Game device and program

The game device maintains user interest by switching between different storage units for game items based on conditions, addressing repetitive gameplay issues and enhancing long-term engagement.

JP2025112681APending Publication Date: 2025-08-01BANDAI CO LTD
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Patent Information

Application Number
JP2024007068
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-01-19
Publication Date
2025-08-01

AI Technical Summary

Technical Problem

Existing game devices lack mechanisms to maintain user interest over a long period, as game development becomes repetitive once a certain number of card types are collected, leading to reduced user visits.

Method used

A game device with multiple storage units for different types of game items, controlled by a mechanism that switches to supply items from a second unit when a predetermined condition is met after initial supply from a first unit, enhancing variety and interest.

Benefits of technology

The solution sustains user engagement by varying game items over time, ensuring continued user visits and gameplay interest.

✦ Generated by Eureka AI based on patent content.

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Abstract

To provide a game device in which amusement properties are maintained.SOLUTION: A game device includes: at least one or more first storage parts in which a game article of a first type is stored; at least one or more second storage parts in which a game article of a second type is stored; and control means for controlling supply of the game articles from the first storage parts and the second storage parts. The control means allows supply of the game articles from the first storage parts to be started, and after the start of supply from the first storage parts, allows supply of the game articles to be made either from the first storage parts or from the second storage parts.SELECTED DRAWING: Figure 3
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Description

Technical Field

[0001] The present invention relates to a game device and a program, and more particularly to an electronic game involving the provision of a game medium.

Background Art

[0002] There is a game device that is provided with a card dispenser in the game device itself that executes a game using a physical card, and allows a card to be purchased from the game device after the game is executed (Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] In a game device installed in an amusement facility or the like, it is necessary to have a mechanism that allows users to visit regularly and execute games over a long period of time. However, in the game device of Patent Document 1, when a certain number of types of cards are collected, the game development will have no variations, and there is a possibility that users will stop coming.

[0005] An object of the present invention is to provide a game device and a program that maintain interest so that users will regularly visit and execute games over a long period of time.

Means for Solving the Problems

[0006] One aspect of the present invention is a game device, comprising: at least one or more first storage units for storing game items of a first type; at least one or more second storage units for storing game items of a second type; and control means for controlling the supply of game items from the first storage unit and the second storage unit. The control means starts the supply of game items from the first storage unit, and enables the supply of game items from either the first storage unit or the second storage unit when a predetermined condition is satisfied after the start of the supply from the first storage unit.

[0007] One aspect of the present invention causes a computer to function as control means for controlling the supply of game items from at least one or more first storage units for storing game items of a first type and at least one or more second storage units for storing game items of a second type. The control means starts the supply of game items from the first storage unit, and enables the supply of game items from either the first storage unit or the second storage unit when a predetermined condition is satisfied after the start of the supply from the first storage unit.

Advantages of the Invention

[0008] According to the present invention, it is possible to provide a game device and a program in which the interestingness is sustained.

Brief Description of the Drawings

[0009]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

[0010] The details of the present invention will be described with reference to the drawings. <Overall Configuration> FIG. 1 is a diagram showing the system configuration of the game system according to the present embodiment. As shown in FIG. 1, the game system includes one or more game devices 1 and a server 2. The one or more game devices 1 and the server 2 can be connected to the communication line N and can communicate with each other. The communication line N means a communication path capable of data communication. That is, the communication line N includes a dedicated line (dedicated cable) for direct connection, a LAN such as Ethernet (registered trademark), and communication networks such as a telephone communication network, a cable network, and the Internet, and the communication method may be wired / wireless.

[0011] In the following description, the game device 1 will be described using a business game device (arcade game device), but it may be a smartphone, a mobile phone, a portable game device, a stationary home game device, a personal computer, a tablet computer, a controller of a stationary home game device, or the like.

[0012] The game device 1 is a computer capable of executing a game program. Basically, there are a plurality of game devices 1, which are operated by each user. For example, a plurality of game devices 1 are installed in a store and are operated by users who visit the store. In addition, the game device 1 is connected to the communication line N via a communication base station or the like, and users can play against each other using the game devices 1 installed in the store and other stores. Furthermore, the game device 1 can also play against a non-player by connecting to the server 2 via the communication line N.

[0013] The battle game playable on the game device 1 according to the present invention is a game executed using game items. The game items are associated with items having a physical volume. As an example of a tangible item, for example, a game card which is an item having a physical volume (real item). Note that the item is not limited to a game card, and is not limited to a game card as long as it is an item configured to be able to specify game elements (characters) associated with the item. The item may be a shaped object such as a figure having the appearance of a game element, for example.

[0014] The user pays a cost when executing the battle game. When paying this cost, one opportunity to supply a game card is secured. Also, for a user who desires to obtain more game cards, an opportunity to pay an additional cost is provided so that the user can obtain them without executing the battle game again, and a game card is further supplied each time the payment of the additional cost is detected. That is, when using the game device 1 once, the user can obtain two or more game cards by optionally paying an additional cost.

[0015] The battle game playable on the game device 1 according to the present invention is composed of a plurality of seasons. The seasons of the battle game progress with the passage of time since the start of the service of the battle game. That is, each season is defined by a period, and the start of each season is simultaneous in any game device 1. The game cards supplied from the game device 1 are sorted by type for each season, and the types of game cards supplied as the season progresses increase such as the first type of game card and the second type of game card.

[0016] In this embodiment, game elements are associated with game cards, and one game element that appears in the battle game executed on the game device 1 will be described as being associated with the game card. Whether the game card is associated with any game element can be specified by the game element reading unit, which will be described later, acquiring identification information (element ID) for specifying the game element attached to the game card. The addition of the identification information (element ID) to the game card may be realized, for example, by attaching a one-dimensional or multi-dimensional code obtained by converting the identification information for specifying the game element to the game card by printing or the like, or may be realized by other methods such as being recorded on a tag or IC chip for near field communication (NFC) included in the game card.

[0017] <Configuration of Game Device 1> As shown in FIG. 2, the game device 1 mainly includes a main body housing portion 11 and a display portion 12 provided above it. On the upper surface (top surface) of the main body housing portion 11, an operation input portion 13 for receiving various user operations such as selection and determination during the execution of the battle game is provided. On the upper surface of the main body housing portion 11, an insertion port 14 for receiving the insertion of coins or the like as a cost and a game element reading portion 15 for reading the element ID from the game card are provided. In addition, an ejection port 16 is provided on the front surface of the main body housing portion 11, and when a game card is provided in the game device 1, the user can acquire the game card from the ejection port 16. The front surface of the main body housing portion 11 includes an opening / closing door 17 that can be opened and closed during the maintenance of the game device 1 or when replenishing the game cards for supply. Inside the main body housing portion 11, various boards for realizing the game execution of the game device 1 and a card dispenser 18 for executing the supply of game cards are installed.

[0018] <Functional Configuration of Game Device 1> Next, the functional configuration of the game device 1 of this embodiment will be described with reference to the block diagram of FIG. 3.

[0019] The game device 1 includes a processing unit 100, a display unit 101, a game element reading unit 102 that reads game elements from a game card held by a user, an operation input unit 103, a cost detection unit 104, a sound output unit 105, a communication unit 106, a supply unit 107, and a storage unit 108.

[0020] The processing unit 100 comprehensively controls the operation of the game device 1 based on programs and data stored in the storage unit 108, operation input signals from the game element reading unit 102 and the operation input unit 103, etc. The functions of the processing unit 100 can be realized by electronic components such as microprocessors such as CPUs and GPUs, ASICs, and IC memories. Specifically, the processing unit 100 reads, for example, the operation programs of each unit recorded in the recording unit 108, expands them in the memory, and executes them to control the operation of each unit. The processing unit 100 mainly includes a game element acquisition unit 110, a game execution unit 111, a display control unit 112, a supply control unit 113, and a system timer 113. These units will be described later.

[0021] The display unit 101 displays various game screens based on the image signal output from the processing unit 100. The functions of the display unit 101 can be realized by display devices such as flat panel displays such as liquid crystals, projectors, and head-mounted displays. In FIG. 2, the display unit 101 corresponds to the display screen 12.

[0022] The game element reading unit 102 is a reader that reads character information of game elements to be introduced into the game from a game card held by the user. Reading of game elements from the game card is possible, for example, by reading a one-dimensional or multi-dimensional code obtained by converting identification information of the game card or the like printed on the game card. Also, when the identification information of the game card or the like is recorded in a tag or an IC chip for near field communication (NFC) included in the game card, it is read from those tags or IC chips. The read information is output to the processing unit 100 together with the reader ID which is the identification information of the own device. In FIG. 2, the game element reading unit 102 corresponds to the game element reading unit 15.

[0023] The operation input unit 103 is for the user to input various operations related to the game, and outputs an operation input signal corresponding to the operation input to the processing unit 100. The function of the operation input unit 103 can be realized not only by elements directly operated by the user's finger such as a touch panel, a touch operation pad, a home button, a button switch, a joystick, and a trackball, but also by elements that detect motion and posture such as an acceleration sensor, an angular velocity sensor, an inclination sensor, and a geomagnetic sensor. In the present embodiment, the touch operation panel attached to the display unit 101 corresponds to this. In FIG. 2, the operation input unit 103 corresponds to the display screen 12 and the operation input unit 13.

[0024] The cost detection unit 104 detects that a cost has been paid in the game device 1. The payment of the cost can be determined, for example, by detecting that coins or equivalent tokens of a predetermined amount have been inserted into the insertion slot 14 provided in the game device 1, or by detecting the completion of the settlement process based on communication with a chip related to a predetermined electronic money. The game device 1 of the present embodiment will be described as starting to provide a service including providing a play experience of a series of games based on the payment of the cost related to the start of service provision. Also, the payment of the cost can be detected even after the start of service provision.

[0025] The sound output unit 105 is a speaker or the like for outputting sound such as sound effects related to the game based on the sound signal output from the processing unit 100. The communication unit 106 is a communication interface with an external device. The communication unit 106 can be connected to an external device via a communication line N (either wired or wireless) and enable data transmission and reception. The communication unit 106, for example, converts the input information to be transmitted into data in a predetermined format and transmits it to an external device such as the server 2 via the communication line N. Also, the communication unit 106 receives information from an external device via the communication line N, for example.

[0026] The supply unit 107 is a card dispenser configured to be able to provide game cards one by one from the accommodation part formed in the supply unit 107. The supply unit 107 in the present embodiment includes, as shown in FIG. 4, a card dispenser composed of three cylinders (the first cylinder 107-1, the second cylinder 107-2, and the third cylinder 107-3) inside the main body housing part 11, and control is performed to pay out a game card from any one of the cylinders according to the control of a supply control unit 113 described later. One cylinder has an accommodation part configured to be able to accommodate game cards stacked in the vertical direction, and has a mechanism for sending out one game card held in the lowermost layer in response to a supply command issued by the supply control unit 113. The sent game card is guided to a space accessible through the outlet 16 and provided to the user.

[0027] The first cylinder 107-1, the second cylinder 107-2, and the third cylinder 107-3 each accommodate a game card of the first type, a game card of the second type, and a game card of the third type. In the present embodiment, cylinders are associated with each of the three types, but the number of types and cylinders is not limited as long as there are at least two or more.

[0028] The storage unit 108 is a recording device capable of retaining data, such as a non-volatile memory or an HDD. The storage unit 108 stores, in addition to the operation programs of each part of the game device 1, information on parameters necessary for the operation of each part, various graphics data used in the battle game executed by the game device 1, and the like.

[0029] Also, a game element database 108 (game element DB 108) is stored in the storage unit 108. The game element DB 108 is a database that manages information (element information) about each game element that appears in the game. In the game device 1 of the present embodiment, the user can cause a game element associated with the game card to appear in the game by placing the game card on the game element reading unit 15 (game element reading unit 102) during game play to acquire information. The element information managed for one game element includes, for example, as shown in FIG. 5, type information indicating the type in the game assigned to the game element, associated with an element ID (identification information) that uniquely identifies the game element, rendering information including graphics data used for screen generation when the game element appears in the game, and in addition to the name, attributes, etc. of the game element, parameter information (character information) describing parameters determined for each element level of the game element, and ability information describing activation conditions and effects to be activated. The parameter information and the ability information are information referred to in the game in which the game element appears and are information involved in the progress control of the game.

[0030] Note that in the present embodiment, graphics data, parameter information, ability information, etc. are stored in the game element DB 108, and the element information is described as including these data, but the implementation of the present invention is not limited to this. The element information may include information indicating the storage location of the data of each information.

[0031] Next, the game element acquisition unit 110, the game execution unit 111, the display control unit 112, the supply control unit 113, and the system timer 114, which are the main functional units of the processing unit 100, will be described. The game element acquisition unit 110 acquires the element ID of the game card read by the game element reading unit 102. At this time, the reading unit ID for identifying the game element reading unit 102 that has read the element ID of the game card is also acquired. The game element acquisition unit 110 acquires the type information, drawing information, parameter information, and ability information associated with the acquired element ID of the game card from the game element DB 108. Then, the game element acquisition unit 110 associates the reading unit ID with the game element ID, type information, drawing information, parameter information, and ability information, and outputs the result to the game execution unit 112.

[0032] The game execution unit 111 controls a series of games from the start to the end of the battle game (including the display of game images). When the cost detection unit 104 detects the payment of the cost, the battle game is started. The game execution unit 111 controls the progress of the battle according to the operation input from the user to the game elements when the battle mode is selected by the user and the preparations for the battle are complete.

[0033] The display control unit 112 includes a drawing device such as a GPU, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 101. Specifically, the display control unit 112 executes necessary arithmetic processing on the necessary drawing objects (graphics data) based on the processes and instructions performed by the processing unit 100 during the startup of the game device 1 (during service provision or standby state), and performs the drawing of the screen. The display control unit 112 executes control to display various information (game screen, menu screen, etc.) for the user on the game device 1 on the display unit 101.

[0034] When supplying the game card, the supply control unit 113 checks the supply conditions for which cylinder among cylinders 107-1 to 107-3 supplies the game card. The timing for checking the supply conditions is at least one of after the payment for the game execution is completed, after the payment for card purchase is completed after the game ends, etc., and the payment becomes the timing for checking the supply conditions.

[0035] The supply control unit 113 checks the supply conditions. As shown in FIG. 6, for example, the supply conditions are defined as supply condition information for each season and additional cylinder information to be added as a supplyable cylinder when the content of the supply condition information is satisfied. The supply condition information indicates the elapsed time from the start of supply of the cylinder that starts supply first. The supply control unit 113 checks the supply condition information based on the time information of the system timer 114. When the condition in which the time information indicated by the system timer elapses the condition described in the supply condition information is satisfied, the supply control unit 113 adds the cylinder associated with the season to the cylinder that has already started supply, selects which cylinder supplies the game card by lottery, and supplies the game card from the cylinder according to the lottery result.

[0036] The system timer 114 outputs intermediate information as an index for various controls performed in the game device 1. When the supply of the game card is started in the game device 1, the system timer 114 starts the timer and counts the elapsed time. In FIG. 3, the system timer 114 is configured in the processing unit 100, but it may have a configuration different from that of the processing unit 100.

[0037] <Description of the operation> The operation of supplying the game card in this embodiment will be described. FIG. 7 is a flowchart for explaining the operation of supplying the game card. In the following description, it is assumed that the first type of game card is stored in the first cylinder 107-1, the second type of game card is stored in the second cylinder 107-2, and the third type of game card is stored in the third cylinder 107-3.

[0038] The cost detection unit 104 detects whether the user has paid the cost (S601). When the cost detection unit 104 detects the payment of the cost (S601: Yes), it is confirmed whether the first game card is supplied in the game device 1 (S602). If the first game card is supplied in the game device 1 (S602: Yes), the system timer 114 is started (S603).

[0039] If the first game card is not supplied in the game device 1 (S602: No), the supply control unit 113 acquires time information from the system timer (S604). The supply control unit 113 compares the acquired time information with the start time of each season of the supply conditions and confirms the cylinder to be lottery-drawn (the supply-possible cylinder) (S605).

[0040] The supply control unit 113 lottery-draws the confirmed cylinder and determines the cylinder to be supplied (S606). When the cylinder to be supplied is determined in S606, the game card is supplied from the determined cylinder, and when the system timer 114 is started in S603, the game card is supplied from the first cylinder (S607).

[0041] In addition, in the above description, one cylinder is associated with each type, but a configuration in which a plurality of cylinders are associated with one type may also be used. Also, in the above description, the supply condition is the elapsed time since the first game card was supplied, but it is not limited to this. For example, it may be the elapsed time since the operation of the game device 1 or the elapsed time since the start of the service of the battle game. Further, the supply time may be the supply start date and time, and in this case, the system timer 114 is configured to output time information.

[0042] According to the above embodiment, since it is possible to increase the types of game cards supplied from the game device 1 over time, it is possible to provide a highly interesting game device over a long period of time.

[0043] <Modification Example 1> In the above embodiment, a configuration has been described in which game cards with different seasons are accommodated for each cylinder, and the number of cylinders that can be supplied increases over time. However, a configuration in which game cards are accommodated for each cylinder such that the seasons to which the game cards belong increase may also be used. According to this modification example, the types of game cards supplied from the game device 1 change according to the passage of time, and it is possible to provide an interesting game device over a long period of time.

[0044] <Modification Example 2> In the above embodiment, a configuration in which game cards with different seasons are accommodated for each cylinder has been described. That is, it is a configuration in which the types of game cards are classified by season. However, the type may be other than the season. For example, it may be classified according to the degree of rarity (rarity level) of the game card. In this case, the cylinders will contain game cards that belong to the same season but have different rarity levels. Note that the same season may be any of the same season in the seasons released in the past, only the season currently being released, or all the series released so far. According to this modification example, the types of game cards supplied from the game device 1 change according to the passage of time, and it is possible to provide an interesting game device over a long period of time.

[0045] <Modification Example 3> In the above-described embodiment, the supply control unit 113 determines one cylinder to be supplied from among a plurality of supplyable cylinders by lottery. At this time, for example, the lottery probability may be set so that the supply from a predetermined cylinder increases so that the supply from the first cylinder is greater than the supply from the second cylinder.

[0046] The lottery probability may be decreased according to the ascending order of the release of the series for the probability of supplying from the cylinder associated with the series. With such a configuration, over time, a game card with a low supply probability, that is, a game card with a high rarity, is supplied, and it becomes possible to provide an interesting game device over a long period.

[0047] On the other hand, the lottery probability may be decreased according to the descending order of the release of the series for the probability of supplying from the cylinder associated with the series. With such a configuration, even a user who has executed a game from a series in the middle can have an opportunity to obtain a game card of a previously released series, and it becomes possible to provide a highly interesting game device.

[0048] <Modification Example 4> In the above-described embodiment, an example in which the types of game items are groups classified for each season has been described, but they may be classified according to the value in the character battle game associated with the game card. That is, each cylinder may be configured to store game items of the same value. Note that the value in the character battle game means the degree of advantage in the progress of the game. With such a configuration, over time, a game card that is advantageous for the progress of the game is supplied, and it becomes possible to provide an interesting game device over a long period.

[0049] <Second Embodiment> In this embodiment, a configuration will be described in which announcement information indicating an increase in the types of game cards to be supplied is displayed on the display screen 12. Note that the same components as those in the above embodiment are denoted by the same reference numerals, and detailed descriptions thereof are omitted. When a predetermined time has elapsed since the start of supply of game cards in a new cylinder, the display control unit 112 controls to display announcement information. The announcement information may be in any form as long as it indicates that new game cards of the next season (type) will be supplied.

[0050] With such a configuration, since the user can find out that there is an opportunity to obtain game cards of a new season, there is a possibility that the user will visit again to play the battle game. Therefore, it is possible to provide an interesting game device over a long period of time. Note that the display of the announcement information has been described using the example in which a predetermined time has elapsed since the start of supply of game cards in a new cylinder, but a configuration may be adopted in which the information is displayed when a predetermined number of game cards have been supplied.

[0051] <Third Embodiment> In the above embodiment, the supply condition is the elapsed time since the first game card was supplied, but in this embodiment, the case of the number of game cards will be described.

[0052] <Configuration of Game Device 1> FIG. 8 is a block diagram showing an example of the functional configuration of the game device 1 in this embodiment. The game device 1 includes a counter unit 109 that counts the number of game cards supplied from each of the cylinders 107-1 to 107-3. The cylinders 107-1 to 107-3 store game cards of the same season, and the game cards stored in each cylinder have different rarity levels. Note that in the description of this embodiment, an example will be used in which the cylinders 107-1 and 107-2 store normal cards and the cylinder 107-3 stores rare cards, but this is not limiting. The supply control unit 113 acquires the supply number of game cards in cylinders 107-1 and 107-2 in which normal cards are stored from the counter unit 109. The supply control unit 113 determines whether or not the supply number of the normal cards acquired from the counter unit 109 has reached (exceeded) a predetermined number.

[0053] <Description of the operation> The operation in this embodiment will be described. FIG. 9 is a flowchart for explaining the operation of this embodiment. Similar to the first embodiment, when the cost detection unit 104 detects that the user has paid the cost (S601: Yes), the counter unit 109 checks whether normal cards are supplied from cylinders 107-1 and 107-2 (S901). If it is a normal card (S901: Yes), the counter unit 109 increments the normal card supply count (S902).

[0054] The supply control unit 113 determines whether or not the supply number of the normal cards acquired from the counter unit 109 has reached a predetermined number (S903). When the supply number of the normal cards reaches the predetermined number (S903: Yes), the supply control unit 113 adds cylinder 107-3 in which the rare card is stored to the supplyable cylinders (S904). The operation after S904 ends executes the same processing as S607 and S608 of the first embodiment.

[0055] In the above embodiment, the configuration for counting the supply number of the normal cards has been described. However, in addition to the normal cards, it may be the total number of game cards supplied in the game device 1. Also, in the above description, the configuration in which the game cards of the same season are stored in cylinders 107-1 to 107-3 has been described. However, if the rarity degree is different for each cylinder, it is not necessary to be in the same season.

[0056] If configured as in this embodiment, rare cards will be supplied according to the number of normal cards supplied, so it is possible to provide an interesting game device over a long period of time.

[0057] <Modification Example 5> In the above description, the configuration in which rare cards are supplied when the number of normal cards supplied in the game device 1 exceeds a predetermined number has been described. However, a configuration in which rare cards are supplied according to the number of normal cards supplied for each user may also be used. In the case of such a configuration, for example, the game device 1 uniquely identifies the user by the ID card held by the user, and is configured to count the number of normal cards supplied to the user in association with the user ID. If configured in this way, it is possible to enhance the continuity of play for the user.

[0058] <Other Embodiments> The present invention is not limited to the above-described embodiment, and various modifications and changes can be made within the scope of the gist of the invention without departing from the spirit and scope of the present invention. Further, the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device. The program can be provided / distributed by being recorded on a computer-readable recording medium or through an electric communication line.

[0059] Note that the above embodiment does not limit the invention according to the claims, and not all combinations of the features described in the embodiment are essential for the invention. Two or more of the plurality of features described in the embodiment may be arbitrarily combined. Some or all of the above embodiments are also described as follows in the appended claims, but are not limited thereto.

[0060] (Supplementary Note 1) A game device, At least one or more first storage units that store game items of a first type, At least one or more second storage parts for storing game items of the second type, control means for controlling the supply of game items from the first storage part and the second storage part, and is provided with The control means starts the supply of game items from the first storage part, and after the start of the supply from the first storage part, when a predetermined condition is satisfied, it enables the supply of game items from either the first storage part or the second storage part. Game device.

[0061] (Supplementary Note 2) The predetermined condition is After storing the game items of the first type in the first storage part, a predetermined time has elapsed since the start of the supply of the game items from the first storage part, and After storing the game items of the first type in the first storage part, the number of game items supplied from the first storage part exceeds a predetermined supply number. is at least either one of The game device according to Supplementary Note 1.

[0062] (Supplementary Note 3) The game is composed of a plurality of seasons, The game items of the first type and the game items of the second type are game items belonging to the same season, The game items of the second type are items with a higher rarity than the game items of the first type. The game device according to Supplementary Note 1 or Supplementary Note 2.

[0063] (Supplementary Note 4) The game is composed of a plurality of seasons, The types of the game items are groups classified by the seasons, The first storage part and the second storage part store game items of the same season. The game device according to any one of Supplementary Notes 1 to 3.

[0064] (Supplementary Note 5) The type of the game item is a game item classified according to the degree of advantage in the progress of the game, The first storage unit and the second storage unit each store game items of the same degree, The game device according to any one of Appendices 1 to 4.

[0065] (Appendix 6) After the start of supply from the second storage unit, the control means controls the supply from the first storage unit to be more than the supply from the second storage unit. The game device according to any one of Appendices 1 to 5.

[0066] (Appendix 7) After the start of supply from the second storage unit, the control means controls the supply probability from the first storage unit to be higher than the supply probability from the second storage unit. The game device according to Appendix 6.

[0067] (Appendix 8) The control means supplies the game item on condition that a cost is paid. The game device according to any one of Appendices 1 to 7.

[0068] (Appendix 9) A display control unit that displays information indicating that a game item of a second type different from the first type can be supplied when a predetermined time has elapsed since the start of supply of the game item from the first storage unit. The game device according to any one of Appendices 1 to 8, comprising the same.

[0069] (Appendix 10) Causing a computer to function as control means for controlling the supply of game items from at least one or more first storage units that store game items of a first type and at least one or more second storage units that store game items of a second type, and The control means starts the supply of game items from the first storage unit, and when a predetermined condition is satisfied after the start of the supply from the first storage unit, enables the supply of game items from either the first storage unit or the second storage unit. Program.

[0070] (Appendix 11) The predetermined condition is after the accommodation of the first type of game items in the first storage unit, a predetermined time has elapsed since the start of the supply of the game items from the first storage unit, and after the accommodation of the first type of game items in the first storage unit, the number of supplied game items from the first storage unit exceeds a predetermined supply number. is at least one of the above. The program according to Appendix 10.

[0071] (Appendix 12) The game is composed of a plurality of seasons, the first type of game items and the second type of game items are game items belonging to the same season, the second type of game items is an item with a higher rarity than the first type of game items. The program according to Appendix 10 or Appendix 11.

[0072] (Appendix 13) The game is composed of a plurality of seasons, the types of the game items are groups classified by the season, the first storage unit and the second storage unit store game items of the same season. The program according to any one of Appendix 10 to Appendix 12.

[0073] (Appendix 14) the types of the game items are game items classified by the degree of advantage for the progress of the game, the first storage unit and the second storage unit store game items with the same degree respectively. The program described in any one of Supplementary Notes 10 to 13.

[0074] (Supplementary Note 15) After the start of supply from the second storage unit, the control means controls the supply from the first storage unit to be more than the supply from the second storage unit. The program described in any one of Supplementary Notes 10 to 14.

[0075] (Supplementary Note 16) After the start of supply from the second storage unit, the control means controls the supply probability from the first storage unit to be higher than the supply probability from the second storage unit. The program described in Supplementary Note 15.

[0076] (Supplementary Note 17) The control means supplies the game article on condition that a cost is paid. The program described in any one of Supplementary Notes 10 to 16.

[0077] (Supplementary Note 18) A display control unit that displays information indicating that a game article of the second type different from the first type can be supplied when a predetermined time has elapsed since the start of supply of the game article from the first storage unit. To function as the program described in any one of Supplementary Notes 10 to 17.

Explanation of Signs

[0078] 1 Game device 2 Server 100 Processing unit 101 Display unit 102 Game element reading unit 103 Operation input unit 104 Cost detection unit 105 Sound output unit 106 Communication unit 107 Supply unit 107-1 First cylinder 107-2 Second cylinder 107-3 Third Cylinder 108 Memory Unit 110 Game Element Acquisition Unit 111 Game Execution Unit 112 Display Control Unit 113 Supply Control Unit 114 System Timer

Claims

1. A game device, comprising: at least one or more first storage units for storing game items of a first type; at least one or more second storage units for storing game items of a second type; control means for controlling the supply of game items from the first storage unit and the second storage unit; wherein the control means starts the supply of game items from the first storage unit, and after the start of the supply from the first storage unit, when a predetermined condition is satisfied, enables the supply of game items from either the first storage unit or the second storage unit. A game device.

2. The predetermined condition is that a predetermined time has elapsed since the start of the supply of game items from the first storage unit after the storage of the game items of the first type in the first storage unit, and that the number of supplied game items from the first storage unit exceeds a predetermined supply number after the storage of the game items of the first type in the first storage unit. The game device according to claim 1, wherein the predetermined condition is at least one of the above.

3. The game is composed of a plurality of seasons, the game items of the first type and the game items of the second type are game items belonging to the same season, and the game items of the second type are items with a higher rarity than the game items of the first type. The game device according to claim 1 or claim 2.

4. The game is composed of a plurality of seasons, the types of the game items are groups classified by the seasons, and the first storage unit and the second storage unit store game items of the same season. The game device according to claim 1 or claim 2.

5. The types of the game items are game items classified according to the degree of advantage in the progress of the game, and the first storage unit and the second storage unit store game items with the same degree respectively. The game device according to claim 1 or claim 2.

6. After the start of the supply from the second storage unit, the control means controls the supply from the first storage unit to be more than the supply from the second storage unit. The game device according to claim 1 or claim 2.

7. After the start of the supply from the second storage unit, the control means controls the supply probability from the first storage unit to be higher than the supply probability from the second storage unit. The game device according to claim 6.

8. ​ The control means supplies the game items on condition that the cost is paid. The game device according to claim 1 or claim 2.

9. A display control unit that displays information indicating that game items of the second type different from the first type can be supplied when a predetermined time has elapsed since the start of the supply of the game items from the first storage unit. The game device according to claim 1 or claim 2, comprising the same.

10. A computer At least one or more first storage units that store game items of the first type, and at least one or more second storage units that store game items of the second type, and control means for controlling the supply of game items from the above. Function as The control means starts the supply of game items from the first storage unit, and makes it possible to supply game items from either the first storage unit or the second storage unit when a predetermined condition is satisfied after the start of the supply from the first storage unit. Program.

11. The predetermined condition is After the first type of game items are stored in the first storage unit, a predetermined time has elapsed since the start of the supply of the game items from the first storage unit, and After the first type of game items are stored in the first storage unit, the number of game items supplied from the first storage unit exceeds a predetermined supply number. At least either of the above. The program according to claim 10.

12. The game is composed of a plurality of seasons. The first type of game items and the second type of game items are game items belonging to the same season. The second type of game items is an item with a higher rarity than the first type of game items. The program according to claim 10 or claim 11.

13. The game is composed of a plurality of seasons. The types of the game items are groups classified according to the seasons. The first storage unit and the second storage unit store game items of the same season. The program according to claim 10 or claim 11.

14. The types of the game items are game items classified according to the degree of facilitating the progress of the game. The first storage unit and the second storage unit each store game items of the same degree. The program according to claim 10 or claim 11.

15. the control means controls the supply from the first storage unit to be greater than the supply from the second storage unit after the start of the supply from the second storage unit; The program according to claim 10 or 11.

16. the control means controls the probability of supply from the first storage unit to be higher than the probability of supply from the second storage unit after the start of supply from the second storage unit. The program according to claim 15.

17. the control means supplies the game item on the condition that a price is paid; The program according to claim 10 or 11.

18. a display control unit that displays information indicating that the second type of game item, which is different from the first type, may be supplied after a predetermined time has elapsed since the start of supply of the game item from the first container; 12. The program according to claim 10 or 11, which causes the program to function as:

Citation Information

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