surely grant points corresponding to the player's bet amount.

[0145] Hereinafter, various modifications of the second embodiment will be described. (Modification 1) In the above-described second embodiment, information such as the member's held points is recorded in both the member card 1 and the storage device 62 of the management control device 60, and each time the member participates in a game or consumes points, the information such as the held points recorded in the member card 1 and the information such as the held points recorded in the storage device 62 are both updated. However, the information such as the held points may be recorded only in either the member card 1 or the recording device 62. When the information such as the held points is recorded in the recording device 62, only the member ID may be recorded in the member card 1. In this case, as described above, the member card 1 may be used to identify the player by reading the member card 1 when sitting and leaving.

[0146] (Modification 2) In the above-described second embodiment and its first modification, the players seated at each player position are identified using member cards. However, the method of identifying players is not limited to this. FIG. 12 is a diagram showing a modification of the player identification means. As shown in FIG. 12, in the game management system of this modification, in addition to the camera 2 for photographing the bet area, a camera 21 for photographing the faces of the players located at the player positions is provided.

[0147] The camera 21 photographs the faces of the players at the player positions, generates face images, and outputs them to the control device 50. The control device 50 transmits these face images to the management control device 60. The arithmetic unit 61 of the management control device 60 includes a player identification unit 614. The player identification unit 614 identifies the players by performing image analysis on the face images. For this purpose, the member registration unit 611 acquires the face images of the members in association with the member IDs during member registration and records them in the recording device 62.

[0148] For the image analysis by the player identification unit 614, any existing face recognition technology such as that using principal component analysis, that using deep learning, or that using a hidden Markov model can be used, and those using videos or three-dimensional information may also be used. The camera 21 and the player identification unit 614 constitute a face recognition system as the player identification means.

[0149] (Modification 3) FIG. 13 is a diagram showing a further modification of the player identification means. In this modification, fingerprint reader devices 22 are provided at each player position as means for identifying players. Although not shown, each fingerprint reader device 22 is connected to the control device 50. As the fingerprint reader device 22, any existing fingerprint reader device can be used.

[0150] The player causes the fingerprint reader device 22 to read the fingerprint when sitting down and when leaving the seat. When the fingerprint reader device 22 reads a fingerprint, it outputs the information of the read fingerprint to the control device 50. The control device 50 transmits the fingerprint information to the management control device 60. The player identification unit 614 of this modification example identifies the player by fingerprint authentication technology. For this purpose, when registering as a member, the player reads his own fingerprint and records the information in the recording device 62. In this modification example, the fingerprint reader device 22 and the player identification unit 614 constitute a fingerprint authentication system as player identification means.

[0151] (Other Modification Examples) In addition to face authentication and fingerprint authentication as described above, the player identification means of the present invention may identify the player by performing other biometric authentications such as finger vein authentication, iris authentication, and voiceprint authentication.

[0152] Also, in the above-described reader / writer device 5, the seat button 52, the leave seat button 53, and the position designation button 54 may be realized by a touch panel.

[0153] Also, in the above embodiment, the control device 50 obtained the payout amount and the collection amount based on the bet amount recognized by image analysis and the win / loss result from the card distribution device 3. However, the type and number of game tokens actually paid out or collected on the game table 4 may be recognized by analyzing an image or video, and the payout amount and the collection amount may be obtained.

[0154] Furthermore, in the above embodiment, some or all of the functions of the control device 50 provided for each game table 4 may be provided in the management control device 60, and some or all of the functions of the arithmetic device 61 of the management control device 60 may be provided in the control device 50 provided for each game table 4.

[0155] In the above-described embodiment, the member registration unit 611 may record information on the class of the member as member information, and the point processing unit 613 may change the status of the member according to the number of points held. Further, the recording device 62 may record the status as privilege information (see FIG. 11). Thereby, privileges such as inviting members with a high status to the VIP room can be set.

[0156] Also, bonus points may be granted when the number of points held reaches a certain amount. Alternatively, bonus points may be granted when the points obtained within a predetermined period (for example, one day, several days, one month) reach a predetermined value or more. That is, bonus points may be granted to members who have obtained points intensively within a predetermined period.

[0157] In the above-described embodiment, at the timing when the player leaves the seat, the cumulative bet amount and the cumulative balance from the time of sitting down to leaving the seat are transmitted from the control device 50 to the management control device 60 and the reader / writer device 5, and written to the recording device 62 and the member card 1, respectively. Instead, the bet amount and the balance (payout amount or recovery amount) of each game from the time of sitting down to leaving the seat may be written to the recording device 62 and the member card 1. Also, each time a game ends, the bet amount and the balance (payout amount or recovery amount) of the game may be transmitted from the control device 50 to the management control device 60 and the reader / writer device 5, and written to the recording device 62 and the member card 1, respectively.

[0158] Also, the cumulative bet amount and the balance of each member recorded in the recording device 62 can be used as credit information. For example, it is possible to make judgments such as a member with a large cumulative bet amount has financial strength, and a member with a large negative balance compared to the cumulative bet amount has a high risk.

[0159] In addition, the arithmetic unit 61 may record the net profit (i.e., the cumulative profit) of the game organizer (casino side) at a predetermined time (e.g., every 1 hour) or period (e.g., every day, every month) in the recording device 62, and read it out from the recording device 62 as necessary. This net profit information can be used for the management decision-making of the casino.

[0160] In addition, the control device 50 may be configured to give points to the player when the comparison result between the total increase and decrease of the game substitute currency tray 17 before and after the settlement of the game substitute currency 9 and the total income and expenditure of each player matches. With this configuration, it is possible to confirm that the payout and collection of the game substitute currency 9 have been accurately performed by the settlement and give points accordingly.

Explanation of Signs

[0161] 100 Game management device 1 Member card 2 Camera 21 Camera 22 Fingerprint reader device 3 Card distribution device 4 Game table 5 Reader / writer device 50 Control device 60 Management control device 61 Arithmetic unit 611 Member registration section 612 Point processing section 613 Privilege processing section 614 Player identification section 62 Recording device 70 Privilege granting device 71 Reader / writer device

Claims

1. A game management system for managing casino games conducted in a casino facility, comprising: A gaming table for playing games using gaming tokens; An information processing device for specifying the bet amount for each player position on the gaming table based on the position, type, and number of the bet gaming tokens; Player identification means for identifying the seating and departure of players at each player position on the gaming table and for identifying the players participating in the game at each player position on the gaming table; A game result determination device capable of determining a game result; Based on the information on the bet amount for each player position specified by the information processing device, the information on the game result determined by the game result determination device, and the information on the seating and departure of each player identified by the player identification means, processing means configured to calculate the profit and loss of each player from seating to departure identified by the player identification means. A game management system comprising.

2. The game management system according to claim 1, wherein the processing means has a function of awarding points to a player based on the bet amount of each player.

3. Further comprising a gaming token tray for accommodating the gaming tokens, The information processing device is configured to be able to determine the total amount of the gaming tokens in the gaming token tray and to compare the total increase and decrease amount of the gaming token tray before and after the settlement of the gaming tokens with the total amount of the profit and loss of each player. The game management system according to claim 2.

4. The game management system according to claim 3, wherein the processing means awards points to the player when the comparison result between the total increase and decrease amount of the gaming token tray before and after the settlement of the gaming tokens and the total amount of the profit and loss of each player matches.

5. The game management system according to claim 1, wherein the player identification means is a face recognition system.

6. The game management system according to claim 1, wherein the player identification means is a reading device that reads the member ID from a storage medium possessed by the player and storing the member ID.

7. The game management system according to claim 1, wherein the processing means has a function of grasping the start time and end time when each player participates in the game on the gaming table.

8. The game management system according to claim 1, wherein the processing means has a function of calculating the bet amount of each player for each game.

9. The game management system according to claim 1, further comprising privilege processing means for providing a privilege based on the bet amount accumulated on a monthly or annual basis.

10. The game management system according to claim 1, further comprising privilege processing means for providing a privilege based on the bet amount accumulated on a consecutive daily basis.

11. The game management system according to claim 1, wherein the player identification means identifies the seating and departure of each player by reading a membership card.

12. The game management system according to claim 1, wherein the player identification means includes a camera that captures the face of the player to generate a face image, and an image analysis device that analyzes the face image to identify the player who is seated and departing.

13. The game management system according to claim 1, wherein the player identification means identifies the seating and departure of the player by accepting operations on the seating button and the departure button.

Citation Information

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